123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524 |
- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef CLIENT_H
- #define CLIENT_H
- #include "../common/EQStream.h"
- #include <list>
- #include "../common/timer.h"
- #include "zoneserver.h"
- #include "Player.h"
- #include "Quests.h"
- using namespace std;
- #define CLIENT_TIMEOUT 60000
- struct TransportDestination;
- struct ConversationOption;
- #define MAIL_SEND_RESULT_SUCCESS 0
- #define MAIL_SEND_RESULT_UNKNOWN_PLAYER 1
- #define MAIL_SEND_RESULT_CANNOT_SEND_TO_PLAYER 2
- #define MAIL_SEND_RESULT_GIFT_WRONG_SERVER 3 /* Cannot send gifts across worlds */
- #define MAIL_SEND_RESULT_CANNOT_SEND_TO_SELF 4
- #define MAIL_SEND_RESULT_MAILBOX_FULL 5
- #define MAIL_SEND_RESULT_NOT_ENOUGH_COIN 6
- #define MAIL_SEND_RESULT_ITEM_IN_BAG 7 /* Cannot send non-empty bags as gifts */
- #define MAIL_SEND_RESULT_NOT_IN_GUILD 8
- #define MAIL_SEND_RESULT_GUILD_ACCESS_DENIED 9
- #define MAIL_SEND_RESULT_GIFTS_TO_GUILD 10 /* Cannot send gifts to entire guild */
- #define MAIL_SEND_RESULT_EMPTY_TO_LIST 11 /* Empty recipient list */
- #define MAIL_SEND_RESULT_TRIAL_PLAYERS 12 /* Cannot send mail to trial players */
- #define MAIL_SEND_RESULT_MAIL_WRONG_SERVER 13 /* Cannot send mail across worlds */
- #define MAIL_SEND_RESULT_UNKNOWN_ERROR 14
- #define MAIL_TYPE_REGULAR 0
- #define MAIL_TYPE_SPAM 1
- #define MAIL_TYPE_GM 2
- struct QueuedQuest{
- Quest* quest;
- int32 step;
- bool display_quest_helper;
- };
- struct BuyBackItem{
- int32 item_id;
- int32 unique_id;
- int16 quantity;
- int32 price;
- bool save_needed;
- };
- struct MacroData{
- string name;
- string text;
- int16 icon;
- };
- struct Mail {
- int32 mail_id;
- int32 player_to_id;
- string player_from;
- string subject;
- string mail_body;
- int8 already_read;
- int8 mail_type;
- int32 coin_copper;
- int32 coin_silver;
- int32 coin_gold;
- int32 coin_plat;
- int16 stack;
- int32 postage_cost;
- int32 attachment_cost;
- int32 char_item_id;
- int32 time_sent;
- int32 expire_time;
- int8 save_needed;
- };
- struct MailWindow {
- int32 coin_copper;
- int32 coin_silver;
- int32 coin_gold;
- int32 coin_plat;
- int32 char_item_id;
- };
- struct PendingGuildInvite {
- Guild* guild;
- Player* invited_by;
- };
- struct PendingResurrection {
- Spawn* caster;
- Timer* expire_timer;
- string spell_name;
- string heal_name;
- bool active;
- float hp_perc;
- float mp_perc;
- float range;
- int8 crit_mod;
- bool no_calcs;
- int32 subspell;
- bool crit;
- bool should_delete;
- int32 spell_visual;
- };
- #define PAPERDOLL_TYPE_FULL 0
- #define PAPERDOLL_TYPE_HEAD 1
- struct IncomingPaperdollImage {
- uchar* image_bytes;
- int32 current_size_bytes;
- int8 image_num_packets;
- int8 last_received_packet_index;
- int8 image_type;
- };
- class Client {
- public:
- Client(EQStream* ieqs);
- ~Client();
-
- bool Process(bool zone_process = false);
- void Disconnect(bool send_disconnect = true);
- void SetConnected(bool val){ connected = val; }
- bool IsConnected(){ return connected; }
- bool IsReadyForSpawns(){ return ready_for_spawns; }
- bool IsReadyForUpdates() { return ready_for_updates; }
- bool IsZoning(){ return client_zoning; }
- void SetReadyForSpawns(bool val);
- void QueuePacket(EQ2Packet* app, bool attemptedCombine=false);
- void SendLoginInfo();
- void SimpleMessage(int8 color, const char* message);
- void Message(int8 type, const char* message, ...);
- void SendSpellUpdate(Spell* spell);
- void Zone(ZoneServer* new_zone, bool set_coords = true);
- void Zone(const char* new_zone, bool set_coords = true);
- void Zone(int32 zoneid, bool set_coords = true);
- void Zone(int32 instanceid, bool set_coords = true, bool byInstanceID=false);
- void SendZoneInfo();
- void SendZoneSpawns();
- void HandleVerbRequest(EQApplicationPacket* app);
- void SendCharInfo();
- void SendLoginDeniedBadVersion();
- void SendCharPOVGhost();
- void SendPlayerDeathWindow();
- float DistanceFrom(Client* client);
- void SendDefaultGroupOptions();
- bool HandleLootItem(Entity* entity, int32 item_id);
- bool HandleLootItem(Entity* entity, Item* item);
- void HandleLoot(EQApplicationPacket* app);
- void HandleSkillInfoRequest(EQApplicationPacket* app);
- void HandleExamineInfoRequest(EQApplicationPacket* app);
- void HandleQuickbarUpdateRequest(EQApplicationPacket* app);
- void SendPopupMessage(int8 unknown, const char* text, const char* type, float size, int8 red, int8 green, int8 blue);
- void PopulateSkillMap();
- void ChangeLevel(int16 old_level, int16 new_level);
- void ChangeTSLevel(int16 old_level, int16 new_level);
- bool Summon(const char* search_name);
- bool TryZoneInstance(int32 zoneID, bool zone_coords_valid=false);
- bool GotoSpawn(const char* search_name, bool forceTarget=false);
- void DisplayDeadWindow();
- void HandlePlayerRevive(int32 point_id);
- void Bank(Spawn* banker, bool cancel = false);
- void BankWithdrawal(int64 amount);
- void BankDeposit(int64 amount);
- Spawn* GetBanker();
- void SetBanker(Spawn* in_banker);
- bool AddItem(int32 item_id, int16 quantity = 0);
- bool AddItem(Item* item);
- bool AddItemToBank(int32 item_id, int16 quantity = 0);
- bool AddItemToBank(Item* item);
- bool RemoveItem(Item *item, int16 quantity);
- void ProcessTeleport(Spawn* spawn, vector<TransportDestination*>* destinations, int32 transport_id = 0);
- void ProcessTeleportLocation(EQApplicationPacket* app);
- void UpdateCharacterInstances();
- void SetLastSavedTimeStamp(int32 unixts) { last_saved_timestamp = unixts; }
- int32 GetLastSavedTimeStamp() { return last_saved_timestamp; }
- bool CheckZoneAccess(const char* zoneName);
-
- ZoneServer* GetCurrentZone();
- void SetCurrentZoneByInstanceID(int32 id, int32 zoneid);
- //void SetCurrentZoneByInstanceID(instanceid, zoneid);
- void SetCurrentZone(int32 id);
- void SetCurrentZone(ZoneServer* zone) {
- current_zone = zone;
- player->SetZone(zone);
- }
- Player* GetPlayer(){ return player; }
- EQStream* getConnection(){ return eqs; }
- inline int32 GetIP() { return ip; }
- inline int16 GetPort() { return port; }
- inline int32 WaitingForBootup() { return pwaitingforbootup; }
- inline int32 GetCharacterID() { return character_id; }
- inline int32 GetAccountID() { return account_id; }
- inline const char* GetAccountName() { return account_name; }
- inline sint16 GetAdminStatus() { return admin_status; }
- inline int16 GetVersion() { return version; }
- void SetNameCRC(int32 val){ name_crc = val; }
- int32 GetNameCRC(){ return name_crc; }
- void SetVersion(int16 new_version){ version = new_version; }
- void SetAccountID(int32 in_accountid) { account_id = in_accountid; }
- void SetCharacterID(int32 in_characterid) { character_id = in_characterid; }
- void SetAdminStatus(sint16 in_status) { admin_status = in_status; }
-
- void DetermineCharacterUpdates ( );
- void UpdateTimeStampFlag ( int8 flagType )
- {
- if(! (timestamp_flag & flagType ) )
- timestamp_flag |= flagType;
- }
- int8 GetTimeStampFlag ( ) { return timestamp_flag; }
- bool UpdateQuickbarNeeded();
- void Save();
- bool remove_from_list;
- void CloseLoot();
- void SendPendingLoot(int32 total_coins, Entity* entity);
- void Loot(int32 total_coins, vector<Item*>* items, Entity* entity);
- void Loot(Entity* entity, bool attemptDisarm=true);
- void OpenChest(Entity* entity, bool attemptDisarm=true);
- void CastGroupOrSelf(Entity* source, uint32 spellID, uint32 spellTier=1, float restrictiveRadius=0.0f);
- void CheckPlayerQuestsKillUpdate(Spawn* spawn);
- void CheckPlayerQuestsChatUpdate(Spawn* spawn);
- void CheckPlayerQuestsItemUpdate(Item* item);
- void CheckPlayerQuestsSpellUpdate(Spell* spell);
- void CheckPlayerQuestsLocationUpdate();
- void AddPendingQuest(Quest* quest);
- Quest* GetPendingQuest(int32 id);
- void RemovePendingQuest(Quest* quest);
- void SetPlayerQuest(Quest* quest, map<int32, int32>* progress);
- void AddPlayerQuest(Quest* quest, bool call_accepted = true, bool send_packets = true);
- void RemovePlayerQuest(int32 id, bool send_update = true, bool delete_quest = true);
- void SendQuestJournal(bool all_quests = false, Client* client = 0);
- void SendQuestUpdate(Quest* quest);
- void SendQuestFailure(Quest* quest);
- void SendQuestUpdateStep(Quest* quest, int32 step, bool display_quest_helper = true);
- void SendQuestUpdateStepImmediately(Quest* quest, int32 step, bool display_quest_helper = true);
- void DisplayQuestComplete(Quest* quest);
- void DisplayRandomizeFeatures(int32 features);
- void AcceptQuestReward(Quest* quest, int32 item_id);
- Quest* GetPendingQuestAcceptance(int32 item_id);
- Quest* GetActiveQuest(int32 quest_id);
- void DisplayConversation(int32 conversation_id, int32 spawn_id, vector<ConversationOption>* conversations, const char* text, const char* mp3, int32 key1, int32 key2);
- void DisplayConversation(Item* item, vector<ConversationOption>* conversations, const char* text, int8 type, const char* mp3 = 0, int32 key1 = 0, int32 key2 = 0);
- void DisplayConversation(Entity* npc, int8 type, vector<ConversationOption>* conversations, const char* text, const char* mp3 = 0, int32 key1 = 0, int32 key2 = 0);
- void CloseDialog(int32 conversation_id);
- int32 GetConversationID(Spawn* spawn, Item* item);
- void CombineSpawns(float radius, Spawn* spawn);
- void AddCombineSpawn(Spawn* spawn);
- void RemoveCombineSpawn(Spawn* spawn);
- void SaveCombineSpawns(const char* name = 0);
- Spawn* GetCombineSpawn();
- bool ShouldTarget();
- void TargetSpawn(Spawn* spawn);
- void ReloadQuests();
- int32 GetCurrentQuestID(){ return current_quest_id; }
- void SetLuaDebugClient(bool val);
- void SetMerchantTransaction(Spawn* spawn);
- Spawn* GetMerchantTransaction();
- void SetMailTransaction(Spawn* spawn);
- Spawn* GetMailTransaction();
- void PlaySound(const char* name);
- void SendBuyMerchantList(bool sell = false);
- void SendSellMerchantList(bool sell = false);
- void SendBuyBackList(bool sell = false);
- void SendRepairList();
- void ShowLottoWindow();
- void PlayLotto(int32 price, int32 ticket_item_id);
- void SendGuildCreateWindow();
- float CalculateBuyMultiplier(int32 merchant_id);
- float CalculateSellMultiplier(int32 merchant_id);
- void BuyItem(int32 item_id, int16 quantity);
- void SellItem(int32 item_id, int16 quantity, int32 unique_id = 0);
- void BuyBack(int32 item_id, int16 quantity);
- void RepairItem(int32 item_id);
- void RepairAllItems();
- void AddBuyBack(int32 unique_id, int32 item_id, int16 quantity, int32 price, bool save_needed = true);
- deque<BuyBackItem*>* GetBuyBacks();
- vector<Item*>* GetRepairableItems();
- void SendMailList();
- void DisplayMailMessage(int32 mail_id);
- void HandleSentMail(EQApplicationPacket* app);
- void DeleteMail(int32 mail_id, bool from_database = false);
- bool AddMailCoin(int32 copper, int32 silver = 0, int32 gold = 0, int32 plat = 0);
- bool RemoveMailCoin(int32 copper, int32 silver = 0, int32 gold = 0, int32 plat = 0);
- void TakeMailAttachments(int32 mail_id);
- void CancelSendMail();
- bool GateAllowed();
- bool BindAllowed();
- bool Bind();
- bool Gate();
- void SendChatRelationship(int8 type, const char* name);
- void SendFriendList();
- void SendIgnoreList();
- void SendNewSpells(int8 class_id);
- string GetCoinMessage(int32 total_coins);
- void SetItemSearch(vector<Item*>* items);
- vector<Item*>* GetSearchItems();
- void SearchStore(int32 page);
- void SetPlayer(Player* new_player){
- player = new_player;
- }
- void AddPendingQuestReward(Quest* quest);
- void AddPendingQuestUpdate(int32 quest_id, int32 step_id, int32 progress = 0xFFFFFFFF);
- void ProcessQuestUpdates();
- void AddWaypoint(const char* waypoint_name, int8 waypoint_category, int32 spawn_id);
- void BeginWaypoint(const char* waypoint_name, float x, float y, float z);
- void InspectPlayer(Player* player_to_inspect);
- void SetPendingGuildInvite(Guild* guild, Player* invited_by = 0);
- PendingGuildInvite* GetPendingGuildInvite() {return &pending_guild_invite;}
- void ShowClaimWindow();
- void ShowGuildSearchWindow();
- void CheckQuestQueue();
- void ShowDressingRoom(Item *item, sint32 crc);
- void SendCollectionList();
- bool SendCollectionsForItem(Item *item);
- void HandleCollectionAddItem(int32 collection_id, Item *item);
- void DisplayCollectionComplete(Collection *collection);
- void HandInCollections();
- void AcceptCollectionRewards(Collection *collection, int32 selectable_item_id = 0);
- void SendRecipeList();
- void SendTitleUpdate();
- void SendUpdateTitles(sint16 prefix, sint16 suffix);
- void SendLanguagesUpdate(int32 id);
- void SendAchievementsList();
- void SendAchievementUpdate(bool first_login = false);
- ///<summary>Send the pet options window to the client</summary>
- ///<param name="type">Type of pet, 1 = combat 0 = non combat</param>
- void SendPetOptionsWindow(const char* pet_name, int8 type = 1);
- void SendBiography();
- bool IsCrafting();
- void SetRecipeListSent(bool val) {m_recipeListSent = val; }
- bool GetRecipeListSent() { return m_recipeListSent; }
- void ShowRecipeBook();
- PendingResurrection* GetCurrentRez();
- void SendResurrectionWindow();
- void AcceptResurrection();
- Mutex m_resurrect;
- Mutex* GetResurrectMutex();
- void SetPendingLastName(string last_name);
- void RemovePendingLastName();
- string* GetPendingLastName();
- void SendLastNameConfirmation();
- void SetInitialSpawnsSent(bool val) { initial_spawns_sent = val; }
- bool GetInitialSpawnsSent() { return initial_spawns_sent; }
- void SendQuestJournalUpdate(Quest* quest);
- void AddQuestTimer(int32 quest_id);
- void RemoveQuestTimer(int32 quest_id);
- void SetPendingFlightPath(int32 val) { pending_flight_path = val; }
- int32 GetPendingFlightPath() { return pending_flight_path; }
- void EndAutoMount();
- bool GetOnAutoMount() { return on_auto_mount; }
-
- bool IsCurrentTransmuteID(int32 trans_id);
- void SetTransmuteID(int32 trans_id);
- int32 GetTransmuteID();
- enum ServerSpawnPlacementMode { DEFAULT, OPEN_HEADING, CLOSE_HEADING };
- void SetSpawnPlacementMode(ServerSpawnPlacementMode mode) { spawnPlacementMode = mode; }
- ServerSpawnPlacementMode GetSpawnPlacementMode() { return spawnPlacementMode; }
- bool HandleNewLogin(int32 account_id, int32 access_code);
- void SendSpawnChanges(set<Spawn*>& spawns);
- void MakeSpawnChangePacket(map<int32, SpawnData> info_changes, map<int32, SpawnData> pos_changes, map<int32, SpawnData> vis_changes, int32 info_size, int32 pos_size, int32 vis_size);
- bool IsZonedIn() { return connected_to_zone; }
- void SendHailCommand(Spawn* target);
- private:
- void SavePlayerImages();
- void SkillChanged(Skill* skill, int16 previous_value, int16 new_value);
- void GiveQuestReward(Quest* quest);
- void SetStepComplete(int32 quest_id, int32 step);
- void AddStepProgress(int32 quest_id, int32 step, int32 progress);
- map<int32, map<int32, int32> > quest_pending_updates;
- vector<QueuedQuest*> quest_queue;
- vector<Quest*> quest_pending_reward;
- volatile bool quest_updates;
- Mutex MQuestPendingUpdates;
- Mutex MQuestQueue;
- Mutex MDeletePlayer;
- vector<Item*>* search_items;
- Spawn* transport_spawn;
- Mutex MBuyBack;
- deque<BuyBackItem*> buy_back_items;
- Spawn* merchant_transaction;
- Spawn* mail_transaction;
- Mutex MPendingQuestAccept;
- vector<Quest*> pending_quest_accept;
- bool lua_debug;
- bool should_target;
- Spawn* combine_spawn;
- int8 num_active_failures;
- int32 next_conversation_id;
- map<int32, Spawn*> conversation_spawns;
- map<int32, Item*> conversation_items;
- map<int32, map<int8, string> > conversation_map;
- int32 current_quest_id;
- Spawn* banker;
- map<int32, bool> sent_spell_details;
- map<int32, bool> sent_item_details;
- Player* player;
- int16 version;
- int8 timestamp_flag;
- int32 ip;
- int16 port;
- int32 account_id;
- int32 character_id;
- sint16 admin_status; // -2 Banned, -1 Suspended, 0 User, etc.
- char account_name[64];
- char zone_name[64];
- int32 zoneID;
- int32 instanceID;
- Timer* autobootup_timeout;
- int32 pwaitingforbootup;
- int32 last_update_time;
- int32 last_saved_timestamp;
- Timer* CLE_keepalive_timer;
- Timer* connect;
- Timer* camp_timer;
- Timer* disconnect_timer;
- bool connected;
- bool ready_for_spawns;
- bool ready_for_updates;
- bool seencharsel;
- bool connected_to_zone;
- bool client_zoning;
- bool firstlogin;
- bool new_client_login;
- Timer pos_update;
- Timer quest_pos_timer;
- Timer lua_debug_timer;
- bool player_pos_changed;
- bool HandlePacket(EQApplicationPacket *app);
- EQStream* eqs;
- bool quickbar_changed;
- ZoneServer* current_zone;
- int32 name_crc;
- MailWindow mail_window;
- PendingGuildInvite pending_guild_invite;
- PendingResurrection current_rez;
- string* pending_last_name;
- IncomingPaperdollImage incoming_paperdoll;
- int32 transmuteID;
- bool m_recipeListSent;
- bool initial_spawns_sent;
- bool should_load_spells;
- // int32 = quest id
- vector<int32> quest_timers;
- Mutex MQuestTimers;
- int32 pending_flight_path;
- ServerSpawnPlacementMode spawnPlacementMode;
- bool on_auto_mount;
- bool EntityCommandPrecheck(Spawn* spawn, const char* command);
- bool delayedLogin;
- int32 delayedAccountID;
- int32 delayedAccessKey;
- Timer delayTimer;
- };
- class ClientList {
- public:
- ClientList();
- ~ClientList();
- bool ContainsStream(EQStream* eqs);
- void Add(Client* client);
- Client* Get(int32 ip, int16 port);
- Client* FindByAccountID(int32 account_id);
- Client* FindByName(char* charname);
- void Remove(Client* client, bool delete_data = false);
- void RemoveConnection(EQStream* eqs);
- void Process();
- int32 Count();
- void ReloadQuests();
- void CheckPlayersInvisStatus(Client* owner);
- void RemovePlayerFromInvisHistory(int32 spawnID);
- private:
- Mutex MClients;
- list<Client*> client_list;
- };
- #endif
|