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shriller18.lua 4.8 KB

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  1. --[[
  2. Script Name : shriller18.lua
  3. Script Purpose : Waypoint Path for shriller18.lua
  4. Script Author : Devn00b
  5. Script Date : 05/13/2020 03:55:41 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 4
  11. local level2 = 5
  12. local difficulty1 = 6
  13. local hp1 = 110
  14. local power1 = 55
  15. local difficulty2 = 6
  16. local hp2 = 130
  17. local power2 = 65
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. spawn(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -148.04, 2, -143.71, 1, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -143.03, 2, -147.34, 1, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -142.64, 2, -142.69, 1, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -148.3, 2, -147.61, 1, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -145.55, 2, -146.09, 1, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -145.33, 2, -142.38, 1, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -147.93, 2, -142.44, 1, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -145.92, 2, -142.55, 1, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -146.08, 2, -138.03, 1, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -158.37, 2, -136.01, 1, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -158.22, 2, -110.89, 1, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -152.97, 2, -96.55, 1, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -147.96, 2, -84.22, 1, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -180.04, 2, -72.18, 1, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -188.58, 2, -72.79, 1, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -191.5, 2, -66.63, 1, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -191.79, 2, -59.81, 1, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -190.15, 2, -48.03, 1, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -178.98, 2, -33.97, 1, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -174.7, 2, -36, 1, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -183.03, 2, -44.58, 1, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -184.81, 2, -43.27, 1, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -192.33, 2, -53.85, 1, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -190.83, 2, -58.92, 1, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -196.72, 2, -61.5, 1, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -201.38, 2, -63.51, 1, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -197.32, 2, -58.08, 1, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -202.09, 2, -57.88, 1, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -197.32, 2, -58.08, 1, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -201.38, 2, -63.51, 1, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -196.72, 2, -61.5, 1, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -190.83, 2, -58.92, 1, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -192.33, 2, -53.85, 1, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -184.81, 2, -43.27, 1, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -183.03, 2, -44.58, 1, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -174.7, 2, -36, 1, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -178.98, 2, -33.97, 1, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -190.15, 2, -48.03, 1, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -191.79, 2, -59.81, 1, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -191.5, 2, -66.63, 1, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -188.58, 2, -72.79, 1, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -180.04, 2, -72.18, 1, math.random(0,10))
  79. MovementLoopAddLocation(NPC, -147.96, 2, -84.22, 1, math.random(0,10))
  80. MovementLoopAddLocation(NPC, -152.97, 2, -96.55, 1, math.random(0,10))
  81. MovementLoopAddLocation(NPC, -158.22, 2, -110.89, 1, math.random(0,10))
  82. MovementLoopAddLocation(NPC, -158.37, 2, -136.01, 1, math.random(0,10))
  83. MovementLoopAddLocation(NPC, -146.08, 2, -138.03, 1, math.random(0,10))
  84. MovementLoopAddLocation(NPC, -145.92,2, -142.55, 1, math.random(0,10))
  85. MovementLoopAddLocation(NPC, -147.93, 2, -142.44, 1, math.random(0,10))
  86. MovementLoopAddLocation(NPC, -145.33, 2, -142.38, 1, math.random(0,10))
  87. MovementLoopAddLocation(NPC, -145.55, 2, -146.09, 1, math.random(0,10))
  88. MovementLoopAddLocation(NPC, -148.3, 2, -147.61, 1, math.random(0,10))
  89. MovementLoopAddLocation(NPC, -142.64, 2, -142.69, 1, math.random(0,10))
  90. MovementLoopAddLocation(NPC, -143.03, 2, -147.34, 1, math.random(0,10))
  91. MovementLoopAddLocation(NPC, -148.04, 2, -143.71, 1, math.random(0,10))
  92. end