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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include <sys/types.h>
- #include "Commands.h"
- #include "../ClientPacketFunctions.h"
- #include "../../common/version.h"
- #include "../../common/seperator.h"
- #include "../../common/servertalk.h"
- #include "../WorldDatabase.h"
- #include "../World.h"
- #include "../../common/ConfigReader.h"
- #include "../VisualStates.h"
- #include "../../common/debug.h"
- #include "../LuaInterface.h"
- #include "../Quests.h"
- #include "../client.h"
- #include "../NPC.h"
- #include "../Guilds/Guild.h"
- #include "../SpellProcess.h"
- #include "../Tradeskills/Tradeskills.h"
- #include "../../common/Log.h"
- #include "../../common/MiscFunctions.h"
- #include "../Languages.h"
- #include "../IRC/IRC.h"
- #include "../Traits/Traits.h"
- #include "../Chat/Chat.h"
- #include "../Rules/Rules.h"
- #include "../AltAdvancement/AltAdvancement.h"
- #include "../RaceTypes/RaceTypes.h"
- #include "../classes.h"
- extern WorldDatabase database;
- extern MasterSpellList master_spell_list;
- extern MasterTraitList master_trait_list;
- extern MasterRecipeList master_recipe_list;
- extern MasterRecipeBookList master_recipebook_list;
- extern World world;
- extern ClientList client_list;
- extern ConfigReader configReader;
- extern VisualStates visual_states;
- extern ZoneList zone_list;
- extern LuaInterface* lua_interface;
- extern MasterQuestList master_quest_list;
- extern MasterCollectionList master_collection_list;
- extern MasterSkillList master_skill_list;
- extern MasterFactionList master_faction_list;
- extern GuildList guild_list;
- extern MasterLanguagesList master_languages_list;
- extern IRC irc;
- extern Chat chat;
- extern RuleManager rule_manager;
- extern MasterAAList master_aa_list;
- extern MasterRaceTypeList race_types_list;
- extern Classes classes;
- EQ2Packet* RemoteCommands::serialize(){
- buffer.clear();
- vector<EQ2_RemoteCommandString>::iterator command_list;
- buffer.append((char*)&num_commands, sizeof(int16));
- for( command_list = commands.begin(); command_list != commands.end(); command_list++ ) {
- AddDataCommand(&(*command_list));
- }
- EQ2Packet* app = new EQ2Packet(OP_SetRemoteCmdsMsg, (uchar*)buffer.c_str(), buffer.length() + 1);
- return app;
- }
- Commands::Commands(){
- remote_commands = new RemoteCommands();
- spawn_set_values["list"] = SPAWN_SET_VALUE_LIST;
- spawn_set_values["name"] = SPAWN_SET_VALUE_NAME;
- spawn_set_values["level"] = SPAWN_SET_VALUE_LEVEL; // TODO: Fix this, min_level, max_level
- spawn_set_values["difficulty"] = SPAWN_SET_VALUE_DIFFICULTY;
- spawn_set_values["model_type"] = SPAWN_SET_VALUE_MODEL_TYPE;
- spawn_set_values["class"] = SPAWN_SET_VALUE_CLASS;
- spawn_set_values["gender"] = SPAWN_SET_VALUE_GENDER;
- spawn_set_values["show_name"] = SPAWN_SET_VALUE_SHOW_NAME;
- spawn_set_values["attackable"] = SPAWN_SET_VALUE_ATTACKABLE;
- spawn_set_values["show_level"] = SPAWN_SET_VALUE_SHOW_LEVEL;
- spawn_set_values["targetable"] = SPAWN_SET_VALUE_TARGETABLE;
- spawn_set_values["show_command_icon"] = SPAWN_SET_VALUE_SHOW_COMMAND_ICON;
- spawn_set_values["display_hand_icon"] = SPAWN_SET_VALUE_HAND_ICON;
- spawn_set_values["hair_type"] = SPAWN_SET_VALUE_HAIR_TYPE;
- spawn_set_values["facial_hair_type"] = SPAWN_SET_VALUE_FACIAL_HAIR_TYPE;
- spawn_set_values["wing_type"] = SPAWN_SET_VALUE_WING_TYPE;
- spawn_set_values["chest_type"] = SPAWN_SET_VALUE_CHEST_TYPE;
- spawn_set_values["legs_type"] = SPAWN_SET_VALUE_LEGS_TYPE;
- spawn_set_values["soga_hair_type"] = SPAWN_SET_VALUE_SOGA_HAIR_TYPE;
- spawn_set_values["soga_facial_hair_type"] = SPAWN_SET_VALUE_SOGA_FACIAL_HAIR_TYPE;
- spawn_set_values["soga_model_type"] = SPAWN_SET_VALUE_SOGA_MODEL_TYPE;
- spawn_set_values["size"] = SPAWN_SET_VALUE_SIZE;
- spawn_set_values["hp"] = SPAWN_SET_VALUE_HP;
- spawn_set_values["power"] = SPAWN_SET_VALUE_POWER;
- spawn_set_values["heroic"] = SPAWN_SET_VALUE_HEROIC;
- spawn_set_values["respawn"] = SPAWN_SET_VALUE_RESPAWN;
- spawn_set_values["x"] = SPAWN_SET_VALUE_X;
- spawn_set_values["y"] = SPAWN_SET_VALUE_Y;
- spawn_set_values["z"] = SPAWN_SET_VALUE_Z;
- spawn_set_values["heading"] = SPAWN_SET_VALUE_HEADING;
- spawn_set_values["location"] = SPAWN_SET_VALUE_LOCATION;
- spawn_set_values["command_primary"] = SPAWN_SET_VALUE_COMMAND_PRIMARY;
- spawn_set_values["command_secondary"] = SPAWN_SET_VALUE_COMMAND_SECONDARY;
- spawn_set_values["visual_state"] = SPAWN_SET_VALUE_VISUAL_STATE;
- spawn_set_values["action_state"] = SPAWN_SET_VALUE_ACTION_STATE;
- spawn_set_values["mood_state"] = SPAWN_SET_VALUE_MOOD_STATE;
- spawn_set_values["initial_state"] = SPAWN_SET_VALUE_INITIAL_STATE;
- spawn_set_values["activity_state"] = SPAWN_SET_VALUE_ACTIVITY_STATE;
- spawn_set_values["collision_radius"] = SPAWN_SET_VALUE_COLLISION_RADIUS;
- spawn_set_values["faction"] = SPAWN_SET_VALUE_FACTION;
- spawn_set_values["spawn_script"] = SPAWN_SET_VALUE_SPAWN_SCRIPT;
- spawn_set_values["spawnentry_script"] = SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT;
- spawn_set_values["spawnlocation_script"] = SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT;
- spawn_set_values["sub_title"] = SPAWN_SET_VALUE_SUB_TITLE;
- spawn_set_values["expire"] = SPAWN_SET_VALUE_EXPIRE;
- spawn_set_values["expire_offset"] = SPAWN_SET_VALUE_EXPIRE_OFFSET;
- spawn_set_values["x_offset"] = SPAWN_SET_VALUE_X_OFFSET;
- spawn_set_values["y_offset"] = SPAWN_SET_VALUE_Y_OFFSET;
- spawn_set_values["z_offset"] = SPAWN_SET_VALUE_Z_OFFSET;
- spawn_set_values["device_id"] = SPAWN_SET_VALUE_DEVICE_ID;
- spawn_set_values["pitch"] = SPAWN_SET_VALUE_PITCH;
- spawn_set_values["roll"] = SPAWN_SET_VALUE_ROLL;
- spawn_set_values["hide_hood"] = SPAWN_SET_VALUE_HIDE_HOOD;
- spawn_set_values["emote_state"] = SPAWN_SET_VALUE_EMOTE_STATE;
- spawn_set_values["icon"] = SPAWN_SET_VALUE_ICON;
- spawn_set_values["prefix"] = SPAWN_SET_VALUE_PREFIX;
- spawn_set_values["suffix"] = SPAWN_SET_VALUE_SUFFIX;
- spawn_set_values["lastname"] = SPAWN_SET_VALUE_LASTNAME;
- zone_set_values["expansion_id"] = ZONE_SET_VALUE_EXPANSION_ID;
- zone_set_values["name"] = ZONE_SET_VALUE_NAME;
- zone_set_values["file"] = ZONE_SET_VALUE_FILE ;
- zone_set_values["description"] = ZONE_SET_VALUE_DESCRIPTION;
- zone_set_values["safe_x"] = ZONE_SET_VALUE_SAFE_X;
- zone_set_values["safe_y"] = ZONE_SET_VALUE_SAFE_Y;
- zone_set_values["safe_z"] = ZONE_SET_VALUE_SAFE_Z;
- zone_set_values["underworld"] = ZONE_SET_VALUE_UNDERWORLD;
- zone_set_values["min_recommended"] = ZONE_SET_VALUE_MIN_RECOMMENDED;
- zone_set_values["max_recommended"] = ZONE_SET_VALUE_MAX_RECOMMENDED;
- zone_set_values["zone_type"] = ZONE_SET_VALUE_ZONE_TYPE;
- zone_set_values["always_loaded"] = ZONE_SET_VALUE_ALWAYS_LOADED;
- zone_set_values["city_zone"] = ZONE_SET_VALUE_CITY_ZONE;
- zone_set_values["weather_allowed"] = ZONE_SET_VALUE_WEATHER_ALLOWED;
- zone_set_values["min_status"] = ZONE_SET_VALUE_MIN_STATUS;
- zone_set_values["min_level"] = ZONE_SET_VALUE_MIN_LEVEL;
- zone_set_values["start_zone"] = ZONE_SET_VALUE_START_ZONE;
- zone_set_values["instance_type"] = ZONE_SET_VALUE_INSTANCE_TYPE;
- zone_set_values["default_reenter_time"] = ZONE_SET_VALUE_DEFAULT_REENTER_TIME;
- zone_set_values["default_reset_time"] = ZONE_SET_VALUE_DEFAULT_RESET_TIME;
- zone_set_values["default_lockout_time"] = ZONE_SET_VALUE_DEFAULT_LOCKOUT_TIME;
- zone_set_values["force_group_to_zone"] = ZONE_SET_VALUE_FORCE_GROUP_TO_ZONE;
- zone_set_values["lua_script"] = ZONE_SET_VALUE_LUA_SCRIPT;
- zone_set_values["shutdown_timer"] = ZONE_SET_VALUE_SHUTDOWN_TIMER;
- zone_set_values["zone_motd"] = ZONE_SET_VALUE_ZONE_MOTD;
- }
- Commands::~Commands() {
- safe_delete(remote_commands);
- }
- int32 Commands::GetSpawnSetType(string val){
- if(spawn_set_values.count(val) > 0)
- return spawn_set_values[val];
- return 0xFFFFFFFF;
- }
- bool Commands::SetSpawnCommand(Client* client, Spawn* target, int8 type, const char* value, bool send_update, bool temporary, string* temp_value){
- if(!target)
- return false;
- int32 val = 0;
- try{
- if(type != SPAWN_SET_VALUE_NAME && !(type >= SPAWN_SET_VALUE_SPAWN_SCRIPT && type <= SPAWN_SET_VALUE_SUB_TITLE) && !(type >= SPAWN_SET_VALUE_PREFIX && type <= SPAWN_SET_VALUE_LASTNAME))
- val = atoul(value);
- }
- catch(...){
- if(client)
- client->Message(CHANNEL_COLOR_RED, "Invalid numeric spawn value: %s", value);
- return false;
- }
- if(temporary && temp_value){
- char tmp[128] = {0};
- switch(type){
- case SPAWN_SET_VALUE_NAME:{
- sprintf(tmp, "%s", target->GetName());
- target->SetName(value);
- client->GetCurrentZone()->SendUpdateTitles(target);
- break;
- }
- case SPAWN_SET_VALUE_X_OFFSET:
- {
- sprintf(tmp, "%f", target->GetXOffset());
- target->SetXOffset(float(val));
- break;
- }
- case SPAWN_SET_VALUE_Y_OFFSET:
- {
- sprintf(tmp, "%f", target->GetYOffset());
- target->SetYOffset(float(val));
- break;
- }
- case SPAWN_SET_VALUE_Z_OFFSET:
- {
- sprintf(tmp, "%f", target->GetZOffset());
- target->SetZOffset(float(val));
- break;
- }
- case SPAWN_SET_VALUE_EXPIRE: {
- sprintf(tmp, "%u", target->GetExpireTime());
- target->SetExpireTime(val);
- break;
- }
- case SPAWN_SET_VALUE_EXPIRE_OFFSET: {
- sprintf(tmp, "%u", target->GetExpireOffsetTime());
- target->SetExpireOffsetTime(val);
- break;
- }
- case SPAWN_SET_VALUE_SUB_TITLE: {
- sprintf(tmp, "%s", target->GetSubTitle());
- target->SetSubTitle(value);
- client->GetCurrentZone()->SendUpdateTitles(target);
- break;
- }
- case SPAWN_SET_VALUE_LEVEL:{
- sprintf(tmp, "%i", target->GetLevel());
- target->SetLevel(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_DIFFICULTY:{
- sprintf(tmp, "%i", target->GetEncounterLevel());
- target->SetEncounterLevel(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_MODEL_TYPE:{
- sprintf(tmp, "%i", target->GetModelType());
- target->SetModelType(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_CLASS:{
- sprintf(tmp, "%i", target->GetAdventureClass());
- target->SetAdventureClass(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_GENDER:{
- sprintf(tmp, "%i", target->GetGender());
- target->SetGender(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_SHOW_NAME:{
- sprintf(tmp, "%i", target->GetShowName());
- target->SetShowName(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_ATTACKABLE:{
- sprintf(tmp, "%i", target->GetAttackable());
- target->SetAttackable(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_SHOW_LEVEL:{
- sprintf(tmp, "%i", target->GetShowLevel());
- target->SetShowLevel(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_TARGETABLE:{
- sprintf(tmp, "%i", target->GetTargetable());
- target->SetTargetable(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_SHOW_COMMAND_ICON:{
- sprintf(tmp, "%i", target->GetShowCommandIcon());
- target->SetShowCommandIcon(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_HAND_ICON:{
- sprintf(tmp, "%i", target->GetShowHandIcon());
- target->SetShowHandIcon(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_HAIR_TYPE:{
- if(target->IsEntity()){
- sprintf(tmp, "%i", ((Entity*)target)->GetHairType());
- ((Entity*)target)->SetHairType(val, send_update);
- }
- break;
- }
- case SPAWN_SET_VALUE_FACIAL_HAIR_TYPE:{
- if(target->IsEntity()){
- sprintf(tmp, "%i", ((Entity*)target)->GetHairType());
- ((Entity*)target)->SetHairType(val, send_update);
- }
- break;
- }
- case SPAWN_SET_VALUE_WING_TYPE:{
- if(target->IsEntity()){
- sprintf(tmp, "%i", ((Entity*)target)->GetWingType());
- ((Entity*)target)->SetWingType(val, send_update);
- }
- break;
- }
- case SPAWN_SET_VALUE_CHEST_TYPE:{
- if(target->IsEntity()){
- sprintf(tmp, "%i", ((Entity*)target)->GetChestType());
- ((Entity*)target)->SetChestType(val, send_update);
- }
- break;
- }
- case SPAWN_SET_VALUE_LEGS_TYPE:{
- if(target->IsEntity()){
- sprintf(tmp, "%i", ((Entity*)target)->GetLegsType());
- ((Entity*)target)->SetLegsType(val, send_update);
- }
- break;
- }
- case SPAWN_SET_VALUE_SOGA_HAIR_TYPE:{
- if(target->IsEntity()){
- sprintf(tmp, "%i", ((Entity*)target)->GetSogaHairType());
- ((Entity*)target)->SetSogaHairType(val, send_update);
- }
- break;
- }
- case SPAWN_SET_VALUE_SOGA_FACIAL_HAIR_TYPE:{
- if(target->IsEntity()){
- sprintf(tmp, "%i", ((Entity*)target)->GetSogaFacialHairType());
- ((Entity*)target)->SetSogaFacialHairType(val, send_update);
- }
- break;
- }
- case SPAWN_SET_VALUE_SOGA_MODEL_TYPE:{
- sprintf(tmp, "%i", target->GetSogaModelType());
- target->SetSogaModelType(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_SIZE:{
- sprintf(tmp, "%i", target->GetSize());
- target->SetSize(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_HP:{
- sprintf(tmp, "%i", target->GetHP());
- target->SetHP(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_POWER:{
- sprintf(tmp, "%i", target->GetPower());
- target->SetPower(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_HEROIC:{
- sprintf(tmp, "%i", target->GetHeroic());
- target->SetHeroic(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_RESPAWN:{
- sprintf(tmp, "%u", target->GetRespawnTime());
- target->SetRespawnTime(val);
- break;
- }
- case SPAWN_SET_VALUE_X:{
- sprintf(tmp, "%f", target->GetX());
- target->SetX(atof(value), send_update);
- break;
- }
- case SPAWN_SET_VALUE_Y:{
- sprintf(tmp, "%f", target->GetY());
- target->SetY(atof(value), send_update);
- break;
- }
- case SPAWN_SET_VALUE_Z:{
- sprintf(tmp, "%f", target->GetZ());
- target->SetZ(atof(value), send_update);
- break;
- }
- case SPAWN_SET_VALUE_HEADING:{
- sprintf(tmp, "%f", target->GetHeading());
- target->SetHeading(atof(value) + 360, send_update);
- break;
- }
- case SPAWN_SET_VALUE_VISUAL_STATE:{
- sprintf(tmp, "%i", target->GetVisualState());
- target->SetVisualState(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_ACTION_STATE:{
- sprintf(tmp, "%i", target->GetActionState());
- target->SetActionState(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_MOOD_STATE:{
- sprintf(tmp, "%i", target->GetMoodState());
- target->SetMoodState(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_INITIAL_STATE:{
- sprintf(tmp, "%i", target->GetInitialState());
- target->SetInitialState(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_ACTIVITY_STATE:{
- sprintf(tmp, "%i", target->GetActivityStatus());
- target->SetActivityStatus(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_COLLISION_RADIUS:{
- sprintf(tmp, "%i", target->GetCollisionRadius());
- target->SetCollisionRadius(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_DEVICE_ID: {
- if (target->IsObject()) {
- sprintf(tmp, "%i", ((Object*)target)->GetDeviceID());
- ((Object*)target)->SetDeviceID(val);
- }
- break;
- }
- case SPAWN_SET_VALUE_PITCH: {
- sprintf(tmp, "%f", target->GetPitch());
- target->SetPitch(atof(value), send_update);
- break;
- }
- case SPAWN_SET_VALUE_ROLL: {
- sprintf(tmp, "%f", target->GetRoll());
- target->SetRoll(atof(value), send_update);
- break;
- }
- case SPAWN_SET_VALUE_HIDE_HOOD: {
- sprintf(tmp, "%i", target->appearance.hide_hood);
- target->SetHideHood(val);
- break;
- }
- case SPAWN_SET_VALUE_EMOTE_STATE: {
- sprintf(tmp, "%i", target->appearance.emote_state);
- target->SetEmoteState(val);
- break;
- }
- case SPAWN_SET_VALUE_ICON: {
- sprintf(tmp, "%i", target->GetIconValue());
- target->SetIcon(val);
- break;
- }
- case SPAWN_SET_VALUE_PREFIX: {
- sprintf(tmp, "%s", target->GetPrefixTitle());
- target->SetPrefixTitle(value);
- client->GetCurrentZone()->SendUpdateTitles(target);
- break;
- }
- case SPAWN_SET_VALUE_SUFFIX: {
- sprintf(tmp, "%s", target->GetSuffixTitle());
- target->SetSuffixTitle(value);
- client->GetCurrentZone()->SendUpdateTitles(target);
- break;
- }
- case SPAWN_SET_VALUE_LASTNAME: {
- sprintf(tmp, "%s", target->GetLastName());
- target->SetLastName(value);
- client->GetCurrentZone()->SendUpdateTitles(target);
- break;
- }
- *temp_value = string(tmp);
- }
- }
- else{
- switch(type){
- case SPAWN_SET_VALUE_NAME:{
- target->SetName(value);
- client->GetCurrentZone()->SendUpdateTitles(target);
- break;
- }
- case SPAWN_SET_VALUE_SUB_TITLE: {
- target->SetSubTitle(value);
- client->GetCurrentZone()->SendUpdateTitles(target);
- break;
- }
- case SPAWN_SET_VALUE_X_OFFSET:
- {
- target->SetXOffset(atof(value));
- break;
- }
- case SPAWN_SET_VALUE_Y_OFFSET:
- {
- target->SetYOffset(atof(value));
- break;
- }
- case SPAWN_SET_VALUE_Z_OFFSET:
- {
- target->SetZOffset(atof(value));
- break;
- }
- case SPAWN_SET_VALUE_EXPIRE: {
- target->SetExpireTime(val);
- break;
- }
- case SPAWN_SET_VALUE_EXPIRE_OFFSET: {
- target->SetExpireOffsetTime(val);
- break;
- }
- case SPAWN_SET_VALUE_LEVEL:{
- target->SetLevel(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_DIFFICULTY:{
- target->SetEncounterLevel(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_MODEL_TYPE:{
- target->SetModelType(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_CLASS:{
- target->SetAdventureClass(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_GENDER:{
- target->SetGender(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_SHOW_NAME:{
- target->SetShowName(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_ATTACKABLE:{
- target->SetAttackable(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_SHOW_LEVEL:{
- target->SetShowLevel(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_TARGETABLE:{
- target->SetTargetable(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_SHOW_COMMAND_ICON:{
- target->SetShowCommandIcon(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_HAND_ICON:{
- target->SetShowHandIcon(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_HAIR_TYPE:{
- if(target->IsEntity())
- ((Entity*)target)->SetHairType(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_FACIAL_HAIR_TYPE:{
- if(target->IsEntity())
- ((Entity*)target)->SetHairType(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_WING_TYPE:{
- if(target->IsEntity())
- ((Entity*)target)->SetWingType(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_CHEST_TYPE:{
- if(target->IsEntity())
- ((Entity*)target)->SetChestType(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_LEGS_TYPE:{
- if(target->IsEntity())
- ((Entity*)target)->SetLegsType(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_SOGA_HAIR_TYPE:{
- if(target->IsEntity())
- ((Entity*)target)->SetSogaHairType(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_SOGA_FACIAL_HAIR_TYPE:{
- if(target->IsEntity())
- ((Entity*)target)->SetSogaFacialHairType(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_SOGA_MODEL_TYPE:{
- target->SetSogaModelType(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_SIZE:{
- target->SetSize(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_HP:{
- target->SetHP(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_POWER:{
- target->SetPower(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_HEROIC:{
- target->SetHeroic(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_RESPAWN:{
- target->SetRespawnTime(val);
- break;
- }
- case SPAWN_SET_VALUE_X:{
- target->SetX(atof(value), send_update);
- target->SetSpawnOrigX(target->GetX());
- break;
- }
- case SPAWN_SET_VALUE_Y:{
- target->SetY(atof(value), send_update);
- target->SetSpawnOrigY(target->GetY());
- break;
- }
- case SPAWN_SET_VALUE_Z:{
- target->SetZ(atof(value), send_update);
- target->SetSpawnOrigZ(target->GetZ());
- break;
- }
- case SPAWN_SET_VALUE_HEADING:{
- target->SetHeading(atof(value), send_update);
- target->SetSpawnOrigHeading(target->GetHeading());
- break;
- }
- case SPAWN_SET_VALUE_COMMAND_PRIMARY:{
- ZoneServer* zone = target->GetZone();
- if (!zone)
- zone = client->GetCurrentZone();
- if(zone->GetEntityCommandList(val))
- target->SetPrimaryCommands(zone->GetEntityCommandList(val));
- target->primary_command_list_id = val;
- break;
- }
- case SPAWN_SET_VALUE_COMMAND_SECONDARY:{
- ZoneServer* zone = target->GetZone();
- if (!zone)
- zone = client->GetCurrentZone();
- if (zone->GetEntityCommandList(val))
- target->SetSecondaryCommands(zone->GetEntityCommandList(val));
- target->secondary_command_list_id = val;
- break;
- }
- case SPAWN_SET_VALUE_VISUAL_STATE:{
- target->SetVisualState(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_ACTION_STATE:{
- target->SetActionState(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_MOOD_STATE:{
- target->SetMoodState(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_INITIAL_STATE:{
- target->SetInitialState(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_ACTIVITY_STATE:{
- target->SetActivityStatus(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_COLLISION_RADIUS:{
- target->SetCollisionRadius(val, send_update);
- break;
- }
- case SPAWN_SET_VALUE_FACTION:{
- ZoneServer* zone = target->GetZone();
- if (!zone)
- zone = client->GetCurrentZone();
- target->faction_id = val;
- zone->RemoveDeadEnemyList(target);
- if(target->IsNPC())
- zone->AddEnemyList((NPC*)target);
- break;
- }
- case SPAWN_SET_VALUE_DEVICE_ID:{
- if (target->IsObject())
- ((Object*)target)->SetDeviceID(val);
- break;
- }
- case SPAWN_SET_VALUE_PITCH: {
- target->SetPitch(atof(value), send_update);
- target->SetSpawnOrigPitch(atof(value));
- break;
- }
- case SPAWN_SET_VALUE_ROLL: {
- target->SetRoll(atof(value), send_update);
- target->SetSpawnOrigRoll(atof(value));
- break;
- }
- case SPAWN_SET_VALUE_HIDE_HOOD: {
- target->SetHideHood(val);
- break;
- }
- case SPAWN_SET_VALUE_EMOTE_STATE: {
- target->SetEmoteState(val);
- break;
- }
- case SPAWN_SET_VALUE_ICON: {
- target->SetIcon(val);
- break;
- }
- case SPAWN_SET_VALUE_PREFIX: {
- target->SetPrefixTitle(value);
- client->GetCurrentZone()->SendUpdateTitles(target);
- break;
- }
- case SPAWN_SET_VALUE_SUFFIX: {
- target->SetSuffixTitle(value);
- client->GetCurrentZone()->SendUpdateTitles(target);
- break;
- }
- case SPAWN_SET_VALUE_LASTNAME: {
- target->SetLastName(value);
- client->GetCurrentZone()->SendUpdateTitles(target);
- break;
- }
- case SPAWN_SET_VALUE_SPAWN_SCRIPT:{
- if(lua_interface && lua_interface->GetSpawnScript(value) == 0){
- if(client){
- client->Message(CHANNEL_COLOR_RED, "Invalid Spawn Script file. Be sure you give the absolute path.");
- client->Message(CHANNEL_COLOR_RED, "Example: /spawn set spawn_script 'SpawnScripts/example.lua'");
- }
- return false;
- }
- else if(!database.UpdateSpawnScriptData(target->GetDatabaseID(), 0, 0, value))
- return false;
- else{
- if(!world.GetSpawnLocationScript(target->GetSpawnLocationID()))
- target->SetSpawnScript(value);
- }
- break;
- }
- case SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT:{
- if(lua_interface && lua_interface->GetSpawnScript(value) == 0){
- if(client){
- client->Message(CHANNEL_COLOR_RED, "Invalid Spawn Script file. Be sure you give the absolute path.");
- client->Message(CHANNEL_COLOR_RED, "Example: /spawn set spawnlocation_script 'SpawnScripts/example.lua'");
- }
- return false;
- }
- else if(!database.UpdateSpawnScriptData(0, target->GetSpawnLocationID(), 0, value))
- return false;
- else{
- if(!world.GetSpawnEntryScript(target->GetSpawnEntryID()))
- target->SetSpawnScript(value);
- }
- break;
- }
- case SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT:{
- if(lua_interface && lua_interface->GetSpawnScript(value) == 0){
- if(client){
- client->Message(CHANNEL_COLOR_RED, "Invalid Spawn Script file. Be sure you give the absolute path.");
- client->Message(CHANNEL_COLOR_RED, "Example: /spawn set spawnentry_script 'SpawnScripts/example.lua'");
- }
- return false;
- }
- else if(!database.UpdateSpawnScriptData(0, 0, target->GetSpawnEntryID(), value))
- return false;
- else
- target->SetSpawnScript(value);
- break;
- }
- }
- }
- return true;
- }
- /* The zone object will be NULL if the zone is not currently running. We pass both of these in so we can update
- the database fields always and also update the zone in memory if it's running. */
- bool Commands::SetZoneCommand(Client* client, int32 zone_id, ZoneServer* zone, int8 type, const char* value) {
- if (client && zone_id > 0 && type > 0 && value) {
- sint32 int_value = 0;
- float float_value = 0;
- if (type == ZONE_SET_VALUE_SAFE_X || type == ZONE_SET_VALUE_SAFE_Y || type == ZONE_SET_VALUE_SAFE_Z || type == ZONE_SET_VALUE_UNDERWORLD) {
- try {
- float_value = atof(value);
- }
- catch (...) {
- client->Message(CHANNEL_COLOR_RED, "Error converting '%s' to a float value", value);
- return false;
- }
- }
- else if (type != ZONE_SET_VALUE_NAME && type != ZONE_SET_VALUE_FILE && type != ZONE_SET_VALUE_DESCRIPTION && type != ZONE_SET_VALUE_ZONE_TYPE && type != ZONE_SET_VALUE_LUA_SCRIPT && type != ZONE_SET_VALUE_ZONE_MOTD) {
- try {
- int_value = atoi(value);
- }
- catch (...) {
- client->Message(CHANNEL_COLOR_RED, "Error converting '%s' to an integer value", value);
- return false;
- }
- }
- switch (type) {
- case ZONE_SET_VALUE_EXPANSION_ID: {
- break;
- }
- case ZONE_SET_VALUE_NAME: {
- if (zone)
- zone->SetZoneName(const_cast<char*>(value));
- database.SaveZoneInfo(zone_id, "name", value);
- break;
- }
- case ZONE_SET_VALUE_FILE: {
- if (zone)
- zone->SetZoneFile(const_cast<char*>(value));
- database.SaveZoneInfo(zone_id, "file", value);
- break;
- }
- case ZONE_SET_VALUE_DESCRIPTION: {
- if (zone)
- zone->SetZoneDescription(const_cast<char*>(value));
- database.SaveZoneInfo(zone_id, "description", value);
- break;
- }
- case ZONE_SET_VALUE_SAFE_X: {
- if (zone)
- zone->SetSafeX(float_value);
- database.SaveZoneInfo(zone_id, "safe_x", float_value);
- break;
- }
- case ZONE_SET_VALUE_SAFE_Y: {
- if (zone)
- zone->SetSafeY(float_value);
- database.SaveZoneInfo(zone_id, "safe_y", float_value);
- break;
- }
- case ZONE_SET_VALUE_SAFE_Z: {
- if (zone)
- zone->SetSafeZ(float_value);
- database.SaveZoneInfo(zone_id, "safe_z", float_value);
- break;
- }
- case ZONE_SET_VALUE_UNDERWORLD: {
- if (zone)
- zone->SetUnderWorld(float_value);
- database.SaveZoneInfo(zone_id, "underworld", float_value);
- break;
- }
- case ZONE_SET_VALUE_MIN_RECOMMENDED: {
- break;
- }
- case ZONE_SET_VALUE_MAX_RECOMMENDED: {
- break;
- }
- case ZONE_SET_VALUE_ZONE_TYPE: {
- break;
- }
- case ZONE_SET_VALUE_ALWAYS_LOADED: {
- if (zone)
- zone->SetAlwaysLoaded(int_value == 1);
- database.SaveZoneInfo(zone_id, "always_loaded", int_value);
- break;
- }
- case ZONE_SET_VALUE_CITY_ZONE: {
- if (zone)
- zone->SetCityZone(int_value == 1);
- database.SaveZoneInfo(zone_id, "city_zone", int_value);
- break;
- }
- case ZONE_SET_VALUE_WEATHER_ALLOWED: {
- if (zone)
- zone->SetWeatherAllowed(int_value == 1);
- database.SaveZoneInfo(zone_id, "weather_allowed", int_value);
- break;
- }
- case ZONE_SET_VALUE_MIN_STATUS: {
- if (zone)
- zone->SetMinimumStatus(int_value);
- database.SaveZoneInfo(zone_id, "min_status", int_value);
- break;
- }
- case ZONE_SET_VALUE_MIN_LEVEL: {
- if (zone)
- zone->SetMinimumLevel(int_value);
- database.SaveZoneInfo(zone_id, "min_level", int_value);
- break;
- }
- case ZONE_SET_VALUE_MAX_LEVEL: {
- if (zone)
- zone->SetMaximumLevel(int_value);
- database.SaveZoneInfo(zone_id, "max_level", int_value);
- break;
- }
- case ZONE_SET_VALUE_START_ZONE: {
- database.SaveZoneInfo(zone_id, "start_zone", int_value);
- break;
- }
- case ZONE_SET_VALUE_INSTANCE_TYPE: {
- if (zone)
- zone->SetInstanceType(int_value);
- database.SaveZoneInfo(zone_id, "instance_type", int_value);
- break;
- }
- case ZONE_SET_VALUE_DEFAULT_REENTER_TIME: {
- if (zone)
- zone->SetDefaultReenterTime(int_value);
- database.SaveZoneInfo(zone_id, "default_reenter_time", int_value);
- break;
- }
- case ZONE_SET_VALUE_DEFAULT_RESET_TIME: {
- if (zone)
- zone->SetDefaultResetTime(int_value);
- database.SaveZoneInfo(zone_id, "default_reset_time", int_value);
- break;
- }
- case ZONE_SET_VALUE_DEFAULT_LOCKOUT_TIME: {
- if (zone)
- zone->SetDefaultLockoutTime(int_value);
- database.SaveZoneInfo(zone_id, "default_lockout_time", int_value);
- break;
- }
- case ZONE_SET_VALUE_FORCE_GROUP_TO_ZONE: {
- if (zone)
- zone->SetForceGroupZoneOption(int_value);
- database.SaveZoneInfo(zone_id, "force_group_to_zone", int_value);
- break;
- }
- case ZONE_SET_VALUE_LUA_SCRIPT: {
- if (lua_interface && lua_interface->GetZoneScript(value) == 0) {
- client->Message(CHANNEL_COLOR_RED, "Invalid Zone Script file. Be sure you give the absolute path.");
- client->Message(CHANNEL_COLOR_RED, "Example: /zone set lua_script 'ZoneScripts/QueensColony.lua'");
- return false;
- }
- else {
- world.AddZoneScript(zone_id, const_cast<char*>(value));
- database.SaveZoneInfo(zone_id, "lua_script", value);
- }
- break;
- }
- case ZONE_SET_VALUE_SHUTDOWN_TIMER: {
- if (zone)
- zone->SetShutdownTimer(int_value);
- database.SaveZoneInfo(zone_id, "shutdown_timer", int_value);
- break;
- }
- case ZONE_SET_VALUE_ZONE_MOTD: {
- if (zone)
- zone->SetZoneMOTD(string(value));
- database.SaveZoneInfo(zone_id, "zone_motd", value);
- break;
- }
- default: {
- client->Message(CHANNEL_COLOR_RED, "Invalid zone attribute %i", type);
- return false;
- }
- }
- }
- else {
- if (client)
- client->SimpleMessage(CHANNEL_COLOR_RED, "An error occured saving new zone data.");
- return false;
- }
- return true;
- }
- void Commands::Process(int32 index, EQ2_16BitString* command_parms, Client* client) {
- if (index >= remote_commands->commands.size()) {
- LogWrite(COMMAND__ERROR, 0, "Command", "Error, command handler of %u was requested, but max handler is %u", index, remote_commands->commands.size());
- return;
- }
- EQ2_RemoteCommandString* parent_command = 0;
- EQ2_RemoteCommandString* command = &remote_commands->commands[index];
- Seperator* sep = 0;
- if (command_parms->size > 0) {
- sep = new Seperator(command_parms->data.c_str(), ' ', 10, 500, true);
- if (sep && sep->arg[0] && remote_commands->validSubCommand(command->command.data, string(sep->arg[0]))) {
- parent_command = command;
- command = &(remote_commands->subcommands[command->command.data][string(sep->arg[0])]);
- safe_delete(sep);
- if (command_parms->data.length() > (command->command.data.length() + 1))
- sep = new Seperator(command_parms->data.c_str() + (command->command.data.length() + 1), ' ', 10, 500, true);
- LogWrite(COMMAND__DEBUG, 1, "Command", "Handler: %u, COMMAND: '%s', SUBCOMMAND: '%s'", index, parent_command->command.data.c_str(), command->command.data.c_str());
- }
- else
- LogWrite(COMMAND__DEBUG, 1, "Command", "Handler: %u, COMMAND: '%s'", index, command->command.data.c_str());
- }
- int ndx = 0;
- if (command->required_status > client->GetAdminStatus())
- {
- LogWrite(COMMAND__ERROR, 0, "Command", "Player '%s' (%u) needs status %i to use command: %s", client->GetPlayer()->GetName(), client->GetAccountID(), command->required_status, command->command.data.c_str());
- safe_delete(sep);
- client->SimpleMessage(3, "Error: Your status is insufficient for this command.");
- return;
- }
- Player* player = client->GetPlayer();
- LogWrite(COMMAND__DEBUG, 0, "Command", "Player '%s' (%u), Command: %s", player->GetName(), client->GetAccountID(), command->command.data.c_str());
- switch (command->handler) {
- case COMMAND_RELOAD: {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reload commands:");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload structs");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload items");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload luasystem");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload spawnscripts");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload spells");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload quests");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload spawns");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload groundspawns");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload zonescripts");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload entity_commands");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload factions");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload mail");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload guilds");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload locations");
- break;
- }
- case COMMAND_RELOADSTRUCTS: {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Structs...");
- configReader.ReloadStructs();
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
- break;
- }
- case COMMAND_RELOAD_QUESTS: {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Quests...");
- master_quest_list.Reload();
- client_list.ReloadQuests();
- zone_list.ReloadClientQuests();
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
- break;
- }
- case COMMAND_RELOAD_SPAWNS: {
- client->GetCurrentZone()->ReloadSpawns();
- break;
- }
- case COMMAND_RELOAD_SPELLS: {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Spells...");
- zone_list.DeleteSpellProcess();
- master_spell_list.Reload();
- if (lua_interface)
- lua_interface->ReloadSpells();
- zone_list.LoadSpellProcess();
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
- break;
- }
- case COMMAND_RELOAD_GROUNDSPAWNS: {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Groundspawn Entries...");
- client->GetCurrentZone()->DeleteGroundSpawnItems();
- client->GetCurrentZone()->LoadGroundSpawnEntries();
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
- break;
- }
- case COMMAND_RELOAD_ZONESCRIPTS: {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Zone Scripts...");
- world.ResetZoneScripts();
- database.LoadZoneScriptData();
- if (lua_interface)
- lua_interface->DestroyZoneScripts();
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
- break;
- }
- case COMMAND_RELOAD_ENTITYCOMMANDS: {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Entity Commands...");
- client->GetCurrentZone()->ClearEntityCommands();
- database.LoadEntityCommands(client->GetCurrentZone());
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
- break;
- }
- case COMMAND_RELOAD_FACTIONS: {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Factions...");
- master_faction_list.Clear();
- database.LoadFactionList();
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
- break;
- }
- case COMMAND_RELOAD_MAIL: {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Mail...");
- zone_list.ReloadMail();
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
- break;
- }
- case COMMAND_RELOAD_GUILDS: {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Guilds...");
- world.ReloadGuilds();
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
- break;
- }
- case COMMAND_RELOAD_LOCATIONS: {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Locations...");
- client->GetPlayer()->GetZone()->RemoveLocationGrids();
- database.LoadLocationGrids(client->GetPlayer()->GetZone());
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
- break;
- }
- case COMMAND_READ: {
- if (sep && sep->arg[1][0] && sep->IsNumber(1)) {
- if (strcmp(sep->arg[0], "read") == 0) {
- int32 item_index = atol(sep->arg[1]);
- Item* item = client->GetPlayer()->item_list.GetItemFromIndex(item_index);
- if (item) {
- Spawn* spawn = client->GetPlayer()->GetTarget();
- int8 numpages = item->book_pages.size();
-
- string page1 = string(item->book_pages[0]->page_text.data);
- PacketStruct* packet = configReader.getStruct("WS_EqShowBook", client->GetVersion());
- string title = item->name;
-
-
-
- if (packet) {
- packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()));
- packet->setDataByName("book_title", title.c_str());
- packet->setDataByName("book_type", "simple");
- packet->setDataByName("unknown2", 1);
- packet->setDataByName("unknown5", 1, 4);
- packet->setArrayLengthByName("num_pages", numpages);
- for (int8 pages = 1; pages <= numpages; pages++) {
- int8 pagenum = int8(item->book_pages[pages - 1]->page);
- string page = string(item->book_pages[pages-1]->page_text.data);
- int8 valign = int8(item->book_pages[pages - 1]->valign);
- int8 halign = int8(item->book_pages[pages - 1]->halign);
- packet->setArrayDataByName("page_text", page.c_str(), pagenum -1);
- packet->setArrayDataByName("page_text_valign", valign , pagenum - 1);
- packet->setArrayDataByName("page_text_halign", halign, pagenum - 1);
- // Need to add support for images
- }
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
-
- break;
- }
- }
- }
- }
- case COMMAND_USEABILITY:{
- if(sep && sep->arg[0][0] && sep->IsNumber(0)){
- if(client->GetPlayer()->GetHP() == 0){
- client->SimpleMessage(CHANNEL_COLOR_RED,"You cannot do that right now.");
- }
- else{
- int32 spell_id = atoul(sep->arg[0]);
- int8 spell_tier = 0;
- if(sep->arg[1][0] && sep->IsNumber(1))
- spell_tier = atoi(sep->arg[1]);
- else
- spell_tier = client->GetPlayer()->GetSpellTier(spell_id);
- if (!spell_tier)
- spell_tier = 1;
- Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier);
- if (spell) {
- if (strncmp(spell->GetName(), "Gathering", 9) == 0 || strncmp(spell->GetName(), "Mining", 6) == 0 || strncmp(spell->GetName(), "Trapping", 8) == 0 || strncmp(spell->GetName(), "Foresting", 9) == 0 || strncmp(spell->GetName(), "Fishing", 7) == 0 || strncmp(spell->GetName(), "Collecting", 10) == 0)
- client->GetCurrentZone()->ProcessSpell(spell, client->GetPlayer(), client->GetPlayer()->GetTarget(), true, true);
- else
- {
- if (client->GetPlayer()->HasTarget())
- client->GetCurrentZone()->ProcessSpell(spell, client->GetPlayer(), client->GetPlayer()->GetTarget());
- else
- client->GetCurrentZone()->ProcessSpell(spell, client->GetPlayer(), client->GetPlayer());
- }
- }
- }
- }
- else{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /useability {spell_id} [spell_tier]");
- }
- break;
- }
- case COMMAND_INFO:{
- if(sep && sep->arg[1][0] && sep->IsNumber(1)){
- if(strcmp(sep->arg[0], "inventory") == 0){
- int32 item_index = atol(sep->arg[1]);
- Item* item = client->GetPlayer()->item_list.GetItemFromIndex(item_index);
- if(item){
- if (item->IsCollectable() && client->SendCollectionsForItem(item))
- break;
- EQ2Packet* app = item->serialize(client->GetVersion(), (!item->GetItemScript() || !lua_interface), client->GetPlayer());
- //DumpPacket(app);
- client->QueuePacket(app);
- if(item->GetItemScript() && lua_interface)
- lua_interface->RunItemScript(item->GetItemScript(), "examined", item, client->GetPlayer());
- else if(item->generic_info.offers_quest_id > 0){ //leave the current functionality in place if it doesnt have an item script
- Quest* quest = master_quest_list.GetQuest(item->generic_info.offers_quest_id);
- if(quest && client->GetPlayer()->GetCompletedQuest(item->generic_info.offers_quest_id) == 0 && client->GetPlayer()->GetQuest(item->generic_info.offers_quest_id) == 0)
- client->AddPendingQuest(quest);
- }
- }
- else
- LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Index: %u", item_index);
- }
- else if(strcmp(sep->arg[0], "equipment") == 0){
- int32 item_index = atol(sep->arg[1]);
- Item* item = client->GetPlayer()->GetEquipmentList()->GetItem(item_index);
- if(item){
- EQ2Packet* app = item->serialize(client->GetVersion(), true, client->GetPlayer());
- client->QueuePacket(app);
- if(item->GetItemScript() && lua_interface)
- lua_interface->RunItemScript(item->GetItemScript(), "examined", item, client->GetPlayer());
- }
- else
- LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Index: %u", item_index);
- }
- else if(strcmp(sep->arg[0], "item") == 0 || strcmp(sep->arg[0], "merchant") == 0 || strcmp(sep->arg[0], "store") == 0 || strcmp(sep->arg[0], "buyback") == 0 || strcmp(sep->arg[0], "consignment") == 0){
- int32 item_id = atoul(sep->arg[1]);
- Item* item = master_item_list.GetItem(item_id);
- if(item){
- EQ2Packet* app = item->serialize(client->GetVersion(), true, client->GetPlayer());
- client->QueuePacket(app);
- }
- else
- LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Item ID: %u", item_id);
- }
- else if (strcmp(sep->arg[0], "spell") == 0) {
- sint32 spell_id = atol(sep->arg[1]);
- int8 tier = atoi(sep->arg[3]);
- EQ2Packet* outapp = master_spell_list.GetSpellPacket(spell_id, tier, client, true, 0x2A);
- if (outapp)
- client->QueuePacket(outapp);
- else
- LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Spell ID and/or Tier, ID: %u, Tier: %i", spell_id, tier);
- }
- else if (strcmp(sep->arg[0], "achievement") == 0) {
- sint32 spell_id = atol(sep->arg[2]);
-
- int8 group = atoi(sep->arg[1]);
- AltAdvanceData* data = 0;
- SpellBookEntry* spellentry = 0;
- int8 tier = client->GetPlayer()->GetSpellTier(spell_id);
-
- LogWrite(COMMAND__ERROR, 0, "Command", "AA Spell ID and/or Tier, ID: %u, Group: %i", spell_id, group);
- EQ2Packet* outapp = master_spell_list.GetAASpellPacket(spell_id, tier, client, true, 0x45);
- if (outapp)
- client->QueuePacket(outapp);
- else
- LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Spell ID and/or Tier, ID: %u, Tier: %i", spell_id, group);
- }
- else if (strcmp(sep->arg[0], "spellbook") == 0) {
- sint32 spell_id = atol(sep->arg[1]);
- int8 tier = atoi(sep->arg[2]);
- EQ2Packet* outapp = master_spell_list.GetSpellPacket(spell_id, tier, client, true, 0x2A);
- if (outapp)
- client->QueuePacket(outapp);
- else
- LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Spell ID and/or Tier, ID: %u, Tier: %i", spell_id, tier);
- }
- else if (strcmp(sep->arg[0], "recipe") == 0) {
- sint32 recipe_id = atol(sep->arg[1]);
- EQ2Packet* outapp = master_recipe_list.GetRecipePacket(recipe_id, client, true, 0x2C);
- if(outapp)
- client->QueuePacket(outapp);
- else
- LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Recipe ID: %u", recipe_id);
- }
- else if (strcmp(sep->arg[0], "maintained") ==0) {
- int32 slot = atol(sep->arg[1]);
- int32 spell_id = atol(sep->arg[2]);
- LogWrite(COMMAND__DEBUG, 5, "Command", "Unknown Spell ID - Slot: %u unknown: %u", slot, spell_id);
- //int8 tier = client->GetPlayer()->GetSpellTier(spell_id);
- MaintainedEffects* info = client->GetPlayer()->GetMaintainedSpellBySlot(slot);
- EQ2Packet* outapp = master_spell_list.GetSpellPacket(info->spell_id, info->tier, client, true, 0x00);
- if(outapp)
- client->QueuePacket(outapp);
- else
- LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Spell ID: %u", spell_id);
- }
- else if (strcmp(sep->arg[0], "effect") == 0) {
- int32 spell_id = atol(sep->arg[1]);
- LogWrite(COMMAND__DEBUG, 5, "Command", "Unknown Spell ID: %u", spell_id);
- int8 tier = client->GetPlayer()->GetSpellTier(spell_id);
- EQ2Packet* outapp = master_spell_list.GetSpecialSpellPacket(spell_id, tier, client, true, 0x00);
- if (outapp){
- client->QueuePacket(outapp);
- }
- else
- LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Spell ID: %u", spell_id);
- }
- }
- else if (sep && strcmp(sep->arg[0], "overflow") == 0) {
- Item* item = player->item_list.GetOverflowItem();
- if(item) {
- EQ2Packet* app = item->serialize(client->GetVersion(), true, client->GetPlayer());
- client->QueuePacket(app);
- }
- else
- LogWrite(COMMAND__ERROR, 0,"Command", "Unable to retrieve an overflow item.");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /info {inventory|equipment|spell} {id}");
- break;
- }
- case COMMAND_USE_EQUIPPED_ITEM:{
- if (sep && sep->arg[0] && sep->IsNumber(0)){
- int32 slot_id = atoul(sep->arg[0]);
- Item* item = player->GetEquipmentList()->GetItem(slot_id);
- if (item && item->generic_info.usable && item->GetItemScript())
- lua_interface->RunItemScript(item->GetItemScript(), "used", item, player);
- }
- break;
- }
- case COMMAND_USE_ITEM: {
- if (sep && sep->arg[0] && sep->IsNumber(0)) {
- int32 item_index = atoul(sep->arg[0]);
- Item* item = player->item_list.GetItemFromIndex(item_index);
- if (item && item->GetItemScript()) {
- if (item->generic_info.max_charges == 0)
- lua_interface->RunItemScript(item->GetItemScript(), "used", item, player);
- else {
- if (item->generic_info.display_charges > 0) {
- lua_interface->RunItemScript(item->GetItemScript(), "used", item, player);
- item->generic_info.display_charges -= 1;
- item->save_needed = true;
- client->QueuePacket(item->serialize(client->GetVersion(), false, client->GetPlayer()));
- }
- }
- }
- }
- break;
- }
- case COMMAND_SCRIBE_SCROLL_ITEM: {
- if (sep && sep->arg[0] && sep->IsNumber(0)) {
- Item* item = player->item_list.GetItemFromUniqueID(atoul(sep->arg[0]));
- if (item) {
- LogWrite(ITEM__DEBUG, 0, "Items", "ITEM ID: %u", item->details.item_id);
- if(item->generic_info.item_type == 6) {
- Spell* spell = master_spell_list.GetSpell(item->skill_info->spell_id, item->skill_info->spell_tier);
- int8 old_slot = 0;
- if (spell) {
- if (!player->HasSpell(spell->GetSpellID(), spell->GetSpellTier(), true)) {
- old_slot = player->GetSpellSlot(spell->GetSpellID());
- player->RemoveSpellBookEntry(spell->GetSpellID());
- player->AddSpellBookEntry(spell->GetSpellID(), spell->GetSpellTier(), old_slot, spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
- player->UnlockSpell(spell);
- client->SendSpellUpdate(spell);
- database.DeleteItem(client->GetCharacterID(), item, 0);
- player->item_list.RemoveItem(item, true);
- client->QueuePacket(player->GetSpellBookUpdatePacket(client->GetVersion()));
- client->QueuePacket(player->SendInventoryUpdate(client->GetVersion()));
- }
- }
- else
- LogWrite(COMMAND__ERROR, 0, "Command", "Unknown spell ID: %u and tier: %u", item->skill_info->spell_id, item->skill_info->spell_tier);
- }
- else if(item->generic_info.item_type == 7){
- LogWrite(TRADESKILL__DEBUG, 0, "Recipe", "Scribing recipe book %s (%u) for player %s.", item->name.c_str(), item->details.item_id, player->GetName());
- Recipe* recipe_book = new Recipe(master_recipebook_list.GetRecipeBooks(item->details.item_id));
- // if valid recipe book and the player doesn't have it
- if (recipe_book && recipe_book->GetLevel() > client->GetPlayer()->GetTSLevel()) {
- client->Message(CHANNEL_COLOR_WHITE, "Your tradeskill level is not high enough to scribe this book.");
- safe_delete(recipe_book);
- }
- else if (recipe_book && !(client->GetPlayer()->GetRecipeBookList()->HasRecipeBook(item->details.item_id))) {
- LogWrite(TRADESKILL__DEBUG, 0, "Recipe", "Valid recipe book that the player doesn't have");
- // Add recipe book to the players list
- client->GetPlayer()->GetRecipeBookList()->AddRecipeBook(recipe_book);
- // Get a list of all recipes this book contains
- vector<Recipe*>* book_recipes = master_recipe_list.GetRecipes(recipe_book->GetBookName());
- LogWrite(TRADESKILL__DEBUG, 0, "Recipe", "%i recipes found for %s book", book_recipes->size(), recipe_book->GetBookName());
- // Create the packet to send to update the players recipe list
- PacketStruct* packet = 0;
- if (client->GetRecipeListSent()) {
- packet = configReader.getStruct("WS_RecipeList", client->GetVersion());
- if (packet)
- packet->setArrayLengthByName("num_recipes", book_recipes->size());
- }
- // loop through the list
- vector<Recipe*>::iterator itr;
- int16 i = 0;
- for (itr = book_recipes->begin(); itr != book_recipes->end(); itr++) {
- // check to see if the player already has this recipe some how
- if (!client->GetPlayer()->GetRecipeList()->GetRecipe((*itr)->GetID())) {
- // Player doesn't already have this recipe so lets add it
- Recipe* recipe = new Recipe(master_recipe_list.GetRecipe((*itr)->GetID()));
- client->GetPlayer()->GetRecipeList()->AddRecipe(recipe);
- database.SavePlayerRecipe(client->GetPlayer(), recipe->GetID());
- client->Message(CHANNEL_COLOR_WHITE, "Recipe: \"%s\" put in recipe book.", recipe->GetName());
- if (packet && client->GetRecipeListSent()) {
- packet->setArrayDataByName("id", recipe->GetID(), i);
- packet->setArrayDataByName("tier", recipe->GetTier(), i);
- packet->setArrayDataByName("level", recipe->GetLevel(), i);
- packet->setArrayDataByName("icon", recipe->GetIcon(), i);
- packet->setArrayDataByName("classes", recipe->GetClasses(), i);
- packet->setArrayDataByName("skill", recipe->GetSkill(), i);
- packet->setArrayDataByName("technique", recipe->GetTechnique(), i);
- packet->setArrayDataByName("knowledge", recipe->GetKnowledge(), i);
- packet->setArrayDataByName("unknown2", recipe->GetUnknown2(), i);
- packet->setArrayDataByName("recipe_name", recipe->GetName(), i);
- packet->setArrayDataByName("recipe_book", recipe->GetBook(), i);
- packet->setArrayDataByName("unknown3", recipe->GetUnknown3(), i);
- i++;
- }
- }
- }
- LogWrite(TRADESKILL__DEBUG, 0, "Recipe", "Done adding recipes");
- database.SavePlayerRecipeBook(client->GetPlayer(), recipe_book->GetBookID());
- database.DeleteItem(client->GetCharacterID(), item, 0);
- client->GetPlayer()->item_list.RemoveItem(item, true);
- client->QueuePacket(client->GetPlayer()->SendInventoryUpdate(client->GetVersion()));
- if (packet && client->GetRecipeListSent())
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- else {
- if (recipe_book)
- client->Message(CHANNEL_COLOR_WHITE, "You have already learned all you can from this item.");
- safe_delete(recipe_book);
- }
-
- }
- }
- else
- LogWrite(COMMAND__ERROR, 0, "Command", "Unknown unique item ID: %s", sep->arg[0]);
- }
- break;
- }
- case COMMAND_SUMMONITEM: {
- if (sep && sep->IsNumber(0)) {
- int32 item_id = atol(sep->arg[0]);
- int32 quantity = 1;
-
- if (sep->arg[1] && sep->IsNumber(1))
- quantity = atoi(sep->arg[1]);
-
- if (sep->arg[2] && strncasecmp(sep->arg[2], "bank", 4) == 0) {
- client->AddItemToBank(item_id,quantity);
- }
- else {
- client->AddItem(item_id, quantity);
- }
- }
- else {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /summonitem {item_id} [quantity] or");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /summonitem {item_id} {quantity} [location] where location = bank");
- }
- break;
- }
- case COMMAND_COLLECTION_ADDITEM: {
- // takes 2 params: collection_id, slot
- if (sep && sep->arg[0] && sep->arg[1] && sep->IsNumber(0) && sep->IsNumber(1)) {
- Item *item = client->GetPlayer()->GetPlayerItemList()->GetItemFromIndex(atoul(sep->arg[1]));
- if (item)
- client->HandleCollectionAddItem(atoul(sep->arg[0]), item);
- else
- LogWrite(COLLECTION__ERROR, 0, "Collect", "Error in 'COMMAND_COLLECTION_ADDITEM'. Unable to get item from player '%s' at index %u", client->GetPlayer()->GetName(), atoul(sep->arg[0]));
- }
- else
- LogWrite(COLLECTION__ERROR, 0, "Collect", "Received command 'COMMAND_COLLECTION_ADDITEM' with unhandeled argument types");
- break;
- }
- case COMMAND_COLLECTION_FILTER_MATCHITEM: {
- // takes 1 param: slot
- printf("COMMAND_COLLECTION_FILTER_MATCHITEM:\n");
- int i = 0;
- while (sep->arg[i] && strlen(sep->arg[i]) > 0) {
- printf("\t%u: %s\n", i, sep->arg[i]);
- i++;
- }
- break;
- }
- case COMMAND_WHO:{
- const char* who = 0;
- if(sep && sep->arg[0]){
- //cout << "Who query: \n";
- who = sep->argplus[0];
- //cout << who << endl;
- }
- zone_list.ProcessWhoQuery(who, client);
- break;
- }
- case COMMAND_SELECT_JUNCTION:{
- LogWrite(MISC__TODO, 1, "TODO", "For access/travel selections (i.e. Mariner Bells, Player Death Window, etc.)\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- int32 choice = 0;
- if(sep && sep->arg[0] && sep->IsNumber(0))
- choice = atoul(sep->arg[0]);
- if(client->GetPlayer()->GetHP() == 0){ //dead and this is a revive request
- client->HandlePlayerRevive(choice);
- }
- break;
- }
- case COMMAND_SPAWN_MOVE:{
- Spawn* target = client->GetPlayer()->GetTarget();
- if(target && target->IsPlayer() == false){
- PacketStruct* packet = configReader.getStruct("WS_MoveObjectMode", client->GetVersion());
- if(packet){
- float unknown2_3 = 0;
- int8 placement_mode = 0;
- if(sep && sep->arg[0][0]){
- if(strcmp(sep->arg[0], "wall") == 0){
- placement_mode = 2;
- unknown2_3 = 150;
- }
- else if(strcmp(sep->arg[0], "ceiling") == 0)
- placement_mode = 1;
- }
- packet->setDataByName("placement_mode", placement_mode);
- packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(target));
- packet->setDataByName("model_type", target->GetModelType());
- packet->setDataByName("unknown", 1); //size
- packet->setDataByName("unknown2", 1); //size 2
- packet->setDataByName("unknown2", .5, 1); //size 3
- packet->setDataByName("unknown2", 3, 2);
- packet->setDataByName("unknown2", unknown2_3, 3);
- packet->setDataByName("max_distance", 500);
- packet->setDataByName("CoEunknown", 0xFFFFFFFF);
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- else{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /spawn move (wall OR ceiling)");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Moves a spawn anywhere you like. Optionally wall/ceiling can be provided to place wall/ceiling items.");
- }
- break;
- }
- case COMMAND_HAIL:{
- Spawn* spawn = client->GetPlayer()->GetTarget();
- if(spawn && spawn->GetTargetable())
- {
- char tmp[75] = {0};
- sprintf(tmp, "Hail, %s", spawn->GetName());
- bool show_bubble = true;
- if (spawn->IsNPC())
- show_bubble = false;
- client->GetCurrentZone()->HandleChatMessage(client->GetPlayer(), 0, CHANNEL_SAY, tmp, HEAR_SPAWN_DISTANCE, 0, show_bubble);
- if(spawn->IsPlayer() == false && spawn->GetDistance(client->GetPlayer()) < 30){
- if(spawn->IsNPC() && ((NPC*)spawn)->EngagedInCombat())
- spawn->GetZone()->CallSpawnScript(spawn, SPAWN_SCRIPT_HAILED_BUSY, client->GetPlayer());
- else
- spawn->ProcessMovement();
- LogWrite(MISC__TODO, 0, "Check", "ProcessMovement has been called");
- spawn->GetZone()->CallSpawnScript(spawn, SPAWN_SCRIPT_HAILED, client->GetPlayer());
- }
- }
- else {
- string tmp = "Hail";
- client->GetCurrentZone()->HandleChatMessage(client->GetPlayer(), 0, CHANNEL_SAY, tmp.c_str(), HEAR_SPAWN_DISTANCE, 0, true);
- }
- break;
- }
- case COMMAND_SAY:{
- if (sep && sep->arg[0][0]) {
- client->GetCurrentZone()->HandleChatMessage(client->GetPlayer(), 0, CHANNEL_SAY, sep->argplus[0], HEAR_SPAWN_DISTANCE);
- if (client->GetPlayer()->GetTarget() && !(client->GetPlayer()->GetTarget()->IsPlayer()))
- client->GetCurrentZone()->CallSpawnScript(client->GetPlayer()->GetTarget(), SPAWN_SCRIPT_HEAR_SAY, client->GetPlayer(), sep->argplus[0]);
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /say {message}");
- break;
- }
- case COMMAND_TELL:{
- if(sep && sep->arg[0] && sep->argplus[1]){
- if(!zone_list.HandleGlobalChatMessage(client, sep->arg[0], CHANNEL_TELL, sep->argplus[1]))
- client->Message(CHANNEL_COLOR_RED,"Unable to find client %s",sep->arg[0]);
- }else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /tell {character_name} {message}");
- break;
- }
- case COMMAND_SHOUT:{
- if(sep && sep->arg[0][0])
- client->GetCurrentZone()->HandleChatMessage(client->GetPlayer(), 0, CHANNEL_SHOUT, sep->argplus[0]);
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /shout {message}");
- break;
- }
- case COMMAND_AUCTION:{
- if(sep && sep->arg[0][0])
- client->GetCurrentZone()->HandleChatMessage(client->GetPlayer(), 0, CHANNEL_AUCTION, sep->argplus[0]);
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /auction {message}");
- break;
- }
- case COMMAND_OOC:{
- //For now ooc will be the global chat channel, eventually when we create more channels we will create a global chat channel
- if(sep && sep->arg[0][0])
- zone_list.HandleGlobalChatMessage(client, 0, CHANNEL_OOC, sep->argplus[0]);
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /ooc {message}");
- break;
- }
- case COMMAND_EMOTE:{
- if(sep && sep->arg[0][0])
- client->GetCurrentZone()->HandleChatMessage(client->GetPlayer(), 0, CHANNEL_EMOTE, sep->argplus[0]);
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /emote {action}");
- break;
- }
- case COMMAND_RACE:{
- if(sep && sep->arg[0][0] && sep->IsNumber(0)){
- if(sep->arg[1][0] && sep->IsNumber(1)){
- client->GetPlayer()->GetInfoStruct()->race = atoi(sep->arg[1]);
- client->GetPlayer()->SetRace(atoi(sep->arg[1]));
- client->UpdateTimeStampFlag ( RACE_UPDATE_FLAG );
- client->GetPlayer()->SetCharSheetChanged(true);
- }
- client->GetPlayer()->SetModelType(atoi(sep->arg[0]));
- //EQ2Packet* outapp = client->GetPlayer()->spawn_update_packet(client->GetPlayer(), client->GetVersion(), client->GetPlayer()->GetFeatures());
- //client->QueuePacket(outapp);
- }
- else{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /race {race type id} {race id}");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "{race id} is optional");
- }
- break;
- }
- case COMMAND_BANK_DEPOSIT:{
- if(client->GetBanker() && sep && sep->arg[0]){
- int64 amount = 0;
- string deposit = string(sep->arg[0]);
- amount = atoi64(deposit.c_str());
- client->BankDeposit(amount);
- }
- break;
- }
- case COMMAND_BANK_WITHDRAWAL:{
- if(client->GetBanker() && sep && sep->arg[0] && sep->IsNumber(0)){
- int64 amount = 0;
- string deposit = string(sep->arg[0]);
- amount = atoi64(deposit.c_str());
- client->BankWithdrawal(amount);
- }
- break;
- }
- case COMMAND_BANK_CANCEL:{
- Spawn* banker = client->GetPlayer()->GetTarget();
- client->Bank(banker, true);
- break;
- }
- case COMMAND_BANK:{
- LogWrite(PLAYER__DEBUG, 0, "Players", "Open Player Personal Bank...");
- Spawn* banker = client->GetPlayer()->GetTarget();
- client->Bank(banker);
- break;
- }
- case COMMAND_GUILD_BANK:{
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Open Guild Bank...");
- //Spawn* banker = client->GetPlayer()->GetTarget();
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This will eventually open the guild bank!");
- break;
- }
- case COMMAND_START_MAIL: {
- client->SetMailTransaction(client->GetPlayer()->GetTarget());
- client->SendMailList();
- break;
- }
- case COMMAND_CANCEL_MAIL: {
- client->SetMailTransaction(0);
- break;
- }
- case COMMAND_GET_MAIL_MESSAGE: {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- client->DisplayMailMessage(atoul(sep->arg[0]));
- break;
- }
- case COMMAND_ADD_MAIL_PLAT: {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- client->AddMailCoin(0, 0, 0, atoul(sep->arg[0]));
- break;
- }
- case COMMAND_ADD_MAIL_GOLD: {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- client->AddMailCoin(0, 0, atoul(sep->arg[0]));
- break;
- }
- case COMMAND_ADD_MAIL_SILVER: {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- client->AddMailCoin(0, atoul(sep->arg[0]));
- break;
- }
- case COMMAND_ADD_MAIL_COPPER: {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- client->AddMailCoin(atoul(sep->arg[0]));
- break;
- }
- case COMMAND_SET_MAIL_ITEM: {
- LogWrite(MISC__TODO, 1, "TODO", " received set_mail_item\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- if (sep && sep->arg[0]) LogWrite(COMMAND__DEBUG, 0, "Command", "%s\n", sep->argplus[0]);
- break;
- }
- case COMMAND_REMOVE_MAIL_PLAT: {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- client->RemoveMailCoin(0, 0, 0, atoul(sep->arg[0]));
- break;
- }
- case COMMAND_REMOVE_MAIL_GOLD: {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- client->RemoveMailCoin(0, 0, atoul(sep->arg[0]));
- break;
- }
- case COMMAND_REMOVE_MAIL_SILVER: {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- client->RemoveMailCoin(0, atoul(sep->arg[0]));
- break;
- }
- case COMMAND_REMOVE_MAIL_COPPER: {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- client->RemoveMailCoin(atoul(sep->arg[0]));
- break;
- }
- case COMMAND_TAKE_MAIL_ATTACHMENTS: {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- client->TakeMailAttachments(atoul(sep->arg[0]));
- break;
- }
- case COMMAND_CANCEL_SEND_MAIL: {
- client->CancelSendMail();
- break;
- }
- case COMMAND_DELETE_MAIL_MESSAGE: {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- client->DeleteMail(atoul(sep->arg[0]), true);
- break;
- }
- case COMMAND_REPORT_SPAM: {
- LogWrite(MISC__TODO, 1, "TODO", " received reportspam\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- if (sep && sep->arg[0]) LogWrite(COMMAND__DEBUG, 0, "Command", "%s\n", sep->argplus[0]);
- break;
- }
- case COMMAND_KILL:{
- Spawn* dead = 0;
- if (sep && sep->arg[0] && strncasecmp(sep->arg[0],"self",4)==0){
- dead=client->GetPlayer();
- client->GetPlayer()->SetHP(0);
- client->GetPlayer()->KillSpawn(dead);
- }else{
- dead=client->GetPlayer()->GetTarget();
- if(dead && dead->IsPlayer() == false){
- dead->SetHP(0);
- if(sep && sep->arg[0] && sep->IsNumber(0) && atoi(sep->arg[0]) == 1)
- client->GetCurrentZone()->RemoveSpawn(dead, true);
- else
- client->GetPlayer()->KillSpawn(dead);
- }else{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /kill (self)");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Kills currently selected non-player target.");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Optionally, self may be used to kill yourself");
- }
- }
- break;
- }
- case COMMAND_LEVEL:{
- if(sep && sep->arg[ndx][0] && sep->IsNumber(0)){
- int16 new_level = atoi(sep->arg[ndx]);
- if (!client->GetPlayer()->CheckLevelStatus(new_level))
- client->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
- else {
- if (new_level < 1)
- new_level = 1;
-
- if (new_level > 255)
- new_level = 255;
- client->ChangeLevel(client->GetPlayer()->GetLevel(), new_level);
- client->GetPlayer()->SetXP(1);
- client->GetPlayer()->SetNeededXP();
- }
- }else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /level {new_level}");
- break;
- }
- case COMMAND_SIT: {
- LogWrite(MISC__TODO, 1, "TODO", " Send update packet to all clients\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- if(client->GetPlayer()->GetHP() > 0){
- client->QueuePacket(new EQ2Packet(OP_SitMsg, 0, 0));
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"You sit down.");
- client->GetPlayer()->set_character_flag(CF_IS_SITTING);
- }
- break;
- }
- case COMMAND_STAND: {
- LogWrite(MISC__TODO, 1, "TODO", " Send update packet to all clients\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- if(client->GetPlayer()->GetHP() > 0){
- client->QueuePacket(new EQ2Packet(OP_StandMsg, 0, 0));
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"You stand up.");
- client->GetPlayer()->reset_character_flag(CF_IS_SITTING);
- }
- break;
- }
- case COMMAND_CLASS:{
- if(sep && sep->arg[ndx][0]){
- client->GetPlayer()->SetPlayerAdventureClass(atoi(sep->arg[ndx]));
- client->UpdateTimeStampFlag ( CLASS_UPDATE_FLAG );
- }else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /class {class_id}");
- break;
- }
- case COMMAND_GENDER:{
- if(sep && sep->arg[ndx][0]){
- client->GetPlayer()->GetInfoStruct()->gender = atoi(sep->arg[ndx]);
- client->GetPlayer()->SetCharSheetChanged(true);
- client->UpdateTimeStampFlag ( GENDER_UPDATE_FLAG );
- }else{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /gender {new_gender_id}");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW," Male: 1");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW," Female: 2");
- }
- break;
- }
- case COMMAND_FLYMODE:{
- PacketStruct* packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
- if(packet && sep && sep->arg[0] && sep->IsNumber(0)){
- PrintSep(sep, "COMMAND_FLYMODE");
- int8 val = atoi(sep->arg[0]);
- packet->setDataByName("parameter5", 32);
- packet->setDataByName("value", val);
- client->QueuePacket(packet->serialize());
- client->Message(CHANNEL_STATUS, "Flymode %s", val == 1 ? "on" : "off");
- /*
- Some other values for this packet
- first param:
- 01 flymode
- 02 collisons off
- 04 unknown
- 08 forward movement
- 16 heading movement
- 32 low gravity
- 64 sit
- second
- 2 crouch
- third:
- 04 float when trying to jump, no movement
- 08 jump high, no movement
- fourth:
- 04 autorun (fear?)
- 16 moon jumps
- 32 safe fall (float to ground)
- 64 cant move
- fifth:
- 01 die
- 08 hover (fae)
- 32 flymode2?
- */
- safe_delete(packet);
- }
- else{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage ON: /flymode 1");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage OFF: /flymode 0");
- }
- break;
- }
- case COMMAND_LOOT_LIST:{
- Spawn* spawn = client->GetPlayer()->GetTarget();
- if(spawn && spawn->IsEntity()){
- vector<int32> loot_list = client->GetCurrentZone()->GetSpawnLootList(spawn->GetDatabaseID(), spawn->GetZone()->GetZoneID(), spawn->GetLevel(), race_types_list.GetRaceType(spawn->GetModelType()));
- if(loot_list.size() > 0){
- client->Message(CHANNEL_COLOR_YELLOW, "%s belongs to the following loot lists: ", spawn->GetName());
- vector<int32>::iterator list_itr;
- LootTable* table = 0;
- for(list_itr = loot_list.begin(); list_itr != loot_list.end(); list_itr++){
- table = client->GetCurrentZone()->GetLootTable(*list_itr);
- if(table)
- client->Message(CHANNEL_COLOR_YELLOW, "%u - %s", *list_itr, table->name.c_str());
- }
- }
- Entity* target = (Entity*)spawn;
- client->Message(CHANNEL_COLOR_YELLOW, "Coins being carried: %u", target->GetLootCoins());
- vector<Item*>* items = target->GetLootItems();
- if(items){
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawn is carrying the following items: ");
- vector<Item*>::iterator itr;
- Item* item = 0;
- for(itr = items->begin(); itr != items->end(); itr++){
- item = *itr;
- client->Message(CHANNEL_COLOR_YELLOW, "%u - %s", item->details.item_id, item->name.c_str());
- }
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawn is not carrying any items.");
- }
- break;
- }
- case COMMAND_LOOT_SETCOIN:{
- Spawn* spawn = client->GetPlayer()->GetTarget();
- if(spawn && spawn->IsEntity() && sep && sep->arg[0] && sep->IsNumber(0)){
- Entity* target = (Entity*)spawn;
- target->SetLootCoins(atoul(sep->arg[0]));
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Successfully set coins.");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /loot setcoin {amount}");
- break;
- }
- case COMMAND_LOOT_ADDITEM:{
- Spawn* spawn = client->GetPlayer()->GetTarget();
- if(spawn && spawn->IsEntity() && sep && sep->arg[0] && sep->IsNumber(0)){
- Entity* target = (Entity*)spawn;
- int16 charges = 1;
- if(sep->arg[1] && sep->IsNumber(1))
- charges = atoi(sep->arg[1]);
- target->AddLootItem(atoul(sep->arg[0]), charges);
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Successfully added item.");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /loot additem {item_id}");
- break;
- }
- case COMMAND_LOOT_REMOVEITEM:{
- Spawn* spawn = client->GetPlayer()->GetTarget();
- if(spawn && spawn->IsEntity() && sep && sep->arg[0] && sep->IsNumber(0)){
- Entity* target = (Entity*)spawn;
- target->LootItem(atoul(sep->arg[0]));
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Successfully removed item.");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /loot removeitem {item_id}");
- break;
- }
- case COMMAND_LOOT_CORPSE:
- case COMMAND_LOOT:{
- Spawn* target = client->GetPlayer()->GetTarget();
- if(target && target->IsEntity()){
- if (target->GetDistance(client->GetPlayer()) <= 10){
- client->Loot((Entity*)target);
- if (!((Entity*)target)->HasLoot()){
- if (((Entity*)target)->IsNPC())
- client->GetCurrentZone()->RemoveDeadSpawn(target);
- }
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "You are too far away to interact with that");
- }
- else if(!target || target->GetHP() > 0)
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Invalid target.");
- break;
- }
- case COMMAND_RELOADSPAWNSCRIPTS:{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Spawn Scripts....");
- if (lua_interface)
- lua_interface->SetSpawnScriptsReloading(true);
- world.ResetSpawnScripts();
- database.LoadSpawnScriptData();
- if(lua_interface) {
- lua_interface->DestroySpawnScripts();
- lua_interface->SetSpawnScriptsReloading(false);
- }
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Success!");
- break;
- }
- case COMMAND_RELOADLUASYSTEM:{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Attempting to reload entire LUA system....");
- map<Client*, int32> debug_clients = lua_interface->GetDebugClients();
- safe_delete(lua_interface);
- lua_interface = new LuaInterface();
- if(lua_interface)
- lua_interface->SetSpawnScriptsReloading(true);
- if(lua_interface && debug_clients.size() > 0){
- map<Client*, int32>::iterator itr;
- for(itr = debug_clients.begin(); itr != debug_clients .end(); itr++){
- if(lua_interface)
- lua_interface->UpdateDebugClients(itr->first);
- }
- }
- world.ResetSpawnScripts();
- database.LoadSpawnScriptData();
- world.ResetZoneScripts();
- database.LoadZoneScriptData();
- int32 quest_count = database.LoadQuests();
- zone_list.DeleteSpellProcess();
- master_spell_list.Reload();
- int32 spell_count = 0;
- if(lua_interface) {
- lua_interface->DestroySpawnScripts();
- lua_interface->DestroySpells();
- spell_count = database.LoadSpellScriptData();
- lua_interface->SetSpawnScriptsReloading(false);
- }
- zone_list.LoadSpellProcess();
- client->Message(CHANNEL_COLOR_YELLOW, "Successfully loaded %u spell(s), %u quest(s).", spell_count, quest_count);
- break;
- }
- case COMMAND_DECLINE_QUEST:{
- int32 quest_id = 0;
- if(sep && sep->arg[0] && sep->IsNumber(0))
- quest_id = atoul(sep->arg[0]);
- if(quest_id > 0){
- Quest* quest = client->GetPendingQuest(quest_id);
- if(quest){
- client->RemovePendingQuest(quest);
- if(lua_interface)
- lua_interface->CallQuestFunction(quest, "Declined", client->GetPlayer());
- safe_delete(quest);
- client->GetCurrentZone()->SendQuestUpdates(client);
- }
- }
- break;
- }
- case COMMAND_DELETE_QUEST:{
- int32 quest_id = 0;
- if(sep && sep->arg[0] && sep->IsNumber(0))
- quest_id = atoul(sep->arg[0]);
- if(quest_id > 0){
- if(lua_interface && client->GetPlayer()->player_quests.count(quest_id) > 0) {
- Quest* quest = client->GetPlayer()->player_quests[quest_id];
- if (quest)
- lua_interface->CallQuestFunction(quest, "Deleted", client->GetPlayer());
- }
- client->RemovePlayerQuest(quest_id);
- client->GetCurrentZone()->SendQuestUpdates(client);
- }
- break;
- }
- case COMMAND_ACCEPT_QUEST:{
- int32 quest_id = 0;
- if(sep && sep->arg[0] && sep->IsNumber(0))
- quest_id = atoul(sep->arg[0]);
- if(quest_id > 0){
- Quest* quest = client->GetPendingQuest(quest_id);
- if(quest){
- client->RemovePendingQuest(quest);
- client->AddPlayerQuest(quest);
- client->GetCurrentZone()->SendQuestUpdates(client);
- // If character has already completed this quest once update the given date in the database
- if (client->GetPlayer()->GetCompletedPlayerQuests()->count(quest_id) > 0) {
- Quest* quest2 = client->GetPlayer()->GetCompletedQuest(quest_id);
- if (quest2)
- quest->SetCompleteCount(quest2->GetCompleteCount());
- database.SaveCharRepeatableQuest(client, quest_id, quest->GetCompleteCount());
-
- }
- }
- }
- break;
- }
- case COMMAND_NAME:{
- if(sep && sep->arg[ndx][0]){
- memset(client->GetPlayer()->GetInfoStruct()->name, 0, 40);
- strncpy(client->GetPlayer()->GetInfoStruct()->name, sep->arg[ndx], 39);
- client->GetPlayer()->SetCharSheetChanged(true);
- }else
- client->Message(CHANNEL_COLOR_YELLOW,"Usage: /name {new_name}");
- break;
- }
- case COMMAND_GROUPSAY:{
- GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
- if(sep && sep->arg[0] && gmi)
- world.GetGroupManager()->GroupChatMessage(gmi->group_id, client->GetPlayer(), sep->argplus[0]);
- break;
- }
- case COMMAND_GROUPINVITE: {
- Entity* target = 0;
- Client* target_client = 0;
- if (client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->leader) {
- client->SimpleMessage(CHANNEL_COMMANDS, "You must be the group leader to invite.");
- return;
- }
- // name provided with command so it has to be a player, npc not supported here
- if (sep && sep->arg[0] && strlen(sep->arg[0]) > 0){
- target_client = zone_list.GetClientByCharName(sep->arg[0]);
- if (target_client) {
- if (!target_client->IsConnected() || !target_client->IsReadyForSpawns())
- target = 0;
- else
- target = target_client->GetPlayer();
- }
- }
- // if name was not provided use the players target, npc or player supported here
- if (!target && client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsEntity()) {
- target = (Entity*)client->GetPlayer()->GetTarget();
- if (target->IsPlayer()) {
- target_client = client->GetCurrentZone()->GetClientBySpawn(target);
- }
- }
- int8 result = world.GetGroupManager()->Invite(client->GetPlayer(), target);
- if (result == 0) {
- client->Message(CHANNEL_COMMANDS, "You invite %s to group with you.", target->GetName());
- if (target_client) {
- PacketStruct* packet = configReader.getStruct("WS_ReceiveOffer", target_client->GetVersion());
- if (packet) {
- packet->setDataByName("type", 1);
- packet->setDataByName("name", client->GetPlayer()->GetName());
- packet->setDataByName("unknown2", 1);
- target_client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- }
- else if (result == 1)
- client->SimpleMessage(CHANNEL_COMMANDS, "That player is already in a group.");
- else if (result == 2)
- client->SimpleMessage(CHANNEL_COMMANDS, "That player has been invited to another group.");
- else if (result == 3)
- client->SimpleMessage(CHANNEL_COMMANDS, "Your group is already full.");
- else if (result == 4)
- client->SimpleMessage(CHANNEL_COMMANDS, "You have a pending invitation, cancel it first.");
- else if (result == 5)
- client->SimpleMessage(CHANNEL_COMMANDS, "You cannot invite yourself!");
- else if (result == 6)
- client->SimpleMessage(CHANNEL_COMMANDS, "Could not locate the player.");
- else
- client->SimpleMessage(CHANNEL_COMMANDS, "Group invite failed, unknown error!");
- break;
- }
- case COMMAND_GROUPDISBAND: {
- GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
- if (gmi) { // TODO: Leader check
- // world.GetGroupManager()->SimpleGroupMessage(gmi->group_id, "Your group has been disbanded.");
- world.GetGroupManager()->RemoveGroup(gmi->group_id);
- }
- break;
- }
- case COMMAND_GROUP_LEAVE: {
- GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
- if (gmi) {
- int32 group_id = gmi->group_id;
- world.GetGroupManager()->RemoveGroupMember(group_id, client->GetPlayer());
- if (!world.GetGroupManager()->IsGroupIDValid(group_id)) {
- // leader->Message(CHANNEL_COLOR_GROUP, "%s has left the group.", client->GetPlayer()->GetName());
- }
- else {
- world.GetGroupManager()->GroupMessage(group_id, "%s has left the group.", client->GetPlayer()->GetName());
- }
- client->SimpleMessage(CHANNEL_COLOR_GROUP, "You have left the group");
- }
- break;
- }
- case COMMAND_FRIEND_ADD:{
- string name = "";
- if(sep && sep->arg[0] && strlen(sep->arg[0]) > 1)
- name = database.GetPlayerName(sep->arg[0]);
- else if(client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer())
- name = string(client->GetPlayer()->GetTarget()->GetName());
- if(name.length() > 0){
- if(strcmp(name.c_str(), client->GetPlayer()->GetName()) != 0){
- if(client->GetPlayer()->IsIgnored(name.c_str())){
- client->GetPlayer()->RemoveIgnore(name.c_str());
- client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "Removed ignore: %s", name.c_str());
- client->SendChatRelationship(3, name.c_str());
- }
- client->GetPlayer()->AddFriend(name.c_str(), true);
- client->SendChatRelationship(0, name.c_str());
- client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "Added friend: %s", name.c_str());
- if(zone_list.GetClientByCharName(name))
- client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "Friend: %s has logged in.", name.c_str());
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_RED, "You cannot be more friendly towards yourself!");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_CHAT_RELATIONSHIP, "That character does not exist.");
- break;
- }
- case COMMAND_FRIEND_REMOVE:{
- string name = "";
- if(sep && sep->arg[0] && strlen(sep->arg[0]) > 1)
- name = database.GetPlayerName(sep->arg[0]);
- else if(client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer())
- name = string(client->GetPlayer()->GetTarget()->GetName());
- if(name.length() > 0){
- client->GetPlayer()->RemoveFriend(name.c_str());
- client->SendChatRelationship(1, name.c_str());
- client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "Removed friend: %s", name.c_str());
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_CHAT_RELATIONSHIP, "That character does not exist.");
- break;
- }
- case COMMAND_FRIENDS:{
- break;
- }
- case COMMAND_IGNORE_ADD:{
- string name = "";
- if(sep && sep->arg[0] && strlen(sep->arg[0]) > 1)
- name = database.GetPlayerName(sep->arg[0]);
- else if(client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer())
- name = string(client->GetPlayer()->GetTarget()->GetName());
- if(name.length() > 0){
- if(strcmp(name.c_str(), client->GetPlayer()->GetName()) != 0){
- if(client->GetPlayer()->IsFriend(name.c_str())){
- client->GetPlayer()->RemoveFriend(name.c_str());
- client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "Removed friend: %s", name.c_str());
- client->SendChatRelationship(1, name.c_str());
- }
- client->GetPlayer()->AddIgnore(name.c_str(), true);
- client->SendChatRelationship(2, name.c_str());
- client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "Added ignore: %s", name.c_str());
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_RED, "You cannot ignore yourself!");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_CHAT_RELATIONSHIP, "That character does not exist.");
- break;
- }
- case COMMAND_IGNORE_REMOVE:{
- string name = "";
- if(sep && sep->arg[0] && strlen(sep->arg[0]) > 1)
- name = database.GetPlayerName(sep->arg[0]);
- else if(client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer())
- name = string(client->GetPlayer()->GetTarget()->GetName());
- if(name.length() > 0){
- client->GetPlayer()->RemoveIgnore(name.c_str());
- client->SendChatRelationship(3, name.c_str());
- client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "Removed ignore: %s", name.c_str());
- }
- break;
- }
- case COMMAND_IGNORES:{
- break;
- }
- case COMMAND_GROUP_KICK:{
- Entity* kicked = 0;
- Client* kicked_client = 0;
- int32 group_id = 0;
- if (!client->GetPlayer()->GetGroupMemberInfo() || !client->GetPlayer()->GetGroupMemberInfo()->leader)
- return;
- LogWrite(MISC__TODO, 0, "TODO", "Add a check to see if the client using the command (COMMAND_GROUP_KICK) is the group leader");
- if (sep && sep->arg[0]) {
- kicked_client = zone_list.GetClientByCharName(string(sep->arg[0]));
- if (kicked_client)
- kicked = kicked_client->GetPlayer();
- }
- else if (client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsEntity()) {
- kicked = (Entity*)client->GetPlayer()->GetTarget();
- }
- group_id = client->GetPlayer()->GetGroupMemberInfo()->group_id;
- bool send_kicked_message = world.GetGroupManager()->GetGroupSize(group_id) > 2;
- if (kicked)
- world.GetGroupManager()->RemoveGroupMember(group_id, kicked);
- if(send_kicked_message)
- world.GetGroupManager()->GroupMessage(group_id, "%s was kicked from the group.", kicked->GetName());
- else
- client->Message(CHANNEL_COLOR_GROUP, "You kicked %s from the group", kicked->GetName());
- if (kicked_client)
- kicked_client->SimpleMessage(CHANNEL_COLOR_GROUP, "You were kicked from the group");
-
- break;
- }
- case COMMAND_GROUP_MAKE_LEADER:{
-
- if (!client->GetPlayer()->GetGroupMemberInfo() || !client->GetPlayer()->GetGroupMemberInfo()->leader) {
- client->SimpleMessage(CHANNEL_COMMANDS, "You are not a group leader.");
- return;
- }
- if (sep && sep->arg[0] && strlen(sep->arg[0]) > 1) {
- Client* new_leader = zone_list.GetClientByCharName(sep->arg[0]);
- if (new_leader) {
- if (client->GetPlayer()->IsGroupMember(new_leader->GetPlayer())) {
- world.GetGroupManager()->MakeLeader(client->GetPlayer()->GetGroupMemberInfo()->group_id, new_leader->GetPlayer());
- }
- }
- else
- client->SimpleMessage(CHANNEL_COMMANDS, "Unable to find the given player.");
- }
- else if (client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer())
- world.GetGroupManager()->MakeLeader(client->GetPlayer()->GetGroupMemberInfo()->group_id, (Entity*)client->GetPlayer()->GetTarget());
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Unable to change group leader.");
- break;
- }
- case COMMAND_GROUP_ACCEPT_INVITE: {
- if(sep && sep->arg[0] && strcmp(sep->arg[0], "group") == 0) {
- int8 result = world.GetGroupManager()->AcceptInvite(client->GetPlayer());
- if (result == 0)
- client->SimpleMessage(CHANNEL_GROUP, "You have joined the group.");
- else if (result == 1)
- client->SimpleMessage(CHANNEL_GROUP, "You do not have a pending invite.");
- else if (result == 2)
- client->SimpleMessage(CHANNEL_GROUP, "Unable to join group - could not find leader.");
- else
- client->SimpleMessage(CHANNEL_GROUP, "Unable to join group - unknown error.");
- }
- break;
- }
- case COMMAND_GROUP_DECLINE_INVITE: {
- if(sep && sep->arg[0] && strcmp(sep->arg[0], "group") == 0) {
- world.GetGroupManager()->DeclineInvite(client->GetPlayer()); // TODO: Add message to leader
- }
- break;
- }
- case COMMAND_SUMMON:{
- char* search_name = 0;
- if(sep && sep->arg[0][0])
- search_name = sep->arg[0];
- if(!search_name && !client->GetPlayer()->GetTarget()){
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /summon [name]");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Summons a targeted spawn or a spawn by name to you. If more than one spawn matches name, it will summon closest.");
- }
- else{
- if(!client->Summon(search_name))
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "No matches found.");
- }
- break;
- }
- case COMMAND_GOTO:{
- const char* search_name = 0;
- if(sep && sep->arg[0][0])
- search_name = sep->argplus[0];
- if(!search_name && !client->GetPlayer()->GetTarget()){
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /goto [name]");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Moves to targeted spawn or to a spawn by name. If more than one spawn matches name, you will move to closest.");
- }
- else{
- if(!client->GotoSpawn(search_name))
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "No matches found.");
- }
- break;
- }
- case COMMAND_MOVE:{
- bool success = false;
- try{
- if(sep && sep->arg[2][0] && sep->IsNumber(0) && sep->IsNumber(1) && sep->IsNumber(2)){
- EQ2Packet* app = client->GetPlayer()->Move(atof(sep->arg[0]), atof(sep->arg[1]), atof(sep->arg[2]), client->GetVersion());
- if(app){
- client->QueuePacket(app);
- success = true;
- }
- }
- }
- catch(...){}
- if(!success){
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /move x y z");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Moves the client to the given coordinates.");
- }
- break;
- }
- case COMMAND_SETTIME:{
- if(sep && sep->arg[0]){
- sscanf (sep->arg[0], "%d:%d", &world.GetWorldTimeStruct()->hour, &world.GetWorldTimeStruct()->minute);
- if(sep->arg[1] && sep->IsNumber(1))
- world.GetWorldTimeStruct()->month = atoi(sep->arg[1]) - 1; //zero based indexes
- if(sep->arg[2] && sep->IsNumber(2))
- world.GetWorldTimeStruct()->day = atoi(sep->arg[2]) - 1; //zero based indexes
- if(sep->arg[3] && sep->IsNumber(3))
- world.GetWorldTimeStruct()->year = atoi(sep->arg[3]);
- client->GetCurrentZone()->SendTimeUpdateToAllClients();
- }
- else{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /settime [hour:minute] (month) (day) (year)");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Example: /settime 8:30");
- }
- break;
- }
- case COMMAND_VERSION:{
- client->Message(CHANNEL_COLOR_YELLOW,"%s %s", EQ2EMU_MODULE, CURRENT_VERSION);
- client->Message(CHANNEL_COLOR_YELLOW,"Last Compiled on %s %s", COMPILE_DATE, COMPILE_TIME);
- break;
- }
- case COMMAND_ZONE:{
- string* zonename = 0;
- int32 instanceID = 0;
- const char* zone = 0;
- int32 zone_id = 0;
- bool listSearch = false;
- bool isInstance = false;
- ZoneServer* zsZone = 0;
-
- if(sep && sep->arg[0][0])
- {
- if(strncasecmp(sep->arg[0], "list", 4) == 0)
- listSearch = true;
- else if(strncasecmp(sep->arg[0], "active", 6) == 0)
- {
- zone_list.SendZoneList(client);
- break;
- }
- else if(strncasecmp(sep->arg[0], "instance", 6) == 0)
- {
- if(sep->IsNumber(1))
- instanceID = atol(sep->arg[1]);
- }
- else if(strncasecmp(sep->arg[0], "lock", 4) == 0)
- {
- PrintSep(sep, "ZONE LOCK");
- if(sep->IsNumber(1))
- zsZone = zone_list.Get(atoul(sep->arg[1]), false);
- else
- zsZone = zone_list.Get(sep->arg[1], false);
- if( zsZone )
- {
- zsZone->SetZoneLockState(true);
- client->Message(CHANNEL_COLOR_YELLOW, "Zone %s (%u) is now locked.", zsZone->GetZoneName(), zsZone->GetZoneID());
- }
- else
- client->Message(CHANNEL_COLOR_RED, "Zone %s is not running and cannot be locked.", sep->arg[1]);
- break;
- }
- else if(strncasecmp(sep->arg[0], "unlock", 6) == 0)
- {
- PrintSep(sep, "ZONE UNLOCK");
- if(sep->IsNumber(1))
- zsZone = zone_list.Get(atoul(sep->arg[1]), false);
- else
- zsZone = zone_list.Get(sep->arg[1], false);
- if( zsZone )
- {
- zsZone->SetZoneLockState(false);
- client->Message(CHANNEL_COLOR_YELLOW, "Zone %s (%u) is now unlocked.", zsZone->GetZoneName(), zsZone->GetZoneID());
- }
- else
- client->Message(CHANNEL_COLOR_RED, "Zone %s is not running and cannot be unlocked.", sep->arg[1]);
- break;
- }
- else
- {
- if(sep->IsNumber(0))
- {
- zone_id = atoul(sep->arg[0]);
- zonename = database.GetZoneName(zone_id);
- if(zonename)
- zone = zonename->c_str();
- }
- else
- zone = sep->arg[0];
- }
- if(instanceID > 0)
- {
- ZoneServer* zsInstance = zone_list.GetByInstanceID(instanceID);
- if(zsInstance != NULL)
- {
- instanceID = zsInstance->GetInstanceID();
- zone = zsInstance->GetZoneName();
- zone_id = zsInstance->GetZoneID();
- isInstance = true;
- }
- }
- }
- if(!listSearch)
- {
- if(!zone)
- client->Message(CHANNEL_COLOR_RED, "Error: Invalid Zone");
- else if(instanceID != client->GetCurrentZone()->GetInstanceID() ||
- zone_id != client->GetCurrentZone()->GetZoneID())
- {
- if(database.VerifyZone(zone))
- {
- if(client->CheckZoneAccess(zone))
- {
- client->Message(CHANNEL_COLOR_YELLOW,"Zoning to %s...", zone);
- if(isInstance)
- client->Zone(instanceID,true,true);
- else
- client->Zone(zone);
- }
- }
- else
- client->Message(CHANNEL_COLOR_RED, "Error: Zone '%s' not found. To get a list type /zone list", zone);
- }
- else
- client->Message(CHANNEL_COLOR_RED, "Error: You are already in that zone!");
- }
- else
- {
- const char* name = 0;
- if(sep && sep->arg[1][0])
- {
- map<int32, string>* zone_names;
- name = sep->argplus[1];
- sint16 status = client->GetAdminStatus();
- if( status > 0 )
- {
- client->SimpleMessage(CHANNEL_COLOR_RED, "ADMIN MODE");
- zone_names = database.GetZoneList(name, true);
- }
- else
- zone_names = database.GetZoneList(name);
- if(!zone_names)
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "No zones found.");
- else
- {
- map<int32, string>::iterator itr;
- client->SimpleMessage(CHANNEL_COLOR_YELLOW," ID Name: ");
- for(itr = zone_names->begin(); itr != zone_names->end(); itr++)
- client->Message(CHANNEL_COLOR_YELLOW,"%03lu %s", itr->first, itr->second.c_str());
- safe_delete(zone_names);
- }
- }
- else
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Syntax: /zone [zone name]");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Syntax: /zone list [partial zone name]");
- }
- }
- safe_delete(zonename);
- break;
- }
- case COMMAND_USE:{
- Spawn* target = client->GetPlayer()->GetTarget();
- if(target->IsWidget())
- ((Widget*)target)->HandleUse(client, "use");
- break;
- }
- case COMMAND_ATTACK:
- case COMMAND_AUTO_ATTACK:{
- int8 type = 1;
- Player* player = client->GetPlayer();
- if(!player)
- break;
- bool incombat = player->EngagedInCombat();
- if(sep && sep->arg[0] && sep->IsNumber(0))
- type = atoi(sep->arg[0]);
- if(client->GetPlayer()->GetHP() == 0){
- client->SimpleMessage(CHANNEL_COLOR_RED,"You cannot do that right now.");
- break;
- }
- if(type == 0){
- if(incombat)
- client->SimpleMessage(CHANNEL_COLOR_COMBAT, "You stop fighting.");
- player->InCombat(false);
- player->InCombat(false, true);
- player->SetRangeAttack(false);
- }
- else {
- if(type == 2){
- player->InCombat(false);
- if(incombat && player->GetRangeAttack()){
- player->SetRangeAttack(false);
- player->InCombat(false, true);
- client->SimpleMessage(CHANNEL_COLOR_COMBAT, "You stop fighting.");
- }
- else{
- player->SetRangeAttack(true);
- player->InCombat(true, true);
- client->SimpleMessage(CHANNEL_COLOR_COMBAT, "You start fighting.");
- }
- }
- else {
- player->InCombat(false, true);
- player->SetRangeAttack(false);
- player->InCombat(true);
- if(!incombat)
- client->SimpleMessage(CHANNEL_COLOR_COMBAT, "You start fighting.");
- }
- /*else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You cannot attack that!");*/
- }
- player->SetCharSheetChanged(true);
- break;
- }
- case COMMAND_DEPOP:{
- bool allow_respawns = false;
- if(sep && sep->arg[0] && sep->IsNumber(0)){
- if(atoi(sep->arg[0]) == 1)
- allow_respawns = true;
- }
- client->GetCurrentZone()->Depop(allow_respawns);
- break;
- }
- case COMMAND_REPOP:{
- client->GetCurrentZone()->Depop(false, true);
- break;
- }
- case COMMAND_BUYBACK:{
- if(sep && sep->arg[1][0] && sep->IsNumber(0) && sep->IsNumber(1)){
- // Item ID and Unique ID get combined in this command so we need to get the number as an int64 and break it into 2 int32's
- int64 id = atoi64(sep->arg[0]);
- // get the first int32, the item id
- //int32 item_id = (int32)id;
- // get the second int32, the unique id
- int32 unique_id = (int32)(id>>32);
- int8 quantity = atoi(sep->arg[1]);
- if(quantity == 255)
- quantity = 1;
- client->BuyBack(unique_id, quantity);
- }
- break;
- }
- case COMMAND_MERCHANT_BUY:{
- if(sep && sep->arg[1][0] && sep->IsNumber(0) && sep->IsNumber(1)){
- int32 item_id = atoul(sep->arg[0]);
- int8 quantity = atoi(sep->arg[1]);
- client->BuyItem(item_id, quantity);
- }
- break;
- }
- case COMMAND_MERCHANT_SELL:{
- if(sep && sep->arg[1][0] && sep->IsNumber(0) && sep->IsNumber(1)){
- // Item ID and Unique ID get combined in this command so we need to get the number as an int64 and break it into 2 int32's
- int64 id = atoi64(sep->arg[0]);
- // get the first int32, the item id
- int32 item_id = (int32)id;
- // get the second int32, the unique id
- int32 unique_id = (int32)(id>>32);
- int8 quantity = atoi(sep->arg[1]);
- LogWrite(MERCHANT__DEBUG, 0, "Merchant", "Selling Item: Item Id = %ul, unique id = %ul, Quantity = %i", item_id, unique_id, quantity);
- client->SellItem(item_id, quantity, unique_id);
- }
- break;
- }
- case COMMAND_MENDER_REPAIR: {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- client->RepairItem(atoul(sep->arg[0]));
- break;
- }
- case COMMAND_MENDER_REPAIR_ALL: {
- client->RepairAllItems();
- break;
- }
- case COMMAND_CANCEL_MERCHANT:{
- client->SetMerchantTransaction(0);
- break;
- }
- case COMMAND_START_MERCHANT:{
- break;
- }
- case COMMAND_INVULNERABLE:{
- sint8 val = -1;
- if(sep && sep->arg[0] && sep->IsNumber(0)){
- val = atoi(sep->arg[0]);
- client->GetPlayer()->SetInvulnerable(val==1);
- if(client->GetPlayer()->GetInvulnerable())
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are now invulnerable!");
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are no longer invulnerable!");
- }
- if(val == -1)
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /invulnerable [0/1]");
- break;
- }
- case COMMAND_REPAIR: {
- Spawn* spawn = client->GetPlayer()->GetTarget();
- if (spawn && spawn->GetMerchantType() & MERCHANT_TYPE_REPAIR) {
- client->SetMerchantTransaction(spawn);
- client->SendRepairList();
- }
- break;
- }
- case COMMAND_LOTTO: {
- Spawn* spawn = client->GetPlayer()->GetTarget();
- if (spawn && spawn->GetMerchantType() & MERCHANT_TYPE_LOTTO) {
- client->SetMerchantTransaction(spawn);
- client->ShowLottoWindow();
- }
- break;
- }
- case COMMAND_ACCEPT_REWARD:{
- int32 unknown = 0;
- int32 selectable_item_id = 0;
- //Quest *quest = 0;
- Collection *collection = 0;
-
- /* no idea what the first argument is for (faction maybe?)
- if the reward has a selectable item reward, it's sent as the second argument
- if neither of these are included in the reward, there is no sep
- since the regular item rewards are manditary to receive, we don't have to know what they are until we accept the collection or quest
- only 1 quest or collection reward may be displayed at a time */
- if (sep && sep->arg[0] && sep->arg[1] && sep->IsNumber(0) && sep->IsNumber(1)) {
- unknown = atoul(sep->arg[0]);
- selectable_item_id = atoul(sep->arg[1]);
- }
- //if ((quest = player->GetPendingQuestReward()))
- // client->AcceptQuestRewards(quest, selectable_item_id);
- /* the below needs to go away eventually and be redone */
- int32 item_id = 0;
- if(sep && sep->arg[0][0] && sep->IsNumber(0))
- item_id = atoul(sep->arg[0]);
- Quest* quest = client->GetPendingQuestAcceptance(item_id);
- if(quest){
- client->AcceptQuestReward(quest, item_id);
- break;
- }
- if (collection = player->GetPendingCollectionReward())
- client->AcceptCollectionRewards(collection, selectable_item_id);
- else
- LogWrite(COMMAND__ERROR, 0, "Command", "Error in COMMAND_ACCEPT_REWARD. No pending quest or collection reward was found (unknown=%u).", unknown);
- break;
- }
- case COMMAND_BUY_FROM_BROKER:{
- if(sep && sep->arg[1][0] && sep->IsNumber(0) && sep->IsNumber(1)){
- int32 item_id = atoul(sep->arg[0]);
- int16 quantity = atoul(sep->arg[1]);
- client->AddItem(item_id, quantity);
- }
- break;
- }
- case COMMAND_SEARCH_STORES_PAGE:{
- if(sep && sep->arg[0][0] && sep->IsNumber(0)){
- int32 page = atoul(sep->arg[0]);
- client->SearchStore(page);
- }
- break;
- }
- case COMMAND_SEARCH_STORES:{
- if(sep && sep->arg[0][0]){
- const char* values = sep->argplus[0];
- if(values){
- map<string, string> str_values = TranslateBrokerRequest(values);
- vector<Item*>* items = master_item_list.GetItems(str_values);
- if(items){
- client->SetItemSearch(items);
- client->SearchStore(0);
- }
- }
- }
- break;
- }
-
- case COMMAND_LUADEBUG:{
- if(sep && sep->arg[0][0] && strcmp(sep->arg[0], "start") == 0){
- client->SetLuaDebugClient(true);
- if(lua_interface)
- lua_interface->UpdateDebugClients(client);
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You will now receive LUA error messages.");
- }
- else if(sep && sep->arg[0][0] && strcmp(sep->arg[0], "stop") == 0){
- client->SetLuaDebugClient(false);
- if(lua_interface)
- lua_interface->RemoveDebugClients(client);
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You will no longer receive LUA error messages.");
- }
- else{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /luadebug {start | stop}");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This will allow you to receive lua debug messages normally seen only in the console.");
- }
- break;
- }
- case COMMAND_SPAWN_GROUP:
- {
- Spawn* target = client->GetPlayer()->GetTarget();
- if(target && target->IsPlayer() == false)
- {
- if(sep && sep->arg[0][0] && strcmp(sep->arg[0], "create") == 0)
- {
- if(target->GetSpawnLocationPlacementID() > 0)
- {
- if(sep->arg[1] && !sep->IsNumber(1) && strlen(sep->arg[1]) > 0)
- {
- int32 id = database.CreateSpawnGroup(target, sep->arg[1]);
- if(id > 0)
- client->Message(CHANNEL_COLOR_YELLOW, "Successfully created new spawn group with id: %u", id);
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Error creating group, check console for details.");
- target->SetSpawnGroupID(id);
- target->AddSpawnToGroup(target);
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Syntax: /spawn group create [name]");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Could not use spawn to create a new group. Likely cause would be a newly spawned spawn that did not exist when /reload spawns was last used.");
- }
- else if(sep && sep->arg[0][0] && strcmp(sep->arg[0], "add") == 0)
- {
- if(sep->arg[1] && sep->IsNumber(1))
- {
- int32 group_id = atoul(sep->arg[1]);
- Spawn* leader = client->GetCurrentZone()->GetSpawnGroup(group_id);
- if(leader)
- {
- leader->AddSpawnToGroup(target);
- target->SetSpawnGroupID(group_id);
- if(database.SpawnGroupAddSpawn(target, group_id))
- client->Message(CHANNEL_COLOR_YELLOW, "Successfully added '%s' to group id: %u", target->GetName(), group_id);
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Error adding spawn to group, check console for details.");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "No spawns found in the current zone for that spawn group, be sure to use '/spawn group create' first!");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Syntax: /spawn group add [group id]");
- }
- else if(target->GetSpawnGroupID() == 0)
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "That spawn is not in a group!");
- }
- else if(sep && sep->arg[0][0] && strcmp(sep->arg[0], "remove") == 0)
- {
- int32 group_id = target->GetSpawnGroupID();
- target->RemoveSpawnFromGroup();
- if(database.SpawnGroupRemoveSpawn(target, group_id))
- client->Message(CHANNEL_COLOR_YELLOW, "Successfully removed '%s' from group id: %u", target->GetName(), group_id);
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Error removing spawn from group, check console for details.");
- }
- else if(sep && sep->arg[0][0] && strcmp(sep->arg[0], "associate") == 0)
- {
- int32 group_id = target->GetSpawnGroupID();
- if(sep->arg[1] && sep->IsNumber(1))
- {
- if(database.SpawnGroupAddAssociation(group_id, atoul(sep->arg[1])))
- client->Message(CHANNEL_COLOR_YELLOW, "Successfully associated group id %u with group id %u", group_id, atoul(sep->arg[1]));
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Error associating groups, check console for details.");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Allows you to spawn only one associated group at once. Syntax: /spawn group associate [other group id]");
- }
- else if(sep && sep->arg[0][0] && strcmp(sep->arg[0], "deassociate") == 0)
- {
- int32 group_id = target->GetSpawnGroupID();
- if(sep->arg[1] && sep->IsNumber(1))
- {
- if(database.SpawnGroupRemoveAssociation(group_id, atoul(sep->arg[1])))
- client->Message(CHANNEL_COLOR_YELLOW, "Successfully removed association between group id %u and group id %u", group_id, atoul(sep->arg[1]));
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Error removing group associations, check console for details.");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Removes previous group associations. Syntax: /spawn group deassociate [other group id]");
- }
- else if(sep && sep->arg[0][0] && strcmp(sep->arg[0], "chance") == 0)
- {
- if(sep->arg[1] && sep->IsNumber(1))
- {
- if(database.SetGroupSpawnChance(target->GetSpawnGroupID(), atof(sep->arg[1])))
- client->Message(CHANNEL_COLOR_YELLOW, "Successfully set group spawn chance to %f for group id: %u", atof(sep->arg[1]), target->GetSpawnGroupID());
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Error setting group spawn chance, check console for details.");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Syntax: /spawn group chance [group's spawn chance percentage]");
- }
- else
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This command allows you to modify spawn groups.");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Syntax: /spawn group [create/add/remove/chance/associate/deassociate]");
- }
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You must select a valid spawn to use this command.");
- break;
- }
- case COMMAND_SPAWN_COMBINE:{
- Spawn* spawn = client->GetPlayer()->GetTarget();
- float radius = 0;
- bool failed = true;
- if(spawn && !spawn->IsPlayer() && sep && sep->arg[0] && sep->arg[0][0]){
- failed = false;
- if(spawn->GetSpawnGroupID() > 0){
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Can not combine this spawn as it is in a spawn group. Remove it from the group and try again.");
- }
- else if(sep->IsNumber(0)){
- radius = atof(sep->arg[0]);
- client->CombineSpawns(radius, spawn);
- }
- else{
- if(strncasecmp(sep->arg[0], "add", 3) == 0){
- client->AddCombineSpawn(spawn);
- }
- else if(strncasecmp(sep->arg[0], "remove", 6) == 0){
- client->RemoveCombineSpawn(spawn);
- }
- else if(strncasecmp(sep->arg[0], "save", 4) == 0){
- const char* name = 0;
- if(sep->arg[1] && sep->arg[1][0])
- name = sep->argplus[1];
- client->SaveCombineSpawns(name);
- }
- else
- failed = true;
- }
- }
- if(failed){
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This command combines several spawns into a single spawn group.");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Syntax: /spawn combine [radius/add/remove/save]");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Ex: /spawn combine 1, /spawn combine save (spawn group name)");
- }
- break;
- }
- case COMMAND_SPAWN_CREATE:{
- Spawn* spawn = 0;
- if(sep && sep->arg[4][0] && strncasecmp(sep->arg[0], "object", 6) == 0 && sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)){
- spawn = new Object();
- memset(&spawn->appearance, 0, sizeof(spawn->appearance));
- }
- else if (sep && sep->arg[4][0] && strncasecmp(sep->arg[0], "groundspawn", 11) == 0 && sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)) {
- spawn = new GroundSpawn();
- memset(&spawn->appearance, 0, sizeof(spawn->appearance));
- }
- else if (sep && sep->arg[4][0] && strncasecmp(sep->arg[0], "sign", 4) == 0 && sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)) {
- spawn = new Sign();
- memset(&spawn->appearance, 0, sizeof(spawn->appearance));
- }
- else if(sep && sep->arg[4][0] && strncasecmp(sep->arg[0], "npc", 3) == 0 && sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)){
- spawn = new NPC();
- memset(&spawn->appearance, 0, sizeof(spawn->appearance));
- spawn->appearance.pos.collision_radius = 32;
- spawn->secondary_command_list_id = 0;
- spawn->primary_command_list_id = 0;
- spawn->appearance.display_name = 1;
- spawn->appearance.show_level = 1;
- spawn->appearance.attackable = 1;
- }
- else{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn create [spawn type] [race type] [class type] [level] [name] (difficulty) (size)");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "All parameters are required except difficulty and size. Valid types are Object, NPC, Sign, or GroundSpawn");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Ex: /spawn create npc 203 1 50 'Lady Vox' 1 32");
- break;
- }
- spawn->SetID(Spawn::NextID());
- spawn->SetX(client->GetPlayer()->GetX());
- spawn->SetY(client->GetPlayer()->GetY());
- spawn->SetZ(client->GetPlayer()->GetZ());
- spawn->SetHeading(client->GetPlayer()->GetHeading());
- spawn->SetSpawnOrigX(spawn->GetX());
- spawn->SetSpawnOrigY(spawn->GetY());
- spawn->SetSpawnOrigZ(spawn->GetZ());
- spawn->SetSpawnOrigHeading(spawn->GetHeading());
- spawn->appearance.targetable = 1;
- spawn->appearance.race = 255;
- spawn->appearance.pos.grid_id = client->GetPlayer()->appearance.pos.grid_id;
- spawn->SetModelType(atoi(sep->arg[1]));
- spawn->SetAdventureClass(atoi(sep->arg[2]));
- spawn->SetLevel(atoi(sep->arg[3]));
- spawn->SetName(sep->arg[4]);
- if(sep->arg[5][0] && sep->IsNumber(5))
- spawn->SetEncounterLevel(atoi(sep->arg[5]));
- if(sep->arg[6][0] && sep->IsNumber(6))
- spawn->size = atoi(sep->arg[6]);
- if(spawn->GetTotalHP() == 0){
- spawn->SetTotalHP(25*spawn->GetLevel() + 1);
- spawn->SetHP(25*spawn->GetLevel() + 1);
- }
- if(spawn->GetTotalPower() == 0){
- spawn->SetTotalPower(25*spawn->GetLevel() + 1);
- spawn->SetPower(25*spawn->GetLevel() + 1);
- }
- client->GetCurrentZone()->AddSpawn(spawn);
- break;
- }
- case COMMAND_SPAWN_EQUIPMENT:{
- Spawn* spawn = client->GetPlayer()->GetTarget();
- if(spawn && sep && sep->arg[1][0] && sep->IsNumber(0) && sep->IsNumber(1) && spawn->IsEntity()){
- int8 slot = atoi(sep->arg[0]);
- int16 type = atoi(sep->arg[1]);
- int8 red = 0;
- int8 green = 0;
- int8 blue = 0;
- int8 h_red = 0;
- int8 h_green = 0;
- int8 h_blue = 0;
- if(sep->arg[2])
- red = atoi(sep->arg[2]);
- if(sep->arg[3])
- green = atoi(sep->arg[3]);
- if(sep->arg[4])
- blue = atoi(sep->arg[4]);
- if(sep->arg[5])
- h_red = atoi(sep->arg[5]);
- if(sep->arg[6])
- h_green = atoi(sep->arg[6]);
- if(sep->arg[7])
- h_blue = atoi(sep->arg[7]);
- ((Entity*)spawn)->SetEquipment(slot, type, red, green, blue, h_red, h_green, h_blue);
- database.SaveNPCAppearanceEquipment(spawn->GetDatabaseID() , slot, type, red, green, blue, h_red, h_green, h_blue);
- }
- else{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn equipment [slot] [appearance id] (red) (green) (blue) (highlight red) (hgreen) (hblue)");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This will set the given spawn's equipment. ");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Slot is 0-24, Appearance ID from appearances table, Colors are 0-255");
- }
- break;
- }
- case COMMAND_SPAWN_DETAILS:{
- Spawn* spawn = client->GetPlayer()->GetTarget();
- if(spawn){
- const char* type = "NPC";
- if(spawn->IsObject())
- type = "Object";
- else if(spawn->IsSign())
- type = "Sign";
- else if(spawn->IsWidget())
- type = "Widget";
- else if(spawn->IsGroundSpawn())
- type = "GroundSpawn";
- client->Message(CHANNEL_COLOR_YELLOW, "Name: %s, %s ID: %u", spawn->GetName(), type, spawn->GetDatabaseID());
- client->Message(CHANNEL_COLOR_YELLOW, "Last Name: %s, Sub-Title: %s, Prefix: %s, Suffix: %s", spawn->GetLastName(), spawn->GetSubTitle(), spawn->GetPrefixTitle(), spawn->GetSuffixTitle());
- client->Message(CHANNEL_COLOR_YELLOW, "Spawn Location ID: %u, Spawn Group ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID());
- client->Message(CHANNEL_COLOR_YELLOW, "Faction ID: %u, Merchant ID: %u, Transporter ID: %u", spawn->GetFactionID(), spawn->GetMerchantID(), spawn->GetTransporterID());
- client->Message(CHANNEL_COLOR_YELLOW, "Grid ID: %u", spawn->GetLocation());
- client->Message(CHANNEL_COLOR_YELLOW, "Race: %i, Class: %i, Gender: %i", spawn->GetRace(), spawn->GetAdventureClass(), spawn->GetGender());
- client->Message(CHANNEL_COLOR_YELLOW, "Level: %i, HP: %u, Power: %u", spawn->GetLevel(), spawn->GetHP(), spawn->GetPower());
- client->Message(CHANNEL_COLOR_YELLOW, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
- client->Message(CHANNEL_COLOR_YELLOW, "Collision Radius: %i, Size: %i, Difficulty: %i, Heroic: %i", spawn->GetCollisionRadius(), spawn->GetSize(), spawn->GetEncounterLevel(), spawn->GetHeroic());
- client->Message(CHANNEL_COLOR_YELLOW, "Targetable: %i, Show Name: %i, Attackable: %i, Show Level: %i", spawn->GetTargetable(), spawn->GetShowName(), spawn->GetAttackable(), spawn->GetShowLevel());
- client->Message(CHANNEL_COLOR_YELLOW, "Show Command Icon: %i, Display Hand Icon: %i", spawn->GetShowCommandIcon(), spawn->GetShowHandIcon());
- if(spawn->IsEntity()){
- client->Message(CHANNEL_COLOR_YELLOW, "Facial Hair Type: %i, Hair Type: %i, Chest Type: %i, Legs Type: %i", ((Entity*)spawn)->GetFacialHairType(), ((Entity*)spawn)->GetHairType(), ((Entity*)spawn)->GetChestType(), ((Entity*)spawn)->GetLegsType());
- client->Message(CHANNEL_COLOR_YELLOW, "Soga Facial Hair Type: %i, Soga Hair Type: %i, Wing Type: %i", ((Entity*)spawn)->GetSogaFacialHairType(), ((Entity*)spawn)->GetSogaHairType(), ((Entity*)spawn)->GetWingType());
- }
- client->Message(CHANNEL_COLOR_YELLOW, "Model Type: %i, Soga Race Type: %i", spawn->GetModelType(), spawn->GetSogaModelType());
- client->Message(CHANNEL_COLOR_YELLOW, "Primary Command Type: %u, Secondary Command Type: %u", spawn->GetPrimaryCommandListID(), spawn->GetSecondaryCommandListID());
- client->Message(CHANNEL_COLOR_YELLOW, "Visual State: %i, Action State: %i, Mood State: %i, Initial State: %i, Activity Status: %i", spawn->GetVisualState(), spawn->GetActionState(), spawn->GetMoodState(), spawn->GetInitialState(), spawn->GetActivityStatus());
- client->Message(CHANNEL_COLOR_YELLOW, "Emote State: %i, Pitch: %f, Roll: %f, Hide Hood: %i", spawn->GetEmoteState(), spawn->GetPitch(), spawn->GetRoll(), spawn->appearance.hide_hood);
- if (spawn->IsNPC())
- client->Message(CHANNEL_COLOR_YELLOW, "Randomize: %u", ((NPC*)spawn)->GetRandomize());
- PacketStruct* packet = configReader.getStruct("WS_EqShowBook", client->GetVersion());
- if (packet) {
- packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()));
- string title = string(spawn->GetName()) + "(" + to_string(spawn->GetDatabaseID()) + ")";
- packet->setDataByName("book_title", title.c_str());
- packet->setDataByName("book_type", "simple");
- packet->setDataByName("unknown2", 1);
- packet->setDataByName("unknown5", 1, 4);
- packet->setArrayLengthByName("num_pages", 4);
- string details;
- details += "\\#0000FFName: " + string(spawn->GetName()) + "\n";
- details += "Type: " + string(type) + "\n";
- details += "ID: " + to_string(spawn->GetDatabaseID()) + "\n";
- details += "Last Name: " + string(spawn->GetLastName()) + "\n";
- details += "Sub-Title: " + string(spawn->GetSubTitle()) + "\n";
- details += "Prefix: " + string(spawn->GetPrefixTitle()) + "\n";
- details += "Suffix: " + string(spawn->GetSuffixTitle()) + "\n";
- details += "Race: " + to_string(spawn->GetRace()) + "\n";
- details += "Class: " + to_string(spawn->GetAdventureClass()) + "\n";
- details += "Gender: " + to_string(spawn->GetGender()) + "\n";
- details += "Level: " + to_string(spawn->GetLevel()) + "\n";
- details += "HP: " + to_string(spawn->GetHP()) + "\n";
- details += "Power: " + to_string(spawn->GetPower()) + "\n";
- details += "Difficulty: " + to_string(spawn->GetEncounterLevel()) + "\n";
- details += "Heroic: " + to_string(spawn->GetHeroic()) + "\n";
- details += "Group ID: " + to_string(spawn->GetSpawnGroupID()) + "\n";
- details += "Faction ID: " + to_string(spawn->GetFactionID()) + "\n";
- details += "Merchant ID: " + to_string(spawn->GetMerchantID()) + "\n";
- details += "Transport ID: " + to_string(spawn->GetTransporterID()) + "\n";
- details += "Location ID: " + to_string(spawn->GetSpawnLocationID()) + "\n";
- char x[16];
- sprintf(x, "%.2f", spawn->GetX());
- char y[16];
- sprintf(y, "%.2f", spawn->GetY());
- char z[16];
- sprintf(z, "%.2f", spawn->GetZ());
- details += "Location: " + string(x) + ", " + string(y) + ", " + string(z) + "\n";
-
- string details2;
- details2 += "Heading: " + to_string(spawn->GetHeading()) + "\n";
- details2 += "Grid ID: " + to_string(spawn->GetLocation()) + "\n";
- details2 += "Size: " + to_string(spawn->GetSize()) + "\n";
- details2 += "Collision Radius: " + to_string(spawn->GetCollisionRadius()) + "\n";
- details2 += "Respawn Time: " + to_string(spawn->GetRespawnTime()) + "\n";
- details2 += "Targetable: " + to_string(spawn->GetTargetable()) + "\n";
- details2 += "Show Name: " + to_string(spawn->GetShowName()) + "\n";
- details2 += "Attackable: " + to_string(spawn->GetAttackable()) + "\n";
- details2 += "Show Level: " + to_string(spawn->GetShowLevel()) + "\n";
- details2 += "Show Command Icon: " + to_string(spawn->GetShowCommandIcon()) + "\n";
- details2 += "Display Hand Icon: " + to_string(spawn->GetShowHandIcon()) + "\n";
- details2 += "Model Type: " + to_string(spawn->GetModelType()) + "\n";
- details2 += "Soga Race Type: " + to_string(spawn->GetSogaModelType()) + "\n";
- details2 += "Primary Command ID: " + to_string(spawn->GetPrimaryCommandListID()) + "\n";
- details2 += "Secondary Cmd ID: " + to_string(spawn->GetSecondaryCommandListID()) + "\n";
- details2 += "Visual State: " + to_string(spawn->GetVisualState()) + "\n";
- details2 += "Action State: " + to_string(spawn->GetActionState()) + "\n";
- details2 += "Mood State: " + to_string(spawn->GetMoodState()) + "\n";
- details2 += "Initial State: " + to_string(spawn->GetInitialState()) + "\n";
- details2 += "Activity Status: " + to_string(spawn->GetActivityStatus()) + "\n";
- details2 += "Emote State: " + to_string(spawn->GetEmoteState()) + "\n";
- string details3;
- details3 += "Pitch: " + to_string(spawn->GetPitch()) + "\n";
- details3 += "Roll: " + to_string(spawn->GetRoll()) + "\n";
- details3 += "Hide Hood: " + to_string(spawn->appearance.hide_hood) + "\n";
- string details4;
- if (spawn->IsEntity()) {
- details4 += "Facial Hair Type: " + to_string(((Entity*)spawn)->GetFacialHairType()) + "\n";
- details4 += "Hair Type: " + to_string(((Entity*)spawn)->GetHairType()) + "\n";
- details4 += "Chest Type: " + to_string(((Entity*)spawn)->GetChestType()) + "\n";
- details4 += "Legs Type: " + to_string(((Entity*)spawn)->GetLegsType()) + "\n";
- details4 += "Soga Facial Hair Type: " + to_string(((Entity*)spawn)->GetSogaFacialHairType()) + "\n";
- details4 += "Soga Hair Type: " + to_string(((Entity*)spawn)->GetSogaHairType()) + "\n";
- details4 += "Wing Type: " + to_string(((Entity*)spawn)->GetWingType()) + "\n";
- if (spawn->IsNPC()) {
- details4 += "\nRandomize: " + to_string(((NPC*)spawn)->GetRandomize()) + "\n";
- }
- }
-
- //details2 += "" + to_string() + "\n";
- packet->setArrayDataByName("page_text", details.c_str());
- packet->setArrayDataByName("page_text", details2.c_str(), 1);
- packet->setArrayDataByName("page_text", details3.c_str(), 2);
- packet->setArrayDataByName("page_text", details4.c_str(), 3);
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- else{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn details ");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This will display information about the currently selected spawn");
- }
- break;
- }
- case COMMAND_SPAWN_TARGET:{
- if(sep && sep->arg[0][0] && sep->IsNumber(0)){
- int32 spawn_id = atoul(sep->arg[0]);
- int16 response = client->GetCurrentZone()->SetSpawnTargetable(spawn_id);
- client->Message(CHANNEL_COLOR_YELLOW, "%i spawn(s) in the current zone were reset to targetable.", response);
- }
- else if(sep && sep->arg[0][0] && sep->arg[1][0] && sep->IsNumber(1) && ToLower(string(sep->arg[0])) == "radius"){
- float distance = atof(sep->arg[1]);
- int16 response = client->GetCurrentZone()->SetSpawnTargetable(client->GetPlayer(), distance);
- client->Message(CHANNEL_COLOR_YELLOW, "%i spawn(s) in the current zone were reset to targetable.", response);
- }
- else{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn target [spawn id]");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This will set the given spawn as targetable. Used to change a spawn if it was set to untargetable.");
- }
- break;
- }
- case COMMAND_SPAWN_SET:
- {
- Spawn* spawn = client->GetPlayer()->GetTarget();
- sint16 set_type = -1;
- string type_str;
- if (spawn)
- {
- // check if parameters are (location or list or not player and not a 2nd param), and that there is at least 1 value
- if(sep && ((sep->arg[0][0] && ToLower(string(sep->arg[0])) == "location") || (sep->arg[0][0] && ToLower(string(sep->arg[0])) == "list") || (spawn && spawn->IsPlayer() == false && sep->arg[1][0])) && spawn_set_values.count(ToLower(string(sep->arg[0]))) == 1)
- {
- // set the type, which will be 0 if location or list or invalid
- set_type = spawn_set_values[ToLower(string(sep->arg[0]))];
- }
- if(set_type > 0)
- {
- // check if spawn set is NOT a char update, or not location, or isn't a number
- if(!(set_type >= SPAWN_SET_VALUE_PREFIX) && !(set_type <= SPAWN_SET_VALUE_LASTNAME) && set_type != SPAWN_SET_VALUE_NAME && ((set_type < SPAWN_SET_VALUE_SPAWN_SCRIPT) || (set_type > SPAWN_SET_VALUE_SUB_TITLE)) && set_type != SPAWN_SET_VALUE_LOCATION && sep->IsNumber(1) == false)
- {
- client->SimpleMessage(CHANNEL_COLOR_RED, "Invalid value for set command.");
- }
- else
- {
- string name = string(spawn->GetName());
- if(SetSpawnCommand(client, spawn, set_type, sep->arg[1]))
- {
- if(set_type == SPAWN_SET_VALUE_NAME)
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "New name will not be effective until zone reload.");
- }
- else if(set_type == SPAWN_SET_VALUE_LOCATION)
- {
- spawn->SetLocation(client->GetPlayer()->GetLocation());
- client->Message(CHANNEL_COLOR_YELLOW, "Successfully set '%s' to '%u' for spawn '%s'", sep->arg[0], client->GetPlayer()->GetLocation(), name.c_str());
- }
- else
- {
- client->Message(CHANNEL_COLOR_YELLOW, "Successfully set '%s' to '%s' for spawn '%s'", sep->arg[0], sep->arg[1], name.c_str());
- }
- if(set_type != SPAWN_SET_VALUE_FACTION)
- {
- client->GetCurrentZone()->ApplySetSpawnCommand(client, spawn, set_type, sep->arg[1]);
- }
-
- if((set_type >= SPAWN_SET_VALUE_RESPAWN && set_type <=SPAWN_SET_VALUE_LOCATION) || (set_type >= SPAWN_SET_VALUE_EXPIRE && set_type <=SPAWN_SET_VALUE_Z_OFFSET) || (set_type == SPAWN_SET_VALUE_PITCH || set_type == SPAWN_SET_VALUE_ROLL))
- {
- if(spawn->GetSpawnLocationID() > 0 && database.UpdateSpawnLocationSpawns(spawn))
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Successfully saved spawn information.");
- }
- else if(spawn->GetSpawnLocationID() > 0)
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Error saving spawn information, see console window for details.");
- }
- }
- else
- {
- if(spawn->GetDatabaseID() > 0 && database.SaveSpawnInfo(spawn))
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Successfully saved spawn.");
- }
- else if(spawn->GetDatabaseID() > 0)
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Error saving spawn, see console window for details.");
- }
- }
- }
- }
- }
- else if(set_type == 0)
- {
- // /spawn set list - lists all possible attributes that can be changed with this command, 10 per line.
- map<string, int8>::iterator itr;
- int i=0;
- string list;
- for(itr = spawn_set_values.begin(); itr != spawn_set_values.end(); itr++, i++)
- {
- if(i==10)
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, list.c_str());
- i = 0;
- }
- if(i>0)
- {
- list.append(", ").append(itr->first);
- }
- else
- {
- list = itr->first;
- }
- }
- if(list.length() > 0)
- {
- // if 1 or more, display in client.
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, list.c_str());
- }
- }
- else
- {
- // syntax fail
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn set [type] [value]");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This command is used to change various settings for the targeted NPC or Object.");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "For a list of changeable settings use /spawn set list");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Note: /spawn set location does not require a value. The client's current location is used.");
- }
- }
- break;
- }
- case COMMAND_SPAWN_REMOVE:{
- Spawn* spawn = client->GetPlayer()->GetTarget();
- if(spawn && !spawn->IsPlayer()){
- if(spawn->GetSpawnLocationID() > 0){
- if(database.RemoveSpawnFromSpawnLocation(spawn)){
- bool delete_spawn = false;
- if(sep && sep->arg[0][0] && sep->IsNumber(0)){
- if(atoi(sep->arg[0]) == 1)
- delete_spawn = true;
- }
- if(delete_spawn)
- client->GetCurrentZone()->RemoveSpawn(spawn, true, false);
- else
- spawn->SetSpawnLocationID(0);
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Successfully removed spawn from zone");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_RED, "Error removing spawn, see console window for details.");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_RED, "This spawn does not have a spawn group associated with it");
- }
- else{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn remove");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This command is used for removing the targeted NPC or Object from the zone.");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Optionally, you can supply a 1 after the command to despawn it as well. IE /spawn remove 1");
- }
- break;
- }
- case COMMAND_SPAWN_LIST:{
- if(sep && sep->arg[0][0]){
- vector<string>* results = database.GetSpawnNameList(sep->argplus[0]);
- vector<string>::iterator itr;
- if(results){
- for(itr=results->begin();itr!=results->end();itr++){
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, (*itr).c_str());
- }
- safe_delete(results);
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "No matches found. ");
- }
- else{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn list [name]");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Name can be a partial match.");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Ex: /spawn list Qeynos Guard");
- }
- break;
- }
- case COMMAND_SPAWN_ADD:{
- Spawn* spawn = client->GetPlayer()->GetTarget();
- if(spawn && sep && sep->arg[1][0] && (sep->IsNumber(0) || strncasecmp(sep->arg[0], "new", 3) == 0)){
- if(spawn->GetSpawnLocationID() > 0){
- client->Message(CHANNEL_COLOR_RED, "This spawn already has a spawn group id of %u, use /spawn remove to reassign it", spawn->GetSpawnLocationID());
- break;
- }
- if(spawn->GetDatabaseID() == 0){
- if(database.SaveSpawnInfo(spawn)) {
- char spawn_type[32];
- memset(spawn_type, 0, sizeof(spawn_type));
- if (spawn->IsNPC())
- strncpy(spawn_type, "NPC", sizeof(spawn_type) - 1);
- else if (spawn->IsObject())
- strncpy(spawn_type, "Object", sizeof(spawn_type) - 1);
- else if (spawn->IsSign())
- strncpy(spawn_type, "Sign", sizeof(spawn_type) - 1);
- else if (spawn->IsGroundSpawn())
- strncpy(spawn_type, "GroundSpawn", sizeof(spawn_type) - 1);
- else
- strncpy(spawn_type, "Unknown", sizeof(spawn_type) - 1);
- client->Message(CHANNEL_COLOR_YELLOW, "Successfully saved spawn information with a %s id of %u", spawn_type, spawn->GetDatabaseID());
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_RED, "Error saving spawn information, see console window for details.");
- }
- int32 spawn_group_id = 0;
- if(strncasecmp(sep->arg[0], "new", 3) == 0)
- spawn_group_id = database.GetNextSpawnLocation();
- else
- spawn_group_id = atol(sep->arg[0]);
- int8 percent = 100;
- if(sep->arg[2] && sep->IsNumber(2))
- percent = atoi(sep->arg[2]);
- spawn->SetSpawnLocationID(spawn_group_id);
- float x_offset = database.GetSpawnLocationPlacementOffsetX(spawn->GetSpawnLocationID());
- float y_offset = database.GetSpawnLocationPlacementOffsetY(spawn->GetSpawnLocationID());
- float z_offset = database.GetSpawnLocationPlacementOffsetZ(spawn->GetSpawnLocationID());
- if(database.SaveSpawnEntry(spawn, sep->arg[1], percent, x_offset, y_offset, z_offset))
- client->Message(CHANNEL_COLOR_YELLOW, "Successfully saved spawn location with a spawn group of %u", spawn->GetSpawnLocationID());
- else
- client->SimpleMessage(CHANNEL_COLOR_RED, "Error saving spawn location, see console window for details.");
- }
- else{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn add [spawn group id] [spawn group name] (percentage)");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This command is used for adding the targeted NPC or Object to the database.");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You can substitute new for [spawn group id] to create a new one.");
- }
- break;
- }
- case COMMAND_SPAWN:{
- int32 id = 0;
- Spawn* spawn = 0;
- if(sep && sep->arg[0] && sep->IsNumber(0)){
- id = atol(sep->arg[0]);
- spawn = client->GetCurrentZone()->GetSpawn(id);
- }
- if(id > 0 && spawn && spawn->appearance.name[0] == 0)
- id = 0;
- if(!id || !spawn){
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn [spawn id] (x) (y) (z) (heading) (location)");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "All parameters are optional except the id. The spawn id must be in the database.");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Ex: /spawn 1 0 0 0 0");
- safe_delete(sep);
- return;
- }
- if(sep && sep->arg[1][0]){
- float x = atof(sep->arg[1]);
- spawn->appearance.pos.X = x;
- }
- else
- spawn->SetX(client->GetPlayer()->GetX(), false);
- if(sep && sep->arg[2][0]){
- float y = atof(sep->arg[2]);
- spawn->appearance.pos.Y = y;
- }
- else
- spawn->SetY(client->GetPlayer()->GetY(), false);
- if(sep && sep->arg[3][0]){
- float z = atof(sep->arg[3]);
- spawn->appearance.pos.Z = z;
- }
- else
- spawn->SetZ(client->GetPlayer()->GetZ(), false);
- if(sep && sep->arg[4][0]){
- float heading = atof(sep->arg[4]);
- spawn->SetHeading(heading);
- }
- else
- spawn->SetHeading(client->GetPlayer()->GetHeading(), false);
- spawn->SetSpawnOrigX(spawn->GetX());
- spawn->SetSpawnOrigY(spawn->GetY());
- spawn->SetSpawnOrigZ(spawn->GetZ());
- spawn->SetSpawnOrigHeading(spawn->GetHeading());
- if(sep && sep->arg[5][0])
- spawn->appearance.pos.grid_id = atol(sep->arg[5]);
- else
- spawn->appearance.pos.grid_id = client->GetPlayer()->appearance.pos.grid_id;
- if(spawn->IsNPC() && spawn->GetTotalHP() == 0){
- spawn->SetTotalHP(spawn->GetLevel() * 15);
- spawn->SetHP(spawn->GetTotalHP());
- }
- if(spawn->GetTotalPower() == 0){
- spawn->SetTotalPower(spawn->GetLevel() * 15);
- spawn->SetPower(spawn->GetTotalPower());
- }
- const char* script = world.GetSpawnScript(id);
- if(script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
- spawn->SetSpawnScript(string(script));
- client->GetCurrentZone()->AddSpawn(spawn);
- if(spawn->IsNPC())
- spawn->GetZone()->AddLoot((NPC*)spawn);
- spawn->GetZone()->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
- LogWrite(COMMAND__INFO, 0, "Command", "Received spawn command - Parms: %s", command_parms->data.c_str());
- break;
- }
- case COMMAND_ADMINFLAG:
- {
- if(sep && sep->arg[0]){
- sint16 tmp_status = database.GetCharacterAdminStatus(sep->arg[0]);
- sint16 new_status = atoi(sep->arg[1]);
- if(tmp_status == -10)
- client->SimpleMessage(CHANNEL_ERROR,"Unable to flag character. Reason: Character does not exist.");
- else if(tmp_status >= client->GetAdminStatus())
- client->SimpleMessage(CHANNEL_ERROR,"Unable to flag character. Reason: Character has same or higher level status.");
- else if (new_status > client->GetAdminStatus())
- client->SimpleMessage(CHANNEL_ERROR, "Unable to flag character. Reason: New status is higher then your status.");
- else{
- Client* client2 = client->GetCurrentZone()->GetClientByName(sep->arg[0]);
- if (!client2)
- client2 = zone_list.GetClientByCharName(sep->arg[0]);
-
- if(database.UpdateAdminStatus(sep->arg[0],new_status)) {
- client->Message(CHANNEL_COLOR_YELLOW,"Character status updated to %i for %s.",new_status,sep->arg[0]);
- if (client2) {
- client2->SetAdminStatus(new_status);
- client2->Message(CHANNEL_COLOR_YELLOW, "%s has set your admin status to %i.", client->GetPlayer()->GetName(), new_status);
- }
- }
- else
- client->SimpleMessage(CHANNEL_ERROR,"Unable to flag character. Unknown reason.");
- }
- }else{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /flag {name} {new_status}");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW," Standard User: 0");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW," Admin User: 100");
- }
- break;
- }
- case COMMAND_CANNEDEMOTE:{
- client->GetCurrentZone()->HandleEmote(client, command_parms->data);
- break;
- }
- case COMMAND_BROADCAST: {
- if (sep && sep->arg[0])
- zone_list.HandleGlobalBroadcast(sep->argplus[0]);
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /broadcast {message}");
- break;
- }
- case COMMAND_ANNOUNCE: {
- if (sep && sep->arg[0])
- zone_list.HandleGlobalAnnouncement(sep->argplus[0]);
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /announce {message}");
- break;
- }
- case COMMAND_RELOAD_ITEMS:{
- LogWrite(COMMAND__INFO, 0, "Command", "Reloading items..");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Started Reloading items (this might take a few minutes...)");
- database.ReloadItemList();
- database.LoadMerchantInformation();
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Finished Reloading items.");
- break;
- }
- case COMMAND_ENABLE_ABILITY_QUE:{
- EQ2Packet* app = client->GetPlayer()->GetSpellBookUpdatePacket(client->GetVersion());
- if(app)
- client->QueuePacket(app);
- break;
- }
- case COMMAND_ITEMSEARCH:{
- PacketStruct* packet = configReader.getStruct("WS_StartBroker", client->GetVersion());
- if(packet){
- packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()));
- //packet->setDataByName("unknown", 1);
- packet->setDataByName("unknown2", 5, 0);
- packet->setDataByName("unknown2", 20, 1);
- packet->setDataByName("unknown2", 58, 3);
- packet->setDataByName("unknown2", 40, 4);
- client->QueuePacket(packet->serialize());
- PacketStruct* packet2 = configReader.getStruct("WS_BrokerBags", client->GetVersion());
- if(packet2){
- packet2->setDataByName("char_id", client->GetCharacterID());
- client->QueuePacket(packet2->serialize()); //send this for now, needed to properly clear data
- safe_delete(packet2);
- }
- safe_delete(packet);
- }
- break;
- }
- case COMMAND_ANIMTEST:{
- PacketStruct* command_packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
- if(command_packet){
- int32 id = client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer());
- if (client->GetPlayer()->HasTarget())
- id = client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetTarget());
- command_packet->setDataByName ( "spawn_id" , id);
- int animID = 1;
- if(sep && sep->arg[0] && sep->IsNumber(0))
- animID = atoi(sep->arg[0]);
- VisualState* vs = NULL;
- if(animID == 0)
- {
- vs = visual_states.FindVisualState(sep->arg[0]);
- }
- char msg[128];
- sprintf(msg,"Animation Test ID: %i",animID);
- command_packet->setMediumStringByName ( "emote_msg" , msg );
- if(vs != NULL)
- command_packet->setDataByName ( "anim_type", vs->GetID ( ) );
- else
- command_packet->setDataByName ( "anim_type", animID );
- command_packet->setDataByName ( "unknown0", 0 );
- EQ2Packet* outapp = command_packet->serialize();
- client->QueuePacket(outapp);
- safe_delete(command_packet);
- }
- break;
- }
- case COMMAND_KICK:
- {
- if( sep == 0 || sep->arg[0] == 0)
- {
- client->SimpleMessage(CHANNEL_COLOR_RED, "/kick [name]");
- }
- else
- {
- Client* kickClient = zone_list.GetClientByCharName(string(sep->arg[0]));
- if ( kickClient == client )
- {
- client->Message(CHANNEL_COLOR_RED, "You can't kick yourself!");
- break;
- }
- else if(kickClient != NULL)
- {
- sint16 maxStatus = database.GetHighestCharacterAdminStatus(kickClient->GetAccountID());
- if ( maxStatus >= client->GetAdminStatus( ) || kickClient->GetAdminStatus() >= client->GetAdminStatus() )
- {
- client->Message(CHANNEL_COLOR_RED,"Don't even think about it...");
- break;
- }
- client->Message(CHANNEL_COLOR_RED, "Kicking %s...",sep->arg[0]);
- kickClient->Disconnect();
- }
- else
- {
- client->Message(CHANNEL_COLOR_RED, "Could not find %s.",sep->arg[0]);
- }
- }
- break;
- }
- case COMMAND_LOCK:
- {
- if( sep != NULL && sep->arg[0] != NULL && sep->IsNumber(0)){
- int worldLocked = atoi(sep->arg[0]);
- net.world_locked = worldLocked;
- if ( worldLocked )
- client->Message(CHANNEL_COLOR_YELLOW,"World server has been locked.");
- else
- client->Message(CHANNEL_COLOR_YELLOW,"World server has been unlocked.");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_RED, "/lock [0/1]");
- break;
- }
- case COMMAND_BAN:{
- if( sep == 0 || sep->arg[0] == 0 || (sep->arg[1][0] != 0 && !sep->IsNumber(1) ) )
- {
- client->SimpleMessage(CHANNEL_COLOR_RED, "/ban [name] [permanent:0/1]");
- }
- else
- {
- Client* kickClient = zone_list.GetClientByCharName(sep->arg[0]);
- if ( kickClient == client )
- {
- client->Message(CHANNEL_COLOR_RED, "You can't ban yourself!");
- break;
- }
- else if(kickClient != NULL)
- {
- sint16 maxStatus = database.GetHighestCharacterAdminStatus(kickClient->GetAccountID());
- if ( maxStatus > client->GetAdminStatus( ) ||
- client->GetAdminStatus ( ) > kickClient->GetAdminStatus ( ) )
- {
- client->Message(CHANNEL_COLOR_RED,"Don't even think about it...");
- break;
- }
- client->Message(CHANNEL_COLOR_RED, "Kicking & Banning %s...",sep->arg[0]);
- int perm = atol(sep->arg[1]);
- if ( perm == 1 )
- database.UpdateAdminStatus(sep->arg[0],-2);
- else
- database.UpdateAdminStatus(sep->arg[0],-1);
- kickClient->Disconnect();
- }
- else
- {
- client->Message(CHANNEL_COLOR_RED, "Could not find %s.",sep->arg[0]);
- }
- }
- break;
- }
- case COMMAND_SET_COMBAT_VOICE:{
- int32 value = 0;
- if(sep && sep->arg[0] && sep->IsNumber(0))
- value = atoi(sep->arg[0]);
- client->GetPlayer()->SetCombatVoice(value);
- break;
- }
- case COMMAND_SET_EMOTE_VOICE:{
- int32 value = 0;
- if(sep && sep->arg[0] && sep->IsNumber(0))
- value = atoi(sep->arg[0]);
- client->GetPlayer()->SetEmoteVoice(value);
- break;
- }
- case COMMAND_GIVEITEM:{
- if(sep && sep->arg[0][0] && sep->arg[0][1] && sep->IsNumber(1)){
- Client* itemToClient = zone_list.GetClientByCharName(sep->arg[0]);
- if ( itemToClient == NULL )
- client->Message(CHANNEL_COLOR_YELLOW,"Could not find %s.",sep->arg[0]);
- else
- {
- int32 item_id = atol(sep->arg[1]);
- client->Message(CHANNEL_COLOR_YELLOW,"Gave %s item id %i.",sep->arg[0],item_id);
- itemToClient->AddItem(item_id);
- }
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /giveitem [name] [item_id]");
- break;
- }
- case COMMAND_REPORT_BUG : { Command_ReportBug(client, sep); break; }
- case COMMAND_INVENTORY : { Command_Inventory(client, sep, command); break; }
- case COMMAND_WEAPONSTATS : { Command_WeaponStats(client); break; }
- case COMMAND_SKILL :
- case COMMAND_SKILL_ADD :
- case COMMAND_SKILL_REMOVE :
- case COMMAND_SKILL_LIST : { Command_Skills(client, sep, command->handler); break; }
- case COMMAND_ZONE_SET : { Command_ZoneSet(client, sep); break; }
- case COMMAND_ZONE_DETAILS : { Command_ZoneDetails(client, sep); break; }
- case COMMAND_ENTITYCOMMAND :
- case COMMAND_ENTITYCOMMAND_LIST : { Command_EntityCommand(client, sep, command->handler); break; }
- case COMMAND_MERCHANT :
- case COMMAND_MERCHANT_LIST : { Command_Merchant(client, sep, command->handler); break; }
- case COMMAND_APPEARANCE :
- case COMMAND_APPEARANCE_LIST : { Command_Appearance(client, sep, command->handler); break; }
- case COMMAND_TRACK : { Command_Track(client); break; }
- case COMMAND_DISTANCE : { Command_Distance(client); break; }
- case COMMAND_INSPECT_PLAYER : { Command_InspectPlayer(client, sep); break; }
- case COMMAND_ZONE_SAFE : { Command_ZoneSafeCoords(client, sep); break; }
- case COMMAND_GUILDSAY : { Command_GuildSay(client, sep); break; }
- case COMMAND_OFFICERSAY : { Command_OfficerSay(client, sep); break; }
- case COMMAND_SET_GUILD_MEMBER_NOTE : { Command_SetGuildMemberNote(client, sep); break; }
- case COMMAND_SET_GUILD_OFFICER_NOTE : { Command_SetGuildOfficerNote(client, sep); break; }
- case COMMAND_GUILD : { Command_Guild(client, sep); break; }
- case COMMAND_CREATE_GUILD : { Command_CreateGuild(client); break; }
- case COMMAND_GUILDS : { Command_Guilds(client); break; }
- case COMMAND_GUILDS_ADD : { Command_GuildsAdd(client, sep); break; }
- case COMMAND_GUILDS_CREATE : { Command_GuildsCreate(client, sep); break; }
- case COMMAND_GUILDS_DELETE : { Command_GuildsDelete(client, sep); break; }
- case COMMAND_GUILDS_LIST : { Command_GuildsList(client); break; }
- case COMMAND_GUILDS_REMOVE : { Command_GuildsRemove(client, sep); break; }
- case COMMAND_CLAIM : { Command_Claim(client, sep); break; }
- case COMMAND_CLEAR_ALL_QUEUED : { Command_ClearAllQueued(client); break; }
- case COMMAND_LOCATION : { Command_Location(client); break; }
- case COMMAND_LOCATION_ADD : { Command_LocationAdd(client, sep); break; }
- case COMMAND_LOCATION_CREATE : { Command_LocationCreate(client, sep); break; }
- case COMMAND_LOCATION_DELETE : { Command_LocationDelete(client, sep); break; }
- case COMMAND_LOCATION_LIST : { Command_LocationList(client, sep); break; }
- case COMMAND_LOCATION_REMOVE : { Command_LocationRemove(client, sep); break; }
- case COMMAND_GRID : { Command_Grid(client); break; }
- case COMMAND_TRY_ON : { Command_TryOn(client, sep); break; }
- case COMMAND_IRC : { Command_IRC(client, sep); break; }
- case COMMAND_RANDOMIZE : { Command_Randomize(client, sep); break; }
- case COMMAND_AFK : { Command_AFK(client, sep); break; }
- case COMMAND_SHOW_CLOAK : { Command_ShowCloak(client, sep); break; }
- case COMMAND_SHOW_HELM : { Command_ShowHelm(client, sep); break; }
- case COMMAND_SHOW_HOOD : { Command_ShowHood(client, sep); break; }
- case COMMAND_SHOW_HOOD_OR_HELM : { Command_ShowHoodHelm(client, sep); break; }
- case COMMAND_SHOW_RANGED : { Command_ShowRanged(client, sep); break; }
- case COMMAND_STOP_DRINKING : { Command_StopDrinking(client); break; }
- case COMMAND_STOP_EATING : { Command_StopEating(client); break; }
- case COMMAND_TOGGLE_ANONYMOUS : { Command_Toggle_Anonymous(client); break; }
- case COMMAND_TOGGLE_AUTOCONSUME : { Command_Toggle_AutoConsume(client, sep); break; }
- case COMMAND_TOGGLE_BONUS_EXP : { Command_Toggle_BonusXP(client); break; }
- case COMMAND_TOGGLE_COMBAT_EXP : { Command_Toggle_CombatXP(client); break; }
- case COMMAND_TOGGLE_GM_HIDE : { Command_Toggle_GMHide(client); break; }
- case COMMAND_TOGGLE_GM_VANISH : { Command_Toggle_GMVanish(client); break; }
- case COMMAND_TOGGLE_ILLUSIONS : { Command_Toggle_Illusions(client, sep); break; }
- case COMMAND_TOGGLE_LFG : { Command_Toggle_LFG(client); break; }
- case COMMAND_TOGGLE_LFW : { Command_Toggle_LFW(client); break; }
- case COMMAND_TOGGLE_QUEST_EXP : { Command_Toggle_QuestXP(client); break; }
- case COMMAND_TOGGLE_ROLEPLAYING : { Command_Toggle_Roleplaying(client); break; }
- case COMMAND_TOGGLE_DUELS : { Command_Toggle_Duels(client); break; }
- case COMMAND_TOGGLE_TRADES : { Command_Toggle_Trades(client); break; }
- case COMMAND_TOGGLE_GUILDS : { Command_Toggle_Guilds(client); break; }
- case COMMAND_TOGGLE_GROUPS : { Command_Toggle_Groups(client); break; }
- case COMMAND_TOGGLE_RAIDS : { Command_Toggle_Raids(client); break; }
- case COMMAND_TOGGLE_LON : { Command_Toggle_LON(client); break; }
- case COMMAND_TOGGLE_VCINVITE : { Command_Toggle_VoiceChat(client); break; }
- case COMMAND_CANCEL_MAINTAINED : { Command_CancelMaintained(client, sep); break; }
- case COMMAND_MOTD : { Command_MOTD(client); break; }
- case COMMAND_RANDOM : { Command_Random(client, sep); break; }
- case COMMAND_CREATE : { Command_Create(client, sep); break; }
- case COMMAND_CREATEFROMRECIPE : { Command_CreateFromRecipe(client, sep); break; }
- case COMMAND_TITLE : { Command_Title(client); break; }
- case COMMAND_TITLE_LIST : { Command_TitleList(client); break; }
- case COMMAND_TITLE_SETPREFIX : { Command_TitleSetPrefix(client, sep); break; }
- case COMMAND_TITLE_SETSUFFIX : { Command_TitleSetSuffix(client, sep); break; }
- case COMMAND_TITLE_FIX : { Command_TitleFix(client, sep); break; }
- case COMMAND_LANGUAGES : { Command_Languages(client, sep); break; }
- case COMMAND_SET_LANGUAGE : { Command_SetLanguage(client, sep); break; }
- case COMMAND_FOLLOW : { Command_Follow(client, sep); break; }
- case COMMAND_STOP_FOLLOW : { Command_StopFollow(client, sep); break; }
- case COMMAND_LASTNAME : { Command_LastName(client, sep); break; }
- case COMMAND_CONFIRMLASTNAME : { Command_ConfirmLastName(client, sep); break; }
- case COMMAND_PET : { Command_Pet(client, sep); break; }
- case COMMAND_PETNAME : { Command_PetName(client, sep); break; }
- case COMMAND_NAME_PET : { Command_NamePet(client, sep); break; }
- case COMMAND_RENAME : { Command_Rename(client, sep); break; }
- case COMMAND_CONFIRMRENAME : { Command_ConfirmRename(client, sep); break; }
- case COMMAND_PETOPTIONS : { Command_PetOptions(client, sep); break; }
- case COMMAND_START_TRADE : { Command_TradeStart(client, sep); break; }
- case COMMAND_ACCEPT_TRADE : { Command_TradeAccept(client, sep); break; }
- case COMMAND_REJECT_TRADE : { Command_TradeReject(client, sep); break; }
- case COMMAND_CANCEL_TRADE : { Command_TradeCancel(client, sep); break; }
- case COMMAND_SET_TRADE_COIN : { Command_TradeSetCoin(client, sep); break; }
- case COMMAND_ADD_TRADE_COPPER : { Command_TradeAddCoin(client, sep, COMMAND_ADD_TRADE_COPPER); break; }
- case COMMAND_ADD_TRADE_SILVER : { Command_TradeAddCoin(client, sep, COMMAND_ADD_TRADE_SILVER); break; }
- case COMMAND_ADD_TRADE_GOLD : { Command_TradeAddCoin(client, sep, COMMAND_ADD_TRADE_GOLD); break; }
- case COMMAND_ADD_TRADE_PLAT : { Command_TradeAddCoin(client, sep, COMMAND_ADD_TRADE_PLAT); break; }
- case COMMAND_REMOVE_TRADE_COPPER: { Command_TradeRemoveCoin(client, sep, COMMAND_REMOVE_TRADE_COPPER); break; }
- case COMMAND_REMOVE_TRADE_SILVER: { Command_TradeRemoveCoin(client, sep, COMMAND_REMOVE_TRADE_SILVER); break; }
- case COMMAND_REMOVE_TRADE_GOLD : { Command_TradeRemoveCoin(client, sep, COMMAND_REMOVE_TRADE_GOLD); break; }
- case COMMAND_REMOVE_TRADE_PLAT : { Command_TradeRemoveCoin(client, sep, COMMAND_REMOVE_TRADE_PLAT); break; }
- case COMMAND_ADD_TRADE_ITEM : { Command_TradeAddItem(client, sep); break; }
- case COMMAND_REMOVE_TRADE_ITEM : { Command_TradeRemoveItem(client, sep); break; }
- case COMMAND_ACCEPT_ADVANCEMENT : { Command_AcceptAdvancement(client, sep); break; }
- case COMMAND_DUEL : { Command_Duel(client, sep); break; }
- case COMMAND_DUELBET : { Command_DuelBet(client, sep); break; }
- case COMMAND_DUEL_ACCEPT : { Command_DuelAccept(client, sep); break; }
- case COMMAND_DUEL_DECLINE : { Command_DuelDecline(client, sep); break; }
- case COMMAND_DUEL_SURRENDER : { Command_DuelSurrender(client, sep); break; }
- case COMMAND_DUEL_TOGGLE : { Command_DuelToggle(client, sep); break; }
- case COMMAND_SPAWN_TEMPLATE : { Command_SpawnTemplate(client, sep); break; }
- case COMMAND_MODIFY : { Command_Modify(client); break; }
- case COMMAND_MODIFY_CHARACTER : { Command_ModifyCharacter(client, sep); break; }
- case COMMAND_MODIFY_QUEST : { Command_ModifyQuest(client, sep); break; }
- case COMMAND_MODIFY_FACTION : { Command_ModifyFaction(client, sep); break; }
- case COMMAND_MODIFY_GUILD : { Command_ModifyGuild(client, sep); break; }
- case COMMAND_MODIFY_ITEM : { Command_ModifyItem(client, sep); break; }
- case COMMAND_MODIFY_SKILL : { Command_ModifySkill(client, sep); break; }
- case COMMAND_MODIFY_SPAWN : { Command_ModifySpawn(client, sep); break; }
- case COMMAND_MODIFY_SPELL : { Command_ModifySpell(client, sep); break; }
- case COMMAND_MODIFY_ZONE : { Command_ModifyZone(client, sep); break; }
- case COMMAND_JOIN_CHANNEL : { Command_JoinChannel(client, sep); break;}
- case COMMAND_JOIN_CHANNEL_FROM_LOAD: { Command_JoinChannelFromLoad(client, sep); break;}
- case COMMAND_TELL_CHANNEL : { Command_TellChannel(client, sep); break;}
- case COMMAND_LEAVE_CHANNEL : { Command_LeaveChannel(client, sep); break;}
- case COMMAND_WHO_CHANNEL : { Command_WhoChannel(client, sep); break;}
- case COMMAND_RAIN : { Command_Rain(client, sep); break; }
- case COMMAND_WIND : { Command_Wind(client, sep); break; }
- case COMMAND_WEATHER : { Command_Weather(client, sep); break; }
- case COMMAND_FROM_MERCHANT : { Command_SendMerchantWindow(client, sep); break; }
- case COMMAND_TO_MERCHANT : { Command_SendMerchantWindow(client, sep, true); break; }
- case COMMAND_SELECT : { Command_Select(client, sep); break; }
- case COMMAND_SMP : { Command_StationMarketPlace(client, sep); break; }
- case COMMAND_CONSUME_FOOD : { Command_ConsumeFood(client, sep); break; }
- case COMMAND_AQUAMAN : { Command_Aquaman(client, sep); break; }
- case COMMAND_ATTUNE_INV : { Command_Attune_Inv(client, sep); break; }
- case COMMAND_PLAYER : { Command_Player(client, sep); break; }
- case COMMAND_PLAYER_COINS : { Command_Player_Coins(client, sep); break; }
- case COMMAND_RESET_ZONE_TIMER : { Command_Reset_Zone_Timer(client, sep); break; }
- case COMMAND_ACHIEVEMENT_ADD : { Command_AchievementAdd(client, sep); break; }
- case COMMAND_EDITOR : { Command_Editor(client, sep); break; }
- case COMMAND_ACCEPT_RESURRECTION: { Command_AcceptResurrection(client, sep); break; }
- case COMMAND_DECLINE_RESURRECTION:{ Command_DeclineResurrection(client, sep); break; }
- case COMMAND_TEST : { Command_Test(client, command_parms); break; }
- case COMMAND_SPEED : { Command_Speed(client, sep); break; }
- case COMMAND_BOT : { Command_Bot(client, sep); break; }
- case COMMAND_BOT_CREATE : { Command_Bot_Create(client, sep); break; }
- case COMMAND_BOT_CUSTOMIZE : { Command_Bot_Customize(client, sep); break; }
- case COMMAND_BOT_SPAWN : { Command_Bot_Spawn(client, sep); break; }
- case COMMAND_BOT_LIST : { Command_Bot_List(client, sep); break; }
- case COMMAND_BOT_INV : { Command_Bot_Inv(client, sep); break; }
- case COMMAND_BOT_SETTINGS : { Command_Bot_Settings(client, sep); break; }
- case COMMAND_BOT_HELP : { Command_Bot_Help(client, sep); break; }
- case GET_AA_XML : { Get_AA_Xml(client, sep); break; }
- case ADD_AA : { Add_AA(client, sep); break; }
- case COMMIT_AA_PROFILE : { Commit_AA_Profile(client, sep); break; }
- case BEGIN_AA_PROFILE : { Begin_AA_Profile(client, sep); break; }
- case BACK_AA : { Back_AA(client, sep); break; }
- case REMOVE_AA : { Remove_AA(client, sep); break; }
- case SWITCH_AA_PROFILE : { Switch_AA_Profile(client, sep); break; }
- case CANCEL_AA_PROFILE : { Cancel_AA_Profile(client, sep); break; }
- case SAVE_AA_PROFILE : { Save_AA_Profile(client, sep); break; }
- default:
- {
- LogWrite(COMMAND__WARNING, 0, "Command", "Unhandled command: %s", command->command.data.c_str());
- break;
- }
- }
- safe_delete(sep);
- }
- /******************** New COMMAND Handler Functions ********************/
- /*
- Started breaking apart the huge switch() for commands into sepErate
- functions so it is easier to locate the blocks of code by command
- -- JA 2012.03.03
- */
- // sample function header
- /*
- Function:
- Purpose :
- Params :
- Dev :
- Example :
- */
- //void Commands::Command()
- //{
- //}
- /*
- Function: Command_AcceptAdvancement()
- Purpose : Player accepts a new advancement option
- Params : Spell ID
- Dev : Jabantiz
- */
- void Commands::Command_AcceptAdvancement(Client* client, Seperator* sep)
- {
- Player *player = client->GetPlayer();
- TraitData* trait = master_trait_list.GetTrait(atoul(sep->arg[0]));
- // Check to see if this is a trait or grandmaster training (traits are always new spells, training is always upgrades)
- if (!player->HasSpell(trait->spellID, 0, true))
- {
- Spell* spell = master_spell_list.GetSpell(trait->spellID, trait->tier);
- player->AddSpellBookEntry(trait->spellID, trait->tier, player->GetFreeSpellBookSlot(spell->GetSpellData()->spell_book_type), spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
- }
- else
- {
- Spell* spell = master_spell_list.GetSpell(trait->spellID, trait->tier);
- int8 old_slot = player->GetSpellSlot(spell->GetSpellID());
- player->RemoveSpellBookEntry(spell->GetSpellID());
- player->AddSpellBookEntry(spell->GetSpellID(), spell->GetSpellTier(), old_slot, spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
- player->UnlockSpell(spell);
- client->SendSpellUpdate(spell);
- }
- // Spell book update
- client->QueuePacket(player->GetSpellBookUpdatePacket(client->GetVersion()));
- client->QueuePacket(master_trait_list.GetTraitListPacket(client));
- }
- /*
- Function:
- Purpose :
- Params :
- Dev :
- Example :
- */
- void Commands::Command_AFK(Client* client, Seperator* sep)
- {
- Player* player = client->GetPlayer();
- player->toggle_character_flag(CF_AFK);
- client->Message(CHANNEL_COLOR_YELLOW,"You are %s afk.", client->GetPlayer()->get_character_flag(CF_AFK)?"now":"no longer");
- if (player->get_character_flag(CF_AFK))
- {
- LogWrite(MISC__TODO, 1, "TODO", "player->SetActivityStatus(player->GetActivityStatus() + ACTIVITY_STATUS_AFK); <-- need to find this");
- /*player->SetActivityStatus(player->GetActivityStatus() + ACTIVITY_STATUS_AFK); <-- need to find this */
- if (sep && sep->argplus[0])
- player->SetAwayMessage("I am away from the keyboard, " + string(sep->argplus[0]));
- else
- player->SetAwayMessage("Sorry, I am A.F.K. (Away From Keyboard)");
- string message = string(player->GetName()) + " is going afk.";
- Spawn* target = player->GetTarget();
- if (target && target != player)
- {
- message = string(player->GetName()) + " tells " + string(target->GetName()) + " that ";
- player->GetGender() == 1 ? message += "he" : message += "she";
- message += " is going afk.";
- }
- player->GetZone()->SimpleMessage(CHANNEL_COLOR_YELLOW, message.c_str(), player, 30);
- }
- /*else
- player->SetActivityStatus(player->GetActivityStatus() - ACTIVITY_STATUS_AFK); <-- need to find this */
- }
- /*
- Function: Command_Appearance()
- Purpose : Handles /appearance commands
- Params : list
- Dev : Scatman
- Example : /appearance list
- */
- void Commands::Command_Appearance(Client* client, Seperator* sep, int handler)
- {
- if( handler == COMMAND_APPEARANCE )
- {
- // /appearance command by itself shows help (to be extended)
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /appearance list [appearance name]");
- return;
- }
- else if( handler == COMMAND_APPEARANCE_LIST )
- {
- // /appearance list command expects "name" param
- if (sep && sep->arg[0])
- {
- const char* appearance_name = sep->argplus[0];
- client->Message(CHANNEL_COLOR_YELLOW, "Listing appearances like '%s':", appearance_name);
- vector<int16>* appearances = database.GetAppearanceIDsLikeName(string(appearance_name));
- if (appearances)
- {
- vector<int16>::iterator itr;
- for (itr = appearances->begin(); itr != appearances->end(); itr++)
- {
- int16 id = *itr;
- string name = database.GetAppearanceName(id);
- if (ToLower(name).find(ToLower(string(appearance_name))) < 0xFFFFFFFF)
- client->Message(CHANNEL_COLOR_YELLOW, "%s (%u)", name.c_str(), id);
- }
- safe_delete(appearances);
- }
- }
- else // no param
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /appearance list [appearance name]");
- }
- }
- /*
- Function: Command_Claim()
- Purpose :
- Params :
- Dev :
- Example :
- */
- void Commands::Command_Claim(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- {
- LogWrite(MISC__TODO, 1, "TODO", "On Scatman's TODO list!\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "On Scatman's TODO :)");
- }
- else
- client->ShowClaimWindow();
- }
- /*
- Function: Command_ClearAllQueued()
- Purpose :
- Params :
- Dev :
- Example :
- */
- void Commands::Command_ClearAllQueued(Client* client)
- {
- ZoneServer* zone = client->GetPlayer()->GetZone();
- if (zone && zone->GetSpellProcess())
- zone->GetSpellProcess()->RemoveSpellFromQueue(client->GetPlayer());
- }
- /*
- Function: Command_CancelMaintained()
- Purpose : Cancels maintained spells
- Params : Maintained Spell Index
- Dev : Zcoretri
- Example : /cancel_maintained 1 - would cancel the spell in slot 1 of Maintained Spells list
- */
- void Commands::Command_CancelMaintained(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- {
- int32 spell_index = atoul(sep->arg[0]);
- MaintainedEffects mEffects = client->GetPlayer()->GetInfoStruct()->maintained_effects[spell_index];
- //Spell* spell = master_spell_list.GetSpell(mEffects.spell_id, mEffects.tier);
- // if (spell && spell->GetSpellData()->friendly_spell) -- NOTE::You can cancel hostile maintained spells,
- // just not spelleffects/dets - Foof
- //{
- if (!client->GetPlayer()->GetZone()->GetSpellProcess()->DeleteCasterSpell(mEffects.spell))
- client->Message(CHANNEL_COLOR_RED, "The maintained spell could not be cancelled.");
- // }
- //else
- //client->Message(CHANNEL_COLOR_RED, "You can only cancel friendly spells!");
- }
- }
- /*
- Function: Command_Create()
- Purpose : Handler for starting Tradeskilling table
- Params :
- Dev : Zcoretri
- Example :
- */
- void Commands::Command_Create(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_CREATE");
- client->SendRecipeList();
- client->ShowRecipeBook();
- }
- void Commands::Command_CreateFromRecipe(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_CREATEFROMRECIPE");
- if (sep && sep->arg[0] && sep->IsNumber(0))
- ClientPacketFunctions::SendCreateFromRecipe(client, atoul(sep->arg[0]));
- }
- /*
- Function: Command_Distance()
- Purpose : Displays distance from targeted spawn
- Params :
- Dev : Scatman
- Example : /distance
- */
- void Commands::Command_Distance(Client* client)
- {
- Spawn* target = client->GetPlayer()->GetTarget();
- if (target)
- client->Message(CHANNEL_COLOR_YELLOW, "Your distance from %s is %f", target->GetName(), client->GetPlayer()->GetDistance(target));
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You must have a spawn targeted to use /distance");
- }
- /*
- Function: Command_Duel()
- Purpose : Handle the /duel commands - not yet implemented
- Params : unknown
- Dev :
- Example :
- */
- void Commands::Command_Duel(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_DUEL");
- LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Duel Command");
- client->Message(CHANNEL_COLOR_YELLOW, "You cannot duel other players (Not Implemented)");
- }
- /*
- Function: Command_DuelBet()
- Purpose : Handle the /duel commands - not yet implemented
- Params : unknown
- Dev :
- Example :
- */
- void Commands::Command_DuelBet(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_DUELBET");
- LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Duel Bet Command");
- client->Message(CHANNEL_COLOR_YELLOW, "You cannot duel other players (Not Implemented)");
- }
- /*
- Function: Command_DuelAccept()
- Purpose : Handle the /duel commands - not yet implemented
- Params : unknown
- Dev :
- Example :
- */
- void Commands::Command_DuelAccept(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_DUEL_ACCEPT");
- LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Accept Duel Command");
- client->Message(CHANNEL_COLOR_YELLOW, "You cannot duel other players (Not Implemented)");
- }
- /*
- Function: Command_DuelDecline()
- Purpose : Handle the /duel commands - not yet implemented
- Params : unknown
- Dev :
- Example :
- */
- void Commands::Command_DuelDecline(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_DUEL_DECLINE");
- LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Decline Duel Request Command");
- client->Message(CHANNEL_COLOR_YELLOW, "You cannot duel other players (Not Implemented)");
- }
- /*
- Function: Command_DuelSurrender()
- Purpose : Handle the /duel commands - not yet implemented
- Params : unknown
- Dev :
- Example :
- */
- void Commands::Command_DuelSurrender(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_DUEL_SURRENDER");
- LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Surrender Duel Command");
- client->Message(CHANNEL_COLOR_YELLOW, "You cannot duel other players (Not Implemented)");
- // JA, just messin around ;)
- char surrender[64];
- sprintf(surrender, "%s surrendered like a cowardly dog!", client->GetPlayer()->GetName());
- zone_list.HandleGlobalAnnouncement(surrender);
- }
- /*
- Function: Command_DuelToggle()
- Purpose : Handle the /duel commands - not yet implemented
- Params : unknown
- Dev :
- Example :
- */
- void Commands::Command_DuelToggle(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_DUEL");
- LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Duel Commands");
- client->Message(CHANNEL_COLOR_YELLOW, "You cannot duel other players (Not Implemented)");
- }
- /*
- Function:
- Purpose :
- Params :
- Dev :
- Example :
- */
- void Commands::Command_EntityCommand(Client* client, Seperator* sep, int handler)
- {
- if( handler == COMMAND_ENTITYCOMMAND )
- {
- // /entitycommand command by itself shows help (to be extended)
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /entity_command list [entity command name]");
- return;
- }
- else if( handler == COMMAND_ENTITYCOMMAND_LIST )
- {
- // /entitycommand list command expects "name" param
- if (sep && sep->arg[0])
- {
- const char* entity_command_name = sep->argplus[0];
- client->Message(CHANNEL_COLOR_YELLOW, "Listing entity commands like '%s':", entity_command_name);
- map<int32, vector<EntityCommand*>*>* entity_command_list_all = client->GetCurrentZone()->GetEntityCommandListAll();
- map<int32, vector<EntityCommand*>*>::iterator itr;
- for (itr = entity_command_list_all->begin(); itr != entity_command_list_all->end(); itr++)
- {
- vector<EntityCommand*>* entity_command_list = itr->second;
- vector<EntityCommand*>::iterator itr2;
- for (itr2 = entity_command_list->begin(); itr2 != entity_command_list->end(); itr2++)
- {
- EntityCommand* entity_command = *itr2;
- if (ToLower(entity_command->name).find(ToLower(string(entity_command_name))) < 0xFFFFFFFF)
- client->Message(CHANNEL_COLOR_YELLOW, "Command Text: %s, Command List ID: %u, Distance: %f\n", entity_command->name.c_str(), itr->first, entity_command->distance);
- }
- }
- }
- else // no command name
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /entity_command list [entity command name]");
- }
- }
- /*
- Function: Command_Follow()
- Purpose : Handle the /follow command - not yet implemented
- Params :
- Dev :
- Example :
- */
- void Commands::Command_Follow(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_FOLLOW");
- // flag to toggle if the players target is in the players group
- bool targetInGroup = false;
- // get a pointer to the players group
- GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
- // If the player has a group and has a target
- if (gmi && client->GetPlayer()->GetTarget()) {
- deque<GroupMemberInfo*>::iterator itr;
- world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
- deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(gmi->group_id);
- // Loop through the group members
- for (itr = members->begin(); itr != members->end(); itr++) {
- // If a group member matches a target
- if ((*itr)->member == client->GetPlayer()->GetTarget()) {
- // toggle the flag and break the loop
- targetInGroup = true;
- break;
- }
- }
- world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
- }
- if (targetInGroup) {
- // CHANNEL_COLOR_CHAT_RELATIONSHIP = 4, which matches the value in logs
- client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You start to follow %s.", client->GetPlayer()->GetTarget()->GetName());
- client->GetPlayer()->SetFollowTarget(client->GetPlayer()->GetTarget());
- client->GetPlayer()->info_changed = true;
- client->GetPlayer()->changed = true;
- }
- else
- client->Message(CHANNEL_COLOR_WHITE, "You must first select a group member to follow.");
- }
- /*
- Function: Command_StopFollow()
- Purpose : Handle the /stop_follow command - not yet implemented
- Params :
- Dev :
- Example :
- */
- void Commands::Command_StopFollow(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_STOP_FOLLOW");
- if (client->GetPlayer()->GetFollowTarget()) {
- // CHANNEL_COLOR_CHAT_RELATIONSHIP = 4, which matches the value in logs
- client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You are no longer following %s", client->GetPlayer()->GetFollowTarget()->GetName());
- client->GetPlayer()->SetFollowTarget(0);
- client->GetPlayer()->info_changed = true;
- client->GetPlayer()->changed = true;
- }
- }
- #include "../Zone/SPGrid.h"
- /*
- Function: Command_Grid()
- Purpose : Show player's current Grid ID
- Params :
- Dev : Scatman
- Example : /grid
- */
- void Commands::Command_Grid(Client* client)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "Your Grid ID is %u", client->GetPlayer()->appearance.pos.grid_id);
- if (client->GetCurrentZone()->Grid != nullptr) {
- int32 grid = client->GetCurrentZone()->Grid->GetGridID(client->GetPlayer());
- client->Message(CHANNEL_COLOR_YELLOW, "SPGrid result is %u", grid);
- }
- }
- /*
- Function: Command_Guild()
- Purpose : Handler for all UI-related guild commands
- Dev : Scatman
- */
- void Commands::Command_Guild(Client* client, Seperator* sep)
- {
- Guild* guild = client->GetPlayer()->GetGuild();
- if (sep && sep->arg[0])
- {
- const char* command = sep->arg[0];
- int32 length = strlen(command);
- LogWrite(COMMAND__DEBUG, 0, "Command", "Guild Command: %s", command);
- if (strncmp(command, "rank_name", length) == 0 && sep->arg[1] && sep->IsNumber(1) && sep->arg[2] && guild)
- guild->SetRankName(atoi(sep->arg[1]), sep->argplus[2]);
- else if (strncmp(command, "rank_permission", length) == 0 && sep->arg[1] && sep->IsNumber(1) && sep->arg[2] && sep->IsNumber(2) && sep->arg[3] && guild)
- guild->SetPermission(atoi(sep->arg[1]), atoi(sep->arg[2]), strncmp(sep->arg[3], "true", 4) == 0 ? 1 : 0);
- else if (strncmp(command, "filter_event", length) == 0 && sep->arg[1] && sep->IsNumber(1) && sep->arg[2] && sep->IsNumber(2) && sep->arg[3] && guild)
- guild->SetEventFilter(atoi(sep->arg[1]), atoi(sep->arg[2]), strncmp(sep->arg[3], "true", 4) == 0 ? 1 : 0);
- else if (strncmp(command, "kick", length) == 0 && sep->arg[1] && guild)
- guild->KickGuildMember(client, sep->arg[1]);
- else if (strncmp(command, "demote", length) == 0 && sep->arg[1] && guild)
- guild->DemoteGuildMember(client, sep->arg[1]);
- else if (strncmp(command, "promote", length) == 0 && sep->arg[1] && guild)
- guild->PromoteGuildMember(client, sep->arg[1]);
- else if (strncmp(command, "points", length) == 0 && guild)
- {
- if (sep->arg[1] && strncmp(sep->arg[1], "add", length) == 0)
- {
- if (sep->arg[2] && sep->IsNumber(2) && sep->arg[3])
- {
- float points = atof(sep->arg[2]);
- const char* option = sep->arg[3];
- const char* comment = sep->argplus[4];
- if (strncmp(option, "all", strlen(option)) == 0)
- guild->AddPointsToAll(client, points, comment);
- else if (strncmp(option, "online", strlen(option)) == 0)
- guild->AddPointsToAllOnline(client, points, comment);
- else if (strncmp(option, "group", strlen(option)) == 0)
- guild->AddPointsToGroup(client, points, comment);
- else if (strncmp(option, "raid", strlen(option)) == 0)
- guild->AddPointsToRaid(client, points, comment);
- else
- guild->AddPointsToGuildMember(client, points, option, comment);
- }
- }
- else if (sep->arg[1] && strncmp(sep->arg[1], "view", strlen(sep->arg[1])) == 0 && sep->arg[2])
- guild->ViewGuildMemberPoints(client, sep->arg[2]);
- else
- LogWrite(COMMAND__ERROR, 0, "Command", "Unhandled guild points command: %s", sep->argplus[0]);
- }
- else if (strncmp(command, "motd", length) == 0 && sep->arg[1] && guild)
- guild->SetMOTD(sep->argplus[1]);
- else if (strncmp(command, "recruiting", length) == 0 && guild)
- {
- if (sep->arg[1])
- {
- const char* option = sep->arg[1];
- if (strncmp(option, "short_text", strlen(option)) == 0 && sep->arg[2])
- guild->SetRecruitingShortDesc(sep->argplus[2]);
- else if (strncmp(option, "long_text", strlen(option)) == 0 && sep->arg[2])
- guild->SetRecruitingFullDesc(sep->argplus[2]);
- else if (strncmp(option, "flag", strlen(option)) == 0 && sep->arg[2] && sep->IsNumber(2) && sep->arg[3])
- guild->SetRecruitingFlag(atoi(sep->arg[2]), strncmp(sep->arg[3], "true", 4) == 0 ? 1 : 0);
- else if (strncmp(option, "min_level", strlen(option)) == 0 && sep->arg[2] && sep->IsNumber(2))
- guild->SetRecruitingMinLevel(atoi(sep->arg[2]));
- else if (strncmp(option, "playstyle", strlen(option)) == 0 && sep->arg[2] && sep->IsNumber(2))
- guild->SetRecruitingPlayStyle(atoi(sep->arg[2]));
- else if (strncmp(option, "tag", strlen(option)) == 0 && sep->arg[2] && sep->IsNumber(2) && sep->arg[3] && sep->IsNumber(3))
- guild->SetRecruitingDescTag(atoi(sep->arg[2]), atoi(sep->arg[3]));
- else if (strncmp(command, "recruiting", strlen(option)) == 0)
- guild->ChangeMemberFlag(client, GUILD_MEMBER_FLAGS_RECRUITING_FOR_GUILD, strncmp(sep->arg[1], "true", 4) == 0 ? 1 : 0);
- else
- LogWrite(COMMAND__ERROR, 0, "Command", "Unhandled guild recruiting command: %s", sep->argplus[0]);
- }
- else
- LogWrite(COMMAND__ERROR, 0, "Command", "Unhandled guild recruiting command: %s", sep->argplus[0]);
- }
- else if (strncmp(command, "notify_online", length) == 0 && sep->arg[1] && guild)
- guild->ChangeMemberFlag(client, GUILD_MEMBER_FLAGS_NOTIFY_LOGINS, strncmp(sep->arg[1], "true", 4) == 0 ? 1 : 0);
- else if (strncmp(command, "event_privacy", length) == 0 && sep->arg[1] && guild)
- guild->ChangeMemberFlag(client, GUILD_MEMBER_FLAGS_DONT_GENERATE_EVENTS, strncmp(sep->arg[1], "true", 4) == 0 ? 1 : 0);
- else if (strncmp(command, "recruiter", length) == 0 && sep->arg[1] && sep->arg[2] && guild)
- guild->SetGuildRecruiter(client, sep->arg[1], strncmp(sep->arg[2], "true", 4) == 0 ? true : false);
- else if (strncmp(command, "recruiter_description", length) == 0 && sep->arg[1] && guild)
- guild->SetGuildRecruiterDescription(client, sep->argplus[1]);
- else if (strncmp(command, "lock_event", length) == 0 && sep->arg[1] && sep->arg[2] && guild)
- guild->LockGuildEvent(atoul(sep->arg[1]), strncmp(sep->arg[2], "true", 4) == 0 ? true : false);
- else if (strncmp(command, "delete_event", length) == 0 && sep->arg[1] && guild)
- guild->DeleteGuildEvent(atoul(sep->arg[1]));
- else if (strncmp(command, "invite", length) == 0 && guild)
- {
- if (sep->arg[1] && strlen(sep->arg[1]) > 0)
- guild->InvitePlayer(client, sep->arg[1]);
- else
- {
- Spawn* target = client->GetPlayer()->GetTarget();
- if (target)
- {
- if (target->IsPlayer())
- guild->InvitePlayer(client, target->GetName());
- else
- client->Message(CHANNEL_COLOR_WHITE, "%s is not a player.", target->GetName());
- }
- }
- }
- else if (strncmp(command, "accept", length) == 0)
- {
- PendingGuildInvite* pgi = client->GetPendingGuildInvite();
- if (pgi && pgi->guild && pgi->invited_by)
- pgi->guild->AddNewGuildMember(client, pgi->invited_by->GetName());
- client->SetPendingGuildInvite(0);
- }
- else if (strncmp(command, "decline", length) == 0)
- {
- PendingGuildInvite* pgi = client->GetPendingGuildInvite();
- if (pgi && pgi->guild && pgi->invited_by)
- {
- Client* client_inviter = pgi->invited_by->GetZone()->GetClientBySpawn(pgi->invited_by);
- if (client_inviter)
- client_inviter->Message(CHANNEL_COLOR_WHITE, "%s has declined your invitation to join %s.", client->GetPlayer()->GetName(), pgi->guild->GetName());
- }
- client->SetPendingGuildInvite(0);
- }
- else if (strncmp(command, "create", length) == 0 && sep->arg[1])
- {
- const char* guild_name = sep->argplus[0];
- if (!guild_list.GetGuild(guild_name))
- world.CreateGuild(guild_name, client, client->GetPlayer()->GetGroupMemberInfo()->group_id);
- else
- client->SimpleMessage(CHANNEL_COLOR_WHITE, "A guild with that name already exists.");
- }
- else if (strncmp(command, "search", length) == 0)
- client->ShowGuildSearchWindow();
- else if (strncmp(command, "recruiting_details", length) == 0 && sep->arg[1] && sep->IsNumber(1))
- {
- Guild* to_guild = guild_list.GetGuild(atoul(sep->arg[1]));
- if (to_guild)
- to_guild->SendGuildRecruitingDetails(client);
- }
- else if (strncmp(command, "recruiting_image", length) == 0 && sep->arg[1] && sep->IsNumber(1))
- {
- Guild* to_guild = guild_list.GetGuild(atoul(sep->arg[1]));
- if (to_guild)
- to_guild->SendGuildRecruitingImages(client);
- }
- else if (strncmp(command, "recruiter_adventure_class", length) == 0)
- {
- if (sep->arg[1])
- {
- const char* option = sep->arg[1];
- if (strncmp(option, "toggle", strlen(option)) == 0)
- guild->ToggleGuildRecruiterAdventureClass(client);
- }
- else
- LogWrite(COMMAND__ERROR, 0, "Command", "Unhandled guild recruiter_adventure_class command: '%s'", sep->argplus[0]);
- }
- else if (strncmp(command, "display_heraldry", length) == 0)
- {
- // JA: not sure this is right...
- client->GetPlayer()->toggle_character_flag(CF_SHOW_GUILD_HERALDRY);
- client->GetPlayer()->SetCharSheetChanged(true);
- }
- else
- LogWrite(COMMAND__ERROR, 0, "Command", "Unhandled guild command: '%s'", sep->argplus[0]);
- }
- }
- /*
- Function: Command_GuildCreate()
- Purpose : Display's in-game Guild Creation window
- Dev : Scatman
- */
- void Commands::Command_CreateGuild(Client* client)
- {
- client->SendGuildCreateWindow();
- }
- /*
- Function: Command_SetGuildOfficerNote()
- Purpose :
- Dev : Scatman
- */
- void Commands::Command_SetGuildOfficerNote(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0] && sep->arg[1])
- {
- Guild* guild = client->GetPlayer()->GetGuild();
- if (guild)
- guild->SetGuildOfficerNote(sep->arg[0], sep->argplus[1]);
- }
- }
- /*
- Function: Command_SetGuildMemberNote()
- Purpose :
- Dev : Scatman
- */
- void Commands::Command_SetGuildMemberNote(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0] && sep->arg[1])
- {
- Guild* guild = client->GetPlayer()->GetGuild();
- if (guild)
- guild->SetGuildMemberNote(sep->arg[0], sep->argplus[1]);
- }
- }
- /*
- Function: Command_GuildSay()
- Purpose :
- Dev : Scatman
- */
- void Commands::Command_GuildSay(Client* client, Seperator* sep)
- {
- Guild* guild = client->GetPlayer()->GetGuild();
- if (guild)
- {
- if (sep && sep->arg[0])
- guild->HandleGuildSay(client, sep->argplus[0]);
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_WHITE, "You are not a member of a guild");
- }
- /*
- Function: Command_OfficerSay()
- Purpose :
- Dev : Scatman
- */
- void Commands::Command_OfficerSay(Client* client, Seperator* sep)
- {
- Guild* guild = client->GetPlayer()->GetGuild();
- if (guild)
- {
- if (sep && sep->arg[0])
- guild->HandleOfficerSay(client, sep->argplus[0]);
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_WHITE, "You are not a member of a guild");
- }
- /*
- Function: Command_Guilds()
- Purpose : Shows help for /guild command
- Params :
- Dev : Scatman
- Example :
- */
- void Commands::Command_Guilds(Client* client)
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /guilds [create|delete|add|remove|list]");
- }
- /*
- Function: Command_GuildsAdd()
- Purpose : Add's players to a guild
- Params : guild_name|guild_id, player name
- Dev : Scatman
- Example : /guilds add 1 Admin = adds player Admin to guild_id 1
- */
- void Commands::Command_GuildsAdd(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0] && strlen(sep->arg[0]) > 0)
- {
- Guild* guild = 0;
- bool found = true;
- if (sep->IsNumber(0))
- {
- guild = guild_list.GetGuild(atoul(sep->arg[0]));
- if (!guild)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "Guild with ID %u does not exist.", atoul(sep->arg[0]));
- found = false;
- }
- }
- else
- {
- guild = guild_list.GetGuild(sep->arg[0]);
- if (!guild)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "Guild '%s' does not exist.", sep->arg[0]);
- found = false;
- }
- }
- if (found)
- {
- Client* to_client = 0;
- if (sep->arg[1] && strlen(sep->arg[1]) > 0)
- to_client = zone_list.GetClientByCharName(string(sep->arg[1]));
- else if (client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer())
- to_client = client->GetPlayer()->GetTarget()->GetZone()->GetClientBySpawn(client->GetPlayer()->GetTarget());
- if (to_client)
- guild->InvitePlayer(client, to_client->GetPlayer()->GetName());
- else
- client->Message(CHANNEL_COLOR_YELLOW, "Could not find player '%s' to invite to the guild.", sep->arg[1]);
- }
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /guilds add [guild name|guild id] (player name).");
- }
- /*
- Function: Command_GuildsCreate()
- Purpose : Creates a guild
- Params : guild_name, player_name (optional)
- Dev : Scatman
- Example : /guilds create [guild name] (player name)
- */
- void Commands::Command_GuildsCreate(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0])
- {
- const char* guild_name = sep->arg[0];
- if (!guild_list.GetGuild(guild_name))
- {
- bool ret = false;
- if (sep->arg[1] && strlen(sep->arg[1]) > 0)
- {
- Client* to_client = zone_list.GetClientByCharName(string(sep->arg[1]));
- if (to_client)
- {
- world.CreateGuild(guild_name, to_client);
- ret = true;
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "Could not find player with name '%s'", sep->arg[1]);
- }
- else if (client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer())
- {
- Client* to_client = client->GetPlayer()->GetTarget()->GetZone()->GetClientBySpawn(client->GetPlayer()->GetTarget());
- if (to_client)
- {
- world.CreateGuild(guild_name, to_client);
- ret = true;
- }
- }
- else
- {
- world.CreateGuild(guild_name);
- ret = true;
- }
- if (ret)
- client->Message(CHANNEL_COLOR_YELLOW, "Guild '%s' was successfully created.", guild_name);
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There was an error creating the guild.");
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "Guild '%s' already exists.", guild_name);
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /guilds create [guild name] (player name). If no player is specified, the player's target will be used. If the player has no target, a guild with no members will be created.");
- }
- /*
- Function: Command_GuildsDelete()
- Purpose : Delete's a guild
- Params : guild name
- Dev : Scatman
- Example : /guilds delete Test
- */
- void Commands::Command_GuildsDelete(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0])
- {
- Guild* guild = 0;
- bool found = true;
- if (sep->IsNumber(0))
- {
- guild = guild_list.GetGuild(atoul(sep->arg[0]));
- if (!guild)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "Guild with ID %u does not exist.", atoul(sep->arg[0]));
- found = false;
- }
- }
- else
- {
- guild = guild_list.GetGuild(sep->arg[0]);
- if (!guild)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "Guild '%s' does not exist.", sep->arg[0]);
- found = false;
- }
- }
- if (found)
- {
- guild->RemoveAllGuildMembers();
- database.DeleteGuild(guild);
- client->Message(CHANNEL_COLOR_YELLOW, "Guild '%s' was successfully deleted.", guild->GetName());
- guild_list.RemoveGuild(guild, true);
- }
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /guilds delete [guild name].");
- }
- /*
- Function: Command_GuildsList()
- Purpose : Lists current guilds on server
- Params :
- Dev : Scatman
- Example : /guilds list
- */
- void Commands::Command_GuildsList(Client* client)
- {
- MutexMap<int32, Guild*>* guilds = guild_list.GetGuilds();
- MutexMap<int32, Guild*>::iterator itr = guilds->begin();
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Guild List:");
- if (guilds->size() == 0)
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "None.");
- else {
- while (itr.Next()) {
- Guild* guild = itr.second;
- client->Message(CHANNEL_COLOR_YELLOW, "%u) %s", guild->GetID(), guild->GetName());
- }
- }
- }
- /*
- Function: Command_GuildsRemove()
- Purpose : Removes a player from a guild
- Params : guild name|guild id, player name
- Dev : Scatman
- Example : /guilds remove 1 Admin = removes Admin from guild 1
- */
- void Commands::Command_GuildsRemove(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0] && strlen(sep->arg[0]) > 0)
- {
- Guild* guild = 0;
- bool found = true;
- if (sep->IsNumber(0))
- {
- guild = guild_list.GetGuild(atoul(sep->arg[0]));
- if (!guild)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "Guild with ID %u does not exist.", atoul(sep->arg[0]));
- found = false;
- }
- }
- else
- {
- guild = guild_list.GetGuild(sep->arg[0]);
- if (!guild)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "Guild '%s' does not exist.", sep->arg[0]);
- found = false;
- }
- }
- if (found)
- {
- Client* to_client = 0;
- if (sep->arg[1] && strlen(sep->arg[1]) > 0)
- to_client = zone_list.GetClientByCharName(string(sep->arg[1]));
- else if (client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer())
- to_client = client->GetPlayer()->GetTarget()->GetZone()->GetClientBySpawn(client->GetPlayer()->GetTarget());
- if (to_client)
- {
- Player* to_player = to_client->GetPlayer();
- if (to_player->GetGuild())
- {
- if (to_player->GetGuild() == guild)
- {
- guild->KickGuildMember(client, to_player->GetName());
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "%s is not in the guild '%s'.", to_player->GetName(), guild->GetName());
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "%s is not in a guild.", to_player->GetName());
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "Could not find player '%s' to invite to the guild.", sep->arg[1]);
- }
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /guilds remove [guild name|guild id] (player name).");
- }
- /*
- Function: Command_InspectPlayer()
- Purpose : Handle the Inspect functions
- Params : Client to inspect
- Dev : Scatman
- Example : /inspect Scatman
- */
- void Commands::Command_InspectPlayer(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0])
- {
- Client* inspect_client = zone_list.GetClientByCharName(string(sep->arg[0]));
- if (inspect_client)
- client->InspectPlayer(inspect_client->GetPlayer());
- }
- else
- {
- Spawn* target = client->GetPlayer()->GetTarget();
- if (target && target->IsPlayer())
- client->InspectPlayer((Player*)target);
- }
- }
- /*
- Function: Command_Inventory()
- Purpose : Handle changes in player inventory
- Params : <TBD>
- Dev : All
- Example : /inventory delete item_id
- */
- void Commands::Command_Inventory(Client* client, Seperator* sep, EQ2_RemoteCommandString* command)
- {
- PrintSep(sep, "Command_Inventory"); // temp to figure out the params
- Player* player = client->GetPlayer();
- if(sep && sep->arg[0][0])
- {
- LogWrite(COMMAND__INFO, 0, "Command", "command: %s", command->command.data.c_str());
- if(client->GetPlayer()->GetHP() == 0)
- client->SimpleMessage(CHANNEL_COLOR_RED,"You cannot do that right now.");
- else if(sep->arg[1][0] && strncasecmp("destroy", sep->arg[0], 6) == 0 && sep->IsNumber(1))
- {
- int16 index = atoi(sep->arg[1]);
- Item* item = client->GetPlayer()->item_list.GetItemFromIndex(index);
- if(item)
- {
- if(item->GetItemScript() && lua_interface)
- lua_interface->RunItemScript(item->GetItemScript(), "destroyed", item, client->GetPlayer());
- int32 bag_id = item->details.inv_slot_id;
- database.DeleteItem(client->GetCharacterID(), item, 0);
- client->GetPlayer()->item_list.DestroyItem(index);
- EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
- client->QueuePacket(outapp);
- outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
- if (outapp)
- client->QueuePacket(outapp);
- }
- }
- else if(sep->arg[4][0] && strncasecmp("move", sep->arg[0], 4) == 0 && sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3) && sep->IsNumber(4))
- {
- int16 from_index = atoi(sep->arg[1]);
- sint16 to_slot = atoi(sep->arg[2]);
- sint32 bag_id = atol(sep->arg[3]);
- int8 charges = atoi(sep->arg[4]);
- Item* item = client->GetPlayer()->item_list.GetItemFromIndex(from_index);
- if(bag_id == -4 && !client->GetPlayer()->item_list.SharedBankAddAllowed(item))
- {
- client->SimpleMessage(CHANNEL_COLOR_RED, "That item (or an item inside) cannot be shared.");
- return;
- }
- sint32 old_inventory_id = 0;
- if(item)
- old_inventory_id = item->details.inv_slot_id;
- //autobank
- if (bag_id == -3 && to_slot == -1)
- {
- if (player->HasFreeBankSlot())
- to_slot = player->FindFreeBankSlot();
- else
- {
- client->SimpleMessage(CHANNEL_COLOR_RED, "You do not have any free bank slots.");
- return;
- }
- }
- //auto inventory
- if (bag_id == 0 && to_slot == -1)
- {
- if (!player->item_list.GetFirstFreeSlot(&bag_id, &to_slot))
- {
- client->SimpleMessage(CHANNEL_COLOR_RED, "You do not have any free slots.");
- return;
- }
- }
- EQ2Packet* outapp = client->GetPlayer()->MoveInventoryItem(bag_id, from_index, (int8)to_slot, charges, client->GetVersion());
- client->QueuePacket(outapp);
- //removed from bag send update
- if(old_inventory_id > 0 && item && item->details.inv_slot_id != old_inventory_id)
- {
- outapp = client->GetPlayer()->SendBagUpdate(old_inventory_id, client->GetVersion());
- if(outapp)
- client->QueuePacket(outapp);
- }
- if(item && item->details.inv_slot_id > 0 && item->details.inv_slot_id != old_inventory_id)
- {
- outapp = client->GetPlayer()->SendBagUpdate(item->details.inv_slot_id, client->GetVersion());
- if(outapp)
- client->QueuePacket(outapp);
- }
- }
- else if(sep->arg[1][0] && strncasecmp("equip", sep->arg[0], 5) == 0 && sep->IsNumber(1))
- {
- if(client->GetPlayer()->EngagedInCombat())
- client->SimpleMessage(CHANNEL_COLOR_RED, "You may not equip items while in combat.");
- else
- {
- int16 index = atoi(sep->arg[1]);
- int8 slot_id = 255;
- if(sep->arg[2][0] && sep->IsNumber(2))
- slot_id = atoi(sep->arg[2]);
- vector<EQ2Packet*> packets = client->GetPlayer()->EquipItem(index, client->GetVersion(), slot_id);
- EQ2Packet* outapp = 0;
- for(int32 i=0;i<packets.size();i++)
- {
- outapp = packets[i];
- if(outapp)
- client->QueuePacket(outapp);
- }
- client->GetPlayer()->ChangePrimaryWeapon();
- client->GetPlayer()->ChangeSecondaryWeapon();
- client->GetPlayer()->ChangeRangedWeapon();
- EQ2Packet* characterSheetPackets = client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion());
- client->QueuePacket(characterSheetPackets);
- }
- }
- else if (sep->arg[1][0] && strncasecmp("unpack", sep->arg[0], 6) == 0 && sep->IsNumber(1))
- {
- if (client->GetPlayer()->EngagedInCombat())
- client->SimpleMessage(CHANNEL_COLOR_RED, "You may not unpack items while in combat.");
- else {
- int16 index = atoi(sep->arg[1]);
- Item* item = client->GetPlayer()->item_list.GetItemFromIndex(index);
- if (item) {
- // client->GetPlayer()->item_list.DestroyItem(index);
- if (item->item_sets.size() > 0) {
- for (int32 i = 0; i < item->item_sets.size(); i++) {
- ItemSet* set = item->item_sets[i];
- if (set->item_stack_size == 0)
- set->item_stack_size += 1;
- client->AddItem(set->item_id, set->item_stack_size);
- }
- }
- }
- client->RemoveItem(item, 1);
- }
- }
- else if(sep->arg[1][0] && strncasecmp("unequip", sep->arg[0], 7) == 0 && sep->IsNumber(1))
- {
- if(client->GetPlayer()->EngagedInCombat())
- client->SimpleMessage(CHANNEL_COLOR_RED, "You may not unequip items while in combat.");
- else
- {
- int16 index = atoi(sep->arg[1]);
- sint32 bag_id = -999;
- int8 to_slot = 255;
- if(sep->arg[3][0])
- {
- if(sep->IsNumber(2))
- bag_id = atol(sep->arg[2]);
- if(sep->IsNumber(3))
- to_slot = atoi(sep->arg[3]);
- }
- vector<EQ2Packet*> packets = client->GetPlayer()->UnequipItem(index, bag_id, to_slot, client->GetVersion());
- EQ2Packet* outapp = 0;
- for(int32 i=0;i<packets.size();i++)
- {
- outapp = packets[i];
- if(outapp)
- client->QueuePacket(outapp);
- }
- client->GetPlayer()->ChangePrimaryWeapon();
- client->GetPlayer()->ChangeSecondaryWeapon();
- client->GetPlayer()->ChangeRangedWeapon();
- EQ2Packet* characterSheetPackets = client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion());
- client->QueuePacket(characterSheetPackets);
- }
- }
- else if(sep->arg[2][0] && strncasecmp("swap_equip", sep->arg[0], 10) == 0 && sep->IsNumber(1) && sep->IsNumber(2))
- {
- LogWrite(MISC__TODO, 1, "TODO", " fix this, need to get how live does it\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- int16 index1 = atoi(sep->arg[1]);
- int16 index2 = atoi(sep->arg[2]);
- EQ2Packet* outapp = client->GetPlayer()->SwapEquippedItems(index1, index2, client->GetVersion());
- if(outapp)
- client->QueuePacket(outapp);
- else
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Unable to swap items");
- return;
- }
- }
- else if (sep->arg[2][0] && strncasecmp("pop", sep->arg[0], 3) == 0 && sep->IsNumber(1) && sep->IsNumber(2))
- {
- sint16 to_slot = atoi(sep->arg[1]);
- sint32 bag_id = atoi(sep->arg[2]);
- Item* item = client->GetPlayer()->item_list.GetOverflowItem();
- if (item) {
- //auto inventory
- if (bag_id == 0 && to_slot == -1)
- {
- if (!player->item_list.GetFirstFreeSlot(&bag_id, &to_slot))
- {
- client->SimpleMessage(CHANNEL_ERROR, "You do not have any free slots.");
- return;
- }
- // Set the slot for the item
- item->details.inv_slot_id = bag_id;
- item->details.slot_id = to_slot;
- // Flag the item so it gets saved in its new location
- item->save_needed = true;
- // Add the item to its new location
- player->item_list.AddItem(item);
- // Remove the item from the overflow list
- player->item_list.RemoveOverflowItem(item);
- // Send the inventory update packet
- client->QueuePacket(player->item_list.serialize(player, client->GetVersion()));
- return;
- }
- else if (bag_id == -3 && to_slot == -1) {
- // Auto Bank
- if (!player->item_list.GetFirstFreeBankSlot(&bag_id, &to_slot)) {
- client->SimpleMessage(CHANNEL_STATUS, "You do not have any free bank slots.");
- return;
- }
- item->details.inv_slot_id = bag_id;
- item->details.slot_id = to_slot;
- item->save_needed = true;
- player->item_list.AddItem(item);
- player->item_list.RemoveOverflowItem(item);
- client->QueuePacket(player->item_list.serialize(player, client->GetVersion()));
- }
- else if (bag_id == -4) {
- // Shared Bank
- if (!player->item_list.SharedBankAddAllowed(item)) {
- client->SimpleMessage(CHANNEL_STATUS, "That item (or an item inside) cannot be shared.");
- return;
- }
- Item* tmp_item = player->item_list.GetItem(-4, to_slot);
- if (tmp_item) {
- client->SimpleMessage(CHANNEL_STATUS, "You can not place an overflow item into an occupied slot");
- return;
- }
- else {
- item->details.inv_slot_id = bag_id;
- item->details.slot_id = to_slot;
- item->save_needed = true;
- player->item_list.AddItem(item);
- player->item_list.RemoveOverflowItem(item);
- client->QueuePacket(player->item_list.serialize(player, client->GetVersion()));
- return;
- }
- }
- else {
- // Try to get an item from the given bag id and slot id
- Item* tmp_item = player->item_list.GetItem(bag_id, to_slot);
- // Check to see if we got an item, if we do send an error,
- // if we don't put the overflow item into this slot
- if (tmp_item) {
- client->SimpleMessage(CHANNEL_STATUS, "You can not place an overflow item into an occupied slot");
- }
- else {
- item->details.inv_slot_id = bag_id;
- item->details.slot_id = to_slot;
- item->save_needed = true;
- player->item_list.AddItem(item);
- player->item_list.RemoveOverflowItem(item);
- client->QueuePacket(player->item_list.serialize(player, client->GetVersion()));
- return;
- }
- }
- }
- }
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /inventory {destroy|move|equip|unequip|swap_equip|pop} {item_id} [to_slot] [bag_id]");
- }
- /*
- Function: Command_IRC()
- Purpose : Handle the IRC functions
- Params : IRC Commands
- Dev : Scatman
- Example : /irc say #Channel Hello World!
- */
- void Commands::Command_IRC(Client* client, Seperator* sep)
- {
- if (!rule_manager.GetGlobalRule(R_World, IRCEnabled)->GetBool()) {
- client->SimpleMessage(CHANNEL_STATUS, "IRC is currently disabled on this server");
- return;
- }
- if (sep && sep->arg[0][0]) {
- if (strcasecmp(sep->arg[0], "say") == 0) {
- if (sep->arg[1][0] && sep->arg[2][0]) {
- if (sep->IsNumber(sep->arg[1]))
- irc.Say(client, atoul(sep->arg[1]), sep->argplus[2]);
- else
- irc.Say(client, sep->arg[1], sep->argplus[2]);
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /irc say <channel name | channel index> <message>");
- }
- else if (strcasecmp(sep->arg[0], "join") == 0) {
- if (sep->arg[1][0])
- irc.JoinChannel(client, sep->arg[1]);
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /irc join <channel name>");
- }
- else if (strcasecmp(sep->arg[0], "leave") == 0) {
- if (sep->arg[1][0])
- irc.LeaveChannel(client, sep->arg[1]);
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /irc leave <channel name>");
- }
- else if (strcasecmp(sep->arg[0], "list") == 0)
- irc.ListChannels(client);
- else if (strcasecmp(sep->arg[0], "connect") == 0) {
- if (sep->arg[1][0] && sep->arg[2][0] && sep->IsNumber(2))
- irc.ConnectToServer(client, sep->arg[1], atoi(sep->arg[2]), sep->arg[3]);
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /irc connect <host> <port> (nick)");
- }
- else if (strcasecmp(sep->arg[0], "disconnect") == 0)
- irc.DisconnectFromServer(client);
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Unknown IRC command.");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Unknown IRC command.");
- }
- /*
- Function: Command_Languages()
- Purpose : Show's languages the player knows
- Params :
- Dev : Zcoretri
- Example :
- */
- void Commands::Command_Languages(Client* client, Seperator* sep)
- {
- list<Language*>* languages = client->GetPlayer()->GetPlayerLanguages()->GetAllLanguages();
- list<Language*>::iterator itr;
- Language* language;
- client->Message(CHANNEL_COLOR_WHITE, "You know the following languages:");
- for(itr = languages->begin(); itr != languages->end(); itr++)
- {
- language = *itr;
- client->Message(CHANNEL_COLOR_WHITE, "%s", language->GetName());
- }
- }
- /*
- Function: Command_SetLanguage()
- Purpose : Handles language commands
- Params : Language ID
- Dev : Zcoretri
- Example :
- */
- void Commands::Command_SetLanguage(Client* client, Seperator* sep)
- {
- Player* player = client->GetPlayer();
- if (sep && sep->arg[0])
- {
- if(!sep->IsNumber(0))
- {
- //String passed in
- const char* value = sep->arg[0];
- if(strncasecmp(value, "Common", strlen(value)) == 0)
- {
- database.SaveCharacterCurrentLang(0, client->GetCharacterID(), client);
- client->SendLanguagesUpdate(0);
- client->Message(CHANNEL_COLOR_WHITE, "You are now speaking %s", value);
- }
- else
- {
- if(player->HasLanguage(value))
- {
- Language* language = player->GetPlayerLanguages()->GetLanguageByName(value);
- database.SaveCharacterCurrentLang(language->GetID(), client->GetCharacterID(), client);
- client->SendLanguagesUpdate(language->GetID());
- client->Message(CHANNEL_COLOR_WHITE, "You are now speaking %s", language->GetName());
- }
- else
- client->Message(CHANNEL_COLOR_WHITE, "You do not know how to speak %s", value);
- }
- }
- else
- {
- //Number passed in
- int32 id = atoul(sep->arg[0]);
- if(player->HasLanguage(id))
- {
- Language* language = player->GetPlayerLanguages()->GetLanguage(id);
- database.SaveCharacterCurrentLang(id, client->GetCharacterID(), client);
- client->SendLanguagesUpdate(id);
- client->Message(CHANNEL_COLOR_WHITE, "You are now speaking %s", language->GetName());
- }
- else
- {
- Language* language = master_languages_list.GetLanguage(id);
- client->Message(CHANNEL_COLOR_WHITE, "You do not know how to speak %s", language->GetName());
- }
- }
- }
- else
- {
- //No value was passed in
- int32 id = database.GetCharacterCurrentLang(client->GetCharacterID(), player);
- if(id > 0)
- {
- Language* language = player->GetPlayerLanguages()->GetLanguage(id);
- client->Message(CHANNEL_COLOR_WHITE, "You are currently speaking %s ", language->GetName());
- }
- else
- client->Message(CHANNEL_COLOR_WHITE, "You are currently speaking Common");
- }
- }
- /*
- Function: Command_LastName()
- Purpose : Sets player surname
- Params : Name text
- Dev : theFoof
- Example :
- */
- void Commands::Command_LastName(Client* client, Seperator* sep)
- {
- if (!client)
- return;
- if (sep && sep->arg[0])
- {
- if (!client->GetPlayer()->get_character_flag(CF_ENABLE_CHANGE_LASTNAME)){
- client->Message(CHANNEL_COLOR_YELLOW, "You must be atleast level %i to change your last name.", rule_manager.GetGlobalRule(R_Player, MinLastNameLevel)->GetInt8());
- return;
- }
- client->RemovePendingLastName();
- uchar* checkname = (uchar*)sep->arg[0];
- bool valid_name = true;
- for (int32 i = 0; i < strlen(sep->arg[0]); i++) {
- if (!alpha_check(checkname[i])) {
- valid_name = false;
- break;
- }
- }
- if (!valid_name) {
- client->Message(CHANNEL_COLOR_YELLOW, "Your last name can only contain letters.", rule_manager.GetGlobalRule(R_Player, MinLastNameLevel)->GetInt8());
- return;
- }
- string last_name = (string)sep->arg[0];
- int8 max_length = rule_manager.GetGlobalRule(R_Player, MaxLastNameLength)->GetInt8();
- int8 min_length = rule_manager.GetGlobalRule(R_Player, MinLastNameLength)->GetInt8();
- if (last_name.length() <= max_length && last_name.length() >= min_length){
- client->SetPendingLastName(last_name);
- client->SendLastNameConfirmation();
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "Your last name must be between %i and %i characters long.", min_length, max_length);
- }
- }
- /*
- Function: Command_ConfirmLastName()
- Purpose : Confirms setting of player surname
- Params : Name text
- Dev : theFoof
- Example :
- */
- void Commands::Command_ConfirmLastName(Client* client, Seperator* sep)
- {
- if (!client)
- return;
- string* name = client->GetPendingLastName();
- if (name){
- Player* player = client->GetPlayer();
- player->SetLastName(name->c_str(), false);
- client->SendTitleUpdate();
- player->SetCharSheetChanged(true);
- client->RemovePendingLastName();
- }
- }
- /*
- Function: Command_Location()
- Purpose : Display's Help for /location commands
- Params :
- Dev : Scatman
- Example : /location = show's help for command
- */
- void Commands::Command_Location(Client* client)
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Valid /location commands are:");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/location create [name] (include y). Include y defaults to false");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/location add [location id]");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/location remove [location point id]");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/location delete [location id]");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/location list [locations|points] [location id if points used]");
- }
- /*
- Function: Command_LocationAdd()
- Purpose : Add's a location to an existing location config
- Params : location_id
- Dev : Scatman
- Example : /location add {location_id}
- */
- void Commands::Command_LocationAdd(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- {
- int32 location_id = atoul(sep->arg[0]);
- float x = client->GetPlayer()->GetX();
- float y = client->GetPlayer()->GetY();
- float z = client->GetPlayer()->GetZ();
- if (database.AddLocationPoint(location_id, x, y, z))
- client->Message(CHANNEL_COLOR_YELLOW, "Point (%f, %f, %f) was successfully added to location %u", x, y, z, location_id);
- else
- client->Message(CHANNEL_COLOR_YELLOW, "A location with ID %u does not exist. Use /location create to create one", location_id);
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /location add [location id]");
- }
- /*
- Function: Command_LocationCreate()
- Purpose : Creates a new location config
- Params : location name, 0/1 for include_y (optional)
- Dev : Scatman
- Example : /location create Test 1 = creates a new location named Test with include_y True
- */
- void Commands::Command_LocationCreate(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0] && strlen(sep->arg[0]) > 0)
- {
- const char* name = sep->arg[0];
- bool include_y = false;
- if (sep->arg[1] && sep->IsNumber(1) && atoi(sep->arg[1]) > 0)
- include_y = true;
- int32 location_id = database.CreateLocation(client->GetPlayer()->GetZone()->GetZoneID(), client->GetPlayer()->appearance.pos.grid_id, name, include_y);
- if (location_id > 0)
- client->Message(CHANNEL_COLOR_YELLOW, "Location '%s' was successfully created with location id %u", name, location_id);
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There was an error creating the requested location");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /location create [name] (include_y). Include y defaults to false");
- }
- /*
- Function: Command_LocationDelete()
- Purpose : Delete's a location config and all it's location points
- Params : location_id
- Dev : Scatman
- Example : /location delete {location_id}
- */
- void Commands::Command_LocationDelete(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- {
- int32 location_id = atoul(sep->arg[0]);
- if (database.DeleteLocation(location_id))
- client->Message(CHANNEL_COLOR_YELLOW, "Location id %u and all its points were successfully deleted", location_id);
- else
- client->Message(CHANNEL_COLOR_YELLOW, "A location with ID %u does not exist", location_id);
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /location delete [location id]");
- }
- /*
- Function: Command_LocationList()
- Purpose : Display's a list of location points
- Params : location_id
- Dev : Scatman
- Example : /location list {location_id}
- */
- void Commands::Command_LocationList(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0])
- {
- const char* option = sep->arg[0];
- if (strncmp(option, "locations", strlen(option)) == 0)
- database.ListLocations(client);
- else if (strncmp(option, "points", strlen(option)) == 0 && sep->arg[1] && sep->IsNumber(1))
- {
- int32 location_id = atoul(sep->arg[1]);
- database.ListLocationPoints(client, location_id);
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Useage: /location list [locations|points] [location ID if points used]");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Useage: /location list [locations|points] [location ID if points used]");
- }
- /*
- Function: Command_LocationRemove()
- Purpose : Removes a single location point from a location config
- Params : location_point_id (gotten from /location list {id})
- Dev : Scatman
- Example : /location remove 1 = will remove location_point_id 1
- */
- void Commands::Command_LocationRemove(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- {
- int32 location_point_id = atoul(sep->arg[0]);
- if (database.DeleteLocationPoint(location_point_id))
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Location point was successfully deleted");
- else
- client->Message(CHANNEL_COLOR_YELLOW, "Location point with ID %u does not exist", location_point_id);
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /location remove [location point id]");
- }
- /*
- Function: Command_Merchant()
- Purpose : Handles Merchant commands
- Params : list
- Dev : Scatman
- Example : /merchant list
- */
- void Commands::Command_Merchant(Client* client, Seperator* sep, int handler)
- {
- if( handler == COMMAND_MERCHANT )
- {
- // /merchant command by itself shows help (to be extended)
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /merchant list [merchant description]");
- return;
- }
- else if( handler == COMMAND_MERCHANT_LIST )
- {
- // /merchant list command expects "description" param
- if (sep && sep->arg[0])
- {
- const char* merchant_description = sep->argplus[0];
- client->Message(CHANNEL_COLOR_YELLOW, "Listing merchants like '%s':", merchant_description);
- map<int32, MerchantInfo*>* merchant_info = world.GetMerchantInfo();
- map<int32, MerchantInfo*>::iterator itr;
- for (itr = merchant_info->begin(); itr != merchant_info->end(); itr++)
- {
- string description = database.GetMerchantDescription(itr->first);
- if (ToLower(description).find(ToLower(string(merchant_description))) < 0xFFFFFFFF)
- client->Message(CHANNEL_COLOR_YELLOW, "Merchant ID: %u, Description: %s", itr->first, description.c_str());
- }
- }
- else // no description
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /merchant list [merchant description]");
- }
- }
- /*
- Function: Command_Modify()
- Purpose : to replace our other "set" commands
- Params : System = the system to modify, Action = the action to perform, Target = what to change (target, or index)
- Dev : John Adams
- Example : /modify spell set name "Aegolism III"
- */
- void Commands::Command_Modify(Client* client)
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /modify [system] [action] [field] [value] {target|id}");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Systems: character, faction, guild, item, skill, spawn, spell, zone");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Actions: set, create, delete, add, remove");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Value : field name in the table being modified");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Target : modify current target, or specified {system} ID");
- }
- /*
- Function: Command_ModifySpawn()
- Purpose : replace "spawn set" commands
- Params : Action : the action to perform (or special handler)
- : Field : the DB field to change
- : Value : what to set the value to
- : Target : what object to change (my target, or spawn_id)
- Dev : John Adams
- Example : /modify spawn set name "Lady Vox"
- :
- Note : Special Handlers, like "zoneto" for Signs
- : /modify spawn zoneto
- : Will set a sign's zone x/y/z to my current coords
- */
- void Commands::Command_ModifySpawn(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_MODIFY");
- // need at least 2 args for a valid command
- if( sep && sep->arg[1] )
- {
- // JA: just a quick implementation because I need it :)
- if (strcmp(sep->arg[0], "zoneto") == 0)
- {
- if( sep->IsNumber(1) )
- {
- int32 spawn_id = atoul(sep->arg[1]);
- float x_coord = client->GetPlayer()->GetX();
- float y_coord = client->GetPlayer()->GetY();
- float z_coord = client->GetPlayer()->GetZ();
- float h_coord = client->GetPlayer()->GetHeading();
- database.SaveSignZoneToCoords(spawn_id, x_coord, y_coord, z_coord, h_coord);
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_RED, "Usage: /modify spawn zoneto spawn_id - sets spawn_id to your coords");
- }
- }
- else
- Command_Modify(client);
- }
- /*
- Function: Command_ModifyCharacter()
- Purpose : to replace our other "set" commands
- Params : Action : Add, Remove
- : Field : copper, silver, gold, plat
- : Value : min 1, max unlimited
- : Target : Self, Player
- Dev : Cynnar
- Example : /modify character add gold 50
- : /modify character remove silver 25
- */
- void Commands::Command_ModifyCharacter(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_MODIFY");
- int64 value = 0;
- Player* player = client->GetPlayer();
- if (player->HasTarget() && player->GetTarget()->IsPlayer())
- player = (Player*)player->GetTarget();
- // need at least 2 args for a valid command
- if( sep && sep->arg[1] )
- {
- if (strcmp(sep->arg[0], "add") == 0)
-
- {
- if (strcmp(sep->arg[1], "copper") == 0)
- {
- value = atoi64(sep->arg[2]);
- player->AddCoins(value);
- if (client->GetPlayer() == player)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "You give yourself %llu copper coin%s", value, (value > 1 ? "s" : ""));
- }
- else {
- client->Message(CHANNEL_COLOR_YELLOW, "You give %s %llu copper coin%s", player->GetName(), value, (value > 1 ? "s" : ""));
- client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s gave you %llu copper coin%s", client->GetPlayer()->GetName(), value, (value > 1 ? "s" : ""));
- }
- }
- else if (strcmp(sep->arg[1], "silver") == 0)
- {
- value = atoi64(sep->arg[2]) * 100;
- player->AddCoins(value);
- if (client->GetPlayer() == player)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "You give yourself %llu silver coin%s", value / 100, (value > 1 ? "s" : ""));
- }
- else {
- client->Message(CHANNEL_COLOR_YELLOW, "You give %s %llu silver coin%s", player->GetName(), value / 100, (value > 1 ? "s" : ""));
- client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s gave you %llu silver coin%s", client->GetPlayer()->GetName(), value / 100, (value > 1 ? "s" : ""));
- }
- }
- else if (strcmp(sep->arg[1], "gold") == 0)
- {
- value = atoi64(sep->arg[2]) * 10000;
- player->AddCoins(value);
- if (client->GetPlayer() == player)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "You give yourself %llu gold coin%s", value / 10000, (value > 1 ? "s" : ""));
- }
- else {
- client->Message(CHANNEL_COLOR_YELLOW, "You give %s %llu gold coin%s", player->GetName(), value / 10000, (value > 1 ? "s" : ""));
- client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s gave you %llu gold coin%s", client->GetPlayer()->GetName(), value / 10000, (value > 1 ? "s" : ""));
- }
- }
- else if (strcmp(sep->arg[1], "plat") == 0)
- {
- value = atoi64(sep->arg[2]) * 1000000;
- player->AddCoins(value);
- if (client->GetPlayer() == player)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "You give yourself %llu platinum coin%s", value / 1000000, (value > 1 ? "s" : ""));
- }
- else {
- client->Message(CHANNEL_COLOR_YELLOW, "You give %s %llu platinum coin%s", player->GetName(), value / 1000000, (value > 1 ? "s" : ""));
- client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s gave you %llu platinum coin%s", client->GetPlayer()->GetName(), value / 1000000, (value > 1 ? "s" : ""));
- }
- }
- else
- {
- client->SimpleMessage(CHANNEL_COLOR_RED, "Usage: /modify character [action] [field] [value]");
- client->SimpleMessage(CHANNEL_COLOR_RED, "Actions: add, remove");
- client->SimpleMessage(CHANNEL_COLOR_RED, "Value : copper, silver, gold, plat");
- client->SimpleMessage(CHANNEL_COLOR_RED, "Example: /modify character add copper 20");
- }
- }
- else if (strcmp(sep->arg[0], "remove") == 0)
- {
- if (strcmp(sep->arg[1], "copper") == 0)
- {
- value = atoi64(sep->arg[2]);
- player->RemoveCoins(value);
- if (client->GetPlayer() == player)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "You take %llu copper coin%s from yourself", value, (value > 1 ? "s" : ""));
- }
- else {
- client->Message(CHANNEL_COLOR_YELLOW, "You take %llu copper coin%s from %s", value, (value > 1 ? "s" : ""), player->GetName());
- client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s takes %llu copper coin%s from you", client->GetPlayer()->GetName(), value, (value > 1 ? "s" : ""));
- }
- }
- else if (strcmp(sep->arg[1], "silver") == 0)
- {
- value = atoi64(sep->arg[2]) * 100;
- player->RemoveCoins(value);
- if (client->GetPlayer() == player)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "You take %llu silver coin%s from yourself", value / 100, (value > 1 ? "s" : ""));
- }
- else {
- client->Message(CHANNEL_COLOR_YELLOW, "You take %llu silver coin%s from %s", value / 100, (value > 1 ? "s" : ""), player->GetName());
- client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s takes %llu silver coin%s from you", client->GetPlayer()->GetName(), value / 100, (value > 1 ? "s" : ""));
- }
- }
- else if (strcmp(sep->arg[1], "gold") == 0)
- {
- value = atoi64(sep->arg[2]) * 10000;
- player->RemoveCoins(value);
- if (client->GetPlayer() == player)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "You take %llu gold coin%s from yourself", value / 10000, (value > 1 ? "s" : ""));
- }
- else {
- client->Message(CHANNEL_COLOR_YELLOW, "You take %llu gold coin%s from %s", value / 10000, (value > 1 ? "s" : ""), player->GetName());
- client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s takes %llu gold coin%s from you", client->GetPlayer()->GetName(), value / 10000, (value > 1 ? "s" : ""));
- }
- }
- else if (strcmp(sep->arg[1], "plat") == 0)
- {
- value = atoi64(sep->arg[2]) * 1000000;
- player->RemoveCoins(value);
- if (client->GetPlayer() == player)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "You take %llu platinum coin%s from yourself", value / 1000000, (value > 1 ? "s" : ""));
- }
- else {
- client->Message(CHANNEL_COLOR_YELLOW, "You take %llu platinum coin%s from %s", value / 1000000, (value > 1 ? "s" : ""), player->GetName());
- client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s takes %llu platinum coin%s from you", client->GetPlayer()->GetName(), value / 1000000, (value > 1 ? "s" : ""));
- }
- }
- else
- {
- client->SimpleMessage(CHANNEL_COLOR_RED, "Example: /modify character remove gold 15");
-
- }
- }
- else if (strcmp(sep->arg[0], "set") == 0) {
- if (strcmp(sep->arg[1], "tslevel") == 0) {
- int8 level = atoi(sep->arg[2]);
- if (level > 0 && level < 256) {
- if (player) {
- if (client->GetPlayer() == player)
- client->ChangeTSLevel(player->GetTSLevel(), level);
- else
- player->GetZone()->GetClientBySpawn(player)->ChangeTSLevel(player->GetTSLevel(), level);
- }
- }
- else
- client->SimpleMessage(CHANNEL_ERROR, "Level must be between 1 - 255");
- }
- else if (strcmp(sep->arg[1], "tsclass") == 0) {
- int8 tsclass = atoi(sep->arg[2]);
- player->SetTradeskillClass(tsclass);
- player->GetInfoStruct()->tradeskill_class1 = classes.GetTSBaseClass(player->GetTradeskillClass());
- player->GetInfoStruct()->tradeskill_class2 = classes.GetSecondaryTSBaseClass(player->GetTradeskillClass());
- player->GetInfoStruct()->tradeskill_class3 = player->GetTradeskillClass();
- player->SetCharSheetChanged(true);
- }
- }
- }
- else
- {
- client->SimpleMessage(CHANNEL_COLOR_RED, "Usage: /modify character [action] [field] [value]");
- client->SimpleMessage(CHANNEL_COLOR_RED, "Actions: add, remove");
- client->SimpleMessage(CHANNEL_COLOR_RED, "Value : copper, silver, gold, plat");
- client->SimpleMessage(CHANNEL_COLOR_RED, "Example: /modify character remove gold 15");
- }
-
- }
- void Commands::Command_ModifyFaction(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_MODIFY");
- // need at least 2 args for a valid command
- if( sep && sep->arg[1] )
- {
- }
- else
- Command_Modify(client);
- }
- void Commands::Command_ModifyGuild(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_MODIFY");
- // need at least 2 args for a valid command
- if( sep && sep->arg[1] )
- {
- }
- else
- Command_Modify(client);
- }
- void Commands::Command_ModifyItem(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_MODIFY");
- // need at least 2 args for a valid command
- if( sep && sep->arg[1] )
- {
- }
- else
- Command_Modify(client);
- }
- /*
- Function: Command_ModifyQuest()
- Purpose : to list players quest and completed quests
- Params : Action : list, completed
- : Target : Self, Player
- Dev : Cynnar
- Example : /modify quest list
- : /modify quest completed
- */
- void Commands::Command_ModifyQuest(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_MODIFY");
- int64 value = 0;
- Player* player = client->GetPlayer();
- if (player->HasTarget() && player->GetTarget()->IsPlayer())
- player = (Player*)player->GetTarget();
- // need at least 2 args for a valid command
- if( sep && sep->arg[1] )
- {
-
- if (strcmp(sep->arg[0], "list") == 0)
- {
- map<int32, Quest*>* quests = player->GetPlayerQuests();
- map<int32, Quest*>::iterator itr;
- client->Message(CHANNEL_COLOR_YELLOW, "%s's Quest List:.", client->GetPlayer()->GetName());
- if (quests->size() == 0)
- client->Message(CHANNEL_COLOR_YELLOW, "%s has no quests.", client->GetPlayer()->GetName());
- else
- {
- for( itr = quests->begin(); itr != quests->end(); itr++ )
- {
- Quest* quest = itr->second;
- client->Message(CHANNEL_COLOR_YELLOW, "%u) %s", itr->first, quest->GetName());
- }
- }
-
- }
- else if (strcmp(sep->arg[0], "completed") == 0)
- {
- map<int32, Quest*>* quests = player->GetCompletedPlayerQuests();
- map<int32, Quest*>::iterator itr;
- client->Message(CHANNEL_COLOR_YELLOW, "%s's Completed Quest List:.", client->GetPlayer()->GetName());
- if (quests->size() == 0)
- client->Message(CHANNEL_COLOR_YELLOW, "%s has no completed quests.", client->GetPlayer()->GetName());
- else
- {
- for( itr = quests->begin(); itr != quests->end(); itr++ )
- {
- Quest* quest = itr->second;
- client->Message(CHANNEL_COLOR_YELLOW, "%u) %s", itr->first, quest->GetName());
- }
- }
-
- }
- // Add in a progress step, and a LogWrite() for tracking GM Commands.
- // LogWrite(LUA__DEBUG, 0, "LUA", "Quest: %s, function: %s", quest->GetName(), function);
- else if (strcmp(sep->arg[0], "remove") == 0)
- {
- int32 quest_id = 0;
- if (sep && sep->arg[1] && sep->IsNumber(1))
- quest_id = atoul(sep->arg[1]);
- if (quest_id > 0)
- {
- if (lua_interface && client->GetPlayer()->player_quests.count(quest_id) > 0)
- {
- Quest* quest = client->GetPlayer()->player_quests[quest_id];
- if (quest)
- if (client->GetPlayer() == player)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "The quest %s has been removed from your journal", quest->GetName());
- }
- else
- {
- client->Message(CHANNEL_COLOR_YELLOW, "You have removed the quest %s from %s's journal", quest->GetName(), player->GetName());
- client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s has removed the quest %s from your journal", client->GetPlayer()->GetName(), quest->GetName());
- }
- LogWrite(COMMAND__INFO, 0, "GM Command", "%s removed the quest %s from %s", client->GetPlayer()->GetName(), quest->GetName(), player->GetName());
- lua_interface->CallQuestFunction(quest, "Deleted", client->GetPlayer());
- }
- client->RemovePlayerQuest(quest_id);
- client->GetCurrentZone()->SendQuestUpdates(client);
- }
- }
- else
- {
- Command_Modify(client);
- }
- }
- else
- {
- client->SimpleMessage(CHANNEL_COLOR_RED, "Usage: /modify quest [action] [quest id]");
- client->SimpleMessage(CHANNEL_COLOR_RED, "Actions: list, completed, remove");
- client->SimpleMessage(CHANNEL_COLOR_RED, "Example: /modify quest list");
- client->SimpleMessage(CHANNEL_COLOR_RED, "Example: /modify quest remove 156");
- }
-
- }
- void Commands::Command_ModifySkill(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_MODIFY");
- // need at least 2 args for a valid command
- if( sep && sep->arg[1] )
- {
- if (strcmp(sep->arg[0], "add") == 0) {
- const char* skill_name = sep->argplus[1];
- Skill* skill = master_skill_list.GetSkillByName(skill_name);
- if (skill) {
- Player* player = 0;
- Client* to_client = 0;
- if (client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer()) {
- player = (Player*)client->GetPlayer()->GetTarget();
- to_client = client->GetCurrentZone()->GetClientBySpawn(player);
- }
- else {
- player = client->GetPlayer();
- to_client = client;
- }
- if (player)
- {
- if (!player->GetSkills()->HasSkill(skill->skill_id))
- {
- player->AddSkill(skill->skill_id, 1, player->GetLevel() * 5, true);
- if (to_client == client) {
- client->Message(CHANNEL_STATUS, "Added skill '%s'.", skill_name);
- }
- else {
- client->Message(CHANNEL_STATUS, "You gave skill '%s' to player '%s'.", skill_name, player->GetName());
- to_client->Message(CHANNEL_STATUS, "%s gave you skill '%s'.", client->GetPlayer()->GetName(), skill_name);
- }
- }
- else
- client->Message(CHANNEL_STATUS, "%s already has the skill '%s'.", to_client == client ? "You" : player->GetName(), skill_name);
- }
- }
- else
- client->Message(CHANNEL_STATUS, "The skill '%s' does not exist.", skill_name);
- }
- else if (strcmp(sep->arg[0], "remove") == 0) {
- const char* skill_name = sep->argplus[1];
- Skill* skill = master_skill_list.GetSkillByName(skill_name);
- if (skill) {
- Player* player = 0;
- Client* to_client = 0;
- if (client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer()) {
- player = (Player*)client->GetPlayer()->GetTarget();
- to_client = client->GetCurrentZone()->GetClientBySpawn(player);
- }
- else {
- player = client->GetPlayer();
- to_client = client;
- }
- if (player)
- {
- if (player->GetSkills()->HasSkill(skill->skill_id))
- {
- player->RemoveSkillFromDB(skill, true);
- if (client == to_client) {
- client->Message(CHANNEL_STATUS, "Removed skill '%s'.", skill_name);
- }
- else {
- client->Message(CHANNEL_STATUS, "Removed skill '%s' from player %s.", skill_name, player->GetName());
- to_client->Message(CHANNEL_STATUS, "%s has removed skill '%s' from you.", client->GetPlayer()->GetName(), skill_name);
- }
- }
- else {
- if (client == to_client)
- client->Message(CHANNEL_STATUS, "You do not have the skill '%s'.", skill_name);
- else
- client->Message(CHANNEL_STATUS, "Player '%s' does not have the skill '%s'.", player->GetName(), skill_name);
- }
- }
- }
- else
- client->Message(CHANNEL_STATUS, "The skill '%s' does not exist.", skill_name);
- }
- else if (strcmp(sep->arg[0], "set") == 0) {
- if (!sep->IsNumber(2)) {
- client->Message(CHANNEL_STATUS, "The last parameter must be a number.");
- return;
- }
- const char* skill_name = sep->arg[1];
- Skill* skill = master_skill_list.GetSkillByName(skill_name);
- if (skill) {
- int16 val = atoi(sep->arg[2]);
- Player* player = 0;
- Client* to_client = 0;
- if (client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer()) {
- player = (Player*)client->GetPlayer()->GetTarget();
- to_client = client->GetCurrentZone()->GetClientBySpawn(player);
- }
- else {
- player = client->GetPlayer();
- to_client = client;
- }
- if (player)
- {
- if (player->GetSkills()->HasSkill(skill->skill_id)) {
- player->GetSkills()->SetSkill(skill->skill_id, val);
- if (client != to_client)
- client->Message(CHANNEL_STATUS, "You set %s's '%s' skill to %i.", player->GetName(), skill_name, val);
- to_client->Message(CHANNEL_STATUS, "Your '%s' skill has been set to %i.", skill_name, val);
- }
- else {
- client->Message(CHANNEL_STATUS, "Target does not have the skill '%s'.", skill_name);
- }
- }
- }
- else {
- client->Message(CHANNEL_STATUS, "The skill '%s' does not exist.", skill_name);
- }
- }
- else {
- client->SimpleMessage(CHANNEL_STATUS, "Usage: /modify skill [action] [skill]");
- client->SimpleMessage(CHANNEL_STATUS, "Actions: add, remove, set");
- client->SimpleMessage(CHANNEL_STATUS, "Example: /modify skill add parry");
- }
- }
- else {
- client->SimpleMessage(CHANNEL_STATUS, "Usage: /modify skill [action] [skill]");
- client->SimpleMessage(CHANNEL_STATUS, "Actions: add, remove, set");
- client->SimpleMessage(CHANNEL_STATUS, "Example: /modify skill add parry");
- }
- }
- void Commands::Command_ModifySpell(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_MODIFY");
- // need at least 2 args for a valid command
- if( sep && sep->arg[1] )
- {
- }
- else
- Command_Modify(client);
- }
- void Commands::Command_ModifyZone(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_MODIFY");
- // need at least 2 args for a valid command
- if( sep && sep->arg[1] )
- {
- }
- else
- Command_Modify(client);
- }
- /*
- Function: Command_MOTD()
- Purpose : Displays server MOTD
- Params :
- Dev : LethalEncounter
- Example : /motd
- */
- void Commands::Command_MOTD(Client* client)
- {
- if (client)
- ClientPacketFunctions::SendMOTD(client);
- }
- /*
- Function: Command_Pet()
- Purpose : Handle Pet {Command} commands
- Params : attack, backoff, preserve_master, preserve_self, follow, stay, getlost
- Dev :
- Example : /pet preserve_master
- */
- void Commands::Command_Pet(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_PET");
- //LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Pet Commands");
- //client->Message(CHANNEL_COLOR_YELLOW, "Pets are not yet implemented.");
- if (strcmp(sep->arg[0], "hide") == 0) {
- // doing /pet hide will toggle the hide status on all the pets that can be hidden
- Entity* pet = client->GetPlayer()->GetDeityPet();
- if (pet) {
- if (pet->IsPrivateSpawn())
- client->GetPlayer()->HideDeityPet(false);
- else
- client->GetPlayer()->HideDeityPet(true);
- }
- pet = client->GetPlayer()->GetCosmeticPet();
- if (pet) {
- if (pet->IsPrivateSpawn())
- client->GetPlayer()->HideCosmeticPet(false);
- else
- client->GetPlayer()->HideCosmeticPet(true);
- }
- return;
- }
- // below is for all combat pets
- if (!client->GetPlayer()->HasPet()) {
- client->Message(CHANNEL_COLOR_YELLOW, "You do not have a pet.");
- return;
- }
-
- if (strcmp(sep->arg[0], "stay") == 0) {
- client->Message(CHANNEL_COLOR_YELLOW, "You command your pet to stay.");
- client->GetPlayer()->GetInfoStruct()->pet_movement = 1;
- client->GetPlayer()->SetCharSheetChanged(true);
- if (client->GetPlayer()->GetPet())
- client->GetPlayer()->GetPet()->following = false;
- if (client->GetPlayer()->GetCharmedPet())
- client->GetPlayer()->GetCharmedPet()->following = false;
- }
- else if (strcmp(sep->arg[0], "follow") == 0) {
- client->Message(CHANNEL_COLOR_YELLOW, "You command your pet to follow.");
- client->GetPlayer()->GetInfoStruct()->pet_movement = 2;
- client->GetPlayer()->SetCharSheetChanged(true);
- }
- else if (strcmp(sep->arg[0], "preserve_master") == 0) {
- if (client->GetPlayer()->GetInfoStruct()->pet_behavior & 1) {
- client->Message(CHANNEL_COLOR_YELLOW, "Your pet will no longer protect you.");
- client->GetPlayer()->GetInfoStruct()->pet_behavior -= 1;
- }
- else {
- client->Message(CHANNEL_COLOR_YELLOW, "You command your pet to protect you.");
- client->GetPlayer()->GetInfoStruct()->pet_behavior += 1;
- }
- client->GetPlayer()->SetCharSheetChanged(true);
- }
- else if (strcmp(sep->arg[0], "preserve_self") == 0) {
- if (client->GetPlayer()->GetInfoStruct()->pet_behavior & 2) {
- client->Message(CHANNEL_COLOR_YELLOW, "Your pet will no longer protect itself.");
- client->GetPlayer()->GetInfoStruct()->pet_behavior -= 2;
- }
- else {
- client->Message(CHANNEL_COLOR_YELLOW, "You command your pet to protect itself.");
- client->GetPlayer()->GetInfoStruct()->pet_behavior += 2;
- }
- client->GetPlayer()->SetCharSheetChanged(true);
- }
- else if (strcmp(sep->arg[0], "backoff") == 0) {
- client->Message(CHANNEL_COLOR_YELLOW, "You command your pet to back down.");
- if (client->GetPlayer()->GetPet())
- ((NPC*)client->GetPlayer()->GetPet())->Brain()->ClearHate();
- if (client->GetPlayer()->GetCharmedPet())
- ((NPC*)client->GetPlayer()->GetCharmedPet())->Brain()->ClearHate();
- client->GetPlayer()->GetInfoStruct()->pet_behavior = 0;
- client->GetPlayer()->SetCharSheetChanged(true);
- }
- else if (strcmp(sep->arg[0], "attack") == 0) {
- if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget()->IsEntity()) {
- if (client->GetPlayer()->AttackAllowed((Entity*)client->GetPlayer()->GetTarget())){
- client->Message(CHANNEL_COLOR_YELLOW, "You command your pet to attack your target.");
- if (client->GetPlayer()->GetPet())
- client->GetPlayer()->GetPet()->AddHate((Entity*)client->GetPlayer()->GetTarget(), 1);
- if (client->GetPlayer()->GetCharmedPet())
- client->GetPlayer()->GetCharmedPet()->AddHate((Entity*)client->GetPlayer()->GetTarget(), 1);
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "You can not attack that.");
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "You do not have a target.");
- }
- else if (strcmp(sep->arg[0], "getlost") == 0) {
- client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetPet());
- client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetCharmedPet());
- client->Message(CHANNEL_COLOR_YELLOW, "You tell your pet to get lost.");
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "Unknown pet command.");
-
- }
- /*
- Function: Command_PetName()
- Purpose : Pet your name (???)
- Params :
- Dev :
- Example :
- */
- void Commands::Command_PetName(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_PETNAME");
- LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Pet Name Command");
- client->Message(CHANNEL_COLOR_YELLOW, "Pets are not yet implemented.");
- }
- /*
- Function: Command_NamePet()
- Purpose : Name your pet
- Params :
- Dev :
- Example :
- */
- void Commands::Command_NamePet(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_NAME_PET");
- LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Name Pet Command");
- client->Message(CHANNEL_COLOR_YELLOW, "Pets are not yet implemented.");
- }
- /*
- Function: Command_Rename()
- Purpose : Renames existing pet
- Params :
- Dev :
- Example :
- */
- void Commands::Command_Rename(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_RENAME");
- LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Rename Pet Command");
- client->Message(CHANNEL_COLOR_YELLOW, "Pets are not yet implemented.");
- }
- /*
- Function: Command_ConfirmRename()
- Purpose : Confirms renaming your pet
- Params :
- Dev :
- Example :
- */
- void Commands::Command_ConfirmRename(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_CONFIRMRENAME");
- LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Confirm Rename Pet Command");
- client->Message(CHANNEL_COLOR_YELLOW, "Pets are not yet implemented.");
- }
- /*
- Function: Command_PetOptions()
- Purpose : Sets various pet options
- Params :
- Dev :
- Example :
- */
- void Commands::Command_PetOptions(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_PETOPTIONS");
- Player* player = client->GetPlayer();
- Spawn* target = player->GetTarget();
- if (!target)
- return;
- if (target == player->GetPet())
- client->SendPetOptionsWindow(player->GetPet()->GetName());
- else if (target == player->GetCharmedPet())
- client->SendPetOptionsWindow(player->GetCharmedPet()->GetName());
- else if (target == player->GetCosmeticPet())
- client->SendPetOptionsWindow(player->GetCosmeticPet()->GetName(), 0);
- else if (target == player->GetDeityPet())
- client->SendPetOptionsWindow(player->GetDeityPet()->GetName(), 0);
- }
- /*
- Function: Command_Random()
- Purpose : Handles /random dice roll in-game
- Params : 1-100
- Dev : Scatman
- Example : /randon 1 100
- */
- void Commands::Command_Random(Client* client, Seperator* sep)
- {
- char message[256] = {0};
- if (sep)
- {
- if (sep->GetArgNumber() == 0 && sep->IsNumber(0))
- sprintf(message, "Random: %s rolls 1 to %i on the magic dice...and scores a %i!", client->GetPlayer()->GetName(), atoi(sep->arg[0]), MakeRandomInt(1, atoi(sep->arg[0])));
- else if (sep->GetArgNumber() > 0 && sep->IsNumber(0) && sep->IsNumber(1))
- sprintf(message, "Random: %s rolls from %i to %i on the magic dice...and scores a %i!", client->GetPlayer()->GetName(), atoi(sep->arg[0]), atoi(sep->arg[1]), MakeRandomInt(atoi(sep->arg[0]), atoi(sep->arg[1])));
- else
- sprintf(message, "Random: %s rolls from 1 to 100 on the magic dice...and scores a %i!", client->GetPlayer()->GetName(), MakeRandomInt(1, 100));
- }
- else
- sprintf(message, "Random: %s rolls from 1 to 100 on the magic dice...and scores a %i!", client->GetPlayer()->GetName(), MakeRandomInt(1, 100));
-
- client->GetPlayer()->GetZone()->HandleChatMessage(0, 0, CHANNEL_EMOTE, message);
- }
- /*
- Function: Command_Randomize()
- Purpose : Sets randomize (appearance) values for NPCs
- Params : Attrib Name
- Dev : Scatman
- Example : /randomize gender 1 -- will randomize the NPCs gender (male/female)
- */
- void Commands::Command_Randomize(Client* client, Seperator* sep)
- {
- NPC* target = (NPC*)client->GetPlayer()->GetTarget();
- if (target)
- {
- if (target->IsNPC())
- {
- if (sep && sep->arg[0] && !sep->IsNumber(0))
- {
- const char* value = sep->arg[0];
- if (strncasecmp(value, "show", strlen(value)) == 0)
- {
- client->DisplayRandomizeFeatures(target->GetRandomize());
- }
- else
- {
- if (sep->arg[1] && sep->IsNumber(1))
- {
- int8 option = atoi(sep->arg[1]);
- if (option == 0 || option == 1)
- {
- int32 feature = 0;
- char feature_text[32] = {0};
- if (strncasecmp(value, "gender", strlen(value)) == 0) {
- feature = RANDOMIZE_GENDER;
- strncpy(feature_text, "gender", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "race", strlen(value)) == 0) {
- feature = RANDOMIZE_RACE;
- strncpy(feature_text, "race", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "model", strlen(value)) == 0) {
- feature = RANDOMIZE_MODEL_TYPE;
- strncpy(feature_text, "model", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "facial_hair", strlen(value)) == 0) {
- feature = RANDOMIZE_FACIAL_HAIR_TYPE;
- strncpy(feature_text, "facial hair", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "hair", strlen(value)) == 0) {
- feature = RANDOMIZE_HAIR_TYPE;
- strncpy(feature_text, "hair", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "wing", strlen(value)) == 0) {
- feature = RANDOMIZE_WING_TYPE;
- strncpy(feature_text, "wings", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "cheek", strlen(value)) == 0) {
- feature = RANDOMIZE_CHEEK_TYPE;
- strncpy(feature_text, "cheeks", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "chin", strlen(value)) == 0) {
- feature = RANDOMIZE_CHIN_TYPE;
- strncpy(feature_text, "chin", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "ear", strlen(value)) == 0) {
- feature = RANDOMIZE_EAR_TYPE;
- strncpy(feature_text, "ears", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "eye_brow", strlen(value)) == 0) {
- feature = RANDOMIZE_EYE_BROW_TYPE;
- strncpy(feature_text, "eye brows", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "eye", strlen(value)) == 0) {
- feature = RANDOMIZE_EYE_TYPE;
- strncpy(feature_text, "eyes", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "lip", strlen(value)) == 0) {
- feature = RANDOMIZE_LIP_TYPE;
- strncpy(feature_text, "lips", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "nose", strlen(value)) == 0) {
- feature = RANDOMIZE_NOSE_TYPE;
- strncpy(feature_text, "nose", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "eye_color", strlen(value)) == 0) {
- feature = RANDOMIZE_EYE_COLOR;
- strncpy(feature_text, "eye color", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "hair_color", strlen(value)) == 0) {
- feature = RANDOMIZE_HAIR_TYPE_COLOR;
- strncpy(feature_text, "hair color", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "hair_color1", strlen(value)) == 0) {
- feature = RANDOMIZE_HAIR_COLOR1;
- strncpy(feature_text, "hair color1", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "hair_color2", strlen(value)) == 0) {
- feature = RANDOMIZE_HAIR_COLOR2;
- strncpy(feature_text, "hair color2", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "hair_highlight", strlen(value)) == 0) {
- feature = RANDOMIZE_HAIR_HIGHLIGHT;
- strncpy(feature_text, "hair highlights", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "facial_hair_color", strlen(value)) == 0) {
- feature = RANDOMIZE_HAIR_FACE_COLOR;
- strncpy(feature_text, "facial hair color", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "facial_hair_color_highlight", strlen(value)) == 0) {
- feature = RANDOMIZE_HAIR_FACE_HIGHLIGHT_COLOR;
- strncpy(feature_text, "facial hair color highlights", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "hair_color_highlight", strlen(value)) == 0) {
- feature = RANDOMIZE_HAIR_TYPE_HIGHLIGHT_COLOR;
- strncpy(feature_text, "hair color highlights", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "skin_color", strlen(value)) == 0) {
- feature = RANDOMIZE_SKIN_COLOR;
- strncpy(feature_text, "skin color", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "wing_color1", strlen(value)) == 0) {
- feature = RANDOMIZE_WING_COLOR1;
- strncpy(feature_text, "wing color1", sizeof(feature_text) - 1);
- }
- else if (strncasecmp(value, "wing_color2", strlen(value)) == 0) {
- feature = RANDOMIZE_WING_COLOR2;
- strncpy(feature_text, "wing color2", sizeof(feature_text) - 1);
- }
- else {
- client->Message(CHANNEL_COLOR_YELLOW, "'%s' is not a valid feature to randomize.", value);
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Valid features are: 'gender', 'race', 'model', 'hair', 'facial_hair', 'legs', 'wings', 'cheek', 'chin', 'ear', 'eye', 'eye_brow', 'lip', 'nose', 'eye_color', 'hair_color1', 'hair_color2', 'hair_highlight', 'facial_hair_color', 'facial_hair_color_highlight', 'hair_color', 'hair_color_highlight', 'skin_color', 'wing_color1', 'wing_color2'.");
- }
- if (feature > 0) {
- if (option == 1) {
- if (target->GetRandomize() & feature)
- client->Message(CHANNEL_COLOR_YELLOW, "'%s' is already set to randomly generate their %s.", target->GetName(), feature_text);
- else {
- target->AddRandomize(feature);
- ((NPC*)client->GetCurrentZone()->GetSpawn(target->GetDatabaseID()))->AddRandomize(feature);
- database.UpdateRandomize(target->GetDatabaseID(), feature);
- client->Message(CHANNEL_COLOR_YELLOW, "'%s' will now generate their %s randomly.", target->GetName(), feature_text);
- }
- }
- else {
- if (target->GetRandomize() & feature) {
- target->AddRandomize(-feature);
- ((NPC*)client->GetCurrentZone()->GetSpawn(target->GetDatabaseID()))->AddRandomize(-feature);
- database.UpdateRandomize(target->GetDatabaseID(), -feature);
- client->Message(CHANNEL_COLOR_YELLOW, "'%s' will no longer generate their %s randomly.", target->GetName(), feature_text);
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "'%s' already does not randomly generate their %s.", target->GetName(), feature_text);
- }
- }
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You must specify either a 1(on) or 0(off) as the second parameter.");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You must specify either a 1(on) or 0(off) as the second parameter.");
- }
- }
- else {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /randomize [show | [feature [1|0]]");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "'show' will display current configured features");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Valid features are: 'gender', 'race', 'model', 'hair', 'facial_hair', 'legs', 'wings', 'cheek', 'chin', 'ear', 'eye', 'eye_brow', 'lip', 'nose', 'eye_color', 'hair_color1', 'hair_color2', 'hair_highlight', 'facial_hair_color', 'facial_hair_color_highlight', 'hair_color', 'hair_color_highlight', 'skin_color', 'wing_color1', 'wing_color2'.");
- }
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The target you wish to randomize must be an NPC.");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You must select the target you wish to randomize.");
- }
- /*
- Function: Command_ShowCloak()
- Purpose : Character Settings combo box for Show Cloak
- Params : true/false
- Dev : John Adams
- Example :
- */
- void Commands::Command_ShowCloak(Client* client, Seperator* sep)
- {
- Player* player = client->GetPlayer();
- if (sep && sep->arg[0])
- {
- const char* value = sep->arg[0];
- if (strncasecmp(value, "true", strlen(value)) == 0)
- {
- player->set_character_flag(CF_SHOW_CLOAK);
- player->reset_character_flag(CF2_SHOW_RANGED);
- }
- else if (strncasecmp(value, "false", strlen(value)) == 0)
- player->reset_character_flag(CF_SHOW_CLOAK);
- else
- {
- client->Message(CHANNEL_COLOR_YELLOW, "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
- LogWrite(COMMAND__WARNING, 0, "Command", "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
- }
- }
- }
- /*
- Function: Command_ShowHelm()
- Purpose : Character Settings combo box for Show Helm
- Params : true/false
- Dev : John Adams
- Example :
- */
- void Commands::Command_ShowHelm(Client* client, Seperator* sep)
- {
- Player* player = client->GetPlayer();
- if (sep && sep->arg[0])
- {
- const char* value = sep->arg[0];
- if (strncasecmp(value, "true", strlen(value)) == 0)
- {
- player->reset_character_flag(CF_HIDE_HELM);
- player->set_character_flag(CF_HIDE_HOOD);
- }
- else if (strncasecmp(value, "false", strlen(value)) == 0)
- player->set_character_flag(CF_HIDE_HELM);
- else
- {
- client->Message(CHANNEL_COLOR_YELLOW, "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
- LogWrite(COMMAND__WARNING, 0, "Command", "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
- }
- }
- }
- /*
- Function: Command_ShowHood()
- Purpose : Character Settings combo box for Show Hood
- Params : true/false
- Dev : John Adams
- Example :
- */
- void Commands::Command_ShowHood(Client* client, Seperator* sep)
- {
- Player* player = client->GetPlayer();
- if (sep && sep->arg[0])
- {
- const char* value = sep->arg[0];
- if (strncasecmp(value, "true", strlen(value)) == 0)
- {
- player->reset_character_flag(CF_HIDE_HOOD);
- player->set_character_flag(CF_HIDE_HELM);
- }
- else if (strncasecmp(value, "false", strlen(value)) == 0)
- player->set_character_flag(CF_HIDE_HOOD);
- else
- {
- client->Message(CHANNEL_COLOR_YELLOW, "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
- LogWrite(COMMAND__WARNING, 0, "Command", "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
- }
- }
- }
- /*
- Function: Command_ShowHoodHelm()
- Purpose : Character Settings combo box for Show Helm or Hood
- Params : true/false
- Dev : John Adams
- Example :
- */
- void Commands::Command_ShowHoodHelm(Client* client, Seperator* sep)
- {
- Player* player = client->GetPlayer();
- if (sep && sep->arg[0])
- {
- const char* value = sep->arg[0];
- if (strncasecmp(value, "true", strlen(value)) == 0)
- {
- player->reset_character_flag(CF_HIDE_HOOD);
- player->reset_character_flag(CF_HIDE_HELM);
- }
- else if (strncasecmp(value, "false", strlen(value)) == 0)
- {
- // don't think we ever wind up in here...
- player->set_character_flag(CF_HIDE_HOOD);
- player->set_character_flag(CF_HIDE_HELM);
- }
- else
- {
- client->Message(CHANNEL_COLOR_YELLOW, "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
- LogWrite(COMMAND__WARNING, 0, "Command", "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
- }
- }
- }
- /*
- Function: Command_ShowRanged()
- Purpose : Character Settings combo box for Show Ranged weapon
- Params : true/false
- Dev : John Adams
- Example :
- */
- void Commands::Command_ShowRanged(Client* client, Seperator* sep)
- {
- Player* player = client->GetPlayer();
- if (sep && sep->arg[0])
- {
- const char* value = sep->arg[0];
- if (strncasecmp(value, "true", strlen(value)) == 0)
- {
- player->set_character_flag(CF2_SHOW_RANGED);
- player->reset_character_flag(CF_SHOW_CLOAK);
- }
- else if (strncasecmp(value, "false", strlen(value)) == 0)
- player->reset_character_flag(CF2_SHOW_RANGED);
- else
- {
- client->Message(CHANNEL_COLOR_YELLOW, "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
- LogWrite(COMMAND__WARNING, 0, "Command", "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
- }
- }
- }
- /*
- Function:
- Purpose :
- Params :
- Dev :
- Example :
- */
- void Commands::Command_Skills(Client* client, Seperator* sep, int handler)
- {
- Player* player = 0;
- Client* to_client = 0;
- if(client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer())
- to_client = client->GetPlayer()->GetTarget()->GetZone()->GetClientBySpawn(client->GetPlayer()->GetTarget());
- switch(handler)
- {
- case COMMAND_SKILL:
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /skill [add|remove|list] [skill name]");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Target player to add/remove skills for that player.");
- break;
- }
- case COMMAND_SKILL_ADD:
- {
- if (sep && sep->arg[0])
- {
- const char* skill_name = sep->argplus[0];
- Skill* skill = master_skill_list.GetSkillByName(skill_name);
- if (skill && to_client && !(client->GetPlayer() == to_client->GetPlayer())) // add skill to your target, if target is not you
- {
- player = to_client->GetPlayer();
- if (player)
- {
- if (!player->GetSkills()->HasSkill(skill->skill_id))
- {
- player->AddSkill(skill->skill_id, 1, player->GetLevel() * 5, true);
- client->Message(CHANNEL_COLOR_YELLOW, "You gave skill '%s' to player '%s'.", skill_name, player->GetName());
- to_client->Message(CHANNEL_COLOR_YELLOW, "%s gave you skill '%s'.", client->GetPlayer()->GetName(), skill_name);
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "%s already has the skill '%s'.", player->GetName(), skill_name);
- }
- }
- else if (skill) // add skill to yourself
- {
- player = client->GetPlayer();
- if (player)
- {
- if (!player->GetSkills()->HasSkill(skill->skill_id))
- {
- player->AddSkill(skill->skill_id, 1, player->GetLevel() * 5, true);
- client->Message(CHANNEL_COLOR_YELLOW, "Added skill '%s'.", skill_name);
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "You already have the skill '%s'.", skill_name);
- }
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "The skill '%s' does not exist.", skill_name);
- }
- else
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /skill add [skill name]");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Target player to give skill to that player.");
- }
- break;
- }
- case COMMAND_SKILL_REMOVE:
- {
- if (sep && sep->arg[0])
- {
- const char* skill_name = sep->argplus[0];
- Skill* skill = master_skill_list.GetSkillByName(skill_name);
- if (skill && to_client && !(client->GetPlayer() == to_client->GetPlayer())) // remove skill from your target, if target is not you
- {
- player = to_client->GetPlayer();
- if (player)
- {
- if (player->GetSkills()->HasSkill(skill->skill_id))
- {
- player->RemoveSkillFromDB(skill, true);
- client->Message(CHANNEL_COLOR_YELLOW, "Removed skill '%s' from player %s.", skill_name, player->GetName());
- to_client->Message(CHANNEL_COLOR_YELLOW, "%s has removed skill '%s' from you.", client->GetPlayer()->GetName(), skill_name);
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "Player '%s' does not have the skill '%s'.", player->GetName(), skill_name);
- }
- }
- else if(skill) // remove skill from yourself
- {
- Player* player = client->GetPlayer();
- if (player)
- {
- if (player->GetSkills()->HasSkill(skill->skill_id))
- {
- player->RemoveSkillFromDB(skill, true);
- client->Message(CHANNEL_COLOR_YELLOW, "Removed skill '%s'.", skill_name);
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "You do not have the skill '%s'.", skill_name);
- }
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "The skill '%s' does not exist.", skill_name);
- }
- else
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /skill remove [skill name]");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Target player to give skill to that player.");
- }
- break;
- }
- case COMMAND_SKILL_LIST:
- {
- if (sep && sep->arg[0])
- {
- const char* skill_name = sep->argplus[0];
- client->Message(CHANNEL_COLOR_YELLOW, "Listing skills like '%s':", skill_name);
- map<int32, Skill*>* skills = master_skill_list.GetAllSkills();
- map<int32, Skill*>::iterator itr;
- if (skills && skills->size() > 0)
- {
- for (itr = skills->begin(); itr != skills->end(); itr++)
- {
- Skill* skill = itr->second;
- string current_skill_name = ::ToLower(string(skill->name.data.c_str()));
- if (current_skill_name.find(::ToLower(string(skill_name))) < 0xFFFFFFFF)
- client->Message(CHANNEL_COLOR_YELLOW, "%s (%u)", skill->name.data.c_str(), skill->skill_id);
- }
- }
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /skill list [skill name]");
- break;
- }
- }
- }
- /*
- Function: Command_SpawnTemplate()
- Purpose : Create or Use defined Spawn Templates
- Params : create, save, rempve, list
- Dev : John Adams
- Example : /spawn template create "Test"
- */
- void Commands::Command_SpawnTemplate(Client* client, Seperator* sep)
- {
- if (sep == NULL || sep->arg[0] == NULL)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "Examples:\n/spawn template save Test - saves a template of the targetted spawn as the name Test\n/spawn template list - shows a list of current templates\n/spawn template spawn [id|name] creates a new spawn based on template [id|name] at your current location.");
- return;
- }
- // got params, continue
- const char * template_cmd = sep->arg[0];
- if (strncasecmp(template_cmd, "list", strlen(template_cmd)) == 0)
- {
- if (!sep->IsSet(1))
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /spawn template list [name|location_id]");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Examples:\n/spawn template list [name] - will show all templates containing [name].\n/spawn template list [location_id] - will show all templates that [location_id] is assigned to.");
- return;
- }
- map<int32, string>* template_names = 0;
- if (sep->IsNumber(1))
- {
- int32 location_id = 0;
- location_id = atoi(sep->arg[1]);
- template_names = database.GetSpawnTemplateListByID(location_id);
- }
- else
- {
- const char* name = 0;
- name = sep->argplus[1];
- template_names = database.GetSpawnTemplateListByName(name);
- }
- if(!template_names)
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "No templates found.");
- else
- {
- map<int32, string>::iterator itr;
- client->SimpleMessage(CHANNEL_COLOR_YELLOW," ID Name: ");
- for(itr = template_names->begin(); itr != template_names->end(); itr++)
- client->Message(CHANNEL_COLOR_YELLOW,"%03lu %s", itr->first, itr->second.c_str());
- safe_delete(template_names);
- }
- }
- else if (strncasecmp(template_cmd, "save", strlen(template_cmd)) == 0)
- {
- NPC* target = (NPC*)client->GetPlayer()->GetTarget();
- if ( target && (target->IsNPC() || target->IsObject() || target->IsSign() || target->IsWidget() || target->IsGroundSpawn()) )
- {
- if (sep && sep->arg[1][0] && !sep->IsNumber(1))
- {
- // first, lookup to see if template name already exists
- const char* name = 0;
- name = sep->argplus[1];
- map<int32, string>* template_names = database.GetSpawnTemplateListByName(name);
- if(!template_names)
- {
- int32 new_template_id = database.SaveSpawnTemplate(target->GetSpawnLocationID(), name);
- if( new_template_id > 0 )
- client->Message(CHANNEL_COLOR_YELLOW, "Spawn template '%s' added for spawn '%s' (%u) as TemplateID: %u", name, target->GetName(), target->GetSpawnLocationID(), new_template_id);
- else
- client->Message(CHANNEL_COLOR_RED, "ERROR: Failed to add new template '%s' for spawn '%s' (%u).", name, target->GetName(), target->GetSpawnLocationID());
- }
- else
- client->Message(CHANNEL_COLOR_RED, "ERROR: Failed to add new template '%s' - Already exists!", name);
- }
- else
- client->Message(CHANNEL_COLOR_RED, "ERROR: Saving a new spawn template requires a valid template name!");
- }
- else
- client->Message(CHANNEL_COLOR_RED, "ERROR: You must target the spawn you wish to save as a template!");
- }
- else if (strncasecmp(template_cmd, "remove", strlen(template_cmd)) == 0)
- {
- if (sep && sep->arg[1][0] && sep->IsNumber(1))
- {
- int32 template_id = 0;
- template_id = atoi(sep->arg[1]);
- if (database.RemoveSpawnTemplate(template_id))
- client->Message(CHANNEL_COLOR_YELLOW, "Spawn template ID: %u successfully removed.", template_id);
- else
- client->Message(CHANNEL_COLOR_RED, "ERROR: Failed to remove spawn template ID: %u", template_id);
- }
- else
- client->Message(CHANNEL_COLOR_RED, "ERROR: Removing a spawn template requires a valid template ID!");
- }
- // Renamed create to spawn
- else if (strncasecmp(template_cmd, "spawn", strlen(template_cmd)) == 0)
- {
- if (sep && sep->arg[1][0])
- {
- int32 new_location = 0;
- if (sep->IsNumber(1))
- {
- int32 template_id = 0;
- template_id = atoi(sep->arg[1]);
- new_location = database.CreateSpawnFromTemplateByID(client, template_id);
- if( new_location > 0 )
- client->Message(CHANNEL_COLOR_YELLOW, "New spawn location %u created from template ID: %u", new_location, template_id);
- else
- client->Message(CHANNEL_COLOR_RED, "ERROR: Failed to spawn the new spawn location from template ID: %u", template_id);
- }
- else
- {
- const char* name = 0;
- name = sep->argplus[1];
- new_location = database.CreateSpawnFromTemplateByName(client, name);
- if( new_location > 0 )
- client->Message(CHANNEL_COLOR_YELLOW, "New spawn location %u created from template: '%s'", new_location, name);
- else
- client->Message(CHANNEL_COLOR_RED, "ERROR: Failed to spawn the new spawn location from template: '%s'", name);
- }
- }
- else
- client->Message(CHANNEL_COLOR_RED, "ERROR: Spawning a new spawn location requires a valid template name or ID!");
- }
- else
- client->Message(CHANNEL_COLOR_RED, "ERROR: Unknown /spawn template command.");
- }
- void Commands::Command_Speed(Client* client, Seperator* sep) {
- if(sep && sep->arg[0][0] && sep->IsNumber(0)){
- float new_speed = atof(sep->arg[0]);
- client->GetPlayer()->SetSpeed(new_speed);
- client->GetPlayer()->SetCharSheetChanged(true);
- client->Message(CHANNEL_STATUS, "Setting speed to %.2f.", new_speed);
- }
- else{
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /speed {new speed value}");
- }
- }
- /*
- Function: Command_StationMarketPlace()
- Purpose : just trying to eat the console spam for now
- Params :
- Dev : John
- */
- void Commands::Command_StationMarketPlace(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_SMP");
- // This will reduce the spam from once every 10 sec to once every 30 sec,
- // can't seem to reduce it any more get rid of it completely...
- if (sep && strcmp(sep->arg[0], "gkw") == 0) {
- PacketStruct* packet = configReader.getStruct("WS_MarketFundsUpdate", client->GetVersion());
- if (packet) {
- packet->setDataByName("account_id", client->GetAccountID());
- packet->setDataByName("character_id", client->GetCharacterID());
- packet->setDataByName("unknown1", 1, 5);
- packet->setDataByName("unknown1", 26, 6);
- packet->setDataByName("unknown2", 0xFFFFFFFF);
- packet->setDataByName("unknown3", 248, 1);
- client->QueuePacket(packet->serialize());
- }
- safe_delete(packet);
- }
- }
- /*
- Function: Command_StopDrinking()
- Purpose : Stops player from auto-consuming drink
- Params :
- Dev : Zcoretri
- Example : /stopdrinking
- */
- void Commands::Command_StopDrinking(Client* client)
- {
- client->GetPlayer()->reset_character_flag(CF_DRINK_AUTO_CONSUME);
- client->Message(CHANNEL_COLOR_YELLOW,"You stop drinking your current drink.");
- }
- /*
- Function: Command_StopEating()
- Purpose : Stops player from auto-consuming food
- Params :
- Dev : Zcoretri
- Example : /stopeating
- */
- void Commands::Command_StopEating(Client* client)
- {
- client->GetPlayer()->reset_character_flag(CF_FOOD_AUTO_CONSUME);
- client->Message(CHANNEL_COLOR_YELLOW,"You stop eating your current food.");
- }
- /*
- Function: Command_Title()
- Purpose : Help for /title command
- Params : n/a
- Dev : Zcoretri
- Example : /title
- */
- void Commands::Command_Title(Client* client)
- {
- client->Message(CHANNEL_COLOR_YELLOW, "Available subcommands: list, setprefix <index>, setsuffix <index>, fix");
- }
- /*
- Function: Command_TitleList()
- Purpose : List available titles for player
- Params : n/a
- Dev : Zcoretri
- Example : /title list
- */
- void Commands::Command_TitleList(Client* client)
- {
- list<Title*>* titles = client->GetPlayer()->GetPlayerTitles()->GetAllTitles();
- list<Title*>::iterator itr;
- Title* title;
- int16 i = 0;
- client->Message(CHANNEL_COLOR_WHITE, "Listing available titles:");
- for(itr = titles->begin(); itr != titles->end(); itr++)
- {
- title = *itr;
- client->Message(CHANNEL_COLOR_WHITE, "%i: type=[%s] title=[%s]", i, title->GetPrefix() ? "Prefix":"Suffix", title->GetName());
- i++;
- }
- }
- /*
- Function: Command_TitleSetPrefix()
- Purpose : Set Prefix title for player
- Params : Title ID
- Dev : Zcoretri
- Example : /title setprefix 1
- */
- void Commands::Command_TitleSetPrefix(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- {
- int32 index = atoul(sep->arg[0]);
- database.SaveCharPrefixIndex(index, client->GetCharacterID(), client);
- client->SendTitleUpdate();
- }
- }
- /*
- Function: Command_TitleSetSuffix()
- Purpose : Set Suffix title for player
- Params : Title ID
- Dev : Zcoretri
- Example : /title setsuffix 1
- */
- void Commands::Command_TitleSetSuffix(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- {
- int32 index = atoul(sep->arg[0]);
- database.SaveCharSuffixIndex(index, client->GetCharacterID(), client);
- client->SendTitleUpdate();
- }
- }
- /*
- Function: Command_TitleFix()
- Purpose : Fix title for player (???)
- Params :
- Dev : Zcoretri
- Example :
- */
- void Commands::Command_TitleFix(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_TITLE_FIX");
- LogWrite(MISC__TODO, 1, "Titles", "TODO-Command: TITLE_FIX");
- }
- /*
- Function: Command_Toggle_Anonymous()
- Purpose : Toggles player Anonymous
- Params :
- Dev : paulgh
- Example : /anon
- */
- void Commands::Command_Toggle_Anonymous(Client* client)
- {
- Player* player = client->GetPlayer();
- player->toggle_character_flag(CF_ANONYMOUS);
- client->Message(CHANNEL_COLOR_YELLOW,"You are %s anonymous.", player->get_character_flag(CF_ANONYMOUS)?"now":"no longer");
- if (player->get_character_flag(CF_ANONYMOUS))
- player->SetActivityStatus(player->GetActivityStatus() + ACTIVITY_STATUS_ANONYMOUS);
- else
- player->SetActivityStatus(player->GetActivityStatus() - ACTIVITY_STATUS_ANONYMOUS);
- }
- /*
- Function: Command_Toggle_AutoConsume()
- Purpose : Toggles player food/drink auto consume
- Params : unknown
- Dev : paulgh
- Example : /set_auto_consume
- */
- void Commands::Command_Toggle_AutoConsume(Client* client, Seperator* sep)
- {
- Player* player = client->GetPlayer();
- if (sep && sep->arg[0])
- PrintSep(sep, "COMMAND_SET_AUTO_CONSUME");
- if (sep && sep->arg[0] && sep->IsNumber(0))
- {
- int8 slot = atoi(sep->arg[0]);
- int8 flag = atoi(sep->arg[1]);
- if (slot == EQ2_FOOD_SLOT)
- {
- player->toggle_character_flag(CF_FOOD_AUTO_CONSUME);
- player->SetCharSheetChanged(true);
- client->QueuePacket(player->GetEquipmentList()->serialize(client->GetVersion(), player));
- if (flag == 1)
- client->Message(CHANNEL_COLOR_WHITE, "You decide to eat immediately whenever you become hungry.");
- else
- client->Message(CHANNEL_COLOR_WHITE, "You decide to ignore the hunger.");
- }
- else
- {
- player->toggle_character_flag(CF_DRINK_AUTO_CONSUME);
- player->SetCharSheetChanged(true);
- client->QueuePacket(player->GetEquipmentList()->serialize(client->GetVersion(), player));
- if (flag == 1)
- client->Message(CHANNEL_COLOR_WHITE, "You decide to drink immediately whenever you become thirsty.");
- else
- client->Message(CHANNEL_COLOR_WHITE, "You decide to ignore the thirst.");
- }
- }
- }
- /*
- Function: Command_Toggle_BonusXP()
- Purpose : Toggles player Bonus XP
- Params :
- Dev : John Adams
- Example : /disable_char_bonus_exp
- */
- void Commands::Command_Toggle_BonusXP(Client* client)
- {
- Player* player = client->GetPlayer();
- player->toggle_character_flag(CF2_CHARACTER_BONUS_EXPERIENCE_ENABLED);
- player->SetCharSheetChanged(true);
- }
- /*
- Function: Command_Toggle_CombatXP()
- Purpose : Toggles player Adventure XP
- Params :
- Dev : John Adams
- Example : /disable_combat_exp
- */
- void Commands::Command_Toggle_CombatXP(Client* client)
- {
- Player* player = client->GetPlayer();
- player->toggle_character_flag(CF_COMBAT_EXPERIENCE_ENABLED);
- player->SetCharSheetChanged(true);
- }
- /*
- Function: Command_Toggle_GMHide()
- Purpose : Toggles hiding player GM status
- Params :
- Dev : Scatman
- Example : /gm_hide
- */
- void Commands::Command_Toggle_GMHide(Client* client)
- {
- Player* player = client->GetPlayer();
- player->toggle_character_flag(CF_HIDE_STATUS);
- client->Message(CHANNEL_COLOR_YELLOW,"You are %s hiding your GM status.", player->get_character_flag(CF_HIDE_STATUS)?"now":"no longer");
- }
- /*
- Function: Command_Toggle_GMVanish()
- Purpose : Toggles hiding GM players from /who searches
- Params :
- Dev : Scatman
- Example : /gm_vanish
- */
- void Commands::Command_Toggle_GMVanish(Client* client)
- {
- Player* player = client->GetPlayer();
- player->toggle_character_flag(CF_GM_HIDDEN);
- client->Message(CHANNEL_COLOR_YELLOW,"You are %s invisible to who queries.", player->get_character_flag(CF_GM_HIDDEN)?"now":"no longer");
- }
- /*
- Function: Command_Toggle_Illusions()
- Purpose : Toggles player illusion form
- Params : not sure sep is needed, testing
- Dev : paulgh
- Example : /hide_illusions
- */
- void Commands::Command_Toggle_Illusions(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0])
- PrintSep(sep, "COMMAND_TOGGLE_ILLUSIONS");
- client->GetPlayer()->toggle_character_flag(CF_SHOW_ILLUSION);
- }
- /*
- Function: Command_Toggle_LFG()
- Purpose : Toggles player LFG Flag
- Params :
- Dev : paulgh
- Example : /lfg
- */
- void Commands::Command_Toggle_LFG(Client* client)
- {
- Player* player = client->GetPlayer();
- player->toggle_character_flag(CF_LFG);
- client->Message(CHANNEL_COLOR_YELLOW,"You are %s LFG.", player->get_character_flag(CF_LFG)?"now":"no longer");
- if (player->get_character_flag(CF_LFG))
- player->SetActivityStatus(player->GetActivityStatus() + ACTIVITY_STATUS_LFG);
- else
- player->SetActivityStatus(player->GetActivityStatus() - ACTIVITY_STATUS_LFG);
- }
- /*
- Function: Command_Toggle_LFW()
- Purpose : Toggles player LFW Flag
- Params :
- Dev : paulgh
- Example : /lfw
- */
- void Commands::Command_Toggle_LFW(Client* client)
- {
- Player* player = client->GetPlayer();
- player->toggle_character_flag(CF_LFW);
- client->Message(CHANNEL_COLOR_YELLOW,"You %s looking for work.", player->get_character_flag(CF_LFW)?"let others know you are":"stop");
- if (player->get_character_flag(CF_LFW))
- player->SetActivityStatus(player->GetActivityStatus() + ACTIVITY_STATUS_LFW);
- else
- player->SetActivityStatus(player->GetActivityStatus() - ACTIVITY_STATUS_LFW);
- }
- /*
- Function: Command_Toggle_QuestXP()
- Purpose : Toggles player Quest XP
- Params :
- Dev : John Adams
- Example : /disable_quest_exp
- */
- void Commands::Command_Toggle_QuestXP(Client* client)
- {
- Player* player = client->GetPlayer();
- player->toggle_character_flag(CF_QUEST_EXPERIENCE_ENABLED);
- player->SetCharSheetChanged(true);
- }
- /*
- Function: Command_Toggle_Roleplaying()
- Purpose : Toggles player Roleplaying flag
- Params :
- Dev : paulgh
- Example : /role
- */
- void Commands::Command_Toggle_Roleplaying(Client* client)
- {
- Player* player = client->GetPlayer();
- player->toggle_character_flag(CF_ROLEPLAYING);
- client->Message(CHANNEL_COLOR_YELLOW,"You are %s roleplaying.", player->get_character_flag(CF_ROLEPLAYING)?"now":"no longer");
- if (player->get_character_flag(CF_ROLEPLAYING))
- player->SetActivityStatus(player->GetActivityStatus() + ACTIVITY_STATUS_ROLEPLAYING);
- else
- player->SetActivityStatus(player->GetActivityStatus() - ACTIVITY_STATUS_ROLEPLAYING);
- }
- void Commands::Command_Toggle_Duels(Client* client)
- {
- Player* player = client->GetPlayer();
- player->toggle_character_flag(CF_ALLOW_DUEL_INVITES);
- client->Message(CHANNEL_COLOR_YELLOW,"You are %s accepting duel invites.", player->get_character_flag(CF_ALLOW_DUEL_INVITES)?"now":"no longer");
- }
- void Commands::Command_Toggle_Trades(Client* client)
- {
- Player* player = client->GetPlayer();
- player->toggle_character_flag(CF_ALLOW_TRADE_INVITES);
- client->Message(CHANNEL_COLOR_YELLOW,"You are %s accepting trade invites.", player->get_character_flag(CF_ALLOW_TRADE_INVITES)?"now":"no longer");
- }
- void Commands::Command_Toggle_Guilds(Client* client)
- {
- Player* player = client->GetPlayer();
- player->toggle_character_flag(CF_ALLOW_GUILD_INVITES);
- client->Message(CHANNEL_COLOR_YELLOW,"You are %s accepting guild invites.", player->get_character_flag(CF_ALLOW_GUILD_INVITES)?"now":"no longer");
- }
- void Commands::Command_Toggle_Groups(Client* client)
- {
- Player* player = client->GetPlayer();
- player->toggle_character_flag(CF_ALLOW_GROUP_INVITES);
- client->Message(CHANNEL_COLOR_YELLOW,"You are %s accepting group invites.", player->get_character_flag(CF_ALLOW_GROUP_INVITES)?"now":"no longer");
- }
- void Commands::Command_Toggle_Raids(Client* client)
- {
- Player* player = client->GetPlayer();
- player->toggle_character_flag(CF_ALLOW_RAID_INVITES);
- client->Message(CHANNEL_COLOR_YELLOW,"You are %s accepting raid invites.", player->get_character_flag(CF_ALLOW_RAID_INVITES)?"now":"no longer");
- }
- void Commands::Command_Toggle_LON(Client* client)
- {
- Player* player = client->GetPlayer();
- player->toggle_character_flag(CF2_ALLOW_LON_INVITES);
- client->Message(CHANNEL_COLOR_YELLOW,"You are %s accepting LoN invites.", player->get_character_flag(CF2_ALLOW_LON_INVITES)?"now":"no longer");
- }
- void Commands::Command_Toggle_VoiceChat(Client* client)
- {
- Player* player = client->GetPlayer();
- player->toggle_character_flag(CF2_ALLOW_VOICE_INVITES);
- client->Message(CHANNEL_COLOR_YELLOW,"You are %s accepting voice chat invites.", player->get_character_flag(CF2_ALLOW_VOICE_INVITES)?"now":"no longer");
- }
- /*
- Function: Command_TradeStart()
- Purpose : Starts item/coin trade between players
- Params :
- Dev :
- Example :
- */
- #include "../Trade.h"
- void Commands::Command_TradeStart(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_START_TRADE");
- Entity* trader = client->GetPlayer();
- Entity* trader2 = 0;
- if (sep && sep->IsSet(0) && sep->IsNumber(0)) {
- Spawn* spawn = client->GetPlayer()->GetSpawnWithPlayerID(atoi(sep->arg[0]));
- if (spawn) {
- if (spawn->IsEntity())
- trader2 = (Entity*)spawn;
- }
- }
- else if (client->GetPlayer()->GetTarget()) {
- if (client->GetPlayer()->GetTarget()->IsEntity())
- trader2 = (Entity*)client->GetPlayer()->GetTarget();
- }
- // can only trade with player or bots
- if (trader && trader2) {
- if (trader == trader2) {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You can't trade with yourself.");
- }
- else if (trader2->IsPlayer() || trader2->IsBot()) {
- LogWrite(PLAYER__ERROR, 0, "Trade", "creating trade");
- if (trader->trade)
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are already trading.");
- else if (trader2->trade)
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Your target is already trading.");
- else {
- Trade* trade = new Trade(trader, trader2);
- trader->trade = trade;
- trader2->trade = trade;
- }
- }
- else {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You can only trade with another player or a bot.");
- }
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Unable to find target");
- }
- /*
- Function: Command_Track()
- Purpose : Starts/Stops Tracking for a player
- Params :
- Dev : Scatman
- Example : /track
- */
- void Commands::Command_Track(Client* client)
- {
- if (!client->GetPlayer()->GetIsTracking())
- client->GetPlayer()->GetZone()->AddPlayerTracking(client->GetPlayer());
- else
- client->GetPlayer()->GetZone()->RemovePlayerTracking(client->GetPlayer(), TRACKING_STOP);
- }
- /*
- Function: Command_TradeAccept()
- Purpose : Accepts item/coin trade between players
- Params :
- Dev :
- Example :
- */
- void Commands::Command_TradeAccept(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_ACCEPT_TRADE");
- Trade* trade = client->GetPlayer()->trade;
- if (trade) {
- bool trade_complete = trade->SetTradeAccepted(client->GetPlayer());
- if (trade_complete)
- safe_delete(trade);
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not currently trading.");
- }
- /*
- Function: Command_TradeReject()
- Purpose : Rejects item/coin trade between players
- Params :
- Dev :
- Example :
- */
- void Commands::Command_TradeReject(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_REJECT_TRADE");
- LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Reject Player Trading");
- client->Message(CHANNEL_COLOR_YELLOW, "You cannot trade with other players (Not Implemented)");
- }
- /*
- Function: Command_TradeCancel()
- Purpose : Cancels item/coin trade between players
- Params :
- Dev :
- Example :
- */
- void Commands::Command_TradeCancel(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_CANCEL_TRADE");
- Trade* trade = client->GetPlayer()->trade;
- if (trade) {
- trade->CancelTrade(client->GetPlayer());
- safe_delete(trade);
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not currently trading.");
- }
- /*
- Function: Command_TradeSetCoin()
- Purpose : Sets coin trade between players
- Params :
- Dev :
- Example :
- */
- void Commands::Command_TradeSetCoin(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_SET_TRADE_COIN");
- LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Set Trade Coin");
- client->Message(CHANNEL_COLOR_YELLOW, "You cannot trade with other players (Not Implemented)");
- }
- /*
- Function: Command_TradeAddCoin()
- Purpose : Adds coin to trade between players
- Params : Passes "handler" through so we can process copper, silver, gold and plat in the same function
- Dev :
- Example :
- */
- void Commands::Command_TradeAddCoin(Client* client, Seperator* sep, int handler)
- {
- PrintSep(sep, "COMMAND_ADD_TRADE_{coin type}");
- Trade* trade = client->GetPlayer()->trade;
- if (trade) {
- if (sep && sep->IsSet(0) && sep->IsNumber(0)) {
- int32 amount = atoi(sep->arg[0]);
- int64 val = 0;
- switch (handler) {
- case COMMAND_ADD_TRADE_COPPER:
- {
- val = amount;
- trade->AddCoinToTrade(client->GetPlayer(), val);
- break;
- }
- case COMMAND_ADD_TRADE_SILVER:
- {
- val = amount * 100;
- trade->AddCoinToTrade(client->GetPlayer(), val);
- break;
- }
- case COMMAND_ADD_TRADE_GOLD:
- {
- val = amount * 10000;
- trade->AddCoinToTrade(client->GetPlayer(), val);
- break;
- }
- case COMMAND_ADD_TRADE_PLAT:
- {
- val = amount * 1000000;
- trade->AddCoinToTrade(client->GetPlayer(), val);
- break;
- }
- default:
- {
- LogWrite(COMMAND__ERROR, 0, "Command", "No coin type specified in func: '%s', line %u", __FUNCTION__, __LINE__);
- break;
- }
- }
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Invalid coin amount.");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not currently trading.");
- }
- /*
- Function: Command_TradeRemoveCoin()
- Purpose : Removes coin from trade between players
- Params : Passes "handler" through so we can process copper, silver, gold and plat in the same function
- Dev :
- Example :
- */
- void Commands::Command_TradeRemoveCoin(Client* client, Seperator* sep, int handler)
- {
- PrintSep(sep, "COMMAND_REMOVE_TRADE_{coin type}");
- Trade* trade = client->GetPlayer()->trade;
- if (trade) {
- if (sep && sep->IsSet(0) && sep->IsNumber(0)) {
- int32 amount = atoi(sep->arg[0]);
- int64 val = 0;
- switch (handler) {
- case COMMAND_REMOVE_TRADE_COPPER:
- {
- val = amount;
- trade->RemoveCoinFromTrade(client->GetPlayer(), val);
- break;
- }
- case COMMAND_REMOVE_TRADE_SILVER:
- {
- val = amount * 100;
- trade->RemoveCoinFromTrade(client->GetPlayer(), val);
- break;
- }
- case COMMAND_REMOVE_TRADE_GOLD:
- {
- val = amount * 10000;
- trade->RemoveCoinFromTrade(client->GetPlayer(), val);
- break;
- }
- case COMMAND_REMOVE_TRADE_PLAT:
- {
- val = amount * 1000000;
- trade->RemoveCoinFromTrade(client->GetPlayer(), val);
- break;
- }
- default:
- {
- LogWrite(COMMAND__ERROR, 0, "Command", "No coin type specified in func: '%s', line %u", __FUNCTION__, __LINE__);
- break;
- }
- }
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Invalid coin amount");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not currently trading.");
- }
- /*
- Function: Command_TradeAddItem()
- Purpose : Adds item to trade between players
- Params :
- Dev :
- Example :
- */
- void Commands::Command_TradeAddItem(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_ADD_TRADE_ITEM");
- /*
- arg[0] = item index
- arg[1] = slot
- arg[2] = quantity
- */
- if (!client->GetPlayer()->trade) {
- LogWrite(PLAYER__ERROR, 0, "Trade", "Player is not currently trading.");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not currently trading.");
- return;
- }
- if (sep && sep->IsSet(0) && sep->IsNumber(0) && sep->IsSet(1) && sep->IsNumber(1) && sep->IsSet(2) && sep->IsNumber(2)) {
- Item* item = 0;
- int32 index = atoi(sep->arg[0]);
- item = client->GetPlayer()->GetPlayerItemList()->GetItemFromIndex(index);
- if (item) {
- int8 result = client->GetPlayer()->trade->AddItemToTrade(client->GetPlayer(), item, atoi(sep->arg[2]), atoi(sep->arg[1]));
- if (result == 1)
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Item is already being traded.");
- else if (result == 2)
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You can't trade NO-TRADE items.");
- else if (result == 3)
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You can't trade HEIRLOOM items.");
- else if (result == 255)
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Unknown error trying to add the item to the trade...");
- }
- else {
- LogWrite(PLAYER__ERROR, 0, "Trade", "Unable to get an item for the player (%s) from the index (%u)", client->GetPlayer()->GetName(), index);
- client->Message(CHANNEL_ERROR, "Unable to find item at index %u", index);
- }
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Invalid item.");
- }
- /*
- Function: Command_TradeRemoveItem()
- Purpose : Removes item from trade between players
- Params :
- Dev :
- Example :
- */
- void Commands::Command_TradeRemoveItem(Client* client, Seperator* sep)
- {
- PrintSep(sep, "COMMAND_REMOVE_TRADE_ITEM");
- /*
- arg[0] = trade window slot
- */
- Trade* trade = client->GetPlayer()->trade;
- if (trade) {
- if (sep && sep->IsSet(0) && sep->IsNumber(0)) {
- trade->RemoveItemFromTrade(client->GetPlayer(), atoi(sep->arg[0]));
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Invalid item.");
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not currently trading.");
- }
- void Commands::Command_TryOn(Client* client, Seperator* sep)
- {
- Item *item = 0;
- sint32 crc;
- if (sep) {
- // 1096+ sends more info so need to do a version check so older clients (SF) still work
- if (client->GetVersion() < 1096) {
- if (sep->arg[1] && sep->IsNumber(1) && sep->arg[2] && sep->IsNumber(2))
- {
- item = master_item_list.GetItem(atoul(sep->arg[1]));
- crc = atol(sep->arg[2]);
- }
- }
- else {
- // From the broker and links in chat
- if (strcmp(sep->arg[0], "crc") == 0) {
- if (sep->IsNumber(2) && sep->IsNumber(3)) {
- item = master_item_list.GetItem(atoul(sep->arg[2]));
- crc = atol(sep->arg[3]);
- }
- }
- // From inventory
- if (strcmp(sep->arg[0], "dbid") == 0) {
- if (sep->IsNumber(2) && sep->IsNumber(4)) {
- item = master_item_list.GetItem(atoul(sep->arg[2]));
- crc = atol(sep->arg[4]);
- }
- }
- }
- if (item)
- client->ShowDressingRoom(item, crc);
- }
- }
- void Commands::Command_JoinChannel(Client * client, Seperator *sep) {
- const char *channel_name, *password = NULL;
- if (sep == NULL || !sep->IsSet(0)) {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /joinchannel <channel name> [password]");
- return;
- }
- channel_name = sep->arg[0];
- if (sep->IsSet(1))
- password = sep->arg[1];
- if (!chat.ChannelExists(channel_name) && !chat.CreateChannel(channel_name, password)) {
- client->Message(CHANNEL_COLOR_RED, "Unable to create channel '%s'.", channel_name);
- return;
- }
- if (chat.IsInChannel(client, channel_name)) {
- client->Message(CHANNEL_COLOR_WHITE, "You are already in '%s'.", channel_name);
- return;
- }
- if (chat.HasPassword(channel_name)) {
- if (password == NULL) {
- client->Message(CHANNEL_COLOR_WHITE, "Unable to join '%s': That channel is password protected.", channel_name);
- return;
- }
- if (!chat.PasswordMatches(channel_name, password)) {
- client->Message(CHANNEL_COLOR_WHITE, "Unable to join '%s': The password is not correc.t", channel_name);
- return;
- }
- }
-
- if (!chat.JoinChannel(client, channel_name))
- client->Message(CHANNEL_COLOR_RED, "There was an internal error preventing you from joining '%s'.", channel_name);
- }
- void Commands::Command_JoinChannelFromLoad(Client * client, Seperator *sep) {
- printf("ScatDebug: Received 'joinfromchannel', using the same function as 'joinchannel' (not sure what the difference is)\n");
- Command_JoinChannel(client, sep);
- }
- void Commands::Command_TellChannel(Client *client, Seperator *sep) {
- if (sep == NULL || !sep->IsSet(0) || !sep->IsSet(1)) {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /tellchannel <channel name> <message>");
- PrintSep(sep, "tellchannel");
- return;
- }
- chat.TellChannel(client, sep->arg[0], sep->argplus[1]);
- }
- void Commands::Command_Test(Client* client, EQ2_16BitString* command_parms) {
- //Seperator* sep2 = new Seperator(command_parms->data.c_str(), ' ', 50, 500, true);
- //client->GetCurrentZone()->SendSpellFailedPacket(client, atoi(sep2->arg[0]));
- //}
- /*Seperator* sep2 = new Seperator(command_parms->data.c_str(), ' ', 50, 500, true);
- if (sep2 && sep2->arg[0] && sep2->IsNumber(0)) {
- client->SetPendingFlightPath(atoi(sep2->arg[0]));
- PacketStruct* packet = configReader.getStruct("WS_ReadyForTakeOff", client->GetVersion());
- if (packet) {
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }*/
- /*if (client->GetCurrentZone()->Grid != nullptr) {
- int32 numFaces = 0;
- int32 numGrids = client->GetPlayer()->Cell_Info.CurrentCell->FaceList.size();
- client->Message(CHANNEL_COLOR_YELLOW, "Num grids in cell: %u", numGrids);
- map<int32, vector<Face*> >::iterator itr;
- for (itr = client->GetPlayer()->Cell_Info.CurrentCell->FaceList.begin(); itr != client->GetPlayer()->Cell_Info.CurrentCell->FaceList.end(); itr++)
- numFaces += (*itr).second.size();
- client->Message(CHANNEL_COLOR_YELLOW, "Num faces in cell: %u", numFaces);
- }*/
- //uchar blah[] = {
- // 1208 - OP_EQUpdateStoreCmd
- // /*0x00,0x3A,*/0x2B,0x00,0x00,0x00,0xFF,0x78,0x02,0x53,0x2C,0x33,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
- // /*0x58,*/0x47,0x35,0xD3,0x45,0x42,0x42,0x51,0x00,0x40,0xD1,0xE7,0x57,0xB1,0x51,0xB1,0xBB,0xBB,0xB1,0x3B,0xB0,0xBB,0xB0,0x3B,0x59,0x85,0x5B,0x47,0x1D,0x9C,0x3B,0x3A,0x1B,0xB8,0xD9,0x64,0x14,0x85,0x9F,0x4C,0xC8,0x09,0x21,0xA4,0xB3,0x7F,0x45,0x90,0x0B,0x79,0x90,0x0F,0x31,0x28,0x80,0x42,0x28,0x82,0x62,0x28,0x81,0x52,0x28,0x83,0x38,0x94,0x43,0x05,0x54,0x42,0x02,0xAA,0xA0,0x1A,0x6A,0xA0,0x16,0xEA,0xA0,0x1E,0x1A,0xA0,0x11,0x9A,0xA0,0x19,0x5A,0xA0,0x15,0xDA,0xA0,0x1D,0x3A,0xA0,0x13,0xBA,0xA0,0x1B,0x7A,0xA0,0x17,0xFA,0xA0,0x1F,0x06,0x60,0x10,0x86,0x60,0x18,0x46,0x60,0x14,0xC6,0x60,0x1C,0x26,0x20,0x09,0x93,0x30,0x05,0xD3,0x30,0x03,0xB3,0x30,0x07,0xF3,0xB0,0x00,0x8B,0xB0,0x04,0xCB,0xB0,0x02,0xAB,0xB0,0x06,0xEB,0xB0,0x01,0x29,0xD8,0x84,0x2D,0xD8,0x86,0x1D,0xD8,0x85,0x3D,0xD8,0x87,0x03,0x38,0x84,0x23,0x38,0x86,0x13,0x38,0x85,0x33,0x38,0x87,0x0B,0xB8,0x84,0x34,0x5C,0xC1,0x35,0xDC,0xC0,0x2D,0xDC,0xC1,0x3D,0x3C,0xC0,0x23,0x3C,0xC1,0x33,0xBC,0xC0,0x2B,0xBC,0xC1,0x3B,0x7C,0xC0,0x27,0x7C,0xC1,0x37,0x64,0xE0,0xFF,0xD3,0xF0,0x0B,0x29,0x4A,0xD8,0x68
- // 1193 - -- OP_ClientCmdMsg::OP_EqUpdateMerchantCmd --
- // /*0x00,0x3A,*/0x38,0x00,0x00,0x00,0xFF,0x77,0x02,0xA6,0xAA,0x00,0x00,0x00,0x00,0x00,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3F,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3F,0x00,0x00,0x00,0x00,0xA8,0x55,0xEC,0x8F,0x7F,0x70,0x31,0x08,0x40,0x71,0x3A,0x8B,0xB4,0x55,0xEC,0x8F,0x00
- /*};
- Seperator* sep2 = new Seperator(command_parms->data.c_str(), ' ', 50, 500, true);
- int8 val = 0;
- int16 pos = 0;
- int idx = 0;
- while(sep2 && sep2->arg[idx+1] && sep2->IsNumber(idx) && sep2->IsNumber(idx+1)){
- pos = atoi(sep2->arg[idx]);
- val = atoi(sep2->arg[idx+1]);
- memset(blah+pos, val, 1);
- idx+=2;
- }
- DumpPacket(blah, sizeof(blah));
- client->QueuePacket(new EQ2Packet(OP_GroupCreatedMsg , blah, sizeof(blah)));*/
- if (client->GetPlayer()->GetTarget()) {
- PacketStruct* packet = configReader.getStruct("WS_SetControlGhost", client->GetVersion());
- if (packet) {
- packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetTarget()));
- packet->setDataByName("size", 0);
- packet->setDataByName("unknown2", 0);
- EQ2Packet* app = packet->serialize();
- client->QueuePacket(app);
- safe_delete(packet);
- }
- PacketStruct* set_pov = configReader.getStruct("WS_SetPOVGhostCmd", client->GetVersion());
- if (set_pov) {
- set_pov->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetTarget()));
- EQ2Packet* app_pov = set_pov->serialize();
- client->QueuePacket(app_pov);
- safe_delete(set_pov);
- }
- }
- Seperator* sep2 = new Seperator(command_parms->data.c_str(), ' ', 50, 500, true);
- PacketStruct* packet = configReader.getStruct("WS_OpenCharCust", client->GetVersion());
- if (packet) {
- if (sep2 && sep2->arg[0] && sep2->IsNumber(0))
- packet->setDataByName("Type", atoi(sep2->arg[0]));
- else
- packet->setDataByName("Type", 2);
- if (sep2 && sep2->arg[1] && sep2->IsNumber(1))
- packet->setDataByName("race_id", atoi(sep2->arg[1]));
- else
- packet->setDataByName("race_id", 0);
- if (sep2 && sep2->arg[2] && sep2->IsNumber(2))
- packet->setDataByName("gender", atoi(sep2->arg[2]));
- else
- packet->setDataByName("gender", 2);
- if (sep2 && sep2->arg[3] && sep2->IsNumber(3))
- packet->setDataByName("unknown", atoi(sep2->arg[3]), 0);
- else
- packet->setDataByName("unknown", 0, 0);
- if (sep2 && sep2->arg[4] && sep2->IsNumber(4))
- packet->setDataByName("unknown", atoi(sep2->arg[4]), 1);
- else
- packet->setDataByName("unknown", 0, 1);
- if (sep2 && sep2->arg[5] && sep2->IsNumber(5))
- packet->setDataByName("unknown", atoi(sep2->arg[5]), 2);
- else
- packet->setDataByName("unknown", 0, 2);
- client->QueuePacket(packet->serialize());
- }
- safe_delete(packet);
- safe_delete(sep2);
- }
- void Commands::Command_LeaveChannel(Client *client, Seperator *sep) {
- const char *channel_name;
- if (sep == NULL || !sep->IsSet(0)) {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /leavechat <channel name>");
- PrintSep(sep);
- return;
- }
- channel_name = sep->arg[0];
- if (!chat.IsInChannel(client, channel_name))
- client->Message(CHANNEL_COLOR_WHITE, "Unable to leave '%s': You are not in the channel.", channel_name);
- else if (!chat.LeaveChannel(client, channel_name))
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There was an internal error preventing you from leaving that channel MUAHAHA");
- }
- /*
- Function:
- Purpose :
- Params :
- Dev :
- Example :
- */
- void Commands::Command_WeaponStats(Client* client)
- {
- Player* player = client->GetPlayer();
- Item* primary = player->GetEquipmentList()->GetItem(EQ2_PRIMARY_SLOT);
- Item* secondary = player->GetEquipmentList()->GetItem(EQ2_SECONDARY_SLOT);
- Item* ranged = player->GetEquipmentList()->GetItem(EQ2_RANGE_SLOT);
- client->SimpleMessage(0, "Primary:");
- if (primary) {
- client->Message(0, "Name: %s", primary->name.c_str());
- client->Message(0, "Base Damage: %u - %u", primary->weapon_info->damage_low3, primary->weapon_info->damage_high3);
- client->Message(0, "Actual Damage: %u - %u", player->GetPrimaryWeaponMinDamage(), player->GetPrimaryWeaponMaxDamage());
- client->Message(0, "Actual Delay: %u", player->GetPrimaryWeaponDelay());
- client->Message(0, "Proc Percent: %d%%", 0);
- client->Message(0, "Procs Per Minute: %d", 0);
- }
- else {
- client->SimpleMessage(0, "Name: fist");
- client->Message(0, "Base Damage: %u - %u", player->GetPrimaryWeaponMinDamage(), player->GetPrimaryWeaponMaxDamage());
- client->Message(0, "Actual Damage: %u - %u", player->GetPrimaryWeaponMinDamage(), player->GetPrimaryWeaponMaxDamage());
- client->Message(0, "Actual Delay: %d", player->GetPrimaryWeaponDelay() * 0.1);
- client->Message(0, "Proc Percent: %d%%", 0);
- client->Message(0, "Procs Per Minute: %d", 0);
- }
- client->SimpleMessage(0, " ");
- client->SimpleMessage(0, " ");
- if (secondary) {
- client->SimpleMessage(0, "Secondary:");
- client->Message(0, "Name: %s", secondary->name.c_str());
- client->Message(0, "Base Damage: %u - %u", secondary->weapon_info->damage_low3, secondary->weapon_info->damage_high3);
- client->Message(0, "Actual Damage: %u - %u", player->GetSecondaryWeaponMinDamage(), player->GetSecondaryWeaponMaxDamage());
- client->Message(0, "Actual Delay: %d", player->GetSecondaryWeaponDelay() * 0.1);
- client->Message(0, "Proc Percent: %d%%", 0);
- client->Message(0, "Procs Per Minute: %d", 0);
- client->SimpleMessage(0, " ");
- client->SimpleMessage(0, " ");
- }
- client->SimpleMessage(0, "Ranged:");
- if (ranged) {
- client->Message(0, "Name: %s", ranged->name.c_str());
- client->Message(0, "Base Damage: %u - %u", ranged->ranged_info->weapon_info.damage_low3, ranged->ranged_info->weapon_info.damage_high3);
- client->Message(0, "Actual Damage: %u - %u", player->GetRangedWeaponMinDamage(), player->GetRangedWeaponMaxDamage());
- client->Message(0, "Actual Delay: %d", player->GetRangeWeaponDelay() * 0.1);
- client->Message(0, "Proc Percent: %d%%", 0);
- client->Message(0, "Procs Per Minute: %d", 0);
- }
- else
- client->SimpleMessage(0, "None");
- }
- void Commands::Command_WhoChannel(Client *client, Seperator *sep) {
- const char *channel_name;
- if (sep == NULL || !sep->IsSet(0)) {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /chatwho <channel name>");
- return;
- }
- channel_name = sep->arg[0];
- if (!chat.ChannelExists(channel_name))
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "That channel does not exist!");
- else
- chat.SendChannelUserList(client, channel_name);
- }
- void Commands::Command_ZoneSafeCoords(Client *client, Seperator *sep)
- {
- ZoneServer* zone = 0;
- int32 zone_id = client->GetPlayer()->GetZone()->GetZoneID();
- if (zone_id > 0)
- {
- zone = zone_list.Get(zone_id, false);
- if (zone)
- {
- zone->SetSafeX(client->GetPlayer()->GetX());
- zone->SetSafeY(client->GetPlayer()->GetY());
- zone->SetSafeZ(client->GetPlayer()->GetZ());
- zone->SetSafeHeading(client->GetPlayer()->GetHeading());
- if( database.SaveZoneSafeCoords(zone_id, zone->GetSafeX(), zone->GetSafeY(), zone->GetSafeZ(), zone->GetSafeHeading()) )
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone safe coordinates updated!");
- else
- client->SimpleMessage(CHANNEL_COLOR_RED, "FAILED to update zone safe coordinates!");
- }
- }
- }
- /*
- Function:
- Purpose :
- Params :
- Dev :
- Example :
- */
- void Commands::Command_ZoneDetails(Client* client, Seperator* sep)
- {
- ZoneInfo* zone_info = new ZoneInfo;
- if (sep && sep->arg[0])
- {
- if (sep->IsNumber(0))
- zone_info->id = atoi(sep->arg[0]);
- else
- zone_info->id = database.GetZoneID(sep->arg[0]);
- if (zone_info->id > 0)
- {
- database.LoadZoneInfo(zone_info);
- client->Message(CHANNEL_COLOR_YELLOW, "id: %u, name: %s, file: %s, description: %s", zone_info->id, zone_info->name, zone_info->file, zone_info->description);
- client->Message(CHANNEL_COLOR_YELLOW, "safe_x: %f, safe_y: %f, safe_z: %f, underworld: %f", zone_info->safe_x, zone_info->safe_y, zone_info->safe_z, zone_info->underworld);
- client->Message(CHANNEL_COLOR_YELLOW, "min_status: %u, min_level: %u, max_level: %u, xp_modifier: %u", zone_info->min_status, zone_info->min_level, zone_info->max_level, zone_info->xp_modifier);
- client->Message(CHANNEL_COLOR_YELLOW, "instance_type: %u, shutdown_timer: %u, ruleset_id: %u", zone_info->instance_type, zone_info->shutdown_timer, zone_info->ruleset_id);
- client->Message(CHANNEL_COLOR_YELLOW, "default_reenter_time: %u, default_reset_time: %u, default_lockout_time: %u", zone_info->default_reenter_time, zone_info->default_reenter_time, zone_info->default_lockout_time);
- client->Message(CHANNEL_COLOR_YELLOW, "force_group_to_zone: %u, expansion_id: %u, min_version: %u", zone_info->force_group_to_zone, zone_info->expansion_id, zone_info->min_version);
- client->Message(CHANNEL_COLOR_YELLOW, "always_loaded: %u, city_zone: %u, start_zone: %u, weather_allowed: %u", zone_info->always_loaded, zone_info->city_zone, zone_info->start_zone, zone_info->weather_allowed);
- client->Message(CHANNEL_COLOR_YELLOW, "zone_type: %s", zone_info->zone_type);
- client->Message(CHANNEL_COLOR_YELLOW, "lua_script: %s", zone_info->lua_script);
- client->Message(CHANNEL_COLOR_YELLOW, "zone_motd: %s", zone_info->zone_motd);
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "The zone name or ID '%s' does not exist.", sep->arg[0]);
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /zone details [zone id|zone name]");
- safe_delete(zone_info);
- }
- /*
- Function:
- Purpose :
- Params :
- Dev :
- Example :
- */
- void Commands::Command_ZoneSet(Client* client, Seperator* sep)
- {
- if (sep && sep->arg[0] && sep->arg[1] && sep->arg[2])
- {
- ZoneServer* zone = 0;
- int32 zone_id = 0;
- if (sep->IsNumber(0) && atoi(sep->arg[0]) > 0)
- {
- zone_id = atoi(sep->arg[0]);
- zone = zone_list.Get(atoi(sep->arg[0]), false);
- }
- else
- {
- zone_id = database.GetZoneID(sep->arg[0]);
- if (zone_id > 0)
- zone = zone_list.Get(sep->arg[0], false);
- }
- if (zone_id > 0)
- {
- if (zone_set_values.count(string(sep->arg[1])) > 0)
- SetZoneCommand(client, zone_id, zone, zone_set_values[sep->arg[1]], sep->arg[2]);
- else
- client->Message(CHANNEL_COLOR_YELLOW, "The attribute '%s' is not valid.", sep->arg[1]);
- }
- else
- client->Message(CHANNEL_COLOR_YELLOW, "The zone name or ID '%s' does not exist.", sep->arg[0]);
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /zone set [zone id|zone name] [attribute] [value]");
- }
- void Commands::Command_Rain(Client* client, Seperator* sep) {
- if (sep == NULL || !sep->IsSet(0) || !sep->IsNumber(0)) {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /rain <float>");
- return;
- }
- client->Message(CHANNEL_COLOR_YELLOW,"Setting rain to %.2f", atof(sep->arg[0]));
- client->GetCurrentZone()->SetRain(atof(sep->arg[0]));
- client->GetCurrentZone()->SetCurrentWeather(atof(sep->arg[0]));
- }
- void Commands::Command_Wind(Client* client, Seperator* sep) {
- if (sep == NULL || !sep->IsSet(0) || !sep->IsNumber(0)) {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /wind <float>");
- return;
- }
- client->Message(CHANNEL_COLOR_YELLOW, "Setting wind to %.2f", atof(sep->arg[0]));
- client->GetCurrentZone()->SetWind(atof(sep->arg[0]));
- }
- void Commands::Command_SendMerchantWindow(Client* client, Seperator* sep, bool sell) {
- Spawn* spawn = client->GetPlayer()->GetTarget();
- if(spawn) {
- client->SetMerchantTransaction(spawn);
- if (spawn->GetMerchantID() > 0){
- //MerchantFactionMultiplier* multiplier = world.GetMerchantMultiplier(spawn->GetMerchantID());
- //if(!multiplier || (multiplier && client->GetPlayer()->GetFactions()->GetFactionValue(multiplier->faction_id) >= multiplier->faction_min)){
- client->SendBuyMerchantList(sell);
- if(!(spawn->GetMerchantType() & MERCHANT_TYPE_NO_BUY))
- client->SendSellMerchantList(sell);
- if(!(spawn->GetMerchantType() & MERCHANT_TYPE_NO_BUY_BACK))
- client->SendBuyBackList(sell);
- PacketStruct* packet = configReader.getStruct("WS_UpdateMerchant", client->GetVersion());
- if (packet) {
- packet->setDataByName("spawn_id", 0xFFFFFFFF);
- packet->setDataByName("type", 16);
- EQ2Packet* outapp = packet->serialize();
- if (outapp)
- client->QueuePacket(outapp);
- safe_delete(packet);
- }
- }
- if (spawn->GetMerchantType() & MERCHANT_TYPE_REPAIR)
- client->SendRepairList();
- }
- // client->SimpleMessage(CHANNEL_COLOR_RED, "Your faction is too low to use this merchant.");
- }
- void Commands::Command_Weather(Client* client, Seperator* sep)
- {
- //PrintSep(sep, "Weather");
- if( sep && sep->arg[0] )
- {
- ZoneServer* zsZone = client->GetCurrentZone();
- const char* value = sep->arg[0];
- // process single-param commands first
- if( strncasecmp(value, "details", strlen(value)) == 0 )
- {
- client->Message(CHANNEL_COLOR_YELLOW, "Weather Details for zone %s: ", zsZone->GetZoneName());
- client->Message(CHANNEL_COLOR_YELLOW, "enabled: %i, allowed: %i, type: %i, frequency: %u", zsZone->isWeatherEnabled(), zsZone->isWeatherAllowed(), zsZone->GetWeatherType(), zsZone->GetWeatherFrequency());
- client->Message(CHANNEL_COLOR_YELLOW, "severity: %.2f = %.2f, current: %.2f", zsZone->GetWeatherMinSeverity(), zsZone->GetWeatherMaxSeverity(), zsZone->GetCurrentWeather());
- client->Message(CHANNEL_COLOR_YELLOW, "pattern: %i, chance: %i, amount: %.2f, offset: %.2f", zsZone->GetWeatherPattern(), zsZone->GetWeatherChance(), zsZone->GetWeatherChangeAmount(), zsZone->GetWeatherDynamicOffset());
- }
- else if( strncasecmp(value, "process", strlen(value)) == 0 )
- {
- zsZone->SetWeatherLastChangedTime(Timer::GetUnixTimeStamp() - zsZone->GetWeatherFrequency());
- zsZone->ProcessWeather();
- }
- else if( strncasecmp(value, "reset", strlen(value)) == 0 )
- {
- zsZone->SetWeatherType(rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8());
- zsZone->SetWeatherFrequency(rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32());
- zsZone->SetWeatherMinSeverity(rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat());
- zsZone->SetWeatherMaxSeverity(rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat());
- zsZone->SetCurrentWeather(zsZone->GetWeatherMinSeverity());
- zsZone->SetWeatherPattern(1);
- zsZone->SetWeatherChance(rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8());
- zsZone->SetWeatherChangeAmount(rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat());
- zsZone->SetWeatherDynamicOffset(rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat());
- zsZone->SetWeatherLastChangedTime(Timer::GetUnixTimeStamp() - zsZone->GetWeatherFrequency());
- zsZone->ProcessWeather();
- }
- // process commands with params
- if( sep->arg[1] )
- {
- if( strncasecmp(value, "enable", strlen(value)) == 0 && sep->IsNumber(1) )
- zsZone->SetWeatherEnabled( ( atoi(sep->arg[1]) == 1 ) ? true : false );
- else if( strncasecmp(value, "type", strlen(value)) == 0 && sep->IsNumber(1) && (atoi(sep->arg[1]) >= 0 && atoi(sep->arg[1]) <= 3) )
- zsZone->SetWeatherType(atoi(sep->arg[1]));
- else if( strncasecmp(value, "frequency", strlen(value)) == 0 && sep->IsNumber(1))
- zsZone->SetWeatherFrequency( atoul(sep->arg[1]) );
- else if( strncasecmp(value, "range", strlen(value)) == 0 && sep->IsNumber(1) && sep->IsNumber(2) ) {
- zsZone->SetWeatherMinSeverity(atof(sep->arg[1]));
- zsZone->SetWeatherMaxSeverity(atof(sep->arg[2]));
- zsZone->SetRain(zsZone->GetWeatherMinSeverity());
- }
- else if( strncasecmp(value, "current", strlen(value)) == 0 && sep->IsNumber(1) ) {
- zsZone->SetCurrentWeather(atof(sep->arg[1]));
- zsZone->SetRain(zsZone->GetCurrentWeather());
- }
- else if( strncasecmp(value, "pattern", strlen(value)) == 0 && sep->IsNumber(1) && (atoi(sep->arg[1]) >= 0 && atoi(sep->arg[1]) <= 2) )
- zsZone->SetWeatherPattern( atoi(sep->arg[1]) );
- else if( strncasecmp(value, "chance", strlen(value)) == 0 && sep->IsNumber(1) && (atoi(sep->arg[1]) >= 0 && atoi(sep->arg[1]) <= 100) )
- zsZone->SetWeatherChance( atoi(sep->arg[1]) );
- else if( strncasecmp(value, "amount", strlen(value)) == 0 && sep->IsNumber(1) && (atoi(sep->arg[1]) >= 0 && atoi(sep->arg[1]) <= 1) )
- zsZone->SetWeatherChangeAmount( atof(sep->arg[1]) );
- else if( strncasecmp(value, "offset", strlen(value)) == 0 && sep->IsNumber(1) && (atoi(sep->arg[1]) >= 0 && atoi(sep->arg[1]) <= 1) )
- zsZone->SetWeatherDynamicOffset( atof(sep->arg[1]) );
- }
- }
- else
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /weather [command] [param]");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Commands: enable (0|1), type (0-3), frequency (sec), range|current (0.0 - 1.0)");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Commands: details, process, pattern (0|1), chance (%), amount (float), offset (float)");
- return;
- }
- }
- void Commands::Command_Select(Client* client, Seperator* sep) {
- if (sep && sep->arg[1]) {
- Spawn* spawn = client->GetPlayer()->GetTarget();
- if (spawn && strlen(sep->arg[1]) > 0)
- client->GetCurrentZone()->CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), sep->arg[1]);
- }
- }
- /*
- Function: Command_ConsumeFood()
- Purpose : Consume Food/Drink and apply mods
- Params : Slot ID - EQ2_FOOD_SLOT 22, EQ2_DRINK_SLOT 23
- Dev : Zcoretri
- Example : /consume_food 22
- */
- void Commands::Command_ConsumeFood(Client* client, Seperator* sep) {
- if (sep && sep->arg[0] && sep->IsNumber(0))
- {
- Player* player = client->GetPlayer();
- int8 slot = atoi(sep->arg[0]);
- Item* item = player->GetEquipmentList()->GetItem(slot);
- if(item) {
- LogWrite(MISC__INFO, 1, "Command", "ItemID: %u, ItemName: %s ItemCount: %i ", item->details.item_id, item->name.c_str(), item->details.count);
- if(item->GetItemScript() && lua_interface){
- lua_interface->RunItemScript(item->GetItemScript(), "cast", item, client->GetPlayer());
- if (slot == 22)
- client->Message(CHANNEL_COLOR_WHITE, "You eat a %s.", item->name.c_str());
- else
- client->Message(CHANNEL_COLOR_WHITE, "You drink a %s.", item->name.c_str());
- }
- }
- if (item->details.count > 1) {
- item->details.count -= 1;
- item->save_needed = true;
- }
- else {
- player->GetEquipmentList()->RemoveItem(slot, true);
- database.DeleteItem(player->GetCharacterID(), item, "EQUIPPED");
- }
- client->GetPlayer()->SetCharSheetChanged(true);
- client->QueuePacket(player->GetEquipmentList()->serialize(client->GetVersion(), player));
- }
- }
- void Commands::Command_Aquaman(Client* client, Seperator* sep) {
- if (sep && sep->arg[0] && sep->IsNumber(0)) {
- if (atoi(sep->arg[0]) == 1) {
- client->GetPlayer()->GetInfoStruct()->vision = 4;
- client->GetPlayer()->GetInfoStruct()->breathe_underwater = 1;
- client->GetPlayer()->SetCharSheetChanged(true);
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Maybe you ought to stick to the shallow end until you know how to swim.");
- }
- else {
- client->GetPlayer()->GetInfoStruct()->vision = 0;
- client->GetPlayer()->GetInfoStruct()->breathe_underwater = 0;
- client->GetPlayer()->SetCharSheetChanged(true);
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Aquaman mode turned off.");
- }
- }
- else
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /aquaman [0|1]");
- }
- void Commands::Command_ReportBug(Client* client, Seperator* sep)
- {
- if(sep)
- {
- string data;
- if(sep->arg[0]){
- data = string(sep->arg[0]);
- }
- for(int i=1;i<sep->GetMaxArgNum();i++){
- if(sep->arg[i])
- data.append(" ").append(sep->arg[i]);
- }
- const char* target_name = 0;
- int32 spawn_id = 0;
- if(client->GetPlayer()->GetTarget())
- {
- target_name = client->GetPlayer()->GetTarget()->GetName();
- spawn_id = client->GetPlayer()->GetTarget()->GetDatabaseID();
- }
- else
- target_name = "N/A";
- LogWrite(COMMAND__DEBUG, 1, "Command", "%s", data.c_str());
- if(world.ReportBug(data, client->GetPlayer()->GetName(), client->GetAccountID(), target_name, spawn_id, client->GetCurrentZone()->GetZoneID()))
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Successfully submitted bug.");
- else
- client->SimpleMessage(CHANNEL_COLOR_RED, "Error submitting bug.");
- }
- }
- void Commands::Command_Attune_Inv(Client* client, Seperator* sep) {
- PrintSep(sep, "Command_Attune_Inv");
- if (sep && sep->arg[0] && sep->IsNumber(0)) {
- // Get the item index from the first parameter
- int16 index = atoi(sep->arg[0]);
- // Check to see if this is a valid item index for the player, if not exit out of the function
- if (client->GetPlayer()->item_list.indexed_items.count(index) == 0) {
- LogWrite(ITEM__DEBUG, 0, "Items", "%s has no item with an index of %i", client->GetPlayer()->GetName(), index);
- return;
- }
- // Get the item
- Item* item = client->GetPlayer()->item_list.indexed_items[index];
- if(item) {
- // Valid item lets check to make sure this item is attunable, if not return out
- if (!item->CheckFlag(ATTUNEABLE)) {
- LogWrite(ITEM__DEBUG, 0, "Items", "attune_inv called for an item that is not attunable (%s)", item->name.c_str());
- return;
- }
- // Remove the attunable flag
- item->generic_info.item_flags -= ATTUNEABLE;
- // Set the attuned flag
- item->generic_info.item_flags += ATTUNED;
- // Flag this item for saving
- item->save_needed = true;
- client->QueuePacket(item->serialize(client->GetVersion(), false, client->GetPlayer()));
- vector<EQ2Packet*> packets = client->GetPlayer()->EquipItem(index, client->GetVersion(), -1);
- EQ2Packet* outapp = 0;
- for (int32 i=0;i<packets.size();i++) {
- outapp = packets[i];
- if(outapp)
- client->QueuePacket(outapp);
- }
- }
- }
- }
- void Commands::Command_Reset_Zone_Timer(Client* client, Seperator* sep) {
- PrintSep(sep, "Command_Reset_Zone_Timer");
- /*if (sep && sep->arg[0] && sep->IsNumber(0)) {
- int32 db_id = atoul(sep->arg[0]);
- InstanceData* data = client->GetPlayer()->GetCharacterInstances().FindInstanceByDBID(db_id);
- if (data) {
- // TODO: add a check to timers to ensure it can be reset
- // Delete the character from the instance
- database.DeleteCharacterFromInstance(client->GetPlayer()->GetCharacterID(), data->instance_id);
- data->instance_id = 0;
- // Update the success time and set to 0 so the player can enter it again
- database.UpdateCharacterInstance(client->GetPlayer()->GetCharacterID(), data->zone_name, 0, 1, 0);
- data->last_success_timestamp = 0;
- }
- }*/
- }
- void Commands::Command_Player(Client* client, Seperator* sep) {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, " -- /player syntax --");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/player coins");
- }
- void Commands::Command_Player_Coins(Client* client, Seperator* sep) {
- // /player coins add 10
- // /player coins add plat 10
- Player* player = client->GetPlayer();
- if (player->HasTarget() && player->GetTarget()->IsPlayer())
- player = (Player*)player->GetTarget();
- if (sep && sep->arg[0] && sep->arg[1]) {
- const char* action = sep->arg[0];
- int64 value = 0;
- if (strncasecmp(action, "add", strlen(action)) == 0) {
- if (sep->IsNumber(1)) {
- value = atoi64(sep->arg[1]);
- player->AddCoins(value);
-
- if (client->GetPlayer() == player)
- client->Message(CHANNEL_COLOR_YELLOW, "You give yourself %llu coin%s", value, (value > 1 ? "s" : ""));
- else {
- client->Message(CHANNEL_COLOR_YELLOW, "You give %s %llu coin%s", player->GetName(), value, (value > 1 ? "s" : ""));
- client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s gave you %llu coin%s", client->GetPlayer()->GetName(), value, (value > 1 ? "s" : ""));
- }
- return;
- }
- else if (sep->arg[2] && sep->IsNumber(2)) {
- const char* type = sep->arg[1];
- if (strncasecmp(type, "copper", strlen(type)) == 0) {
- value = atoi64(sep->arg[2]);
- }
- else if (strncasecmp(type, "silver", strlen(type)) == 0) {
- value = atoi64(sep->arg[2]) * 100;
- }
- else if (strncasecmp(type, "gold", strlen(type)) == 0) {
- value = atoi64(sep->arg[2]) * 10000;
- }
- else if (strncasecmp(type, "plat", strlen(type)) == 0) {
- value = atoi64(sep->arg[2]) * 1000000;
- }
- player->AddCoins(value);
-
- if (client->GetPlayer() == player)
- client->Message(CHANNEL_COLOR_YELLOW, "You give yourself %llu coin%s", value, (value > 1 ? "s" : ""));
- else {
- client->Message(CHANNEL_COLOR_YELLOW, "You give %s %llu coin%s", player->GetName(), value, (value > 1 ? "s" : ""));
- client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s gave you %llu coin%s", client->GetPlayer()->GetName(), value, (value > 1 ? "s" : ""));
- }
- return;
- }
- }
- }
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, " -- /player coins syntax --");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/player coins add [value] - adds the given number of coins to the player");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/player coins add copper [value] - adds the given amount of copper to the player");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/player coins add silver [value] - adds the given amount of silver to the player");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/player coins add gold [value] - adds the given amount of gold to the player");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/player coins add plat [value] - adds the given amount of platinum to the player");
- }
- void Commands::Command_AchievementAdd(Client* client, Seperator* sep) {
- PrintSep(sep, "ACHIEVEMENT_ADD");
- if (sep && sep->IsSet(0)) {
- int32 spell_id = atoul(sep->arg[1]);
- int8 spell_tier = 0;
- spell_tier = client->GetPlayer()->GetSpellTier(spell_id);
- AltAdvanceData* data = master_aa_list.GetAltAdvancement(spell_id);
- // addspellbookentry here
- if (spell_tier >= data->maxRank) {
- return;
- }
- if (!spell_tier) {
- spell_tier = 1;
- }
- if (!client->GetPlayer()->HasSpell(spell_id, 0, true))
- {
- Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier);
- client->GetPlayer()->AddSpellBookEntry(spell_id, 1, client->GetPlayer()->GetFreeSpellBookSlot(spell->GetSpellData()->spell_book_type), spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
- client->GetPlayer()->UnlockSpell(spell);
- client->SendSpellUpdate(spell);
- }
- else
- {
- Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier + 1);
- int8 old_slot = client->GetPlayer()->GetSpellSlot(spell->GetSpellID());
- client->GetPlayer()->RemoveSpellBookEntry(spell->GetSpellID());
- client->GetPlayer()->AddSpellBookEntry(spell->GetSpellID(), spell->GetSpellTier(), old_slot, spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
- client->GetPlayer()->UnlockSpell(spell);
- client->SendSpellUpdate(spell);
- }
- // cast spell here
- if (!spell_tier)
- spell_tier = 1;
- Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier);
- if (spell) {
- client->GetCurrentZone()->ProcessSpell(spell, client->GetPlayer(), client->GetPlayer());
- }
- }
- else {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /useability {spell_id} [spell_tier]");
- }
- master_aa_list.DisplayAA(client, 0, 0);
- }
- void Commands::Command_Editor(Client* client, Seperator* sep) {
- PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", client->GetVersion());
- if (packet) {
- string url = string(rule_manager.GetGlobalRule(R_World, EditorURL)->GetString());
- if (rule_manager.GetGlobalRule(R_World, EditorOfficialServer)->GetBool()) {
- char command[255];
- url = "browser " + url;
- int32 spawn_id = 0;
- int32 zone_id = 0;
- string type;
- if (client->GetCurrentZone())
- zone_id = client->GetCurrentZone()->GetZoneID();
- if (client->GetPlayer()->GetTarget()) {
- Spawn* target = client->GetPlayer()->GetTarget();
- if (target->IsWidget())
- type = "widgets";
- else if (target->IsSign())
- type = "signs";
- else if (target->IsObject())
- type = "objects";
- else if (target->IsNPC())
- type = "npcs";
- else if (target->IsGroundSpawn())
- type = "ground";
- else
- type = "spawn";
- spawn_id = client->GetPlayer()->GetTarget()->GetDatabaseID();
- }
- sprintf(command, url.c_str(), zone_id, type.c_str(), spawn_id);
- packet->setDataByName("accept_command", command);
- }
- else if (rule_manager.GetGlobalRule(R_World, EditorIncludeID)->GetBool()) {
- char command[255];
- url = "browser " + url;
- if (client->GetPlayer()->GetTarget())
- sprintf(command, url.c_str(), client->GetPlayer()->GetTarget()->GetDatabaseID());
- packet->setDataByName("accept_command", command);
- }
- else {
- string command = "browser " + url;
- packet->setDataByName("accept_command", command.c_str());
- }
- packet->setDataByName("text", "Open the web editor?");
- packet->setDataByName("accept_text", "Open");
-
- packet->setDataByName("cancel_text", "Cancel");
- // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
- packet->setDataByName("unknown2", 50);
- packet->setDataByName("unknown4", 1);
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- void Commands::Command_AcceptResurrection(Client* client, Seperator* sep) {
- if(!client || !sep || client->GetPlayer()->GetID() != atoul(sep->arg[0]))
- return;
- client->GetResurrectMutex()->writelock(__FUNCTION__, __LINE__);
- if(client->GetCurrentRez()->active)
- client->AcceptResurrection();
- client->GetResurrectMutex()->releasewritelock(__FUNCTION__, __LINE__);
- }
- void Commands::Command_DeclineResurrection(Client* client, Seperator* sep) {
- if(!client || !sep || client->GetPlayer()->GetID() != atoul(sep->arg[0]))
- return;
- client->GetResurrectMutex()->writelock(__FUNCTION__, __LINE__);
- if(client->GetCurrentRez()->active)
- client->GetCurrentRez()->should_delete = true;
- client->GetResurrectMutex()->releasewritelock(__FUNCTION__, __LINE__);
- }
- void Commands::Switch_AA_Profile(Client* client, Seperator* sep) {
- PrintSep(sep, "Switch_AA_Profile");
- if (sep && sep->IsSet(0)) {
- string type = sep->arg[0];
- int8 newtemplate = atoul(sep->arg[1]);
- master_aa_list.DisplayAA(client, newtemplate, 1);
- }
- }
- void Commands::Get_AA_Xml(Client* client, Seperator* sep) {
- PrintSep(sep, "Get_AA_Xml");
- if (sep && sep->IsSet(0)) {
- string tabnum = sep->arg[0];
- string spellid = sep->arg[1];
- }
- }
- void Commands::Add_AA(Client* client, Seperator* sep) {
- PrintSep(sep, "Add_AA");
- if (sep && sep->IsSet(0)) {
- int32 spell_id = atoul(sep->arg[1]);
- int8 spell_tier = 0;
- spell_tier = client->GetPlayer()->GetSpellTier(spell_id);
- AltAdvanceData* data = master_aa_list.GetAltAdvancement(spell_id);
- // addspellbookentry here
- if (spell_tier >= data->maxRank) {
- return;
- }
- if (!spell_tier) {
- spell_tier = 1;
- }
- if (!client->GetPlayer()->HasSpell(spell_id, 0, true))
- {
- Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier);
- client->GetPlayer()->AddSpellBookEntry(spell_id, 1, client->GetPlayer()->GetFreeSpellBookSlot(spell->GetSpellData()->spell_book_type), spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
- client->GetPlayer()->UnlockSpell(spell);
- client->SendSpellUpdate(spell);
- }
- else
- {
- Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier + 1 );
- int8 old_slot = client->GetPlayer()->GetSpellSlot(spell->GetSpellID());
- client->GetPlayer()->RemoveSpellBookEntry(spell->GetSpellID());
- client->GetPlayer()->AddSpellBookEntry(spell->GetSpellID(), spell->GetSpellTier(), old_slot, spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
- client->GetPlayer()->UnlockSpell(spell);
- client->SendSpellUpdate(spell);
- }
-
-
- // cast spell here
- if (!spell_tier)
- spell_tier = 1;
- Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier);
- if (spell) {
- client->GetCurrentZone()->ProcessSpell(spell, client->GetPlayer(), client->GetPlayer());
- }
- }
- else {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /useability {spell_id} [spell_tier]");
- }
- master_aa_list.DisplayAA(client, 0, 0);
- }
- void Commands::Commit_AA_Profile(Client* client, Seperator* sep) {
- PrintSep(sep, "Commit_AA_Profile");
- if (sep && sep->IsSet(0)) {
- }
- }
- void Commands::Begin_AA_Profile(Client* client, Seperator* sep) {
- PrintSep(sep, "Begin_AA_Profile");
- if (sep && sep->IsSet(0)) {
- master_aa_list.DisplayAA(client, 100, 2);
- }
- }
- void Commands::Back_AA(Client* client, Seperator* sep) {
- if (sep && sep->IsSet(0)) {
- PrintSep(sep, "Back_AA");
- }
- }
- void Commands::Remove_AA(Client* client, Seperator* sep) {
- if (sep && sep->IsSet(0)) {
- PrintSep(sep, "Remove_AA");
- }
- }
- void Commands::Cancel_AA_Profile(Client* client, Seperator* sep) {
- MasterAAList master_aa_list;
- PrintSep(sep, "Cancel_AA_Profile");
- master_aa_list.DisplayAA(client, 0, 0);
- }
- void Commands::Save_AA_Profile(Client* client, Seperator* sep) {
- if (sep && sep->IsSet(0)) {
- PrintSep(sep, "Save_AA_Profile");
- }
- }
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