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- --[[
- Script Name : Quests/NorthQeynos/performer_courier_service.lua
- Script Author : Dorbin
- Script Date : 2022.05.11 09:05:38
- Script Purpose :
- Zone : NorthQeynos
- Quest Giver: Dawson Magnificent
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to deliver a message to Innkeeper Galsway.", 1, "I need to inform Galsway that Dawson and his performing troupe will be delayed.", 11, 2210022)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- UpdateQuestZone(Quest,"Qeynos Harbor")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- local conversation = CreateConversation()
- PlayFlavor(QuestGiver, "", "", "thanks", 0, 0, Player)
- AddConversationOption(conversation, "I'll be on my way then.")
- StartConversation(conversation, QuestGiver, Player, "Return to me after you've spoken with Inn Keeper Galsway, and I'll see that you'll have a few more coins to rub together.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I've delivered the message to Innkeeper Galsway.")
- UpdateQuestTaskGroupDescription(Quest, 1, "Innkeeper Galsway was unhappy about Dawson's delay.")
- UpdateQuestZone(Quest,"North Qeynos")
- AddQuestStepChat(Quest, 2, "I need return to Dawson Magnificent.", 1, "I need to let Dawson Magnificent know that Galsway would be already, but his pay would be reduced.", 11, 2220113)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I've returned to Dawson Magnificent.")
- UpdateQuestTaskGroupDescription(Quest, 2, "Dawson Magnificent understood about the reduced payment.")
- UpdateQuestDescription(Quest, "I spoke with Innkeeper Galsway regarding Dawson Magnificent's tardiness. He didn't seem displeased, though he was disappointed to hear that his favorite performers would be late.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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