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- --[[
- Script Name : Quests/IsleofRefuge/x_marks_the_spot.lua
- Script Author : Dorbin
- Script Date : 2022.09.20 12:09:11
- Script Purpose :
- Zone : IsleofRefuge
- Quest Giver: fallen pirate map
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStep(Quest, 1, "I need to find the location on the map. It should be near a waterfall.", 1, 100, "I should find the location on the map. The waterfall it mentions should be somewhere on this island.", 11)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- CloseItemConversation(nil,Player)
- if HasItem(Player,7027) then
- RemoveItem(Player,7027,1)
- end
- SendMessage(Player, "Your fallen pirate's map has been placed in your quest satchel.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I found the location on the map.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I found the location on the map but I seem to have disturbed a ghost!")
- AddQuestStepKill(Quest, 2, "I need to defeat the ghost to get his treasure!", 1, 100, "I need to defeat the ghost to get his treasure!", 611, 3250054)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I defeated the ghost pirate!")
- UpdateQuestTaskGroupDescription(Quest, 2, "I defeated the ghost pirate!")
- UpdateQuestDescription(Quest, "The map seemed to have led to the grave of an old sailor. He wasn't resting peacefully though and I had to defend myself against an attack from the grave's ghost! I did manage to get some coin and an old cutlass.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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