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- --[[
- Script Name : Quests/Hallmark/path_of_the_shaman.lua
- Script Author : Dorbin
- Script Date : 2022.11.19 05:11:32
- Script Purpose :
- Zone : Hallmark
- Quest Giver:
- Preceded by: None
- Followed by:
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I must subdue the first spirit.", 1, 100, "I must venture into the house in South Qeynos, located among the middle row of buildings, and subdue the spirits within.", 11, 2140028)
- AddQuestStepKill(Quest, 2, "I must subdue the second spirit.", 1, 100, "I must venture into the house in South Qeynos, located among the middle row of buildings, and subdue the spirits within.", 11, 2140029)
- AddQuestStepKill(Quest, 3, "I must subdue the third spirit.", 1, 100, "I must venture into the house in South Qeynos, located among the middle row of buildings, and subdue the spirits within.", 11, 2140027)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("Then you must travel to the Southern part of the city where a home has reportedly become a site of restless spirits. Use the skills you have gained to unshackle them from this world and you will have proven yourself as a shaman. There will be no need to return to me, but be wary, spirits have powers even they can fathom.")
- -- Dialog.AddVoiceover("voiceover/english/hierophant_aldalad/qey_north/hierophant_aldalad030.mp3", 110213528, 850594761)
- PlayFlavor(QuestGiver, "", "", "agree", 0, 0, Player)
- Dialog.AddOption("Thank you, Aldalad. I will pass this trial." )
- Dialog.Start()
- if GetQuestStep(Player,5879)==1 then
- SetStepComplete(Player,5879,1)
- end
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have subdued the first spirit.")
- QuestCheck(Quest, QuestGiver, Player)
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have subdued the second spirit.")
- QuestCheck(Quest, QuestGiver, Player)
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 3, "I have subdued the third spirit.")
- QuestCheck(Quest, QuestGiver, Player)
- end
-
-
- function QuestCheck(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player,5776,1) and QuestStepIsComplete(Player,5776,2) and QuestStepIsComplete(Player,5776,3) then
- UpdateQuestTaskGroupDescription(Quest, 1, "I have ventured into the house in South Qeynos and subdued the spirits within.")
- if GetClass(Player)== 11 then
- SetAdventureClass(Player,18)
- SetPlayerLevel(Player,10)
- SendMessage(Player, "Congratulations! You are a Shaman.","yellow")
- SendPopUpMessage(Player, "Congratulations! You are a Shaman.",250,250,200)
- ApplySpellVisual(Player, 324)
- PlaySound(Player, "sounds/test/endquest.wav", GetX(Player), GetY(Player), GetZ(Player), Player)
- local level = GetLevel(Player)*5
- --WEAPON SKILLS
- if not HasSkill(Player, 2463145248) then -- Inspirations
- AddSkill(Player, 2463145248,1,level)
- SendMessage(Player, "You have learned the Inspirations skill")
- end
- if not HasSkill(Player, 3343700951) then -- Talismans/Shaman
- AddSkill(Player, 3343700951,1,level)
- SendMessage(Player, "You have learned the Talismans skill")
- end
- if not HasSkill(Player, 3421494576) then -- Crushing
- AddSkill(Player, 3421494576,1,level)
- SendMessage(Player, "You have learned the Crushing skill")
- end
- if not HasSkill(Player, 3048574950) then -- Piercing
- AddSkill(Player, 3048574950,1,level)
- SendMessage(Player, "You have learned the Piercing skill")
- end
- --CASTING SKILLS
- if not HasSkill(Player, 613995491) then -- Disruption
- AddSkill(Player, 613995491,1,level)
- SendMessage(Player, "You have learned the Disruption skill")
- end
- if not HasSkill(Player, 366253016) then -- Ministration
- AddSkill(Player, 366253016,1,level)
- SendMessage(Player, "You have learned the Ministration skill")
- end
- if not HasSkill(Player, 3587918036) then -- Ordination
- AddSkill(Player, 3587918036,1,level)
- SendMessage(Player, "You have learned the Ordination skill")
- end
- if not HasSkill(Player, 882983852) then -- Subjugation
- AddSkill(Player, 882983852,1,level)
- SendMessage(Player, "You have learned the Subjugation skill")
- end
- if not HasSkill(Player, 2638198038) then -- Focus
- AddSkill(Player, 2638198038,1,level)
- SendMessage(Player, "You have learned the Focus skill")
- end
- --WEAPON SKILLS
- if not HasSkill(Player, 4037812502) then -- Buckler
- AddSkill(Player, 4037812502,1,level)
- SendMessage(Player, "You are now more proficient with a Buckler")
- end
- if not HasSkill(Player, 770311065) then -- Mace
- AddSkill(Player, 770311065,1,level)
- SendMessage(Player, "You are now more proficient with a Mace")
- end
- if not HasSkill(Player, 1616998748) then -- Spear
- AddSkill(Player, 1616998748,1,level)
- SendMessage(Player, "You are now more proficient with a Spear")
- end
- if not HasSkill(Player, 554333641) then -- Hammer
- AddSkill(Player, 554333641,1,level)
- SendMessage(Player, "You are now more proficient with a Hammer")
- end
- if not HasSkill(Player, 1653482350) then -- Great Hammer
- AddSkill(Player, 1653482350,1,level)
- SendMessage(Player, "You are now more proficient with a Great Hammer")
- end
- if not HasSkill(Player, 3180399725) then -- Staff(2h)
- AddSkill(Player, 3180399725,1,level)
- SendMessage(Player, "You are now more proficient with a Staff")
- end
- --REMOVE SKILLS
- -- Remove Fighter
- if HasSkill(Player, 1408356869) then -- Martial/Fighter
- RemoveSkill(Player, 1408356869)
- end
- if HasSkill(Player, 1124719197) then -- Tactics/Warrior
- RemoveSkill(Player, 1124719197)
- end
- if HasSkill(Player, 433335062) then -- Berserk/Berserker
- RemoveSkill(Player, 433335062)
- end
- if HasSkill(Player, 1209716810) then -- Protection/Guardian
- RemoveSkill(Player, 1209716810)
- end
- if HasSkill(Player, 3856706740) then -- Brawl/Brawling
- RemoveSkill(Player, 3856706740)
- end
- if HasSkill(Player, 2011726342) then -- Tranquility/Monk
- RemoveSkill(Player, 2011726342)
- end
- if HasSkill(Player, 3067436248) then -- Physicality/Bruiser
- RemoveSkill(Player, 3067436248)
- end
- if HasSkill(Player, 3809066846) then -- Faith/Crusader
- RemoveSkill(Player, 3809066846)
- end
- if HasSkill(Player, 90523872) then -- Determined Faith/Paladin
- RemoveSkill(Player, 90523872)
- end
- if HasSkill(Player, 2741805322) then -- Determined Zeal/Shadowknight
- RemoveSkill(Player, 2741805322)
- end
- --Remove Scout
- if HasSkill(Player, 1921433074) then -- Reconnaissance/Scout
- RemoveSkill(Player, 1921433074)
- end
- if HasSkill(Player, 1311635100) then -- Melodies/Bard
- RemoveSkill(Player, 1311635100)
- end
- if HasSkill(Player, 296246391) then -- Ballads/Troubador
- RemoveSkill(Player, 296246391)
- end
- if HasSkill(Player, 340921594) then -- Dirges/Dirge
- RemoveSkill(Player, 340921594)
- end
- if HasSkill(Player, 1514256692) then -- Skulldugery/Rogue
- RemoveSkill(Player, 1514256692)
- end
- if HasSkill(Player, 3167106577) then -- Stalking/Predator
- RemoveSkill(Player, 3167106577)
- end
- if HasSkill(Player, 2663054519) then -- Swashbuckling/Swashbuckler
- RemoveSkill(Player, 2663054519)
- end
- if HasSkill(Player, 1519965519) then -- Banditry/Brigand
- RemoveSkill(Player, 1519965519)
- end
- if HasSkill(Player, 1400160844) then -- Archery/Ranger
- RemoveSkill(Player, 1400160844)
- end
- if HasSkill(Player, 2711101135) then -- Assassination/Assassin
- RemoveSkill(Player, 2711101135)
- end
- --Removed Priest
- if HasSkill(Player, 3341842907) then -- Theurgy/Cleric
- RemoveSkill(Player, 3341842907)
- end
- if HasSkill(Player, 2581053277) then -- Regimens/Templar
- RemoveSkill(Player, 2581053277)
- end
- if HasSkill(Player, 1829443087) then -- Inquisitions/Inquisitor
- RemoveSkill(Player, 1829443087)
- end
- if HasSkill(Player, 3282420779) then -- Archegenesis/Druid
- RemoveSkill(Player, 3282420779)
- end
- if HasSkill(Player, 1624274802) then -- Nature's Reckoning/Fury
- RemoveSkill(Player, 1624274802)
- end
- if HasSkill(Player, 1040683335) then -- Nature's Refuge/Warden
- RemoveSkill(Player, 1040683335)
- end
- if HasSkill(Player, 3467160477) then -- Fetichisms/Mystic
- RemoveSkill(Player, 3467160477)
- end
- if HasSkill(Player, 3191839982) then -- Vehemence/Defiler
- RemoveSkill(Player, 3191839982)
- end
- --Remove Mage
- if HasSkill(Player, 3820670534) then -- Evocations/Mage
- RemoveSkill(Player, 3820670534)
- end
- if HasSkill(Player, 287643040) then -- Enchantments/Enchanter
- RemoveSkill(Player, 287643040)
- end
- if HasSkill(Player, 2898101972) then -- Hallucinations/Illusionist
- RemoveSkill(Player, 2898101972)
- end
- if HasSkill(Player, 2950599749) then -- Protean/Coecerer
- RemoveSkill(Player, 2950599749)
- end
- if HasSkill(Player, 2533124061) then -- Sorcery/Sorcerer
- RemoveSkill(Player, 2533124061)
- end
- if HasSkill(Player, 2662430630) then -- Elemental Mastery/Wizard
- RemoveSkill(Player, 2662430630)
- end
- if HasSkill(Player, 193411854) then -- Noctivagance/Warlock
- RemoveSkill(Player, 193411854)
- end
- if HasSkill(Player, 2120065377) then -- Legerdemain/Summoner
- RemoveSkill(Player, 2120065377)
- end
- if HasSkill(Player, 2042842194) then -- Conjurations/Conjurer
- RemoveSkill(Player, 2042842194)
- end
- if HasSkill(Player, 289471519) then -- Sepulchers/Necromancer
- RemoveSkill(Player, 289471519)
- end
- --REMOVE WEAPON
- if HasSkill(Player, 2246237129) then -- Medium Armor
- RemoveSkill(Player, 2246237129)
- end
- if HasSkill(Player, 241174330) then -- Heavy Armor
- RemoveSkill(Player, 241174330)
- end
- if HasSkill(Player, 3177806075) then -- Fists
- RemoveSkill(Player, 3177806075)
- end
- if HasSkill(Player, 2292577688) then -- Great Sword
- RemoveSkill(Player, 2292577688)
- end
- if HasSkill(Player, 2954459351) then -- Great Axe
- RemoveSkill(Player, 2954459351)
- end
- if HasSkill(Player, 1653482350) then -- Great Spear
- RemoveSkill(Player, 1653482350)
- end
- if HasSkill(Player, 3173504370) then -- Round Shield
- RemoveSkill(Player, 3173504370)
- end
- if HasSkill(Player, 2608320658) then -- Kite Shield
- RemoveSkill(Player, 2608320658)
- end
- if HasSkill(Player, 570458645) then -- Tower Shield
- RemoveSkill(Player, 570458645)
- end
- if HasSkill(Player, 545043066) then -- Symbol
- RemoveSkill(Player, 545043066)
- end
- end
- UpdateQuestDescription(Quest, "The spirits I encountered proved quite spiteful, obviously intent on destroying all life around them. Perhaps their souls were unable to find peace. Even so, after my trial I proved that I am worthy to be a shaman.")
- GiveQuestReward(Quest, Player)
- end
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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