zoneserver.cpp 242 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include "Commands/Commands.h"
  25. #include "Zone/pathfinder_interface.h"
  26. #ifdef WIN32
  27. #include <WinSock2.h>
  28. #include <windows.h>
  29. #include <dbghelp.h>
  30. #pragma comment(lib,"imagehlp.lib")
  31. #else
  32. #include <sys/socket.h>
  33. #include <sys/stat.h>
  34. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  35. #include <sys/types.h>
  36. #endif
  37. #include <netinet/in.h>
  38. #include <arpa/inet.h>
  39. #include <errno.h>
  40. #include <pthread.h>
  41. #include <stdarg.h>
  42. #include "../common/unix.h"
  43. #define SOCKET_ERROR -1
  44. #define INVALID_SOCKET -1
  45. extern int errno;
  46. #endif
  47. #include "../common/servertalk.h"
  48. #include "../common/packet_dump.h"
  49. #include "WorldDatabase.h"
  50. #include "races.h"
  51. #include "classes.h"
  52. #include "../common/seperator.h"
  53. #include "../common/EQStream.h"
  54. #include "../common/EQStreamFactory.h"
  55. #include "../common/opcodemgr.h"
  56. #include "zoneserver.h"
  57. #include "client.h"
  58. #include "LoginServer.h"
  59. #include "World.h"
  60. #include <string>
  61. #include <assert.h>
  62. #include "LuaInterface.h"
  63. #include "Factions.h"
  64. #include "VisualStates.h"
  65. #include "ClientPacketFunctions.h"
  66. #include "SpellProcess.h"
  67. #include "../common/Log.h"
  68. #include "Rules/Rules.h"
  69. #include "Chat/Chat.h"
  70. #include "Tradeskills/Tradeskills.h"
  71. #include "RaceTypes/RaceTypes.h"
  72. #include <algorithm>
  73. #include <random>
  74. #include "Zone/SPGrid.h"
  75. #include "Bots/Bot.h"
  76. #ifdef WIN32
  77. #define snprintf _snprintf
  78. #define vsnprintf _vsnprintf
  79. #define strncasecmp _strnicmp
  80. #define strcasecmp _stricmp
  81. #endif
  82. // int32 numplayers = 0; // never used?
  83. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  84. // extern bool holdzones; // never used?
  85. // extern volatile bool RunLoops; // never used in the zone server?
  86. // extern Classes classes; // never used in the zone server?
  87. extern WorldDatabase database;
  88. extern sint32 numzones;
  89. extern ClientList client_list;
  90. extern LoginServer loginserver;
  91. extern ZoneList zone_list;
  92. extern World world;
  93. extern ConfigReader configReader;
  94. extern Commands commands;
  95. extern LuaInterface* lua_interface;
  96. extern MasterFactionList master_faction_list;
  97. extern VisualStates visual_states;
  98. extern RuleManager rule_manager;
  99. extern Chat chat;
  100. extern MasterRaceTypeList race_types_list;
  101. extern MasterSpellList master_spell_list; // temp - remove later
  102. extern MasterSkillList master_skill_list;
  103. int32 MinInstanceID = 1000;
  104. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  105. ZoneServer::ZoneServer(const char* name) {
  106. depop_zone = false;
  107. repop_zone = false;
  108. respawns_allowed = true;
  109. instanceID = 0;
  110. strcpy(zone_name, name);
  111. zoneID = 0;
  112. rain = 0;
  113. cityzone = false;
  114. always_loaded = false;
  115. locked = false; // JA: implementing /zone lock|unlock commands
  116. pNumPlayers = 0;
  117. LoadingData = true;
  118. zoneShuttingDown = false;
  119. ++numzones;
  120. revive_points = 0;
  121. zone_motd = "";
  122. finished_depop = true;
  123. initial_spawn_threads_active = 0;
  124. minimumStatus = 0;
  125. minimumLevel = 0;
  126. maximumLevel = 0;
  127. minimumVersion = 0;
  128. weather_current_severity = 0;
  129. weather_signaled = false;
  130. xp_mod = 0;
  131. isDusk = false;
  132. dusk_hour = 0;
  133. dusk_minute = 0;
  134. dawn_hour = 0;
  135. dawn_minute = 0;
  136. reloading_spellprocess = false;
  137. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  138. Grid = nullptr;
  139. zonemap = nullptr;
  140. pathing = nullptr;
  141. reloading = true;
  142. }
  143. ZoneServer::~ZoneServer() {
  144. zoneShuttingDown = true; //ensure other threads shut down too
  145. //allow other threads to properly shut down
  146. while (spawnthread_active || initial_spawn_threads_active > 0){
  147. if (spawnthread_active)
  148. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  149. if (initial_spawn_threads_active > 0)
  150. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  151. Sleep(10);
  152. }
  153. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  154. changed_spawns.clear();
  155. transport_spawns.clear();
  156. safe_delete(spellProcess);
  157. safe_delete(tradeskillMgr);
  158. MMasterZoneLock->lock();
  159. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  160. DeleteData(true);
  161. RemoveLocationProximities();
  162. RemoveLocationGrids();
  163. DelayedSpawnRemoval(true);
  164. DeleteSpawns(true);
  165. DeleteGlobalSpawns();
  166. DeleteFlightPaths();
  167. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  168. MMasterZoneLock->unlock();
  169. safe_delete(MMasterZoneLock);
  170. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  171. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  172. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  173. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  174. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  175. database.DeleteInstance(instanceID);
  176. }
  177. if (Grid != nullptr)
  178. delete Grid;
  179. if (zonemap != nullptr)
  180. delete zonemap;
  181. if (pathing != nullptr)
  182. delete pathing;
  183. if (movementMgr != nullptr)
  184. delete movementMgr;
  185. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  186. --numzones;
  187. UpdateWindowTitle(0);
  188. zone_list.Remove(this);
  189. }
  190. void ZoneServer::Init()
  191. {
  192. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  193. zone_list.Add(this);
  194. spellProcess = new SpellProcess();
  195. tradeskillMgr = new TradeskillMgr();
  196. /* Dynamic Timers */
  197. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  198. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  199. shutdownTimer.Disable();
  200. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  201. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  202. /* Weather stuff */
  203. InitWeather();
  204. /* Static Timers */
  205. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  206. spawn_check_add.Start(100);
  207. spawn_check_remove.Start(30000);
  208. spawn_expire_timer.Start(10000);
  209. respawn_timer.Start(10000);
  210. // there was never a starter for these?
  211. widget_timer.Start(5000);
  212. tracking_timer.Start(5000);
  213. movement_timer.Start(100);
  214. location_prox_timer.Start(1000);
  215. location_grid_timer.Start(1000);
  216. charsheet_changes.Start(500);
  217. // Send game time packet every in game hour (180 sec)
  218. sync_game_time_timer.Start(180000);
  219. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  220. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  221. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  222. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  223. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  224. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  225. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  226. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  227. database.LoadZoneFlightPaths(this);
  228. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  229. UpdateWindowTitle(0);
  230. string zoneName(GetZoneFile());
  231. if (Grid == nullptr) {
  232. Grid = new SPGrid(string(GetZoneFile()), 0);
  233. }
  234. if (zonemap == nullptr) {
  235. zonemap = Map::LoadMapFile(zoneName, Grid);
  236. }
  237. pathing = IPathfinder::Load(zoneName);
  238. movementMgr = new MobMovementManager();
  239. // else
  240. // LogWrite(ZONE__ERROR, 0, "SPGrid", "ZoneServer::Init() Grid is not null in init, wtf!");
  241. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  242. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  243. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  244. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  245. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  246. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  247. MSpawnList.SetName("ZoneServer::spawn_list");
  248. MTransporters.SetName("ZoneServer::m_transportMaps");
  249. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  250. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  251. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  252. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  253. MTransportLocations.SetName("ZoneServer::transporter_locations");
  254. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  255. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  256. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  257. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  258. MClientList.SetName("ZoneServer::clients");
  259. MWidgetTimers.SetName("ZoneServer::widget_timers");
  260. #ifdef WIN32
  261. _beginthread(ZoneLoop, 0, this);
  262. _beginthread(SpawnLoop, 0, this);
  263. #else
  264. pthread_t thread;
  265. pthread_create(&thread, NULL, ZoneLoop, this);
  266. pthread_detach(thread);
  267. pthread_t thread2;
  268. pthread_create(&thread2, NULL, SpawnLoop, this);
  269. pthread_detach(thread2);
  270. #endif
  271. }
  272. void ZoneServer::InitWeather()
  273. {
  274. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  275. if( weather_enabled && isWeatherAllowed())
  276. {
  277. string tmp;
  278. // set up weather system when zone starts up
  279. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  280. switch(weather_type)
  281. {
  282. case 3: tmp = "Chaotic"; break;
  283. case 2: tmp = "Random"; break;
  284. case 1: tmp = "Dynamic"; break;
  285. default: tmp = "Normal"; break;
  286. }
  287. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  288. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  289. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  290. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  291. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  292. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  293. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  294. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  295. // Allow a random roll to determine if weather should start out severe or calm
  296. if( MakeRandomInt(1, 100) > 50)
  297. {
  298. weather_pattern = 1; // default weather to increase in severity initially
  299. weather_current_severity = weather_min_severity;
  300. }
  301. else
  302. {
  303. weather_pattern = 0; // default weather to decrease in severity initially
  304. weather_current_severity = weather_max_severity;
  305. }
  306. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  307. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  308. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  309. if( weather_type > 0 )
  310. {
  311. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  312. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  313. }
  314. else
  315. weather_dynamic_offset = 0;
  316. SetRain(weather_current_severity);
  317. weather_last_changed_time = Timer::GetUnixTimeStamp();
  318. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  319. }
  320. }
  321. void ZoneServer::DeleteSpellProcess(){
  322. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  323. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  324. MMasterZoneLock->lock();
  325. reloading_spellprocess = true;
  326. // Remove spells from NPC's
  327. Spawn* spawn = 0;
  328. map<int32, Spawn*>::iterator itr;
  329. MSpawnList.readlock(__FUNCTION__, __LINE__);
  330. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  331. spawn = itr->second;
  332. if(spawn && spawn->IsNPC())
  333. ((NPC*)spawn)->SetSpells(0);
  334. }
  335. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  336. MMasterZoneLock->unlock();
  337. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  338. DismissAllPets();
  339. safe_delete(spellProcess);
  340. }
  341. void ZoneServer::LoadSpellProcess(){
  342. spellProcess = new SpellProcess();
  343. reloading_spellprocess = false;
  344. // Reload NPC's spells
  345. Spawn* spawn = 0;
  346. map<int32, Spawn*>::iterator itr;
  347. MSpawnList.readlock(__FUNCTION__, __LINE__);
  348. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  349. spawn = itr->second;
  350. if(spawn && spawn->IsNPC())
  351. ((NPC*)spawn)->SetSpells(GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  352. }
  353. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  354. }
  355. void ZoneServer::LockAllSpells(Player* player) {
  356. if (player && spellProcess) {
  357. Client* client = GetClientBySpawn(player);
  358. if (client)
  359. spellProcess->LockAllSpells(client);
  360. }
  361. }
  362. void ZoneServer::UnlockAllSpells(Player* player) {
  363. if (player && spellProcess) {
  364. Client* client = GetClientBySpawn(player);
  365. if (client)
  366. spellProcess->UnlockAllSpells(client);
  367. }
  368. }
  369. void ZoneServer::DeleteFactionLists() {
  370. map<int32, vector<int32> *>::iterator faction_itr;
  371. map<int32, vector<int32> *>::iterator spawn_itr;
  372. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  373. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  374. safe_delete(faction_itr->second);
  375. enemy_faction_list.clear();
  376. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  377. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  378. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  379. safe_delete(faction_itr->second);
  380. reverse_enemy_faction_list.clear();
  381. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  382. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  383. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  384. safe_delete(spawn_itr->second);
  385. npc_faction_list.clear();
  386. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  387. }
  388. void ZoneServer::DeleteData(bool boot_clients){
  389. Spawn* spawn = 0;
  390. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  391. // Clear spawn groups
  392. spawn_group_map.clear();
  393. // Loop through the spawn list and set the spawn for deletion
  394. map<int32, Spawn*>::iterator itr;
  395. MSpawnList.readlock(__FUNCTION__, __LINE__);
  396. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  397. spawn = itr->second;
  398. if(spawn){
  399. if(!boot_clients && spawn->IsPlayer())
  400. tmp_player_list.push_back(spawn);
  401. else if(spawn->IsPlayer()){
  402. Client* client = GetClientBySpawn(spawn);
  403. if(client)
  404. client->Disconnect();
  405. }
  406. else{
  407. RemoveHeadingTimer(spawn); // called in RemoveSpawnSupportFunctions()
  408. RemoveSpawnSupportFunctions(spawn);
  409. AddPendingDelete(spawn);
  410. }
  411. }
  412. }
  413. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  414. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  415. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  416. MSpawnList.writelock(__FUNCTION__, __LINE__);
  417. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  418. spawn_list.clear();
  419. // Moved this up so we only read lock the list once in this list
  420. vector<Spawn*>::iterator spawn_iter2;
  421. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  422. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  423. }
  424. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  425. // Clear player proximities
  426. RemovePlayerProximity(0, true);
  427. spawn_range_map.clear(true);
  428. if(boot_clients) {
  429. // Refactor
  430. vector<Client*>::iterator itr;
  431. MClientList.writelock(__FUNCTION__, __LINE__);
  432. for (itr = clients.begin(); itr != clients.end(); itr++)
  433. safe_delete(*itr);
  434. clients.clear();
  435. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  436. }
  437. // Clear and delete spawn locations
  438. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  439. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  440. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  441. safe_delete(spawn_location_iter->second);
  442. spawn_location_list.clear();
  443. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  444. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  445. if(revive_points && boot_clients){
  446. vector<RevivePoint*>::iterator revive_iter;
  447. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  448. safe_delete(*revive_iter);
  449. }
  450. safe_delete(revive_points);
  451. }
  452. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  453. map<int32, set<int32>*>::iterator assoc_itr;
  454. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  455. safe_delete(assoc_itr->second);
  456. spawn_group_associations.clear();
  457. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  458. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  459. map<int32, map<int32, int32>*>::iterator loc_itr;
  460. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  461. safe_delete(loc_itr->second);
  462. spawn_group_locations.clear();
  463. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  464. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  465. map<int32, list<int32>*>::iterator group_itr;
  466. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  467. safe_delete(group_itr->second);
  468. spawn_location_groups.clear();
  469. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  470. // Clear lists that need more then just a Clear()
  471. DeleteFactionLists();
  472. DeleteSpawnScriptTimers(0, true);
  473. DeleteSpawnScriptTimers();
  474. ClearDeadSpawns();
  475. // Clear lists
  476. heading_timers.clear();
  477. movement_spawns.clear();
  478. respawn_timers.clear();
  479. transport_spawns.clear();
  480. quick_database_id_lookup.clear();
  481. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  482. widget_timers.clear();
  483. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  484. map<int16, PacketStruct*>::iterator struct_itr;
  485. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  486. safe_delete(struct_itr->second);
  487. versioned_info_structs.clear();
  488. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  489. safe_delete(struct_itr->second);
  490. versioned_pos_structs.clear();
  491. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  492. safe_delete(struct_itr->second);
  493. versioned_vis_structs.clear();
  494. }
  495. void ZoneServer::RemoveLocationProximities() {
  496. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  497. while(itr.Next()){
  498. safe_delete(itr->value);
  499. }
  500. location_proximities.clear();
  501. }
  502. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  503. vector<RevivePoint*>::iterator revive_iter;
  504. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  505. if((*revive_iter)->id == id)
  506. return *revive_iter;
  507. }
  508. return 0;
  509. }
  510. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  511. {
  512. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  513. RevivePoint* closest_point = 0;
  514. // we should not check for revive points if this is null
  515. if ( revive_points != NULL )
  516. {
  517. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  518. float closest = 100000;
  519. float test_closest = 0;
  520. RevivePoint* test_point = 0;
  521. vector<RevivePoint*>::iterator revive_iter;
  522. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  523. {
  524. test_point = *revive_iter;
  525. if(test_point)
  526. {
  527. LogWrite(ZONE__DEBUG, 0, "Zone", "Test Point Found!");
  528. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  529. // should this be changed to list all revive points within max distance or just the closest
  530. if(test_closest < closest)
  531. {
  532. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  533. closest = test_closest;
  534. closest_point = test_point;
  535. if(closest <= MAX_REVIVEPOINT_DISTANCE)
  536. points->push_back(closest_point);
  537. }
  538. }
  539. }
  540. }
  541. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  542. {
  543. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  544. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  545. points->push_back(closest_point);
  546. }
  547. else if(points->size() == 0)
  548. {
  549. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  550. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  551. closest_point = new RevivePoint;
  552. closest_point->heading = GetSafeHeading();
  553. closest_point->id = 0xFFFFFFFF;
  554. closest_point->location_name = "Zone Safe Point";
  555. closest_point->zone_id = GetZoneID();
  556. closest_point->x = GetSafeX();
  557. closest_point->y = GetSafeY();
  558. closest_point->z = GetSafeZ();
  559. points->push_back(closest_point);
  560. }
  561. return points;
  562. }
  563. void ZoneServer::TriggerCharSheetTimer(){
  564. charsheet_changes.Trigger();
  565. }
  566. void ZoneServer::RegenUpdate(){
  567. if(damaged_spawns.size(true) == 0)
  568. return;
  569. Spawn* spawn = 0;
  570. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  571. while(spawn_iter.Next()){
  572. spawn = GetSpawnByID(spawn_iter->value);
  573. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  574. if(spawn->IsEntity())
  575. ((Entity*)spawn)->DoRegenUpdate();
  576. if(spawn->IsPlayer()){
  577. Client* client = GetClientBySpawn(spawn);
  578. if(client && client->IsConnected())
  579. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  580. }
  581. }
  582. else
  583. RemoveDamagedSpawn(spawn);
  584. //Spawn no longer valid, remove it from the list
  585. if (!spawn)
  586. damaged_spawns.Remove(spawn_iter->value);
  587. }
  588. }
  589. void ZoneServer::ClearDeadSpawns(){
  590. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  591. dead_spawns.clear();
  592. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  593. }
  594. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  595. vector<Client*>::iterator client_itr;
  596. Client* client = 0;
  597. Spawn* spawn = 0;
  598. PacketStruct* packet = 0;
  599. int16 packet_version = 0;
  600. spawn_expire_timers.clear();
  601. MClientList.readlock(__FUNCTION__, __LINE__);
  602. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  603. client = *client_itr;
  604. if(!client)
  605. continue;
  606. client->GetPlayer()->SetTarget(0);
  607. if(repop)
  608. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  609. else{
  610. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  611. if(respawns_allowed)
  612. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  613. }
  614. if(!packet || packet_version != client->GetVersion()){
  615. safe_delete(packet);
  616. packet_version = client->GetVersion();
  617. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  618. }
  619. map<int32, Spawn*>::iterator itr;
  620. MSpawnList.readlock(__FUNCTION__, __LINE__);
  621. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  622. spawn = itr->second;
  623. if(spawn && !spawn->IsPlayer()){
  624. SendRemoveSpawn(client, spawn, packet);
  625. }
  626. }
  627. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  628. }
  629. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  630. DeleteTransporters();
  631. safe_delete(packet);
  632. if(!repop && respawns_allowed){
  633. spawn_range_map.clear(true);
  634. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  635. ClearDeadSpawns();
  636. map<int32, Spawn*>::iterator itr;
  637. MSpawnList.writelock(__FUNCTION__, __LINE__);
  638. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  639. spawn = itr->second;
  640. if (spawn) {
  641. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  642. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  643. if(spawn->IsPlayer())
  644. tmp_player_list.Add(spawn);
  645. else {
  646. RemoveSpawnSupportFunctions(spawn);
  647. AddPendingDelete(spawn);
  648. }
  649. }
  650. }
  651. spawn_list.clear();
  652. //add back just the clients
  653. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  654. while(spawn_iter2.Next()) {
  655. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  656. }
  657. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  658. }
  659. else
  660. DeleteData(false);
  661. if(repop)
  662. LoadingData = true;
  663. }
  664. void ZoneServer::Depop(bool respawns, bool repop) {
  665. respawns_allowed = respawns;
  666. repop_zone = repop;
  667. finished_depop = false;
  668. depop_zone = true;
  669. }
  670. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  671. if(!spawn)
  672. return false;
  673. Spawn* close_spawn = 0;
  674. bool ret = true;
  675. map<int32, Spawn*>::iterator itr;
  676. MSpawnList.readlock(__FUNCTION__, __LINE__);
  677. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  678. close_spawn = itr->second;
  679. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  680. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  681. if(close_spawn->GetSpawnGroupID() == 0){
  682. spawn->AddSpawnToGroup(close_spawn);
  683. close_spawn->AddSpawnToGroup(spawn);
  684. }
  685. else
  686. ret = false;
  687. }
  688. }
  689. }
  690. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  691. return ret;
  692. }
  693. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  694. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  695. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());;
  696. if(spawns){
  697. if(!packet)
  698. return;
  699. Spawn* spawn = 0;
  700. vector<Spawn*>::iterator itr;
  701. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  702. spawn = *itr;
  703. SendRemoveSpawn(client, spawn, packet);
  704. }
  705. }
  706. safe_delete(spawns);
  707. SendRemoveSpawn(client, in_spawn, packet);
  708. spawn_check_add.Trigger();
  709. safe_delete(packet);
  710. }
  711. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  712. {
  713. bool isEntity = victim->IsEntity();
  714. if (npc->HasSpawnGroup()) {
  715. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  716. for (int32 i = 0; i < groupVec->size(); i++) {
  717. Spawn* group_member = groupVec->at(i);
  718. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  719. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  720. if (isEntity)
  721. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  722. else
  723. ((NPC*)group_member)->InCombat(true);
  724. }
  725. }
  726. safe_delete(groupVec);
  727. }
  728. else
  729. {
  730. if (isEntity)
  731. {
  732. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  733. npc->AddHate((Entity*)victim, 50);
  734. }
  735. else
  736. npc->InCombat(true);
  737. }
  738. return true;
  739. }
  740. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  741. if(!npc || !victim)
  742. return true;
  743. if (client) {
  744. if (client->IsConnected() && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  745. if (!npc->EngagedInCombat() && client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  746. AggroVictim(npc, victim, client);
  747. }
  748. }
  749. }
  750. else{
  751. AggroVictim(npc, victim, client);
  752. }
  753. return true;
  754. }
  755. bool ZoneServer::CheckEnemyList(NPC* npc) {
  756. vector<int32> *factions;
  757. vector<int32>::iterator faction_itr;
  758. vector<int32> *spawns;
  759. vector<int32>::iterator spawn_itr;
  760. map<float, Spawn*> attack_spawns;
  761. map<float, Spawn*> reverse_attack_spawns;
  762. map<float, Spawn*>::iterator itr;
  763. int32 faction_id = npc->GetFactionID();
  764. float distance;
  765. if (faction_id == 0)
  766. return true;
  767. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  768. if (enemy_faction_list.count(faction_id) > 0) {
  769. factions = enemy_faction_list[faction_id];
  770. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  771. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  772. if (npc_faction_list.count(*faction_itr) > 0) {
  773. spawns = npc_faction_list[*faction_itr];
  774. spawn_itr = spawns->begin();
  775. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  776. Spawn* spawn = GetSpawnByID(*spawn_itr);
  777. if (spawn) {
  778. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  779. attack_spawns[distance] = spawn;
  780. }
  781. }
  782. }
  783. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  784. }
  785. }
  786. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  787. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  788. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  789. factions = reverse_enemy_faction_list[faction_id];
  790. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  791. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  792. if (npc_faction_list.count(*faction_itr) > 0) {
  793. spawns = npc_faction_list[*faction_itr];
  794. spawn_itr = spawns->begin();
  795. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  796. Spawn* spawn = GetSpawnByID(*spawn_itr);
  797. if (spawn) {
  798. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  799. reverse_attack_spawns[distance] = spawn;
  800. }
  801. }
  802. }
  803. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  804. }
  805. }
  806. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  807. if (attack_spawns.size() > 0) {
  808. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  809. CheckNPCAttacks(npc, itr->second);
  810. }
  811. if (reverse_attack_spawns.size() > 0) {
  812. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  813. CheckNPCAttacks((NPC*)itr->second, npc);
  814. }
  815. return attack_spawns.size() == 0;
  816. }
  817. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  818. {
  819. int32 faction_id = spawn->GetFactionID();
  820. vector<int32> *spawns;
  821. vector<int32>::iterator itr;
  822. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveDeadEnemyList...");
  823. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  824. if (npc_faction_list.count(faction_id) > 0) {
  825. spawns = npc_faction_list[faction_id];
  826. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  827. if (*itr == spawn->GetID()) {
  828. spawns->erase(itr);
  829. break;
  830. }
  831. }
  832. }
  833. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  834. }
  835. void ZoneServer::AddEnemyList(NPC* npc){
  836. int32 faction_id = npc->GetFactionID();
  837. vector<int32> *hostile_factions;
  838. vector<int32>::iterator itr;
  839. if(faction_id <= 9)
  840. return;
  841. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  842. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  843. return;
  844. }
  845. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  846. if (npc_faction_list.count(faction_id) == 0) {
  847. if(faction_id > 10) {
  848. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  849. itr = hostile_factions->begin();
  850. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  851. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  852. if (enemy_faction_list.count(faction_id) == 0)
  853. enemy_faction_list[faction_id] = new vector<int32>;
  854. enemy_faction_list[faction_id]->push_back(*itr);
  855. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  856. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  857. if(reverse_enemy_faction_list.count(*itr) == 0)
  858. reverse_enemy_faction_list[*itr] = new vector<int32>;
  859. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  860. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  861. }
  862. }
  863. }
  864. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  865. if(enemy_faction_list.count(1) == 0)
  866. enemy_faction_list[1] = new vector<int32>;
  867. enemy_faction_list[1]->push_back(faction_id);
  868. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  869. }
  870. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  871. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  872. if(npc_faction_list.count(faction_id) == 0)
  873. npc_faction_list[faction_id] = new vector<int32>;
  874. npc_faction_list[faction_id]->push_back(npc->GetID());
  875. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  876. }
  877. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  878. if(client && spawn && (initial_login || client->IsConnected())) {
  879. if(spawn != client->GetPlayer()) {
  880. if(spawn_range_map.count(client) == 0)
  881. spawn_range_map.Put(client, new MutexMap<int32, float >());
  882. spawn_range_map.Get(client)->Put(spawn->GetID(), spawn->GetDistance(client->GetPlayer()));
  883. if(!initial_login && client && spawn->IsNPC() && spawn_range_map.Get(client)->Get(spawn->GetID()) <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  884. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  885. }
  886. if(!initial_login && player_proximities.size() > 0 && player_proximities.count(spawn->GetID()) > 0)
  887. CheckPlayerProximity(spawn, client);
  888. }
  889. }
  890. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  891. vector<Client*>::iterator client_itr;
  892. Client* client = 0;
  893. MClientList.readlock(__FUNCTION__, __LINE__);
  894. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  895. client = *client_itr;
  896. if(client && client->IsReadyForSpawns())
  897. CheckSpawnRange(client, spawn);
  898. }
  899. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  900. }
  901. void ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  902. player->spawn_id++;
  903. player->player_spawn_id_map[player->spawn_id] = spawn;
  904. player->player_spawn_reverse_id_map[spawn] = player->spawn_id;
  905. }
  906. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  907. if (!client) {
  908. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  909. return;
  910. }
  911. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForUpdates()))
  912. return;
  913. Spawn* spawn = 0;
  914. map<float, vector<Spawn*>* > closest_spawns;
  915. if(spawn_range_map.count(client) > 0) {
  916. if(initial_login || client->IsConnected()) {
  917. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  918. while(spawn_iter.Next()) {
  919. spawn = GetSpawnByID(spawn_iter->first);
  920. if(spawn && spawn->GetPrivateQuestSpawn()) {
  921. if(!spawn->IsPrivateSpawn())
  922. spawn->AddAllowAccessSpawn(spawn);
  923. if(spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  924. if(spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  925. spawn->AddAllowAccessSpawn(client->GetPlayer());
  926. }
  927. else if(spawn->AllowedAccess(client->GetPlayer()))
  928. spawn->RemoveSpawnAccess(client->GetPlayer());
  929. }
  930. if(spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  931. if((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE/2) || spawn->IsWidget()))) {
  932. if(closest_spawns.count(spawn_iter->second) == 0)
  933. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  934. closest_spawns[spawn_iter->second]->push_back(spawn);
  935. PrepareSpawnID(client->GetPlayer(), spawn);
  936. }
  937. }
  938. }
  939. }
  940. vector<Spawn*>::iterator spawn_iter2;
  941. map<float, vector<Spawn*>* >::iterator itr;
  942. for(itr = closest_spawns.begin(); itr != closest_spawns.end(); itr++) {
  943. for(spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  944. spawn = *spawn_iter2;
  945. client->GetPlayer()->ClearRemovedSpawn(spawn);
  946. SendSpawn(spawn, client);
  947. if(client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  948. client->TargetSpawn(spawn);
  949. }
  950. delete itr->second;
  951. }
  952. }
  953. if (initial_login)
  954. client->SetInitialSpawnsSent(true);
  955. }
  956. void ZoneServer::CheckSendSpawnToClient(){
  957. vector<Client*>::iterator itr;
  958. Client* client = 0;
  959. MClientList.readlock(__FUNCTION__, __LINE__);
  960. MSpawnList.readlock(__FUNCTION__, __LINE__);
  961. for (itr = clients.begin(); itr != clients.end(); itr++) {
  962. client = *itr;
  963. if(client->IsReadyForSpawns())
  964. CheckSendSpawnToClient(client);
  965. }
  966. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  967. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  968. }
  969. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  970. vector<Client*>::iterator itr;
  971. Client* client = 0;
  972. PacketStruct* packet = 0;
  973. int16 packet_version = 0;
  974. MClientList.readlock(__FUNCTION__, __LINE__);
  975. for (itr = clients.begin(); itr != clients.end(); itr++) {
  976. client = *itr;
  977. if(client){
  978. if(!packet || packet_version != client->GetVersion()){
  979. safe_delete(packet);
  980. packet_version = client->GetVersion();
  981. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  982. }
  983. if(spawn && spawn != client->GetPlayer() &&
  984. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  985. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  986. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  987. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget())){
  988. SendRemoveSpawn(client, spawn, packet);
  989. }
  990. }
  991. }
  992. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  993. safe_delete(packet);
  994. }
  995. bool ZoneServer::CombatProcess(Spawn* spawn) {
  996. bool ret = true;
  997. if (spawn && spawn->IsEntity())
  998. ((Entity*)spawn)->ProcessCombat();
  999. return ret;
  1000. }
  1001. void ZoneServer::AddDelayedSpawnRemove(Spawn* spawn, int32 time) {
  1002. // this prevents a crash when a zone shuts down with a client in it
  1003. if (zoneShuttingDown)
  1004. return;
  1005. if (delayed_spawn_remove_list.count(spawn->GetID(), true) == 0)
  1006. delayed_spawn_remove_list.Put(spawn->GetID(), Timer::GetCurrentTime2() + time);
  1007. }
  1008. void ZoneServer::RemoveDelayedSpawnRemove(Spawn* spawn) {
  1009. if (delayed_spawn_remove_list.count(spawn->GetID(), true) > 0)
  1010. delayed_spawn_remove_list.erase(spawn->GetID());
  1011. }
  1012. void ZoneServer::DelayedSpawnRemoval(bool force_delete_all) {
  1013. if (delayed_spawn_remove_list.size(true) > 0) {
  1014. MutexMap<int32, int32>::iterator itr = delayed_spawn_remove_list.begin();
  1015. int32 current_time = Timer::GetCurrentTime2();
  1016. Spawn* spawn = 0;
  1017. // Cycle through all spawns scheduled for removal
  1018. while (itr.Next()) {
  1019. // If it is time for removal, or a force delete of all, then remove the spawn
  1020. if (force_delete_all || current_time >= itr->second) {
  1021. spawn = GetSpawnByID(itr->first);
  1022. delayed_spawn_remove_list.erase(itr->first);
  1023. if (spawn) {
  1024. if (spawn->IsEntity()) {
  1025. // Remove pets
  1026. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetPet());
  1027. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetCharmedPet());
  1028. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetDeityPet());
  1029. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetCosmeticPet());
  1030. }
  1031. if (spawn->IsPlayer())
  1032. RemoveSpawn(false, spawn, false);
  1033. else
  1034. RemoveSpawn(false, spawn);
  1035. }
  1036. }
  1037. }
  1038. }
  1039. }
  1040. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1041. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1042. if(spawn_delete_list.count(spawn) == 0)
  1043. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1044. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1045. }
  1046. void ZoneServer::DeleteSpawns(bool delete_all) {
  1047. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1048. if(spawn_delete_list.size() > 0){
  1049. map<Spawn*, int32>::iterator itr;
  1050. map<Spawn*, int32>::iterator erase_itr;
  1051. int32 current_time = Timer::GetCurrentTime2();
  1052. Spawn* spawn = 0;
  1053. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1054. if (delete_all || current_time >= itr->second){
  1055. spawn = itr->first;
  1056. if (spawn && movementMgr != nullptr) {
  1057. movementMgr->RemoveMob((Entity*)spawn);
  1058. }
  1059. erase_itr = itr++;
  1060. spawn_delete_list.erase(erase_itr);
  1061. safe_delete(spawn);
  1062. }
  1063. else
  1064. itr++;
  1065. }
  1066. }
  1067. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1068. }
  1069. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1070. if (spawn)
  1071. damaged_spawns.Add(spawn->GetID());
  1072. }
  1073. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1074. if (spawn)
  1075. damaged_spawns.Remove(spawn->GetID());
  1076. }
  1077. bool ZoneServer::Process()
  1078. {
  1079. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1080. #ifndef NO_CATCH
  1081. try
  1082. {
  1083. #endif
  1084. if (LoadingData) {
  1085. while (zoneID == 0) { //this is loaded by world
  1086. Sleep(10);
  1087. }
  1088. if (reloading) {
  1089. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1090. database.LoadEntityCommands(this);
  1091. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1092. database.LoadNPCs(this);
  1093. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1094. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1095. database.LoadObjects(this);
  1096. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1097. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1098. database.LoadSigns(this);
  1099. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1100. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1101. database.LoadWidgets(this);
  1102. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1103. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1104. database.LoadGroundSpawns(this);
  1105. database.LoadGroundSpawnEntries(this);
  1106. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1107. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1108. database.GetPetNames(this);
  1109. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1110. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1111. database.LoadLoot(this);
  1112. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1113. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1114. database.LoadTransporters(this);
  1115. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1116. reloading = false;
  1117. }
  1118. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1119. spawn_group_associations.clear();
  1120. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1121. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1122. spawn_group_locations.clear();
  1123. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1124. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1125. spawn_location_groups.clear();
  1126. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1127. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1128. spawn_group_chances.clear();
  1129. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1130. while (zonemap != nullptr && zonemap->IsMapLoading())
  1131. {
  1132. // Client loop
  1133. ClientProcess();
  1134. Sleep(10);
  1135. }
  1136. if (zonemap != nullptr && Grid != nullptr && !zonemap->IsMapLoaded())
  1137. delete Grid;
  1138. DeleteTransporters();
  1139. ReloadTransporters();
  1140. database.LoadSpawns(this);
  1141. ProcessSpawnLocations();
  1142. if (!revive_points)
  1143. revive_points = new vector<RevivePoint*>;
  1144. else {
  1145. while (!revive_points->empty()) {
  1146. safe_delete(revive_points->back());
  1147. revive_points->pop_back();
  1148. }
  1149. }
  1150. database.LoadRevivePoints(revive_points, GetZoneID());
  1151. RemoveLocationGrids();
  1152. database.LoadLocationGrids(this);
  1153. LoadingData = false;
  1154. spawn_range.Trigger();
  1155. spawn_check_add.Trigger();
  1156. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1157. if (lua_interface && zone_script) {
  1158. RemoveLocationProximities();
  1159. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1160. }
  1161. }
  1162. if(shutdownTimer.Enabled() && shutdownTimer.Check())
  1163. zoneShuttingDown = true;
  1164. if (reloading_spellprocess){
  1165. MMasterZoneLock->unlock();
  1166. return !zoneShuttingDown;
  1167. }
  1168. // Remove LD Player whos LD timer has expired
  1169. if (!zoneShuttingDown)
  1170. DelayedSpawnRemoval(false);
  1171. // client loop
  1172. if(charsheet_changes.Check())
  1173. SendCharSheetChanges();
  1174. // Client loop
  1175. ClientProcess();
  1176. if(spellProcess)
  1177. spellProcess->Process();
  1178. if (tradeskillMgr)
  1179. tradeskillMgr->Process();
  1180. // Client loop
  1181. if(client_save.Check())
  1182. SaveClients();
  1183. // Possibility to do a client loop
  1184. if(weather_enabled && weatherTimer.Check())
  1185. ProcessWeather();
  1186. // client related loop, move to main thread?
  1187. if(!zoneShuttingDown)
  1188. ProcessDrowning();
  1189. // client than location_proximities loop, move to main thread
  1190. if (location_prox_timer.Check() && !zoneShuttingDown)
  1191. CheckLocationProximity();
  1192. // client than location_grid loop, move to main thread
  1193. if (location_grid_timer.Check() && !zoneShuttingDown)
  1194. CheckLocationGrids();
  1195. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1196. SendTimeUpdateToAllClients();
  1197. if(lua_interface)
  1198. lua_interface->Process();
  1199. int hour = world.GetWorldTimeStruct()->hour;
  1200. int minute = world.GetWorldTimeStruct()->minute;
  1201. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1202. isDusk = true;
  1203. const char* zone_script = world.GetZoneScript(GetZoneID());
  1204. if (lua_interface && zone_script)
  1205. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1206. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1207. }
  1208. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1209. isDusk = false;
  1210. const char* zone_script = world.GetZoneScript(GetZoneID());
  1211. if (lua_interface && zone_script)
  1212. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1213. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1214. }
  1215. // damaged spawns loop, spawn related, move to spawn thread?
  1216. if(regenTimer.Check())
  1217. RegenUpdate();
  1218. // heading_timers loop
  1219. if(!zoneShuttingDown)
  1220. CheckHeadingTimers();
  1221. // respawn_timers loop
  1222. if(respawn_timer.Check() && !zoneShuttingDown)
  1223. CheckRespawns();
  1224. // spawn_expire_timers loop
  1225. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1226. CheckSpawnExpireTimers();
  1227. // widget_timers loop
  1228. if(widget_timer.Check() && !zoneShuttingDown)
  1229. CheckWidgetTimers();
  1230. // spawn_script_timers loop
  1231. if(!zoneShuttingDown)
  1232. CheckSpawnScriptTimers();
  1233. // Check to see if a dead spawn needs to be removed
  1234. CheckDeadSpawnRemoval();
  1235. #ifndef NO_CATCH
  1236. }
  1237. catch(...)
  1238. {
  1239. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1240. zoneShuttingDown = true;
  1241. MMasterZoneLock->unlock();
  1242. return false;
  1243. }
  1244. #endif
  1245. MMasterZoneLock->unlock();
  1246. return (zoneShuttingDown == false);
  1247. }
  1248. bool ZoneServer::SpawnProcess(){
  1249. if(depop_zone) {
  1250. depop_zone = false;
  1251. ProcessDepop(respawns_allowed, repop_zone);
  1252. finished_depop = true;
  1253. }
  1254. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1255. // If the zone is loading data or shutting down don't do anything
  1256. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1257. // Set some bool's for timers
  1258. bool movement = movement_timer.Check();
  1259. bool spawnRange = spawn_range.Check();
  1260. bool checkRemove = spawn_check_remove.Check();
  1261. bool aggroCheck = aggro_timer.Check();
  1262. vector<int32> pending_spawn_list_remove;
  1263. // Loop through the spawn list
  1264. map<int32, Spawn*>::iterator itr;
  1265. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1266. // Loop throught the list to set up spawns to be sent to clients
  1267. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1268. // if zone is shutting down kill the loop
  1269. if (zoneShuttingDown)
  1270. break;
  1271. Spawn* spawn = itr->second;
  1272. if (spawn) {
  1273. // Checks the range to all clients in the zone
  1274. if (spawnRange)
  1275. CheckSpawnRange(spawn);
  1276. // Checks to see if the spawn needs to be removed from a client
  1277. if (checkRemove)
  1278. CheckRemoveSpawnFromClient(spawn);
  1279. }
  1280. }
  1281. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1282. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1283. // client loop, move to main thread?
  1284. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1285. // might be an issue with other functions moved from the spawn thread to the main thread?
  1286. if(spawn_check_add.Check() && !zoneShuttingDown)
  1287. CheckSendSpawnToClient();
  1288. // send spawn changes, changed_spawns loop
  1289. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1290. SendSpawnChanges();
  1291. }
  1292. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1293. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1294. // Break the loop if the zone is shutting down
  1295. if (zoneShuttingDown)
  1296. break;
  1297. Spawn* spawn = itr->second;
  1298. if (spawn) {
  1299. // Process spawn movement
  1300. if (movement) {
  1301. spawn->ProcessMovement(true);
  1302. // update last_movement_update for all spawns (used for time_step)
  1303. spawn->last_movement_update = Timer::GetCurrentTime2();
  1304. }
  1305. // Makes NPC's KOS to other NPC's or players
  1306. if (aggroCheck)
  1307. ProcessAggroChecks(spawn);
  1308. // Process combat for the spawn
  1309. CombatProcess(spawn);
  1310. }
  1311. else {
  1312. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1313. pending_spawn_list_remove.push_back(itr->first);
  1314. }
  1315. }
  1316. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1317. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1318. if (pending_spawn_list_remove.size() > 0) {
  1319. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1320. vector<int32>::iterator itr2;
  1321. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++)
  1322. spawn_list.erase(*itr2);
  1323. pending_spawn_list_remove.clear();
  1324. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1325. }
  1326. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1327. if (pending_spawn_list_add.size() > 0) {
  1328. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1329. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  1330. list<Spawn*>::iterator itr2;
  1331. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  1332. Spawn* spawn = *itr2;
  1333. if (spawn)
  1334. spawn_list[spawn->GetID()] = spawn;
  1335. }
  1336. pending_spawn_list_add.clear();
  1337. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  1338. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1339. }
  1340. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1341. if (movementMgr != nullptr)
  1342. movementMgr->Process();
  1343. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1344. // Do other loops for spawns
  1345. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1346. //if (tracking_timer.Check())
  1347. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1348. // Delete unused spawns, do this last
  1349. if(!zoneShuttingDown)
  1350. DeleteSpawns(false);
  1351. // Nothing should come after this
  1352. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1353. }
  1354. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1355. return (zoneShuttingDown == false);
  1356. }
  1357. void ZoneServer::CheckDeadSpawnRemoval() {
  1358. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1359. if(dead_spawns.size() > 0){
  1360. vector<Spawn*> tmp_dead_list;
  1361. int32 current_time = Timer::GetCurrentTime2();
  1362. Spawn* spawn = 0;
  1363. map<int32, int32>::iterator itr = dead_spawns.begin();
  1364. map<int32, int32>::iterator itr_delete;
  1365. while (itr != dead_spawns.end()) {
  1366. spawn = GetSpawnByID(itr->first);
  1367. if (spawn) {
  1368. if(current_time >= itr->second)
  1369. tmp_dead_list.push_back(spawn);
  1370. itr++;
  1371. }
  1372. else {
  1373. itr_delete = itr++;
  1374. dead_spawns.erase(itr_delete);
  1375. }
  1376. }
  1377. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1378. spawn = tmp_dead_list[i];
  1379. if (!spawn->IsPlayer())
  1380. {
  1381. dead_spawns.erase(spawn->GetID());
  1382. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1383. RemoveSpawn(false, spawn, true, true, true);
  1384. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1385. }
  1386. }
  1387. }
  1388. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1389. }
  1390. void ZoneServer::CheckRespawns(){
  1391. vector<int32> tmp_respawn_list;
  1392. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1393. while(itr.Next()){
  1394. if(Timer::GetCurrentTime2() >= itr->second)
  1395. tmp_respawn_list.push_back(itr->first);
  1396. }
  1397. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1398. if ( IsInstanceZone() )
  1399. {
  1400. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1401. {
  1402. }
  1403. else
  1404. {
  1405. }
  1406. }
  1407. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1408. respawn_timers.erase(tmp_respawn_list[i]);
  1409. }
  1410. }
  1411. void ZoneServer::CheckSpawnExpireTimers() {
  1412. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1413. while (itr.Next()) {
  1414. Spawn* spawn = GetSpawnByID(itr->first);
  1415. if (spawn) {
  1416. if (Timer::GetCurrentTime2() >= itr.second) {
  1417. spawn_expire_timers.erase(itr.first);
  1418. Despawn(spawn, spawn->GetRespawnTime());
  1419. }
  1420. }
  1421. else
  1422. spawn_expire_timers.erase(itr->first);
  1423. }
  1424. }
  1425. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1426. if (spawn) {
  1427. int32 actual_expire_time = expire_time;
  1428. if (expire_offset > 0) {
  1429. int32 low = expire_time;
  1430. int32 high = expire_time + expire_offset;
  1431. if (expire_offset < expire_time)
  1432. low = expire_time - expire_offset;
  1433. int32 range = (high - low) + 1;
  1434. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1435. }
  1436. actual_expire_time *= 1000;
  1437. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1438. }
  1439. }
  1440. void ZoneServer::SaveClient(Client* client){
  1441. client->Save();
  1442. }
  1443. void ZoneServer::SaveClients(){
  1444. vector<Client*>::iterator itr;
  1445. Client* client = 0;
  1446. MClientList.readlock(__FUNCTION__, __LINE__);
  1447. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1448. client = *itr;
  1449. if(client->IsConnected()){
  1450. SaveClient(client);
  1451. }
  1452. }
  1453. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1454. }
  1455. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1456. if(!spawn)
  1457. return;
  1458. vector<Client*>::iterator itr;
  1459. spawn->SetTempVisualState(type);
  1460. Client* client = 0;
  1461. MClientList.readlock(__FUNCTION__, __LINE__);
  1462. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1463. client = *itr;
  1464. if(client && client->GetPlayer() != spawn)
  1465. AddChangedSpawn(spawn);
  1466. }
  1467. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1468. }
  1469. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1470. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1471. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1472. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1473. }
  1474. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1475. if(client && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE){
  1476. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1477. if(outapp)
  1478. client->QueuePacket(outapp);
  1479. }
  1480. }
  1481. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1482. MSpawnList.readlock();
  1483. if(spawn && spawn->changed){
  1484. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1485. vector<Client*>::iterator itr;
  1486. Client* client = 0;
  1487. MClientList.readlock(__FUNCTION__, __LINE__);
  1488. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1489. client = *itr;
  1490. SendSpawnChanges(spawn, client);
  1491. }
  1492. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1493. }
  1494. spawn->changed = false;
  1495. spawn->info_changed = false;
  1496. if(spawn->IsPlayer() == false)
  1497. spawn->position_changed = false;
  1498. spawn->vis_changed = false;
  1499. }
  1500. MSpawnList.releasereadlock();
  1501. }
  1502. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1503. if(!searcher || !name)
  1504. return 0;
  1505. Spawn* spawn = 0;
  1506. vector<Spawn*> find_spawn_list;
  1507. vector<Spawn*>::iterator fspawn_iter;
  1508. int8 name_size = strlen(name);
  1509. map<int32, Spawn*>::iterator itr;
  1510. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1511. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1512. spawn = itr->second;
  1513. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1514. find_spawn_list.push_back(spawn);
  1515. }
  1516. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1517. Spawn* closest = 0;
  1518. float distance = 0;
  1519. float test_distance = 0;
  1520. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1521. spawn = *fspawn_iter;
  1522. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1523. distance = test_distance;
  1524. closest = spawn;
  1525. }
  1526. }
  1527. return closest;
  1528. }
  1529. void ZoneServer::AddChangedSpawn(Spawn* spawn){
  1530. if(!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed))
  1531. return;
  1532. if (changed_spawns.count(spawn->GetID()) == 0)
  1533. changed_spawns.Add(spawn->GetID());
  1534. }
  1535. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1536. if (spawn)
  1537. changed_spawns.Remove(spawn->GetID());
  1538. }
  1539. void ZoneServer::AddDrowningVictim(Player* player){
  1540. Client* client = GetClientBySpawn(player);
  1541. if(client && drowning_victims.count(client) == 0)
  1542. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1543. }
  1544. void ZoneServer::RemoveDrowningVictim(Player* player){
  1545. Client* client = GetClientBySpawn(player);
  1546. if(client)
  1547. drowning_victims.erase(client);
  1548. }
  1549. Client* ZoneServer::GetDrowningVictim(Player* player){
  1550. Client* client = GetClientBySpawn(player);
  1551. if(client && drowning_victims.count(client) > 0)
  1552. return(client);
  1553. return 0;
  1554. }
  1555. void ZoneServer::ProcessDrowning(){
  1556. vector<Client*> dead_list;
  1557. if(drowning_victims.size(true) > 0){
  1558. sint32 damage = 0;
  1559. int32 current_time = Timer::GetCurrentTime2();
  1560. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1561. while(itr.Next()){
  1562. if(current_time >= itr->second) {
  1563. Client* client = itr->first;
  1564. Player* player = client->GetPlayer();
  1565. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1566. damage = player->GetTotalHP()/20 + player->GetHPRegen();
  1567. player->TakeDamage(damage);
  1568. if(player->GetHP() == 0)
  1569. dead_list.push_back(client);
  1570. player->SetCharSheetChanged(true);
  1571. SendCharSheetChanges(client);
  1572. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1573. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1574. }
  1575. }
  1576. }
  1577. if(dead_list.size() > 0){
  1578. vector<Client*>::iterator itr;
  1579. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1580. RemoveDrowningVictim((*itr)->GetPlayer());
  1581. KillSpawn(false, (*itr)->GetPlayer(), 0);
  1582. (*itr)->SimpleMessage(CHANNEL_COLOR_WHITE, "You are sleeping with the fishes! Glug, glug...");
  1583. }
  1584. }
  1585. }
  1586. void ZoneServer::SendSpawnChanges(){
  1587. set<Spawn*> spawns_to_send;
  1588. Spawn* spawn = 0;
  1589. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1590. MutexList<int32>::iterator spawn_iter = changed_spawns.begin();
  1591. int count = 0;
  1592. while(spawn_iter.Next()){
  1593. spawn = GetSpawnByID(spawn_iter->value);
  1594. if(spawn){
  1595. spawns_to_send.insert(spawn);
  1596. }
  1597. if (!spawn)
  1598. changed_spawns.Remove(spawn_iter->value);
  1599. }
  1600. changed_spawns.clear();
  1601. vector<Client*>::iterator client_itr;
  1602. Client* client = 0;
  1603. MClientList.readlock(__FUNCTION__, __LINE__);
  1604. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1605. client = *client_itr;
  1606. client->SendSpawnChanges(spawns_to_send);
  1607. }
  1608. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1609. for (const auto& spawn : spawns_to_send) {
  1610. spawn->changed = false;
  1611. spawn->position_changed = false;
  1612. spawn->vis_changed = false;
  1613. spawn->info_changed = false;
  1614. }
  1615. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1616. }
  1617. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1618. if(player){
  1619. player->position_changed = false;
  1620. Client* client = 0;
  1621. vector<Client*>::iterator client_itr;
  1622. MClientList.readlock(__FUNCTION__, __LINE__);
  1623. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1624. client = *client_itr;
  1625. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID()) && client->GetPlayer()->WasSpawnRemoved(player) == false){
  1626. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1627. if(outapp)
  1628. client->QueuePacket(outapp);
  1629. }
  1630. }
  1631. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1632. }
  1633. }
  1634. void ZoneServer::SendCharSheetChanges(){
  1635. vector<Client*>::iterator client_itr;
  1636. MClientList.readlock(__FUNCTION__, __LINE__);
  1637. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1638. SendCharSheetChanges(*client_itr);
  1639. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1640. }
  1641. void ZoneServer::SendCharSheetChanges(Client* client){
  1642. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1643. client->GetPlayer()->SetCharSheetChanged(false);
  1644. ClientPacketFunctions::SendCharacterSheet(client);
  1645. }
  1646. }
  1647. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1648. {
  1649. int32 group = 0;
  1650. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1651. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1652. if(groups_at_location){
  1653. list<int32>::iterator group_location_itr;
  1654. float chance = 0;
  1655. float total_chance = 0;
  1656. map<int32, float> tmp_chances;
  1657. set<int32>* associated_groups = 0;
  1658. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1659. if(tmp_chances.count(*group_location_itr) > 0)
  1660. continue;
  1661. associated_groups = GetAssociatedGroups(*group_location_itr);
  1662. if(associated_groups){
  1663. set<int32>::iterator group_itr;
  1664. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  1665. chance = GetSpawnGroupChance(*group_itr);
  1666. if(chance > 0){
  1667. total_chance += chance;
  1668. tmp_chances[*group_itr] = chance;
  1669. }
  1670. else
  1671. tmp_chances[*group_itr] = 0;
  1672. }
  1673. }
  1674. else{ //single group, no associations
  1675. chance = GetSpawnGroupChance(*group_location_itr);
  1676. total_chance += chance;
  1677. tmp_chances[*group_location_itr] = chance;
  1678. }
  1679. }
  1680. if(tmp_chances.size() > 1){
  1681. //set the default for any chances not set
  1682. map<int32, float>::iterator itr2;
  1683. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  1684. if(itr2->second == 0){
  1685. total_chance += 100/tmp_chances.size();
  1686. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  1687. }
  1688. }
  1689. }
  1690. if(tmp_chances.size() > 1){
  1691. float roll = (float)(rand()%((int32)total_chance));
  1692. map<int32, float>::iterator itr3;
  1693. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  1694. if(itr3->second >= roll){
  1695. group = itr3->first;
  1696. break;
  1697. }
  1698. else
  1699. roll -= itr3->second;
  1700. }
  1701. }
  1702. else if(tmp_chances.size() == 1)
  1703. group = tmp_chances.begin()->first;
  1704. }
  1705. if(group > 0){
  1706. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  1707. if(locations){
  1708. map<int32, int32>::iterator itr;
  1709. Spawn* spawn = 0;
  1710. Spawn* leader = 0;
  1711. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1712. for (itr = locations->begin(); itr != locations->end(); itr++) {
  1713. if(spawn_location_list.count(itr->second) > 0){
  1714. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  1715. if(!leader && spawn)
  1716. leader = spawn;
  1717. if(leader)
  1718. leader->AddSpawnToGroup(spawn);
  1719. if(spawn){
  1720. //if(spawn_group_map.count(group) == 0)
  1721. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  1722. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  1723. groupList->Add(spawn->GetID());
  1724. spawn->SetSpawnGroupID(group);
  1725. }
  1726. }
  1727. }
  1728. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1729. }
  1730. }
  1731. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1732. return group;
  1733. }
  1734. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  1735. {
  1736. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1737. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1738. if(spawn_location_list.count(location_id) > 0)
  1739. {
  1740. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  1741. {
  1742. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  1743. if(groups)
  1744. {
  1745. set<int32>* associated_groups = 0;
  1746. bool should_spawn = true;
  1747. list<int32>::iterator itr;
  1748. for (itr = groups->begin(); itr != groups->end(); itr++) {
  1749. associated_groups = GetAssociatedGroups(*itr);
  1750. if(associated_groups)
  1751. {
  1752. set<int32>::iterator assoc_itr;
  1753. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  1754. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  1755. should_spawn = false;
  1756. }
  1757. }
  1758. }
  1759. if(should_spawn)
  1760. CalculateSpawnGroup(spawn_location_list[location_id]);
  1761. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1762. // need to unlock the list before we exit the function
  1763. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1764. return;
  1765. }
  1766. }
  1767. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1768. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  1769. }
  1770. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1771. }
  1772. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  1773. {
  1774. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1775. if(!spawnlocation)
  1776. return 0;
  1777. Spawn* spawn = 0;
  1778. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1779. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1780. {
  1781. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1782. continue;
  1783. if (spawnlocation->conditional > 0) {
  1784. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  1785. continue;
  1786. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  1787. continue;
  1788. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  1789. continue;
  1790. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  1791. continue;
  1792. }
  1793. if(spawnlocation->entities[i]->spawn_percentage >= rand_number){
  1794. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  1795. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1796. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  1797. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1798. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  1799. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1800. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  1801. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1802. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  1803. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1804. if (!spawn)
  1805. {
  1806. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn to zone");
  1807. safe_delete(spawn);
  1808. continue;
  1809. }
  1810. const char* script = 0;
  1811. for(int x=0;x<3;x++)
  1812. {
  1813. switch(x)
  1814. {
  1815. case 0:
  1816. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  1817. break;
  1818. case 1:
  1819. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  1820. break;
  1821. case 2:
  1822. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  1823. break;
  1824. }
  1825. if(script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  1826. {
  1827. spawn->SetSpawnScript(string(script));
  1828. break;
  1829. }
  1830. }
  1831. if (spawn)
  1832. {
  1833. if(respawn)
  1834. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1835. else
  1836. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1837. }
  1838. break;
  1839. }
  1840. else
  1841. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1842. }
  1843. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1844. return spawn;
  1845. }
  1846. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  1847. {
  1848. if(!spawnlocation)
  1849. return 0;
  1850. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1851. Spawn* spawn = 0;
  1852. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1853. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1854. {
  1855. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1856. continue;
  1857. int32 spawnTime = 0;
  1858. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  1859. {
  1860. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  1861. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1862. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1863. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  1864. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1865. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1866. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  1867. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1868. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1869. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  1870. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1871. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1872. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  1873. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1874. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1875. const char* script = 0;
  1876. for(int x=0;x<3;x++)
  1877. {
  1878. switch(x)
  1879. {
  1880. case 0:
  1881. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  1882. break;
  1883. case 1:
  1884. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  1885. break;
  1886. case 2:
  1887. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  1888. break;
  1889. }
  1890. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  1891. {
  1892. spawn->SetSpawnScript(string(script));
  1893. break;
  1894. }
  1895. }
  1896. if(spawn)
  1897. {
  1898. if (respawn)
  1899. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1900. else
  1901. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1902. if ( spawnTime > 1 )
  1903. {
  1904. spawn->SetRespawnTime(spawnTime);
  1905. }
  1906. }
  1907. break;
  1908. }
  1909. else
  1910. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1911. }
  1912. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1913. return spawn;
  1914. }
  1915. void ZoneServer::ProcessSpawnLocations()
  1916. {
  1917. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1918. map<int32,int32>* instNPCs = NULL;
  1919. map<int32,int32>* instGroundSpawns = NULL;
  1920. map<int32,int32>* instObjSpawns = NULL;
  1921. map<int32,int32>* instWidgetSpawns = NULL;
  1922. map<int32,int32>* instSignSpawns = NULL;
  1923. if ( this->IsInstanceZone() )
  1924. {
  1925. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  1926. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  1927. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  1928. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  1929. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  1930. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  1931. }
  1932. map<int32, bool> processed_spawn_locations;
  1933. map<int32, SpawnLocation*>::iterator itr;
  1934. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1935. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  1936. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  1937. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  1938. continue;
  1939. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  1940. {
  1941. int32 group_id = CalculateSpawnGroup(itr->second);
  1942. if(group_id)
  1943. {
  1944. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  1945. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  1946. if(associated_groups)
  1947. {
  1948. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  1949. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  1950. if(associated_locations)
  1951. {
  1952. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  1953. for(int32 i=0;i<associated_locations->size();i++)
  1954. {
  1955. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  1956. processed_spawn_locations[associated_locations->at(i)] = true;
  1957. }
  1958. safe_delete(associated_locations);
  1959. }
  1960. }
  1961. }
  1962. }
  1963. else
  1964. {
  1965. if ( this->IsInstanceZone() )
  1966. {
  1967. LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  1968. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  1969. }
  1970. else
  1971. {
  1972. LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  1973. ProcessSpawnLocation(itr->second);
  1974. }
  1975. }
  1976. }
  1977. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1978. safe_delete(instNPCs);
  1979. safe_delete(instGroundSpawns);
  1980. safe_delete(instObjSpawns);
  1981. safe_delete(instWidgetSpawns);
  1982. safe_delete(instSignSpawns);
  1983. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1984. }
  1985. void ZoneServer::AddLoot(NPC* npc){
  1986. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()));
  1987. if(loot_tables.size() > 0){
  1988. vector<LootDrop*>* loot_drops = 0;
  1989. vector<LootDrop*>::iterator loot_drop_itr;
  1990. LootTable* table = 0;
  1991. vector<int32>::iterator loot_list_itr;
  1992. float chancecoin = 0;
  1993. float chancetable = 0;
  1994. float chancedrop = 0;
  1995. float chancetally = 0;
  1996. float droptally = 0;
  1997. // the following loop,loops through each table
  1998. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  1999. table = GetLootTable(*loot_list_itr);
  2000. if(table && table->maxcoin > 0){
  2001. chancecoin = rand()%100;
  2002. if(table->coin_probability >= chancecoin){
  2003. if(table->maxcoin > table->mincoin)
  2004. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2005. }
  2006. }
  2007. int numberchances = 1;
  2008. //if (table->lootdrop_probability == 100){ }
  2009. //else
  2010. //chancetally += table->lootdrop_probability;
  2011. int maxchance = 0;
  2012. if (table) {
  2013. maxchance = table->maxlootitems;
  2014. for (numberchances; numberchances <= maxchance; numberchances++) {
  2015. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2016. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2017. float droppercenttotal = 0;
  2018. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2019. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2020. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2021. loot_drops = GetLootDrops(*loot_list_itr);
  2022. if (loot_drops) {
  2023. LootDrop* drop = 0;
  2024. int16 count = 0;
  2025. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2026. int16 IC = 0;
  2027. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2028. drop = *loot_drop_itr;
  2029. droppercenttotal += drop->probability;
  2030. }
  2031. int droplistsize = loot_drops->size();
  2032. float chancedroptally = 0;
  2033. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2034. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2035. drop = *loot_drop_itr;
  2036. if (npc->HasLootItemID(drop->item_id))
  2037. continue;
  2038. if (droppercenttotal >= 100)
  2039. droppercenttotal = 100;
  2040. chancedroptally += 100 / droppercenttotal * drop->probability;
  2041. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2042. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2043. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2044. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2045. count++;
  2046. npc->AddLootItem(drop->item_id, drop->item_charges);
  2047. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2048. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2049. //if(drop->equip_item)
  2050. }
  2051. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2052. break;
  2053. }
  2054. }
  2055. }
  2056. }
  2057. }
  2058. }
  2059. }
  2060. }
  2061. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2062. if(!spawn || !spawnlocation)
  2063. return;
  2064. int offset = 0;
  2065. if(spawnlocation->x_offset > 0){
  2066. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2067. offset = (int)((spawnlocation->x_offset*1000)+1);
  2068. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2069. }
  2070. else
  2071. spawn->SetX(spawnlocation->x);
  2072. if(spawnlocation->y_offset > 0){
  2073. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2074. offset = (int)((spawnlocation->y_offset*1000)+1);
  2075. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2076. }
  2077. else
  2078. spawn->SetY(spawnlocation->y, true, true);
  2079. if(spawnlocation->z_offset > 0){
  2080. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2081. offset = (int)((spawnlocation->z_offset*1000)+1);
  2082. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2083. }
  2084. else
  2085. spawn->SetZ(spawnlocation->z);
  2086. spawn->SetHeading(spawnlocation->heading);
  2087. spawn->SetPitch(spawnlocation->pitch);
  2088. spawn->SetRoll(spawnlocation->roll);
  2089. spawn->SetSpawnOrigX(spawn->GetX());
  2090. spawn->SetSpawnOrigY(spawn->GetY());
  2091. spawn->SetSpawnOrigZ(spawn->GetZ());
  2092. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2093. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2094. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2095. spawn->appearance.pos.grid_id = spawnlocation->grid_id;
  2096. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2097. }
  2098. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2099. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2100. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2101. if(npc){
  2102. DeterminePosition(spawnlocation, npc);
  2103. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2104. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2105. npc->SetRespawnTime(spawnentry->respawn);
  2106. npc->SetExpireTime(spawnentry->expire_time);
  2107. if (spawnentry->expire_time > 0)
  2108. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2109. AddLoot(npc);
  2110. AddSpawn(npc);
  2111. }
  2112. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2113. return npc;
  2114. }
  2115. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2116. vector<int32>* ret = 0;
  2117. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2118. if(groups){
  2119. int32 group_id = 0;
  2120. set<int32>::iterator group_itr;
  2121. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2122. if(!ret)
  2123. ret = new vector<int32>();
  2124. group_id = *group_itr;
  2125. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2126. if(spawn_group_locations.count(group_id) > 0){
  2127. map<int32, int32>::iterator itr;
  2128. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2129. ret->push_back(itr->first);
  2130. }
  2131. }
  2132. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2133. }
  2134. }
  2135. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2136. return ret;
  2137. }
  2138. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2139. set<int32>* ret = 0;
  2140. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2141. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2142. if(spawn_group_associations.count(group_id) > 0)
  2143. ret = spawn_group_associations[group_id];
  2144. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2145. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2146. return ret;
  2147. }
  2148. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2149. map<int32, int32>* ret = 0;
  2150. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2151. if(spawn_group_locations.count(group_id) > 0)
  2152. ret = spawn_group_locations[group_id];
  2153. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2154. return ret;
  2155. }
  2156. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2157. list<int32>* ret = 0;
  2158. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2159. if(spawn_location_groups.count(location_id) > 0)
  2160. ret = spawn_location_groups[location_id];
  2161. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2162. return ret;
  2163. }
  2164. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2165. float ret = -1;
  2166. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2167. if(spawn_group_chances.count(group_id) > 0)
  2168. ret = spawn_group_chances[group_id];
  2169. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2170. return ret;
  2171. }
  2172. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2173. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2174. spawn_group_chances[group_id] = percent;
  2175. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2176. }
  2177. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2178. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2179. //Check if we already have containers for these group ids, if not create them
  2180. if (spawn_group_associations.count(group_id1) == 0)
  2181. spawn_group_associations[group_id1] = new set<int32>;
  2182. if (spawn_group_associations.count(group_id2) == 0)
  2183. spawn_group_associations[group_id2] = new set<int32>;
  2184. //Associate groups 1 and 2 now
  2185. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2186. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2187. group_1->insert(group_id2);
  2188. group_2->insert(group_id1);
  2189. //Associate the remaining groups together
  2190. set<int32>::iterator itr;
  2191. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2192. group_2->insert(*itr);
  2193. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2194. if (assoc_itr != spawn_group_associations.end())
  2195. assoc_itr->second->insert(group_id2);
  2196. else {
  2197. set<int32>* new_set = new set<int32>;
  2198. spawn_group_associations[*itr] = new_set;
  2199. new_set->insert(group_id2);
  2200. }
  2201. }
  2202. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2203. group_1->insert(*itr);
  2204. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2205. if (assoc_itr != spawn_group_associations.end())
  2206. assoc_itr->second->insert(group_id1);
  2207. else {
  2208. set<int32>* new_set = new set<int32>;
  2209. spawn_group_associations[*itr] = new_set;
  2210. new_set->insert(group_id1);
  2211. }
  2212. }
  2213. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2214. }
  2215. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2216. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2217. if(spawn_group_locations.count(group_id) == 0)
  2218. spawn_group_locations[group_id] = new map<int32, int32>();
  2219. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2220. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2221. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2222. if(spawn_location_groups.count(location_id) == 0)
  2223. spawn_location_groups[location_id] = new list<int32>();
  2224. spawn_location_groups[location_id]->push_back(group_id);
  2225. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2226. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2227. if(spawn_group_associations.count(group_id) == 0)
  2228. spawn_group_associations[group_id] = new set<int32>();
  2229. spawn_group_associations[group_id]->insert(group_id);
  2230. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2231. }
  2232. void ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message){
  2233. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2234. if(!npc)
  2235. return;
  2236. const char* script = npc->GetSpawnScript();
  2237. if ( script == nullptr || strlen(script) < 1 )
  2238. {
  2239. if (npc->GetZone() != nullptr)
  2240. {
  2241. string tmpScript;
  2242. tmpScript.append("SpawnScripts/");
  2243. tmpScript.append(npc->GetZone()->GetZoneName());
  2244. tmpScript.append("/");
  2245. int count = 0;
  2246. for (int s = 0; s < strlen(npc->GetName()); s++)
  2247. {
  2248. if (isalnum(npc->GetName()[s]))
  2249. {
  2250. tmpScript += npc->GetName()[s];
  2251. count++;
  2252. }
  2253. }
  2254. tmpScript.append(".lua");
  2255. if (count < 1)
  2256. {
  2257. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2258. }
  2259. else
  2260. {
  2261. struct stat buffer;
  2262. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2263. if (fileExists)
  2264. {
  2265. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2266. npc->SetSpawnScript(tmpScript);
  2267. script = npc->GetSpawnScript();
  2268. }
  2269. }
  2270. }
  2271. }
  2272. if(lua_interface && script){
  2273. switch(type){
  2274. case SPAWN_SCRIPT_SPAWN:{
  2275. lua_interface->RunSpawnScript(script, "spawn", npc);
  2276. break;
  2277. }
  2278. case SPAWN_SCRIPT_RESPAWN:{
  2279. lua_interface->RunSpawnScript(script, "respawn", npc);
  2280. break;
  2281. }
  2282. case SPAWN_SCRIPT_ATTACKED:{
  2283. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2284. break;
  2285. }
  2286. case SPAWN_SCRIPT_TARGETED:{
  2287. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2288. break;
  2289. }
  2290. case SPAWN_SCRIPT_HAILED:{
  2291. lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2292. break;
  2293. }
  2294. case SPAWN_SCRIPT_HAILED_BUSY:{
  2295. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2296. break;
  2297. }
  2298. case SPAWN_SCRIPT_DEATH:{
  2299. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2300. break;
  2301. }
  2302. case SPAWN_SCRIPT_KILLED:{
  2303. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2304. break;
  2305. }
  2306. case SPAWN_SCRIPT_AGGRO:{
  2307. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2308. break;
  2309. }
  2310. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2311. lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn);
  2312. break;
  2313. }
  2314. case SPAWN_SCRIPT_RANDOMCHAT:{
  2315. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2316. break;
  2317. }
  2318. case SPAWN_SCRIPT_CUSTOM:
  2319. case SPAWN_SCRIPT_TIMER:
  2320. case SPAWN_SCRIPT_CONVERSATION:{
  2321. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2322. break;
  2323. }
  2324. case SPAWN_SCRIPT_CASTED_ON: {
  2325. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2326. break;
  2327. }
  2328. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2329. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2330. break;
  2331. }
  2332. case SPAWN_SCRIPT_COMBAT_RESET: {
  2333. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2334. break;
  2335. }
  2336. case SPAWN_SCRIPT_GROUP_DEAD: {
  2337. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2338. break;
  2339. }
  2340. case SPAWN_SCRIPT_HEAR_SAY: {
  2341. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2342. break;
  2343. }
  2344. }
  2345. }
  2346. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2347. }
  2348. void ZoneServer::DeleteTransporters() {
  2349. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2350. transporter_locations.clear(); //world takes care of actually deleting the data
  2351. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2352. }
  2353. void ZoneServer::ReloadTransporters(){
  2354. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2355. if(locations){
  2356. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2357. while(itr.Next())
  2358. AddTransporter(itr->value);
  2359. }
  2360. }
  2361. void ZoneServer::CheckTransporters(Client* client) {
  2362. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2363. if(transporter_locations.size() > 0){
  2364. LocationTransportDestination* loc = 0;
  2365. list<LocationTransportDestination*>::iterator itr;
  2366. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2367. loc = *itr;
  2368. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2369. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2370. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2371. if(packet)
  2372. client->QueuePacket(packet);
  2373. }
  2374. else{
  2375. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2376. if(new_zone){
  2377. client->GetPlayer()->SetX(loc->destination_x);
  2378. client->GetPlayer()->SetY(loc->destination_y);
  2379. client->GetPlayer()->SetZ(loc->destination_z);
  2380. client->GetPlayer()->SetHeading(loc->destination_heading);
  2381. client->Zone(new_zone, false);
  2382. }
  2383. }
  2384. break;
  2385. }
  2386. }
  2387. }
  2388. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2389. }
  2390. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2391. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2392. transporter_locations.push_back(loc);
  2393. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2394. }
  2395. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2396. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2397. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2398. if(sign){
  2399. DeterminePosition(spawnlocation, sign);
  2400. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2401. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2402. sign->SetRespawnTime(spawnentry->respawn);
  2403. sign->SetExpireTime(spawnentry->expire_time);
  2404. if (spawnentry->expire_time > 0)
  2405. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2406. AddSpawn(sign);
  2407. }
  2408. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2409. return sign;
  2410. }
  2411. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2412. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2413. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2414. if(widget){
  2415. DeterminePosition(spawnlocation, widget);
  2416. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2417. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2418. if(!widget->GetIncludeLocation()){
  2419. widget->SetX(widget->GetWidgetX());
  2420. if(widget->GetCloseY() != 0)
  2421. widget->SetY(widget->GetCloseY());
  2422. widget->SetZ(widget->GetWidgetZ());
  2423. }
  2424. widget->SetRespawnTime(spawnentry->respawn);
  2425. widget->SetExpireTime(spawnentry->expire_time);
  2426. widget->SetSpawnOrigHeading(widget->GetHeading());
  2427. if (spawnentry->expire_time > 0)
  2428. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2429. AddSpawn(widget);
  2430. }
  2431. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2432. return widget;
  2433. }
  2434. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2435. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2436. Object* object = GetNewObject(spawnentry->spawn_id);
  2437. if(object){
  2438. DeterminePosition(spawnlocation, object);
  2439. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2440. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2441. object->SetRespawnTime(spawnentry->respawn);
  2442. object->SetExpireTime(spawnentry->expire_time);
  2443. if (spawnentry->expire_time > 0)
  2444. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2445. AddSpawn(object);
  2446. }
  2447. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2448. return object;
  2449. }
  2450. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2451. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2452. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2453. if(spawn){
  2454. DeterminePosition(spawnlocation, spawn);
  2455. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2456. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2457. spawn->SetRespawnTime(spawnentry->respawn);
  2458. spawn->SetExpireTime(spawnentry->expire_time);
  2459. if (spawnentry->expire_time > 0)
  2460. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2461. AddSpawn(spawn);
  2462. }
  2463. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2464. return spawn;
  2465. }
  2466. void ZoneServer::AddSpawn(Spawn* spawn) {
  2467. spawn->SetZone(this);
  2468. spawn->position_changed = false;
  2469. spawn->info_changed = false;
  2470. spawn->vis_changed = false;
  2471. spawn->changed = false;
  2472. if(!spawn->IsPlayer() || (spawn->IsPlayer() && !((Player*)spawn)->IsReturningFromLD())) {
  2473. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2474. // main spawn thread will put into the spawn_list when ever it has a chance.
  2475. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2476. pending_spawn_list_add.push_back(spawn);
  2477. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2478. }
  2479. else
  2480. ((Player*)spawn)->SetReturningFromLD(false);
  2481. spawn_range.Trigger();
  2482. spawn_check_add.Trigger();
  2483. if(spawn->IsNPC())
  2484. AddEnemyList((NPC*)spawn);
  2485. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2486. world.GetGroupManager()->SendGroupUpdate(((Player*)spawn)->GetGroupMemberInfo()->group_id, GetClientBySpawn(spawn));
  2487. if (spawn->IsPlayer()) {
  2488. ((Player*)spawn)->GetInfoStruct()->rain = rain;
  2489. ((Player*)spawn)->SetCharSheetChanged(true);
  2490. }
  2491. if (Grid != nullptr) {
  2492. Grid->AddSpawn(spawn);
  2493. }
  2494. if (movementMgr != nullptr) {
  2495. movementMgr->AddMob((Entity*)spawn);
  2496. }
  2497. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  2498. }
  2499. void ZoneServer::AddClient(Client* client){
  2500. MClientList.writelock(__FUNCTION__, __LINE__);
  2501. clients.push_back(client);
  2502. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2503. connected_clients.Add(client);
  2504. }
  2505. void ZoneServer::RemoveClient(Client* client)
  2506. {
  2507. Guild *guild;
  2508. if(client)
  2509. {
  2510. if (client->GetPlayer())
  2511. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  2512. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  2513. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2514. if (!client->IsZoning())
  2515. {
  2516. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  2517. guild->GuildMemberLogoff(client->GetPlayer());
  2518. chat.LeaveAllChannels(client);
  2519. }
  2520. int32 LD_Timer = rule_manager.GetGlobalRule(R_World, LinkDeadTimer)->GetInt32();
  2521. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  2522. if(!zoneShuttingDown && !client->IsZoning())
  2523. {
  2524. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2525. if (gmi) {
  2526. int32 size = world.GetGroupManager()->GetGroupSize(gmi->group_id);
  2527. if (size > 1) {
  2528. bool send_left_message = size > 2;
  2529. world.GetGroupManager()->RemoveGroupMember(gmi->group_id, client->GetPlayer());
  2530. if (send_left_message)
  2531. world.GetGroupManager()->GroupMessage(gmi->group_id, "%s has left the group.", client->GetPlayer()->GetName());
  2532. }
  2533. }
  2534. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  2535. {
  2536. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2537. //AddDelayedSpawnRemove(client->GetPlayer(), LD_Timer);
  2538. //connected_clients.Remove(client, true, LD_Timer + DisconnectClientTimer);
  2539. }
  2540. else
  2541. {
  2542. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2543. }
  2544. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetPet());
  2545. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetCharmedPet());
  2546. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetDeityPet());
  2547. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetCosmeticPet());
  2548. //}
  2549. }
  2550. else
  2551. {
  2552. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2553. }
  2554. map<int32, int32>::iterator itr;
  2555. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  2556. Spawn* spawn = GetSpawnByID(itr->second);
  2557. if (spawn && spawn->IsBot())
  2558. ((Bot*)spawn)->Camp();
  2559. }
  2560. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  2561. MClientList.writelock(__FUNCTION__, __LINE__);
  2562. clients.erase(find(clients.begin(), clients.end(), client));
  2563. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2564. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  2565. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2566. database.ToggleCharacterOnline(client, 0);
  2567. RemoveSpawn(false, client->GetPlayer(), false);
  2568. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  2569. }
  2570. }
  2571. void ZoneServer::RemoveClientImmediately(Client* client) {
  2572. Guild *guild;
  2573. if(client)
  2574. {
  2575. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2576. if(connected_clients.count(client) > 0)
  2577. {
  2578. if (!client->IsZoning() && (guild = client->GetPlayer()->GetGuild()))
  2579. guild->GuildMemberLogoff(client->GetPlayer());
  2580. MClientList.writelock(__FUNCTION__, __LINE__);
  2581. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2582. if (itr != clients.end())
  2583. clients.erase(itr);
  2584. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2585. //clients.Remove(client);
  2586. LogWrite(ZONE__INFO, 0, "Zone", "Removing connection for client '%s'.", client->GetPlayer()->GetName());
  2587. connected_clients.Remove(client, true);
  2588. }
  2589. else
  2590. {
  2591. MClientList.writelock(__FUNCTION__, __LINE__);
  2592. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2593. if (itr != clients.end())
  2594. clients.erase(itr);
  2595. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2596. //clients.Remove(client, true);
  2597. }
  2598. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2599. database.ToggleCharacterOnline(client, 0);
  2600. }
  2601. }
  2602. void ZoneServer::ClientProcess()
  2603. {
  2604. if(connected_clients.size(true) == 0)
  2605. {
  2606. if(!IsCityZone() && !AlwaysLoaded() && !shutdownTimer.Enabled())
  2607. {
  2608. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timers...");
  2609. shutdownTimer.Start();
  2610. }
  2611. return;
  2612. }
  2613. shutdownTimer.Disable();
  2614. Client* client = 0;
  2615. MutexList<Client*>::iterator iterator = connected_clients.begin();
  2616. while(iterator.Next())
  2617. {
  2618. client = iterator->value;
  2619. #ifndef NO_CATCH
  2620. try
  2621. {
  2622. #endif
  2623. if(zoneShuttingDown || !client->Process(true))
  2624. {
  2625. if(!zoneShuttingDown && !client->IsZoning())
  2626. {
  2627. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  2628. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2629. {
  2630. //only set LD flag if we're disconnecting but not camping/quitting
  2631. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2632. if(client->GetPlayer()->GetGroupMemberInfo())
  2633. {
  2634. LogWrite(ZONE__DEBUG, 0, "Zone", "Telling client's group they are disconnecting");
  2635. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2636. }
  2637. }
  2638. }
  2639. client_spawn_map.Put(client->GetPlayer(), 0);
  2640. client->Disconnect();
  2641. RemoveClient(client);
  2642. }
  2643. #ifndef NO_CATCH
  2644. }
  2645. catch(...)
  2646. {
  2647. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  2648. try{
  2649. if(!client->IsZoning())
  2650. {
  2651. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2652. {
  2653. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2654. if(client->GetPlayer()->GetGroupMemberInfo())
  2655. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2656. }
  2657. }
  2658. client_spawn_map.Put(client->GetPlayer(), 0);
  2659. client->Disconnect();
  2660. RemoveClient(client);
  2661. }
  2662. catch(...){
  2663. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  2664. }
  2665. }
  2666. #endif
  2667. }
  2668. }
  2669. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance){
  2670. Client* client = 0;
  2671. vector<Client*>::iterator client_itr;
  2672. MClientList.readlock(__FUNCTION__, __LINE__);
  2673. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2674. client = *client_itr;
  2675. if(from && client && client->IsConnected() && from->GetDistance(client->GetPlayer()) <= distance){
  2676. client->SimpleMessage(type, message);
  2677. }
  2678. }
  2679. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2680. }
  2681. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2682. if((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))){
  2683. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  2684. if(packet){
  2685. if(from)
  2686. packet->setMediumStringByName("from", from->GetName());
  2687. if(client->GetPlayer() != from)
  2688. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  2689. packet->setDataByName("channel", channel);
  2690. if(from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()) && !client->GetPlayer()->WasSpawnRemoved(from))))
  2691. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  2692. else
  2693. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  2694. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  2695. packet->setMediumStringByName("message", message);
  2696. packet->setDataByName("language", language);
  2697. if (language > 0 && !client->GetPlayer()->HasLanguage(language))
  2698. packet->setDataByName("understood", 0);
  2699. else
  2700. packet->setDataByName("understood", 1);
  2701. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  2702. if(channel_name)
  2703. packet->setMediumStringByName("channel_name", channel_name);
  2704. client->QueuePacket(packet->serialize());
  2705. safe_delete(packet);
  2706. }
  2707. }
  2708. }
  2709. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2710. vector<Client*>::iterator client_itr;
  2711. Client* client = 0;
  2712. MClientList.readlock(__FUNCTION__, __LINE__);
  2713. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2714. client = *client_itr;
  2715. if(client && client->IsConnected())
  2716. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  2717. }
  2718. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2719. }
  2720. void ZoneServer::HandleBroadcast(const char* message) {
  2721. vector<Client*>::iterator client_itr;
  2722. Client* client = 0;
  2723. MClientList.readlock(__FUNCTION__, __LINE__);
  2724. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2725. client = *client_itr;
  2726. if(client && client->IsConnected())
  2727. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2728. }
  2729. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2730. }
  2731. void ZoneServer::HandleAnnouncement(const char* message) {
  2732. vector<Client*>::iterator client_itr;
  2733. Client* client = 0;
  2734. int32 words = ::CountWordsInString(message);
  2735. if (words < 5)
  2736. words = 5;
  2737. MClientList.readlock(__FUNCTION__, __LINE__);
  2738. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2739. client = *client_itr;
  2740. if(client && client->IsConnected()) {
  2741. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2742. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  2743. }
  2744. }
  2745. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2746. }
  2747. void ZoneServer::SendTimeUpdate(Client* client){
  2748. if(client){
  2749. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  2750. if(packet){
  2751. client->QueuePacket(packet->serialize());
  2752. safe_delete(packet);
  2753. }
  2754. }
  2755. }
  2756. void ZoneServer::SendTimeUpdateToAllClients(){
  2757. Client* client = 0;
  2758. vector<Client*>::iterator client_itr;
  2759. MClientList.readlock(__FUNCTION__, __LINE__);
  2760. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2761. client = *client_itr;
  2762. if(client && client->IsConnected())
  2763. SendTimeUpdate(client);
  2764. }
  2765. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2766. }
  2767. void ZoneServer::UpdateVitality(float amount){
  2768. Client* client = 0;
  2769. vector<Client*>::iterator client_itr;
  2770. MClientList.readlock(__FUNCTION__, __LINE__);
  2771. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2772. client = *client_itr;
  2773. if(client && client->GetPlayer()->GetInfoStruct()->xp_vitality < 100){
  2774. if((client->GetPlayer()->GetInfoStruct()->xp_vitality + amount) > 100)
  2775. client->GetPlayer()->GetInfoStruct()->xp_vitality = 100;
  2776. else
  2777. client->GetPlayer()->GetInfoStruct()->xp_vitality += amount;
  2778. client->GetPlayer()->SetCharSheetChanged(true);
  2779. }
  2780. }
  2781. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2782. }
  2783. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  2784. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  2785. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  2786. if(outapp)
  2787. client->QueuePacket(outapp);
  2788. /*
  2789. vis flags:
  2790. 2 = show icon
  2791. 4 = targetable
  2792. 16 = show name
  2793. 32 = show level/border
  2794. activity_status:
  2795. 4 - linkdead
  2796. 8 - camping
  2797. 16 - LFG
  2798. 32 - LFW
  2799. 2048 - mentoring
  2800. 4096 - displays shield
  2801. 8192 - immunity gained
  2802. 16384 - immunity remaining
  2803. attackable_status
  2804. 1 - no_hp_bar
  2805. 4 - not attackable
  2806. npc_con
  2807. -4 = scowls
  2808. -3 = threatening
  2809. -2 = dubiously
  2810. -1 = apprehensively
  2811. 0 = indifferent
  2812. 1 = amiably
  2813. 2 = kindly
  2814. 3 = warmly
  2815. 4 = ally
  2816. quest_flag
  2817. 1 = new quest
  2818. 2 = update and new quest
  2819. 3 = update
  2820. */
  2821. }
  2822. Client* ZoneServer::GetClientBySpawn(Spawn* spawn){
  2823. return client_spawn_map.Get(spawn);
  2824. }
  2825. Client* ZoneServer::GetClientByName(char* name) {
  2826. Client* ret = 0;
  2827. vector<Client*>::iterator itr;
  2828. MClientList.readlock(__FUNCTION__, __LINE__);
  2829. for (itr = clients.begin(); itr != clients.end(); itr++) {
  2830. if ((*itr)->GetPlayer()) {
  2831. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  2832. ret = *itr;
  2833. break;
  2834. }
  2835. }
  2836. }
  2837. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2838. return ret;
  2839. }
  2840. void ZoneServer::AddMovementNPC(Spawn* spawn){
  2841. if (spawn)
  2842. movement_spawns.Put(spawn->GetID(), 1);
  2843. }
  2844. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  2845. if (spawn)
  2846. remove_movement_spawns.Add(spawn->GetID());
  2847. }
  2848. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2849. if(!client || !spawn)
  2850. return;
  2851. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  2852. if(packet){
  2853. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  2854. packet->setDataByName("unknown1", 0xFFFFFFFF);
  2855. packet->setDataByName("unknown5", 1, 1);
  2856. packet->setDataByName("unknown5", 1, 6);
  2857. if(mp3){
  2858. packet->setMediumStringByName("mp3", mp3);
  2859. packet->setDataByName("key", key1);
  2860. packet->setDataByName("key", key2, 1);
  2861. }
  2862. packet->setMediumStringByName("name", spawn->GetName());
  2863. if(text)
  2864. packet->setMediumStringByName("text", text);
  2865. if(emote)
  2866. packet->setMediumStringByName("emote", emote);
  2867. if (language != 0)
  2868. packet->setDataByName("language", language);
  2869. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  2870. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  2871. packet->setDataByName("understood", 1);
  2872. EQ2Packet* app = packet->serialize();
  2873. //DumpPacket(app);
  2874. client->QueuePacket(app);
  2875. safe_delete(packet);
  2876. }
  2877. }
  2878. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  2879. if(!client || !spawn)
  2880. return;
  2881. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  2882. if(packet){
  2883. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  2884. packet->setMediumStringByName("mp3", mp3);
  2885. packet->setDataByName("key", key1);
  2886. packet->setDataByName("key", key2, 1);
  2887. client->QueuePacket(packet->serialize());
  2888. safe_delete(packet);
  2889. }
  2890. }
  2891. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2892. if(!spawn)
  2893. return;
  2894. Client* client = 0;
  2895. vector<Client*>::iterator client_itr;
  2896. MClientList.readlock(__FUNCTION__, __LINE__);
  2897. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2898. client = *client_itr;
  2899. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn) || client->GetPlayer()->GetDistance(spawn) > 30)
  2900. continue;
  2901. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  2902. }
  2903. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2904. }
  2905. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  2906. if(!spawn || !mp3)
  2907. return;
  2908. Client* client = 0;
  2909. vector<Client*>::iterator client_itr;
  2910. MClientList.readlock(__FUNCTION__, __LINE__);
  2911. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2912. client = *client_itr;
  2913. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn))
  2914. continue;
  2915. PlayVoice(client, spawn, mp3, key1, key2);
  2916. }
  2917. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2918. }
  2919. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  2920. if(!name)
  2921. return;
  2922. PacketStruct* packet = 0;
  2923. if(client){
  2924. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  2925. if(packet){
  2926. packet->setMediumStringByName("name", name);
  2927. packet->setDataByName("x", origin_x);
  2928. packet->setDataByName("y", origin_y);
  2929. packet->setDataByName("z", origin_z);
  2930. packet->setDataByName("unknown1", 1);
  2931. packet->setDataByName("unknown2", 2.5);
  2932. packet->setDataByName("unknown3", 15);
  2933. client->QueuePacket(packet->serialize());
  2934. safe_delete(packet);
  2935. }
  2936. }
  2937. else{
  2938. EQ2Packet* outapp = 0;
  2939. int16 packet_version = 0;
  2940. vector<Client*>::iterator client_itr;
  2941. MClientList.readlock(__FUNCTION__, __LINE__);
  2942. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2943. client = *client_itr;
  2944. if(client && (!packet || packet_version != client->GetVersion())){
  2945. safe_delete(packet);
  2946. safe_delete(outapp);
  2947. packet_version = client->GetVersion();
  2948. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  2949. if(packet){
  2950. packet->setMediumStringByName("name", name);
  2951. packet->setDataByName("x", origin_x);
  2952. packet->setDataByName("y", origin_y);
  2953. packet->setDataByName("z", origin_z);
  2954. packet->setDataByName("unknown1", 1);
  2955. packet->setDataByName("unknown2", 2.5);
  2956. packet->setDataByName("unknown3", 15);
  2957. outapp = packet->serialize();
  2958. }
  2959. }
  2960. if(outapp && client && client->IsConnected())
  2961. client->QueuePacket(outapp->Copy());
  2962. }
  2963. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2964. safe_delete(packet);
  2965. safe_delete(outapp);
  2966. }
  2967. }
  2968. void ZoneServer::AddHeadingTimer(Spawn* spawn){
  2969. heading_timers.Put(spawn, Timer::GetCurrentTime2() + 30000);
  2970. }
  2971. void ZoneServer::RemoveHeadingTimer(Spawn* spawn){
  2972. heading_timers.erase(spawn);
  2973. }
  2974. void ZoneServer::CheckHeadingTimers(){
  2975. if(heading_timers.size() > 0){
  2976. MutexMap<Spawn*, int32>::iterator itr = heading_timers.begin();
  2977. Spawn* spawn = 0;
  2978. int32 current_time = Timer::GetCurrentTime2();
  2979. while(itr.Next()){
  2980. if(current_time >= itr->second){
  2981. spawn = itr->first;
  2982. spawn->SetHeading(spawn->GetSpawnOrigHeading());
  2983. spawn->SetTempActionState(-1);
  2984. heading_timers.erase(itr->first);
  2985. }
  2986. }
  2987. }
  2988. }
  2989. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  2990. bool ret = false;
  2991. if (widget) {
  2992. int32 id = widget->GetID();
  2993. map<int32, int32>::iterator itr;
  2994. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  2995. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  2996. if(itr->first == id){
  2997. ret = true;
  2998. break;
  2999. }
  3000. }
  3001. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3002. }
  3003. return ret;
  3004. }
  3005. void ZoneServer::CheckWidgetTimers(){
  3006. vector<int32> remove_list;
  3007. map<int32, int32>::iterator itr;
  3008. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3009. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3010. if(Timer::GetCurrentTime2() >= itr->second){
  3011. /*Spawn* widget = GetSpawnByID(itr->first);
  3012. if (widget && widget->IsWidget())
  3013. ((Widget*)widget)->HandleTimerUpdate();*/
  3014. remove_list.push_back(itr->first);
  3015. }
  3016. }
  3017. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3018. for (int32 i = 0; i < remove_list.size(); i++) {
  3019. Spawn* widget = GetSpawnByID(remove_list[i]);
  3020. if (widget && widget->IsWidget())
  3021. ((Widget*)widget)->HandleTimerUpdate();
  3022. }
  3023. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3024. for(int32 i=0;i<remove_list.size(); i++)
  3025. widget_timers.erase(remove_list[i]);
  3026. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3027. }
  3028. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3029. if (widget && widget->IsWidget()) {
  3030. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3031. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3032. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3033. }
  3034. }
  3035. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3036. Spawn* ret = 0;
  3037. Spawn* spawn = 0;
  3038. map<int32, Spawn*>::iterator itr;
  3039. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3040. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3041. spawn = itr->second;
  3042. if(spawn){
  3043. if(spawn->GetSpawnGroupID() == id){
  3044. ret = spawn;
  3045. break;
  3046. }
  3047. }
  3048. }
  3049. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3050. return ret;
  3051. }
  3052. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3053. Spawn* ret = 0;
  3054. Spawn* current_spawn = 0;
  3055. map<int32, Spawn*>::iterator itr;
  3056. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3057. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3058. current_spawn = itr->second;
  3059. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3060. ret = current_spawn;
  3061. break;
  3062. }
  3063. }
  3064. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3065. return ret;
  3066. }
  3067. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3068. Spawn* ret = 0;
  3069. if(quick_database_id_lookup.count(id) > 0)
  3070. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3071. else{
  3072. Spawn* spawn = 0;
  3073. map<int32, Spawn*>::iterator itr;
  3074. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3075. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3076. spawn = itr->second;
  3077. if(spawn){
  3078. if(spawn->GetDatabaseID() == id){
  3079. quick_database_id_lookup.Put(id, spawn->GetID());
  3080. ret = spawn;
  3081. break;
  3082. }
  3083. }
  3084. }
  3085. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3086. }
  3087. return ret;
  3088. }
  3089. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3090. Spawn* ret = 0;
  3091. if (!spawnListLocked )
  3092. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3093. if (spawn_list.count(id) > 0)
  3094. ret = spawn_list[id];
  3095. if (!spawnListLocked)
  3096. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3097. return ret;
  3098. }
  3099. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3100. {
  3101. if(!client || !spawn)
  3102. return false;
  3103. int16 index = client->GetPlayer()->GetIndexForSpawn(spawn);
  3104. int32 cur_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  3105. bool wasRemoved = client->GetPlayer()->WasSpawnRemoved(spawn);
  3106. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3107. if(packet && index > 0 && !wasRemoved)
  3108. {
  3109. packet->setDataByName("spawn_index", index);
  3110. client->GetPlayer()->GetPlayerSpawnMap()->erase(index);
  3111. client->GetPlayer()->GetPlayerSpawnIndexMap()->erase(spawn);
  3112. client->GetPlayer()->player_spawn_id_map.erase(cur_id);
  3113. client->GetPlayer()->player_spawn_reverse_id_map.erase(spawn);
  3114. client->GetPlayer()->RemoveSpawn(spawn); // sets it as removed
  3115. if(delete_spawn)
  3116. packet->setDataByName("delete", 1);
  3117. client->QueuePacket(packet->serialize());
  3118. return true;
  3119. }
  3120. return false;
  3121. }
  3122. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3123. //commands
  3124. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3125. }
  3126. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3127. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3128. }
  3129. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, char* value){
  3130. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3131. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3132. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3133. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3134. return;
  3135. Spawn* tmp = 0;
  3136. if(target->IsNPC())
  3137. tmp = GetNPC(target->GetDatabaseID());
  3138. else if(target->IsObject())
  3139. tmp = GetObject(target->GetDatabaseID());
  3140. else if(target->IsGroundSpawn())
  3141. tmp = GetGroundSpawn(target->GetDatabaseID());
  3142. else if(target->IsSign())
  3143. tmp = GetSign(target->GetDatabaseID());
  3144. else if(target->IsWidget())
  3145. tmp = GetWidget(target->GetDatabaseID());
  3146. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3147. tmp->SetSpawnScript(value);
  3148. else if(tmp)
  3149. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3150. Spawn* spawn = 0;
  3151. // this check needs to be here otherwise every spawn with 0 will be set
  3152. if ( target->GetDatabaseID ( ) > 0 )
  3153. {
  3154. map<int32, Spawn*>::iterator itr;
  3155. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3156. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3157. spawn = itr->second;
  3158. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3159. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3160. spawn->SetSpawnScript(value);
  3161. else
  3162. commands.SetSpawnCommand(client, spawn, type, value);
  3163. }
  3164. }
  3165. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3166. }
  3167. }
  3168. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3169. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3170. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3171. if(spawn_script_timers.size() > 0){
  3172. set<SpawnScriptTimer*>::iterator itr;
  3173. SpawnScriptTimer* timer = 0;
  3174. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3175. timer = *itr;
  3176. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3177. remove_spawn_script_timers_list.insert(timer);
  3178. }
  3179. if(all)
  3180. spawn_script_timers.clear();
  3181. }
  3182. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3183. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3184. }
  3185. void ZoneServer::DeleteSpawnScriptTimers() {
  3186. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3187. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3188. if(remove_spawn_script_timers_list.size() > 0){
  3189. set<SpawnScriptTimer*>::iterator itr;
  3190. SpawnScriptTimer* timer = 0;
  3191. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3192. timer = *itr;
  3193. spawn_script_timers.erase(timer);
  3194. safe_delete(timer);
  3195. }
  3196. remove_spawn_script_timers_list.clear();
  3197. }
  3198. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3199. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3200. }
  3201. void ZoneServer::CheckSpawnScriptTimers(){
  3202. DeleteSpawnScriptTimers();
  3203. SpawnScriptTimer* timer = 0;
  3204. vector<SpawnScriptTimer*> call_timers;
  3205. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3206. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3207. if(spawn_script_timers.size() > 0){
  3208. int32 current_time = Timer::GetCurrentTime2();
  3209. set<SpawnScriptTimer*>::iterator itr;
  3210. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3211. timer = *itr;
  3212. if(timer->current_count < timer->max_count && current_time >= timer->timer){
  3213. timer->current_count++;
  3214. call_timers.push_back(timer);
  3215. }
  3216. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3217. remove_spawn_script_timers_list.insert(timer);
  3218. }
  3219. }
  3220. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3221. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3222. if(call_timers.size() > 0){
  3223. vector<SpawnScriptTimer*>::iterator itr;
  3224. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3225. timer = *itr;
  3226. CallSpawnScript(GetSpawnByID(timer->spawn), SPAWN_SCRIPT_TIMER, timer->player > 0 ? GetSpawnByID(timer->player) : 0, timer->function.c_str());
  3227. }
  3228. }
  3229. }
  3230. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3231. Spawn* test_spawn = 0;
  3232. map<int32, Spawn*>::iterator itr;
  3233. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3234. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3235. test_spawn = itr->second;
  3236. if(test_spawn && test_spawn->IsEntity() && test_spawn != spawn && (!test_spawn->IsPlayer() || include_players)){
  3237. if(test_spawn->GetDistance(spawn) < max_distance)
  3238. KillSpawn(true, test_spawn, spawn, send_packet);
  3239. }
  3240. }
  3241. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3242. }
  3243. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3244. Spawn* test_spawn = 0;
  3245. int32 type = commands.GetSpawnSetType(field);
  3246. if(type == 0xFFFFFFFF)
  3247. return;
  3248. map<int32, Spawn*>::iterator itr;
  3249. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3250. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3251. test_spawn = itr->second;
  3252. if(test_spawn && test_spawn != spawn && !test_spawn->IsPlayer()){
  3253. if(test_spawn->GetDistance(spawn) < max_distance){
  3254. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3255. }
  3256. }
  3257. }
  3258. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3259. }
  3260. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3261. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3262. spawn_script_timers.insert(timer);
  3263. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3264. }
  3265. /*
  3266. void ZoneServer::RemoveFromRangeMap(Client* client){
  3267. spawn_range_map.erase(client);
  3268. }
  3269. */
  3270. void ZoneServer::RemoveSpawn(bool spawnListLocked, Spawn* spawn, bool delete_spawn, bool respawn, bool lock)
  3271. {
  3272. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3273. if (Grid != nullptr) {
  3274. Grid->RemoveSpawnFromCell(spawn);
  3275. }
  3276. if (movementMgr != nullptr) {
  3277. movementMgr->RemoveMob((Entity*)spawn);
  3278. }
  3279. RemoveSpawnSupportFunctions(spawn);
  3280. if (reloading)
  3281. RemoveDeadEnemyList(spawn);
  3282. if (lock)
  3283. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3284. if (dead_spawns.count(spawn->GetID()) > 0)
  3285. dead_spawns.erase(spawn->GetID());
  3286. if (lock)
  3287. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3288. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3289. spawn_expire_timers.erase(spawn->GetID());
  3290. RemoveDelayedSpawnRemove(spawn);
  3291. // Clear the pointer in the spawn list, spawn thread will remove the key
  3292. if (!spawnListLocked)
  3293. MSpawnList.writelock(__FUNCTION__, __LINE__);
  3294. spawn_list.erase(spawn->GetID());
  3295. if (!spawnListLocked)
  3296. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  3297. PacketStruct* packet = 0;
  3298. int16 packet_version = 0;
  3299. Client* client = 0;
  3300. vector<Client*>::iterator client_itr;
  3301. MClientList.readlock(__FUNCTION__, __LINE__);
  3302. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3303. client = *client_itr;
  3304. if (client) {
  3305. if (client->IsConnected() && (!packet || packet_version != client->GetVersion()))
  3306. {
  3307. safe_delete(packet);
  3308. packet_version = client->GetVersion();
  3309. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  3310. }
  3311. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3312. client->GetPlayer()->SetTarget(0);
  3313. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3314. if (spawn_range_map.count(client) > 0)
  3315. spawn_range_map.Get(client)->erase(spawn->GetID());
  3316. }
  3317. }
  3318. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3319. safe_delete(packet);
  3320. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3321. {
  3322. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3323. // handle instance spawn db info
  3324. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3325. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3326. {
  3327. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3328. // use respawn time to either insert/update entry (likely insert in this situation)
  3329. if ( spawn->IsNPC() )
  3330. {
  3331. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3332. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3333. }
  3334. else if ( spawn->IsObject ( ) )
  3335. {
  3336. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3337. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3338. }
  3339. safe_delete(spawn);
  3340. }
  3341. else
  3342. {
  3343. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3344. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3345. safe_delete(spawn);
  3346. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3347. }
  3348. }
  3349. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3350. if (lock && !respawn)
  3351. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3352. if(!respawn && delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3353. AddPendingDelete(spawn);
  3354. if (lock && !respawn)
  3355. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3356. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3357. }
  3358. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3359. Spawn* closest_spawn = 0;
  3360. Spawn* test_spawn = 0;
  3361. float closest_distance = 1000000;
  3362. float test_distance = 0;
  3363. map<int32, Spawn*>::iterator itr;
  3364. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3365. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3366. test_spawn = itr->second;
  3367. if(test_spawn && test_spawn->GetDatabaseID() == spawn_id){
  3368. test_distance = test_spawn->GetDistance(spawn);
  3369. if(test_distance < closest_distance){
  3370. closest_distance = test_distance;
  3371. closest_spawn = test_spawn;
  3372. }
  3373. }
  3374. }
  3375. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3376. return closest_spawn;
  3377. }
  3378. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3379. Spawn* closest_spawn = 0;
  3380. Spawn* test_spawn = 0;
  3381. float closest_distance = 1000000;
  3382. float test_distance = 0;
  3383. map<int32, Spawn*>::iterator itr;
  3384. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3385. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3386. test_spawn = itr->second;
  3387. if(test_spawn){
  3388. test_distance = test_spawn->GetDistance(spawn);
  3389. if(test_distance < closest_distance){
  3390. closest_distance = test_distance;
  3391. closest_spawn = test_spawn;
  3392. if(closest_distance < 10)
  3393. break;
  3394. }
  3395. }
  3396. }
  3397. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3398. if(closest_spawn)
  3399. return closest_spawn->GetLocation();
  3400. return 0;
  3401. }
  3402. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  3403. if(!client)
  3404. return;
  3405. if(spawn){
  3406. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  3407. SendSpawnChanges(spawn, client, false, true);
  3408. }
  3409. else{
  3410. map<int32, Spawn*>::iterator itr;
  3411. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3412. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3413. spawn = itr->second;
  3414. if (spawn) {
  3415. spawn->m_requiredQuests.readlock(__FUNCTION__, __LINE__);
  3416. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && (client->GetPlayer()->CheckQuestRemoveFlag(spawn) || client->GetPlayer()->CheckQuestFlag(spawn) != 0 || (spawn->GetQuestsRequired()->size() > 0 && client->GetPlayer()->CheckQuestRequired(spawn))))
  3417. SendSpawnChanges(spawn, client, false, true);
  3418. spawn->m_requiredQuests.releasereadlock(__FUNCTION__, __LINE__);
  3419. }
  3420. }
  3421. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3422. }
  3423. }
  3424. void ZoneServer::SendAllSpawnsForLevelChange(Client* client){
  3425. Spawn* spawn = 0;
  3426. if(spawn_range_map.count(client) > 0) {
  3427. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3428. while(itr.Next()) {
  3429. spawn = GetSpawnByID(itr->first);
  3430. if(spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3431. SendSpawnChanges(spawn, client, false, true);
  3432. // Attempt to slow down the packet spam sent to the client
  3433. Sleep(5);
  3434. }
  3435. }
  3436. }
  3437. }
  3438. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  3439. if(zoneShuttingDown)
  3440. return;
  3441. #ifdef WIN32
  3442. _beginthread(SendLevelChangedSpawns, 0, client);
  3443. #else
  3444. pthread_t thread;
  3445. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  3446. pthread_detach(thread);
  3447. #endif
  3448. }
  3449. void ZoneServer::ReloadClientQuests(){
  3450. Client* client = 0;
  3451. vector<Client*>::iterator client_itr;
  3452. MClientList.readlock(__FUNCTION__, __LINE__);
  3453. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3454. client = *client_itr;
  3455. if(client)
  3456. client->ReloadQuests();
  3457. }
  3458. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3459. }
  3460. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  3461. if (player && victim) {
  3462. if (player->GetGroupMemberInfo()) {
  3463. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3464. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(player->GetGroupMemberInfo()->group_id);
  3465. deque<GroupMemberInfo*>::iterator itr;
  3466. for (itr = members->begin(); itr != members->end(); itr++) {
  3467. GroupMemberInfo* gmi = *itr;
  3468. if (gmi->client) {
  3469. Player* group_member = gmi->client->GetPlayer();
  3470. float xp = group_member->CalculateXP(victim) / members->size();
  3471. if (xp > 0) {
  3472. int16 level = group_member->GetLevel();
  3473. if (group_member->AddXP((int32)xp)) {
  3474. gmi->client->Message(CHANNEL_COLOR_EXP, "You gain %u experience!", (int32)xp);
  3475. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience (GroupID %u)", group_member->GetName(), (int32)xp, player->GetGroupMemberInfo()->group_id);
  3476. if(group_member->GetLevel() != level)
  3477. gmi->client->ChangeLevel(level, group_member->GetLevel());
  3478. group_member->SetCharSheetChanged(true);
  3479. }
  3480. }
  3481. }
  3482. }
  3483. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3484. }
  3485. else {
  3486. float xp = player->CalculateXP(victim);
  3487. if (xp > 0) {
  3488. Client* client = GetClientBySpawn(player);
  3489. if(!client)
  3490. return;
  3491. int16 level = player->GetLevel();
  3492. if (player->AddXP((int32)xp)) {
  3493. client->Message(CHANNEL_COLOR_EXP, "You gain %u XP!", (int32)xp);
  3494. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", player->GetName(), (int32)xp);
  3495. if(player->GetLevel() != level)
  3496. client->ChangeLevel(level, player->GetLevel());
  3497. player->SetCharSheetChanged(true);
  3498. }
  3499. }
  3500. }
  3501. }
  3502. }
  3503. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  3504. {
  3505. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  3506. {
  3507. bool update_result = false;
  3508. Faction* faction = 0;
  3509. vector<int32>* factions = 0;
  3510. Player* player = client->GetPlayer();
  3511. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  3512. {
  3513. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  3514. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  3515. if(faction && update_result)
  3516. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3517. else if(faction)
  3518. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3519. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  3520. if(factions)
  3521. {
  3522. vector<int32>::iterator itr;
  3523. for(itr = factions->begin(); itr != factions->end(); itr++)
  3524. {
  3525. if(player->GetFactions()->ShouldIncrease(*itr))
  3526. {
  3527. update_result = player->GetFactions()->IncreaseFaction(*itr);
  3528. faction = master_faction_list.GetFaction(*itr);
  3529. if(faction && update_result)
  3530. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  3531. else if(faction)
  3532. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  3533. }
  3534. }
  3535. }
  3536. }
  3537. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  3538. if(factions)
  3539. {
  3540. vector<int32>::iterator itr;
  3541. for(itr = factions->begin(); itr != factions->end(); itr++)
  3542. {
  3543. if(player->GetFactions()->ShouldDecrease(*itr))
  3544. {
  3545. update_result = player->GetFactions()->DecreaseFaction(*itr);
  3546. faction = master_faction_list.GetFaction(*itr);
  3547. if(faction && update_result)
  3548. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3549. else if(faction)
  3550. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3551. }
  3552. }
  3553. }
  3554. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  3555. if(outapp)
  3556. client->QueuePacket(outapp);
  3557. }
  3558. }
  3559. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  3560. if (spawn && movementMgr != nullptr) {
  3561. movementMgr->RemoveMob((Entity*)spawn);
  3562. }
  3563. if(!spawn || spawn->IsPlayer())
  3564. return;
  3565. RemoveSpawnSupportFunctions(spawn);
  3566. if(spawn->IsEntity())
  3567. ((Entity*)spawn)->InCombat(false);
  3568. if(timer == 0)
  3569. timer = 1;
  3570. AddDeadSpawn(spawn, timer);
  3571. }
  3572. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 damage_type, int16 kill_blow_type)
  3573. {
  3574. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3575. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  3576. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3577. return;
  3578. }
  3579. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3580. PacketStruct* packet = 0;
  3581. Client* client = 0;
  3582. vector<int32>* encounter = 0;
  3583. bool killer_in_encounter = false;
  3584. if(dead->IsEntity())
  3585. {
  3586. ((Entity*)dead)->InCombat(false);
  3587. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  3588. dead->SetHP(0);
  3589. dead->SetSpawnType(3);
  3590. dead->appearance.attackable = 0;
  3591. // Remove hate towards dead from all npc's in the zone
  3592. ClearHate((Entity*)dead);
  3593. // Check kill and death procs
  3594. if (killer && dead != killer){
  3595. if (dead->IsEntity())
  3596. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  3597. if (killer->IsEntity())
  3598. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  3599. }
  3600. //Check if caster is alive after death proc called, incase of deathsave
  3601. if (dead->Alive())
  3602. return;
  3603. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer());
  3604. if(dead->IsPlayer())
  3605. {
  3606. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  3607. client = GetClientBySpawn(dead);
  3608. if(client) {
  3609. if(client->GetPlayer()->DamageEquippedItems(10, client))
  3610. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion()));
  3611. client->DisplayDeadWindow();
  3612. }
  3613. }
  3614. else if (dead->IsNPC()) {
  3615. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  3616. }
  3617. }
  3618. dead->SetActionState(0);
  3619. dead->SetTempActionState(0);
  3620. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  3621. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  3622. Spawn* spawn = 0;
  3623. int8 size = encounter->size();
  3624. // Needs npc to have access to the encounter list for who is allowed to loot
  3625. NPC* chest = 0;
  3626. if (!((NPC*)dead)->Brain()->PlayerInEncounter()) {
  3627. ((NPC*)dead)->SetLootCoins(0);
  3628. ((NPC*)dead)->GetLootItems()->clear();
  3629. }
  3630. // If dead has loot attempt to drop a chest
  3631. if (((NPC*)dead)->HasLoot()) {
  3632. chest = ((NPC*)dead)->DropChest();
  3633. }
  3634. for (int8 i = 0; i < encounter->size(); i++) {
  3635. spawn = GetSpawnByID(encounter->at(i),spawnListLocked);
  3636. // set a flag to let us know if the killer is in the encounter
  3637. if (!killer_in_encounter && spawn == killer)
  3638. killer_in_encounter = true;
  3639. if (spawn && spawn->IsPlayer()) {
  3640. // Update players total kill count
  3641. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  3642. // If this was an epic mob kill send the announcement for this player
  3643. if (dead->GetEncounterLevel() >= 10)
  3644. SendEpicMobDeathToGuild((Player*)spawn, dead);
  3645. // Clear hostile spells from the players spell queue
  3646. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  3647. // Get the client of the player
  3648. client = GetClientBySpawn(spawn);
  3649. // valid client?
  3650. if(client) {
  3651. // Check for quest kill updates
  3652. client->CheckPlayerQuestsKillUpdate(dead);
  3653. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  3654. if(!dead->IsPlayer() && dead->GetFactionID() > 10)
  3655. ProcessFaction(dead, client);
  3656. // Send xp...this is currently wrong fix it
  3657. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  3658. //SendCalculatedXP((Player*)spawn, dead);
  3659. float xp = ((Player*)spawn)->CalculateXP(dead) / size;
  3660. if (xp > 0) {
  3661. int16 level = spawn->GetLevel();
  3662. if (((Player*)spawn)->AddXP((int32)xp)) {
  3663. client->Message(CHANNEL_COLOR_EXP, "You gain %u XP!", (int32)xp);
  3664. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", spawn->GetName(), (int32)xp);
  3665. if(spawn->GetLevel() != level)
  3666. client->ChangeLevel(level, spawn->GetLevel());
  3667. ((Player*)spawn)->SetCharSheetChanged(true);
  3668. }
  3669. }
  3670. }
  3671. }
  3672. }
  3673. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  3674. if (chest)
  3675. chest->Brain()->AddToEncounter((Entity*)spawn);
  3676. }
  3677. // If a chest is being dropped add it to the world and set the timer to remove it.
  3678. if (chest) {
  3679. AddSpawn(chest);
  3680. AddDeadSpawn(chest, 0xFFFFFFFF);
  3681. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  3682. }
  3683. }
  3684. // Reset client pointer
  3685. client = 0;
  3686. // Killer was not in the encounter, give them the faction hit but no xp
  3687. if (!killer_in_encounter) {
  3688. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  3689. if (killer && killer->IsPlayer()) {
  3690. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  3691. client = GetClientBySpawn(killer);
  3692. if (client)
  3693. ProcessFaction(dead, client);
  3694. }
  3695. // Clear hostile spells from the killers spell queue
  3696. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  3697. }
  3698. }
  3699. // Reset client pointer
  3700. client = 0;
  3701. vector<Spawn*>* group = dead->GetSpawnGroup();
  3702. if (group && group->size() == 1)
  3703. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  3704. safe_delete(group);
  3705. // Remove the support functions for the dead spawn
  3706. RemoveSpawnSupportFunctions(dead);
  3707. // Erase the expire timer if it has one
  3708. if (spawn_expire_timers.count(dead->GetID()) > 0)
  3709. spawn_expire_timers.erase(dead->GetID());
  3710. // If dead is an npc or object call the spawn scrip and handle instance stuff
  3711. if(dead->IsNPC() || dead->IsObject())
  3712. {
  3713. // handle instance spawn db info
  3714. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3715. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  3716. {
  3717. // use respawn time to either insert/update entry (likely insert in this situation)
  3718. if(dead->IsNPC())
  3719. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3720. else if ( dead->IsObject ( ) )
  3721. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3722. }
  3723. // Call the spawn scripts death() function
  3724. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  3725. }
  3726. int32 victim_id = dead->GetID();
  3727. int32 attacker_id = 0xFFFFFFFF;
  3728. if(killer)
  3729. attacker_id = killer->GetID();
  3730. if(send_packet)
  3731. {
  3732. vector<Client*>::iterator client_itr;
  3733. MClientList.readlock(__FUNCTION__, __LINE__);
  3734. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3735. client = *client_itr;
  3736. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  3737. continue;
  3738. else if(client->GetPlayer()->WasSpawnRemoved(dead) || (attacker_id != 0xFFFFFFFF && client->GetPlayer()->WasSpawnRemoved(killer)))
  3739. continue;
  3740. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  3741. continue;
  3742. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  3743. if(packet)
  3744. {
  3745. if(killer)
  3746. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  3747. else
  3748. packet->setDataByName("attacker", 0xFFFFFFFF);
  3749. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  3750. packet->setDataByName("damage_type", damage_type);
  3751. packet->setDataByName("blow_type", kill_blow_type);
  3752. client->QueuePacket(packet->serialize());
  3753. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing '%s'", dead->GetName());
  3754. safe_delete(packet);
  3755. }
  3756. }
  3757. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3758. }
  3759. int32 pop_timer = 0xFFFFFFFF;
  3760. if(killer && killer->IsNPC())
  3761. {
  3762. // Call the spawn scripts killed() function
  3763. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  3764. if(!dead->IsPlayer())
  3765. {
  3766. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  3767. // Set the time for the corpse to linger to 5 sec
  3768. //pop_timer = 5000;
  3769. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  3770. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  3771. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  3772. }
  3773. }
  3774. // If the dead spawns was not a player add it to the dead spawn list
  3775. if (!dead->IsPlayer() && !dead->IsBot())
  3776. AddDeadSpawn(dead, pop_timer);
  3777. // if dead was a player clear hostile spells from its spell queue
  3778. if (dead->IsPlayer())
  3779. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  3780. if (dead->IsNPC())
  3781. ((NPC*)dead)->Brain()->ClearHate();
  3782. // ResetPetInfo() is called in DismissPet(), might not need to be here
  3783. // Players pet is killed, clear the pet info from char sheet
  3784. /*if (dead->IsNPC() && ((NPC*)dead)->IsPet() && ((NPC*)dead)->GetOwner()->IsPlayer())
  3785. ((Player*)((NPC*)dead)->GetOwner())->ResetPetInfo();*/
  3786. safe_delete(encounter);
  3787. }
  3788. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name){
  3789. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  3790. //int32 attacker_id = 0xFFFFFFFF;
  3791. //if(attacker)
  3792. // attacker_id = attacker->GetID();
  3793. PacketStruct* packet = 0;
  3794. Client* client = 0;
  3795. if(attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0){
  3796. client = GetClientBySpawn(victim);
  3797. if(client)
  3798. client->TargetSpawn(attacker);
  3799. }
  3800. vector<Client*>::iterator client_itr;
  3801. MClientList.readlock(__FUNCTION__, __LINE__);
  3802. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3803. client = *client_itr;
  3804. if(!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  3805. continue;
  3806. if((attacker && client->GetPlayer()->WasSpawnRemoved(attacker)) || (victim && client->GetPlayer()->WasSpawnRemoved(victim)))
  3807. continue;
  3808. if(attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  3809. continue;
  3810. if(victim && victim->GetDistance(client->GetPlayer()) > 50)
  3811. continue;
  3812. switch(type1){
  3813. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  3814. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  3815. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  3816. break;
  3817. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  3818. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  3819. break;
  3820. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  3821. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  3822. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3823. break;
  3824. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  3825. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  3826. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  3827. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  3828. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  3829. if (packet)
  3830. packet->setSubstructDataByName("header", "unknown", 5);
  3831. break;
  3832. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  3833. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3834. break;
  3835. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  3836. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  3837. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3838. break;
  3839. default:
  3840. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  3841. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3842. return;
  3843. }
  3844. if(packet){
  3845. packet->setSubstructDataByName("header", "packet_type", type1);
  3846. packet->setSubstructDataByName("header", "result_type", type2);
  3847. if(!attacker)
  3848. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  3849. else
  3850. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  3851. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  3852. packet->setDataByName("damage_type", damage_type);
  3853. packet->setDataByName("damage", damage);
  3854. if(spell_name)
  3855. packet->setSmallStringByName("spell_name", spell_name);
  3856. EQ2Packet* app = packet->serialize();
  3857. //DumpPacket(app);
  3858. client->QueuePacket(app);
  3859. safe_delete(packet);
  3860. packet = 0;
  3861. }
  3862. }
  3863. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3864. }
  3865. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  3866. Client* client = 0;
  3867. vector<Client*>::iterator client_itr;
  3868. MClientList.readlock(__FUNCTION__, __LINE__);
  3869. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3870. client = *client_itr;
  3871. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  3872. continue;
  3873. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  3874. continue;
  3875. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  3876. continue;
  3877. if(target && target->GetDistance(client->GetPlayer()) > 50)
  3878. continue;
  3879. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  3880. if (packet) {
  3881. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  3882. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  3883. packet->setDataByName("heal_amt", heal_amt);
  3884. packet->setDataByName("spellname", spell_name);
  3885. packet->setDataByName("type", heal_type);
  3886. packet->setDataByName("unknown2", 1);
  3887. EQ2Packet* app = packet->serialize();
  3888. client->QueuePacket(app);
  3889. safe_delete(packet);
  3890. }
  3891. }
  3892. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3893. }
  3894. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  3895. Client* client = 0;
  3896. vector<Client*>::iterator client_itr;
  3897. MClientList.readlock(__FUNCTION__, __LINE__);
  3898. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3899. client = *client_itr;
  3900. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  3901. continue;
  3902. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  3903. continue;
  3904. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  3905. continue;
  3906. if(target && target->GetDistance(client->GetPlayer()) > 50)
  3907. continue;
  3908. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  3909. if (packet) {
  3910. packet->setDataByName("spell_name", spell_name);
  3911. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  3912. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  3913. packet->setDataByName("threat_amount", threat_amt);
  3914. client->QueuePacket(packet->serialize());
  3915. }
  3916. safe_delete(packet);
  3917. }
  3918. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3919. }
  3920. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  3921. if(!client)
  3922. return;
  3923. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  3924. if(packet){
  3925. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  3926. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  3927. packet->setDataByName("error_code", error);
  3928. //packet->PrintPacket();
  3929. client->QueuePacket(packet->serialize());
  3930. safe_delete(packet);
  3931. }
  3932. }
  3933. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell){
  3934. if(!interrupted || !spell)
  3935. return;
  3936. EQ2Packet* outapp = 0;
  3937. PacketStruct* packet = 0;
  3938. Client* client = 0;
  3939. vector<Client*>::iterator client_itr;
  3940. MClientList.readlock(__FUNCTION__, __LINE__);
  3941. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3942. client = *client_itr;
  3943. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()) || client->GetPlayer()->WasSpawnRemoved(interrupted))
  3944. continue;
  3945. packet = configReader.getStruct("WS_Interrupt", client->GetVersion());
  3946. if(packet){
  3947. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  3948. packet->setArrayLengthByName("num_targets", spell->targets.size());
  3949. for (int32 i = 0; i < spell->targets.size(); i++)
  3950. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  3951. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  3952. outapp = packet->serialize();
  3953. client->QueuePacket(outapp);
  3954. safe_delete(packet);
  3955. }
  3956. }
  3957. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3958. safe_delete(packet);
  3959. }
  3960. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster){
  3961. EQ2Packet* outapp = 0;
  3962. PacketStruct* packet = 0;
  3963. Client* client = 0;
  3964. if(!caster || !spell || !spell->spell || spell->interrupted)
  3965. return;
  3966. vector<Client*>::iterator client_itr;
  3967. MClientList.readlock(__FUNCTION__, __LINE__);
  3968. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3969. client = *client_itr;
  3970. if(!client)
  3971. continue;
  3972. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  3973. if(packet){
  3974. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  3975. packet->setArrayLengthByName("num_targets", spell->targets.size());
  3976. for (int32 i = 0; i < spell->targets.size(); i++)
  3977. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i])), i);
  3978. packet->setDataByName("spell_visual", spell->spell->GetSpellData()->spell_visual); //result
  3979. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01); //delay
  3980. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  3981. packet->setDataByName("spell_level", 1);
  3982. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  3983. outapp = packet->serialize();
  3984. client->QueuePacket(outapp);
  3985. safe_delete(packet);
  3986. }
  3987. }
  3988. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3989. safe_delete(packet);
  3990. }
  3991. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target) {
  3992. if (target) {
  3993. vector<Client*>::iterator client_itr;
  3994. MClientList.readlock(__FUNCTION__, __LINE__);
  3995. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3996. Client* client = *client_itr;
  3997. if (!client)
  3998. continue;
  3999. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4000. if (packet) {
  4001. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4002. packet->setArrayLengthByName("num_targets", 1);
  4003. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4004. packet->setDataByName("spell_id", 0xFFFFFFFF);
  4005. packet->setDataByName("spell_visual", spell_visual);
  4006. packet->setDataByName("cast_time", 0);
  4007. packet->setDataByName("spell_id", 0);
  4008. packet->setDataByName("spell_level", 0);
  4009. packet->setDataByName("spell_tier", 0);
  4010. client->QueuePacket(packet->serialize());
  4011. safe_delete(packet);
  4012. }
  4013. }
  4014. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4015. }
  4016. }
  4017. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4018. if (entity_command) {
  4019. Spawn* spawn = GetSpawnByID(spawn_id);
  4020. Spawn* target = GetSpawnByID(target_id);
  4021. if (!spawn || !target)
  4022. return;
  4023. Client* client = 0;
  4024. vector<Client*>::iterator client_itr;
  4025. MClientList.readlock(__FUNCTION__, __LINE__);
  4026. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4027. client = *client_itr;
  4028. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || client->GetPlayer()->WasSpawnRemoved(spawn) || !client->GetPlayer()->WasSentSpawn(target_id) || client->GetPlayer()->WasSpawnRemoved(target))
  4029. continue;
  4030. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4031. if (packet) {
  4032. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  4033. packet->setArrayLengthByName("num_targets", 1);
  4034. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4035. packet->setDataByName("num_targets", 1);
  4036. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4037. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4038. packet->setDataByName("spell_id", 1);
  4039. packet->setDataByName("spell_level", 1);
  4040. packet->setDataByName("spell_tier", 1);
  4041. EQ2Packet* outapp = packet->serialize();
  4042. client->QueuePacket(outapp);
  4043. safe_delete(packet);
  4044. }
  4045. }
  4046. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4047. }
  4048. }
  4049. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4050. if(zoneShuttingDown)
  4051. return;
  4052. #ifdef WIN32
  4053. _beginthread(SendInitialSpawns, 0, client);
  4054. #else
  4055. pthread_t thread;
  4056. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4057. pthread_detach(thread);
  4058. #endif
  4059. }
  4060. void ZoneServer::SendZoneSpawns(Client* client){
  4061. initial_spawn_threads_active++;
  4062. map<int32, Spawn*>::iterator itr;
  4063. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4064. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4065. Spawn* spawn = itr->second;
  4066. if (spawn) {
  4067. CheckSpawnRange(client, spawn, true);
  4068. }
  4069. }
  4070. CheckSendSpawnToClient(client, true);
  4071. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4072. client->SetConnected(true);
  4073. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4074. initial_spawn_threads_active--;
  4075. }
  4076. vector<Entity*> ZoneServer::GetPlayers(){
  4077. vector<Entity*> ret;
  4078. Client* client = 0;
  4079. vector<Client*>::iterator client_itr;
  4080. MClientList.readlock(__FUNCTION__, __LINE__);
  4081. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4082. client = *client_itr;
  4083. ret.push_back(client->GetPlayer());
  4084. }
  4085. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4086. return ret;
  4087. }
  4088. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4089. Spawn* test_spawn = 0;
  4090. int16 ret_val = 0;
  4091. map<int32, Spawn*>::iterator itr;
  4092. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4093. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4094. test_spawn = itr->second;
  4095. if(test_spawn){
  4096. if(test_spawn->GetDistance(spawn) <= distance){
  4097. test_spawn->SetTargetable(1);
  4098. ret_val++;
  4099. }
  4100. }
  4101. }
  4102. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4103. return ret_val;
  4104. }
  4105. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4106. Spawn* spawn = 0;
  4107. int16 ret_val = 0;
  4108. map<int32, Spawn*>::iterator itr;
  4109. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4110. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4111. spawn = itr->second;
  4112. if(spawn){
  4113. if(spawn->GetDatabaseID() == spawn_id){
  4114. spawn->SetTargetable(1);
  4115. ret_val++;
  4116. }
  4117. }
  4118. }
  4119. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4120. return ret_val;
  4121. }
  4122. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  4123. client_spawn_map.Put(client->GetPlayer(), client);
  4124. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  4125. packet->setSmallStringByName("server1",net.GetWorldName());
  4126. packet->setSmallStringByName("server2",net.GetWorldName());
  4127. packet->setDataByName("unknown1", 1, 1);//1, 1
  4128. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  4129. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  4130. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  4131. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  4132. if (client->GetVersion() >= 1193) {
  4133. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4134. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  4135. packet->setDataByName("unknown3", 4294967295, 2);
  4136. }
  4137. else
  4138. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4139. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  4140. packet->setDataByName("auction_port", 80);
  4141. packet->setSmallStringByName("upload_page", "test_upload.m");
  4142. packet->setSmallStringByName("upload_key", "dsya987yda9");
  4143. packet->setSmallStringByName("zone", GetZoneFile());
  4144. packet->setSmallStringByName("zone2", GetZoneName());
  4145. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  4146. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  4147. packet->setDataByName("x", client->GetPlayer()->GetX());
  4148. packet->setDataByName("y", client->GetPlayer()->GetY());
  4149. packet->setDataByName("z", client->GetPlayer()->GetZ());
  4150. // unknown3 can prevent screen shots from being taken if
  4151. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  4152. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  4153. //packet->setDataByName("unknown3", 1, 2);
  4154. /*if (client->GetVersion() >= 63587) {
  4155. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4156. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4157. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4158. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4159. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4160. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4161. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4162. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4163. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4164. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4165. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4166. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4167. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4168. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4169. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4170. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4171. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4172. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4173. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4174. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4175. }
  4176. else if (client->GetVersion() >= 63214) {
  4177. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4178. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4179. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4180. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4181. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4182. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4183. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4184. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4185. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4186. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4187. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4188. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4189. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4190. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4191. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4192. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4193. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4194. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4195. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4196. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4197. }*/
  4198. if (client->GetVersion() >= 64644) {
  4199. packet->setDataByName("unknown3a", 12598924);
  4200. packet->setDataByName("unknown3b", 3992452959);
  4201. packet->setDataByName("unknown3c", 4294967183);
  4202. packet->setDataByName("unknown2a", 9);
  4203. packet->setDataByName("unknown2b", 9);
  4204. }
  4205. else if (client->GetVersion() >= 63181) {
  4206. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  4207. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  4208. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  4209. packet->setDataByName("unknown2a", 8);// 63182
  4210. packet->setDataByName("unknown2b", 8);// 63182
  4211. }
  4212. else{
  4213. //packet->setDataByName("unknown3", 872447025,0);//63181
  4214. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  4215. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  4216. }
  4217. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  4218. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  4219. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  4220. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  4221. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  4222. packet->setDataByName("unknown", 0);
  4223. packet->setDataByName("unknown7", 1);
  4224. packet->setDataByName("unknown7", 1, 1);
  4225. packet->setDataByName("unknown9", 13);
  4226. //packet->setDataByName("unknown10", 25188959);4294967295
  4227. //packet->setDataByName("unknown10", 25190239);
  4228. packet->setDataByName("unknown10", 25191524);//25191524
  4229. packet->setDataByName("unknown10b", 1);
  4230. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  4231. packet->setDataByName("num_adv", 9);
  4232. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  4233. packet->setArrayDataByName("adv_id", 6, 0);
  4234. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  4235. packet->setArrayDataByName("adv_id", 5, 1);
  4236. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  4237. packet->setArrayDataByName("adv_id", 8, 2);
  4238. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  4239. packet->setArrayDataByName("adv_id", 7, 3);
  4240. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  4241. packet->setArrayDataByName("adv_id", 3, 4);
  4242. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  4243. packet->setArrayDataByName("adv_id", 4, 5);
  4244. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  4245. packet->setArrayDataByName("adv_id", 0, 6);
  4246. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  4247. packet->setArrayDataByName("adv_id", 1, 7);
  4248. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  4249. packet->setArrayDataByName("adv_id", 2, 8);
  4250. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  4251. vector<Variable*>* variables = world.GetClientVariables();
  4252. packet->setArrayLengthByName("num_client_setup", variables->size());
  4253. for(int i=variables->size()-1;i>=0;i--)
  4254. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  4255. // For AoM clients so item link work
  4256. if (client->GetVersion() >= 60114)
  4257. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  4258. safe_delete(variables);
  4259. //packet->setDataByName("unknown8", ); story?
  4260. // AA Tabs for 1193+ clients
  4261. if (client->GetVersion() >= 1193) {
  4262. packet->setArrayLengthByName("tab_count", 48);
  4263. int8 i = 0;
  4264. packet->setArrayDataByName("tab_index", i, i);
  4265. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  4266. i++;
  4267. packet->setArrayDataByName("tab_index", i, i);
  4268. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  4269. i++;
  4270. packet->setArrayDataByName("tab_index", i, i);
  4271. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  4272. i++;
  4273. packet->setArrayDataByName("tab_index", i, i);
  4274. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  4275. i++;
  4276. packet->setArrayDataByName("tab_index", i, i);
  4277. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  4278. i++;
  4279. packet->setArrayDataByName("tab_index", i, i);
  4280. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  4281. i++;
  4282. packet->setArrayDataByName("tab_index", i, i);
  4283. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  4284. i++;
  4285. packet->setArrayDataByName("tab_index", i, i);
  4286. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  4287. i++;
  4288. packet->setArrayDataByName("tab_index", i, i);
  4289. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  4290. i++;
  4291. packet->setArrayDataByName("tab_index", i, i);
  4292. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  4293. i++;
  4294. packet->setArrayDataByName("tab_index", i, i);
  4295. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  4296. i++;
  4297. packet->setArrayDataByName("tab_index", i, i);
  4298. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  4299. i++;
  4300. packet->setArrayDataByName("tab_index", i, i);
  4301. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  4302. i++;
  4303. packet->setArrayDataByName("tab_index", i, i);
  4304. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  4305. i++;
  4306. packet->setArrayDataByName("tab_index", i, i);
  4307. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  4308. i++;
  4309. packet->setArrayDataByName("tab_index", i, i);
  4310. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  4311. i++;
  4312. packet->setArrayDataByName("tab_index", i, i);
  4313. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  4314. i++;
  4315. packet->setArrayDataByName("tab_index", i, i);
  4316. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  4317. i++;
  4318. packet->setArrayDataByName("tab_index", i, i);
  4319. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  4320. i++;
  4321. packet->setArrayDataByName("tab_index", i, i);
  4322. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  4323. i++;
  4324. packet->setArrayDataByName("tab_index", i, i);
  4325. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  4326. i++;
  4327. packet->setArrayDataByName("tab_index", i, i);
  4328. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  4329. i++;
  4330. packet->setArrayDataByName("tab_index", i, i);
  4331. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  4332. i++;
  4333. packet->setArrayDataByName("tab_index", i, i);
  4334. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  4335. i++;
  4336. packet->setArrayDataByName("tab_index", i, i);
  4337. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  4338. i++;
  4339. packet->setArrayDataByName("tab_index", i, i);
  4340. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  4341. i++;
  4342. packet->setArrayDataByName("tab_index", i, i);
  4343. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  4344. i++;
  4345. packet->setArrayDataByName("tab_index", i, i);
  4346. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  4347. i++;
  4348. packet->setArrayDataByName("tab_index", i, i);
  4349. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  4350. i++;
  4351. packet->setArrayDataByName("tab_index", i, i);
  4352. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  4353. i++;
  4354. packet->setArrayDataByName("tab_index", i, i);
  4355. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  4356. i++;
  4357. packet->setArrayDataByName("tab_index", i, i);
  4358. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  4359. i++;
  4360. packet->setArrayDataByName("tab_index", i, i);
  4361. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  4362. i++;
  4363. packet->setArrayDataByName("tab_index", i, i);
  4364. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  4365. i++;
  4366. packet->setArrayDataByName("tab_index", i, i);
  4367. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  4368. i++;
  4369. packet->setArrayDataByName("tab_index", i, i);
  4370. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  4371. i++;
  4372. packet->setArrayDataByName("tab_index", i, i);
  4373. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  4374. i++;
  4375. packet->setArrayDataByName("tab_index", i, i);
  4376. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  4377. i++;
  4378. packet->setArrayDataByName("tab_index", i, i);
  4379. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  4380. i++;
  4381. packet->setArrayDataByName("tab_index", i, i);
  4382. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  4383. i++;
  4384. packet->setArrayDataByName("tab_index", i, i);
  4385. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  4386. i++;
  4387. packet->setArrayDataByName("tab_index", i, i);
  4388. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  4389. i++;
  4390. packet->setArrayDataByName("tab_index", i, i);
  4391. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  4392. i++;
  4393. packet->setArrayDataByName("tab_index", i, i);
  4394. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  4395. i++;
  4396. packet->setArrayDataByName("tab_index", i, i);
  4397. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  4398. i++;
  4399. packet->setArrayDataByName("tab_index", i, i);
  4400. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  4401. i++;
  4402. packet->setArrayDataByName("tab_index", i, i);
  4403. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  4404. i++;
  4405. packet->setArrayDataByName("tab_index", i, i);
  4406. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  4407. }
  4408. packet->setDataByName("unknown_mj", 1);//int8
  4409. packet->setDataByName("unknown_mj1", 335544320);//int32
  4410. packet->setDataByName("unknown_mj2", 4);//int32
  4411. packet->setDataByName("unknown_mj3", 3962504088);//int32
  4412. packet->setDataByName("unknown_mj4", 3985947216);//int32
  4413. packet->setDataByName("unknown_mj5", 1);//int32
  4414. packet->setDataByName("unknown_mj6", 386);//int32
  4415. packet->setDataByName("unknown_mj7", 4294967295);//int32
  4416. packet->setDataByName("unknown_mj8", 2716312211);//int32
  4417. packet->setDataByName("unknown_mj9", 1774338333);//int32
  4418. packet->setDataByName("unknown_mj10", 1);//int32
  4419. packet->setDataByName("unknown_mj11", 391);//int32
  4420. packet->setDataByName("unknown_mj12", 4294967295);//int32
  4421. packet->setDataByName("unknown_mj13", 3168965163);//int32
  4422. packet->setDataByName("unknown_mj14", 4117025286);//int32
  4423. packet->setDataByName("unknown_mj15", 1);//int32
  4424. packet->setDataByName("unknown_mj16", 394);//int32
  4425. packet->setDataByName("unknown_mj17", 4294967295);//int32
  4426. packet->setDataByName("unknown_mj18", 1790669110);//int32
  4427. packet->setDataByName("unknown_mj19", 107158108);//int32
  4428. packet->setDataByName("unknown_mj20", 1);//int32
  4429. packet->setDataByName("unknown_mj21", 393);//int32
  4430. packet->setDataByName("unknown_mj22", 4294967295);//int32
  4431. EQ2Packet* outapp = packet->serialize();
  4432. //packet->PrintPacket();
  4433. //DumpPacket(outapp);
  4434. safe_delete(packet);
  4435. return outapp;
  4436. }
  4437. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance){
  4438. Client* client = 0;
  4439. PacketStruct* packet = 0;
  4440. vector<Client*>::iterator client_itr;
  4441. MClientList.readlock(__FUNCTION__, __LINE__);
  4442. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4443. client = *client_itr;
  4444. if(client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && client->GetPlayer()->WasSpawnRemoved(spawn) == false){
  4445. packet = configReader.getStruct("WS_SetDefaultCommand", client->GetVersion());
  4446. if(packet){
  4447. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  4448. packet->setMediumStringByName("command_name", command);
  4449. packet->setDataByName("distance", distance);
  4450. client->QueuePacket(packet->serialize());
  4451. safe_delete(packet);
  4452. }
  4453. }
  4454. spawn->SetPrimaryCommand(command, command, distance);
  4455. }
  4456. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4457. }
  4458. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  4459. if(player_proximities.count(spawn->GetID()) > 0){
  4460. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  4461. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  4462. prox->clients_in_proximity[client] = true;
  4463. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  4464. }
  4465. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  4466. if(prox->leaving_range_lua_function.length() > 0)
  4467. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  4468. prox->clients_in_proximity.erase(client);
  4469. }
  4470. }
  4471. }
  4472. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  4473. RemovePlayerProximity(spawn);
  4474. PlayerProximity* prox = new PlayerProximity;
  4475. prox->distance = distance;
  4476. prox->in_range_lua_function = in_range_function;
  4477. prox->leaving_range_lua_function = leaving_range_function;
  4478. player_proximities.Put(spawn->GetID(), prox);
  4479. }
  4480. void ZoneServer::RemovePlayerProximity(Client* client){
  4481. PlayerProximity* prox = 0;
  4482. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4483. while(itr.Next()){
  4484. prox = itr->second;
  4485. if(prox->clients_in_proximity.count(client) > 0)
  4486. prox->clients_in_proximity.erase(client);
  4487. }
  4488. }
  4489. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  4490. if(all){
  4491. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4492. while(itr.Next()){
  4493. player_proximities.erase(itr->first, false, true, 10000);
  4494. }
  4495. }
  4496. else if(player_proximities.count(spawn->GetID()) > 0){
  4497. player_proximities.erase(spawn->GetID(), false, true, 10000);
  4498. }
  4499. }
  4500. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  4501. LocationProximity* prox = new LocationProximity;
  4502. prox->x = x;
  4503. prox->y = y;
  4504. prox->z = z;
  4505. prox->max_variation = max_variation;
  4506. prox->in_range_lua_function = in_range_function;
  4507. prox->leaving_range_lua_function = leaving_range_function;
  4508. location_proximities.Add(prox);
  4509. }
  4510. void ZoneServer::CheckLocationProximity() {
  4511. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4512. if (!zone_script)
  4513. return;
  4514. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  4515. Client* client = 0;
  4516. MutexList<Client*>::iterator iterator = connected_clients.begin();
  4517. while(iterator.Next()){
  4518. client = iterator->value;
  4519. if (client->IsConnected() && client->IsReadyForSpawns() && !client->IsZoning()) {
  4520. try {
  4521. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  4522. LocationProximity* prox = 0;
  4523. while(itr.Next()){
  4524. prox = itr->value;
  4525. bool in_range = false;
  4526. float char_x = client->GetPlayer()->GetX();
  4527. float char_y = client->GetPlayer()->GetY();
  4528. float char_z = client->GetPlayer()->GetZ();
  4529. float x = prox->x;
  4530. float y = prox->y;
  4531. float z = prox->z;
  4532. float max_variation = prox->max_variation;
  4533. float total_diff = 0;
  4534. float diff = x - char_x; //Check X
  4535. if(diff < 0)
  4536. diff *= -1;
  4537. if(diff <= max_variation) {
  4538. total_diff += diff;
  4539. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  4540. if(diff < 0)
  4541. diff *= -1;
  4542. if(diff <= max_variation) {
  4543. total_diff += diff;
  4544. if(total_diff <= max_variation) { //Check Total
  4545. diff = y - char_y; //Check Y
  4546. if(diff < 0)
  4547. diff *= -1;
  4548. if(diff <= max_variation) {
  4549. total_diff += diff;
  4550. if(total_diff <= max_variation) {
  4551. in_range = true;
  4552. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  4553. prox->clients_in_proximity[client] = true;
  4554. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  4555. }
  4556. }
  4557. }
  4558. }
  4559. }
  4560. }
  4561. if (!in_range) {
  4562. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  4563. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  4564. prox->clients_in_proximity.erase(client);
  4565. }
  4566. }
  4567. }
  4568. }
  4569. catch (...) {
  4570. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  4571. return;
  4572. }
  4573. }
  4574. }
  4575. }
  4576. }
  4577. void ZoneServer::CheckLocationGrids() {
  4578. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  4579. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  4580. while (client_itr.Next()) {
  4581. Client* client = client_itr.value;
  4582. if (!client)
  4583. continue;
  4584. Player* player = client->GetPlayer();
  4585. float x = player->GetX();
  4586. float y = player->GetY();
  4587. float z = player->GetZ();
  4588. int32 grid_id = player->appearance.pos.grid_id;
  4589. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  4590. while (location_grid_itr.Next()) {
  4591. LocationGrid* grid = location_grid_itr.value;
  4592. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  4593. float x_small = 0;
  4594. float x_large = 0;
  4595. float y_small = 0;
  4596. float y_large = 0;
  4597. float z_small = 0;
  4598. float z_large = 0;
  4599. bool first = true;
  4600. bool in_grid = false;
  4601. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  4602. while (location_itr.Next()) {
  4603. Location* location = location_itr.value;
  4604. if (first) {
  4605. x_small = location->x;
  4606. x_large = location->x;
  4607. if (grid->include_y) {
  4608. y_small = location->y;
  4609. y_large = location->y;
  4610. }
  4611. z_small = location->z;
  4612. z_large = location->z;
  4613. first = false;
  4614. }
  4615. else {
  4616. if (location->x < x_small)
  4617. x_small = location->x;
  4618. else if (location->x > x_large)
  4619. x_large = location->x;
  4620. if (grid->include_y) {
  4621. if (location->y < y_small)
  4622. y_small = location->y;
  4623. else if (location->y > y_large)
  4624. y_large = location->y;
  4625. }
  4626. if (location->z < z_small)
  4627. z_small = location->z;
  4628. else if (location->z > z_large)
  4629. z_large = location->z;
  4630. }
  4631. }
  4632. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  4633. in_grid = true;
  4634. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  4635. in_grid = true;
  4636. if (in_grid && grid->players.count(player) == 0) {
  4637. grid->players.Put(player, true);
  4638. bool show_enter_location_popup = true;
  4639. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  4640. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  4641. {
  4642. // check if player has already discovered this location
  4643. // if not, process new discovery
  4644. char tmp[200] = {0};
  4645. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  4646. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  4647. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4648. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  4649. show_enter_location_popup = false;
  4650. // else, print standard location entry
  4651. }
  4652. if( show_enter_location_popup )
  4653. {
  4654. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4655. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  4656. }
  4657. }
  4658. else if (!in_grid && grid->players.count(player) > 0) {
  4659. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4660. grid->players.erase(player);
  4661. }
  4662. }
  4663. }
  4664. }
  4665. }
  4666. }
  4667. // Called from a command (client, main zone thread) and the main zone thread
  4668. // so no need for a mutex container
  4669. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  4670. if (grid)
  4671. location_grids.Add(grid);
  4672. }
  4673. void ZoneServer::RemoveLocationGrids() {
  4674. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  4675. while (itr.Next())
  4676. itr.value->locations.clear(true);
  4677. location_grids.clear(true);
  4678. }
  4679. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast){
  4680. if(spellProcess)
  4681. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast);
  4682. }
  4683. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  4684. if(spellProcess)
  4685. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  4686. }
  4687. Spell* ZoneServer::GetSpell(Entity* caster){
  4688. Spell* spell = 0;
  4689. if(spellProcess)
  4690. spell = spellProcess->GetSpell(caster);
  4691. return spell;
  4692. }
  4693. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell){
  4694. if(spellProcess)
  4695. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell);
  4696. }
  4697. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  4698. if (spellProcess)
  4699. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  4700. }
  4701. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn) {
  4702. if(!spawn)
  4703. return;
  4704. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveSpawnSupportFunctions...");
  4705. if(spawn->IsEntity())
  4706. RemoveSpellTimersFromSpawn((Entity*)spawn, true);
  4707. RemoveDamagedSpawn(spawn);
  4708. spawn->SendSpawnChanges(false);
  4709. RemoveChangedSpawn(spawn);
  4710. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  4711. if (!reloading) {
  4712. RemoveDeadEnemyList(spawn);
  4713. spawn->changed = true;
  4714. spawn->info_changed = true;
  4715. spawn->vis_changed = true;
  4716. spawn->position_changed = true;
  4717. SendSpawnChanges(spawn);
  4718. if (spawn->GetSpawnGroupID() > 0) {
  4719. int32 group_id = spawn->GetSpawnGroupID();
  4720. spawn->RemoveSpawnFromGroup();
  4721. if (spawn_group_map.count(group_id) > 0)
  4722. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  4723. }
  4724. if (!spawn->IsPlayer()) {
  4725. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  4726. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  4727. }
  4728. RemoveHeadingTimer(spawn);
  4729. DeleteSpawnScriptTimers(spawn);
  4730. RemovePlayerProximity(spawn);
  4731. }
  4732. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  4733. // instead we remove it from the list directly
  4734. if (spawn->IsNPC())
  4735. movement_spawns.erase(spawn->GetID());
  4736. }
  4737. void ZoneServer::HandleEmote(Client* originator, string name) {
  4738. if (!originator) {
  4739. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  4740. return;
  4741. }
  4742. Client* client = 0;
  4743. Emote* emote = visual_states.FindEmote(name);
  4744. if(!emote){
  4745. originator->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  4746. return;
  4747. }
  4748. PacketStruct* packet = 0;
  4749. char* emoteResponse = 0;
  4750. vector<Client*>::iterator client_itr;
  4751. MClientList.readlock(__FUNCTION__, __LINE__);
  4752. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4753. client = *client_itr;
  4754. if(!client || (client && client->GetPlayer()->IsIgnored(originator->GetPlayer()->GetName())))
  4755. continue;
  4756. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  4757. if(packet){
  4758. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator->GetPlayer()));
  4759. if(!emoteResponse){
  4760. string message;
  4761. if(originator->GetPlayer()->GetTarget() && originator->GetPlayer()->GetTarget()->GetID() != originator->GetPlayer()->GetID()){
  4762. message = emote->GetTargetedMessageString();
  4763. if(message.find("%t") < 0xFFFFFFFF)
  4764. message.replace(message.find("%t"), 2, originator->GetPlayer()->GetTarget()->GetName());
  4765. }
  4766. if(message.length() == 0)
  4767. message = emote->GetMessageString();
  4768. if(message.find("%g1") < 0xFFFFFFFF){
  4769. if(originator->GetPlayer()->GetGender() == 1)
  4770. message.replace(message.find("%g1"), 3, "his");
  4771. else
  4772. message.replace(message.find("%g1"), 3, "her");
  4773. }
  4774. if(message.find("%g2") < 0xFFFFFFFF){
  4775. if(originator->GetPlayer()->GetGender() == 1)
  4776. message.replace(message.find("%g2"), 3, "him");
  4777. else
  4778. message.replace(message.find("%g2"), 3, "her");
  4779. }
  4780. if(message.find("%g3") < 0xFFFFFFFF){
  4781. if(originator->GetPlayer()->GetGender() == 1)
  4782. message.replace(message.find("%g3"), 3, "he");
  4783. else
  4784. message.replace(message.find("%g3"), 3, "she");
  4785. }
  4786. if(message.length() > 0){
  4787. emoteResponse = new char[message.length() + strlen(originator->GetPlayer()->GetName()) + 10];
  4788. sprintf(emoteResponse,"%s %s", originator->GetPlayer()->GetName(), message.c_str());
  4789. }
  4790. else{
  4791. originator->Message(CHANNEL_COLOR_YELLOW, "%s is not properly configured, be sure to submit a /bug report.", name.c_str());
  4792. safe_delete(packet);
  4793. break;
  4794. }
  4795. }
  4796. packet->setMediumStringByName("emote_msg", emoteResponse);
  4797. packet->setDataByName("anim_type", emote->GetVisualState());
  4798. client->QueuePacket(packet->serialize());
  4799. safe_delete(packet);
  4800. safe_delete_array(emoteResponse);
  4801. }
  4802. }
  4803. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4804. }
  4805. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  4806. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  4807. instanceID = ++MinInstanceID;
  4808. else // db should pass the good ID
  4809. instanceID = createdInstanceID;
  4810. }
  4811. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  4812. AddDeadSpawn(spawn, 0);
  4813. }
  4814. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  4815. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  4816. if (dead_spawns.count(spawn->GetID()) > 0)
  4817. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  4818. else if(timer != 0xFFFFFFFF)
  4819. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  4820. else{
  4821. if(spawn->IsEntity() && ((Entity*)spawn)->HasLoot()){
  4822. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  4823. SendUpdateDefaultCommand(spawn, "loot", 10);
  4824. }
  4825. else
  4826. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  4827. }
  4828. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  4829. }
  4830. void ZoneServer::WritePlayerStatistics() {
  4831. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  4832. while(client_itr.Next())
  4833. client_itr->value->GetPlayer()->WritePlayerStatistics();
  4834. }
  4835. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  4836. if (!client)
  4837. return false;
  4838. Spawn* spawn = 0;
  4839. bool ret = false;
  4840. map<int32, Spawn*>::iterator itr;
  4841. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4842. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4843. spawn = itr->second;
  4844. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  4845. const char* type = "NPC";
  4846. const char* specialTypeID = "N/A";
  4847. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  4848. if (spawn->IsObject())
  4849. {
  4850. Object* obj = (Object*)spawn;
  4851. specialID = obj->GetID();
  4852. specialTypeID = "GetID";
  4853. type = "Object";
  4854. }
  4855. else if (spawn->IsSign())
  4856. {
  4857. Sign* sign = (Sign*)spawn;
  4858. specialID = sign->GetWidgetID();
  4859. specialTypeID = "WidgetID";
  4860. type = "Sign";
  4861. }
  4862. else if (spawn->IsWidget())
  4863. {
  4864. Widget* widget = (Widget*)spawn;
  4865. specialID = widget->GetWidgetID();
  4866. specialTypeID = "WidgetID";
  4867. if ( specialID == 0xFFFFFFFF )
  4868. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  4869. type = "Widget";
  4870. }
  4871. else if (spawn->IsGroundSpawn())
  4872. {
  4873. GroundSpawn* gs = (GroundSpawn*)spawn;
  4874. specialID = gs->GetGroundSpawnEntryID();
  4875. specialTypeID = "GroundSpawnEntryID";
  4876. type = "GroundSpawn";
  4877. }
  4878. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  4879. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  4880. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  4881. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  4882. ret = true;
  4883. }
  4884. }
  4885. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4886. return ret;
  4887. }
  4888. void ZoneServer::AddPlayerTracking(Player* player) {
  4889. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  4890. Client* client = GetClientBySpawn(player);
  4891. if (client) {
  4892. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  4893. if (packet) {
  4894. player->SetIsTracking(true);
  4895. players_tracking.Put(client->GetCharacterID(), player);
  4896. packet->setDataByName("mode", TRACKING_START);
  4897. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  4898. client->QueuePacket(packet->serialize());
  4899. safe_delete(packet);
  4900. }
  4901. }
  4902. }
  4903. }
  4904. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  4905. if (player && player->GetIsTracking()) {
  4906. Client* client = GetClientBySpawn(player);
  4907. if (client) {
  4908. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  4909. if (packet) {
  4910. player->SetIsTracking(false);
  4911. players_tracking.erase(client->GetCharacterID());
  4912. packet->setDataByName("mode", mode);
  4913. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  4914. client->QueuePacket(packet->serialize());
  4915. safe_delete(packet);
  4916. }
  4917. }
  4918. }
  4919. }
  4920. void ZoneServer::ProcessTracking() {
  4921. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  4922. while (itr.Next())
  4923. ProcessTracking(GetClientBySpawn(itr->second));
  4924. }
  4925. void ZoneServer::ProcessTracking(Client* client) {
  4926. if (!client)
  4927. return;
  4928. Player* player = client->GetPlayer();
  4929. if (player && player->GetIsTracking()) {
  4930. MutexMap<int32, Spawn*>::iterator spawn_itr;
  4931. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  4932. if (packet) {
  4933. packet->setDataByName("mode", TRACKING_UPDATE);
  4934. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  4935. vector<TrackedSpawn*> spawns_tracked;
  4936. while (spawn_itr.Next()) {
  4937. Spawn* spawn = spawn_itr->second;
  4938. float distance = player->GetDistance(spawn);
  4939. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  4940. TrackedSpawn* ts = new TrackedSpawn;
  4941. ts->spawn = spawn;
  4942. ts->distance = distance;
  4943. /* Add spawns in ascending order from closest to furthest */
  4944. if (spawns_tracked.empty())
  4945. spawns_tracked.push_back(ts);
  4946. else {
  4947. vector<TrackedSpawn*>::iterator tracked_itr;
  4948. bool added = false;
  4949. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  4950. TrackedSpawn* cur_ts = *tracked_itr;
  4951. if (ts->distance <= cur_ts->distance) {
  4952. spawns_tracked.insert(tracked_itr, ts);
  4953. added = true;
  4954. break;
  4955. }
  4956. }
  4957. if (!added)
  4958. spawns_tracked.push_back(ts);
  4959. }
  4960. }
  4961. }
  4962. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  4963. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  4964. TrackedSpawn* ts = spawns_tracked[i];
  4965. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  4966. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  4967. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  4968. if (ts->spawn->IsPlayer())
  4969. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  4970. else
  4971. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  4972. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  4973. }
  4974. packet->setArrayLengthByName("num_array1", 0);
  4975. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  4976. //}
  4977. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  4978. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  4979. TrackedSpawn* ts = spawns_tracked[i];
  4980. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  4981. packet->setArrayDataByName("list_number", i, i);
  4982. }
  4983. client->QueuePacket(packet->serialize());
  4984. safe_delete(packet);
  4985. for (int32 i = 0; i < spawns_tracked.size(); i++)
  4986. safe_delete(spawns_tracked[i]);
  4987. }
  4988. }
  4989. }
  4990. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  4991. if (killer && victim) {
  4992. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4993. if (killer->GetGroupMemberInfo()) {
  4994. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4995. deque<GroupMemberInfo*>::iterator itr;
  4996. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(killer->GetGroupMemberInfo()->group_id);
  4997. for (itr = members->begin(); itr != members->end(); itr++) {
  4998. GroupMemberInfo* gmi = *itr;
  4999. if (gmi->client) {
  5000. Player* group_member = gmi->client->GetPlayer();
  5001. if (group_member->GetGuild()) {
  5002. Guild* guild = group_member->GetGuild();
  5003. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  5004. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5005. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5006. }
  5007. }
  5008. }
  5009. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5010. }
  5011. else if (killer->GetGuild()) {
  5012. Guild* guild = killer->GetGuild();
  5013. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  5014. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5015. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5016. }
  5017. }
  5018. }
  5019. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  5020. // If faction based combat is not allowed then no need to run the loops so just return out
  5021. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  5022. return;
  5023. if (spawn && spawn->IsNPC() && spawn->Alive())
  5024. CheckEnemyList((NPC*)spawn);
  5025. }
  5026. void ZoneServer::SendUpdateTitles(Client *client, Title *suffix, Title *prefix) {
  5027. assert(client);
  5028. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  5029. }
  5030. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  5031. if (!spawn)
  5032. return;
  5033. vector<Client*>::iterator itr;
  5034. PacketStruct *packet;
  5035. Client* current_client;
  5036. MClientList.readlock(__FUNCTION__, __LINE__);
  5037. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5038. current_client = *itr;
  5039. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  5040. break;
  5041. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5042. packet->setDataByName("player_name", spawn->GetName());
  5043. packet->setDataByName("unknown1", 1, 1);
  5044. if(suffix)
  5045. packet->setDataByName("suffix_title", suffix->GetName());
  5046. else
  5047. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  5048. if(prefix)
  5049. packet->setDataByName("prefix_title", prefix->GetName());
  5050. else
  5051. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  5052. packet->setDataByName("last_name", spawn->GetLastName());
  5053. packet->setDataByName("sub_title", spawn->GetSubTitle());
  5054. current_client->QueuePacket(packet->serialize());
  5055. safe_delete(packet);
  5056. }
  5057. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5058. }
  5059. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  5060. if(!spawn)
  5061. return;
  5062. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5063. transport_spawns.push_back(spawn->GetID());
  5064. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5065. }
  5066. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  5067. Spawn* spawn = 0;
  5068. Spawn* closest_spawn = 0;
  5069. float closest_distance = 0.0;
  5070. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5071. vector<int32>::iterator itr = transport_spawns.begin();
  5072. while(itr != transport_spawns.end()){
  5073. spawn = GetSpawnByID(*itr);
  5074. if(spawn){
  5075. if(closest_distance == 0.0){
  5076. closest_spawn = spawn;
  5077. closest_distance = spawn->GetDistance(x, y, z);
  5078. }
  5079. else if(spawn->GetDistance(x, y, z) < closest_distance){
  5080. closest_spawn = spawn;
  5081. closest_distance = spawn->GetDistance(x, y, z);
  5082. }
  5083. itr++;
  5084. }
  5085. else
  5086. itr = transport_spawns.erase(itr);
  5087. }
  5088. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5089. return closest_spawn;
  5090. }
  5091. void ZoneServer::SetRain(float val) {
  5092. rain = val;
  5093. vector<Client*>::iterator itr;
  5094. MClientList.readlock(__FUNCTION__, __LINE__);
  5095. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5096. Client* client = *itr;
  5097. client->GetPlayer()->GetInfoStruct()->rain = val;
  5098. client->GetPlayer()->SetCharSheetChanged(true);
  5099. if( val >= 0.75 && !weather_signaled )
  5100. {
  5101. client->SimpleMessage(CHANNEL_COLOR_WHITE, "It starts to rain.");
  5102. }
  5103. else if( val < 0.75 && weather_signaled )
  5104. {
  5105. client->SimpleMessage(CHANNEL_COLOR_WHITE, "It stops raining.");
  5106. }
  5107. }
  5108. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5109. if (val >= 0.75 && !weather_signaled) {
  5110. weather_signaled = true;
  5111. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  5112. }
  5113. else if (val < 0.75 && weather_signaled) {
  5114. weather_signaled = false;
  5115. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  5116. }
  5117. }
  5118. void ZoneServer::SetWind(float val) {
  5119. vector<Client*>::iterator itr;
  5120. MClientList.readlock(__FUNCTION__, __LINE__);
  5121. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5122. Client* client = *itr;
  5123. client->GetPlayer()->GetInfoStruct()->wind = val;
  5124. client->GetPlayer()->SetCharSheetChanged(true);
  5125. }
  5126. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5127. }
  5128. void ZoneServer::ProcessWeather()
  5129. {
  5130. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  5131. if( !weather_enabled || !isWeatherAllowed() )
  5132. return;
  5133. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  5134. float new_weather = 0;
  5135. float weather_offset = 0;
  5136. bool change_weather = false;
  5137. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  5138. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  5139. {
  5140. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  5141. // reset last changed time (frequency check)
  5142. weather_last_changed_time = Timer::GetUnixTimeStamp();
  5143. // this is the chance a weather change occurs at all at the expired interval
  5144. int8 weather_random = MakeRandomInt(1, 100);
  5145. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  5146. if( weather_random <= weather_change_chance )
  5147. {
  5148. change_weather = true;
  5149. weather_offset = weather_change_amount;
  5150. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  5151. {
  5152. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  5153. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  5154. weather_pattern = 2;
  5155. }
  5156. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  5157. {
  5158. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  5159. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  5160. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5161. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5162. if( weather_random <= weather_alter )
  5163. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5164. }
  5165. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  5166. {
  5167. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5168. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5169. if( weather_random <= weather_alter )
  5170. {
  5171. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5172. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  5173. }
  5174. }
  5175. else // normal weather patterns, weather starts at min, goes to max, then back down again
  5176. {
  5177. // do nothing (processed below)
  5178. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  5179. }
  5180. // when all done, change the weather
  5181. if( change_weather )
  5182. {
  5183. if( weather_pattern == 1 )
  5184. {
  5185. // weather is getting worse, til it reaches weather_max_severity
  5186. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  5187. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  5188. if(new_weather > weather_max_severity)
  5189. {
  5190. new_weather = weather_max_severity - weather_offset;
  5191. weather_pattern = 0;
  5192. }
  5193. }
  5194. else if( weather_pattern == 0 )
  5195. {
  5196. // weather is clearing up, til it reaches weather_min_severity
  5197. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  5198. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  5199. if(new_weather < weather_min_severity)
  5200. {
  5201. new_weather = weather_min_severity + weather_offset;
  5202. weather_pattern = 1;
  5203. }
  5204. }
  5205. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  5206. this->SetRain(new_weather);
  5207. weather_current_severity = new_weather;
  5208. }
  5209. }
  5210. }
  5211. else
  5212. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  5213. }
  5214. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  5215. if (!spawn->IsPrivateSpawn())
  5216. return;
  5217. Client* client = 0;
  5218. Player* player = 0;
  5219. PacketStruct* packet = 0;
  5220. MutexList<Client*>::iterator itr = connected_clients.begin();
  5221. while (itr->Next()) {
  5222. client = itr->value;
  5223. player = client->GetPlayer();
  5224. if (player->WasSentSpawn(spawn->GetID()) && !player->WasSpawnRemoved(spawn)) {
  5225. packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  5226. SendRemoveSpawn(client, spawn, packet);
  5227. if(spawn_range_map.count(client) > 0)
  5228. spawn_range_map.Get(client)->erase(spawn->GetID());
  5229. if(player->GetTarget() == spawn)
  5230. player->SetTarget(0);
  5231. }
  5232. }
  5233. }
  5234. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  5235. SpawnLocation* ret = 0;
  5236. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  5237. if (spawn_location_list.count(id) > 0)
  5238. ret = spawn_location_list[id];
  5239. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  5240. return ret;
  5241. }
  5242. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  5243. Client* client = 0;
  5244. PacketStruct* packet = 0;
  5245. Spawn* exclude_spawn = 0;
  5246. if (!spawn)
  5247. return;
  5248. if (spawn2){
  5249. if(hide_type == 1){
  5250. client = GetClientBySpawn(spawn2);
  5251. if(client){
  5252. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5253. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5254. packet->setDataByName("anim_type", visual_state);
  5255. client->QueuePacket(packet->serialize());
  5256. }
  5257. return;
  5258. }
  5259. if(hide_type == 2)
  5260. exclude_spawn = spawn2;
  5261. }
  5262. vector<Client*>::iterator client_itr;
  5263. MClientList.readlock(__FUNCTION__, __LINE__);
  5264. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5265. client = *client_itr;
  5266. if(spawn->GetDistance(client->GetPlayer()) > 50)
  5267. continue;
  5268. if(exclude_spawn == client->GetPlayer())
  5269. continue;
  5270. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5271. if (packet) {
  5272. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5273. packet->setDataByName("anim_type", visual_state);
  5274. client->QueuePacket(packet->serialize());
  5275. safe_delete(packet);
  5276. }
  5277. }
  5278. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5279. }
  5280. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  5281. vector<Spawn*> tmp_list;
  5282. Spawn* spawn;
  5283. map<int32, Spawn*>::iterator itr;
  5284. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5285. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5286. spawn = itr->second;
  5287. if (spawn && (spawn->GetDatabaseID() == id))
  5288. tmp_list.push_back(spawn);
  5289. }
  5290. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5291. return tmp_list;
  5292. }
  5293. vector<Spawn*> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  5294. vector<Spawn*> ret;
  5295. Spawn* spawn = 0;
  5296. map<int32, Spawn*>::iterator itr;
  5297. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5298. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5299. spawn = itr->second;
  5300. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn != caster && spawn->Alive() && spawn->GetDistance(caster, true) <= distance)
  5301. ret.push_back(spawn);
  5302. }
  5303. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5304. return ret;
  5305. }
  5306. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  5307. if(!client || !spawn)
  5308. return;
  5309. PendingResurrection* rez = client->GetCurrentRez();
  5310. if(!rez || !rez->caster)
  5311. return;
  5312. PacketStruct* packet = 0;
  5313. float power_perc = rez->mp_perc;
  5314. float health_perc = rez->hp_perc;
  5315. Spawn* caster_spawn = rez->caster;
  5316. sint32 heal_amt = 0;
  5317. sint32 power_amt = 0;
  5318. bool no_calcs = rez->no_calcs;
  5319. int8 crit_mod = rez->crit_mod;
  5320. Entity* caster = 0;
  5321. InfoStruct* info = 0;
  5322. bool crit = false;
  5323. string heal_spell = rez->heal_name;
  5324. int16 heal_packet_type = 0;
  5325. int16 power_packet_type = 0;
  5326. //Calculations for how much to heal the spawn
  5327. if(health_perc > 0)
  5328. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  5329. if(power_perc > 0)
  5330. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  5331. if(caster_spawn->IsEntity()){
  5332. caster = ((Entity*)caster_spawn);
  5333. info = caster->GetInfoStruct();
  5334. }
  5335. if(!no_calcs && caster){
  5336. //Potency Mod
  5337. heal_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5338. power_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5339. //Ability Mod
  5340. heal_amt += (int32)min((int32)info->ability_modifier, (int32)(heal_amt / 2));
  5341. power_amt += (int32)min((int32)info->ability_modifier, (int32)(power_amt / 2));
  5342. if(!crit_mod || crit_mod == 1){
  5343. if(crit_mod == 1)
  5344. crit = true;
  5345. else {
  5346. // Crit Roll
  5347. float chance = (float)max((float)0, (float)info->crit_chance);
  5348. crit = (MakeRandomFloat(0, 100) <= chance);
  5349. }
  5350. if(crit){
  5351. //Apply total crit multiplier with crit bonus
  5352. heal_amt *= ((info->crit_bonus / 100) + 1.3);
  5353. power_amt *= ((info->crit_bonus / 100) + 1.3);
  5354. }
  5355. }
  5356. }
  5357. //Set this rez as a crit to be passed to subspell (not yet used)
  5358. rez->crit = true;
  5359. //Set Heal amt to 1 if 0 now so the player has health
  5360. if(heal_amt == 0)
  5361. heal_amt = 1;
  5362. if(heal_amt > spawn->GetTotalHP())
  5363. heal_amt = spawn->GetTotalHP();
  5364. if(power_amt > spawn->GetTotalPower())
  5365. power_amt = spawn->GetTotalPower();
  5366. spawn->SetHP(heal_amt);
  5367. if(power_amt > 0)
  5368. spawn->SetPower(power_amt);
  5369. if(client && caster){
  5370. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  5371. if(move)
  5372. client->QueuePacket(move);
  5373. }
  5374. if(crit){
  5375. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  5376. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  5377. }
  5378. else {
  5379. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  5380. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  5381. }
  5382. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  5383. if(power_amt > 0)
  5384. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  5385. //The following code sets the spawn as alive
  5386. if(dead_spawns.count(spawn->GetID()) > 0)
  5387. dead_spawns.erase(spawn->GetID());
  5388. if(spawn->IsPlayer()){
  5389. spawn->SetSpawnType(4);
  5390. client = GetClientBySpawn(spawn);
  5391. if(client){
  5392. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  5393. if(packet){
  5394. client->QueuePacket(packet->serialize());
  5395. }
  5396. packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  5397. if(packet)
  5398. {
  5399. packet->setDataByName("parameter1", 8);
  5400. client->QueuePacket(packet->serialize());
  5401. packet->setDataByName("parameter1", 16);
  5402. client->QueuePacket(packet->serialize());
  5403. }
  5404. safe_delete(packet);
  5405. client->SimpleMessage(CHANNEL_COLOR_REVIVE, "You regain consciousness!");
  5406. }
  5407. }
  5408. spawn->SendSpawnChanges(true);
  5409. spawn->SetTempActionState(-1);
  5410. spawn->appearance.attackable = 1;
  5411. }
  5412. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  5413. if(!caster || !target)
  5414. return;
  5415. Client* client = 0;
  5416. Player* player = 0;
  5417. PacketStruct* packet = 0;
  5418. vector<Client*>::iterator client_itr;
  5419. MClientList.readlock(__FUNCTION__, __LINE__);
  5420. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  5421. client = *client_itr;
  5422. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  5423. continue;
  5424. if((caster && player->WasSpawnRemoved(caster)) || (caster && player->WasSpawnRemoved(target)))
  5425. continue;
  5426. if(caster && caster->GetDistance(player) > 50)
  5427. continue;
  5428. if(target && target->GetDistance(player) > 50)
  5429. continue;
  5430. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  5431. if(packet){
  5432. packet->setDataByName("spell_name", spell_name.c_str());
  5433. packet->setDataByName("dispell_name", dispell_name.c_str());
  5434. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  5435. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  5436. packet->setDataByName("type", dispell_type);
  5437. client->QueuePacket(packet->serialize());
  5438. }
  5439. safe_delete(packet);
  5440. }
  5441. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5442. }
  5443. void ZoneServer::DismissAllPets() {
  5444. Spawn* spawn = 0;
  5445. map<int32, Spawn*>::iterator itr;
  5446. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5447. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5448. spawn = itr->second;
  5449. if (spawn && spawn->IsPet() && ((NPC*)spawn)->GetOwner())
  5450. ((NPC*)spawn)->GetOwner()->DismissPet((NPC*)spawn);
  5451. }
  5452. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5453. }
  5454. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target){
  5455. if (spellProcess)
  5456. spellProcess->RemoveTargetFromSpell(spell, target);
  5457. }
  5458. void ZoneServer::ClearHate(Entity* entity) {
  5459. Spawn* spawn = 0;
  5460. map<int32, Spawn*>::iterator itr;
  5461. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5462. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5463. spawn = itr->second;
  5464. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  5465. ((NPC*)spawn)->Brain()->ClearHate(entity);
  5466. }
  5467. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5468. }
  5469. ThreadReturnType ZoneLoop(void* tmp) {
  5470. #ifdef WIN32
  5471. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5472. #endif
  5473. if (tmp == 0) {
  5474. ThrowError("ZoneLoop(): tmp = 0!");
  5475. THREAD_RETURN(NULL);
  5476. }
  5477. ZoneServer* zs = (ZoneServer*) tmp;
  5478. while (zs->Process()) {
  5479. if(zs->GetClientCount() == 0)
  5480. Sleep(1000);
  5481. else
  5482. Sleep(10);
  5483. }
  5484. zs->Process(); //run loop once more to clean up some functions
  5485. safe_delete(zs);
  5486. THREAD_RETURN(NULL);
  5487. }
  5488. ThreadReturnType SpawnLoop(void* tmp) {
  5489. #ifdef WIN32
  5490. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5491. #endif
  5492. if (tmp == 0) {
  5493. ThrowError("SpawnLoop(): tmp = 0!");
  5494. THREAD_RETURN(NULL);
  5495. }
  5496. ZoneServer* zs = (ZoneServer*) tmp;
  5497. #ifndef NO_CATCH
  5498. try {
  5499. #endif
  5500. zs->spawnthread_active = true;
  5501. while (zs->SpawnProcess()) {
  5502. if(zs->GetClientCount() == 0)
  5503. Sleep(1000);
  5504. else
  5505. Sleep(20);
  5506. }
  5507. zs->spawnthread_active = false;
  5508. #ifndef NO_CATCH
  5509. }
  5510. catch(...) {
  5511. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  5512. try{
  5513. zs->Shutdown();
  5514. }
  5515. catch(...){
  5516. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  5517. }
  5518. }
  5519. #endif
  5520. THREAD_RETURN(NULL);
  5521. }
  5522. ThreadReturnType SendInitialSpawns(void* tmp) {
  5523. #ifdef WIN32
  5524. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  5525. #endif
  5526. if (tmp == 0) {
  5527. ThrowError("SendInitialSpawns(): tmp = 0!");
  5528. THREAD_RETURN(NULL);
  5529. }
  5530. Client* client = (Client*) tmp;
  5531. client->GetCurrentZone()->SendZoneSpawns(client);
  5532. THREAD_RETURN(NULL);
  5533. }
  5534. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  5535. #ifdef WIN32
  5536. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5537. #endif
  5538. if (tmp == 0) {
  5539. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  5540. THREAD_RETURN(NULL);
  5541. }
  5542. Client* client = (Client*)tmp;
  5543. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  5544. THREAD_RETURN(NULL);
  5545. }
  5546. void ZoneServer::SetSpawnStructs(Client* client) {
  5547. int16 client_ver = client->GetVersion();
  5548. Player* player = client->GetPlayer();
  5549. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  5550. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  5551. player->SetSpawnPosStruct(pos);
  5552. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  5553. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  5554. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  5555. player->SetSpawnVisStruct(vis);
  5556. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  5557. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  5558. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  5559. player->SetSpawnInfoStruct(info);
  5560. if (versioned_info_structs.count(info->GetVersion()) == 0)
  5561. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  5562. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  5563. player->SetSpawnHeaderStruct(header);
  5564. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  5565. player->SetSpawnFooterStruct(footer);
  5566. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  5567. player->SetSignFooterStruct(sfooter);
  5568. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  5569. player->SetWidgetFooterStruct(wfooter);
  5570. }
  5571. Spawn* ZoneServer::GetSpawn(int32 id){
  5572. Spawn* ret = 0;
  5573. if(GetNPC(id))
  5574. ret = GetNewNPC(id);
  5575. else if(this->GetObject(id))
  5576. ret = GetNewObject(id);
  5577. else if(GetWidget(id))
  5578. ret = GetNewWidget(id);
  5579. else if(GetSign(id))
  5580. ret = GetNewSign(id);
  5581. else if(GetGroundSpawn(id))
  5582. ret = GetNewGroundSpawn(id);
  5583. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  5584. else if (!reloading && database.LoadNPC(this, id)) {
  5585. if (GetNPC(id))
  5586. ret = GetNewNPC(id);
  5587. else
  5588. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  5589. }
  5590. else if (!reloading && database.LoadObject(this, id)) {
  5591. if (this->GetObject(id))
  5592. ret = GetNewObject(id);
  5593. else
  5594. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  5595. }
  5596. else if (!reloading && database.LoadWidget(this, id)) {
  5597. if (GetWidget(id))
  5598. ret = GetNewWidget(id);
  5599. else
  5600. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  5601. }
  5602. else if (!reloading && database.LoadSign(this, id)) {
  5603. if (GetSign(id))
  5604. ret = GetNewSign(id);
  5605. else
  5606. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  5607. }
  5608. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  5609. if (GetGroundSpawn(id))
  5610. ret = GetNewGroundSpawn(id);
  5611. else
  5612. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  5613. }
  5614. if(ret)
  5615. ret->SetID(Spawn::NextID());
  5616. return ret;
  5617. }
  5618. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  5619. if(entity_command_list.count(id) > 0)
  5620. return entity_command_list[id];
  5621. else
  5622. return 0;
  5623. }
  5624. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  5625. if (entity_command_list.count(id) == 0)
  5626. entity_command_list[id] = new vector<EntityCommand*>;
  5627. entity_command_list[id]->push_back(command);
  5628. }
  5629. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  5630. EntityCommand* ret = 0;
  5631. if (entity_command_list.count(id) == 0)
  5632. return ret;
  5633. vector<EntityCommand*>::iterator itr;
  5634. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  5635. if ((*itr)->name == name) {
  5636. ret = (*itr);
  5637. break;
  5638. }
  5639. }
  5640. return ret;
  5641. }
  5642. void ZoneServer::ClearEntityCommands() {
  5643. if (entity_command_list.size() > 0) {
  5644. map<int32, vector<EntityCommand*>* >::iterator itr;
  5645. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  5646. vector<EntityCommand*>* entity_commands = itr->second;
  5647. if (entity_commands && entity_commands->size() > 0) {
  5648. vector<EntityCommand*>::iterator v_itr;
  5649. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  5650. safe_delete(*v_itr);
  5651. entity_commands->clear();
  5652. }
  5653. safe_delete(entity_commands);
  5654. }
  5655. entity_command_list.clear();
  5656. }
  5657. }
  5658. void ZoneServer::AddNPCSpell(int32 list_id, int32 spell_id, int8 tier){
  5659. npc_spell_list[list_id][spell_id] = tier;
  5660. }
  5661. vector<Spell*>* ZoneServer::GetNPCSpells(int32 primary_list, int32 secondary_list){
  5662. vector<Spell*>* ret = 0;
  5663. if(npc_spell_list.count(primary_list) > 0){
  5664. ret = new vector<Spell*>();
  5665. map<int32, int8>::iterator itr;
  5666. Spell* tmpSpell = 0;
  5667. for(itr = npc_spell_list[primary_list].begin(); itr != npc_spell_list[primary_list].end(); itr++){
  5668. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  5669. if(tmpSpell)
  5670. ret->push_back(tmpSpell);
  5671. }
  5672. }
  5673. if(npc_spell_list.count(secondary_list) > 0){
  5674. if(!ret)
  5675. ret = new vector<Spell*>();
  5676. map<int32, int8>::iterator itr;
  5677. Spell* tmpSpell = 0;
  5678. for(itr = npc_spell_list[secondary_list].begin(); itr != npc_spell_list[secondary_list].end(); itr++){
  5679. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  5680. if(tmpSpell)
  5681. ret->push_back(tmpSpell);
  5682. }
  5683. }
  5684. if(ret && ret->size() == 0){
  5685. safe_delete(ret);
  5686. ret = 0;
  5687. }
  5688. return ret;
  5689. }
  5690. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  5691. npc_skill_list[list_id][skill_id] = value;
  5692. }
  5693. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  5694. map<string, Skill*>* ret = 0;
  5695. if(npc_skill_list.count(primary_list) > 0){
  5696. ret = new map<string, Skill*>();
  5697. map<int32, int16>::iterator itr;
  5698. Skill* tmpSkill = 0;
  5699. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  5700. tmpSkill = master_skill_list.GetSkill(itr->first);
  5701. if(tmpSkill){
  5702. tmpSkill = new Skill(tmpSkill);
  5703. tmpSkill->current_val = itr->second;
  5704. tmpSkill->max_val = tmpSkill->current_val+5;
  5705. (*ret)[tmpSkill->name.data] = tmpSkill;
  5706. }
  5707. }
  5708. }
  5709. if(npc_skill_list.count(secondary_list) > 0){
  5710. if(!ret)
  5711. ret = new map<string, Skill*>();
  5712. map<int32, int16>::iterator itr;
  5713. Skill* tmpSkill = 0;
  5714. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  5715. tmpSkill = master_skill_list.GetSkill(itr->first);
  5716. if(tmpSkill){
  5717. tmpSkill = new Skill(tmpSkill);
  5718. tmpSkill->current_val = itr->second;
  5719. tmpSkill->max_val = tmpSkill->current_val+5;
  5720. (*ret)[tmpSkill->name.data] = tmpSkill;
  5721. }
  5722. }
  5723. }
  5724. if(ret && ret->size() == 0){
  5725. safe_delete(ret);
  5726. ret = 0;
  5727. }
  5728. return ret;
  5729. }
  5730. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  5731. npc_equipment_list[list_id].push_back(item_id);
  5732. }
  5733. void ZoneServer::SetNPCEquipment(NPC* npc) {
  5734. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  5735. Item* tmpItem = 0;
  5736. int8 slot = 0;
  5737. vector<int32>::iterator itr;
  5738. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  5739. tmpItem = master_item_list.GetItem(*itr);
  5740. if(tmpItem){
  5741. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  5742. if(slot < 255){
  5743. tmpItem = new Item(tmpItem);
  5744. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  5745. }
  5746. }
  5747. }
  5748. }
  5749. }
  5750. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  5751. npc_list[id] = npc;
  5752. }
  5753. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  5754. widget_list[id] = widget;
  5755. }
  5756. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  5757. if((!reloading || override_loading) && widget_list.count(id) > 0)
  5758. return widget_list[id];
  5759. else
  5760. return 0;
  5761. }
  5762. Widget* ZoneServer::GetNewWidget(int32 id) {
  5763. if(!reloading && widget_list.count(id) > 0)
  5764. return widget_list[id]->Copy();
  5765. else
  5766. return 0;
  5767. }
  5768. void ZoneServer::LoadGroundSpawnEntries(){
  5769. MGroundSpawnItems.lock();
  5770. database.LoadGroundSpawnEntries(this);
  5771. MGroundSpawnItems.unlock();
  5772. }
  5773. void ZoneServer::LoadGroundSpawnItems() {
  5774. }
  5775. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  5776. GroundSpawnEntry* entry = new GroundSpawnEntry;
  5777. entry->min_skill_level = min_skill_level;
  5778. entry->min_adventure_level = min_adventure_level;
  5779. entry->bonus_table = bonus_table;
  5780. entry->harvest1 = harvest1;
  5781. entry->harvest3 = harvest3;
  5782. entry->harvest5 = harvest5;
  5783. entry->harvest_imbue = harvest_imbue;
  5784. entry->harvest_rare = harvest_rare;
  5785. entry->harvest10 = harvest10;
  5786. entry->harvest_coin = harvest_coin;
  5787. groundspawn_entries[groundspawn_id].push_back(entry);
  5788. }
  5789. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  5790. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  5791. entry->item_id = item_id;
  5792. entry->is_rare = is_rare;
  5793. entry->grid_id = grid_id;
  5794. groundspawn_items[groundspawn_id].push_back(entry);
  5795. }
  5796. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  5797. vector<GroundSpawnEntry*>* ret = 0;
  5798. MGroundSpawnItems.lock();
  5799. if(groundspawn_entries.count(id) > 0)
  5800. ret = &groundspawn_entries[id];
  5801. MGroundSpawnItems.unlock();
  5802. return ret;
  5803. }
  5804. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  5805. vector<GroundSpawnEntryItem*>* ret = 0;
  5806. if(groundspawn_items.count(id) > 0)
  5807. ret = &groundspawn_items[id];
  5808. return ret;
  5809. }
  5810. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  5811. void ZoneServer::DeleteGroundSpawnItems()
  5812. {
  5813. MGroundSpawnItems.lock();
  5814. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  5815. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  5816. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  5817. {
  5818. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  5819. {
  5820. safe_delete(*groundspawnentry_itr);
  5821. }
  5822. }
  5823. groundspawn_entries.clear();
  5824. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  5825. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  5826. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  5827. {
  5828. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  5829. {
  5830. safe_delete(*groundspawnitem_itr);
  5831. }
  5832. }
  5833. groundspawn_items.clear();
  5834. MGroundSpawnItems.unlock();
  5835. }
  5836. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  5837. groundspawn_list[id] = spawn;
  5838. }
  5839. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  5840. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  5841. return groundspawn_list[id];
  5842. else
  5843. return 0;
  5844. }
  5845. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  5846. if(!reloading && groundspawn_list.count(id) > 0)
  5847. return groundspawn_list[id]->Copy();
  5848. else
  5849. return 0;
  5850. }
  5851. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  5852. loot_tables[id] = table;
  5853. }
  5854. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  5855. loot_drops[id].push_back(drop);
  5856. }
  5857. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  5858. spawn_loot_list[spawn_id].push_back(id);
  5859. }
  5860. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  5861. spawn_loot_list[spawn_id].clear();
  5862. }
  5863. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  5864. level_loot_list.push_back(loot);
  5865. }
  5866. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  5867. racial_loot_list[racial_id].push_back(loot);
  5868. }
  5869. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  5870. zone_loot_list[zone].push_back(loot);
  5871. }
  5872. void ZoneServer::ClearLootTables(){
  5873. map<int32,LootTable*>::iterator table_itr;
  5874. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  5875. safe_delete(table_itr->second);
  5876. }
  5877. map<int32, vector<LootDrop*> >::iterator drop_itr;
  5878. vector<LootDrop*>::iterator drop_itr2;
  5879. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  5880. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  5881. safe_delete(*drop_itr2);
  5882. }
  5883. }
  5884. vector<GlobalLoot*>::iterator level_itr;
  5885. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  5886. safe_delete(*level_itr);
  5887. }
  5888. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  5889. vector<GlobalLoot*>::iterator race_itr2;
  5890. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  5891. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  5892. safe_delete(*race_itr2);
  5893. }
  5894. }
  5895. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  5896. vector<GlobalLoot*>::iterator zone_itr2;
  5897. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  5898. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  5899. safe_delete(*zone_itr2);
  5900. }
  5901. }
  5902. loot_tables.clear();
  5903. loot_drops.clear();
  5904. spawn_loot_list.clear();
  5905. level_loot_list.clear();
  5906. racial_loot_list.clear();
  5907. zone_loot_list.clear();
  5908. }
  5909. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id) {
  5910. vector<int32> ret;
  5911. if(reloading)
  5912. return ret;
  5913. if (spawn_loot_list.count(spawn_id) > 0)
  5914. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  5915. if (level_loot_list.size() > 0) {
  5916. vector<GlobalLoot*>::iterator itr;
  5917. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  5918. GlobalLoot* loot = *itr;
  5919. if (loot->minLevel == 0 && loot->maxLevel == 0)
  5920. ret.push_back(loot->table_id);
  5921. else {
  5922. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  5923. ret.push_back(loot->table_id);
  5924. }
  5925. }
  5926. }
  5927. if (racial_loot_list.count(racial_id) > 0) {
  5928. vector<GlobalLoot*>::iterator itr;
  5929. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  5930. GlobalLoot* loot = *itr;
  5931. if (loot->minLevel == 0 && loot->maxLevel == 0)
  5932. ret.push_back(loot->table_id);
  5933. else {
  5934. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  5935. ret.push_back(loot->table_id);
  5936. }
  5937. }
  5938. }
  5939. if (zone_loot_list.count(zone_id) > 0) {
  5940. vector<GlobalLoot*>::iterator itr;
  5941. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  5942. GlobalLoot* loot = *itr;
  5943. if (loot->minLevel == 0 && loot->maxLevel == 0)
  5944. ret.push_back(loot->table_id);
  5945. else {
  5946. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  5947. ret.push_back(loot->table_id);
  5948. }
  5949. }
  5950. }
  5951. return ret;
  5952. }
  5953. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  5954. if(!reloading && loot_drops.count(table_id) > 0)
  5955. return &(loot_drops[table_id]);
  5956. else
  5957. return 0;
  5958. }
  5959. LootTable* ZoneServer::GetLootTable(int32 table_id){
  5960. return loot_tables[table_id];
  5961. }
  5962. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  5963. LocationTransportDestination* loc = new LocationTransportDestination;
  5964. loc->message = message;
  5965. loc->trigger_x = trigger_x;
  5966. loc->trigger_y = trigger_y;
  5967. loc->trigger_z = trigger_z;
  5968. loc->trigger_radius = trigger_radius;
  5969. loc->destination_zone_id = destination_zone_id;
  5970. loc->destination_x = destination_x;
  5971. loc->destination_y = destination_y;
  5972. loc->destination_z = destination_z;
  5973. loc->destination_heading = destination_heading;
  5974. loc->cost = cost;
  5975. loc->unique_id = unique_id;
  5976. MTransporters.lock();
  5977. if(location_transporters.count(zone_id) == 0)
  5978. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  5979. location_transporters[zone_id]->Add(loc);
  5980. MTransporters.unlock();
  5981. }
  5982. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y){
  5983. TransportDestination* transport = new TransportDestination;
  5984. transport->type = type;
  5985. transport->display_name = name;
  5986. transport->message = message;
  5987. transport->destination_zone_id = destination_zone_id;
  5988. transport->destination_x = destination_x;
  5989. transport->destination_y = destination_y;
  5990. transport->destination_z = destination_z;
  5991. transport->destination_heading = destination_heading;
  5992. transport->cost = cost;
  5993. transport->unique_id = unique_id;
  5994. transport->min_level = min_level;
  5995. transport->max_level = max_level;
  5996. transport->req_quest = quest_req;
  5997. transport->req_quest_step = quest_step_req;
  5998. transport->req_quest_complete = quest_complete;
  5999. transport->map_x = map_x;
  6000. transport->map_y = map_y;
  6001. MTransporters.lock();
  6002. transporters[transport_id].push_back(transport);
  6003. MTransporters.unlock();
  6004. }
  6005. vector<TransportDestination*>* ZoneServer::GetTransporters(int32 transport_id){
  6006. vector<TransportDestination*>* ret = 0;
  6007. MTransporters.lock();
  6008. if(transporters.count(transport_id) > 0)
  6009. ret = &transporters[transport_id];
  6010. MTransporters.unlock();
  6011. return ret;
  6012. }
  6013. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  6014. MutexList<LocationTransportDestination*>* ret = 0;
  6015. MTransporters.lock();
  6016. if(location_transporters.count(zone_id) > 0)
  6017. ret = location_transporters[zone_id];
  6018. MTransporters.unlock();
  6019. return ret;
  6020. }
  6021. void ZoneServer::DeleteGlobalTransporters(){
  6022. MTransporters.lock();
  6023. map<int32, vector<TransportDestination*> >::iterator itr;
  6024. vector<TransportDestination*>::iterator transport_vector_itr;
  6025. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  6026. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  6027. safe_delete(*transport_vector_itr);
  6028. }
  6029. }
  6030. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  6031. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  6032. itr2->second->clear(true);
  6033. delete itr2->second;
  6034. }
  6035. transporters.clear();
  6036. location_transporters.clear();
  6037. MTransporters.unlock();
  6038. }
  6039. void ZoneServer::DeleteGlobalSpawns() {
  6040. ClearLootTables();
  6041. map<int32, NPC*>::iterator npc_list_iter;
  6042. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  6043. safe_delete(npc_list_iter->second);
  6044. }
  6045. npc_list.clear();
  6046. map<int32, Object*>::iterator object_list_iter;
  6047. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  6048. safe_delete(object_list_iter->second);
  6049. }
  6050. object_list.clear();
  6051. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  6052. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  6053. safe_delete(groundspawn_list_iter->second);
  6054. }
  6055. groundspawn_list.clear();
  6056. map<int32, Widget*>::iterator widget_list_iter;
  6057. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  6058. safe_delete(widget_list_iter->second);
  6059. }
  6060. widget_list.clear();
  6061. map<int32, Sign*>::iterator sign_list_iter;
  6062. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  6063. safe_delete(sign_list_iter->second);
  6064. }
  6065. sign_list.clear();
  6066. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  6067. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  6068. safe_delete(appearance_list_iter->second);
  6069. }
  6070. npc_appearance_list.clear();*/
  6071. ClearEntityCommands();
  6072. DeleteGroundSpawnItems();
  6073. DeleteGlobalTransporters();
  6074. DeleteTransporterMaps();
  6075. }
  6076. void ZoneServer::AddTransportMap(int32 id, string name) {
  6077. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6078. m_transportMaps[id] = name;
  6079. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6080. }
  6081. bool ZoneServer::TransportHasMap(int32 id) {
  6082. bool ret = false;
  6083. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6084. ret = m_transportMaps.count(id) > 0;
  6085. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6086. return ret;
  6087. }
  6088. string ZoneServer::GetTransportMap(int32 id) {
  6089. string ret;
  6090. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6091. if (m_transportMaps.count(id) > 0)
  6092. ret = m_transportMaps[id];
  6093. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6094. return ret;
  6095. }
  6096. void ZoneServer::DeleteTransporterMaps() {
  6097. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6098. m_transportMaps.clear();
  6099. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6100. }
  6101. void ZoneServer::ReloadSpawns() {
  6102. if (reloading)
  6103. return;
  6104. reloading = true;
  6105. // Let every one in the zone know what is happening
  6106. HandleBroadcast("Reloading all spawns for this zone.");
  6107. DeleteGlobalSpawns();
  6108. Depop(false, true);
  6109. }
  6110. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  6111. vector<Client*>::iterator itr;
  6112. MClientList.readlock(__FUNCTION__, __LINE__);
  6113. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6114. Client* client = *itr;
  6115. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  6116. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  6117. }
  6118. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6119. }
  6120. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  6121. if (m_flightPaths.count(id) > 0) {
  6122. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  6123. safe_delete(info);
  6124. return;
  6125. }
  6126. m_flightPaths[id] = info;
  6127. }
  6128. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  6129. if (m_flightPaths.count(id) == 0) {
  6130. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  6131. safe_delete(location);
  6132. return;
  6133. }
  6134. m_flightPathRoutes[id].push_back(location);
  6135. }
  6136. void ZoneServer::DeleteFlightPaths() {
  6137. map<int32, vector<FlightPathLocation*> >::iterator itr;
  6138. vector<FlightPathLocation*>::iterator itr2;
  6139. map<int32, FlightPathInfo*>::iterator itr3;
  6140. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  6141. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  6142. safe_delete(*itr2);
  6143. }
  6144. itr->second.clear();
  6145. }
  6146. m_flightPathRoutes.clear();
  6147. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  6148. safe_delete(itr3->second);
  6149. }
  6150. m_flightPaths.clear();
  6151. }
  6152. void ZoneServer::SendFlightPathsPackets(Client* client) {
  6153. // Only send a packet if there are flight paths
  6154. if (m_flightPathRoutes.size() > 0) {
  6155. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  6156. if (packet) {
  6157. int32 num_routes = m_flightPaths.size();
  6158. packet->setArrayLengthByName("number_of_routes", num_routes);
  6159. packet->setArrayLengthByName("number_of_routes2", num_routes);
  6160. packet->setArrayLengthByName("number_of_routes3", num_routes);
  6161. packet->setArrayLengthByName("number_of_routes4", num_routes);
  6162. map<int32, FlightPathInfo*>::iterator itr;
  6163. int32 i = 0;
  6164. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  6165. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  6166. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  6167. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  6168. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  6169. vector<FlightPathLocation*>::iterator itr2;
  6170. int32 j = 0;
  6171. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  6172. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  6173. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  6174. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  6175. }
  6176. }
  6177. client->QueuePacket(packet->serialize());
  6178. safe_delete(packet);
  6179. }
  6180. }
  6181. }
  6182. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  6183. int32 index = 0;
  6184. map<int32, FlightPathInfo*>::iterator itr;
  6185. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  6186. if (itr->first == id)
  6187. return index;
  6188. }
  6189. return -1;
  6190. }
  6191. float ZoneServer::GetFlightPathSpeed(int32 id) {
  6192. float speed = 1;
  6193. if (m_flightPaths.count(id) > 0)
  6194. speed = m_flightPaths[id]->speed;
  6195. return speed;
  6196. }
  6197. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  6198. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6199. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6200. map<int32, Spawn*>::iterator itr;
  6201. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6202. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  6203. {
  6204. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  6205. if (loc && loc->conditional > 0) {
  6206. if ((loc->conditional & condition) != condition) {
  6207. Despawn(itr->second, 0);
  6208. }
  6209. }
  6210. }
  6211. }
  6212. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6213. map<int32, SpawnLocation*>::iterator itr2;
  6214. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  6215. SpawnLocation* loc = itr2->second;
  6216. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  6217. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  6218. ProcessSpawnLocation(loc);
  6219. }
  6220. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6221. }