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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include <assert.h>
- #include <string.h>
- #include "Languages.h"
- Language::Language(){
- id = 0;
- memset(name, 0, sizeof(name));
- save_needed = false;
- }
- Language::Language(Language* language){
- id = language->id;
- strncpy(name, language->GetName(), sizeof(name));
- save_needed = language->save_needed;
- }
- MasterLanguagesList::MasterLanguagesList(){
- }
- MasterLanguagesList::~MasterLanguagesList(){
- Clear();
- }
- // don't bother calling this beyond its deconstructor its not thread-safe
- void MasterLanguagesList::Clear(){
- list<Language*>::iterator itr;
- Language* language = 0;
- for(itr = languages_list.begin(); itr != languages_list.end(); itr++){
- language = *itr;
- safe_delete(language);
- }
- languages_list.clear();
- }
- int32 MasterLanguagesList::Size(){
- return languages_list.size();
- }
- void MasterLanguagesList::AddLanguage(Language* language){
- assert(language);
- languages_list.push_back(language);
- }
- Language* MasterLanguagesList::GetLanguage(int32 id){
- list<Language*>::iterator itr;
- Language* language = 0;
- Language* ret = 0;
- for(itr = languages_list.begin(); itr != languages_list.end(); itr++){
- language = *itr;
- if(language->GetID() == id){
- ret = language;
- break;
- }
- }
- return ret;
- }
- Language* MasterLanguagesList::GetLanguageByName(const char* name){
- list<Language*>::iterator itr;
- Language* language = 0;
- Language* ret = 0;
- for(itr = languages_list.begin(); itr != languages_list.end(); itr++){
- language = *itr;
- if(!language)
- continue;
- if(!strncmp(language->GetName(), name, strlen(name))){
- ret = language;
- break;
- }
- }
- return ret;
- }
- list<Language*>* MasterLanguagesList::GetAllLanguages(){
- return &languages_list;
- }
- PlayerLanguagesList::PlayerLanguagesList(){
- }
- PlayerLanguagesList::~PlayerLanguagesList(){
- }
- void PlayerLanguagesList::Add(Language* language){
- player_languages_list.push_back(language);
- }
- Language* PlayerLanguagesList::GetLanguage(int32 id){
- list<Language*>::iterator itr;
- Language* language = 0;
- Language* ret = 0;
- for(itr = player_languages_list.begin(); itr != player_languages_list.end(); itr++){
- language = *itr;
- if(language->GetID() == id){
- ret = language;
- break;
- }
- }
- return ret;
- }
- Language* PlayerLanguagesList::GetLanguageByName(const char* name){
- list<Language*>::iterator itr;
- Language* language = 0;
- Language* ret = 0;
- for(itr = player_languages_list.begin(); itr != player_languages_list.end(); itr++){
- language = *itr;
- if(!language)
- continue;
- if(!strncmp(language->GetName(), name, strlen(name))){
- ret = language;
- break;
- }
- }
- return ret;
- }
- list<Language*>* PlayerLanguagesList::GetAllLanguages(){
- return &player_languages_list;
- }
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