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- --[[
- Script Name : aquatic_research_notebook.lua
- Script Purpose : Handles the quest, "Aquatic Research Notebook"
- Script Author : Request
- Script Date : 11/2/2019
- Script Notes : Auto generated with QuestParser.
- Zone : Outpost of the Overlord
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to hunt a shoal glider.", 1, 100, "I need to hunt and collect the four different types of animals mentioned in the notebook.", 168, 2780012)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have the body of a shoal glider.")
- AddQuestStepKill(Quest, 2, "I need to hunt a needlefang.", 1, 100, "I need to hunt and collect the four different types of animals mentioned in the notebook.", 86, 2780024)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have the body of a needlefang.")
- AddQuestStepKill(Quest, 3, "I need to hunt a reef turtle.", 1, 100, "I need to hunt and collect the four different types of animals mentioned in the notebook.", 158, 2780016)
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have the body of a reef turtle.")
- AddQuestStepKill(Quest, 4, "I need to hunt a sandstalker.", 1, 100, "I need to hunt and collect the four different types of animals mentioned in the notebook.", 172, 2780023, 2780032)
- AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I have the body of a sandstalker.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I found the four types of animals listed in the notebook.")
- AddQuestStepChat(Quest, 5, "I need to take these specimens to Sythor the All-Seeing.", 1, "I need to take the collected specimens to Sythor the All-Seeing.", 11, 2780041)
- AddQuestStepCompleteAction(Quest, 5, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 5, "I took the animal bodies to Sythor the All-Seeing.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I delivered the four animal specimens to Sythor the All-Seeing.")
- UpdateQuestDescription(Quest, "I talked to Sythor the All-Seeing at the top of his tower at outpost. Apparently his apprentice, Ludz, was an irresistible treat for the sandstalkers. He gave me the reward that he had originally planned to give to Ludz.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4Complete(Quest, QuestGiver, Player)
- elseif Step == 5 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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