afallenpirate133770248.lua 4.4 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenpirate133770248.lua
  3. Script Purpose : Waypoint Path for afallenpirate133770248.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. waypoints(NPC)
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. end
  15. function respawn(NPC)
  16. spawn(NPC)
  17. end
  18. function waypoints(NPC)
  19. MovementLoopAddLocation(NPC, -136.04, 4.48, -74.76, 2, math.random(12, 22))
  20. MovementLoopAddLocation(NPC, -126.1, 4.54, -67.25, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, -118.81, 4.52, -93.16, 2, 0)
  22. MovementLoopAddLocation(NPC, -114.93, 4.31, -101.34, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, -124.96, 4.53, -70.69, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, -109.69, 4.22, -88.56, 2, 0)
  25. MovementLoopAddLocation(NPC, -102.98, 4.46, -98.12, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, -105.24, 4.46, -99.12, 2, 0)
  27. MovementLoopAddLocation(NPC, -106.82, 4.27, -100.78, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, -102.3, 4.26, -113.86, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, -124.82, 4.49, -91.3, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, -122.4, 4.35, -99.44, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, -129.05, 4.01, -105.51, 2, 0)
  32. MovementLoopAddLocation(NPC, -133.11, 4.36, -107.8, 2, 0)
  33. MovementLoopAddLocation(NPC, -134.87, 3.71, -111.68, 2, math.random(12, 22))
  34. MovementLoopAddLocation(NPC, -134.37, 4.58, -105.74, 2, 0)
  35. MovementLoopAddLocation(NPC, -138.12, 4.59, -99.96, 2, 0)
  36. MovementLoopAddLocation(NPC, -143.71, 3.98, -95.23, 2, math.random(12, 22))
  37. MovementLoopAddLocation(NPC, -137.99, 4.59, -89.68, 2, 0)
  38. MovementLoopAddLocation(NPC, -118.6, 4.51, -66.82, 2, math.random(12, 22))
  39. MovementLoopAddLocation(NPC, -119.89, 4.52, -71.73, 2, 0)
  40. MovementLoopAddLocation(NPC, -119.97, 4.21, -76.83, 2, math.random(12, 22))
  41. end
  42. function aggro(NPC, Spawn)
  43. math.randomseed(os.time())
  44. local choice = math.random (1,6)
  45. if choice == 1 then
  46. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  47. elseif choice == 2 then
  48. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  49. elseif choice == 3 then
  50. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  51. elseif choice == 4 then
  52. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  53. elseif choice == 5 then
  54. PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  55. elseif choice == 6 then
  56. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  57. end
  58. end
  59. function death(NPC, Spawn)
  60. math.randomseed(os.time())
  61. local choice = math.random(1,4)
  62. if choice == 1 then
  63. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  64. elseif choice == 2 then
  65. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  66. elseif choice == 3 then
  67. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  68. elseif choice == 4 then
  69. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  70. end
  71. end