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Achievements
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548007ea96
Base
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4 years ago |
AltAdvancement
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463c6ce53a
InfoStruct accessible in LUA/mutli-thread
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3 years ago |
Bots
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0e00165195
- Fix #453 PlayFlavor re-design
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2 years ago |
Chat
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742f91c50f
Removed IRC system. It was no longer used.
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2 years ago |
Collections
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cb0d07c5fa
Character saves needed to be async, too slow to run synchronous in client process
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4 years ago |
Commands
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
Guilds
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
HeroicOp
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7775ea3e66
Fix HO starter wheel pre-stage bug not honoring the abilities fields
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3 years ago |
Housing
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562e914f26
fix %I64u to %llu
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2 years ago |
Items
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
RaceTypes
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8a6753febb
In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page
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2 years ago |
Recipes
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15a1f623be
EmemJR identified recipes not loading due to bench requirements, we will code device restrictions later
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2 years ago |
Rules
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dc8b469de3
- Strength damage now applicable to both low and high damage
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2 years ago |
Tradeskills
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54a61e0c39
Should fix issue 407, 408, 409
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2 years ago |
Traits
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744ffb46d0
ghost map stability venture 3
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3 years ago |
Zone
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0e00165195
- Fix #453 PlayFlavor re-design
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2 years ago |
Appearances.h
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548007ea96
Base
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4 years ago |
CMakeLists.txt
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d4b59319ce
Techwizz: Fix CMake to include boost libraries
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3 years ago |
ClientPacketFunctions.cpp
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
ClientPacketFunctions.h
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
Combat.cpp
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
Combat.h
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04498a2490
Player/Target Radius added to distance checks
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4 years ago |
Entity.cpp
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
Entity.h
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
Factions.cpp
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009705f75c
Whoops not sure why that Player.H was there! Really!
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2 years ago |
Factions.h
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24a1ccf3a2
EQ2Emu Base Updates
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4 years ago |
GroundSpawn.cpp
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 years ago |
GroundSpawn.h
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 years ago |
Languages.cpp
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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2 years ago |
Languages.h
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548007ea96
Base
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4 years ago |
LoginServer.cpp
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1922ca362c
Removed unused patch server code.
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2 years ago |
LoginServer.h
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1922ca362c
Removed unused patch server code.
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2 years ago |
LuaFunctions.cpp
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
LuaFunctions.h
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0e00165195
- Fix #453 PlayFlavor re-design
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2 years ago |
LuaInterface.cpp
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f87bcb22be
quest read lock vs lock
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2 years ago |
LuaInterface.h
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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2 years ago |
MutexHelper.h
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548007ea96
Base
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4 years ago |
MutexList.h
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548007ea96
Base
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4 years ago |
MutexMap.h
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548007ea96
Base
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4 years ago |
MutexVector.h
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548007ea96
Base
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4 years ago |
NPC.cpp
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13b1837623
Fix #384 group encounter mob loot
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2 years ago |
NPC.h
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1209657776
Support for attack_type and other combat parameters in the infostruct, Fix #415
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2 years ago |
NPC_AI.cpp
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b3389a0704
Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns
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3 years ago |
NPC_AI.h
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517ae12865
/bot follow id and /bot stopfollow id added
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3 years ago |
Object.cpp
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13b1837623
Fix #384 group encounter mob loot
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2 years ago |
Object.h
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548007ea96
Base
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4 years ago |
Player.cpp
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
Player.h
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
PlayerGroups.cpp
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
PlayerGroups.h
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966ada0771
Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages.
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2 years ago |
Quests.cpp
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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2 years ago |
Quests.h
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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2 years ago |
Sign.cpp
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d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
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2 years ago |
Sign.h
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d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
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2 years ago |
Skills.cpp
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d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
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2 years ago |
Skills.h
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bc5e07681d
Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support
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3 years ago |
Spawn.cpp
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 years ago |
Spawn.h
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f52276b263
Fix #450 can restrict SpellDamage by race id and type
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2 years ago |
SpawnLists.h
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f52e5f59db
Further expanded spawn_location_placement stat overrides
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2 years ago |
SpellProcess.cpp
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7271e470f3
- Range attack now has strength based damage added
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2 years ago |
SpellProcess.h
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4b322d60ae
- ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
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2 years ago |
Spells.cpp
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0ba4872482
don't do early commits kids!
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2 years ago |
Spells.h
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3d553fe80b
persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix
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3 years ago |
Titles.cpp
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96debb941c
Fixed titles, make sure to source in DB update!
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3 years ago |
Titles.h
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96debb941c
Fixed titles, make sure to source in DB update!
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3 years ago |
Trade.cpp
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5b0f52641c
Trade check for Player cast
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2 years ago |
Trade.h
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682e023635
Complete Fix #418 item flags
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2 years ago |
Transmute.cpp
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1e2d5f98cf
- Completed Fix #279
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2 years ago |
Transmute.h
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b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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4 years ago |
Variables.h
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548007ea96
Base
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4 years ago |
VisualStates.h
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66505ccea3
RegionScripts, lava/death region support
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4 years ago |
Widget.cpp
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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3 years ago |
Widget.h
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567117054d
LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door'
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3 years ago |
World.cpp
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742f91c50f
Removed IRC system. It was no longer used.
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2 years ago |
World.h
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0e00165195
- Fix #453 PlayFlavor re-design
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2 years ago |
WorldDatabase.cpp
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
WorldDatabase.h
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2090f6d612
- Can now /reload items [item_id] to reload a single item
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2 years ago |
WorldTCPConnection.h
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548007ea96
Base
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4 years ago |
classes.cpp
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0cb26e084d
Fixed the camel case function for classes to upper case the first character AFTER setting to lower case
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3 years ago |
classes.h
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548007ea96
Base
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4 years ago |
client.cpp
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
client.h
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 years ago |
makefile
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463c6ce53a
InfoStruct accessible in LUA/mutli-thread
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3 years ago |
makefile.a64
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80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
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3 years ago |
net.cpp
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
net.h
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1922ca362c
Removed unused patch server code.
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2 years ago |
races.cpp
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548007ea96
Base
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4 years ago |
races.h
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548007ea96
Base
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4 years ago |
zoneserver.cpp
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dc8b469de3
- Strength damage now applicable to both low and high damage
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2 years ago |
zoneserver.h
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57cd568e69
Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id.
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2 years ago |