adefiledsoldier429404.lua 3.9 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledsoldier429404.lua
  3. Script Purpose : Waypoint Path for adefiledsoldier429404.lua
  4. Script Author : Rylec
  5. Script Date : 06-26-2020 06:17:00
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. spawn(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 236.4, -0.83, -175.23, 2, math.random(12, 22))
  19. MovementLoopAddLocation(NPC, 226.97, -0.8, -165.85, 2, math.random(12, 22))
  20. MovementLoopAddLocation(NPC, 240.47, -0.3, -172.29, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 239.96, -0.52, -174.91, 2, 0)
  22. MovementLoopAddLocation(NPC, 238.04, -0.84, -177.28, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 244.02, 0.21, -159.26, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 219.49, -0.77, -178.67, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 231.75, -0.81, -178.1, 2, 0)
  26. MovementLoopAddLocation(NPC, 239.76, -0.56, -176.06, 2, 0)
  27. MovementLoopAddLocation(NPC, 248.94, -0.59, -177.37, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 232.61, -0.82, -172.47, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, 236.34, -0.47, -167.42, 2, 0)
  30. MovementLoopAddLocation(NPC, 245.39, 0.21, -161.63, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, 239.86, -0.5, -159.85, 2, math.random(12, 22))
  32. end
  33. function aggro(NPC, Spawn)
  34. math.randomseed(os.time())
  35. local choice = math.random (1,6)
  36. if choice == 1 then
  37. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  38. elseif choice == 2 then
  39. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  40. elseif choice == 3 then
  41. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  42. elseif choice == 4 then
  43. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  44. elseif choice == 5 then
  45. PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  46. elseif choice == 6 then
  47. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  48. end
  49. end
  50. function death(NPC, Spawn)
  51. math.randomseed(os.time())
  52. local choice = math.random(1,4)
  53. if choice == 1 then
  54. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  55. elseif choice == 2 then
  56. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  57. elseif choice == 3 then
  58. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  59. elseif choice == 4 then
  60. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  61. end
  62. end