Entity.cpp 106 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Entity.h"
  17. #include <math.h>
  18. #include "Items/Items.h"
  19. #include "zoneserver.h"
  20. #include "World.h"
  21. #include "../common/Log.h"
  22. #include "Spells.h"
  23. #include "SpellProcess.h"
  24. #include "classes.h"
  25. #include "LuaInterface.h"
  26. #include "ClientPacketFunctions.h"
  27. extern World world;
  28. extern MasterItemList master_item_list;
  29. extern MasterSpellList master_spell_list;
  30. extern Classes classes;
  31. Entity::Entity(){
  32. MapInfoStruct();
  33. max_speed = 6;
  34. base_speed = 0.0f;
  35. last_x = -1;
  36. last_y = -1;
  37. last_z = -1;
  38. last_heading = -1;
  39. regen_hp_rate = 0;
  40. regen_power_rate = 0;
  41. in_combat = false;
  42. casting = false;
  43. memset(&melee_combat_data, 0, sizeof(CombatData));
  44. memset(&ranged_combat_data, 0, sizeof(CombatData));
  45. //memset(&info_struct, 0, sizeof(InfoStruct));
  46. memset(&features, 0, sizeof(CharFeatures));
  47. memset(&equipment, 0, sizeof(EQ2_Equipment));
  48. pet = 0;
  49. charmedPet = 0;
  50. deityPet = 0;
  51. cosmeticPet = 0;
  52. speed = 0;
  53. speed_multiplier = 1.0f;
  54. m_threatTransfer = 0;
  55. group_member_info = 0;
  56. trade = 0;
  57. deity = 0;
  58. MProcList.SetName("Entity::m_procList");
  59. MDetriments.SetName("Entity::MDetriments");
  60. MMaintainedSpells.SetName("Entity::MMaintainedSpells");
  61. MSpellEffects.SetName("Entity::MSpellEffects");
  62. m_procList.clear();
  63. control_effects.clear();
  64. for (int i = 0; i < CONTROL_MAX_EFFECTS; i++)
  65. control_effects[i] = NULL;
  66. immunities.clear();
  67. info_struct.ResetEffects(this);
  68. MCommandMutex.SetName("Entity::MCommandMutex");
  69. hasSeeInvisSpell = false;
  70. hasSeeHideSpell = false;
  71. }
  72. Entity::~Entity(){
  73. MutexList<BonusValues*>::iterator itr2 = bonus_list.begin();
  74. while(itr2.Next())
  75. safe_delete(itr2.value);
  76. ClearProcs();
  77. safe_delete(m_threatTransfer);
  78. map<int8, MutexList<LuaSpell*>*>::iterator itr3;
  79. for (itr3 = control_effects.begin(); itr3 != control_effects.end(); itr3++)
  80. safe_delete(itr3->second);
  81. control_effects.clear();
  82. map<int8, MutexList<LuaSpell*>*>::iterator itr4;
  83. for (itr4 = immunities.begin(); itr4 != immunities.end(); itr4++)
  84. safe_delete(itr4->second);
  85. immunities.clear();
  86. }
  87. void Entity::MapInfoStruct()
  88. {
  89. /** GETS **/
  90. get_string_funcs["name"] = l::bind(&InfoStruct::get_name, &info_struct);
  91. get_int8_funcs["class1"] = l::bind(&InfoStruct::get_class1, &info_struct);
  92. get_int8_funcs["class2"] = l::bind(&InfoStruct::get_class2, &info_struct);
  93. get_int8_funcs["class3"] = l::bind(&InfoStruct::get_class3, &info_struct);
  94. get_int8_funcs["race"] = l::bind(&InfoStruct::get_race, &info_struct);
  95. get_int8_funcs["gender"] = l::bind(&InfoStruct::get_gender, &info_struct);
  96. get_int16_funcs["level"] = l::bind(&InfoStruct::get_level, &info_struct);
  97. get_int16_funcs["max_level"] = l::bind(&InfoStruct::get_max_level, &info_struct);
  98. get_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::get_tradeskill_level, &info_struct);
  99. get_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::get_tradeskill_max_level, &info_struct);
  100. get_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::get_cur_concentration, &info_struct);
  101. get_int8_funcs["max_concentration"] = l::bind(&InfoStruct::get_max_concentration, &info_struct);
  102. get_int16_funcs["cur_attack"] = l::bind(&InfoStruct::get_cur_attack, &info_struct);
  103. get_int16_funcs["attack_base"] = l::bind(&InfoStruct::get_attack_base, &info_struct);
  104. get_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::get_cur_mitigation, &info_struct);
  105. get_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::get_max_mitigation, &info_struct);
  106. get_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::get_mitigation_base, &info_struct);
  107. get_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::get_avoidance_display, &info_struct);
  108. get_int16_funcs["cur_avoidance"] = l::bind(&InfoStruct::get_cur_avoidance, &info_struct);
  109. get_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::get_base_avoidance_pct, &info_struct);
  110. get_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::get_avoidance_base, &info_struct);
  111. get_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::get_max_avoidance, &info_struct);
  112. get_int16_funcs["parry"] = l::bind(&InfoStruct::get_parry, &info_struct);
  113. get_int16_funcs["parry_base"] = l::bind(&InfoStruct::get_parry_base, &info_struct);
  114. get_int16_funcs["deflection"] = l::bind(&InfoStruct::get_deflection, &info_struct);
  115. get_int16_funcs["deflection_base"] = l::bind(&InfoStruct::get_deflection_base, &info_struct);
  116. get_int16_funcs["block"] = l::bind(&InfoStruct::get_block, &info_struct);
  117. get_int16_funcs["block_base"] = l::bind(&InfoStruct::get_block_base, &info_struct);
  118. get_float_funcs["str"] = l::bind(&InfoStruct::get_str, &info_struct);
  119. get_float_funcs["sta"] = l::bind(&InfoStruct::get_sta, &info_struct);
  120. get_float_funcs["agi"] = l::bind(&InfoStruct::get_agi, &info_struct);
  121. get_float_funcs["wis"] = l::bind(&InfoStruct::get_wis, &info_struct);
  122. get_float_funcs["intel"] = l::bind(&InfoStruct::get_intel, &info_struct);
  123. get_float_funcs["str_base"] = l::bind(&InfoStruct::get_str_base, &info_struct);
  124. get_float_funcs["sta_base"] = l::bind(&InfoStruct::get_sta_base, &info_struct);
  125. get_float_funcs["agi_base"] = l::bind(&InfoStruct::get_agi_base, &info_struct);
  126. get_float_funcs["wis_base"] = l::bind(&InfoStruct::get_wis_base, &info_struct);
  127. get_float_funcs["intel_base"] = l::bind(&InfoStruct::get_intel_base, &info_struct);
  128. get_int16_funcs["heat"] = l::bind(&InfoStruct::get_heat, &info_struct);
  129. get_int16_funcs["cold"] = l::bind(&InfoStruct::get_cold, &info_struct);
  130. get_int16_funcs["magic"] = l::bind(&InfoStruct::get_magic, &info_struct);
  131. get_int16_funcs["mental"] = l::bind(&InfoStruct::get_mental, &info_struct);
  132. get_int16_funcs["divine"] = l::bind(&InfoStruct::get_divine, &info_struct);
  133. get_int16_funcs["disease"] = l::bind(&InfoStruct::get_disease, &info_struct);
  134. get_int16_funcs["poison"] = l::bind(&InfoStruct::get_poison, &info_struct);
  135. get_int16_funcs["disease_base"] = l::bind(&InfoStruct::get_disease_base, &info_struct);
  136. get_int16_funcs["cold_base"] = l::bind(&InfoStruct::get_cold_base, &info_struct);
  137. get_int16_funcs["divine_base"] = l::bind(&InfoStruct::get_divine_base, &info_struct);
  138. get_int16_funcs["magic_base"] = l::bind(&InfoStruct::get_magic_base, &info_struct);
  139. get_int16_funcs["mental_base"] = l::bind(&InfoStruct::get_mental_base, &info_struct);
  140. get_int16_funcs["heat_base"] = l::bind(&InfoStruct::get_heat_base, &info_struct);
  141. get_int16_funcs["poison_base"] = l::bind(&InfoStruct::get_poison_base, &info_struct);
  142. get_int16_funcs["elemental_base"] = l::bind(&InfoStruct::get_elemental_base, &info_struct);
  143. get_int16_funcs["noxious_base"] = l::bind(&InfoStruct::get_noxious_base, &info_struct);
  144. get_int16_funcs["arcane_base"] = l::bind(&InfoStruct::get_arcane_base, &info_struct);
  145. get_int32_funcs["coin_copper"] = l::bind(&InfoStruct::get_coin_copper, &info_struct);
  146. get_int32_funcs["coin_silver"] = l::bind(&InfoStruct::get_coin_silver, &info_struct);
  147. get_int32_funcs["coin_gold"] = l::bind(&InfoStruct::get_coin_gold, &info_struct);
  148. get_int32_funcs["coin_plat"] = l::bind(&InfoStruct::get_coin_plat, &info_struct);
  149. get_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::get_bank_coin_copper, &info_struct);
  150. get_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::get_bank_coin_silver, &info_struct);
  151. get_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::get_bank_coin_gold, &info_struct);
  152. get_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::get_bank_coin_plat, &info_struct);
  153. get_int32_funcs["status_points"] = l::bind(&InfoStruct::get_status_points, &info_struct);
  154. get_string_funcs["deity"] = l::bind(&InfoStruct::get_deity, &info_struct);
  155. get_int32_funcs["weight"] = l::bind(&InfoStruct::get_weight, &info_struct);
  156. get_int32_funcs["max_weight"] = l::bind(&InfoStruct::get_max_weight, &info_struct);
  157. get_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::get_tradeskill_class1, &info_struct);
  158. get_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::get_tradeskill_class2, &info_struct);
  159. get_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::get_tradeskill_class3, &info_struct);
  160. get_int16_funcs["account_age_base"] = l::bind(&InfoStruct::get_account_age_base, &info_struct);
  161. // int8 account_age_bonus_[19];
  162. get_int16_funcs["absorb"] = l::bind(&InfoStruct::get_absorb, &info_struct);
  163. get_int32_funcs["xp"] = l::bind(&InfoStruct::get_xp, &info_struct);
  164. get_int32_funcs["xp_needed"] = l::bind(&InfoStruct::get_xp_needed, &info_struct);
  165. get_int32_funcs["xp_debt"] = l::bind(&InfoStruct::get_xp_debt, &info_struct);
  166. get_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::get_xp_yellow, &info_struct);
  167. get_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::get_xp_yellow_vitality_bar, &info_struct);
  168. get_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::get_xp_blue_vitality_bar, &info_struct);
  169. get_int16_funcs["xp_blue"] = l::bind(&InfoStruct::get_xp_blue, &info_struct);
  170. get_int32_funcs["ts_xp"] = l::bind(&InfoStruct::get_ts_xp, &info_struct);
  171. get_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::get_ts_xp_needed, &info_struct);
  172. get_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::get_tradeskill_exp_yellow, &info_struct);
  173. get_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::get_tradeskill_exp_blue, &info_struct);
  174. get_int32_funcs["flags"] = l::bind(&InfoStruct::get_flags, &info_struct);
  175. get_int32_funcs["flags2"] = l::bind(&InfoStruct::get_flags2, &info_struct);
  176. get_float_funcs["xp_vitality"] = l::bind(&InfoStruct::get_xp_vitality, &info_struct);
  177. get_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::get_tradeskill_xp_vitality, &info_struct);
  178. get_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::get_mitigation_skill1, &info_struct);
  179. get_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::get_mitigation_skill2, &info_struct);
  180. get_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::get_mitigation_skill3, &info_struct);
  181. get_float_funcs["ability_modifier"] = l::bind(&InfoStruct::get_ability_modifier, &info_struct);
  182. get_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::get_critical_mitigation, &info_struct);
  183. get_float_funcs["block_chance"] = l::bind(&InfoStruct::get_block_chance, &info_struct);
  184. get_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::get_uncontested_parry, &info_struct);
  185. get_float_funcs["uncontested_block"] = l::bind(&InfoStruct::get_uncontested_block, &info_struct);
  186. get_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::get_uncontested_dodge, &info_struct);
  187. get_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::get_uncontested_riposte, &info_struct);
  188. get_float_funcs["crit_chance"] = l::bind(&InfoStruct::get_crit_chance, &info_struct);
  189. get_float_funcs["crit_bonus"] = l::bind(&InfoStruct::get_crit_bonus, &info_struct);
  190. get_float_funcs["potency"] = l::bind(&InfoStruct::get_potency, &info_struct);
  191. get_float_funcs["hate_mod"] = l::bind(&InfoStruct::get_hate_mod, &info_struct);
  192. get_float_funcs["reuse_speed"] = l::bind(&InfoStruct::get_reuse_speed, &info_struct);
  193. get_float_funcs["casting_speed"] = l::bind(&InfoStruct::get_casting_speed, &info_struct);
  194. get_float_funcs["recovery_speed"] = l::bind(&InfoStruct::get_recovery_speed, &info_struct);
  195. get_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::get_spell_reuse_speed, &info_struct);
  196. get_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::get_spell_multi_attack, &info_struct);
  197. get_float_funcs["dps"] = l::bind(&InfoStruct::get_dps, &info_struct);
  198. get_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::get_dps_multiplier, &info_struct);
  199. get_float_funcs["attackspeed"] = l::bind(&InfoStruct::get_attackspeed, &info_struct);
  200. get_float_funcs["haste"] = l::bind(&InfoStruct::get_haste, &info_struct);
  201. get_float_funcs["multi_attack"] = l::bind(&InfoStruct::get_multi_attack, &info_struct);
  202. get_float_funcs["flurry"] = l::bind(&InfoStruct::get_flurry, &info_struct);
  203. get_float_funcs["melee_ae"] = l::bind(&InfoStruct::get_melee_ae, &info_struct);
  204. get_float_funcs["strikethrough"] = l::bind(&InfoStruct::get_strikethrough, &info_struct);
  205. get_float_funcs["accuracy"] = l::bind(&InfoStruct::get_accuracy, &info_struct);
  206. get_float_funcs["offensivespeed"] = l::bind(&InfoStruct::get_offensivespeed, &info_struct);
  207. get_float_funcs["rain"] = l::bind(&InfoStruct::get_rain, &info_struct);
  208. get_float_funcs["wind"] = l::bind(&InfoStruct::get_wind, &info_struct);
  209. get_sint8_funcs["alignment"] = l::bind(&InfoStruct::get_alignment, &info_struct);
  210. get_int32_funcs["pet_id"] = l::bind(&InfoStruct::get_pet_id, &info_struct);
  211. get_string_funcs["pet_name"] = l::bind(&InfoStruct::get_pet_name, &info_struct);
  212. get_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::get_pet_health_pct, &info_struct);
  213. get_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::get_pet_power_pct, &info_struct);
  214. get_int8_funcs["pet_movement"] = l::bind(&InfoStruct::get_pet_movement, &info_struct);
  215. get_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::get_pet_behavior, &info_struct);
  216. get_int8_funcs["vision"] = l::bind(&InfoStruct::get_vision, &info_struct);
  217. get_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::get_breathe_underwater, &info_struct);
  218. get_string_funcs["biography"] = l::bind(&InfoStruct::get_biography, &info_struct);
  219. get_float_funcs["drunk"] = l::bind(&InfoStruct::get_drunk, &info_struct);
  220. /** SETS **/
  221. set_string_funcs["name"] = l::bind(&InfoStruct::set_name, &info_struct, l::_1);
  222. set_int8_funcs["class1"] = l::bind(&InfoStruct::set_class1, &info_struct, l::_1);
  223. set_int8_funcs["class2"] = l::bind(&InfoStruct::set_class2, &info_struct, l::_1);
  224. set_int8_funcs["class3"] = l::bind(&InfoStruct::set_class3, &info_struct, l::_1);
  225. set_int8_funcs["race"] = l::bind(&InfoStruct::set_race, &info_struct, l::_1);
  226. set_int8_funcs["gender"] = l::bind(&InfoStruct::set_gender, &info_struct, l::_1);
  227. set_int16_funcs["level"] = l::bind(&InfoStruct::set_level, &info_struct, l::_1);
  228. set_int16_funcs["max_level"] = l::bind(&InfoStruct::set_max_level, &info_struct, l::_1);
  229. set_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::set_tradeskill_level, &info_struct, l::_1);
  230. set_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::set_tradeskill_max_level, &info_struct, l::_1);
  231. set_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::set_cur_concentration, &info_struct, l::_1);
  232. set_int8_funcs["max_concentration"] = l::bind(&InfoStruct::set_max_concentration, &info_struct, l::_1);
  233. set_int16_funcs["cur_attack"] = l::bind(&InfoStruct::set_cur_attack, &info_struct, l::_1);
  234. set_int16_funcs["attack_base"] = l::bind(&InfoStruct::set_attack_base, &info_struct, l::_1);
  235. set_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::set_cur_mitigation, &info_struct, l::_1);
  236. set_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::set_max_mitigation, &info_struct, l::_1);
  237. set_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::set_mitigation_base, &info_struct, l::_1);
  238. set_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::set_avoidance_display, &info_struct, l::_1);
  239. set_int16_funcs["cur_avoidance"] = l::bind(&InfoStruct::set_cur_avoidance, &info_struct, l::_1);
  240. set_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::set_base_avoidance_pct, &info_struct, l::_1);
  241. set_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::set_avoidance_base, &info_struct, l::_1);
  242. set_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::set_max_avoidance, &info_struct, l::_1);
  243. set_int16_funcs["parry"] = l::bind(&InfoStruct::set_parry, &info_struct, l::_1);
  244. set_int16_funcs["parry_base"] = l::bind(&InfoStruct::set_parry_base, &info_struct, l::_1);
  245. set_int16_funcs["deflection"] = l::bind(&InfoStruct::set_deflection, &info_struct, l::_1);
  246. set_int16_funcs["deflection_base"] = l::bind(&InfoStruct::set_deflection_base, &info_struct, l::_1);
  247. set_int16_funcs["block"] = l::bind(&InfoStruct::set_block, &info_struct, l::_1);
  248. set_int16_funcs["block_base"] = l::bind(&InfoStruct::set_block_base, &info_struct, l::_1);
  249. set_float_funcs["str"] = l::bind(&InfoStruct::set_str, &info_struct, l::_1);
  250. set_float_funcs["sta"] = l::bind(&InfoStruct::set_sta, &info_struct, l::_1);
  251. set_float_funcs["agi"] = l::bind(&InfoStruct::set_agi, &info_struct, l::_1);
  252. set_float_funcs["wis"] = l::bind(&InfoStruct::set_wis, &info_struct, l::_1);
  253. set_float_funcs["intel"] = l::bind(&InfoStruct::set_intel, &info_struct, l::_1);
  254. set_float_funcs["str_base"] = l::bind(&InfoStruct::set_str_base, &info_struct, l::_1);
  255. set_float_funcs["sta_base"] = l::bind(&InfoStruct::set_sta_base, &info_struct, l::_1);
  256. set_float_funcs["agi_base"] = l::bind(&InfoStruct::set_agi_base, &info_struct, l::_1);
  257. set_float_funcs["wis_base"] = l::bind(&InfoStruct::set_wis_base, &info_struct, l::_1);
  258. set_float_funcs["intel_base"] = l::bind(&InfoStruct::set_intel_base, &info_struct, l::_1);
  259. set_int16_funcs["heat"] = l::bind(&InfoStruct::set_heat, &info_struct, l::_1);
  260. set_int16_funcs["cold"] = l::bind(&InfoStruct::set_cold, &info_struct, l::_1);
  261. set_int16_funcs["magic"] = l::bind(&InfoStruct::set_magic, &info_struct, l::_1);
  262. set_int16_funcs["mental"] = l::bind(&InfoStruct::set_mental, &info_struct, l::_1);
  263. set_int16_funcs["divine"] = l::bind(&InfoStruct::set_divine, &info_struct, l::_1);
  264. set_int16_funcs["disease"] = l::bind(&InfoStruct::set_disease, &info_struct, l::_1);
  265. set_int16_funcs["poison"] = l::bind(&InfoStruct::set_poison, &info_struct, l::_1);
  266. set_int16_funcs["disease_base"] = l::bind(&InfoStruct::set_disease_base, &info_struct, l::_1);
  267. set_int16_funcs["cold_base"] = l::bind(&InfoStruct::set_cold_base, &info_struct, l::_1);
  268. set_int16_funcs["divine_base"] = l::bind(&InfoStruct::set_divine_base, &info_struct, l::_1);
  269. set_int16_funcs["magic_base"] = l::bind(&InfoStruct::set_magic_base, &info_struct, l::_1);
  270. set_int16_funcs["mental_base"] = l::bind(&InfoStruct::set_mental_base, &info_struct, l::_1);
  271. set_int16_funcs["heat_base"] = l::bind(&InfoStruct::set_heat_base, &info_struct, l::_1);
  272. set_int16_funcs["poison_base"] = l::bind(&InfoStruct::set_poison_base, &info_struct, l::_1);
  273. set_int16_funcs["elemental_base"] = l::bind(&InfoStruct::set_elemental_base, &info_struct, l::_1);
  274. set_int16_funcs["noxious_base"] = l::bind(&InfoStruct::set_noxious_base, &info_struct, l::_1);
  275. set_int16_funcs["arcane_base"] = l::bind(&InfoStruct::set_arcane_base, &info_struct, l::_1);
  276. set_int32_funcs["coin_copper"] = l::bind(&InfoStruct::set_coin_copper, &info_struct, l::_1);
  277. set_int32_funcs["coin_silver"] = l::bind(&InfoStruct::set_coin_silver, &info_struct, l::_1);
  278. set_int32_funcs["coin_gold"] = l::bind(&InfoStruct::set_coin_gold, &info_struct, l::_1);
  279. set_int32_funcs["coin_plat"] = l::bind(&InfoStruct::set_coin_plat, &info_struct, l::_1);
  280. set_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::set_bank_coin_copper, &info_struct, l::_1);
  281. set_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::set_bank_coin_silver, &info_struct, l::_1);
  282. set_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::set_bank_coin_gold, &info_struct, l::_1);
  283. set_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::set_bank_coin_plat, &info_struct, l::_1);
  284. set_int32_funcs["status_points"] = l::bind(&InfoStruct::set_status_points, &info_struct, l::_1);
  285. set_string_funcs["deity"] = l::bind(&InfoStruct::set_deity, &info_struct, l::_1);
  286. set_int32_funcs["weight"] = l::bind(&InfoStruct::set_weight, &info_struct, l::_1);
  287. set_int32_funcs["max_weight"] = l::bind(&InfoStruct::set_max_weight, &info_struct, l::_1);
  288. set_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::set_tradeskill_class1, &info_struct, l::_1);
  289. set_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::set_tradeskill_class2, &info_struct, l::_1);
  290. set_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::set_tradeskill_class3, &info_struct, l::_1);
  291. set_int16_funcs["account_age_base"] = l::bind(&InfoStruct::set_account_age_base, &info_struct, l::_1);
  292. // int8 account_age_bonus_[19];
  293. set_int16_funcs["absorb"] = l::bind(&InfoStruct::set_absorb, &info_struct, l::_1);
  294. set_int32_funcs["xp"] = l::bind(&InfoStruct::set_xp, &info_struct, l::_1);
  295. set_int32_funcs["xp_needed"] = l::bind(&InfoStruct::set_xp_needed, &info_struct, l::_1);
  296. set_int32_funcs["xp_debt"] = l::bind(&InfoStruct::set_xp_debt, &info_struct, l::_1);
  297. set_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::set_xp_yellow, &info_struct, l::_1);
  298. set_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::set_xp_yellow_vitality_bar, &info_struct, l::_1);
  299. set_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::set_xp_blue_vitality_bar, &info_struct, l::_1);
  300. set_int16_funcs["xp_blue"] = l::bind(&InfoStruct::set_xp_blue, &info_struct, l::_1);
  301. set_int32_funcs["ts_xp"] = l::bind(&InfoStruct::set_ts_xp, &info_struct, l::_1);
  302. set_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::set_ts_xp_needed, &info_struct, l::_1);
  303. set_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::set_tradeskill_exp_yellow, &info_struct, l::_1);
  304. set_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::set_tradeskill_exp_blue, &info_struct, l::_1);
  305. set_int32_funcs["flags"] = l::bind(&InfoStruct::set_flags, &info_struct, l::_1);
  306. set_int32_funcs["flags2"] = l::bind(&InfoStruct::set_flags2, &info_struct, l::_1);
  307. set_float_funcs["xp_vitality"] = l::bind(&InfoStruct::set_xp_vitality, &info_struct, l::_1);
  308. set_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::set_tradeskill_xp_vitality, &info_struct, l::_1);
  309. set_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::set_mitigation_skill1, &info_struct, l::_1);
  310. set_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::set_mitigation_skill2, &info_struct, l::_1);
  311. set_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::set_mitigation_skill3, &info_struct, l::_1);
  312. set_float_funcs["ability_modifier"] = l::bind(&InfoStruct::set_ability_modifier, &info_struct, l::_1);
  313. set_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::set_critical_mitigation, &info_struct, l::_1);
  314. set_float_funcs["block_chance"] = l::bind(&InfoStruct::set_block_chance, &info_struct, l::_1);
  315. set_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::set_uncontested_parry, &info_struct, l::_1);
  316. set_float_funcs["uncontested_block"] = l::bind(&InfoStruct::set_uncontested_block, &info_struct, l::_1);
  317. set_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::set_uncontested_dodge, &info_struct, l::_1);
  318. set_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::set_uncontested_riposte, &info_struct, l::_1);
  319. set_float_funcs["crit_chance"] = l::bind(&InfoStruct::set_crit_chance, &info_struct, l::_1);
  320. set_float_funcs["crit_bonus"] = l::bind(&InfoStruct::set_crit_bonus, &info_struct, l::_1);
  321. set_float_funcs["potency"] = l::bind(&InfoStruct::set_potency, &info_struct, l::_1);
  322. set_float_funcs["hate_mod"] = l::bind(&InfoStruct::set_hate_mod, &info_struct, l::_1);
  323. set_float_funcs["reuse_speed"] = l::bind(&InfoStruct::set_reuse_speed, &info_struct, l::_1);
  324. set_float_funcs["casting_speed"] = l::bind(&InfoStruct::set_casting_speed, &info_struct, l::_1);
  325. set_float_funcs["recovery_speed"] = l::bind(&InfoStruct::set_recovery_speed, &info_struct, l::_1);
  326. set_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::set_spell_reuse_speed, &info_struct, l::_1);
  327. set_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::set_spell_multi_attack, &info_struct, l::_1);
  328. set_float_funcs["dps"] = l::bind(&InfoStruct::set_dps, &info_struct, l::_1);
  329. set_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::set_dps_multiplier, &info_struct, l::_1);
  330. set_float_funcs["attackspeed"] = l::bind(&InfoStruct::set_attackspeed, &info_struct, l::_1);
  331. set_float_funcs["haste"] = l::bind(&InfoStruct::set_haste, &info_struct, l::_1);
  332. set_float_funcs["multi_attack"] = l::bind(&InfoStruct::set_multi_attack, &info_struct, l::_1);
  333. set_float_funcs["flurry"] = l::bind(&InfoStruct::set_flurry, &info_struct, l::_1);
  334. set_float_funcs["melee_ae"] = l::bind(&InfoStruct::set_melee_ae, &info_struct, l::_1);
  335. set_float_funcs["strikethrough"] = l::bind(&InfoStruct::set_strikethrough, &info_struct, l::_1);
  336. set_float_funcs["accuracy"] = l::bind(&InfoStruct::set_accuracy, &info_struct, l::_1);
  337. set_float_funcs["offensivespeed"] = l::bind(&InfoStruct::set_offensivespeed, &info_struct, l::_1);
  338. set_float_funcs["rain"] = l::bind(&InfoStruct::set_rain, &info_struct, l::_1);
  339. set_float_funcs["wind"] = l::bind(&InfoStruct::set_wind, &info_struct, l::_1);
  340. set_sint8_funcs["alignment"] = l::bind(&InfoStruct::set_alignment, &info_struct, l::_1);
  341. set_int32_funcs["pet_id"] = l::bind(&InfoStruct::set_pet_id, &info_struct, l::_1);
  342. set_string_funcs["pet_name"] = l::bind(&InfoStruct::set_pet_name, &info_struct, l::_1);
  343. set_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::set_pet_health_pct, &info_struct, l::_1);
  344. set_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::set_pet_power_pct, &info_struct, l::_1);
  345. set_int8_funcs["pet_movement"] = l::bind(&InfoStruct::set_pet_movement, &info_struct, l::_1);
  346. set_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::set_pet_behavior, &info_struct, l::_1);
  347. set_int8_funcs["vision"] = l::bind(&InfoStruct::set_vision, &info_struct, l::_1);
  348. set_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::set_breathe_underwater, &info_struct, l::_1);
  349. set_string_funcs["biography"] = l::bind(&InfoStruct::set_biography, &info_struct, l::_1);
  350. set_float_funcs["drunk"] = l::bind(&InfoStruct::set_drunk, &info_struct, l::_1);
  351. }
  352. bool Entity::HasMoved(bool include_heading){
  353. if(GetX() == last_x && GetY() == last_y && GetZ() == last_z && ((!include_heading) || (include_heading && GetHeading() == last_heading)))
  354. return false;
  355. bool ret_val = true;
  356. if(last_x == -1 && last_y == -1 && last_z == -1 && last_heading == -1){
  357. ret_val = false;
  358. }
  359. last_x = GetX();
  360. last_y = GetY();
  361. last_z = GetZ();
  362. last_heading = GetHeading();
  363. return ret_val;
  364. }
  365. int16 Entity::GetStr(){
  366. return GetInfoStruct()->get_str();
  367. }
  368. int16 Entity::GetSta(){
  369. return GetInfoStruct()->get_sta();
  370. }
  371. int16 Entity::GetInt(){
  372. return GetInfoStruct()->get_intel();
  373. }
  374. int16 Entity::GetWis(){
  375. return GetInfoStruct()->get_wis();
  376. }
  377. int16 Entity::GetAgi(){
  378. return GetInfoStruct()->get_agi();
  379. }
  380. int16 Entity::GetPrimaryStat(){
  381. int8 base_class = classes.GetBaseClass(GetAdventureClass());
  382. if (base_class == FIGHTER)
  383. return GetInfoStruct()->get_str();
  384. else if (base_class == PRIEST)
  385. return GetInfoStruct()->get_wis();
  386. else if (base_class == MAGE)
  387. return GetInfoStruct()->get_intel();
  388. else
  389. return GetInfoStruct()->get_agi();
  390. }
  391. int16 Entity::GetHeatResistance(){
  392. return GetInfoStruct()->get_heat();
  393. }
  394. int16 Entity::GetColdResistance(){
  395. return GetInfoStruct()->get_cold();
  396. }
  397. int16 Entity::GetMagicResistance(){
  398. return GetInfoStruct()->get_magic();
  399. }
  400. int16 Entity::GetMentalResistance(){
  401. return GetInfoStruct()->get_mental();
  402. }
  403. int16 Entity::GetDivineResistance(){
  404. return GetInfoStruct()->get_divine();
  405. }
  406. int16 Entity::GetDiseaseResistance(){
  407. return GetInfoStruct()->get_disease();
  408. }
  409. int16 Entity::GetPoisonResistance(){
  410. return GetInfoStruct()->get_poison();
  411. }
  412. int8 Entity::GetConcentrationCurrent() {
  413. return GetInfoStruct()->get_cur_concentration();
  414. }
  415. int8 Entity::GetConcentrationMax() {
  416. return GetInfoStruct()->get_max_concentration();
  417. }
  418. int16 Entity::GetStrBase(){
  419. return GetInfoStruct()->get_str_base();
  420. }
  421. int16 Entity::GetStaBase(){
  422. return GetInfoStruct()->get_sta_base();
  423. }
  424. int16 Entity::GetIntBase(){
  425. return GetInfoStruct()->get_intel_base();
  426. }
  427. int16 Entity::GetWisBase(){
  428. return GetInfoStruct()->get_wis_base();
  429. }
  430. int16 Entity::GetAgiBase(){
  431. return GetInfoStruct()->get_agi_base();
  432. }
  433. int16 Entity::GetHeatResistanceBase(){
  434. return GetInfoStruct()->get_heat_base();
  435. }
  436. int16 Entity::GetColdResistanceBase(){
  437. return GetInfoStruct()->get_cold_base();
  438. }
  439. int16 Entity::GetMagicResistanceBase(){
  440. return GetInfoStruct()->get_magic_base();
  441. }
  442. int16 Entity::GetMentalResistanceBase(){
  443. return GetInfoStruct()->get_mental_base();
  444. }
  445. int16 Entity::GetDivineResistanceBase(){
  446. return GetInfoStruct()->get_divine_base();
  447. }
  448. int16 Entity::GetDiseaseResistanceBase(){
  449. return GetInfoStruct()->get_disease_base();
  450. }
  451. int16 Entity::GetPoisonResistanceBase(){
  452. return GetInfoStruct()->get_poison_base();
  453. }
  454. sint8 Entity::GetAlignment(){
  455. return GetInfoStruct()->get_alignment();
  456. }
  457. bool Entity::IsCasting(){
  458. return casting;
  459. }
  460. void Entity::IsCasting(bool val){
  461. casting = val;
  462. }
  463. int32 Entity::GetRangeLastAttackTime(){
  464. return ranged_combat_data.range_last_attack_time;
  465. }
  466. void Entity::SetRangeLastAttackTime(int32 time){
  467. ranged_combat_data.range_last_attack_time = time;
  468. }
  469. int16 Entity::GetRangeAttackDelay(){
  470. return ranged_combat_data.ranged_attack_delay;
  471. // if(IsPlayer()){
  472. // Item* item = ((Player*)this)->GetEquipmentList()->GetItem(EQ2_RANGE_SLOT);
  473. // if(item && item->IsRanged())
  474. // return item->ranged_info->weapon_info.delay*100;
  475. // }
  476. // return 3000;
  477. }
  478. int32 Entity::GetPrimaryLastAttackTime(){
  479. return melee_combat_data.primary_last_attack_time;
  480. }
  481. int16 Entity::GetPrimaryAttackDelay(){
  482. return melee_combat_data.primary_attack_delay;
  483. }
  484. void Entity::SetPrimaryAttackDelay(int16 new_delay){
  485. melee_combat_data.primary_attack_delay = new_delay;
  486. }
  487. void Entity::SetPrimaryLastAttackTime(int32 new_time){
  488. melee_combat_data.primary_last_attack_time = new_time;
  489. }
  490. int32 Entity::GetSecondaryLastAttackTime(){
  491. return melee_combat_data.secondary_last_attack_time;
  492. }
  493. int16 Entity::GetSecondaryAttackDelay(){
  494. return melee_combat_data.secondary_attack_delay;
  495. }
  496. void Entity::SetSecondaryAttackDelay(int16 new_delay){
  497. melee_combat_data.secondary_attack_delay = new_delay;
  498. }
  499. void Entity::SetSecondaryLastAttackTime(int32 new_time){
  500. melee_combat_data.secondary_last_attack_time = new_time;
  501. }
  502. void Entity::ChangePrimaryWeapon(){
  503. Item* item = equipment_list.GetItem(EQ2_PRIMARY_SLOT);
  504. if(item && item->details.item_id > 0 && item->IsWeapon()){
  505. melee_combat_data.primary_weapon_delay = item->weapon_info->delay * 100;
  506. melee_combat_data.primary_weapon_damage_low = item->weapon_info->damage_low3;
  507. melee_combat_data.primary_weapon_damage_high = item->weapon_info->damage_high3;
  508. melee_combat_data.primary_weapon_type = item->GetWeaponType();
  509. melee_combat_data.wield_type = item->weapon_info->wield_type;
  510. }
  511. else{
  512. melee_combat_data.primary_weapon_delay = 2000;
  513. melee_combat_data.primary_weapon_damage_low = (int32)(1 + GetLevel() * .2);
  514. melee_combat_data.primary_weapon_damage_high = (int32)(5 + GetLevel() * (GetLevel()/5));
  515. if(IsNPC())
  516. melee_combat_data.primary_weapon_type = ((NPC*)this)->GetAttackType();
  517. else
  518. melee_combat_data.primary_weapon_type = 1;
  519. melee_combat_data.wield_type = 2;
  520. }
  521. if(IsNPC())
  522. melee_combat_data.primary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 10);
  523. else
  524. melee_combat_data.primary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 25);
  525. }
  526. void Entity::ChangeSecondaryWeapon(){
  527. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  528. if(item && item->details.item_id > 0 && item->IsWeapon()){
  529. melee_combat_data.secondary_weapon_delay = item->weapon_info->delay * 100;
  530. melee_combat_data.secondary_weapon_damage_low = item->weapon_info->damage_low3;
  531. melee_combat_data.secondary_weapon_damage_high = item->weapon_info->damage_high3;
  532. melee_combat_data.secondary_weapon_type = item->GetWeaponType();
  533. }
  534. else{
  535. melee_combat_data.secondary_weapon_delay = 2000;
  536. melee_combat_data.secondary_weapon_damage_low = (int32)(1 + GetLevel() * .2);
  537. melee_combat_data.secondary_weapon_damage_high = (int32)(5 + GetLevel() * (GetLevel()/6));
  538. melee_combat_data.secondary_weapon_type = 1;
  539. }
  540. if(IsNPC())
  541. melee_combat_data.secondary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 10);
  542. else
  543. melee_combat_data.secondary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 25);
  544. }
  545. void Entity::ChangeRangedWeapon(){
  546. Item* item = equipment_list.GetItem(EQ2_RANGE_SLOT);
  547. if(item && item->details.item_id > 0 && item->IsRanged()){
  548. ranged_combat_data.ranged_weapon_delay = item->ranged_info->weapon_info.delay*100;
  549. ranged_combat_data.ranged_weapon_damage_low = item->ranged_info->weapon_info.damage_low3;
  550. ranged_combat_data.ranged_weapon_damage_high = item->ranged_info->weapon_info.damage_high3;
  551. ranged_combat_data.ranged_weapon_type = item->GetWeaponType();
  552. }
  553. }
  554. int32 Entity::GetPrimaryWeaponMinDamage(){
  555. return melee_combat_data.primary_weapon_damage_low;
  556. }
  557. int32 Entity::GetPrimaryWeaponMaxDamage(){
  558. return melee_combat_data.primary_weapon_damage_high;
  559. }
  560. int32 Entity::GetSecondaryWeaponMinDamage(){
  561. return melee_combat_data.secondary_weapon_damage_low;
  562. }
  563. int32 Entity::GetSecondaryWeaponMaxDamage(){
  564. return melee_combat_data.secondary_weapon_damage_high;
  565. }
  566. int8 Entity::GetPrimaryWeaponType(){
  567. return melee_combat_data.primary_weapon_type;
  568. }
  569. int8 Entity::GetSecondaryWeaponType(){
  570. return melee_combat_data.secondary_weapon_type;
  571. }
  572. int32 Entity::GetRangedWeaponMinDamage(){
  573. return ranged_combat_data.ranged_weapon_damage_low;
  574. }
  575. int32 Entity::GetRangedWeaponMaxDamage(){
  576. return ranged_combat_data.ranged_weapon_damage_high;
  577. }
  578. int8 Entity::GetRangedWeaponType(){
  579. return ranged_combat_data.ranged_weapon_type;
  580. }
  581. bool Entity::IsDualWield(){
  582. return melee_combat_data.wield_type == 1;
  583. }
  584. int8 Entity::GetWieldType(){
  585. return melee_combat_data.wield_type;
  586. }
  587. bool Entity::BehindTarget(Spawn* target){
  588. float target_angle = 360 - target->GetHeading();
  589. float angle = 360 - GetHeading();
  590. if(target_angle > angle)
  591. angle = target_angle - angle;
  592. else
  593. angle -= target_angle;
  594. return (angle < 90 || angle > 270);
  595. }
  596. bool Entity::FlankingTarget(Spawn* target) {
  597. float angle;
  598. double diff_x = target->GetX() - GetX();
  599. double diff_z = target->GetZ() - GetZ();
  600. if (diff_z == 0) {
  601. if (diff_x > 0)
  602. angle = 90;
  603. else
  604. angle = 270;
  605. }
  606. else
  607. angle = ((atan(diff_x / diff_z)) * 180) / 3.14159265358979323846;
  608. if (angle < 0)
  609. angle = angle + 360;
  610. else
  611. angle = angle + 180;
  612. if (diff_x < 0)
  613. angle = angle + 180;
  614. if (angle > GetHeading())
  615. angle = angle - GetHeading();
  616. else
  617. angle = GetHeading() - angle;
  618. if (angle > 360)
  619. angle -= 360;
  620. //LogWrite(SPAWN__ERROR, 0, "Angle", "spawn heading = %f", GetHeading());
  621. //LogWrite(SPAWN__ERROR, 0, "Angle", "angle = %f", angle);
  622. return (angle >= 45 && angle <= 315);
  623. }
  624. float Entity::GetShieldBlockChance(){
  625. float ret = 0;
  626. Item* item = equipment_list.GetItem(1);
  627. if(item && item->details.item_id > 0 && item->IsShield()){
  628. }
  629. return ret;
  630. }
  631. float Entity::GetDodgeChance(){
  632. float ret = 0;
  633. return ret;
  634. }
  635. bool Entity::EngagedInCombat(){
  636. return in_combat;
  637. }
  638. void Entity::InCombat(bool val){
  639. in_combat = val;
  640. }
  641. void Entity::SetHPRegen(int16 new_val){
  642. regen_hp_rate = new_val;
  643. }
  644. void Entity::SetPowerRegen(int16 new_val){
  645. regen_power_rate = new_val;
  646. }
  647. int16 Entity::GetHPRegen(){
  648. return regen_hp_rate;
  649. }
  650. int16 Entity::GetPowerRegen(){
  651. return regen_power_rate;
  652. }
  653. void Entity::DoRegenUpdate(){
  654. if(GetHP() == 0)//dead
  655. return;
  656. sint32 hp = GetHP();
  657. sint32 power = GetPower();
  658. int16 level = GetLevel();
  659. // No regen for NPC's while in combat
  660. // Temp solution for now
  661. if (IsNPC() && EngagedInCombat())
  662. return;
  663. if(hp < GetTotalHP()){
  664. if(regen_hp_rate == 0)
  665. regen_hp_rate = (int)(level*.75)+(int)(level/10) + 1;
  666. int16 temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  667. if((hp + temp) > GetTotalHP())
  668. SetHP(GetTotalHP());
  669. else
  670. SetHP(hp + temp);
  671. LogWrite(MISC__TODO, 1, "TODO", "Fix this later for mobs\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  672. }
  673. if(GetPower() < GetTotalPower()){
  674. if(regen_power_rate == 0)
  675. regen_power_rate = level + (int)(level/10) + 1;
  676. cout << "regen_power_rate: " << regen_power_rate << endl;
  677. if((power + regen_power_rate) > GetTotalPower())
  678. SetPower(GetTotalPower());
  679. else
  680. SetPower(power + regen_power_rate);
  681. LogWrite(MISC__TODO, 1, "TODO", "Fix this later for mobs\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  682. }
  683. }
  684. void Entity::AddMaintainedSpell(LuaSpell* luaspell){
  685. if (!luaspell)
  686. return;
  687. Spell* spell = luaspell->spell;
  688. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  689. if (effect){
  690. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  691. effect->spell = luaspell;
  692. effect->spell_id = spell->GetSpellData()->id;
  693. LogWrite(NPC__SPELLS, 5, "NPC", "AddMaintainedSpell Spell ID: %u", spell->GetSpellData()->id);
  694. effect->conc_used = spell->GetSpellData()->req_concentration / 256;
  695. effect->total_time = spell->GetSpellDuration() / 10;
  696. effect->tier = spell->GetSpellData()->tier;
  697. if (spell->GetSpellData()->duration_until_cancel)
  698. effect->expire_timestamp = 0xFFFFFFFF;
  699. else
  700. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration() * 100);
  701. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  702. }
  703. }
  704. void Entity::AddSpellEffect(LuaSpell* luaspell){
  705. if (!luaspell || !luaspell->caster)
  706. return;
  707. Spell* spell = luaspell->spell;
  708. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  709. SpellEffects* effect = 0;
  710. if (old_effect){
  711. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  712. RemoveSpellEffect(old_effect->spell);
  713. }
  714. effect = GetFreeSpellEffectSlot();
  715. if(effect){
  716. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  717. effect->spell = luaspell;
  718. effect->spell_id = spell->GetSpellData()->id;
  719. effect->caster = luaspell->caster;
  720. effect->total_time = spell->GetSpellDuration()/10;
  721. if (spell->GetSpellData()->duration_until_cancel)
  722. effect->expire_timestamp = 0xFFFFFFFF;
  723. else
  724. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  725. effect->icon = spell->GetSpellData()->icon;
  726. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  727. effect->tier = spell->GetSpellTier();
  728. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  729. changed = true;
  730. info_changed = true;
  731. AddChangedZoneSpawn();
  732. }
  733. }
  734. void Entity::RemoveMaintainedSpell(LuaSpell* luaspell){
  735. if (!luaspell)
  736. return;
  737. bool found = false;
  738. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  739. for (int i = 0; i<30; i++){
  740. // If we already found the spell then we are bumping all other up one so there are no gaps
  741. // This check needs to be first so found can never be true on the first iteration (i = 0)
  742. if (found) {
  743. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  744. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  745. }
  746. // Compare spells, if we found a match set the found flag
  747. if (GetInfoStruct()->maintained_effects[i].spell == luaspell)
  748. found = true;
  749. }
  750. // if we found the spell in the array then we need to set the last element to empty
  751. if (found) {
  752. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  753. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  754. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  755. }
  756. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  757. }
  758. void Entity::RemoveSpellEffect(LuaSpell* spell) {
  759. bool found = false;
  760. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  761. for(int i=0;i<45;i++) {
  762. if (found) {
  763. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  764. }
  765. if (GetInfoStruct()->spell_effects[i].spell == spell)
  766. found = true;
  767. }
  768. if (found) {
  769. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  770. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  771. changed = true;
  772. info_changed = true;
  773. AddChangedZoneSpawn();
  774. }
  775. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  776. }
  777. bool Entity::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  778. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  779. return false;
  780. }
  781. bool Entity::HasActiveSpellEffect(Spell* spell, Spawn* target){
  782. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  783. return false;
  784. }
  785. MaintainedEffects* Entity::GetFreeMaintainedSpellSlot(){
  786. MaintainedEffects* ret = 0;
  787. InfoStruct* info = GetInfoStruct();
  788. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  789. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  790. if (info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  791. ret = &info->maintained_effects[i];
  792. ret->spell_id = 0;
  793. ret->slot_pos = i;
  794. break;
  795. }
  796. }
  797. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  798. return ret;
  799. }
  800. MaintainedEffects* Entity::GetMaintainedSpell(int32 spell_id){
  801. MaintainedEffects* ret = 0;
  802. InfoStruct* info = GetInfoStruct();
  803. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  804. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  805. if (info->maintained_effects[i].spell_id == spell_id){
  806. ret = &info->maintained_effects[i];
  807. break;
  808. }
  809. }
  810. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  811. return ret;
  812. }
  813. SpellEffects* Entity::GetFreeSpellEffectSlot(){
  814. SpellEffects* ret = 0;
  815. InfoStruct* info = GetInfoStruct();
  816. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  817. for(int i=0;i<45;i++){
  818. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  819. ret = &info->spell_effects[i];
  820. ret->spell_id = 0;
  821. break;
  822. }
  823. }
  824. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  825. return ret;
  826. }
  827. SpellEffects* Entity::GetSpellEffect(int32 id, Entity* caster) {
  828. SpellEffects* ret = 0;
  829. InfoStruct* info = GetInfoStruct();
  830. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  831. for(int i = 0; i < 45; i++) {
  832. if(info->spell_effects[i].spell_id == id) {
  833. if (!caster || info->spell_effects[i].caster == caster){
  834. ret = &info->spell_effects[i];
  835. break;
  836. }
  837. }
  838. }
  839. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  840. return ret;
  841. }
  842. InfoStruct* Entity::GetInfoStruct(){
  843. return &info_struct;
  844. }
  845. Skill* Entity::GetSkillByName(const char* name, bool check_update){
  846. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  847. return 0;
  848. }
  849. float Entity::GetMaxSpeed(){
  850. return max_speed;
  851. }
  852. void Entity::SetMaxSpeed(float val){
  853. max_speed = val;
  854. }
  855. void Entity::CalculateBonuses(){
  856. InfoStruct* info = &info_struct;
  857. info->set_block(info->get_block_base());
  858. info->set_cur_attack(info->get_attack_base());
  859. info->set_cur_mitigation(info->get_mitigation_base());
  860. info->set_base_avoidance_pct(info->get_avoidance_base());
  861. LogWrite(MISC__TODO, 1, "TODO", "Calculate via current spells\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  862. //info->cur_concentration = 0;
  863. info->set_parry(info->get_parry_base());
  864. info->set_deflection(info->get_deflection_base());
  865. info->set_disease(info->get_disease_base());
  866. info->set_divine(info->get_divine_base());
  867. info->set_heat(info->get_heat_base());
  868. info->set_magic(info->get_magic_base());
  869. info->set_mental(info->get_mental_base());
  870. info->set_cold(info->get_cold_base());
  871. info->set_poison(info->get_poison_base());
  872. info->set_elemental_base(info->get_heat());
  873. info->set_noxious_base(info->get_poison());
  874. info->set_arcane_base(info->get_magic());
  875. info->set_sta(info->get_sta_base());
  876. info->set_agi(info->get_agi_base());
  877. info->set_str(info->get_str_base());
  878. info->set_wis(info->get_wis_base());
  879. info->set_intel(info->get_intel_base());
  880. info->set_ability_modifier(0);
  881. info->set_critical_mitigation(0);
  882. info->set_block_chance(0);
  883. info->set_crit_chance(0);
  884. info->set_crit_bonus(0);
  885. info->set_potency(0);
  886. info->set_hate_mod(0);
  887. info->set_reuse_speed(0);
  888. info->set_casting_speed(0);
  889. info->set_recovery_speed(0);
  890. info->set_spell_reuse_speed(0);
  891. info->set_spell_multi_attack(0);
  892. info->set_dps(0);
  893. info->set_dps_multiplier(0);
  894. info->set_haste(0);
  895. info->set_attackspeed(0);
  896. info->set_multi_attack(0);
  897. info->set_flurry(0);
  898. info->set_melee_ae(0);
  899. info->set_strikethrough(0);
  900. info->set_accuracy(0);
  901. info->set_offensivespeed(0);
  902. stats.clear();
  903. ItemStatsValues* values = equipment_list.CalculateEquipmentBonuses(this);
  904. CalculateSpellBonuses(values);
  905. info->add_sta(values->sta);
  906. info->add_str(values->str);
  907. info->add_agi(values->agi);
  908. info->add_wis(values->wis);
  909. info->add_intel(values->int_);
  910. info->add_disease(values->vs_disease);
  911. info->add_divine(values->vs_divine);
  912. info->add_heat(values->vs_heat);
  913. info->add_magic(values->vs_magic);
  914. int32 sta_hp_bonus = 0.0;
  915. int32 prim_power_bonus = 0.0;
  916. float bonus_mod = 0.0;
  917. if (IsPlayer()) {
  918. bonus_mod = CalculateBonusMod();
  919. sta_hp_bonus = info->get_sta() * bonus_mod;
  920. prim_power_bonus = GetPrimaryStat() * bonus_mod;
  921. }
  922. prim_power_bonus = floor(float(prim_power_bonus));
  923. sta_hp_bonus = floor(float(sta_hp_bonus));
  924. SetTotalHP(GetTotalHPBase() + values->health + sta_hp_bonus);
  925. SetTotalPower(GetTotalPowerBase() + values->power + prim_power_bonus);
  926. if(GetHP() > GetTotalHP())
  927. SetHP(GetTotalHP());
  928. if(GetPower() > GetTotalPower())
  929. SetPower(GetTotalPower());
  930. info->add_mental(values->vs_mental);
  931. info->add_poison(values->vs_poison);
  932. info->add_max_concentration(values->concentration);
  933. info->add_cold(values->vs_cold);
  934. info->add_mitigation_skill1(values->vs_slash);
  935. info->add_mitigation_skill2(values->vs_pierce);
  936. info->add_mitigation_skill3(values->vs_crush);
  937. info->add_ability_modifier(values->ability_modifier);
  938. info->add_critical_mitigation(values->criticalmitigation);
  939. info->add_block_chance(values->extrashieldblockchance);
  940. info->add_crit_chance(values->beneficialcritchance);
  941. info->add_crit_bonus(values->critbonus);
  942. info->add_potency(values->potency);
  943. info->add_hate_mod(values->hategainmod);
  944. info->add_reuse_speed(values->abilityreusespeed);
  945. info->add_casting_speed(values->abilitycastingspeed);
  946. info->add_recovery_speed(values->abilityrecoveryspeed);
  947. info->add_spell_reuse_speed(values->spellreusespeed);
  948. info->add_spell_multi_attack(values->spellmultiattackchance);
  949. info->add_dps(values->dps);
  950. info->add_dps_multiplier(CalculateDPSMultiplier());
  951. info->add_haste(values->attackspeed);
  952. info->add_multi_attack(values->multiattackchance);
  953. info->add_flurry(values->flurry);
  954. info->add_melee_ae(values->aeautoattackchance);
  955. info->add_strikethrough(values->strikethrough);
  956. info->add_accuracy(values->accuracy);
  957. info->add_offensivespeed(values->offensivespeed);
  958. info->add_uncontested_block(values->uncontested_block);
  959. info->add_uncontested_parry(values->uncontested_parry);
  960. info->add_uncontested_dodge(values->uncontested_dodge);
  961. info->add_uncontested_riposte(values->uncontested_riposte);
  962. safe_delete(values);
  963. }
  964. EquipmentItemList* Entity::GetEquipmentList(){
  965. return &equipment_list;
  966. }
  967. void Entity::SetEquipment(Item* item, int8 slot){
  968. if(!item && slot < NUM_SLOTS){
  969. SetInfo(&equipment.equip_id[slot], 0);
  970. SetInfo(&equipment.color[slot].red, 0);
  971. SetInfo(&equipment.color[slot].green, 0);
  972. SetInfo(&equipment.color[slot].blue, 0);
  973. SetInfo(&equipment.highlight[slot].red, 0);
  974. SetInfo(&equipment.highlight[slot].green, 0);
  975. SetInfo(&equipment.highlight[slot].blue, 0);
  976. }
  977. else{
  978. SetInfo(&equipment.equip_id[item->details.slot_id], item->generic_info.appearance_id);
  979. SetInfo(&equipment.color[item->details.slot_id].red, item->generic_info.appearance_red);
  980. SetInfo(&equipment.color[item->details.slot_id].green, item->generic_info.appearance_green);
  981. SetInfo(&equipment.color[item->details.slot_id].blue, item->generic_info.appearance_blue);
  982. SetInfo(&equipment.highlight[item->details.slot_id].red, item->generic_info.appearance_highlight_red);
  983. SetInfo(&equipment.highlight[item->details.slot_id].green, item->generic_info.appearance_highlight_green);
  984. SetInfo(&equipment.highlight[item->details.slot_id].blue, item->generic_info.appearance_highlight_blue);
  985. }
  986. }
  987. bool Entity::CheckSpellBonusRemoval(LuaSpell* spell, int16 type){
  988. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  989. while(itr.Next()){
  990. if(itr.value->luaspell == spell && itr.value->type == type){
  991. bonus_list.Remove(itr.value, true);
  992. return true;
  993. }
  994. }
  995. return false;
  996. }
  997. void Entity::AddSpellBonus(LuaSpell* spell, int16 type, float value, int64 class_req, vector<int16> race_req, vector<int16> faction_req){
  998. CheckSpellBonusRemoval(spell, type);
  999. BonusValues* bonus = new BonusValues;
  1000. bonus->spell_id = spell->spell->GetSpellID();
  1001. bonus->luaspell = spell;
  1002. bonus->type = type;
  1003. bonus->value = value;
  1004. bonus->class_req = class_req;
  1005. bonus->race_req = race_req;
  1006. bonus->faction_req = faction_req;
  1007. bonus->tier = spell ? spell->spell->GetSpellTier() : 0;
  1008. bonus_list.Add(bonus);
  1009. }
  1010. BonusValues* Entity::GetSpellBonus(int32 spell_id) {
  1011. BonusValues *ret = 0;
  1012. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1013. while (itr.Next()) {
  1014. if (itr.value->spell_id == spell_id) {
  1015. ret = itr.value;
  1016. break;
  1017. }
  1018. }
  1019. return ret;
  1020. }
  1021. vector<BonusValues*>* Entity::GetAllSpellBonuses(LuaSpell* spell) {
  1022. vector<BonusValues*>* list = new vector<BonusValues*>;
  1023. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1024. while (itr.Next()) {
  1025. if (itr.value->luaspell == spell)
  1026. list->push_back(itr.value);
  1027. }
  1028. return list;
  1029. }
  1030. void Entity::RemoveSpellBonus(const LuaSpell* spell){
  1031. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1032. while(itr.Next()){
  1033. if(itr.value->luaspell == spell)
  1034. bonus_list.Remove(itr.value, true);
  1035. }
  1036. }
  1037. void Entity::CalculateSpellBonuses(ItemStatsValues* stats){
  1038. if(stats){
  1039. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1040. vector<BonusValues*> bv;
  1041. //First check if we meet the requirement for each bonus
  1042. bool race_match = false;
  1043. while(itr.Next()) {
  1044. if (itr.value->race_req.size() > 0) {
  1045. for (int8 i = 0; i < itr.value->race_req.size(); i++) {
  1046. if (GetRace() == itr.value->race_req[i]) {
  1047. race_match = true;
  1048. }
  1049. }
  1050. }
  1051. else
  1052. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1053. int64 const class1 = pow(2.0, (GetAdventureClass() - 1));
  1054. int64 const class2 = pow(2.0, (classes.GetSecondaryBaseClass(GetAdventureClass()) - 1));
  1055. int64 const class3 = pow(2.0, (classes.GetBaseClass(GetAdventureClass()) - 1));
  1056. if (itr.value->class_req == 0 || (itr.value->class_req & class1) == class1 || (itr.value->class_req & class2) == class2 || (itr.value->class_req & class3) == class3 && race_match )
  1057. bv.push_back(itr.value);
  1058. }
  1059. //Sort the bonuses by spell id and luaspell
  1060. BonusValues* bonus = nullptr;
  1061. map <int32, map<LuaSpell*, vector<BonusValues*> > > sort;
  1062. for (int8 i = 0; i < bv.size(); i++){
  1063. bonus = bv.at(i);
  1064. sort[bonus->spell_id][bonus->luaspell].push_back(bonus);
  1065. }
  1066. //Now check for the highest tier of each spell id and apply those bonuses
  1067. map<LuaSpell*, vector<BonusValues*> >::iterator tier_itr;
  1068. map <int32, map<LuaSpell*, vector<BonusValues*> > >::iterator sort_itr;
  1069. for (sort_itr = sort.begin(); sort_itr != sort.end(); sort_itr++){
  1070. LuaSpell* key = nullptr;
  1071. sint8 highest_tier = -1;
  1072. //Find the highest tier for this spell id
  1073. for (tier_itr = sort_itr->second.begin(); tier_itr != sort_itr->second.end(); tier_itr++){
  1074. LuaSpell* current_spell = tier_itr->first;
  1075. sint8 current_tier = 0;
  1076. if (current_spell && ((current_tier = current_spell->spell->GetSpellTier()) > highest_tier)) {
  1077. highest_tier = current_tier;
  1078. key = current_spell;
  1079. }
  1080. }
  1081. //We've found the highest tier for this spell id, so add the bonuses
  1082. vector<BonusValues*>* final_bonuses = &sort_itr->second[key];
  1083. for (int8 i = 0; i < final_bonuses->size(); i++)
  1084. world.AddBonuses(stats, final_bonuses->at(i)->type, final_bonuses->at(i)->value, this);
  1085. }
  1086. }
  1087. }
  1088. void Entity::AddMezSpell(LuaSpell* spell) {
  1089. if (!spell)
  1090. return;
  1091. if (!control_effects[CONTROL_EFFECT_TYPE_MEZ])
  1092. control_effects[CONTROL_EFFECT_TYPE_MEZ] = new MutexList<LuaSpell*>;
  1093. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1094. if (IsPlayer() && !IsStunned() && !IsMezImmune() && mez_spells->size(true) == 0){
  1095. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1096. if (!IsRooted())
  1097. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1098. if (!IsStifled() && !IsFeared())
  1099. GetZone()->LockAllSpells((Player*)this);
  1100. }
  1101. if (IsNPC() && !IsMezImmune())
  1102. {
  1103. HaltMovement();
  1104. }
  1105. mez_spells->Add(spell);
  1106. }
  1107. void Entity::RemoveMezSpell(LuaSpell* spell) {
  1108. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1109. if (!mez_spells || mez_spells->size(true) == 0)
  1110. return;
  1111. mez_spells->Remove(spell);
  1112. if (mez_spells->size(true) == 0){
  1113. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1114. if (!IsStifled() && !IsFeared())
  1115. GetZone()->UnlockAllSpells((Player*)this);
  1116. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1117. if (!IsRooted())
  1118. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1119. }
  1120. }
  1121. }
  1122. void Entity::RemoveAllMezSpells() {
  1123. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1124. if (!mez_spells)
  1125. return;
  1126. MutexList<LuaSpell*>::iterator itr = mez_spells->begin();
  1127. while (itr.Next()){
  1128. LuaSpell* spell = itr.value;
  1129. if (!spell)
  1130. continue;
  1131. GetZone()->RemoveTargetFromSpell(spell, this);
  1132. RemoveDetrimentalSpell(spell);
  1133. RemoveSpellEffect(spell);
  1134. if (IsPlayer())
  1135. ((Player*)this)->RemoveSkillBonus(spell->spell->GetSpellID());
  1136. }
  1137. mez_spells->clear();
  1138. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1139. if (!IsStifled() && !IsFeared())
  1140. GetZone()->UnlockAllSpells((Player*)this);
  1141. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1142. if (!IsRooted())
  1143. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1144. }
  1145. }
  1146. void Entity::AddStifleSpell(LuaSpell* spell) {
  1147. if (!spell)
  1148. return;
  1149. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  1150. control_effects[CONTROL_EFFECT_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  1151. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STIFLE]->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1152. GetZone()->LockAllSpells((Player*)this);
  1153. control_effects[CONTROL_EFFECT_TYPE_STIFLE]->Add(spell);
  1154. }
  1155. void Entity::RemoveStifleSpell(LuaSpell* spell) {
  1156. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  1157. if (!stifle_list || stifle_list->size(true) == 0)
  1158. return;
  1159. stifle_list->Remove(spell);
  1160. if (IsPlayer() && stifle_list->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1161. GetZone()->UnlockAllSpells((Player*)this);
  1162. }
  1163. void Entity::AddDazeSpell(LuaSpell* spell) {
  1164. if (!spell)
  1165. return;
  1166. if (!control_effects[CONTROL_EFFECT_TYPE_DAZE])
  1167. control_effects[CONTROL_EFFECT_TYPE_DAZE] = new MutexList<LuaSpell*>;
  1168. control_effects[CONTROL_EFFECT_TYPE_DAZE]->Add(spell);
  1169. }
  1170. void Entity::RemoveDazeSpell(LuaSpell* spell) {
  1171. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  1172. if (!daze_list || daze_list->size(true) == 0)
  1173. return;
  1174. daze_list->Remove(spell);
  1175. }
  1176. void Entity::AddStunSpell(LuaSpell* spell) {
  1177. if (!spell)
  1178. return;
  1179. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  1180. control_effects[CONTROL_EFFECT_TYPE_STUN] = new MutexList<LuaSpell*>;
  1181. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STUN]->size(true) == 0 && !IsStunImmune()){
  1182. if (!IsMezzed()){
  1183. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1184. if (!IsRooted())
  1185. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1186. if (!IsStifled() && !IsFeared())
  1187. GetZone()->LockAllSpells((Player*)this);
  1188. }
  1189. }
  1190. control_effects[CONTROL_EFFECT_TYPE_STUN]->Add(spell);
  1191. }
  1192. void Entity::RemoveStunSpell(LuaSpell* spell) {
  1193. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  1194. if (!stun_list || stun_list->size(true) == 0)
  1195. return;
  1196. stun_list->Remove(spell);
  1197. if (stun_list->size(true) == 0){
  1198. if (IsPlayer() && !IsMezzed() && !IsStunImmune()){
  1199. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1200. if (!IsRooted())
  1201. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1202. if (!IsStifled() && !IsFeared())
  1203. GetZone()->UnlockAllSpells((Player*)this);
  1204. }
  1205. }
  1206. }
  1207. void Entity::HideDeityPet(bool val) {
  1208. if (!deityPet)
  1209. return;
  1210. if (val) {
  1211. deityPet->AddAllowAccessSpawn(deityPet);
  1212. GetZone()->HidePrivateSpawn(deityPet);
  1213. }
  1214. else
  1215. deityPet->MakeSpawnPublic();
  1216. }
  1217. void Entity::HideCosmeticPet(bool val) {
  1218. if (!cosmeticPet)
  1219. return;
  1220. if (val) {
  1221. cosmeticPet->AddAllowAccessSpawn(cosmeticPet);
  1222. GetZone()->HidePrivateSpawn(cosmeticPet);
  1223. }
  1224. else
  1225. cosmeticPet->MakeSpawnPublic();
  1226. }
  1227. void Entity::DismissPet(NPC* pet, bool from_death, bool spawnListLocked) {
  1228. if (!pet)
  1229. return;
  1230. Entity* PetOwner = pet->GetOwner();
  1231. pet->SetDismissing(true);
  1232. // Remove the spell maintained spell
  1233. Spell* spell = master_spell_list.GetSpell(pet->GetPetSpellID(), pet->GetPetSpellTier());
  1234. if (spell)
  1235. GetZone()->GetSpellProcess()->DeleteCasterSpell(this, spell, from_death == true ? (string)"pet_death" : (string)"canceled");
  1236. if (pet->GetPetType() == PET_TYPE_CHARMED) {
  1237. PetOwner->SetCharmedPet(0);
  1238. if (!from_death) {
  1239. // set the pet flag to false, owner to 0, and give the mob its old brain back
  1240. pet->SetPet(false);
  1241. pet->SetOwner(0);
  1242. pet->SetBrain(new Brain(pet));
  1243. pet->SetDismissing(false);
  1244. }
  1245. }
  1246. else if (pet->GetPetType() == PET_TYPE_COMBAT)
  1247. PetOwner->SetCombatPet(0);
  1248. else if (pet->GetPetType() == PET_TYPE_DEITY)
  1249. PetOwner->SetDeityPet(0);
  1250. else if (pet->GetPetType() == PET_TYPE_COSMETIC)
  1251. PetOwner->SetCosmeticPet(0);
  1252. // if owner is player and no combat pets left reset the pet info
  1253. if (PetOwner->IsPlayer()) {
  1254. if (!PetOwner->GetPet() && !PetOwner->GetCharmedPet())
  1255. ((Player*)PetOwner)->ResetPetInfo();
  1256. }
  1257. // remove the spawn from the world
  1258. if (!from_death && pet->GetPetType() != PET_TYPE_CHARMED)
  1259. GetZone()->RemoveSpawn(pet);
  1260. }
  1261. float Entity::CalculateBonusMod() {
  1262. int8 level = GetLevel();
  1263. if (level <= 20)
  1264. return 3.0;
  1265. else if (level >= 90)
  1266. return 10.0;
  1267. else
  1268. return (level - 20) * .1 + 3.0;
  1269. }
  1270. float Entity::CalculateDPSMultiplier(){
  1271. float dps = GetInfoStruct()->get_dps();
  1272. if (dps > 0){
  1273. if (dps <= 100)
  1274. return (dps / 100 + 1);
  1275. else if (dps <= 200)
  1276. return (((dps - 100) * .25 + 100) / 100 + 1);
  1277. else if (dps <= 300)
  1278. return (((dps - 200) * .1 + 125) / 100 + 1);
  1279. else if (dps <= 900)
  1280. return (((dps - 300) * .05 + 135) / 100 + 1);
  1281. else
  1282. return (((dps - 900) * .01 + 165) / 100 + 1);
  1283. }
  1284. return 1;
  1285. }
  1286. void Entity::AddWard(int32 spellID, WardInfo* ward) {
  1287. if (m_wardList.count(spellID) == 0) {
  1288. m_wardList[spellID] = ward;
  1289. }
  1290. }
  1291. WardInfo* Entity::GetWard(int32 spellID) {
  1292. WardInfo* ret = 0;
  1293. if (m_wardList.count(spellID) > 0)
  1294. ret = m_wardList[spellID];
  1295. return ret;
  1296. }
  1297. void Entity::RemoveWard(int32 spellID) {
  1298. if (m_wardList.count(spellID) > 0) {
  1299. // Delete the ward info
  1300. safe_delete(m_wardList[spellID]);
  1301. // Remove from the ward list
  1302. m_wardList.erase(spellID);
  1303. }
  1304. }
  1305. int32 Entity::CheckWards(Entity* attacker, int32 damage, int8 damage_type) {
  1306. map<int32, WardInfo*>::iterator itr;
  1307. WardInfo* ward = 0;
  1308. LuaSpell* spell = 0;
  1309. while (m_wardList.size() > 0 && damage > 0) {
  1310. // Get the ward with the lowest base damage
  1311. for (itr = m_wardList.begin(); itr != m_wardList.end(); itr++) {
  1312. if (!ward || itr->second->BaseDamage < ward->BaseDamage) {
  1313. if ((itr->second->AbsorbAllDamage || itr->second->DamageLeft > 0) &&
  1314. (itr->second->WardType == WARD_TYPE_ALL ||
  1315. (itr->second->WardType == WARD_TYPE_PHYSICAL && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_SLASH && damage_type <= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) ||
  1316. (itr->second->WardType == WARD_TYPE_MAGICAL && ((itr->second->DamageType == 0 && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) || (damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE && itr->second->DamageType == damage_type)))))
  1317. ward = itr->second;
  1318. }
  1319. }
  1320. if (!ward)
  1321. break;
  1322. spell = ward->Spell;
  1323. // damage to redirect at the source (like intercept)
  1324. int32 redirectDamage = 0;
  1325. if (ward->RedirectDamagePercent)
  1326. redirectDamage = (int32)(double)damage * ((double)ward->RedirectDamagePercent / 100.0);
  1327. // percentage the spell absorbs of all possible damage
  1328. int32 damageToAbsorb = 0;
  1329. if (ward->DamageAbsorptionPercentage > 0)
  1330. damageToAbsorb = (int32)(double)damage * ((double)ward->DamageAbsorptionPercentage/100.0);
  1331. else
  1332. damageToAbsorb = damage;
  1333. int32 maxDamageAbsorptionAllowed = 0;
  1334. // spells like Divine Aura have caps on health, eg. anything more than 50% damage is not absorbed
  1335. if (ward->DamageAbsorptionMaxHealthPercent > 0)
  1336. maxDamageAbsorptionAllowed = (int32)(double)GetTotalHP() * ((double)ward->DamageAbsorptionMaxHealthPercent / 100.0);
  1337. if (maxDamageAbsorptionAllowed > 0 && damageToAbsorb >= maxDamageAbsorptionAllowed)
  1338. damageToAbsorb = 0; // its over or equal to 50% of the total hp allowed, thus this damage is not absorbed
  1339. int32 baseDamageRemaining = damage - damageToAbsorb;
  1340. bool hasSpellBeenRemoved = false;
  1341. if (ward->AbsorbAllDamage)
  1342. {
  1343. ward->LastAbsorbedDamage = ward->DamageLeft;
  1344. if (!redirectDamage)
  1345. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1346. damage = 0;
  1347. }
  1348. else if (damageToAbsorb >= ward->DamageLeft) {
  1349. // Damage is greater than or equal to the amount left on the ward
  1350. ward->LastAbsorbedDamage = ward->DamageLeft;
  1351. // remove what damage we can absorb
  1352. damageToAbsorb -= ward->DamageLeft;
  1353. // move back what couldn't be absorbed to the base dmg and apply to the overall damage
  1354. baseDamageRemaining += damageToAbsorb;
  1355. damage = baseDamageRemaining;
  1356. ward->DamageLeft = 0;
  1357. spell->damage_remaining = 0;
  1358. if(!redirectDamage)
  1359. GetZone()->SendHealPacket(spell->caster, this, HEAL_PACKET_TYPE_ABSORB, ward->DamageLeft, spell->spell->GetName());
  1360. if (!ward->keepWard) {
  1361. hasSpellBeenRemoved = true;
  1362. RemoveWard(spell->spell->GetSpellID());
  1363. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1364. }
  1365. }
  1366. else {
  1367. ward->LastAbsorbedDamage = damageToAbsorb;
  1368. // Damage is less then the amount left on the ward
  1369. ward->DamageLeft -= damageToAbsorb;
  1370. spell->damage_remaining = ward->DamageLeft;
  1371. if (spell->caster->IsPlayer())
  1372. ClientPacketFunctions::SendMaintainedExamineUpdate(GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, ward->DamageLeft, 1);
  1373. if (!redirectDamage)
  1374. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1375. // remaining damage not absorbed by percentage must be set
  1376. damage = baseDamageRemaining;
  1377. }
  1378. if (redirectDamage)
  1379. {
  1380. ward->LastRedirectDamage = redirectDamage;
  1381. if (this->IsPlayer())
  1382. {
  1383. Client* client = GetZone()->GetClientBySpawn(this);
  1384. client->Message(CHANNEL_COMBAT, "%s intercepted some of the damage intended for you!", spell->caster->GetName());
  1385. }
  1386. if (spell->caster && spell->caster->IsPlayer())
  1387. {
  1388. Client* client = GetZone()->GetClientBySpawn(spell->caster);
  1389. client->Message(CHANNEL_COMBAT, "YOU intercept some of the damage intended for %s!", this->GetName());
  1390. }
  1391. if (attacker && spell->caster)
  1392. attacker->DamageSpawn(spell->caster, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, damage_type, redirectDamage, redirectDamage, 0);
  1393. }
  1394. bool shouldRemoveSpell = false;
  1395. ward->HitCount++; // increment hit count
  1396. if (ward->MaxHitCount && spell->num_triggers)
  1397. {
  1398. spell->num_triggers--;
  1399. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, spell->num_triggers, 0);
  1400. }
  1401. if (ward->HitCount >= ward->MaxHitCount) // there isn't a max hit requirement with the hit count, so just go based on hit count
  1402. shouldRemoveSpell = true;
  1403. if (shouldRemoveSpell && !hasSpellBeenRemoved)
  1404. {
  1405. RemoveWard(spell->spell->GetSpellID());
  1406. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1407. }
  1408. // Reset ward pointer
  1409. ward = 0;
  1410. }
  1411. return damage;
  1412. }
  1413. float Entity::CalculateCastingSpeedMod() {
  1414. float cast_speed = info_struct.get_casting_speed();
  1415. if(cast_speed > 0)
  1416. return 100 * max((float) 0.5, (float) (1 + (1 - (1 / (1 + (cast_speed * .01))))));
  1417. else if (cast_speed < 0)
  1418. return 100 * min((float) 1.5, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01))))));
  1419. return 0;
  1420. }
  1421. float Entity::GetSpeed() {
  1422. float ret = speed > GetBaseSpeed() ? speed : GetBaseSpeed();
  1423. if (EngagedInCombat() && GetMaxSpeed() > 0.0f)
  1424. ret = GetMaxSpeed();
  1425. if ((IsStealthed() || IsInvis()) && stats.count(ITEM_STAT_STEALTHINVISSPEEDMOD))
  1426. ret += stats[ITEM_STAT_STEALTHINVISSPEEDMOD];
  1427. else if (EngagedInCombat() && stats.count(ITEM_STAT_OFFENSIVESPEED))
  1428. ret += stats[ITEM_STAT_OFFENSIVESPEED];
  1429. else if (stats.count(ITEM_STAT_SPEED) && stats.count(ITEM_STAT_MOUNTSPEED))
  1430. ret += max(stats[ITEM_STAT_SPEED], stats[ITEM_STAT_MOUNTSPEED]);
  1431. else if (stats.count(ITEM_STAT_SPEED))
  1432. ret += stats[ITEM_STAT_SPEED];
  1433. else if (stats.count(ITEM_STAT_MOUNTSPEED))
  1434. ret += stats[ITEM_STAT_MOUNTSPEED];
  1435. ret *= speed_multiplier;
  1436. return ret;
  1437. }
  1438. float Entity::GetAirSpeed() {
  1439. float ret = speed;
  1440. if (!EngagedInCombat())
  1441. ret += stats[ITEM_STAT_MOUNTAIRSPEED];
  1442. ret *= speed_multiplier;
  1443. return ret;
  1444. }
  1445. int8 Entity::GetTraumaCount() {
  1446. return det_count_list[DET_TYPE_TRAUMA];
  1447. }
  1448. int8 Entity::GetArcaneCount() {
  1449. return det_count_list[DET_TYPE_ARCANE];
  1450. }
  1451. int8 Entity::GetNoxiousCount() {
  1452. return det_count_list[DET_TYPE_NOXIOUS];
  1453. }
  1454. int8 Entity::GetElementalCount() {
  1455. return det_count_list[DET_TYPE_ELEMENTAL];
  1456. }
  1457. int8 Entity::GetCurseCount() {
  1458. return det_count_list[DET_TYPE_CURSE];
  1459. }
  1460. Mutex* Entity::GetDetrimentMutex() {
  1461. return &MDetriments;
  1462. }
  1463. Mutex* Entity::GetMaintainedMutex() {
  1464. return &MMaintainedSpells;
  1465. }
  1466. Mutex* Entity::GetSpellEffectMutex() {
  1467. return &MSpellEffects;
  1468. }
  1469. bool Entity::HasCurableDetrimentType(int8 det_type) {
  1470. DetrimentalEffects* det;
  1471. bool ret = false;
  1472. MDetriments.readlock(__FUNCTION__, __LINE__);
  1473. for (int32 i = 0; i < detrimental_spell_effects.size(); i++){
  1474. det = &detrimental_spell_effects.at(i);
  1475. if(det && det->det_type == det_type && !det->incurable){
  1476. ret = true;
  1477. break;
  1478. }
  1479. }
  1480. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1481. return ret;
  1482. }
  1483. void Entity::ClearAllDetriments() {
  1484. MDetriments.writelock(__FUNCTION__, __LINE__);
  1485. detrimental_spell_effects.clear();
  1486. det_count_list.clear();
  1487. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1488. }
  1489. void Entity::CureDetrimentByType(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level) {
  1490. if (cure_count <= 0 || GetDetTypeCount(det_type) <= 0)
  1491. return;
  1492. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1493. DetrimentalEffects* det;
  1494. vector<LuaSpell*> remove_list;
  1495. LuaSpell* spell = 0;
  1496. vector<LevelArray*>* levels;
  1497. int8 caster_class1 = 0;
  1498. int8 caster_class2 = 0;
  1499. int8 caster_class3 = 0;
  1500. int8 level_class = 0;
  1501. InfoStruct* info_struct = 0;
  1502. bool pass_level_check = false;
  1503. MDetriments.readlock(__FUNCTION__, __LINE__);
  1504. for (int32 i = 0; i<det_list->size(); i++){
  1505. det = &det_list->at(i);
  1506. if (det && det->det_type == det_type && !det->incurable){
  1507. levels = det->spell->spell->GetSpellLevels();
  1508. info_struct = det->caster->GetInfoStruct();
  1509. caster_class1 = info_struct->get_class1();
  1510. caster_class2 = info_struct->get_class2();
  1511. caster_class3 = info_struct->get_class3();
  1512. pass_level_check = false;
  1513. for (int32 x = 0; x < levels->size(); x++){
  1514. level_class = levels->at(x)->adventure_class;
  1515. if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
  1516. && cure_level >= (levels->at(x)->spell_level / 10))){
  1517. pass_level_check = true;
  1518. break;
  1519. }
  1520. }
  1521. if (pass_level_check){
  1522. remove_list.push_back(det->spell);
  1523. cure_count--;
  1524. if (cure_count == 0)
  1525. break;
  1526. }
  1527. }
  1528. }
  1529. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1530. for (int32 i = 0; i<remove_list.size(); i++){
  1531. spell = remove_list.at(i);
  1532. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  1533. if (GetZone())
  1534. GetZone()->RemoveTargetFromSpell(spell, this);
  1535. RemoveSpellEffect(spell);
  1536. RemoveDetrimentalSpell(spell);
  1537. }
  1538. remove_list.clear();
  1539. }
  1540. void Entity::CureDetrimentByControlEffect(int8 cure_count, int8 control_type, string cure_name, Entity* caster, int8 cure_level) {
  1541. if (cure_count <= 0 || GetDetCount() <= 0)
  1542. return;
  1543. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1544. DetrimentalEffects* det;
  1545. vector<LuaSpell*> remove_list;
  1546. LuaSpell* spell = 0;
  1547. vector<LevelArray*>* levels;
  1548. int8 caster_class1 = 0;
  1549. int8 caster_class2 = 0;
  1550. int8 caster_class3 = 0;
  1551. int8 level_class = 0;
  1552. InfoStruct* info_struct = 0;
  1553. bool pass_level_check = false;
  1554. MDetriments.readlock(__FUNCTION__, __LINE__);
  1555. for (int32 i = 0; i<det_list->size(); i++){
  1556. det = &det_list->at(i);
  1557. if (det && det->control_effect == control_type && !det->incurable){
  1558. levels = det->spell->spell->GetSpellLevels();
  1559. info_struct = det->caster->GetInfoStruct();
  1560. caster_class1 = info_struct->get_class1();
  1561. caster_class2 = info_struct->get_class2();
  1562. caster_class3 = info_struct->get_class3();
  1563. pass_level_check = false;
  1564. for (int32 x = 0; x < levels->size(); x++){
  1565. level_class = levels->at(x)->adventure_class;
  1566. if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
  1567. && cure_level >= (levels->at(x)->spell_level / 10))){
  1568. pass_level_check = true;
  1569. break;
  1570. }
  1571. }
  1572. if (pass_level_check){
  1573. remove_list.push_back(det->spell);
  1574. cure_count--;
  1575. if (cure_count == 0)
  1576. break;
  1577. }
  1578. }
  1579. }
  1580. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1581. for (int32 i = 0; i<remove_list.size(); i++){
  1582. spell = remove_list.at(i);
  1583. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  1584. if (GetZone())
  1585. GetZone()->RemoveTargetFromSpell(spell, this);
  1586. RemoveSpellEffect(spell);
  1587. RemoveDetrimentalSpell(spell);
  1588. }
  1589. remove_list.clear();
  1590. }
  1591. void Entity::RemoveDetrimentalSpell(LuaSpell* spell) {
  1592. if(!spell || spell->spell->GetSpellData()->det_type == 0)
  1593. return;
  1594. MDetriments.writelock(__FUNCTION__, __LINE__);
  1595. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1596. vector<DetrimentalEffects>::iterator itr;
  1597. for(itr = det_list->begin(); itr != det_list->end(); itr++){
  1598. if((*itr).spell == spell){
  1599. det_count_list[(*itr).det_type]--;
  1600. det_list->erase(itr);
  1601. if(IsPlayer())
  1602. ((Player*)this)->SetCharSheetChanged(true);
  1603. break;
  1604. }
  1605. }
  1606. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1607. }
  1608. int8 Entity::GetDetTypeCount(int8 det_type){
  1609. return det_count_list[det_type];
  1610. }
  1611. int8 Entity::GetDetCount() {
  1612. int8 det_count = 0;
  1613. map<int8, int8>::iterator itr;
  1614. for(itr=det_count_list.begin(); itr != det_count_list.end(); itr++)
  1615. det_count += (*itr).second;
  1616. return det_count;
  1617. }
  1618. vector<DetrimentalEffects>* Entity::GetDetrimentalSpellEffects() {
  1619. return &detrimental_spell_effects;
  1620. }
  1621. void Entity::AddDetrimentalSpell(LuaSpell* luaspell){
  1622. if(!luaspell || !luaspell->caster)
  1623. return;
  1624. Spell* spell = luaspell->spell;
  1625. DetrimentalEffects* det = GetDetrimentalEffect(spell->GetSpellID(), luaspell->caster);
  1626. DetrimentalEffects new_det;
  1627. if(det)
  1628. RemoveDetrimentalSpell(det->spell);
  1629. SpellData* data = spell->GetSpellData();
  1630. if(!data)
  1631. return;
  1632. new_det.caster = luaspell->caster;
  1633. new_det.spell = luaspell;
  1634. if (spell->GetSpellData()->duration_until_cancel)
  1635. new_det.expire_timestamp = 0xFFFFFFFF;
  1636. else
  1637. new_det.expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  1638. new_det.icon = data->icon;
  1639. new_det.icon_backdrop = data->icon_backdrop;
  1640. new_det.tier = data->tier;
  1641. new_det.det_type = data->det_type;
  1642. new_det.incurable = data->incurable;
  1643. new_det.spell_id = spell->GetSpellID();
  1644. new_det.control_effect = data->control_effect_type;
  1645. new_det.total_time = spell->GetSpellDuration()/10;
  1646. MDetriments.writelock(__FUNCTION__, __LINE__);
  1647. detrimental_spell_effects.push_back(new_det);
  1648. det_count_list[new_det.det_type]++;
  1649. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1650. }
  1651. DetrimentalEffects* Entity::GetDetrimentalEffect(int32 spell_id, Entity* caster){
  1652. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1653. DetrimentalEffects* ret = 0;
  1654. MDetriments.readlock(__FUNCTION__, __LINE__);
  1655. for(int32 i=0; i<det_list->size(); i++){
  1656. if (det_list->at(i).spell_id == spell_id && det_list->at(i).caster == caster)
  1657. ret = &det_list->at(i);
  1658. }
  1659. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1660. return ret;
  1661. }
  1662. void Entity::CancelAllStealth() {
  1663. bool did_change = false;
  1664. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  1665. if (stealth_list){
  1666. MutexList<LuaSpell*>::iterator itr = stealth_list->begin();
  1667. while (itr.Next()){
  1668. if (itr.value->caster == this)
  1669. GetZone()->GetSpellProcess()->AddSpellCancel(itr.value);
  1670. else{
  1671. GetZone()->RemoveTargetFromSpell(itr.value, this);
  1672. RemoveSpellEffect(itr.value);
  1673. }
  1674. did_change = true;
  1675. }
  1676. }
  1677. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  1678. if (invis_list){
  1679. MutexList<LuaSpell*>::iterator invis_itr = invis_list->begin();
  1680. while (invis_itr.Next()){
  1681. if (invis_itr.value->caster == this)
  1682. GetZone()->GetSpellProcess()->AddSpellCancel(invis_itr.value);
  1683. else{
  1684. GetZone()->RemoveTargetFromSpell(invis_itr.value, this);
  1685. RemoveSpellEffect(invis_itr.value);
  1686. }
  1687. did_change = true;
  1688. }
  1689. }
  1690. if (did_change){
  1691. info_changed = true;
  1692. changed = true;
  1693. AddChangedZoneSpawn();
  1694. if (IsPlayer())
  1695. ((Player*)this)->SetCharSheetChanged(true);
  1696. }
  1697. }
  1698. bool Entity::IsStealthed(){
  1699. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  1700. return (!stealth_list || stealth_list->size(true) == 0) == false;
  1701. }
  1702. bool Entity::CanSeeInvis(Entity* target) {
  1703. if (!target)
  1704. return true;
  1705. if (!target->IsStealthed() && !target->IsInvis())
  1706. return true;
  1707. if (target->IsStealthed() && HasSeeHideSpell())
  1708. return true;
  1709. else if (target->IsInvis() && HasSeeInvisSpell())
  1710. return true;
  1711. return false;
  1712. }
  1713. bool Entity::IsInvis(){
  1714. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  1715. return (!invis_list || invis_list->size(true) == 0) == false;
  1716. }
  1717. void Entity::AddStealthSpell(LuaSpell* spell) {
  1718. if (!spell)
  1719. return;
  1720. if (!control_effects[CONTROL_EFFECT_TYPE_STEALTH])
  1721. control_effects[CONTROL_EFFECT_TYPE_STEALTH] = new MutexList<LuaSpell*>;
  1722. control_effects[CONTROL_EFFECT_TYPE_STEALTH]->Add(spell);
  1723. if (control_effects[CONTROL_EFFECT_TYPE_STEALTH]->size(true) == 1){
  1724. info_changed = true;
  1725. changed = true;
  1726. AddChangedZoneSpawn();
  1727. if (IsPlayer())
  1728. {
  1729. ((Player*)this)->SetCharSheetChanged(true);
  1730. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  1731. }
  1732. }
  1733. }
  1734. void Entity::AddInvisSpell(LuaSpell* spell) {
  1735. if (!spell)
  1736. return;
  1737. if (!control_effects[CONTROL_EFFECT_TYPE_INVIS])
  1738. control_effects[CONTROL_EFFECT_TYPE_INVIS] = new MutexList<LuaSpell*>;
  1739. control_effects[CONTROL_EFFECT_TYPE_INVIS]->Add(spell);
  1740. if (control_effects[CONTROL_EFFECT_TYPE_INVIS]->size(true) == 1){
  1741. info_changed = true;
  1742. changed = true;
  1743. AddChangedZoneSpawn();
  1744. if (IsPlayer())
  1745. {
  1746. ((Player*)this)->SetCharSheetChanged(true);
  1747. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  1748. }
  1749. }
  1750. }
  1751. void Entity::RemoveInvisSpell(LuaSpell* spell) {
  1752. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  1753. if (!invis_list || invis_list->size(true) == 0)
  1754. return;
  1755. invis_list->Remove(spell);
  1756. RemoveSpellEffect(spell);
  1757. if (invis_list->size(true) == 0){
  1758. info_changed = true;
  1759. changed = true;
  1760. AddChangedZoneSpawn();
  1761. if (IsPlayer())
  1762. {
  1763. ((Player*)this)->SetCharSheetChanged(true);
  1764. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  1765. }
  1766. }
  1767. }
  1768. void Entity::RemoveStealthSpell(LuaSpell* spell) {
  1769. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  1770. if (!stealth_list || stealth_list->size(true) == 0)
  1771. return;
  1772. stealth_list->Remove(spell);
  1773. RemoveSpellEffect(spell);
  1774. if (stealth_list->size() == 0){
  1775. info_changed = true;
  1776. changed = true;
  1777. AddChangedZoneSpawn();
  1778. if (IsPlayer())
  1779. {
  1780. ((Player*)this)->SetCharSheetChanged(true);
  1781. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  1782. }
  1783. }
  1784. }
  1785. void Entity::AddRootSpell(LuaSpell* spell) {
  1786. if (!spell)
  1787. return;
  1788. if (!control_effects[CONTROL_EFFECT_TYPE_ROOT])
  1789. control_effects[CONTROL_EFFECT_TYPE_ROOT] = new MutexList<LuaSpell*>;
  1790. if (control_effects[CONTROL_EFFECT_TYPE_ROOT]->size(true) == 0 && !IsRootImmune()) {
  1791. if (IsPlayer()){
  1792. if (!IsMezzedOrStunned())
  1793. ((Player*)this)->SetPlayerControlFlag(1, 8, true); // heading movement only
  1794. }
  1795. else
  1796. SetSpeedMultiplier(0.0f);
  1797. }
  1798. control_effects[CONTROL_EFFECT_TYPE_ROOT]->Add(spell);
  1799. }
  1800. void Entity::RemoveRootSpell(LuaSpell* spell) {
  1801. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  1802. if (!root_list || root_list->size(true) == 0)
  1803. return;
  1804. root_list->Remove(spell);
  1805. if (root_list->size(true) == 0 && !IsRootImmune()) {
  1806. if (IsPlayer()){
  1807. if (!IsMezzedOrStunned())
  1808. ((Player*)this)->SetPlayerControlFlag(1, 8, false); // heading movement only
  1809. }
  1810. else {
  1811. // GetHighestSnare() will return 1.0f if no snares returning the spawn to full speed
  1812. SetSpeedMultiplier(GetHighestSnare());
  1813. }
  1814. }
  1815. }
  1816. void Entity::AddFearSpell(LuaSpell* spell){
  1817. if (!spell)
  1818. return;
  1819. if (!control_effects[CONTROL_EFFECT_TYPE_FEAR])
  1820. control_effects[CONTROL_EFFECT_TYPE_FEAR] = new MutexList<LuaSpell*>;
  1821. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FEAR]->size(true) == 0 && !IsFearImmune()){
  1822. ((Player*)this)->SetPlayerControlFlag(4, 4, true); // feared
  1823. if (!IsMezzedOrStunned() && !IsStifled())
  1824. GetZone()->LockAllSpells((Player*)this);
  1825. }
  1826. if (!IsFearImmune() && IsNPC())
  1827. {
  1828. HaltMovement();
  1829. }
  1830. control_effects[CONTROL_EFFECT_TYPE_FEAR]->Add(spell);
  1831. }
  1832. void Entity::RemoveFearSpell(LuaSpell* spell){
  1833. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  1834. if (!fear_list || fear_list->size(true) == 0)
  1835. return;
  1836. fear_list->Remove(spell);
  1837. if (IsPlayer() && fear_list->size(true) == 0 && !IsFearImmune()){
  1838. ((Player*)this)->SetPlayerControlFlag(4, 4, false); // feared disabled
  1839. if (!IsMezzedOrStunned() && !IsStifled())
  1840. GetZone()->LockAllSpells((Player*)this);
  1841. }
  1842. if (IsNPC())
  1843. {
  1844. HaltMovement();
  1845. }
  1846. }
  1847. void Entity::AddSnareSpell(LuaSpell* spell) {
  1848. if (!spell)
  1849. return;
  1850. if (!control_effects[CONTROL_EFFECT_TYPE_SNARE])
  1851. control_effects[CONTROL_EFFECT_TYPE_SNARE] = new MutexList<LuaSpell*>;
  1852. control_effects[CONTROL_EFFECT_TYPE_SNARE]->Add(spell);
  1853. // Don't set speed multiplier if there is a root or no snare values
  1854. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  1855. if ((!roots || roots->size(true) == 0) && snare_values.size() > 0)
  1856. SetSpeedMultiplier(GetHighestSnare());
  1857. }
  1858. void Entity::RemoveSnareSpell(LuaSpell* spell) {
  1859. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  1860. if (!snare_list || snare_list->size(true) == 0)
  1861. return;
  1862. snare_list->Remove(spell);
  1863. snare_values.erase(spell);
  1864. //LogWrite(PLAYER__ERROR, 0, "Debug", "snare_values.size() = %u", snare_values.size());
  1865. // only change speeds if there are no roots
  1866. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  1867. if (!roots || roots->size(true) == 0) {
  1868. float multiplier = GetHighestSnare();
  1869. //LogWrite(PLAYER__ERROR, 0, "Debug", "GetHighestSnare() = %f", multiplier);
  1870. SetSpeedMultiplier(multiplier);
  1871. }
  1872. }
  1873. void Entity::SetSnareValue(LuaSpell* spell, float snare_val) {
  1874. if (!spell)
  1875. return;
  1876. snare_values[spell] = snare_val;
  1877. }
  1878. float Entity::GetHighestSnare() {
  1879. // For simplicity this will return the highest snare value, which is actually the lowest value
  1880. float ret = 1.0f;
  1881. if (snare_values.size() == 0)
  1882. return ret;
  1883. map<LuaSpell*, float>::iterator itr;
  1884. for (itr = snare_values.begin(); itr != snare_values.end(); itr++) {
  1885. if (itr->second < ret)
  1886. ret = itr->second;
  1887. }
  1888. return ret;
  1889. }
  1890. bool Entity::IsSnared() {
  1891. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_SNARE])
  1892. return false;
  1893. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  1894. return (!snare_list || snare_list->size(true) == 0) == false;
  1895. }
  1896. bool Entity::IsMezzed(){
  1897. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_MEZ])
  1898. return false;
  1899. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1900. return (!mez_spells || mez_spells->size(true) == 0 || IsMezImmune()) == false;
  1901. }
  1902. bool Entity::IsStifled(){
  1903. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  1904. return false;
  1905. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  1906. return (!stifle_list || stifle_list->size(true) == 0 || IsStifleImmune()) == false;
  1907. }
  1908. bool Entity::IsDazed(){
  1909. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_DAZE])
  1910. return false;
  1911. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  1912. return (!daze_list || daze_list->size(true) == 0 || IsDazeImmune()) == false;
  1913. }
  1914. bool Entity::IsStunned(){
  1915. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  1916. return false;
  1917. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  1918. return (!stun_list || stun_list->size(true) == 0 || IsStunImmune()) == false;
  1919. }
  1920. bool Entity::IsRooted(){
  1921. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_ROOT])
  1922. return false;
  1923. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  1924. return (!root_list || root_list->size(true) == 0 || IsRootImmune()) == false;
  1925. }
  1926. bool Entity::IsFeared(){
  1927. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_FEAR])
  1928. return false;
  1929. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  1930. return (!fear_list || fear_list->size(true) == 0 || IsFearImmune()) == false;
  1931. }
  1932. void Entity::AddWaterwalkSpell(LuaSpell* spell){
  1933. if (!spell)
  1934. return;
  1935. if (!control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER])
  1936. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER] = new MutexList<LuaSpell*>;
  1937. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->Add(spell);
  1938. if (control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->size(true) == 1 && IsPlayer())
  1939. ((Player*)this)->SetPlayerControlFlag(3, 128, true); // enable walking underwater
  1940. }
  1941. void Entity::RemoveWaterwalkSpell(LuaSpell* spell){
  1942. MutexList<LuaSpell*>* waterwalk_list = control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER];
  1943. if (!waterwalk_list || waterwalk_list->size(true) == 0)
  1944. return;
  1945. waterwalk_list->Remove(spell);
  1946. if (waterwalk_list->size(true) == 0 && IsPlayer())
  1947. ((Player*)this)->SetPlayerControlFlag(3, 128, false); // disable walking underwater
  1948. }
  1949. void Entity::AddWaterjumpSpell(LuaSpell* spell){
  1950. if (!spell)
  1951. return;
  1952. if (!control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER])
  1953. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER] = new MutexList<LuaSpell*>;
  1954. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->Add(spell);
  1955. if (control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->size(true) == 1 && IsPlayer())
  1956. ((Player*)this)->SetPlayerControlFlag(4, 1, true); // enable moonjumps underwater
  1957. }
  1958. void Entity::RemoveWaterjumpSpell(LuaSpell* spell){
  1959. MutexList<LuaSpell*>* waterjump_list = control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER];
  1960. if (!waterjump_list || waterjump_list->size(true) == 0)
  1961. return;
  1962. waterjump_list->Remove(spell);
  1963. if (waterjump_list->size(true) == 0 && IsPlayer())
  1964. ((Player*)this)->SetPlayerControlFlag(4, 1, false); // disable moonjumps underwater
  1965. }
  1966. void Entity::AddAOEImmunity(LuaSpell* spell){
  1967. if (!spell)
  1968. return;
  1969. if (!immunities[IMMUNITY_TYPE_AOE])
  1970. immunities[IMMUNITY_TYPE_AOE] = new MutexList<LuaSpell*>;
  1971. immunities[IMMUNITY_TYPE_AOE]->Add(spell);
  1972. }
  1973. void Entity::RemoveAOEImmunity(LuaSpell* spell){
  1974. MutexList<LuaSpell*>* aoe_list = immunities[IMMUNITY_TYPE_AOE];
  1975. if (!aoe_list || aoe_list->size(true) == 0)
  1976. return;
  1977. aoe_list->Remove(spell);
  1978. }
  1979. bool Entity::IsAOEImmune(){
  1980. return (immunities[IMMUNITY_TYPE_AOE] && immunities[IMMUNITY_TYPE_AOE]->size(true));
  1981. }
  1982. void Entity::AddStunImmunity(LuaSpell* spell){
  1983. if (!spell)
  1984. return;
  1985. if (!immunities[IMMUNITY_TYPE_STUN])
  1986. immunities[IMMUNITY_TYPE_STUN] = new MutexList<LuaSpell*>;
  1987. if (IsPlayer() && IsStunned() && !IsMezzed()){
  1988. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  1989. if (!IsFeared() && !IsStifled())
  1990. ((Player*)this)->UnlockAllSpells();
  1991. }
  1992. immunities[IMMUNITY_TYPE_STUN]->Add(spell);
  1993. }
  1994. void Entity::RemoveStunImmunity(LuaSpell* spell){
  1995. MutexList<LuaSpell*>* stun_list = immunities[IMMUNITY_TYPE_STUN];
  1996. if (!stun_list || stun_list->size(true) == 0)
  1997. return;
  1998. stun_list->Remove(spell);
  1999. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2000. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2001. if (!IsFeared() && !IsStifled())
  2002. ((Player*)this)->UnlockAllSpells();
  2003. }
  2004. }
  2005. bool Entity::IsStunImmune(){
  2006. return (immunities[IMMUNITY_TYPE_STUN] && immunities[IMMUNITY_TYPE_STUN]->size(true) > 0);
  2007. }
  2008. void Entity::AddStifleImmunity(LuaSpell* spell){
  2009. if (!spell)
  2010. return;
  2011. if (!immunities[IMMUNITY_TYPE_STIFLE])
  2012. immunities[IMMUNITY_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  2013. if (IsPlayer() && immunities[IMMUNITY_TYPE_STIFLE]->size(true) == 0){
  2014. if (IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2015. ((Player*)this)->UnlockAllSpells();
  2016. }
  2017. immunities[IMMUNITY_TYPE_STIFLE]->Add(spell);
  2018. }
  2019. void Entity::RemoveStifleImmunity(LuaSpell* spell){
  2020. MutexList<LuaSpell*>* stifle_list = immunities[IMMUNITY_TYPE_STIFLE];
  2021. if (!stifle_list || stifle_list->size(true) == 0)
  2022. return;
  2023. stifle_list->Remove(spell);
  2024. if (IsPlayer() && IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2025. ((Player*)this)->UnlockAllSpells();
  2026. }
  2027. bool Entity::IsStifleImmune(){
  2028. return (immunities[IMMUNITY_TYPE_STIFLE] && immunities[IMMUNITY_TYPE_STIFLE]->size(true) > 0);
  2029. }
  2030. void Entity::AddMezImmunity(LuaSpell* spell){
  2031. if (!spell)
  2032. return;
  2033. if (!immunities[IMMUNITY_TYPE_MEZ])
  2034. immunities[IMMUNITY_TYPE_MEZ] = new MutexList<LuaSpell*>;
  2035. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2036. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2037. if (!IsFeared() && !IsStifled())
  2038. ((Player*)this)->UnlockAllSpells();
  2039. }
  2040. immunities[IMMUNITY_TYPE_MEZ]->Add(spell);
  2041. }
  2042. void Entity::RemoveMezImmunity(LuaSpell* spell){
  2043. MutexList<LuaSpell*>* mez_list = immunities[IMMUNITY_TYPE_MEZ];
  2044. if (!mez_list || mez_list->size(true) == 0)
  2045. return;
  2046. mez_list->Remove(spell);
  2047. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2048. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2049. if (!IsFeared() && !IsStifled())
  2050. ((Player*)this)->LockAllSpells();
  2051. }
  2052. }
  2053. bool Entity::IsMezImmune(){
  2054. return (immunities[IMMUNITY_TYPE_MEZ] && immunities[IMMUNITY_TYPE_MEZ]->size(true) > 0);
  2055. }
  2056. void Entity::AddRootImmunity(LuaSpell* spell){
  2057. if (!spell)
  2058. return;
  2059. if (!immunities[IMMUNITY_TYPE_ROOT])
  2060. immunities[IMMUNITY_TYPE_ROOT] = new MutexList<LuaSpell*>;
  2061. if (IsPlayer() && IsRooted())
  2062. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  2063. immunities[IMMUNITY_TYPE_ROOT]->Add(spell);
  2064. }
  2065. void Entity::RemoveRootImmunity(LuaSpell* spell){
  2066. MutexList<LuaSpell*>* root_list = immunities[IMMUNITY_TYPE_ROOT];
  2067. if (!root_list || root_list->size(true) == 0)
  2068. return;
  2069. root_list->Remove(spell);
  2070. if (IsPlayer() && IsRooted())
  2071. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  2072. }
  2073. bool Entity::IsRootImmune(){
  2074. return (immunities[IMMUNITY_TYPE_ROOT] && immunities[IMMUNITY_TYPE_ROOT]->size(true) > 0);
  2075. }
  2076. void Entity::AddFearImmunity(LuaSpell* spell){
  2077. if (!spell)
  2078. return;
  2079. if (!immunities[IMMUNITY_TYPE_FEAR])
  2080. immunities[IMMUNITY_TYPE_FEAR] = new MutexList<LuaSpell*>;
  2081. if (IsPlayer() && IsFeared()){
  2082. if (!IsMezzedOrStunned() && !IsStifled())
  2083. ((Player*)this)->UnlockAllSpells();
  2084. ((Player*)this)->SetPlayerControlFlag(4, 4, false);
  2085. }
  2086. immunities[IMMUNITY_TYPE_FEAR]->Add(spell);
  2087. }
  2088. void Entity::RemoveFearImmunity(LuaSpell* spell){
  2089. MutexList<LuaSpell*>* fear_list = immunities[IMMUNITY_TYPE_FEAR];
  2090. if (!fear_list || fear_list->size(true) == 0)
  2091. return;
  2092. fear_list->Remove(spell);
  2093. if (IsPlayer() && IsFeared()){
  2094. if (!IsMezzedOrStunned() && !IsStifled())
  2095. ((Player*)this)->LockAllSpells();
  2096. ((Player*)this)->SetPlayerControlFlag(4, 4, true);
  2097. }
  2098. }
  2099. bool Entity::IsFearImmune(){
  2100. return (immunities[IMMUNITY_TYPE_FEAR] && immunities[IMMUNITY_TYPE_FEAR]->size(true) > 0);
  2101. }
  2102. void Entity::AddDazeImmunity(LuaSpell* spell){
  2103. if (!spell)
  2104. return;
  2105. if (!immunities[IMMUNITY_TYPE_DAZE])
  2106. immunities[IMMUNITY_TYPE_DAZE] = new MutexList<LuaSpell*>;
  2107. immunities[IMMUNITY_TYPE_DAZE]->Add(spell);
  2108. }
  2109. void Entity::RemoveDazeImmunity(LuaSpell* spell){
  2110. MutexList<LuaSpell*>* daze_list = immunities[IMMUNITY_TYPE_DAZE];
  2111. if (!daze_list || daze_list->size(true) == 0)
  2112. return;
  2113. daze_list->Remove(spell);
  2114. }
  2115. bool Entity::IsDazeImmune(){
  2116. return (immunities[IMMUNITY_TYPE_DAZE] && immunities[IMMUNITY_TYPE_DAZE]->size(true) > 0);
  2117. }
  2118. void Entity::RemoveEffectsFromLuaSpell(LuaSpell* spell){
  2119. if (!spell)
  2120. return;
  2121. //Attempt to remove all applied effects from this spell when spell has been removed from just this target. Should improve performance/easier maitenance
  2122. int32 effect_bitmask = spell->effect_bitmask;
  2123. if (effect_bitmask == 0)
  2124. return;
  2125. if (effect_bitmask & EFFECT_FLAG_STUN)
  2126. RemoveStunSpell(spell);
  2127. if (effect_bitmask & EFFECT_FLAG_ROOT)
  2128. RemoveRootSpell(spell);
  2129. if (effect_bitmask & EFFECT_FLAG_MEZ)
  2130. RemoveMezSpell(spell);
  2131. if (effect_bitmask & EFFECT_FLAG_STIFLE)
  2132. RemoveStifleSpell(spell);
  2133. if (effect_bitmask & EFFECT_FLAG_DAZE)
  2134. RemoveDazeSpell(spell);
  2135. if (effect_bitmask & EFFECT_FLAG_FEAR)
  2136. RemoveFearSpell(spell);
  2137. if (effect_bitmask & EFFECT_FLAG_SPELLBONUS)
  2138. RemoveSpellBonus(spell);
  2139. if (effect_bitmask & EFFECT_FLAG_SKILLBONUS)
  2140. RemoveSkillBonus(spell->spell->GetSpellID());
  2141. if (effect_bitmask & EFFECT_FLAG_STEALTH)
  2142. RemoveStealthSpell(spell);
  2143. if (effect_bitmask & EFFECT_FLAG_INVIS)
  2144. RemoveInvisSpell(spell);
  2145. if (effect_bitmask & EFFECT_FLAG_SNARE)
  2146. RemoveSnareSpell(spell);
  2147. if (effect_bitmask & EFFECT_FLAG_WATERWALK)
  2148. RemoveWaterwalkSpell(spell);
  2149. if (effect_bitmask & EFFECT_FLAG_WATERJUMP)
  2150. RemoveWaterjumpSpell(spell);
  2151. if (effect_bitmask & EFFECT_FLAG_FLIGHT)
  2152. RemoveFlightSpell(spell);
  2153. if (effect_bitmask & EFFECT_FLAG_GLIDE)
  2154. RemoveGlideSpell(spell);
  2155. if (effect_bitmask & EFFECT_FLAG_AOE_IMMUNE)
  2156. RemoveAOEImmunity(spell);
  2157. if (effect_bitmask & EFFECT_FLAG_STUN_IMMUNE)
  2158. RemoveStunImmunity(spell);
  2159. if (effect_bitmask & EFFECT_FLAG_MEZ_IMMUNE)
  2160. RemoveMezImmunity(spell);
  2161. if (effect_bitmask & EFFECT_FLAG_DAZE_IMMUNE)
  2162. RemoveDazeImmunity(spell);
  2163. if (effect_bitmask & EFFECT_FLAG_ROOT_IMMUNE)
  2164. RemoveRootImmunity(spell);
  2165. if (effect_bitmask & EFFECT_FLAG_STIFLE_IMMUNE)
  2166. RemoveStifleImmunity(spell);
  2167. if (effect_bitmask & EFFECT_FLAG_FEAR_IMMUNE)
  2168. RemoveFearImmunity(spell);
  2169. if (effect_bitmask & EFFECT_FLAG_SAFEFALL)
  2170. RemoveSafefallSpell(spell);
  2171. }
  2172. void Entity::RemoveSkillBonus(int32 spell_id){
  2173. //This is a virtual, just making it so we don't have to do extra checks for player/npcs
  2174. return;
  2175. }
  2176. void Entity::AddFlightSpell(LuaSpell* spell){
  2177. if (!spell)
  2178. return;
  2179. if (!control_effects[CONTROL_EFFECT_TYPE_FLIGHT])
  2180. control_effects[CONTROL_EFFECT_TYPE_FLIGHT] = new MutexList<LuaSpell*>;
  2181. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->size(true) == 0)
  2182. ((Player*)this)->SetPlayerControlFlag(5, 32, true);
  2183. control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->Add(spell);
  2184. }
  2185. void Entity::RemoveFlightSpell(LuaSpell* spell){
  2186. MutexList<LuaSpell*>* flight_list = control_effects[CONTROL_EFFECT_TYPE_FLIGHT];
  2187. if (!flight_list || flight_list->size(true) == 0)
  2188. return;
  2189. flight_list->Remove(spell);
  2190. if (IsPlayer() && flight_list->size(true) == 0)
  2191. ((Player*)this)->SetPlayerControlFlag(5, 32, false);
  2192. }
  2193. void Entity::AddGlideSpell(LuaSpell* spell){
  2194. if (!spell)
  2195. return;
  2196. if (!control_effects[CONTROL_EFFECT_TYPE_GLIDE])
  2197. control_effects[CONTROL_EFFECT_TYPE_GLIDE] = new MutexList<LuaSpell*>;
  2198. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_GLIDE]->size(true) == 0)
  2199. ((Player*)this)->SetPlayerControlFlag(4, 16, true);
  2200. control_effects[CONTROL_EFFECT_TYPE_GLIDE]->Add(spell);
  2201. }
  2202. void Entity::RemoveGlideSpell(LuaSpell* spell){
  2203. MutexList<LuaSpell*>* glide_list = control_effects[CONTROL_EFFECT_TYPE_GLIDE];
  2204. if (!glide_list || glide_list->size(true) == 0)
  2205. return;
  2206. glide_list->Remove(spell);
  2207. if (IsPlayer() && glide_list->size(true) == 0)
  2208. ((Player*)this)->SetPlayerControlFlag(4, 16, false);
  2209. }
  2210. void Entity::AddSafefallSpell(LuaSpell* spell){
  2211. if (!spell)
  2212. return;
  2213. if (!control_effects[CONTROL_EFFECT_TYPE_SAFEFALL])
  2214. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL] = new MutexList<LuaSpell*>;
  2215. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->size(true) == 0)
  2216. ((Player*)this)->SetPlayerControlFlag(4, 32, true);
  2217. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->Add(spell);
  2218. }
  2219. void Entity::RemoveSafefallSpell(LuaSpell* spell){
  2220. MutexList<LuaSpell*>* safe_list = control_effects[CONTROL_EFFECT_TYPE_SAFEFALL];
  2221. if (!safe_list || safe_list->size(true) == 0)
  2222. return;
  2223. safe_list->Remove(spell);
  2224. if (IsPlayer() && safe_list->size(true) == 0)
  2225. ((Player*)this)->SetPlayerControlFlag(4, 32, false);
  2226. }
  2227. void Entity::UpdateGroupMemberInfo(bool inGroupMgrLock, bool groupMembersLocked) {
  2228. if (!group_member_info || group_id == 0)
  2229. return;
  2230. if(!inGroupMgrLock)
  2231. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2232. PlayerGroup* group = world.GetGroupManager()->GetGroup(group_id);
  2233. if (group)
  2234. group->UpdateGroupMemberInfo(this, groupMembersLocked);
  2235. if(!inGroupMgrLock)
  2236. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2237. }
  2238. #include "WorldDatabase.h"
  2239. extern WorldDatabase database;
  2240. void Entity::CustomizeAppearance(PacketStruct* packet) {
  2241. bool is_soga = packet->getType_int8_ByName("is_soga") == 1 ? true : false;
  2242. int16 model_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("race_file").data);
  2243. EQ2_Color skin_color = packet->getType_EQ2_Color_ByName("skin_color");
  2244. EQ2_Color skin_color2 = packet->getType_EQ2_Color_ByName("skin_color2");
  2245. EQ2_Color eye_color = packet->getType_EQ2_Color_ByName("eye_color");
  2246. EQ2_Color hair_color1 = packet->getType_EQ2_Color_ByName("hair_color1");
  2247. EQ2_Color hair_color2 = packet->getType_EQ2_Color_ByName("hair_color2");
  2248. EQ2_Color hair_highlight = packet->getType_EQ2_Color_ByName("hair_highlight");
  2249. int16 hair_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("hair_file").data);
  2250. EQ2_Color hair_type_color = packet->getType_EQ2_Color_ByName("hair_type_color");
  2251. EQ2_Color hair_type_highlight_color = packet->getType_EQ2_Color_ByName("hair_type_highlight_color");
  2252. int16 face_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("face_file").data);
  2253. EQ2_Color hair_face_color = packet->getType_EQ2_Color_ByName("hair_face_color");
  2254. EQ2_Color hair_face_highlight_color = packet->getType_EQ2_Color_ByName("hair_face_highlight_color");
  2255. int16 wing_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("wing_file").data);
  2256. EQ2_Color wing_color1 = packet->getType_EQ2_Color_ByName("wing_color1");
  2257. EQ2_Color wing_color2 = packet->getType_EQ2_Color_ByName("wing_color2");
  2258. int16 chest_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("chest_file").data);
  2259. EQ2_Color shirt_color = packet->getType_EQ2_Color_ByName("shirt_color");
  2260. EQ2_Color unknown_chest_color = packet->getType_EQ2_Color_ByName("unknown_chest_color");
  2261. int16 legs_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("legs_file").data);
  2262. EQ2_Color pants_color = packet->getType_EQ2_Color_ByName("pants_color");
  2263. EQ2_Color unknown_legs_color = packet->getType_EQ2_Color_ByName("unknown_legs_color");
  2264. EQ2_Color unknown2 = packet->getType_EQ2_Color_ByName("unknown2");
  2265. float eyes2[3];
  2266. eyes2[0] = packet->getType_float_ByName("eyes2", 0) * 100;
  2267. eyes2[1] = packet->getType_float_ByName("eyes2", 1) * 100;
  2268. eyes2[2] = packet->getType_float_ByName("eyes2", 2) * 100;
  2269. float ears[3];
  2270. ears[0] = packet->getType_float_ByName("ears", 0) * 100;
  2271. ears[1] = packet->getType_float_ByName("ears", 1) * 100;
  2272. ears[2] = packet->getType_float_ByName("ears", 2) * 100;
  2273. float eye_brows[3];
  2274. eye_brows[0] = packet->getType_float_ByName("eye_brows", 0) * 100;
  2275. eye_brows[1] = packet->getType_float_ByName("eye_brows", 1) * 100;
  2276. eye_brows[2] = packet->getType_float_ByName("eye_brows", 2) * 100;
  2277. float cheeks[3];
  2278. cheeks[0] = packet->getType_float_ByName("cheeks", 0) * 100;
  2279. cheeks[1] = packet->getType_float_ByName("cheeks", 1) * 100;
  2280. cheeks[2] = packet->getType_float_ByName("cheeks", 2) * 100;
  2281. float lips[3];
  2282. lips[0] = packet->getType_float_ByName("lips", 0) * 100;
  2283. lips[1] = packet->getType_float_ByName("lips", 1) * 100;
  2284. lips[2] = packet->getType_float_ByName("lips", 2) * 100;
  2285. float chin[3];
  2286. chin[0] = packet->getType_float_ByName("chin", 0) * 100;
  2287. chin[1] = packet->getType_float_ByName("chin", 1) * 100;
  2288. chin[2] = packet->getType_float_ByName("chin", 2) * 100;
  2289. float nose[3];
  2290. nose[0] = packet->getType_float_ByName("nose", 0) * 100;
  2291. nose[1] = packet->getType_float_ByName("nose", 1) * 100;
  2292. nose[2] = packet->getType_float_ByName("nose", 2) * 100;
  2293. sint8 body_size = (sint8)(packet->getType_float_ByName("body_size") * 100);
  2294. sint8 body_age = (sint8)(packet->getType_float_ByName("body_age") * 100);
  2295. if (is_soga) {
  2296. appearance.soga_model_type = model_id;
  2297. features.soga_skin_color = skin_color;
  2298. features.soga_eye_color = eye_color;
  2299. features.soga_hair_color1 = hair_color1;
  2300. features.soga_hair_color2 = hair_color2;
  2301. features.soga_hair_highlight_color = hair_highlight;
  2302. features.soga_hair_type = hair_id;
  2303. features.soga_hair_type_color = hair_type_color;
  2304. features.soga_hair_type_highlight_color = hair_type_highlight_color;
  2305. features.soga_hair_face_type = face_id;
  2306. features.soga_hair_face_color = hair_face_color;
  2307. features.soga_hair_face_highlight_color = hair_face_highlight_color;
  2308. features.wing_type = wing_id;
  2309. features.wing_color1 = wing_color1;
  2310. features.wing_color2 = wing_color2;
  2311. features.soga_chest_type = chest_id;
  2312. features.shirt_color = shirt_color;
  2313. features.soga_legs_type = legs_id;
  2314. features.pants_color = pants_color;
  2315. features.soga_eye_type[0] = eyes2[0];
  2316. features.soga_eye_type[1] = eyes2[1];
  2317. features.soga_eye_type[2] = eyes2[2];
  2318. features.soga_ear_type[0] = ears[0];
  2319. features.soga_ear_type[0] = ears[1];
  2320. features.soga_ear_type[0] = ears[2];
  2321. features.soga_eye_brow_type[0] = eye_brows[0];
  2322. features.soga_eye_brow_type[1] = eye_brows[1];
  2323. features.soga_eye_brow_type[2] = eye_brows[2];
  2324. features.soga_cheek_type[0] = cheeks[0];
  2325. features.soga_cheek_type[1] = cheeks[1];
  2326. features.soga_cheek_type[2] = cheeks[2];
  2327. features.soga_lip_type[0] = lips[0];
  2328. features.soga_lip_type[1] = lips[1];
  2329. features.soga_lip_type[2] = lips[2];
  2330. features.soga_chin_type[0] = chin[0];
  2331. features.soga_chin_type[1] = chin[1];
  2332. features.soga_chin_type[2] = chin[2];
  2333. features.soga_nose_type[0] = nose[0];
  2334. features.soga_nose_type[1] = nose[1];
  2335. features.soga_nose_type[2] = nose[2];
  2336. }
  2337. else {
  2338. appearance.model_type = model_id;
  2339. features.skin_color = skin_color;
  2340. features.eye_color = eye_color;
  2341. features.hair_color1 = hair_color1;
  2342. features.hair_color2 = hair_color2;
  2343. features.hair_highlight_color = hair_highlight;
  2344. features.hair_type = hair_id;
  2345. features.hair_type_color = hair_type_color;
  2346. features.hair_type_highlight_color = hair_type_highlight_color;
  2347. features.hair_face_type = face_id;
  2348. features.hair_face_color = hair_face_color;
  2349. features.hair_face_highlight_color = hair_face_highlight_color;
  2350. features.wing_type = wing_id;
  2351. features.wing_color1 = wing_color1;
  2352. features.wing_color2 = wing_color2;
  2353. features.chest_type = chest_id;
  2354. features.shirt_color = shirt_color;
  2355. features.legs_type = legs_id;
  2356. features.pants_color = pants_color;
  2357. features.eye_type[0] = eyes2[0];
  2358. features.eye_type[1] = eyes2[1];
  2359. features.eye_type[2] = eyes2[2];
  2360. features.ear_type[0] = ears[0];
  2361. features.ear_type[0] = ears[1];
  2362. features.ear_type[0] = ears[2];
  2363. features.eye_brow_type[0] = eye_brows[0];
  2364. features.eye_brow_type[1] = eye_brows[1];
  2365. features.eye_brow_type[2] = eye_brows[2];
  2366. features.cheek_type[0] = cheeks[0];
  2367. features.cheek_type[1] = cheeks[1];
  2368. features.cheek_type[2] = cheeks[2];
  2369. features.lip_type[0] = lips[0];
  2370. features.lip_type[1] = lips[1];
  2371. features.lip_type[2] = lips[2];
  2372. features.chin_type[0] = chin[0];
  2373. features.chin_type[1] = chin[1];
  2374. features.chin_type[2] = chin[2];
  2375. features.nose_type[0] = nose[0];
  2376. features.nose_type[1] = nose[1];
  2377. features.nose_type[2] = nose[2];
  2378. }
  2379. features.body_size = body_size;
  2380. features.body_age = body_age;
  2381. info_changed = true;
  2382. changed = true;
  2383. }
  2384. void Entity::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  2385. // handled in npc or player
  2386. return;
  2387. }
  2388. bool Entity::HasControlEffect(int8 type)
  2389. {
  2390. if (type >= CONTROL_MAX_EFFECTS)
  2391. return false;
  2392. MutexList<LuaSpell*>* spell_list = control_effects[type];
  2393. if (!spell_list || spell_list->size(true) == 0)
  2394. return false;
  2395. return true;
  2396. }
  2397. void Entity::HaltMovement()
  2398. {
  2399. this->ClearRunningLocations();
  2400. if (GetZone())
  2401. GetZone()->movementMgr->StopNavigation(this);
  2402. RunToLocation(GetX(), GetY(), GetZ());
  2403. }
  2404. std::string Entity::GetInfoStructString(std::string field)
  2405. {
  2406. map<string, boost::function<std::string()>>::const_iterator itr = get_string_funcs.find(field);
  2407. if(itr != get_string_funcs.end())
  2408. {
  2409. auto func = (itr->second)();
  2410. return func;
  2411. }
  2412. return std::string("");
  2413. }
  2414. int8 Entity::GetInfoStructInt8(std::string field)
  2415. {
  2416. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2417. if(itr != get_int8_funcs.end())
  2418. {
  2419. auto func = (itr->second)();
  2420. return func;
  2421. }
  2422. return 0;
  2423. }
  2424. int16 Entity::GetInfoStructInt16(std::string field)
  2425. {
  2426. map<string, boost::function<int16()>>::const_iterator itr = get_int16_funcs.find(field);
  2427. if(itr != get_int16_funcs.end())
  2428. {
  2429. auto func = (itr->second)();
  2430. return func;
  2431. }
  2432. return 0;
  2433. }
  2434. int32 Entity::GetInfoStructInt32(std::string field)
  2435. {
  2436. map<string, boost::function<int32()>>::const_iterator itr = get_int32_funcs.find(field);
  2437. if(itr != get_int32_funcs.end())
  2438. {
  2439. auto func = (itr->second)();
  2440. return func;
  2441. }
  2442. return 0;
  2443. }
  2444. int64 Entity::GetInfoStructInt64(std::string field)
  2445. {
  2446. map<string, boost::function<int64()>>::const_iterator itr = get_int64_funcs.find(field);
  2447. if(itr != get_int64_funcs.end())
  2448. {
  2449. auto func = (itr->second)();
  2450. return func;
  2451. }
  2452. return 0;
  2453. }
  2454. sint8 Entity::GetInfoStructSInt8(std::string field)
  2455. {
  2456. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2457. if(itr != get_sint8_funcs.end())
  2458. {
  2459. auto func = (itr->second)();
  2460. return func;
  2461. }
  2462. return 0;
  2463. }
  2464. sint16 Entity::GetInfoStructSInt16(std::string field)
  2465. {
  2466. map<string, boost::function<sint16()>>::const_iterator itr = get_sint16_funcs.find(field);
  2467. if(itr != get_sint16_funcs.end())
  2468. {
  2469. auto func = (itr->second)();
  2470. return func;
  2471. }
  2472. return 0;
  2473. }
  2474. sint32 Entity::GetInfoStructSInt32(std::string field)
  2475. {
  2476. map<string, boost::function<sint32()>>::const_iterator itr = get_sint32_funcs.find(field);
  2477. if(itr != get_sint32_funcs.end())
  2478. {
  2479. auto func = (itr->second)();
  2480. return func;
  2481. }
  2482. return 0;
  2483. }
  2484. sint64 Entity::GetInfoStructSInt64(std::string field)
  2485. {
  2486. map<string, boost::function<sint64()>>::const_iterator itr = get_sint64_funcs.find(field);
  2487. if(itr != get_sint64_funcs.end())
  2488. {
  2489. auto func = (itr->second)();
  2490. return func;
  2491. }
  2492. return 0;
  2493. }
  2494. float Entity::GetInfoStructFloat(std::string field)
  2495. {
  2496. map<string, boost::function<float()>>::const_iterator itr = get_float_funcs.find(field);
  2497. if(itr != get_float_funcs.end())
  2498. {
  2499. auto func = (itr->second)();
  2500. return func;
  2501. }
  2502. return 0.0f;
  2503. }
  2504. int64 Entity::GetInfoStructUInt(std::string field)
  2505. {
  2506. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2507. if(itr != get_int8_funcs.end())
  2508. {
  2509. auto func = (itr->second)();
  2510. return func;
  2511. }
  2512. map<string, boost::function<int16()>>::const_iterator itr2 = get_int16_funcs.find(field);
  2513. if(itr2 != get_int16_funcs.end())
  2514. {
  2515. auto func = (itr2->second)();
  2516. return func;
  2517. }
  2518. map<string, boost::function<int32()>>::const_iterator itr3 = get_int32_funcs.find(field);
  2519. if(itr3 != get_int32_funcs.end())
  2520. {
  2521. auto func = (itr3->second)();
  2522. return func;
  2523. }
  2524. map<string, boost::function<int64()>>::const_iterator itr4 = get_int64_funcs.find(field);
  2525. if(itr4 != get_int64_funcs.end())
  2526. {
  2527. auto func = (itr4->second)();
  2528. return func;
  2529. }
  2530. return 0;
  2531. }
  2532. sint64 Entity::GetInfoStructSInt(std::string field)
  2533. {
  2534. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2535. if(itr != get_sint8_funcs.end())
  2536. {
  2537. auto func = (itr->second)();
  2538. return func;
  2539. }
  2540. map<string, boost::function<sint16()>>::const_iterator itr2 = get_sint16_funcs.find(field);
  2541. if(itr2 != get_sint16_funcs.end())
  2542. {
  2543. auto func = (itr2->second)();
  2544. return func;
  2545. }
  2546. map<string, boost::function<sint32()>>::const_iterator itr3 = get_sint32_funcs.find(field);
  2547. if(itr3 != get_sint32_funcs.end())
  2548. {
  2549. auto func = (itr3->second)();
  2550. return func;
  2551. }
  2552. map<string, boost::function<sint64()>>::const_iterator itr4 = get_sint64_funcs.find(field);
  2553. if(itr4 != get_sint64_funcs.end())
  2554. {
  2555. auto func = (itr4->second)();
  2556. return func;
  2557. }
  2558. return 0;
  2559. }
  2560. bool Entity::SetInfoStructString(std::string field, std::string value)
  2561. {
  2562. map<string, boost::function<void(std::string)>>::const_iterator itr = set_string_funcs.find(field);
  2563. if(itr != set_string_funcs.end())
  2564. {
  2565. (itr->second)(value);
  2566. return true;
  2567. }
  2568. return false;
  2569. }
  2570. bool Entity::SetInfoStructUInt(std::string field, int64 value)
  2571. {
  2572. map<string, boost::function<void(int8)>>::const_iterator itr = set_int8_funcs.find(field);
  2573. if(itr != set_int8_funcs.end())
  2574. {
  2575. (itr->second)((int8)value);
  2576. return true;
  2577. }
  2578. map<string, boost::function<void(int16)>>::const_iterator itr2 = set_int16_funcs.find(field);
  2579. if(itr2 != set_int16_funcs.end())
  2580. {
  2581. (itr2->second)((int16)value);
  2582. return true;
  2583. }
  2584. map<string, boost::function<void(int32)>>::const_iterator itr3 = set_int32_funcs.find(field);
  2585. if(itr3 != set_int32_funcs.end())
  2586. {
  2587. (itr3->second)((int32)value);
  2588. return true;
  2589. }
  2590. map<string, boost::function<void(int64)>>::const_iterator itr4 = set_int64_funcs.find(field);
  2591. if(itr4 != set_int64_funcs.end())
  2592. {
  2593. (itr4->second)(value);
  2594. return true;
  2595. }
  2596. return false;
  2597. }
  2598. bool Entity::SetInfoStructSInt(std::string field, sint64 value)
  2599. {
  2600. map<string, boost::function<void(sint8)>>::const_iterator itr = set_sint8_funcs.find(field);
  2601. if(itr != set_sint8_funcs.end())
  2602. {
  2603. (itr->second)((sint8)value);
  2604. return true;
  2605. }
  2606. map<string, boost::function<void(sint16)>>::const_iterator itr2 = set_sint16_funcs.find(field);
  2607. if(itr2 != set_sint16_funcs.end())
  2608. {
  2609. (itr2->second)((sint16)value);
  2610. return true;
  2611. }
  2612. map<string, boost::function<void(sint32)>>::const_iterator itr3 = set_sint32_funcs.find(field);
  2613. if(itr3 != set_sint32_funcs.end())
  2614. {
  2615. (itr3->second)((sint32)value);
  2616. return true;
  2617. }
  2618. map<string, boost::function<void(sint64)>>::const_iterator itr4 = set_sint64_funcs.find(field);
  2619. if(itr4 != set_sint64_funcs.end())
  2620. {
  2621. (itr4->second)(value);
  2622. return true;
  2623. }
  2624. return false;
  2625. }
  2626. bool Entity::SetInfoStructFloat(std::string field, float value)
  2627. {
  2628. map<string, boost::function<void(float)>>::const_iterator itr = set_float_funcs.find(field);
  2629. if(itr != set_float_funcs.end())
  2630. {
  2631. (itr->second)(value);
  2632. return true;
  2633. }
  2634. return false;
  2635. }