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- --[[
- Quest Template
- Script Name : Quests/Caves/hit_them_where_it_hurts.lua
- Script Purpose : Handles the quest, "Hit Them Where it Hurts"
- Script Author : Scatman
- Script Date : 2009.10.08
- Zone : The Caves
- Quest Giver : Consul Bree
- Preceded by : A Lack of Information (a_lack_of_information.lua)
- Followed by : Elements of a Ritual (elements_of_a_ritual.lua)
- --]]
- function Init(Quest)
- AddQuestStep(Quest, 1, "I need to destroy the forge in the armory.", 1, 100, "Consul Bree has asked for my help in disrupting the gnoll operations here in the Caves. I can help by crippling their ability to craft armor and destroying some of their machine parts.", 12)
- AddQuestStep(Quest, 2, "I need to destroy some of the mechanical parts stashed in the Caves.", 5, 100, "Consul Bree has asked for my help in disrupting the gnoll operations here in the Caves. I can help by crippling their ability to craft armor and destroying some of their machine parts.", 1041)
- AddQuestStepCompleteAction(Quest, 1, "Step1_Complete_DestroyedForge")
- AddQuestStepCompleteAction(Quest, 2, "Step2_Complete_DestroyedParts")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
-
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/consul_bree/qey_adv03_caves/quests/bree/bree_007a.mp3", "", "", 1177533650, 1696169122, Player)
- AddConversationOption(conversation, "You're welcome.")
- StartConversation(conversation, QuestGiver, Player, "Thank you. The gnolls may not recover from this.")
-
- -- 7 explosives
- for i = 1, 6, 1 do
- SummonItem(Player, 6052, 1)
- end
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Step1_Complete_DestroyedForge(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have destroyed the forge.")
-
- if QuestIsComplete(Player, 224) then
- MultipleStepsComplete(Quest, QuestGiver, Player)
- end
- end
- function Step2_Complete_DestroyedParts(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have destroyed some of the mechanical parts stashed in the Caves.")
-
- if QuestIsComplete(Player, 224) then
- MultipleStepsComplete(Quest, QuestGiver, Player)
- end
- end
- function MultipleStepsComplete(Quest, QuestGiver, Player)
- UpdateQuestTaskGroupDescription(Quest, 1, "I have done as Consul Bree asked.")
- AddQuestStepChat(Quest, 3, "I need to return to Consul Bree.", 1, "Now that I have helped Consul Bree I should return to her.", 0, 1970010)
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- explosives
- while HasItem(Player, 6052) do
- RemoveItem(Player, 6052)
- end
- UpdateQuestStepDescription(Quest, 3, "I have spoken with Consul Bree.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken with Consul Bree.")
- UpdateQuestDescription(Quest, "I have interrupted work in the armory and destroyed a number of machine components for Bree.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1_Complete_DestroyedForge(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2_Complete_DestroyedParts(Quest, QuestGiver, Player)
- end
- end
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