Emagi 4442e6bc02 Fix #465 and Fix #463 2 years ago
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Achievements 548007ea96 Base 4 years ago
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 years ago
Bots 0e00165195 - Fix #453 PlayFlavor re-design 2 years ago
Chat 742f91c50f Removed IRC system. It was no longer used. 2 years ago
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 years ago
Commands 4442e6bc02 Fix #465 and Fix #463 2 years ago
Guilds 4442e6bc02 Fix #465 and Fix #463 2 years ago
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields 3 years ago
Housing 562e914f26 fix %I64u to %llu 2 years ago
Items 4442e6bc02 Fix #465 and Fix #463 2 years ago
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 2 years ago
Recipes 15a1f623be EmemJR identified recipes not loading due to bench requirements, we will code device restrictions later 2 years ago
Rules dc8b469de3 - Strength damage now applicable to both low and high damage 2 years ago
Tradeskills 54a61e0c39 Should fix issue 407, 408, 409 2 years ago
Traits 744ffb46d0 ghost map stability venture 3 3 years ago
Zone 0e00165195 - Fix #453 PlayFlavor re-design 2 years ago
Appearances.h 548007ea96 Base 4 years ago
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 years ago
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 2 years ago
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 2 years ago
Combat.cpp 4442e6bc02 Fix #465 and Fix #463 2 years ago
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 years ago
Entity.cpp 4442e6bc02 Fix #465 and Fix #463 2 years ago
Entity.h 4442e6bc02 Fix #465 and Fix #463 2 years ago
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 years ago
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 years ago
GroundSpawn.cpp 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 years ago
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 years ago
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 years ago
Languages.h 548007ea96 Base 4 years ago
LoginServer.cpp 1922ca362c Removed unused patch server code. 2 years ago
LoginServer.h 1922ca362c Removed unused patch server code. 2 years ago
LuaFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 2 years ago
LuaFunctions.h 0e00165195 - Fix #453 PlayFlavor re-design 2 years ago
LuaInterface.cpp f87bcb22be quest read lock vs lock 2 years ago
LuaInterface.h 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 years ago
MutexHelper.h 548007ea96 Base 4 years ago
MutexList.h 548007ea96 Base 4 years ago
MutexMap.h 548007ea96 Base 4 years ago
MutexVector.h 548007ea96 Base 4 years ago
NPC.cpp 13b1837623 Fix #384 group encounter mob loot 2 years ago
NPC.h 1209657776 Support for attack_type and other combat parameters in the infostruct, Fix #415 2 years ago
NPC_AI.cpp b3389a0704 Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns 3 years ago
NPC_AI.h 517ae12865 /bot follow id and /bot stopfollow id added 3 years ago
Object.cpp 13b1837623 Fix #384 group encounter mob loot 2 years ago
Object.h 548007ea96 Base 4 years ago
Player.cpp 4442e6bc02 Fix #465 and Fix #463 2 years ago
Player.h 4442e6bc02 Fix #465 and Fix #463 2 years ago
PlayerGroups.cpp 4442e6bc02 Fix #465 and Fix #463 2 years ago
PlayerGroups.h 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. 2 years ago
Quests.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 years ago
Quests.h 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 years ago
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 years ago
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 years ago
Skills.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 years ago
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 3 years ago
Spawn.cpp 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 years ago
Spawn.h f52276b263 Fix #450 can restrict SpellDamage by race id and type 2 years ago
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 years ago
SpellProcess.cpp 7271e470f3 - Range attack now has strength based damage added 2 years ago
SpellProcess.h 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 2 years ago
Spells.cpp 0ba4872482 don't do early commits kids! 2 years ago
Spells.h 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix 3 years ago
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 years ago
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 years ago
Trade.cpp 5b0f52641c Trade check for Player cast 2 years ago
Trade.h 682e023635 Complete Fix #418 item flags 2 years ago
Transmute.cpp 1e2d5f98cf - Completed Fix #279 2 years ago
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 years ago
Variables.h 548007ea96 Base 4 years ago
VisualStates.h 66505ccea3 RegionScripts, lava/death region support 4 years ago
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 3 years ago
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 years ago
World.cpp 742f91c50f Removed IRC system. It was no longer used. 2 years ago
World.h 0e00165195 - Fix #453 PlayFlavor re-design 2 years ago
WorldDatabase.cpp 4442e6bc02 Fix #465 and Fix #463 2 years ago
WorldDatabase.h 2090f6d612 - Can now /reload items [item_id] to reload a single item 2 years ago
WorldTCPConnection.h 548007ea96 Base 4 years ago
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 years ago
classes.h 548007ea96 Base 4 years ago
client.cpp 4442e6bc02 Fix #465 and Fix #463 2 years ago
client.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 years ago
makefile 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 years ago
makefile.a64 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 3 years ago
net.cpp 4442e6bc02 Fix #465 and Fix #463 2 years ago
net.h 1922ca362c Removed unused patch server code. 2 years ago
races.cpp 548007ea96 Base 4 years ago
races.h 548007ea96 Base 4 years ago
zoneserver.cpp dc8b469de3 - Strength damage now applicable to both low and high damage 2 years ago
zoneserver.h 57cd568e69 Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id. 2 years ago