zoneserver.cpp 253 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include "Commands/Commands.h"
  25. #include "Zone/pathfinder_interface.h"
  26. #ifdef WIN32
  27. #include <WinSock2.h>
  28. #include <windows.h>
  29. #include <dbghelp.h>
  30. #pragma comment(lib,"imagehlp.lib")
  31. #else
  32. #include <sys/socket.h>
  33. #include <sys/stat.h>
  34. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  35. #include <sys/types.h>
  36. #endif
  37. #include <netinet/in.h>
  38. #include <arpa/inet.h>
  39. #include <errno.h>
  40. #include <pthread.h>
  41. #include <stdarg.h>
  42. #include "../common/unix.h"
  43. #define SOCKET_ERROR -1
  44. #define INVALID_SOCKET -1
  45. extern int errno;
  46. #endif
  47. #include "../common/servertalk.h"
  48. #include "../common/packet_dump.h"
  49. #include "WorldDatabase.h"
  50. #include "races.h"
  51. #include "classes.h"
  52. #include "../common/seperator.h"
  53. #include "../common/EQStream.h"
  54. #include "../common/EQStreamFactory.h"
  55. #include "../common/opcodemgr.h"
  56. #include "zoneserver.h"
  57. #include "client.h"
  58. #include "LoginServer.h"
  59. #include "World.h"
  60. #include <string>
  61. #include <assert.h>
  62. #include "LuaInterface.h"
  63. #include "Factions.h"
  64. #include "VisualStates.h"
  65. #include "ClientPacketFunctions.h"
  66. #include "SpellProcess.h"
  67. #include "../common/Log.h"
  68. #include "Rules/Rules.h"
  69. #include "Chat/Chat.h"
  70. #include "Tradeskills/Tradeskills.h"
  71. #include "RaceTypes/RaceTypes.h"
  72. #include <algorithm>
  73. #include <random>
  74. #include "Zone/SPGrid.h"
  75. #include "Bots/Bot.h"
  76. #ifdef WIN32
  77. #define snprintf _snprintf
  78. #define vsnprintf _vsnprintf
  79. #define strncasecmp _strnicmp
  80. #define strcasecmp _stricmp
  81. #endif
  82. // int32 numplayers = 0; // never used?
  83. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  84. // extern bool holdzones; // never used?
  85. // extern volatile bool RunLoops; // never used in the zone server?
  86. // extern Classes classes; // never used in the zone server?
  87. extern WorldDatabase database;
  88. extern sint32 numzones;
  89. extern ClientList client_list;
  90. extern LoginServer loginserver;
  91. extern ZoneList zone_list;
  92. extern World world;
  93. extern ConfigReader configReader;
  94. extern Commands commands;
  95. extern LuaInterface* lua_interface;
  96. extern MasterFactionList master_faction_list;
  97. extern VisualStates visual_states;
  98. extern RuleManager rule_manager;
  99. extern Chat chat;
  100. extern MasterRaceTypeList race_types_list;
  101. extern MasterSpellList master_spell_list; // temp - remove later
  102. extern MasterSkillList master_skill_list;
  103. int32 MinInstanceID = 1000;
  104. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  105. ZoneServer::ZoneServer(const char* name) {
  106. depop_zone = false;
  107. repop_zone = false;
  108. respawns_allowed = true;
  109. instanceID = 0;
  110. strcpy(zone_name, name);
  111. zoneID = 0;
  112. rain = 0;
  113. cityzone = false;
  114. always_loaded = false;
  115. locked = false; // JA: implementing /zone lock|unlock commands
  116. pNumPlayers = 0;
  117. LoadingData = true;
  118. zoneShuttingDown = false;
  119. ++numzones;
  120. revive_points = 0;
  121. zone_motd = "";
  122. finished_depop = true;
  123. initial_spawn_threads_active = 0;
  124. minimumStatus = 0;
  125. minimumLevel = 0;
  126. maximumLevel = 0;
  127. minimumVersion = 0;
  128. weather_current_severity = 0;
  129. weather_signaled = false;
  130. xp_mod = 0;
  131. isDusk = false;
  132. dusk_hour = 0;
  133. dusk_minute = 0;
  134. dawn_hour = 0;
  135. dawn_minute = 0;
  136. reloading_spellprocess = false;
  137. expansion_flag = 0;
  138. holiday_flag = 0;
  139. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  140. Grid = nullptr;
  141. zonemap = nullptr;
  142. pathing = nullptr;
  143. strcpy(zonesky_file,"");
  144. reloading = true;
  145. }
  146. ZoneServer::~ZoneServer() {
  147. zoneShuttingDown = true; //ensure other threads shut down too
  148. //allow other threads to properly shut down
  149. while (spawnthread_active || initial_spawn_threads_active > 0){
  150. if (spawnthread_active)
  151. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  152. if (initial_spawn_threads_active > 0)
  153. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  154. Sleep(10);
  155. }
  156. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  157. changed_spawns.clear();
  158. transport_spawns.clear();
  159. safe_delete(spellProcess);
  160. safe_delete(tradeskillMgr);
  161. MMasterZoneLock->lock();
  162. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  163. DeleteData(true);
  164. RemoveLocationProximities();
  165. RemoveLocationGrids();
  166. DelayedSpawnRemoval(true);
  167. DeleteSpawns(true);
  168. DeleteGlobalSpawns();
  169. DeleteFlightPaths();
  170. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  171. MMasterZoneLock->unlock();
  172. safe_delete(MMasterZoneLock);
  173. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  174. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  175. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  176. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  177. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  178. database.DeleteInstance(instanceID);
  179. }
  180. if (Grid != nullptr)
  181. delete Grid;
  182. if (zonemap != nullptr)
  183. delete zonemap;
  184. if (pathing != nullptr)
  185. delete pathing;
  186. if (movementMgr != nullptr)
  187. delete movementMgr;
  188. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  189. --numzones;
  190. UpdateWindowTitle(0);
  191. zone_list.Remove(this);
  192. }
  193. void ZoneServer::Init()
  194. {
  195. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  196. zone_list.Add(this);
  197. spellProcess = new SpellProcess();
  198. tradeskillMgr = new TradeskillMgr();
  199. /* Dynamic Timers */
  200. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  201. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  202. shutdownTimer.Disable();
  203. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  204. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  205. /* Weather stuff */
  206. InitWeather();
  207. /* Static Timers */
  208. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  209. spawn_check_add.Start(1000);
  210. spawn_check_remove.Start(30000);
  211. spawn_expire_timer.Start(10000);
  212. respawn_timer.Start(10000);
  213. // there was never a starter for these?
  214. widget_timer.Start(5000);
  215. tracking_timer.Start(5000);
  216. movement_timer.Start(100);
  217. location_prox_timer.Start(1000);
  218. location_grid_timer.Start(1000);
  219. charsheet_changes.Start(500);
  220. // Send game time packet every in game hour (180 sec)
  221. sync_game_time_timer.Start(180000);
  222. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  223. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  224. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  225. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  226. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  227. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  228. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  229. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  230. database.LoadZoneFlightPaths(this);
  231. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  232. UpdateWindowTitle(0);
  233. string zoneName(GetZoneFile());
  234. if (Grid == nullptr) {
  235. Grid = new SPGrid(string(GetZoneFile()), 0);
  236. }
  237. if (zonemap == nullptr) {
  238. zonemap = Map::LoadMapFile(zoneName, Grid);
  239. }
  240. pathing = IPathfinder::Load(zoneName);
  241. movementMgr = new MobMovementManager();
  242. // else
  243. // LogWrite(ZONE__ERROR, 0, "SPGrid", "ZoneServer::Init() Grid is not null in init, wtf!");
  244. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  245. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  246. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  247. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  248. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  249. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  250. MSpawnList.SetName("ZoneServer::spawn_list");
  251. MTransporters.SetName("ZoneServer::m_transportMaps");
  252. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  253. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  254. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  255. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  256. MTransportLocations.SetName("ZoneServer::transporter_locations");
  257. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  258. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  259. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  260. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  261. MClientList.SetName("ZoneServer::clients");
  262. MWidgetTimers.SetName("ZoneServer::widget_timers");
  263. #ifdef WIN32
  264. _beginthread(ZoneLoop, 0, this);
  265. _beginthread(SpawnLoop, 0, this);
  266. #else
  267. pthread_t thread;
  268. pthread_create(&thread, NULL, ZoneLoop, this);
  269. pthread_detach(thread);
  270. pthread_t thread2;
  271. pthread_create(&thread2, NULL, SpawnLoop, this);
  272. pthread_detach(thread2);
  273. #endif
  274. }
  275. void ZoneServer::InitWeather()
  276. {
  277. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  278. if( weather_enabled && isWeatherAllowed())
  279. {
  280. string tmp;
  281. // set up weather system when zone starts up
  282. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  283. switch(weather_type)
  284. {
  285. case 3: tmp = "Chaotic"; break;
  286. case 2: tmp = "Random"; break;
  287. case 1: tmp = "Dynamic"; break;
  288. default: tmp = "Normal"; break;
  289. }
  290. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  291. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  292. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  293. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  294. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  295. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  296. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  297. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  298. // Allow a random roll to determine if weather should start out severe or calm
  299. if( MakeRandomInt(1, 100) > 50)
  300. {
  301. weather_pattern = 1; // default weather to increase in severity initially
  302. weather_current_severity = weather_min_severity;
  303. }
  304. else
  305. {
  306. weather_pattern = 0; // default weather to decrease in severity initially
  307. weather_current_severity = weather_max_severity;
  308. }
  309. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  310. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  311. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  312. if( weather_type > 0 )
  313. {
  314. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  315. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  316. }
  317. else
  318. weather_dynamic_offset = 0;
  319. SetRain(weather_current_severity);
  320. weather_last_changed_time = Timer::GetUnixTimeStamp();
  321. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  322. }
  323. }
  324. void ZoneServer::DeleteSpellProcess(){
  325. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  326. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  327. MMasterZoneLock->lock();
  328. reloading_spellprocess = true;
  329. // Remove spells from NPC's
  330. Spawn* spawn = 0;
  331. map<int32, Spawn*>::iterator itr;
  332. MSpawnList.readlock(__FUNCTION__, __LINE__);
  333. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  334. spawn = itr->second;
  335. if(spawn && spawn->IsNPC())
  336. ((NPC*)spawn)->SetSpells(0);
  337. }
  338. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  339. MMasterZoneLock->unlock();
  340. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  341. DismissAllPets();
  342. safe_delete(spellProcess);
  343. }
  344. void ZoneServer::LoadSpellProcess(){
  345. spellProcess = new SpellProcess();
  346. reloading_spellprocess = false;
  347. // Reload NPC's spells
  348. Spawn* spawn = 0;
  349. map<int32, Spawn*>::iterator itr;
  350. MSpawnList.readlock(__FUNCTION__, __LINE__);
  351. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  352. spawn = itr->second;
  353. if(spawn && spawn->IsNPC())
  354. ((NPC*)spawn)->SetSpells(GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  355. }
  356. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  357. }
  358. void ZoneServer::LockAllSpells(Player* player) {
  359. if (player && spellProcess) {
  360. Client* client = GetClientBySpawn(player);
  361. if (client)
  362. spellProcess->LockAllSpells(client);
  363. }
  364. }
  365. void ZoneServer::UnlockAllSpells(Player* player) {
  366. if (player && spellProcess) {
  367. Client* client = GetClientBySpawn(player);
  368. if (client)
  369. spellProcess->UnlockAllSpells(client);
  370. }
  371. }
  372. void ZoneServer::DeleteFactionLists() {
  373. map<int32, vector<int32> *>::iterator faction_itr;
  374. map<int32, vector<int32> *>::iterator spawn_itr;
  375. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  376. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  377. safe_delete(faction_itr->second);
  378. enemy_faction_list.clear();
  379. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  380. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  381. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  382. safe_delete(faction_itr->second);
  383. reverse_enemy_faction_list.clear();
  384. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  385. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  386. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  387. safe_delete(spawn_itr->second);
  388. npc_faction_list.clear();
  389. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  390. }
  391. void ZoneServer::DeleteData(bool boot_clients){
  392. Spawn* spawn = 0;
  393. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  394. // Clear spawn groups
  395. spawn_group_map.clear();
  396. // Loop through the spawn list and set the spawn for deletion
  397. map<int32, Spawn*>::iterator itr;
  398. MSpawnList.readlock(__FUNCTION__, __LINE__);
  399. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  400. spawn = itr->second;
  401. if(spawn){
  402. if(!boot_clients && spawn->IsPlayer())
  403. tmp_player_list.push_back(spawn);
  404. else if(spawn->IsPlayer()){
  405. Client* client = GetClientBySpawn(spawn);
  406. if(client)
  407. client->Disconnect();
  408. }
  409. else{
  410. RemoveHeadingTimer(spawn); // called in RemoveSpawnSupportFunctions()
  411. RemoveSpawnSupportFunctions(spawn);
  412. AddPendingDelete(spawn);
  413. }
  414. }
  415. }
  416. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  417. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  418. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  419. MSpawnList.writelock(__FUNCTION__, __LINE__);
  420. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  421. spawn_list.clear();
  422. // Moved this up so we only read lock the list once in this list
  423. vector<Spawn*>::iterator spawn_iter2;
  424. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  425. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  426. }
  427. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  428. // Clear player proximities
  429. RemovePlayerProximity(0, true);
  430. spawn_range_map.clear(true);
  431. if(boot_clients) {
  432. // Refactor
  433. vector<Client*>::iterator itr;
  434. MClientList.writelock(__FUNCTION__, __LINE__);
  435. for (itr = clients.begin(); itr != clients.end(); itr++)
  436. safe_delete(*itr);
  437. clients.clear();
  438. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  439. }
  440. // Clear and delete spawn locations
  441. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  442. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  443. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  444. safe_delete(spawn_location_iter->second);
  445. spawn_location_list.clear();
  446. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  447. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  448. if(revive_points && boot_clients){
  449. vector<RevivePoint*>::iterator revive_iter;
  450. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  451. safe_delete(*revive_iter);
  452. }
  453. safe_delete(revive_points);
  454. }
  455. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  456. map<int32, set<int32>*>::iterator assoc_itr;
  457. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  458. safe_delete(assoc_itr->second);
  459. spawn_group_associations.clear();
  460. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  461. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  462. map<int32, map<int32, int32>*>::iterator loc_itr;
  463. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  464. safe_delete(loc_itr->second);
  465. spawn_group_locations.clear();
  466. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  467. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  468. map<int32, list<int32>*>::iterator group_itr;
  469. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  470. safe_delete(group_itr->second);
  471. spawn_location_groups.clear();
  472. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  473. // Clear lists that need more then just a Clear()
  474. DeleteFactionLists();
  475. DeleteSpawnScriptTimers(0, true);
  476. DeleteSpawnScriptTimers();
  477. ClearDeadSpawns();
  478. // Clear lists
  479. heading_timers.clear();
  480. movement_spawns.clear();
  481. respawn_timers.clear();
  482. transport_spawns.clear();
  483. quick_database_id_lookup.clear();
  484. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  485. widget_timers.clear();
  486. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  487. map<int16, PacketStruct*>::iterator struct_itr;
  488. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  489. safe_delete(struct_itr->second);
  490. versioned_info_structs.clear();
  491. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  492. safe_delete(struct_itr->second);
  493. versioned_pos_structs.clear();
  494. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  495. safe_delete(struct_itr->second);
  496. versioned_vis_structs.clear();
  497. }
  498. void ZoneServer::RemoveLocationProximities() {
  499. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  500. while(itr.Next()){
  501. safe_delete(itr->value);
  502. }
  503. location_proximities.clear();
  504. }
  505. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  506. vector<RevivePoint*>::iterator revive_iter;
  507. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  508. if((*revive_iter)->id == id)
  509. return *revive_iter;
  510. }
  511. return 0;
  512. }
  513. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  514. {
  515. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  516. RevivePoint* closest_point = 0;
  517. // we should not check for revive points if this is null
  518. if ( revive_points != NULL )
  519. {
  520. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  521. float closest = 100000;
  522. float test_closest = 0;
  523. RevivePoint* test_point = 0;
  524. vector<RevivePoint*>::iterator revive_iter;
  525. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  526. {
  527. test_point = *revive_iter;
  528. if(test_point)
  529. {
  530. LogWrite(ZONE__DEBUG, 0, "Zone", "Test Point Found!");
  531. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  532. // should this be changed to list all revive points within max distance or just the closest
  533. if(test_closest < closest)
  534. {
  535. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  536. closest = test_closest;
  537. closest_point = test_point;
  538. if(closest <= MAX_REVIVEPOINT_DISTANCE)
  539. points->push_back(closest_point);
  540. }
  541. }
  542. }
  543. }
  544. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  545. {
  546. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  547. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  548. points->push_back(closest_point);
  549. }
  550. else if(points->size() == 0)
  551. {
  552. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  553. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  554. closest_point = new RevivePoint;
  555. closest_point->heading = GetSafeHeading();
  556. closest_point->id = 0xFFFFFFFF;
  557. closest_point->location_name = "Zone Safe Point";
  558. closest_point->zone_id = GetZoneID();
  559. closest_point->x = GetSafeX();
  560. closest_point->y = GetSafeY();
  561. closest_point->z = GetSafeZ();
  562. points->push_back(closest_point);
  563. }
  564. return points;
  565. }
  566. void ZoneServer::TriggerCharSheetTimer(){
  567. charsheet_changes.Trigger();
  568. }
  569. void ZoneServer::RegenUpdate(){
  570. if(damaged_spawns.size(true) == 0)
  571. return;
  572. Spawn* spawn = 0;
  573. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  574. while(spawn_iter.Next()){
  575. spawn = GetSpawnByID(spawn_iter->value);
  576. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  577. if(spawn->IsEntity())
  578. ((Entity*)spawn)->DoRegenUpdate();
  579. if(spawn->IsPlayer()){
  580. Client* client = GetClientBySpawn(spawn);
  581. if(client && client->IsConnected())
  582. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  583. }
  584. }
  585. else
  586. RemoveDamagedSpawn(spawn);
  587. //Spawn no longer valid, remove it from the list
  588. if (!spawn)
  589. damaged_spawns.Remove(spawn_iter->value);
  590. }
  591. }
  592. void ZoneServer::ClearDeadSpawns(){
  593. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  594. dead_spawns.clear();
  595. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  596. }
  597. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  598. vector<Client*>::iterator client_itr;
  599. Client* client = 0;
  600. Spawn* spawn = 0;
  601. PacketStruct* packet = 0;
  602. int16 packet_version = 0;
  603. spawn_expire_timers.clear();
  604. MClientList.readlock(__FUNCTION__, __LINE__);
  605. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  606. client = *client_itr;
  607. if(!client)
  608. continue;
  609. client->GetPlayer()->SetTarget(0);
  610. if(repop)
  611. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  612. else{
  613. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  614. if(respawns_allowed)
  615. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  616. }
  617. if(!packet || packet_version != client->GetVersion()){
  618. safe_delete(packet);
  619. packet_version = client->GetVersion();
  620. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  621. }
  622. map<int32, Spawn*>::iterator itr;
  623. MSpawnList.readlock(__FUNCTION__, __LINE__);
  624. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  625. spawn = itr->second;
  626. if(spawn && !spawn->IsPlayer()){
  627. SendRemoveSpawn(client, spawn, packet);
  628. }
  629. }
  630. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  631. }
  632. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  633. DeleteTransporters();
  634. safe_delete(packet);
  635. if(!repop && respawns_allowed){
  636. spawn_range_map.clear(true);
  637. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  638. ClearDeadSpawns();
  639. map<int32, Spawn*>::iterator itr;
  640. MSpawnList.writelock(__FUNCTION__, __LINE__);
  641. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  642. spawn = itr->second;
  643. if (spawn) {
  644. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  645. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  646. if(spawn->IsPlayer())
  647. tmp_player_list.Add(spawn);
  648. else {
  649. RemoveSpawnSupportFunctions(spawn);
  650. AddPendingDelete(spawn);
  651. }
  652. }
  653. }
  654. spawn_list.clear();
  655. //add back just the clients
  656. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  657. while(spawn_iter2.Next()) {
  658. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  659. }
  660. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  661. }
  662. else
  663. DeleteData(false);
  664. if(repop)
  665. LoadingData = true;
  666. }
  667. void ZoneServer::Depop(bool respawns, bool repop) {
  668. respawns_allowed = respawns;
  669. repop_zone = repop;
  670. finished_depop = false;
  671. depop_zone = true;
  672. }
  673. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  674. if(!spawn)
  675. return false;
  676. Spawn* close_spawn = 0;
  677. bool ret = true;
  678. map<int32, Spawn*>::iterator itr;
  679. MSpawnList.readlock(__FUNCTION__, __LINE__);
  680. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  681. close_spawn = itr->second;
  682. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  683. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  684. if(close_spawn->GetSpawnGroupID() == 0){
  685. spawn->AddSpawnToGroup(close_spawn);
  686. close_spawn->AddSpawnToGroup(spawn);
  687. }
  688. else
  689. ret = false;
  690. }
  691. }
  692. }
  693. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  694. return ret;
  695. }
  696. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  697. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  698. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  699. if(spawns){
  700. if(!packet)
  701. return;
  702. Spawn* spawn = 0;
  703. vector<Spawn*>::iterator itr;
  704. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  705. spawn = *itr;
  706. SendRemoveSpawn(client, spawn, packet);
  707. }
  708. }
  709. safe_delete(spawns);
  710. SendRemoveSpawn(client, in_spawn, packet);
  711. spawn_check_add.Trigger();
  712. safe_delete(packet);
  713. }
  714. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  715. {
  716. bool isEntity = victim->IsEntity();
  717. if (npc->HasSpawnGroup()) {
  718. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  719. for (int32 i = 0; i < groupVec->size(); i++) {
  720. Spawn* group_member = groupVec->at(i);
  721. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  722. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  723. if (isEntity)
  724. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  725. else
  726. ((NPC*)group_member)->InCombat(true);
  727. }
  728. }
  729. safe_delete(groupVec);
  730. }
  731. else
  732. {
  733. if (isEntity)
  734. {
  735. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  736. npc->AddHate((Entity*)victim, 50);
  737. }
  738. else
  739. npc->InCombat(true);
  740. }
  741. return true;
  742. }
  743. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  744. if(!npc || !victim)
  745. return true;
  746. if (client) {
  747. if (client->IsConnected() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  748. if (!npc->EngagedInCombat() && client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  749. AggroVictim(npc, victim, client);
  750. }
  751. }
  752. }
  753. else{
  754. AggroVictim(npc, victim, client);
  755. }
  756. return true;
  757. }
  758. bool ZoneServer::CheckEnemyList(NPC* npc) {
  759. vector<int32> *factions;
  760. vector<int32>::iterator faction_itr;
  761. vector<int32> *spawns;
  762. vector<int32>::iterator spawn_itr;
  763. map<float, Spawn*> attack_spawns;
  764. map<float, Spawn*> reverse_attack_spawns;
  765. map<float, Spawn*>::iterator itr;
  766. int32 faction_id = npc->GetFactionID();
  767. float distance;
  768. if (faction_id == 0)
  769. return true;
  770. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  771. if (enemy_faction_list.count(faction_id) > 0) {
  772. factions = enemy_faction_list[faction_id];
  773. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  774. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  775. if (npc_faction_list.count(*faction_itr) > 0) {
  776. spawns = npc_faction_list[*faction_itr];
  777. spawn_itr = spawns->begin();
  778. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  779. Spawn* spawn = GetSpawnByID(*spawn_itr);
  780. if (spawn) {
  781. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  782. attack_spawns[distance] = spawn;
  783. }
  784. }
  785. }
  786. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  787. }
  788. }
  789. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  790. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  791. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  792. factions = reverse_enemy_faction_list[faction_id];
  793. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  794. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  795. if (npc_faction_list.count(*faction_itr) > 0) {
  796. spawns = npc_faction_list[*faction_itr];
  797. spawn_itr = spawns->begin();
  798. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  799. Spawn* spawn = GetSpawnByID(*spawn_itr);
  800. if (spawn) {
  801. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  802. reverse_attack_spawns[distance] = spawn;
  803. }
  804. }
  805. }
  806. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  807. }
  808. }
  809. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  810. if (attack_spawns.size() > 0) {
  811. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  812. CheckNPCAttacks(npc, itr->second);
  813. }
  814. if (reverse_attack_spawns.size() > 0) {
  815. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  816. CheckNPCAttacks((NPC*)itr->second, npc);
  817. }
  818. return attack_spawns.size() == 0;
  819. }
  820. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  821. {
  822. int32 faction_id = spawn->GetFactionID();
  823. vector<int32> *spawns;
  824. vector<int32>::iterator itr;
  825. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveDeadEnemyList...");
  826. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  827. if (npc_faction_list.count(faction_id) > 0) {
  828. spawns = npc_faction_list[faction_id];
  829. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  830. if (*itr == spawn->GetID()) {
  831. spawns->erase(itr);
  832. break;
  833. }
  834. }
  835. }
  836. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  837. }
  838. void ZoneServer::AddEnemyList(NPC* npc){
  839. int32 faction_id = npc->GetFactionID();
  840. vector<int32> *hostile_factions;
  841. vector<int32>::iterator itr;
  842. if(faction_id <= 9)
  843. return;
  844. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  845. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  846. return;
  847. }
  848. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  849. if (npc_faction_list.count(faction_id) == 0) {
  850. if(faction_id > 10) {
  851. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  852. itr = hostile_factions->begin();
  853. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  854. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  855. if (enemy_faction_list.count(faction_id) == 0)
  856. enemy_faction_list[faction_id] = new vector<int32>;
  857. enemy_faction_list[faction_id]->push_back(*itr);
  858. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  859. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  860. if(reverse_enemy_faction_list.count(*itr) == 0)
  861. reverse_enemy_faction_list[*itr] = new vector<int32>;
  862. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  863. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  864. }
  865. }
  866. }
  867. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  868. if(enemy_faction_list.count(1) == 0)
  869. enemy_faction_list[1] = new vector<int32>;
  870. enemy_faction_list[1]->push_back(faction_id);
  871. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  872. }
  873. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  874. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  875. if(npc_faction_list.count(faction_id) == 0)
  876. npc_faction_list[faction_id] = new vector<int32>;
  877. npc_faction_list[faction_id]->push_back(npc->GetID());
  878. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  879. }
  880. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  881. if(client && spawn && (initial_login || client->IsConnected())) {
  882. if(spawn != client->GetPlayer()) {
  883. if(spawn_range_map.count(client) == 0)
  884. spawn_range_map.Put(client, new MutexMap<int32, float >());
  885. float curDist = spawn->GetDistance(client->GetPlayer());
  886. if (!client->GetPlayer()->WasSentSpawn(spawn->GetID()) && curDist > SEND_SPAWN_DISTANCE)
  887. {
  888. return;
  889. }
  890. spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
  891. if(!initial_login && client && spawn->IsNPC() && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  892. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  893. }
  894. if(!initial_login)
  895. CheckPlayerProximity(spawn, client);
  896. }
  897. }
  898. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  899. vector<Client*>::iterator client_itr;
  900. Client* client = 0;
  901. MClientList.readlock(__FUNCTION__, __LINE__);
  902. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  903. client = *client_itr;
  904. if(client && client->IsReadyForSpawns())
  905. CheckSpawnRange(client, spawn);
  906. }
  907. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  908. }
  909. void ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  910. player->spawn_id++;
  911. player->player_spawn_id_map[player->spawn_id] = spawn;
  912. player->player_spawn_reverse_id_map[spawn] = player->spawn_id;
  913. }
  914. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  915. if (!client) {
  916. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  917. return;
  918. }
  919. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForUpdates()))
  920. return;
  921. Spawn* spawn = 0;
  922. map<float, vector<Spawn*>* > closest_spawns;
  923. if(spawn_range_map.count(client) > 0) {
  924. if(initial_login || client->IsConnected()) {
  925. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  926. while(spawn_iter.Next()) {
  927. spawn = GetSpawnByID(spawn_iter->first, true);
  928. if(spawn && spawn->GetPrivateQuestSpawn()) {
  929. if(!spawn->IsPrivateSpawn())
  930. spawn->AddAllowAccessSpawn(spawn);
  931. if(spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  932. if(spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  933. spawn->AddAllowAccessSpawn(client->GetPlayer());
  934. }
  935. else if(spawn->AllowedAccess(client->GetPlayer()))
  936. spawn->RemoveSpawnAccess(client->GetPlayer());
  937. }
  938. if(spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  939. if((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE/2) || spawn->IsWidget()))) {
  940. if(closest_spawns.count(spawn_iter->second) == 0)
  941. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  942. closest_spawns[spawn_iter->second]->push_back(spawn);
  943. PrepareSpawnID(client->GetPlayer(), spawn);
  944. }
  945. }
  946. }
  947. }
  948. vector<Spawn*>::iterator spawn_iter2;
  949. map<float, vector<Spawn*>* >::iterator itr;
  950. for(itr = closest_spawns.begin(); itr != closest_spawns.end(); itr++) {
  951. for(spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  952. spawn = *spawn_iter2;
  953. client->GetPlayer()->ClearRemovedSpawn(spawn);
  954. SendSpawn(spawn, client);
  955. if(client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  956. client->TargetSpawn(spawn);
  957. }
  958. delete itr->second;
  959. }
  960. }
  961. if (initial_login)
  962. client->SetInitialSpawnsSent(true);
  963. }
  964. void ZoneServer::CheckSendSpawnToClient(){
  965. vector<Client*>::iterator itr;
  966. Client* client = 0;
  967. MClientList.readlock(__FUNCTION__, __LINE__);
  968. MSpawnList.readlock(__FUNCTION__, __LINE__);
  969. for (itr = clients.begin(); itr != clients.end(); itr++) {
  970. client = *itr;
  971. if(client->IsReadyForSpawns())
  972. CheckSendSpawnToClient(client);
  973. }
  974. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  975. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  976. }
  977. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  978. vector<Client*>::iterator itr;
  979. Client* client = 0;
  980. PacketStruct* packet = 0;
  981. int16 packet_version = 0;
  982. MClientList.readlock(__FUNCTION__, __LINE__);
  983. for (itr = clients.begin(); itr != clients.end(); itr++) {
  984. client = *itr;
  985. if(client){
  986. if(!packet || packet_version != client->GetVersion()){
  987. safe_delete(packet);
  988. packet_version = client->GetVersion();
  989. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  990. }
  991. if(spawn && spawn != client->GetPlayer() &&
  992. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  993. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  994. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  995. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget())){
  996. SendRemoveSpawn(client, spawn, packet);
  997. spawn_range_map.Get(client)->erase(spawn->GetID());
  998. }
  999. }
  1000. }
  1001. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1002. safe_delete(packet);
  1003. }
  1004. bool ZoneServer::CombatProcess(Spawn* spawn) {
  1005. bool ret = true;
  1006. if (spawn && spawn->IsEntity())
  1007. ((Entity*)spawn)->ProcessCombat();
  1008. return ret;
  1009. }
  1010. void ZoneServer::AddDelayedSpawnRemove(Spawn* spawn, int32 time) {
  1011. // this prevents a crash when a zone shuts down with a client in it
  1012. if (zoneShuttingDown)
  1013. return;
  1014. if (delayed_spawn_remove_list.count(spawn->GetID(), true) == 0)
  1015. delayed_spawn_remove_list.Put(spawn->GetID(), Timer::GetCurrentTime2() + time);
  1016. }
  1017. void ZoneServer::RemoveDelayedSpawnRemove(Spawn* spawn) {
  1018. if (delayed_spawn_remove_list.count(spawn->GetID(), true) > 0)
  1019. delayed_spawn_remove_list.erase(spawn->GetID());
  1020. }
  1021. void ZoneServer::DelayedSpawnRemoval(bool force_delete_all) {
  1022. if (delayed_spawn_remove_list.size(true) > 0) {
  1023. MutexMap<int32, int32>::iterator itr = delayed_spawn_remove_list.begin();
  1024. int32 current_time = Timer::GetCurrentTime2();
  1025. Spawn* spawn = 0;
  1026. // Cycle through all spawns scheduled for removal
  1027. while (itr.Next()) {
  1028. // If it is time for removal, or a force delete of all, then remove the spawn
  1029. if (force_delete_all || current_time >= itr->second) {
  1030. spawn = GetSpawnByID(itr->first);
  1031. delayed_spawn_remove_list.erase(itr->first);
  1032. if (spawn) {
  1033. if (spawn->IsEntity()) {
  1034. // Remove pets
  1035. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetPet());
  1036. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetCharmedPet());
  1037. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetDeityPet());
  1038. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetCosmeticPet());
  1039. }
  1040. if (spawn->IsPlayer())
  1041. RemoveSpawn(false, spawn, false);
  1042. else
  1043. RemoveSpawn(false, spawn);
  1044. }
  1045. }
  1046. }
  1047. }
  1048. }
  1049. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1050. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1051. if(spawn_delete_list.count(spawn) == 0)
  1052. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1053. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1054. }
  1055. void ZoneServer::DeleteSpawns(bool delete_all) {
  1056. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1057. if(spawn_delete_list.size() > 0){
  1058. map<Spawn*, int32>::iterator itr;
  1059. map<Spawn*, int32>::iterator erase_itr;
  1060. int32 current_time = Timer::GetCurrentTime2();
  1061. Spawn* spawn = 0;
  1062. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1063. if (delete_all || current_time >= itr->second){
  1064. spawn = itr->first;
  1065. if (spawn && movementMgr != nullptr) {
  1066. movementMgr->RemoveMob((Entity*)spawn);
  1067. }
  1068. erase_itr = itr++;
  1069. spawn_delete_list.erase(erase_itr);
  1070. safe_delete(spawn);
  1071. }
  1072. else
  1073. itr++;
  1074. }
  1075. }
  1076. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1077. }
  1078. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1079. if (spawn)
  1080. damaged_spawns.Add(spawn->GetID());
  1081. }
  1082. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1083. if (spawn)
  1084. damaged_spawns.Remove(spawn->GetID());
  1085. }
  1086. bool ZoneServer::Process()
  1087. {
  1088. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1089. #ifndef NO_CATCH
  1090. try
  1091. {
  1092. #endif
  1093. while (zoneID == 0) { //this is loaded by world
  1094. Sleep(10);
  1095. }
  1096. if (LoadingData) {
  1097. if (lua_interface) {
  1098. string tmpScript("ZoneScripts/");
  1099. tmpScript.append(GetZoneName());
  1100. tmpScript.append(".lua");
  1101. struct stat buffer;
  1102. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  1103. if (fileExists)
  1104. lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
  1105. }
  1106. if (reloading) {
  1107. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1108. database.LoadEntityCommands(this);
  1109. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1110. database.LoadNPCs(this);
  1111. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1112. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1113. database.LoadObjects(this);
  1114. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1115. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1116. database.LoadSigns(this);
  1117. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1118. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1119. database.LoadWidgets(this);
  1120. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1121. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1122. database.LoadGroundSpawns(this);
  1123. database.LoadGroundSpawnEntries(this);
  1124. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1125. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1126. database.GetPetNames(this);
  1127. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1128. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1129. database.LoadLoot(this);
  1130. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1131. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1132. database.LoadTransporters(this);
  1133. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1134. reloading = false;
  1135. }
  1136. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1137. spawn_group_associations.clear();
  1138. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1139. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1140. spawn_group_locations.clear();
  1141. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1142. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1143. spawn_location_groups.clear();
  1144. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1145. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1146. spawn_group_chances.clear();
  1147. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1148. while (zonemap != nullptr && zonemap->IsMapLoading())
  1149. {
  1150. // Client loop
  1151. ClientProcess();
  1152. Sleep(10);
  1153. }
  1154. if (zonemap != nullptr && Grid != nullptr && !zonemap->IsMapLoaded())
  1155. {
  1156. delete Grid;
  1157. Grid = nullptr;
  1158. }
  1159. DeleteTransporters();
  1160. ReloadTransporters();
  1161. database.LoadSpawns(this);
  1162. ProcessSpawnLocations();
  1163. if (!revive_points)
  1164. revive_points = new vector<RevivePoint*>;
  1165. else {
  1166. while (!revive_points->empty()) {
  1167. safe_delete(revive_points->back());
  1168. revive_points->pop_back();
  1169. }
  1170. }
  1171. database.LoadRevivePoints(revive_points, GetZoneID());
  1172. RemoveLocationGrids();
  1173. database.LoadLocationGrids(this);
  1174. LoadingData = false;
  1175. spawn_range.Trigger();
  1176. spawn_check_add.Trigger();
  1177. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1178. if (lua_interface && zone_script) {
  1179. RemoveLocationProximities();
  1180. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1181. }
  1182. }
  1183. if(shutdownTimer.Enabled() && shutdownTimer.Check())
  1184. zoneShuttingDown = true;
  1185. if (reloading_spellprocess){
  1186. MMasterZoneLock->unlock();
  1187. return !zoneShuttingDown;
  1188. }
  1189. // Remove LD Player whos LD timer has expired
  1190. if (!zoneShuttingDown)
  1191. DelayedSpawnRemoval(false);
  1192. // client loop
  1193. if(charsheet_changes.Check())
  1194. SendCharSheetChanges();
  1195. // Client loop
  1196. ClientProcess();
  1197. if(spellProcess)
  1198. spellProcess->Process();
  1199. if (tradeskillMgr)
  1200. tradeskillMgr->Process();
  1201. // Client loop
  1202. if(client_save.Check())
  1203. SaveClients();
  1204. // Possibility to do a client loop
  1205. if(weather_enabled && weatherTimer.Check())
  1206. ProcessWeather();
  1207. // client related loop, move to main thread?
  1208. if(!zoneShuttingDown)
  1209. ProcessDrowning();
  1210. // client than location_proximities loop, move to main thread
  1211. if (location_prox_timer.Check() && !zoneShuttingDown)
  1212. CheckLocationProximity();
  1213. // client than location_grid loop, move to main thread
  1214. if (location_grid_timer.Check() && !zoneShuttingDown)
  1215. CheckLocationGrids();
  1216. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1217. SendTimeUpdateToAllClients();
  1218. if(lua_interface)
  1219. lua_interface->Process();
  1220. int hour = world.GetWorldTimeStruct()->hour;
  1221. int minute = world.GetWorldTimeStruct()->minute;
  1222. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1223. isDusk = true;
  1224. const char* zone_script = world.GetZoneScript(GetZoneID());
  1225. if (lua_interface && zone_script)
  1226. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1227. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1228. }
  1229. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1230. isDusk = false;
  1231. const char* zone_script = world.GetZoneScript(GetZoneID());
  1232. if (lua_interface && zone_script)
  1233. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1234. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1235. }
  1236. // damaged spawns loop, spawn related, move to spawn thread?
  1237. if(regenTimer.Check())
  1238. RegenUpdate();
  1239. // heading_timers loop
  1240. if(!zoneShuttingDown)
  1241. CheckHeadingTimers();
  1242. // respawn_timers loop
  1243. if(respawn_timer.Check() && !zoneShuttingDown)
  1244. CheckRespawns();
  1245. // spawn_expire_timers loop
  1246. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1247. CheckSpawnExpireTimers();
  1248. // widget_timers loop
  1249. if(widget_timer.Check() && !zoneShuttingDown)
  1250. CheckWidgetTimers();
  1251. // spawn_script_timers loop
  1252. if(!zoneShuttingDown)
  1253. CheckSpawnScriptTimers();
  1254. // Check to see if a dead spawn needs to be removed
  1255. CheckDeadSpawnRemoval();
  1256. #ifndef NO_CATCH
  1257. }
  1258. catch(...)
  1259. {
  1260. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1261. zoneShuttingDown = true;
  1262. MMasterZoneLock->unlock();
  1263. return false;
  1264. }
  1265. #endif
  1266. MMasterZoneLock->unlock();
  1267. return (zoneShuttingDown == false);
  1268. }
  1269. bool ZoneServer::SpawnProcess(){
  1270. if(depop_zone) {
  1271. depop_zone = false;
  1272. ProcessDepop(respawns_allowed, repop_zone);
  1273. finished_depop = true;
  1274. }
  1275. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1276. // If the zone is loading data or shutting down don't do anything
  1277. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1278. // Set some bool's for timers
  1279. bool movement = movement_timer.Check();
  1280. bool spawnRange = spawn_range.Check();
  1281. bool checkRemove = spawn_check_remove.Check();
  1282. bool aggroCheck = aggro_timer.Check();
  1283. vector<int32> pending_spawn_list_remove;
  1284. map<int32, Spawn*>::iterator itr;
  1285. if (spawnRange || checkRemove)
  1286. {
  1287. // Loop through the spawn list
  1288. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1289. // Loop throught the list to set up spawns to be sent to clients
  1290. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1291. // if zone is shutting down kill the loop
  1292. if (zoneShuttingDown)
  1293. break;
  1294. Spawn* spawn = itr->second;
  1295. if (spawn) {
  1296. // Checks the range to all clients in the zone
  1297. if (spawnRange)
  1298. CheckSpawnRange(spawn);
  1299. // Checks to see if the spawn needs to be removed from a client
  1300. if (checkRemove)
  1301. CheckRemoveSpawnFromClient(spawn);
  1302. }
  1303. }
  1304. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1305. }
  1306. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1307. // client loop, move to main thread?
  1308. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1309. // might be an issue with other functions moved from the spawn thread to the main thread?
  1310. if(spawn_check_add.Check() && !zoneShuttingDown)
  1311. CheckSendSpawnToClient();
  1312. // send spawn changes, changed_spawns loop
  1313. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1314. SendSpawnChanges();
  1315. }
  1316. if (movement || aggroCheck)
  1317. {
  1318. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1319. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1320. // Break the loop if the zone is shutting down
  1321. if (zoneShuttingDown)
  1322. break;
  1323. Spawn* spawn = itr->second;
  1324. if (spawn) {
  1325. // Process spawn movement
  1326. if (movement) {
  1327. spawn->ProcessMovement(true);
  1328. // update last_movement_update for all spawns (used for time_step)
  1329. spawn->last_movement_update = Timer::GetCurrentTime2();
  1330. if (!aggroCheck)
  1331. CombatProcess(spawn);
  1332. }
  1333. // Makes NPC's KOS to other NPC's or players
  1334. if (aggroCheck)
  1335. {
  1336. ProcessAggroChecks(spawn);
  1337. CombatProcess(spawn);
  1338. }
  1339. }
  1340. else {
  1341. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1342. pending_spawn_list_remove.push_back(itr->first);
  1343. }
  1344. }
  1345. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1346. }
  1347. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1348. if (pending_spawn_list_remove.size() > 0) {
  1349. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1350. vector<int32>::iterator itr2;
  1351. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++)
  1352. spawn_list.erase(*itr2);
  1353. pending_spawn_list_remove.clear();
  1354. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1355. }
  1356. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1357. if (pending_spawn_list_add.size() > 0) {
  1358. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1359. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  1360. list<Spawn*>::iterator itr2;
  1361. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  1362. Spawn* spawn = *itr2;
  1363. if (spawn)
  1364. spawn_list[spawn->GetID()] = spawn;
  1365. }
  1366. pending_spawn_list_add.clear();
  1367. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  1368. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1369. }
  1370. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1371. if (movementMgr != nullptr)
  1372. movementMgr->Process();
  1373. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1374. // Do other loops for spawns
  1375. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1376. //if (tracking_timer.Check())
  1377. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1378. // Delete unused spawns, do this last
  1379. if(!zoneShuttingDown)
  1380. DeleteSpawns(false);
  1381. // Nothing should come after this
  1382. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1383. }
  1384. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1385. return (zoneShuttingDown == false);
  1386. }
  1387. void ZoneServer::CheckDeadSpawnRemoval() {
  1388. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1389. if(dead_spawns.size() > 0){
  1390. vector<Spawn*> tmp_dead_list;
  1391. int32 current_time = Timer::GetCurrentTime2();
  1392. Spawn* spawn = 0;
  1393. map<int32, int32>::iterator itr = dead_spawns.begin();
  1394. map<int32, int32>::iterator itr_delete;
  1395. while (itr != dead_spawns.end()) {
  1396. spawn = GetSpawnByID(itr->first);
  1397. if (spawn) {
  1398. if(current_time >= itr->second)
  1399. tmp_dead_list.push_back(spawn);
  1400. itr++;
  1401. }
  1402. else {
  1403. itr_delete = itr++;
  1404. dead_spawns.erase(itr_delete);
  1405. }
  1406. }
  1407. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1408. spawn = tmp_dead_list[i];
  1409. if (!spawn->IsPlayer())
  1410. {
  1411. dead_spawns.erase(spawn->GetID());
  1412. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1413. RemoveSpawn(false, spawn, true, true, true);
  1414. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1415. }
  1416. }
  1417. }
  1418. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1419. }
  1420. void ZoneServer::CheckRespawns(){
  1421. vector<int32> tmp_respawn_list;
  1422. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1423. while(itr.Next()){
  1424. if(Timer::GetCurrentTime2() >= itr->second)
  1425. tmp_respawn_list.push_back(itr->first);
  1426. }
  1427. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1428. if ( IsInstanceZone() )
  1429. {
  1430. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1431. {
  1432. }
  1433. else
  1434. {
  1435. }
  1436. }
  1437. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1438. respawn_timers.erase(tmp_respawn_list[i]);
  1439. }
  1440. }
  1441. void ZoneServer::CheckSpawnExpireTimers() {
  1442. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1443. while (itr.Next()) {
  1444. Spawn* spawn = GetSpawnByID(itr->first);
  1445. if (spawn) {
  1446. if (Timer::GetCurrentTime2() >= itr.second) {
  1447. spawn_expire_timers.erase(itr.first);
  1448. Despawn(spawn, spawn->GetRespawnTime());
  1449. }
  1450. }
  1451. else
  1452. spawn_expire_timers.erase(itr->first);
  1453. }
  1454. }
  1455. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1456. if (spawn) {
  1457. int32 actual_expire_time = expire_time;
  1458. if (expire_offset > 0) {
  1459. int32 low = expire_time;
  1460. int32 high = expire_time + expire_offset;
  1461. if (expire_offset < expire_time)
  1462. low = expire_time - expire_offset;
  1463. int32 range = (high - low) + 1;
  1464. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1465. }
  1466. actual_expire_time *= 1000;
  1467. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1468. }
  1469. }
  1470. void ZoneServer::SaveClient(Client* client){
  1471. client->Save();
  1472. }
  1473. void ZoneServer::SaveClients(){
  1474. vector<Client*>::iterator itr;
  1475. Client* client = 0;
  1476. MClientList.readlock(__FUNCTION__, __LINE__);
  1477. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1478. client = *itr;
  1479. if(client->IsConnected()){
  1480. SaveClient(client);
  1481. }
  1482. }
  1483. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1484. }
  1485. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1486. if(!spawn)
  1487. return;
  1488. vector<Client*>::iterator itr;
  1489. spawn->SetTempVisualState(type);
  1490. Client* client = 0;
  1491. MClientList.readlock(__FUNCTION__, __LINE__);
  1492. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1493. client = *itr;
  1494. if(client && client->GetPlayer() != spawn)
  1495. AddChangedSpawn(spawn);
  1496. }
  1497. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1498. }
  1499. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1500. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1501. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1502. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1503. }
  1504. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1505. if(client && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE){
  1506. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1507. if(outapp)
  1508. client->QueuePacket(outapp);
  1509. }
  1510. }
  1511. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1512. MSpawnList.readlock();
  1513. if(spawn && spawn->changed){
  1514. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1515. vector<Client*>::iterator itr;
  1516. Client* client = 0;
  1517. MClientList.readlock(__FUNCTION__, __LINE__);
  1518. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1519. client = *itr;
  1520. SendSpawnChanges(spawn, client);
  1521. }
  1522. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1523. }
  1524. spawn->changed = false;
  1525. spawn->info_changed = false;
  1526. if(spawn->IsPlayer() == false)
  1527. spawn->position_changed = false;
  1528. spawn->vis_changed = false;
  1529. }
  1530. MSpawnList.releasereadlock();
  1531. }
  1532. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1533. if(!searcher || !name)
  1534. return 0;
  1535. Spawn* spawn = 0;
  1536. vector<Spawn*> find_spawn_list;
  1537. vector<Spawn*>::iterator fspawn_iter;
  1538. int8 name_size = strlen(name);
  1539. map<int32, Spawn*>::iterator itr;
  1540. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1541. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1542. spawn = itr->second;
  1543. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1544. find_spawn_list.push_back(spawn);
  1545. }
  1546. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1547. Spawn* closest = 0;
  1548. float distance = 0;
  1549. float test_distance = 0;
  1550. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1551. spawn = *fspawn_iter;
  1552. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1553. distance = test_distance;
  1554. closest = spawn;
  1555. }
  1556. }
  1557. return closest;
  1558. }
  1559. void ZoneServer::AddChangedSpawn(Spawn* spawn){
  1560. if(!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed))
  1561. return;
  1562. if (changed_spawns.count(spawn->GetID()) == 0)
  1563. changed_spawns.Add(spawn->GetID());
  1564. }
  1565. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1566. if (spawn)
  1567. changed_spawns.Remove(spawn->GetID());
  1568. }
  1569. void ZoneServer::AddDrowningVictim(Player* player){
  1570. Client* client = GetClientBySpawn(player);
  1571. if(client && drowning_victims.count(client) == 0)
  1572. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1573. }
  1574. void ZoneServer::RemoveDrowningVictim(Player* player){
  1575. Client* client = GetClientBySpawn(player);
  1576. if(client)
  1577. drowning_victims.erase(client);
  1578. }
  1579. Client* ZoneServer::GetDrowningVictim(Player* player){
  1580. Client* client = GetClientBySpawn(player);
  1581. if(client && drowning_victims.count(client) > 0)
  1582. return(client);
  1583. return 0;
  1584. }
  1585. void ZoneServer::ProcessDrowning(){
  1586. vector<Client*> dead_list;
  1587. if(drowning_victims.size(true) > 0){
  1588. sint32 damage = 0;
  1589. int32 current_time = Timer::GetCurrentTime2();
  1590. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1591. while(itr.Next()){
  1592. if(current_time >= itr->second) {
  1593. Client* client = itr->first;
  1594. Player* player = client->GetPlayer();
  1595. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1596. damage = player->GetTotalHP()/20 + player->GetHPRegen();
  1597. player->TakeDamage(damage);
  1598. if(player->GetHP() == 0)
  1599. dead_list.push_back(client);
  1600. player->SetCharSheetChanged(true);
  1601. SendCharSheetChanges(client);
  1602. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1603. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1604. }
  1605. }
  1606. }
  1607. if(dead_list.size() > 0){
  1608. vector<Client*>::iterator itr;
  1609. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1610. RemoveDrowningVictim((*itr)->GetPlayer());
  1611. KillSpawn(false, (*itr)->GetPlayer(), 0);
  1612. (*itr)->SimpleMessage(CHANNEL_COLOR_WHITE, "You are sleeping with the fishes! Glug, glug...");
  1613. }
  1614. }
  1615. }
  1616. void ZoneServer::SendSpawnChanges(){
  1617. if (changed_spawns.size() < 1)
  1618. return;
  1619. set<Spawn*> spawns_to_send;
  1620. Spawn* spawn = 0;
  1621. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1622. MutexList<int32>::iterator spawn_iter = changed_spawns.begin();
  1623. int count = 0;
  1624. while(spawn_iter.Next()){
  1625. spawn = GetSpawnByID(spawn_iter->value);
  1626. if(spawn){
  1627. spawns_to_send.insert(spawn);
  1628. }
  1629. if (!spawn)
  1630. changed_spawns.Remove(spawn_iter->value);
  1631. }
  1632. changed_spawns.clear();
  1633. vector<Client*>::iterator client_itr;
  1634. Client* client = 0;
  1635. MClientList.readlock(__FUNCTION__, __LINE__);
  1636. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1637. client = *client_itr;
  1638. client->SendSpawnChanges(spawns_to_send);
  1639. }
  1640. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1641. for (const auto& spawn : spawns_to_send) {
  1642. spawn->changed = false;
  1643. spawn->position_changed = false;
  1644. spawn->vis_changed = false;
  1645. spawn->info_changed = false;
  1646. }
  1647. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1648. }
  1649. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1650. if(player){
  1651. player->position_changed = false;
  1652. Client* client = 0;
  1653. vector<Client*>::iterator client_itr;
  1654. MClientList.readlock(__FUNCTION__, __LINE__);
  1655. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1656. client = *client_itr;
  1657. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID()) && client->GetPlayer()->WasSpawnRemoved(player) == false){
  1658. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1659. if(outapp)
  1660. client->QueuePacket(outapp);
  1661. }
  1662. }
  1663. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1664. }
  1665. }
  1666. void ZoneServer::SendCharSheetChanges(){
  1667. vector<Client*>::iterator client_itr;
  1668. MClientList.readlock(__FUNCTION__, __LINE__);
  1669. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1670. SendCharSheetChanges(*client_itr);
  1671. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1672. }
  1673. void ZoneServer::SendCharSheetChanges(Client* client){
  1674. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1675. client->GetPlayer()->SetCharSheetChanged(false);
  1676. ClientPacketFunctions::SendCharacterSheet(client);
  1677. }
  1678. }
  1679. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1680. {
  1681. int32 group = 0;
  1682. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1683. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1684. if(groups_at_location){
  1685. list<int32>::iterator group_location_itr;
  1686. float chance = 0;
  1687. float total_chance = 0;
  1688. map<int32, float> tmp_chances;
  1689. set<int32>* associated_groups = 0;
  1690. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1691. if(tmp_chances.count(*group_location_itr) > 0)
  1692. continue;
  1693. associated_groups = GetAssociatedGroups(*group_location_itr);
  1694. if(associated_groups){
  1695. set<int32>::iterator group_itr;
  1696. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  1697. chance = GetSpawnGroupChance(*group_itr);
  1698. if(chance > 0){
  1699. total_chance += chance;
  1700. tmp_chances[*group_itr] = chance;
  1701. }
  1702. else
  1703. tmp_chances[*group_itr] = 0;
  1704. }
  1705. }
  1706. else{ //single group, no associations
  1707. chance = GetSpawnGroupChance(*group_location_itr);
  1708. total_chance += chance;
  1709. tmp_chances[*group_location_itr] = chance;
  1710. }
  1711. }
  1712. if(tmp_chances.size() > 1){
  1713. //set the default for any chances not set
  1714. map<int32, float>::iterator itr2;
  1715. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  1716. if(itr2->second == 0){
  1717. total_chance += 100/tmp_chances.size();
  1718. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  1719. }
  1720. }
  1721. }
  1722. if(tmp_chances.size() > 1){
  1723. float roll = (float)(rand()%((int32)total_chance));
  1724. map<int32, float>::iterator itr3;
  1725. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  1726. if(itr3->second >= roll){
  1727. group = itr3->first;
  1728. break;
  1729. }
  1730. else
  1731. roll -= itr3->second;
  1732. }
  1733. }
  1734. else if(tmp_chances.size() == 1)
  1735. group = tmp_chances.begin()->first;
  1736. }
  1737. if(group > 0){
  1738. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  1739. if(locations){
  1740. map<int32, int32>::iterator itr;
  1741. Spawn* spawn = 0;
  1742. Spawn* leader = 0;
  1743. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1744. for (itr = locations->begin(); itr != locations->end(); itr++) {
  1745. if(spawn_location_list.count(itr->second) > 0){
  1746. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  1747. if(!leader && spawn)
  1748. leader = spawn;
  1749. if(leader)
  1750. leader->AddSpawnToGroup(spawn);
  1751. if(spawn){
  1752. //if(spawn_group_map.count(group) == 0)
  1753. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  1754. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  1755. groupList->Add(spawn->GetID());
  1756. spawn->SetSpawnGroupID(group);
  1757. }
  1758. }
  1759. }
  1760. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1761. }
  1762. }
  1763. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1764. return group;
  1765. }
  1766. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  1767. {
  1768. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1769. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1770. if(spawn_location_list.count(location_id) > 0)
  1771. {
  1772. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  1773. {
  1774. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  1775. if(groups)
  1776. {
  1777. set<int32>* associated_groups = 0;
  1778. bool should_spawn = true;
  1779. list<int32>::iterator itr;
  1780. for (itr = groups->begin(); itr != groups->end(); itr++) {
  1781. associated_groups = GetAssociatedGroups(*itr);
  1782. if(associated_groups)
  1783. {
  1784. set<int32>::iterator assoc_itr;
  1785. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  1786. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  1787. should_spawn = false;
  1788. }
  1789. }
  1790. }
  1791. if(should_spawn)
  1792. CalculateSpawnGroup(spawn_location_list[location_id]);
  1793. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1794. // need to unlock the list before we exit the function
  1795. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1796. return;
  1797. }
  1798. }
  1799. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1800. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  1801. }
  1802. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1803. }
  1804. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  1805. {
  1806. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1807. if(!spawnlocation)
  1808. return 0;
  1809. Spawn* spawn = 0;
  1810. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1811. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1812. {
  1813. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1814. continue;
  1815. if (spawnlocation->conditional > 0) {
  1816. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  1817. continue;
  1818. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  1819. continue;
  1820. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  1821. continue;
  1822. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  1823. continue;
  1824. }
  1825. if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
  1826. if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  1827. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1828. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  1829. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1830. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  1831. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1832. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  1833. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1834. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  1835. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1836. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1837. database.GetHouseSpawnInstanceData(this, spawn);
  1838. if (!spawn)
  1839. {
  1840. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn to zone");
  1841. safe_delete(spawn);
  1842. continue;
  1843. }
  1844. if (spawn)
  1845. {
  1846. if(respawn)
  1847. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1848. else
  1849. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1850. }
  1851. break;
  1852. }
  1853. else
  1854. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1855. }
  1856. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1857. return spawn;
  1858. }
  1859. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  1860. {
  1861. if(!spawnlocation)
  1862. return 0;
  1863. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1864. Spawn* spawn = 0;
  1865. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1866. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1867. {
  1868. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1869. continue;
  1870. int32 spawnTime = 0;
  1871. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  1872. {
  1873. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  1874. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1875. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1876. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  1877. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1878. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1879. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  1880. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1881. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1882. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  1883. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1884. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1885. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  1886. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1887. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1888. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1889. database.GetHouseSpawnInstanceData(this, spawn);
  1890. const char* script = 0;
  1891. for(int x=0;x<3;x++)
  1892. {
  1893. switch(x)
  1894. {
  1895. case 0:
  1896. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  1897. break;
  1898. case 1:
  1899. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  1900. break;
  1901. case 2:
  1902. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  1903. break;
  1904. }
  1905. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  1906. {
  1907. spawn->SetSpawnScript(string(script));
  1908. break;
  1909. }
  1910. }
  1911. if(spawn)
  1912. {
  1913. if (respawn)
  1914. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1915. else
  1916. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1917. if ( spawnTime > 1 )
  1918. {
  1919. spawn->SetRespawnTime(spawnTime);
  1920. }
  1921. }
  1922. break;
  1923. }
  1924. else
  1925. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1926. }
  1927. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1928. return spawn;
  1929. }
  1930. void ZoneServer::ProcessSpawnLocations()
  1931. {
  1932. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1933. map<int32,int32>* instNPCs = NULL;
  1934. map<int32,int32>* instGroundSpawns = NULL;
  1935. map<int32,int32>* instObjSpawns = NULL;
  1936. map<int32,int32>* instWidgetSpawns = NULL;
  1937. map<int32,int32>* instSignSpawns = NULL;
  1938. if ( this->IsInstanceZone() )
  1939. {
  1940. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  1941. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  1942. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  1943. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  1944. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  1945. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  1946. }
  1947. map<int32, bool> processed_spawn_locations;
  1948. map<int32, SpawnLocation*>::iterator itr;
  1949. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1950. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  1951. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  1952. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  1953. continue;
  1954. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  1955. {
  1956. int32 group_id = CalculateSpawnGroup(itr->second);
  1957. if(group_id)
  1958. {
  1959. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  1960. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  1961. if(associated_groups)
  1962. {
  1963. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  1964. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  1965. if(associated_locations)
  1966. {
  1967. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  1968. for(int32 i=0;i<associated_locations->size();i++)
  1969. {
  1970. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  1971. processed_spawn_locations[associated_locations->at(i)] = true;
  1972. }
  1973. safe_delete(associated_locations);
  1974. }
  1975. }
  1976. }
  1977. }
  1978. else
  1979. {
  1980. if ( this->IsInstanceZone() )
  1981. {
  1982. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  1983. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  1984. }
  1985. else
  1986. {
  1987. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  1988. ProcessSpawnLocation(itr->second);
  1989. }
  1990. }
  1991. }
  1992. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1993. safe_delete(instNPCs);
  1994. safe_delete(instGroundSpawns);
  1995. safe_delete(instObjSpawns);
  1996. safe_delete(instWidgetSpawns);
  1997. safe_delete(instSignSpawns);
  1998. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1999. }
  2000. void ZoneServer::AddLoot(NPC* npc){
  2001. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()));
  2002. if(loot_tables.size() > 0){
  2003. vector<LootDrop*>* loot_drops = 0;
  2004. vector<LootDrop*>::iterator loot_drop_itr;
  2005. LootTable* table = 0;
  2006. vector<int32>::iterator loot_list_itr;
  2007. float chancecoin = 0;
  2008. float chancetable = 0;
  2009. float chancedrop = 0;
  2010. float chancetally = 0;
  2011. float droptally = 0;
  2012. // the following loop,loops through each table
  2013. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  2014. table = GetLootTable(*loot_list_itr);
  2015. if(table && table->maxcoin > 0){
  2016. chancecoin = rand()%100;
  2017. if(table->coin_probability >= chancecoin){
  2018. if(table->maxcoin > table->mincoin)
  2019. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2020. }
  2021. }
  2022. int numberchances = 1;
  2023. //if (table->lootdrop_probability == 100){ }
  2024. //else
  2025. //chancetally += table->lootdrop_probability;
  2026. int maxchance = 0;
  2027. if (table) {
  2028. maxchance = table->maxlootitems;
  2029. for (numberchances; numberchances <= maxchance; numberchances++) {
  2030. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2031. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2032. float droppercenttotal = 0;
  2033. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2034. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2035. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2036. loot_drops = GetLootDrops(*loot_list_itr);
  2037. if (loot_drops && loot_drops->size() > 0) {
  2038. LootDrop* drop = 0;
  2039. int16 count = 0;
  2040. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2041. int16 IC = 0;
  2042. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2043. drop = *loot_drop_itr;
  2044. droppercenttotal += drop->probability;
  2045. }
  2046. int droplistsize = loot_drops->size();
  2047. float chancedroptally = 0;
  2048. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2049. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2050. drop = *loot_drop_itr;
  2051. if (npc->HasLootItemID(drop->item_id))
  2052. continue;
  2053. if (droppercenttotal >= 100)
  2054. droppercenttotal = 100;
  2055. chancedroptally += 100 / droppercenttotal * drop->probability;
  2056. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2057. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2058. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2059. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2060. count++;
  2061. npc->AddLootItem(drop->item_id, drop->item_charges);
  2062. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2063. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2064. //if(drop->equip_item)
  2065. }
  2066. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2067. break;
  2068. }
  2069. }
  2070. }
  2071. }
  2072. }
  2073. }
  2074. }
  2075. }
  2076. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2077. if(!spawn || !spawnlocation)
  2078. return;
  2079. int offset = 0;
  2080. if(spawnlocation->x_offset > 0){
  2081. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2082. offset = (int)((spawnlocation->x_offset*1000)+1);
  2083. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2084. }
  2085. else
  2086. spawn->SetX(spawnlocation->x);
  2087. if(spawnlocation->y_offset > 0){
  2088. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2089. offset = (int)((spawnlocation->y_offset*1000)+1);
  2090. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2091. }
  2092. else
  2093. spawn->SetY(spawnlocation->y, true, true);
  2094. if(spawnlocation->z_offset > 0){
  2095. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2096. offset = (int)((spawnlocation->z_offset*1000)+1);
  2097. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2098. }
  2099. else
  2100. spawn->SetZ(spawnlocation->z);
  2101. spawn->SetHeading(spawnlocation->heading);
  2102. spawn->SetPitch(spawnlocation->pitch);
  2103. spawn->SetRoll(spawnlocation->roll);
  2104. spawn->SetSpawnOrigX(spawn->GetX());
  2105. spawn->SetSpawnOrigY(spawn->GetY());
  2106. spawn->SetSpawnOrigZ(spawn->GetZ());
  2107. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2108. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2109. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2110. spawn->appearance.pos.grid_id = spawnlocation->grid_id;
  2111. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2112. }
  2113. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2114. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2115. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2116. if(npc){
  2117. DeterminePosition(spawnlocation, npc);
  2118. npc->SetDatabaseID(spawnentry->spawn_id);
  2119. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2120. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2121. npc->SetRespawnTime(spawnentry->respawn);
  2122. npc->SetExpireTime(spawnentry->expire_time);
  2123. if (spawnentry->expire_time > 0)
  2124. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2125. AddLoot(npc);
  2126. SetSpawnScript(spawnentry, npc);
  2127. CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
  2128. AddSpawn(npc);
  2129. }
  2130. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2131. return npc;
  2132. }
  2133. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2134. vector<int32>* ret = 0;
  2135. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2136. if(groups){
  2137. int32 group_id = 0;
  2138. set<int32>::iterator group_itr;
  2139. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2140. if(!ret)
  2141. ret = new vector<int32>();
  2142. group_id = *group_itr;
  2143. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2144. if(spawn_group_locations.count(group_id) > 0){
  2145. map<int32, int32>::iterator itr;
  2146. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2147. ret->push_back(itr->first);
  2148. }
  2149. }
  2150. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2151. }
  2152. }
  2153. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2154. return ret;
  2155. }
  2156. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2157. set<int32>* ret = 0;
  2158. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2159. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2160. if(spawn_group_associations.count(group_id) > 0)
  2161. ret = spawn_group_associations[group_id];
  2162. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2163. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2164. return ret;
  2165. }
  2166. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2167. map<int32, int32>* ret = 0;
  2168. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2169. if(spawn_group_locations.count(group_id) > 0)
  2170. ret = spawn_group_locations[group_id];
  2171. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2172. return ret;
  2173. }
  2174. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2175. list<int32>* ret = 0;
  2176. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2177. if(spawn_location_groups.count(location_id) > 0)
  2178. ret = spawn_location_groups[location_id];
  2179. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2180. return ret;
  2181. }
  2182. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2183. float ret = -1;
  2184. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2185. if(spawn_group_chances.count(group_id) > 0)
  2186. ret = spawn_group_chances[group_id];
  2187. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2188. return ret;
  2189. }
  2190. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2191. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2192. spawn_group_chances[group_id] = percent;
  2193. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2194. }
  2195. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2196. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2197. //Check if we already have containers for these group ids, if not create them
  2198. if (spawn_group_associations.count(group_id1) == 0)
  2199. spawn_group_associations[group_id1] = new set<int32>;
  2200. if (spawn_group_associations.count(group_id2) == 0)
  2201. spawn_group_associations[group_id2] = new set<int32>;
  2202. //Associate groups 1 and 2 now
  2203. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2204. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2205. group_1->insert(group_id2);
  2206. group_2->insert(group_id1);
  2207. //Associate the remaining groups together
  2208. set<int32>::iterator itr;
  2209. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2210. group_2->insert(*itr);
  2211. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2212. if (assoc_itr != spawn_group_associations.end())
  2213. assoc_itr->second->insert(group_id2);
  2214. else {
  2215. set<int32>* new_set = new set<int32>;
  2216. spawn_group_associations[*itr] = new_set;
  2217. new_set->insert(group_id2);
  2218. }
  2219. }
  2220. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2221. group_1->insert(*itr);
  2222. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2223. if (assoc_itr != spawn_group_associations.end())
  2224. assoc_itr->second->insert(group_id1);
  2225. else {
  2226. set<int32>* new_set = new set<int32>;
  2227. spawn_group_associations[*itr] = new_set;
  2228. new_set->insert(group_id1);
  2229. }
  2230. }
  2231. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2232. }
  2233. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2234. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2235. if(spawn_group_locations.count(group_id) == 0)
  2236. spawn_group_locations[group_id] = new map<int32, int32>();
  2237. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2238. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2239. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2240. if(spawn_location_groups.count(location_id) == 0)
  2241. spawn_location_groups[location_id] = new list<int32>();
  2242. spawn_location_groups[location_id]->push_back(group_id);
  2243. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2244. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2245. if(spawn_group_associations.count(group_id) == 0)
  2246. spawn_group_associations[group_id] = new set<int32>();
  2247. spawn_group_associations[group_id]->insert(group_id);
  2248. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2249. }
  2250. void ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message){
  2251. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2252. if(!npc)
  2253. return;
  2254. const char* script = npc->GetSpawnScript();
  2255. if ( script == nullptr || strlen(script) < 1 )
  2256. {
  2257. if (npc->GetZone() != nullptr)
  2258. {
  2259. string tmpScript;
  2260. tmpScript.append("SpawnScripts/");
  2261. tmpScript.append(npc->GetZone()->GetZoneName());
  2262. tmpScript.append("/");
  2263. int count = 0;
  2264. for (int s = 0; s < strlen(npc->GetName()); s++)
  2265. {
  2266. if (isalnum(npc->GetName()[s]))
  2267. {
  2268. tmpScript += npc->GetName()[s];
  2269. count++;
  2270. }
  2271. }
  2272. tmpScript.append(".lua");
  2273. if (count < 1)
  2274. {
  2275. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2276. }
  2277. else
  2278. {
  2279. struct stat buffer;
  2280. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2281. if (fileExists)
  2282. {
  2283. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2284. npc->SetSpawnScript(tmpScript);
  2285. script = npc->GetSpawnScript();
  2286. }
  2287. }
  2288. }
  2289. }
  2290. if(lua_interface && script){
  2291. switch(type){
  2292. case SPAWN_SCRIPT_SPAWN:{
  2293. lua_interface->RunSpawnScript(script, "spawn", npc);
  2294. break;
  2295. }
  2296. case SPAWN_SCRIPT_RESPAWN:{
  2297. lua_interface->RunSpawnScript(script, "respawn", npc);
  2298. break;
  2299. }
  2300. case SPAWN_SCRIPT_ATTACKED:{
  2301. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2302. break;
  2303. }
  2304. case SPAWN_SCRIPT_TARGETED:{
  2305. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2306. break;
  2307. }
  2308. case SPAWN_SCRIPT_HAILED:{
  2309. lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2310. break;
  2311. }
  2312. case SPAWN_SCRIPT_HAILED_BUSY:{
  2313. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2314. break;
  2315. }
  2316. case SPAWN_SCRIPT_DEATH:{
  2317. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2318. break;
  2319. }
  2320. case SPAWN_SCRIPT_KILLED:{
  2321. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2322. break;
  2323. }
  2324. case SPAWN_SCRIPT_AGGRO:{
  2325. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2326. break;
  2327. }
  2328. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2329. lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn);
  2330. break;
  2331. }
  2332. case SPAWN_SCRIPT_RANDOMCHAT:{
  2333. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2334. break;
  2335. }
  2336. case SPAWN_SCRIPT_CUSTOM:
  2337. case SPAWN_SCRIPT_TIMER:
  2338. case SPAWN_SCRIPT_CONVERSATION:{
  2339. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2340. break;
  2341. }
  2342. case SPAWN_SCRIPT_CASTED_ON: {
  2343. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2344. break;
  2345. }
  2346. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2347. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2348. break;
  2349. }
  2350. case SPAWN_SCRIPT_COMBAT_RESET: {
  2351. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2352. break;
  2353. }
  2354. case SPAWN_SCRIPT_GROUP_DEAD: {
  2355. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2356. break;
  2357. }
  2358. case SPAWN_SCRIPT_HEAR_SAY: {
  2359. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2360. break;
  2361. }
  2362. case SPAWN_SCRIPT_PRESPAWN: {
  2363. lua_interface->RunSpawnScript(script, "prespawn", npc);
  2364. break;
  2365. }
  2366. }
  2367. }
  2368. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2369. }
  2370. void ZoneServer::DeleteTransporters() {
  2371. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2372. transporter_locations.clear(); //world takes care of actually deleting the data
  2373. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2374. }
  2375. void ZoneServer::ReloadTransporters(){
  2376. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2377. if(locations){
  2378. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2379. while(itr.Next())
  2380. AddTransporter(itr->value);
  2381. }
  2382. }
  2383. void ZoneServer::CheckTransporters(Client* client) {
  2384. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2385. if(transporter_locations.size() > 0){
  2386. LocationTransportDestination* loc = 0;
  2387. list<LocationTransportDestination*>::iterator itr;
  2388. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2389. loc = *itr;
  2390. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2391. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2392. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2393. if(packet)
  2394. client->QueuePacket(packet);
  2395. }
  2396. else{
  2397. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2398. if(new_zone){
  2399. client->GetPlayer()->SetX(loc->destination_x);
  2400. client->GetPlayer()->SetY(loc->destination_y);
  2401. client->GetPlayer()->SetZ(loc->destination_z);
  2402. client->GetPlayer()->SetHeading(loc->destination_heading);
  2403. client->Zone(new_zone, false);
  2404. }
  2405. }
  2406. break;
  2407. }
  2408. }
  2409. }
  2410. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2411. }
  2412. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2413. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2414. transporter_locations.push_back(loc);
  2415. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2416. }
  2417. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2418. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2419. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2420. if(sign){
  2421. DeterminePosition(spawnlocation, sign);
  2422. sign->SetDatabaseID(spawnentry->spawn_id);
  2423. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2424. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2425. sign->SetRespawnTime(spawnentry->respawn);
  2426. sign->SetExpireTime(spawnentry->expire_time);
  2427. if (spawnentry->expire_time > 0)
  2428. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2429. SetSpawnScript(spawnentry, sign);
  2430. CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
  2431. AddSpawn(sign);
  2432. }
  2433. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2434. return sign;
  2435. }
  2436. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2437. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2438. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2439. if(widget){
  2440. DeterminePosition(spawnlocation, widget);
  2441. widget->SetDatabaseID(spawnentry->spawn_id);
  2442. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2443. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2444. if(!widget->GetIncludeLocation()){
  2445. widget->SetX(widget->GetWidgetX());
  2446. if(widget->GetCloseY() != 0)
  2447. widget->SetY(widget->GetCloseY());
  2448. widget->SetZ(widget->GetWidgetZ());
  2449. }
  2450. widget->SetRespawnTime(spawnentry->respawn);
  2451. widget->SetExpireTime(spawnentry->expire_time);
  2452. widget->SetSpawnOrigHeading(widget->GetHeading());
  2453. if (spawnentry->expire_time > 0)
  2454. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2455. SetSpawnScript(spawnentry, widget);
  2456. CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
  2457. AddSpawn(widget);
  2458. }
  2459. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2460. return widget;
  2461. }
  2462. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2463. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2464. Object* object = GetNewObject(spawnentry->spawn_id);
  2465. if(object){
  2466. DeterminePosition(spawnlocation, object);
  2467. object->SetDatabaseID(spawnentry->spawn_id);
  2468. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2469. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2470. object->SetRespawnTime(spawnentry->respawn);
  2471. object->SetExpireTime(spawnentry->expire_time);
  2472. if (spawnentry->expire_time > 0)
  2473. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2474. SetSpawnScript(spawnentry, object);
  2475. CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
  2476. AddSpawn(object);
  2477. }
  2478. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2479. return object;
  2480. }
  2481. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2482. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2483. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2484. if(spawn){
  2485. DeterminePosition(spawnlocation, spawn);
  2486. spawn->SetDatabaseID(spawnentry->spawn_id);
  2487. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2488. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2489. spawn->SetRespawnTime(spawnentry->respawn);
  2490. spawn->SetExpireTime(spawnentry->expire_time);
  2491. if (spawnentry->expire_time > 0)
  2492. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2493. SetSpawnScript(spawnentry, spawn);
  2494. CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  2495. AddSpawn(spawn);
  2496. }
  2497. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2498. return spawn;
  2499. }
  2500. void ZoneServer::AddSpawn(Spawn* spawn) {
  2501. spawn->SetZone(this);
  2502. spawn->position_changed = false;
  2503. spawn->info_changed = false;
  2504. spawn->vis_changed = false;
  2505. spawn->changed = false;
  2506. if(!spawn->IsPlayer() || (spawn->IsPlayer() && !((Player*)spawn)->IsReturningFromLD())) {
  2507. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2508. // main spawn thread will put into the spawn_list when ever it has a chance.
  2509. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2510. pending_spawn_list_add.push_back(spawn);
  2511. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2512. }
  2513. else
  2514. ((Player*)spawn)->SetReturningFromLD(false);
  2515. spawn_range.Trigger();
  2516. spawn_check_add.Trigger();
  2517. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
  2518. {
  2519. spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
  2520. spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
  2521. spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
  2522. spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
  2523. spawn->SetShowCommandIcon(1);
  2524. }
  2525. if(spawn->IsNPC())
  2526. AddEnemyList((NPC*)spawn);
  2527. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2528. world.GetGroupManager()->SendGroupUpdate(((Player*)spawn)->GetGroupMemberInfo()->group_id, GetClientBySpawn(spawn));
  2529. if (spawn->IsPlayer()) {
  2530. ((Player*)spawn)->GetInfoStruct()->rain = rain;
  2531. ((Player*)spawn)->SetCharSheetChanged(true);
  2532. }
  2533. if (Grid != nullptr) {
  2534. Grid->AddSpawn(spawn);
  2535. }
  2536. if (movementMgr != nullptr && spawn->IsEntity()) {
  2537. movementMgr->AddMob((Entity*)spawn);
  2538. }
  2539. AddSpawnProximities(spawn);
  2540. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  2541. }
  2542. void ZoneServer::AddClient(Client* client){
  2543. MClientList.writelock(__FUNCTION__, __LINE__);
  2544. clients.push_back(client);
  2545. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2546. connected_clients.Add(client);
  2547. }
  2548. void ZoneServer::RemoveClient(Client* client)
  2549. {
  2550. Guild *guild;
  2551. if(client)
  2552. {
  2553. if (client->GetPlayer())
  2554. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  2555. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  2556. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2557. if (!client->IsZoning())
  2558. {
  2559. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  2560. guild->GuildMemberLogoff(client->GetPlayer());
  2561. chat.LeaveAllChannels(client);
  2562. }
  2563. int32 LD_Timer = rule_manager.GetGlobalRule(R_World, LinkDeadTimer)->GetInt32();
  2564. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  2565. if(!zoneShuttingDown && !client->IsZoning())
  2566. {
  2567. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2568. if (gmi) {
  2569. int32 size = world.GetGroupManager()->GetGroupSize(gmi->group_id);
  2570. if (size > 1) {
  2571. bool send_left_message = size > 2;
  2572. world.GetGroupManager()->RemoveGroupMember(gmi->group_id, client->GetPlayer());
  2573. if (send_left_message)
  2574. world.GetGroupManager()->GroupMessage(gmi->group_id, "%s has left the group.", client->GetPlayer()->GetName());
  2575. }
  2576. }
  2577. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  2578. {
  2579. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2580. //AddDelayedSpawnRemove(client->GetPlayer(), LD_Timer);
  2581. //connected_clients.Remove(client, true, LD_Timer + DisconnectClientTimer);
  2582. }
  2583. else
  2584. {
  2585. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2586. }
  2587. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetPet());
  2588. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetCharmedPet());
  2589. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetDeityPet());
  2590. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetCosmeticPet());
  2591. //}
  2592. }
  2593. else
  2594. {
  2595. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2596. }
  2597. map<int32, int32>::iterator itr;
  2598. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  2599. Spawn* spawn = GetSpawnByID(itr->second);
  2600. if (spawn && spawn->IsBot())
  2601. ((Bot*)spawn)->Camp();
  2602. }
  2603. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  2604. MClientList.writelock(__FUNCTION__, __LINE__);
  2605. clients.erase(find(clients.begin(), clients.end(), client));
  2606. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2607. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  2608. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2609. database.ToggleCharacterOnline(client, 0);
  2610. RemoveSpawn(false, client->GetPlayer(), false);
  2611. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  2612. }
  2613. }
  2614. void ZoneServer::RemoveClientImmediately(Client* client) {
  2615. Guild *guild;
  2616. if(client)
  2617. {
  2618. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2619. if(connected_clients.count(client) > 0)
  2620. {
  2621. if (!client->IsZoning() && (guild = client->GetPlayer()->GetGuild()))
  2622. guild->GuildMemberLogoff(client->GetPlayer());
  2623. MClientList.writelock(__FUNCTION__, __LINE__);
  2624. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2625. if (itr != clients.end())
  2626. clients.erase(itr);
  2627. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2628. //clients.Remove(client);
  2629. LogWrite(ZONE__INFO, 0, "Zone", "Removing connection for client '%s'.", client->GetPlayer()->GetName());
  2630. connected_clients.Remove(client, true);
  2631. }
  2632. else
  2633. {
  2634. MClientList.writelock(__FUNCTION__, __LINE__);
  2635. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2636. if (itr != clients.end())
  2637. clients.erase(itr);
  2638. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2639. //clients.Remove(client, true);
  2640. }
  2641. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2642. database.ToggleCharacterOnline(client, 0);
  2643. }
  2644. }
  2645. void ZoneServer::ClientProcess()
  2646. {
  2647. if(connected_clients.size(true) == 0)
  2648. {
  2649. if(!IsCityZone() && !AlwaysLoaded() && !shutdownTimer.Enabled())
  2650. {
  2651. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timers...");
  2652. shutdownTimer.Start();
  2653. }
  2654. return;
  2655. }
  2656. shutdownTimer.Disable();
  2657. Client* client = 0;
  2658. MutexList<Client*>::iterator iterator = connected_clients.begin();
  2659. while(iterator.Next())
  2660. {
  2661. client = iterator->value;
  2662. #ifndef NO_CATCH
  2663. try
  2664. {
  2665. #endif
  2666. if(zoneShuttingDown || !client->Process(true))
  2667. {
  2668. if(!zoneShuttingDown && !client->IsZoning())
  2669. {
  2670. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  2671. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2672. {
  2673. //only set LD flag if we're disconnecting but not camping/quitting
  2674. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2675. if(client->GetPlayer()->GetGroupMemberInfo())
  2676. {
  2677. LogWrite(ZONE__DEBUG, 0, "Zone", "Telling client's group they are disconnecting");
  2678. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2679. }
  2680. }
  2681. }
  2682. client_spawn_map.Put(client->GetPlayer(), 0);
  2683. client->Disconnect();
  2684. RemoveClient(client);
  2685. }
  2686. #ifndef NO_CATCH
  2687. }
  2688. catch(...)
  2689. {
  2690. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  2691. try{
  2692. if(!client->IsZoning())
  2693. {
  2694. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2695. {
  2696. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2697. if(client->GetPlayer()->GetGroupMemberInfo())
  2698. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2699. }
  2700. }
  2701. client_spawn_map.Put(client->GetPlayer(), 0);
  2702. client->Disconnect();
  2703. RemoveClient(client);
  2704. }
  2705. catch(...){
  2706. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  2707. }
  2708. }
  2709. #endif
  2710. }
  2711. }
  2712. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance){
  2713. Client* client = 0;
  2714. vector<Client*>::iterator client_itr;
  2715. MClientList.readlock(__FUNCTION__, __LINE__);
  2716. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2717. client = *client_itr;
  2718. if(from && client && client->IsConnected() && from->GetDistance(client->GetPlayer()) <= distance){
  2719. client->SimpleMessage(type, message);
  2720. }
  2721. }
  2722. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2723. }
  2724. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2725. if((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))){
  2726. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  2727. if(packet){
  2728. if(from)
  2729. packet->setMediumStringByName("from", from->GetName());
  2730. if(client->GetPlayer() != from)
  2731. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  2732. packet->setDataByName("channel", channel);
  2733. if(from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()) && !client->GetPlayer()->WasSpawnRemoved(from))))
  2734. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  2735. else
  2736. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  2737. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  2738. packet->setMediumStringByName("message", message);
  2739. packet->setDataByName("language", language);
  2740. if (language > 0 && !client->GetPlayer()->HasLanguage(language))
  2741. packet->setDataByName("understood", 0);
  2742. else
  2743. packet->setDataByName("understood", 1);
  2744. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  2745. if(channel_name)
  2746. packet->setMediumStringByName("channel_name", channel_name);
  2747. client->QueuePacket(packet->serialize());
  2748. safe_delete(packet);
  2749. }
  2750. }
  2751. }
  2752. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2753. vector<Client*>::iterator client_itr;
  2754. Client* client = 0;
  2755. MClientList.readlock(__FUNCTION__, __LINE__);
  2756. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2757. client = *client_itr;
  2758. if(client && client->IsConnected())
  2759. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  2760. }
  2761. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2762. }
  2763. void ZoneServer::HandleBroadcast(const char* message) {
  2764. vector<Client*>::iterator client_itr;
  2765. Client* client = 0;
  2766. MClientList.readlock(__FUNCTION__, __LINE__);
  2767. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2768. client = *client_itr;
  2769. if(client && client->IsConnected())
  2770. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2771. }
  2772. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2773. }
  2774. void ZoneServer::HandleAnnouncement(const char* message) {
  2775. vector<Client*>::iterator client_itr;
  2776. Client* client = 0;
  2777. int32 words = ::CountWordsInString(message);
  2778. if (words < 5)
  2779. words = 5;
  2780. MClientList.readlock(__FUNCTION__, __LINE__);
  2781. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2782. client = *client_itr;
  2783. if(client && client->IsConnected()) {
  2784. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2785. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  2786. }
  2787. }
  2788. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2789. }
  2790. void ZoneServer::SendTimeUpdate(Client* client){
  2791. if(client){
  2792. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  2793. if(packet){
  2794. client->QueuePacket(packet->serialize());
  2795. safe_delete(packet);
  2796. }
  2797. }
  2798. }
  2799. void ZoneServer::SendTimeUpdateToAllClients(){
  2800. Client* client = 0;
  2801. vector<Client*>::iterator client_itr;
  2802. MClientList.readlock(__FUNCTION__, __LINE__);
  2803. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2804. client = *client_itr;
  2805. if(client && client->IsConnected())
  2806. SendTimeUpdate(client);
  2807. }
  2808. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2809. }
  2810. void ZoneServer::UpdateVitality(float amount){
  2811. Client* client = 0;
  2812. vector<Client*>::iterator client_itr;
  2813. MClientList.readlock(__FUNCTION__, __LINE__);
  2814. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2815. client = *client_itr;
  2816. if(client && client->GetPlayer()->GetInfoStruct()->xp_vitality < 100){
  2817. if((client->GetPlayer()->GetInfoStruct()->xp_vitality + amount) > 100)
  2818. client->GetPlayer()->GetInfoStruct()->xp_vitality = 100;
  2819. else
  2820. client->GetPlayer()->GetInfoStruct()->xp_vitality += amount;
  2821. client->GetPlayer()->SetCharSheetChanged(true);
  2822. }
  2823. }
  2824. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2825. }
  2826. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  2827. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  2828. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  2829. if(outapp)
  2830. client->QueuePacket(outapp);
  2831. /*
  2832. vis flags:
  2833. 2 = show icon
  2834. 4 = targetable
  2835. 16 = show name
  2836. 32 = show level/border
  2837. activity_status:
  2838. 4 - linkdead
  2839. 8 - camping
  2840. 16 - LFG
  2841. 32 - LFW
  2842. 2048 - mentoring
  2843. 4096 - displays shield
  2844. 8192 - immunity gained
  2845. 16384 - immunity remaining
  2846. attackable_status
  2847. 1 - no_hp_bar
  2848. 4 - not attackable
  2849. npc_con
  2850. -4 = scowls
  2851. -3 = threatening
  2852. -2 = dubiously
  2853. -1 = apprehensively
  2854. 0 = indifferent
  2855. 1 = amiably
  2856. 2 = kindly
  2857. 3 = warmly
  2858. 4 = ally
  2859. quest_flag
  2860. 1 = new quest
  2861. 2 = update and new quest
  2862. 3 = update
  2863. */
  2864. }
  2865. Client* ZoneServer::GetClientBySpawn(Spawn* spawn){
  2866. return client_spawn_map.Get(spawn);
  2867. }
  2868. Client* ZoneServer::GetClientByName(char* name) {
  2869. Client* ret = 0;
  2870. vector<Client*>::iterator itr;
  2871. MClientList.readlock(__FUNCTION__, __LINE__);
  2872. for (itr = clients.begin(); itr != clients.end(); itr++) {
  2873. if ((*itr)->GetPlayer()) {
  2874. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  2875. ret = *itr;
  2876. break;
  2877. }
  2878. }
  2879. }
  2880. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2881. return ret;
  2882. }
  2883. void ZoneServer::AddMovementNPC(Spawn* spawn){
  2884. if (spawn)
  2885. movement_spawns.Put(spawn->GetID(), 1);
  2886. }
  2887. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  2888. if (spawn)
  2889. remove_movement_spawns.Add(spawn->GetID());
  2890. }
  2891. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2892. if(!client || !spawn)
  2893. return;
  2894. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  2895. if(packet){
  2896. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  2897. packet->setDataByName("unknown1", 0xFFFFFFFF);
  2898. packet->setDataByName("unknown5", 1, 1);
  2899. packet->setDataByName("unknown5", 1, 6);
  2900. if(mp3){
  2901. packet->setMediumStringByName("mp3", mp3);
  2902. packet->setDataByName("key", key1);
  2903. packet->setDataByName("key", key2, 1);
  2904. }
  2905. packet->setMediumStringByName("name", spawn->GetName());
  2906. if(text)
  2907. packet->setMediumStringByName("text", text);
  2908. if(emote)
  2909. packet->setMediumStringByName("emote", emote);
  2910. if (language != 0)
  2911. packet->setDataByName("language", language);
  2912. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  2913. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  2914. packet->setDataByName("understood", 1);
  2915. EQ2Packet* app = packet->serialize();
  2916. //DumpPacket(app);
  2917. client->QueuePacket(app);
  2918. safe_delete(packet);
  2919. }
  2920. }
  2921. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  2922. if(!client || !spawn)
  2923. return;
  2924. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  2925. if(packet){
  2926. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  2927. packet->setMediumStringByName("mp3", mp3);
  2928. packet->setDataByName("key", key1);
  2929. packet->setDataByName("key", key2, 1);
  2930. client->QueuePacket(packet->serialize());
  2931. safe_delete(packet);
  2932. }
  2933. }
  2934. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2935. if(!spawn)
  2936. return;
  2937. Client* client = 0;
  2938. vector<Client*>::iterator client_itr;
  2939. MClientList.readlock(__FUNCTION__, __LINE__);
  2940. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2941. client = *client_itr;
  2942. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn) || client->GetPlayer()->GetDistance(spawn) > 30)
  2943. continue;
  2944. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  2945. }
  2946. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2947. }
  2948. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  2949. if(!spawn || !mp3)
  2950. return;
  2951. Client* client = 0;
  2952. vector<Client*>::iterator client_itr;
  2953. MClientList.readlock(__FUNCTION__, __LINE__);
  2954. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2955. client = *client_itr;
  2956. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn))
  2957. continue;
  2958. PlayVoice(client, spawn, mp3, key1, key2);
  2959. }
  2960. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2961. }
  2962. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  2963. if(!name)
  2964. return;
  2965. PacketStruct* packet = 0;
  2966. if(client){
  2967. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  2968. if(packet){
  2969. packet->setMediumStringByName("name", name);
  2970. packet->setDataByName("x", origin_x);
  2971. packet->setDataByName("y", origin_y);
  2972. packet->setDataByName("z", origin_z);
  2973. packet->setDataByName("unknown1", 1);
  2974. packet->setDataByName("unknown2", 2.5);
  2975. packet->setDataByName("unknown3", 15);
  2976. client->QueuePacket(packet->serialize());
  2977. safe_delete(packet);
  2978. }
  2979. }
  2980. else{
  2981. EQ2Packet* outapp = 0;
  2982. int16 packet_version = 0;
  2983. vector<Client*>::iterator client_itr;
  2984. MClientList.readlock(__FUNCTION__, __LINE__);
  2985. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2986. client = *client_itr;
  2987. if(client && (!packet || packet_version != client->GetVersion())){
  2988. safe_delete(packet);
  2989. safe_delete(outapp);
  2990. packet_version = client->GetVersion();
  2991. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  2992. if(packet){
  2993. packet->setMediumStringByName("name", name);
  2994. packet->setDataByName("x", origin_x);
  2995. packet->setDataByName("y", origin_y);
  2996. packet->setDataByName("z", origin_z);
  2997. packet->setDataByName("unknown1", 1);
  2998. packet->setDataByName("unknown2", 2.5);
  2999. packet->setDataByName("unknown3", 15);
  3000. outapp = packet->serialize();
  3001. }
  3002. }
  3003. if(outapp && client && client->IsConnected())
  3004. client->QueuePacket(outapp->Copy());
  3005. }
  3006. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3007. safe_delete(packet);
  3008. safe_delete(outapp);
  3009. }
  3010. }
  3011. void ZoneServer::AddHeadingTimer(Spawn* spawn){
  3012. heading_timers.Put(spawn, Timer::GetCurrentTime2() + 30000);
  3013. }
  3014. void ZoneServer::RemoveHeadingTimer(Spawn* spawn){
  3015. heading_timers.erase(spawn);
  3016. }
  3017. void ZoneServer::CheckHeadingTimers(){
  3018. if(heading_timers.size() > 0){
  3019. MutexMap<Spawn*, int32>::iterator itr = heading_timers.begin();
  3020. Spawn* spawn = 0;
  3021. int32 current_time = Timer::GetCurrentTime2();
  3022. while(itr.Next()){
  3023. if(current_time >= itr->second){
  3024. spawn = itr->first;
  3025. spawn->SetHeading(spawn->GetSpawnOrigHeading());
  3026. spawn->SetTempActionState(-1);
  3027. heading_timers.erase(itr->first);
  3028. }
  3029. }
  3030. }
  3031. }
  3032. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  3033. bool ret = false;
  3034. if (widget) {
  3035. int32 id = widget->GetID();
  3036. map<int32, int32>::iterator itr;
  3037. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3038. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3039. if(itr->first == id){
  3040. ret = true;
  3041. break;
  3042. }
  3043. }
  3044. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3045. }
  3046. return ret;
  3047. }
  3048. void ZoneServer::CheckWidgetTimers(){
  3049. vector<int32> remove_list;
  3050. map<int32, int32>::iterator itr;
  3051. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3052. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3053. if(Timer::GetCurrentTime2() >= itr->second){
  3054. /*Spawn* widget = GetSpawnByID(itr->first);
  3055. if (widget && widget->IsWidget())
  3056. ((Widget*)widget)->HandleTimerUpdate();*/
  3057. remove_list.push_back(itr->first);
  3058. }
  3059. }
  3060. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3061. for (int32 i = 0; i < remove_list.size(); i++) {
  3062. Spawn* widget = GetSpawnByID(remove_list[i]);
  3063. if (widget && widget->IsWidget())
  3064. ((Widget*)widget)->HandleTimerUpdate();
  3065. }
  3066. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3067. for(int32 i=0;i<remove_list.size(); i++)
  3068. widget_timers.erase(remove_list[i]);
  3069. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3070. }
  3071. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3072. if (widget && widget->IsWidget()) {
  3073. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3074. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3075. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3076. }
  3077. }
  3078. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3079. Spawn* ret = 0;
  3080. Spawn* spawn = 0;
  3081. map<int32, Spawn*>::iterator itr;
  3082. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3083. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3084. spawn = itr->second;
  3085. if(spawn){
  3086. if(spawn->GetSpawnGroupID() == id){
  3087. ret = spawn;
  3088. break;
  3089. }
  3090. }
  3091. }
  3092. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3093. return ret;
  3094. }
  3095. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3096. Spawn* ret = 0;
  3097. Spawn* current_spawn = 0;
  3098. map<int32, Spawn*>::iterator itr;
  3099. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3100. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3101. current_spawn = itr->second;
  3102. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3103. ret = current_spawn;
  3104. break;
  3105. }
  3106. }
  3107. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3108. return ret;
  3109. }
  3110. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3111. Spawn* ret = 0;
  3112. if(quick_database_id_lookup.count(id) > 0)
  3113. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3114. else{
  3115. Spawn* spawn = 0;
  3116. map<int32, Spawn*>::iterator itr;
  3117. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3118. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3119. spawn = itr->second;
  3120. if(spawn){
  3121. if(spawn->GetDatabaseID() == id){
  3122. quick_database_id_lookup.Put(id, spawn->GetID());
  3123. ret = spawn;
  3124. break;
  3125. }
  3126. }
  3127. }
  3128. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3129. }
  3130. return ret;
  3131. }
  3132. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3133. Spawn* ret = 0;
  3134. if (!spawnListLocked )
  3135. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3136. if (spawn_list.count(id) > 0)
  3137. ret = spawn_list[id];
  3138. if (!spawnListLocked)
  3139. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3140. return ret;
  3141. }
  3142. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3143. {
  3144. if(!client || !spawn)
  3145. return false;
  3146. int16 index = client->GetPlayer()->GetIndexForSpawn(spawn);
  3147. int32 cur_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  3148. bool wasRemoved = client->GetPlayer()->WasSpawnRemoved(spawn);
  3149. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3150. if(packet && index > 0 && !wasRemoved)
  3151. {
  3152. packet->setDataByName("spawn_index", index);
  3153. client->GetPlayer()->GetPlayerSpawnMap()->erase(index);
  3154. client->GetPlayer()->GetPlayerSpawnIndexMap()->erase(spawn);
  3155. client->GetPlayer()->player_spawn_id_map.erase(cur_id);
  3156. client->GetPlayer()->player_spawn_reverse_id_map.erase(spawn);
  3157. client->GetPlayer()->RemoveSpawn(spawn); // sets it as removed
  3158. if(delete_spawn)
  3159. packet->setDataByName("delete", 1);
  3160. client->QueuePacket(packet->serialize());
  3161. return true;
  3162. }
  3163. return false;
  3164. }
  3165. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3166. //commands
  3167. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3168. }
  3169. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3170. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3171. }
  3172. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, char* value){
  3173. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3174. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3175. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3176. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3177. return;
  3178. Spawn* tmp = 0;
  3179. if(target->IsNPC())
  3180. tmp = GetNPC(target->GetDatabaseID());
  3181. else if(target->IsObject())
  3182. tmp = GetObject(target->GetDatabaseID());
  3183. else if(target->IsGroundSpawn())
  3184. tmp = GetGroundSpawn(target->GetDatabaseID());
  3185. else if(target->IsSign())
  3186. tmp = GetSign(target->GetDatabaseID());
  3187. else if(target->IsWidget())
  3188. tmp = GetWidget(target->GetDatabaseID());
  3189. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3190. tmp->SetSpawnScript(value);
  3191. else if(tmp)
  3192. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3193. Spawn* spawn = 0;
  3194. // this check needs to be here otherwise every spawn with 0 will be set
  3195. if ( target->GetDatabaseID ( ) > 0 )
  3196. {
  3197. map<int32, Spawn*>::iterator itr;
  3198. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3199. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3200. spawn = itr->second;
  3201. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3202. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3203. spawn->SetSpawnScript(value);
  3204. else
  3205. commands.SetSpawnCommand(client, spawn, type, value);
  3206. }
  3207. }
  3208. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3209. }
  3210. }
  3211. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3212. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3213. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3214. if(spawn_script_timers.size() > 0){
  3215. set<SpawnScriptTimer*>::iterator itr;
  3216. SpawnScriptTimer* timer = 0;
  3217. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3218. timer = *itr;
  3219. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3220. remove_spawn_script_timers_list.insert(timer);
  3221. }
  3222. if(all)
  3223. spawn_script_timers.clear();
  3224. }
  3225. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3226. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3227. }
  3228. void ZoneServer::DeleteSpawnScriptTimers() {
  3229. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3230. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3231. if(remove_spawn_script_timers_list.size() > 0){
  3232. set<SpawnScriptTimer*>::iterator itr;
  3233. SpawnScriptTimer* timer = 0;
  3234. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3235. timer = *itr;
  3236. spawn_script_timers.erase(timer);
  3237. safe_delete(timer);
  3238. }
  3239. remove_spawn_script_timers_list.clear();
  3240. }
  3241. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3242. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3243. }
  3244. void ZoneServer::CheckSpawnScriptTimers(){
  3245. DeleteSpawnScriptTimers();
  3246. SpawnScriptTimer* timer = 0;
  3247. vector<SpawnScriptTimer*> call_timers;
  3248. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3249. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3250. if(spawn_script_timers.size() > 0){
  3251. int32 current_time = Timer::GetCurrentTime2();
  3252. set<SpawnScriptTimer*>::iterator itr;
  3253. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3254. timer = *itr;
  3255. if(timer->current_count < timer->max_count && current_time >= timer->timer){
  3256. timer->current_count++;
  3257. call_timers.push_back(timer);
  3258. }
  3259. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3260. remove_spawn_script_timers_list.insert(timer);
  3261. }
  3262. }
  3263. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3264. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3265. if(call_timers.size() > 0){
  3266. vector<SpawnScriptTimer*>::iterator itr;
  3267. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3268. timer = *itr;
  3269. CallSpawnScript(GetSpawnByID(timer->spawn), SPAWN_SCRIPT_TIMER, timer->player > 0 ? GetSpawnByID(timer->player) : 0, timer->function.c_str());
  3270. }
  3271. }
  3272. }
  3273. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3274. Spawn* test_spawn = 0;
  3275. map<int32, Spawn*>::iterator itr;
  3276. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3277. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3278. test_spawn = itr->second;
  3279. if(test_spawn && test_spawn->IsEntity() && test_spawn != spawn && (!test_spawn->IsPlayer() || include_players)){
  3280. if(test_spawn->GetDistance(spawn) < max_distance)
  3281. KillSpawn(true, test_spawn, spawn, send_packet);
  3282. }
  3283. }
  3284. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3285. }
  3286. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3287. Spawn* test_spawn = 0;
  3288. int32 type = commands.GetSpawnSetType(field);
  3289. if(type == 0xFFFFFFFF)
  3290. return;
  3291. map<int32, Spawn*>::iterator itr;
  3292. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3293. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3294. test_spawn = itr->second;
  3295. if(test_spawn && test_spawn != spawn && !test_spawn->IsPlayer()){
  3296. if(test_spawn->GetDistance(spawn) < max_distance){
  3297. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3298. }
  3299. }
  3300. }
  3301. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3302. }
  3303. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3304. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3305. spawn_script_timers.insert(timer);
  3306. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3307. }
  3308. /*
  3309. void ZoneServer::RemoveFromRangeMap(Client* client){
  3310. spawn_range_map.erase(client);
  3311. }
  3312. */
  3313. void ZoneServer::RemoveSpawn(bool spawnListLocked, Spawn* spawn, bool delete_spawn, bool respawn, bool lock)
  3314. {
  3315. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3316. spawn->RemoveSpawnProximities();
  3317. RemoveSpawnProximities(spawnListLocked, spawn);
  3318. if (Grid != nullptr) {
  3319. Grid->RemoveSpawnFromCell(spawn);
  3320. }
  3321. if (movementMgr != nullptr && spawn->IsEntity()) {
  3322. movementMgr->RemoveMob((Entity*)spawn);
  3323. }
  3324. RemoveSpawnSupportFunctions(spawn);
  3325. if (reloading)
  3326. RemoveDeadEnemyList(spawn);
  3327. if (lock)
  3328. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3329. if (dead_spawns.count(spawn->GetID()) > 0)
  3330. dead_spawns.erase(spawn->GetID());
  3331. if (lock)
  3332. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3333. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3334. spawn_expire_timers.erase(spawn->GetID());
  3335. RemoveDelayedSpawnRemove(spawn);
  3336. // Clear the pointer in the spawn list, spawn thread will remove the key
  3337. if (!spawnListLocked)
  3338. MSpawnList.writelock(__FUNCTION__, __LINE__);
  3339. spawn_list.erase(spawn->GetID());
  3340. if (!spawnListLocked)
  3341. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  3342. PacketStruct* packet = 0;
  3343. int16 packet_version = 0;
  3344. Client* client = 0;
  3345. vector<Client*>::iterator client_itr;
  3346. MClientList.readlock(__FUNCTION__, __LINE__);
  3347. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3348. client = *client_itr;
  3349. if (client) {
  3350. if (client->IsConnected() && (!packet || packet_version != client->GetVersion()))
  3351. {
  3352. safe_delete(packet);
  3353. packet_version = client->GetVersion();
  3354. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  3355. }
  3356. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3357. client->GetPlayer()->SetTarget(0);
  3358. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3359. if (spawn_range_map.count(client) > 0)
  3360. spawn_range_map.Get(client)->erase(spawn->GetID());
  3361. }
  3362. }
  3363. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3364. safe_delete(packet);
  3365. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3366. {
  3367. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3368. // handle instance spawn db info
  3369. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3370. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3371. {
  3372. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3373. // use respawn time to either insert/update entry (likely insert in this situation)
  3374. if ( spawn->IsNPC() )
  3375. {
  3376. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3377. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3378. }
  3379. else if ( spawn->IsObject ( ) )
  3380. {
  3381. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3382. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3383. }
  3384. safe_delete(spawn);
  3385. }
  3386. else
  3387. {
  3388. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3389. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3390. safe_delete(spawn);
  3391. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3392. }
  3393. }
  3394. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3395. if (lock && !respawn)
  3396. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3397. if(!respawn && delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3398. AddPendingDelete(spawn);
  3399. if (lock && !respawn)
  3400. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3401. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3402. }
  3403. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3404. Spawn* closest_spawn = 0;
  3405. Spawn* test_spawn = 0;
  3406. float closest_distance = 1000000;
  3407. float test_distance = 0;
  3408. map<int32, Spawn*>::iterator itr;
  3409. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3410. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3411. test_spawn = itr->second;
  3412. if(test_spawn && test_spawn->GetDatabaseID() == spawn_id){
  3413. test_distance = test_spawn->GetDistance(spawn);
  3414. if(test_distance < closest_distance){
  3415. closest_distance = test_distance;
  3416. closest_spawn = test_spawn;
  3417. }
  3418. }
  3419. }
  3420. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3421. return closest_spawn;
  3422. }
  3423. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3424. Spawn* closest_spawn = 0;
  3425. Spawn* test_spawn = 0;
  3426. float closest_distance = 1000000;
  3427. float test_distance = 0;
  3428. map<int32, Spawn*>::iterator itr;
  3429. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3430. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3431. test_spawn = itr->second;
  3432. if(test_spawn){
  3433. test_distance = test_spawn->GetDistance(spawn);
  3434. if(test_distance < closest_distance){
  3435. closest_distance = test_distance;
  3436. closest_spawn = test_spawn;
  3437. if(closest_distance < 10)
  3438. break;
  3439. }
  3440. }
  3441. }
  3442. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3443. if(closest_spawn)
  3444. return closest_spawn->GetLocation();
  3445. return 0;
  3446. }
  3447. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  3448. if(!client)
  3449. return;
  3450. if(spawn){
  3451. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  3452. SendSpawnChanges(spawn, client, false, true);
  3453. }
  3454. else{
  3455. map<int32, Spawn*>::iterator itr;
  3456. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3457. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3458. spawn = itr->second;
  3459. if (spawn) {
  3460. spawn->m_requiredQuests.readlock(__FUNCTION__, __LINE__);
  3461. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && (client->GetPlayer()->CheckQuestRemoveFlag(spawn) || client->GetPlayer()->CheckQuestFlag(spawn) != 0 || (spawn->GetQuestsRequired()->size() > 0 && client->GetPlayer()->CheckQuestRequired(spawn))))
  3462. SendSpawnChanges(spawn, client, false, true);
  3463. spawn->m_requiredQuests.releasereadlock(__FUNCTION__, __LINE__);
  3464. }
  3465. }
  3466. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3467. }
  3468. }
  3469. void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
  3470. Spawn* spawn = 0;
  3471. if (spawn_range_map.count(client) > 0) {
  3472. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3473. while (itr.Next()) {
  3474. spawn = GetSpawnByID(itr->first);
  3475. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3476. SendSpawnChanges(spawn, client, false, true);
  3477. // Attempt to slow down the packet spam sent to the client
  3478. Sleep(5);
  3479. }
  3480. }
  3481. }
  3482. }
  3483. void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
  3484. Spawn* spawn = 0;
  3485. if (spawn_range_map.count(client) > 0) {
  3486. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3487. while (itr.Next()) {
  3488. spawn = GetSpawnByID(itr->first);
  3489. if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3490. SendSpawnChanges(spawn, client, true, true);
  3491. }
  3492. }
  3493. }
  3494. }
  3495. void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
  3496. Spawn* spawn = 0;
  3497. if (spawn_range_map.count(client) > 0) {
  3498. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3499. while (itr.Next()) {
  3500. spawn = GetSpawnByID(itr->first);
  3501. if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3502. SendSpawnChanges(spawn, client, false, true);
  3503. }
  3504. }
  3505. }
  3506. }
  3507. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  3508. if(zoneShuttingDown)
  3509. return;
  3510. #ifdef WIN32
  3511. _beginthread(SendLevelChangedSpawns, 0, client);
  3512. #else
  3513. pthread_t thread;
  3514. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  3515. pthread_detach(thread);
  3516. #endif
  3517. }
  3518. void ZoneServer::ReloadClientQuests(){
  3519. Client* client = 0;
  3520. vector<Client*>::iterator client_itr;
  3521. MClientList.readlock(__FUNCTION__, __LINE__);
  3522. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3523. client = *client_itr;
  3524. if(client)
  3525. client->ReloadQuests();
  3526. }
  3527. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3528. }
  3529. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  3530. if (player && victim) {
  3531. if (player->GetGroupMemberInfo()) {
  3532. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3533. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(player->GetGroupMemberInfo()->group_id);
  3534. deque<GroupMemberInfo*>::iterator itr;
  3535. for (itr = members->begin(); itr != members->end(); itr++) {
  3536. GroupMemberInfo* gmi = *itr;
  3537. if (gmi->client) {
  3538. Player* group_member = gmi->client->GetPlayer();
  3539. float xp = group_member->CalculateXP(victim) / members->size();
  3540. if (xp > 0) {
  3541. int16 level = group_member->GetLevel();
  3542. if (group_member->AddXP((int32)xp)) {
  3543. gmi->client->Message(CHANNEL_COLOR_EXP, "You gain %u experience!", (int32)xp);
  3544. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience (GroupID %u)", group_member->GetName(), (int32)xp, player->GetGroupMemberInfo()->group_id);
  3545. if(group_member->GetLevel() != level)
  3546. gmi->client->ChangeLevel(level, group_member->GetLevel());
  3547. group_member->SetCharSheetChanged(true);
  3548. }
  3549. }
  3550. }
  3551. }
  3552. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3553. }
  3554. else {
  3555. float xp = player->CalculateXP(victim);
  3556. if (xp > 0) {
  3557. Client* client = GetClientBySpawn(player);
  3558. if(!client)
  3559. return;
  3560. int16 level = player->GetLevel();
  3561. if (player->AddXP((int32)xp)) {
  3562. client->Message(CHANNEL_COLOR_EXP, "You gain %u XP!", (int32)xp);
  3563. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", player->GetName(), (int32)xp);
  3564. if(player->GetLevel() != level)
  3565. client->ChangeLevel(level, player->GetLevel());
  3566. player->SetCharSheetChanged(true);
  3567. }
  3568. }
  3569. }
  3570. }
  3571. }
  3572. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  3573. {
  3574. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  3575. {
  3576. bool update_result = false;
  3577. Faction* faction = 0;
  3578. vector<int32>* factions = 0;
  3579. Player* player = client->GetPlayer();
  3580. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  3581. {
  3582. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  3583. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  3584. if(faction && update_result)
  3585. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3586. else if(faction)
  3587. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3588. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  3589. if(factions)
  3590. {
  3591. vector<int32>::iterator itr;
  3592. for(itr = factions->begin(); itr != factions->end(); itr++)
  3593. {
  3594. if(player->GetFactions()->ShouldIncrease(*itr))
  3595. {
  3596. update_result = player->GetFactions()->IncreaseFaction(*itr);
  3597. faction = master_faction_list.GetFaction(*itr);
  3598. if(faction && update_result)
  3599. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  3600. else if(faction)
  3601. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  3602. }
  3603. }
  3604. }
  3605. }
  3606. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  3607. if(factions)
  3608. {
  3609. vector<int32>::iterator itr;
  3610. for(itr = factions->begin(); itr != factions->end(); itr++)
  3611. {
  3612. if(player->GetFactions()->ShouldDecrease(*itr))
  3613. {
  3614. update_result = player->GetFactions()->DecreaseFaction(*itr);
  3615. faction = master_faction_list.GetFaction(*itr);
  3616. if(faction && update_result)
  3617. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3618. else if(faction)
  3619. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3620. }
  3621. }
  3622. }
  3623. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  3624. if(outapp)
  3625. client->QueuePacket(outapp);
  3626. }
  3627. }
  3628. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  3629. if (spawn && movementMgr != nullptr) {
  3630. movementMgr->RemoveMob((Entity*)spawn);
  3631. }
  3632. if(!spawn || spawn->IsPlayer())
  3633. return;
  3634. RemoveSpawnSupportFunctions(spawn);
  3635. if(spawn->IsEntity())
  3636. ((Entity*)spawn)->InCombat(false);
  3637. if(timer == 0)
  3638. timer = 1;
  3639. AddDeadSpawn(spawn, timer);
  3640. }
  3641. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 damage_type, int16 kill_blow_type)
  3642. {
  3643. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3644. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  3645. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3646. return;
  3647. }
  3648. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3649. PacketStruct* packet = 0;
  3650. Client* client = 0;
  3651. vector<int32>* encounter = 0;
  3652. bool killer_in_encounter = false;
  3653. if(dead->IsEntity())
  3654. {
  3655. ((Entity*)dead)->InCombat(false);
  3656. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  3657. dead->SetHP(0);
  3658. dead->SetSpawnType(3);
  3659. dead->appearance.attackable = 0;
  3660. // Remove hate towards dead from all npc's in the zone
  3661. ClearHate((Entity*)dead);
  3662. // Check kill and death procs
  3663. if (killer && dead != killer){
  3664. if (dead->IsEntity())
  3665. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  3666. if (killer->IsEntity())
  3667. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  3668. }
  3669. //Check if caster is alive after death proc called, incase of deathsave
  3670. if (dead->Alive())
  3671. return;
  3672. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer());
  3673. if(dead->IsPlayer())
  3674. {
  3675. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  3676. client = GetClientBySpawn(dead);
  3677. if(client) {
  3678. if(client->GetPlayer()->DamageEquippedItems(10, client))
  3679. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion()));
  3680. client->DisplayDeadWindow();
  3681. }
  3682. }
  3683. else if (dead->IsNPC()) {
  3684. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  3685. }
  3686. }
  3687. dead->SetActionState(0);
  3688. dead->SetTempActionState(0);
  3689. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  3690. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  3691. Spawn* spawn = 0;
  3692. int8 size = encounter->size();
  3693. // Needs npc to have access to the encounter list for who is allowed to loot
  3694. NPC* chest = 0;
  3695. if (!((NPC*)dead)->Brain()->PlayerInEncounter()) {
  3696. ((NPC*)dead)->SetLootCoins(0);
  3697. ((NPC*)dead)->GetLootItems()->clear();
  3698. }
  3699. // If dead has loot attempt to drop a chest
  3700. if (((NPC*)dead)->HasLoot()) {
  3701. chest = ((NPC*)dead)->DropChest();
  3702. }
  3703. for (int8 i = 0; i < encounter->size(); i++) {
  3704. spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
  3705. // set a flag to let us know if the killer is in the encounter
  3706. if (!killer_in_encounter && spawn == killer)
  3707. killer_in_encounter = true;
  3708. if (spawn && spawn->IsPlayer()) {
  3709. // Update players total kill count
  3710. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  3711. // If this was an epic mob kill send the announcement for this player
  3712. if (dead->GetEncounterLevel() >= 10)
  3713. SendEpicMobDeathToGuild((Player*)spawn, dead);
  3714. // Clear hostile spells from the players spell queue
  3715. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  3716. // Get the client of the player
  3717. client = GetClientBySpawn(spawn);
  3718. // valid client?
  3719. if (client) {
  3720. // Check for quest kill updates
  3721. client->CheckPlayerQuestsKillUpdate(dead);
  3722. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  3723. if (!dead->IsPlayer() && dead->GetFactionID() > 10)
  3724. ProcessFaction(dead, client);
  3725. // Send xp...this is currently wrong fix it
  3726. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  3727. //SendCalculatedXP((Player*)spawn, dead);
  3728. float xp = ((Player*)spawn)->CalculateXP(dead) / size;
  3729. if (xp > 0) {
  3730. int16 level = spawn->GetLevel();
  3731. if (((Player*)spawn)->AddXP((int32)xp)) {
  3732. client->Message(CHANNEL_COLOR_EXP, "You gain %u XP!", (int32)xp);
  3733. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", spawn->GetName(), (int32)xp);
  3734. if (spawn->GetLevel() != level)
  3735. client->ChangeLevel(level, spawn->GetLevel());
  3736. ((Player*)spawn)->SetCharSheetChanged(true);
  3737. }
  3738. }
  3739. }
  3740. }
  3741. }
  3742. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  3743. if (chest && spawn && spawn->IsEntity())
  3744. chest->Brain()->AddToEncounter((Entity*)spawn);
  3745. }
  3746. // If a chest is being dropped add it to the world and set the timer to remove it.
  3747. if (chest) {
  3748. AddSpawn(chest);
  3749. AddDeadSpawn(chest, 0xFFFFFFFF);
  3750. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  3751. }
  3752. }
  3753. // Reset client pointer
  3754. client = 0;
  3755. // Killer was not in the encounter, give them the faction hit but no xp
  3756. if (!killer_in_encounter) {
  3757. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  3758. if (killer && killer->IsPlayer()) {
  3759. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  3760. client = GetClientBySpawn(killer);
  3761. if (client)
  3762. ProcessFaction(dead, client);
  3763. }
  3764. // Clear hostile spells from the killers spell queue
  3765. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  3766. }
  3767. }
  3768. // Reset client pointer
  3769. client = 0;
  3770. vector<Spawn*>* group = dead->GetSpawnGroup();
  3771. if (group && group->size() == 1)
  3772. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  3773. safe_delete(group);
  3774. // Remove the support functions for the dead spawn
  3775. RemoveSpawnSupportFunctions(dead);
  3776. // Erase the expire timer if it has one
  3777. if (spawn_expire_timers.count(dead->GetID()) > 0)
  3778. spawn_expire_timers.erase(dead->GetID());
  3779. // If dead is an npc or object call the spawn scrip and handle instance stuff
  3780. if(dead->IsNPC() || dead->IsObject())
  3781. {
  3782. // handle instance spawn db info
  3783. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3784. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  3785. {
  3786. // use respawn time to either insert/update entry (likely insert in this situation)
  3787. if(dead->IsNPC())
  3788. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3789. else if ( dead->IsObject ( ) )
  3790. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3791. }
  3792. // Call the spawn scripts death() function
  3793. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  3794. }
  3795. int32 victim_id = dead->GetID();
  3796. int32 attacker_id = 0xFFFFFFFF;
  3797. if(killer)
  3798. attacker_id = killer->GetID();
  3799. if(send_packet)
  3800. {
  3801. vector<Client*>::iterator client_itr;
  3802. MClientList.readlock(__FUNCTION__, __LINE__);
  3803. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3804. client = *client_itr;
  3805. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  3806. continue;
  3807. else if(client->GetPlayer()->WasSpawnRemoved(dead) || (attacker_id != 0xFFFFFFFF && client->GetPlayer()->WasSpawnRemoved(killer)))
  3808. continue;
  3809. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  3810. continue;
  3811. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  3812. if(packet)
  3813. {
  3814. if(killer)
  3815. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  3816. else
  3817. packet->setDataByName("attacker", 0xFFFFFFFF);
  3818. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  3819. packet->setDataByName("damage_type", damage_type);
  3820. packet->setDataByName("blow_type", kill_blow_type);
  3821. client->QueuePacket(packet->serialize());
  3822. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing '%s'", dead->GetName());
  3823. safe_delete(packet);
  3824. }
  3825. }
  3826. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3827. }
  3828. int32 pop_timer = 0xFFFFFFFF;
  3829. if(killer && killer->IsNPC())
  3830. {
  3831. // Call the spawn scripts killed() function
  3832. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  3833. if(!dead->IsPlayer())
  3834. {
  3835. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  3836. // Set the time for the corpse to linger to 5 sec
  3837. //pop_timer = 5000;
  3838. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  3839. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  3840. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  3841. }
  3842. }
  3843. // If the dead spawns was not a player add it to the dead spawn list
  3844. if (!dead->IsPlayer() && !dead->IsBot())
  3845. AddDeadSpawn(dead, pop_timer);
  3846. // if dead was a player clear hostile spells from its spell queue
  3847. if (dead->IsPlayer())
  3848. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  3849. if (dead->IsNPC())
  3850. ((NPC*)dead)->Brain()->ClearHate();
  3851. // ResetPetInfo() is called in DismissPet(), might not need to be here
  3852. // Players pet is killed, clear the pet info from char sheet
  3853. /*if (dead->IsNPC() && ((NPC*)dead)->IsPet() && ((NPC*)dead)->GetOwner()->IsPlayer())
  3854. ((Player*)((NPC*)dead)->GetOwner())->ResetPetInfo();*/
  3855. safe_delete(encounter);
  3856. }
  3857. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name){
  3858. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  3859. //int32 attacker_id = 0xFFFFFFFF;
  3860. //if(attacker)
  3861. // attacker_id = attacker->GetID();
  3862. PacketStruct* packet = 0;
  3863. Client* client = 0;
  3864. if(attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0){
  3865. client = GetClientBySpawn(victim);
  3866. if(client)
  3867. client->TargetSpawn(attacker);
  3868. }
  3869. vector<Client*>::iterator client_itr;
  3870. MClientList.readlock(__FUNCTION__, __LINE__);
  3871. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3872. client = *client_itr;
  3873. if(!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  3874. continue;
  3875. if((attacker && client->GetPlayer()->WasSpawnRemoved(attacker)) || (victim && client->GetPlayer()->WasSpawnRemoved(victim)))
  3876. continue;
  3877. if(attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  3878. continue;
  3879. if(victim && victim->GetDistance(client->GetPlayer()) > 50)
  3880. continue;
  3881. switch(type1){
  3882. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  3883. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  3884. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  3885. break;
  3886. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  3887. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  3888. break;
  3889. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  3890. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  3891. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3892. break;
  3893. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  3894. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  3895. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  3896. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  3897. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  3898. if (packet)
  3899. packet->setSubstructDataByName("header", "unknown", 5);
  3900. break;
  3901. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  3902. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3903. break;
  3904. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  3905. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  3906. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3907. break;
  3908. default:
  3909. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  3910. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3911. return;
  3912. }
  3913. if(packet){
  3914. packet->setSubstructDataByName("header", "packet_type", type1);
  3915. packet->setSubstructDataByName("header", "result_type", type2);
  3916. if(!attacker)
  3917. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  3918. else
  3919. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  3920. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  3921. packet->setDataByName("damage_type", damage_type);
  3922. packet->setDataByName("damage", damage);
  3923. if(spell_name)
  3924. packet->setSmallStringByName("spell_name", spell_name);
  3925. EQ2Packet* app = packet->serialize();
  3926. //DumpPacket(app);
  3927. client->QueuePacket(app);
  3928. safe_delete(packet);
  3929. packet = 0;
  3930. }
  3931. }
  3932. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3933. }
  3934. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  3935. Client* client = 0;
  3936. vector<Client*>::iterator client_itr;
  3937. MClientList.readlock(__FUNCTION__, __LINE__);
  3938. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3939. client = *client_itr;
  3940. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  3941. continue;
  3942. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  3943. continue;
  3944. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  3945. continue;
  3946. if(target && target->GetDistance(client->GetPlayer()) > 50)
  3947. continue;
  3948. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  3949. if (packet) {
  3950. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  3951. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  3952. packet->setDataByName("heal_amt", heal_amt);
  3953. packet->setDataByName("spellname", spell_name);
  3954. packet->setDataByName("type", heal_type);
  3955. packet->setDataByName("unknown2", 1);
  3956. EQ2Packet* app = packet->serialize();
  3957. client->QueuePacket(app);
  3958. safe_delete(packet);
  3959. }
  3960. }
  3961. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3962. }
  3963. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  3964. Client* client = 0;
  3965. vector<Client*>::iterator client_itr;
  3966. MClientList.readlock(__FUNCTION__, __LINE__);
  3967. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3968. client = *client_itr;
  3969. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  3970. continue;
  3971. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  3972. continue;
  3973. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  3974. continue;
  3975. if(target && target->GetDistance(client->GetPlayer()) > 50)
  3976. continue;
  3977. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  3978. if (packet) {
  3979. packet->setDataByName("spell_name", spell_name);
  3980. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  3981. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  3982. packet->setDataByName("threat_amount", threat_amt);
  3983. client->QueuePacket(packet->serialize());
  3984. }
  3985. safe_delete(packet);
  3986. }
  3987. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3988. }
  3989. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  3990. if(!client)
  3991. return;
  3992. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  3993. if(packet){
  3994. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  3995. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  3996. packet->setDataByName("error_code", error);
  3997. //packet->PrintPacket();
  3998. client->QueuePacket(packet->serialize());
  3999. safe_delete(packet);
  4000. }
  4001. }
  4002. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell){
  4003. if(!interrupted || !spell)
  4004. return;
  4005. EQ2Packet* outapp = 0;
  4006. PacketStruct* packet = 0;
  4007. Client* client = 0;
  4008. vector<Client*>::iterator client_itr;
  4009. MClientList.readlock(__FUNCTION__, __LINE__);
  4010. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4011. client = *client_itr;
  4012. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()) || client->GetPlayer()->WasSpawnRemoved(interrupted))
  4013. continue;
  4014. packet = configReader.getStruct("WS_Interrupt", client->GetVersion());
  4015. if(packet){
  4016. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  4017. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4018. for (int32 i = 0; i < spell->targets.size(); i++)
  4019. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4020. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4021. outapp = packet->serialize();
  4022. client->QueuePacket(outapp);
  4023. safe_delete(packet);
  4024. }
  4025. }
  4026. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4027. safe_delete(packet);
  4028. }
  4029. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster){
  4030. EQ2Packet* outapp = 0;
  4031. PacketStruct* packet = 0;
  4032. Client* client = 0;
  4033. if(!caster || !spell || !spell->spell || spell->interrupted)
  4034. return;
  4035. vector<Client*>::iterator client_itr;
  4036. MClientList.readlock(__FUNCTION__, __LINE__);
  4037. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4038. client = *client_itr;
  4039. if(!client)
  4040. continue;
  4041. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4042. if(packet){
  4043. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4044. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4045. for (int32 i = 0; i < spell->targets.size(); i++)
  4046. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4047. packet->setDataByName("spell_visual", spell->spell->GetSpellData()->spell_visual); //result
  4048. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01); //delay
  4049. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4050. packet->setDataByName("spell_level", 1);
  4051. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  4052. outapp = packet->serialize();
  4053. client->QueuePacket(outapp);
  4054. safe_delete(packet);
  4055. }
  4056. }
  4057. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4058. safe_delete(packet);
  4059. }
  4060. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target) {
  4061. if (target) {
  4062. vector<Client*>::iterator client_itr;
  4063. MClientList.readlock(__FUNCTION__, __LINE__);
  4064. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4065. Client* client = *client_itr;
  4066. if (!client)
  4067. continue;
  4068. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4069. if (packet) {
  4070. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4071. packet->setArrayLengthByName("num_targets", 1);
  4072. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4073. packet->setDataByName("spell_id", 0xFFFFFFFF);
  4074. packet->setDataByName("spell_visual", spell_visual);
  4075. packet->setDataByName("cast_time", 0);
  4076. packet->setDataByName("spell_id", 0);
  4077. packet->setDataByName("spell_level", 0);
  4078. packet->setDataByName("spell_tier", 0);
  4079. client->QueuePacket(packet->serialize());
  4080. safe_delete(packet);
  4081. }
  4082. }
  4083. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4084. }
  4085. }
  4086. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4087. if (entity_command) {
  4088. Spawn* spawn = GetSpawnByID(spawn_id);
  4089. Spawn* target = GetSpawnByID(target_id);
  4090. if (!spawn || !target)
  4091. return;
  4092. Client* client = 0;
  4093. vector<Client*>::iterator client_itr;
  4094. MClientList.readlock(__FUNCTION__, __LINE__);
  4095. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4096. client = *client_itr;
  4097. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || client->GetPlayer()->WasSpawnRemoved(spawn) || !client->GetPlayer()->WasSentSpawn(target_id) || client->GetPlayer()->WasSpawnRemoved(target))
  4098. continue;
  4099. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4100. if (packet) {
  4101. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  4102. packet->setArrayLengthByName("num_targets", 1);
  4103. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4104. packet->setDataByName("num_targets", 1);
  4105. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4106. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4107. packet->setDataByName("spell_id", 1);
  4108. packet->setDataByName("spell_level", 1);
  4109. packet->setDataByName("spell_tier", 1);
  4110. EQ2Packet* outapp = packet->serialize();
  4111. client->QueuePacket(outapp);
  4112. safe_delete(packet);
  4113. }
  4114. }
  4115. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4116. }
  4117. }
  4118. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4119. if(zoneShuttingDown)
  4120. return;
  4121. #ifdef WIN32
  4122. _beginthread(SendInitialSpawns, 0, client);
  4123. #else
  4124. pthread_t thread;
  4125. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4126. pthread_detach(thread);
  4127. #endif
  4128. }
  4129. void ZoneServer::SendZoneSpawns(Client* client){
  4130. initial_spawn_threads_active++;
  4131. map<int32, Spawn*>::iterator itr;
  4132. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4133. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4134. Spawn* spawn = itr->second;
  4135. if (spawn) {
  4136. CheckSpawnRange(client, spawn, true);
  4137. }
  4138. }
  4139. CheckSendSpawnToClient(client, true);
  4140. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4141. client->SetConnected(true);
  4142. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4143. initial_spawn_threads_active--;
  4144. }
  4145. vector<Entity*> ZoneServer::GetPlayers(){
  4146. vector<Entity*> ret;
  4147. Client* client = 0;
  4148. vector<Client*>::iterator client_itr;
  4149. MClientList.readlock(__FUNCTION__, __LINE__);
  4150. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4151. client = *client_itr;
  4152. ret.push_back(client->GetPlayer());
  4153. }
  4154. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4155. return ret;
  4156. }
  4157. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4158. Spawn* test_spawn = 0;
  4159. int16 ret_val = 0;
  4160. map<int32, Spawn*>::iterator itr;
  4161. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4162. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4163. test_spawn = itr->second;
  4164. if(test_spawn){
  4165. if(test_spawn->GetDistance(spawn) <= distance){
  4166. test_spawn->SetTargetable(1);
  4167. ret_val++;
  4168. }
  4169. }
  4170. }
  4171. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4172. return ret_val;
  4173. }
  4174. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4175. Spawn* spawn = 0;
  4176. int16 ret_val = 0;
  4177. map<int32, Spawn*>::iterator itr;
  4178. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4179. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4180. spawn = itr->second;
  4181. if(spawn){
  4182. if(spawn->GetDatabaseID() == spawn_id){
  4183. spawn->SetTargetable(1);
  4184. ret_val++;
  4185. }
  4186. }
  4187. }
  4188. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4189. return ret_val;
  4190. }
  4191. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  4192. client_spawn_map.Put(client->GetPlayer(), client);
  4193. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  4194. packet->setSmallStringByName("server1",net.GetWorldName());
  4195. packet->setSmallStringByName("server2",net.GetWorldName());
  4196. packet->setDataByName("unknown1", 1, 1);//1, 1
  4197. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  4198. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  4199. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  4200. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  4201. if (client->GetVersion() >= 1193) {
  4202. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4203. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  4204. packet->setDataByName("unknown3", 4294967295, 2);
  4205. }
  4206. else
  4207. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4208. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  4209. packet->setDataByName("auction_port", 80);
  4210. packet->setSmallStringByName("upload_page", "test_upload.m");
  4211. packet->setSmallStringByName("upload_key", "dsya987yda9");
  4212. packet->setSmallStringByName("zone", GetZoneFile());
  4213. packet->setSmallStringByName("zone2", GetZoneName());
  4214. if ( strlen(GetZoneSkyFile()) > 0 )
  4215. packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
  4216. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  4217. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  4218. packet->setDataByName("x", client->GetPlayer()->GetX());
  4219. packet->setDataByName("y", client->GetPlayer()->GetY());
  4220. packet->setDataByName("z", client->GetPlayer()->GetZ());
  4221. // unknown3 can prevent screen shots from being taken if
  4222. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  4223. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  4224. //packet->setDataByName("unknown3", 1, 2);
  4225. /*if (client->GetVersion() >= 63587) {
  4226. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4227. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4228. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4229. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4230. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4231. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4232. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4233. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4234. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4235. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4236. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4237. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4238. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4239. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4240. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4241. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4242. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4243. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4244. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4245. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4246. }
  4247. else if (client->GetVersion() >= 63214) {
  4248. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4249. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4250. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4251. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4252. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4253. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4254. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4255. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4256. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4257. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4258. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4259. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4260. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4261. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4262. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4263. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4264. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4265. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4266. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4267. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4268. }*/
  4269. if (client->GetVersion() >= 64644) {
  4270. packet->setDataByName("unknown3a", 12598924);
  4271. packet->setDataByName("unknown3b", 3992452959);
  4272. packet->setDataByName("unknown3c", 4294967183);
  4273. packet->setDataByName("unknown2a", 9);
  4274. packet->setDataByName("unknown2b", 9);
  4275. }
  4276. else if (client->GetVersion() >= 63181) {
  4277. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  4278. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  4279. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  4280. packet->setDataByName("unknown2a", 8);// 63182
  4281. packet->setDataByName("unknown2b", 8);// 63182
  4282. }
  4283. else{
  4284. //packet->setDataByName("unknown3", 872447025,0);//63181
  4285. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  4286. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  4287. }
  4288. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  4289. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  4290. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  4291. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  4292. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  4293. packet->setDataByName("unknown", 0);
  4294. packet->setDataByName("unknown7", 1);
  4295. packet->setDataByName("unknown7", 1, 1);
  4296. packet->setDataByName("unknown9", 13);
  4297. //packet->setDataByName("unknown10", 25188959);4294967295
  4298. //packet->setDataByName("unknown10", 25190239);
  4299. packet->setDataByName("unknown10", 25191524);//25191524
  4300. packet->setDataByName("unknown10b", 1);
  4301. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  4302. packet->setDataByName("num_adv", 9);
  4303. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  4304. packet->setArrayDataByName("adv_id", 6, 0);
  4305. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  4306. packet->setArrayDataByName("adv_id", 5, 1);
  4307. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  4308. packet->setArrayDataByName("adv_id", 8, 2);
  4309. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  4310. packet->setArrayDataByName("adv_id", 7, 3);
  4311. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  4312. packet->setArrayDataByName("adv_id", 3, 4);
  4313. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  4314. packet->setArrayDataByName("adv_id", 4, 5);
  4315. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  4316. packet->setArrayDataByName("adv_id", 0, 6);
  4317. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  4318. packet->setArrayDataByName("adv_id", 1, 7);
  4319. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  4320. packet->setArrayDataByName("adv_id", 2, 8);
  4321. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  4322. vector<Variable*>* variables = world.GetClientVariables();
  4323. packet->setArrayLengthByName("num_client_setup", variables->size());
  4324. for(int i=variables->size()-1;i>=0;i--)
  4325. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  4326. // For AoM clients so item link work
  4327. if (client->GetVersion() >= 60114)
  4328. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  4329. safe_delete(variables);
  4330. //packet->setDataByName("unknown8", ); story?
  4331. // AA Tabs for 1193+ clients
  4332. if (client->GetVersion() >= 1193) {
  4333. packet->setArrayLengthByName("tab_count", 48);
  4334. int8 i = 0;
  4335. packet->setArrayDataByName("tab_index", i, i);
  4336. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  4337. i++;
  4338. packet->setArrayDataByName("tab_index", i, i);
  4339. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  4340. i++;
  4341. packet->setArrayDataByName("tab_index", i, i);
  4342. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  4343. i++;
  4344. packet->setArrayDataByName("tab_index", i, i);
  4345. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  4346. i++;
  4347. packet->setArrayDataByName("tab_index", i, i);
  4348. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  4349. i++;
  4350. packet->setArrayDataByName("tab_index", i, i);
  4351. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  4352. i++;
  4353. packet->setArrayDataByName("tab_index", i, i);
  4354. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  4355. i++;
  4356. packet->setArrayDataByName("tab_index", i, i);
  4357. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  4358. i++;
  4359. packet->setArrayDataByName("tab_index", i, i);
  4360. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  4361. i++;
  4362. packet->setArrayDataByName("tab_index", i, i);
  4363. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  4364. i++;
  4365. packet->setArrayDataByName("tab_index", i, i);
  4366. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  4367. i++;
  4368. packet->setArrayDataByName("tab_index", i, i);
  4369. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  4370. i++;
  4371. packet->setArrayDataByName("tab_index", i, i);
  4372. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  4373. i++;
  4374. packet->setArrayDataByName("tab_index", i, i);
  4375. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  4376. i++;
  4377. packet->setArrayDataByName("tab_index", i, i);
  4378. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  4379. i++;
  4380. packet->setArrayDataByName("tab_index", i, i);
  4381. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  4382. i++;
  4383. packet->setArrayDataByName("tab_index", i, i);
  4384. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  4385. i++;
  4386. packet->setArrayDataByName("tab_index", i, i);
  4387. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  4388. i++;
  4389. packet->setArrayDataByName("tab_index", i, i);
  4390. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  4391. i++;
  4392. packet->setArrayDataByName("tab_index", i, i);
  4393. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  4394. i++;
  4395. packet->setArrayDataByName("tab_index", i, i);
  4396. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  4397. i++;
  4398. packet->setArrayDataByName("tab_index", i, i);
  4399. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  4400. i++;
  4401. packet->setArrayDataByName("tab_index", i, i);
  4402. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  4403. i++;
  4404. packet->setArrayDataByName("tab_index", i, i);
  4405. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  4406. i++;
  4407. packet->setArrayDataByName("tab_index", i, i);
  4408. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  4409. i++;
  4410. packet->setArrayDataByName("tab_index", i, i);
  4411. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  4412. i++;
  4413. packet->setArrayDataByName("tab_index", i, i);
  4414. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  4415. i++;
  4416. packet->setArrayDataByName("tab_index", i, i);
  4417. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  4418. i++;
  4419. packet->setArrayDataByName("tab_index", i, i);
  4420. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  4421. i++;
  4422. packet->setArrayDataByName("tab_index", i, i);
  4423. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  4424. i++;
  4425. packet->setArrayDataByName("tab_index", i, i);
  4426. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  4427. i++;
  4428. packet->setArrayDataByName("tab_index", i, i);
  4429. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  4430. i++;
  4431. packet->setArrayDataByName("tab_index", i, i);
  4432. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  4433. i++;
  4434. packet->setArrayDataByName("tab_index", i, i);
  4435. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  4436. i++;
  4437. packet->setArrayDataByName("tab_index", i, i);
  4438. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  4439. i++;
  4440. packet->setArrayDataByName("tab_index", i, i);
  4441. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  4442. i++;
  4443. packet->setArrayDataByName("tab_index", i, i);
  4444. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  4445. i++;
  4446. packet->setArrayDataByName("tab_index", i, i);
  4447. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  4448. i++;
  4449. packet->setArrayDataByName("tab_index", i, i);
  4450. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  4451. i++;
  4452. packet->setArrayDataByName("tab_index", i, i);
  4453. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  4454. i++;
  4455. packet->setArrayDataByName("tab_index", i, i);
  4456. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  4457. i++;
  4458. packet->setArrayDataByName("tab_index", i, i);
  4459. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  4460. i++;
  4461. packet->setArrayDataByName("tab_index", i, i);
  4462. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  4463. i++;
  4464. packet->setArrayDataByName("tab_index", i, i);
  4465. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  4466. i++;
  4467. packet->setArrayDataByName("tab_index", i, i);
  4468. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  4469. i++;
  4470. packet->setArrayDataByName("tab_index", i, i);
  4471. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  4472. i++;
  4473. packet->setArrayDataByName("tab_index", i, i);
  4474. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  4475. i++;
  4476. packet->setArrayDataByName("tab_index", i, i);
  4477. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  4478. }
  4479. packet->setDataByName("unknown_mj", 1);//int8
  4480. packet->setDataByName("unknown_mj1", 335544320);//int32
  4481. packet->setDataByName("unknown_mj2", 4);//int32
  4482. packet->setDataByName("unknown_mj3", 3962504088);//int32
  4483. packet->setDataByName("unknown_mj4", 3985947216);//int32
  4484. packet->setDataByName("unknown_mj5", 1);//int32
  4485. packet->setDataByName("unknown_mj6", 386);//int32
  4486. packet->setDataByName("unknown_mj7", 4294967295);//int32
  4487. packet->setDataByName("unknown_mj8", 2716312211);//int32
  4488. packet->setDataByName("unknown_mj9", 1774338333);//int32
  4489. packet->setDataByName("unknown_mj10", 1);//int32
  4490. packet->setDataByName("unknown_mj11", 391);//int32
  4491. packet->setDataByName("unknown_mj12", 4294967295);//int32
  4492. packet->setDataByName("unknown_mj13", 3168965163);//int32
  4493. packet->setDataByName("unknown_mj14", 4117025286);//int32
  4494. packet->setDataByName("unknown_mj15", 1);//int32
  4495. packet->setDataByName("unknown_mj16", 394);//int32
  4496. packet->setDataByName("unknown_mj17", 4294967295);//int32
  4497. packet->setDataByName("unknown_mj18", 1790669110);//int32
  4498. packet->setDataByName("unknown_mj19", 107158108);//int32
  4499. packet->setDataByName("unknown_mj20", 1);//int32
  4500. packet->setDataByName("unknown_mj21", 393);//int32
  4501. packet->setDataByName("unknown_mj22", 4294967295);//int32
  4502. EQ2Packet* outapp = packet->serialize();
  4503. //packet->PrintPacket();
  4504. //DumpPacket(outapp);
  4505. safe_delete(packet);
  4506. return outapp;
  4507. }
  4508. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
  4509. if (spawn == nullptr || command == nullptr)
  4510. return;
  4511. if (toPlayer)
  4512. {
  4513. if (!toPlayer->IsPlayer())
  4514. return;
  4515. Client* client = GetClientBySpawn(toPlayer);
  4516. if (client)
  4517. {
  4518. client->SendDefaultCommand(spawn, command, distance);
  4519. }
  4520. // we don't override the primary command cause that would change ALL clients
  4521. return;
  4522. }
  4523. Client* client = 0;
  4524. PacketStruct* packet = 0;
  4525. vector<Client*>::iterator client_itr;
  4526. MClientList.readlock(__FUNCTION__, __LINE__);
  4527. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4528. client = *client_itr;
  4529. client->SendDefaultCommand(spawn, command, distance);
  4530. }
  4531. if (strlen(command)>0)
  4532. spawn->SetPrimaryCommand(command, command, distance);
  4533. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4534. }
  4535. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  4536. if (player_proximities.size() < 1)
  4537. return;
  4538. if(player_proximities.count(spawn->GetID()) > 0){
  4539. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  4540. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  4541. prox->clients_in_proximity[client] = true;
  4542. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  4543. }
  4544. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  4545. if(prox->leaving_range_lua_function.length() > 0)
  4546. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  4547. prox->clients_in_proximity.erase(client);
  4548. }
  4549. }
  4550. }
  4551. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  4552. RemovePlayerProximity(spawn);
  4553. PlayerProximity* prox = new PlayerProximity;
  4554. prox->distance = distance;
  4555. prox->in_range_lua_function = in_range_function;
  4556. prox->leaving_range_lua_function = leaving_range_function;
  4557. player_proximities.Put(spawn->GetID(), prox);
  4558. }
  4559. void ZoneServer::RemovePlayerProximity(Client* client){
  4560. PlayerProximity* prox = 0;
  4561. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4562. while(itr.Next()){
  4563. prox = itr->second;
  4564. if(prox->clients_in_proximity.count(client) > 0)
  4565. prox->clients_in_proximity.erase(client);
  4566. }
  4567. }
  4568. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  4569. if(all){
  4570. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4571. while(itr.Next()){
  4572. player_proximities.erase(itr->first, false, true, 10000);
  4573. }
  4574. }
  4575. else if(player_proximities.count(spawn->GetID()) > 0){
  4576. player_proximities.erase(spawn->GetID(), false, true, 10000);
  4577. }
  4578. }
  4579. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  4580. LocationProximity* prox = new LocationProximity;
  4581. prox->x = x;
  4582. prox->y = y;
  4583. prox->z = z;
  4584. prox->max_variation = max_variation;
  4585. prox->in_range_lua_function = in_range_function;
  4586. prox->leaving_range_lua_function = leaving_range_function;
  4587. location_proximities.Add(prox);
  4588. }
  4589. void ZoneServer::CheckLocationProximity() {
  4590. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4591. if (!zone_script)
  4592. return;
  4593. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  4594. Client* client = 0;
  4595. MutexList<Client*>::iterator iterator = connected_clients.begin();
  4596. while(iterator.Next()){
  4597. client = iterator->value;
  4598. if (client->IsConnected() && client->IsReadyForSpawns() && !client->IsZoning()) {
  4599. try {
  4600. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  4601. LocationProximity* prox = 0;
  4602. while(itr.Next()){
  4603. prox = itr->value;
  4604. bool in_range = false;
  4605. float char_x = client->GetPlayer()->GetX();
  4606. float char_y = client->GetPlayer()->GetY();
  4607. float char_z = client->GetPlayer()->GetZ();
  4608. float x = prox->x;
  4609. float y = prox->y;
  4610. float z = prox->z;
  4611. float max_variation = prox->max_variation;
  4612. float total_diff = 0;
  4613. float diff = x - char_x; //Check X
  4614. if(diff < 0)
  4615. diff *= -1;
  4616. if(diff <= max_variation) {
  4617. total_diff += diff;
  4618. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  4619. if(diff < 0)
  4620. diff *= -1;
  4621. if(diff <= max_variation) {
  4622. total_diff += diff;
  4623. if(total_diff <= max_variation) { //Check Total
  4624. diff = y - char_y; //Check Y
  4625. if(diff < 0)
  4626. diff *= -1;
  4627. if(diff <= max_variation) {
  4628. total_diff += diff;
  4629. if(total_diff <= max_variation) {
  4630. in_range = true;
  4631. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  4632. prox->clients_in_proximity[client] = true;
  4633. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  4634. }
  4635. }
  4636. }
  4637. }
  4638. }
  4639. }
  4640. if (!in_range) {
  4641. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  4642. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  4643. prox->clients_in_proximity.erase(client);
  4644. }
  4645. }
  4646. }
  4647. }
  4648. catch (...) {
  4649. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  4650. return;
  4651. }
  4652. }
  4653. }
  4654. }
  4655. }
  4656. void ZoneServer::CheckLocationGrids() {
  4657. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  4658. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  4659. while (client_itr.Next()) {
  4660. Client* client = client_itr.value;
  4661. if (!client)
  4662. continue;
  4663. Player* player = client->GetPlayer();
  4664. float x = player->GetX();
  4665. float y = player->GetY();
  4666. float z = player->GetZ();
  4667. int32 grid_id = player->appearance.pos.grid_id;
  4668. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  4669. while (location_grid_itr.Next()) {
  4670. LocationGrid* grid = location_grid_itr.value;
  4671. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  4672. float x_small = 0;
  4673. float x_large = 0;
  4674. float y_small = 0;
  4675. float y_large = 0;
  4676. float z_small = 0;
  4677. float z_large = 0;
  4678. bool first = true;
  4679. bool in_grid = false;
  4680. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  4681. while (location_itr.Next()) {
  4682. Location* location = location_itr.value;
  4683. if (first) {
  4684. x_small = location->x;
  4685. x_large = location->x;
  4686. if (grid->include_y) {
  4687. y_small = location->y;
  4688. y_large = location->y;
  4689. }
  4690. z_small = location->z;
  4691. z_large = location->z;
  4692. first = false;
  4693. }
  4694. else {
  4695. if (location->x < x_small)
  4696. x_small = location->x;
  4697. else if (location->x > x_large)
  4698. x_large = location->x;
  4699. if (grid->include_y) {
  4700. if (location->y < y_small)
  4701. y_small = location->y;
  4702. else if (location->y > y_large)
  4703. y_large = location->y;
  4704. }
  4705. if (location->z < z_small)
  4706. z_small = location->z;
  4707. else if (location->z > z_large)
  4708. z_large = location->z;
  4709. }
  4710. }
  4711. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  4712. in_grid = true;
  4713. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  4714. in_grid = true;
  4715. if (in_grid && grid->players.count(player) == 0) {
  4716. grid->players.Put(player, true);
  4717. bool show_enter_location_popup = true;
  4718. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  4719. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  4720. {
  4721. // check if player has already discovered this location
  4722. // if not, process new discovery
  4723. char tmp[200] = {0};
  4724. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  4725. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  4726. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4727. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  4728. show_enter_location_popup = false;
  4729. // else, print standard location entry
  4730. }
  4731. if( show_enter_location_popup )
  4732. {
  4733. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4734. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  4735. }
  4736. }
  4737. else if (!in_grid && grid->players.count(player) > 0) {
  4738. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4739. grid->players.erase(player);
  4740. }
  4741. }
  4742. }
  4743. }
  4744. }
  4745. }
  4746. // Called from a command (client, main zone thread) and the main zone thread
  4747. // so no need for a mutex container
  4748. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  4749. if (grid)
  4750. location_grids.Add(grid);
  4751. }
  4752. void ZoneServer::RemoveLocationGrids() {
  4753. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  4754. while (itr.Next())
  4755. itr.value->locations.clear(true);
  4756. location_grids.clear(true);
  4757. }
  4758. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast){
  4759. if(spellProcess)
  4760. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast);
  4761. }
  4762. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  4763. if(spellProcess)
  4764. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  4765. }
  4766. Spell* ZoneServer::GetSpell(Entity* caster){
  4767. Spell* spell = 0;
  4768. if(spellProcess)
  4769. spell = spellProcess->GetSpell(caster);
  4770. return spell;
  4771. }
  4772. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell){
  4773. if(spellProcess)
  4774. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell);
  4775. }
  4776. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  4777. if (spellProcess)
  4778. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  4779. }
  4780. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn) {
  4781. if(!spawn)
  4782. return;
  4783. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveSpawnSupportFunctions...");
  4784. if(spawn->IsEntity())
  4785. RemoveSpellTimersFromSpawn((Entity*)spawn, true);
  4786. RemoveDamagedSpawn(spawn);
  4787. spawn->SendSpawnChanges(false);
  4788. RemoveChangedSpawn(spawn);
  4789. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  4790. if (!reloading) {
  4791. RemoveDeadEnemyList(spawn);
  4792. spawn->changed = true;
  4793. spawn->info_changed = true;
  4794. spawn->vis_changed = true;
  4795. spawn->position_changed = true;
  4796. SendSpawnChanges(spawn);
  4797. if (spawn->GetSpawnGroupID() > 0) {
  4798. int32 group_id = spawn->GetSpawnGroupID();
  4799. spawn->RemoveSpawnFromGroup();
  4800. if (spawn_group_map.count(group_id) > 0)
  4801. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  4802. }
  4803. if (!spawn->IsPlayer()) {
  4804. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  4805. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  4806. }
  4807. RemoveHeadingTimer(spawn);
  4808. DeleteSpawnScriptTimers(spawn);
  4809. RemovePlayerProximity(spawn);
  4810. }
  4811. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  4812. // instead we remove it from the list directly
  4813. if (spawn->IsNPC())
  4814. movement_spawns.erase(spawn->GetID());
  4815. }
  4816. void ZoneServer::HandleEmote(Client* originator, string name) {
  4817. if (!originator) {
  4818. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  4819. return;
  4820. }
  4821. Client* client = 0;
  4822. Emote* emote = visual_states.FindEmote(name);
  4823. if(!emote){
  4824. originator->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  4825. return;
  4826. }
  4827. PacketStruct* packet = 0;
  4828. char* emoteResponse = 0;
  4829. vector<Client*>::iterator client_itr;
  4830. MClientList.readlock(__FUNCTION__, __LINE__);
  4831. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4832. client = *client_itr;
  4833. if(!client || (client && client->GetPlayer()->IsIgnored(originator->GetPlayer()->GetName())))
  4834. continue;
  4835. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  4836. if(packet){
  4837. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator->GetPlayer()));
  4838. if(!emoteResponse){
  4839. string message;
  4840. if(originator->GetPlayer()->GetTarget() && originator->GetPlayer()->GetTarget()->GetID() != originator->GetPlayer()->GetID()){
  4841. message = emote->GetTargetedMessageString();
  4842. if(message.find("%t") < 0xFFFFFFFF)
  4843. message.replace(message.find("%t"), 2, originator->GetPlayer()->GetTarget()->GetName());
  4844. }
  4845. if(message.length() == 0)
  4846. message = emote->GetMessageString();
  4847. if(message.find("%g1") < 0xFFFFFFFF){
  4848. if(originator->GetPlayer()->GetGender() == 1)
  4849. message.replace(message.find("%g1"), 3, "his");
  4850. else
  4851. message.replace(message.find("%g1"), 3, "her");
  4852. }
  4853. if(message.find("%g2") < 0xFFFFFFFF){
  4854. if(originator->GetPlayer()->GetGender() == 1)
  4855. message.replace(message.find("%g2"), 3, "him");
  4856. else
  4857. message.replace(message.find("%g2"), 3, "her");
  4858. }
  4859. if(message.find("%g3") < 0xFFFFFFFF){
  4860. if(originator->GetPlayer()->GetGender() == 1)
  4861. message.replace(message.find("%g3"), 3, "he");
  4862. else
  4863. message.replace(message.find("%g3"), 3, "she");
  4864. }
  4865. if(message.length() > 0){
  4866. emoteResponse = new char[message.length() + strlen(originator->GetPlayer()->GetName()) + 10];
  4867. sprintf(emoteResponse,"%s %s", originator->GetPlayer()->GetName(), message.c_str());
  4868. }
  4869. else{
  4870. originator->Message(CHANNEL_COLOR_YELLOW, "%s is not properly configured, be sure to submit a /bug report.", name.c_str());
  4871. safe_delete(packet);
  4872. break;
  4873. }
  4874. }
  4875. packet->setMediumStringByName("emote_msg", emoteResponse);
  4876. packet->setDataByName("anim_type", emote->GetVisualState());
  4877. client->QueuePacket(packet->serialize());
  4878. safe_delete(packet);
  4879. safe_delete_array(emoteResponse);
  4880. }
  4881. }
  4882. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4883. }
  4884. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  4885. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  4886. instanceID = ++MinInstanceID;
  4887. else // db should pass the good ID
  4888. instanceID = createdInstanceID;
  4889. }
  4890. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  4891. AddDeadSpawn(spawn, 0);
  4892. }
  4893. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  4894. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  4895. if (dead_spawns.count(spawn->GetID()) > 0)
  4896. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  4897. else if(timer != 0xFFFFFFFF)
  4898. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  4899. else{
  4900. if(spawn->IsEntity() && ((Entity*)spawn)->HasLoot()){
  4901. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  4902. SendUpdateDefaultCommand(spawn, "loot", 10);
  4903. }
  4904. else
  4905. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  4906. }
  4907. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  4908. }
  4909. void ZoneServer::WritePlayerStatistics() {
  4910. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  4911. while(client_itr.Next())
  4912. client_itr->value->GetPlayer()->WritePlayerStatistics();
  4913. }
  4914. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  4915. if (!client)
  4916. return false;
  4917. Spawn* spawn = 0;
  4918. bool ret = false;
  4919. map<int32, Spawn*>::iterator itr;
  4920. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4921. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4922. spawn = itr->second;
  4923. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  4924. const char* type = "NPC";
  4925. const char* specialTypeID = "N/A";
  4926. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  4927. if (spawn->IsObject())
  4928. {
  4929. Object* obj = (Object*)spawn;
  4930. specialID = obj->GetID();
  4931. specialTypeID = "GetID";
  4932. type = "Object";
  4933. }
  4934. else if (spawn->IsSign())
  4935. {
  4936. Sign* sign = (Sign*)spawn;
  4937. specialID = sign->GetWidgetID();
  4938. specialTypeID = "WidgetID";
  4939. type = "Sign";
  4940. }
  4941. else if (spawn->IsWidget())
  4942. {
  4943. Widget* widget = (Widget*)spawn;
  4944. specialID = widget->GetWidgetID();
  4945. specialTypeID = "WidgetID";
  4946. if ( specialID == 0xFFFFFFFF )
  4947. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  4948. type = "Widget";
  4949. }
  4950. else if (spawn->IsGroundSpawn())
  4951. {
  4952. GroundSpawn* gs = (GroundSpawn*)spawn;
  4953. specialID = gs->GetGroundSpawnEntryID();
  4954. specialTypeID = "GroundSpawnEntryID";
  4955. type = "GroundSpawn";
  4956. }
  4957. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  4958. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  4959. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  4960. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  4961. ret = true;
  4962. }
  4963. }
  4964. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4965. return ret;
  4966. }
  4967. void ZoneServer::AddPlayerTracking(Player* player) {
  4968. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  4969. Client* client = GetClientBySpawn(player);
  4970. if (client) {
  4971. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  4972. if (packet) {
  4973. player->SetIsTracking(true);
  4974. players_tracking.Put(client->GetCharacterID(), player);
  4975. packet->setDataByName("mode", TRACKING_START);
  4976. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  4977. client->QueuePacket(packet->serialize());
  4978. safe_delete(packet);
  4979. }
  4980. }
  4981. }
  4982. }
  4983. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  4984. if (player && player->GetIsTracking()) {
  4985. Client* client = GetClientBySpawn(player);
  4986. if (client) {
  4987. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  4988. if (packet) {
  4989. player->SetIsTracking(false);
  4990. players_tracking.erase(client->GetCharacterID());
  4991. packet->setDataByName("mode", mode);
  4992. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  4993. client->QueuePacket(packet->serialize());
  4994. safe_delete(packet);
  4995. }
  4996. }
  4997. }
  4998. }
  4999. void ZoneServer::ProcessTracking() {
  5000. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  5001. while (itr.Next())
  5002. ProcessTracking(GetClientBySpawn(itr->second));
  5003. }
  5004. void ZoneServer::ProcessTracking(Client* client) {
  5005. if (!client)
  5006. return;
  5007. Player* player = client->GetPlayer();
  5008. if (player && player->GetIsTracking()) {
  5009. MutexMap<int32, Spawn*>::iterator spawn_itr;
  5010. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5011. if (packet) {
  5012. packet->setDataByName("mode", TRACKING_UPDATE);
  5013. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5014. vector<TrackedSpawn*> spawns_tracked;
  5015. while (spawn_itr.Next()) {
  5016. Spawn* spawn = spawn_itr->second;
  5017. float distance = player->GetDistance(spawn);
  5018. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  5019. TrackedSpawn* ts = new TrackedSpawn;
  5020. ts->spawn = spawn;
  5021. ts->distance = distance;
  5022. /* Add spawns in ascending order from closest to furthest */
  5023. if (spawns_tracked.empty())
  5024. spawns_tracked.push_back(ts);
  5025. else {
  5026. vector<TrackedSpawn*>::iterator tracked_itr;
  5027. bool added = false;
  5028. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  5029. TrackedSpawn* cur_ts = *tracked_itr;
  5030. if (ts->distance <= cur_ts->distance) {
  5031. spawns_tracked.insert(tracked_itr, ts);
  5032. added = true;
  5033. break;
  5034. }
  5035. }
  5036. if (!added)
  5037. spawns_tracked.push_back(ts);
  5038. }
  5039. }
  5040. }
  5041. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  5042. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5043. TrackedSpawn* ts = spawns_tracked[i];
  5044. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  5045. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5046. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  5047. if (ts->spawn->IsPlayer())
  5048. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  5049. else
  5050. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  5051. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  5052. }
  5053. packet->setArrayLengthByName("num_array1", 0);
  5054. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5055. //}
  5056. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  5057. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5058. TrackedSpawn* ts = spawns_tracked[i];
  5059. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5060. packet->setArrayDataByName("list_number", i, i);
  5061. }
  5062. client->QueuePacket(packet->serialize());
  5063. safe_delete(packet);
  5064. for (int32 i = 0; i < spawns_tracked.size(); i++)
  5065. safe_delete(spawns_tracked[i]);
  5066. }
  5067. }
  5068. }
  5069. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  5070. if (killer && victim) {
  5071. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  5072. if (killer->GetGroupMemberInfo()) {
  5073. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5074. deque<GroupMemberInfo*>::iterator itr;
  5075. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(killer->GetGroupMemberInfo()->group_id);
  5076. for (itr = members->begin(); itr != members->end(); itr++) {
  5077. GroupMemberInfo* gmi = *itr;
  5078. if (gmi->client) {
  5079. Player* group_member = gmi->client->GetPlayer();
  5080. if (group_member->GetGuild()) {
  5081. Guild* guild = group_member->GetGuild();
  5082. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  5083. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5084. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5085. }
  5086. }
  5087. }
  5088. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5089. }
  5090. else if (killer->GetGuild()) {
  5091. Guild* guild = killer->GetGuild();
  5092. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  5093. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5094. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5095. }
  5096. }
  5097. }
  5098. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  5099. if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
  5100. return;
  5101. // If faction based combat is not allowed then no need to run the loops so just return out
  5102. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  5103. return;
  5104. if (spawn && spawn->IsNPC() && spawn->Alive())
  5105. CheckEnemyList((NPC*)spawn);
  5106. }
  5107. void ZoneServer::SendUpdateTitles(Client *client, Title *suffix, Title *prefix) {
  5108. assert(client);
  5109. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  5110. }
  5111. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  5112. if (!spawn)
  5113. return;
  5114. vector<Client*>::iterator itr;
  5115. PacketStruct *packet;
  5116. Client* current_client;
  5117. MClientList.readlock(__FUNCTION__, __LINE__);
  5118. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5119. current_client = *itr;
  5120. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  5121. break;
  5122. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5123. packet->setDataByName("player_name", spawn->GetName());
  5124. packet->setDataByName("unknown1", 1, 1);
  5125. if(suffix)
  5126. packet->setDataByName("suffix_title", suffix->GetName());
  5127. else
  5128. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  5129. if(prefix)
  5130. packet->setDataByName("prefix_title", prefix->GetName());
  5131. else
  5132. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  5133. packet->setDataByName("last_name", spawn->GetLastName());
  5134. packet->setDataByName("sub_title", spawn->GetSubTitle());
  5135. current_client->QueuePacket(packet->serialize());
  5136. safe_delete(packet);
  5137. }
  5138. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5139. }
  5140. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  5141. if(!spawn)
  5142. return;
  5143. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5144. transport_spawns.push_back(spawn->GetID());
  5145. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5146. }
  5147. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  5148. Spawn* spawn = 0;
  5149. Spawn* closest_spawn = 0;
  5150. float closest_distance = 0.0;
  5151. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5152. vector<int32>::iterator itr = transport_spawns.begin();
  5153. while(itr != transport_spawns.end()){
  5154. spawn = GetSpawnByID(*itr);
  5155. if(spawn){
  5156. if(closest_distance == 0.0){
  5157. closest_spawn = spawn;
  5158. closest_distance = spawn->GetDistance(x, y, z);
  5159. }
  5160. else if(spawn->GetDistance(x, y, z) < closest_distance){
  5161. closest_spawn = spawn;
  5162. closest_distance = spawn->GetDistance(x, y, z);
  5163. }
  5164. itr++;
  5165. }
  5166. else
  5167. itr = transport_spawns.erase(itr);
  5168. }
  5169. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5170. return closest_spawn;
  5171. }
  5172. void ZoneServer::SetRain(float val) {
  5173. rain = val;
  5174. vector<Client*>::iterator itr;
  5175. MClientList.readlock(__FUNCTION__, __LINE__);
  5176. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5177. Client* client = *itr;
  5178. client->GetPlayer()->GetInfoStruct()->rain = val;
  5179. client->GetPlayer()->SetCharSheetChanged(true);
  5180. if( val >= 0.75 && !weather_signaled )
  5181. {
  5182. client->SimpleMessage(CHANNEL_COLOR_WHITE, "It starts to rain.");
  5183. }
  5184. else if( val < 0.75 && weather_signaled )
  5185. {
  5186. client->SimpleMessage(CHANNEL_COLOR_WHITE, "It stops raining.");
  5187. }
  5188. }
  5189. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5190. if (val >= 0.75 && !weather_signaled) {
  5191. weather_signaled = true;
  5192. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  5193. }
  5194. else if (val < 0.75 && weather_signaled) {
  5195. weather_signaled = false;
  5196. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  5197. }
  5198. }
  5199. void ZoneServer::SetWind(float val) {
  5200. vector<Client*>::iterator itr;
  5201. MClientList.readlock(__FUNCTION__, __LINE__);
  5202. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5203. Client* client = *itr;
  5204. client->GetPlayer()->GetInfoStruct()->wind = val;
  5205. client->GetPlayer()->SetCharSheetChanged(true);
  5206. }
  5207. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5208. }
  5209. void ZoneServer::ProcessWeather()
  5210. {
  5211. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  5212. if( !weather_enabled || !isWeatherAllowed() )
  5213. return;
  5214. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  5215. float new_weather = 0;
  5216. float weather_offset = 0;
  5217. bool change_weather = false;
  5218. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  5219. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  5220. {
  5221. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  5222. // reset last changed time (frequency check)
  5223. weather_last_changed_time = Timer::GetUnixTimeStamp();
  5224. // this is the chance a weather change occurs at all at the expired interval
  5225. int8 weather_random = MakeRandomInt(1, 100);
  5226. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  5227. if( weather_random <= weather_change_chance )
  5228. {
  5229. change_weather = true;
  5230. weather_offset = weather_change_amount;
  5231. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  5232. {
  5233. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  5234. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  5235. weather_pattern = 2;
  5236. }
  5237. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  5238. {
  5239. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  5240. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  5241. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5242. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5243. if( weather_random <= weather_alter )
  5244. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5245. }
  5246. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  5247. {
  5248. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5249. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5250. if( weather_random <= weather_alter )
  5251. {
  5252. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5253. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  5254. }
  5255. }
  5256. else // normal weather patterns, weather starts at min, goes to max, then back down again
  5257. {
  5258. // do nothing (processed below)
  5259. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  5260. }
  5261. // when all done, change the weather
  5262. if( change_weather )
  5263. {
  5264. if( weather_pattern == 1 )
  5265. {
  5266. // weather is getting worse, til it reaches weather_max_severity
  5267. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  5268. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  5269. if(new_weather > weather_max_severity)
  5270. {
  5271. new_weather = weather_max_severity - weather_offset;
  5272. weather_pattern = 0;
  5273. }
  5274. }
  5275. else if( weather_pattern == 0 )
  5276. {
  5277. // weather is clearing up, til it reaches weather_min_severity
  5278. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  5279. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  5280. if(new_weather < weather_min_severity)
  5281. {
  5282. new_weather = weather_min_severity + weather_offset;
  5283. weather_pattern = 1;
  5284. }
  5285. }
  5286. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  5287. this->SetRain(new_weather);
  5288. weather_current_severity = new_weather;
  5289. }
  5290. }
  5291. }
  5292. else
  5293. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  5294. }
  5295. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  5296. if (!spawn->IsPrivateSpawn())
  5297. return;
  5298. Client* client = 0;
  5299. Player* player = 0;
  5300. PacketStruct* packet = 0;
  5301. MutexList<Client*>::iterator itr = connected_clients.begin();
  5302. while (itr->Next()) {
  5303. client = itr->value;
  5304. player = client->GetPlayer();
  5305. if (player->WasSentSpawn(spawn->GetID()) && !player->WasSpawnRemoved(spawn)) {
  5306. packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  5307. SendRemoveSpawn(client, spawn, packet);
  5308. if(spawn_range_map.count(client) > 0)
  5309. spawn_range_map.Get(client)->erase(spawn->GetID());
  5310. if(player->GetTarget() == spawn)
  5311. player->SetTarget(0);
  5312. }
  5313. }
  5314. }
  5315. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  5316. SpawnLocation* ret = 0;
  5317. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  5318. if (spawn_location_list.count(id) > 0)
  5319. ret = spawn_location_list[id];
  5320. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  5321. return ret;
  5322. }
  5323. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  5324. Client* client = 0;
  5325. PacketStruct* packet = 0;
  5326. Spawn* exclude_spawn = 0;
  5327. if (!spawn)
  5328. return;
  5329. if (spawn2){
  5330. if(hide_type == 1){
  5331. client = GetClientBySpawn(spawn2);
  5332. if(client){
  5333. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5334. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5335. packet->setDataByName("anim_type", visual_state);
  5336. client->QueuePacket(packet->serialize());
  5337. }
  5338. return;
  5339. }
  5340. if(hide_type == 2)
  5341. exclude_spawn = spawn2;
  5342. }
  5343. vector<Client*>::iterator client_itr;
  5344. MClientList.readlock(__FUNCTION__, __LINE__);
  5345. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5346. client = *client_itr;
  5347. if(spawn->GetDistance(client->GetPlayer()) > 50)
  5348. continue;
  5349. if(exclude_spawn == client->GetPlayer())
  5350. continue;
  5351. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5352. if (packet) {
  5353. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5354. packet->setDataByName("anim_type", visual_state);
  5355. client->QueuePacket(packet->serialize());
  5356. safe_delete(packet);
  5357. }
  5358. }
  5359. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5360. }
  5361. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  5362. vector<Spawn*> tmp_list;
  5363. Spawn* spawn;
  5364. map<int32, Spawn*>::iterator itr;
  5365. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5366. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5367. spawn = itr->second;
  5368. if (spawn && (spawn->GetDatabaseID() == id))
  5369. tmp_list.push_back(spawn);
  5370. }
  5371. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5372. return tmp_list;
  5373. }
  5374. vector<Spawn*> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  5375. vector<Spawn*> ret;
  5376. Spawn* spawn = 0;
  5377. map<int32, Spawn*>::iterator itr;
  5378. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5379. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5380. spawn = itr->second;
  5381. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn != caster && spawn->Alive() && spawn->GetDistance(caster, true) <= distance)
  5382. ret.push_back(spawn);
  5383. }
  5384. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5385. return ret;
  5386. }
  5387. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  5388. if(!client || !spawn)
  5389. return;
  5390. PendingResurrection* rez = client->GetCurrentRez();
  5391. if(!rez || !rez->caster)
  5392. return;
  5393. PacketStruct* packet = 0;
  5394. float power_perc = rez->mp_perc;
  5395. float health_perc = rez->hp_perc;
  5396. Spawn* caster_spawn = rez->caster;
  5397. sint32 heal_amt = 0;
  5398. sint32 power_amt = 0;
  5399. bool no_calcs = rez->no_calcs;
  5400. int8 crit_mod = rez->crit_mod;
  5401. Entity* caster = 0;
  5402. InfoStruct* info = 0;
  5403. bool crit = false;
  5404. string heal_spell = rez->heal_name;
  5405. int16 heal_packet_type = 0;
  5406. int16 power_packet_type = 0;
  5407. //Calculations for how much to heal the spawn
  5408. if(health_perc > 0)
  5409. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  5410. if(power_perc > 0)
  5411. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  5412. if(caster_spawn->IsEntity()){
  5413. caster = ((Entity*)caster_spawn);
  5414. info = caster->GetInfoStruct();
  5415. }
  5416. if(!no_calcs && caster){
  5417. //Potency Mod
  5418. heal_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5419. power_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5420. //Ability Mod
  5421. heal_amt += (int32)min((int32)info->ability_modifier, (int32)(heal_amt / 2));
  5422. power_amt += (int32)min((int32)info->ability_modifier, (int32)(power_amt / 2));
  5423. if(!crit_mod || crit_mod == 1){
  5424. if(crit_mod == 1)
  5425. crit = true;
  5426. else {
  5427. // Crit Roll
  5428. float chance = (float)max((float)0, (float)info->crit_chance);
  5429. crit = (MakeRandomFloat(0, 100) <= chance);
  5430. }
  5431. if(crit){
  5432. //Apply total crit multiplier with crit bonus
  5433. heal_amt *= ((info->crit_bonus / 100) + 1.3);
  5434. power_amt *= ((info->crit_bonus / 100) + 1.3);
  5435. }
  5436. }
  5437. }
  5438. //Set this rez as a crit to be passed to subspell (not yet used)
  5439. rez->crit = true;
  5440. //Set Heal amt to 1 if 0 now so the player has health
  5441. if(heal_amt == 0)
  5442. heal_amt = 1;
  5443. if(heal_amt > spawn->GetTotalHP())
  5444. heal_amt = spawn->GetTotalHP();
  5445. if(power_amt > spawn->GetTotalPower())
  5446. power_amt = spawn->GetTotalPower();
  5447. spawn->SetHP(heal_amt);
  5448. if(power_amt > 0)
  5449. spawn->SetPower(power_amt);
  5450. if(client && caster){
  5451. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  5452. if(move)
  5453. client->QueuePacket(move);
  5454. }
  5455. if(crit){
  5456. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  5457. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  5458. }
  5459. else {
  5460. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  5461. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  5462. }
  5463. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  5464. if(power_amt > 0)
  5465. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  5466. //The following code sets the spawn as alive
  5467. if(dead_spawns.count(spawn->GetID()) > 0)
  5468. dead_spawns.erase(spawn->GetID());
  5469. if(spawn->IsPlayer()){
  5470. spawn->SetSpawnType(4);
  5471. client = GetClientBySpawn(spawn);
  5472. if(client){
  5473. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  5474. if(packet){
  5475. client->QueuePacket(packet->serialize());
  5476. }
  5477. packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  5478. if(packet)
  5479. {
  5480. packet->setDataByName("parameter1", 8);
  5481. client->QueuePacket(packet->serialize());
  5482. packet->setDataByName("parameter1", 16);
  5483. client->QueuePacket(packet->serialize());
  5484. }
  5485. safe_delete(packet);
  5486. client->SimpleMessage(CHANNEL_COLOR_REVIVE, "You regain consciousness!");
  5487. }
  5488. }
  5489. spawn->SendSpawnChanges(true);
  5490. spawn->SetTempActionState(-1);
  5491. spawn->appearance.attackable = 1;
  5492. }
  5493. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  5494. if(!caster || !target)
  5495. return;
  5496. Client* client = 0;
  5497. Player* player = 0;
  5498. PacketStruct* packet = 0;
  5499. vector<Client*>::iterator client_itr;
  5500. MClientList.readlock(__FUNCTION__, __LINE__);
  5501. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  5502. client = *client_itr;
  5503. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  5504. continue;
  5505. if((caster && player->WasSpawnRemoved(caster)) || (caster && player->WasSpawnRemoved(target)))
  5506. continue;
  5507. if(caster && caster->GetDistance(player) > 50)
  5508. continue;
  5509. if(target && target->GetDistance(player) > 50)
  5510. continue;
  5511. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  5512. if(packet){
  5513. packet->setDataByName("spell_name", spell_name.c_str());
  5514. packet->setDataByName("dispell_name", dispell_name.c_str());
  5515. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  5516. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  5517. packet->setDataByName("type", dispell_type);
  5518. client->QueuePacket(packet->serialize());
  5519. }
  5520. safe_delete(packet);
  5521. }
  5522. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5523. }
  5524. void ZoneServer::DismissAllPets() {
  5525. Spawn* spawn = 0;
  5526. map<int32, Spawn*>::iterator itr;
  5527. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5528. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5529. spawn = itr->second;
  5530. if (spawn && spawn->IsPet() && ((NPC*)spawn)->GetOwner())
  5531. ((NPC*)spawn)->GetOwner()->DismissPet((NPC*)spawn);
  5532. }
  5533. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5534. }
  5535. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target){
  5536. if (spellProcess)
  5537. spellProcess->RemoveTargetFromSpell(spell, target);
  5538. }
  5539. void ZoneServer::ClearHate(Entity* entity) {
  5540. Spawn* spawn = 0;
  5541. map<int32, Spawn*>::iterator itr;
  5542. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5543. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5544. spawn = itr->second;
  5545. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  5546. ((NPC*)spawn)->Brain()->ClearHate(entity);
  5547. }
  5548. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5549. }
  5550. ThreadReturnType ZoneLoop(void* tmp) {
  5551. #ifdef WIN32
  5552. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5553. #endif
  5554. if (tmp == 0) {
  5555. ThrowError("ZoneLoop(): tmp = 0!");
  5556. THREAD_RETURN(NULL);
  5557. }
  5558. ZoneServer* zs = (ZoneServer*) tmp;
  5559. while (zs->Process()) {
  5560. if(zs->GetClientCount() == 0)
  5561. Sleep(1000);
  5562. else
  5563. Sleep(10);
  5564. }
  5565. zs->Process(); //run loop once more to clean up some functions
  5566. safe_delete(zs);
  5567. THREAD_RETURN(NULL);
  5568. }
  5569. ThreadReturnType SpawnLoop(void* tmp) {
  5570. #ifdef WIN32
  5571. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5572. #endif
  5573. if (tmp == 0) {
  5574. ThrowError("SpawnLoop(): tmp = 0!");
  5575. THREAD_RETURN(NULL);
  5576. }
  5577. ZoneServer* zs = (ZoneServer*) tmp;
  5578. #ifndef NO_CATCH
  5579. try {
  5580. #endif
  5581. zs->spawnthread_active = true;
  5582. while (zs->SpawnProcess()) {
  5583. if(zs->GetClientCount() == 0)
  5584. Sleep(1000);
  5585. else
  5586. Sleep(20);
  5587. }
  5588. zs->spawnthread_active = false;
  5589. #ifndef NO_CATCH
  5590. }
  5591. catch(...) {
  5592. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  5593. try{
  5594. zs->Shutdown();
  5595. }
  5596. catch(...){
  5597. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  5598. }
  5599. }
  5600. #endif
  5601. THREAD_RETURN(NULL);
  5602. }
  5603. ThreadReturnType SendInitialSpawns(void* tmp) {
  5604. #ifdef WIN32
  5605. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  5606. #endif
  5607. if (tmp == 0) {
  5608. ThrowError("SendInitialSpawns(): tmp = 0!");
  5609. THREAD_RETURN(NULL);
  5610. }
  5611. Client* client = (Client*) tmp;
  5612. client->GetCurrentZone()->SendZoneSpawns(client);
  5613. THREAD_RETURN(NULL);
  5614. }
  5615. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  5616. #ifdef WIN32
  5617. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5618. #endif
  5619. if (tmp == 0) {
  5620. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  5621. THREAD_RETURN(NULL);
  5622. }
  5623. Client* client = (Client*)tmp;
  5624. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  5625. THREAD_RETURN(NULL);
  5626. }
  5627. void ZoneServer::SetSpawnStructs(Client* client) {
  5628. int16 client_ver = client->GetVersion();
  5629. Player* player = client->GetPlayer();
  5630. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  5631. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  5632. player->SetSpawnPosStruct(pos);
  5633. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  5634. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  5635. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  5636. player->SetSpawnVisStruct(vis);
  5637. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  5638. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  5639. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  5640. player->SetSpawnInfoStruct(info);
  5641. if (versioned_info_structs.count(info->GetVersion()) == 0)
  5642. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  5643. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  5644. player->SetSpawnHeaderStruct(header);
  5645. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  5646. player->SetSpawnFooterStruct(footer);
  5647. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  5648. player->SetSignFooterStruct(sfooter);
  5649. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  5650. player->SetWidgetFooterStruct(wfooter);
  5651. }
  5652. Spawn* ZoneServer::GetSpawn(int32 id){
  5653. Spawn* ret = 0;
  5654. if(GetNPC(id))
  5655. ret = GetNewNPC(id);
  5656. else if(this->GetObject(id))
  5657. ret = GetNewObject(id);
  5658. else if(GetWidget(id))
  5659. ret = GetNewWidget(id);
  5660. else if(GetSign(id))
  5661. ret = GetNewSign(id);
  5662. else if(GetGroundSpawn(id))
  5663. ret = GetNewGroundSpawn(id);
  5664. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  5665. else if (!reloading && database.LoadNPC(this, id)) {
  5666. if (GetNPC(id))
  5667. ret = GetNewNPC(id);
  5668. else
  5669. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  5670. }
  5671. else if (!reloading && database.LoadObject(this, id)) {
  5672. if (this->GetObject(id))
  5673. ret = GetNewObject(id);
  5674. else
  5675. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  5676. }
  5677. else if (!reloading && database.LoadWidget(this, id)) {
  5678. if (GetWidget(id))
  5679. ret = GetNewWidget(id);
  5680. else
  5681. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  5682. }
  5683. else if (!reloading && database.LoadSign(this, id)) {
  5684. if (GetSign(id))
  5685. ret = GetNewSign(id);
  5686. else
  5687. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  5688. }
  5689. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  5690. if (GetGroundSpawn(id))
  5691. ret = GetNewGroundSpawn(id);
  5692. else
  5693. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  5694. }
  5695. if(ret)
  5696. ret->SetID(Spawn::NextID());
  5697. return ret;
  5698. }
  5699. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  5700. if(entity_command_list.count(id) > 0)
  5701. return entity_command_list[id];
  5702. else
  5703. return 0;
  5704. }
  5705. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  5706. if (entity_command_list.count(id) == 0)
  5707. entity_command_list[id] = new vector<EntityCommand*>;
  5708. entity_command_list[id]->push_back(command);
  5709. }
  5710. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  5711. EntityCommand* ret = 0;
  5712. if (entity_command_list.count(id) == 0)
  5713. return ret;
  5714. vector<EntityCommand*>::iterator itr;
  5715. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  5716. if ((*itr)->name == name) {
  5717. ret = (*itr);
  5718. break;
  5719. }
  5720. }
  5721. return ret;
  5722. }
  5723. void ZoneServer::ClearEntityCommands() {
  5724. if (entity_command_list.size() > 0) {
  5725. map<int32, vector<EntityCommand*>* >::iterator itr;
  5726. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  5727. vector<EntityCommand*>* entity_commands = itr->second;
  5728. if (entity_commands && entity_commands->size() > 0) {
  5729. vector<EntityCommand*>::iterator v_itr;
  5730. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  5731. safe_delete(*v_itr);
  5732. entity_commands->clear();
  5733. }
  5734. safe_delete(entity_commands);
  5735. }
  5736. entity_command_list.clear();
  5737. }
  5738. }
  5739. void ZoneServer::AddNPCSpell(int32 list_id, int32 spell_id, int8 tier){
  5740. npc_spell_list[list_id][spell_id] = tier;
  5741. }
  5742. vector<Spell*>* ZoneServer::GetNPCSpells(int32 primary_list, int32 secondary_list){
  5743. vector<Spell*>* ret = 0;
  5744. if(npc_spell_list.count(primary_list) > 0){
  5745. ret = new vector<Spell*>();
  5746. map<int32, int8>::iterator itr;
  5747. Spell* tmpSpell = 0;
  5748. for(itr = npc_spell_list[primary_list].begin(); itr != npc_spell_list[primary_list].end(); itr++){
  5749. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  5750. if(tmpSpell)
  5751. ret->push_back(tmpSpell);
  5752. }
  5753. }
  5754. if(npc_spell_list.count(secondary_list) > 0){
  5755. if(!ret)
  5756. ret = new vector<Spell*>();
  5757. map<int32, int8>::iterator itr;
  5758. Spell* tmpSpell = 0;
  5759. for(itr = npc_spell_list[secondary_list].begin(); itr != npc_spell_list[secondary_list].end(); itr++){
  5760. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  5761. if(tmpSpell)
  5762. ret->push_back(tmpSpell);
  5763. }
  5764. }
  5765. if(ret && ret->size() == 0){
  5766. safe_delete(ret);
  5767. ret = 0;
  5768. }
  5769. return ret;
  5770. }
  5771. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  5772. npc_skill_list[list_id][skill_id] = value;
  5773. }
  5774. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  5775. map<string, Skill*>* ret = 0;
  5776. if(npc_skill_list.count(primary_list) > 0){
  5777. ret = new map<string, Skill*>();
  5778. map<int32, int16>::iterator itr;
  5779. Skill* tmpSkill = 0;
  5780. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  5781. tmpSkill = master_skill_list.GetSkill(itr->first);
  5782. if(tmpSkill){
  5783. tmpSkill = new Skill(tmpSkill);
  5784. tmpSkill->current_val = itr->second;
  5785. tmpSkill->max_val = tmpSkill->current_val+5;
  5786. (*ret)[tmpSkill->name.data] = tmpSkill;
  5787. }
  5788. }
  5789. }
  5790. if(npc_skill_list.count(secondary_list) > 0){
  5791. if(!ret)
  5792. ret = new map<string, Skill*>();
  5793. map<int32, int16>::iterator itr;
  5794. Skill* tmpSkill = 0;
  5795. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  5796. tmpSkill = master_skill_list.GetSkill(itr->first);
  5797. if(tmpSkill){
  5798. tmpSkill = new Skill(tmpSkill);
  5799. tmpSkill->current_val = itr->second;
  5800. tmpSkill->max_val = tmpSkill->current_val+5;
  5801. (*ret)[tmpSkill->name.data] = tmpSkill;
  5802. }
  5803. }
  5804. }
  5805. if(ret && ret->size() == 0){
  5806. safe_delete(ret);
  5807. ret = 0;
  5808. }
  5809. return ret;
  5810. }
  5811. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  5812. npc_equipment_list[list_id].push_back(item_id);
  5813. }
  5814. void ZoneServer::SetNPCEquipment(NPC* npc) {
  5815. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  5816. Item* tmpItem = 0;
  5817. int8 slot = 0;
  5818. vector<int32>::iterator itr;
  5819. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  5820. tmpItem = master_item_list.GetItem(*itr);
  5821. if(tmpItem){
  5822. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  5823. if(slot < 255){
  5824. tmpItem = new Item(tmpItem);
  5825. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  5826. }
  5827. }
  5828. }
  5829. }
  5830. }
  5831. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  5832. npc_list[id] = npc;
  5833. }
  5834. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  5835. widget_list[id] = widget;
  5836. }
  5837. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  5838. if((!reloading || override_loading) && widget_list.count(id) > 0)
  5839. return widget_list[id];
  5840. else
  5841. return 0;
  5842. }
  5843. Widget* ZoneServer::GetNewWidget(int32 id) {
  5844. if(!reloading && widget_list.count(id) > 0)
  5845. return widget_list[id]->Copy();
  5846. else
  5847. return 0;
  5848. }
  5849. void ZoneServer::LoadGroundSpawnEntries(){
  5850. MGroundSpawnItems.lock();
  5851. database.LoadGroundSpawnEntries(this);
  5852. MGroundSpawnItems.unlock();
  5853. }
  5854. void ZoneServer::LoadGroundSpawnItems() {
  5855. }
  5856. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  5857. GroundSpawnEntry* entry = new GroundSpawnEntry;
  5858. entry->min_skill_level = min_skill_level;
  5859. entry->min_adventure_level = min_adventure_level;
  5860. entry->bonus_table = bonus_table;
  5861. entry->harvest1 = harvest1;
  5862. entry->harvest3 = harvest3;
  5863. entry->harvest5 = harvest5;
  5864. entry->harvest_imbue = harvest_imbue;
  5865. entry->harvest_rare = harvest_rare;
  5866. entry->harvest10 = harvest10;
  5867. entry->harvest_coin = harvest_coin;
  5868. groundspawn_entries[groundspawn_id].push_back(entry);
  5869. }
  5870. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  5871. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  5872. entry->item_id = item_id;
  5873. entry->is_rare = is_rare;
  5874. entry->grid_id = grid_id;
  5875. groundspawn_items[groundspawn_id].push_back(entry);
  5876. }
  5877. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  5878. vector<GroundSpawnEntry*>* ret = 0;
  5879. MGroundSpawnItems.lock();
  5880. if(groundspawn_entries.count(id) > 0)
  5881. ret = &groundspawn_entries[id];
  5882. MGroundSpawnItems.unlock();
  5883. return ret;
  5884. }
  5885. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  5886. vector<GroundSpawnEntryItem*>* ret = 0;
  5887. if(groundspawn_items.count(id) > 0)
  5888. ret = &groundspawn_items[id];
  5889. return ret;
  5890. }
  5891. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  5892. void ZoneServer::DeleteGroundSpawnItems()
  5893. {
  5894. MGroundSpawnItems.lock();
  5895. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  5896. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  5897. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  5898. {
  5899. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  5900. {
  5901. safe_delete(*groundspawnentry_itr);
  5902. }
  5903. }
  5904. groundspawn_entries.clear();
  5905. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  5906. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  5907. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  5908. {
  5909. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  5910. {
  5911. safe_delete(*groundspawnitem_itr);
  5912. }
  5913. }
  5914. groundspawn_items.clear();
  5915. MGroundSpawnItems.unlock();
  5916. }
  5917. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  5918. groundspawn_list[id] = spawn;
  5919. }
  5920. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  5921. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  5922. return groundspawn_list[id];
  5923. else
  5924. return 0;
  5925. }
  5926. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  5927. if(!reloading && groundspawn_list.count(id) > 0)
  5928. return groundspawn_list[id]->Copy();
  5929. else
  5930. return 0;
  5931. }
  5932. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  5933. loot_tables[id] = table;
  5934. }
  5935. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  5936. loot_drops[id].push_back(drop);
  5937. }
  5938. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  5939. spawn_loot_list[spawn_id].push_back(id);
  5940. }
  5941. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  5942. spawn_loot_list[spawn_id].clear();
  5943. }
  5944. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  5945. level_loot_list.push_back(loot);
  5946. }
  5947. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  5948. racial_loot_list[racial_id].push_back(loot);
  5949. }
  5950. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  5951. zone_loot_list[zone].push_back(loot);
  5952. }
  5953. void ZoneServer::ClearLootTables(){
  5954. map<int32,LootTable*>::iterator table_itr;
  5955. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  5956. safe_delete(table_itr->second);
  5957. }
  5958. map<int32, vector<LootDrop*> >::iterator drop_itr;
  5959. vector<LootDrop*>::iterator drop_itr2;
  5960. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  5961. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  5962. safe_delete(*drop_itr2);
  5963. }
  5964. }
  5965. vector<GlobalLoot*>::iterator level_itr;
  5966. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  5967. safe_delete(*level_itr);
  5968. }
  5969. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  5970. vector<GlobalLoot*>::iterator race_itr2;
  5971. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  5972. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  5973. safe_delete(*race_itr2);
  5974. }
  5975. }
  5976. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  5977. vector<GlobalLoot*>::iterator zone_itr2;
  5978. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  5979. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  5980. safe_delete(*zone_itr2);
  5981. }
  5982. }
  5983. loot_tables.clear();
  5984. loot_drops.clear();
  5985. spawn_loot_list.clear();
  5986. level_loot_list.clear();
  5987. racial_loot_list.clear();
  5988. zone_loot_list.clear();
  5989. }
  5990. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id) {
  5991. vector<int32> ret;
  5992. if(reloading)
  5993. return ret;
  5994. if (spawn_loot_list.count(spawn_id) > 0)
  5995. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  5996. if (level_loot_list.size() > 0) {
  5997. vector<GlobalLoot*>::iterator itr;
  5998. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  5999. GlobalLoot* loot = *itr;
  6000. if (loot->minLevel == 0 && loot->maxLevel == 0)
  6001. ret.push_back(loot->table_id);
  6002. else {
  6003. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  6004. ret.push_back(loot->table_id);
  6005. }
  6006. }
  6007. }
  6008. if (racial_loot_list.count(racial_id) > 0) {
  6009. vector<GlobalLoot*>::iterator itr;
  6010. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  6011. GlobalLoot* loot = *itr;
  6012. if (loot->minLevel == 0 && loot->maxLevel == 0)
  6013. ret.push_back(loot->table_id);
  6014. else {
  6015. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  6016. ret.push_back(loot->table_id);
  6017. }
  6018. }
  6019. }
  6020. if (zone_loot_list.count(zone_id) > 0) {
  6021. vector<GlobalLoot*>::iterator itr;
  6022. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  6023. GlobalLoot* loot = *itr;
  6024. if (loot->minLevel == 0 && loot->maxLevel == 0)
  6025. ret.push_back(loot->table_id);
  6026. else {
  6027. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  6028. ret.push_back(loot->table_id);
  6029. }
  6030. }
  6031. }
  6032. return ret;
  6033. }
  6034. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  6035. if(!reloading && loot_drops.count(table_id) > 0)
  6036. return &(loot_drops[table_id]);
  6037. else
  6038. return 0;
  6039. }
  6040. LootTable* ZoneServer::GetLootTable(int32 table_id){
  6041. return loot_tables[table_id];
  6042. }
  6043. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  6044. LocationTransportDestination* loc = new LocationTransportDestination;
  6045. loc->message = message;
  6046. loc->trigger_x = trigger_x;
  6047. loc->trigger_y = trigger_y;
  6048. loc->trigger_z = trigger_z;
  6049. loc->trigger_radius = trigger_radius;
  6050. loc->destination_zone_id = destination_zone_id;
  6051. loc->destination_x = destination_x;
  6052. loc->destination_y = destination_y;
  6053. loc->destination_z = destination_z;
  6054. loc->destination_heading = destination_heading;
  6055. loc->cost = cost;
  6056. loc->unique_id = unique_id;
  6057. MTransporters.lock();
  6058. if(location_transporters.count(zone_id) == 0)
  6059. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  6060. location_transporters[zone_id]->Add(loc);
  6061. MTransporters.unlock();
  6062. }
  6063. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading,
  6064. int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 holiday_flag, int32 min_client_version,
  6065. int32 max_client_version, int32 flight_path_id, int16 mount_id, int8 mount_red_color, int8 mount_green_color, int8 mount_blue_color){
  6066. TransportDestination* transport = new TransportDestination;
  6067. transport->type = type;
  6068. transport->display_name = name;
  6069. transport->message = message;
  6070. transport->destination_zone_id = destination_zone_id;
  6071. transport->destination_x = destination_x;
  6072. transport->destination_y = destination_y;
  6073. transport->destination_z = destination_z;
  6074. transport->destination_heading = destination_heading;
  6075. transport->cost = cost;
  6076. transport->unique_id = unique_id;
  6077. transport->min_level = min_level;
  6078. transport->max_level = max_level;
  6079. transport->req_quest = quest_req;
  6080. transport->req_quest_step = quest_step_req;
  6081. transport->req_quest_complete = quest_complete;
  6082. transport->map_x = map_x;
  6083. transport->map_y = map_y;
  6084. transport->expansion_flag = expansion_flag;
  6085. transport->holiday_flag = holiday_flag;
  6086. transport->min_client_version = min_client_version;
  6087. transport->max_client_version = max_client_version;
  6088. transport->flight_path_id = flight_path_id;
  6089. transport->mount_id = mount_id;
  6090. transport->mount_red_color = mount_red_color;
  6091. transport->mount_green_color = mount_green_color;
  6092. transport->mount_blue_color = mount_blue_color;
  6093. MTransporters.lock();
  6094. transporters[transport_id].push_back(transport);
  6095. MTransporters.unlock();
  6096. }
  6097. void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
  6098. if (!returnList)
  6099. return;
  6100. MTransporters.lock();
  6101. if (transporters.count(transport_id) > 0)
  6102. {
  6103. vector<TransportDestination*> list;
  6104. for (int i = 0; i < transporters[transport_id].size(); i++)
  6105. {
  6106. if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
  6107. continue;
  6108. else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
  6109. continue;
  6110. if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag))
  6111. {
  6112. returnList->push_back(transporters[transport_id][i]);
  6113. }
  6114. }
  6115. }
  6116. MTransporters.unlock();
  6117. }
  6118. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  6119. MutexList<LocationTransportDestination*>* ret = 0;
  6120. MTransporters.lock();
  6121. if(location_transporters.count(zone_id) > 0)
  6122. ret = location_transporters[zone_id];
  6123. MTransporters.unlock();
  6124. return ret;
  6125. }
  6126. void ZoneServer::DeleteGlobalTransporters(){
  6127. MTransporters.lock();
  6128. map<int32, vector<TransportDestination*> >::iterator itr;
  6129. vector<TransportDestination*>::iterator transport_vector_itr;
  6130. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  6131. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  6132. safe_delete(*transport_vector_itr);
  6133. }
  6134. }
  6135. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  6136. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  6137. itr2->second->clear(true);
  6138. delete itr2->second;
  6139. }
  6140. transporters.clear();
  6141. location_transporters.clear();
  6142. MTransporters.unlock();
  6143. }
  6144. void ZoneServer::DeleteGlobalSpawns() {
  6145. ClearLootTables();
  6146. map<int32, NPC*>::iterator npc_list_iter;
  6147. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  6148. safe_delete(npc_list_iter->second);
  6149. }
  6150. npc_list.clear();
  6151. map<int32, Object*>::iterator object_list_iter;
  6152. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  6153. safe_delete(object_list_iter->second);
  6154. }
  6155. object_list.clear();
  6156. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  6157. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  6158. safe_delete(groundspawn_list_iter->second);
  6159. }
  6160. groundspawn_list.clear();
  6161. map<int32, Widget*>::iterator widget_list_iter;
  6162. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  6163. safe_delete(widget_list_iter->second);
  6164. }
  6165. widget_list.clear();
  6166. map<int32, Sign*>::iterator sign_list_iter;
  6167. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  6168. safe_delete(sign_list_iter->second);
  6169. }
  6170. sign_list.clear();
  6171. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  6172. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  6173. safe_delete(appearance_list_iter->second);
  6174. }
  6175. npc_appearance_list.clear();*/
  6176. ClearEntityCommands();
  6177. DeleteGroundSpawnItems();
  6178. DeleteGlobalTransporters();
  6179. DeleteTransporterMaps();
  6180. }
  6181. void ZoneServer::AddTransportMap(int32 id, string name) {
  6182. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6183. m_transportMaps[id] = name;
  6184. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6185. }
  6186. bool ZoneServer::TransportHasMap(int32 id) {
  6187. bool ret = false;
  6188. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6189. ret = m_transportMaps.count(id) > 0;
  6190. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6191. return ret;
  6192. }
  6193. string ZoneServer::GetTransportMap(int32 id) {
  6194. string ret;
  6195. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6196. if (m_transportMaps.count(id) > 0)
  6197. ret = m_transportMaps[id];
  6198. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6199. return ret;
  6200. }
  6201. void ZoneServer::DeleteTransporterMaps() {
  6202. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6203. m_transportMaps.clear();
  6204. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6205. }
  6206. void ZoneServer::ReloadSpawns() {
  6207. if (reloading)
  6208. return;
  6209. reloading = true;
  6210. // Let every one in the zone know what is happening
  6211. HandleBroadcast("Reloading all spawns for this zone.");
  6212. DeleteGlobalSpawns();
  6213. Depop(false, true);
  6214. }
  6215. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  6216. vector<Client*>::iterator itr;
  6217. MClientList.readlock(__FUNCTION__, __LINE__);
  6218. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6219. Client* client = *itr;
  6220. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  6221. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  6222. }
  6223. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6224. }
  6225. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  6226. if (m_flightPaths.count(id) > 0) {
  6227. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  6228. safe_delete(info);
  6229. return;
  6230. }
  6231. m_flightPaths[id] = info;
  6232. }
  6233. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  6234. if (m_flightPaths.count(id) == 0) {
  6235. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  6236. safe_delete(location);
  6237. return;
  6238. }
  6239. m_flightPathRoutes[id].push_back(location);
  6240. }
  6241. void ZoneServer::DeleteFlightPaths() {
  6242. map<int32, vector<FlightPathLocation*> >::iterator itr;
  6243. vector<FlightPathLocation*>::iterator itr2;
  6244. map<int32, FlightPathInfo*>::iterator itr3;
  6245. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  6246. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  6247. safe_delete(*itr2);
  6248. }
  6249. itr->second.clear();
  6250. }
  6251. m_flightPathRoutes.clear();
  6252. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  6253. safe_delete(itr3->second);
  6254. }
  6255. m_flightPaths.clear();
  6256. }
  6257. void ZoneServer::SendFlightPathsPackets(Client* client) {
  6258. // Only send a packet if there are flight paths
  6259. if (m_flightPathRoutes.size() > 0) {
  6260. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  6261. if (packet) {
  6262. int32 num_routes = m_flightPaths.size();
  6263. packet->setArrayLengthByName("number_of_routes", num_routes);
  6264. packet->setArrayLengthByName("number_of_routes2", num_routes);
  6265. packet->setArrayLengthByName("number_of_routes3", num_routes);
  6266. packet->setArrayLengthByName("number_of_routes4", num_routes);
  6267. map<int32, FlightPathInfo*>::iterator itr;
  6268. int32 i = 0;
  6269. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  6270. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  6271. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  6272. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  6273. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  6274. vector<FlightPathLocation*>::iterator itr2;
  6275. int32 j = 0;
  6276. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  6277. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  6278. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  6279. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  6280. }
  6281. }
  6282. client->QueuePacket(packet->serialize());
  6283. safe_delete(packet);
  6284. }
  6285. }
  6286. }
  6287. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  6288. int32 index = 0;
  6289. map<int32, FlightPathInfo*>::iterator itr;
  6290. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  6291. if (itr->first == id)
  6292. return index;
  6293. }
  6294. return -1;
  6295. }
  6296. float ZoneServer::GetFlightPathSpeed(int32 id) {
  6297. float speed = 1;
  6298. if (m_flightPaths.count(id) > 0)
  6299. speed = m_flightPaths[id]->speed;
  6300. return speed;
  6301. }
  6302. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  6303. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6304. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6305. map<int32, Spawn*>::iterator itr;
  6306. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6307. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  6308. {
  6309. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  6310. if (loc && loc->conditional > 0) {
  6311. if ((loc->conditional & condition) != condition) {
  6312. Despawn(itr->second, 0);
  6313. }
  6314. }
  6315. }
  6316. }
  6317. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6318. map<int32, SpawnLocation*>::iterator itr2;
  6319. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  6320. SpawnLocation* loc = itr2->second;
  6321. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  6322. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  6323. ProcessSpawnLocation(loc);
  6324. }
  6325. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6326. }
  6327. void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
  6328. Spawn* spawn = 0;
  6329. map<int32, Spawn*>::iterator itr;
  6330. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6331. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  6332. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6333. spawn = itr->second;
  6334. if (spawn && spawn != newSpawn) {
  6335. if (newSpawn->GetDatabaseID())
  6336. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6337. if (newSpawn->GetSpawnLocationID())
  6338. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6339. if (spawn->GetDatabaseID())
  6340. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6341. if (spawn->GetSpawnLocationID())
  6342. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6343. }
  6344. }
  6345. list<Spawn*>::iterator itr2;
  6346. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  6347. spawn = *itr2;
  6348. if (spawn && spawn != newSpawn) {
  6349. if (newSpawn->GetDatabaseID())
  6350. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6351. if (newSpawn->GetSpawnLocationID())
  6352. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6353. if (spawn->GetDatabaseID())
  6354. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6355. if (spawn->GetSpawnLocationID())
  6356. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6357. }
  6358. }
  6359. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  6360. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6361. }
  6362. void ZoneServer::RemoveSpawnProximities(bool spawnListLocked, Spawn* oldSpawn) {
  6363. Spawn* spawn = 0;
  6364. map<int32, Spawn*>::iterator itr;
  6365. if (!spawnListLocked)
  6366. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6367. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6368. spawn = itr->second;
  6369. if (spawn && spawn != oldSpawn) {
  6370. if (oldSpawn->GetDatabaseID())
  6371. spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6372. if (oldSpawn->GetSpawnLocationID())
  6373. spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6374. // don't need to remove oldSpawn proximities, we clear them all out
  6375. }
  6376. }
  6377. if (!spawnListLocked)
  6378. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6379. }
  6380. void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
  6381. {
  6382. if (!entry || !spawn)
  6383. return;
  6384. const char* script = 0;
  6385. for (int x = 0; x < 3; x++)
  6386. {
  6387. switch (x)
  6388. {
  6389. case 0:
  6390. script = world.GetSpawnEntryScript(entry->spawn_entry_id);
  6391. break;
  6392. case 1:
  6393. script = world.GetSpawnLocationScript(entry->spawn_location_id);
  6394. break;
  6395. case 2:
  6396. script = world.GetSpawnScript(entry->spawn_id);
  6397. break;
  6398. }
  6399. if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  6400. {
  6401. spawn->SetSpawnScript(string(script));
  6402. break;
  6403. }
  6404. }
  6405. }
  6406. vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
  6407. {
  6408. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6409. return std::vector<HouseItem>();
  6410. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6411. std::vector<HouseItem> items;
  6412. map<int32, Spawn*>::iterator itr;
  6413. Spawn* spawn = 0;
  6414. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6415. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6416. spawn = itr->second;
  6417. if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
  6418. {
  6419. HouseItem tmpItem;
  6420. tmpItem.item_id = spawn->GetPickupItemID();
  6421. tmpItem.unique_id = spawn->GetPickupUniqueItemID();
  6422. tmpItem.spawn_id = spawn->GetID();
  6423. tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
  6424. if (!tmpItem.item)
  6425. continue;
  6426. items.push_back(tmpItem);
  6427. }
  6428. }
  6429. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6430. return items;
  6431. }
  6432. void ZoneServer::SendHouseItems(Client* client)
  6433. {
  6434. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6435. return;
  6436. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6437. std::vector<HouseItem> items = GetHouseItems(client);
  6438. // setting this to 1 puts it on the door widget
  6439. packet->setDataByName("is_widget_door", 1);
  6440. packet->setArrayLengthByName("num_items", items.size());
  6441. for (int i = 0; i < items.size(); i++)
  6442. {
  6443. HouseItem tmpItem = items[i];
  6444. packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
  6445. packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
  6446. packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
  6447. // location, 0 = floor, 1 = ceiling
  6448. //packet->setArrayDataByName("location", 1, i, 0);
  6449. // item_state int8
  6450. // 0 = normal (cannot pick up item / move item / toggle visibility)
  6451. // 1 = virtual (toggle visibility available, no move item)
  6452. // 2 = hidden (cannot pick up item / move item / toggle visibility)
  6453. // 3 = virtual/hidden/toggle visibility
  6454. // 4 = none (cannot pick up item / move item / toggle visibility)
  6455. // 5 = none, toggle visibility (cannot pick up item / move item)
  6456. // 8 = none (cannot pick up item / move item / toggle visibility)
  6457. //packet->setArrayDataByName("item_state", tmpvalue, i, 0);
  6458. // makes it so we don't have access to move item/retrieve item
  6459. // cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
  6460. //packet->setArrayDataByName("tradeable", 1, i);
  6461. //packet->setArrayDataByName("item_description", "failboat", i);
  6462. // access to move item/retrieve item, do not use in conjunction with tradeable
  6463. packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
  6464. packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
  6465. // both of these can serve as description fields (only one should be used they populate the same area below the item name)
  6466. //packet->setArrayDataByName("first_item_description", "test", i);
  6467. //packet->setArrayDataByName("second_item_description", "Description here!", i);
  6468. packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
  6469. }
  6470. EQ2Packet* pack = packet->serialize();
  6471. client->QueuePacket(pack);
  6472. safe_delete(packet);
  6473. }
  6474. Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
  6475. {
  6476. if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
  6477. return nullptr;
  6478. map<int32, Spawn*>::iterator itr;
  6479. Spawn* spawn = 0;
  6480. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6481. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6482. spawn = itr->second;
  6483. if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
  6484. {
  6485. Spawn* tmpSpawn = spawn;
  6486. MSpawnList.releasereadlock();
  6487. return tmpSpawn;
  6488. }
  6489. }
  6490. MSpawnList.releasereadlock();
  6491. return nullptr;
  6492. }