Items.cpp 141 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Items.h"
  17. #include "../Spells.h"
  18. #include "../Quests.h"
  19. #include "../Player.h"
  20. #include "../classes.h"
  21. #include "math.h"
  22. #include "../World.h"
  23. #include "../LuaInterface.h"
  24. #include "../../common/Log.h"
  25. #include "../Entity.h"
  26. #include "../Recipes/Recipe.h"
  27. #include <algorithm>
  28. #include <sstream>
  29. #include <boost/algorithm/string.hpp>
  30. #include "../Rules/Rules.h"
  31. extern World world;
  32. extern MasterSpellList master_spell_list;
  33. extern MasterQuestList master_quest_list;
  34. extern MasterRecipeList master_recipe_list;
  35. extern ConfigReader configReader;
  36. extern LuaInterface* lua_interface;
  37. extern RuleManager rule_manager;
  38. MasterItemList::MasterItemList(){
  39. AddMappedItemStat(ITEM_STAT_ADORNING, std::string("adorning"));
  40. AddMappedItemStat(ITEM_STAT_AGGRESSION, std::string("aggression"));
  41. AddMappedItemStat(ITEM_STAT_ARTIFICING, std::string("artificing"));
  42. AddMappedItemStat(ITEM_STAT_ARTISTRY, std::string("artistry"));
  43. AddMappedItemStat(ITEM_STAT_CHEMISTRY, std::string("chemistry"));
  44. AddMappedItemStat(ITEM_STAT_CRUSHING, std::string("crushing"));
  45. AddMappedItemStat(ITEM_STAT_DEFENSE, std::string("defense"));
  46. AddMappedItemStat(ITEM_STAT_DEFLECTION, std::string("deflection"));
  47. AddMappedItemStat(ITEM_STAT_DISRUPTION, std::string("disruption"));
  48. AddMappedItemStat(ITEM_STAT_FISHING, std::string("fishing"));
  49. AddMappedItemStat(ITEM_STAT_FLETCHING, std::string("fletching"));
  50. AddMappedItemStat(ITEM_STAT_FOCUS, std::string("focus"));
  51. AddMappedItemStat(ITEM_STAT_FORESTING, std::string("foresting"));
  52. AddMappedItemStat(ITEM_STAT_GATHERING, std::string("gathering"));
  53. AddMappedItemStat(ITEM_STAT_METAL_SHAPING, std::string("metal shaping"));
  54. AddMappedItemStat(ITEM_STAT_METALWORKING, std::string("metalworking"));
  55. AddMappedItemStat(ITEM_STAT_MINING, std::string("mining"));
  56. AddMappedItemStat(ITEM_STAT_MINISTRATION, std::string("ministration"));
  57. AddMappedItemStat(ITEM_STAT_ORDINATION, std::string("ordination"));
  58. AddMappedItemStat(ITEM_STAT_ADORNING, std::string("adorning"));
  59. AddMappedItemStat(ITEM_STAT_PARRY, std::string("parry"));
  60. AddMappedItemStat(ITEM_STAT_PIERCING, std::string("piercing"));
  61. AddMappedItemStat(ITEM_STAT_RANGED, std::string("ranged"));
  62. AddMappedItemStat(ITEM_STAT_SAFE_FALL, std::string("safe fall"));
  63. AddMappedItemStat(ITEM_STAT_SCRIBING, std::string("scribing"));
  64. AddMappedItemStat(ITEM_STAT_SCULPTING, std::string("sculpting"));
  65. AddMappedItemStat(ITEM_STAT_SLASHING, std::string("slashing"));
  66. AddMappedItemStat(ITEM_STAT_SUBJUGATION, std::string("subjugation"));
  67. AddMappedItemStat(ITEM_STAT_SWIMMING, std::string("swimming"));
  68. AddMappedItemStat(ITEM_STAT_TAILORING, std::string("tailoring"));
  69. AddMappedItemStat(ITEM_STAT_TINKERING, std::string("tinkering"));
  70. AddMappedItemStat(ITEM_STAT_TRANSMUTING, std::string("transmuting"));
  71. AddMappedItemStat(ITEM_STAT_TRAPPING, std::string("trapping"));
  72. AddMappedItemStat(ITEM_STAT_WEAPON_SKILLS, std::string("weapon skills"));
  73. }
  74. void MasterItemList::AddMappedItemStat(int32 id, std::string lower_case_name)
  75. {
  76. mappedItemStatsStrings[lower_case_name] = id;
  77. mappedItemStatTypeIDs[id] = lower_case_name;
  78. }
  79. MasterItemList::~MasterItemList(){
  80. RemoveAll();
  81. map<VersionRange*, map<int64,int64>>::iterator itr;
  82. for (itr = broker_item_map.begin(); itr != broker_item_map.end(); itr++)
  83. {
  84. VersionRange* range = itr->first;
  85. delete range;
  86. }
  87. broker_item_map.clear();
  88. }
  89. void MasterItemList::AddBrokerItemMapRange(int32 min_version, int32 max_version,
  90. int64 client_bitmask, int64 server_bitmask)
  91. {
  92. map<VersionRange*, map<int64,int64>>::iterator itr = FindBrokerItemMapVersionRange(min_version, max_version);
  93. if (itr != broker_item_map.end()) {
  94. itr->second.insert(make_pair(client_bitmask, server_bitmask));
  95. return;
  96. }
  97. VersionRange* range = new VersionRange(min_version, max_version);
  98. broker_item_map[range][client_bitmask] = server_bitmask;
  99. }
  100. map<VersionRange*, map<int64,int64>>::iterator MasterItemList::FindBrokerItemMapVersionRange(int32 min_version, int32 max_version)
  101. {
  102. map<VersionRange*, map<int64,int64>>::iterator itr;
  103. for (itr = broker_item_map.begin(); itr != broker_item_map.end(); itr++)
  104. {
  105. VersionRange* range = itr->first;
  106. // if min and max version are both in range
  107. if (range->GetMinVersion() <= min_version && max_version <= range->GetMaxVersion())
  108. return itr;
  109. // if the min version is in range, but max range is 0
  110. else if (range->GetMinVersion() <= min_version && range->GetMaxVersion() == 0)
  111. return itr;
  112. // if min version is 0 and max_version has a cap
  113. else if (range->GetMinVersion() == 0 && max_version <= range->GetMaxVersion())
  114. return itr;
  115. }
  116. return broker_item_map.end();
  117. }
  118. map<VersionRange*, map<int64,int64>>::iterator MasterItemList::FindBrokerItemMapByVersion(int32 version)
  119. {
  120. map<VersionRange*, map<int64,int64>>::iterator enditr = broker_item_map.end();
  121. map<VersionRange*, map<int64,int64>>::iterator itr;
  122. for (itr = broker_item_map.begin(); itr != broker_item_map.end(); itr++)
  123. {
  124. VersionRange* range = itr->first;
  125. // if min and max version are both in range
  126. if(range->GetMinVersion() == 0 && range->GetMaxVersion() == 0)
  127. enditr = itr;
  128. else if (version >= range->GetMinVersion() && version <= range->GetMaxVersion())
  129. return itr;
  130. }
  131. return enditr;
  132. }
  133. vector<Item*>* MasterItemList::GetItems(string name, int64 itype, int64 ltype, int64 btype, int64 minprice, int64 maxprice, int8 minskill, int8 maxskill, string seller, string adornment, int8 mintier, int8 maxtier, int16 minlevel, int16 maxlevel, sint8 itemclass){
  134. vector<Item*>* ret = new vector<Item*>;
  135. map<int32,Item*>::iterator iter;
  136. Item* item = 0;
  137. const char* chkname = 0;
  138. //const char* chkseller = 0;
  139. //const char* chkadornment = 0;
  140. if(name.length() > 0)
  141. chkname = name.c_str();
  142. //if(seller.length() > 0)
  143. // chkseller = seller.c_str();
  144. //if(adornment.length() > 0)
  145. // chkadornment = adornment.c_str();
  146. LogWrite(ITEM__WARNING, 0, "Item", "Get Items: %s (itype: %llu, ltype: %llu, btype: %llu, minskill: %u, maxskill: %u, mintier: %u, maxtier: %u, minlevel: %u, maxlevel: %u itemclass %i)", name.c_str(), itype, ltype, btype, minskill, maxskill, mintier, maxtier, minlevel, maxlevel, itemclass);
  147. bool should_add = true;
  148. for(iter = items.begin();iter != items.end(); iter++){
  149. item = iter->second;
  150. if(item){
  151. if(itype != ITEM_BROKER_TYPE_ANY && itype != ITEM_BROKER_TYPE_ANY64BIT){
  152. should_add = false;
  153. switch(itype){
  154. case ITEM_BROKER_TYPE_ADORNMENT:{
  155. if(item->IsAdornment())
  156. should_add = true;
  157. break;
  158. }
  159. case ITEM_BROKER_TYPE_AMMO:{
  160. if(item->IsAmmo())
  161. should_add = true;
  162. break;
  163. }
  164. case ITEM_BROKER_TYPE_ATTUNEABLE:{
  165. if(item->CheckFlag(ATTUNEABLE))
  166. should_add = true;
  167. break;
  168. }
  169. case ITEM_BROKER_TYPE_BAG:{
  170. if(item->IsBag())
  171. should_add = true;
  172. break;
  173. }
  174. case ITEM_BROKER_TYPE_BAUBLE:{
  175. if(item->IsBauble())
  176. should_add = true;
  177. break;
  178. }
  179. case ITEM_BROKER_TYPE_BOOK:{
  180. if(item->IsBook())
  181. should_add = true;
  182. break;
  183. }
  184. case ITEM_BROKER_TYPE_CHAINARMOR:{
  185. if(item->IsChainArmor())
  186. should_add = true;
  187. break;
  188. }
  189. case ITEM_BROKER_TYPE_CLOAK:{
  190. if(item->IsCloak())
  191. should_add = true;
  192. break;
  193. }
  194. case ITEM_BROKER_TYPE_CLOTHARMOR:{
  195. if(item->IsClothArmor())
  196. should_add = true;
  197. break;
  198. }
  199. case ITEM_BROKER_TYPE_COLLECTABLE:{
  200. if(item->IsCollectable())
  201. should_add = true;
  202. break;
  203. }
  204. case ITEM_BROKER_TYPE_CRUSHWEAPON:{
  205. if(item->IsCrushWeapon() && (item->weapon_info->wield_type == ITEM_WIELD_TYPE_DUAL || item->weapon_info->wield_type == ITEM_WIELD_TYPE_SINGLE))
  206. should_add = true;
  207. break;
  208. }
  209. case ITEM_BROKER_TYPE_DRINK:{
  210. if(item->IsFoodDrink())
  211. should_add = true;
  212. break;
  213. }
  214. case ITEM_BROKER_TYPE_FOOD:{
  215. if(item->IsFoodFood())
  216. should_add = true;
  217. break;
  218. }
  219. case ITEM_BROKER_TYPE_HOUSEITEM:{
  220. if(item->IsHouseItem())
  221. should_add = true;
  222. break;
  223. }
  224. case ITEM_BROKER_TYPE_JEWELRY:{
  225. if(item->IsJewelry())
  226. should_add = true;
  227. break;
  228. }
  229. case ITEM_BROKER_TYPE_LEATHERARMOR:{
  230. if(item->IsLeatherArmor())
  231. should_add = true;
  232. break;
  233. }
  234. case ITEM_BROKER_TYPE_LORE:{
  235. if(item->CheckFlag(LORE))
  236. should_add = true;
  237. break;
  238. }
  239. case ITEM_BROKER_TYPE_MISC:{
  240. if(item->IsMisc())
  241. should_add = true;
  242. break;
  243. }
  244. case ITEM_BROKER_TYPE_PIERCEWEAPON:{
  245. if(item->IsPierceWeapon() && (item->weapon_info->wield_type == ITEM_WIELD_TYPE_DUAL || item->weapon_info->wield_type == ITEM_WIELD_TYPE_SINGLE))
  246. should_add = true;
  247. break;
  248. }
  249. case ITEM_BROKER_TYPE_PLATEARMOR:{
  250. if(item->IsPlateArmor())
  251. should_add = true;
  252. break;
  253. }
  254. case ITEM_BROKER_TYPE_POISON:{
  255. if(item->IsPoison())
  256. should_add = true;
  257. break;
  258. }
  259. case ITEM_BROKER_TYPE_POTION:{
  260. if(item->IsPotion())
  261. should_add = true;
  262. break;
  263. }
  264. case ITEM_BROKER_TYPE_RECIPEBOOK:{
  265. if(item->IsRecipeBook())
  266. should_add = true;
  267. break;
  268. }
  269. case ITEM_BROKER_TYPE_SALESDISPLAY:{
  270. if(item->IsSalesDisplay())
  271. should_add = true;
  272. break;
  273. }
  274. case ITEM_BROKER_TYPE_SHIELD:{
  275. if(item->IsShield())
  276. should_add = true;
  277. break;
  278. }
  279. case ITEM_BROKER_TYPE_SLASHWEAPON:{
  280. if(item->IsSlashWeapon() && (item->weapon_info->wield_type == ITEM_WIELD_TYPE_DUAL || item->weapon_info->wield_type == ITEM_WIELD_TYPE_SINGLE))
  281. should_add = true;
  282. break;
  283. }
  284. case ITEM_BROKER_TYPE_SPELLSCROLL:{
  285. if(item->IsSpellScroll())
  286. should_add = true;
  287. break;
  288. }
  289. case ITEM_BROKER_TYPE_TINKERED:{
  290. if(item->tinkered == 1)
  291. should_add = true;
  292. break;
  293. }
  294. case ITEM_BROKER_TYPE_TRADESKILL:{
  295. if(item->crafted == 1)
  296. should_add = true;
  297. break;
  298. }
  299. case ITEM_BROKER_TYPE_2H_CRUSH:{
  300. should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_STAFF;
  301. break;
  302. }
  303. case ITEM_BROKER_TYPE_2H_PIERCE:{
  304. should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_GREATSPEAR;
  305. break;
  306. }
  307. case ITEM_BROKER_TYPE_2H_SLASH:{
  308. should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_GREATSWORD;
  309. break;
  310. }
  311. }
  312. if(!should_add)
  313. continue;
  314. }
  315. if(ltype != ITEM_BROKER_SLOT_ANY){
  316. should_add = false;
  317. switch(ltype){
  318. case ITEM_BROKER_SLOT_AMMO:{
  319. should_add = item->HasSlot(EQ2_AMMO_SLOT);
  320. break;
  321. }
  322. case ITEM_BROKER_SLOT_CHARM:{
  323. should_add = item->HasSlot(EQ2_CHARM_SLOT_1, EQ2_CHARM_SLOT_2);
  324. break;
  325. }
  326. case ITEM_BROKER_SLOT_CHEST:{
  327. should_add = item->HasSlot(EQ2_CHEST_SLOT);
  328. break;
  329. }
  330. case ITEM_BROKER_SLOT_CLOAK:{
  331. should_add = item->HasSlot(EQ2_CLOAK_SLOT);
  332. break;
  333. }
  334. case ITEM_BROKER_SLOT_DRINK:{
  335. should_add = item->HasSlot(EQ2_DRINK_SLOT);
  336. break;
  337. }
  338. case ITEM_BROKER_SLOT_EARS:{
  339. should_add = item->HasSlot(EQ2_EARS_SLOT_1, EQ2_EARS_SLOT_2);
  340. break;
  341. }
  342. case ITEM_BROKER_SLOT_FEET:{
  343. should_add = item->HasSlot(EQ2_FEET_SLOT);
  344. break;
  345. }
  346. case ITEM_BROKER_SLOT_FOOD:{
  347. should_add = item->HasSlot(EQ2_FOOD_SLOT);
  348. break;
  349. }
  350. case ITEM_BROKER_SLOT_FOREARMS:{
  351. should_add = item->HasSlot(EQ2_FOREARMS_SLOT);
  352. break;
  353. }
  354. case ITEM_BROKER_SLOT_HANDS:{
  355. should_add = item->HasSlot(EQ2_HANDS_SLOT);
  356. break;
  357. }
  358. case ITEM_BROKER_SLOT_HEAD:{
  359. should_add = item->HasSlot(EQ2_HEAD_SLOT);
  360. break;
  361. }
  362. case ITEM_BROKER_SLOT_LEGS:{
  363. should_add = item->HasSlot(EQ2_LEGS_SLOT);
  364. break;
  365. }
  366. case ITEM_BROKER_SLOT_NECK:{
  367. should_add = item->HasSlot(EQ2_NECK_SLOT);
  368. break;
  369. }
  370. case ITEM_BROKER_SLOT_PRIMARY:{
  371. should_add = item->HasSlot(EQ2_PRIMARY_SLOT);
  372. break;
  373. }
  374. case ITEM_BROKER_SLOT_PRIMARY_2H:{
  375. should_add = item->HasSlot(EQ2_PRIMARY_SLOT) && item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND;
  376. break;
  377. }
  378. case ITEM_BROKER_SLOT_RANGE_WEAPON:{
  379. should_add = item->HasSlot(EQ2_RANGE_SLOT);
  380. break;
  381. }
  382. case ITEM_BROKER_SLOT_RING:{
  383. should_add = item->HasSlot(EQ2_LRING_SLOT, EQ2_RRING_SLOT);
  384. break;
  385. }
  386. case ITEM_BROKER_SLOT_SECONDARY:{
  387. should_add = item->HasSlot(EQ2_SECONDARY_SLOT);
  388. break;
  389. }
  390. case ITEM_BROKER_SLOT_SHOULDERS:{
  391. should_add = item->HasSlot(EQ2_SHOULDERS_SLOT);
  392. break;
  393. }
  394. case ITEM_BROKER_SLOT_WAIST:{
  395. should_add = item->HasSlot(EQ2_WAIST_SLOT);
  396. break;
  397. }
  398. case ITEM_BROKER_SLOT_WRIST:{
  399. should_add = item->HasSlot(EQ2_LWRIST_SLOT, EQ2_RWRIST_SLOT);
  400. break;
  401. }
  402. }
  403. if(!should_add)
  404. continue;
  405. }
  406. if(btype != 0xFFFFFFFF){
  407. vector<ItemStat*>::iterator itr;
  408. bool stat_found = false;
  409. should_add = false;
  410. switch(btype){
  411. case ITEM_BROKER_STAT_TYPE_NONE:{
  412. if (item->item_stats.size() == 0)
  413. should_add = true;
  414. break;
  415. }
  416. case ITEM_BROKER_STAT_TYPE_DEF:{
  417. stat_found = item->HasStat(ITEM_STAT_DEFENSE, GetItemStatNameByID(ITEM_STAT_DEFENSE));
  418. if (stat_found)
  419. should_add = true;
  420. break;
  421. }
  422. case ITEM_BROKER_STAT_TYPE_STR:{
  423. stat_found = item->HasStat(ITEM_STAT_STR);
  424. if (stat_found)
  425. should_add = true;
  426. break;
  427. }
  428. case ITEM_BROKER_STAT_TYPE_STA:{
  429. stat_found = item->HasStat(ITEM_STAT_STA);
  430. if (stat_found)
  431. should_add = true;
  432. break;
  433. }
  434. case ITEM_BROKER_STAT_TYPE_AGI:{
  435. stat_found = item->HasStat(ITEM_STAT_AGI);
  436. if (stat_found)
  437. should_add = true;
  438. break;
  439. }
  440. case ITEM_BROKER_STAT_TYPE_WIS:{
  441. stat_found = item->HasStat(ITEM_STAT_WIS);
  442. if (stat_found)
  443. should_add = true;
  444. break;
  445. }
  446. case ITEM_BROKER_STAT_TYPE_INT:{
  447. stat_found = item->HasStat(ITEM_STAT_INT);
  448. if (stat_found)
  449. should_add = true;
  450. break;
  451. }
  452. case ITEM_BROKER_STAT_TYPE_HEALTH:{
  453. stat_found = item->HasStat(ITEM_STAT_HEALTH);
  454. if (stat_found)
  455. should_add = true;
  456. break;
  457. }
  458. case ITEM_BROKER_STAT_TYPE_POWER:{
  459. stat_found = item->HasStat(ITEM_STAT_POWER);
  460. if (stat_found)
  461. should_add = true;
  462. break;
  463. }
  464. case ITEM_BROKER_STAT_TYPE_HEAT:{
  465. stat_found = item->HasStat(ITEM_STAT_VS_HEAT);
  466. if (stat_found)
  467. should_add = true;
  468. break;
  469. }
  470. case ITEM_BROKER_STAT_TYPE_COLD:{
  471. stat_found = item->HasStat(ITEM_STAT_VS_COLD);
  472. if (stat_found)
  473. should_add = true;
  474. break;
  475. }
  476. case ITEM_BROKER_STAT_TYPE_MAGIC:{
  477. stat_found = item->HasStat(ITEM_STAT_VS_MAGIC);
  478. if (stat_found)
  479. should_add = true;
  480. break;
  481. }
  482. case ITEM_BROKER_STAT_TYPE_MENTAL:{
  483. stat_found = item->HasStat(ITEM_STAT_VS_MENTAL);
  484. if (stat_found)
  485. should_add = true;
  486. break;
  487. }
  488. case ITEM_BROKER_STAT_TYPE_DIVINE:{
  489. stat_found = item->HasStat(ITEM_STAT_VS_DIVINE);
  490. if (stat_found)
  491. should_add = true;
  492. break;
  493. }
  494. case ITEM_BROKER_STAT_TYPE_POISON:{
  495. stat_found = item->HasStat(ITEM_STAT_VS_POISON);
  496. if (stat_found)
  497. should_add = true;
  498. break;
  499. }
  500. case ITEM_BROKER_STAT_TYPE_DISEASE:{
  501. stat_found = item->HasStat(ITEM_STAT_VS_DISEASE);
  502. if (stat_found)
  503. should_add = true;
  504. break;
  505. }
  506. case ITEM_BROKER_STAT_TYPE_CRUSH:{
  507. stat_found = item->HasStat(ITEM_STAT_DMG_CRUSH);
  508. if (stat_found)
  509. should_add = true;
  510. break;
  511. }
  512. case ITEM_BROKER_STAT_TYPE_SLASH:{
  513. stat_found = item->HasStat(ITEM_STAT_DMG_SLASH);
  514. if (stat_found)
  515. should_add = true;
  516. break;
  517. }
  518. case ITEM_BROKER_STAT_TYPE_PIERCE:{
  519. stat_found = item->HasStat(ITEM_STAT_DMG_PIERCE);
  520. if (stat_found)
  521. should_add = true;
  522. break;
  523. }
  524. case ITEM_BROKER_STAT_TYPE_CRITICAL: {
  525. stat_found = item->HasStat(ITEM_STAT_CRITICALMITIGATION);
  526. if (stat_found)
  527. should_add = true;
  528. break;
  529. }
  530. case ITEM_BROKER_STAT_TYPE_DBL_ATTACK:{
  531. stat_found = item->HasStat(ITEM_STAT_MULTIATTACKCHANCE);
  532. if (stat_found)
  533. should_add = true;
  534. break;
  535. }
  536. case ITEM_BROKER_STAT_TYPE_ABILITY_MOD:{
  537. stat_found = item->HasStat(ITEM_STAT_ABILITY_MODIFIER);
  538. if (stat_found)
  539. should_add = true;
  540. break;
  541. }
  542. case ITEM_BROKER_STAT_TYPE_POTENCY:{
  543. stat_found = item->HasStat(ITEM_STAT_POTENCY);
  544. if (stat_found)
  545. should_add = true;
  546. break;
  547. }
  548. case ITEM_BROKER_STAT_TYPE_AEAUTOATTACK:{
  549. stat_found = item->HasStat(ITEM_STAT_AEAUTOATTACKCHANCE);
  550. if (stat_found)
  551. should_add = true;
  552. break;
  553. }
  554. case ITEM_BROKER_STAT_TYPE_ATTACKSPEED:{
  555. stat_found = item->HasStat(ITEM_STAT_ATTACKSPEED);
  556. if (stat_found)
  557. should_add = true;
  558. break;
  559. }
  560. case ITEM_BROKER_STAT_TYPE_BLOCKCHANCE:{
  561. stat_found = item->HasStat(ITEM_STAT_EXTRASHIELDBLOCKCHANCE);
  562. if (stat_found)
  563. should_add = true;
  564. break;
  565. }
  566. case ITEM_BROKER_STAT_TYPE_CASTINGSPEED:{
  567. stat_found = item->HasStat(ITEM_STAT_ABILITYCASTINGSPEED);
  568. if (stat_found)
  569. should_add = true;
  570. break;
  571. }
  572. case ITEM_BROKER_STAT_TYPE_CRITBONUS:{
  573. stat_found = item->HasStat(ITEM_STAT_CRITBONUS);
  574. if (stat_found)
  575. should_add = true;
  576. break;
  577. }
  578. case ITEM_BROKER_STAT_TYPE_CRITCHANCE:{
  579. stat_found = item->HasStat(ITEM_STAT_MELEECRITCHANCE);
  580. if (stat_found)
  581. should_add = true;
  582. break;
  583. }
  584. case ITEM_BROKER_STAT_TYPE_DPS:{
  585. stat_found = item->HasStat(ITEM_STAT_DPS);
  586. if (stat_found)
  587. should_add = true;
  588. break;
  589. }
  590. case ITEM_BROKER_STAT_TYPE_FLURRYCHANCE:{
  591. stat_found = item->HasStat(ITEM_STAT_FLURRY);
  592. if (stat_found)
  593. should_add = true;
  594. break;
  595. }
  596. case ITEM_BROKER_STAT_TYPE_HATEGAIN:{
  597. stat_found = item->HasStat(ITEM_STAT_HATEGAINMOD);
  598. if (stat_found)
  599. should_add = true;
  600. break;
  601. }
  602. case ITEM_BROKER_STAT_TYPE_MITIGATION:{
  603. stat_found = item->HasStat(ITEM_STAT_ARMORMITIGATIONINCREASE);
  604. if (stat_found)
  605. should_add = true;
  606. break;
  607. }
  608. case ITEM_BROKER_STAT_TYPE_MULTI_ATTACK:{
  609. stat_found = item->HasStat(ITEM_STAT_MULTIATTACKCHANCE);
  610. if (stat_found)
  611. should_add = true;
  612. break;
  613. }
  614. case ITEM_BROKER_STAT_TYPE_RECOVERY:{
  615. stat_found = item->HasStat(ITEM_STAT_ABILITYRECOVERYSPEED);
  616. if (stat_found)
  617. should_add = true;
  618. break;
  619. }
  620. case ITEM_BROKER_STAT_TYPE_REUSE_SPEED:{
  621. stat_found = item->HasStat(ITEM_STAT_ABILITYREUSESPEED);
  622. if (stat_found)
  623. should_add = true;
  624. break;
  625. }
  626. case ITEM_BROKER_STAT_TYPE_SPELL_WPNDMG:{
  627. stat_found = item->HasStat(ITEM_STAT_SPELLWEAPONDAMAGEBONUS);
  628. if (stat_found)
  629. should_add = true;
  630. break;
  631. }
  632. case ITEM_BROKER_STAT_TYPE_STRIKETHROUGH:{
  633. stat_found = item->HasStat(ITEM_STAT_STRIKETHROUGH);
  634. if (stat_found)
  635. should_add = true;
  636. break;
  637. }
  638. case ITEM_BROKER_STAT_TYPE_TOUGHNESS:{
  639. stat_found = item->HasStat(ITEM_STAT_PVPTOUGHNESS);
  640. if (stat_found)
  641. should_add = true;
  642. break;
  643. }
  644. case ITEM_BROKER_STAT_TYPE_WEAPONDMG:{
  645. stat_found = item->HasStat(ITEM_STAT_WEAPONDAMAGEBONUS);
  646. if (stat_found)
  647. should_add = true;
  648. break;
  649. }
  650. default: {
  651. LogWrite(ITEM__DEBUG, 0, "Item", "Unknown item broker stat type %u", btype);
  652. LogWrite(ITEM__DEBUG, 0, "Item", "If you have a client before the new expansion this may be the reason. Please be patient while we update items to support the new client.", btype);
  653. break;
  654. }
  655. }
  656. if (!should_add)
  657. continue;
  658. }
  659. if(itemclass > 0){
  660. int64 tmpVal = ((int64)2) << (itemclass-1);
  661. should_add = (item->generic_info.adventure_classes & tmpVal);
  662. if(!should_add && !(item->generic_info.tradeskill_classes & tmpVal))
  663. continue;
  664. }
  665. if(chkname && item->lowername.find(chkname) >= 0xFFFFFFFF)
  666. continue;
  667. if(item->generic_info.adventure_default_level == 0 && item->generic_info.tradeskill_default_level == 0 && minlevel > 0 && maxlevel > 0){
  668. if(item->details.recommended_level < minlevel)
  669. continue;
  670. if(item->details.recommended_level > maxlevel)
  671. continue;
  672. }
  673. else{
  674. if(minlevel > 0 && ((item->generic_info.adventure_default_level == 0 && item->generic_info.tradeskill_default_level == 0) || (item->generic_info.adventure_default_level > 0 && item->generic_info.adventure_default_level < minlevel) || (item->generic_info.tradeskill_default_level > 0 && item->generic_info.tradeskill_default_level < minlevel)))
  675. continue;
  676. if(maxlevel > 0 && ((item->generic_info.adventure_default_level > 0 && item->generic_info.adventure_default_level > maxlevel) || (item->generic_info.tradeskill_default_level > 0 && item->generic_info.tradeskill_default_level > maxlevel)))
  677. continue;
  678. }
  679. // mintier of 1 is 'ANY'
  680. if(mintier > 1 && item->details.tier < mintier)
  681. continue;
  682. if(maxtier > 0 && item->details.tier > maxtier)
  683. continue;
  684. /* these skill values are not fields provided in the UI beyond CLASSIC
  685. ** They are also not in line with skill_min, they provide a scale of 0-6, obselete is 0, 6 is red (cannot be used)
  686. if(minskill > 0 && item->generic_info.skill_min < minskill)
  687. continue;
  688. if(maxskill > 0 && item->generic_info.skill_min > maxskill)
  689. continue;
  690. */
  691. ret->push_back(item);
  692. }
  693. }
  694. return ret;
  695. }
  696. vector<Item*>* MasterItemList::GetItems(map<string, string> criteria, Client* client_to_map){
  697. string name, seller, adornment;
  698. int64 itype = ITEM_BROKER_TYPE_ANY64BIT;
  699. int64 ltype = ITEM_BROKER_TYPE_ANY64BIT;
  700. int64 btype = ITEM_BROKER_TYPE_ANY64BIT;
  701. int64 minprice = 0;
  702. int64 maxprice = 0;
  703. int8 minskill = 0;
  704. int8 maxskill = 0;
  705. int8 mintier = 0;
  706. int8 maxtier = 0;
  707. int16 minlevel = 0;
  708. int16 maxlevel = 0;
  709. sint8 itemclass = 0;
  710. int32 itemID = 0;
  711. if (criteria.count("ITEM") > 0)
  712. {
  713. if (IsNumber(criteria["ITEM"].c_str()))
  714. {
  715. itemID = atoul(criteria["ITEM"].c_str());
  716. Item* itm = GetItem(itemID);
  717. vector<Item*>* ret = new vector<Item*>;
  718. if (itm)
  719. ret->push_back(itm);
  720. return ret;
  721. }
  722. else
  723. name = criteria["ITEM"];
  724. }
  725. if(criteria.count("MINSKILL") > 0)
  726. minskill = (int8)ParseIntValue(criteria["MINSKILL"]);
  727. if(criteria.count("MAXSKILL") > 0)
  728. maxskill = (int8)ParseIntValue(criteria["MAXSKILL"]);
  729. if(criteria.count("MINTIER") > 0)
  730. mintier = (int8)ParseIntValue(criteria["MINTIER"]);
  731. if(criteria.count("MAXTIER") > 0)
  732. maxtier = (int8)ParseIntValue(criteria["MAXTIER"]);
  733. if(criteria.count("MINLEVEL") > 0)
  734. minlevel = (int16)ParseIntValue(criteria["MINLEVEL"]);
  735. if(criteria.count("MAXLEVEL") > 0)
  736. maxlevel = (int16)ParseIntValue(criteria["MAXLEVEL"]);
  737. if(criteria.count("ITYPE") > 0)
  738. itype = ParseLongLongValue(criteria["ITYPE"]);
  739. if(criteria.count("LTYPE") > 0)
  740. ltype = ParseLongLongValue(criteria["LTYPE"]);
  741. if(criteria.count("BTYPE") > 0)
  742. btype = ParseLongLongValue(criteria["BTYPE"]);
  743. if(criteria.count("SKILLNAME") > 0)
  744. itemclass = world.GetClassID(criteria["SKILLNAME"].c_str());
  745. if(client_to_map) {
  746. map<VersionRange*, map<int64,int64>>::iterator itr = FindBrokerItemMapByVersion(client_to_map->GetVersion());
  747. if(itr != broker_item_map.end() && itr->second.find(btype) != itr->second.end()) {
  748. LogWrite(ITEM__DEBUG, 0, "Item", "Found broker mapping, btype %u becomes %llu", btype, itr->second[btype]);
  749. btype = itr->second[btype];
  750. }
  751. }
  752. return GetItems(name, itype, ltype, btype, minprice, maxprice, minskill, maxskill, seller, adornment, mintier, maxtier, minlevel, maxlevel, itemclass);
  753. }
  754. void MasterItemList::ResetUniqueID(int32 new_id){
  755. next_unique_id = new_id;
  756. }
  757. int32 MasterItemList::NextUniqueID(){
  758. next_unique_id++;
  759. if(next_unique_id >= 0xFFFFFFF0)
  760. next_unique_id = 1;
  761. return next_unique_id;
  762. }
  763. bool MasterItemList::IsBag(int32 item_id){
  764. Item* item = GetItem(item_id);
  765. if(item && item->details.num_slots > 0)
  766. return true;
  767. else
  768. return false;
  769. }
  770. Item* MasterItemList::GetItem(int32 id){
  771. Item* item = 0;
  772. if(items.count(id) > 0)
  773. item = items[id];
  774. return item;
  775. }
  776. Item* MasterItemList::GetItemByName(const char* name) {
  777. Item* item = 0;
  778. map<int32, Item*>::iterator itr;
  779. for (itr = items.begin(); itr != items.end(); itr++) {
  780. Item* current_item = itr->second;
  781. if (::ToLower(string(current_item->name.c_str())) == ::ToLower(string(name))) {
  782. item = current_item;
  783. break;
  784. }
  785. }
  786. return item;
  787. }
  788. ItemStatsValues* MasterItemList::CalculateItemBonuses(int32 item_id, Entity* entity){
  789. return CalculateItemBonuses(items[item_id], entity);
  790. }
  791. ItemStatsValues* MasterItemList::CalculateItemBonuses(Item* item, Entity* entity, ItemStatsValues* values){
  792. if(item){
  793. if(!values){
  794. values = new ItemStatsValues;
  795. memset(values, 0, sizeof(ItemStatsValues));
  796. }
  797. for(int32 i=0;i<item->item_stats.size();i++){
  798. ItemStat* stat = item->item_stats[i];
  799. int multiplier = 100;
  800. if(stat->stat_subtype > 99)
  801. multiplier = 1000;
  802. int32 id = 0;
  803. sint32 value = stat->value;
  804. if(stat->stat_type != 1)
  805. id = stat->stat_type*multiplier + stat->stat_subtype;
  806. else
  807. {
  808. int32 tmp_id = master_item_list.GetItemStatIDByName(::ToLower(stat->stat_name));
  809. if(tmp_id != 0xFFFFFFFF)
  810. {
  811. id = tmp_id;
  812. value = stat->stat_subtype;
  813. }
  814. else
  815. id = stat->stat_type*multiplier + stat->stat_subtype;
  816. }
  817. world.AddBonuses(item, values, id, value, entity);
  818. }
  819. return values;
  820. }
  821. return 0;
  822. }
  823. void MasterItemList::RemoveAll(){
  824. map<int32,Item*>::iterator iter;
  825. for(iter = items.begin();iter != items.end(); iter++){
  826. safe_delete(iter->second);
  827. }
  828. items.clear();
  829. if(lua_interface)
  830. lua_interface->DestroyItemScripts();
  831. }
  832. void MasterItemList::AddItem(Item* item){
  833. map<int32, Item*>::iterator iter;
  834. if((iter = items.find(item->details.item_id)) != items.end()) {
  835. Item* tmpItem = items[item->details.item_id];
  836. items.erase(iter);
  837. safe_delete(tmpItem);
  838. }
  839. items[item->details.item_id] = item;
  840. }
  841. Item::Item(){
  842. item_script = "";
  843. sell_price = 0;
  844. sell_status = 0;
  845. max_sell_value = 0;
  846. save_needed = true;
  847. needs_deletion = false;
  848. weapon_info = 0;
  849. ranged_info = 0;
  850. adornment_info = 0;
  851. bag_info = 0;
  852. food_info = 0;
  853. bauble_info = 0;
  854. thrown_info = 0;
  855. skill_info = 0;
  856. recipebook_info = 0;
  857. itemset_info = 0;
  858. armor_info = 0;
  859. book_info = 0;
  860. book_info_pages = 0;
  861. houseitem_info = 0;
  862. housecontainer_info = 0;
  863. memset(&details, 0, sizeof(ItemCore));
  864. memset(&generic_info, 0, sizeof(Generic_Info));
  865. generic_info.condition = 100;
  866. no_buy_back = false;
  867. no_sale = false;
  868. created = std::time(nullptr);
  869. effect_type = NO_EFFECT_TYPE;
  870. book_language = 0;
  871. }
  872. Item::Item(Item* in_item){
  873. needs_deletion = false;
  874. sell_price = in_item->sell_price;
  875. sell_status = in_item->sell_status;
  876. max_sell_value = in_item->max_sell_value;
  877. save_needed = true;
  878. SetItem(in_item);
  879. details.unique_id = master_item_list.NextUniqueID();
  880. if (IsBag())
  881. details.bag_id = details.unique_id;
  882. generic_info.condition = 100;
  883. spell_id = in_item->spell_id;
  884. spell_tier = in_item->spell_tier;
  885. no_buy_back = in_item->no_buy_back;
  886. no_sale = in_item->no_sale;
  887. created = in_item->created;
  888. grouped_char_ids.insert(in_item->grouped_char_ids.begin(), in_item->grouped_char_ids.end());
  889. effect_type = in_item->effect_type;
  890. book_language = in_item->book_language;
  891. }
  892. Item::~Item(){
  893. for(int32 i=0;i<item_stats.size();i++)
  894. safe_delete(item_stats[i]);
  895. for(int32 i=0;i<item_string_stats.size();i++)
  896. safe_delete(item_string_stats[i]);
  897. for(int32 i=0;i<item_level_overrides.size();i++)
  898. safe_delete(item_level_overrides[i]);
  899. for(int32 i=0;i<item_effects.size();i++)
  900. safe_delete(item_effects[i]);
  901. for (int32 i = 0; i < book_pages.size(); i++)
  902. safe_delete(book_pages[i]);
  903. safe_delete(weapon_info);
  904. safe_delete(ranged_info);
  905. safe_delete(adornment_info);
  906. safe_delete(bag_info);
  907. safe_delete(food_info);
  908. safe_delete(bauble_info);
  909. safe_delete(thrown_info);
  910. safe_delete(armor_info);
  911. safe_delete(skill_info);
  912. safe_delete(recipebook_info);
  913. safe_delete(itemset_info);
  914. safe_delete(book_info);
  915. safe_delete(houseitem_info);
  916. safe_delete(housecontainer_info);
  917. DeleteItemSets();
  918. }
  919. void Item::SetItem(Item* old_item){
  920. if(old_item->GetItemScript())
  921. SetItemScript(old_item->GetItemScript());
  922. name = old_item->name;
  923. lowername = old_item->lowername;
  924. description = old_item->description;
  925. memcpy(&generic_info, &old_item->generic_info, sizeof(Generic_Info));
  926. weapon_info = 0;
  927. ranged_info = 0;
  928. adornment_info = 0;
  929. adorn0 = 0;
  930. adorn1 = 0;
  931. adorn2 = 0;
  932. bag_info = 0;
  933. food_info = 0;
  934. bauble_info = 0;
  935. thrown_info = 0;
  936. skill_info = 0;
  937. recipebook_info = 0;
  938. itemset_info = 0;
  939. armor_info = 0;
  940. book_info = 0;
  941. book_info_pages = 0;
  942. houseitem_info = 0;
  943. housecontainer_info = 0;
  944. stack_count = old_item->stack_count;
  945. generic_info.skill_req1 = old_item->generic_info.skill_req1;
  946. generic_info.skill_req2 = old_item->generic_info.skill_req2;
  947. memcpy(&details, &old_item->details, sizeof(ItemCore));
  948. weapon_type = old_item->GetWeaponType();
  949. switch(old_item->generic_info.item_type){
  950. case ITEM_TYPE_WEAPON:{
  951. weapon_info = new Weapon_Info;
  952. memcpy(weapon_info, old_item->weapon_info, sizeof(Weapon_Info));
  953. break;
  954. }
  955. case ITEM_TYPE_RANGED:{
  956. ranged_info = new Ranged_Info;
  957. memcpy(ranged_info, old_item->ranged_info, sizeof(Ranged_Info));
  958. break;
  959. }
  960. case ITEM_TYPE_SHIELD:
  961. case ITEM_TYPE_ARMOR:{
  962. armor_info = new Armor_Info;
  963. memcpy(armor_info, old_item->armor_info, sizeof(Armor_Info));
  964. break;
  965. }
  966. case ITEM_TYPE_BAG:{
  967. bag_info = new Bag_Info;
  968. memcpy(bag_info, old_item->bag_info, sizeof(Bag_Info));
  969. break;
  970. }
  971. case ITEM_TYPE_FOOD:{
  972. food_info = new Food_Info;
  973. memcpy(food_info, old_item->food_info, sizeof(Food_Info));
  974. break;
  975. }
  976. case ITEM_TYPE_BAUBLE:{
  977. bauble_info = new Bauble_Info;
  978. memcpy(bauble_info, old_item->bauble_info, sizeof(Bauble_Info));
  979. break;
  980. }
  981. case ITEM_TYPE_SKILL:{
  982. skill_info = new Skill_Info;
  983. memcpy(skill_info, old_item->skill_info, sizeof(Skill_Info));
  984. break;
  985. }
  986. case ITEM_TYPE_THROWN:{
  987. thrown_info = new Thrown_Info;
  988. memcpy(thrown_info, old_item->thrown_info, sizeof(Thrown_Info));
  989. break;
  990. }
  991. case ITEM_TYPE_BOOK:{
  992. book_info = new Book_Info;
  993. book_info->language = old_item->book_info->language;
  994. book_info->author.data = old_item->book_info->author.data;
  995. book_info->author.size = old_item->book_info->author.size;
  996. book_info->title.data = old_item->book_info->title.data;
  997. book_info->title.size = old_item->book_info->title.size;
  998. break;
  999. }
  1000. case ITEM_TYPE_HOUSE:{
  1001. houseitem_info = new HouseItem_Info;
  1002. memcpy(houseitem_info, old_item->houseitem_info, sizeof(HouseItem_Info));
  1003. break;
  1004. }
  1005. case ITEM_TYPE_RECIPE:{
  1006. // Recipe Book
  1007. recipebook_info = new RecipeBook_Info;
  1008. if (old_item->recipebook_info) {
  1009. recipebook_info->uses = old_item->recipebook_info->uses;
  1010. for (int32 i = 0; i < old_item->recipebook_info->recipes.size(); i++)
  1011. recipebook_info->recipes.push_back(old_item->recipebook_info->recipes.at(i));
  1012. }
  1013. break;
  1014. }
  1015. case ITEM_TYPE_ADORNMENT:{
  1016. adornment_info = new Adornment_Info;
  1017. memcpy(adornment_info, old_item->adornment_info, sizeof(Adornment_Info));
  1018. break;
  1019. }
  1020. case ITEM_TYPE_HOUSE_CONTAINER:{
  1021. // House Containers
  1022. housecontainer_info = new HouseContainer_Info;
  1023. if (old_item->housecontainer_info) {
  1024. housecontainer_info->broker_commission = old_item->housecontainer_info->broker_commission;
  1025. housecontainer_info->fence_commission = old_item->housecontainer_info->fence_commission;
  1026. housecontainer_info->allowed_types = old_item->housecontainer_info->allowed_types;
  1027. housecontainer_info->num_slots = old_item->housecontainer_info->num_slots;
  1028. }
  1029. break;
  1030. }
  1031. }
  1032. creator = old_item->creator;
  1033. adornment = old_item->adornment;
  1034. DeleteItemSets();
  1035. for (int32 i = 0; i<old_item->item_sets.size(); i++){
  1036. ItemSet* set = old_item->item_sets[i];
  1037. if (set){
  1038. ItemSet* set2 = new ItemSet;
  1039. set2->item_id = set->item_id;
  1040. set2->item_crc = set->item_crc;
  1041. set2->item_icon = set->item_icon;
  1042. set2->item_stack_size = set->item_stack_size;
  1043. set2->item_list_color = set->item_list_color;
  1044. item_sets.push_back(set2);
  1045. }
  1046. }
  1047. item_stats.clear();
  1048. for(int32 i=0;i<old_item->item_stats.size();i++){
  1049. ItemStat* stat = old_item->item_stats[i];
  1050. if(stat){
  1051. ItemStat* stat2 = new ItemStat;
  1052. stat2->stat_name = stat->stat_name;
  1053. stat2->stat_type = stat->stat_type;
  1054. stat2->stat_subtype = stat->stat_subtype;
  1055. stat2->value = stat->value;
  1056. stat2->stat_type_combined = stat->stat_type_combined;
  1057. item_stats.push_back(stat2);
  1058. }
  1059. }
  1060. item_string_stats.clear();
  1061. for(int32 i=0;i<old_item->item_string_stats.size();i++){
  1062. ItemStatString* stat = old_item->item_string_stats[i];
  1063. if(stat){
  1064. ItemStatString* stat2 = new ItemStatString;
  1065. stat2->stat_string.data = stat->stat_string.data;
  1066. stat2->stat_string.size = stat->stat_string.size;
  1067. item_string_stats.push_back(stat2);
  1068. }
  1069. }
  1070. item_level_overrides.clear();
  1071. for(int32 i=0;i<old_item->item_level_overrides.size();i++){
  1072. ItemLevelOverride* item_override = old_item->item_level_overrides[i];
  1073. if(item_override){
  1074. ItemLevelOverride* item_override2 = new ItemLevelOverride;
  1075. memcpy(item_override2, item_override, sizeof(ItemLevelOverride));
  1076. item_level_overrides.push_back(item_override2);
  1077. }
  1078. }
  1079. item_effects.clear();
  1080. for(int32 i=0;i<old_item->item_effects.size();i++){
  1081. ItemEffect* effect = old_item->item_effects[i];
  1082. if(effect){
  1083. ItemEffect* effect_2 = new ItemEffect;
  1084. effect_2->effect = effect->effect;
  1085. effect_2->percentage = effect->percentage;
  1086. effect_2->subbulletflag = effect->subbulletflag;
  1087. item_effects.push_back(effect_2);
  1088. }
  1089. }
  1090. book_pages.clear();
  1091. for (int32 i = 0; i < old_item->book_pages.size(); i++) {
  1092. BookPage* bookpage = old_item->book_pages[i];
  1093. if (bookpage) {
  1094. BookPage* bookpage_2 = new BookPage;
  1095. bookpage_2->page = bookpage->page;
  1096. bookpage_2->page_text.data = bookpage->page_text.data;
  1097. bookpage_2->page_text.size = bookpage->page_text.size;
  1098. bookpage_2->valign = bookpage->valign;
  1099. bookpage_2->halign = bookpage->halign;
  1100. book_pages.push_back(bookpage_2);
  1101. }
  1102. }
  1103. slot_data.clear();
  1104. slot_data = old_item->slot_data;
  1105. spell_id = old_item->spell_id;
  1106. spell_tier = old_item->spell_tier;
  1107. book_language = old_item->book_language;
  1108. }
  1109. bool Item::CheckArchetypeAdvSubclass(int8 adventure_class, map<int8, int16>* adv_class_levels) {
  1110. if (adventure_class > FIGHTER && adventure_class < ANIMALIST) {
  1111. int8 check = adventure_class % 10;
  1112. if (check == 2 || check == 5 || check == 8) {
  1113. int64 adv_classes = 0;
  1114. int16 level = 0;
  1115. for (int i = adventure_class + 1; i < adventure_class + 3; i++) {
  1116. if (adv_class_levels) { //need to match levels
  1117. if (level == 0) {
  1118. if (adv_class_levels->count(i) > 0)
  1119. level = adv_class_levels->at(i);
  1120. else
  1121. return false;
  1122. }
  1123. else{
  1124. if (adv_class_levels->count(i) > 0 && adv_class_levels->at(i) != level)
  1125. return false;
  1126. }
  1127. }
  1128. else {
  1129. adv_classes = ((int64)2) << (i - 1);
  1130. if (!(generic_info.adventure_classes & adv_classes))
  1131. return false;
  1132. }
  1133. }
  1134. return true;
  1135. }
  1136. }
  1137. return false;
  1138. }
  1139. bool Item::CheckArchetypeAdvClass(int8 adventure_class, map<int8, int16>* adv_class_levels) {
  1140. if (adventure_class == 1 || adventure_class == 11 || adventure_class == 21 || adventure_class == 31) {
  1141. //if the class is an archetype class and the subclasses have access, then allow
  1142. if (CheckArchetypeAdvSubclass(adventure_class + 1, adv_class_levels) && CheckArchetypeAdvSubclass(adventure_class + 4, adv_class_levels) && CheckArchetypeAdvSubclass(adventure_class + 7, adv_class_levels)) {
  1143. if (adv_class_levels) {
  1144. int16 level = 0;
  1145. for (int i = adventure_class + 1; i <= adventure_class + 7; i += 3) {
  1146. if (adv_class_levels->count(i+1) == 0 || adv_class_levels->count(i + 2) == 0)
  1147. return false;
  1148. if(level == 0)
  1149. level = adv_class_levels->at(i+1);
  1150. if (adv_class_levels->at(i+1) != level) //already verified the classes, just need to verify the subclasses have the same levels
  1151. return false;
  1152. }
  1153. }
  1154. return true;
  1155. }
  1156. }
  1157. else if (CheckArchetypeAdvSubclass(adventure_class, adv_class_levels)) {//check archetype subclass
  1158. return true;
  1159. }
  1160. return false;
  1161. }
  1162. bool Item::CheckClass(int8 adventure_class, int8 tradeskill_class) {
  1163. int64 adv_classes = ((int64)2) << (adventure_class - 1);
  1164. int64 ts_classes = ((int64)2) << (tradeskill_class - 1);
  1165. if( ((generic_info.adventure_classes & adv_classes) || generic_info.adventure_classes == 0) && ((generic_info.tradeskill_classes & ts_classes) || generic_info.tradeskill_classes == 0) )
  1166. return true;
  1167. //check arechtype classes as last resort
  1168. return CheckArchetypeAdvClass(adventure_class);
  1169. }
  1170. bool Item::CheckLevel(int8 adventure_class, int8 tradeskill_class, int16 level) {
  1171. if ((level >= generic_info.adventure_default_level && adventure_class < 255) && (level >= generic_info.tradeskill_default_level && tradeskill_class < 255))
  1172. return true;
  1173. return false;
  1174. }
  1175. void Item::AddStat(ItemStat* in_stat){
  1176. item_stats.push_back(in_stat);
  1177. }
  1178. bool Item::HasStat(uint32 statID, std::string statNameLower)
  1179. {
  1180. vector<ItemStat*>::iterator itr;
  1181. for (itr = item_stats.begin(); itr != item_stats.end(); itr++) {
  1182. if (statID > 99 && statID < 200 &&
  1183. (*itr)->stat_type == 1 && ::ToLower((*itr)->stat_name) == statNameLower) {
  1184. return true;
  1185. break;
  1186. }
  1187. else if((*itr)->stat_type_combined == statID && (statNameLower.length() < 1 ||
  1188. (::ToLower((*itr)->stat_name) == statNameLower))) {
  1189. return true;
  1190. break;
  1191. }
  1192. }
  1193. return false;
  1194. }
  1195. void Item::DeleteItemSets()
  1196. {
  1197. for (int32 i = 0; i < item_sets.size(); i++){
  1198. ItemSet* set = item_sets[i];
  1199. safe_delete(set);
  1200. }
  1201. item_sets.clear();
  1202. }
  1203. void Item::AddSet(ItemSet* in_set){
  1204. item_sets.push_back(in_set);
  1205. }
  1206. void Item::AddStatString(ItemStatString* in_stat){
  1207. item_string_stats.push_back(in_stat);
  1208. }
  1209. bool Item::IsNormal(){
  1210. return generic_info.item_type == ITEM_TYPE_NORMAL;
  1211. }
  1212. bool Item::IsWeapon(){
  1213. return generic_info.item_type == ITEM_TYPE_WEAPON;
  1214. }
  1215. bool Item::IsArmor(){
  1216. return generic_info.item_type == ITEM_TYPE_ARMOR || generic_info.item_type == ITEM_TYPE_SHIELD;
  1217. }
  1218. bool Item::IsRanged(){
  1219. return generic_info.item_type == ITEM_TYPE_RANGED;
  1220. }
  1221. bool Item::IsBag(){
  1222. return generic_info.item_type == ITEM_TYPE_BAG;
  1223. }
  1224. bool Item::IsFood(){
  1225. return generic_info.item_type == ITEM_TYPE_FOOD;
  1226. }
  1227. bool Item::IsBauble(){
  1228. return generic_info.item_type == ITEM_TYPE_BAUBLE;
  1229. }
  1230. bool Item::IsSkill(){
  1231. return generic_info.item_type == ITEM_TYPE_SKILL;
  1232. }
  1233. bool Item::IsHouseItem(){
  1234. return generic_info.item_type == ITEM_TYPE_HOUSE;
  1235. }
  1236. bool Item::IsHouseContainer(){
  1237. return generic_info.item_type == ITEM_TYPE_HOUSE_CONTAINER;
  1238. }
  1239. bool Item::IsShield(){
  1240. return generic_info.item_type == ITEM_TYPE_SHIELD;
  1241. }
  1242. bool Item::IsAdornment(){
  1243. return generic_info.item_type == ITEM_TYPE_ADORNMENT && !CheckFlag2(ORNATE);
  1244. }
  1245. bool Item::IsAmmo(){
  1246. return HasSlot(EQ2_AMMO_SLOT);
  1247. }
  1248. bool Item::HasAdorn0(){
  1249. if (adorn0 > 0)
  1250. return true;
  1251. return false;
  1252. }
  1253. bool Item::HasAdorn1(){
  1254. if (adorn1 > 0)
  1255. return true;
  1256. return false;
  1257. }
  1258. bool Item::HasAdorn2(){
  1259. if (adorn2 > 0)
  1260. return true;
  1261. return false;
  1262. }
  1263. bool Item::IsBook(){
  1264. return generic_info.item_type == ITEM_TYPE_BOOK;
  1265. }
  1266. bool Item::IsChainArmor(){
  1267. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 2246237129UL || generic_info.skill_req2 == 2246237129UL);
  1268. }
  1269. bool Item::IsClothArmor(){
  1270. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 3539032716UL || generic_info.skill_req2 == 3539032716UL);
  1271. }
  1272. bool Item::IsCollectable(){
  1273. return generic_info.collectable == 1;
  1274. }
  1275. bool Item::HasSlot(int8 slot, int8 slot2){
  1276. for(int32 i=0;i<slot_data.size();i++){
  1277. if(slot_data[i] == EQ2_LRING_SLOT && (slot == EQ2_RRING_SLOT || slot2 == EQ2_RRING_SLOT))
  1278. return true;
  1279. else if(slot_data[i] == EQ2_LWRIST_SLOT && (slot == EQ2_RWRIST_SLOT || slot2 == EQ2_RWRIST_SLOT))
  1280. return true;
  1281. else if(slot_data[i] == EQ2_EARS_SLOT_1 && (slot == EQ2_EARS_SLOT_2 || slot2 == EQ2_EARS_SLOT_2))
  1282. return true;
  1283. else if(slot_data[i] == EQ2_CHARM_SLOT_1 && (slot == EQ2_CHARM_SLOT_2 || slot2 == EQ2_CHARM_SLOT_2))
  1284. return true;
  1285. else if(slot_data[i] == slot || slot_data[i] == slot2)
  1286. return true;
  1287. }
  1288. return false;
  1289. }
  1290. bool Item::IsCloak(){
  1291. return HasSlot(EQ2_CLOAK_SLOT);
  1292. }
  1293. bool Item::IsCrushWeapon(){
  1294. return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 1;
  1295. }
  1296. bool Item::IsFoodFood(){
  1297. return generic_info.item_type == ITEM_TYPE_FOOD && food_info && food_info->type == 1;
  1298. }
  1299. bool Item::IsFoodDrink(){
  1300. return generic_info.item_type == ITEM_TYPE_FOOD && food_info && food_info->type == 0;
  1301. }
  1302. bool Item::IsJewelry(){
  1303. if(generic_info.item_type != ITEM_TYPE_ARMOR || (generic_info.skill_req1 != 2072844078 && generic_info.skill_req2 != 2072844078))
  1304. return false;
  1305. for(int32 i=0;i<slot_data.size();i++){
  1306. if(slot_data[i] == EQ2_LRING_SLOT || slot_data[i] == EQ2_RRING_SLOT || slot_data[i] == EQ2_EARS_SLOT_1 || slot_data[i] == EQ2_EARS_SLOT_2 || slot_data[i] == EQ2_NECK_SLOT || slot_data[i] == EQ2_LWRIST_SLOT || slot_data[i] == EQ2_RWRIST_SLOT)
  1307. return true;
  1308. }
  1309. return false;
  1310. }
  1311. bool Item::IsLeatherArmor(){
  1312. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 2897193374UL || generic_info.skill_req2 == 2897193374UL);
  1313. }
  1314. bool Item::IsMisc(){
  1315. return IsNormal();
  1316. }
  1317. bool Item::IsPierceWeapon(){
  1318. return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 2;
  1319. }
  1320. bool Item::IsPlateArmor(){
  1321. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 241174330UL || generic_info.skill_req2 == 241174330UL);
  1322. }
  1323. bool Item::IsPoison(){
  1324. LogWrite(MISC__TODO, 1, "TODO", "Separate poisons from potions\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1325. return IsBauble();
  1326. }
  1327. bool Item::IsPotion(){
  1328. LogWrite(MISC__TODO, 1, "TODO", "Separate poisons from potions\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1329. return IsBauble();
  1330. }
  1331. bool Item::IsRecipeBook(){
  1332. return generic_info.item_type == ITEM_TYPE_RECIPE;
  1333. }
  1334. bool Item::IsSalesDisplay(){
  1335. return generic_info.item_type == ITEM_TYPE_HOUSE_CONTAINER;
  1336. }
  1337. bool Item::IsSlashWeapon(){
  1338. return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 0;
  1339. }
  1340. bool Item::IsSpellScroll(){
  1341. return IsSkill();
  1342. }
  1343. //item->tinkered.
  1344. /*
  1345. bool Item::IsTinkered(){
  1346. LogWrite(MISC__TODO, 1, "TODO", "Item Is Tinkered\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1347. return false;
  1348. }
  1349. */
  1350. bool Item::IsThrown(){
  1351. return generic_info.item_type == ITEM_TYPE_THROWN;
  1352. }
  1353. bool Item::IsHarvest() {
  1354. return generic_info.harvest == 1;
  1355. }
  1356. bool Item::IsBodyDrop() {
  1357. return generic_info.body_drop == 1;
  1358. }
  1359. //item->crafted
  1360. /*bool Item::IsTradeskill(){
  1361. LogWrite(MISC__TODO, 1, "TODO", "Item Is Crafted\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1362. return false;
  1363. }*/
  1364. void Item::SetItemType(int8 in_type){
  1365. generic_info.item_type = in_type;
  1366. if(IsArmor() && !armor_info){
  1367. armor_info = new Armor_Info;
  1368. memset(armor_info, 0, sizeof(Armor_Info));
  1369. }
  1370. else if (IsWeapon() && !weapon_info){
  1371. weapon_info = new Weapon_Info;
  1372. memset(weapon_info, 0, sizeof(Weapon_Info));
  1373. }
  1374. else if (IsAdornment() && !adornment_info){
  1375. adornment_info = new Adornment_Info;
  1376. memset(adornment_info, 0, sizeof(Adornment_Info));
  1377. }
  1378. else if(IsRanged() && !ranged_info){
  1379. ranged_info = new Ranged_Info;
  1380. memset(ranged_info, 0, sizeof(Ranged_Info));
  1381. }
  1382. else if(IsBag() && !bag_info){
  1383. bag_info = new Bag_Info;
  1384. memset(bag_info, 0, sizeof(Bag_Info));
  1385. }
  1386. else if(IsFood() && !food_info){
  1387. food_info = new Food_Info;
  1388. memset(food_info, 0, sizeof(Food_Info));
  1389. }
  1390. else if(IsBauble() && !bauble_info){
  1391. bauble_info = new Bauble_Info;
  1392. memset(bauble_info, 0, sizeof(Bauble_Info));
  1393. }
  1394. else if(IsThrown() && !thrown_info){
  1395. thrown_info = new Thrown_Info;
  1396. memset(thrown_info, 0, sizeof(Thrown_Info));
  1397. }
  1398. else if(IsSkill() && !skill_info){
  1399. skill_info = new Skill_Info;
  1400. memset(skill_info, 0, sizeof(Skill_Info));
  1401. }
  1402. else if(IsRecipeBook() && !recipebook_info){
  1403. recipebook_info = new RecipeBook_Info;
  1404. recipebook_info->uses = 0;
  1405. }
  1406. else if(IsBook() && !book_info){
  1407. book_info = new Book_Info;
  1408. book_info->language = 0;
  1409. book_info->author.size = 0;
  1410. book_info->title.size = 0;
  1411. }
  1412. else if(IsHouseItem() && !houseitem_info){
  1413. houseitem_info = new HouseItem_Info;
  1414. memset(houseitem_info, 0, sizeof(HouseItem_Info));
  1415. }
  1416. else if(IsHouseContainer() && !housecontainer_info){
  1417. housecontainer_info = new HouseContainer_Info;
  1418. housecontainer_info->allowed_types = 0;
  1419. housecontainer_info->broker_commission = 0;
  1420. housecontainer_info->fence_commission = 0;
  1421. housecontainer_info->num_slots = 0;
  1422. }
  1423. }
  1424. bool Item::CheckFlag2(int32 flag){
  1425. int32 value = 0;
  1426. int32 flag_val = generic_info.item_flags2;
  1427. while (flag_val > 0){
  1428. if (flag_val >= FLAGS2_32768)
  1429. value = FLAGS2_32768;
  1430. else if (flag_val >= FREE_REFORGE)
  1431. value = FREE_REFORGE;
  1432. else if (flag_val >= BUILDING_BLOCK)
  1433. value = BUILDING_BLOCK;
  1434. else if (flag_val >= FLAGS2_4096)
  1435. value = FLAGS2_4096;
  1436. else if (flag_val >= HOUSE_LORE)
  1437. value = HOUSE_LORE;
  1438. else if (flag_val >= NO_EXPERIMENT)
  1439. value = NO_EXPERIMENT;
  1440. else if (flag_val >= INDESTRUCTABLE)
  1441. value = INDESTRUCTABLE;
  1442. else if (flag_val >= NO_SALVAGE)
  1443. value = NO_SALVAGE;
  1444. else if (flag_val >= REFINED)
  1445. value = REFINED;
  1446. else if (flag_val >= ETHERAL)
  1447. value = ETHERAL;
  1448. else if (flag_val >= NO_REPAIR)
  1449. value = NO_REPAIR;
  1450. else if (flag_val >= REFORGED)
  1451. value = REFORGED;
  1452. else if (flag_val >= UNLOCKED)
  1453. value = UNLOCKED;
  1454. else if (flag_val >= APPEARANCE_ONLY)
  1455. value = APPEARANCE_ONLY;
  1456. else if (flag_val >= HEIRLOOM)
  1457. value = HEIRLOOM;
  1458. else if (flag_val >= ORNATE)
  1459. value = ORNATE;
  1460. if (value == flag)
  1461. return true;
  1462. else
  1463. flag_val -= value;
  1464. }
  1465. return false;
  1466. }
  1467. bool Item::CheckFlag(int32 flag){
  1468. int32 value = 0;
  1469. int32 flag_val = generic_info.item_flags;
  1470. while(flag_val>0){
  1471. if (flag_val >= CURSED) //change this
  1472. value = CURSED;
  1473. else if (flag_val >= NO_TRANSMUTE) //change this
  1474. value = NO_TRANSMUTE;
  1475. else if (flag_val >= LORE_EQUIP) //change this
  1476. value = LORE_EQUIP;
  1477. else if (flag_val >= STACK_LORE) //change this
  1478. value = STACK_LORE;
  1479. else if(flag_val >= EVIL_ONLY)
  1480. value = EVIL_ONLY;
  1481. else if(flag_val >= GOOD_ONLY)
  1482. value = GOOD_ONLY;
  1483. else if(flag_val >= CRAFTED)
  1484. value = CRAFTED;
  1485. else if(flag_val >= NO_DESTROY)
  1486. value = NO_DESTROY;
  1487. else if(flag_val >= NO_ZONE)
  1488. value = NO_ZONE;
  1489. else if(flag_val >= NO_VALUE)
  1490. value = NO_VALUE;
  1491. else if(flag_val >= NO_TRADE)
  1492. value = NO_TRADE;
  1493. else if(flag_val >= TEMPORARY)
  1494. value = TEMPORARY;
  1495. else if(flag_val >= LORE)
  1496. value = LORE;
  1497. else if(flag_val >= ARTIFACT)
  1498. value = ARTIFACT;
  1499. else if(flag_val >= ATTUNEABLE)
  1500. value = ATTUNEABLE;
  1501. else if(flag_val >= ATTUNED)
  1502. value = ATTUNED;
  1503. if(value == flag)
  1504. return true;
  1505. else
  1506. flag_val -= value;
  1507. }
  1508. return false;
  1509. }
  1510. void Item::SetSlots(int32 slots){
  1511. if(slots & PRIMARY_SLOT)
  1512. AddSlot(EQ2_PRIMARY_SLOT);
  1513. if(slots & SECONDARY_SLOT)
  1514. AddSlot(EQ2_SECONDARY_SLOT);
  1515. if(slots & HEAD_SLOT)
  1516. AddSlot(EQ2_HEAD_SLOT);
  1517. if(slots & CHEST_SLOT)
  1518. AddSlot(EQ2_CHEST_SLOT);
  1519. if(slots & SHOULDERS_SLOT)
  1520. AddSlot(EQ2_SHOULDERS_SLOT);
  1521. if(slots & FOREARMS_SLOT)
  1522. AddSlot(EQ2_FOREARMS_SLOT);
  1523. if(slots & HANDS_SLOT)
  1524. AddSlot(EQ2_HANDS_SLOT);
  1525. if(slots & LEGS_SLOT)
  1526. AddSlot(EQ2_LEGS_SLOT);
  1527. if(slots & FEET_SLOT)
  1528. AddSlot(EQ2_FEET_SLOT);
  1529. if(slots & LRING_SLOT)
  1530. AddSlot(EQ2_LRING_SLOT);
  1531. if(slots & RRING_SLOT)
  1532. AddSlot(EQ2_RRING_SLOT);
  1533. if(slots & EARS_SLOT_1)
  1534. AddSlot(EQ2_EARS_SLOT_1);
  1535. if(slots & EARS_SLOT_2)
  1536. AddSlot(EQ2_EARS_SLOT_2);
  1537. if(slots & NECK_SLOT)
  1538. AddSlot(EQ2_NECK_SLOT);
  1539. if(slots & LWRIST_SLOT)
  1540. AddSlot(EQ2_LWRIST_SLOT);
  1541. if(slots & RWRIST_SLOT)
  1542. AddSlot(EQ2_RWRIST_SLOT);
  1543. if(slots & RANGE_SLOT)
  1544. AddSlot(EQ2_RANGE_SLOT);
  1545. if(slots & AMMO_SLOT)
  1546. AddSlot(EQ2_AMMO_SLOT);
  1547. if(slots & WAIST_SLOT)
  1548. AddSlot(EQ2_WAIST_SLOT);
  1549. if(slots & CLOAK_SLOT)
  1550. AddSlot(EQ2_CLOAK_SLOT);
  1551. if(slots & CHARM_SLOT_1)
  1552. AddSlot(EQ2_CHARM_SLOT_1);
  1553. if(slots & CHARM_SLOT_2)
  1554. AddSlot(EQ2_CHARM_SLOT_2);
  1555. if(slots & FOOD_SLOT)
  1556. AddSlot(EQ2_FOOD_SLOT);
  1557. if(slots & DRINK_SLOT)
  1558. AddSlot(EQ2_DRINK_SLOT);
  1559. if(slots & TEXTURES_SLOT)
  1560. AddSlot(EQ2_TEXTURES_SLOT);
  1561. }
  1562. void Item::AddStat(int8 type, int16 subtype, float value, int8 level, char* name){
  1563. char item_stat_combined_string[8] = {0};
  1564. if(name && strlen(name) > 0 && type != 1){
  1565. ItemStatString* stat = new ItemStatString;
  1566. stat->stat_string.data = string(name);
  1567. stat->stat_string.size = stat->stat_string.data.length();
  1568. AddStatString(stat);
  1569. }
  1570. else{
  1571. ItemStat* stat = new ItemStat;
  1572. if(name && strlen(name) > 0)
  1573. stat->stat_name = string(name);
  1574. stat->stat_type = type;
  1575. stat->stat_subtype = subtype;
  1576. stat->value = value;
  1577. stat->level = level;
  1578. snprintf(item_stat_combined_string, 7, "%u%02u", type, subtype);
  1579. stat->stat_type_combined = atoi(item_stat_combined_string);
  1580. AddStat(stat);
  1581. }
  1582. }
  1583. void Item::AddSet(int32 item_id, int32 item_crc, int16 item_icon, int32 item_stack_size, int32 item_list_color, std::string name, int8 language){
  1584. ItemSet* set = new ItemSet;
  1585. set->item_id = item_id;
  1586. set->item_icon = item_icon;
  1587. set->item_crc = item_crc;
  1588. set->item_stack_size = item_stack_size;
  1589. set->item_list_color = item_list_color;
  1590. set->name = string(name);
  1591. set->language = language;
  1592. AddSet(set);
  1593. }
  1594. int16 Item::GetOverrideLevel(int8 adventure_class, int8 tradeskill_class){
  1595. int16 ret = 0;
  1596. int8 tmp_class = 0;
  1597. bool found_class = false;
  1598. for(int32 i=0;i<item_level_overrides.size();i++){
  1599. found_class = false;
  1600. if(adventure_class != 255){
  1601. tmp_class = item_level_overrides[i]->adventure_class;
  1602. if(tmp_class == PRIEST && (adventure_class >= CLERIC && adventure_class <= DEFILER))
  1603. found_class = true;
  1604. else if(tmp_class == MAGE && (adventure_class >= SORCERER && adventure_class <= NECROMANCER))
  1605. found_class = true;
  1606. else if(tmp_class == SCOUT && (adventure_class >= ROGUE && adventure_class <= ASSASSIN))
  1607. found_class = true;
  1608. else if(tmp_class == adventure_class || tmp_class == COMMONER || (tmp_class == FIGHTER && (adventure_class >= WARRIOR && adventure_class <= PALADIN)))
  1609. found_class = true;
  1610. }
  1611. else if(tradeskill_class != 255){
  1612. tmp_class = item_level_overrides[i]->tradeskill_class;
  1613. if(tmp_class == CRAFTSMAN && (tradeskill_class >= PROVISIONER && adventure_class <= CARPENTER))
  1614. found_class = true;
  1615. else if(tmp_class == OUTFITTER && (tradeskill_class >= ARMORER && tradeskill_class <= TAILOR))
  1616. found_class = true;
  1617. else if(tmp_class == SCHOLAR && (tradeskill_class >= JEWELER && tradeskill_class <= ALCHEMIST))
  1618. found_class = true;
  1619. else if(tmp_class == tradeskill_class || tmp_class == ARTISAN)
  1620. found_class = true;
  1621. }
  1622. if(found_class){
  1623. ret = item_level_overrides[i]->level;
  1624. break;
  1625. }
  1626. }
  1627. return ret;
  1628. }
  1629. void Item::serialize(PacketStruct* packet, bool show_name, Player* player, int16 packet_type, int8 subtype, bool loot_item){
  1630. int64 classes = 0;
  1631. Client *client;
  1632. int8 tmp_subtype = 0;
  1633. if (!packet || !player)
  1634. return;
  1635. client = player->GetZone()->GetClientBySpawn(player);
  1636. if (!client)
  1637. return;
  1638. if(creator.length() > 0){
  1639. packet->setSubstructSubstructDataByName("header", "info_header", "creator_flag", 1);
  1640. packet->setSubstructSubstructDataByName("header", "info_header", "creator", creator.c_str());
  1641. }
  1642. if(show_name)
  1643. packet->setSubstructSubstructDataByName("header", "info_header", "show_name", show_name);
  1644. if (packet_type == 20)
  1645. cout << "";
  1646. if(packet_type == 0)
  1647. packet->setSubstructSubstructDataByName("header", "info_header", "packettype", GetItemPacketType(packet->GetVersion()));
  1648. else
  1649. packet->setSubstructSubstructDataByName("header", "info_header", "packettype", packet_type);
  1650. packet->setSubstructSubstructDataByName("header", "info_header", "packetsubtype", subtype); // should be substype
  1651. /*
  1652. 0 red
  1653. 1 orange
  1654. 2 yellow
  1655. 3 white
  1656. 4 blue
  1657. 5 green
  1658. 6 grey
  1659. 7 purple*/
  1660. int32 color = 3;
  1661. if(player)
  1662. {
  1663. int32 effective_level = player->GetInfoStructUInt("effective_level");
  1664. if(effective_level && effective_level < player->GetLevel() && details.recommended_level > effective_level)
  1665. color = 7;
  1666. }
  1667. packet->setSubstructDataByName("header_info", "footer_type", color);
  1668. packet->setSubstructDataByName("header_info", "item_id", details.item_id);
  1669. if (!loot_item)
  1670. packet->setSubstructDataByName("header_info", "broker_item_id", details.item_id);
  1671. else
  1672. packet->setSubstructDataByName("header_info", "broker_item_id", 0xFFFFFFFFFFFFFFFF);
  1673. if(details.unique_id == 0)
  1674. packet->setSubstructDataByName("header_info", "unique_id", details.item_id);
  1675. else
  1676. packet->setSubstructDataByName("header_info", "unique_id", details.unique_id);
  1677. packet->setSubstructDataByName("header_info", "icon", details.icon);
  1678. packet->setSubstructDataByName("header_info", "tier", details.tier);
  1679. packet->setSubstructDataByName("header_info", "flags", generic_info.item_flags);
  1680. packet->setSubstructDataByName("header_info", "flags2", generic_info.item_flags2);
  1681. if(item_stats.size() > 0){
  1682. //packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size());
  1683. int8 dropstat = 0;
  1684. int8 bluemod = 0;
  1685. for (int32 i = 0; i < item_stats.size(); i++){
  1686. ItemStat* stat = item_stats[i];
  1687. if(!stat)
  1688. {
  1689. LogWrite(ITEM__ERROR, 0, "Item", "%s: %s (itemid: %u) Error Serializing Item: Invalid item in item_stats position %u", client->GetPlayer()->GetName(), this->name.c_str(), this->details.item_id, i);
  1690. continue;
  1691. }
  1692. if (stat->stat_type == 9){
  1693. bluemod += 1;
  1694. }
  1695. if (stat->stat_type == 6 || stat->stat_type == 7){ //Convert stats to proper client
  1696. //if (client->GetVersion() >= 63137){ //TEST
  1697. // tmp_subtype =stat->stat_subtype;
  1698. //}
  1699. if(stat->stat_type == 7){
  1700. tmp_subtype = stat->stat_subtype;
  1701. }
  1702. else if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331){ //KA
  1703. tmp_subtype = world.GetItemStatKAValue(stat->stat_subtype);
  1704. }
  1705. else if(client->GetVersion() >= 60085 ) {
  1706. tmp_subtype = world.GetItemStatAOMValue(stat->stat_subtype);
  1707. }
  1708. else if (client->GetVersion() >= 57107){ //TOV
  1709. tmp_subtype = world.GetItemStatTOVValue(stat->stat_subtype);
  1710. }
  1711. else if (client->GetVersion() >= 1193){ //COE
  1712. tmp_subtype = world.GetItemStatCOEValue(stat->stat_subtype);
  1713. //tmp_subtype = stat->stat_subtype;
  1714. }
  1715. else if (client->GetVersion() >= 1096){ //DOV
  1716. tmp_subtype = world.GetItemStatDOVValue(stat->stat_subtype);
  1717. //tmp_subtype = stat->stat_subtype; //comment for normal use
  1718. }
  1719. }
  1720. else
  1721. tmp_subtype = stat->stat_subtype;
  1722. if (tmp_subtype == 255 ){
  1723. dropstat += 1;
  1724. }
  1725. }
  1726. packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size() - dropstat);
  1727. dropstat = 0;
  1728. for (int32 i = 0; i < item_stats.size(); i++) {
  1729. ItemStat* stat = item_stats[i];
  1730. if (stat->stat_type == 6 || stat->stat_type == 7){ //Convert stats to proper client
  1731. if(stat->stat_type == 7){
  1732. tmp_subtype = stat->stat_subtype;
  1733. }
  1734. else if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331){ //KA
  1735. tmp_subtype = world.GetItemStatKAValue(stat->stat_subtype);
  1736. }
  1737. else if(client->GetVersion() >= 60085 ) {
  1738. tmp_subtype = world.GetItemStatAOMValue(stat->stat_subtype);
  1739. }
  1740. else if (client->GetVersion() >= 57107){ //TOV
  1741. tmp_subtype = world.GetItemStatTOVValue(stat->stat_subtype);
  1742. }
  1743. else if (client->GetVersion() >= 1193){ //COE
  1744. tmp_subtype = world.GetItemStatCOEValue(stat->stat_subtype);
  1745. //tmp_subtype = stat->stat_subtype;
  1746. }
  1747. else if (client->GetVersion() >= 1096){ //DOV
  1748. tmp_subtype = world.GetItemStatDOVValue(stat->stat_subtype); //comment out for testing
  1749. //tmp_subtype = stat->stat_subtype; //comment for normal use
  1750. }
  1751. }
  1752. else
  1753. tmp_subtype = stat->stat_subtype;
  1754. if (tmp_subtype == 255 ){
  1755. dropstat += 1;
  1756. //packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size()-dropstat);
  1757. }
  1758. else {
  1759. packet->setArrayDataByName("stat_type", stat->stat_type, i-dropstat);
  1760. packet->setArrayDataByName("stat_subtype", tmp_subtype, i-dropstat);
  1761. }
  1762. if (stat->stat_name.length() > 0)
  1763. packet->setArrayDataByName("stat_name", stat->stat_name.c_str(), i-dropstat);
  1764. /* SF client */
  1765. float statValue = stat->value;
  1766. if(player)
  1767. {
  1768. int32 effective_level = player->GetInfoStructUInt("effective_level");
  1769. if(effective_level && effective_level < player->GetLevel() && details.recommended_level > effective_level)
  1770. {
  1771. int32 diff = details.recommended_level - effective_level;
  1772. float tmpValue = (float)statValue;
  1773. statValue = (sint32)(float)(tmpValue / (1.0f + ((float)diff * rule_manager.GetGlobalRule(R_Player, MentorItemDecayRate)->GetFloat())));
  1774. }
  1775. }
  1776. if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331) {
  1777. if (stat->stat_type == 6){
  1778. packet->setArrayDataByName("value", statValue , i - dropstat);//63119 or when diety started (this is actually the modified stat
  1779. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value (this is the unmodified stat
  1780. }
  1781. else {
  1782. packet->setArrayDataByName("value", (sint16)statValue , i - dropstat, 0U, true);
  1783. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
  1784. }
  1785. }
  1786. else if (client->GetVersion() >= 1028) {
  1787. if (stat->stat_type == 6){
  1788. packet->setArrayDataByName("value", statValue , i - dropstat);//63119 or when diety started (this is actually the infused modified stat
  1789. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value (this is the unmodified stat
  1790. }
  1791. else {
  1792. packet->setArrayDataByName("value", (sint16)statValue , i - dropstat, 0U, true);
  1793. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
  1794. }
  1795. }
  1796. else{
  1797. packet->setArrayDataByName("value", (sint16)statValue , i - dropstat);
  1798. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
  1799. }
  1800. }
  1801. }
  1802. if (item_string_stats.size() > 0 && !loot_item){
  1803. if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331) {
  1804. packet->setSubstructArrayLengthByName("header_info", "mod_count", item_string_stats.size());
  1805. for (int32 i = 0; i < item_string_stats.size(); i++){
  1806. ItemStatString* stat = item_string_stats[i];
  1807. packet->setArrayDataByName("mod_string", &(stat->stat_string), i);
  1808. packet->setArrayDataByName("mod_need", 0, i);
  1809. }
  1810. }
  1811. else if (client->GetVersion() >= 1096) {
  1812. packet->setSubstructArrayLengthByName("header_info", "stat_string_count", item_string_stats.size());
  1813. for (int32 i = 0; i < item_string_stats.size(); i++){
  1814. ItemStatString* stat = item_string_stats[i];
  1815. packet->setArrayDataByName("stat_string", &(stat->stat_string), i);
  1816. }
  1817. }
  1818. }
  1819. if (item_sets.size() > 0){
  1820. packet->setArrayLengthByName("num_pieces", item_sets.size());
  1821. for (int32 i = 0; i < item_sets.size(); i++){
  1822. ItemSet* set = item_sets[i];
  1823. packet->setArrayDataByName("item_id", set->item_id, i);
  1824. packet->setArrayDataByName("item_crc", set->item_crc, i);
  1825. packet->setArrayDataByName("item_icon", set->item_icon, i);
  1826. packet->setArrayDataByName("item_unknown1", set->item_stack_size, i);
  1827. Item* item2 = master_item_list.GetItem(set->item_id);
  1828. if (item2)
  1829. packet->setArrayDataByName("item_name", item2->name.c_str(), i);
  1830. packet->setArrayDataByName("item_unknown2", set->item_list_color, i);
  1831. }
  1832. }
  1833. if(!loot_item && item_effects.size() > 0){
  1834. packet->setSubstructArrayLengthByName("footer", "num_effects", item_effects.size());
  1835. for(int32 i=0;i<item_effects.size();i++){
  1836. ItemEffect* effect = item_effects[i];
  1837. packet->setArrayDataByName("subbulletflag", effect->subbulletflag, i);
  1838. packet->setArrayDataByName("effect", &(effect->effect), i);
  1839. packet->setArrayDataByName("percentage", effect->percentage, i);
  1840. }
  1841. }
  1842. if (packet->GetVersion() < 1096) {
  1843. packet->setSubstructDataByName("header_info", "adornment_id", 0xFFFFFFFF); // Send no ID for now
  1844. packet->setSubstructDataByName("header_info", "unknown3", 0xFFFFFFFF);
  1845. }
  1846. packet->setSubstructDataByName("header_info", "unknown21", 0x00000000);
  1847. packet->setSubstructDataByName("header_info", "condition", generic_info.condition);
  1848. packet->setSubstructDataByName("header_info", "weight", generic_info.weight);
  1849. if (packet->GetVersion() <= 283) { //orig client only has one skill
  1850. if (generic_info.skill_req1 == 0 || generic_info.skill_req1 == 0xFFFFFFFF) {
  1851. if (generic_info.skill_req2 != 0 && generic_info.skill_req2 != 0xFFFFFFFF) {
  1852. packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req2);
  1853. }
  1854. else {
  1855. packet->setSubstructDataByName("header_info", "skill_req1", 0xFFFFFFFF);
  1856. }
  1857. }
  1858. else {
  1859. packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req1);
  1860. }
  1861. }
  1862. else {
  1863. if (generic_info.skill_req1 == 0)
  1864. packet->setSubstructDataByName("header_info", "skill_req1", 0xFFFFFFFF);
  1865. else
  1866. packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req1);
  1867. if (generic_info.skill_req2 == 0)
  1868. packet->setSubstructDataByName("header_info", "skill_req2", 0xFFFFFFFF);
  1869. else
  1870. packet->setSubstructDataByName("header_info", "skill_req2", generic_info.skill_req2);
  1871. }
  1872. if(generic_info.skill_min != 0)
  1873. packet->setSubstructDataByName("header_info", "skill_min", generic_info.skill_min);
  1874. if (client->GetVersion() <= 283) {
  1875. string flags;
  1876. if (CheckFlag(NO_TRADE))
  1877. flags += "NO-TRADE ";
  1878. if (CheckFlag(NO_VALUE))
  1879. flags += "NO-VALUE ";
  1880. if(flags.length() > 0)
  1881. packet->setSubstructDataByName("header_info", "flag_names", flags.c_str());
  1882. }
  1883. if (generic_info.adventure_classes > 0 || generic_info.tradeskill_classes > 0 || item_level_overrides.size() > 0) {
  1884. //int64 classes = 0;
  1885. int16 tmp_level = 0;
  1886. map<int8, int16> adv_class_levels;
  1887. map<int8, int16> tradeskill_class_levels;
  1888. map<int8, int16>::iterator itr;
  1889. int64 tmpVal = 0;
  1890. int8 temp = ASSASSIN;
  1891. // AoD + clients with beastlords
  1892. if (packet->GetVersion() >= 1142)
  1893. temp += 2;
  1894. // Chaneler class, get a more accurate version
  1895. if (packet->GetVersion() >= 60000)
  1896. temp += 2;
  1897. for (int32 i = 0; i <= temp; i++) {
  1898. tmpVal = (int64)pow(2.0, (double)i);
  1899. if ((generic_info.adventure_classes & tmpVal)) {
  1900. //classes += 2 << (i - 1);
  1901. classes += tmpVal;
  1902. tmp_level = GetOverrideLevel(i, 255);
  1903. if (tmp_level == 0)
  1904. adv_class_levels[i] = generic_info.adventure_default_level;
  1905. else
  1906. adv_class_levels[i] = tmp_level;
  1907. }
  1908. if (tmpVal == 0) {
  1909. if (packet->GetVersion() >= 60000)
  1910. classes = 576379072454289112;
  1911. else if (packet->GetVersion() >= 57048)
  1912. classes = 6281081087704;
  1913. else if (packet->GetVersion() >= 1142)
  1914. classes = 144095080877876952;
  1915. else
  1916. classes = 36024082983773912;
  1917. }
  1918. }
  1919. for (int i = ALCHEMIST + 1 - ARTISAN; i >= 0; i--) {
  1920. //tmpVal = 2 << i;
  1921. tmpVal = (int64)pow(2.0, (double)i);
  1922. if ((generic_info.tradeskill_classes & tmpVal)) {
  1923. classes += pow(2, (i + ARTISAN));
  1924. //classes += 2 << (i+ARTISAN-1);
  1925. tmp_level = GetOverrideLevel(i, 255);
  1926. if (tmp_level == 0)
  1927. tradeskill_class_levels[i] = generic_info.tradeskill_default_level;
  1928. else
  1929. tradeskill_class_levels[i] = tmp_level;
  1930. }
  1931. }
  1932. bool simplified_display = false;
  1933. if (client->GetVersion() <= 546) { //simplify display (if possible)
  1934. map<int8, int16> new_adv_class_levels;
  1935. for (int i = 1; i <= 31; i += 10) {
  1936. bool add_archetype = CheckArchetypeAdvClass(i, &adv_class_levels);
  1937. if (add_archetype) {
  1938. new_adv_class_levels[i] = 0;
  1939. }
  1940. else {
  1941. for (int x = 1; x <= 7; x += 3) {
  1942. if (CheckArchetypeAdvSubclass(i+x, &adv_class_levels)) {
  1943. new_adv_class_levels[i+x] = 0;
  1944. }
  1945. }
  1946. }
  1947. }
  1948. if (new_adv_class_levels.size() > 0) {
  1949. simplified_display = true;
  1950. int8 i = 0;
  1951. for (itr = new_adv_class_levels.begin(); itr != new_adv_class_levels.end(); itr++) {
  1952. i = itr->first;
  1953. if ((i % 10) == 1) {
  1954. int16 level = 0;
  1955. for (int x = i; x < i+10; x++) {
  1956. if (adv_class_levels.count(x) > 0) {
  1957. if(level == 0)
  1958. level = adv_class_levels.at(x);
  1959. adv_class_levels.erase(x);
  1960. }
  1961. }
  1962. adv_class_levels[i] = level;
  1963. }
  1964. else {
  1965. int16 level = 0;
  1966. for (int x = i+1; x < i + 3; x++) {
  1967. if (adv_class_levels.count(x) > 0) {
  1968. if (level == 0)
  1969. level = adv_class_levels.at(x);
  1970. adv_class_levels.erase(x);
  1971. }
  1972. }
  1973. adv_class_levels[i] = level;
  1974. }
  1975. }
  1976. }
  1977. }
  1978. packet->setSubstructArrayLengthByName("header_info", "class_count", adv_class_levels.size() + tradeskill_class_levels.size());
  1979. int i = 0;
  1980. for (itr = adv_class_levels.begin(); itr != adv_class_levels.end(); itr++, i++) {
  1981. packet->setArrayDataByName("adventure_class", itr->first, i);
  1982. packet->setArrayDataByName("tradeskill_class", 255, i);
  1983. packet->setArrayDataByName("level", itr->second * 10, i);
  1984. }
  1985. for (itr = tradeskill_class_levels.begin(); itr != tradeskill_class_levels.end(); itr++, i++) {
  1986. packet->setArrayDataByName("adventure_class", 255, i);
  1987. packet->setArrayDataByName("tradeskill_class", itr->first, i);
  1988. packet->setArrayDataByName("level", itr->second * 10, i);
  1989. }
  1990. packet->setSubstructDataByName("footer", "required_classes", classes);
  1991. }
  1992. else {
  1993. if (packet->GetVersion() >= 60000)
  1994. classes = 576379072454289112;
  1995. else if (packet->GetVersion() >= 57048)
  1996. classes = 6281081087704;
  1997. else if (packet->GetVersion() >= 1142)
  1998. classes = 144095080877876952;
  1999. else
  2000. classes = 36024082983773912;
  2001. packet->setSubstructDataByName("footer", "required_classes", classes);
  2002. }
  2003. // Is this a copy and paste error???
  2004. packet->setSubstructDataByName("footer", "required_classes2", classes);
  2005. {
  2006. if (packet->GetVersion() >= 60000)
  2007. classes = 576379072454289112;
  2008. else if (packet->GetVersion() >= 57048)
  2009. classes = 6281081087704;
  2010. else if (packet->GetVersion() >= 1142)
  2011. classes = 144095080877876952;
  2012. else
  2013. classes = 36024082983773912;
  2014. }
  2015. if (client->GetVersion() <= 283 && generic_info.adventure_default_level > 0) {
  2016. packet->setSubstructDataByName("header_info", "skill_min", (generic_info.adventure_default_level-1)*5+1);
  2017. packet->setSubstructDataByName("header_info", "skill_recommended", details.recommended_level * 5);
  2018. }
  2019. packet->setSubstructDataByName("footer", "recommended_level", details.recommended_level);
  2020. if(generic_info.adventure_default_level > 0){
  2021. packet->setSubstructDataByName("footer", "required_level", generic_info.adventure_default_level);
  2022. packet->setSubstructDataByName("footer", "footer_unknown2", 0);// remove defualt
  2023. }
  2024. else{
  2025. packet->setSubstructDataByName("footer", "required_level", generic_info.tradeskill_default_level);
  2026. packet->setSubstructDataByName("footer", "footer_unknown2", 0);//remove default
  2027. }
  2028. if(slot_data.size() > 0){
  2029. packet->setSubstructArrayLengthByName("header_info", "slot_count", slot_data.size());
  2030. for(int32 i=0;i<slot_data.size();i++){
  2031. int8 slot = slot_data[i];
  2032. if (client->GetVersion() <= 283) {
  2033. if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT) //they added a second ear slot later, adjust for only 1 original slot
  2034. slot -= 1;
  2035. else if (slot == EQ2_FOOD_SLOT)
  2036. slot = EQ2_ORIG_FOOD_SLOT;
  2037. else if(slot == EQ2_DRINK_SLOT)
  2038. slot = EQ2_ORIG_DRINK_SLOT;
  2039. }
  2040. else if (client->GetVersion() <= 546) {
  2041. if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT) //they added a second ear slot later, adjust for only 1 original slot
  2042. slot -= 1;
  2043. else if (slot == EQ2_FOOD_SLOT)
  2044. slot = EQ2_DOF_FOOD_SLOT;
  2045. else if (slot == EQ2_DRINK_SLOT)
  2046. slot = EQ2_DOF_DRINK_SLOT;
  2047. }
  2048. packet->setArrayDataByName("slot", slot, i);
  2049. }
  2050. }
  2051. if(!loot_item){
  2052. if (adornment_info)
  2053. LogWrite(ITEM__DEBUG, 0, "Items", "\ttype: %i, Duration: %i, item_types_: %i, slot_type: %i", generic_info.item_type, adornment_info->duration, adornment_info->item_types, adornment_info->slot_type);
  2054. packet->setSubstructDataByName("header", "item_type", generic_info.item_type);
  2055. switch(generic_info.item_type){
  2056. case ITEM_TYPE_WEAPON:{
  2057. if(weapon_info){
  2058. if (client->GetVersion() <= 283) {
  2059. packet->setSubstructDataByName("details", "wield_type", weapon_info->wield_type);
  2060. packet->setSubstructDataByName("details", "damage_low1", weapon_info->damage_low1);
  2061. packet->setSubstructDataByName("details", "damage_high1", weapon_info->damage_high1);
  2062. packet->setSubstructDataByName("details", "damage_low2", weapon_info->damage_low2);
  2063. packet->setSubstructDataByName("details", "damage_high2", weapon_info->damage_high2);
  2064. packet->setSubstructDataByName("details", "damage_type", weapon_type);
  2065. packet->setSubstructDataByName("details", "delay", weapon_info->delay);
  2066. }
  2067. else {
  2068. packet->setDataByName("wield_type", weapon_info->wield_type);
  2069. packet->setDataByName("damage_low1", weapon_info->damage_low1);
  2070. packet->setDataByName("damage_high1", weapon_info->damage_high1);
  2071. packet->setDataByName("damage_low2", weapon_info->damage_low2);
  2072. packet->setDataByName("damage_high2", weapon_info->damage_high2);
  2073. packet->setDataByName("damage_low3", weapon_info->damage_low3);
  2074. packet->setDataByName("damage_high3", weapon_info->damage_high3);
  2075. packet->setDataByName("damage_type", weapon_type);
  2076. packet->setDataByName("delay", weapon_info->delay);
  2077. packet->setDataByName("rating", weapon_info->rating);
  2078. }
  2079. }
  2080. break;
  2081. }
  2082. case ITEM_TYPE_RANGED:{
  2083. if(ranged_info){
  2084. if (client->GetVersion() <= 283) {
  2085. packet->setSubstructDataByName("details", "damage_low1", ranged_info->weapon_info.damage_low1);
  2086. packet->setSubstructDataByName("details", "damage_high1", ranged_info->weapon_info.damage_high1);
  2087. packet->setSubstructDataByName("details", "damage_low2", ranged_info->weapon_info.damage_low2);
  2088. packet->setSubstructDataByName("details", "damage_high2", ranged_info->weapon_info.damage_high2);
  2089. packet->setSubstructDataByName("details", "delay", ranged_info->weapon_info.delay);
  2090. packet->setSubstructDataByName("details", "range_low", ranged_info->range_low);
  2091. packet->setSubstructDataByName("details", "range_high", ranged_info->range_high);
  2092. }
  2093. else {
  2094. packet->setDataByName("damage_low1", ranged_info->weapon_info.damage_low1);
  2095. packet->setDataByName("damage_high1", ranged_info->weapon_info.damage_high1);
  2096. packet->setDataByName("damage_low2", ranged_info->weapon_info.damage_low2);
  2097. packet->setDataByName("damage_high2", ranged_info->weapon_info.damage_high2);
  2098. packet->setDataByName("damage_low3", ranged_info->weapon_info.damage_low3);
  2099. packet->setDataByName("damage_high3", ranged_info->weapon_info.damage_high3);
  2100. packet->setDataByName("delay", ranged_info->weapon_info.delay);
  2101. packet->setDataByName("range_low", ranged_info->range_low);
  2102. packet->setDataByName("range_high", ranged_info->range_high);
  2103. packet->setDataByName("rating", ranged_info->weapon_info.rating);
  2104. }
  2105. }
  2106. break;
  2107. }
  2108. case ITEM_TYPE_SHIELD:
  2109. case ITEM_TYPE_ARMOR:{
  2110. if(armor_info){
  2111. if (client->GetVersion() <= 283) {
  2112. packet->setSubstructDataByName("details", "mitigation_low", armor_info->mitigation_low);
  2113. packet->setSubstructDataByName("details", "mitigation_high", armor_info->mitigation_high);
  2114. }
  2115. else {
  2116. packet->setDataByName("mitigation_low", armor_info->mitigation_low);
  2117. packet->setDataByName("mitigation_high", armor_info->mitigation_high);
  2118. }
  2119. }
  2120. break;
  2121. }
  2122. case ITEM_TYPE_BAG:{
  2123. if(bag_info){
  2124. if (client->GetVersion() <= 283) {
  2125. if (bag_info->num_slots > CLASSIC_EQ_MAX_BAG_SLOTS)
  2126. bag_info->num_slots = CLASSIC_EQ_MAX_BAG_SLOTS;
  2127. packet->setSubstructDataByName("details", "num_slots", bag_info->num_slots);
  2128. packet->setSubstructDataByName("details", "weight_reduction", bag_info->weight_reduction);
  2129. }
  2130. else {
  2131. int16 free_slots = bag_info->num_slots;
  2132. if (player) {
  2133. Item* bag = player->GetPlayerItemList()->GetItemFromUniqueID(details.unique_id, true);
  2134. if (bag && bag->IsBag()) {
  2135. vector<Item*>* bag_items = player->GetPlayerItemList()->GetItemsInBag(bag);
  2136. if (bag_items->size() > bag->bag_info->num_slots) {
  2137. free_slots = 0;
  2138. packet->setArrayLengthByName("num_names", bag->bag_info->num_slots);
  2139. }
  2140. else {
  2141. free_slots = bag->bag_info->num_slots - bag_items->size();
  2142. packet->setArrayLengthByName("num_names", bag_items->size());
  2143. }
  2144. vector<Item*>::iterator itr;
  2145. int16 i = 0;
  2146. Item* tmp_bag_item = 0;
  2147. for (itr = bag_items->begin(); itr != bag_items->end(); itr++) {
  2148. tmp_bag_item = *itr;
  2149. if (tmp_bag_item && tmp_bag_item->details.slot_id < bag->bag_info->num_slots) {
  2150. packet->setArrayDataByName("item_name", tmp_bag_item->name.c_str(), i);
  2151. i++;
  2152. }
  2153. }
  2154. safe_delete(bag_items);
  2155. }
  2156. }
  2157. packet->setDataByName("num_slots", bag_info->num_slots);
  2158. packet->setDataByName("num_empty", free_slots);
  2159. packet->setDataByName("weight_reduction", bag_info->weight_reduction);
  2160. packet->setDataByName("item_score", 2);
  2161. //packet->setDataByName("unknown5", 0x1e50a86f);
  2162. //packet->setDataByName("unknown6", 0x2c17f61d);
  2163. //1 armorer
  2164. //2 weaponsmith
  2165. //4 tailor
  2166. //16 jeweler
  2167. //32 sage
  2168. //64 alchemist
  2169. //120 all scholars
  2170. //250 all craftsman
  2171. //int8 blah[] = {0x00,0x00,0x01,0x01,0xb6,0x01,0x01};
  2172. //int8 blah[] = {0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
  2173. int8 blah[] = { 0xd8,0x66,0x9b,0x6d,0xb6,0xfb,0x7f };
  2174. for (int8 i = 0; i < sizeof(blah); i++)
  2175. packet->setSubstructDataByName("footer", "footer_unknown_0", blah[i], 0, i);
  2176. }
  2177. }
  2178. break;
  2179. }
  2180. case ITEM_TYPE_FOOD:{
  2181. if(food_info && client->GetVersion() >=284){
  2182. packet->setDataByName("food_type", food_info->type);
  2183. packet->setDataByName("level", food_info->level);
  2184. packet->setDataByName("duration", food_info->duration);
  2185. }
  2186. break;
  2187. }
  2188. case ITEM_TYPE_SKILL:{
  2189. //Spell Books
  2190. if(skill_info->spell_id > 0){
  2191. Spell* spell = master_spell_list.GetSpell(skill_info->spell_id, skill_info->spell_tier);
  2192. if(spell){
  2193. if(player && client->GetVersion() >= 284) {
  2194. packet->setSubstructDataByName("header_info", "footer_type", 0);
  2195. spell->SetPacketInformation(packet, player->GetZone()->GetClientBySpawn(player));
  2196. if (player->HasSpell(skill_info->spell_id, skill_info->spell_tier, true))
  2197. packet->setDataByName("scribed", 1);
  2198. if (packet->GetVersion() >= 927){
  2199. if (player->HasSpell(skill_info->spell_id, skill_info->spell_tier, true))
  2200. packet->setAddToPacketByName("scribed_better_version", 1);// need to confirm
  2201. }
  2202. else
  2203. packet->setAddToPacketByName("scribed_better_version", 0); //if not scribed
  2204. // either don't require previous tier or check that we have the lower tier spells potentially
  2205. int32 tier_up = player->GetTierUp(skill_info->spell_tier);
  2206. if (!rule_manager.GetGlobalRule(R_Spells, RequirePreviousTierScribe)->GetInt8() || player->HasSpell(skill_info->spell_id, tier_up, false, true))
  2207. packet->setDataByName("require_previous", 1, 0);
  2208. // membership required
  2209. //packet->setDataByName("unknown_1188_2_MJ", 1, 1);
  2210. }
  2211. else {
  2212. spell->SetPacketInformation(packet);
  2213. }
  2214. //packet->setDataByName("unknown26", 0);
  2215. }
  2216. }
  2217. break;
  2218. }
  2219. case ITEM_TYPE_BAUBLE:{
  2220. if(bauble_info && client->GetVersion() >= 284){
  2221. packet->setDataByName("cast", bauble_info->cast);
  2222. packet->setDataByName("recovery", bauble_info->recovery);
  2223. packet->setDataByName("duration", bauble_info->duration);
  2224. packet->setDataByName("recast", bauble_info->recast);
  2225. packet->setDataByName("display_slot_optional", bauble_info->display_slot_optional);
  2226. packet->setDataByName("display_cast_time", bauble_info->display_cast_time);
  2227. packet->setDataByName("display_bauble_type", bauble_info->display_bauble_type);
  2228. packet->setDataByName("effect_radius", bauble_info->effect_radius);
  2229. packet->setDataByName("max_aoe_targets", bauble_info->max_aoe_targets);
  2230. packet->setDataByName("display_until_cancelled", bauble_info->display_until_cancelled);
  2231. //packet->setDataByName("item_score", 1);
  2232. }
  2233. break;
  2234. }
  2235. case ITEM_TYPE_THROWN:{
  2236. if(thrown_info && client->GetVersion() >= 284){
  2237. packet->setDataByName("range", thrown_info->range);
  2238. packet->setDataByName("damage_modifier", thrown_info->damage_modifier);
  2239. packet->setDataByName("hit_bonus", thrown_info->hit_bonus);
  2240. packet->setDataByName("damage_type", thrown_info->damage_type);
  2241. }
  2242. break;
  2243. }
  2244. case ITEM_TYPE_HOUSE:{
  2245. if(houseitem_info && client->GetVersion() >= 284){
  2246. packet->setDataByName("status_rent_reduction", houseitem_info->status_rent_reduction);
  2247. packet->setDataByName("coin_rent_reduction", houseitem_info->coin_rent_reduction);
  2248. packet->setDataByName("house_only", houseitem_info->house_only);
  2249. }
  2250. break;
  2251. }
  2252. case ITEM_TYPE_BOOK:{
  2253. if(book_info && client->GetVersion() >= 284){
  2254. packet->setDataByName("language", book_info->language);
  2255. packet->setMediumStringByName("author", book_info->author.data.c_str());
  2256. packet->setMediumStringByName("title", book_info->title.data.c_str());
  2257. }
  2258. if (packet->GetVersion() <= 1096) packet->setDataByName("item_type", 13);
  2259. break;
  2260. }
  2261. case ITEM_TYPE_RECIPE:{
  2262. // Recipe Books
  2263. if(recipebook_info){
  2264. packet->setArrayLengthByName("num_recipes", recipebook_info->recipes.size());
  2265. for(int32 i = 0; i < recipebook_info->recipes.size(); i++){
  2266. packet->setArrayDataByName("recipe_name", recipebook_info->recipes.at(i).c_str(), i);
  2267. Recipe* recipe = master_recipe_list.GetRecipeByName(recipebook_info->recipes.at(i).c_str());
  2268. if (recipe) {
  2269. packet->setArrayDataByName("recipe_id", recipe->GetID(), i);
  2270. packet->setArrayDataByName("recipe_icon", recipe->GetIcon(), i);
  2271. }
  2272. }
  2273. packet->setDataByName("uses", recipebook_info->uses);
  2274. if(player->GetRecipeBookList()->HasRecipeBook(details.item_id))
  2275. packet->setDataByName("scribed", 1);
  2276. else
  2277. packet->setDataByName("scribed", 0);
  2278. }
  2279. break;
  2280. }
  2281. case ITEM_TYPE_ADORNMENT:{
  2282. //Adornements
  2283. if (client->GetVersion() >= 284) {
  2284. packet->setDataByName("item_types", adornment_info->item_types);
  2285. packet->setDataByName("duration", adornment_info->duration); // need to calcualte for remaining duration
  2286. packet->setDataByName("slot_type", adornment_info->slot_type);
  2287. packet->setDataByName("footer_set_name", "test footer set name");
  2288. packet->setArrayLengthByName("footer_set_bonus_list_count", 1);// list of the bonus items
  2289. packet->setArrayDataByName("footer_set_bonus_items_needed", 2, 0); //this is nember of items needed for granteing that stat //name,value,array
  2290. packet->setSubArrayLengthByName("footer_set_bonus_stats_count", 2, 0);//name,value,array,subarray
  2291. packet->setSubArrayDataByName("set_stat_type", 5, 0, 0);
  2292. packet->setSubArrayDataByName("set_stat_subtype", 1, 0, 0);
  2293. packet->setSubArrayDataByName("set_value", 25000, 0, 0);
  2294. }
  2295. }
  2296. case ITEM_TYPE_HOUSE_CONTAINER:{
  2297. //House Containers
  2298. if(housecontainer_info && client->GetVersion() >= 284){
  2299. packet->setDataByName("allowed_types", housecontainer_info->allowed_types);
  2300. packet->setDataByName("num_slots", housecontainer_info->num_slots);
  2301. packet->setDataByName("broker_commission", housecontainer_info->broker_commission);
  2302. packet->setDataByName("fence_commission", housecontainer_info->fence_commission);
  2303. }
  2304. }
  2305. }
  2306. }
  2307. LogWrite(MISC__TODO, 1, "TODO", "Item Set information\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2308. if (IsBauble()) {
  2309. packet->setSubstructDataByName("footer", "stack_size", stack_count);
  2310. }
  2311. else {
  2312. packet->setSubstructDataByName("footer", "stack_size", stack_count);
  2313. }
  2314. packet->setSubstructDataByName("footer", "collectable", generic_info.collectable);
  2315. packet->setSubstructDataByName("footer", "status_item", sell_status);
  2316. LogWrite(MISC__TODO, 1, "TODO", "Set collection_needed information properly\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2317. packet->setSubstructDataByName("footer", "collection_needed", player->GetCollectionList()->NeedsItem(this) ? 1 : 0);
  2318. if(generic_info.offers_quest_id > 0){
  2319. Quest* quest = master_quest_list.GetQuest(generic_info.offers_quest_id, false);
  2320. if(quest){
  2321. packet->setSubstructDataByName("footer", "offers_quest", strlen(generic_info.offers_quest_name) ? generic_info.offers_quest_name : quest->GetName());
  2322. packet->setSubstructDataByName("footer", "quest_color", player->GetArrowColor(quest->GetQuestLevel()));
  2323. }
  2324. }
  2325. if(generic_info.part_of_quest_id > 0){
  2326. Quest* quest = master_quest_list.GetQuest(generic_info.part_of_quest_id, false);
  2327. if(quest){
  2328. packet->setSubstructDataByName("footer", "part_of_quest", strlen(generic_info.required_by_quest_name) ? generic_info.required_by_quest_name : quest->GetName());
  2329. packet->setSubstructDataByName("footer", "quest_color", player->GetArrowColor(quest->GetQuestLevel()));
  2330. }
  2331. }
  2332. if(generic_info.max_charges > 0){
  2333. packet->setSubstructDataByName("footer", "charges", 1);
  2334. packet->setSubstructDataByName("footer", "total_charges", generic_info.max_charges);
  2335. packet->setSubstructDataByName("footer", "charges_left", details.count);
  2336. packet->setSubstructDataByName("footer", "display_charges", generic_info.display_charges);
  2337. }
  2338. if ((packet->GetVersion() >= 63119) || packet->GetVersion() == 61331){
  2339. if (sell_status > 0){
  2340. }
  2341. }
  2342. //packet->setSubstructDataByName("footer", "status_item", 0);
  2343. if (IsHarvest()){
  2344. packet->setSubstructDataByName("footer", "crafting_flag", 1);
  2345. }
  2346. // Set these to 0 for now
  2347. if(packet->GetVersion() >= 1188){
  2348. packet->setSubstructDataByName("footer", "locked_flag", 0);
  2349. packet->setSubstructDataByName("footer", "account_retricted", 0);
  2350. }
  2351. // Adorns, set all to FF for now
  2352. if (packet->GetVersion() >= 1096) {// changed to 1096 for dov from 1188
  2353. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 0);
  2354. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 1);
  2355. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 2);
  2356. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 3);
  2357. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 4);
  2358. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 5);
  2359. }
  2360. if (packet->GetVersion() >= 1289) {// at some point after this there are 10 adornment slots all FF for now but will skip this if not needed for a version
  2361. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 6);
  2362. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 7);
  2363. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 8);
  2364. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 9);
  2365. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 10);
  2366. }
  2367. packet->setSubstructDataByName("footer", "name", name.c_str());
  2368. packet->setSubstructDataByName("footer", "description", description.c_str());
  2369. LogWrite(ITEM__PACKET, 0, "Items", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  2370. //packet->PrintPacket();
  2371. #if EQDEBUG >= 9
  2372. packet->PrintPacket();
  2373. #endif
  2374. }
  2375. PacketStruct* Item::PrepareItem(int16 version, bool merchant_item, bool loot_item){
  2376. PacketStruct* packet = 0;
  2377. if(loot_item && version > 546)
  2378. packet = configReader.getStruct("WS_LootItemGeneric", version);
  2379. else{
  2380. int8 tmpType = generic_info.item_type;
  2381. if (version <= 283 && generic_info.item_type > ITEM_TYPE_RECIPE)
  2382. tmpType = 0;
  2383. switch(tmpType){
  2384. case ITEM_TYPE_WEAPON:{
  2385. if(merchant_item)
  2386. packet = configReader.getStruct("WS_MerchantItemWeapon", version);
  2387. else
  2388. packet = configReader.getStruct("WS_ItemWeapon", version);
  2389. break;
  2390. }
  2391. case ITEM_TYPE_RANGED:{
  2392. if(merchant_item)
  2393. packet = configReader.getStruct("WS_MerchantItemRange", version);
  2394. else
  2395. packet = configReader.getStruct("WS_ItemRange", version);
  2396. break;
  2397. }
  2398. case ITEM_TYPE_SHIELD:{
  2399. if (merchant_item)
  2400. packet = configReader.getStruct("WS_MerchantItemShield", version);
  2401. else
  2402. packet = configReader.getStruct("WS_ItemShield", version);
  2403. break;
  2404. }
  2405. case ITEM_TYPE_ARMOR:{
  2406. if(merchant_item)
  2407. packet = configReader.getStruct("WS_MerchantItemArmor", version);
  2408. else
  2409. packet = configReader.getStruct("WS_ItemArmor", version);
  2410. break;
  2411. }
  2412. case ITEM_TYPE_BAG:{
  2413. if(merchant_item)
  2414. packet = configReader.getStruct("WS_MerchantItemBag", version);
  2415. else
  2416. packet = configReader.getStruct("WS_ItemBag", version);
  2417. break;
  2418. }
  2419. case ITEM_TYPE_BOOK:{
  2420. if(merchant_item)
  2421. packet = configReader.getStruct("WS_MerchantItemBook", version);
  2422. else
  2423. packet = configReader.getStruct("WS_ItemBook", version);
  2424. break;
  2425. }
  2426. case ITEM_TYPE_SKILL:{
  2427. if(merchant_item)
  2428. packet = configReader.getStruct("WS_MerchantItemSkill", version);
  2429. else
  2430. packet = configReader.getStruct("WS_ItemSkill", version);
  2431. break;
  2432. }
  2433. case ITEM_TYPE_RECIPE:{
  2434. if(merchant_item)
  2435. packet = configReader.getStruct("WS_MerchantItemRecipeBook", version);
  2436. else
  2437. packet = configReader.getStruct("WS_ItemRecipeBook", version);
  2438. break;
  2439. }
  2440. case ITEM_TYPE_FOOD:{
  2441. if(merchant_item)
  2442. packet = configReader.getStruct("WS_MerchantItemFood", version);
  2443. else
  2444. packet = configReader.getStruct("WS_ItemFood", version);
  2445. break;
  2446. }
  2447. case ITEM_TYPE_BAUBLE:{
  2448. if(merchant_item)
  2449. packet = configReader.getStruct("WS_MerchantItemBauble", version);
  2450. else
  2451. packet = configReader.getStruct("WS_ItemBauble", version);
  2452. break;
  2453. }
  2454. case ITEM_TYPE_ITEMCRATE:{
  2455. if (merchant_item)
  2456. packet = configReader.getStruct("WS_MerchantItemSet", version);
  2457. else
  2458. packet = configReader.getStruct("WS_ItemSet", version);
  2459. break;
  2460. }
  2461. case ITEM_TYPE_HOUSE:{
  2462. if(merchant_item)
  2463. packet = configReader.getStruct("WS_MerchantItemHouse", version);
  2464. else
  2465. packet = configReader.getStruct("WS_ItemHouse", version);
  2466. break;
  2467. }
  2468. case ITEM_TYPE_THROWN:{
  2469. if(merchant_item)
  2470. packet = configReader.getStruct("WS_MerchantItemThrown", version);
  2471. else
  2472. packet = configReader.getStruct("WS_ItemThrown", version);
  2473. break;
  2474. }
  2475. case ITEM_TYPE_HOUSE_CONTAINER:{
  2476. if(merchant_item)
  2477. packet = configReader.getStruct("WS_MerchantItemHouseContainer", version);
  2478. else
  2479. packet = configReader.getStruct("WS_ItemHouseContainer", version);
  2480. break;
  2481. }
  2482. case ITEM_TYPE_ADORNMENT:{
  2483. if(merchant_item)
  2484. packet = configReader.getStruct("WS_MerchantAdornment", version);
  2485. else
  2486. packet = configReader.getStruct("WS_ItemAdornment", version);
  2487. break;
  2488. }
  2489. default:{
  2490. if(merchant_item)
  2491. packet = configReader.getStruct("WS_MerchantItemGeneric", version);
  2492. else
  2493. packet = configReader.getStruct("WS_ItemGeneric", version);
  2494. }
  2495. }
  2496. if (packet && loot_item)
  2497. packet->AddFlag("loot");
  2498. }
  2499. if(!packet){
  2500. LogWrite(ITEM__ERROR, 0, "Item", "Unhandled Item type: %i", (int)generic_info.item_type);
  2501. return 0;
  2502. }
  2503. return packet;
  2504. }
  2505. EQ2Packet* Item::serialize(int16 version, bool show_name, Player* player, bool include_twice, int16 packet_type, int8 subtype, bool merchant_item, bool loot_item){
  2506. PacketStruct* packet = PrepareItem(version, merchant_item, loot_item);
  2507. if(!packet)
  2508. return 0;
  2509. if (version <= 546) {
  2510. include_twice = false;
  2511. packet_type = 0;
  2512. }
  2513. if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false)
  2514. serialize(packet, show_name, player, packet_type, 0x80, loot_item);
  2515. else
  2516. serialize(packet, show_name, player, packet_type, 0, loot_item);
  2517. if(merchant_item)
  2518. packet->setSubstructDataByName("header_info", "unique_id", 0xFFFFFFFF);
  2519. string* generic_string_data = packet->serializeString();
  2520. //packet->PrintPacket();
  2521. //LogWrite(ITEM__DEBUG, 9, "Items", "generic_string_data:");
  2522. //DumpPacket((uchar*)generic_string_data->c_str(), generic_string_data->length());
  2523. int32 size = generic_string_data->length();
  2524. if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false)
  2525. size = (size*2)-13;
  2526. uchar* out_data = new uchar[size+1];
  2527. uchar* out_ptr = out_data;
  2528. memcpy(out_ptr, (uchar*)generic_string_data->c_str(), generic_string_data->length());
  2529. out_ptr += generic_string_data->length();
  2530. if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false){
  2531. memcpy(out_ptr, (uchar*)generic_string_data->c_str() + 13, generic_string_data->length() -13);
  2532. }
  2533. int32 size2 = size;
  2534. if (version <= 283) {
  2535. uchar* out_ptr2 = out_data;
  2536. if (size2 >= 0xFF) {
  2537. size2 -= 3;
  2538. out_ptr2[0] = 0xFF;
  2539. out_ptr2 += sizeof(int8);
  2540. memcpy(out_ptr2, &size2, sizeof(int16));
  2541. }
  2542. else {
  2543. size2 -= 1;
  2544. out_ptr2[0] = size2;
  2545. }
  2546. }
  2547. else {
  2548. size2 -= 4;
  2549. memcpy(out_data, &size2, sizeof(int32));
  2550. }
  2551. EQ2Packet* outapp = new EQ2Packet(OP_ClientCmdMsg, out_data, size);
  2552. //DumpPacket(outapp);
  2553. safe_delete(packet);
  2554. safe_delete_array(out_data);
  2555. return outapp;
  2556. }
  2557. void Item::SetAppearance(ItemAppearance* appearance){
  2558. SetAppearance(appearance->type, appearance->red, appearance->green, appearance->blue, appearance->highlight_red, appearance->highlight_green, appearance->highlight_blue);
  2559. }
  2560. void Item::SetAppearance(int16 type, int8 red, int8 green, int8 blue, int8 highlight_red, int8 highlight_green, int8 highlight_blue){
  2561. generic_info.appearance_id = type;
  2562. generic_info.appearance_red = red;
  2563. generic_info.appearance_green = green;
  2564. generic_info.appearance_blue = blue;
  2565. generic_info.appearance_highlight_red = highlight_red;
  2566. generic_info.appearance_highlight_green = highlight_green;
  2567. generic_info.appearance_highlight_blue = highlight_blue;
  2568. }
  2569. void Item::AddEffect(string effect, int8 percentage, int8 subbulletflag){
  2570. ItemEffect* item_effect = new ItemEffect;
  2571. item_effect->subbulletflag = subbulletflag;
  2572. item_effect->effect.data = effect;
  2573. item_effect->effect.size = effect.length();
  2574. item_effect->percentage = percentage;
  2575. item_effects.push_back(item_effect);
  2576. }
  2577. void Item::AddBookPage(int8 page, string page_text, int8 valign, int8 halign) {
  2578. BookPage * bookpage = new BookPage;
  2579. bookpage->page = page;
  2580. bookpage->page_text.data = page_text;
  2581. bookpage->page_text.size = page_text.length();
  2582. bookpage->valign = valign;
  2583. bookpage->halign = halign;
  2584. book_pages.push_back(bookpage);
  2585. }
  2586. void Item::AddLevelOverride(ItemLevelOverride* level_override){
  2587. AddLevelOverride(level_override->adventure_class, level_override->tradeskill_class, level_override->level);
  2588. }
  2589. void Item::AddLevelOverride(int8 adventure_class, int8 tradeskill_class, int16 level){
  2590. ItemLevelOverride* item_override = new ItemLevelOverride;
  2591. item_override->adventure_class = adventure_class;
  2592. item_override->tradeskill_class = tradeskill_class;
  2593. item_override->level = level;
  2594. item_level_overrides.push_back(item_override);
  2595. }
  2596. void Item::AddSlot(int8 slot_id){
  2597. slot_data.push_back(slot_id);
  2598. }
  2599. void Item::SetWeaponType(int8 type){
  2600. weapon_type = type;
  2601. }
  2602. int8 Item::GetWeaponType(){
  2603. return weapon_type;
  2604. }
  2605. int32 Item::GetMaxSellValue(){
  2606. return max_sell_value;
  2607. }
  2608. void Item::SetMaxSellValue(int32 val){
  2609. max_sell_value = val;
  2610. }
  2611. void Item::SetItemScript(string name){
  2612. item_script = name;
  2613. }
  2614. const char* Item::GetItemScript(){
  2615. if(item_script.length() > 0)
  2616. return item_script.c_str();
  2617. return 0;
  2618. }
  2619. int32 Item::CalculateRepairCost() {
  2620. if (generic_info.condition == 100)
  2621. return 0;
  2622. float repair_cost = (float)generic_info.adventure_default_level * (10.0 - ((float)generic_info.condition * 0.1));
  2623. if (details.tier == ITEM_TAG_LEGENDARY)
  2624. repair_cost *= 4;
  2625. else if (details.tier == ITEM_TAG_FABLED)
  2626. repair_cost *= 8;
  2627. else if (details.tier == ITEM_TAG_MYTHICAL)
  2628. repair_cost *= 12;
  2629. return (int32)repair_cost;
  2630. }
  2631. PlayerItemList::PlayerItemList(){
  2632. packet_count = 0;
  2633. xor_packet = 0;
  2634. orig_packet = 0;
  2635. MPlayerItems.SetName("PlayerItemList::MPlayerItems");
  2636. }
  2637. PlayerItemList::~PlayerItemList(){
  2638. safe_delete_array(xor_packet);
  2639. safe_delete_array(orig_packet);
  2640. map<sint32, map<int8, map<int16, Item*>> >::iterator bag_iter;
  2641. map<int16, Item*>::iterator itr;
  2642. for(bag_iter = items.begin(); bag_iter != items.end(); bag_iter++){
  2643. for(itr = bag_iter->second[0].begin(); itr != bag_iter->second[0].end(); itr++){
  2644. safe_delete(itr->second);
  2645. }
  2646. for(itr = bag_iter->second[1].begin(); itr != bag_iter->second[1].end(); itr++){
  2647. safe_delete(itr->second);
  2648. }
  2649. bag_iter->second.clear();
  2650. }
  2651. items.clear();
  2652. while (!overflowItems.empty()){
  2653. safe_delete(overflowItems.back());
  2654. overflowItems.pop_back();
  2655. }
  2656. }
  2657. map<int32, Item*>* PlayerItemList::GetAllItems(){
  2658. map<int32, Item*>* ret = new map<int32, Item*>;
  2659. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2660. ret->insert(indexed_items.begin(), indexed_items.end());
  2661. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2662. return ret;
  2663. }
  2664. Item* PlayerItemList::GetItemFromIndex(int32 index){
  2665. Item* ret = 0;
  2666. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2667. if(indexed_items.count(index) > 0)
  2668. ret = indexed_items[index];
  2669. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2670. return ret;
  2671. }
  2672. Item* PlayerItemList::GetItem(sint32 bag_slot, int16 slot, int8 appearance_type){
  2673. Item* ret = 0;
  2674. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2675. if(items.count(bag_slot) > 0 && items[bag_slot][appearance_type].count(slot) > 0)
  2676. ret = items[bag_slot][appearance_type][slot];
  2677. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2678. return ret;
  2679. }
  2680. bool PlayerItemList::AddItem(Item* item){ //is called with a slot already set
  2681. //quick check to verify item
  2682. if(!item)
  2683. return false;
  2684. else{
  2685. if(item->details.inv_slot_id != 0){
  2686. Item* bag = GetItemFromUniqueID(item->details.inv_slot_id, true);
  2687. if(bag && bag->IsBag()){
  2688. if(item->details.slot_id > bag->details.num_slots){
  2689. LogWrite(ITEM__ERROR, 0, "Item", "Error Adding Item: Invalid slot for item unique id: %u (%s - %i), InvSlotID: %u, slotid: %u, numslots: %u", item->details.unique_id, item->name.c_str(),
  2690. item->details.item_id, item->details.inv_slot_id, item->details.slot_id, bag->details.num_slots);
  2691. safe_delete(item);
  2692. return false;
  2693. }
  2694. }
  2695. }
  2696. }
  2697. int32 max_index = indexed_items.size();
  2698. int32 new_index = 0;
  2699. map<int32, Item*>::iterator itr;
  2700. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2701. for(itr = indexed_items.begin();itr != indexed_items.end(); itr++){
  2702. if(itr->first > max_index) //just grab the highest index val for next loop
  2703. max_index = itr->first;
  2704. }
  2705. for(int32 i=0;i<max_index;i++){
  2706. if(!indexed_items[i]){
  2707. new_index = i;
  2708. break;
  2709. }
  2710. }
  2711. if(new_index == 0 && max_index > 0)
  2712. new_index = max_index;
  2713. indexed_items[new_index] = item;
  2714. item->details.index = new_index;
  2715. items[item->details.inv_slot_id][item->details.appearance_type][item->details.slot_id] = item;
  2716. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2717. return true;
  2718. }
  2719. Item* PlayerItemList::GetBag(int8 inventory_slot, bool lock){
  2720. Item* bag = 0;
  2721. if(lock)
  2722. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2723. if(items.count(0) > 0 && items[0][BASE_EQUIPMENT].count(inventory_slot) > 0 && items[0][BASE_EQUIPMENT][inventory_slot]->IsBag())
  2724. bag = items[0][BASE_EQUIPMENT][inventory_slot];
  2725. if(lock)
  2726. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2727. return bag;
  2728. }
  2729. Item* PlayerItemList::GetBankBag(int8 inventory_slot, bool lock){
  2730. Item* bag = 0;
  2731. if(lock)
  2732. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2733. if(items.count(-3) > 0 && items[-3][BASE_EQUIPMENT].count(inventory_slot) > 0 && items[-3][BASE_EQUIPMENT][inventory_slot]->IsBag())
  2734. bag = items[-3][BASE_EQUIPMENT][inventory_slot];
  2735. if(lock)
  2736. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2737. return bag;
  2738. }
  2739. int16 PlayerItemList::GetNumberOfFreeSlots(){
  2740. int16 count = 0;
  2741. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2742. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2743. if(items.count(i) == 0)
  2744. count++;
  2745. }
  2746. Item* bag = 0;
  2747. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2748. bag = GetBag(i, false);
  2749. if(bag && bag->details.num_slots > 0){
  2750. if(items.count(bag->details.bag_id) > 0){
  2751. for(int16 x=0;x<bag->details.num_slots;x++){
  2752. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0)
  2753. count++;
  2754. }
  2755. }
  2756. else
  2757. count += bag->bag_info->num_slots; //if the bag hasnt been used yet, add all the free slots
  2758. }
  2759. }
  2760. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2761. return count;
  2762. }
  2763. bool PlayerItemList::HasFreeBagSlot(){
  2764. bool ret = false;
  2765. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2766. if(items.count(0) > 0){
  2767. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2768. if(items[0][BASE_EQUIPMENT].count(i) == 0){
  2769. ret = true;
  2770. break;
  2771. }
  2772. }
  2773. }
  2774. else
  2775. ret = true;
  2776. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2777. return ret;
  2778. }
  2779. bool PlayerItemList::HasFreeSlot(){
  2780. bool ret = false;
  2781. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2782. if(items.count(0) > 0){
  2783. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2784. if(items[0][BASE_EQUIPMENT].count(i) == 0){
  2785. ret = true;
  2786. break;
  2787. }
  2788. }
  2789. }
  2790. else
  2791. ret = true;
  2792. if(!ret){ //inventory slots full, check bags
  2793. Item* bag = 0;
  2794. for(int8 i=0;!ret && i<NUM_INV_SLOTS;i++){
  2795. bag = GetBag(i, false);
  2796. if(bag && bag->details.num_slots > 0){
  2797. if(items.count(bag->details.bag_id) > 0){
  2798. for(int16 x=0;x<bag->details.num_slots;x++){
  2799. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0){
  2800. ret = true;
  2801. break;
  2802. }
  2803. }
  2804. }
  2805. else{ //if the bag hasnt been used yet, then all slots are free
  2806. ret = true;
  2807. break;
  2808. }
  2809. }
  2810. }
  2811. }
  2812. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2813. return ret;
  2814. }
  2815. bool PlayerItemList::GetFirstFreeBankSlot(sint32* bag_id, sint16* slot) {
  2816. bool ret = false;
  2817. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2818. if (items.count(-3) > 0) {
  2819. for (int8 i = 0; i < NUM_BANK_SLOTS; i++) {
  2820. if (items[-3][BASE_EQUIPMENT].count(i) == 0) {
  2821. *bag_id = -3;
  2822. *slot = i;
  2823. ret = true;
  2824. break;
  2825. }
  2826. }
  2827. }
  2828. else {
  2829. *bag_id = -3;
  2830. *slot = 0;
  2831. ret = true;
  2832. }
  2833. if(!ret) {
  2834. // Inventory slots were full so check bags
  2835. Item* bag = 0;
  2836. for(int8 i = 0; !ret && i < NUM_BANK_SLOTS; i++) {
  2837. // Check to see if the item in the inventory slot is a bag and it has slots
  2838. bag = GetBankBag(i, false);
  2839. if(bag && bag->details.num_slots > 0) {
  2840. // Item was a bag so lets loop through the slots and try to find an empty one
  2841. if(items.count(bag->details.bag_id) > 0) {
  2842. for(int16 x = 0; x < bag->details.num_slots; x++) {
  2843. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0) {
  2844. // Found a free slot, get the bag id of this bag
  2845. *bag_id = bag->details.bag_id;
  2846. // Get the slot
  2847. *slot = x;
  2848. ret = true;
  2849. break;
  2850. }
  2851. }
  2852. }
  2853. else {
  2854. //if the bag hasnt been used yet, then all slots are free, so set the bag_id to this bag
  2855. // and the slot to 0 (the first slot)
  2856. *bag_id = bag->details.bag_id;
  2857. *slot = 0;
  2858. ret = true;
  2859. break;
  2860. }
  2861. }
  2862. }
  2863. }
  2864. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2865. return ret;
  2866. }
  2867. bool PlayerItemList::GetFirstFreeSlot(sint32* bag_id, sint16* slot) {
  2868. // Mostly copy and paste from the above function
  2869. bool ret = false;
  2870. // Try to place the item in the normal inventory slots first
  2871. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2872. if(items.count(0) > 0){
  2873. for(int8 i=0; i < NUM_INV_SLOTS; i++) {
  2874. if(items[0][BASE_EQUIPMENT].count(i) == 0) {
  2875. // Found an empty slot, store the slot id and set the return value
  2876. *bag_id = 0;
  2877. *slot = i;
  2878. ret = true;
  2879. break;
  2880. }
  2881. }
  2882. }
  2883. else {
  2884. // no items in the players inventory, set it to the first slot
  2885. *bag_id = 0;
  2886. *slot = 0;
  2887. ret = true;
  2888. }
  2889. if(!ret) {
  2890. // Inventory slots were full so check bags
  2891. Item* bag = 0;
  2892. for(int8 i = 0; !ret && i < NUM_INV_SLOTS; i++) {
  2893. // Check to see if the item in the inventory slot is a bag and it has slots
  2894. bag = GetBag(i, false);
  2895. if(bag && bag->details.num_slots > 0) {
  2896. // Item was a bag so lets loop through the slots and try to find an empty one
  2897. if(items.count(bag->details.bag_id) > 0) {
  2898. for(int16 x = 0; x < bag->details.num_slots; x++) {
  2899. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0) {
  2900. // Found a free slot, get the bag id of this bag
  2901. *bag_id = bag->details.bag_id;
  2902. // Get the slot
  2903. *slot = x;
  2904. ret = true;
  2905. break;
  2906. }
  2907. }
  2908. }
  2909. else {
  2910. //if the bag hasnt been used yet, then all slots are free, so set the bag_id to this bag
  2911. // and the slot to 0 (the first slot)
  2912. *bag_id = bag->details.bag_id;
  2913. *slot = 0;
  2914. ret = true;
  2915. break;
  2916. }
  2917. }
  2918. }
  2919. }
  2920. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2921. return ret;
  2922. }
  2923. Item* PlayerItemList::CanStack(Item* item, bool include_bank){
  2924. if(!item || item->stack_count < 2)
  2925. return 0;
  2926. Item* ret = 0;
  2927. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  2928. map<int16, Item*>::iterator slot_itr;
  2929. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2930. for(itr = items.begin(); itr != items.end(); itr++){
  2931. if(include_bank || (!include_bank && itr->first >= 0)){
  2932. for(slot_itr=itr->second[0].begin();slot_itr!=itr->second[0].end(); slot_itr++){
  2933. if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id && (((slot_itr->second->details.count ? slot_itr->second->details.count : 1) + (item->details.count > 0 ? item->details.count : 1)) <= slot_itr->second->stack_count)){
  2934. ret = slot_itr->second;
  2935. break;
  2936. }
  2937. }
  2938. for(slot_itr=itr->second[1].begin();slot_itr!=itr->second[1].end(); slot_itr++){
  2939. if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id && (((slot_itr->second->details.count ? slot_itr->second->details.count : 1) + (item->details.count > 0 ? item->details.count : 1)) <= slot_itr->second->stack_count)){
  2940. ret = slot_itr->second;
  2941. break;
  2942. }
  2943. }
  2944. }
  2945. if(ret)
  2946. break;
  2947. }
  2948. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2949. return ret;
  2950. }
  2951. void PlayerItemList::Stack(Item* orig_item, Item* item){
  2952. if(!orig_item || !item)
  2953. return;
  2954. orig_item->details.count += item->details.count;
  2955. orig_item->save_needed = true;
  2956. }
  2957. bool PlayerItemList::AssignItemToFreeSlot(Item* item){
  2958. if(item){
  2959. Item* orig_item = CanStack(item);
  2960. if(orig_item){
  2961. Stack(orig_item, item);
  2962. return true;
  2963. }
  2964. bool use_bag_freeslot = false;
  2965. if(item->IsBag())
  2966. use_bag_freeslot = HasFreeBagSlot();
  2967. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2968. if(!use_bag_freeslot){
  2969. Item* bag = 0;
  2970. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2971. bag = GetBag(i, false);
  2972. if(bag && bag->details.num_slots > 0){
  2973. for(int16 x=0;x<bag->details.num_slots;x++){
  2974. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0){
  2975. item->details.inv_slot_id = bag->details.bag_id;
  2976. item->details.slot_id = x;
  2977. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2978. bool ret = AddItem(item);
  2979. return ret;
  2980. }
  2981. }
  2982. }
  2983. }
  2984. }
  2985. //bags full, check inventory slots
  2986. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2987. if(items[0][BASE_EQUIPMENT].count(i) == 0){
  2988. item->details.inv_slot_id = 0;
  2989. item->details.slot_id = i;
  2990. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2991. bool ret = AddItem(item);
  2992. return ret;
  2993. }
  2994. }
  2995. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2996. }
  2997. return false;
  2998. }
  2999. void PlayerItemList::RemoveItem(Item* item, bool delete_item){
  3000. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3001. if(items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][item->details.appearance_type].count(item->details.slot_id) > 0){
  3002. items[item->details.inv_slot_id][item->details.appearance_type].erase(item->details.slot_id);
  3003. indexed_items[item->details.index] = 0;
  3004. }
  3005. if(item->IsBag() && item->details.inv_slot_id == 0 && item->details.slot_id < NUM_INV_SLOTS && items.count(item->details.bag_id) > 0){
  3006. map<int16, Item*>::iterator itr;
  3007. for(itr = items[item->details.bag_id][item->details.appearance_type].begin(); itr != items[item->details.bag_id][item->details.appearance_type].end(); itr++){
  3008. indexed_items[itr->second->details.index] = 0;
  3009. if(delete_item){
  3010. if(itr->second == item) {
  3011. item = nullptr;
  3012. }
  3013. safe_delete(itr->second);
  3014. }
  3015. }
  3016. items.erase(item->details.bag_id);
  3017. }
  3018. if(delete_item){
  3019. map<int32, Item*>::iterator itr = indexed_items.find(item->details.index);
  3020. if(itr != indexed_items.end() && item == indexed_items[item->details.index])
  3021. indexed_items[item->details.index] = 0;
  3022. safe_delete(item);
  3023. }
  3024. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3025. }
  3026. void PlayerItemList::DestroyItem(int16 index){
  3027. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3028. Item* item = indexed_items[index];
  3029. map<int16, Item*>::iterator itr;
  3030. if(item && item->IsBag() && item->details.inv_slot_id == 0 && item->details.slot_id < NUM_INV_SLOTS && items.count((sint32)item->details.bag_id) > 0){ //inventory
  3031. map<int16, Item*>* tmp_map = &(items[(sint32)item->details.bag_id][item->details.appearance_type]);
  3032. for(itr = tmp_map->begin(); itr != tmp_map->end(); itr++){
  3033. indexed_items[itr->second->details.index] = 0;
  3034. if(itr->second != item){
  3035. safe_delete(itr->second);
  3036. }
  3037. }
  3038. items.erase(item->details.bag_id);
  3039. }
  3040. if(item && items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][item->details.appearance_type].count(item->details.slot_id) > 0)
  3041. items[item->details.inv_slot_id][item->details.appearance_type].erase(item->details.slot_id);
  3042. indexed_items[index] = 0;
  3043. safe_delete(item);
  3044. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3045. }
  3046. void PlayerItemList::MoveItem(Item* item, sint32 inv_slot, int16 slot, int8 appearance_type, bool erase_old){
  3047. if(erase_old && items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][BASE_EQUIPMENT].count(item->details.slot_id))
  3048. items[item->details.inv_slot_id][BASE_EQUIPMENT].erase(item->details.slot_id);
  3049. items[inv_slot][BASE_EQUIPMENT][slot] = item;
  3050. item->details.inv_slot_id = inv_slot;
  3051. item->details.slot_id = slot;
  3052. item->details.appearance_type = 0;
  3053. item->save_needed = true;
  3054. }
  3055. int16 PlayerItemList::GetNumberOfItems(){
  3056. int16 ret = 0;
  3057. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3058. if(items.size() > 0){
  3059. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3060. sint32 bag_id = 0;
  3061. for(itr = items.begin(); itr != items.end(); itr++){
  3062. bag_id = itr->first;
  3063. if(items[bag_id].count(0))
  3064. ret += items[bag_id][BASE_EQUIPMENT].size();
  3065. }
  3066. }
  3067. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3068. return ret;
  3069. }
  3070. bool PlayerItemList::MoveItem(sint32 to_bag_id, int16 from_index, sint8 to, int8 appearance_type, int8 charges){
  3071. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3072. Item* item_from = indexed_items[from_index];
  3073. Item* item_to = 0;
  3074. if(item_from){
  3075. if(to_bag_id > 0){ //bag item
  3076. Item* bag = GetItemFromUniqueID(to_bag_id, true, false);
  3077. if(bag && bag->details.num_slots > to)
  3078. item_to = items[to_bag_id][BASE_EQUIPMENT][to];
  3079. else{
  3080. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3081. return false;
  3082. }
  3083. }
  3084. else
  3085. item_to = items[to_bag_id][BASE_EQUIPMENT][to];
  3086. if(charges > 0) {
  3087. if (item_to && item_from->details.item_id == item_to->details.item_id){
  3088. if(item_to->details.count > 0 && item_to->details.count < item_to->stack_count){
  3089. int32 total_tmp_price = 0;
  3090. if((item_to->details.count + item_from->details.count) <= item_to->stack_count){
  3091. total_tmp_price = (item_to->GetMaxSellValue()*item_to->details.count) + (item_from->GetMaxSellValue()*item_from->details.count);
  3092. item_to->details.count += item_from->details.count;
  3093. indexed_items[from_index] = 0;
  3094. items[item_from->details.inv_slot_id][BASE_EQUIPMENT].erase(item_from->details.slot_id);
  3095. item_from->needs_deletion = true;
  3096. item_to->save_needed = true;
  3097. }
  3098. else{
  3099. int8 diff = item_to->stack_count - item_to->details.count;
  3100. total_tmp_price = (item_to->GetMaxSellValue()*item_to->details.count) + (item_from->GetMaxSellValue()*diff);
  3101. item_to->details.count = item_to->stack_count;
  3102. item_from->details.count -= diff;
  3103. item_to->save_needed = true;
  3104. }
  3105. item_to->SetMaxSellValue(total_tmp_price/item_to->details.count);
  3106. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3107. return true;
  3108. }
  3109. }
  3110. else {
  3111. if (item_from->details.count == charges) {
  3112. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3113. if (item_to)
  3114. MoveItem(item_to, item_from->details.inv_slot_id, item_from->details.slot_id, BASE_EQUIPMENT, true);
  3115. MoveItem(item_from, to_bag_id, to, BASE_EQUIPMENT, item_to ? false:true);
  3116. }
  3117. else {
  3118. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3119. if (item_to) {
  3120. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3121. return false;
  3122. }
  3123. item_from->details.count -= charges;
  3124. Item* new_item = new Item(master_item_list.GetItem(item_from->details.item_id));
  3125. new_item->details.count = charges;
  3126. new_item->details.slot_id = to;
  3127. new_item->details.inv_slot_id = to_bag_id;
  3128. new_item->details.appearance_type = 0;
  3129. new_item->save_needed = true;
  3130. AddItem(new_item);
  3131. if (item_from->details.count == 0)
  3132. RemoveItem(item_from);
  3133. }
  3134. return true;
  3135. }
  3136. }
  3137. else if(item_to && item_to->IsBag() && item_to->details.num_slots > 0){
  3138. // if item we are moving is a bag
  3139. if (item_from->IsBag() && item_from->details.num_slots > 0) {
  3140. for (int8 i = 0; i < item_from->details.num_slots; i++) {
  3141. // if there is something in the bag return, can't put bags with items into other bags
  3142. if (items[item_from->details.bag_id][BASE_EQUIPMENT].count(i) != 0) {
  3143. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3144. return false;
  3145. }
  3146. }
  3147. }
  3148. if(items.count(item_to->details.bag_id) > 0){
  3149. for(int8 i=0;i<item_to->details.num_slots;i++){
  3150. if(items[item_to->details.bag_id][BASE_EQUIPMENT].count(i) == 0){
  3151. MoveItem(item_from, item_to->details.bag_id, i, 0, true);
  3152. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3153. return true;
  3154. }
  3155. }
  3156. }
  3157. else{
  3158. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3159. MoveItem(item_from, item_to->details.bag_id, 0, BASE_EQUIPMENT, true);
  3160. return true;
  3161. }
  3162. }
  3163. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3164. if (item_to)
  3165. MoveItem(item_to, item_from->details.inv_slot_id, item_from->details.slot_id, BASE_EQUIPMENT, true);
  3166. MoveItem(item_from, to_bag_id, to, BASE_EQUIPMENT, item_to ? false:true);
  3167. return true;
  3168. }
  3169. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3170. return false;
  3171. }
  3172. EQ2Packet* PlayerItemList::serialize(Player* player, int16 version){
  3173. EQ2Packet* app = 0;
  3174. PacketStruct* packet = configReader.getStruct("WS_UpdateInventory",version);
  3175. Item* item = 0;
  3176. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3177. if(packet && indexed_items.size() > 0){
  3178. int8 packet_size = 0;
  3179. int16 size = indexed_items.size();
  3180. if (overflowItems.size() > 0)
  3181. size++;
  3182. PacketStruct* packet2 = configReader.getStruct("Substruct_Item", version);
  3183. packet_size = packet2->GetTotalPacketSize();
  3184. safe_delete(packet2);
  3185. packet->setArrayLengthByName("item_count", size);
  3186. if(packet_count < size){
  3187. if(!orig_packet){
  3188. xor_packet = new uchar[packet_size * size];
  3189. orig_packet = new uchar[packet_size * size];
  3190. memset(xor_packet, 0, packet_size * size);
  3191. memset(orig_packet, 0, packet_size * size);
  3192. }
  3193. else{
  3194. uchar* tmp = new uchar[packet_size * size];
  3195. memset(tmp, 0, packet_size * size);
  3196. memcpy(tmp, orig_packet, packet_size * packet_count);
  3197. safe_delete_array(orig_packet);
  3198. orig_packet = tmp;
  3199. safe_delete_array(xor_packet);
  3200. xor_packet = new uchar[packet_size * size];
  3201. }
  3202. }
  3203. packet_count = size;
  3204. for(int16 i = 0; i < indexed_items.size(); i++){
  3205. item = indexed_items[i];
  3206. if (item && item->details.item_id > 0)
  3207. AddItemToPacket(packet, player, item, i);
  3208. }
  3209. if (overflowItems.size() > 0) {
  3210. // We have overflow items, lets get the first one
  3211. item = overflowItems.at(0);
  3212. // Lets make sure the item is valid
  3213. if (item && item->details.item_id > 0) {
  3214. // Set the slot to 6 as that is what overflow requires to work
  3215. item->details.slot_id = 6;
  3216. // now add it to the packet
  3217. AddItemToPacket(packet, player, item, size - 1, true);
  3218. }
  3219. }
  3220. LogWrite(ITEM__PACKET, 0, "Items", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3221. #if EQDEBUG >= 9
  3222. packet->PrintPacket();
  3223. #endif
  3224. packet->setDataByName("equip_flag",0);
  3225. app = packet->serializeCountPacket(version, 1, orig_packet, xor_packet);
  3226. safe_delete(packet);
  3227. }
  3228. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3229. return app;
  3230. }
  3231. void PlayerItemList::AddItemToPacket(PacketStruct* packet, Player* player, Item* item, int16 i, bool overflow){
  3232. Client *client;
  3233. int8 tmp_subtype = 0;
  3234. if (!packet || !player)
  3235. return;
  3236. client = player->GetZone()->GetClientBySpawn(player);
  3237. if (!client)
  3238. return;
  3239. int32 menu_data = 3;
  3240. if(item->slot_data.size() > 0)
  3241. menu_data -= ITEM_MENU_TYPE_GENERIC;
  3242. if (item->details.num_slots > 0) {
  3243. if (packet->GetVersion() <= 283 && item->details.num_slots > CLASSIC_EQ_MAX_BAG_SLOTS)
  3244. item->details.num_slots = CLASSIC_EQ_MAX_BAG_SLOTS;
  3245. menu_data += ITEM_MENU_TYPE_BAG;
  3246. if (item->details.num_free_slots == item->details.num_slots)
  3247. menu_data += ITEM_MENU_TYPE_EMPTY_BAG;
  3248. }
  3249. if (item->details.item_id == 21355) {
  3250. //menu_data += ITEM_MENU_TYPE_GENERIC;
  3251. //menu_data += ITEM_MENU_TYPE_EQUIP;
  3252. menu_data += ITEM_MENU_TYPE_BOOK;
  3253. //menu_data += ITEM_MENU_TYPE_BAG;
  3254. //menu_data += ITEM_MENU_TYPE_HOUSE;
  3255. //menu_data += ITEM_MENU_TYPE_TEST12;
  3256. //menu_data += ITEM_MENU_TYPE_SCRIBE;
  3257. //menu_data += ITEM_MENU_TYPE_TEST13;
  3258. //menu_data += ITEM_MENU_TYPE_INVALID;
  3259. //menu_data += ITEM_MENU_TYPE_TEST14;
  3260. //menu_data += ITEM_MENU_TYPE_BROKEN;
  3261. }
  3262. if (item->details.item_id == 21356) {
  3263. //menu_data += ITEM_MENU_TYPE_TEST15;
  3264. menu_data += ITEM_MENU_TYPE_ATTUNED;
  3265. menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
  3266. menu_data += ITEM_MENU_TYPE_BOOK;
  3267. menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
  3268. menu_data += ITEM_MENU_TYPE_TEST1;
  3269. menu_data += ITEM_MENU_TYPE_NAMEPET;
  3270. menu_data += ITEM_MENU_TYPE_MENTORED;
  3271. menu_data += ITEM_MENU_TYPE_CONSUME;
  3272. menu_data += ITEM_MENU_TYPE_USE;
  3273. }
  3274. if (item->details.item_id == 21357) {
  3275. menu_data += ITEM_MENU_TYPE_CONSUME_OFF ;
  3276. menu_data += ITEM_MENU_TYPE_TEST3 ;
  3277. menu_data += ITEM_MENU_TYPE_TEST4 ;
  3278. menu_data += ITEM_MENU_TYPE_TEST5 ;
  3279. menu_data += ITEM_MENU_TYPE_TEST6 ;
  3280. menu_data += ITEM_MENU_TYPE_TEST7 ;
  3281. menu_data += ITEM_MENU_TYPE_TEST8 ;
  3282. menu_data += ITEM_MENU_TYPE_TEST9 ;
  3283. menu_data += ITEM_MENU_TYPE_DAMAGED ;
  3284. menu_data += ITEM_MENU_TYPE_BROKEN2 ;
  3285. menu_data += ITEM_MENU_TYPE_REDEEM ;
  3286. menu_data += ITEM_MENU_TYPE_TEST10 ;
  3287. menu_data += ITEM_MENU_TYPE_UNPACK ;
  3288. }
  3289. if(item->IsSkill()){
  3290. Spell* spell = master_spell_list.GetSpell(item->skill_info->spell_id, item->skill_info->spell_tier);
  3291. if (spell && spell->ScribeAllowed(player))
  3292. menu_data += ITEM_MENU_TYPE_SCRIBE;
  3293. else
  3294. menu_data += ITEM_MENU_TYPE_INSUFFICIENT_KNOWLEDGE;
  3295. }
  3296. if(item->IsRecipeBook()){
  3297. //TODO: Add check to allow scribe
  3298. menu_data += ITEM_MENU_TYPE_SCRIBE;
  3299. }
  3300. if (item->generic_info.item_type == 10){
  3301. menu_data += ITEM_MENU_TYPE_TEST1;
  3302. menu_data += ITEM_MENU_TYPE_HOUSE;
  3303. }
  3304. if (item->generic_info.item_type == 18){
  3305. menu_data += ITEM_MENU_TYPE_UNPACK;
  3306. packet->setSubstructArrayDataByName("items", "unknown3", ITEM_MENU_TYPE2_UNPACK, 0, i);
  3307. }
  3308. if(item->generic_info.condition == 0)
  3309. menu_data += ITEM_MENU_TYPE_BROKEN;
  3310. if (client->GetVersion() <= 283){
  3311. string flags;
  3312. if (item->CheckFlag(NO_TRADE))
  3313. flags += "NO-TRADE ";
  3314. if (item->CheckFlag(NO_VALUE))
  3315. flags += "NO-VALUE ";
  3316. if (flags.length() > 0)
  3317. packet->setSubstructArrayDataByName("items", "flag_names", flags.c_str(), 0, i);
  3318. }
  3319. if (item->CheckFlag(ATTUNED) || item->CheckFlag(NO_TRADE)) {
  3320. if (client->GetVersion() <= 283)
  3321. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNED;
  3322. else
  3323. menu_data += ITEM_MENU_TYPE_ATTUNED;
  3324. }
  3325. else if (item->CheckFlag(ATTUNEABLE)) {
  3326. if (client->GetVersion() <= 283)
  3327. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNEABLE;
  3328. else
  3329. menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
  3330. }
  3331. if (item->generic_info.usable == 1)
  3332. menu_data += ITEM_MENU_TYPE_USE;
  3333. if (item->details.count > 0 && item->stack_count > 1) {
  3334. if (client->GetVersion() <= 283)
  3335. menu_data += ORIG_ITEM_MENU_TYPE_STACKABLE;
  3336. else
  3337. menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
  3338. }
  3339. if(item->details.item_locked) {
  3340. menu_data += ITEM_MENU_TYPE_BROKEN; // broken is also used to lock item during crafting
  3341. }
  3342. // Added the if (overflow) so mouseover examines work properly
  3343. if (overflow)
  3344. packet->setSubstructArrayDataByName("items", "unique_id", item->details.item_id, 0, i);
  3345. else
  3346. packet->setSubstructArrayDataByName("items", "unique_id", item->details.unique_id, 0, i);
  3347. packet->setSubstructArrayDataByName("items", "bag_id", item->details.bag_id, 0, i);
  3348. packet->setSubstructArrayDataByName("items", "inv_slot_id", item->details.inv_slot_id, 0, i);
  3349. packet->setSubstructArrayDataByName("items", "menu_type", menu_data, 0, i);
  3350. if (overflow)
  3351. packet->setSubstructArrayDataByName("items", "index", 0xFFFF, 0, i);
  3352. else {
  3353. packet->setSubstructArrayDataByName("items", "index", i, 0, i);
  3354. item->details.index = i;
  3355. }
  3356. packet->setSubstructArrayDataByName("items", "icon", item->details.icon, 0, i);
  3357. packet->setSubstructArrayDataByName("items", "slot_id", item->details.slot_id, 0, i);
  3358. if (client->GetVersion() <= 1208) {
  3359. packet->setSubstructArrayDataByName("items", "count", (std::min)(item->details.count, (int16)255), 0, i);
  3360. }
  3361. else
  3362. packet->setSubstructArrayDataByName("items", "count", item->details.count, 0, i);
  3363. //packet->setSubstructArrayDataByName("items", "unknown4", 5, 0, i);
  3364. // need item level
  3365. packet->setSubstructArrayDataByName("items", "item_level", item->details.recommended_level , 0, i);
  3366. packet->setSubstructArrayDataByName("items", "tier", item->details.tier, 0, i);
  3367. packet->setSubstructArrayDataByName("items", "num_slots", item->details.num_slots, 0, i);
  3368. // need empty slots
  3369. packet->setSubstructArrayDataByName("items", "item_id", item->details.item_id, 0, i);
  3370. //need broker id
  3371. packet->setSubstructArrayDataByName("items", "name", item->name.c_str(), 0, i);
  3372. }
  3373. bool PlayerItemList::AddOverflowItem(Item* item) {
  3374. bool ret = false;
  3375. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3376. if (item && item->details.item_id > 0 && overflowItems.size() < 255) {
  3377. item->details.slot_id = 6;
  3378. item->details.inv_slot_id = -2;
  3379. overflowItems.push_back(item);
  3380. ret = true;
  3381. }
  3382. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3383. return ret;
  3384. }
  3385. Item* PlayerItemList::GetOverflowItem() {
  3386. return overflowItems.at(0);
  3387. }
  3388. void PlayerItemList::RemoveOverflowItem(Item* item) {
  3389. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3390. vector<Item*>::iterator itr = std::find(overflowItems.begin(), overflowItems.end(), item);
  3391. overflowItems.erase(itr);
  3392. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3393. }
  3394. vector<Item*>* PlayerItemList::GetOverflowItemList() {
  3395. vector<Item*>* ret = new vector<Item*>;
  3396. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3397. vector<Item*>::iterator itr= ret->begin();
  3398. ret->insert(itr, overflowItems.begin(), overflowItems.end());
  3399. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3400. return ret;
  3401. }
  3402. bool PlayerItemList::HasItem(int32 id, bool include_bank){
  3403. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3404. map<int16, Item*>::iterator slot_itr;
  3405. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3406. for(itr = items.begin(); itr != items.end(); itr++){
  3407. if(include_bank || (!include_bank && itr->first >= 0)){
  3408. for(slot_itr=itr->second[BASE_EQUIPMENT].begin();slot_itr!=itr->second[BASE_EQUIPMENT].end(); slot_itr++){
  3409. if(slot_itr->second && slot_itr->second->details.item_id == id){
  3410. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3411. return true;
  3412. }
  3413. }
  3414. for(slot_itr=itr->second[APPEARANCE_EQUIPMENT].begin();slot_itr!=itr->second[APPEARANCE_EQUIPMENT].end(); slot_itr++){
  3415. if(slot_itr->second && slot_itr->second->details.item_id == id){
  3416. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3417. return true;
  3418. }
  3419. }
  3420. }
  3421. }
  3422. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3423. return false;
  3424. }
  3425. bool PlayerItemList::SharedBankAddAllowed(Item* item){
  3426. if(!item || item->CheckFlag(NO_TRADE))
  3427. return false;
  3428. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3429. if(item->IsBag() && items.count(item->details.bag_id) > 0){
  3430. map<int16, Item*>::iterator itr;
  3431. for(itr = items[item->details.bag_id][BASE_EQUIPMENT].begin(); itr != items[item->details.bag_id][BASE_EQUIPMENT].end(); itr++){
  3432. if(itr->second->CheckFlag(NO_TRADE)){
  3433. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3434. return false;
  3435. }
  3436. }
  3437. }
  3438. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3439. return true;
  3440. }
  3441. vector<Item*>* PlayerItemList::GetItemsFromBagID(sint32 bag_id){
  3442. vector<Item*>* ret = new vector<Item*>;
  3443. if(items.count(bag_id) > 0){
  3444. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3445. map<int16, Item*>::iterator itr;
  3446. map<int16, Item*>::iterator itr2;
  3447. Item* item = 0;
  3448. for(itr = items[bag_id][BASE_EQUIPMENT].begin(); itr != items[bag_id][BASE_EQUIPMENT].end(); itr++){
  3449. item = itr->second;
  3450. if(item)
  3451. ret->push_back(item);
  3452. }
  3453. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3454. }
  3455. return ret;
  3456. }
  3457. vector<Item*>* PlayerItemList::GetItemsInBag(Item* bag){
  3458. vector<Item*>* ret_items = new vector<Item*>;
  3459. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3460. if(bag && bag->IsBag() && items.count(bag->details.bag_id) > 0){
  3461. map<int16, Item*>::iterator itr;
  3462. for(itr = items[bag->details.bag_id][BASE_EQUIPMENT].begin(); itr != items[bag->details.bag_id][BASE_EQUIPMENT].end(); itr++){
  3463. ret_items->push_back(itr->second);
  3464. }
  3465. }
  3466. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3467. return ret_items;
  3468. }
  3469. Item* PlayerItemList::GetItemFromID(int32 id, int8 count, bool include_bank, bool lock){
  3470. //first check for an exact count match
  3471. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3472. map<int16, Item*>::iterator slot_itr;
  3473. if(lock)
  3474. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3475. for(itr = items.begin(); itr != items.end(); itr++){
  3476. if(include_bank || (!include_bank && itr->first >= 0)){
  3477. for(int8 i=0;i<MAX_EQUIPMENT;i++)
  3478. {
  3479. for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
  3480. if(slot_itr->second && slot_itr->second->details.item_id == id && (count == 0 || slot_itr->second->details.count == count)){
  3481. if(lock)
  3482. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3483. return slot_itr->second;
  3484. }
  3485. }
  3486. }
  3487. }
  3488. }
  3489. //couldn't find an exact match, look for closest
  3490. Item* closest = 0;
  3491. for(itr = items.begin(); itr != items.end(); itr++){
  3492. if(include_bank || (!include_bank && itr->first >= 0)){
  3493. for(int8 i=0;i<MAX_EQUIPMENT;i++)
  3494. {
  3495. for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
  3496. if(slot_itr->second && slot_itr->second->details.item_id == id && slot_itr->second->details.count > count && (closest == 0 || slot_itr->second->details.count < closest->details.count))
  3497. closest = slot_itr->second;
  3498. }
  3499. }
  3500. }
  3501. }
  3502. if(lock)
  3503. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3504. return closest;
  3505. }
  3506. sint32 PlayerItemList::GetAllStackCountItemFromID(int32 id, int8 count, bool include_bank, bool lock){
  3507. sint32 stack_count = 0;
  3508. //first check for an exact count match
  3509. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3510. map<int16, Item*>::iterator slot_itr;
  3511. if(lock)
  3512. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3513. for(itr = items.begin(); itr != items.end(); itr++){
  3514. if(include_bank || (!include_bank && itr->first >= 0)){
  3515. for(int8 i=0;i<MAX_EQUIPMENT;i++)
  3516. {
  3517. for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
  3518. if(slot_itr->second && slot_itr->second->details.item_id == id && (count == 0 || slot_itr->second->details.count == count)){
  3519. stack_count += slot_itr->second->details.count;
  3520. }
  3521. }
  3522. }
  3523. }
  3524. }
  3525. //couldn't find an exact match, look for closest
  3526. Item* closest = 0;
  3527. for(itr = items.begin(); itr != items.end(); itr++){
  3528. if(include_bank || (!include_bank && itr->first >= 0)){
  3529. for(int8 i=0;i<MAX_EQUIPMENT;i++)
  3530. {
  3531. for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
  3532. if(slot_itr->second && slot_itr->second->details.item_id == id && slot_itr->second->details.count > count && (closest == 0 || slot_itr->second->details.count < closest->details.count))
  3533. stack_count += slot_itr->second->details.count;
  3534. }
  3535. }
  3536. }
  3537. }
  3538. if(lock)
  3539. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3540. return stack_count;
  3541. }
  3542. Item* PlayerItemList::GetItemFromUniqueID(int32 id, bool include_bank, bool lock){
  3543. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3544. map<int16, Item*>::iterator slot_itr;
  3545. if(lock)
  3546. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3547. for(itr = items.begin(); itr != items.end(); itr++){
  3548. if(include_bank || (!include_bank && itr->first >= 0)){
  3549. for(slot_itr=itr->second[0].begin();slot_itr!=itr->second[0].end(); slot_itr++){
  3550. if(slot_itr->second && slot_itr->second->details.unique_id == id){
  3551. if(lock)
  3552. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3553. return slot_itr->second;
  3554. }
  3555. }
  3556. for(slot_itr=itr->second[1].begin();slot_itr!=itr->second[1].end(); slot_itr++){
  3557. if(slot_itr->second && slot_itr->second->details.unique_id == id){
  3558. if(lock)
  3559. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3560. return slot_itr->second;
  3561. }
  3562. }
  3563. }
  3564. }
  3565. if(lock)
  3566. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3567. return 0;
  3568. }
  3569. bool PlayerItemList::HasFreeBankSlot() {
  3570. bool ret = false;
  3571. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3572. if (items[-3][BASE_EQUIPMENT].size() < 12) //12 slots in the bank
  3573. ret = true;
  3574. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3575. return ret;
  3576. }
  3577. int8 PlayerItemList::FindFreeBankSlot() {
  3578. int8 ret = 0;
  3579. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3580. for (int8 i = 0; i < 12; i++) { //12 slots in the bank
  3581. if (items[-3][BASE_EQUIPMENT].count(i) == 0) {
  3582. ret = i;
  3583. break;
  3584. }
  3585. }
  3586. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3587. return ret;
  3588. }
  3589. void PlayerItemList::ResetPackets() {
  3590. safe_delete_array(orig_packet);
  3591. safe_delete_array(xor_packet);
  3592. orig_packet = 0;
  3593. xor_packet = 0;
  3594. packet_count = 0;
  3595. }
  3596. int32 PlayerItemList::CheckSlotConflict(Item* item, bool check_lore_only, bool lock, int16* lore_stack_count) {
  3597. bool is_lore = false;
  3598. bool is_stack_lore = false;
  3599. if(!(is_lore = item->CheckFlag(LORE)) && !(is_stack_lore = item->CheckFlag(STACK_LORE)) && check_lore_only) {
  3600. return 0;
  3601. }
  3602. if(!check_lore_only && !is_lore && !is_stack_lore && !item->CheckFlag(LORE_EQUIP)) {
  3603. return 0;
  3604. }
  3605. int32 conflict = 0;
  3606. if(lock)
  3607. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3608. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3609. map<int16, Item*>::iterator slot_itr;
  3610. for(itr = items.begin(); itr != items.end(); itr++){
  3611. for(slot_itr=itr->second[0].begin();slot_itr!=itr->second[0].end(); slot_itr++){
  3612. if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id){
  3613. if(lore_stack_count) {
  3614. *lore_stack_count += slot_itr->second->details.count;
  3615. }
  3616. if(!is_stack_lore && slot_itr->second->CheckFlag(LORE)) {
  3617. conflict = LORE;
  3618. break;
  3619. }
  3620. else if(is_stack_lore && (*lore_stack_count + item->details.count) > slot_itr->second->stack_count) {
  3621. conflict = STACK_LORE;
  3622. break;
  3623. }
  3624. else if(!check_lore_only && slot_itr->second->CheckFlag(LORE_EQUIP)) {
  3625. conflict = LORE_EQUIP;
  3626. break;
  3627. }
  3628. }
  3629. }
  3630. if(conflict > 0)
  3631. break;
  3632. for(slot_itr=itr->second[1].begin();slot_itr!=itr->second[1].end(); slot_itr++){
  3633. if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id){
  3634. if(lore_stack_count) {
  3635. *lore_stack_count += slot_itr->second->details.count;
  3636. }
  3637. if(!is_stack_lore && slot_itr->second->CheckFlag(LORE)) {
  3638. conflict = LORE;
  3639. break;
  3640. }
  3641. else if(is_stack_lore && (*lore_stack_count + item->details.count) > slot_itr->second->stack_count) {
  3642. conflict = STACK_LORE;
  3643. break;
  3644. }
  3645. else if(!check_lore_only && slot_itr->second->CheckFlag(LORE_EQUIP)) {
  3646. conflict = LORE_EQUIP;
  3647. break;
  3648. }
  3649. }
  3650. }
  3651. if(conflict > 0)
  3652. break;
  3653. }
  3654. if(lock)
  3655. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3656. return conflict;
  3657. }
  3658. EquipmentItemList::EquipmentItemList(){
  3659. orig_packet = 0;
  3660. xor_packet = 0;
  3661. for(int8 i=0;i<NUM_SLOTS;i++)
  3662. items[i] = 0;
  3663. MEquipmentItems.SetName("EquipmentItemList::MEquipmentItems");
  3664. AppearanceType = 0;
  3665. }
  3666. EquipmentItemList::EquipmentItemList(const EquipmentItemList& list){
  3667. orig_packet = 0;
  3668. xor_packet = 0;
  3669. for(int8 i=0;i<NUM_SLOTS;i++)
  3670. items[i] = 0;
  3671. MEquipmentItems.SetName("EquipmentItemList::MEquipmentItems");
  3672. }
  3673. EquipmentItemList::~EquipmentItemList(){
  3674. for(int8 i=0;i<NUM_SLOTS;i++)
  3675. safe_delete(items[i]);
  3676. safe_delete_array(orig_packet);
  3677. safe_delete_array(xor_packet);
  3678. }
  3679. void EquipmentItemList::ResetPackets() {
  3680. safe_delete_array(orig_packet);
  3681. safe_delete_array(xor_packet);
  3682. orig_packet = 0;
  3683. xor_packet = 0;
  3684. }
  3685. bool EquipmentItemList::AddItem(int8 slot, Item* item){
  3686. if(item){
  3687. MEquipmentItems.lock();
  3688. Item* curItem = GetItem(slot);
  3689. if (curItem) // existing item in slot
  3690. {
  3691. MEquipmentItems.unlock();
  3692. LogWrite(ITEM__ERROR, 0, "Items", "%s: Error in AddItem, curItem %s in slot %u, cannot put %s in slot.", __FUNCTION__, curItem->name.c_str(), slot, item->name.c_str());
  3693. return false;
  3694. }
  3695. SetItem(slot, item, true);
  3696. if (item->details.unique_id == 0) {
  3697. GetItem(slot)->details.unique_id = MasterItemList::NextUniqueID();
  3698. if (item->IsBag())
  3699. item->details.bag_id = item->details.unique_id;
  3700. }
  3701. MEquipmentItems.unlock();
  3702. return true;
  3703. }
  3704. return false;
  3705. }
  3706. int8 EquipmentItemList::GetNumberOfItems(){
  3707. int8 ret = 0;
  3708. MEquipmentItems.lock();
  3709. for(int8 i=0;i<NUM_SLOTS;i++){
  3710. if(items[i])
  3711. ret++;
  3712. }
  3713. MEquipmentItems.unlock();
  3714. return ret;
  3715. }
  3716. void EquipmentItemList::SetItem(int8 slot_id, Item* item, bool locked){
  3717. if(!locked)
  3718. MEquipmentItems.lock();
  3719. item->details.inv_slot_id = 0;
  3720. item->details.slot_id = slot_id;
  3721. item->details.index = slot_id;
  3722. item->details.appearance_type = GetAppearanceType();
  3723. items[slot_id] = item;
  3724. if(!locked)
  3725. MEquipmentItems.unlock();
  3726. }
  3727. vector<Item*>* EquipmentItemList::GetAllEquippedItems(){
  3728. vector<Item*>* ret = new vector<Item*>;
  3729. MEquipmentItems.lock();
  3730. for(int8 i=0;i<NUM_SLOTS;i++){
  3731. if(items[i])
  3732. ret->push_back(items[i]);
  3733. }
  3734. MEquipmentItems.unlock();
  3735. return ret;
  3736. }
  3737. Item* EquipmentItemList::GetItem(int8 slot_id){
  3738. return items[slot_id];
  3739. }
  3740. void EquipmentItemList::SendEquippedItems(Player* player){
  3741. if(!player->GetClient())
  3742. return;
  3743. for(int16 i=0;i<NUM_SLOTS;i++){
  3744. Item* item = items[i];
  3745. if(item && item->details.item_id > 0)
  3746. player->GetClient()->QueuePacket(item->serialize(player->GetClient()->GetVersion(), false, player));
  3747. }
  3748. }
  3749. EQ2Packet* EquipmentItemList::serialize(int16 version, Player* player){
  3750. EQ2Packet* app = 0;
  3751. Item* item = 0;
  3752. PacketStruct* packet = configReader.getStruct("WS_UpdateInventory", version);
  3753. if(packet){
  3754. int8 packet_size = 0;
  3755. PacketStruct* packet2 = configReader.getStruct("Substruct_Item", version);
  3756. packet_size = packet2->GetTotalPacketSize();
  3757. safe_delete(packet2);
  3758. int8 num_slots = NUM_SLOTS;
  3759. if (version <= 564)
  3760. num_slots = 22;
  3761. packet->setArrayLengthByName("item_count", num_slots);
  3762. if(!orig_packet){
  3763. xor_packet = new uchar[packet_size* num_slots];
  3764. orig_packet = new uchar[packet_size* num_slots];
  3765. memset(xor_packet, 0, packet_size* num_slots);
  3766. memset(orig_packet, 0, packet_size* num_slots);
  3767. }
  3768. MEquipmentItems.lock();
  3769. int32 menu_data = 3;
  3770. int32 effective_level = player->GetInfoStructUInt("effective_level");
  3771. int32 levelsLowered = (effective_level > 0 && effective_level < player->GetLevel()) ? player->GetLevel() - effective_level : 0;
  3772. for(int16 i=0;i<NUM_SLOTS;i++){
  3773. menu_data = 3;
  3774. item = items[i];
  3775. if(item && item->details.item_id > 0){
  3776. if(item->slot_data.size() > 0)
  3777. menu_data -= ITEM_MENU_TYPE_GENERIC;
  3778. if (item->details.num_slots > 0) {
  3779. if (packet->GetVersion() <= 283 && item->details.num_slots > CLASSIC_EQ_MAX_BAG_SLOTS)
  3780. item->details.num_slots = CLASSIC_EQ_MAX_BAG_SLOTS;
  3781. menu_data += ITEM_MENU_TYPE_BAG;
  3782. if (item->details.num_free_slots == item->details.num_slots)
  3783. menu_data += ITEM_MENU_TYPE_EMPTY_BAG;
  3784. }
  3785. if(item->IsSkill())
  3786. menu_data += ITEM_MENU_TYPE_SCRIBE;
  3787. if(item->generic_info.condition == 0)
  3788. menu_data += ITEM_MENU_TYPE_BROKEN2;
  3789. else if (item->generic_info.condition <= 20)
  3790. menu_data += ITEM_MENU_TYPE_DAMAGED;
  3791. if (item->CheckFlag(ATTUNED) || item->CheckFlag(NO_TRADE)) {
  3792. if (version <= 283)
  3793. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNED;
  3794. else
  3795. menu_data += ITEM_MENU_TYPE_ATTUNED;
  3796. }
  3797. else if (item->CheckFlag(ATTUNEABLE)) {
  3798. if (version <= 283)
  3799. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNEABLE;
  3800. else
  3801. menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
  3802. }
  3803. if (item->generic_info.usable == 1)
  3804. menu_data += ITEM_MENU_TYPE_USE;
  3805. if (item->IsFood())
  3806. {
  3807. if (version <= 283) {
  3808. if (item->IsFoodDrink())
  3809. menu_data += ORIG_ITEM_MENU_TYPE_DRINK;
  3810. else
  3811. menu_data += ORIG_ITEM_MENU_TYPE_FOOD;
  3812. }
  3813. else {
  3814. menu_data += ITEM_MENU_TYPE_CONSUME;
  3815. if (player && ((item->IsFoodFood() && player->get_character_flag(CF_FOOD_AUTO_CONSUME)) || (item->IsFoodDrink() && player->get_character_flag(CF_DRINK_AUTO_CONSUME))))
  3816. {
  3817. // needs all 3 to display 'auto consume' off option as well as set the yellowish tint in the background
  3818. menu_data += ITEM_MENU_TYPE_CONSUME_OFF;
  3819. menu_data += ORIG_ITEM_MENU_TYPE_DRINK;
  3820. menu_data += ORIG_ITEM_MENU_TYPE_FOOD;
  3821. }
  3822. }
  3823. }
  3824. packet->setSubstructArrayDataByName("items", "unique_id", item->details.unique_id, 0, i);
  3825. packet->setSubstructArrayDataByName("items", "bag_id", item->details.bag_id, 0, i);
  3826. packet->setSubstructArrayDataByName("items", "inv_slot_id", item->details.inv_slot_id, 0, i);
  3827. if (item->details.count > 0 && item->stack_count > 1) {
  3828. if (version <= 283)
  3829. menu_data += ORIG_ITEM_MENU_TYPE_STACKABLE;
  3830. else
  3831. menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
  3832. }
  3833. if(levelsLowered && item->details.recommended_level > effective_level)
  3834. menu_data += ITEM_MENU_TYPE_MENTORED;
  3835. packet->setSubstructArrayDataByName("items", "menu_type", menu_data, 0, i);
  3836. packet->setSubstructArrayDataByName("items", "icon", item->details.icon, 0, i);
  3837. packet->setSubstructArrayDataByName("items", "slot_id", item->details.slot_id, 0, i);
  3838. packet->setSubstructArrayDataByName("items", "count", item->details.count, 0, i);
  3839. // item level needed here
  3840. packet->setSubstructArrayDataByName("items", "tier", item->details.tier, 0, i);
  3841. packet->setSubstructArrayDataByName("items", "num_slots", item->details.num_slots, 0, i);
  3842. //empty slots needed here
  3843. packet->setSubstructArrayDataByName("items", "item_id", item->details.item_id, 0, i);
  3844. //broker id needed here
  3845. packet->setSubstructArrayDataByName("items", "name", item->name.c_str(), 0, i);
  3846. //packet->setSubstructArrayDataByName("items", "unknown4", 10, 0, i);
  3847. item->details.index = i;
  3848. }
  3849. packet->setSubstructArrayDataByName("items", "index", i, 0, i);
  3850. }
  3851. MEquipmentItems.unlock();
  3852. packet->setDataByName("equip_flag", GetAppearanceType() ? 2 : 1);
  3853. app = packet->serializeCountPacket(version, 1, orig_packet, xor_packet);
  3854. safe_delete(packet);
  3855. }
  3856. return app;
  3857. }
  3858. ItemStatsValues* EquipmentItemList::CalculateEquipmentBonuses(Entity* entity){
  3859. ItemStatsValues* stats = new ItemStatsValues;
  3860. memset(stats, 0, sizeof(ItemStatsValues));
  3861. entity->GetInfoStruct()->set_mitigation_base(0);
  3862. MEquipmentItems.lock();
  3863. for(int8 i=0;i<NUM_SLOTS;i++){
  3864. if(items[i] && items[i]->details.item_id > 0){
  3865. master_item_list.CalculateItemBonuses(items[i], entity, stats);
  3866. if (items[i]->armor_info && !items[i]->IsShield())
  3867. entity->GetInfoStruct()->add_mitigation_base(items[i]->armor_info->mitigation_high);
  3868. }
  3869. }
  3870. MEquipmentItems.unlock();
  3871. return stats;
  3872. }
  3873. bool EquipmentItemList::HasItem(int32 id){
  3874. MEquipmentItems.lock();
  3875. for(int8 i=0;i<NUM_SLOTS;i++){
  3876. if(items[i] && items[i]->details.item_id == id){
  3877. MEquipmentItems.unlock();
  3878. return true;
  3879. }
  3880. }
  3881. MEquipmentItems.unlock();
  3882. return false;
  3883. }
  3884. void EquipmentItemList::RemoveItem(int8 slot, bool delete_item){
  3885. if(slot < NUM_SLOTS){
  3886. MEquipmentItems.lock();
  3887. if(items[slot] && items[slot]->details.appearance_type)
  3888. items[slot]->details.appearance_type = 0;
  3889. if(delete_item){
  3890. safe_delete(items[slot]);
  3891. }
  3892. items[slot] = 0;
  3893. MEquipmentItems.unlock();
  3894. }
  3895. }
  3896. Item* EquipmentItemList::GetItemFromUniqueID(int32 item_id){
  3897. MEquipmentItems.lock();
  3898. for(int8 i=0;i<NUM_SLOTS;i++){
  3899. if(items[i] && items[i]->details.unique_id == item_id){
  3900. MEquipmentItems.unlock();
  3901. return items[i];
  3902. }
  3903. }
  3904. MEquipmentItems.unlock();
  3905. return 0;
  3906. }
  3907. Item* EquipmentItemList::GetItemFromItemID(int32 item_id) {
  3908. Item* item = 0;
  3909. MEquipmentItems.lock();
  3910. for(int8 i = 0; i < NUM_SLOTS; i++) {
  3911. if(items[i] && items[i]->details.item_id == item_id) {
  3912. item = items[i];
  3913. break;
  3914. }
  3915. }
  3916. MEquipmentItems.unlock();
  3917. return item;
  3918. }
  3919. bool EquipmentItemList::CanItemBeEquippedInSlot(Item* tmp, int8 slot){
  3920. MEquipmentItems.lock();
  3921. for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
  3922. if(tmp->slot_data[i] == slot){
  3923. MEquipmentItems.unlock();
  3924. return true;
  3925. }
  3926. }
  3927. MEquipmentItems.unlock();
  3928. return false;
  3929. }
  3930. bool EquipmentItemList::CheckEquipSlot(Item* tmp, int8 slot){
  3931. MEquipmentItems.lock();
  3932. for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
  3933. if(tmp->slot_data[i] == slot){
  3934. Item* tmp_item = GetItem(tmp->slot_data[i]);
  3935. if(!tmp_item || tmp_item->details.item_id == 0){
  3936. if(slot == EQ2_SECONDARY_SLOT)
  3937. {
  3938. Item* primary = GetItem(EQ2_PRIMARY_SLOT);
  3939. if(primary && primary->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND)
  3940. continue;
  3941. }
  3942. MEquipmentItems.unlock();
  3943. return true;
  3944. }
  3945. }
  3946. }
  3947. MEquipmentItems.unlock();
  3948. return false;
  3949. }
  3950. int8 EquipmentItemList::GetFreeSlot(Item* tmp, int8 slot_id){
  3951. int8 slot = 0;
  3952. MEquipmentItems.lock();
  3953. for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
  3954. slot = tmp->slot_data[i];
  3955. if(slot_id == 255 || slot == slot_id){
  3956. Item* tmp_item = GetItem(slot);
  3957. if(!tmp_item || tmp_item->details.item_id == 0){
  3958. if(slot == EQ2_SECONDARY_SLOT)
  3959. {
  3960. Item* primary = GetItem(EQ2_PRIMARY_SLOT);
  3961. if(primary && primary->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND)
  3962. continue;
  3963. }
  3964. MEquipmentItems.unlock();
  3965. return slot;
  3966. }
  3967. else if ( slot == EQ2_LRING_SLOT || slot == EQ2_EARS_SLOT_1 || slot == EQ2_LWRIST_SLOT || slot == EQ2_CHARM_SLOT_1)
  3968. {
  3969. Item* rslot = GetItem(slot+1);
  3970. if(!rslot)
  3971. {
  3972. MEquipmentItems.unlock();
  3973. return slot+1;
  3974. }
  3975. }
  3976. }
  3977. }
  3978. MEquipmentItems.unlock();
  3979. return 255;
  3980. }
  3981. int32 EquipmentItemList::CheckSlotConflict(Item* item, bool check_lore_only, int16* lore_stack_count) {
  3982. bool is_lore = false;
  3983. bool is_stack_lore = false;
  3984. if(!(is_lore = item->CheckFlag(LORE)) && !(is_stack_lore = item->CheckFlag(STACK_LORE)) && check_lore_only) {
  3985. return 0;
  3986. }
  3987. if(!check_lore_only && !is_lore && !is_stack_lore && !item->CheckFlag(LORE_EQUIP)) {
  3988. return 0;
  3989. }
  3990. int32 conflict = 0;
  3991. MEquipmentItems.lock();
  3992. for(int8 i=0;i<NUM_SLOTS;i++){
  3993. if(items[i] && items[i]->details.item_id == item->details.item_id) {
  3994. if(lore_stack_count)
  3995. *lore_stack_count += items[i]->details.count;
  3996. if(!is_stack_lore && items[i]->CheckFlag(LORE)) {
  3997. conflict = LORE;
  3998. break;
  3999. }
  4000. else if(is_stack_lore && (*lore_stack_count + item->details.count) > items[i]->stack_count) {
  4001. conflict = STACK_LORE;
  4002. break;
  4003. }
  4004. else if(!check_lore_only && items[i]->CheckFlag(LORE_EQUIP)) {
  4005. conflict = LORE_EQUIP;
  4006. break;
  4007. }
  4008. }
  4009. }
  4010. MEquipmentItems.unlock();
  4011. return conflict;
  4012. }
  4013. int8 EquipmentItemList::GetSlotByItem(Item* item) {
  4014. int8 slot = 255;
  4015. for (int8 i = 0; i < NUM_SLOTS; i++) {
  4016. if (items[i] && items[i] == item) {
  4017. slot = i;
  4018. break;
  4019. }
  4020. }
  4021. return slot;
  4022. }
  4023. string Item::CreateItemLink(int16 client_Version, bool bUseUniqueID) {
  4024. ostringstream ss;
  4025. if(client_Version > 546)
  4026. ss << "\\aITEM " << details.item_id << ' ' << (bUseUniqueID ? details.unique_id : 0) << ':' << name << "\\/a";
  4027. else {
  4028. if(bUseUniqueID)
  4029. ss << "\\aITEM " << details.item_id << ' ' << details.unique_id << ':' << name << "\\/a";
  4030. else
  4031. ss << "\\aITEM " << details.item_id << ' ' << name << ':' << name << "\\/a";
  4032. }
  4033. return ss.str();
  4034. }
  4035. int32 MasterItemList::GetItemStatIDByName(std::string name)
  4036. {
  4037. boost::to_lower(name);
  4038. map<std::string, int32>::iterator itr = mappedItemStatsStrings.find(name.c_str());
  4039. if(itr != mappedItemStatsStrings.end())
  4040. return itr->second;
  4041. return 0xFFFFFFFF;
  4042. }
  4043. std::string MasterItemList::GetItemStatNameByID(int32 id)
  4044. {
  4045. map<int32, std::string>::iterator itr = mappedItemStatTypeIDs.find(id);
  4046. if(itr != mappedItemStatTypeIDs.end())
  4047. return itr->second;
  4048. return std::string("");
  4049. }