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- --[[
- Script Name : SpawnScripts/QueensColony/afallenbrigand133770250.lua
- Script Purpose : Waypoint Path for afallenbrigand133770250.lua
- Script Author : Rylec, VO by Premierio015
- Script Date : 07-28-2020 10:35:22
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- SpawnSet(NPC, "difficulty", "6")
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -123.51, 4.33, -46.93, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -122.71, 4.52, -77.02, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -122.4, 4.53, -87.02, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -123.62, 4.53, -64.67, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -119.83, 4.44, -101.3, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -105.04, 4.27, -109.55, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -116.11, 3.86, -113.1, 2, 0)
- MovementLoopAddLocation(NPC, -132.1, 3.7, -111.67, 2, 0)
- MovementLoopAddLocation(NPC, -139.91, 4.2, -107.61, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -135.41, 4.28, -108.17, 2, 0)
- MovementLoopAddLocation(NPC, -131.2, 4.21, -106.76, 2, 0)
- MovementLoopAddLocation(NPC, -123.01, 4.53, -101.16, 2, 0)
- MovementLoopAddLocation(NPC, -117.08, 4.31, -100.36, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -104.88, 4.47, -117.81, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -104.39, 4.46, -99.48, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -112.1, 4.16, -88.01, 2, 0)
- MovementLoopAddLocation(NPC, -116.69, 4.26, -84.82, 2, 0)
- MovementLoopAddLocation(NPC, -123.55, 4.53, -83, 2, math.random(12, 22))
- end
- function aggro(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random (1,6)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
- elseif choice == 5 then
- PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
- elseif choice == 6 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
- end
- end
- function death(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
- end
- end
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