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erudite_adventures.lua 1.5 KB

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  1. --[[
  2. Script Name : Quests/Stonestair/erudite_adventures.lua
  3. Script Purpose : Handles the quest, "Erudite Adventures"
  4. Script Author : Jabantiz
  5. Script Date : 6/22/2018
  6. Script Notes :
  7. Zone : Stonestair Byway
  8. Quest Giver :
  9. Preceded by : abolishing_curiosity.lua
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepChat(Quest, 1, "Speak to Custodian Zaddar in the Graveyard.", 1, "Head out to the Graveyard and speak with Custodian Zaddar.", 11, 1250002)
  14. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function QuestComplete(Quest, QuestGiver, Player)
  26. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  27. UpdateQuestStepDescription(Quest, 1, "I've spoken to Custodian Zaddar.")
  28. UpdateQuestTaskGroupDescription(Quest, 1, "I've spoken with Custodian Zaddar.")
  29. UpdateQuestDescription(Quest, "I've spoken with Custodian Zaddar in the Graveyard about tasks he may have.")
  30. GiveQuestReward(Quest, Player)
  31. end
  32. function Reload(Quest, QuestGiver, Player, Step)
  33. if Step == 1 then
  34. QuestComplete(Quest, QuestGiver, Player)
  35. end
  36. end