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- --[[
- Script Name : TheGnollishMenace.lua
- Script Purpose : Handles the quest, "The Gnollish Menace"
- Script Author : Shatou
- Script Date : 1/5/2020
- Script Notes :
- Zone : Caves
- Quest Giver : Lieutenant Delson
- Preceded by : None
- Followed by : None
- --]]
- local A_MUDPAW_LOOKOUT = 1970016
- local A_DUSTPAW_GUARD = 1970017
- local A_DUSTPAW_LOOKOUT = 1970018
- local A_DUSTPAW_ARMORER = 1970019
- local A_ROCKPAW_SCOUT = 1970020
- local A_ROCKPAW_GUARD = 1970021
- local A_DUSTPAW_ARMORER_2 = 1970027
- local A_MUDPAW_GUARD = 1970028
- local A_ROCKPAW_STRIKER = 1970029
- local A_ROCKPAW_STONEMASTER = 1970034
- local AN_ALABASTER_BEHEMOTH = 1970013
- local LIEUTENANT_DELSUN_ID = 1970005
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to kill thirty gnolls within the Caves.", 30, 100, "Lieutenant Delsun has tasked me with taking out a large portion of the gnolls and their allies here in the Caves.", 2707, A_MUDPAW_LOOKOUT, A_DUSTPAW_GUARD, A_DUSTPAW_LOOKOUT, A_DUSTPAW_ARMORER, A_ROCKPAW_SCOUT, A_ROCKPAW_GUARD, A_DUSTPAW_ARMORER_2, A_MUDPAW_GUARD, A_ROCKPAW_STRIKER, A_ROCKPAW_STONEMASTER)
-
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have killed thirty gnolls.")
-
- AddQuestStepKill(Quest, 2, "I need to kill two Dustpaw armorers.", 2, 100, "Lieutenant Delsun has tasked me with taking out a large portion of the gnolls and their allies here in the Caves.", 2707, A_DUSTPAW_ARMORER, A_DUSTPAW_ARMORER_2)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have killed two Dustpaw armorers.")
- AddQuestStepKill(Quest, 3, "I need to kill five alabaster behemoths.", 5, 100, "Lieutenant Delsun has tasked me with taking out a large portion of the gnolls and their allies here in the Caves.", 2707, AN_ALABASTER_BEHEMOTH)
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have killed five alabaster behemoths.")
- AddQuestStepKill(Quest, 4, "I need to kill five Rockpaw guards.", 5, 100, "Lieutenant Delsun has tasked me with taking out a large portion of the gnolls and their allies here in the Caves.", 2707, A_ROCKPAW_GUARD)
- AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I have killed five Rockpaw guards.")
-
- AddQuestStepChat(Quest, 5, "I need to return to Lieutenant Delsun.", 1, "Lieutenant Delsun has tasked me with taking out a large portion of the gnolls and their allies here in the Caves.", 11, LIEUTENANT_DELSUN_ID)
- AddQuestStepCompleteAction(Quest, 5, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 5, "I have spoken with Lieutenant Delsun.")
- UpdateQuestDescription(Quest, "I have done what Lieutenant Delsun asked of me.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4Complete(Quest, QuestGiver, Player)
- elseif Step == 5 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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