Level6Difficulty2skeleton.lua 2.9 KB

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  1. --[[
  2. Script Name : SpawnScripts/Generic/Level6Difficulty2skeleton.lua
  3. Script Purpose : Level set to 6 and and difficulty to 2
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 04-19-2020 02:18:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "level", "6")
  10. SpawnSet(NPC, "difficulty", "2")
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. end
  15. function respawn(NPC)
  16. spawn(NPC)
  17. end
  18. function aggro(NPC, Spawn)
  19. math.randomseed(os.time())
  20. local choice = math.random (1,6)
  21. if choice == 1 then
  22. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  23. elseif choice == 2 then
  24. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  25. elseif choice == 3 then
  26. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  27. elseif choice == 4 then
  28. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  29. elseif choice == 5 then
  30. PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  31. elseif choice == 6 then
  32. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  33. end
  34. end
  35. function death(NPC, Spawn)
  36. math.randomseed(os.time())
  37. local choice = math.random(1,4)
  38. if choice == 1 then
  39. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  40. elseif choice == 2 then
  41. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  42. elseif choice == 3 then
  43. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  44. elseif choice == 4 then
  45. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  46. end
  47. end