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- --[[
- Script Name : SpawnScripts/QueensColony/adefiledsoldier429413.lua
- Script Purpose : Waypoint Path for adefiledsoldier429413.lua
- Script Author : Rylec, PlayFlavor by premierio015
- Script Date : 06-26-2020 06:15:07
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 242.62, -0.86, -129.95, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 246.01, -0.82, -134.76, 2, 0)
- MovementLoopAddLocation(NPC, 254.04, -1.19, -153.31, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 241.62, -0.86, -128.59, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 240.7, -0.86, -138.45, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 237.6, -1, -116.15, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 241.32, -0.88, -136.3, 2, 0)
- MovementLoopAddLocation(NPC, 243.97, -0.87, -144.59, 2, 0)
- MovementLoopAddLocation(NPC, 244.56, -0.09, -152.58, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 240.45, -0.85, -147.86, 2, 0)
- MovementLoopAddLocation(NPC, 228.72, -0.82, -118.95, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 241.63, -0.25, -152, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 240.8, -0.85, -147.15, 2, 0)
- MovementLoopAddLocation(NPC, 243.79, -0.87, -136.38, 2, 0)
- end
- function aggro(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random (1,6)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
- elseif choice == 5 then
- PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
- elseif choice == 6 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
- end
- end
- function death(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
- end
- end
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