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- --[[
- Script Name : IdentifyingtheLonetuskAlly.lua
- Script Purpose : Handles the quest, "Identifying the Lonetusk Ally"
- Script Author : jakejp
- Script Date : 12/29/2018
- Script Notes :
- Zone : The Ruins
- Quest Giver : Lieutenant Imperidus
- Preceded by : Vengeance for Shoreside
- Followed by : File a Final Report
- --]]
- local LieutenantImperidus = 1270031
- local prisoner = 1270034
- local OrcDocumentBox = 1270060
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "Interrogate the orc prisoner", 1, "I must interrogate the orc prisoner in the Ruins to find out the identity of the Lonetusk's new benfactor. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 11, prisoner)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "The prisoner didn't know who is supplying the weapons and armor, but told me of a hidden document that might.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have questioned the orc prisoner and found out that the Lonetusk are hiding a document that may reveal the identity of their supplier.")
- AddQuestStepChat(Quest, 2, "Speak to Lieutenant Imperidus", 1, "I must tell Lieutenant Imperidus in the Ruins what I learned from the prisoner. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 11, LieutenantImperidus)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I told the lieutenant that the Lonetusk have some kind of letter from their mysterious benefactor.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have told Lieutenant Imperidus what I learned from the prisoner.")
- AddQuestStepObtainItem(Quest, 3, "Search for an underground bunker", 1, 100, "I must search underground areas in the Ruins for a secret document in the possession of the Lonetusk orcs. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 374, OrcDocumentBox)
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I found an orcish document hidden in a chest in an underground bunker.")
- UpdateQuestTaskGroupDescription(Quest, 3, "I have found the hidden orcish document. I should examine it and report back to Lieutenant Imperidus.")
- AddQuestStepChat(Quest, 4, "Report to Lieutenant Imperidus", 1, "I should report back to Lieutenant Imperidus in the Ruins at the second Militia outpost and give her the document I found. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 11, LieutenantImperidus)
- AddQuestStepCompleteAction(Quest, 4, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 4, "I have reported back to the lieutenant.")
- UpdateQuestTaskGroupDescription(Quest, 4, "I have reported back to Lieutenant Imperidus and gave her the orcish document.")
- UpdateQuestDescription(Quest, "I interrogated the orc prisoner and learned of a document the Lonetusk were guarding. I retrieved the document and returned it to Lieutenant Imperidus of the Freeport Militia, who determined that the Lonetusk and Brokentusk are being supplied by the Rujarkian orcs, a tribe operating out of the Clefts of Rujark in the Desert of Ro. This is important information that must be given to Captain Arellius at the docks.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/lieutenant_imperidus/fprt_adv04_ruins/revamp/lieutenant_imperidus018.mp3", "", "", 1717970804, 3719629105, Player)
- AddConversationOption(conversation, "I'll return when I have the information you need, lieutenant.", "dlg_30_4")
- StartConversation(conversation, QuestGiver, Player, "I knew we could rely on you! Take any measures necessary to get the beast to talk. ANY measures... got it?")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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