adefiledsoldier133769641.lua 4.0 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledsoldier133769641.lua
  3. Script Purpose : Waypoint Path for adefiledsoldier133769641.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. spawn(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 190.97, -0.67, -136.36, 2, math.random(12, 22))
  19. MovementLoopAddLocation(NPC, 179.71, 0.81, -149.28, 2, math.random(12, 22))
  20. MovementLoopAddLocation(NPC, 186.36, -0.65, -141.22, 2, 0)
  21. MovementLoopAddLocation(NPC, 195.01, -0.69, -134.97, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 196.82, -0.69, -138.26, 2, 0)
  23. MovementLoopAddLocation(NPC, 200.94, -0.7, -159.69, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 218.71, -0.77, -146.89, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 196.39, -0.69, -159.76, 2, 0)
  26. MovementLoopAddLocation(NPC, 190.48, -0.66, -164.77, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 189.46, -0.66, -170.12, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 175.33, -0.29, -167.61, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, 188.23, -0.66, -167.5, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, 172.74, -0.32, -170.31, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, 179.77, -0.62, -173.9, 2, math.random(12, 22))
  32. MovementLoopAddLocation(NPC, 183.31, -0.64, -166.58, 2, 0)
  33. end
  34. function aggro(NPC, Spawn)
  35. math.randomseed(os.time())
  36. local choice = math.random (1,6)
  37. if choice == 1 then
  38. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  39. elseif choice == 2 then
  40. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  41. elseif choice == 3 then
  42. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  43. elseif choice == 4 then
  44. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  45. elseif choice == 5 then
  46. PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  47. elseif choice == 6 then
  48. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  49. end
  50. end
  51. function death(NPC, Spawn)
  52. math.randomseed(os.time())
  53. local choice = math.random(1,4)
  54. if choice == 1 then
  55. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  56. elseif choice == 2 then
  57. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  58. elseif choice == 3 then
  59. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  60. elseif choice == 4 then
  61. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  62. end
  63. end