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- --[[
- Script Name : Quests/WillowWood/offering_help.lua
- Script Purpose : Handles the quest, "Offering Help"
- Script Author : Scatman
- Script Date : 2009.09.26
-
- Zone : The Willow Wood
- Quest Giver: Aelis
- Preceded by: None
- Followed by: Tribute Leaves (tribute_leaves.lua)
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to speak with Davyn Thornbranch just inside the tunnel from the docks.", 1, "I need to go into the Willow Wood and find Davyn Thornbranch. Once I find him, I must offer to help him.", 0, 2370033)
- AddQuestStepCompleteAction(Quest, 1, "Step1_Complete_TalkedToDavyn")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
-
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/aelis/qey_village05/quests/aelis/aelis_intro004.mp3", "", "", 3255317830, 86303468, Player)
- AddConversationOption(conversation, "Thank you.")
- StartConversation(conversation, QuestGiver, Player, "Follow this tunnel into the Willow Wood. I am confident Davyn is just inside.")
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Step1_Complete_TalkedToDavyn(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have spoken with Davyn Thornbranch.")
-
- AddQuestStepChat(Quest, 2, "I need to return to Aelis on the docks for further instruction about creating Davyn's Tier'Dal tribute.", 1, "I need to go into the Willow Wood and find Davyn Thornbranch. Once I find him, I must offer to help him.", 0, 2370038)
- AddQuestStepCompleteAction(Quest, 2, "Quest_Complete")
- end
- function Quest_Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have spoken with Aelis.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have offered to help Davyn Thornbranch make his Feir'Dal tribute.")
-
- UpdateQuestDescription(Quest, "I have spoken with Davyn and agreed to help him create his tribute. Aelis will guide me through the process.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1_Complete_TalkedToDavyn(Quest, QuestGiver, Player)
- end
- end
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