Player.cpp 211 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 0;
  50. info = 0;
  51. movement_packet = 0;
  52. fully_logged_in = false;
  53. last_movement_activity = 0;
  54. //speed = 0;
  55. packet_num = 0;
  56. range_attack = false;
  57. old_movement_packet = 0;
  58. charsheet_changed = false;
  59. quickbar_updated = false;
  60. custNPC = false;
  61. spawn_tmp_vis_xor_packet = 0;
  62. spawn_tmp_pos_xor_packet = 0;
  63. spawn_tmp_info_xor_packet = 0;
  64. pending_collection_reward = 0;
  65. pos_packet_speed = 0;
  66. LogWrite(MISC__TODO, 1, "TODO", "Add player commands here\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  67. appearance.display_name = 1;
  68. appearance.show_command_icon = 1;
  69. appearance.player_flag = 1;
  70. appearance.targetable = 1;
  71. appearance.show_level = 1;
  72. spell_count = 0;
  73. spell_orig_packet = 0;
  74. spell_xor_packet = 0;
  75. resurrecting = false;
  76. spawn_id = 1;
  77. spawn_type = 4;
  78. player_spawn_id_map[1] = this;
  79. player_spawn_reverse_id_map[this] = 1;
  80. MPlayerQuests.SetName("Player::MPlayerQuests");
  81. test_time = 0;
  82. returning_from_ld = false;
  83. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  84. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  85. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  86. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  87. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  88. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  89. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  90. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  91. is_tracking = false;
  92. guild = 0;
  93. following = false;
  94. combat_target = 0;
  95. InitXPTable();
  96. pending_deletion = false;
  97. spawn_vis_struct = 0;
  98. spawn_pos_struct = 0;
  99. spawn_info_struct = 0;
  100. spawn_header_struct = 0;
  101. spawn_footer_struct = 0;
  102. widget_footer_struct = 0;
  103. sign_footer_struct = 0;
  104. pos_xor_size = 0;
  105. info_xor_size = 0;
  106. vis_xor_size = 0;
  107. pos_mutex.SetName("Player::pos_mutex");
  108. vis_mutex.SetName("Player::vis_mutex");
  109. info_mutex.SetName("Player::info_mutex");
  110. index_mutex.SetName("Player::index_mutex");
  111. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  112. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  113. gm_vision = false;
  114. }
  115. Player::~Player(){
  116. for(int32 i=0;i<spells.size();i++){
  117. safe_delete(spells[i]);
  118. }
  119. for(int32 i=0;i<quickbar_items.size();i++){
  120. safe_delete(quickbar_items[i]);
  121. }
  122. map<int32, vector<int32>*>::iterator itr;
  123. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  124. safe_delete(itr->second);
  125. }
  126. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  127. safe_delete(itr->second);
  128. }
  129. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  130. map<int8, vector<HistoryData*> >::iterator itr2;
  131. vector<HistoryData*>::iterator itr3;
  132. // Type
  133. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  134. // Sub type
  135. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  136. // vector of data
  137. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  138. safe_delete(*itr3);
  139. }
  140. }
  141. }
  142. mLUAHistory.writelock();
  143. map<int32, LUAHistory*>::iterator itr4;
  144. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  145. safe_delete(itr4->second);
  146. }
  147. m_charLuaHistory.clear();
  148. mLUAHistory.releasewritelock();
  149. safe_delete_array(movement_packet);
  150. safe_delete_array(old_movement_packet);
  151. safe_delete_array(spawn_tmp_info_xor_packet);
  152. safe_delete_array(spawn_tmp_vis_xor_packet);
  153. safe_delete_array(spawn_tmp_pos_xor_packet);
  154. safe_delete_array(spell_xor_packet);
  155. safe_delete_array(spell_orig_packet);
  156. DestroyQuests();
  157. WritePlayerStatistics();
  158. RemovePlayerStatistics();
  159. DeleteMail();
  160. world.RemoveLottoPlayer(GetCharacterID());
  161. safe_delete(info);
  162. index_mutex.writelock(__FUNCTION__, __LINE__);
  163. player_spawn_index_map.clear();
  164. player_spawn_map.clear();
  165. player_spawn_reverse_id_map.clear();
  166. player_removed_spawns.clear();
  167. player_spawn_id_map.clear();
  168. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  169. info_mutex.writelock(__FUNCTION__, __LINE__);
  170. spawn_info_packet_list.clear();
  171. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  172. vis_mutex.writelock(__FUNCTION__, __LINE__);
  173. spawn_vis_packet_list.clear();
  174. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  175. pos_mutex.writelock(__FUNCTION__, __LINE__);
  176. spawn_pos_packet_list.clear();
  177. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  178. safe_delete(spawn_header_struct);
  179. safe_delete(spawn_footer_struct);
  180. safe_delete(sign_footer_struct);
  181. safe_delete(widget_footer_struct);
  182. safe_delete(spawn_info_struct);
  183. safe_delete(spawn_vis_struct);
  184. safe_delete(spawn_pos_struct);
  185. ClearPendingSelectableItemRewards(0, true);
  186. ClearPendingItemRewards();
  187. }
  188. EQ2Packet* Player::serialize(Player* player, int16 version){
  189. return spawn_serialize(player, version);
  190. }
  191. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  192. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  193. if(packet){
  194. packet->setDataByName("x", x);
  195. packet->setDataByName("y", y);
  196. packet->setDataByName("z", z);
  197. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  198. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  199. if (heading != -1.0f)
  200. packet->setDataByName("heading", heading);
  201. EQ2Packet* outapp = packet->serialize();
  202. safe_delete(packet);
  203. return outapp;
  204. }
  205. return 0;
  206. }
  207. void Player::DestroyQuests(){
  208. MPlayerQuests.lock();
  209. map<int32, Quest*>::iterator itr;
  210. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  211. safe_delete(itr->second);
  212. }
  213. completed_quests.clear();
  214. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  215. safe_delete(itr->second);
  216. }
  217. player_quests.clear();
  218. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  219. safe_delete(itr->second);
  220. }
  221. pending_quests.clear();
  222. MPlayerQuests.unlock();
  223. }
  224. PlayerInfo* Player::GetPlayerInfo(){
  225. if(info == 0)
  226. info = new PlayerInfo(this);
  227. return info;
  228. }
  229. void PlayerInfo::CalculateXPPercentages(){
  230. int32 xp_needed = info_struct->get_xp_needed();
  231. if(xp_needed > 0){
  232. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  233. info_struct->set_xp_yellow((int16)percentage);
  234. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  235. info_struct->set_xp_blue_vitality_bar(0);
  236. info_struct->set_xp_yellow_vitality_bar(0);
  237. if(player->GetXPVitality() > 0){
  238. float vitality_total = player->GetXPVitality()*10 + percentage;
  239. vitality_total -= ((int)(percentage/100)*100);
  240. if(vitality_total < 100){ //10%
  241. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  242. }
  243. else
  244. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  245. }
  246. }
  247. }
  248. void PlayerInfo::CalculateTSXPPercentages(){
  249. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  250. if(ts_xp_needed > 0){
  251. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  252. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  253. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  254. /*info_struct->xp_blue_vitality_bar = 0;
  255. info_struct->xp_yellow_vitality_bar = 0;
  256. if(player->GetXPVitality() > 0){
  257. float vitality_total = player->GetXPVitality()*10 + percentage;
  258. vitality_total -= ((int)(percentage/100)*100);
  259. if(vitality_total < 100){ //10%
  260. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  261. }
  262. else
  263. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  264. }*/
  265. }
  266. }
  267. void PlayerInfo::SetHouseZone(int32 id){
  268. house_zone_id = id;
  269. }
  270. void PlayerInfo::SetBindZone(int32 id){
  271. bind_zone_id = id;
  272. }
  273. void PlayerInfo::SetBindX(float x){
  274. bind_x = x;
  275. }
  276. void PlayerInfo::SetBindY(float y){
  277. bind_y = y;
  278. }
  279. void PlayerInfo::SetBindZ(float z){
  280. bind_z = z;
  281. }
  282. void PlayerInfo::SetBindHeading(float heading){
  283. bind_heading = heading;
  284. }
  285. int32 PlayerInfo::GetHouseZoneID(){
  286. return house_zone_id;
  287. }
  288. int32 PlayerInfo::GetBindZoneID(){
  289. return bind_zone_id;
  290. }
  291. float PlayerInfo::GetBindZoneX(){
  292. return bind_x;
  293. }
  294. float PlayerInfo::GetBindZoneY(){
  295. return bind_y;
  296. }
  297. float PlayerInfo::GetBindZoneZ(){
  298. return bind_z;
  299. }
  300. float PlayerInfo::GetBindZoneHeading(){
  301. return bind_heading;
  302. }
  303. PacketStruct* PlayerInfo::serialize2(int16 version){
  304. player->CalculateBonuses();
  305. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  306. if(packet){
  307. //TODO: 2021 FIX THIS CASTING
  308. char deity[32];
  309. strncpy(deity, info_struct->get_deity().c_str(), 32);
  310. packet->setDataByName("deity", deity);
  311. char name[40];
  312. strncpy(name, info_struct->get_name().c_str(), 40);
  313. packet->setDataByName("character_name", name);
  314. packet->setDataByName("race", info_struct->get_race());
  315. packet->setDataByName("gender", info_struct->get_gender());
  316. packet->setDataByName("class1", info_struct->get_class1());
  317. packet->setDataByName("class2", info_struct->get_class2());
  318. packet->setDataByName("class3", info_struct->get_class3());
  319. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  320. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  321. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  322. packet->setDataByName("level", info_struct->get_level());
  323. packet->setDataByName("effective_level", info_struct->get_level());
  324. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  325. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  326. // for(int8 i=0;i<19;i++)
  327. // {
  328. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  329. // }
  330. //
  331. packet->setDataByName("current_hp", player->GetHP());
  332. packet->setDataByName("max_hp",player-> GetTotalHP());
  333. packet->setDataByName("base_hp", player->GetTotalHPBase());
  334. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  335. packet->setDataByName("bonus_health", bonus_health);
  336. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  337. packet->setDataByName("current_power", player->GetPower());
  338. packet->setDataByName("max_power", player->GetTotalPower());
  339. packet->setDataByName("base_power", player->GetTotalPowerBase());
  340. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  341. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  342. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  343. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  344. packet->setDataByName("attack", info_struct->get_cur_attack());
  345. packet->setDataByName("attack_base", info_struct->get_attack_base());
  346. packet->setDataByName("absorb", info_struct->get_absorb());
  347. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  348. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  349. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  350. CalculateXPPercentages();
  351. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  352. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  353. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  354. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  355. packet->setDataByName("flags", info_struct->get_flags());
  356. packet->setDataByName("flags2", info_struct->get_flags2());
  357. packet->setDataByName("str", info_struct->get_str());
  358. packet->setDataByName("sta", info_struct->get_sta());
  359. packet->setDataByName("agi", info_struct->get_agi());
  360. packet->setDataByName("wis", info_struct->get_wis());
  361. packet->setDataByName("int", info_struct->get_intel());
  362. packet->setDataByName("str_base", info_struct->get_str_base());
  363. packet->setDataByName("sta_base", info_struct->get_sta_base());
  364. packet->setDataByName("agi_base", info_struct->get_agi_base());
  365. packet->setDataByName("wis_base", info_struct->get_wis_base());
  366. packet->setDataByName("int_base", info_struct->get_intel_base());
  367. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  368. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  369. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  370. packet->setDataByName("heat", info_struct->get_heat());
  371. packet->setDataByName("cold", info_struct->get_cold());
  372. packet->setDataByName("magic", info_struct->get_magic());
  373. packet->setDataByName("mental", info_struct->get_mental());
  374. packet->setDataByName("divine", info_struct->get_divine());
  375. packet->setDataByName("disease", info_struct->get_disease());
  376. packet->setDataByName("poison", info_struct->get_poison());
  377. packet->setDataByName("heat_base", info_struct->get_heat_base());
  378. packet->setDataByName("cold_base", info_struct->get_cold_base());
  379. packet->setDataByName("magic_base", info_struct->get_magic_base());
  380. packet->setDataByName("mental_base", info_struct->get_mental_base());
  381. packet->setDataByName("divine_base", info_struct->get_divine_base());
  382. packet->setDataByName("disease_base", info_struct->get_disease_base());
  383. packet->setDataByName("poison_base", info_struct->get_poison_base());
  384. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  385. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  386. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  387. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  388. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  389. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  390. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  391. packet->setDataByName("weight", info_struct->get_weight());
  392. packet->setDataByName("max_weight", info_struct->get_max_weight());
  393. char pet_name[32];
  394. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  395. packet->setDataByName("pet_name", pet_name);
  396. packet->setDataByName("status_points", info_struct->get_status_points());
  397. if(bind_zone_id > 0){
  398. string bind_name = database.GetZoneName(bind_zone_id);
  399. if (bind_name.length() > 0)
  400. packet->setDataByName("bind_zone", bind_name.c_str());
  401. }
  402. else
  403. packet->setDataByName("bind_zone", "None");
  404. if(house_zone_id > 0){
  405. string house_name = database.GetZoneName(house_zone_id);
  406. if (house_name.length() > 0)
  407. packet->setDataByName("house_zone", house_name.c_str());
  408. }
  409. else
  410. packet->setDataByName("house_zone", "None");
  411. //packet->setDataByName("account_age_base", 14);
  412. if(player->GetHPRegen() == 0)
  413. player->SetHPRegen((int)(info_struct->get_level()*.75)+(int)(info_struct->get_level()/10)+3);
  414. if(player->GetPowerRegen() == 0)
  415. player->SetPowerRegen(info_struct->get_level()+(int)(info_struct->get_level()/10)+4);
  416. packet->setDataByName("hp_regen", player->GetHPRegen());
  417. packet->setDataByName("power_regen", player->GetPowerRegen());
  418. /*packet->setDataByName("unknown11", -1, 0);
  419. packet->setDataByName("unknown11", -1, 1);
  420. packet->setDataByName("unknown13", 201, 0);
  421. packet->setDataByName("unknown13", 201, 1);
  422. packet->setDataByName("unknown13", 234, 2);
  423. packet->setDataByName("unknown13", 201, 3);
  424. packet->setDataByName("unknown13", 214, 4);
  425. packet->setDataByName("unknown13", 234, 5);
  426. packet->setDataByName("unknown13", 234, 6);
  427. packet->setDataByName("unknown14", 78);
  428. */
  429. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  430. //packet->setDataByName("unknown15b", 9911);
  431. packet->setDataByName("unknown15a", 78);
  432. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  433. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  434. packet->setDataByName("tradeskill_exp_vitality", 100);
  435. packet->setDataByName("unknown15c", 200);
  436. //packet->setDataByName("unknown15", 100, 10);
  437. packet->setDataByName("unknown18", 16880, 1);
  438. /*packet->setDataByName("unknown19", 1);
  439. packet->setDataByName("unknown19", 3, 1);
  440. packet->setDataByName("unknown19", 1074301064, 2);
  441. packet->setDataByName("unknown19", 1, 3);
  442. packet->setDataByName("unknown19", 3, 4);
  443. packet->setDataByName("unknown19", 1074301064, 5);
  444. packet->setDataByName("unknown19", 6, 6);
  445. packet->setDataByName("unknown19", 14, 7);
  446. packet->setDataByName("unknown19", 1083179008, 8);*/
  447. player->SetGroupInformation(packet);
  448. packet->setDataByName("unknown20", 1, 107);
  449. packet->setDataByName("unknown20", 1, 108);
  450. packet->setDataByName("unknown20", 1, 109);
  451. packet->setDataByName("unknown20", 1, 110);
  452. packet->setDataByName("unknown20", 1, 111);
  453. //packet->setDataByName("unknown20b", 255);
  454. //packet->setDataByName("unknown20b", 255, 1);
  455. //packet->setDataByName("unknown20b", 255, 2);
  456. packet->setDataByName("unknown11", 123);
  457. packet->setDataByName("unknown11", 234, 1);
  458. //packet->setDataByName("in_combat", 32768);
  459. //make name flash red
  460. /*packet->setDataByName("unknown20", 8);
  461. packet->setDataByName("unknown20", 38, 70);
  462. packet->setDataByName("unknown20", 17, 77);
  463. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  464. packet->setDataByName("unknown20", 1, 113);
  465. packet->setDataByName("unknown20", 1, 114);
  466. packet->setDataByName("unknown20", 1, 115);
  467. packet->setDataByName("unknown20", 4294967295, 309);
  468. packet->setDataByName("unknown22", 2, 4);
  469. packet->setDataByName("unknown23", 2, 29);
  470. */
  471. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  472. // for(int i=0;i<19;i++)
  473. // packet->setDataByName("unknown7", 257, i);
  474. //packet->setDataByName("unknown21", info_struct->rain, 2);
  475. packet->setDataByName("rain", info_struct->get_rain());
  476. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  477. /*packet->setDataByName("unknown22", 3, 4);
  478. packet->setDataByName("unknown23", 3, 161);
  479. packet->setDataByName("unknown20", 103);
  480. packet->setDataByName("unknown20", 1280, 70);
  481. packet->setDataByName("unknown20", 9, 71);
  482. packet->setDataByName("unknown20", 5, 72);
  483. packet->setDataByName("unknown20", 4294967271, 73);
  484. packet->setDataByName("unknown20", 5, 75);
  485. packet->setDataByName("unknown20", 1051, 77);
  486. packet->setDataByName("unknown20", 3, 78);
  487. packet->setDataByName("unknown20", 6, 104);
  488. packet->setDataByName("unknown20", 1, 105);
  489. packet->setDataByName("unknown20", 20, 106);
  490. packet->setDataByName("unknown20", 3, 107);
  491. packet->setDataByName("unknown20", 1, 108);
  492. packet->setDataByName("unknown20", 1, 109);
  493. packet->setDataByName("unknown20", 4278190080, 494);
  494. packet->setDataByName("unknown20b", 255);
  495. packet->setDataByName("unknown20b", 255, 1);
  496. packet->setDataByName("unknown20b", 255, 2);
  497. packet->setDataByName("unknown20", 50, 75);
  498. */
  499. //packet->setDataByName("rain2", -102.24);
  500. for(int i=0;i<45;i++){
  501. if(i < 30){
  502. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  503. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  504. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  505. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  506. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  507. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  508. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  509. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  510. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  511. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  512. }
  513. else if(version < 942)//version 942 added 15 additional spell effect slots
  514. break;
  515. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  516. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  517. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  518. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  519. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  520. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  521. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  522. }
  523. return packet;
  524. }
  525. return 0;
  526. }
  527. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  528. if(packet){
  529. string* data = packet->serializeString();
  530. int32 size = data->length();
  531. //DumpPacket((uchar*)data->c_str(), size);
  532. uchar* tmp = new uchar[size];
  533. if(!changes){
  534. orig_packet = new uchar[size];
  535. changes = new uchar[size];
  536. memcpy(orig_packet, (uchar*)data->c_str(), size);
  537. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  538. }
  539. else{
  540. memcpy(changes, (uchar*)data->c_str(), size);
  541. Encode(changes, orig_packet, size);
  542. size = Pack(tmp, changes, size, size, version);
  543. //cout << "INFO HERE:\n";
  544. //DumpPacket(tmp, size);
  545. }
  546. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  547. safe_delete_array(tmp);
  548. safe_delete(packet);
  549. return ret_packet;
  550. }
  551. return 0;
  552. }
  553. void PlayerInfo::SetAccountAge(int16 age){
  554. info_struct->set_account_age_base(age);
  555. }
  556. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  557. player->CalculateBonuses();
  558. /* info_struct->heat = 15;
  559. info_struct->heat_base = 13;
  560. info_struct->divine = 14;
  561. info_struct->divine_base = 11;
  562. info_struct->cur_attack = 5;
  563. info_struct->attack_base = 5;
  564. info_struct->coin_copper = 1;
  565. info_struct->coin_silver = 2;
  566. info_struct->coin_gold = 3;
  567. info_struct->coin_plat = 4;*/
  568. int8 blah1 = 90;
  569. int8 blah2 = 120;
  570. /*for (int i = 0; i < 12; i++) {
  571. info_struct->maintained_effects[i].icon = 8+i;
  572. info_struct->maintained_effects[i].icon_backdrop = 315+i;
  573. strcpy(info_struct->maintained_effects[i].name, "Testing Spell");
  574. info_struct->maintained_effects[i].spell_id = 3000+i;
  575. info_struct->maintained_effects[i].slot_pos = i;
  576. info_struct->maintained_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  577. if(i<2)
  578. info_struct->maintained_effects[i].conc_used = 1;
  579. info_struct->maintained_effects[i].total_time = 60+i;
  580. }*/
  581. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  582. /*for (int i = 0; i < 1; i++) {
  583. info_struct->spell_effects[i].icon = 303;
  584. info_struct->spell_effects[i].icon_backdrop = 317;
  585. info_struct->spell_effects[i].spell_id = 8308;
  586. info_struct->spell_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  587. if (i < 5)
  588. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  589. }*/
  590. //0-69, locked screen movement
  591. //30-69 normal movement
  592. //10-30 normal movement
  593. //for (int i = 5; i < 10; i++)
  594. //packet->setDataByName("unknown19", 1+i, i);
  595. //Sleep(5000);
  596. if (packet) {
  597. char name[40];
  598. strncpy(name,info_struct->get_name().c_str(),40);
  599. packet->setDataByName("character_name", name);
  600. // packet->setDataByName("unknown_1_1_MJ", 99);//unknown_1_1_MJ
  601. packet->setDataByName("race", info_struct->get_race());
  602. packet->setDataByName("gender", info_struct->get_gender());
  603. packet->setDataByName("exiled", 0); // need exiled data
  604. packet->setDataByName("class1", info_struct->get_class1());
  605. packet->setDataByName("class2", info_struct->get_class2());
  606. packet->setDataByName("class3", info_struct->get_class3());
  607. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  608. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  609. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  610. packet->setDataByName("level", info_struct->get_level());
  611. packet->setDataByName("effective_level", info_struct->get_level());
  612. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  613. // packet->setDataByName("unknown_1_2_MJ", 98); //unknown_1_2_MJ
  614. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  615. //TODO: 2021 FIX THIS CASTING
  616. for (int8 i = 0; i < 19; i++)
  617. packet->setDataByName("account_age_bonus", 0);
  618. //TODO: 2021 FIX THIS CASTING
  619. char deity[32];
  620. strncpy(deity, info_struct->get_deity().c_str(), 32);
  621. packet->setDataByName("deity", deity);
  622. packet->setDataByName("last_name", player->GetLastName());
  623. // packet->setDataByName("unknown_1_3_MJ", 97);//unknown_1_3_MJ
  624. packet->setDataByName("current_hp", player->GetHP());
  625. packet->setDataByName("max_hp", player->GetTotalHP());
  626. packet->setDataByName("base_hp", player->GetTotalHPBase());
  627. packet->setDataByName("current_power", player->GetPower());
  628. packet->setDataByName("max_power", player->GetTotalPower());
  629. packet->setDataByName("base_power", player->GetTotalPowerBase());
  630. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  631. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  632. if (player->GetHPRegen() == 0)
  633. player->SetHPRegen((int)(info_struct->get_level() * .75) + (int)(info_struct->get_level() / 10) + 1);
  634. if (player->GetPowerRegen() == 0)
  635. player->SetPowerRegen(info_struct->get_level() + (int)(info_struct->get_level() / 10) + 4);
  636. packet->setDataByName("hp_regen", player->GetHPRegen() + player->stats[ITEM_STAT_HPREGEN]);
  637. packet->setDataByName("power_regen", player->GetPowerRegen() + player->stats[ITEM_STAT_MANAREGEN]);
  638. // packet->setDataByName("unknown_1_4a_MJ", 96); //-1// was unknown11
  639. // packet->setDataByName("unknown_1_4b_MJ", 96); //-1
  640. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  641. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  642. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  643. packet->setDataByName("bonus_health", bonus_health);
  644. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  645. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  646. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  647. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  648. packet->setDataByName("mitigation_pct_pve", 392); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  649. packet->setDataByName("mitigation_pct_pvp", 559); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  650. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  651. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  652. packet->setDataByName("avoidance_pct", 0);//avoidance_pct 192 = 19.2% // confirmed DoV
  653. packet->setDataByName("avoidance_base", info_struct->get_avoidance_base()); // confirmed DoV
  654. packet->setDataByName("avoidance", 71);
  655. // packet->setDataByName("unknown_1096_1_MJ", 90);//unknown_1096_1_MJ
  656. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  657. // packet->setDataByName("unknown_1096_2_MJ", 89);//unknown_1096_2_MJ
  658. packet->setDataByName("parry", info_struct->get_parry_base());// confirmed DoV
  659. // packet->setDataByName("unknown_1096_3_MJ", 88);//unknown_1096_3_MJ
  660. packet->setDataByName("block", info_struct->get_block_base());// confirmed DoV
  661. // packet->setDataByName("unknown_1096_4_MJ", 87);//unknown_1096_4_MJ
  662. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  663. // packet->setDataByName("unknown_1096_5_MJ", 86);//unknown_1096_5_MJ
  664. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  665. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  666. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  667. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  668. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  669. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  670. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  671. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  672. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  673. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  674. // packet->setDataByName("unknown_1096_6_MJ", 86);//unknown_1096_6_MJ
  675. if (version <= 996) {
  676. packet->setDataByName("heat", info_struct->get_heat());
  677. packet->setDataByName("cold", info_struct->get_cold());
  678. packet->setDataByName("magic", info_struct->get_magic());
  679. packet->setDataByName("mental", info_struct->get_mental());
  680. packet->setDataByName("divine", info_struct->get_divine());
  681. packet->setDataByName("disease", info_struct->get_disease());
  682. packet->setDataByName("poison", info_struct->get_poison());
  683. packet->setDataByName("heat_base", info_struct->get_heat_base());
  684. packet->setDataByName("cold_base", info_struct->get_cold_base());
  685. packet->setDataByName("magic_base", info_struct->get_magic_base());
  686. packet->setDataByName("mental_base", info_struct->get_mental_base());
  687. packet->setDataByName("divine_base", info_struct->get_divine_base());
  688. packet->setDataByName("disease_base", info_struct->get_disease_base());
  689. packet->setDataByName("poison_base", info_struct->get_poison_base());
  690. }
  691. else {
  692. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  693. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  694. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  695. // packet->setDataByName("unknown_1096_7_MJ", 85);//unknown_1096_7_MJ
  696. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  697. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  698. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  699. }
  700. // packet->setDataByName("unknown_1096_8_MJ", 205);//unknown_1096_8_MJ
  701. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  702. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  703. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  704. // packet->setDataByName("unknown_1096_9_MJ", 240);//unknown_1096_9_MJ
  705. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  706. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  707. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  708. // packet->setDataByName("unknown_1096_10_MJ", 280);//unknown_1096_10_MJ
  709. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  710. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  711. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  712. // packet->setDataByName("unknown_1096_11_MJ", 320);//unknown_1096_11_MJ
  713. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  714. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  715. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  716. CalculateXPPercentages();
  717. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  718. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  719. packet->setDataByName("debt_adv_xp", 0);//95= 9500% //confirmed DoV
  720. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  721. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  722. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  723. packet->setDataByName("server_bonus", 0);//confirmed DoV
  724. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  725. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  726. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  727. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  728. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  729. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  730. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  731. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  732. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  733. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  734. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  735. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  736. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  737. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  738. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  739. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  740. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  741. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  742. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  743. // packet->setDataByName("unknown_1096_12_MJ", 90);
  744. packet->setDataByName("items_found", 62);// dov confirmed
  745. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  746. packet->setDataByName("quests_completed", 670);// dov confirmed
  747. packet->setDataByName("exploration_events", 435);// dov confirmed
  748. packet->setDataByName("completed_collections", 144);// dov confirmed
  749. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  750. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  751. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  752. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  753. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  754. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  755. //packet->setDataByName("unknown_1096_15_MJ", 50);//unknown_1096_15_MJ
  756. //////Spell Effects go here, but are below
  757. //////Dettrimental effects go here, but are below
  758. packet->setDataByName("trauma_count", 45);// added with spells leave here for testing//dov confirmed
  759. packet->setDataByName("arcane_count", 255);// added with spells leave here for testing//dov confirmed
  760. packet->setDataByName("noxious_count", 47);// added with spells leave here for testing//dov confirmed
  761. packet->setDataByName("elemental_count", 255);// added with spells leave here for testing//dov confirmed
  762. packet->setDataByName("curse_count", 49);// added with spells leave here for testing//dov confirmed
  763. // packet->setDataByName("unknown_1096_17_MJ", 30);//unknown_1096_17_MJ
  764. //////Maintained effects go here, but are below
  765. packet->setDataByName("breath", 30);
  766. //packet->setDataByName("unknown_1096_18_MJ", 1000);//16880
  767. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  768. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  769. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  770. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  771. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  772. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  773. if (info_struct->get_attackspeed() > 0) {
  774. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  775. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  776. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  777. }
  778. else {
  779. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  780. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  781. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  782. }
  783. //packet->setDataByName("unknown_1096_18_MJ", 99);//unknown_1096_19a_MJ
  784. //packet->setDataByName("unknown_1096_18_MJ", 98);//unknown_1096_19b_MJ
  785. //packet->setDataByName("unknown_1096_18_MJ", 97);//unknown_1096_19c_MJ
  786. //packet->setDataByName("unknown_1096_18_MJ", 96);//unknown_1096_19d_MJ
  787. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  788. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  789. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  790. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  791. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  792. packet->setDataByName("flags", info_struct->get_flags());
  793. packet->setDataByName("flags2", info_struct->get_flags2());
  794. if (version == 546) {
  795. if (player->get_character_flag(CF_ANONYMOUS))
  796. packet->setDataByName("flags_anonymous", 1);
  797. if (player->get_character_flag(CF_ROLEPLAYING))
  798. packet->setDataByName("flags_roleplaying", 1);
  799. if (player->get_character_flag(CF_AFK))
  800. packet->setDataByName("flags_afk", 1);
  801. if (player->get_character_flag(CF_LFG))
  802. packet->setDataByName("flags_lfg", 1);
  803. if (player->get_character_flag(CF_LFW))
  804. packet->setDataByName("flags_lfw", 1);
  805. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  806. packet->setDataByName("flags_show_hood", 1);
  807. if (player->get_character_flag(CF_SHOW_ILLUSION))
  808. packet->setDataByName("flags_show_illusion_form", 1);
  809. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  810. packet->setDataByName("flags_show_duel_invites", 1);
  811. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  812. packet->setDataByName("flags_show_trade_invites", 1);
  813. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  814. packet->setDataByName("flags_show_group_invites", 1);
  815. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  816. packet->setDataByName("flags_show_raid_invites", 1);
  817. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  818. packet->setDataByName("flags_show_guild_invites", 1);
  819. }
  820. //unknown_1096_20_MJ
  821. //unknown_1096_21_MJ
  822. //unknown_1096_22_MJ
  823. //unknown_1096_23_MJ
  824. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  825. //unknown_1096_24_MJ
  826. //unknown_1096_25_MJ
  827. //unknown_1096_26_MJ
  828. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  829. //unknown_1096_27_MJ
  830. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  831. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  832. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  833. //unknown_1096_28_MJ
  834. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  835. //unknown_1096_29_MJ
  836. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  837. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  838. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  839. //unknown_1096_30_MJ
  840. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  841. //unknown_1096_31_MJ
  842. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  843. //unknown_1096_32_MJ
  844. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  845. packet->setDataByName("potency", player->stats[ITEM_STAT_POTENCY]);//info_struct->get_potency);// dov confirmed
  846. //unknown_1096_33_MJ
  847. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  848. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  849. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  850. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  851. //unknown_1096_34_MJ
  852. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  853. //unknown_1096_35_MJ
  854. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  855. //unknown_1096_36_MJ
  856. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  857. //unknown_1096_37_MJ
  858. //toughness_resist_crit_pvp
  859. //unknown_1096_38_MJ
  860. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  861. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  862. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  863. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  864. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  865. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  866. //unknown_1096_39_MJ
  867. /////GRoup Members
  868. //unknown_1096_40_MJ
  869. //unknown_1096_41_MJ
  870. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  871. packet->setDataByName("pet_id", 0);
  872. else {
  873. packet->setDataByName("pet_id", info_struct->get_pet_id());
  874. char pet_name[32];
  875. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  876. packet->setDataByName("pet_name", pet_name);
  877. }
  878. //unknown_1096_42_MJ
  879. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  880. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  881. //unknown_1096_43_MJ
  882. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  883. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  884. packet->setDataByName("rain", info_struct->get_rain());
  885. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  886. packet->setDataByName("status_points", 999999);// info_struct->status_points);
  887. packet->setDataByName("guild_status", 888888);
  888. //unknown_1096_44_MJ
  889. if (house_zone_id > 0){
  890. string house_name = database.GetZoneName(house_zone_id);
  891. if(house_name.length() > 0)
  892. packet->setDataByName("house_zone", house_name.c_str());
  893. }
  894. else
  895. packet->setDataByName("house_zone", "abcdefghijklmnopqrst");
  896. //unknown_1096_45_MJ
  897. if (bind_zone_id > 0){
  898. string bind_name = database.GetZoneName(bind_zone_id);
  899. if(bind_name.length() > 0)
  900. packet->setDataByName("bind_zone", bind_name.c_str());
  901. }
  902. else
  903. packet->setDataByName("bind_zone", "abcdefghijklmnopqrst");
  904. //
  905. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  906. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  907. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  908. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  909. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  910. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  911. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  912. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  913. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  914. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  915. packet->setDataByName("flurry", info_struct->get_flurry());
  916. packet->setDataByName("unknown153", 153);
  917. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  918. packet->setDataByName("unknown156", 156);
  919. packet->setDataByName("unknown157", 157);
  920. packet->setDataByName("unknown159", 159);
  921. packet->setDataByName("unknown160", 160);
  922. packet->setDataByName("unknown163", 163);
  923. packet->setDataByName("unknown168", 168);
  924. packet->setDataByName("decrease_falling_dmg", 169);
  925. info_struct->set_max_weight(200);
  926. //packet->setDataByName("auto_attack", 1);
  927. //492
  928. if (version <= 546) {
  929. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  930. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  931. }
  932. else {
  933. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  934. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  935. }
  936. if (version <= 546) {
  937. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  938. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  939. }
  940. else {
  941. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  942. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  943. }
  944. packet->setDataByName("attack", info_struct->get_cur_attack());
  945. packet->setDataByName("attack_base", info_struct->get_attack_base());
  946. packet->setDataByName("absorb", info_struct->get_absorb());
  947. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  948. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  949. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  950. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  951. packet->setDataByName("savagery", 250);
  952. packet->setDataByName("max_savagery", 500);
  953. packet->setDataByName("savagery_level", 1);
  954. packet->setDataByName("max_savagery_level", 5);
  955. packet->setDataByName("dissonance", 5000);
  956. packet->setDataByName("max_dissonance", 10000);
  957. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  958. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  959. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  960. if (version < 1096)
  961. packet->setDataByName("weight", info_struct->get_weight());
  962. packet->setDataByName("max_weight", info_struct->get_max_weight());
  963. packet->setDataByName("unknownint32a", 777777);
  964. packet->setDataByName("unknownint32b", 666666);
  965. packet->setDataByName("mitigation2_cur", 2367);
  966. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  967. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  968. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  969. packet->setDataByName("uncontested_riposte_pve", 0); //????
  970. packet->setDataByName("uncontested_parry_pve", 0); //????
  971. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  972. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  973. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  974. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  975. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  976. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  977. /*packet->setDataByName("unknown13", 201, 0);
  978. packet->setDataByName("unknown13", 201, 1);
  979. packet->setDataByName("unknown13", 234, 2);
  980. packet->setDataByName("unknown13", 201, 3);
  981. packet->setDataByName("unknown13", 214, 4);
  982. packet->setDataByName("unknown13", 234, 5);
  983. packet->setDataByName("unknown13", 234, 6);
  984. packet->setDataByName("unknown14", 78);
  985. */
  986. //packet->setDataByName("unknown23", 1, 146);
  987. //packet->setDataByName("unknown24", 0xFF, 42);
  988. //packet->setDataByName("unknown24", 0xFF, 46);
  989. // unknown14c = percent aa exp to next level
  990. packet->setDataByName("unknown14d", 100, 0);
  991. packet->setDataByName("unknown20", 1084227584, 72);
  992. //packet->setDataByName("unknown16", 0xFFFFFFFF, 4);
  993. //packet->setDataByName("unknown15b", 9911);
  994. packet->setDataByName("unknown15c", 200);
  995. //packet->setDataByName("unknown15", 100, 10);
  996. /*packet->setDataByName("unknown19", 1);
  997. packet->setDataByName("unknown19", 3, 1);
  998. packet->setDataByName("unknown19", 1074301064, 2);
  999. packet->setDataByName("unknown19", 1, 3);
  1000. packet->setDataByName("unknown19", 3, 4);
  1001. packet->setDataByName("unknown19", 1074301064, 5);
  1002. packet->setDataByName("unknown19", 6, 6);
  1003. packet->setDataByName("unknown19", 14, 7);
  1004. packet->setDataByName("unknown19", 1083179008, 8);*/
  1005. player->SetGroupInformation(packet);
  1006. //packet->setDataByName("unknown20", 1, 107);
  1007. //packet->setDataByName("unknown20", 1, 108);
  1008. //packet->setDataByName("unknown20", 1, 109);
  1009. //packet->setDataByName("unknown20", 1, 110);
  1010. //packet->setDataByName("unknown20", 1, 111);
  1011. //packet->setDataByName("unknown20b", 255);
  1012. //packet->setDataByName("unknown20b", 255, 1);
  1013. //packet->setDataByName("unknown20b", 255, 2);
  1014. //packet->setDataByName("in_combat", 32768);
  1015. //make name flash red
  1016. /*packet->setDataByName("unknown20", 8);
  1017. packet->setDataByName("unknown20", 38, 70);
  1018. packet->setDataByName("unknown20", 17, 77);
  1019. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  1020. packet->setDataByName("unknown20", 1, 113);
  1021. packet->setDataByName("unknown20", 1, 114);
  1022. packet->setDataByName("unknown20", 1, 115);
  1023. packet->setDataByName("unknown20", 4294967295, 309);
  1024. packet->setDataByName("unknown22", 2, 4);
  1025. packet->setDataByName("unknown23", 2, 29);
  1026. */
  1027. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  1028. // for(int i=0;i<19;i++)
  1029. // packet->setDataByName("unknown7", 257, i);
  1030. //packet->setDataByName("unknown21", info_struct->rain, 2);
  1031. /*packet->setDataByName("unknown22", 3, 4);
  1032. packet->setDataByName("unknown23", 3, 161);
  1033. packet->setDataByName("unknown20", 103);
  1034. packet->setDataByName("unknown20", 1280, 70);
  1035. packet->setDataByName("unknown20", 9, 71);
  1036. packet->setDataByName("unknown20", 5, 72);
  1037. packet->setDataByName("unknown20", 4294967271, 73);
  1038. packet->setDataByName("unknown20", 5, 75);
  1039. packet->setDataByName("unknown20", 1051, 77);
  1040. packet->setDataByName("unknown20", 3, 78);
  1041. packet->setDataByName("unknown20", 6, 104);
  1042. packet->setDataByName("unknown20", 1, 105);
  1043. packet->setDataByName("unknown20", 20, 106);
  1044. packet->setDataByName("unknown20", 3, 107);
  1045. packet->setDataByName("unknown20", 1, 108);
  1046. packet->setDataByName("unknown20", 1, 109);
  1047. packet->setDataByName("unknown20", 4278190080, 494);
  1048. packet->setDataByName("unknown20b", 255);
  1049. packet->setDataByName("unknown20b", 255, 1);
  1050. packet->setDataByName("unknown20b", 255, 2);
  1051. packet->setDataByName("unknown20", 50, 75);
  1052. */
  1053. /*packet->setDataByName("unknown199a", 843);// 25);
  1054. //packet->setDataByName("unknown199b", 844);// 30);
  1055. //packet->setDataByName("unknown199c", 845);// 45);
  1056. //packet->setDataByName("unknown199d", 846);// 55);
  1057. packet->setDataByName("unknown37", 537);
  1058. packet->setDataByName("unknown38", 538);
  1059. packet->setDataByName("unknown39", 539);
  1060. packet->setDataByName("unknown40", 540);
  1061. packet->setDataByName("unknown41", 541);
  1062. packet->setDataByName("unknown42", 542);
  1063. packet->setDataByName("unknown43", 543);
  1064. packet->setDataByName("unknown44", 544);
  1065. packet->setDataByName("ability_mod_pvp", 542);
  1066. packet->setDataByName("unknown43", 543);
  1067. packet->setDataByName("unknown44", 544);
  1068. packet->setDataByName("unknown45", 645);
  1069. packet->setDataByName("unknown46", 646);
  1070. packet->setDataByName("unknown47", 647);
  1071. packet->setDataByName("unknown48", 648);
  1072. packet->setDataByName("unknown49", 649);
  1073. packet->setDataByName("unknown50", 650);
  1074. packet->setDataByName("unknown51", 651);
  1075. packet->setDataByName("unknown52", 652);
  1076. packet->setDataByName("unknown53", 653);
  1077. packet->setDataByName("unknown54", 654);
  1078. packet->setDataByName("unknown55", 655);
  1079. packet->setDataByName("unknown56", 656);
  1080. packet->setDataByName("unknown57", 657);
  1081. packet->setDataByName("unknown58", 658);
  1082. packet->setDataByName("unknown59", 659);
  1083. packet->setDataByName("unknown60", 660);
  1084. */
  1085. packet->setDataByName("in_combat_movement_speed", 125);
  1086. packet->setDataByName("increase_max_power", 127);
  1087. packet->setDataByName("increase_max_power2", 128);
  1088. //129 does not exist
  1089. /* packet->setDataByName("unknown130", 130);
  1090. packet->setDataByName("unknown132", 132);
  1091. packet->setDataByName("unknown133", 133);
  1092. packet->setDataByName("unknown137", 137);
  1093. packet->setDataByName("unknown138", 138);
  1094. packet->setDataByName("unknown139", 139);
  1095. packet->setDataByName("unknown141", 141);
  1096. packet->setDataByName("unknown142", 142);
  1097. packet->setDataByName("unknown144", 144);
  1098. packet->setDataByName("unknown147", 147);
  1099. packet->setDataByName("unknown148", 148);
  1100. packet->setDataByName("unknown170", 170);
  1101. packet->setDataByName("unknown171", 171);
  1102. packet->setDataByName("unknown172", 172);
  1103. packet->setDataByName("unknown173", 173);
  1104. packet->setDataByName("unknown174", 174);
  1105. packet->setDataByName("unknown175", 175);
  1106. packet->setDataByName("unknown176", 176);
  1107. packet->setDataByName("unknown177", 177);
  1108. packet->setDataByName("loot_coin", 178);
  1109. packet->setDataByName("mitigation_increase", 179);
  1110. packet->setDataByName("unknown180", 180);
  1111. packet->setDataByName("unknown182", 182);
  1112. packet->setDataByName("unknown184", 184);
  1113. packet->setDataByName("unknown185", 185);
  1114. packet->setDataByName("unknown186", 186);
  1115. packet->setDataByName("unknown187", 187);
  1116. packet->setDataByName("unknown188", 188);
  1117. packet->setDataByName("unknown189", 189);
  1118. packet->setDataByName("unknown190", 190);
  1119. packet->setDataByName("unknown191", 191);
  1120. packet->setDataByName("unknown192", 192);
  1121. packet->setDataByName("unknown193", 193);
  1122. packet->setDataByName("unknown194", 194);
  1123. packet->setDataByName("unknown195", 195);
  1124. packet->setDataByName("unknown196", 196);
  1125. packet->setDataByName("unknown197", 197);
  1126. packet->setDataByName("unknown198", 198);
  1127. packet->setDataByName("unknown199", 199);
  1128. packet->setDataByName("unknown200", 200);
  1129. packet->setDataByName("unknown201", 201);
  1130. packet->setDataByName("unknown202", 202);
  1131. packet->setDataByName("unknown203", 203);
  1132. packet->setDataByName("unknown204", 204);
  1133. packet->setDataByName("unknown205", 205);
  1134. packet->setDataByName("unknown206", 206);
  1135. packet->setDataByName("unknown207", 207);
  1136. packet->setDataByName("unknown208", 208);
  1137. packet->setDataByName("unknown209", 209);
  1138. packet->setDataByName("unknown210", 210);
  1139. packet->setDataByName("unknown211", 211);
  1140. packet->setDataByName("unknown212", 212);
  1141. packet->setDataByName("unknown213", 213);
  1142. packet->setDataByName("unknown214", 214);
  1143. packet->setDataByName("unknown215", 215);
  1144. packet->setDataByName("unknown216", 216);
  1145. packet->setDataByName("unknown217", 217);
  1146. packet->setDataByName("unknown218", 218);
  1147. packet->setDataByName("unknown219", 219);
  1148. packet->setDataByName("unknown220", 220);
  1149. packet->setDataByName("unknown221", 221);
  1150. packet->setDataByName("unknown222", 222);
  1151. packet->setDataByName("unknown223", 223);
  1152. packet->setDataByName("unknown224", 224);
  1153. packet->setDataByName("unknown225", 225);
  1154. packet->setDataByName("unknown226", 226);
  1155. packet->setDataByName("unknown227", 227);
  1156. packet->setDataByName("unknown228", 228);
  1157. packet->setDataByName("unknown229", 229);
  1158. packet->setDataByName("unknown230", 230);
  1159. packet->setDataByName("unknown231", 231);
  1160. packet->setDataByName("unknown232", 232);
  1161. packet->setDataByName("unknown233", 233);
  1162. packet->setDataByName("unknown234", 234);
  1163. packet->setDataByName("unknown235", 235);
  1164. packet->setDataByName("unknown236", 236);
  1165. packet->setDataByName("unknown237", 237);
  1166. packet->setDataByName("unknown238", 238);
  1167. packet->setDataByName("unknown239", 239);
  1168. packet->setDataByName("unknown240", 240);
  1169. // Tradeskill stats
  1170. packet->setDataByName("unknown383", 383);
  1171. packet->setDataByName("unknown384", 384);
  1172. packet->setDataByName("unknown385", 385);
  1173. packet->setDataByName("unknown386", 386);
  1174. packet->setDataByName("unknown387", 387);
  1175. packet->setDataByName("unknown388", 388);
  1176. packet->setDataByName("unknown389", 389);
  1177. packet->setDataByName("unknown390", 390);
  1178. packet->setDataByName("unknown391", 391);
  1179. packet->setDataByName("unknown392", 392);
  1180. packet->setDataByName("unknown393", 393);
  1181. packet->setDataByName("unknown394", 394);
  1182. packet->setDataByName("unknown395", 395);
  1183. packet->setDataByName("unknown396", 396);
  1184. packet->setDataByName("unknown397", 397);
  1185. packet->setDataByName("unknown398", 398);
  1186. */
  1187. packet->setDataByName("vision", info_struct->get_vision());
  1188. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  1189. int32 expireTimestamp = 0;
  1190. Spawn* maintained_target = 0;
  1191. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  1192. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  1193. for (int i = 0; i < 45; i++) {
  1194. if (i < 30) {
  1195. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  1196. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  1197. if (maintained_target)
  1198. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  1199. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  1200. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  1201. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  1202. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  1203. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  1204. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  1205. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  1206. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  1207. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  1208. if (expireTimestamp == 0xFFFFFFFF)
  1209. expireTimestamp = 0;
  1210. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  1211. }
  1212. else if (version < 942)//version 942 added 15 additional spell effect slots
  1213. break;
  1214. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  1215. /*if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  1216. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);*/
  1217. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  1218. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  1219. if (expireTimestamp == 0xFFFFFFFF)
  1220. expireTimestamp = 0;
  1221. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  1222. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  1223. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  1224. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  1225. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1226. }
  1227. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1228. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1229. int8 det_count = 0;
  1230. //Send detriment counts as 255 if all dets of that type are incurable
  1231. det_count = player->GetTraumaCount();
  1232. if (det_count > 0) {
  1233. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1234. det_count = 255;
  1235. }
  1236. packet->setDataByName("trauma_count", det_count);
  1237. det_count = player->GetArcaneCount();
  1238. if (det_count > 0) {
  1239. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1240. det_count = 255;
  1241. }
  1242. packet->setDataByName("arcane_count", det_count);
  1243. det_count = player->GetNoxiousCount();
  1244. if (det_count > 0) {
  1245. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1246. det_count = 255;
  1247. }
  1248. packet->setDataByName("noxious_count", det_count);
  1249. det_count = player->GetElementalCount();
  1250. if (det_count > 0) {
  1251. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1252. det_count = 255;
  1253. }
  1254. packet->setDataByName("elemental_count", det_count);
  1255. det_count = player->GetCurseCount();
  1256. if (det_count > 0) {
  1257. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1258. det_count = 255;
  1259. }
  1260. packet->setDataByName("curse_count", det_count);
  1261. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1262. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1263. DetrimentalEffects det;
  1264. int32 i = 0;
  1265. for (i = 0; i < det_list->size(); i++) {
  1266. det = det_list->at(i);
  1267. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1268. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1269. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1270. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1271. expireTimestamp = det.expire_timestamp;
  1272. if (expireTimestamp == 0xFFFFFFFF)
  1273. expireTimestamp = 0;
  1274. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1275. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1276. if (i == 30) {
  1277. if (version < 942)
  1278. break;
  1279. }
  1280. else if (i == 45)
  1281. break;
  1282. }
  1283. if (version < 942) {
  1284. while (i < 30) {
  1285. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1286. i++;
  1287. }
  1288. }
  1289. else {
  1290. while (i < 45) {
  1291. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1292. i++;
  1293. }
  1294. }
  1295. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1296. packet->setDataByName("spirit_rank", 2);
  1297. packet->setDataByName("spirit", 1);
  1298. packet->setDataByName("spirit_progress", .67);
  1299. packet->setDataByName("combat_exp_enabled", 1);
  1300. /*for (int i = 0; i < 12; i++) {
  1301. packet->setSubstructDataByName("spell_effects", "spell_id", i + 1, i);
  1302. if (i % 2 == 0)
  1303. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1304. }*/
  1305. int testa = 0x41;
  1306. int testb = 0x41;
  1307. //160-330
  1308. //0-250 (160-250) //top down view
  1309. //250-290 nothing
  1310. //290-330 //blocked view
  1311. //310-330 nothing
  1312. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 41 41 41 | .............AAA
  1313. //1184: 42 41 43 41 44 41 45 00 - 00 00 00 00 00 00 00 00 | BACADAE......... //blocked view
  1314. //1184: 00 41 41 41 42 41 43 00 - 00 00 00 00 00 00 00 00 | .AAABAC......... //blocked view
  1315. //1184: 00 41 41 41 41 00 00 00 - 00 00 00 00 00 00 00 00 | .AAAA........... //blocked view
  1316. //1184: 00 41 41 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1317. //1184: 00 41 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1318. //1184: 41 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view 293
  1319. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 41 | ...............A //blocked view 292
  1320. //packet->setDataByName("screen_blur", 0); //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 41 00 //blurred view
  1321. //packet->setDataByName("unknown18", testa, 295);
  1322. //packet->setDataByName("unknown18", testa, 296);
  1323. //packet->setDataByName("unknown18", testa, 297);
  1324. //300 pet junk
  1325. //492
  1326. /*for (int i = 300; i < 360; i++) {
  1327. packet->setDataByName("unknown19", testa, i);
  1328. testa++;
  1329. //packet->setDataByName("unknown19", 0xc3, i+1);
  1330. }*/
  1331. /*packet->setDataByName("pet_id", 5);
  1332. packet->setDataByName("pet_name", "Blah");
  1333. packet->setDataByName("pet_hp", .9);
  1334. packet->setDataByName("pet_power", .8);*/
  1335. /*packet->setDataByName("test7", 0x3f);
  1336. packet->setDataByName("test8", 0xc3);
  1337. packet->setDataByName("unknown17", 12);
  1338. packet->setDataByName("unknown17", 12, 1);
  1339. packet->setDataByName("unknown17", 12, 2);
  1340. packet->setDataByName("unknown17", 12, 3);*/
  1341. string* data = packet->serializeString();
  1342. int32 size = data->length();
  1343. /*uchar blah[] = { 0x31,0x02,0x00,0x00,0xff,0x4f,0x77,0x6b,0x65,0x65,0x63,0x65,0x87,0x61
  1344. ,0x67,0x68,0x1b,0x83,0x04,0x01,0x13,0x95,0x02,0x02,0x01,0x88,0x01,0x91,0x30,0x30
  1345. ,0xa2,0x01,0x30,0x84,0x30,0x8a,0x38,0x38,0xf0,0x17,0x01,0x17,0x9f,0x01,0x17,0x01
  1346. ,0x17,0x01,0x0a,0xd5,0x10,0x14,0x18,0x14,0xaa,0x14,0x10,0x14,0x95,0x18,0x14,0x14
  1347. ,0x09,0xd1,0x08,0x08,0x06,0x82,0x06,0x1a,0xd1,0x28,0x28,0x1e,0x8a,0x1e,0x01,0x1f
  1348. ,0x81,0x13,0x09,0x91,0x01,0x50,0x15,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1349. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1350. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1351. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1352. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1353. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1354. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1355. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1356. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1357. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1358. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1359. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x47,0x8f,0xff,0xff,0xff,0xff
  1360. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1361. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1362. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1363. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1364. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1365. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1366. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1367. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff
  1368. ,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff
  1369. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1370. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1371. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1372. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1373. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1374. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1375. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1376. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x0a,0x83,0xf0,0x41,0x7f,0x7f,0x7f,0x7f
  1377. ,0x3a,0xff,0xff,0xff,0xff,0xff,0x4e,0x6f,0x20,0x87,0x50,0x65,0x74,0x2d,0x9f,0x3f
  1378. ,0xc3,0x94,0xcb,0xc2,0x08,0x81,0x02 };*/
  1379. //size = sizeof(blah);
  1380. //packet->PrintPacket();
  1381. uchar* tmp = new uchar[size];
  1382. bool reverse = version > 283;
  1383. if (!changes) {
  1384. orig_packet = new uchar[size];
  1385. changes = new uchar[size];
  1386. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1387. //DumpPacket(orig_packet, size);
  1388. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1389. }
  1390. else {
  1391. memcpy(changes, (uchar*)data->c_str(), size);
  1392. if (modifyPos > 0) {
  1393. uchar* ptr2 = (uchar*)changes;
  1394. ptr2 += modifyPos - 1;
  1395. if (modifyValue > 0xFFFF) {
  1396. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1397. }
  1398. else if (modifyValue > 0xFF) {
  1399. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1400. }
  1401. else
  1402. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1403. }
  1404. /*if (player->GetTempVariable("offset").length() > 0){
  1405. changes[atoul(player->GetTempVariable("offset").c_str())] = 0xF4;
  1406. changes[atoul(player->GetTempVariable("offset").c_str()) + 1] = 0x01;
  1407. }*/
  1408. Encode(changes, orig_packet, size);
  1409. if (modifyPos > 0) {
  1410. uchar* ptr2 = (uchar*)orig_packet;
  1411. if (modifyPos > 64)
  1412. ptr2 += modifyPos - 64;
  1413. int16 tmpsize = modifyPos + 128;
  1414. if (tmpsize > size)
  1415. tmpsize = size;
  1416. DumpPacket(ptr2, tmpsize - modifyPos);
  1417. }
  1418. size = Pack(tmp, changes, size, size, version, reverse);
  1419. //DumpPacket(tmp, size);
  1420. }
  1421. if (version >= 546)
  1422. {
  1423. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1424. if (control_packet) {
  1425. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1426. control_packet->setDataByName("speed", player->GetSpeed());
  1427. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1428. control_packet->setDataByName("size", 0.51);
  1429. Client* client = player->GetZone()->GetClientBySpawn(player);
  1430. if (client)
  1431. client->QueuePacket(control_packet->serialize());
  1432. safe_delete(control_packet);
  1433. }
  1434. }
  1435. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1436. safe_delete(packet);
  1437. safe_delete_array(tmp);
  1438. return ret_packet;
  1439. }
  1440. return 0;
  1441. }
  1442. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1443. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1444. if(packet) {
  1445. Spawn* pet = 0;
  1446. pet = player->GetPet();
  1447. if (!pet)
  1448. pet = player->GetCharmedPet();
  1449. if (pet) {
  1450. packet->setDataByName("current_hp", pet->GetHP());
  1451. packet->setDataByName("max_hp", pet->GetTotalHP());
  1452. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1453. packet->setDataByName("current_power", pet->GetPower());
  1454. packet->setDataByName("max_power", pet->GetTotalPower());
  1455. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1456. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1457. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1458. char pet_name[32];
  1459. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1460. packet->setDataByName("name", pet_name);
  1461. packet->setDataByName("no_pet", pet_name);
  1462. if (version >= 57000) {
  1463. packet->setDataByName("current_power3", pet->GetPower());
  1464. packet->setDataByName("max_power3", pet->GetTotalPower());
  1465. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1466. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1467. }
  1468. else {
  1469. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1470. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1471. }
  1472. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1473. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1474. packet->setDataByName("unknown5", 255); // Hate % maybe
  1475. packet->setDataByName("movement", info_struct->get_pet_movement());
  1476. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1477. }
  1478. else {
  1479. packet->setDataByName("current_hp", 0);
  1480. packet->setDataByName("max_hp", 0);
  1481. packet->setDataByName("base_hp", 0);
  1482. packet->setDataByName("current_power", 0);
  1483. packet->setDataByName("max_power", 0);
  1484. packet->setDataByName("base_power", 0);
  1485. packet->setDataByName("spawn_id", 0);
  1486. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1487. packet->setDataByName("name", "");
  1488. packet->setDataByName("no_pet", "No Pet");
  1489. packet->setDataByName("health_pct_tooltip", 0);
  1490. packet->setDataByName("health_pct_bar", 0);
  1491. packet->setDataByName("power_pct_tooltip", 0);
  1492. packet->setDataByName("power_pct_bar", 0);
  1493. packet->setDataByName("unknown5", 0);
  1494. packet->setDataByName("movement", 0);
  1495. packet->setDataByName("behavior", 0);
  1496. }
  1497. string* data = packet->serializeString();
  1498. int32 size = data->length();
  1499. uchar* tmp = new uchar[size];
  1500. // if this is the first time sending this packet create the buffers
  1501. if(!pet_changes){
  1502. pet_orig_packet = new uchar[size];
  1503. pet_changes = new uchar[size];
  1504. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1505. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1506. // pack the packet, result ends up in tmp
  1507. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1508. }
  1509. else{
  1510. // copy the packet into pet_changes
  1511. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1512. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1513. // puts the xor packet into pet_changes.
  1514. Encode(pet_changes, pet_orig_packet, size);
  1515. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1516. size = Pack(tmp, pet_changes, size, size, version);
  1517. }
  1518. // Create the packet that we will send
  1519. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1520. // Clean up
  1521. safe_delete_array(tmp);
  1522. safe_delete(packet);
  1523. // Return the packet that will be sent to the client
  1524. return ret_packet;
  1525. }
  1526. return 0;
  1527. }
  1528. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1529. bool ret = false;
  1530. int8 item_type;
  1531. Item* item = 0;
  1532. for(int8 i=0;i<NUM_SLOTS;i++){
  1533. item = equipment_list.items[i];
  1534. if(item) {
  1535. item_type = item->generic_info.item_type;
  1536. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN){
  1537. ret = true;
  1538. if((item->generic_info.condition - amount) > 0)
  1539. item->generic_info.condition -= amount;
  1540. else
  1541. item->generic_info.condition = 0;
  1542. item->save_needed = true;
  1543. if (client)
  1544. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1545. }
  1546. }
  1547. }
  1548. return ret;
  1549. }
  1550. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1551. if (version <= 283) {
  1552. if (slot == EQ2_FOOD_SLOT)
  1553. slot = EQ2_ORIG_FOOD_SLOT;
  1554. else if (slot == EQ2_DRINK_SLOT)
  1555. slot = EQ2_ORIG_DRINK_SLOT;
  1556. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1557. slot -= 1;
  1558. }
  1559. else if (version <= 546) {
  1560. if (slot == EQ2_FOOD_SLOT)
  1561. slot = EQ2_DOF_FOOD_SLOT;
  1562. else if (slot == EQ2_DRINK_SLOT)
  1563. slot = EQ2_DOF_DRINK_SLOT;
  1564. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1565. slot -= 1;
  1566. }
  1567. return slot;
  1568. }
  1569. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1570. if (version <= 283) {
  1571. if (slot == EQ2_ORIG_FOOD_SLOT)
  1572. slot = EQ2_FOOD_SLOT;
  1573. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1574. slot = EQ2_DRINK_SLOT;
  1575. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1576. slot += 1;
  1577. }
  1578. else if (version <= 546) {
  1579. if (slot == EQ2_DOF_FOOD_SLOT)
  1580. slot = EQ2_FOOD_SLOT;
  1581. else if (slot == EQ2_DOF_DRINK_SLOT)
  1582. slot = EQ2_DRINK_SLOT;
  1583. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1584. slot += 1;
  1585. }
  1586. return slot;
  1587. }
  1588. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version) {
  1589. vector<EQ2Packet*> packets;
  1590. Item* item = equipment_list.items[index];
  1591. if (item && bag_id == -999) {
  1592. int8 old_slot = item->details.slot_id;
  1593. if (item_list.AssignItemToFreeSlot(item)) {
  1594. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1595. if (item->GetItemScript() && lua_interface)
  1596. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1597. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1598. if (zone_script && lua_interface)
  1599. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1600. item->save_needed = true;
  1601. EQ2Packet* outapp = item_list.serialize(this, version);
  1602. if (outapp) {
  1603. packets.push_back(outapp);
  1604. packets.push_back(item->serialize(version, false));
  1605. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1606. if (bag_packet)
  1607. packets.push_back(bag_packet);
  1608. }
  1609. equipment_list.RemoveItem(index);
  1610. packets.push_back(equipment_list.serialize(version, this));
  1611. SetCharSheetChanged(true);
  1612. SetEquipment(0, old_slot);
  1613. }
  1614. else {
  1615. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1616. if (packet) {
  1617. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1618. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1619. packet->setDataByName("unknown02", 0x00ff);
  1620. packets.push_back(packet->serialize());
  1621. safe_delete(packet);
  1622. }
  1623. }
  1624. }
  1625. else if (item) {
  1626. Item* to_item = 0;
  1627. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id].count(slot) > 0)
  1628. to_item = item_list.items[bag_id][slot];
  1629. if (to_item && GetEquipmentList()->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1630. equipment_list.RemoveItem(index);
  1631. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1632. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1633. if (item->GetItemScript() && lua_interface)
  1634. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1635. if (to_item->GetItemScript() && lua_interface)
  1636. lua_interface->RunItemScript(item->GetItemScript(), "equipped", to_item, this);
  1637. item_list.RemoveItem(to_item);
  1638. slot = item->details.slot_id;
  1639. equipment_list.SetItem(slot, to_item);
  1640. to_item->save_needed = true;
  1641. packets.push_back(to_item->serialize(version, false));
  1642. SetEquipment(to_item);
  1643. item->details.inv_slot_id = bag_id;
  1644. item->details.slot_id = slot;
  1645. item_list.AddItem(item);
  1646. item->save_needed = true;
  1647. packets.push_back(item->serialize(version, false));
  1648. packets.push_back(equipment_list.serialize(version));
  1649. packets.push_back(item_list.serialize(this, version));
  1650. }
  1651. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1652. bool free_slot = false;
  1653. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1654. if (item_list.items[to_item->details.bag_id].count(i) == 0) {
  1655. SetEquipment(0, item->details.slot_id);
  1656. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1657. if (item->GetItemScript() && lua_interface)
  1658. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1659. equipment_list.RemoveItem(index);
  1660. item->details.inv_slot_id = to_item->details.bag_id;
  1661. item->details.slot_id = i;
  1662. item_list.AddItem(item);
  1663. item->save_needed = true;
  1664. packets.push_back(equipment_list.serialize(version));
  1665. packets.push_back(item->serialize(version, false));
  1666. packets.push_back(to_item->serialize(version, false, this));
  1667. packets.push_back(item_list.serialize(this, version));
  1668. free_slot = true;
  1669. break;
  1670. }
  1671. }
  1672. if (!free_slot) {
  1673. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1674. if (packet) {
  1675. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1676. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1677. packet->setDataByName("unknown02", 0x00ff);
  1678. packets.push_back(packet->serialize());
  1679. safe_delete(packet);
  1680. }
  1681. }
  1682. }
  1683. else if (to_item) {
  1684. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1685. if (packet) {
  1686. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1687. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1688. packet->setDataByName("unknown02", 0x00ff);
  1689. packets.push_back(packet->serialize());
  1690. safe_delete(packet);
  1691. }
  1692. }
  1693. else {
  1694. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1695. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1696. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1697. if (packet) {
  1698. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1699. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1700. packet->setDataByName("unknown02", 0x00ff);
  1701. packets.push_back(packet->serialize());
  1702. safe_delete(packet);
  1703. }
  1704. }
  1705. else {
  1706. SetEquipment(0, item->details.slot_id);
  1707. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1708. if (item->GetItemScript() && lua_interface)
  1709. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1710. equipment_list.RemoveItem(index);
  1711. item->details.inv_slot_id = bag_id;
  1712. item->details.slot_id = slot;
  1713. item_list.AddItem(item);
  1714. item->save_needed = true;
  1715. packets.push_back(equipment_list.serialize(version));
  1716. packets.push_back(item->serialize(version, false));
  1717. packets.push_back(item_list.serialize(this, version));
  1718. }
  1719. }
  1720. else {
  1721. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1722. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1723. SetEquipment(0, item->details.slot_id);
  1724. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1725. if (item->GetItemScript() && lua_interface)
  1726. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1727. equipment_list.RemoveItem(index);
  1728. item->details.inv_slot_id = bag_id;
  1729. item->details.slot_id = slot;
  1730. item_list.AddItem(item);
  1731. item->save_needed = true;
  1732. packets.push_back(equipment_list.serialize(version));
  1733. packets.push_back(item->serialize(version, false));
  1734. packets.push_back(item_list.serialize(this, version));
  1735. }
  1736. }
  1737. }
  1738. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1739. if (bag && bag->IsBag())
  1740. packets.push_back(bag->serialize(version, false, this));
  1741. }
  1742. return packets;
  1743. }
  1744. map<int32, Item*>* Player::GetItemList(){
  1745. return item_list.GetAllItems();
  1746. }
  1747. vector<Item*>* Player::GetEquippedItemList(){
  1748. return equipment_list.GetAllEquippedItems();
  1749. }
  1750. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1751. Item* bag = 0;
  1752. if(bag_unique_id > 0)
  1753. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1754. if(bag && bag->IsBag())
  1755. return bag->serialize(version, false, this);
  1756. return 0;
  1757. }
  1758. void Player::SetEquippedItemAppearances(){
  1759. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1760. if(items){
  1761. for(int32 i=0;i<items->size();i++)
  1762. SetEquipment(items->at(i));
  1763. }
  1764. safe_delete(items);
  1765. }
  1766. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version){
  1767. Item* item_from = equipment_list.items[slot1];
  1768. Item* item_to = equipment_list.items[slot2];
  1769. if(item_from && equipment_list.CanItemBeEquippedInSlot(item_from, slot2)){
  1770. if(item_to){
  1771. if(!equipment_list.CanItemBeEquippedInSlot(item_to, slot1))
  1772. return 0;
  1773. item_to->details.slot_id = slot1;
  1774. item_to->save_needed = true;
  1775. }
  1776. item_from->save_needed = true;
  1777. item_from->details.slot_id = slot2;
  1778. return equipment_list.serialize(version);
  1779. }
  1780. return 0;
  1781. }
  1782. bool Player::CanEquipItem(Item* item) {
  1783. if (item) {
  1784. Client* client = GetZone()->GetClientBySpawn(this);
  1785. if (client) {
  1786. if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1787. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1788. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1789. if (override_level > 0 && override_level <= GetLevel())
  1790. return true;
  1791. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1792. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1793. return true;
  1794. else
  1795. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1796. else
  1797. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1798. }
  1799. else
  1800. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1801. }
  1802. else
  1803. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1804. }
  1805. }
  1806. return false;
  1807. }
  1808. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 slot_id) {
  1809. vector<EQ2Packet*> packets;
  1810. if (item_list.indexed_items.count(index) == 0)
  1811. return packets;
  1812. Item* item = item_list.indexed_items[index];
  1813. slot_id = ConvertSlotFromClient(slot_id, version);
  1814. if (item) {
  1815. if (slot_id != 255 && !item->HasSlot(slot_id))
  1816. return packets;
  1817. int8 slot = equipment_list.GetFreeSlot(item, slot_id);
  1818. bool canEquip = CanEquipItem(item);
  1819. if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1820. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1821. char text[255];
  1822. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1823. char accept_command[25];
  1824. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1825. packet->setDataByName("text", text);
  1826. packet->setDataByName("accept_text", "Attune");
  1827. packet->setDataByName("accept_command", accept_command);
  1828. packet->setDataByName("cancel_text", "Cancel");
  1829. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1830. packet->setDataByName("max_length", 50);
  1831. packet->setDataByName("unknown4", 1);
  1832. packets.push_back(packet->serialize());
  1833. safe_delete(packet);
  1834. return packets;
  1835. }
  1836. if (canEquip && slot == 255)
  1837. {
  1838. if (slot_id == 255)
  1839. slot = item->slot_data.at(0);
  1840. else
  1841. slot = slot_id;
  1842. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version);
  1843. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1844. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipment_list.GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1845. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version);
  1846. //packets.reserve(packets.size() + tmp_packets.size());
  1847. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1848. }
  1849. }
  1850. else if (canEquip && slot < 255) {
  1851. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1852. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipment_list.GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1853. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version);
  1854. //packets.reserve(packets.size() + tmp_packets.size());
  1855. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1856. }
  1857. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1858. if (item->GetItemScript() && lua_interface)
  1859. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1860. item_list.RemoveItem(item);
  1861. equipment_list.SetItem(ConvertSlotToClient(slot, version), item);
  1862. item->save_needed = true;
  1863. packets.push_back(item->serialize(version, false));
  1864. SetEquipment(item);
  1865. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1866. if (zone_script && lua_interface)
  1867. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1868. int32 bag_id = item->details.inv_slot_id;
  1869. if (item->generic_info.condition == 0) {
  1870. Client* client = GetZone()->GetClientBySpawn(this);
  1871. if (client) {
  1872. LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1873. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1874. }
  1875. }
  1876. packets.push_back(equipment_list.serialize(version, this));
  1877. EQ2Packet* outapp = item_list.serialize(this, version);
  1878. if (outapp) {
  1879. packets.push_back(outapp);
  1880. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1881. if (bag_packet)
  1882. packets.push_back(bag_packet);
  1883. }
  1884. SetCharSheetChanged(true);
  1885. }
  1886. }
  1887. return packets;
  1888. }
  1889. bool Player::AddItem(Item* item) {
  1890. if (item && item->details.item_id > 0) {
  1891. if (item_list.AssignItemToFreeSlot(item)) {
  1892. item->save_needed = true;
  1893. return true;
  1894. }
  1895. else if (item_list.AddOverflowItem(item))
  1896. return true;
  1897. }
  1898. return false;
  1899. }
  1900. bool Player::AddItemToBank(Item* item) {
  1901. if (item && item->details.item_id > 0) {
  1902. sint32 bag = -3;
  1903. sint16 slot = -1;
  1904. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1905. item->details.inv_slot_id = bag;
  1906. item->details.slot_id = slot;
  1907. item->save_needed = true;
  1908. item_list.AddItem(item);
  1909. return true;
  1910. }
  1911. else if (item_list.AddOverflowItem(item))
  1912. return true;
  1913. }
  1914. return false;
  1915. }
  1916. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1917. return item_list.serialize(this, version);
  1918. }
  1919. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int16 version) {
  1920. Item* item = item_list.GetItemFromIndex(from_index);
  1921. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, charges);
  1922. if (result == 1) {
  1923. if (item) {
  1924. if (!item->needs_deletion)
  1925. item->save_needed = true;
  1926. else if (item->needs_deletion) {
  1927. database.DeleteItem(GetCharacterID(), item, 0);
  1928. safe_delete(item);
  1929. }
  1930. }
  1931. return item_list.serialize(this, version);
  1932. }
  1933. else {
  1934. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1935. if (packet) {
  1936. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1937. packet->setMediumStringByName("text", "Could not move item to that location.");
  1938. packet->setDataByName("unknown02", 0x00ff);
  1939. EQ2Packet* outapp = packet->serialize();
  1940. safe_delete(packet);
  1941. return outapp;
  1942. }
  1943. }
  1944. return 0;
  1945. }
  1946. int32 Player::GetCoinsCopper(){
  1947. return GetInfoStruct()->get_coin_copper();
  1948. }
  1949. int32 Player::GetCoinsSilver(){
  1950. return GetInfoStruct()->get_coin_silver();
  1951. }
  1952. int32 Player::GetCoinsGold(){
  1953. return GetInfoStruct()->get_coin_gold();
  1954. }
  1955. int32 Player::GetCoinsPlat(){
  1956. return GetInfoStruct()->get_coin_plat();
  1957. }
  1958. int32 Player::GetBankCoinsCopper(){
  1959. return GetInfoStruct()->get_bank_coin_copper();
  1960. }
  1961. int32 Player::GetBankCoinsSilver(){
  1962. return GetInfoStruct()->get_bank_coin_silver();
  1963. }
  1964. int32 Player::GetBankCoinsGold(){
  1965. return GetInfoStruct()->get_bank_coin_gold();
  1966. }
  1967. int32 Player::GetBankCoinsPlat(){
  1968. return GetInfoStruct()->get_bank_coin_plat();
  1969. }
  1970. vector<QuickBarItem*>* Player::GetQuickbar(){
  1971. return &quickbar_items;
  1972. }
  1973. bool Player::UpdateQuickbarNeeded(){
  1974. return quickbar_updated;
  1975. }
  1976. void Player::ResetQuickbarNeeded(){
  1977. quickbar_updated = false;
  1978. }
  1979. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1980. RemoveQuickbarItem(bar, slot, false);
  1981. QuickBarItem* ability = new QuickBarItem;
  1982. ability->deleted = false;
  1983. ability->hotbar = bar;
  1984. ability->slot = slot;
  1985. ability->type = type;
  1986. ability->icon = icon;
  1987. ability->tier = tier;
  1988. ability->icon_type = icon_type;
  1989. ability->id = id;
  1990. if(unique_id == 0)
  1991. unique_id = database.NextUniqueHotbarID();
  1992. ability->unique_id = unique_id;
  1993. if(type == QUICKBAR_TEXT_CMD && text){
  1994. ability->text.data = string(text);
  1995. ability->text.size = ability->text.data.length();
  1996. }
  1997. else
  1998. ability->text.size = 0;
  1999. quickbar_items.push_back(ability);
  2000. if(update)
  2001. quickbar_updated = true;
  2002. }
  2003. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  2004. vector<QuickBarItem*>::iterator itr;
  2005. QuickBarItem* qbi = 0;
  2006. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  2007. qbi = *itr;
  2008. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  2009. qbi->deleted = true;
  2010. break;
  2011. }
  2012. }
  2013. if(update)
  2014. quickbar_updated = true;
  2015. }
  2016. void Player::ClearQuickbarItems(){
  2017. quickbar_items.clear();
  2018. }
  2019. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  2020. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  2021. if(packet){
  2022. vector<QuickBarItem*>::iterator itr;
  2023. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  2024. int16 i=0;
  2025. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  2026. QuickBarItem* ability = *itr;
  2027. if(!ability || ability->deleted)
  2028. continue;
  2029. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  2030. packet->setArrayDataByName("slot", ability->slot, i);
  2031. packet->setArrayDataByName("type", ability->type, i);
  2032. packet->setArrayDataByName("icon", ability->icon, i);
  2033. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  2034. packet->setArrayDataByName("id", ability->id, i);
  2035. packet->setArrayDataByName("unique_id", ability->tier, i);
  2036. packet->setArrayDataByName("text", &ability->text, i);
  2037. i++;
  2038. }
  2039. EQ2Packet* app = packet->serialize();
  2040. safe_delete(packet);
  2041. return app;
  2042. }
  2043. return 0;
  2044. }
  2045. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  2046. SpellBookEntry* spell = new SpellBookEntry;
  2047. spell->status = 169;
  2048. spell->slot = slot;
  2049. spell->spell_id = spell_id;
  2050. spell->type = type;
  2051. spell->tier = tier;
  2052. spell->timer = timer;
  2053. spell->save_needed = save_needed;
  2054. spell->recast = 0;
  2055. spell->recast_available = 0;
  2056. spell->player = this;
  2057. spell->visible = true;
  2058. MSpellsBook.lock();
  2059. spells.push_back(spell);
  2060. MSpellsBook.unlock();
  2061. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2062. AddPassiveSpell(spell_id, tier);
  2063. }
  2064. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2065. MSpellsBook.lock();
  2066. vector<SpellBookEntry*>::iterator itr;
  2067. SpellBookEntry* spell = 0;
  2068. for(itr = spells.begin(); itr != spells.end(); itr++){
  2069. spell = *itr;
  2070. if(spell->spell_id == spell_id){
  2071. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2072. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2073. spells.erase(itr);
  2074. break;
  2075. }
  2076. }
  2077. MSpellsBook.unlock();
  2078. }
  2079. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2080. {
  2081. //sort_by : 0 - alpha, 1 - level, 2 - category
  2082. //order : 0 - ascending, 1 - descending
  2083. //pattern : 0 - zigzag, 1 - down, 2 - across
  2084. MSpellsBook.lock();
  2085. if (!maxlvl_only)
  2086. {
  2087. switch (sort_by)
  2088. {
  2089. case 0:
  2090. if (!order)
  2091. stable_sort(spells.begin(), spells.end(), SortSpellEntryByName);
  2092. else
  2093. stable_sort(spells.begin(), spells.end(), SortSpellEntryByNameReverse);
  2094. break;
  2095. case 1:
  2096. if (!order)
  2097. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevel);
  2098. else
  2099. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevelReverse);
  2100. break;
  2101. case 2:
  2102. if (!order)
  2103. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategory);
  2104. else
  2105. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategoryReverse);
  2106. break;
  2107. }
  2108. }
  2109. vector<SpellBookEntry*>::iterator itr;
  2110. SpellBookEntry* spell = 0;
  2111. int i = 0;
  2112. map<string, SpellBookEntry*> tmpSpells;
  2113. vector<SpellBookEntry*> resultSpells;
  2114. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2115. spell = *itr;
  2116. if (spell->type != book_type || spell->slot == -1)
  2117. continue;
  2118. if (maxlvl_only)
  2119. {
  2120. Spell* actual_spell = 0;
  2121. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2122. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2123. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2124. if ( output.size() < 1 )
  2125. output = string(actual_spell->GetName());
  2126. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2127. if (tmpItr != tmpSpells.end())
  2128. {
  2129. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2130. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2131. {
  2132. tmpItr->second->visible = false;
  2133. tmpItr->second->slot = 0xFFFF;
  2134. std::vector<SpellBookEntry*>::iterator it;
  2135. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2136. if (it != resultSpells.end())
  2137. resultSpells.erase(it);
  2138. tmpSpells.erase(tmpItr);
  2139. }
  2140. else
  2141. continue; // leave as-is we have the newer spell
  2142. }
  2143. spell->visible = true;
  2144. tmpSpells.insert(make_pair(output, spell));
  2145. resultSpells.push_back(spell);
  2146. }
  2147. spell->slot = i;
  2148. i++;
  2149. } // end for loop for setting slots
  2150. if (maxlvl_only)
  2151. {
  2152. switch (sort_by)
  2153. {
  2154. case 0:
  2155. if (!order)
  2156. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2157. else
  2158. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2159. break;
  2160. case 1:
  2161. if (!order)
  2162. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2163. else
  2164. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2165. break;
  2166. case 2:
  2167. if (!order)
  2168. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2169. else
  2170. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2171. break;
  2172. }
  2173. i = 0;
  2174. vector<SpellBookEntry*>::iterator tmpItr;
  2175. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2176. ((SpellBookEntry*)*tmpItr)->slot = i;
  2177. i++;
  2178. }
  2179. }
  2180. MSpellsBook.unlock();
  2181. }
  2182. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2183. {
  2184. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2185. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2186. if (!spell1 || !spell2)
  2187. return false;
  2188. return (string(spell1->GetName()) < string(spell2->GetName()));
  2189. }
  2190. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2191. {
  2192. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2193. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2194. if (!spell1 || !spell2)
  2195. return false;
  2196. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2197. }
  2198. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2199. {
  2200. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2201. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2202. if (!spell1 || !spell2)
  2203. return false;
  2204. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2205. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2206. if (lvl1 == 0xFFFF)
  2207. lvl1 = 0;
  2208. if (lvl2 == 0xFFFF)
  2209. lvl2 = 0;
  2210. return (lvl1 < lvl2);
  2211. }
  2212. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2213. {
  2214. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2215. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2216. if (!spell1 || !spell2)
  2217. return false;
  2218. return (string(spell2->GetName()) < string(spell1->GetName()));
  2219. }
  2220. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2221. {
  2222. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2223. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2224. if (!spell1 || !spell2)
  2225. return false;
  2226. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2227. }
  2228. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2229. {
  2230. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2231. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2232. if (!spell1 || !spell2)
  2233. return false;
  2234. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2235. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2236. if (lvl1 == 0xFFFF)
  2237. lvl1 = 0;
  2238. if (lvl2 == 0xFFFF)
  2239. lvl2 = 0;
  2240. return (lvl2 < lvl1);
  2241. }
  2242. int8 Player::GetSpellSlot(int32 spell_id){
  2243. MSpellsBook.lock();
  2244. vector<SpellBookEntry*>::iterator itr;
  2245. SpellBookEntry* spell = 0;
  2246. for(itr = spells.begin(); itr != spells.end(); itr++){
  2247. spell = *itr;
  2248. if(spell->spell_id == spell_id)
  2249. return spell->slot;
  2250. }
  2251. MSpellsBook.unlock();
  2252. return 0;
  2253. }
  2254. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2255. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2256. if (master_skill) {
  2257. Skill* skill = new Skill(master_skill);
  2258. skill->current_val = current_val;
  2259. skill->previous_val = current_val;
  2260. skill->max_val = max_val;
  2261. if (save_needed)
  2262. skill->save_needed = true;
  2263. skill_list.AddSkill(skill);
  2264. }
  2265. }
  2266. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2267. Skill* skill = skill_list.GetSkill(skill_id);
  2268. if (skill)
  2269. RemoveSkillFromDB(skill, save);
  2270. }
  2271. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2272. skill_list.RemoveSkill(skill);
  2273. if (save)
  2274. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2275. }
  2276. int16 Player::GetSpellSlotMappingCount(){
  2277. int16 ret = 0;
  2278. MSpellsBook.lock();
  2279. for(int32 i=0;i<spells.size();i++){
  2280. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2281. if(spell->slot >= 0 && spell->spell_id > 0)
  2282. ret++;
  2283. }
  2284. MSpellsBook.unlock();
  2285. return ret;
  2286. }
  2287. int8 Player::GetSpellTier(int32 id){
  2288. int8 ret = 0;
  2289. MSpellsBook.lock();
  2290. for(int32 i=0;i<spells.size();i++){
  2291. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2292. if(spell->spell_id == id){
  2293. ret = spell->tier;
  2294. break;
  2295. }
  2296. }
  2297. MSpellsBook.unlock();
  2298. return ret;
  2299. }
  2300. int16 Player::GetSpellPacketCount(){
  2301. int16 ret = 0;
  2302. MSpellsBook.lock();
  2303. for(int32 i=0;i<spells.size();i++){
  2304. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2305. if(spell->spell_id > 0)
  2306. ret++;
  2307. }
  2308. MSpellsBook.unlock();
  2309. return ret;
  2310. }
  2311. void Player::LockAllSpells() {
  2312. vector<SpellBookEntry*>::iterator itr;
  2313. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2314. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2315. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2316. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2317. }
  2318. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2319. }
  2320. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2321. vector<SpellBookEntry*>::iterator itr;
  2322. int32 exception_spell_id = 0;
  2323. if (exception)
  2324. exception_spell_id = exception->GetSpellID();
  2325. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2326. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2327. if ((*itr)->spell_id != exception_spell_id && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2328. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2329. }
  2330. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2331. }
  2332. void Player::LockSpell(Spell* spell, int16 recast) {
  2333. vector<SpellBookEntry*>::iterator itr;
  2334. SpellBookEntry* spell2;
  2335. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2336. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2337. spell2 = *itr;
  2338. if (spell2->spell_id == spell->GetSpellID() /*|| (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer)*/)
  2339. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2340. }
  2341. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2342. }
  2343. void Player::UnlockSpell(Spell* spell) {
  2344. if (spell->GetStayLocked())
  2345. return;
  2346. vector<SpellBookEntry*>::iterator itr;
  2347. SpellBookEntry* spell2;
  2348. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2349. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2350. spell2 = *itr;
  2351. if (spell2->spell_id == spell->GetSpellID() /*|| (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer)*/)
  2352. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2353. }
  2354. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2355. }
  2356. void Player::LockTSSpells() {
  2357. vector<SpellBookEntry*>::iterator itr;
  2358. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2359. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2360. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2361. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2362. }
  2363. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2364. // Unlock all other types
  2365. UnlockAllSpells();
  2366. }
  2367. void Player::UnlockTSSpells() {
  2368. vector<SpellBookEntry*>::iterator itr;
  2369. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2370. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2371. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2372. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2373. }
  2374. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2375. // Lock all other types
  2376. LockAllSpells();
  2377. }
  2378. void Player::QueueSpell(Spell* spell) {
  2379. vector<SpellBookEntry*>::iterator itr;
  2380. SpellBookEntry* spell2;
  2381. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2382. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2383. spell2 = *itr;
  2384. if (spell2->spell_id == spell->GetSpellID())
  2385. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2386. }
  2387. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2388. }
  2389. void Player::UnQueueSpell(Spell* spell) {
  2390. vector<SpellBookEntry*>::iterator itr;
  2391. SpellBookEntry* spell2;
  2392. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2393. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2394. spell2 = *itr;
  2395. if (spell2->spell_id == spell->GetSpellID())
  2396. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2397. }
  2398. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2399. }
  2400. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2401. vector<Spell*> ret;
  2402. vector<SpellBookEntry*>::iterator itr;
  2403. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2404. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2405. if ((*itr)->timer == timerID)
  2406. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2407. }
  2408. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2409. return ret;
  2410. }
  2411. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2412. if (modify_recast) {
  2413. spell->recast = recast;
  2414. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2415. }
  2416. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2417. spell->status += value; // use set/remove spell status now
  2418. }
  2419. }
  2420. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2421. if (modify_recast) {
  2422. spell->recast = recast;
  2423. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2424. }
  2425. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2426. spell->status = spell->status | value;
  2427. }
  2428. }
  2429. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2430. if (modify_recast) {
  2431. spell->recast = recast;
  2432. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2433. }
  2434. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2435. spell->status = spell->status & ~value;
  2436. }
  2437. }
  2438. void Player::SetSpellStatus(Spell* spell, int8 status){
  2439. MSpellsBook.lock();
  2440. vector<SpellBookEntry*>::iterator itr;
  2441. SpellBookEntry* spell2 = 0;
  2442. for(itr = spells.begin(); itr != spells.end(); itr++){
  2443. spell2 = *itr;
  2444. if(spell2->spell_id == spell->GetSpellData()->id){
  2445. spell2->status = spell2->status | status;
  2446. break;
  2447. }
  2448. }
  2449. MSpellsBook.unlock();
  2450. }
  2451. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2452. vector<SpellBookEntry*>* ret = 0;
  2453. vector<SpellBookEntry*>::iterator itr;
  2454. MSpellsBook.lock();
  2455. SpellBookEntry* spell = 0;
  2456. for(itr = spells.begin(); itr != spells.end(); itr++){
  2457. spell = *itr;
  2458. if(spell->save_needed){
  2459. if(!ret)
  2460. ret = new vector<SpellBookEntry*>;
  2461. ret->push_back(spell);
  2462. }
  2463. }
  2464. MSpellsBook.unlock();
  2465. return ret;
  2466. }
  2467. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers){
  2468. bool ret = false;
  2469. vector<SpellBookEntry*>::iterator itr;
  2470. MSpellsBook.lock();
  2471. SpellBookEntry* spell = 0;
  2472. for(itr = spells.begin(); itr != spells.end(); itr++){
  2473. spell = *itr;
  2474. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier))){
  2475. ret = true;
  2476. break;
  2477. }
  2478. }
  2479. MSpellsBook.unlock();
  2480. return ret;
  2481. }
  2482. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2483. sint32 ret = 0;
  2484. MSpellsBook.lock();
  2485. vector<SpellBookEntry*>::iterator itr;
  2486. SpellBookEntry* spell = 0;
  2487. for(itr = spells.begin(); itr != spells.end(); itr++){
  2488. spell = *itr;
  2489. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2490. ret = spell->slot;
  2491. }
  2492. MSpellsBook.unlock();
  2493. return ret+1;
  2494. }
  2495. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2496. MSpellsBook.lock();
  2497. vector<SpellBookEntry*>::iterator itr;
  2498. SpellBookEntry* ret = 0;
  2499. SpellBookEntry* spell = 0;
  2500. for(itr = spells.begin(); itr != spells.end(); itr++){
  2501. spell = *itr;
  2502. if(spell->spell_id == spell_id){
  2503. ret = spell;
  2504. break;
  2505. }
  2506. }
  2507. MSpellsBook.unlock();
  2508. return ret;
  2509. }
  2510. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2511. vector<int32> ret;
  2512. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2513. vector<SpellBookEntry*>::iterator itr;
  2514. Spell* spell = 0;
  2515. for(itr = spells.begin(); itr != spells.end(); itr++){
  2516. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2517. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2518. ret.push_back(spell->GetSpellData()->id);
  2519. }
  2520. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2521. return ret;
  2522. }
  2523. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2524. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2525. if(packet){
  2526. int16 count = GetSpellSlotMappingCount();
  2527. int16 ptr = 0;
  2528. if(count > 0){
  2529. packet->setArrayLengthByName("spell_count", count);
  2530. MSpellsBook.lock();
  2531. for(int32 i=0;i<spells.size();i++){
  2532. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2533. if(spell->slot < 0 || spell->spell_id == 0)
  2534. continue;
  2535. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2536. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2537. ptr++;
  2538. }
  2539. MSpellsBook.unlock();
  2540. EQ2Packet* ret = packet->serialize();
  2541. safe_delete(packet);
  2542. return ret;
  2543. }
  2544. safe_delete(packet);
  2545. }
  2546. return 0;
  2547. }
  2548. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2549. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2550. EQ2Packet* ret = 0;
  2551. if (packet) {
  2552. Spell* spell = 0;
  2553. SpellBookEntry* spell_entry = 0;
  2554. int16 count = GetSpellPacketCount();
  2555. int16 ptr = 0;
  2556. // Get the packet size
  2557. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2558. int32 total_bytes = packet2->GetTotalPacketSize();
  2559. safe_delete(packet2);
  2560. packet->setArrayLengthByName("spell_count", count);
  2561. if (count > 0) {
  2562. if (count > spell_count) {
  2563. uchar* tmp = 0;
  2564. if (spell_orig_packet) {
  2565. tmp = new uchar[count * total_bytes];
  2566. memset(tmp, 0, total_bytes * count);
  2567. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2568. safe_delete_array(spell_orig_packet);
  2569. safe_delete_array(spell_xor_packet);
  2570. spell_orig_packet = tmp;
  2571. }
  2572. else {
  2573. spell_orig_packet = new uchar[count * total_bytes];
  2574. memset(spell_orig_packet, 0, total_bytes * count);
  2575. }
  2576. spell_xor_packet = new uchar[count * total_bytes];
  2577. memset(spell_xor_packet, 0, count * total_bytes);
  2578. spell_count = count;
  2579. }
  2580. MSpellsBook.lock();
  2581. for (int32 i = 0; i < spells.size(); i++) {
  2582. spell_entry = (SpellBookEntry*)spells[i];
  2583. if (spell_entry->spell_id == 0)
  2584. continue;
  2585. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2586. if (spell) {
  2587. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2588. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2589. }
  2590. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2591. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2592. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2593. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2594. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2595. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2596. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2597. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2598. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2599. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2600. // Beastlord and Channeler spell support
  2601. if (spell->GetSpellData()->savage_bar == 1)
  2602. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2603. else if (spell->GetSpellData()->savage_bar == 2)
  2604. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2605. else if (spell->GetSpellData()->savage_bar == 3) {
  2606. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2607. // Slot req for channelers
  2608. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2609. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2610. }
  2611. ptr++;
  2612. }
  2613. }
  2614. MSpellsBook.unlock();
  2615. }
  2616. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2617. //packet->PrintPacket();
  2618. //DumpPacket(ret);
  2619. safe_delete(packet);
  2620. }
  2621. return ret;
  2622. }
  2623. PlayerInfo::~PlayerInfo(){
  2624. RemoveOldPackets();
  2625. }
  2626. PlayerInfo::PlayerInfo(Player* in_player){
  2627. orig_packet = 0;
  2628. changes = 0;
  2629. pet_orig_packet = 0;
  2630. pet_changes = 0;
  2631. player = in_player;
  2632. info_struct = player->GetInfoStruct();
  2633. info_struct->set_name(std::string(player->GetName()));
  2634. info_struct->set_deity(std::string("None"));
  2635. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2636. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2637. info_struct->set_class3(player->GetAdventureClass());
  2638. info_struct->set_race(player->GetRace());
  2639. info_struct->set_gender(player->GetGender());
  2640. info_struct->set_level(player->GetLevel());
  2641. info_struct->set_tradeskill_level(player->GetTSLevel()); // JA: added 2011.07.22 to address TODO below
  2642. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2643. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2644. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2645. LogWrite(MISC__TODO, 1, "TODO", "Fix info_struct.tradeskill_level = player->GetArtLevel();\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2646. for(int i=0;i<45;i++){
  2647. if(i<30){
  2648. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2649. info_struct->maintained_effects[i].icon = 0xFFFF;
  2650. }
  2651. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2652. }
  2653. house_zone_id = 0;
  2654. bind_zone_id = 0;
  2655. bind_x = 0;
  2656. bind_y = 0;
  2657. bind_z = 0;
  2658. bind_heading = 0;
  2659. boat_x_offset = 0;
  2660. boat_y_offset = 0;
  2661. boat_z_offset = 0;
  2662. boat_spawn = 0;
  2663. }
  2664. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2665. MaintainedEffects* ret = 0;
  2666. InfoStruct* info = GetInfoStruct();
  2667. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2668. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2669. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2670. ret = &info->maintained_effects[i];
  2671. ret->spell_id = 0;
  2672. ret->slot_pos = i;
  2673. break;
  2674. }
  2675. }
  2676. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2677. return ret;
  2678. }
  2679. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2680. MaintainedEffects* ret = 0;
  2681. InfoStruct* info = GetInfoStruct();
  2682. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2683. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2684. if(info->maintained_effects[i].spell_id == id){
  2685. ret = &info->maintained_effects[i];
  2686. break;
  2687. }
  2688. }
  2689. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2690. return ret;
  2691. }
  2692. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2693. MaintainedEffects* ret = 0;
  2694. InfoStruct* info = GetInfoStruct();
  2695. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2696. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2697. if(info->maintained_effects[i].slot_pos == slot){
  2698. ret = &info->maintained_effects[i];
  2699. break;
  2700. }
  2701. }
  2702. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2703. return ret;
  2704. }
  2705. MaintainedEffects* Player::GetMaintainedSpells() {
  2706. return GetInfoStruct()->maintained_effects;
  2707. }
  2708. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2709. SpellEffects* ret = 0;
  2710. InfoStruct* info = GetInfoStruct();
  2711. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2712. for(int i=0;i<45;i++){
  2713. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2714. ret = &info->spell_effects[i];
  2715. ret->spell_id = 0;
  2716. break;
  2717. }
  2718. }
  2719. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2720. return ret;
  2721. }
  2722. SpellEffects* Player::GetSpellEffects() {
  2723. return GetInfoStruct()->spell_effects;
  2724. }
  2725. void Player::ClearEverything(){
  2726. index_mutex.writelock(__FUNCTION__, __LINE__);
  2727. player_removed_spawns.clear();
  2728. player_spawn_map.clear();
  2729. player_spawn_index_map.clear();
  2730. player_spawn_id_map.clear();
  2731. player_spawn_reverse_id_map.clear();
  2732. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2733. map<int32, vector<int32>*>::iterator itr;
  2734. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2735. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2736. safe_delete(itr->second);
  2737. }
  2738. player_spawn_quests_required.clear();
  2739. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2740. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2741. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2742. safe_delete(itr->second);
  2743. }
  2744. player_spawn_history_required.clear();
  2745. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2746. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2747. spawn_vis_packet_list.clear();
  2748. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2749. info_mutex.writelock(__FUNCTION__, __LINE__);
  2750. spawn_info_packet_list.clear();
  2751. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2752. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2753. spawn_pos_packet_list.clear();
  2754. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2755. }
  2756. bool Player::IsFullyLoggedIn() {
  2757. return fully_logged_in;
  2758. }
  2759. void Player::SetFullyLoggedIn(bool val) {
  2760. fully_logged_in = val;
  2761. }
  2762. bool Player::IsResurrecting(){
  2763. return resurrecting;
  2764. }
  2765. void Player::SetResurrecting(bool val){
  2766. resurrecting = val;
  2767. }
  2768. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2769. if(!luaspell)
  2770. return;
  2771. Spell* spell = luaspell->spell;
  2772. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2773. int32 target_type = 0;
  2774. Spawn* spawn = 0;
  2775. if(effect){
  2776. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2777. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2778. effect->target = luaspell->initial_target;
  2779. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2780. if (spawn){
  2781. if (spawn == this)
  2782. target_type = 0;
  2783. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2784. target_type = 1;
  2785. else
  2786. target_type = 2;
  2787. }
  2788. effect->target_type = target_type;
  2789. effect->spell = luaspell;
  2790. luaspell->slot_pos = effect->slot_pos;
  2791. effect->spell_id = spell->GetSpellData()->id;
  2792. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u", spell->GetSpellData()->id);
  2793. effect->icon = spell->GetSpellData()->icon;
  2794. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2795. effect->conc_used = spell->GetSpellData()->req_concentration / 256;
  2796. effect->total_time = spell->GetSpellDuration()/10;
  2797. effect->tier = spell->GetSpellData()->tier;
  2798. if (spell->GetSpellData()->duration_until_cancel)
  2799. effect->expire_timestamp = 0xFFFFFFFF;
  2800. else
  2801. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2802. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2803. charsheet_changed = true;
  2804. }
  2805. }
  2806. void Player::AddSpellEffect(LuaSpell* luaspell){
  2807. if(!luaspell || !luaspell->caster)
  2808. return;
  2809. Spell* spell = luaspell->spell;
  2810. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2811. SpellEffects* effect = 0;
  2812. if (old_effect){
  2813. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2814. RemoveSpellEffect(old_effect->spell);
  2815. }
  2816. effect = GetFreeSpellEffectSlot();
  2817. if(effect){
  2818. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2819. effect->spell = luaspell;
  2820. effect->spell_id = spell->GetSpellData()->id;
  2821. effect->caster = luaspell->caster;
  2822. effect->total_time = spell->GetSpellDuration()/10;
  2823. if (spell->GetSpellData()->duration_until_cancel)
  2824. effect->expire_timestamp = 0xFFFFFFFF;
  2825. else
  2826. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2827. effect->icon = spell->GetSpellData()->icon;
  2828. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2829. effect->tier = spell->GetSpellTier();
  2830. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2831. charsheet_changed = true;
  2832. }
  2833. }
  2834. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2835. if(!luaspell)
  2836. return;
  2837. bool found = false;
  2838. Client* client = GetZone()->GetClientBySpawn(this);
  2839. LuaSpell* old_spell = 0;
  2840. LuaSpell* current_spell = 0;
  2841. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2842. for(int i=0;i<30;i++){
  2843. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2844. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2845. if (found) {
  2846. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2847. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2848. //Update the maintained window uses_remaining and damage_remaining values
  2849. if (current_spell && current_spell->num_triggers > 0)
  2850. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2851. else if (current_spell && current_spell->damage_remaining > 0)
  2852. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2853. else if (old_spell && old_spell->had_triggers)
  2854. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2855. else if (old_spell && old_spell->had_dmg_remaining)
  2856. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2857. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2858. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2859. if (current_spell)
  2860. current_spell->slot_pos = i - 1;
  2861. }
  2862. // Compare spells, if we found a match set the found flag
  2863. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2864. found = true;
  2865. }
  2866. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2867. if (found) {
  2868. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2869. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2870. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2871. charsheet_changed = true;
  2872. }
  2873. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2874. }
  2875. void Player::RemoveSpellEffect(LuaSpell* spell){
  2876. bool found = false;
  2877. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2878. for(int i=0;i<45;i++){
  2879. if (found) {
  2880. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2881. }
  2882. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2883. found = true;
  2884. }
  2885. if (found) {
  2886. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2887. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2888. changed = true;
  2889. info_changed = true;
  2890. AddChangedZoneSpawn();
  2891. charsheet_changed = true;
  2892. }
  2893. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2894. }
  2895. bool Player::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  2896. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2897. for(int i=0;i<30;i++){
  2898. if (GetInfoStruct()->maintained_effects[i].spell_id == spell->GetSpellData()->id){
  2899. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2900. return true;
  2901. }
  2902. }
  2903. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2904. return false;
  2905. }
  2906. bool Player::HasActiveSpellEffect(Spell* spell, Spawn* target){
  2907. return false;
  2908. }
  2909. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2910. {
  2911. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2912. // XML structs may be to slow to use in this portion of the code as a single
  2913. // client sends a LOT of these packets when they are moving. I have commented
  2914. // out all the code for xml structs, to switch to it just uncomment
  2915. // the code and comment the 2 if/else if/else blocks, both have a comment
  2916. // above them to let you know wich ones they are.
  2917. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2918. int16 total_bytes; // = update->GetTotalPacketSize();
  2919. // Comment out this if/else if/else block if you switch to xml structs
  2920. if (version >= 1144)
  2921. total_bytes = sizeof(Player_Update1144);
  2922. else if (version >= 1096)
  2923. total_bytes = sizeof(Player_Update1096);
  2924. else if (version <= 283)
  2925. total_bytes = sizeof(Player_Update283);
  2926. else
  2927. total_bytes = sizeof(Player_Update);
  2928. if (!movement_packet)
  2929. movement_packet = new uchar[total_bytes];
  2930. else if (!old_movement_packet)
  2931. old_movement_packet = new uchar[total_bytes];
  2932. if (movement_packet && old_movement_packet)
  2933. memcpy(old_movement_packet, movement_packet, total_bytes);
  2934. bool reverse = version > 283;
  2935. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2936. if (!movement_packet || !old_movement_packet)
  2937. return;
  2938. Decode(movement_packet, old_movement_packet, total_bytes);
  2939. //update->LoadPacketData(movement_packet, total_bytes);
  2940. int32 activity; // = update->getType_int32_ByName("activity");
  2941. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2942. float direction1; // = update->getType_float_ByName("direction1");
  2943. float direction2; // = update->getType_float_ByName("direction2");;
  2944. float speed; // = update->getType_float_ByName("speed");;
  2945. float side_speed;
  2946. float x; // = update->getType_float_ByName("x");;
  2947. float y; // = update->getType_float_ByName("y");;
  2948. float z; // = update->getType_float_ByName("z");;
  2949. float x_speed;
  2950. float y_speed;
  2951. float z_speed;
  2952. // comment out this if/else if/else block if you use xml structs
  2953. if (version >= 1144) {
  2954. Player_Update1144* update = (Player_Update1144*)movement_packet;
  2955. activity = update->activity;
  2956. grid_id = update->grid_location;
  2957. direction1 = update->direction1;
  2958. direction2 = update->direction2;
  2959. speed = update->speed;
  2960. side_speed = update->side_speed;
  2961. x = update->x;
  2962. y = update->y;
  2963. z = update->z;
  2964. x_speed = update->speed_x;
  2965. y_speed = update->speed_y;
  2966. z_speed = update->speed_z;
  2967. SetPitch(180 + update->pitch);
  2968. }
  2969. else if (version >= 1096) {
  2970. Player_Update1096* update = (Player_Update1096*)movement_packet;
  2971. activity = update->activity;
  2972. grid_id = update->grid_location;
  2973. direction1 = update->direction1;
  2974. direction2 = update->direction2;
  2975. speed = update->speed;
  2976. side_speed = update->side_speed;
  2977. x = update->x;
  2978. y = update->y;
  2979. z = update->z;
  2980. x_speed = update->speed_x;
  2981. y_speed = update->speed_y;
  2982. z_speed = update->speed_z;
  2983. SetPitch(180 + update->pitch);
  2984. }
  2985. else if (version <= 283) {
  2986. Player_Update283* update = (Player_Update283*)movement_packet;
  2987. activity = update->activity;
  2988. grid_id = update->grid_location;
  2989. direction1 = update->direction1;
  2990. direction2 = update->direction2;
  2991. speed = update->speed;
  2992. side_speed = update->side_speed;
  2993. x = update->x;
  2994. y = update->y;
  2995. z = update->z;
  2996. x_speed = update->speed_x;
  2997. y_speed = update->speed_y;
  2998. z_speed = update->speed_z;
  2999. if (update->pitch != 0)
  3000. SetPitch(180 + update->pitch);
  3001. }
  3002. else {
  3003. Player_Update* update = (Player_Update*)movement_packet;
  3004. activity = update->activity;
  3005. grid_id = update->grid_location;
  3006. direction1 = update->direction1;
  3007. direction2 = update->direction2;
  3008. speed = update->speed;
  3009. side_speed = update->side_speed;
  3010. x = update->x;
  3011. y = update->y;
  3012. z = update->z;
  3013. x_speed = update->speed_x;
  3014. y_speed = update->speed_y;
  3015. z_speed = update->speed_z;
  3016. appearance.pos.X2 = update->orig_x;
  3017. appearance.pos.Y2 = update->orig_y;
  3018. appearance.pos.Z2 = update->orig_z;
  3019. appearance.pos.X3 = update->orig_x2;
  3020. appearance.pos.Y3 = update->orig_y2;
  3021. appearance.pos.Z3 = update->orig_z2;
  3022. SetPitch(180 + update->pitch);
  3023. }
  3024. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3025. if (activity != last_movement_activity) {
  3026. if (GetZone() && GetZone()->GetDrowningVictim(this) && (activity == UPDATE_ACTIVITY_RUNNING || activity == UPDATE_ACTIVITY_IN_WATER_ABOVE)) // not drowning anymore
  3027. GetZone()->RemoveDrowningVictim(this);
  3028. if ((activity == UPDATE_ACTIVITY_DROWNING || activity == UPDATE_ACTIVITY_DROWNING2) && GetZone() && !GetInvulnerable()) //drowning
  3029. GetZone()->AddDrowningVictim(this);
  3030. if (activity == UPDATE_ACTIVITY_JUMPING || activity == UPDATE_ACTIVITY_FALLING)
  3031. SetInitialState(1024);
  3032. else if (GetInitialState() == 1024)
  3033. SetInitialState(16512);
  3034. last_movement_activity = activity;
  3035. }
  3036. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3037. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3038. Spawn* boat = 0;
  3039. float boat_x = x;
  3040. float boat_y = y;
  3041. float boat_z = z;
  3042. if (GetBoatSpawn() == 0 && GetZone()) {
  3043. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3044. SetBoatSpawn(boat);
  3045. }
  3046. if (boat || (GetBoatSpawn() && GetZone())) {
  3047. if (!boat)
  3048. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3049. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3050. boat_x -= boat->GetX();
  3051. boat_y -= boat->GetY();
  3052. boat_z -= boat->GetZ();
  3053. //appearance.pos.grid_id = grid_id;
  3054. }
  3055. }
  3056. SetBoatX(boat_x);
  3057. SetBoatY(boat_y);
  3058. SetBoatZ(boat_z);
  3059. pos_packet_speed = speed;
  3060. grid_id = appearance.pos.grid_id;
  3061. }
  3062. else if (GetBoatSpawn() > 0)
  3063. SetBoatSpawn(0);
  3064. if (!IsResurrecting() && !GetBoatSpawn())
  3065. {
  3066. if (!IsRooted() && !IsMezzedOrStunned()) {
  3067. SetX(x);
  3068. SetY(y);
  3069. SetZ(z);
  3070. SetSpeedX(x_speed);
  3071. SetSpeedY(y_speed);
  3072. SetSpeedZ(z_speed);
  3073. SetSideSpeed(side_speed);
  3074. pos_packet_speed = speed;
  3075. }
  3076. else {
  3077. SetSpeedX(0);
  3078. SetSpeedY(0);
  3079. SetSpeedZ(0);
  3080. SetSideSpeed(0);
  3081. pos_packet_speed = 0;
  3082. }
  3083. }
  3084. if (appearance.pos.grid_id != grid_id)
  3085. {
  3086. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  3087. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3088. if (zone_script && lua_interface)
  3089. {
  3090. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3091. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
  3092. }
  3093. appearance.pos.grid_id = grid_id;
  3094. }
  3095. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
  3096. if (MakeRandomFloat(0, 100) < 25)
  3097. GetSkillByName("Swimming", true);
  3098. }
  3099. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3100. //update->PrintPacket();
  3101. //safe_delete(update);
  3102. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3103. }
  3104. int16 Player::GetLastMovementActivity(){
  3105. return last_movement_activity;
  3106. }
  3107. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3108. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3109. }
  3110. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3111. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3112. }
  3113. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3114. uchar* ret = 0;
  3115. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3116. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3117. return ret;
  3118. }
  3119. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3120. uchar* ret = 0;
  3121. if(spawn_info_packet_list.count(spawn_id) == 1)
  3122. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3123. return ret;
  3124. }
  3125. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3126. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3127. }
  3128. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3129. uchar* ret = 0;
  3130. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3131. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3132. return ret;
  3133. }
  3134. uchar* Player::GetTempInfoPacketForXOR(){
  3135. return spawn_tmp_info_xor_packet;
  3136. }
  3137. uchar* Player::GetTempVisPacketForXOR(){
  3138. return spawn_tmp_vis_xor_packet;
  3139. }
  3140. uchar* Player::GetTempPosPacketForXOR(){
  3141. return spawn_tmp_pos_xor_packet;
  3142. }
  3143. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3144. spawn_tmp_info_xor_packet = new uchar[size];
  3145. info_xor_size = size;
  3146. return spawn_tmp_info_xor_packet;
  3147. }
  3148. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3149. spawn_tmp_vis_xor_packet = new uchar[size];
  3150. vis_xor_size = size;
  3151. return spawn_tmp_vis_xor_packet;
  3152. }
  3153. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3154. spawn_tmp_pos_xor_packet = new uchar[size];
  3155. pos_xor_size = size;
  3156. return spawn_tmp_pos_xor_packet;
  3157. }
  3158. bool Player::CheckPlayerInfo(){
  3159. return info != 0;
  3160. }
  3161. bool Player::NeedsSpawnResent(Spawn* spawn){
  3162. return WasSentSpawn(spawn->GetID()) && WasSpawnRemoved(spawn);
  3163. }
  3164. bool Player::WasSentSpawn(int32 spawn_id){
  3165. bool ret;
  3166. info_mutex.readlock(__FUNCTION__, __LINE__);
  3167. ret = spawn_info_packet_list.count(spawn_id) == 1;
  3168. info_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3169. return ret;
  3170. }
  3171. PlayerSkillList* Player::GetSkills(){
  3172. return &skill_list;
  3173. }
  3174. void Player::InCombat(bool val, bool range) {
  3175. if (val)
  3176. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3177. else
  3178. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3179. in_combat = val;
  3180. if(in_combat)
  3181. AddIconValue(64);
  3182. else
  3183. RemoveIconValue(64);
  3184. charsheet_changed = true;
  3185. }
  3186. void Player::SetCharSheetChanged(bool val){
  3187. charsheet_changed = val;
  3188. }
  3189. bool Player::GetCharSheetChanged(){
  3190. return charsheet_changed;
  3191. }
  3192. bool Player::AdventureXPEnabled(){
  3193. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3194. }
  3195. bool Player::TradeskillXPEnabled() {
  3196. // TODO: need to identify the flag to togle tradeskill xp
  3197. return true;
  3198. }
  3199. void Player::set_character_flag(int flag){
  3200. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3201. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3202. if (flag > CF_MAXIMUM_FLAG) return;
  3203. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3204. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3205. charsheet_changed = true;
  3206. info_changed = true;
  3207. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3208. }
  3209. void Player::reset_character_flag(int flag){
  3210. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3211. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3212. if (flag > CF_MAXIMUM_FLAG) return;
  3213. if (flag < 32)
  3214. {
  3215. int8 origflag = GetInfoStruct()->get_flags();
  3216. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3217. }
  3218. else
  3219. {
  3220. int8 flag2 = GetInfoStruct()->get_flags2();
  3221. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3222. }
  3223. charsheet_changed = true;
  3224. info_changed = true;
  3225. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3226. }
  3227. void Player::toggle_character_flag(int flag){
  3228. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3229. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3230. if (flag > CF_MAXIMUM_FLAG) return;
  3231. if (flag < 32)
  3232. {
  3233. int8 origflag = GetInfoStruct()->get_flags();
  3234. GetInfoStruct()->set_flags(origflag ^= ~(1 << flag));
  3235. }
  3236. else
  3237. {
  3238. int8 flag2 = GetInfoStruct()->get_flags2();
  3239. GetInfoStruct()->set_flags2(flag2 ^= ~(1 << (flag - 32)));
  3240. }
  3241. charsheet_changed = true;
  3242. info_changed = true;
  3243. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3244. }
  3245. bool Player::get_character_flag(int flag){
  3246. bool ret = false;
  3247. if (flag > CF_MAXIMUM_FLAG){
  3248. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3249. return ret;
  3250. }
  3251. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3252. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3253. return ret;
  3254. }
  3255. float Player::GetXPVitality(){
  3256. return GetInfoStruct()->get_xp_vitality();
  3257. }
  3258. float Player::GetTSXPVitality() {
  3259. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3260. }
  3261. bool Player::DoubleXPEnabled(){
  3262. return GetInfoStruct()->get_xp_vitality() > 0;
  3263. }
  3264. void Player::SetCharacterID(int32 new_id){
  3265. char_id = new_id;
  3266. }
  3267. int32 Player::GetCharacterID(){
  3268. return char_id;
  3269. }
  3270. float Player::CalculateXP(Spawn* victim){
  3271. if(AdventureXPEnabled() == false || !victim)
  3272. return 0;
  3273. float multiplier = 0;
  3274. float zone_xp_modifier = 1; // let's be safe!!
  3275. if( GetZone()->GetXPModifier() != 0 ) {
  3276. zone_xp_modifier = GetZone()->GetXPModifier();
  3277. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3278. }
  3279. switch(GetArrowColor(victim->GetLevel())){
  3280. case ARROW_COLOR_GREEN:
  3281. multiplier = 3.25;
  3282. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3283. break;
  3284. case ARROW_COLOR_BLUE:
  3285. multiplier = 3.5;
  3286. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3287. break;
  3288. case ARROW_COLOR_WHITE:
  3289. multiplier = 4;
  3290. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3291. break;
  3292. case ARROW_COLOR_YELLOW:
  3293. multiplier = 4.25;
  3294. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3295. break;
  3296. case ARROW_COLOR_ORANGE:
  3297. multiplier = 4.5;
  3298. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3299. break;
  3300. case ARROW_COLOR_RED:
  3301. multiplier = 6;
  3302. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3303. break;
  3304. }
  3305. float total = multiplier * 8;
  3306. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3307. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3308. total *= (victim->GetEncounterLevel() - 5);
  3309. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3310. }
  3311. else if(victim->GetEncounterLevel() <= 5) {
  3312. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3313. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3314. }
  3315. if(victim->GetHeroic() > 1) {
  3316. total *= victim->GetHeroic();
  3317. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3318. }
  3319. if(DoubleXPEnabled()) {
  3320. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3321. float percent = (((float)(total))/GetNeededXP()) *100;
  3322. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3323. float xp_vitality = GetXPVitality();
  3324. if(xp_vitality >= percent) {
  3325. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3326. total *= 2;
  3327. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3328. }
  3329. else {
  3330. total += ((GetXPVitality() / percent) *2)*total;
  3331. GetInfoStruct()->set_xp_vitality(0);
  3332. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3333. }
  3334. }
  3335. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3336. return total * world.GetXPRate() * zone_xp_modifier;
  3337. }
  3338. float Player::CalculateTSXP(int8 level){
  3339. if(TradeskillXPEnabled() == false)
  3340. return 0;
  3341. float multiplier = 0;
  3342. float zone_xp_modifier = 1; // let's be safe!!
  3343. if( GetZone()->GetXPModifier() != 0 ) {
  3344. zone_xp_modifier = GetZone()->GetXPModifier();
  3345. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3346. }
  3347. sint16 diff = level - GetTSLevel();
  3348. if(GetTSLevel() < 10)
  3349. diff *= 3;
  3350. else if(GetTSLevel() <= 20)
  3351. diff *= 2;
  3352. if(diff >= 9)
  3353. multiplier = 6;
  3354. else if(diff >= 5)
  3355. multiplier = 4.5;
  3356. else if(diff >= 1)
  3357. multiplier = 4.25;
  3358. else if(diff == 0)
  3359. multiplier = 4;
  3360. else if(diff <= -11)
  3361. multiplier = 0;
  3362. else if(diff <= -6)
  3363. multiplier = 3.25;
  3364. else //if(diff < 0)
  3365. multiplier = 3.5;
  3366. float total = multiplier * 8;
  3367. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3368. if(DoubleXPEnabled()) {
  3369. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3370. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3371. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3372. float ts_xp_vitality = GetTSXPVitality();
  3373. if(ts_xp_vitality >= percent) {
  3374. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3375. total *= 2;
  3376. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3377. }
  3378. else {
  3379. total += ((GetTSXPVitality() / percent) *2)*total;
  3380. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3381. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3382. }
  3383. }
  3384. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3385. return total * world.GetXPRate() * zone_xp_modifier;
  3386. }
  3387. void Player::SetNeededXP(int32 val){
  3388. GetInfoStruct()->set_xp_needed(val);
  3389. }
  3390. void Player::SetNeededXP(){
  3391. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3392. // Get xp needed to get to the next level
  3393. int16 level = GetLevel() + 1;
  3394. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3395. if (level > 95)
  3396. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3397. else
  3398. SetNeededXP(m_levelXPReq[level]);
  3399. }
  3400. void Player::SetXP(int32 val){
  3401. GetInfoStruct()->set_xp(val);
  3402. }
  3403. void Player::SetNeededTSXP(int32 val) {
  3404. GetInfoStruct()->set_ts_xp_needed(val);
  3405. }
  3406. void Player::SetNeededTSXP() {
  3407. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3408. }
  3409. void Player::SetTSXP(int32 val) {
  3410. GetInfoStruct()->set_ts_xp(val);
  3411. }
  3412. int32 Player::GetXPDebt(){
  3413. return GetInfoStruct()->get_xp_debt();
  3414. }
  3415. int32 Player::GetNeededXP(){
  3416. return GetInfoStruct()->get_xp_needed();
  3417. }
  3418. int32 Player::GetXP(){
  3419. return GetInfoStruct()->get_xp();
  3420. }
  3421. int32 Player::GetNeededTSXP() {
  3422. return GetInfoStruct()->get_ts_xp_needed();
  3423. }
  3424. int32 Player::GetTSXP() {
  3425. return GetInfoStruct()->get_ts_xp();
  3426. }
  3427. bool Player::AddXP(int32 xp_amount){
  3428. xp_amount += ((xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3429. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3430. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3431. while((xp_amount + GetXP()) >= GetNeededXP()){
  3432. if (!CheckLevelStatus(GetLevel() + 1)) {
  3433. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3434. return false;
  3435. }
  3436. xp_amount -= GetNeededXP() - GetXP();
  3437. SetLevel(GetLevel() + 1);
  3438. }
  3439. SetXP(GetXP() + xp_amount);
  3440. GetPlayerInfo()->CalculateXPPercentages();
  3441. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3442. if(current_xp_percent >= miniding_min_percent){
  3443. SetHP(GetTotalHP());
  3444. SetPower(GetTotalPower());
  3445. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3446. }
  3447. return true;
  3448. }
  3449. bool Player::AddTSXP(int32 xp_amount){
  3450. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3451. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3452. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3453. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3454. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3455. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3456. return false;
  3457. }
  3458. xp_amount -= GetNeededTSXP() - GetTSXP();
  3459. SetTSLevel(GetTSLevel() + 1);
  3460. SetTSXP(0);
  3461. SetNeededTSXP();
  3462. }
  3463. SetTSXP(GetTSXP() + xp_amount);
  3464. GetPlayerInfo()->CalculateXPPercentages();
  3465. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3466. if(current_xp_percent >= miniding_min_percent){
  3467. SetHP(GetTotalHP());
  3468. SetPower(GetTotalPower());
  3469. }
  3470. if (GetTradeskillClass() == 0){
  3471. SetTradeskillClass(1);
  3472. GetInfoStruct()->set_tradeskill_class1(1);
  3473. GetInfoStruct()->set_tradeskill_class2(1);
  3474. GetInfoStruct()->set_tradeskill_class3(1);
  3475. }
  3476. return true;
  3477. }
  3478. void Player::CalculateLocation(){
  3479. if(GetSpeed() > 0 ){
  3480. if(GetHeading() >= 270 && GetHeading() <= 360){
  3481. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3482. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3483. }
  3484. else if(GetHeading() >= 180 && GetHeading() < 270){
  3485. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3486. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3487. }
  3488. else if(GetHeading() >= 90 && GetHeading() < 180){
  3489. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3490. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3491. }
  3492. else if(GetHeading() >= 0 && GetHeading() < 90){
  3493. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3494. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3495. }
  3496. }
  3497. }
  3498. Spawn* Player::GetSpawnByIndex(int16 index){
  3499. Spawn* spawn = 0;
  3500. index_mutex.readlock(__FUNCTION__, __LINE__);
  3501. if(player_spawn_map.count(index) > 0)
  3502. spawn = player_spawn_map[index];
  3503. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3504. return spawn;
  3505. }
  3506. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3507. int16 val = 0;
  3508. index_mutex.readlock(__FUNCTION__, __LINE__);
  3509. if(player_spawn_index_map.count(spawn) > 0)
  3510. val = player_spawn_index_map[spawn];
  3511. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3512. return val;
  3513. }
  3514. bool Player::WasSpawnRemoved(Spawn* spawn){
  3515. bool wasRemoved = false;
  3516. index_mutex.readlock(__FUNCTION__, __LINE__);
  3517. if(player_removed_spawns.count(spawn) > 0)
  3518. wasRemoved = true;
  3519. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3520. return wasRemoved;
  3521. }
  3522. void Player::RemoveSpawn(Spawn* spawn)
  3523. {
  3524. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3525. info_mutex.writelock(__FUNCTION__, __LINE__);
  3526. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3527. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3528. index_mutex.writelock(__FUNCTION__, __LINE__);
  3529. player_removed_spawns[spawn] = 1;
  3530. if (player_spawn_index_map[spawn] && player_spawn_map.count(player_spawn_index_map[spawn]) > 0)
  3531. player_spawn_map.erase(player_spawn_index_map[spawn]);
  3532. if (player_spawn_index_map.count(spawn) > 0)
  3533. player_spawn_index_map.erase(spawn);
  3534. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3535. player_spawn_id_map.erase(spawn->GetID());
  3536. if (player_spawn_reverse_id_map.count(spawn))
  3537. player_spawn_reverse_id_map.erase(spawn);
  3538. int32 id = spawn->GetID();
  3539. if (spawn_info_packet_list.count(id))
  3540. spawn_info_packet_list.erase(id);
  3541. if (spawn_pos_packet_list.count(id))
  3542. spawn_pos_packet_list.erase(id);
  3543. if (spawn_vis_packet_list.count(id))
  3544. spawn_vis_packet_list.erase(id);
  3545. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3546. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3547. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3548. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3549. }
  3550. vector<int32> Player::GetQuestIDs(){
  3551. vector<int32> ret;
  3552. map<int32, Quest*>::iterator itr;
  3553. MPlayerQuests.lock();
  3554. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3555. if(itr->second)
  3556. ret.push_back(itr->second->GetQuestID());
  3557. }
  3558. MPlayerQuests.unlock();
  3559. return ret;
  3560. }
  3561. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3562. vector<Quest*>* quest_updates = 0;
  3563. map<int32, Quest*>::iterator itr;
  3564. MPlayerQuests.lock();
  3565. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3566. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3567. if(!quest_updates)
  3568. quest_updates = new vector<Quest*>();
  3569. quest_updates->push_back(itr->second);
  3570. }
  3571. }
  3572. MPlayerQuests.unlock();
  3573. return quest_updates;
  3574. }
  3575. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3576. map<int32, Quest*>::iterator itr;
  3577. vector<Quest*>* update_list = new vector<Quest*>;
  3578. MPlayerQuests.lock();
  3579. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3580. if(itr->second){
  3581. if(item && qty > 0){
  3582. if(itr->second->CheckQuestCraftUpdate(item->details.item_id, qty)){
  3583. update_list->push_back(itr->second);
  3584. }
  3585. }
  3586. }
  3587. }
  3588. MPlayerQuests.unlock();
  3589. if(update_list && update_list->size() > 0){
  3590. Client* client = GetZone()->GetClientBySpawn(this);
  3591. if(client){
  3592. for(int8 i=0;i<update_list->size(); i++){
  3593. client->SendQuestUpdate(update_list->at(i));
  3594. client->SendQuestFailure(update_list->at(i));
  3595. }
  3596. }
  3597. }
  3598. update_list->clear();
  3599. safe_delete(update_list);
  3600. }
  3601. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3602. map<int32, Quest*>::iterator itr;
  3603. vector<Quest*>* update_list = new vector<Quest*>;
  3604. MPlayerQuests.lock();
  3605. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3606. if(itr->second){
  3607. if(item && qty > 0){
  3608. if(itr->second->CheckQuestHarvestUpdate(item->details.item_id, qty)){
  3609. update_list->push_back(itr->second);
  3610. }
  3611. }
  3612. }
  3613. }
  3614. MPlayerQuests.unlock();
  3615. if(update_list && update_list->size() > 0){
  3616. Client* client = GetZone()->GetClientBySpawn(this);
  3617. if(client){
  3618. for(int8 i=0;i<update_list->size(); i++){
  3619. client->SendQuestUpdate(update_list->at(i));
  3620. client->SendQuestFailure(update_list->at(i));
  3621. }
  3622. }
  3623. }
  3624. update_list->clear();
  3625. safe_delete(update_list);
  3626. }
  3627. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3628. vector<Quest*>* quest_updates = 0;
  3629. map<int32, Quest*>::iterator itr;
  3630. MPlayerQuests.lock();
  3631. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3632. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3633. if (!quest_updates)
  3634. quest_updates = new vector<Quest*>();
  3635. quest_updates->push_back(itr->second);
  3636. }
  3637. }
  3638. MPlayerQuests.unlock();
  3639. return quest_updates;
  3640. }
  3641. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3642. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3643. Quest* quest = 0;
  3644. if(packet){
  3645. int16 total_quests_num = 0;
  3646. int16 total_completed_quests = 0;
  3647. map<int32, Quest*> total_quests = player_quests;
  3648. if(all_quests && completed_quests.size() > 0)
  3649. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3650. MPlayerQuests.lock();
  3651. if(total_quests.size() > 0){
  3652. map<string, int16> quest_types;
  3653. map<int32, Quest*>::iterator itr;
  3654. int16 zone_id = 0;
  3655. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3656. if(itr->first && itr->second){
  3657. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3658. current_quest_id = itr->first;
  3659. if(itr->second->GetTurnedIn())
  3660. total_completed_quests++;
  3661. if(itr->second->GetType()){
  3662. if(quest_types.count(itr->second->GetType()) == 0){
  3663. quest_types[itr->second->GetType()] = zone_id;
  3664. zone_id++;
  3665. }
  3666. }
  3667. if(itr->second->GetZone()){
  3668. if(quest_types.count(itr->second->GetType()) == 0){
  3669. quest_types[itr->second->GetType()] = zone_id;
  3670. zone_id++;
  3671. }
  3672. }
  3673. total_quests_num++;
  3674. }
  3675. else
  3676. continue;
  3677. }
  3678. packet->setArrayLengthByName("num_quests", total_quests_num);
  3679. int16 i = 0;
  3680. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3681. if(i == 0 && quest_types.size() > 0){
  3682. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3683. map<string, int16>::iterator type_itr;
  3684. int16 x = 0;
  3685. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3686. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3687. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3688. x++;
  3689. }
  3690. }
  3691. if(itr->first == 0 || !itr->second)
  3692. continue;
  3693. if(!all_quests && !itr->second->GetUpdateRequired())
  3694. continue;
  3695. quest = itr->second;
  3696. if(!quest->GetDeleted())
  3697. packet->setArrayDataByName("active", 1, i);
  3698. packet->setArrayDataByName("name", quest->GetName(), i);
  3699. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3700. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3701. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3702. if(itr->second->GetCompleted())
  3703. packet->setArrayDataByName("completed", 1, i);
  3704. if(itr->second->GetTurnedIn()){
  3705. packet->setArrayDataByName("turned_in", 1, i);
  3706. packet->setArrayDataByName("completed", 1, i);
  3707. packet->setArrayDataByName("visible", 1, i);
  3708. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3709. }
  3710. if (updated) {
  3711. packet->setArrayDataByName("quest_updated", 1, i);
  3712. packet->setArrayDataByName("journal_updated", 1, i);
  3713. }
  3714. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  3715. packet->setArrayDataByName("day", quest->GetDay(), i);
  3716. packet->setArrayDataByName("month", quest->GetMonth(), i);
  3717. packet->setArrayDataByName("year", quest->GetYear(), i);
  3718. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  3719. int8 difficulty = 0;
  3720. string category = quest->GetType();
  3721. if(category == "Tradeskill")
  3722. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3723. else
  3724. difficulty = GetArrowColor(quest->GetQuestLevel());
  3725. packet->setArrayDataByName("difficulty", difficulty, i);
  3726. if (itr->second->GetEncounterLevel() > 4)
  3727. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  3728. else
  3729. packet->setArrayDataByName("encounter_level", 4, i);
  3730. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  3731. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  3732. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  3733. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  3734. if(version >= 931 && quest->GetVisible()){
  3735. if (quest->GetCompletedFlag())
  3736. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3737. else if (quest->IsRepeatable())
  3738. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3739. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3740. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3741. if (quest->IsTracked())
  3742. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3743. else
  3744. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3745. if (quest->IsHidden() && !quest->GetTurnedIn())
  3746. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3747. }
  3748. else
  3749. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  3750. if (itr->second->IsRepeatable())
  3751. packet->setArrayDataByName("repeatable", 1, i);
  3752. packet->setArrayDataByName("display_status", display_status, i);
  3753. i++;
  3754. }
  3755. //packet->setDataByName("unknown4", 0);
  3756. packet->setDataByName("visible_quest_id", current_quest_id);
  3757. }
  3758. MPlayerQuests.unlock();
  3759. packet->setDataByName("player_crc", crc);
  3760. packet->setDataByName("player_name", GetName());
  3761. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  3762. packet->setDataByName("max_quests", 75);
  3763. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3764. #if EQDEBUG >= 9
  3765. packet->PrintPacket();
  3766. #endif
  3767. }
  3768. return packet;
  3769. }
  3770. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  3771. if (!quest)
  3772. return 0;
  3773. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3774. if (packet) {
  3775. packet->setArrayLengthByName("num_quests", 1);
  3776. packet->setArrayLengthByName("num_quest_zones", 1);
  3777. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  3778. packet->setArrayDataByName("quest_zones_zone_id", 0);
  3779. if(!quest->GetDeleted() && !quest->GetCompleted())
  3780. packet->setArrayDataByName("active", 1);
  3781. packet->setArrayDataByName("name", quest->GetName());
  3782. // don't see these two in the struct
  3783. packet->setArrayDataByName("quest_type", quest->GetType());
  3784. packet->setArrayDataByName("quest_zone", quest->GetZone());
  3785. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3786. if(quest->GetCompleted())
  3787. packet->setArrayDataByName("completed", 1);
  3788. if(quest->GetTurnedIn()) {
  3789. packet->setArrayDataByName("turned_in", 1);
  3790. packet->setArrayDataByName("completed", 1);
  3791. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3792. }
  3793. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  3794. packet->setArrayDataByName("day", quest->GetDay());
  3795. packet->setArrayDataByName("month", quest->GetMonth());
  3796. packet->setArrayDataByName("year", quest->GetYear());
  3797. packet->setArrayDataByName("level", quest->GetQuestLevel());
  3798. int8 difficulty = 0;
  3799. string category = quest->GetType();
  3800. if(category == "Tradeskill")
  3801. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3802. else
  3803. difficulty = GetArrowColor(quest->GetQuestLevel());
  3804. packet->setArrayDataByName("difficulty", difficulty);
  3805. if (quest->GetEncounterLevel() > 4)
  3806. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  3807. else
  3808. packet->setArrayDataByName("encounter_level", 4);
  3809. if (version >= 931) {
  3810. packet->setArrayDataByName("zonetype_id", 0);
  3811. packet->setArrayDataByName("zone_id", 0);
  3812. }
  3813. if(version >= 931 && quest->GetVisible()){
  3814. if (quest->GetCompletedFlag())
  3815. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3816. else if (quest->IsRepeatable())
  3817. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3818. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3819. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3820. if (quest->IsTracked())
  3821. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3822. else
  3823. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3824. if (quest->IsHidden() && !quest->GetTurnedIn())
  3825. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3826. }
  3827. else
  3828. packet->setArrayDataByName("visible", quest->GetVisible());
  3829. if (quest->IsRepeatable())
  3830. packet->setArrayDataByName("repeatable", 1);
  3831. packet->setArrayDataByName("display_status", display_status);
  3832. if (updated) {
  3833. packet->setArrayDataByName("quest_updated", 1);
  3834. packet->setArrayDataByName("journal_updated", 1);
  3835. }
  3836. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  3837. packet->setDataByName("player_crc", crc);
  3838. packet->setDataByName("player_name", GetName());
  3839. packet->setDataByName("used_quests", player_quests.size());
  3840. packet->setDataByName("unknown4a", 1);
  3841. packet->setDataByName("max_quests", 75);
  3842. }
  3843. return packet;
  3844. }
  3845. Quest* Player::SetStepComplete(int32 id, int32 step){
  3846. Quest* ret = 0;
  3847. MPlayerQuests.lock();
  3848. if(player_quests.count(id) > 0){
  3849. if(player_quests[id]->SetStepComplete(step))
  3850. ret = player_quests[id];
  3851. }
  3852. MPlayerQuests.unlock();
  3853. return ret;
  3854. }
  3855. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  3856. Quest* ret = 0;
  3857. MPlayerQuests.lock();
  3858. if (player_quests.count(quest_id) > 0) {
  3859. if (player_quests[quest_id]->AddStepProgress(step, progress))
  3860. ret = player_quests[quest_id];
  3861. }
  3862. MPlayerQuests.unlock();
  3863. return ret;
  3864. }
  3865. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  3866. int32 ret = 0;
  3867. MPlayerQuests.lock();
  3868. if (player_quests.count(quest_id) > 0)
  3869. ret = player_quests[quest_id]->GetStepProgress(step_id);
  3870. MPlayerQuests.unlock();
  3871. return ret;
  3872. }
  3873. void Player::RemoveQuest(int32 id, bool delete_quest){
  3874. MPlayerQuests.lock();
  3875. if(delete_quest){
  3876. safe_delete(player_quests[id]);
  3877. }
  3878. player_quests.erase(id);
  3879. MPlayerQuests.unlock();
  3880. SendQuestRequiredSpawns(id);
  3881. }
  3882. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  3883. vector<Quest*>* quest_updates = 0;
  3884. map<int32, Quest*>::iterator itr;
  3885. MPlayerQuests.lock();
  3886. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3887. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ())){
  3888. if(!quest_updates)
  3889. quest_updates = new vector<Quest*>();
  3890. quest_updates->push_back(itr->second);
  3891. }
  3892. }
  3893. MPlayerQuests.unlock();
  3894. return quest_updates;
  3895. }
  3896. vector<Quest*>* Player::CheckQuestsFailures(){
  3897. vector<Quest*>* quest_failures = 0;
  3898. map<int32, Quest*>::iterator itr;
  3899. MPlayerQuests.lock();
  3900. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3901. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  3902. if(!quest_failures)
  3903. quest_failures = new vector<Quest*>();
  3904. quest_failures->push_back(itr->second);
  3905. }
  3906. }
  3907. MPlayerQuests.unlock();
  3908. return quest_failures;
  3909. }
  3910. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  3911. vector<Quest*>* quest_updates = 0;
  3912. map<int32, Quest*>::iterator itr;
  3913. MPlayerQuests.lock();
  3914. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3915. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  3916. if(!quest_updates)
  3917. quest_updates = new vector<Quest*>();
  3918. quest_updates->push_back(itr->second);
  3919. }
  3920. }
  3921. MPlayerQuests.unlock();
  3922. return quest_updates;
  3923. }
  3924. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  3925. vector<Quest*>* quest_updates = 0;
  3926. map<int32, Quest*>::iterator itr;
  3927. MPlayerQuests.lock();
  3928. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3929. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  3930. if(!quest_updates)
  3931. quest_updates = new vector<Quest*>();
  3932. quest_updates->push_back(itr->second);
  3933. }
  3934. }
  3935. MPlayerQuests.unlock();
  3936. return quest_updates;
  3937. }
  3938. int16 Player::GetTaskGroupStep(int32 quest_id){
  3939. Quest* quest = 0;
  3940. int16 step = 0;
  3941. MPlayerQuests.lock();
  3942. if(player_quests.count(quest_id) > 0){
  3943. quest = player_quests[quest_id];
  3944. step = quest->GetTaskGroupStep();
  3945. }
  3946. MPlayerQuests.unlock();
  3947. return step;
  3948. }
  3949. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  3950. bool ret = false;
  3951. MPlayerQuests.lock();
  3952. if(player_quests.count(quest_id) > 0){
  3953. Quest* quest = player_quests[quest_id];
  3954. if ( quest != NULL )
  3955. ret = quest->GetQuestStepCompleted(step_id);
  3956. }
  3957. MPlayerQuests.unlock();
  3958. return ret;
  3959. }
  3960. int16 Player::GetQuestStep(int32 quest_id){
  3961. Quest* quest = 0;
  3962. int16 step = 0;
  3963. MPlayerQuests.lock();
  3964. if(player_quests.count(quest_id) > 0){
  3965. quest = player_quests[quest_id];
  3966. step = quest->GetQuestStep();
  3967. }
  3968. MPlayerQuests.unlock();
  3969. return step;
  3970. }
  3971. void Player::LockQuests(){
  3972. MPlayerQuests.lock();
  3973. }
  3974. void Player::UnlockQuests(){
  3975. MPlayerQuests.unlock();
  3976. }
  3977. map<int32, Quest*>* Player::GetPlayerQuests(){
  3978. return &player_quests;
  3979. }
  3980. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  3981. return &completed_quests;
  3982. }
  3983. Quest* Player::GetCompletedQuest(int32 quest_id){
  3984. if(completed_quests.count(quest_id) > 0)
  3985. return completed_quests[quest_id];
  3986. return 0;
  3987. }
  3988. Quest* Player::GetQuest(int32 quest_id){
  3989. if(player_quests.count(quest_id) > 0)
  3990. return player_quests[quest_id];
  3991. return 0;
  3992. }
  3993. void Player::AddCompletedQuest(Quest* quest){
  3994. completed_quests[quest->GetQuestID()] = quest;
  3995. quest->SetSaveNeeded(true);
  3996. quest->SetTurnedIn(true);
  3997. if(quest->GetCompletedDescription())
  3998. quest->SetDescription(string(quest->GetCompletedDescription()));
  3999. quest->SetUpdateRequired(true);
  4000. }
  4001. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4002. if(current_quest_flagged.count(spawn) > 0){
  4003. current_quest_flagged.erase(spawn);
  4004. return true;
  4005. }
  4006. return false;
  4007. }
  4008. bool Player::CheckQuestRequired(Spawn* spawn){
  4009. if(spawn)
  4010. return spawn->MeetsSpawnAccessRequirements(this);
  4011. return false;
  4012. }
  4013. int8 Player::CheckQuestFlag(Spawn* spawn){
  4014. int8 ret = 0;
  4015. if (!spawn) {
  4016. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4017. return ret;
  4018. }
  4019. if(spawn->HasProvidedQuests()){
  4020. vector<int32>* quests = spawn->GetProvidedQuests();
  4021. Quest* quest = 0;
  4022. for(int32 i=0;i<quests->size();i++){
  4023. MPlayerQuests.lock();
  4024. if(player_quests.count(quests->at(i)) > 0){
  4025. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4026. ret = 2;
  4027. MPlayerQuests.unlock();
  4028. break;
  4029. }
  4030. }
  4031. MPlayerQuests.unlock();
  4032. if (CanReceiveQuest(quests->at(i))){
  4033. MPlayerQuests.lock();
  4034. quest = master_quest_list.GetQuest(quests->at(i));
  4035. MPlayerQuests.unlock();
  4036. if(quest){
  4037. int8 color = quest->GetFeatherColor();
  4038. // purple
  4039. if (color == 1)
  4040. ret = 16;
  4041. // green
  4042. else if (color == 2)
  4043. ret = 32;
  4044. // blue
  4045. else if (color == 3)
  4046. ret = 64;
  4047. // normal
  4048. else
  4049. ret = 1;
  4050. safe_delete(quest);
  4051. break;
  4052. }
  4053. }
  4054. }
  4055. }
  4056. map<int32, Quest*>::iterator itr;
  4057. MPlayerQuests.lock();
  4058. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4059. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4060. ret = 2;
  4061. }
  4062. MPlayerQuests.unlock();
  4063. if(ret > 0)
  4064. current_quest_flagged[spawn] = true;
  4065. return ret;
  4066. }
  4067. bool Player::CanReceiveQuest(int32 quest_id){
  4068. bool passed = true;
  4069. int32 x;
  4070. MPlayerQuests.lock();
  4071. Quest* quest = master_quest_list.GetQuest(quest_id);
  4072. MPlayerQuests.unlock();
  4073. if (!quest)
  4074. passed = false;
  4075. //check if quest is already completed, and not repeatable
  4076. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4077. passed = false;
  4078. //check if the player already has this quest
  4079. else if (player_quests.count(quest_id) > 0)
  4080. passed = false;
  4081. //Check Prereq Adv Levels
  4082. else if (quest->GetPrereqLevel() > GetLevel())
  4083. passed = false;
  4084. else if (quest->GetPrereqMaxLevel() > 0){
  4085. if (GetLevel() > quest->GetPrereqMaxLevel())
  4086. passed = false;
  4087. }
  4088. //Check Prereq TS Levels
  4089. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4090. passed = false;
  4091. else if (quest->GetPrereqMaxTSLevel() > 0){
  4092. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4093. passed = false;
  4094. }
  4095. // Check quest pre req
  4096. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4097. if(passed && prereq_quests && prereq_quests->size() > 0){
  4098. for(int32 x=0;x<prereq_quests->size();x++){
  4099. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4100. passed = false;
  4101. break;
  4102. }
  4103. }
  4104. }
  4105. //Check Prereq Classes
  4106. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4107. if(passed && prereq_classes && prereq_classes->size() > 0){
  4108. for(int32 x=0;x<prereq_classes->size();x++){
  4109. if(prereq_classes->at(x) == GetAdventureClass()){
  4110. passed = true;
  4111. break;
  4112. }
  4113. else
  4114. passed = false;
  4115. }
  4116. }
  4117. //Check Prereq TS Classes
  4118. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4119. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4120. for( x=0;x<prereq_tsclasses->size();x++){
  4121. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4122. passed = true;
  4123. break;
  4124. }
  4125. else
  4126. passed = false;
  4127. }
  4128. }
  4129. // Check model prereq
  4130. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4131. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4132. for(x=0;x<prereq_model_types->size();x++){
  4133. if(prereq_model_types->at(x) == GetModelType()){
  4134. passed = true;
  4135. break;
  4136. }
  4137. else
  4138. passed = false;
  4139. }
  4140. }
  4141. // Check faction pre req
  4142. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4143. if(passed && prereq_factions && prereq_factions->size() > 0){
  4144. sint32 val = 0;
  4145. for(x=0;x<prereq_factions->size();x++){
  4146. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4147. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4148. passed = true;
  4149. break;
  4150. }
  4151. else
  4152. passed = false;
  4153. }
  4154. }
  4155. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4156. // Check race pre req
  4157. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4158. if(passed && prereq_races && prereq_races->size() > 0){
  4159. for(x=0;x<prereq_races->size();x++){
  4160. if(prereq_races->at(x) == GetRace()){
  4161. passed = true;
  4162. break;
  4163. }
  4164. else
  4165. passed = false;
  4166. }
  4167. }
  4168. safe_delete(quest);
  4169. return passed;
  4170. }
  4171. void Player::ClearRemovedSpawn(Spawn* spawn){
  4172. index_mutex.writelock(__FUNCTION__, __LINE__);
  4173. if(player_removed_spawns.count(spawn) > 0)
  4174. player_removed_spawns.erase(spawn);
  4175. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4176. }
  4177. bool Player::ShouldSendSpawn(Spawn* spawn){
  4178. // Added a try catch to attempt to prevent a zone crash when an invalid spawn is passed to this function.
  4179. // Think invalid spawns are coming from the mutex list, if spawn is invalid return false.
  4180. try
  4181. {
  4182. if((WasSentSpawn(spawn->GetID()) == false || NeedsSpawnResent(spawn)) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4183. return true;
  4184. }
  4185. catch (...)
  4186. {
  4187. LogWrite(SPAWN__ERROR, 0, "Spawn", "Invalid spawn passes to player->ShouldSendSpawn()");
  4188. }
  4189. return false;
  4190. }
  4191. int8 Player::GetArrowColor(int8 spawn_level){
  4192. int8 color = 0;
  4193. sint16 diff = spawn_level - GetLevel();
  4194. if(GetLevel() < 10)
  4195. diff *= 3;
  4196. else if(GetLevel() <= 20)
  4197. diff *= 2;
  4198. if(diff >= 9)
  4199. color = ARROW_COLOR_RED;
  4200. else if(diff >= 5)
  4201. color = ARROW_COLOR_ORANGE;
  4202. else if(diff >= 1)
  4203. color = ARROW_COLOR_YELLOW;
  4204. else if(diff == 0)
  4205. color = ARROW_COLOR_WHITE;
  4206. else if(diff <= -11)
  4207. color = ARROW_COLOR_GRAY;
  4208. else if(diff <= -6)
  4209. color = ARROW_COLOR_GREEN;
  4210. else //if(diff < 0)
  4211. color = ARROW_COLOR_BLUE;
  4212. return color;
  4213. }
  4214. int8 Player::GetTSArrowColor(int8 level){
  4215. int8 color = 0;
  4216. sint16 diff = level - GetTSLevel();
  4217. if(GetLevel() < 10)
  4218. diff *= 3;
  4219. else if(GetLevel() <= 20)
  4220. diff *= 2;
  4221. if(diff >= 9)
  4222. color = ARROW_COLOR_RED;
  4223. else if(diff >= 5)
  4224. color = ARROW_COLOR_ORANGE;
  4225. else if(diff >= 1)
  4226. color = ARROW_COLOR_YELLOW;
  4227. else if(diff == 0)
  4228. color = ARROW_COLOR_WHITE;
  4229. else if(diff <= -11)
  4230. color = ARROW_COLOR_GRAY;
  4231. else if(diff <= -6)
  4232. color = ARROW_COLOR_GREEN;
  4233. else //if(diff < 0)
  4234. color = ARROW_COLOR_BLUE;
  4235. return color;
  4236. }
  4237. void Player::AddCoins(int64 val){
  4238. int32 tmp = 0;
  4239. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4240. if(val >= 1000000){
  4241. tmp = val / 1000000;
  4242. val -= tmp*1000000;
  4243. GetInfoStruct()->add_coin_plat(tmp);
  4244. }
  4245. if(val >= 10000){
  4246. tmp = val / 10000;
  4247. val -= tmp*10000;
  4248. GetInfoStruct()->add_coin_gold(tmp);
  4249. }
  4250. if(val >= 100){
  4251. tmp = val / 100;
  4252. val -= tmp*100;
  4253. GetInfoStruct()->add_coin_silver(tmp);
  4254. }
  4255. GetInfoStruct()->add_coin_copper(val);
  4256. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4257. if(new_copper_value >= 100){
  4258. tmp = new_copper_value/100;
  4259. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4260. GetInfoStruct()->add_coin_silver(tmp);
  4261. }
  4262. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4263. if(new_silver_value >= 100){
  4264. tmp = new_silver_value/100;
  4265. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4266. GetInfoStruct()->add_coin_gold(tmp);
  4267. }
  4268. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4269. if(new_gold_value >= 100){
  4270. tmp = new_gold_value/100;
  4271. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4272. GetInfoStruct()->add_coin_plat(tmp);
  4273. }
  4274. charsheet_changed = true;
  4275. }
  4276. bool Player::RemoveCoins(int64 val){
  4277. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4278. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4279. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4280. total_coins += GetInfoStruct()->get_coin_copper();
  4281. if(total_coins >= val){
  4282. total_coins -= val;
  4283. GetInfoStruct()->set_coin_plat(0);
  4284. GetInfoStruct()->set_coin_gold(0);
  4285. GetInfoStruct()->set_coin_silver(0);
  4286. GetInfoStruct()->set_coin_copper(0);
  4287. AddCoins(total_coins);
  4288. return true;
  4289. }
  4290. return false;
  4291. }
  4292. bool Player::HasCoins(int64 val) {
  4293. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4294. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4295. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4296. total_coins += GetInfoStruct()->get_coin_copper();
  4297. if(total_coins >= val)
  4298. return true;
  4299. return false;
  4300. }
  4301. bool Player::HasPendingLootItems(int32 id){
  4302. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4303. }
  4304. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4305. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4306. }
  4307. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4308. vector<Item*>* ret = 0;
  4309. if(pending_loot_items.count(id) > 0){
  4310. ret = new vector<Item*>();
  4311. map<int32, bool>::iterator itr;
  4312. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4313. if(master_item_list.GetItem(itr->first))
  4314. ret->push_back(master_item_list.GetItem(itr->first));
  4315. }
  4316. }
  4317. return ret;
  4318. }
  4319. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4320. if(pending_loot_items.count(id) > 0){
  4321. pending_loot_items[id].erase(item_id);
  4322. if(pending_loot_items[id].size() == 0)
  4323. pending_loot_items.erase(id);
  4324. }
  4325. }
  4326. void Player::RemovePendingLootItems(int32 id){
  4327. if(pending_loot_items.count(id) > 0)
  4328. pending_loot_items.erase(id);
  4329. }
  4330. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4331. if(items){
  4332. Item* item = 0;
  4333. for(int32 i=0;i<items->size();i++){
  4334. item = items->at(i);
  4335. if(item)
  4336. pending_loot_items[id][item->details.item_id] = true;
  4337. }
  4338. }
  4339. }
  4340. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4341. if (statistics.count(stat_id) == 0) {
  4342. Statistic* stat = new Statistic;
  4343. stat->stat_id = stat_id;
  4344. stat->stat_value = stat_value;
  4345. stat->stat_date = stat_date;
  4346. stat->save_needed = false;
  4347. statistics[stat_id] = stat;
  4348. }
  4349. }
  4350. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4351. if (statistics.count(stat_id) == 0)
  4352. AddPlayerStatistic(stat_id, 0, 0);
  4353. Statistic* stat = statistics[stat_id];
  4354. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4355. stat->stat_date = Timer::GetUnixTimeStamp();
  4356. stat->save_needed = true;
  4357. }
  4358. void Player::WritePlayerStatistics() {
  4359. map<int32, Statistic*>::iterator stat_itr;
  4360. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4361. Statistic* stat = stat_itr->second;
  4362. if (stat->save_needed) {
  4363. stat->save_needed = false;
  4364. database.WritePlayerStatistic(this, stat);
  4365. }
  4366. }
  4367. }
  4368. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4369. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4370. return statistics[stat_id]->stat_value;
  4371. return 0;
  4372. }
  4373. void Player::RemovePlayerStatistics() {
  4374. map<int32, Statistic*>::iterator stat_itr;
  4375. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4376. safe_delete(stat_itr->second);
  4377. statistics.clear();
  4378. }
  4379. void Player::SetGroup(PlayerGroup* new_group){
  4380. group = new_group;
  4381. }
  4382. /*PlayerGroup* Player::GetGroup(){
  4383. return group;
  4384. }*/
  4385. bool Player::IsGroupMember(Entity* player) {
  4386. bool ret = false;
  4387. if (GetGroupMemberInfo() && player) {
  4388. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4389. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4390. /*deque<GroupMemberInfo*>::iterator itr;
  4391. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4392. for (itr = members->begin(); itr != members->end(); itr++) {
  4393. GroupMemberInfo* gmi = *itr;
  4394. if (gmi->client && gmi->client->GetPlayer() == player) {
  4395. ret = true;
  4396. break;
  4397. }
  4398. }
  4399. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4400. }
  4401. return ret;
  4402. }
  4403. void Player::SetGroupInformation(PacketStruct* packet){
  4404. int8 det_count = 0;
  4405. Entity* member = 0;
  4406. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4407. if (GetGroupMemberInfo()) {
  4408. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4409. if (group)
  4410. {
  4411. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4412. deque<GroupMemberInfo*>* members = group->GetMembers();
  4413. deque<GroupMemberInfo*>::iterator itr;
  4414. GroupMemberInfo* info = 0;
  4415. int x = 0;
  4416. for (itr = members->begin(); itr != members->end(); itr++) {
  4417. info = *itr;
  4418. if (info == GetGroupMemberInfo()) {
  4419. if (info->leader)
  4420. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4421. continue;
  4422. }
  4423. else {
  4424. if (info->leader)
  4425. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4426. }
  4427. member = info->member;
  4428. if (member && member->GetZone() == GetZone()) {
  4429. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4430. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4431. if (member->HasPet()) {
  4432. if (member->GetPet())
  4433. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4434. else
  4435. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4436. }
  4437. else
  4438. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4439. //Send detriment counts as 255 if all dets of that type are incurable
  4440. det_count = member->GetTraumaCount();
  4441. if (det_count > 0) {
  4442. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4443. det_count = 255;
  4444. }
  4445. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4446. det_count = member->GetArcaneCount();
  4447. if (det_count > 0) {
  4448. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4449. det_count = 255;
  4450. }
  4451. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4452. det_count = member->GetNoxiousCount();
  4453. if (det_count > 0) {
  4454. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4455. det_count = 255;
  4456. }
  4457. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4458. det_count = member->GetElementalCount();
  4459. if (det_count > 0) {
  4460. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4461. det_count = 255;
  4462. }
  4463. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4464. det_count = member->GetCurseCount();
  4465. if (det_count > 0) {
  4466. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4467. det_count = 255;
  4468. }
  4469. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4470. }
  4471. else {
  4472. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4473. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4474. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4475. }
  4476. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4477. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4478. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4479. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4480. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4481. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4482. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4483. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4484. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4485. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4486. x++;
  4487. }
  4488. }
  4489. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4490. }
  4491. //packet->PrintPacket();
  4492. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4493. }
  4494. PlayerItemList* Player::GetPlayerItemList(){
  4495. return &item_list;
  4496. }
  4497. void Player::ResetSavedSpawns(){
  4498. player_removed_spawns.clear();
  4499. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4500. spawn_vis_packet_list.clear();
  4501. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4502. info_mutex.writelock(__FUNCTION__, __LINE__);
  4503. spawn_info_packet_list.clear();
  4504. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4505. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4506. spawn_pos_packet_list.clear();
  4507. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4508. index_mutex.writelock(__FUNCTION__, __LINE__);
  4509. player_spawn_reverse_id_map.clear();
  4510. player_spawn_id_map.clear();
  4511. player_spawn_map.clear();
  4512. player_spawn_index_map.clear();
  4513. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4514. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4515. player_spawn_quests_required.clear();
  4516. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4517. info->RemoveOldPackets();
  4518. safe_delete_array(movement_packet);
  4519. safe_delete_array(old_movement_packet);
  4520. }
  4521. void Player::SetReturningFromLD(bool val){
  4522. returning_from_ld = val;
  4523. }
  4524. bool Player::IsReturningFromLD(){
  4525. return returning_from_ld;
  4526. }
  4527. void Player::AddFriend(const char* name, bool save){
  4528. if(name){
  4529. if(save)
  4530. friend_list[name] = 1;
  4531. else
  4532. friend_list[name] = 0;
  4533. }
  4534. }
  4535. bool Player::IsFriend(const char* name){
  4536. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  4537. return true;
  4538. return false;
  4539. }
  4540. void Player::RemoveFriend(const char* name){
  4541. if(friend_list.count(name) > 0)
  4542. friend_list[name] = 2;
  4543. }
  4544. map<string, int8>* Player::GetFriends(){
  4545. return &friend_list;
  4546. }
  4547. void Player::AddIgnore(const char* name, bool save){
  4548. if(name){
  4549. if(save)
  4550. ignore_list[name] = 1;
  4551. else
  4552. ignore_list[name] = 0;
  4553. }
  4554. }
  4555. bool Player::IsIgnored(const char* name){
  4556. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  4557. return true;
  4558. return false;
  4559. }
  4560. void Player::RemoveIgnore(const char* name){
  4561. if(name && ignore_list.count(name) > 0)
  4562. ignore_list[name] = 2;
  4563. }
  4564. map<string, int8>* Player::GetIgnoredPlayers(){
  4565. return &ignore_list;
  4566. }
  4567. bool Player::CheckLevelStatus(int16 new_level) {
  4568. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  4569. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  4570. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  4571. return false;
  4572. return true;
  4573. }
  4574. Skill* Player::GetSkillByName(const char* name, bool check_update){
  4575. Skill* ret = skill_list.GetSkillByName(name);
  4576. if(check_update)
  4577. skill_list.CheckSkillIncrease(ret);
  4578. return ret;
  4579. }
  4580. void Player::SetRangeAttack(bool val){
  4581. range_attack = val;
  4582. }
  4583. bool Player::GetRangeAttack(){
  4584. return range_attack;
  4585. }
  4586. bool Player::AddMail(Mail* mail) {
  4587. bool ret = false;
  4588. if (mail) {
  4589. mail_list.Put(mail->mail_id, mail);
  4590. ret = true;
  4591. }
  4592. return ret;
  4593. }
  4594. MutexMap<int32, Mail*>* Player::GetMail() {
  4595. return &mail_list;
  4596. }
  4597. Mail* Player::GetMail(int32 mail_id) {
  4598. Mail* mail = 0;
  4599. if (mail_list.count(mail_id) > 0)
  4600. mail = mail_list.Get(mail_id);
  4601. return mail;
  4602. }
  4603. void Player::DeleteMail(bool from_database) {
  4604. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  4605. while (itr.Next())
  4606. DeleteMail(itr->first, from_database);
  4607. mail_list.clear();
  4608. }
  4609. void Player::DeleteMail(int32 mail_id, bool from_database) {
  4610. if (mail_list.count(mail_id) > 0) {
  4611. if (from_database)
  4612. database.DeletePlayerMail(mail_list.Get(mail_id));
  4613. mail_list.erase(mail_id);
  4614. }
  4615. }
  4616. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  4617. //if ( GetGroup() == NULL )
  4618. return NULL;
  4619. /*GroupMemberInfo* info = 0;
  4620. for(int32 i=0;i<GetGroup()->members.size(); i++){
  4621. info = GetGroup()->members[i];
  4622. if(info == group_member_info)
  4623. continue;
  4624. // if the client exists, they are attached to a player,
  4625. // the player is currently in an instance, which has the same zone id (for that instance type)
  4626. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  4627. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  4628. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  4629. {
  4630. return info->client->GetPlayer()->GetZone();
  4631. }
  4632. }
  4633. // no member is in an instance with this zone id
  4634. return NULL;*/
  4635. }
  4636. /* CharacterInstances */
  4637. CharacterInstances::CharacterInstances() {
  4638. m_instanceList.SetName("Mutex::m_instanceList");
  4639. }
  4640. CharacterInstances::~CharacterInstances() {
  4641. RemoveInstances();
  4642. }
  4643. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  4644. InstanceData data;
  4645. data.db_id = db_id;
  4646. data.instance_id = instance_id;
  4647. data.zone_id = zone_id;
  4648. data.zone_instance_type = zone_instancetype;
  4649. data.zone_name = zone_name;
  4650. data.last_success_timestamp = last_success_timestamp;
  4651. data.last_failure_timestamp = last_failure_timestamp;
  4652. data.success_lockout_time = success_lockout_time;
  4653. data.failure_lockout_time = failure_lockout_time;
  4654. instanceList.push_back(data);
  4655. }
  4656. void CharacterInstances::RemoveInstances() {
  4657. instanceList.clear();
  4658. }
  4659. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  4660. vector<InstanceData>::iterator itr;
  4661. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4662. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4663. InstanceData* data = &(*itr);
  4664. if (data->zone_id == zone_id) {
  4665. instanceList.erase(itr);
  4666. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4667. return true;
  4668. }
  4669. }
  4670. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4671. return false;
  4672. }
  4673. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  4674. vector<InstanceData>::iterator itr;
  4675. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4676. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4677. InstanceData* data = &(*itr);
  4678. if (data->instance_id == instance_id) {
  4679. instanceList.erase(itr);
  4680. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4681. return true;
  4682. }
  4683. }
  4684. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4685. return false;
  4686. }
  4687. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  4688. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4689. for(int32 i = 0; i < instanceList.size(); i++) {
  4690. InstanceData* data = &instanceList.at(i);
  4691. if (data->zone_id == zone_id) {
  4692. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4693. return data;
  4694. }
  4695. }
  4696. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4697. return 0;
  4698. }
  4699. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  4700. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4701. for(int32 i = 0; i < instanceList.size(); i++) {
  4702. InstanceData* data = &instanceList.at(i);
  4703. if (data->db_id == db_id) {
  4704. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4705. return data;
  4706. }
  4707. }
  4708. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4709. return 0;
  4710. }
  4711. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  4712. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4713. for(int32 i = 0; i < instanceList.size(); i++) {
  4714. InstanceData* data = &instanceList.at(i);
  4715. if (data->instance_id == instance_id) {
  4716. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4717. return data;
  4718. }
  4719. }
  4720. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4721. return 0;
  4722. }
  4723. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  4724. vector<InstanceData> ret;
  4725. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4726. for (int32 i = 0; i < instanceList.size(); i++) {
  4727. InstanceData* data = &instanceList.at(i);
  4728. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  4729. ret.push_back(*data);
  4730. }
  4731. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4732. return ret;
  4733. }
  4734. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  4735. vector<InstanceData> ret;
  4736. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4737. for (int32 i = 0; i < instanceList.size(); i++) {
  4738. InstanceData* data = &instanceList.at(i);
  4739. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  4740. ret.push_back(*data);
  4741. }
  4742. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4743. return ret;
  4744. }
  4745. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  4746. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  4747. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  4748. // delete instance from `instances` if no more characters assigned to it
  4749. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4750. for (int32 i = 0; i < instanceList.size(); i++) {
  4751. InstanceData* data = &instanceList.at(i);
  4752. // Check to see if we have a valid instance and if it is persistant
  4753. if (data->instance_id > 0) {
  4754. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  4755. // Check max duration (last success + success time)
  4756. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  4757. // Max duration has passed, instance has expired lets remove the player from it,
  4758. // this will also delete the instace if all players have been removed from it
  4759. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  4760. data->instance_id = 0;
  4761. }
  4762. }
  4763. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  4764. // Need to check lockout instance ids to ensure they are still valid.
  4765. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  4766. data->instance_id = 0;
  4767. }
  4768. }
  4769. }
  4770. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4771. /*for(int32 i=0;i<instanceList->size();i++)
  4772. {
  4773. bool valuesUpdated = false;
  4774. InstanceData data = instanceList->at(i);
  4775. if ( data.grant_reenter_time_left > 0 )
  4776. {
  4777. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  4778. data.grant_reenter_time_left = 0;
  4779. else
  4780. data.grant_reenter_time_left -= msDiff;
  4781. valuesUpdated = true;
  4782. }
  4783. if ( data.grant_reset_time_left > 0 )
  4784. {
  4785. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  4786. data.grant_reset_time_left = 0;
  4787. else
  4788. data.grant_reset_time_left -= msDiff;
  4789. valuesUpdated = true;
  4790. }
  4791. if ( data.lockout_time > 0 )
  4792. {
  4793. if ( ( data.lockout_time - msDiff ) < 1 )
  4794. {
  4795. data.lockout_time = 0;
  4796. // this means that their timer ran out and we need to clear it from db and player
  4797. RemoveInstanceByInstanceID(data.instance_id);
  4798. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  4799. }
  4800. else
  4801. data.lockout_time -= msDiff;
  4802. valuesUpdated = true;
  4803. }
  4804. if ( valuesUpdated )
  4805. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  4806. }*/
  4807. }
  4808. int32 CharacterInstances::GetInstanceCount() {
  4809. return instanceList.size();
  4810. }
  4811. void Player::SetPlayerAdventureClass(int8 new_class){
  4812. SetAdventureClass(new_class);
  4813. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  4814. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  4815. GetInfoStruct()->set_class3(new_class);
  4816. charsheet_changed = true;
  4817. if(GetZone())
  4818. GetZone()->TriggerCharSheetTimer();
  4819. }
  4820. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  4821. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  4822. }
  4823. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  4824. return GetSkills()->GetSkillBonus(spell_id);
  4825. }
  4826. void Player::RemoveSkillBonus(int32 spell_id) {
  4827. GetSkills()->RemoveSkillBonus(spell_id);
  4828. }
  4829. bool Player::HasFreeBankSlot() {
  4830. return item_list.HasFreeBankSlot();
  4831. }
  4832. int8 Player::FindFreeBankSlot() {
  4833. return item_list.FindFreeBankSlot();
  4834. }
  4835. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  4836. Title* new_title = new Title;
  4837. new_title->SetID(title_id);
  4838. new_title->SetName(name);
  4839. new_title->SetPrefix(prefix);
  4840. new_title->SetSaveNeeded(save_needed);
  4841. player_titles_list.Add(new_title);
  4842. }
  4843. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  4844. }
  4845. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  4846. // Check to see if the player already has the language
  4847. if (HasLanguage(id))
  4848. return;
  4849. // Doesn't already have the language so add it
  4850. Language* new_language = new Language;
  4851. new_language->SetID(id);
  4852. new_language->SetName(name);
  4853. player_languages_list.Add(new_language);
  4854. if (save_needed)
  4855. database.SaveCharacterLang(GetCharacterID(), id);
  4856. }
  4857. bool Player::HasLanguage(int32 id){
  4858. list<Language*>* languages = player_languages_list.GetAllLanguages();
  4859. list<Language*>::iterator itr;
  4860. Language* language = 0;
  4861. bool ret = false;
  4862. for(itr = languages->begin(); itr != languages->end(); itr++){
  4863. language = *itr;
  4864. if(language->GetID() == id){
  4865. ret = true;
  4866. break;
  4867. }
  4868. }
  4869. return ret;
  4870. }
  4871. bool Player::HasLanguage(const char* name){
  4872. list<Language*>* languages = player_languages_list.GetAllLanguages();
  4873. list<Language*>::iterator itr;
  4874. Language* language = 0;
  4875. bool ret = false;
  4876. for(itr = languages->begin(); itr != languages->end(); itr++){
  4877. language = *itr;
  4878. if(!strncmp(language->GetName(), name, strlen(name))){
  4879. ret = true;
  4880. break;
  4881. }
  4882. }
  4883. return ret;
  4884. }
  4885. void Player::AddPassiveSpell(int32 id, int8 tier)
  4886. {
  4887. // Add the spell to the list of passives this player currently has
  4888. // list is used for quickly going over only the passive spells the
  4889. // player has instead of going through all their spells.
  4890. passive_spells.push_back(id);
  4891. Client* client = GetZone()->GetClientBySpawn(this);
  4892. // Don not apply passives if the client is null, zoning, or reviving
  4893. if (client == NULL || client->IsZoning() || IsResurrecting())
  4894. return;
  4895. Spell* spell = 0;
  4896. spell = master_spell_list.GetSpell(id, tier);
  4897. if (spell) {
  4898. SpellProcess* spellProcess = 0;
  4899. // Get the current zones spell process
  4900. spellProcess = GetZone()->GetSpellProcess();
  4901. // Cast the spell, CastPassives() bypasses the spell queue
  4902. spellProcess->CastPassives(spell, this);
  4903. }
  4904. }
  4905. void Player::ApplyPassiveSpells()
  4906. {
  4907. Spell* spell = 0;
  4908. SpellBookEntry* spell2 = 0;
  4909. vector<int32>::iterator itr;
  4910. SpellProcess* spellProcess = 0;
  4911. spellProcess = GetZone()->GetSpellProcess();
  4912. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  4913. {
  4914. spell2 = GetSpellBookSpell((*itr));
  4915. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  4916. if (spell) {
  4917. spellProcess->CastPassives(spell, this);
  4918. }
  4919. }
  4920. }
  4921. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  4922. {
  4923. Spell* spell = 0;
  4924. spell = master_spell_list.GetSpell(id, tier);
  4925. if (spell) {
  4926. SpellProcess* spellProcess = 0;
  4927. spellProcess = GetZone()->GetSpellProcess();
  4928. spellProcess->CastPassives(spell, this, true);
  4929. if (remove_from_list) {
  4930. vector<int32>::iterator remove;
  4931. remove = find(passive_spells.begin(), passive_spells.end(), id);
  4932. if (remove != passive_spells.end())
  4933. passive_spells.erase(remove);
  4934. }
  4935. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  4936. }
  4937. }
  4938. void Player::RemoveAllPassives()
  4939. {
  4940. vector<int32>::iterator itr;
  4941. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  4942. RemoveSpellBookEntry((*itr), false);
  4943. passive_spells.clear();
  4944. }
  4945. void Player::ResetPetInfo() {
  4946. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  4947. GetInfoStruct()->set_pet_name(std::string("No Pet"));
  4948. GetInfoStruct()->set_pet_movement(0);
  4949. GetInfoStruct()->set_pet_behavior(0);
  4950. GetInfoStruct()->set_pet_health_pct(0.0f);
  4951. GetInfoStruct()->set_pet_power_pct(0.0f);
  4952. // Make sure the values get sent to the client
  4953. SetCharSheetChanged(true);
  4954. }
  4955. bool Player::HasRecipeBook(int32 recipe_id){
  4956. return recipebook_list.HasRecipeBook(recipe_id);
  4957. }
  4958. bool Player::DiscoveredLocation(int32 locationID) {
  4959. bool ret = false;
  4960. // No discovery type entry then return false
  4961. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  4962. return false;
  4963. // Is a discovery type entry but not a location subtype return false
  4964. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  4965. return false;
  4966. vector<HistoryData*>::iterator itr;
  4967. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  4968. if ((*itr)->Value == locationID) {
  4969. ret = true;
  4970. break;
  4971. }
  4972. }
  4973. return ret;
  4974. }
  4975. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  4976. switch (type) {
  4977. case HISTORY_TYPE_NONE:
  4978. HandleHistoryNone(subtype, value, value2);
  4979. break;
  4980. case HISTORY_TYPE_DEATH:
  4981. HandleHistoryDeath(subtype, value, value2);
  4982. break;
  4983. case HISTORY_TYPE_DISCOVERY:
  4984. HandleHistoryDiscovery(subtype, value, value2);
  4985. break;
  4986. case HISTORY_TYPE_XP:
  4987. HandleHistoryXP(subtype, value, value2);
  4988. break;
  4989. default:
  4990. // Not a valid history event so return out before trying to save into the db
  4991. return;
  4992. }
  4993. }
  4994. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  4995. }
  4996. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  4997. }
  4998. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  4999. switch (subtype) {
  5000. case HISTORY_SUBTYPE_NONE:
  5001. break;
  5002. case HISTORY_SUBTYPE_ADVENTURE:
  5003. break;
  5004. case HISTORY_SUBTYPE_TRADESKILL:
  5005. break;
  5006. case HISTORY_SUBTYPE_QUEST:
  5007. break;
  5008. case HISTORY_SUBTYPE_AA:
  5009. break;
  5010. case HISTORY_SUBTYPE_ITEM:
  5011. break;
  5012. case HISTORY_SUBTYPE_LOCATION: {
  5013. HistoryData* hd = new HistoryData;
  5014. hd->Value = value;
  5015. hd->Value2 = value2;
  5016. hd->EventDate = Timer::GetUnixTimeStamp();
  5017. strcpy(hd->Location, GetZone()->GetZoneName());
  5018. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5019. break;
  5020. }
  5021. default:
  5022. // Invalid subtype, default to NONE
  5023. break;
  5024. }
  5025. }
  5026. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5027. switch (subtype) {
  5028. case HISTORY_SUBTYPE_NONE:
  5029. break;
  5030. case HISTORY_SUBTYPE_ADVENTURE: {
  5031. HistoryData* hd = new HistoryData;
  5032. hd->Value = value;
  5033. hd->Value2 = value2;
  5034. hd->EventDate = Timer::GetUnixTimeStamp();
  5035. strcpy(hd->Location, GetZone()->GetZoneName());
  5036. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5037. }
  5038. break;
  5039. case HISTORY_SUBTYPE_TRADESKILL:
  5040. break;
  5041. case HISTORY_SUBTYPE_QUEST:
  5042. break;
  5043. case HISTORY_SUBTYPE_AA:
  5044. break;
  5045. case HISTORY_SUBTYPE_ITEM:
  5046. break;
  5047. case HISTORY_SUBTYPE_LOCATION:
  5048. break;
  5049. default:
  5050. // Invalid subtype, default to NONE
  5051. break;
  5052. }
  5053. }
  5054. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5055. m_characterHistory[type][subtype].push_back(hd);
  5056. }
  5057. void Player::SaveHistory() {
  5058. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5059. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5060. map<int8, vector<HistoryData*> >::iterator itr2;
  5061. vector<HistoryData*>::iterator itr3;
  5062. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5063. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5064. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5065. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5066. }
  5067. }
  5068. }
  5069. }
  5070. void Player::InitXPTable() {
  5071. m_levelXPReq[2] = 600;
  5072. m_levelXPReq[3] = 800;
  5073. m_levelXPReq[4] = 1000;
  5074. m_levelXPReq[5] = 1400;
  5075. m_levelXPReq[6] = 1800;
  5076. m_levelXPReq[7] = 2200;
  5077. m_levelXPReq[8] = 2600;
  5078. m_levelXPReq[9] = 3000;
  5079. m_levelXPReq[10] = 3400;
  5080. m_levelXPReq[11] = 3800;
  5081. m_levelXPReq[12] = 4200;
  5082. m_levelXPReq[13] = 4600;
  5083. m_levelXPReq[14] = 5000;
  5084. m_levelXPReq[15] = 5500;
  5085. m_levelXPReq[16] = 6000;
  5086. m_levelXPReq[17] = 6500;
  5087. m_levelXPReq[18] = 7000;
  5088. m_levelXPReq[19] = 7500;
  5089. m_levelXPReq[20] = 8000;
  5090. m_levelXPReq[21] = 8500;
  5091. m_levelXPReq[22] = 9000;
  5092. m_levelXPReq[23] = 9500;
  5093. m_levelXPReq[24] = 10000;
  5094. m_levelXPReq[25] = 10500;
  5095. m_levelXPReq[26] = 11000;
  5096. m_levelXPReq[27] = 11750;
  5097. m_levelXPReq[28] = 12500;
  5098. m_levelXPReq[29] = 13250;
  5099. m_levelXPReq[30] = 14000;
  5100. m_levelXPReq[31] = 14750;
  5101. m_levelXPReq[32] = 15500;
  5102. m_levelXPReq[33] = 16250;
  5103. m_levelXPReq[34] = 17000;
  5104. m_levelXPReq[35] = 17750;
  5105. m_levelXPReq[36] = 18500;
  5106. m_levelXPReq[37] = 19250;
  5107. m_levelXPReq[38] = 20000;
  5108. m_levelXPReq[39] = 20750;
  5109. m_levelXPReq[40] = 21500;
  5110. m_levelXPReq[41] = 22250;
  5111. m_levelXPReq[42] = 23000;
  5112. m_levelXPReq[43] = 24000;
  5113. m_levelXPReq[44] = 25000;
  5114. m_levelXPReq[45] = 26000;
  5115. m_levelXPReq[46] = 27000;
  5116. m_levelXPReq[47] = 28000;
  5117. m_levelXPReq[48] = 29250;
  5118. m_levelXPReq[49] = 30500;
  5119. m_levelXPReq[50] = 32000;
  5120. m_levelXPReq[51] = 33750;
  5121. m_levelXPReq[52] = 35750;
  5122. m_levelXPReq[53] = 38000;
  5123. m_levelXPReq[54] = 40500;
  5124. m_levelXPReq[55] = 42500;
  5125. m_levelXPReq[56] = 45500;
  5126. m_levelXPReq[57] = 48500;
  5127. m_levelXPReq[58] = 51500;
  5128. m_levelXPReq[59] = 54500;
  5129. m_levelXPReq[60] = 57500;
  5130. m_levelXPReq[61] = 60500;
  5131. m_levelXPReq[62] = 63500;
  5132. m_levelXPReq[63] = 66500;
  5133. m_levelXPReq[64] = 70000;
  5134. m_levelXPReq[65] = 73500;
  5135. m_levelXPReq[66] = 77000;
  5136. m_levelXPReq[67] = 80500;
  5137. m_levelXPReq[68] = 84000;
  5138. m_levelXPReq[69] = 87500;
  5139. m_levelXPReq[70] = 91000;
  5140. m_levelXPReq[71] = 94500;
  5141. m_levelXPReq[72] = 98000;
  5142. m_levelXPReq[73] = 101500;
  5143. m_levelXPReq[74] = 105000;
  5144. m_levelXPReq[75] = 108500;
  5145. m_levelXPReq[76] = 116500;
  5146. m_levelXPReq[77] = 132500;
  5147. m_levelXPReq[78] = 152500;
  5148. m_levelXPReq[79] = 172500;
  5149. m_levelXPReq[80] = 192500;
  5150. m_levelXPReq[81] = 212500;
  5151. m_levelXPReq[82] = 232500;
  5152. m_levelXPReq[83] = 252500;
  5153. m_levelXPReq[84] = 272500;
  5154. m_levelXPReq[85] = 292500;
  5155. m_levelXPReq[86] = 312500;
  5156. m_levelXPReq[87] = 332500;
  5157. m_levelXPReq[88] = 352500;
  5158. m_levelXPReq[89] = 372500;
  5159. m_levelXPReq[90] = 392500;
  5160. m_levelXPReq[91] = 863550;
  5161. m_levelXPReq[92] = 949905;
  5162. m_levelXPReq[93] = 1044895;
  5163. m_levelXPReq[94] = 1149385;
  5164. m_levelXPReq[95] = 1264323;
  5165. }
  5166. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5167. bool locked = true;
  5168. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5169. Quest* quest = GetQuest(quest_id);
  5170. if (player_spawn_quests_required.size() > 0 ) {
  5171. ZoneServer* zone = GetZone();
  5172. Client* client = zone->GetClientBySpawn(this);
  5173. if (!client){
  5174. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5175. return;
  5176. }
  5177. int xxx = player_spawn_quests_required.count(quest_id);
  5178. if (player_spawn_quests_required.count(quest_id) > 0){
  5179. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5180. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5181. Spawn* spawn = 0;
  5182. vector<int32>::iterator itr;
  5183. for (itr = spawns.begin(); itr != spawns.end();){
  5184. spawn = zone->GetSpawnByID(*itr);
  5185. if (spawn)
  5186. zone->SendSpawnChanges(spawn, client, false, true);
  5187. else {
  5188. itr = spawns.erase(itr);
  5189. continue;
  5190. }
  5191. itr++;
  5192. }
  5193. locked = false;
  5194. }
  5195. }
  5196. if (locked)
  5197. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5198. }
  5199. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5200. bool locked = true;
  5201. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5202. if (player_spawn_history_required.size() > 0) {
  5203. ZoneServer* zone = GetZone();
  5204. Client* client = zone->GetClientBySpawn(this);
  5205. if (!client){
  5206. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5207. return;
  5208. }
  5209. if (player_spawn_history_required.count(event_id) > 0){
  5210. vector<int32> spawns = *player_spawn_history_required[event_id];
  5211. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5212. Spawn* spawn = 0;
  5213. vector<int32>::iterator itr;
  5214. for (itr = spawns.begin(); itr != spawns.end();){
  5215. spawn = zone->GetSpawnByID(*itr);
  5216. if (spawn)
  5217. zone->SendSpawnChanges(spawn, client, false, true);
  5218. else {
  5219. itr = spawns.erase(itr);
  5220. continue;
  5221. }
  5222. itr++;
  5223. }
  5224. locked = false;
  5225. }
  5226. }
  5227. if (locked)
  5228. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5229. }
  5230. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5231. if(!spawn || !quest_id)
  5232. return;
  5233. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5234. if(player_spawn_quests_required.count(quest_id) == 0)
  5235. player_spawn_quests_required[quest_id] = new vector<int32>;
  5236. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5237. int32 current_spawn = 0;
  5238. for(int32 i=0;i<quest_spawns->size();i++){
  5239. current_spawn = quest_spawns->at(i);
  5240. if (current_spawn == spawn->GetID()){
  5241. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5242. return;
  5243. }
  5244. }
  5245. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5246. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5247. }
  5248. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5249. if (!spawn || !event_id)
  5250. return;
  5251. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5252. if (player_spawn_history_required.count(event_id) == 0)
  5253. player_spawn_history_required[event_id] = new vector<int32>;
  5254. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5255. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5256. if (itr == history_spawns->end())
  5257. history_spawns->push_back(spawn->GetID());
  5258. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5259. }
  5260. int32 PlayerInfo::GetBoatSpawn(){
  5261. return boat_spawn;
  5262. }
  5263. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5264. if(spawn)
  5265. boat_spawn = spawn->GetID();
  5266. else
  5267. boat_spawn = 0;
  5268. }
  5269. void PlayerInfo::RemoveOldPackets(){
  5270. safe_delete_array(changes);
  5271. safe_delete_array(orig_packet);
  5272. safe_delete_array(pet_changes);
  5273. safe_delete_array(pet_orig_packet);
  5274. }
  5275. PlayerControlFlags::PlayerControlFlags(){
  5276. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5277. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5278. flags_changed = false;
  5279. flag_changes.clear();
  5280. current_flags.clear();
  5281. }
  5282. PlayerControlFlags::~PlayerControlFlags(){
  5283. flag_changes.clear();
  5284. current_flags.clear();
  5285. }
  5286. bool PlayerControlFlags::ControlFlagsChanged(){
  5287. bool ret;
  5288. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5289. ret = flags_changed;
  5290. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5291. return ret;
  5292. }
  5293. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5294. if (!param || !param_value)
  5295. return;
  5296. bool active_changed = false;
  5297. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5298. active_changed = (current_flags[param][param_value] != is_active);
  5299. if (active_changed){
  5300. current_flags[param][param_value] = is_active;
  5301. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5302. flag_changes[param][param_value] = is_active ? 1 : 0;
  5303. flags_changed = true;
  5304. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5305. }
  5306. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5307. }
  5308. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5309. if (!client)
  5310. return;
  5311. map<int8, int8>* ptr = 0;
  5312. map<int8, map<int8, int8> >::iterator itr;
  5313. map<int8, int8>::iterator itr2;
  5314. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5315. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5316. ptr = &itr->second;
  5317. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5318. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5319. }
  5320. }
  5321. flag_changes.clear();
  5322. flags_changed = false;
  5323. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5324. }
  5325. bool Player::ControlFlagsChanged(){
  5326. return control_flags.ControlFlagsChanged();
  5327. }
  5328. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5329. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5330. }
  5331. void Player::SendControlFlagUpdates(Client* client){
  5332. control_flags.SendControlFlagUpdates(client);
  5333. }
  5334. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5335. mLUAHistory.writelock();
  5336. if (m_charLuaHistory.count(event_id) > 0) {
  5337. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5338. safe_delete(history);
  5339. mLUAHistory.releasewritelock();
  5340. return;
  5341. }
  5342. m_charLuaHistory.insert(make_pair(event_id,history));
  5343. mLUAHistory.releasewritelock();
  5344. }
  5345. void Player::SaveLUAHistory() {
  5346. mLUAHistory.readlock();
  5347. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5348. map<int32, LUAHistory*>::iterator itr;
  5349. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5350. if (itr->second->SaveNeeded) {
  5351. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5352. itr->second->SaveNeeded = false;
  5353. }
  5354. }
  5355. mLUAHistory.releasereadlock();
  5356. }
  5357. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5358. mLUAHistory.writelock();
  5359. LUAHistory* hd = 0;
  5360. if (m_charLuaHistory.count(event_id) > 0)
  5361. hd = m_charLuaHistory[event_id];
  5362. else {
  5363. hd = new LUAHistory;
  5364. m_charLuaHistory.insert(make_pair(event_id,hd));
  5365. }
  5366. hd->Value = value;
  5367. hd->Value2 = value2;
  5368. hd->SaveNeeded = true;
  5369. mLUAHistory.releasewritelock();
  5370. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5371. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5372. mLUAHistory.readlock();
  5373. SendHistoryRequiredSpawns(event_id);
  5374. mLUAHistory.releasereadlock();
  5375. }
  5376. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5377. LUAHistory* ret = 0;
  5378. mLUAHistory.readlock();
  5379. if (m_charLuaHistory.count(event_id) > 0)
  5380. ret = m_charLuaHistory[event_id];
  5381. mLUAHistory.releasereadlock();
  5382. return ret;
  5383. }
  5384. bool Player::CanSeeInvis(Entity* target)
  5385. {
  5386. if (!target->IsStealthed() && !target->IsInvis())
  5387. return true;
  5388. if (target->IsStealthed() && HasSeeHideSpell())
  5389. return true;
  5390. else if (target->IsInvis() && HasSeeInvisSpell())
  5391. return true;
  5392. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5393. if (radius == 0) // radius of 0 is always seen
  5394. return true;
  5395. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5396. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5397. return true;
  5398. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5399. Item* item = 0;
  5400. vector<Item*>* equipped_list = GetEquippedItemList();
  5401. bool seeInvis = false;
  5402. bool seeStealth = false;
  5403. for (int32 i = 0; i < equipped_list->size(); i++)
  5404. {
  5405. item = equipped_list->at(i);
  5406. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5407. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5408. if (target->IsStealthed() && seeStealth)
  5409. return true;
  5410. else if (target->IsInvis() && seeInvis)
  5411. return true;
  5412. }
  5413. return false;
  5414. }
  5415. // returns true if we need to update target info due to see invis status change
  5416. bool Player::CheckChangeInvisHistory(Entity* target)
  5417. {
  5418. std::map<int32, bool>::iterator it;
  5419. it = target_invis_history.find(target->GetID());
  5420. if (it != target_invis_history.end())
  5421. {
  5422. //canSeeStatus
  5423. if (it->second)
  5424. {
  5425. if (!this->CanSeeInvis(target))
  5426. {
  5427. UpdateTargetInvisHistory(target->GetID(), false);
  5428. return true;
  5429. }
  5430. else
  5431. return false;
  5432. }
  5433. else
  5434. {
  5435. if (this->CanSeeInvis(target))
  5436. {
  5437. UpdateTargetInvisHistory(target->GetID(), true);
  5438. return true;
  5439. }
  5440. else
  5441. return false;
  5442. }
  5443. }
  5444. if (!this->CanSeeInvis(target))
  5445. UpdateTargetInvisHistory(target->GetID(), false);
  5446. else
  5447. UpdateTargetInvisHistory(target->GetID(), true);
  5448. return true;
  5449. }
  5450. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5451. {
  5452. target_invis_history[targetID] = canSeeStatus;
  5453. }
  5454. void Player::RemoveTargetInvisHistory(int32 targetID)
  5455. {
  5456. target_invis_history.erase(targetID);
  5457. }