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- --[[
- Script Name : SpawnScripts/BeggarsCourt/AnreanVelvinna.lua
- Script Purpose : Anrean Velvinna
- Script Author : torsten
- Script Date : 2022.07.18
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local quest = 480
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- Dialog1(NPC, Spawn)
- end
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("You can almost see the Temple of War from up here. Some day I will walk through those halls.")
- Dialog.AddVoiceover("voiceover/english/optional5/anrean_velvinna/fprt_hood04/std_anrean_velvinna.mp3", 2790550041, 3876548447)
- if GetQuestStep(Spawn,quest)==2 then
- Dialog.AddOption("I recovered your stolen property.", "Dialog2")
- end
- Dialog.AddOption("Sure you will.")
- Dialog.Start()
- end
- function Dialog2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Well, it's about time someone recovered it! I was beginning to think that no one would face the Darkblades for me.")
- Dialog.AddVoiceover("voiceover/english/optional5/anrean_velvinna/fprt_hood04/quests/anreanvelvinna/stolenchest_anreanvelvinna_x1_initial.mp3", 3706216301, 2084378968)
- Dialog.AddOption("I was more than willing to slay the Darkblades on your behalf.", "Dialog3")
- Dialog.AddOption("I've recovered your property. My timing should not be in question.", "Dialog3")
- Dialog.Start()
- end
- function Dialog3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("You took your sweet time getting back to me! But I see you didn't damage it too badly, so I suppose you deserve a reward. It's more than adequate compensation; I assure you. Good day.")
- Dialog.AddVoiceover("voiceover/english/optional5/anrean_velvinna/fprt_hood04/quests/anreanvelvinna/stolenchest_anreanvelvinna_x1_initial1.mp3", 624254019, 390284454)
- PlayFlavor(NPC,"","","scold",0,0,Spawn)
- Dialog.AddOption("Thanks. Good bye.")
- Dialog.Start()
- SetStepComplete(Spawn,quest,2)
- end
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