zoneserver.cpp 299 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include <regex>
  25. #include "Commands/Commands.h"
  26. #include "Zone/pathfinder_interface.h"
  27. #include "NPC_AI.h"
  28. #ifdef WIN32
  29. #include <WinSock2.h>
  30. #include <windows.h>
  31. #include <dbghelp.h>
  32. #pragma comment(lib,"imagehlp.lib")
  33. #else
  34. #include <sys/socket.h>
  35. #include <sys/stat.h>
  36. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  37. #include <sys/types.h>
  38. #endif
  39. #include <netinet/in.h>
  40. #include <arpa/inet.h>
  41. #include <errno.h>
  42. #include <pthread.h>
  43. #include <stdarg.h>
  44. #include "../common/unix.h"
  45. #define SOCKET_ERROR -1
  46. #define INVALID_SOCKET -1
  47. extern int errno;
  48. #endif
  49. #include "../common/servertalk.h"
  50. #include "../common/packet_dump.h"
  51. #include "WorldDatabase.h"
  52. #include "races.h"
  53. #include "classes.h"
  54. #include "../common/seperator.h"
  55. #include "../common/EQStream.h"
  56. #include "../common/EQStreamFactory.h"
  57. #include "../common/opcodemgr.h"
  58. #include "zoneserver.h"
  59. #include "client.h"
  60. #include "LoginServer.h"
  61. #include "World.h"
  62. #include <string>
  63. #include <assert.h>
  64. #include "LuaInterface.h"
  65. #include "Factions.h"
  66. #include "VisualStates.h"
  67. #include "ClientPacketFunctions.h"
  68. #include "SpellProcess.h"
  69. #include "../common/Log.h"
  70. #include "Rules/Rules.h"
  71. #include "Chat/Chat.h"
  72. #include "Tradeskills/Tradeskills.h"
  73. #include "RaceTypes/RaceTypes.h"
  74. #include <algorithm>
  75. #include <random>
  76. #include "Bots/Bot.h"
  77. #ifdef WIN32
  78. #define strncasecmp _strnicmp
  79. #define strcasecmp _stricmp
  80. #endif
  81. // int32 numplayers = 0; // never used?
  82. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  83. // extern bool holdzones; // never used?
  84. // extern volatile bool RunLoops; // never used in the zone server?
  85. // extern Classes classes; // never used in the zone server?
  86. #define NO_CATCH 1
  87. extern WorldDatabase database;
  88. extern sint32 numzones;
  89. extern ClientList client_list;
  90. extern LoginServer loginserver;
  91. extern ZoneList zone_list;
  92. extern World world;
  93. extern ConfigReader configReader;
  94. extern Commands commands;
  95. extern LuaInterface* lua_interface;
  96. extern MasterFactionList master_faction_list;
  97. extern VisualStates visual_states;
  98. extern RuleManager rule_manager;
  99. extern Chat chat;
  100. extern MasterRaceTypeList race_types_list;
  101. extern MasterSpellList master_spell_list; // temp - remove later
  102. extern MasterSkillList master_skill_list;
  103. int32 MinInstanceID = 1000;
  104. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  105. ZoneServer::ZoneServer(const char* name) {
  106. incoming_clients = 0;
  107. MIncomingClients.SetName("ZoneServer::MIncomingClients");
  108. depop_zone = false;
  109. repop_zone = false;
  110. respawns_allowed = true;
  111. instanceID = 0;
  112. strcpy(zone_name, name);
  113. zoneID = 0;
  114. rain = 0;
  115. cityzone = false;
  116. always_loaded = false;
  117. locked = false; // JA: implementing /zone lock|unlock commands
  118. pNumPlayers = 0;
  119. LoadingData = true;
  120. zoneShuttingDown = false;
  121. ++numzones;
  122. revive_points = 0;
  123. zone_motd = "";
  124. finished_depop = true;
  125. initial_spawn_threads_active = 0;
  126. minimumStatus = 0;
  127. minimumLevel = 0;
  128. maximumLevel = 0;
  129. minimumVersion = 0;
  130. weather_current_severity = 0;
  131. weather_signaled = false;
  132. xp_mod = 0;
  133. isDusk = false;
  134. dusk_hour = 0;
  135. dusk_minute = 0;
  136. dawn_hour = 0;
  137. dawn_minute = 0;
  138. reloading_spellprocess = false;
  139. expansion_flag = 0;
  140. holiday_flag = 0;
  141. can_bind = 1;
  142. can_gate = 1;
  143. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  144. pathing = nullptr;
  145. strcpy(zonesky_file,"");
  146. reloading = true;
  147. watchdogTimestamp = Timer::GetCurrentTime2();
  148. MPendingSpawnRemoval.SetName("ZoneServer::MPendingSpawnRemoval");
  149. lifetime_client_count = 0;
  150. }
  151. typedef map <int32, bool> ChangedSpawnMapType;
  152. ZoneServer::~ZoneServer() {
  153. zoneShuttingDown = true; //ensure other threads shut down too
  154. //allow other threads to properly shut down
  155. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  156. int32 disp_count = 0;
  157. int32 next_disp_count = 100;
  158. while (spawnthread_active || initial_spawn_threads_active > 0){
  159. bool disp = false;
  160. if ( disp_count == 0 ) {
  161. disp = true;
  162. }
  163. else if(disp_count >= next_disp_count) {
  164. disp_count = 0;
  165. disp = true;
  166. }
  167. disp_count++;
  168. if (spawnthread_active && disp)
  169. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  170. if (initial_spawn_threads_active > 0 && disp)
  171. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  172. Sleep(10);
  173. }
  174. MChangedSpawns.lock();
  175. changed_spawns.clear();
  176. MChangedSpawns.unlock();
  177. transport_spawns.clear();
  178. safe_delete(tradeskillMgr);
  179. MMasterZoneLock->lock();
  180. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  181. DeleteData(true);
  182. RemoveLocationProximities();
  183. RemoveLocationGrids();
  184. DeleteSpawns(true);
  185. DeleteGlobalSpawns();
  186. DeleteFlightPaths();
  187. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  188. MMasterZoneLock->unlock();
  189. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  190. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  191. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  192. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  193. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  194. database.DeleteInstance(instanceID);
  195. }
  196. if (pathing != nullptr)
  197. delete pathing;
  198. if (movementMgr != nullptr)
  199. delete movementMgr;
  200. // moved to the bottom as we want spawns deleted first, this used to be above Spawn deletion which is a big no no
  201. safe_delete(spellProcess);
  202. MGridMaps.lock();
  203. std::map<int32, GridMap*>::iterator grids;
  204. for(grids = grid_maps.begin(); grids != grid_maps.end(); grids++) {
  205. GridMap* gm = grids->second;
  206. safe_delete(gm);
  207. }
  208. grid_maps.clear();
  209. MGridMaps.unlock();
  210. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  211. --numzones;
  212. UpdateWindowTitle(0);
  213. zone_list.Remove(this);
  214. zone_list.RemoveClientZoneReference(this);
  215. safe_delete(MMasterZoneLock);
  216. }
  217. void ZoneServer::IncrementIncomingClients() {
  218. MIncomingClients.writelock(__FUNCTION__, __LINE__);
  219. incoming_clients++;
  220. LogWrite(ZONE__INFO, 0, "Zone", "Increment incoming clients of '%s' zoneid %u (instance id: %u). Current incoming client count: %u", zone_name, zoneID, instanceID, incoming_clients);
  221. MIncomingClients.releasewritelock(__FUNCTION__, __LINE__);
  222. }
  223. void ZoneServer::DecrementIncomingClients() {
  224. MIncomingClients.writelock(__FUNCTION__, __LINE__);
  225. bool zeroed = false;
  226. if(incoming_clients)
  227. incoming_clients--;
  228. else
  229. zeroed = true;
  230. LogWrite(ZONE__INFO, 0, "Zone", "Decrement incoming clients of '%s' zoneid %u (instance id: %u). Current incoming client count: %u (was client count previously zero: %u)", zone_name, zoneID, instanceID, incoming_clients, zeroed);
  231. MIncomingClients.releasewritelock(__FUNCTION__, __LINE__);
  232. }
  233. void ZoneServer::Init()
  234. {
  235. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  236. zone_list.Add(this);
  237. spellProcess = new SpellProcess();
  238. tradeskillMgr = new TradeskillMgr();
  239. /* Dynamic Timers */
  240. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  241. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  242. shutdownTimer.Disable();
  243. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  244. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  245. /* Weather stuff */
  246. InitWeather();
  247. /* Static Timers */
  248. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  249. spawn_check_add.Start(1000);
  250. spawn_check_remove.Start(30000);
  251. spawn_expire_timer.Start(10000);
  252. respawn_timer.Start(10000);
  253. // there was never a starter for these?
  254. widget_timer.Start(5000);
  255. tracking_timer.Start(5000);
  256. movement_timer.Start(100);
  257. location_prox_timer.Start(1000);
  258. location_grid_timer.Start(1000);
  259. charsheet_changes.Start(500);
  260. // Send game time packet every in game hour (180 sec)
  261. sync_game_time_timer.Start(180000);
  262. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  263. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  264. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  265. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  266. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  267. queue_updates.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  268. LogWrite(ZONE__DEBUG, 0, "Zone", "QueueUpdateTimer(inherits SpawnUpdateTimer): %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  269. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  270. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  271. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  272. database.LoadZoneFlightPaths(this);
  273. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  274. UpdateWindowTitle(0);
  275. string zoneName(GetZoneFile());
  276. world.LoadRegionMaps(zoneName);
  277. world.LoadMaps(zoneName);
  278. pathing = IPathfinder::Load(zoneName);
  279. movementMgr = new MobMovementManager();
  280. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  281. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  282. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  283. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  284. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  285. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  286. MSpawnList.SetName("ZoneServer::spawn_list");
  287. MTransporters.SetName("ZoneServer::m_transportMaps");
  288. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  289. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  290. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  291. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  292. MTransportLocations.SetName("ZoneServer::transporter_locations");
  293. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  294. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  295. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  296. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  297. MClientList.SetName("ZoneServer::clients");
  298. MWidgetTimers.SetName("ZoneServer::widget_timers");
  299. #ifdef WIN32
  300. _beginthread(ZoneLoop, 0, this);
  301. _beginthread(SpawnLoop, 0, this);
  302. #else
  303. pthread_create(&ZoneThread, NULL, ZoneLoop, this);
  304. pthread_detach(ZoneThread);
  305. pthread_create(&SpawnThread, NULL, SpawnLoop, this);
  306. pthread_detach(SpawnThread);
  307. #endif
  308. }
  309. void ZoneServer::CancelThreads() {
  310. #ifdef WIN32
  311. LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung, however CancelThreads is unsupported for WIN32.", GetZoneName());
  312. #else
  313. pthread_cancel(ZoneThread);
  314. pthread_cancel(SpawnThread);
  315. #endif
  316. }
  317. void ZoneServer::InitWeather()
  318. {
  319. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  320. if( weather_enabled && isWeatherAllowed())
  321. {
  322. string tmp;
  323. // set up weather system when zone starts up
  324. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  325. switch(weather_type)
  326. {
  327. case 3: tmp = "Chaotic"; break;
  328. case 2: tmp = "Random"; break;
  329. case 1: tmp = "Dynamic"; break;
  330. default: tmp = "Normal"; break;
  331. }
  332. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  333. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  334. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  335. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  336. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  337. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  338. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  339. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  340. // Allow a random roll to determine if weather should start out severe or calm
  341. if( MakeRandomInt(1, 100) > 50)
  342. {
  343. weather_pattern = 1; // default weather to increase in severity initially
  344. weather_current_severity = weather_min_severity;
  345. }
  346. else
  347. {
  348. weather_pattern = 0; // default weather to decrease in severity initially
  349. weather_current_severity = weather_max_severity;
  350. }
  351. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  352. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  353. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  354. if( weather_type > 0 )
  355. {
  356. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  357. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  358. }
  359. else
  360. weather_dynamic_offset = 0;
  361. SetRain(weather_current_severity);
  362. weather_last_changed_time = Timer::GetUnixTimeStamp();
  363. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  364. }
  365. }
  366. void ZoneServer::DeleteSpellProcess(){
  367. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  368. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  369. MMasterZoneLock->lock();
  370. reloading_spellprocess = true;
  371. // Remove spells from NPC's
  372. Spawn* spawn = 0;
  373. map<int32, Spawn*>::iterator itr;
  374. MSpawnList.readlock(__FUNCTION__, __LINE__);
  375. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  376. spawn = itr->second;
  377. if(spawn && spawn->IsNPC())
  378. ((NPC*)spawn)->SetSpells(0);
  379. if(spawn->IsEntity())
  380. ((Entity*)spawn)->RemoveSpellBonus(nullptr, true);
  381. }
  382. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  383. MMasterZoneLock->unlock();
  384. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  385. DismissAllPets();
  386. spellProcess->RemoveAllSpells(true);
  387. safe_delete(spellProcess);
  388. }
  389. void ZoneServer::LoadSpellProcess(){
  390. spellProcess = new SpellProcess();
  391. reloading_spellprocess = false;
  392. // Reload NPC's spells
  393. Spawn* spawn = 0;
  394. map<int32, Spawn*>::iterator itr;
  395. MSpawnList.readlock(__FUNCTION__, __LINE__);
  396. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  397. spawn = itr->second;
  398. if(spawn && spawn->IsNPC())
  399. ((NPC*)spawn)->SetSpells(world.GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  400. }
  401. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  402. }
  403. void ZoneServer::LockAllSpells(Player* player) {
  404. if (player && spellProcess) {
  405. Client* client = ((Player*)player)->GetClient();
  406. if (client)
  407. spellProcess->LockAllSpells(client);
  408. }
  409. }
  410. void ZoneServer::UnlockAllSpells(Player* player) {
  411. if (player && spellProcess) {
  412. Client* client = ((Player*)player)->GetClient();
  413. if (client)
  414. spellProcess->UnlockAllSpells(client);
  415. }
  416. }
  417. void ZoneServer::DeleteFactionLists() {
  418. map<int32, vector<int32> *>::iterator faction_itr;
  419. map<int32, vector<int32> *>::iterator spawn_itr;
  420. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  421. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  422. safe_delete(faction_itr->second);
  423. enemy_faction_list.clear();
  424. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  425. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  426. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  427. safe_delete(faction_itr->second);
  428. reverse_enemy_faction_list.clear();
  429. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  430. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  431. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  432. safe_delete(spawn_itr->second);
  433. npc_faction_list.clear();
  434. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  435. }
  436. void ZoneServer::DeleteData(bool boot_clients){
  437. Spawn* spawn = 0;
  438. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  439. // Clear spawn groups
  440. spawn_group_map.clear();
  441. // Loop through the spawn list and set the spawn for deletion
  442. map<int32, Spawn*>::iterator itr;
  443. MSpawnList.readlock(__FUNCTION__, __LINE__);
  444. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  445. spawn = itr->second;
  446. if(spawn){
  447. if(!boot_clients && (spawn->IsPlayer() || spawn->IsBot()))
  448. tmp_player_list.push_back(spawn);
  449. else if(spawn->IsPlayer()){
  450. Client* client = ((Player*)spawn)->GetClient();
  451. if(client)
  452. client->Disconnect();
  453. }
  454. else{
  455. RemoveSpawnSupportFunctions(spawn, true);
  456. RemoveSpawnFromGrid(spawn, spawn->GetLocation());
  457. AddPendingDelete(spawn);
  458. }
  459. }
  460. }
  461. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  462. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  463. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  464. MSpawnList.writelock(__FUNCTION__, __LINE__);
  465. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  466. spawn_list.clear();
  467. // Moved this up so we only read lock the list once in this list
  468. vector<Spawn*>::iterator spawn_iter2;
  469. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  470. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  471. }
  472. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  473. // Clear player proximities
  474. RemovePlayerProximity(0, true);
  475. spawn_range_map.clear(true);
  476. if(boot_clients) {
  477. // Refactor
  478. vector<Client*>::iterator itr;
  479. MClientList.writelock(__FUNCTION__, __LINE__);
  480. for (itr = clients.begin(); itr != clients.end(); itr++)
  481. safe_delete(*itr);
  482. clients.clear();
  483. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  484. }
  485. // Clear and delete spawn locations
  486. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  487. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  488. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  489. safe_delete(spawn_location_iter->second);
  490. spawn_location_list.clear();
  491. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  492. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  493. if(revive_points && boot_clients){
  494. vector<RevivePoint*>::iterator revive_iter;
  495. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  496. safe_delete(*revive_iter);
  497. }
  498. safe_delete(revive_points);
  499. }
  500. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  501. map<int32, set<int32>*>::iterator assoc_itr;
  502. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  503. safe_delete(assoc_itr->second);
  504. spawn_group_associations.clear();
  505. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  506. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  507. map<int32, map<int32, int32>*>::iterator loc_itr;
  508. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  509. safe_delete(loc_itr->second);
  510. spawn_group_locations.clear();
  511. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  512. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  513. map<int32, list<int32>*>::iterator group_itr;
  514. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  515. safe_delete(group_itr->second);
  516. spawn_location_groups.clear();
  517. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  518. // Clear lists that need more then just a Clear()
  519. DeleteFactionLists();
  520. DeleteSpawnScriptTimers(0, true);
  521. DeleteSpawnScriptTimers();
  522. ClearDeadSpawns();
  523. // Clear lists
  524. movement_spawns.clear();
  525. respawn_timers.clear();
  526. transport_spawns.clear();
  527. quick_database_id_lookup.clear();
  528. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  529. widget_timers.clear();
  530. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  531. map<int16, PacketStruct*>::iterator struct_itr;
  532. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  533. safe_delete(struct_itr->second);
  534. versioned_info_structs.clear();
  535. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  536. safe_delete(struct_itr->second);
  537. versioned_pos_structs.clear();
  538. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  539. safe_delete(struct_itr->second);
  540. versioned_vis_structs.clear();
  541. }
  542. void ZoneServer::RemoveLocationProximities() {
  543. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  544. while(itr.Next()){
  545. safe_delete(itr->value);
  546. }
  547. location_proximities.clear();
  548. }
  549. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  550. vector<RevivePoint*>::iterator revive_iter;
  551. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  552. if((*revive_iter)->id == id)
  553. return *revive_iter;
  554. }
  555. return 0;
  556. }
  557. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  558. {
  559. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  560. RevivePoint* closest_point = 0;
  561. // we should not check for revive points if this is null
  562. if ( revive_points != NULL )
  563. {
  564. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  565. float closest = 100000;
  566. float test_closest = 0;
  567. RevivePoint* test_point = 0;
  568. vector<RevivePoint*>::iterator revive_iter;
  569. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  570. {
  571. test_point = *revive_iter;
  572. if(test_point)
  573. {
  574. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  575. // should this be changed to list all revive points within max distance or just the closest
  576. if(test_closest < closest)
  577. {
  578. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  579. closest = test_closest;
  580. closest_point = test_point;
  581. }
  582. if(test_point->always_included ) {
  583. points->push_back(test_point);
  584. if(closest_point == test_point) {
  585. closest_point = nullptr;
  586. closest = 100000;
  587. }
  588. }
  589. }
  590. }
  591. if(closest_point) {
  592. points->push_back(closest_point);
  593. }
  594. }
  595. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  596. {
  597. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  598. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  599. points->push_back(closest_point);
  600. }
  601. else if(points->size() == 0)
  602. {
  603. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  604. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  605. closest_point = new RevivePoint;
  606. closest_point->heading = GetSafeHeading();
  607. closest_point->id = 0xFFFFFFFF;
  608. closest_point->location_name = "Zone Safe Point";
  609. closest_point->zone_id = GetZoneID();
  610. closest_point->x = GetSafeX();
  611. closest_point->y = GetSafeY();
  612. closest_point->z = GetSafeZ();
  613. closest_point->always_included = true;
  614. points->push_back(closest_point);
  615. }
  616. return points;
  617. }
  618. void ZoneServer::TriggerCharSheetTimer(){
  619. charsheet_changes.Trigger();
  620. }
  621. void ZoneServer::RegenUpdate(){
  622. if(damaged_spawns.size(true) == 0)
  623. return;
  624. Spawn* spawn = 0;
  625. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  626. while(spawn_iter.Next()){
  627. spawn = GetSpawnByID(spawn_iter->value);
  628. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  629. if(spawn->IsEntity())
  630. ((Entity*)spawn)->DoRegenUpdate();
  631. if(spawn->IsPlayer()){
  632. Client* client = ((Player*)spawn)->GetClient();
  633. if(client && client->IsReadyForUpdates())
  634. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  635. }
  636. }
  637. else
  638. RemoveDamagedSpawn(spawn);
  639. //Spawn no longer valid, remove it from the list
  640. if (!spawn)
  641. damaged_spawns.Remove(spawn_iter->value);
  642. }
  643. }
  644. void ZoneServer::ClearDeadSpawns(){
  645. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  646. dead_spawns.clear();
  647. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  648. }
  649. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  650. vector<Client*>::iterator client_itr;
  651. Client* client = 0;
  652. Spawn* spawn = 0;
  653. PacketStruct* packet = 0;
  654. int16 packet_version = 0;
  655. spawn_expire_timers.clear();
  656. MClientList.readlock(__FUNCTION__, __LINE__);
  657. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  658. client = *client_itr;
  659. if(!client)
  660. continue;
  661. client->GetPlayer()->SetTarget(0);
  662. if(repop)
  663. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  664. else{
  665. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  666. if(respawns_allowed)
  667. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  668. }
  669. if(!packet || packet_version != client->GetVersion()){
  670. safe_delete(packet);
  671. packet_version = client->GetVersion();
  672. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  673. }
  674. map<int32, Spawn*>::iterator itr;
  675. MSpawnList.readlock(__FUNCTION__, __LINE__);
  676. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  677. spawn = itr->second;
  678. if(spawn && !spawn->IsPlayer() && !spawn->IsBot()){
  679. bool dispatched = false;
  680. if(spawn->IsPet())
  681. {
  682. Entity* owner = ((Entity*)spawn)->GetOwner();
  683. if(owner)
  684. {
  685. owner->DismissPet((Entity*)spawn);
  686. dispatched = true;
  687. }
  688. }
  689. spawn->SetDeletedSpawn(true);
  690. if(!dispatched)
  691. SendRemoveSpawn(client, spawn, packet);
  692. }
  693. }
  694. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  695. }
  696. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  697. DeleteTransporters();
  698. safe_delete(packet);
  699. if(!repop && respawns_allowed){
  700. spawn_range_map.clear(true);
  701. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  702. ClearDeadSpawns();
  703. map<int32, Spawn*>::iterator itr;
  704. MSpawnList.writelock(__FUNCTION__, __LINE__);
  705. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  706. spawn = itr->second;
  707. if (spawn) {
  708. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  709. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  710. if(spawn->IsPlayer() || spawn->IsBot())
  711. tmp_player_list.Add(spawn);
  712. else {
  713. RemoveSpawnSupportFunctions(spawn, true);
  714. RemoveSpawnFromGrid(spawn, spawn->GetLocation());
  715. AddPendingDelete(spawn);
  716. }
  717. }
  718. }
  719. spawn_list.clear();
  720. //add back just the clients
  721. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  722. while(spawn_iter2.Next()) {
  723. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  724. }
  725. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  726. }
  727. else
  728. DeleteData(false);
  729. if(repop)
  730. {
  731. // reload spirit shards for the current zone
  732. database.LoadSpiritShards(this);
  733. LoadingData = true;
  734. }
  735. }
  736. void ZoneServer::Depop(bool respawns, bool repop) {
  737. respawns_allowed = respawns;
  738. repop_zone = repop;
  739. finished_depop = false;
  740. depop_zone = true;
  741. }
  742. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  743. if(!spawn)
  744. return false;
  745. Spawn* close_spawn = 0;
  746. bool ret = true;
  747. map<int32, Spawn*>::iterator itr;
  748. MSpawnList.readlock(__FUNCTION__, __LINE__);
  749. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  750. close_spawn = itr->second;
  751. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  752. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  753. if(close_spawn->GetSpawnGroupID() == 0){
  754. spawn->AddSpawnToGroup(close_spawn);
  755. close_spawn->AddSpawnToGroup(spawn);
  756. }
  757. else
  758. ret = false;
  759. }
  760. }
  761. }
  762. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  763. return ret;
  764. }
  765. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  766. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  767. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  768. if(spawns){
  769. if(!packet)
  770. return;
  771. Spawn* spawn = 0;
  772. vector<Spawn*>::iterator itr;
  773. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  774. spawn = *itr;
  775. spawn->SetDeletedSpawn(true);
  776. SendRemoveSpawn(client, spawn, packet);
  777. }
  778. }
  779. safe_delete(spawns);
  780. if(in_spawn)
  781. in_spawn->SetDeletedSpawn(true);
  782. SendRemoveSpawn(client, in_spawn, packet);
  783. spawn_check_add.Trigger();
  784. safe_delete(packet);
  785. }
  786. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  787. {
  788. bool isEntity = victim->IsEntity();
  789. if(isEntity && !npc->AttackAllowed((Entity*)victim))
  790. return false;
  791. if (npc->HasSpawnGroup()) {
  792. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  793. for (int32 i = 0; i < groupVec->size(); i++) {
  794. Spawn* group_member = groupVec->at(i);
  795. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  796. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  797. if (isEntity)
  798. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  799. else
  800. ((NPC*)group_member)->InCombat(true);
  801. }
  802. }
  803. safe_delete(groupVec);
  804. }
  805. else
  806. {
  807. if (isEntity)
  808. {
  809. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  810. npc->AddHate((Entity*)victim, 50);
  811. }
  812. else
  813. npc->InCombat(true);
  814. }
  815. return true;
  816. }
  817. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  818. if(!npc || !victim)
  819. return true;
  820. if (client) {
  821. int8 arrow = 0;
  822. if (client->IsReadyForUpdates() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  823. if (!npc->EngagedInCombat()) {
  824. if(client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  825. AggroVictim(npc, victim, client);
  826. }
  827. else if(npc->IsScaredByStrongPlayers() &&
  828. !client->GetPlayer()->IsSpawnInRangeList(npc->GetID())) {
  829. SendSpawnChanges(npc, client, true, true);
  830. client->GetPlayer()->SetSpawnInRangeList(npc->GetID(), true);
  831. }
  832. }
  833. }
  834. }
  835. else{
  836. AggroVictim(npc, victim, client);
  837. }
  838. return true;
  839. }
  840. bool ZoneServer::CheckEnemyList(NPC* npc) {
  841. vector<int32> *factions;
  842. vector<int32>::iterator faction_itr;
  843. vector<int32> *spawns;
  844. vector<int32>::iterator spawn_itr;
  845. map<float, Spawn*> attack_spawns;
  846. map<float, Spawn*> reverse_attack_spawns;
  847. map<float, Spawn*>::iterator itr;
  848. int32 faction_id = npc->GetFactionID();
  849. float distance;
  850. if (faction_id == 0)
  851. return true;
  852. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  853. if (enemy_faction_list.count(faction_id) > 0) {
  854. factions = enemy_faction_list[faction_id];
  855. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  856. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  857. if (npc_faction_list.count(*faction_itr) > 0) {
  858. spawns = npc_faction_list[*faction_itr];
  859. spawn_itr = spawns->begin();
  860. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  861. Spawn* spawn = GetSpawnByID(*spawn_itr);
  862. if (spawn) {
  863. if ((!npc->IsPrivateSpawn() || npc->AllowedAccess(spawn)) && (distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius() && npc->CheckLoS(spawn))
  864. attack_spawns[distance] = spawn;
  865. }
  866. }
  867. }
  868. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  869. }
  870. }
  871. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  872. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  873. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  874. factions = reverse_enemy_faction_list[faction_id];
  875. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  876. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  877. if (npc_faction_list.count(*faction_itr) > 0) {
  878. spawns = npc_faction_list[*faction_itr];
  879. spawn_itr = spawns->begin();
  880. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  881. Spawn* spawn = GetSpawnByID(*spawn_itr);
  882. if (spawn) {
  883. if ((!npc->IsPrivateSpawn() || npc->AllowedAccess(spawn)) && (distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius() && npc->CheckLoS(spawn))
  884. reverse_attack_spawns[distance] = spawn;
  885. }
  886. }
  887. }
  888. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  889. }
  890. }
  891. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  892. if (attack_spawns.size() > 0) {
  893. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  894. CheckNPCAttacks(npc, itr->second);
  895. }
  896. if (reverse_attack_spawns.size() > 0) {
  897. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  898. CheckNPCAttacks((NPC*)itr->second, npc);
  899. }
  900. return attack_spawns.size() == 0;
  901. }
  902. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  903. {
  904. int32 faction_id = spawn->GetFactionID();
  905. vector<int32> *spawns;
  906. vector<int32>::iterator itr;
  907. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  908. if (npc_faction_list.count(faction_id) > 0) {
  909. spawns = npc_faction_list[faction_id];
  910. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  911. if (*itr == spawn->GetID()) {
  912. spawns->erase(itr);
  913. break;
  914. }
  915. }
  916. }
  917. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  918. }
  919. void ZoneServer::AddEnemyList(NPC* npc){
  920. int32 faction_id = npc->GetFactionID();
  921. vector<int32> *hostile_factions;
  922. vector<int32>::iterator itr;
  923. if(faction_id <= 9)
  924. return;
  925. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  926. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  927. return;
  928. }
  929. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  930. if (npc_faction_list.count(faction_id) == 0) {
  931. if(faction_id > 10) {
  932. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  933. itr = hostile_factions->begin();
  934. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  935. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  936. if (enemy_faction_list.count(faction_id) == 0)
  937. enemy_faction_list[faction_id] = new vector<int32>;
  938. enemy_faction_list[faction_id]->push_back(*itr);
  939. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  940. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  941. if(reverse_enemy_faction_list.count(*itr) == 0)
  942. reverse_enemy_faction_list[*itr] = new vector<int32>;
  943. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  944. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  945. }
  946. }
  947. }
  948. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  949. if(enemy_faction_list.count(1) == 0)
  950. enemy_faction_list[1] = new vector<int32>;
  951. enemy_faction_list[1]->push_back(faction_id);
  952. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  953. }
  954. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  955. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  956. if(npc_faction_list.count(faction_id) == 0)
  957. npc_faction_list[faction_id] = new vector<int32>;
  958. npc_faction_list[faction_id]->push_back(npc->GetID());
  959. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  960. }
  961. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  962. if(client && spawn && (initial_login || client->IsConnected())) {
  963. if(spawn != client->GetPlayer()) {
  964. if(spawn_range_map.count(client) == 0)
  965. spawn_range_map.Put(client, new MutexMap<int32, float >());
  966. float curDist = spawn->GetDistance(client->GetPlayer());
  967. int32 ghost_spawn_id = client->GetPlayerPOVGhostSpawnID();
  968. Spawn* otherSpawn = GetSpawnByID(ghost_spawn_id);
  969. if (!client->GetPlayer()->WasSentSpawn(spawn->GetID())
  970. && (!otherSpawn || otherSpawn->GetDistance(spawn) > SEND_SPAWN_DISTANCE) && curDist > SEND_SPAWN_DISTANCE)
  971. {
  972. return;
  973. }
  974. spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
  975. if(!initial_login && client && spawn->IsNPC() && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(client->GetPlayer()))
  976. && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  977. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  978. }
  979. if(!initial_login)
  980. CheckPlayerProximity(spawn, client);
  981. }
  982. }
  983. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  984. vector<Client*>::iterator client_itr;
  985. Client* client = 0;
  986. MClientList.readlock(__FUNCTION__, __LINE__);
  987. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  988. client = *client_itr;
  989. if(client && client->IsReadyForSpawns())
  990. CheckSpawnRange(client, spawn);
  991. }
  992. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  993. }
  994. bool ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  995. return player->SetSpawnMap(spawn);
  996. }
  997. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  998. if (!client) {
  999. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  1000. return;
  1001. }
  1002. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForSpawns()))
  1003. return;
  1004. Spawn* spawn = 0;
  1005. map<float, vector<Spawn*>* > closest_spawns;
  1006. if (spawn_range_map.count(client) > 0) {
  1007. if (initial_login || client->IsConnected()) {
  1008. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  1009. while (spawn_iter.Next()) {
  1010. spawn = GetSpawnByID(spawn_iter->first, true);
  1011. if (spawn && spawn->GetPrivateQuestSpawn()) {
  1012. if (!spawn->IsPrivateSpawn())
  1013. spawn->AddAllowAccessSpawn(spawn);
  1014. if (spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  1015. if (spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  1016. spawn->AddAllowAccessSpawn(client->GetPlayer());
  1017. }
  1018. else if (spawn->AllowedAccess(client->GetPlayer()))
  1019. spawn->RemoveSpawnAccess(client->GetPlayer());
  1020. }
  1021. if (spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  1022. if ((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE / 2) || spawn->IsWidget()))) {
  1023. if(PrepareSpawnID(client->GetPlayer(), spawn)) {
  1024. if (closest_spawns.count(spawn_iter->second) == 0)
  1025. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  1026. closest_spawns[spawn_iter->second]->push_back(spawn);
  1027. }
  1028. }
  1029. }
  1030. }
  1031. }
  1032. vector<Spawn*>::iterator spawn_iter2;
  1033. map<float, vector<Spawn*>* >::iterator itr;
  1034. for (itr = closest_spawns.begin(); itr != closest_spawns.end(); ) {
  1035. for (spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  1036. spawn = *spawn_iter2;
  1037. if(!client->IsReloadingZone() || (client->IsReloadingZone() && spawn != client->GetPlayer()))
  1038. SendSpawn(spawn, client);
  1039. if (client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  1040. client->TargetSpawn(spawn);
  1041. }
  1042. vector<Spawn*>* vect = itr->second;
  1043. map<float, vector<Spawn*>* >::iterator tmpitr = itr;
  1044. itr++;
  1045. closest_spawns.erase(tmpitr);
  1046. safe_delete(vect);
  1047. }
  1048. }
  1049. if (initial_login)
  1050. client->SetInitialSpawnsSent(true);
  1051. }
  1052. void ZoneServer::CheckSendSpawnToClient(){
  1053. vector<Client*>::iterator itr;
  1054. Client* client = 0;
  1055. MClientList.readlock(__FUNCTION__, __LINE__);
  1056. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1057. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1058. client = *itr;
  1059. if(client->IsReadyForSpawns())
  1060. CheckSendSpawnToClient(client);
  1061. }
  1062. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1063. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1064. }
  1065. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  1066. vector<Client*>::iterator itr;
  1067. Client* client = 0;
  1068. PacketStruct* packet = 0;
  1069. int16 packet_version = 0;
  1070. MClientList.readlock(__FUNCTION__, __LINE__);
  1071. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1072. client = *itr;
  1073. if(client){
  1074. int32 ghost_spawn_id = client->GetPlayerPOVGhostSpawnID();
  1075. Spawn* otherSpawn = GetSpawnByID(ghost_spawn_id);
  1076. if(!packet || packet_version != client->GetVersion()){
  1077. safe_delete(packet);
  1078. packet_version = client->GetVersion();
  1079. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  1080. }
  1081. if(spawn && spawn != client->GetPlayer() &&
  1082. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  1083. !client->GetPlayer()->IsRemovingSpawn(spawn->GetID()) &&
  1084. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  1085. (ghost_spawn_id == 0 || (ghost_spawn_id != spawn->GetID() && otherSpawn && otherSpawn->GetDistance(spawn) > REMOVE_SPAWN_DISTANCE)) &&
  1086. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  1087. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget() && !spawn->IsTransportSpawn())){
  1088. SendRemoveSpawn(client, spawn, packet);
  1089. spawn_range_map.Get(client)->erase(spawn->GetID());
  1090. }
  1091. }
  1092. }
  1093. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1094. safe_delete(packet);
  1095. }
  1096. bool ZoneServer::CombatProcess(Spawn* spawn) {
  1097. bool ret = true;
  1098. if (spawn && spawn->IsEntity())
  1099. ((Entity*)spawn)->ProcessCombat();
  1100. return ret;
  1101. }
  1102. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1103. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1104. spawn->SetDeletedSpawn(true);
  1105. if (spawn_delete_list.count(spawn) == 0)
  1106. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1107. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1108. }
  1109. void ZoneServer::RemovePendingDelete(Spawn* spawn) {
  1110. if (!spawn)
  1111. return;
  1112. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1113. if (spawn_delete_list.count(spawn) > 0)
  1114. {
  1115. spawn_delete_list.erase(spawn);
  1116. }
  1117. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1118. }
  1119. void ZoneServer::DeleteSpawns(bool delete_all) {
  1120. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1121. MPendingSpawnRemoval.readlock(__FUNCTION__, __LINE__);
  1122. if(spawn_delete_list.size() > 0){
  1123. map<Spawn*, int32>::iterator itr;
  1124. map<Spawn*, int32>::iterator erase_itr;
  1125. int32 current_time = Timer::GetCurrentTime2();
  1126. Spawn* spawn = 0;
  1127. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1128. if (delete_all || current_time >= itr->second){
  1129. // we haven't removed it from the spawn list yet..
  1130. if(!delete_all && m_pendingSpawnRemove.count(itr->first->GetID()))
  1131. continue;
  1132. spawn = itr->first;
  1133. if(movementMgr != nullptr) {
  1134. movementMgr->RemoveMob((Entity*)spawn);
  1135. }
  1136. // delete brain if it has one
  1137. if(spawn->IsNPC()) {
  1138. NPC* tmpNPC = (NPC*)spawn;
  1139. if(tmpNPC->Brain())
  1140. tmpNPC->SetBrain(nullptr);
  1141. }
  1142. erase_itr = itr++;
  1143. spawn_delete_list.erase(erase_itr);
  1144. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1145. lua_interface->SetLuaUserDataStale(spawn);
  1146. std::map<int32, Spawn*>::iterator sitr = spawn_list.find(spawn->GetID());
  1147. if(sitr != spawn_list.end()) {
  1148. spawn_list.erase(sitr);
  1149. }
  1150. if(spawn->IsCollector()) {
  1151. std::map<int32, Spawn*>::iterator subitr = subspawn_list[SUBSPAWN_TYPES::COLLECTOR].find(spawn->GetID());
  1152. if(subitr != subspawn_list[SUBSPAWN_TYPES::COLLECTOR].end()) {
  1153. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].erase(subitr);
  1154. }
  1155. }
  1156. if(spawn->GetPickupItemID()) {
  1157. std::map<int32, Spawn*>::iterator subitr = subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].find(spawn->GetPickupItemID());
  1158. if(subitr != subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].end() && subitr->second == spawn) {
  1159. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].erase(subitr);
  1160. }
  1161. housing_spawn_map.erase(spawn->GetID());
  1162. }
  1163. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1164. safe_delete(spawn);
  1165. }
  1166. else
  1167. itr++;
  1168. }
  1169. }
  1170. MPendingSpawnRemoval.releasereadlock(__FUNCTION__, __LINE__);
  1171. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1172. }
  1173. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1174. if (spawn)
  1175. damaged_spawns.Add(spawn->GetID());
  1176. }
  1177. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1178. if (spawn)
  1179. damaged_spawns.Remove(spawn->GetID());
  1180. }
  1181. bool ZoneServer::Process()
  1182. {
  1183. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1184. SetWatchdogTime(Timer::GetCurrentTime2());
  1185. #ifndef NO_CATCH
  1186. try
  1187. {
  1188. #endif
  1189. while (zoneID == 0) { //this is loaded by world
  1190. SetWatchdogTime(Timer::GetCurrentTime2());
  1191. Sleep(10);
  1192. }
  1193. if (LoadingData) {
  1194. if (lua_interface) {
  1195. string tmpScript("ZoneScripts/");
  1196. tmpScript.append(GetZoneName());
  1197. tmpScript.append(".lua");
  1198. struct stat buffer;
  1199. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  1200. if (fileExists)
  1201. lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
  1202. }
  1203. if (reloading) {
  1204. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1205. database.LoadEntityCommands(this);
  1206. LogWrite(NPC__INFO, 0, "NPC", "-Loading Spirit Shard data...");
  1207. database.LoadSpiritShards(this);
  1208. LogWrite(NPC__INFO, 0, "NPC", "-Load Spirit Shard data complete!");
  1209. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1210. database.LoadNPCs(this);
  1211. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1212. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1213. database.LoadObjects(this);
  1214. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1215. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1216. database.LoadSigns(this);
  1217. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1218. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1219. database.LoadWidgets(this);
  1220. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1221. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1222. database.LoadGroundSpawns(this);
  1223. database.LoadGroundSpawnEntries(this);
  1224. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1225. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1226. database.GetPetNames(this);
  1227. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1228. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1229. database.LoadLoot(this);
  1230. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1231. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1232. database.LoadTransporters(this);
  1233. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1234. reloading = false;
  1235. world.RemoveReloadingSubSystem("Spawns");
  1236. }
  1237. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1238. spawn_group_associations.clear();
  1239. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1240. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1241. spawn_group_locations.clear();
  1242. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1243. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1244. spawn_location_groups.clear();
  1245. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1246. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1247. spawn_group_chances.clear();
  1248. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1249. Map* zonemap = world.GetMap(std::string(GetZoneName()),0);
  1250. while (zonemap != nullptr && zonemap->IsMapLoading())
  1251. {
  1252. SetWatchdogTime(Timer::GetCurrentTime2());
  1253. // Client loop
  1254. ClientProcess(true);
  1255. Sleep(10);
  1256. }
  1257. DeleteTransporters();
  1258. ReloadTransporters();
  1259. database.LoadSpawns(this);
  1260. ProcessSpawnLocations();
  1261. if (!revive_points)
  1262. revive_points = new vector<RevivePoint*>;
  1263. else {
  1264. while (!revive_points->empty()) {
  1265. safe_delete(revive_points->back());
  1266. revive_points->pop_back();
  1267. }
  1268. }
  1269. database.LoadRevivePoints(revive_points, GetZoneID());
  1270. RemoveLocationGrids();
  1271. database.LoadLocationGrids(this);
  1272. MMasterZoneLock->unlock();
  1273. while(true) {
  1274. ProcessPendingSpawns();
  1275. Sleep(20);
  1276. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  1277. int32 count = pending_spawn_list_add.size();
  1278. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  1279. if(count < 1)
  1280. break;
  1281. }
  1282. startupDelayTimer.Start(60000); // this is hard coded for 60 seconds after the zone is loaded to allow a client to at least add itself to the list before we start zone shutdown timer
  1283. MMasterZoneLock->lock();
  1284. LoadingData = false;
  1285. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1286. if (lua_interface && zone_script) {
  1287. RemoveLocationProximities();
  1288. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1289. }
  1290. spawn_range.Trigger();
  1291. spawn_check_add.Trigger();
  1292. }
  1293. if (reloading_spellprocess){
  1294. MMasterZoneLock->unlock();
  1295. return !zoneShuttingDown;
  1296. }
  1297. if(shutdownTimer.Enabled() && shutdownTimer.Check() && connected_clients.size(true) == 0) {
  1298. //if(lifetime_client_count)
  1299. zoneShuttingDown = true;
  1300. /*else { // allow up to 120 seconds then timeout
  1301. LogWrite(ZONE__WARNING, 0, "Zone", "No clients have connected to zone '%s' and the shutdown timer has counted down -- will delay shutdown for 120 seconds.", GetZoneName());
  1302. shutdownTimer.Start(120000, true);
  1303. lifetime_client_count = 1;
  1304. }*/
  1305. MMasterZoneLock->unlock();
  1306. return false;
  1307. }
  1308. // client loop
  1309. if(charsheet_changes.Check())
  1310. SendCharSheetChanges();
  1311. // Client loop
  1312. ClientProcess(startupDelayTimer.Enabled());
  1313. if(startupDelayTimer.Check())
  1314. startupDelayTimer.Disable();
  1315. if(spellProcess)
  1316. spellProcess->Process();
  1317. if (tradeskillMgr)
  1318. tradeskillMgr->Process();
  1319. // Client loop
  1320. if(client_save.Check())
  1321. SaveClients();
  1322. // Possibility to do a client loop
  1323. if(weather_enabled && weatherTimer.Check())
  1324. ProcessWeather();
  1325. // client related loop, move to main thread?
  1326. if(!zoneShuttingDown)
  1327. ProcessDrowning();
  1328. // client than location_proximities loop, move to main thread
  1329. if (location_prox_timer.Check() && !zoneShuttingDown)
  1330. CheckLocationProximity();
  1331. // client than location_grid loop, move to main thread
  1332. if (location_grid_timer.Check() && !zoneShuttingDown)
  1333. CheckLocationGrids();
  1334. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1335. SendTimeUpdateToAllClients();
  1336. if(lua_interface)
  1337. lua_interface->Process();
  1338. world.MWorldTime.readlock(__FUNCTION__, __LINE__);
  1339. int hour = world.GetWorldTimeStruct()->hour;
  1340. int minute = world.GetWorldTimeStruct()->minute;
  1341. world.MWorldTime.releasereadlock(__FUNCTION__, __LINE__);
  1342. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1343. isDusk = true;
  1344. const char* zone_script = world.GetZoneScript(GetZoneID());
  1345. if (lua_interface && zone_script)
  1346. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1347. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1348. }
  1349. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1350. isDusk = false;
  1351. const char* zone_script = world.GetZoneScript(GetZoneID());
  1352. if (lua_interface && zone_script)
  1353. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1354. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1355. }
  1356. // damaged spawns loop, spawn related, move to spawn thread?
  1357. if(regenTimer.Check())
  1358. RegenUpdate();
  1359. // respawn_timers loop
  1360. if(respawn_timer.Check() && !zoneShuttingDown)
  1361. CheckRespawns();
  1362. // spawn_expire_timers loop
  1363. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1364. CheckSpawnExpireTimers();
  1365. // widget_timers loop
  1366. if(widget_timer.Check() && !zoneShuttingDown)
  1367. CheckWidgetTimers();
  1368. // spawn_script_timers loop
  1369. if(!zoneShuttingDown)
  1370. CheckSpawnScriptTimers();
  1371. // Check to see if a dead spawn needs to be removed
  1372. CheckDeadSpawnRemoval();
  1373. #ifndef NO_CATCH
  1374. }
  1375. catch(...)
  1376. {
  1377. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1378. zoneShuttingDown = true;
  1379. MMasterZoneLock->unlock();
  1380. return false;
  1381. }
  1382. #endif
  1383. MMasterZoneLock->unlock();
  1384. return (zoneShuttingDown == false);
  1385. }
  1386. bool ZoneServer::SpawnProcess(){
  1387. if(depop_zone) {
  1388. depop_zone = false;
  1389. ProcessDepop(respawns_allowed, repop_zone);
  1390. finished_depop = true;
  1391. }
  1392. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1393. // If the zone is loading data or shutting down don't do anything
  1394. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1395. // Set some bool's for timers
  1396. bool movement = movement_timer.Check();
  1397. bool spawnRange = spawn_range.Check();
  1398. bool checkRemove = spawn_check_remove.Check();
  1399. bool aggroCheck = aggro_timer.Check();
  1400. vector<int32> pending_spawn_list_remove;
  1401. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1402. ProcessSpawnRemovals();
  1403. map<int32, Spawn*>::iterator itr;
  1404. if (spawnRange || checkRemove)
  1405. {
  1406. // Loop through the spawn list
  1407. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1408. // Loop throught the list to set up spawns to be sent to clients
  1409. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1410. // if zone is shutting down kill the loop
  1411. if (zoneShuttingDown)
  1412. break;
  1413. Spawn* spawn = itr->second;
  1414. if (spawn) {
  1415. // Checks the range to all clients in the zone
  1416. if (spawnRange)
  1417. CheckSpawnRange(spawn);
  1418. // Checks to see if the spawn needs to be removed from a client
  1419. if (checkRemove)
  1420. CheckRemoveSpawnFromClient(spawn);
  1421. }
  1422. }
  1423. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1424. }
  1425. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1426. // client loop, move to main thread?
  1427. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1428. // might be an issue with other functions moved from the spawn thread to the main thread?
  1429. if(spawn_check_add.Check() && !zoneShuttingDown)
  1430. CheckSendSpawnToClient();
  1431. // send spawn changes, changed_spawns loop
  1432. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1433. SendSpawnChanges();
  1434. }
  1435. if (movement || aggroCheck)
  1436. {
  1437. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1438. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1439. // Break the loop if the zone is shutting down
  1440. if (zoneShuttingDown)
  1441. break;
  1442. Spawn* spawn = itr->second;
  1443. if (spawn) {
  1444. // Process spawn movement
  1445. if (movement) {
  1446. spawn->ProcessMovement(true);
  1447. // update last_movement_update for all spawns (used for time_step)
  1448. spawn->last_movement_update = Timer::GetCurrentTime2();
  1449. if (!aggroCheck)
  1450. CombatProcess(spawn);
  1451. }
  1452. // Makes NPC's KOS to other NPC's or players
  1453. if (aggroCheck)
  1454. {
  1455. ProcessAggroChecks(spawn);
  1456. CombatProcess(spawn);
  1457. }
  1458. }
  1459. else {
  1460. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1461. pending_spawn_list_remove.push_back(itr->first);
  1462. }
  1463. }
  1464. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1465. }
  1466. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1467. if (pending_spawn_list_remove.size() > 0) {
  1468. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1469. vector<int32>::iterator itr2;
  1470. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++) {
  1471. spawn_list.erase(*itr2);
  1472. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].erase(*itr2);
  1473. std::map<int32,int32>::iterator hsmitr = housing_spawn_map.find(*itr2);
  1474. if(hsmitr != housing_spawn_map.end()) {
  1475. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].erase(hsmitr->second);
  1476. housing_spawn_map.erase(hsmitr);
  1477. }
  1478. }
  1479. pending_spawn_list_remove.clear();
  1480. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1481. }
  1482. // Double Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them before we replace with pending spawns
  1483. // and also potentially further down when we delete the Spawn* in DeleteSpawns(false)
  1484. ProcessSpawnRemovals();
  1485. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1486. if (pending_spawn_list_add.size() > 0) {
  1487. ProcessPendingSpawns();
  1488. }
  1489. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1490. if (movementMgr != nullptr)
  1491. movementMgr->Process();
  1492. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1493. if(queue_updates.Check())
  1494. ProcessQueuedStateCommands();
  1495. // Do other loops for spawns
  1496. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1497. //if (tracking_timer.Check())
  1498. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1499. // Delete unused spawns, do this last
  1500. if(!zoneShuttingDown)
  1501. DeleteSpawns(false);
  1502. // Nothing should come after this
  1503. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1504. }
  1505. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1506. return (zoneShuttingDown == false);
  1507. }
  1508. void ZoneServer::CheckDeadSpawnRemoval() {
  1509. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1510. if(dead_spawns.size() > 0){
  1511. vector<Spawn*> tmp_dead_list;
  1512. int32 current_time = Timer::GetCurrentTime2();
  1513. Spawn* spawn = 0;
  1514. map<int32, int32>::iterator itr = dead_spawns.begin();
  1515. map<int32, int32>::iterator itr_delete;
  1516. while (itr != dead_spawns.end()) {
  1517. spawn = GetSpawnByID(itr->first);
  1518. if (spawn) {
  1519. if(current_time >= itr->second)
  1520. tmp_dead_list.push_back(spawn);
  1521. itr++;
  1522. }
  1523. else {
  1524. itr_delete = itr++;
  1525. dead_spawns.erase(itr_delete);
  1526. }
  1527. }
  1528. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1529. spawn = tmp_dead_list[i];
  1530. if (!spawn->IsPlayer())
  1531. {
  1532. dead_spawns.erase(spawn->GetID());
  1533. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1534. RemoveSpawn(spawn, true, true, true, true, true);
  1535. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1536. }
  1537. }
  1538. }
  1539. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1540. }
  1541. void ZoneServer::CheckRespawns(){
  1542. vector<int32> tmp_respawn_list;
  1543. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1544. while(itr.Next()){
  1545. if(Timer::GetCurrentTime2() >= itr->second)
  1546. tmp_respawn_list.push_back(itr->first);
  1547. }
  1548. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1549. if ( IsInstanceZone() )
  1550. {
  1551. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1552. {
  1553. }
  1554. else
  1555. {
  1556. }
  1557. }
  1558. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1559. respawn_timers.erase(tmp_respawn_list[i]);
  1560. }
  1561. }
  1562. void ZoneServer::CheckSpawnExpireTimers() {
  1563. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1564. while (itr.Next()) {
  1565. Spawn* spawn = GetSpawnByID(itr->first);
  1566. if (spawn) {
  1567. if (Timer::GetCurrentTime2() >= itr.second) {
  1568. spawn_expire_timers.erase(itr.first);
  1569. Despawn(spawn, spawn->GetRespawnTime());
  1570. }
  1571. }
  1572. else
  1573. spawn_expire_timers.erase(itr->first);
  1574. }
  1575. }
  1576. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1577. if (spawn) {
  1578. int32 actual_expire_time = expire_time;
  1579. if (expire_offset > 0) {
  1580. int32 low = expire_time;
  1581. int32 high = expire_time + expire_offset;
  1582. if (expire_offset < expire_time)
  1583. low = expire_time - expire_offset;
  1584. int32 range = (high - low) + 1;
  1585. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1586. }
  1587. actual_expire_time *= 1000;
  1588. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1589. }
  1590. }
  1591. void ZoneServer::SaveClient(Client* client){
  1592. client->Save();
  1593. }
  1594. void ZoneServer::SaveClients(){
  1595. vector<Client*>::iterator itr;
  1596. Client* client = 0;
  1597. MClientList.readlock(__FUNCTION__, __LINE__);
  1598. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1599. client = *itr;
  1600. if(client->IsConnected() && client->IsReadyForUpdates()){
  1601. SaveClient(client);
  1602. }
  1603. }
  1604. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1605. }
  1606. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1607. if(!spawn)
  1608. return;
  1609. vector<Client*>::iterator itr;
  1610. spawn->SetTempVisualState(type);
  1611. Client* client = 0;
  1612. MClientList.readlock(__FUNCTION__, __LINE__);
  1613. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1614. client = *itr;
  1615. if(client && client->GetPlayer() != spawn)
  1616. AddChangedSpawn(spawn);
  1617. }
  1618. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1619. }
  1620. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1621. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1622. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1623. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1624. }
  1625. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1626. if(client && client->IsConnected() && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && (spawn->IsTransportSpawn() || client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE)){
  1627. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1628. if(outapp)
  1629. client->QueuePacket(outapp);
  1630. }
  1631. }
  1632. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1633. MClientList.readlock(__FUNCTION__, __LINE__);
  1634. MSpawnList.readlock();
  1635. if(spawn && spawn->changed){
  1636. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1637. vector<Client*>::iterator itr;
  1638. Client* client = 0;
  1639. // MClientList locked at a higher level
  1640. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1641. client = *itr;
  1642. SendSpawnChanges(spawn, client);
  1643. }
  1644. }
  1645. spawn->changed = false;
  1646. spawn->info_changed = false;
  1647. if(spawn->IsPlayer() == false)
  1648. spawn->position_changed = false;
  1649. spawn->vis_changed = false;
  1650. }
  1651. MSpawnList.releasereadlock();
  1652. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1653. }
  1654. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1655. if(!searcher || !name)
  1656. return 0;
  1657. Spawn* spawn = 0;
  1658. vector<Spawn*> find_spawn_list;
  1659. vector<Spawn*>::iterator fspawn_iter;
  1660. int8 name_size = strlen(name);
  1661. map<int32, Spawn*>::iterator itr;
  1662. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1663. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1664. spawn = itr->second;
  1665. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1666. find_spawn_list.push_back(spawn);
  1667. }
  1668. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1669. Spawn* closest = 0;
  1670. float distance = 0;
  1671. float test_distance = 0;
  1672. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1673. spawn = *fspawn_iter;
  1674. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1675. distance = test_distance;
  1676. closest = spawn;
  1677. }
  1678. }
  1679. return closest;
  1680. }
  1681. void ZoneServer::AddChangedSpawn(Spawn* spawn) {
  1682. if (!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed) || (spawn->IsPlayer() && ((Player*)spawn)->GetClient() && ((Player*)spawn)->GetClient()->IsReadyForUpdates() == false))
  1683. return;
  1684. MChangedSpawns.lock_shared();
  1685. ChangedSpawnMapType::iterator it = changed_spawns.find(spawn->GetID());
  1686. if (it != changed_spawns.end()) {
  1687. it->second = true;
  1688. MChangedSpawns.unlock_shared();
  1689. }
  1690. else {
  1691. MChangedSpawns.unlock_shared();
  1692. MChangedSpawns.lock();
  1693. changed_spawns.insert(make_pair(spawn->GetID(),true));
  1694. MChangedSpawns.unlock();
  1695. }
  1696. }
  1697. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1698. if(!spawn)
  1699. return;
  1700. MChangedSpawns.lock();
  1701. ChangedSpawnMapType::iterator it = changed_spawns.find(spawn->GetID());
  1702. if (it != changed_spawns.end()) {
  1703. it->second = false;
  1704. }
  1705. MChangedSpawns.unlock();
  1706. }
  1707. void ZoneServer::AddDrowningVictim(Player* player){
  1708. Client* client = ((Player*)player)->GetClient();
  1709. if(client && drowning_victims.count(client) == 0)
  1710. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1711. }
  1712. void ZoneServer::RemoveDrowningVictim(Player* player){
  1713. Client* client = ((Player*)player)->GetClient();
  1714. if(client)
  1715. drowning_victims.erase(client);
  1716. }
  1717. Client* ZoneServer::GetDrowningVictim(Player* player){
  1718. Client* client = ((Player*)player)->GetClient();
  1719. if(client && drowning_victims.count(client) > 0)
  1720. return(client);
  1721. return 0;
  1722. }
  1723. void ZoneServer::ProcessDrowning(){
  1724. vector<Client*> dead_list;
  1725. if(drowning_victims.size(true) > 0){
  1726. sint32 damage = 0;
  1727. int32 current_time = Timer::GetCurrentTime2();
  1728. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1729. while(itr.Next()){
  1730. if(current_time >= itr->second) {
  1731. Client* client = itr->first;
  1732. Player* player = client->GetPlayer();
  1733. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1734. damage = player->GetTotalHP()/20 + player->GetInfoStruct()->get_hp_regen();
  1735. player->TakeDamage(damage);
  1736. if(!player->Alive())
  1737. dead_list.push_back(client);
  1738. player->SetCharSheetChanged(true);
  1739. SendCharSheetChanges(client);
  1740. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1741. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1742. }
  1743. }
  1744. }
  1745. if(dead_list.size() > 0){
  1746. vector<Client*>::iterator itr;
  1747. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1748. RemoveDrowningVictim((*itr)->GetPlayer());
  1749. KillSpawn(false, (*itr)->GetPlayer(), nullptr, true, 0, 0, 10); // kill blow type 10 means death by WATER! (glug glug!)
  1750. }
  1751. }
  1752. }
  1753. void ZoneServer::SendSpawnChanges(){
  1754. std::shared_lock lock(MChangedSpawns);
  1755. if (changed_spawns.size() < 1)
  1756. return;
  1757. set<Spawn*> spawns_to_send;
  1758. Spawn* spawn = 0;
  1759. int count = 0;
  1760. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1761. for( ChangedSpawnMapType::iterator it = changed_spawns.begin(); it != changed_spawns.end(); ++it ) {
  1762. if(!it->second)
  1763. continue;
  1764. spawn = GetSpawnByID(it->first);
  1765. if(spawn){
  1766. spawns_to_send.insert(spawn);
  1767. count++;
  1768. }
  1769. }
  1770. vector<Client*>::iterator client_itr;
  1771. Client* client = 0;
  1772. MClientList.readlock(__FUNCTION__, __LINE__);
  1773. if(clients.size())
  1774. {
  1775. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1776. client = *client_itr;
  1777. if(client)
  1778. client->SendSpawnChanges(spawns_to_send);
  1779. }
  1780. }
  1781. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1782. for (const auto& spawn : spawns_to_send) {
  1783. spawn->changed = false;
  1784. spawn->position_changed = false;
  1785. spawn->vis_changed = false;
  1786. spawn->info_changed = false;
  1787. }
  1788. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1789. }
  1790. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1791. if(player){
  1792. player->position_changed = false;
  1793. Client* client = 0;
  1794. vector<Client*>::iterator client_itr;
  1795. MClientList.readlock(__FUNCTION__, __LINE__);
  1796. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1797. client = *client_itr;
  1798. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID())){
  1799. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1800. if(outapp)
  1801. client->QueuePacket(outapp);
  1802. }
  1803. }
  1804. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1805. }
  1806. }
  1807. void ZoneServer::SendCharSheetChanges(){
  1808. vector<Client*>::iterator client_itr;
  1809. MClientList.readlock(__FUNCTION__, __LINE__);
  1810. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1811. SendCharSheetChanges(*client_itr);
  1812. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1813. }
  1814. void ZoneServer::SendCharSheetChanges(Client* client){
  1815. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1816. client->GetPlayer()->SetCharSheetChanged(false);
  1817. ClientPacketFunctions::SendCharacterSheet(client);
  1818. }
  1819. }
  1820. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1821. {
  1822. int32 group = 0;
  1823. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1824. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1825. if(groups_at_location){
  1826. list<int32>::iterator group_location_itr;
  1827. float chance = 0;
  1828. float total_chance = 0;
  1829. map<int32, float> tmp_chances;
  1830. set<int32>* associated_groups = 0;
  1831. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1832. if(tmp_chances.count(*group_location_itr) > 0)
  1833. continue;
  1834. associated_groups = GetAssociatedGroups(*group_location_itr);
  1835. if(associated_groups){
  1836. set<int32>::iterator group_itr;
  1837. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  1838. chance = GetSpawnGroupChance(*group_itr);
  1839. if(chance > 0){
  1840. total_chance += chance;
  1841. tmp_chances[*group_itr] = chance;
  1842. }
  1843. else
  1844. tmp_chances[*group_itr] = 0;
  1845. }
  1846. }
  1847. else{ //single group, no associations
  1848. chance = GetSpawnGroupChance(*group_location_itr);
  1849. total_chance += chance;
  1850. tmp_chances[*group_location_itr] = chance;
  1851. }
  1852. }
  1853. if(tmp_chances.size() > 1){
  1854. //set the default for any chances not set
  1855. map<int32, float>::iterator itr2;
  1856. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  1857. if(itr2->second == 0){
  1858. total_chance += 100/tmp_chances.size();
  1859. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  1860. }
  1861. }
  1862. }
  1863. if(tmp_chances.size() > 1){
  1864. float roll = (float)(rand()%((int32)total_chance));
  1865. map<int32, float>::iterator itr3;
  1866. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  1867. if(itr3->second >= roll){
  1868. group = itr3->first;
  1869. break;
  1870. }
  1871. else
  1872. roll -= itr3->second;
  1873. }
  1874. }
  1875. else if(tmp_chances.size() == 1)
  1876. group = tmp_chances.begin()->first;
  1877. }
  1878. if(group > 0){
  1879. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  1880. if(locations){
  1881. map<int32, int32>::iterator itr;
  1882. Spawn* spawn = 0;
  1883. Spawn* leader = 0;
  1884. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1885. for (itr = locations->begin(); itr != locations->end(); itr++) {
  1886. if(spawn_location_list.count(itr->second) > 0){
  1887. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  1888. if(!leader && spawn)
  1889. leader = spawn;
  1890. if(leader)
  1891. leader->AddSpawnToGroup(spawn);
  1892. if(spawn){
  1893. //if(spawn_group_map.count(group) == 0)
  1894. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  1895. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  1896. groupList->Add(spawn->GetID());
  1897. spawn->SetSpawnGroupID(group);
  1898. }
  1899. }
  1900. }
  1901. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1902. }
  1903. }
  1904. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1905. return group;
  1906. }
  1907. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  1908. {
  1909. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1910. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1911. if(spawn_location_list.count(location_id) > 0)
  1912. {
  1913. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  1914. {
  1915. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  1916. if(groups)
  1917. {
  1918. set<int32>* associated_groups = 0;
  1919. bool should_spawn = true;
  1920. list<int32>::iterator itr;
  1921. for (itr = groups->begin(); itr != groups->end(); itr++) {
  1922. associated_groups = GetAssociatedGroups(*itr);
  1923. if(associated_groups)
  1924. {
  1925. set<int32>::iterator assoc_itr;
  1926. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  1927. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  1928. should_spawn = false;
  1929. }
  1930. }
  1931. }
  1932. if(should_spawn)
  1933. CalculateSpawnGroup(spawn_location_list[location_id]);
  1934. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1935. // need to unlock the list before we exit the function
  1936. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1937. return;
  1938. }
  1939. }
  1940. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1941. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  1942. }
  1943. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1944. }
  1945. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  1946. {
  1947. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1948. if(!spawnlocation)
  1949. return 0;
  1950. Spawn* spawn = 0;
  1951. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1952. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1953. {
  1954. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1955. continue;
  1956. if (spawnlocation->conditional > 0) {
  1957. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  1958. continue;
  1959. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  1960. continue;
  1961. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  1962. continue;
  1963. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  1964. continue;
  1965. }
  1966. if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
  1967. if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  1968. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1969. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  1970. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1971. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  1972. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1973. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  1974. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1975. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  1976. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1977. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1978. database.GetHouseSpawnInstanceData(this, spawn);
  1979. if(spawn && spawn->IsOmittedByDBFlag())
  1980. {
  1981. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  1982. safe_delete(spawn);
  1983. spawn = 0;
  1984. continue;
  1985. }
  1986. else if (!spawn)
  1987. {
  1988. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn by spawn location to zone %s with location id %u, spawn id %u, spawn type %u.", GetZoneName(), spawnlocation->entities[i]->spawn_location_id, spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_type);
  1989. continue;
  1990. }
  1991. if (spawn)
  1992. {
  1993. if(respawn)
  1994. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1995. else
  1996. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1997. }
  1998. break;
  1999. }
  2000. else
  2001. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  2002. }
  2003. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2004. return spawn;
  2005. }
  2006. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  2007. {
  2008. if(!spawnlocation)
  2009. return 0;
  2010. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2011. Spawn* spawn = 0;
  2012. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  2013. for(int32 i=0;i<spawnlocation->entities.size();i++)
  2014. {
  2015. if(spawnlocation->entities[i]->spawn_percentage == 0)
  2016. continue;
  2017. int32 spawnTime = 0;
  2018. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  2019. {
  2020. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  2021. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2022. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  2023. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  2024. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2025. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  2026. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  2027. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2028. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  2029. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  2030. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2031. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  2032. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  2033. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2034. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  2035. if(spawn && spawn->IsOmittedByDBFlag())
  2036. {
  2037. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessInstanceSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  2038. safe_delete(spawn);
  2039. spawn = 0;
  2040. continue;
  2041. }
  2042. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  2043. database.GetHouseSpawnInstanceData(this, spawn);
  2044. const char* script = 0;
  2045. for(int x=0;x<3;x++)
  2046. {
  2047. switch(x)
  2048. {
  2049. case 0:
  2050. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  2051. break;
  2052. case 1:
  2053. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  2054. break;
  2055. case 2:
  2056. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  2057. break;
  2058. }
  2059. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  2060. {
  2061. spawn->SetSpawnScript(string(script));
  2062. break;
  2063. }
  2064. }
  2065. if(spawn)
  2066. {
  2067. if (respawn)
  2068. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  2069. else
  2070. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  2071. if ( spawnTime > 1 )
  2072. {
  2073. spawn->SetRespawnTime(spawnTime);
  2074. }
  2075. }
  2076. break;
  2077. }
  2078. else
  2079. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  2080. }
  2081. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2082. return spawn;
  2083. }
  2084. void ZoneServer::ProcessSpawnLocations()
  2085. {
  2086. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2087. map<int32,int32>* instNPCs = NULL;
  2088. map<int32,int32>* instGroundSpawns = NULL;
  2089. map<int32,int32>* instObjSpawns = NULL;
  2090. map<int32,int32>* instWidgetSpawns = NULL;
  2091. map<int32,int32>* instSignSpawns = NULL;
  2092. if ( this->IsInstanceZone() )
  2093. {
  2094. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  2095. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  2096. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  2097. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  2098. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  2099. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  2100. }
  2101. map<int32, bool> processed_spawn_locations;
  2102. map<int32, SpawnLocation*>::iterator itr;
  2103. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  2104. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  2105. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  2106. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  2107. continue;
  2108. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  2109. {
  2110. int32 group_id = CalculateSpawnGroup(itr->second);
  2111. if(group_id)
  2112. {
  2113. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  2114. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  2115. if(associated_groups)
  2116. {
  2117. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  2118. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  2119. if(associated_locations)
  2120. {
  2121. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  2122. for(int32 i=0;i<associated_locations->size();i++)
  2123. {
  2124. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  2125. processed_spawn_locations[associated_locations->at(i)] = true;
  2126. }
  2127. safe_delete(associated_locations);
  2128. }
  2129. }
  2130. }
  2131. }
  2132. else
  2133. {
  2134. if ( this->IsInstanceZone() )
  2135. {
  2136. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  2137. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  2138. }
  2139. else
  2140. {
  2141. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  2142. ProcessSpawnLocation(itr->second);
  2143. }
  2144. }
  2145. }
  2146. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2147. safe_delete(instNPCs);
  2148. safe_delete(instGroundSpawns);
  2149. safe_delete(instObjSpawns);
  2150. safe_delete(instWidgetSpawns);
  2151. safe_delete(instSignSpawns);
  2152. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2153. }
  2154. void ZoneServer::AddLoot(NPC* npc, Spawn* killer){
  2155. // this function is ran twice, first on spawn of mob, then at death of mob (gray mob check and no_drop_quest_completed_id check)
  2156. // first we see if the skipping of gray mobs loot is enabled, then we move all non body drops
  2157. if(killer)
  2158. {
  2159. int8 skip_loot_gray_mob_flag = rule_manager.GetGlobalRule(R_Loot, SkipLootGrayMob)->GetInt8();
  2160. if(skip_loot_gray_mob_flag) {
  2161. Player* player = 0;
  2162. if(killer->IsPlayer())
  2163. player = (Player*)killer;
  2164. else if(killer->IsPet()) {
  2165. Spawn* owner = ((Entity*)killer)->GetOwner();
  2166. if(owner->IsPlayer())
  2167. player = (Player*)owner;
  2168. }
  2169. if(player) {
  2170. int8 difficulty = player->GetArrowColor(npc->GetLevel());
  2171. if(difficulty == ARROW_COLOR_GRAY) {
  2172. npc->ClearNonBodyLoot();
  2173. }
  2174. }
  2175. }
  2176. }
  2177. // check for starting loot of Spawn and death of Spawn loot (no_drop_quest_completed_id)
  2178. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()), npc);
  2179. if(loot_tables.size() > 0){
  2180. vector<LootDrop*>* loot_drops = 0;
  2181. vector<LootDrop*>::iterator loot_drop_itr;
  2182. LootTable* table = 0;
  2183. vector<int32>::iterator loot_list_itr;
  2184. float chancecoin = 0;
  2185. float chancetable = 0;
  2186. float chancedrop = 0;
  2187. float chancetally = 0;
  2188. float droptally = 0;
  2189. // the following loop,loops through each table
  2190. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  2191. table = GetLootTable(*loot_list_itr);
  2192. // if killer is assigned this is on-death, we already assigned coin
  2193. if(!killer && table && table->maxcoin > 0){
  2194. chancecoin = rand()%100;
  2195. if(table->coin_probability >= chancecoin){
  2196. if(table->maxcoin > table->mincoin)
  2197. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2198. }
  2199. }
  2200. int numberchances = 1;
  2201. //if (table->lootdrop_probability == 100){ }
  2202. //else
  2203. //chancetally += table->lootdrop_probability;
  2204. int maxchance = 0;
  2205. if (table) {
  2206. maxchance = table->maxlootitems;
  2207. for (numberchances; numberchances <= maxchance; numberchances++) {
  2208. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2209. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2210. float droppercenttotal = 0;
  2211. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2212. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2213. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2214. loot_drops = GetLootDrops(*loot_list_itr);
  2215. if (loot_drops && loot_drops->size() > 0) {
  2216. LootDrop* drop = 0;
  2217. int16 count = 0;
  2218. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2219. int16 IC = 0;
  2220. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2221. drop = *loot_drop_itr;
  2222. droppercenttotal += drop->probability;
  2223. }
  2224. int droplistsize = loot_drops->size();
  2225. float chancedroptally = 0;
  2226. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2227. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2228. drop = *loot_drop_itr;
  2229. // if no killer is provided, then we are instantiating the spawn loot, quest related loot should be added on death of the spawn to check against spawn/group members
  2230. if(drop->no_drop_quest_completed_id && killer == nullptr)
  2231. continue;
  2232. else if(!drop->no_drop_quest_completed_id && killer) // skip since this doesn't have a quest id attached and we are doing after-math of death loot additions
  2233. continue;
  2234. else if(killer && drop->no_drop_quest_completed_id) // check if the player already completed quest related to item
  2235. {
  2236. Player* player = nullptr;
  2237. if(killer->IsPlayer())
  2238. {
  2239. player = (Player*)killer;
  2240. // player has already completed the quest
  2241. if(player->HasQuestBeenCompleted(drop->no_drop_quest_completed_id) && !player->GetGroupMemberInfo())
  2242. {
  2243. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Player has completed quest %u, skipping loot item %u", npc->GetName(), drop->no_drop_quest_completed_id, drop->item_id);
  2244. continue;
  2245. }
  2246. else if(player->GetGroupMemberInfo() && world.GetGroupManager()->HasGroupCompletedQuest(player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id))
  2247. {
  2248. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Group %u has completed quest %u, skipping loot item %u", npc->GetName(), player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id, drop->item_id);
  2249. continue;
  2250. }
  2251. }
  2252. else
  2253. {
  2254. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Killer is not a player, skipping loot item %u", npc->GetName(), drop->item_id);
  2255. continue;
  2256. }
  2257. }
  2258. if (npc->HasLootItemID(drop->item_id))
  2259. continue;
  2260. if (droppercenttotal >= 100)
  2261. droppercenttotal = 100;
  2262. chancedroptally += 100 / droppercenttotal * drop->probability;
  2263. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2264. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2265. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2266. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2267. count++;
  2268. npc->AddLootItem(drop->item_id, drop->item_charges);
  2269. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2270. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2271. //if(drop->equip_item)
  2272. }
  2273. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2274. break;
  2275. }
  2276. }
  2277. }
  2278. }
  2279. }
  2280. }
  2281. }
  2282. }
  2283. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2284. if(!spawn || !spawnlocation)
  2285. return;
  2286. int offset = 0;
  2287. if(spawnlocation->x_offset > 0){
  2288. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2289. offset = (int)((spawnlocation->x_offset*1000)+1);
  2290. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2291. }
  2292. else
  2293. spawn->SetX(spawnlocation->x);
  2294. if(spawnlocation->y_offset > 0){
  2295. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2296. offset = (int)((spawnlocation->y_offset*1000)+1);
  2297. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2298. }
  2299. else
  2300. spawn->SetY(spawnlocation->y, true, true);
  2301. if(spawnlocation->z_offset > 0){
  2302. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2303. offset = (int)((spawnlocation->z_offset*1000)+1);
  2304. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2305. }
  2306. else
  2307. spawn->SetZ(spawnlocation->z);
  2308. spawn->SetHeading(spawnlocation->heading);
  2309. spawn->SetPitch(spawnlocation->pitch);
  2310. spawn->SetRoll(spawnlocation->roll);
  2311. spawn->SetSpawnOrigX(spawn->GetX());
  2312. spawn->SetSpawnOrigY(spawn->GetY());
  2313. spawn->SetSpawnOrigZ(spawn->GetZ());
  2314. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2315. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2316. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2317. spawn->SetLocation(spawnlocation->grid_id);
  2318. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2319. }
  2320. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2321. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2322. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2323. if(npc && !npc->IsOmittedByDBFlag()){
  2324. InfoStruct* info = npc->GetInfoStruct();
  2325. DeterminePosition(spawnlocation, npc);
  2326. npc->SetDatabaseID(spawnentry->spawn_id);
  2327. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2328. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2329. npc->SetRespawnTime(spawnentry->respawn);
  2330. npc->SetExpireTime(spawnentry->expire_time);
  2331. //devn00b add overrides for some spawns
  2332. if(spawnentry->hp_override > 0){
  2333. npc->SetHP(spawnentry->hp_override);
  2334. }
  2335. if(spawnentry->lvl_override > 0){
  2336. npc->SetLevel(spawnentry->lvl_override);
  2337. }
  2338. if(spawnentry->mp_override > 0){
  2339. npc->SetPower(spawnentry->mp_override);
  2340. }
  2341. if(spawnentry->str_override > 0){
  2342. info->set_str_base(spawnentry->str_override);
  2343. info->set_str(spawnentry->str_override);
  2344. }
  2345. if(spawnentry->sta_override > 0){
  2346. info->set_sta_base(spawnentry->sta_override);
  2347. info->set_sta(spawnentry->sta_override);
  2348. }
  2349. if(spawnentry->wis_override > 0){
  2350. info->set_wis_base(spawnentry->wis_override);
  2351. info->set_wis(spawnentry->wis_override);
  2352. }
  2353. if(spawnentry->int_override > 0){
  2354. info->set_intel_base(spawnentry->int_override);
  2355. info->set_intel(spawnentry->int_override);
  2356. }
  2357. if(spawnentry->agi_override > 0){
  2358. info->set_agi_base(spawnentry->agi_override);
  2359. info->set_agi(spawnentry->agi_override);
  2360. }
  2361. if(spawnentry->heat_override > 0){
  2362. info->set_heat_base(spawnentry->heat_override);
  2363. info->set_heat(spawnentry->heat_override);
  2364. }
  2365. if(spawnentry->cold_override > 0){
  2366. info->set_cold_base(spawnentry->cold_override);
  2367. info->set_cold(spawnentry->cold_override);
  2368. }
  2369. if(spawnentry->magic_override > 0){
  2370. info->set_magic_base(spawnentry->magic_override);
  2371. info->set_magic(spawnentry->magic_override);
  2372. }
  2373. if(spawnentry->mental_override > 0){
  2374. info->set_mental_base(spawnentry->mental_override);
  2375. info->set_mental(spawnentry->mental_override);
  2376. }
  2377. if(spawnentry->divine_override > 0){
  2378. info->set_divine_base(spawnentry->divine_override);
  2379. info->set_divine(spawnentry->divine_override);
  2380. }
  2381. if(spawnentry->disease_override > 0){
  2382. info->set_disease_base(spawnentry->disease_override);
  2383. info->set_disease(spawnentry->disease_override);
  2384. }
  2385. if(spawnentry->poison_override > 0){
  2386. info->set_poison_base(spawnentry->poison_override);
  2387. info->set_poison(spawnentry->poison_override);
  2388. }
  2389. if(spawnentry->difficulty_override > 0){
  2390. npc->SetDifficulty(spawnentry->difficulty_override, 1);
  2391. }
  2392. if (spawnentry->expire_time > 0)
  2393. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2394. AddLoot(npc);
  2395. SetSpawnScript(spawnentry, npc);
  2396. CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
  2397. AddSpawn(npc);
  2398. }
  2399. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2400. return npc;
  2401. }
  2402. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2403. vector<int32>* ret = 0;
  2404. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2405. if(groups){
  2406. int32 group_id = 0;
  2407. set<int32>::iterator group_itr;
  2408. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2409. if(!ret)
  2410. ret = new vector<int32>();
  2411. group_id = *group_itr;
  2412. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2413. if(spawn_group_locations.count(group_id) > 0){
  2414. map<int32, int32>::iterator itr;
  2415. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2416. ret->push_back(itr->first);
  2417. }
  2418. }
  2419. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2420. }
  2421. }
  2422. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2423. return ret;
  2424. }
  2425. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2426. set<int32>* ret = 0;
  2427. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2428. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2429. if(spawn_group_associations.count(group_id) > 0)
  2430. ret = spawn_group_associations[group_id];
  2431. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2432. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2433. return ret;
  2434. }
  2435. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2436. map<int32, int32>* ret = 0;
  2437. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2438. if(spawn_group_locations.count(group_id) > 0)
  2439. ret = spawn_group_locations[group_id];
  2440. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2441. return ret;
  2442. }
  2443. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2444. list<int32>* ret = 0;
  2445. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2446. if(spawn_location_groups.count(location_id) > 0)
  2447. ret = spawn_location_groups[location_id];
  2448. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2449. return ret;
  2450. }
  2451. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2452. float ret = -1;
  2453. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2454. if(spawn_group_chances.count(group_id) > 0)
  2455. ret = spawn_group_chances[group_id];
  2456. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2457. return ret;
  2458. }
  2459. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2460. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2461. spawn_group_chances[group_id] = percent;
  2462. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2463. }
  2464. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2465. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2466. //Check if we already have containers for these group ids, if not create them
  2467. if (spawn_group_associations.count(group_id1) == 0)
  2468. spawn_group_associations[group_id1] = new set<int32>;
  2469. if (spawn_group_associations.count(group_id2) == 0)
  2470. spawn_group_associations[group_id2] = new set<int32>;
  2471. //Associate groups 1 and 2 now
  2472. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2473. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2474. group_1->insert(group_id2);
  2475. group_2->insert(group_id1);
  2476. //Associate the remaining groups together
  2477. set<int32>::iterator itr;
  2478. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2479. group_2->insert(*itr);
  2480. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2481. if (assoc_itr != spawn_group_associations.end())
  2482. assoc_itr->second->insert(group_id2);
  2483. else {
  2484. set<int32>* new_set = new set<int32>;
  2485. spawn_group_associations[*itr] = new_set;
  2486. new_set->insert(group_id2);
  2487. }
  2488. }
  2489. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2490. group_1->insert(*itr);
  2491. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2492. if (assoc_itr != spawn_group_associations.end())
  2493. assoc_itr->second->insert(group_id1);
  2494. else {
  2495. set<int32>* new_set = new set<int32>;
  2496. spawn_group_associations[*itr] = new_set;
  2497. new_set->insert(group_id1);
  2498. }
  2499. }
  2500. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2501. }
  2502. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2503. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2504. if(spawn_group_locations.count(group_id) == 0)
  2505. spawn_group_locations[group_id] = new map<int32, int32>();
  2506. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2507. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2508. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2509. if(spawn_location_groups.count(location_id) == 0)
  2510. spawn_location_groups[location_id] = new list<int32>();
  2511. spawn_location_groups[location_id]->push_back(group_id);
  2512. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2513. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2514. if(spawn_group_associations.count(group_id) == 0)
  2515. spawn_group_associations[group_id] = new set<int32>();
  2516. spawn_group_associations[group_id]->insert(group_id);
  2517. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2518. }
  2519. bool ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message, bool is_door_open, sint32 input_value, sint32* return_value){
  2520. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2521. if(!npc)
  2522. return false;
  2523. const char* script = npc->GetSpawnScript();
  2524. if ( script == nullptr || strlen(script) < 1 )
  2525. {
  2526. if (!npc->IsPet() && npc->GetZone() != nullptr)
  2527. {
  2528. string tmpScript;
  2529. tmpScript.append("SpawnScripts/");
  2530. tmpScript.append(npc->GetZone()->GetZoneName());
  2531. tmpScript.append("/");
  2532. int count = 0;
  2533. for (int s = 0; s < strlen(npc->GetName()); s++)
  2534. {
  2535. if (isalnum((unsigned char)npc->GetName()[s]))
  2536. {
  2537. tmpScript += npc->GetName()[s];
  2538. count++;
  2539. }
  2540. }
  2541. tmpScript.append(".lua");
  2542. if (count < 1)
  2543. {
  2544. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2545. }
  2546. else
  2547. {
  2548. struct stat buffer;
  2549. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2550. if (fileExists)
  2551. {
  2552. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2553. npc->SetSpawnScript(tmpScript);
  2554. script = npc->GetSpawnScript();
  2555. }
  2556. }
  2557. }
  2558. }
  2559. bool result = false;
  2560. if(lua_interface && script){
  2561. result = true; // default to true, if we don't match a switch case, return false in default case
  2562. switch(type){
  2563. case SPAWN_SCRIPT_SPAWN:{
  2564. lua_interface->RunSpawnScript(script, "spawn", npc);
  2565. break;
  2566. }
  2567. case SPAWN_SCRIPT_RESPAWN:{
  2568. lua_interface->RunSpawnScript(script, "respawn", npc);
  2569. break;
  2570. }
  2571. case SPAWN_SCRIPT_ATTACKED:{
  2572. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2573. break;
  2574. }
  2575. case SPAWN_SCRIPT_TARGETED:{
  2576. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2577. break;
  2578. }
  2579. case SPAWN_SCRIPT_HAILED:{
  2580. result = lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2581. break;
  2582. }
  2583. case SPAWN_SCRIPT_HAILED_BUSY:{
  2584. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2585. break;
  2586. }
  2587. case SPAWN_SCRIPT_DEATH:{
  2588. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2589. break;
  2590. }
  2591. case SPAWN_SCRIPT_KILLED:{
  2592. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2593. break;
  2594. }
  2595. case SPAWN_SCRIPT_AGGRO:{
  2596. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2597. break;
  2598. }
  2599. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2600. result = lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn, 0, false, input_value, return_value);
  2601. break;
  2602. }
  2603. case SPAWN_SCRIPT_RANDOMCHAT:{
  2604. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2605. break;
  2606. }
  2607. case SPAWN_SCRIPT_CUSTOM:
  2608. case SPAWN_SCRIPT_TIMER:
  2609. case SPAWN_SCRIPT_CONVERSATION:{
  2610. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2611. break;
  2612. }
  2613. case SPAWN_SCRIPT_CASTED_ON: {
  2614. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2615. break;
  2616. }
  2617. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2618. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2619. break;
  2620. }
  2621. case SPAWN_SCRIPT_COMBAT_RESET: {
  2622. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2623. break;
  2624. }
  2625. case SPAWN_SCRIPT_GROUP_DEAD: {
  2626. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2627. break;
  2628. }
  2629. case SPAWN_SCRIPT_HEAR_SAY: {
  2630. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2631. break;
  2632. }
  2633. case SPAWN_SCRIPT_PRESPAWN: {
  2634. lua_interface->RunSpawnScript(script, "prespawn", npc);
  2635. break;
  2636. }
  2637. case SPAWN_SCRIPT_USEDOOR: {
  2638. result = lua_interface->RunSpawnScript(script, "usedoor", npc, spawn, "", is_door_open);
  2639. break;
  2640. }
  2641. case SPAWN_SCRIPT_BOARD: {
  2642. result = lua_interface->RunSpawnScript(script, "board", npc, spawn);
  2643. break;
  2644. }
  2645. case SPAWN_SCRIPT_DEBOARD: {
  2646. result = lua_interface->RunSpawnScript(script, "deboard", npc, spawn);
  2647. break;
  2648. }
  2649. default:
  2650. {
  2651. result = false;
  2652. break;
  2653. }
  2654. }
  2655. }
  2656. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2657. return result;
  2658. }
  2659. void ZoneServer::DeleteTransporters() {
  2660. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2661. transporter_locations.clear(); //world takes care of actually deleting the data
  2662. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2663. }
  2664. void ZoneServer::ReloadTransporters(){
  2665. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2666. if(locations){
  2667. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2668. while(itr.Next())
  2669. AddTransporter(itr->value);
  2670. }
  2671. }
  2672. void ZoneServer::CheckTransporters(Client* client) {
  2673. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2674. if(transporter_locations.size() > 0){
  2675. LocationTransportDestination* loc = 0;
  2676. list<LocationTransportDestination*>::iterator itr;
  2677. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2678. loc = *itr;
  2679. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2680. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2681. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2682. if(packet)
  2683. client->QueuePacket(packet);
  2684. }
  2685. else{
  2686. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2687. if(new_zone){
  2688. client->GetPlayer()->SetX(loc->destination_x);
  2689. client->GetPlayer()->SetY(loc->destination_y);
  2690. client->GetPlayer()->SetZ(loc->destination_z);
  2691. client->GetPlayer()->SetHeading(loc->destination_heading);
  2692. client->Zone(new_zone, false);
  2693. }
  2694. }
  2695. break;
  2696. }
  2697. }
  2698. }
  2699. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2700. }
  2701. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2702. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2703. transporter_locations.push_back(loc);
  2704. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2705. }
  2706. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2707. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2708. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2709. if(sign && !sign->IsOmittedByDBFlag()){
  2710. DeterminePosition(spawnlocation, sign);
  2711. sign->SetDatabaseID(spawnentry->spawn_id);
  2712. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2713. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2714. sign->SetRespawnTime(spawnentry->respawn);
  2715. sign->SetExpireTime(spawnentry->expire_time);
  2716. if (spawnentry->expire_time > 0)
  2717. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2718. SetSpawnScript(spawnentry, sign);
  2719. CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
  2720. AddSpawn(sign);
  2721. }
  2722. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2723. return sign;
  2724. }
  2725. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2726. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2727. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2728. if(widget && !widget->IsOmittedByDBFlag()){
  2729. DeterminePosition(spawnlocation, widget);
  2730. widget->SetDatabaseID(spawnentry->spawn_id);
  2731. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2732. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2733. if(!widget->GetIncludeLocation()){
  2734. widget->SetX(widget->GetWidgetX());
  2735. if(widget->GetCloseY() != 0)
  2736. widget->SetY(widget->GetCloseY());
  2737. widget->SetZ(widget->GetWidgetZ());
  2738. }
  2739. widget->SetRespawnTime(spawnentry->respawn);
  2740. widget->SetExpireTime(spawnentry->expire_time);
  2741. widget->SetSpawnOrigHeading(widget->GetHeading());
  2742. if (spawnentry->expire_time > 0)
  2743. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2744. SetSpawnScript(spawnentry, widget);
  2745. CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
  2746. AddSpawn(widget);
  2747. }
  2748. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2749. return widget;
  2750. }
  2751. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2752. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2753. Object* object = GetNewObject(spawnentry->spawn_id);
  2754. if(object && !object->IsOmittedByDBFlag()){
  2755. DeterminePosition(spawnlocation, object);
  2756. object->SetDatabaseID(spawnentry->spawn_id);
  2757. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2758. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2759. object->SetRespawnTime(spawnentry->respawn);
  2760. object->SetExpireTime(spawnentry->expire_time);
  2761. if (spawnentry->expire_time > 0)
  2762. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2763. SetSpawnScript(spawnentry, object);
  2764. CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
  2765. AddSpawn(object);
  2766. }
  2767. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2768. return object;
  2769. }
  2770. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2771. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2772. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2773. if(spawn && !spawn->IsOmittedByDBFlag()){
  2774. DeterminePosition(spawnlocation, spawn);
  2775. spawn->SetDatabaseID(spawnentry->spawn_id);
  2776. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2777. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2778. spawn->SetRespawnTime(spawnentry->respawn);
  2779. spawn->SetExpireTime(spawnentry->expire_time);
  2780. if(spawn->GetRandomizeHeading()) {
  2781. float rand_heading = MakeRandomFloat(0.0f, 360.0f);
  2782. spawn->SetHeading(rand_heading);
  2783. }
  2784. else {
  2785. spawn->SetHeading(spawnlocation->heading);
  2786. }
  2787. if (spawnentry->expire_time > 0)
  2788. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2789. SetSpawnScript(spawnentry, spawn);
  2790. CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  2791. AddSpawn(spawn);
  2792. }
  2793. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2794. return spawn;
  2795. }
  2796. void ZoneServer::AddSpawn(Spawn* spawn) {
  2797. if(!spawn->IsPlayer()) // we already set it on loadCharacter
  2798. spawn->SetZone(this);
  2799. MIgnoredWidgets.lock_shared();
  2800. std::map<int32, bool>::iterator itr;
  2801. for(itr = ignored_widgets.begin(); itr != ignored_widgets.end(); itr++) {
  2802. spawn->AddIgnoredWidget(itr->first);
  2803. }
  2804. MIgnoredWidgets.unlock_shared();
  2805. spawn->position_changed = false;
  2806. spawn->info_changed = false;
  2807. spawn->vis_changed = false;
  2808. spawn->changed = false;
  2809. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2810. // main spawn thread will put into the spawn_list when ever it has a chance.
  2811. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2812. pending_spawn_list_add.push_back(spawn);
  2813. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2814. spawn_range.Trigger();
  2815. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
  2816. {
  2817. spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
  2818. spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
  2819. spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
  2820. spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
  2821. spawn->SetShowCommandIcon(1);
  2822. }
  2823. if(spawn->IsNPC())
  2824. AddEnemyList((NPC*)spawn);
  2825. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2826. spawn->SendGroupUpdate();
  2827. if (spawn->IsPlayer()) {
  2828. ((Player*)spawn)->GetInfoStruct()->set_rain(rain);
  2829. ((Player*)spawn)->SetCharSheetChanged(true);
  2830. }
  2831. if (movementMgr != nullptr && spawn->IsEntity()) {
  2832. movementMgr->AddMob((Entity*)spawn);
  2833. }
  2834. AddSpawnProximities(spawn);
  2835. AddSpawnToGrid(spawn, spawn->GetLocation());
  2836. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  2837. }
  2838. void ZoneServer::AddClient(Client* client){
  2839. MClientList.writelock(__FUNCTION__, __LINE__);
  2840. lifetime_client_count++;
  2841. DecrementIncomingClients();
  2842. clients.push_back(client);
  2843. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2844. connected_clients.Add(client);
  2845. }
  2846. void ZoneServer::RemoveClient(Client* client)
  2847. {
  2848. Guild *guild;
  2849. bool dismissPets = false;
  2850. if(client)
  2851. {
  2852. if (client->GetPlayer())
  2853. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  2854. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  2855. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2856. if (!client->IsZoning())
  2857. {
  2858. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  2859. guild->GuildMemberLogoff(client->GetPlayer());
  2860. chat.LeaveAllChannels(client);
  2861. }
  2862. if(!zoneShuttingDown && !client->IsZoning())
  2863. {
  2864. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2865. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2866. int32 group_id = 0;
  2867. if (gmi) {
  2868. group_id = gmi->group_id;
  2869. }
  2870. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2871. if (group_id) {
  2872. int32 size = world.GetGroupManager()->GetGroupSize(group_id);
  2873. if (size > 1) {
  2874. bool send_left_message = size > 2;
  2875. // removegroupmember can delete the gmi, so make sure we still have a group_id after
  2876. world.GetGroupManager()->RemoveGroupMember(group_id, client->GetPlayer());
  2877. if (send_left_message)
  2878. world.GetGroupManager()->GroupMessage(group_id, "%s has left the group.", client->GetPlayer()->GetName());
  2879. }
  2880. }
  2881. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  2882. {
  2883. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2884. }
  2885. else
  2886. {
  2887. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2888. }
  2889. dismissPets = true;
  2890. //}
  2891. }
  2892. else
  2893. {
  2894. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2895. }
  2896. map<int32, int32>::iterator itr;
  2897. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  2898. Spawn* spawn = GetSpawnByID(itr->second);
  2899. if (spawn)
  2900. ((Bot*)spawn)->Camp();
  2901. }
  2902. client->SaveSpells();
  2903. client->GetPlayer()->DeleteSpellEffects(true);
  2904. if(dismissPets) {
  2905. ((Entity*)client->GetPlayer())->DismissAllPets();
  2906. }
  2907. MClientList.writelock(__FUNCTION__, __LINE__);
  2908. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  2909. std::vector<Client*>::iterator itr2 = find(clients.begin(), clients.end(), client);
  2910. if (itr2 != clients.end())
  2911. clients.erase(itr2);
  2912. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2913. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  2914. database.ToggleCharacterOnline(client, 0);
  2915. RemoveSpawn(client->GetPlayer(), false, true, true, true, true);
  2916. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  2917. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  2918. }
  2919. }
  2920. void ZoneServer::RemoveClientImmediately(Client* client) {
  2921. Guild *guild;
  2922. if(client)
  2923. {
  2924. if(client->GetPlayer()) {
  2925. if((client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0) {
  2926. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  2927. }
  2928. if ((client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0) {
  2929. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_CAMPING);
  2930. }
  2931. client->Disconnect();
  2932. }
  2933. MClientList.writelock(__FUNCTION__, __LINE__);
  2934. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2935. if (itr != clients.end())
  2936. clients.erase(itr);
  2937. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2938. //clients.Remove(client, true);
  2939. }
  2940. }
  2941. void ZoneServer::ClientProcess(bool ignore_shutdown_timer)
  2942. {
  2943. if(!ignore_shutdown_timer && connected_clients.size(true) == 0)
  2944. {
  2945. MIncomingClients.readlock(__FUNCTION__, __LINE__);
  2946. bool shutdownDelayCheck = shutdownDelayTimer.Check();
  2947. if((!AlwaysLoaded() && !shutdownTimer.Enabled()) || shutdownDelayCheck)
  2948. {
  2949. if(incoming_clients && !shutdownDelayTimer.Enabled()) {
  2950. LogWrite(ZONE__INFO, 0, "Zone", "Incoming clients (%u) expected for %s, delaying shutdown timer...", incoming_clients, GetZoneName());
  2951. int32 timerDelay = rule_manager.GetGlobalRule(R_Zone, ShutdownDelayTimer)->GetInt32();
  2952. if(timerDelay < 10) {
  2953. LogWrite(ZONE__INFO, 0, "Zone", "Overriding %s shutdown delay timer as other clients are incoming, value %u too short, setting to 10...", GetZoneName(), timerDelay);
  2954. timerDelay = 10;
  2955. }
  2956. shutdownDelayTimer.Start(timerDelay, true);
  2957. }
  2958. else if(!incoming_clients || shutdownDelayCheck) {
  2959. if(!shutdownTimer.Enabled()) {
  2960. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timer for %s...", GetZoneName());
  2961. shutdownTimer.Start();
  2962. }
  2963. else {
  2964. LogWrite(ZONE__INFO, 0, "Zone", "zone shutdown timer for %s has %u remaining...", GetZoneName(), shutdownTimer.GetRemainingTime());
  2965. }
  2966. }
  2967. }
  2968. MIncomingClients.releasereadlock(__FUNCTION__, __LINE__);
  2969. return;
  2970. }
  2971. shutdownTimer.Disable();
  2972. shutdownDelayTimer.Disable();
  2973. Client* client = 0;
  2974. MutexList<Client*>::iterator iterator = connected_clients.begin();
  2975. while(iterator.Next())
  2976. {
  2977. client = iterator->value;
  2978. #ifndef NO_CATCH
  2979. try
  2980. {
  2981. #endif
  2982. if(zoneShuttingDown || !client->Process(true))
  2983. {
  2984. if(!zoneShuttingDown && !client->IsZoning())
  2985. {
  2986. // avoid spam of messages while we await linkdead to complete
  2987. if(!client->IsLinkdeadTimerEnabled()) {
  2988. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  2989. }
  2990. if((client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0) {
  2991. client->StartLinkdeadTimer();
  2992. }
  2993. else if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2994. {
  2995. //only set LD flag if we're disconnecting but not camping/quitting
  2996. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2997. client->StartLinkdeadTimer();
  2998. }
  2999. else {
  3000. // camp timer completed, remove client
  3001. RemoveClient(client);
  3002. client->Disconnect();
  3003. }
  3004. }
  3005. else {
  3006. // force boot all players or clients zoning
  3007. RemoveClient(client);
  3008. client->Disconnect();
  3009. }
  3010. }
  3011. #ifndef NO_CATCH
  3012. }
  3013. catch(...)
  3014. {
  3015. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  3016. try{
  3017. bool isLinkdead = false;
  3018. if(!client->IsZoning())
  3019. {
  3020. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  3021. {
  3022. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  3023. client->StartLinkdeadTimer();
  3024. isLinkdead = true;
  3025. if(client->GetPlayer()->GetGroupMemberInfo())
  3026. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  3027. }
  3028. }
  3029. if(!isLinkdead) {
  3030. RemoveClient(client);
  3031. client->Disconnect();
  3032. }
  3033. }
  3034. catch(...){
  3035. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  3036. }
  3037. }
  3038. #endif
  3039. }
  3040. }
  3041. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance, bool send_to_sender){
  3042. Client* client = 0;
  3043. vector<Client*>::iterator client_itr;
  3044. MClientList.readlock(__FUNCTION__, __LINE__);
  3045. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3046. client = *client_itr;
  3047. if(from && client && client->IsConnected() && (send_to_sender || from != client->GetPlayer()) && from->GetDistance(client->GetPlayer()) <= distance){
  3048. client->SimpleMessage(type, message);
  3049. }
  3050. }
  3051. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3052. }
  3053. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language) {
  3054. if ((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))) {
  3055. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  3056. if (packet) {
  3057. if (from)
  3058. packet->setMediumStringByName("from", from->GetName());
  3059. if (client->GetPlayer() != from)
  3060. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  3061. packet->setDataByName("channel", client->GetMessageChannelColor(channel));
  3062. if (from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()))))
  3063. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  3064. else
  3065. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  3066. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  3067. packet->setMediumStringByName("message", message);
  3068. packet->setDataByName("language", language);
  3069. bool hasLanguage = client->GetPlayer()->HasLanguage(language);
  3070. if (language > 0 && !hasLanguage)
  3071. packet->setDataByName("understood", 0);
  3072. else
  3073. packet->setDataByName("understood", 1);
  3074. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  3075. if (channel_name)
  3076. packet->setMediumStringByName("channel_name", channel_name);
  3077. EQ2Packet* outapp = packet->serialize();
  3078. //DumpPacket(outapp);
  3079. client->QueuePacket(outapp);
  3080. safe_delete(packet);
  3081. }
  3082. }
  3083. }
  3084. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  3085. vector<Client*>::iterator client_itr;
  3086. Client* client = 0;
  3087. MClientList.readlock(__FUNCTION__, __LINE__);
  3088. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3089. client = *client_itr;
  3090. if(client && client->IsConnected())
  3091. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  3092. }
  3093. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3094. }
  3095. void ZoneServer::HandleBroadcast(const char* message) {
  3096. vector<Client*>::iterator client_itr;
  3097. Client* client = 0;
  3098. MClientList.readlock(__FUNCTION__, __LINE__);
  3099. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3100. client = *client_itr;
  3101. if(client && client->IsConnected())
  3102. client->SimpleMessage(CHANNEL_BROADCAST, message);
  3103. }
  3104. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3105. }
  3106. void ZoneServer::HandleAnnouncement(const char* message) {
  3107. vector<Client*>::iterator client_itr;
  3108. Client* client = 0;
  3109. int32 words = ::CountWordsInString(message);
  3110. if (words < 5)
  3111. words = 5;
  3112. MClientList.readlock(__FUNCTION__, __LINE__);
  3113. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3114. client = *client_itr;
  3115. if(client && client->IsConnected()) {
  3116. client->SimpleMessage(CHANNEL_BROADCAST, message);
  3117. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  3118. }
  3119. }
  3120. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3121. }
  3122. void ZoneServer::SendTimeUpdate(Client* client){
  3123. if(client){
  3124. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  3125. if(packet){
  3126. client->QueuePacket(packet->serialize());
  3127. safe_delete(packet);
  3128. }
  3129. }
  3130. }
  3131. void ZoneServer::SendTimeUpdateToAllClients(){
  3132. Client* client = 0;
  3133. vector<Client*>::iterator client_itr;
  3134. MClientList.readlock(__FUNCTION__, __LINE__);
  3135. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3136. client = *client_itr;
  3137. if(client && client->IsConnected())
  3138. SendTimeUpdate(client);
  3139. }
  3140. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3141. }
  3142. void ZoneServer::UpdateVitality(float amount){
  3143. Client* client = 0;
  3144. vector<Client*>::iterator client_itr;
  3145. MClientList.readlock(__FUNCTION__, __LINE__);
  3146. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3147. client = *client_itr;
  3148. if(client && client->GetPlayer()->GetInfoStruct()->get_xp_vitality() < 100){
  3149. if((client->GetPlayer()->GetInfoStruct()->get_xp_vitality() + amount) > 100)
  3150. client->GetPlayer()->GetInfoStruct()->set_xp_vitality(100);
  3151. else
  3152. client->GetPlayer()->GetInfoStruct()->add_xp_vitality(amount);
  3153. client->GetPlayer()->SetCharSheetChanged(true);
  3154. }
  3155. }
  3156. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3157. }
  3158. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  3159. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  3160. if(!client->GetPlayer()->IsSendingSpawn(spawn->GetID())) {
  3161. safe_delete(outapp);
  3162. }
  3163. else {
  3164. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  3165. if(outapp)
  3166. client->QueuePacket(outapp, true);
  3167. client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENT_WAIT);
  3168. }
  3169. /*
  3170. vis flags:
  3171. 2 = show icon
  3172. 4 = targetable
  3173. 16 = show name
  3174. 32 = show level/border
  3175. activity_status:
  3176. 4 - linkdead
  3177. 8 - camping
  3178. 16 - LFG
  3179. 32 - LFW
  3180. 2048 - mentoring
  3181. 4096 - displays shield
  3182. 8192 - immunity gained
  3183. 16384 - immunity remaining
  3184. attackable_status
  3185. 1 - no_hp_bar
  3186. 4 - not attackable
  3187. npc_con
  3188. -4 = scowls
  3189. -3 = threatening
  3190. -2 = dubiously
  3191. -1 = apprehensively
  3192. 0 = indifferent
  3193. 1 = amiably
  3194. 2 = kindly
  3195. 3 = warmly
  3196. 4 = ally
  3197. quest_flag
  3198. 1 = new quest
  3199. 2 = update and new quest
  3200. 3 = update
  3201. */
  3202. if(spawn->IsEntity() && spawn->HasTrapTriggered())
  3203. client->QueueStateCommand(client->GetPlayer()->GetIDWithPlayerSpawn(spawn), spawn->GetTrapState());
  3204. }
  3205. Client* ZoneServer::GetClientByName(char* name) {
  3206. Client* ret = 0;
  3207. vector<Client*>::iterator itr;
  3208. MClientList.readlock(__FUNCTION__, __LINE__);
  3209. for (itr = clients.begin(); itr != clients.end(); itr++) {
  3210. if ((*itr)->GetPlayer()) {
  3211. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  3212. ret = *itr;
  3213. break;
  3214. }
  3215. }
  3216. }
  3217. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3218. return ret;
  3219. }
  3220. Client* ZoneServer::GetClientByCharID(int32 charid) {
  3221. Client* ret = 0;
  3222. vector<Client*>::iterator itr;
  3223. MClientList.readlock(__FUNCTION__, __LINE__);
  3224. for (itr = clients.begin(); itr != clients.end(); itr++) {
  3225. if ((*itr)->GetCharacterID() == charid) {
  3226. ret = *itr;
  3227. break;
  3228. }
  3229. }
  3230. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3231. return ret;
  3232. }
  3233. void ZoneServer::AddMovementNPC(Spawn* spawn){
  3234. if (spawn)
  3235. movement_spawns.Put(spawn->GetID(), 1);
  3236. }
  3237. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  3238. if (spawn)
  3239. remove_movement_spawns.Add(spawn->GetID());
  3240. }
  3241. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3242. if(!client || !spawn)
  3243. return;
  3244. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  3245. if(packet){
  3246. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3247. packet->setDataByName("unknown1", 0xFFFFFFFF);
  3248. packet->setDataByName("unknown5", 1, 1);
  3249. packet->setDataByName("unknown5", 1, 6);
  3250. if(mp3){
  3251. packet->setMediumStringByName("mp3", mp3);
  3252. packet->setDataByName("key", key1);
  3253. packet->setDataByName("key", key2, 1);
  3254. }
  3255. packet->setMediumStringByName("name", spawn->GetName());
  3256. if(text)
  3257. packet->setMediumStringByName("text", text);
  3258. if(emote) {
  3259. if(client->GetVersion() > 546) {
  3260. packet->setMediumStringByName("emote", emote);
  3261. }
  3262. else {
  3263. HandleEmote(spawn, std::string(emote));
  3264. }
  3265. }
  3266. if (language != 0)
  3267. packet->setDataByName("language", language);
  3268. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  3269. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  3270. packet->setDataByName("understood", 1);
  3271. EQ2Packet* app = packet->serialize();
  3272. //DumpPacket(app);
  3273. client->QueuePacket(app);
  3274. safe_delete(packet);
  3275. }
  3276. }
  3277. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3278. if(!client || !spawn)
  3279. return;
  3280. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  3281. if(packet){
  3282. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3283. packet->setMediumStringByName("mp3", mp3);
  3284. packet->setDataByName("key", key1);
  3285. packet->setDataByName("key", key2, 1);
  3286. client->QueuePacket(packet->serialize());
  3287. safe_delete(packet);
  3288. }
  3289. }
  3290. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3291. if(!spawn)
  3292. return;
  3293. Client* client = 0;
  3294. vector<Client*>::iterator client_itr;
  3295. MClientList.readlock(__FUNCTION__, __LINE__);
  3296. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3297. client = *client_itr;
  3298. if(!client || !client->IsReadyForUpdates() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->GetDistance(spawn) > 30)
  3299. continue;
  3300. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  3301. }
  3302. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3303. }
  3304. void ZoneServer::PlayFlavorID(Spawn* spawn, int8 type, int32 id, int16 index, int8 language){
  3305. if(!spawn)
  3306. return;
  3307. Client* client = 0;
  3308. vector<Client*>::iterator client_itr;
  3309. VoiceOverStruct non_garble, garble;
  3310. bool garble_success = false;
  3311. bool success = world.FindVoiceOver(type, id, index, &non_garble, &garble_success, &garble);
  3312. VoiceOverStruct* resStruct = nullptr;
  3313. MClientList.readlock(__FUNCTION__, __LINE__);
  3314. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3315. client = *client_itr;
  3316. if(!client || !client->IsReadyForUpdates() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->GetDistance(spawn) > 30)
  3317. continue;
  3318. client->SendPlayFlavor(spawn, language, &non_garble, &garble, success, garble_success);
  3319. }
  3320. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3321. }
  3322. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3323. if(!spawn || !mp3)
  3324. return;
  3325. Client* client = 0;
  3326. vector<Client*>::iterator client_itr;
  3327. MClientList.readlock(__FUNCTION__, __LINE__);
  3328. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3329. client = *client_itr;
  3330. if(!client || !client->IsReadyForUpdates() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  3331. continue;
  3332. PlayVoice(client, spawn, mp3, key1, key2);
  3333. }
  3334. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3335. }
  3336. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  3337. if(!name)
  3338. return;
  3339. PacketStruct* packet = 0;
  3340. if(client){
  3341. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  3342. if(packet){
  3343. packet->setMediumStringByName("name", name);
  3344. packet->setDataByName("x", origin_x);
  3345. packet->setDataByName("y", origin_y);
  3346. packet->setDataByName("z", origin_z);
  3347. packet->setDataByName("unknown1", 1);
  3348. packet->setDataByName("unknown2", 2.5);
  3349. packet->setDataByName("unknown3", 15);
  3350. client->QueuePacket(packet->serialize());
  3351. safe_delete(packet);
  3352. }
  3353. }
  3354. else{
  3355. EQ2Packet* outapp = 0;
  3356. int16 packet_version = 0;
  3357. vector<Client*>::iterator client_itr;
  3358. MClientList.readlock(__FUNCTION__, __LINE__);
  3359. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3360. client = *client_itr;
  3361. if(client && (!packet || packet_version != client->GetVersion())){
  3362. safe_delete(packet);
  3363. safe_delete(outapp);
  3364. packet_version = client->GetVersion();
  3365. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  3366. if(packet){
  3367. packet->setMediumStringByName("name", name);
  3368. packet->setDataByName("x", origin_x);
  3369. packet->setDataByName("y", origin_y);
  3370. packet->setDataByName("z", origin_z);
  3371. packet->setDataByName("unknown1", 1);
  3372. packet->setDataByName("unknown2", 2.5);
  3373. packet->setDataByName("unknown3", 15);
  3374. outapp = packet->serialize();
  3375. }
  3376. }
  3377. if(outapp && client && client->IsReadyForUpdates())
  3378. client->QueuePacket(outapp->Copy());
  3379. }
  3380. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3381. safe_delete(packet);
  3382. safe_delete(outapp);
  3383. }
  3384. }
  3385. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  3386. bool ret = false;
  3387. if (widget) {
  3388. int32 id = widget->GetID();
  3389. map<int32, int32>::iterator itr;
  3390. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3391. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3392. if(itr->first == id){
  3393. ret = true;
  3394. break;
  3395. }
  3396. }
  3397. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3398. }
  3399. return ret;
  3400. }
  3401. void ZoneServer::CheckWidgetTimers(){
  3402. vector<int32> remove_list;
  3403. map<int32, int32>::iterator itr;
  3404. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3405. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3406. if(Timer::GetCurrentTime2() >= itr->second){
  3407. /*Spawn* widget = GetSpawnByID(itr->first);
  3408. if (widget && widget->IsWidget())
  3409. ((Widget*)widget)->HandleTimerUpdate();*/
  3410. remove_list.push_back(itr->first);
  3411. }
  3412. }
  3413. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3414. for (int32 i = 0; i < remove_list.size(); i++) {
  3415. Spawn* widget = GetSpawnByID(remove_list[i]);
  3416. if (widget && widget->IsWidget())
  3417. ((Widget*)widget)->HandleTimerUpdate();
  3418. }
  3419. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3420. for(int32 i=0;i<remove_list.size(); i++)
  3421. widget_timers.erase(remove_list[i]);
  3422. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3423. }
  3424. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3425. if (widget && widget->IsWidget()) {
  3426. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3427. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3428. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3429. }
  3430. }
  3431. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3432. Spawn* ret = 0;
  3433. Spawn* spawn = 0;
  3434. if(id < 1)
  3435. return 0;
  3436. bool lookup = false;
  3437. if(quick_group_id_lookup.count(id) > 0) {
  3438. ret = GetSpawnByID(quick_group_id_lookup.Get(id));
  3439. lookup = true;
  3440. }
  3441. if(ret == NULL) {
  3442. if(lookup)
  3443. quick_group_id_lookup.erase(id);
  3444. map<int32, Spawn*>::iterator itr;
  3445. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3446. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3447. spawn = itr->second;
  3448. if(spawn){
  3449. if(spawn->GetSpawnGroupID() == id){
  3450. ret = spawn;
  3451. quick_group_id_lookup.Put(id, spawn->GetID());
  3452. break;
  3453. }
  3454. }
  3455. }
  3456. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3457. }
  3458. return ret;
  3459. }
  3460. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3461. Spawn* ret = 0;
  3462. Spawn* current_spawn = 0;
  3463. if(location_id < 1)
  3464. return 0;
  3465. bool lookup = false;
  3466. if(quick_location_id_lookup.count(location_id) > 0) {
  3467. ret = GetSpawnByID(quick_location_id_lookup.Get(location_id));
  3468. lookup = true;
  3469. }
  3470. if(ret == NULL) {
  3471. if(lookup)
  3472. quick_location_id_lookup.erase(location_id);
  3473. map<int32, Spawn*>::iterator itr;
  3474. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3475. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3476. current_spawn = itr->second;
  3477. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3478. ret = current_spawn;
  3479. quick_location_id_lookup.Put(location_id, ret->GetID());
  3480. break;
  3481. }
  3482. }
  3483. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3484. }
  3485. return ret;
  3486. }
  3487. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3488. Spawn* ret = 0;
  3489. if(id < 1)
  3490. return 0;
  3491. bool lookup = false;
  3492. if(quick_database_id_lookup.count(id) > 0) {
  3493. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3494. lookup = true;
  3495. }
  3496. if(ret == NULL){
  3497. if(lookup)
  3498. quick_database_id_lookup.erase(id);
  3499. Spawn* spawn = 0;
  3500. map<int32, Spawn*>::iterator itr;
  3501. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3502. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3503. spawn = itr->second;
  3504. if(spawn){
  3505. if(spawn->GetDatabaseID() == id){
  3506. quick_database_id_lookup.Put(id, spawn->GetID());
  3507. ret = spawn;
  3508. break;
  3509. }
  3510. }
  3511. }
  3512. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3513. }
  3514. return ret;
  3515. }
  3516. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3517. Spawn* ret = 0;
  3518. if (!spawnListLocked )
  3519. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3520. if (spawn_list.count(id) > 0)
  3521. ret = spawn_list[id];
  3522. if (!spawnListLocked)
  3523. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3524. return ret;
  3525. }
  3526. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3527. {
  3528. if(!client || !spawn || (client && client->GetPlayer() == spawn))
  3529. return false;
  3530. if(client->GetPlayerPOVGhostSpawnID() == spawn->GetID()) {
  3531. client->SetPlayerPOVGhost(nullptr);
  3532. }
  3533. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3534. // LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3535. /* if(packet && index > 0 && !wasRemoved)
  3536. {
  3537. packet->ResetData();
  3538. packet->setDataByName("spawn_index", index);
  3539. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3540. if(delete_spawn)
  3541. packet->setDataByName("delete", 1);
  3542. client->QueuePacket(packet->serialize());
  3543. return true;
  3544. }
  3545. return false;*/
  3546. return true;
  3547. }
  3548. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3549. //commands
  3550. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3551. }
  3552. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3553. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3554. }
  3555. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, const char* value){
  3556. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3557. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3558. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3559. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3560. return;
  3561. Spawn* tmp = 0;
  3562. if(target->IsNPC())
  3563. tmp = GetNPC(target->GetDatabaseID());
  3564. else if(target->IsObject())
  3565. tmp = GetObject(target->GetDatabaseID());
  3566. else if(target->IsGroundSpawn())
  3567. tmp = GetGroundSpawn(target->GetDatabaseID());
  3568. else if(target->IsSign())
  3569. tmp = GetSign(target->GetDatabaseID());
  3570. else if(target->IsWidget())
  3571. tmp = GetWidget(target->GetDatabaseID());
  3572. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3573. tmp->SetSpawnScript(value);
  3574. else if(tmp)
  3575. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3576. Spawn* spawn = 0;
  3577. // this check needs to be here otherwise every spawn with 0 will be set
  3578. if ( target->GetDatabaseID ( ) > 0 )
  3579. {
  3580. map<int32, Spawn*>::iterator itr;
  3581. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3582. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3583. spawn = itr->second;
  3584. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3585. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3586. spawn->SetSpawnScript(value);
  3587. else
  3588. commands.SetSpawnCommand(client, spawn, type, value);
  3589. }
  3590. }
  3591. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3592. }
  3593. }
  3594. void ZoneServer::StopSpawnScriptTimer(Spawn* spawn, std::string functionName){
  3595. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3596. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3597. if(spawn_script_timers.size() > 0){
  3598. set<SpawnScriptTimer*>::iterator itr;
  3599. SpawnScriptTimer* timer = 0;
  3600. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3601. timer = *itr;
  3602. if(timer->spawn == spawn->GetID() && (functionName == "" || timer->function == functionName) && remove_spawn_script_timers_list.count(timer) == 0) {
  3603. itr = spawn_script_timers.erase(itr);
  3604. safe_delete(timer);
  3605. }
  3606. }
  3607. }
  3608. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3609. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3610. }
  3611. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3612. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3613. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3614. if(spawn_script_timers.size() > 0){
  3615. set<SpawnScriptTimer*>::iterator itr;
  3616. SpawnScriptTimer* timer = 0;
  3617. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3618. timer = *itr;
  3619. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3620. remove_spawn_script_timers_list.insert(timer);
  3621. }
  3622. if(all)
  3623. spawn_script_timers.clear();
  3624. }
  3625. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3626. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3627. }
  3628. void ZoneServer::DeleteSpawnScriptTimers() {
  3629. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3630. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3631. if(remove_spawn_script_timers_list.size() > 0){
  3632. set<SpawnScriptTimer*>::iterator itr;
  3633. SpawnScriptTimer* timer = 0;
  3634. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3635. timer = *itr;
  3636. spawn_script_timers.erase(timer);
  3637. safe_delete(timer);
  3638. }
  3639. remove_spawn_script_timers_list.clear();
  3640. }
  3641. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3642. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3643. }
  3644. void ZoneServer::CheckSpawnScriptTimers(){
  3645. DeleteSpawnScriptTimers();
  3646. SpawnScriptTimer* timer = 0;
  3647. vector<SpawnScriptTimer> call_timers;
  3648. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3649. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3650. if(spawn_script_timers.size() > 0){
  3651. int32 current_time = Timer::GetCurrentTime2();
  3652. set<SpawnScriptTimer*>::iterator itr;
  3653. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3654. timer = *itr;
  3655. if(remove_spawn_script_timers_list.count(timer) == 0 &&
  3656. timer->current_count < timer->max_count && current_time >= timer->timer){
  3657. timer->current_count++;
  3658. SpawnScriptTimer tmpTimer;
  3659. tmpTimer.current_count = timer->current_count;
  3660. tmpTimer.function = timer->function;
  3661. tmpTimer.player = timer->player;
  3662. tmpTimer.spawn = timer->spawn;
  3663. tmpTimer.max_count = timer->max_count;
  3664. call_timers.push_back(tmpTimer);
  3665. }
  3666. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3667. remove_spawn_script_timers_list.insert(timer);
  3668. }
  3669. }
  3670. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3671. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3672. if(call_timers.size() > 0){
  3673. vector<SpawnScriptTimer>::iterator itr;
  3674. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3675. SpawnScriptTimer tmpTimer = (SpawnScriptTimer)*itr;
  3676. CallSpawnScript(GetSpawnByID(tmpTimer.spawn), SPAWN_SCRIPT_TIMER, tmpTimer.player > 0 ? GetSpawnByID(tmpTimer.player) : 0, tmpTimer.function.c_str());
  3677. }
  3678. }
  3679. }
  3680. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3681. std::shared_lock lock(MGridMaps);
  3682. if(!spawn)
  3683. return;
  3684. Spawn* test_spawn = 0;
  3685. std::map<int32, GridMap*>::iterator grids = grid_maps.find(spawn->GetLocation());
  3686. if(grids != grid_maps.end()) {
  3687. grids->second->MSpawns.lock_shared();
  3688. typedef map <int32, Spawn*> SpawnMapType;
  3689. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  3690. test_spawn = it->second;
  3691. if(test_spawn && test_spawn->Alive() && test_spawn->GetID() > 0 && test_spawn->GetID() != spawn->GetID() && test_spawn->IsEntity() &&
  3692. (!test_spawn->IsPlayer() || include_players)){
  3693. if(test_spawn->GetDistance(spawn) < max_distance)
  3694. KillSpawn(true, test_spawn, spawn, send_packet);
  3695. }
  3696. }
  3697. grids->second->MSpawns.unlock_shared();
  3698. }
  3699. }
  3700. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3701. std::shared_lock lock(MGridMaps);
  3702. if(!spawn)
  3703. return;
  3704. Spawn* test_spawn = 0;
  3705. int32 type = commands.GetSpawnSetType(field);
  3706. if(type == 0xFFFFFFFF)
  3707. return;
  3708. std::map<int32, GridMap*>::iterator grids = grid_maps.find(spawn->GetLocation());
  3709. if(grids != grid_maps.end()) {
  3710. grids->second->MSpawns.lock_shared();
  3711. typedef map <int32, Spawn*> SpawnMapType;
  3712. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  3713. test_spawn = it->second;
  3714. if(test_spawn && test_spawn->GetID() > 0 && test_spawn->GetID() != spawn->GetID() && !test_spawn->IsPlayer()){
  3715. if(test_spawn->GetDistance(spawn) < max_distance){
  3716. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3717. }
  3718. }
  3719. }
  3720. grids->second->MSpawns.unlock_shared();
  3721. }
  3722. }
  3723. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3724. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3725. spawn_script_timers.insert(timer);
  3726. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3727. }
  3728. /*
  3729. void ZoneServer::RemoveFromRangeMap(Client* client){
  3730. spawn_range_map.erase(client);
  3731. }
  3732. */
  3733. void ZoneServer::RemoveSpawn(Spawn* spawn, bool delete_spawn, bool respawn, bool lock, bool erase_from_spawn_list, bool lock_spell_process)
  3734. {
  3735. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3736. PacketStruct* packet = 0;
  3737. int16 packet_version = 0;
  3738. Client* client = 0;
  3739. vector<Client*>::iterator client_itr;
  3740. MClientList.readlock(__FUNCTION__, __LINE__);
  3741. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3742. client = *client_itr;
  3743. if (client && (client->GetVersion() > 283 || !client->IsZoning() || client->GetPlayer() != spawn)) { //don't send destroy ghost of 283 client when zoning
  3744. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3745. client->GetPlayer()->SetTarget(0);
  3746. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->IsSendingSpawn(spawn->GetID()))
  3747. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3748. if (spawn_range_map.count(client) > 0)
  3749. spawn_range_map.Get(client)->erase(spawn->GetID());
  3750. }
  3751. }
  3752. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3753. safe_delete(packet);
  3754. spawn->RemoveSpawnProximities();
  3755. RemoveSpawnProximities(spawn);
  3756. if (movementMgr != nullptr && spawn->IsEntity()) {
  3757. movementMgr->RemoveMob((Entity*)spawn);
  3758. }
  3759. RemoveSpawnSupportFunctions(spawn, lock_spell_process);
  3760. if (reloading)
  3761. RemoveDeadEnemyList(spawn);
  3762. if (lock)
  3763. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3764. if (dead_spawns.count(spawn->GetID()) > 0)
  3765. dead_spawns.erase(spawn->GetID());
  3766. if (lock)
  3767. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3768. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3769. spawn_expire_timers.erase(spawn->GetID());
  3770. spawn->SetDeletedSpawn(true);
  3771. // we will remove the spawn ptr and entry in the spawn_list later.. it is not safe right now (lua? client process? spawn process? etc? too many factors)
  3772. if(erase_from_spawn_list)
  3773. AddPendingSpawnRemove(spawn->GetID());
  3774. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3775. {
  3776. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3777. // handle instance spawn db info
  3778. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3779. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3780. {
  3781. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3782. // use respawn time to either insert/update entry (likely insert in this situation)
  3783. if ( spawn->IsNPC() )
  3784. {
  3785. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3786. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3787. }
  3788. else if ( spawn->IsObject ( ) )
  3789. {
  3790. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3791. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3792. }
  3793. }
  3794. else
  3795. {
  3796. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3797. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3798. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3799. }
  3800. }
  3801. RemoveSpawnFromGrid(spawn, spawn->GetLocation());
  3802. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3803. if (lock && !respawn)
  3804. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3805. if(delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3806. AddPendingDelete(spawn);
  3807. if (lock && !respawn)
  3808. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3809. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3810. }
  3811. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3812. Spawn* closest_spawn = 0;
  3813. Spawn* test_spawn = 0;
  3814. float closest_distance = 1000000;
  3815. float test_distance = 0;
  3816. map<int32, Spawn*>::iterator itr;
  3817. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3818. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3819. test_spawn = itr->second;
  3820. if(test_spawn && test_spawn != spawn && test_spawn->GetDatabaseID() == spawn_id){
  3821. test_distance = test_spawn->GetDistance(spawn);
  3822. if(test_distance < closest_distance){
  3823. closest_distance = test_distance;
  3824. closest_spawn = test_spawn;
  3825. }
  3826. }
  3827. }
  3828. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3829. return closest_spawn;
  3830. }
  3831. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3832. Spawn* closest_spawn = 0;
  3833. Spawn* test_spawn = 0;
  3834. float closest_distance = 1000000;
  3835. float test_distance = 0;
  3836. map<int32, Spawn*>::iterator itr;
  3837. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3838. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3839. test_spawn = itr->second;
  3840. if(test_spawn){
  3841. test_distance = test_spawn->GetDistance(spawn);
  3842. if(test_distance < closest_distance){
  3843. closest_distance = test_distance;
  3844. closest_spawn = test_spawn;
  3845. if(closest_distance < 10)
  3846. break;
  3847. }
  3848. }
  3849. }
  3850. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3851. if(closest_spawn)
  3852. return closest_spawn->GetLocation();
  3853. return 0;
  3854. }
  3855. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  3856. if(!client)
  3857. return;
  3858. if(spawn){
  3859. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  3860. SendSpawnChanges(spawn, client, false, true);
  3861. }
  3862. else{
  3863. client->GetCurrentZone()->SendAllSpawnsForVisChange(client);
  3864. }
  3865. }
  3866. void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
  3867. Spawn* spawn = 0;
  3868. if (spawn_range_map.count(client) > 0) {
  3869. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3870. while (itr.Next()) {
  3871. spawn = GetSpawnByID(itr->first);
  3872. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3873. SendSpawnChanges(spawn, client, false, true);
  3874. // Attempt to slow down the packet spam sent to the client
  3875. // who the bloody fuck put a Sleep here
  3876. //Sleep(5);
  3877. }
  3878. }
  3879. }
  3880. }
  3881. void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
  3882. Spawn* spawn = 0;
  3883. if (spawn_range_map.count(client) > 0) {
  3884. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3885. while (itr.Next()) {
  3886. spawn = GetSpawnByID(itr->first);
  3887. if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3888. SendSpawnChanges(spawn, client, true, true);
  3889. }
  3890. }
  3891. }
  3892. }
  3893. void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
  3894. Spawn* spawn = 0;
  3895. if (spawn_range_map.count(client) > 0) {
  3896. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3897. while (itr.Next()) {
  3898. spawn = GetSpawnByID(itr->first);
  3899. if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3900. SendSpawnChanges(spawn, client, false, true);
  3901. }
  3902. }
  3903. }
  3904. }
  3905. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  3906. if(zoneShuttingDown)
  3907. return;
  3908. #ifdef WIN32
  3909. _beginthread(SendLevelChangedSpawns, 0, client);
  3910. #else
  3911. pthread_t thread;
  3912. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  3913. pthread_detach(thread);
  3914. #endif
  3915. }
  3916. void ZoneServer::ReloadClientQuests(){
  3917. Client* client = 0;
  3918. vector<Client*>::iterator client_itr;
  3919. MClientList.readlock(__FUNCTION__, __LINE__);
  3920. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3921. client = *client_itr;
  3922. if(client)
  3923. client->ReloadQuests();
  3924. }
  3925. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3926. }
  3927. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  3928. if (player && victim) {
  3929. if (player->GetGroupMemberInfo()) {
  3930. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3931. PlayerGroup* group = world.GetGroupManager()->GetGroup(player->GetGroupMemberInfo()->group_id);
  3932. if (group)
  3933. {
  3934. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  3935. deque<GroupMemberInfo*>* members = group->GetMembers();
  3936. deque<GroupMemberInfo*>::iterator itr;
  3937. bool skipGrayMob = false;
  3938. for (itr = members->begin(); itr != members->end(); itr++) {
  3939. GroupMemberInfo* gmi = *itr;
  3940. if (gmi->client) {
  3941. Player* group_member = gmi->client->GetPlayer();
  3942. if(group_member && group_member->GetArrowColor(victim->GetLevel()) == ARROW_COLOR_GRAY) {
  3943. skipGrayMob = true;
  3944. break;
  3945. }
  3946. }
  3947. }
  3948. for (itr = members->begin(); !skipGrayMob && itr != members->end(); itr++) {
  3949. GroupMemberInfo* gmi = *itr;
  3950. if (gmi->client) {
  3951. Player* group_member = gmi->client->GetPlayer();
  3952. if(group_member) {
  3953. float xp = group_member->CalculateXP(victim) / members->size();
  3954. if (xp > 0) {
  3955. group_member->AddXP((int32)xp);
  3956. }
  3957. }
  3958. }
  3959. }
  3960. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  3961. }
  3962. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3963. }
  3964. else {
  3965. float xp = player->CalculateXP(victim);
  3966. if (xp > 0) {
  3967. Client* client = ((Player*)player)->GetClient();
  3968. if(!client)
  3969. return;
  3970. player->AddXP((int32)xp);
  3971. }
  3972. }
  3973. }
  3974. }
  3975. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  3976. {
  3977. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  3978. {
  3979. bool update_result = false;
  3980. Faction* faction = 0;
  3981. vector<int32>* factions = 0;
  3982. Player* player = client->GetPlayer();
  3983. bool hasfaction = database.VerifyFactionID(player->GetCharacterID(), spawn->GetFactionID());
  3984. //if 0 they dont have an entry in the db for this faction. if one they do and we can skip it.
  3985. if(hasfaction == 0) {
  3986. //Find out the default for this faction
  3987. sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());
  3988. //add the default faction for the player.
  3989. player->SetFactionValue(spawn->GetFactionID(), defaultfaction);
  3990. //save the character so the new default gets written to the db.
  3991. client->Save();
  3992. }
  3993. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  3994. {
  3995. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  3996. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  3997. if(faction && update_result)
  3998. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3999. else if(faction)
  4000. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  4001. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  4002. if(factions)
  4003. {
  4004. vector<int32>::iterator itr;
  4005. for(itr = factions->begin(); itr != factions->end(); itr++)
  4006. {
  4007. if(player->GetFactions()->ShouldIncrease(*itr))
  4008. {
  4009. update_result = player->GetFactions()->IncreaseFaction(*itr);
  4010. faction = master_faction_list.GetFaction(*itr);
  4011. if(faction && update_result)
  4012. client->Message(CHANNEL_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  4013. else if(faction)
  4014. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  4015. }
  4016. }
  4017. }
  4018. }
  4019. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  4020. if(factions)
  4021. {
  4022. vector<int32>::iterator itr;
  4023. for(itr = factions->begin(); itr != factions->end(); itr++)
  4024. {
  4025. if(player->GetFactions()->ShouldDecrease(*itr))
  4026. {
  4027. bool hasfaction = database.VerifyFactionID(player->GetCharacterID(),spawn->GetFactionID());
  4028. if(hasfaction == 0) {
  4029. //they do not have the faction. Lets get the default value and feed it in.
  4030. sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());
  4031. //add the default faction for the player.
  4032. player->SetFactionValue(spawn->GetFactionID(), defaultfaction);
  4033. }
  4034. update_result = player->GetFactions()->DecreaseFaction(*itr);
  4035. faction = master_faction_list.GetFaction(*itr);
  4036. if(faction && update_result)
  4037. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  4038. else if(faction)
  4039. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  4040. }
  4041. }
  4042. }
  4043. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  4044. if(outapp)
  4045. client->QueuePacket(outapp);
  4046. }
  4047. }
  4048. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  4049. if (spawn && movementMgr != nullptr) {
  4050. movementMgr->RemoveMob((Entity*)spawn);
  4051. }
  4052. if(!spawn || spawn->IsPlayer())
  4053. return;
  4054. if(spawn->IsEntity())
  4055. ((Entity*)spawn)->InCombat(false);
  4056. if(timer == 0)
  4057. timer = 1;
  4058. AddDeadSpawn(spawn, timer);
  4059. }
  4060. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 type, int8 damage_type, int16 kill_blow_type)
  4061. {
  4062. bool isSpell = (type == DAMAGE_PACKET_TYPE_SIPHON_SPELL || type == DAMAGE_PACKET_TYPE_SIPHON_SPELL2 ||
  4063. type == DAMAGE_PACKET_TYPE_SPELL_DAMAGE || type == DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG ||
  4064. type == DAMAGE_PACKET_TYPE_SPELL_DAMAGE2 || type == DAMAGE_PACKET_TYPE_SPELL_DAMAGE3);
  4065. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  4066. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  4067. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  4068. return;
  4069. }
  4070. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  4071. PacketStruct* packet = 0;
  4072. Client* client = 0;
  4073. vector<int32>* encounter = 0;
  4074. int32 encounter_player_bot_count = 1;
  4075. bool killer_in_encounter = false;
  4076. int8 loot_state = dead->GetLockedNoLoot();
  4077. if(dead->IsEntity())
  4078. {
  4079. // add any special quest related loot (no_drop_quest_completed)
  4080. if(dead->IsNPC() && ((NPC*)dead)->Brain()) {
  4081. if(!((NPC*)dead)->Brain()->PlayerInEncounter() || (loot_state != ENCOUNTER_STATE_LOCKED && loot_state != ENCOUNTER_STATE_OVERMATCHED)) {
  4082. LogWrite(LOOT__DEBUG, 0, "Loot", "NPC %s bypassed loot drop due to no player in encounter, or encounter state not locked.", ((NPC*)dead)->GetName());
  4083. }
  4084. else {
  4085. Entity* hated = ((NPC*)dead)->Brain()->GetMostHated();
  4086. if(hated) {
  4087. AddLoot((NPC*)dead, hated);
  4088. }
  4089. }
  4090. }
  4091. ((Entity*)dead)->InCombat(false);
  4092. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  4093. dead->SetHP(0);
  4094. dead->SetSpawnType(3);
  4095. dead->appearance.attackable = 0;
  4096. // Remove hate towards dead from all npc's in the zone
  4097. ClearHate((Entity*)dead);
  4098. // Check kill and death procs
  4099. if (killer && dead != killer){
  4100. if (dead->IsEntity())
  4101. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  4102. if (killer->IsEntity())
  4103. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  4104. }
  4105. //Check if caster is alive after death proc called, incase of deathsave
  4106. if (dead->Alive())
  4107. return;
  4108. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer(), true, !isSpell);
  4109. ((Entity*)dead)->IsCasting(false);
  4110. if(dead->IsPlayer())
  4111. {
  4112. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  4113. client = ((Player*)dead)->GetClient();
  4114. ((Entity*)dead)->HandleDeathExperienceDebt(killer);
  4115. if(client) {
  4116. if(client->GetPlayer()->DamageEquippedItems(10, client))
  4117. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion(), client->GetPlayer()));
  4118. client->DisplayDeadWindow();
  4119. }
  4120. }
  4121. else if (dead->IsNPC()) {
  4122. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  4123. encounter_player_bot_count = ((NPC*)dead)->Brain()->CountPlayerBotInEncounter();
  4124. if(encounter_player_bot_count < 1)
  4125. encounter_player_bot_count = 1;
  4126. }
  4127. }
  4128. dead->SetActionState(0);
  4129. dead->SetTempActionState(0);
  4130. // Needs npc to have access to the encounter list for who is allowed to loot
  4131. NPC* chest = 0;
  4132. if (dead->IsNPC() && !((NPC*)dead)->Brain()->PlayerInEncounter()) {
  4133. dead->SetLootCoins(0);
  4134. dead->ClearLoot();
  4135. }
  4136. Spawn* groupMemberAlive = nullptr;
  4137. // If dead has loot attempt to drop a chest
  4138. if (dead->HasLoot()) {
  4139. if(!(groupMemberAlive = dead->IsSpawnGroupMembersAlive(dead))) {
  4140. chest = ((Entity*)dead)->DropChest();
  4141. }
  4142. else {
  4143. switch(dead->GetLootDropType()) {
  4144. case 0:
  4145. // default drop all chest type as a group
  4146. dead->TransferLoot(groupMemberAlive);
  4147. break;
  4148. case 1:
  4149. // this is a primary mob it drops its own loot
  4150. chest = ((Entity*)dead)->DropChest();
  4151. break;
  4152. }
  4153. }
  4154. }
  4155. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  4156. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  4157. Spawn* spawn = 0;
  4158. int8 size = encounter->size();
  4159. for (int8 i = 0; i < encounter->size(); i++) {
  4160. spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
  4161. // set a flag to let us know if the killer is in the encounter
  4162. if (!killer_in_encounter && spawn == killer)
  4163. killer_in_encounter = true;
  4164. if (spawn && spawn->IsPlayer()) {
  4165. // Update players total kill count
  4166. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  4167. // If this was an epic mob kill send the announcement for this player
  4168. if (dead->GetDifficulty() >= 10)
  4169. SendEpicMobDeathToGuild((Player*)spawn, dead);
  4170. // Clear hostile spells from the players spell queue
  4171. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  4172. // Get the client of the player
  4173. client = ((Player*)spawn)->GetClient();
  4174. // valid client?
  4175. if (client) {
  4176. // Check for quest kill updates
  4177. if(!dead->IsNPC() || loot_state != ENCOUNTER_STATE_BROKEN) {
  4178. client->CheckPlayerQuestsKillUpdate(dead);
  4179. }
  4180. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  4181. if (!dead->IsPlayer() && dead->GetFactionID() > 10)
  4182. ProcessFaction(dead, client);
  4183. // Send xp...this is currently wrong fix it
  4184. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  4185. //SendCalculatedXP((Player*)spawn, dead);
  4186. float xp = ((Player*)spawn)->CalculateXP(dead) / encounter_player_bot_count;
  4187. if (xp > 0) {
  4188. ((Player*)spawn)->AddXP((int32)xp);
  4189. }
  4190. }
  4191. }
  4192. }
  4193. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  4194. if (chest && spawn && spawn->IsEntity())
  4195. chest->Brain()->AddToEncounter((Entity*)spawn);
  4196. }
  4197. }
  4198. // If a chest is being dropped add it to the world and set the timer to remove it.
  4199. if (chest) {
  4200. AddSpawn(chest);
  4201. AddDeadSpawn(chest, 0xFFFFFFFF);
  4202. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  4203. }
  4204. // Reset client pointer
  4205. client = 0;
  4206. // Killer was not in the encounter, give them the faction hit but no xp
  4207. if (!killer_in_encounter) {
  4208. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  4209. if (killer && killer->IsPlayer()) {
  4210. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  4211. client = ((Player*)killer)->GetClient();
  4212. if (client)
  4213. ProcessFaction(dead, client);
  4214. }
  4215. // Clear hostile spells from the killers spell queue
  4216. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  4217. }
  4218. }
  4219. // Reset client pointer
  4220. client = 0;
  4221. vector<Spawn*>* group = dead->GetSpawnGroup();
  4222. if (group && group->size() == 1)
  4223. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  4224. safe_delete(group);
  4225. // Remove the support functions for the dead spawn
  4226. RemoveSpawnSupportFunctions(dead, !isSpell);
  4227. // Erase the expire timer if it has one
  4228. if (spawn_expire_timers.count(dead->GetID()) > 0)
  4229. spawn_expire_timers.erase(dead->GetID());
  4230. // If dead is an npc or object call the spawn scrip and handle instance stuff
  4231. if(dead->IsNPC() || dead->IsObject())
  4232. {
  4233. // handle instance spawn db info
  4234. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  4235. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  4236. {
  4237. // use respawn time to either insert/update entry (likely insert in this situation)
  4238. if(dead->IsNPC())
  4239. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  4240. else if ( dead->IsObject ( ) )
  4241. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  4242. }
  4243. // Call the spawn scripts death() function
  4244. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  4245. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4246. if (zone_script && lua_interface)
  4247. lua_interface->RunZoneScript(zone_script, "spawn_killed", this, dead, 0, 0, killer);
  4248. }
  4249. int32 victim_id = dead->GetID();
  4250. int32 attacker_id = 0xFFFFFFFF;
  4251. if(killer)
  4252. attacker_id = killer->GetID();
  4253. if(send_packet)
  4254. {
  4255. vector<Client*>::iterator client_itr;
  4256. MClientList.readlock(__FUNCTION__, __LINE__);
  4257. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4258. client = *client_itr;
  4259. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  4260. continue;
  4261. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  4262. continue;
  4263. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  4264. if(packet)
  4265. {
  4266. if(killer)
  4267. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  4268. else
  4269. packet->setDataByName("attacker", 0xFFFFFFFF);
  4270. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  4271. packet->setDataByName("damage_type", damage_type);
  4272. packet->setDataByName("blow_type", kill_blow_type);
  4273. client->QueuePacket(packet->serialize());
  4274. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing of '%s' by '%s' damage type %u, blow type %u", dead->GetName(), killer ? killer->GetName() : "", damage_type, kill_blow_type);
  4275. safe_delete(packet);
  4276. }
  4277. }
  4278. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4279. }
  4280. int32 pop_timer = 0xFFFFFFFF;
  4281. if(killer && killer->IsNPC())
  4282. {
  4283. // Call the spawn scripts killed() function
  4284. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  4285. if(!dead->IsPlayer())
  4286. {
  4287. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4288. // Set the time for the corpse to linger to 5 sec
  4289. //pop_timer = 5000;
  4290. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  4291. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  4292. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  4293. }
  4294. }
  4295. // If the dead spawns was not a player add it to the dead spawn list
  4296. if (!dead->IsPlayer() && !dead->IsBot())
  4297. AddDeadSpawn(dead, pop_timer);
  4298. // if dead was a player clear hostile spells from its spell queue
  4299. if (dead->IsPlayer())
  4300. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  4301. if (dead->IsNPC())
  4302. ((NPC*)dead)->Brain()->ClearHate();
  4303. safe_delete(encounter);
  4304. }
  4305. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name) {
  4306. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  4307. //int32 attacker_id = 0xFFFFFFFF;
  4308. //if(attacker)
  4309. // attacker_id = attacker->GetID();
  4310. PacketStruct* packet = 0;
  4311. Client* client = 0;
  4312. if (attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0) {
  4313. client = ((Player*)victim)->GetClient();
  4314. if (client)
  4315. client->TargetSpawn(attacker);
  4316. }
  4317. if(damage_type == DAMAGE_PACKET_DAMAGE_TYPE_FOCUS) {
  4318. damage_type = 0;
  4319. type2 = DAMAGE_PACKET_RESULT_FOCUS;
  4320. }
  4321. vector<Client*>::iterator client_itr;
  4322. MClientList.readlock(__FUNCTION__, __LINE__);
  4323. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4324. client = *client_itr;
  4325. if (!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  4326. continue;
  4327. if (attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  4328. continue;
  4329. if (victim && victim->GetDistance(client->GetPlayer()) > 50)
  4330. continue;
  4331. switch (type1) {
  4332. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  4333. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  4334. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  4335. break;
  4336. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  4337. if (client->GetVersion() > 546)
  4338. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  4339. else
  4340. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4341. break;
  4342. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  4343. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  4344. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4345. break;
  4346. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  4347. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  4348. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  4349. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  4350. if (client->GetVersion() > 546)
  4351. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  4352. else
  4353. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4354. if (packet)
  4355. packet->setSubstructDataByName("header", "unknown", 5);
  4356. break;
  4357. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  4358. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4359. break;
  4360. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  4361. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  4362. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4363. break;
  4364. default:
  4365. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  4366. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4367. return;
  4368. }
  4369. if (packet) {
  4370. if (client->GetVersion() > 546) {
  4371. packet->setSubstructDataByName("header", "packet_type", type1);
  4372. packet->setSubstructDataByName("header", "result_type", type2);
  4373. packet->setDataByName("damage_type", damage_type);
  4374. packet->setDataByName("damage", damage);
  4375. }
  4376. else {
  4377. switch (type2) {
  4378. case DAMAGE_PACKET_RESULT_MISS:
  4379. packet->setSubstructDataByName("header", "result_type", 1);
  4380. break;
  4381. case DAMAGE_PACKET_RESULT_DODGE:
  4382. packet->setSubstructDataByName("header", "result_type", 2);
  4383. break;
  4384. case DAMAGE_PACKET_RESULT_PARRY:
  4385. packet->setSubstructDataByName("header", "result_type", 3);
  4386. break;
  4387. case DAMAGE_PACKET_RESULT_RIPOSTE:
  4388. packet->setSubstructDataByName("header", "result_type", 4);
  4389. break;
  4390. case DAMAGE_PACKET_RESULT_BLOCK:
  4391. packet->setSubstructDataByName("header", "result_type", 5);
  4392. break;
  4393. case DAMAGE_PACKET_RESULT_INVULNERABLE:
  4394. packet->setSubstructDataByName("header", "result_type", 7);
  4395. break;
  4396. case DAMAGE_PACKET_RESULT_RESIST:
  4397. packet->setSubstructDataByName("header", "result_type", 9);
  4398. break;
  4399. case DAMAGE_PACKET_RESULT_REFLECT:
  4400. packet->setSubstructDataByName("header", "result_type", 10);
  4401. break;
  4402. case DAMAGE_PACKET_RESULT_IMMUNE:
  4403. packet->setSubstructDataByName("header", "result_type", 11);
  4404. break;
  4405. }
  4406. packet->setArrayLengthByName("num_dmg", 1);
  4407. packet->setSubstructDataByName("header", "defender_proxy", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4408. packet->setArrayDataByName("damage_type", damage_type);
  4409. packet->setArrayDataByName("damage", damage);
  4410. }
  4411. if (!attacker)
  4412. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  4413. else
  4414. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  4415. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4416. if (spell_name) {
  4417. packet->setDataByName("spell", 1);
  4418. packet->setDataByName("spell_name", spell_name);
  4419. }
  4420. EQ2Packet* app = packet->serialize();
  4421. //DumpPacket(app);
  4422. client->QueuePacket(app);
  4423. safe_delete(packet);
  4424. packet = 0;
  4425. }
  4426. }
  4427. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4428. }
  4429. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  4430. Client* client = 0;
  4431. vector<Client*>::iterator client_itr;
  4432. MClientList.readlock(__FUNCTION__, __LINE__);
  4433. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4434. client = *client_itr;
  4435. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4436. continue;
  4437. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4438. continue;
  4439. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4440. continue;
  4441. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  4442. if (packet) {
  4443. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4444. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4445. packet->setDataByName("heal_amt", heal_amt);
  4446. packet->setDataByName("spellname", spell_name);
  4447. packet->setDataByName("type", heal_type);
  4448. packet->setDataByName("unknown2", 1);
  4449. EQ2Packet* app = packet->serialize();
  4450. client->QueuePacket(app);
  4451. safe_delete(packet);
  4452. }
  4453. }
  4454. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4455. }
  4456. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  4457. Client* client = 0;
  4458. vector<Client*>::iterator client_itr;
  4459. MClientList.readlock(__FUNCTION__, __LINE__);
  4460. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4461. client = *client_itr;
  4462. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4463. continue;
  4464. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4465. continue;
  4466. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4467. continue;
  4468. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  4469. if (packet) {
  4470. packet->setDataByName("spell_name", spell_name);
  4471. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4472. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4473. packet->setDataByName("threat_amount", threat_amt);
  4474. client->QueuePacket(packet->serialize());
  4475. }
  4476. safe_delete(packet);
  4477. }
  4478. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4479. }
  4480. void ZoneServer::SendYellPacket(Spawn* yeller, float max_distance) {
  4481. Client* client = 0;
  4482. string yellMsg = std::string(yeller->GetName()) + " yelled for help!";
  4483. vector<Client*>::iterator client_itr;
  4484. PacketStruct* packet = nullptr;
  4485. MClientList.readlock(__FUNCTION__, __LINE__);
  4486. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4487. client = *client_itr;
  4488. if(!client || !client->GetPlayer() || client->GetPlayer()->WasSentSpawn(yeller->GetID()) == false)
  4489. continue;
  4490. if(client->GetPlayer()->GetDistance(yeller) > max_distance)
  4491. continue;
  4492. if(packet && packet->GetVersion() == client->GetVersion()) {
  4493. client->QueuePacket(packet->serialize());
  4494. }
  4495. else {
  4496. safe_delete(packet);
  4497. packet = configReader.getStruct("WS_EncounterBroken", client->GetVersion());
  4498. if (packet) {
  4499. packet->setDataByName("message", yellMsg.c_str());
  4500. /* none of the other data seems necessary, keeping for reference for future disassembly
  4501. packet2->setDataByName("unknown2", 0x40);
  4502. packet2->setDataByName("unknown3", 0x40);
  4503. packet2->setDataByName("unknown4", 0xFF);
  4504. packet2->setDataByName("unknown5", 0xFF);
  4505. packet2->setDataByName("unknown6", 0xFF);*/
  4506. client->QueuePacket(packet->serialize());
  4507. }
  4508. }
  4509. }
  4510. safe_delete(packet);
  4511. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4512. }
  4513. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  4514. if(!client)
  4515. return;
  4516. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  4517. if(packet){
  4518. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  4519. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  4520. if(client->GetVersion() <= 546 && error) {
  4521. error += 1;
  4522. }
  4523. packet->setDataByName("error_code", error);
  4524. //packet->PrintPacket();
  4525. client->QueuePacket(packet->serialize());
  4526. safe_delete(packet);
  4527. }
  4528. }
  4529. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell, bool fizzle){
  4530. if(!interrupted || !spell)
  4531. return;
  4532. EQ2Packet* outapp = 0;
  4533. PacketStruct* packet = 0;
  4534. Client* client = 0;
  4535. vector<Client*>::iterator client_itr;
  4536. MClientList.readlock(__FUNCTION__, __LINE__);
  4537. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4538. client = *client_itr;
  4539. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()))
  4540. continue;
  4541. packet = configReader.getStruct(fizzle ? "WS_SpellFizzle" : "WS_Interrupt", client->GetVersion());
  4542. if(packet){
  4543. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  4544. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4545. for (int32 i = 0; i < spell->targets.size(); i++)
  4546. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4547. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4548. outapp = packet->serialize();
  4549. client->QueuePacket(outapp);
  4550. safe_delete(packet);
  4551. }
  4552. }
  4553. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4554. safe_delete(packet);
  4555. }
  4556. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster, int32 spell_visual_override, int16 casttime_override){
  4557. EQ2Packet* outapp = 0;
  4558. PacketStruct* packet = 0;
  4559. Client* client = 0;
  4560. if(!caster || !spell || !spell->spell || spell->interrupted)
  4561. return;
  4562. if(spell->is_damage_spell && (!spell->has_damaged || spell->resisted)) {
  4563. // we did not successfully hit target, so we should not send the visual
  4564. return;
  4565. }
  4566. vector<Client*>::iterator client_itr;
  4567. MClientList.readlock(__FUNCTION__, __LINE__);
  4568. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4569. client = *client_itr;
  4570. if(!client)
  4571. continue;
  4572. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4573. if(packet){
  4574. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4575. if(!caster_id) {
  4576. safe_delete(packet);
  4577. continue;
  4578. }
  4579. packet->setDataByName("spawn_id", caster_id);
  4580. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4581. for (int32 i = 0; i < spell->targets.size(); i++) {
  4582. int32 target_id = client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i]));
  4583. if(target_id) {
  4584. packet->setArrayDataByName("target", target_id, i);
  4585. }
  4586. else {
  4587. packet->setArrayDataByName("target", 0xFFFFFFFF, i);
  4588. }
  4589. }
  4590. int32 visual_to_use = spell_visual_override > 0 ? spell_visual_override : spell->spell->GetSpellData()->spell_visual;
  4591. int32 visual = client->GetSpellVisualOverride(visual_to_use);
  4592. packet->setDataByName("spell_visual", visual); //result
  4593. if(casttime_override != 0xFFFF) {
  4594. packet->setDataByName("cast_time", casttime_override*.01f); //delay
  4595. }
  4596. else {
  4597. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01f); //delay
  4598. }
  4599. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4600. packet->setDataByName("spell_level", 1);
  4601. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  4602. outapp = packet->serialize();
  4603. client->QueuePacket(outapp);
  4604. safe_delete(packet);
  4605. }
  4606. }
  4607. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4608. safe_delete(packet);
  4609. }
  4610. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target, Spawn* caster) {
  4611. if (target) {
  4612. vector<Client*>::iterator client_itr;
  4613. MClientList.readlock(__FUNCTION__, __LINE__);
  4614. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4615. Client* client = *client_itr;
  4616. if (!client)
  4617. continue;
  4618. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4619. if (packet) {
  4620. int32 target_id = client->GetPlayer()->GetIDWithPlayerSpawn(target);
  4621. if(!target_id) { // client is not aware of spawn
  4622. safe_delete(packet);
  4623. continue;
  4624. }
  4625. if (!caster) {
  4626. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4627. }
  4628. else {
  4629. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4630. if(!caster_id) { // client is not aware of spawn
  4631. safe_delete(packet);
  4632. continue;
  4633. }
  4634. packet->setDataByName("spawn_id", caster_id);
  4635. }
  4636. packet->setArrayLengthByName("num_targets", 1);
  4637. packet->setArrayDataByName("target", target_id);
  4638. int32 visual = client->GetSpellVisualOverride(spell_visual);
  4639. packet->setDataByName("spell_visual", visual);
  4640. packet->setDataByName("cast_time", 0);
  4641. packet->setDataByName("spell_id", 0);
  4642. packet->setDataByName("spell_level", 0);
  4643. packet->setDataByName("spell_tier", 1);
  4644. client->QueuePacket(packet->serialize());
  4645. safe_delete(packet);
  4646. }
  4647. }
  4648. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4649. }
  4650. }
  4651. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4652. if (entity_command) {
  4653. Spawn* spawn = GetSpawnByID(spawn_id);
  4654. Spawn* target = GetSpawnByID(target_id);
  4655. if (!spawn || !target)
  4656. return;
  4657. Client* client = 0;
  4658. vector<Client*>::iterator client_itr;
  4659. MClientList.readlock(__FUNCTION__, __LINE__);
  4660. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4661. client = *client_itr;
  4662. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || !client->GetPlayer()->WasSentSpawn(target_id))
  4663. continue;
  4664. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4665. if (packet) {
  4666. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  4667. int32 target_id = client->GetPlayer()->GetIDWithPlayerSpawn(target);
  4668. if(!caster_id || !target_id)
  4669. continue;
  4670. packet->setDataByName("spawn_id", caster_id);
  4671. packet->setArrayLengthByName("num_targets", 1);
  4672. packet->setArrayDataByName("target", target_id);
  4673. packet->setDataByName("num_targets", 1);
  4674. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4675. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4676. packet->setDataByName("spell_id", 1);
  4677. packet->setDataByName("spell_level", 1);
  4678. packet->setDataByName("spell_tier", 1);
  4679. EQ2Packet* outapp = packet->serialize();
  4680. client->QueuePacket(outapp);
  4681. safe_delete(packet);
  4682. }
  4683. }
  4684. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4685. }
  4686. }
  4687. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4688. if(zoneShuttingDown)
  4689. return;
  4690. #ifdef WIN32
  4691. _beginthread(SendInitialSpawns, 0, client);
  4692. #else
  4693. pthread_t thread;
  4694. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4695. pthread_detach(thread);
  4696. #endif
  4697. }
  4698. void ZoneServer::SendZoneSpawns(Client* client){
  4699. int8 count = 0;
  4700. while (LoadingData && count <= 6000) { //sleep for max of 60 seconds (60000ms) while the maps are loading
  4701. count++;
  4702. Sleep(10);
  4703. }
  4704. count = 0;
  4705. int16 size = 0;
  4706. //give the spawn thread a tad bit of time to add the pending_spawns to spawn_list (up to 10 seconds)
  4707. while (count < 1000) {
  4708. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  4709. size = pending_spawn_list_add.size();
  4710. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  4711. if (size == 0)
  4712. break;
  4713. Sleep(10);
  4714. count++;
  4715. }
  4716. initial_spawn_threads_active++;
  4717. map<int32, Spawn*>::iterator itr;
  4718. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4719. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4720. Spawn* spawn = itr->second;
  4721. if (spawn) {
  4722. if(spawn == client->GetPlayer() && (client->IsReloadingZone() || client->GetPlayer()->IsReturningFromLD()))
  4723. {
  4724. if(!client->GetPlayer()->SetSpawnMap(spawn))
  4725. continue;
  4726. }
  4727. CheckSpawnRange(client, spawn, true);
  4728. }
  4729. }
  4730. CheckSendSpawnToClient(client, true);
  4731. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4732. client->SetConnected(true);
  4733. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4734. initial_spawn_threads_active--;
  4735. }
  4736. vector<Entity*> ZoneServer::GetPlayers(){
  4737. vector<Entity*> ret;
  4738. Client* client = 0;
  4739. vector<Client*>::iterator client_itr;
  4740. MClientList.readlock(__FUNCTION__, __LINE__);
  4741. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4742. client = *client_itr;
  4743. ret.push_back(client->GetPlayer());
  4744. }
  4745. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4746. return ret;
  4747. }
  4748. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4749. Spawn* test_spawn = 0;
  4750. int16 ret_val = 0;
  4751. map<int32, Spawn*>::iterator itr;
  4752. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4753. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4754. test_spawn = itr->second;
  4755. if(test_spawn){
  4756. if(test_spawn->GetDistance(spawn) <= distance){
  4757. test_spawn->SetTargetable(1);
  4758. ret_val++;
  4759. }
  4760. }
  4761. }
  4762. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4763. return ret_val;
  4764. }
  4765. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4766. Spawn* spawn = 0;
  4767. int16 ret_val = 0;
  4768. map<int32, Spawn*>::iterator itr;
  4769. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4770. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4771. spawn = itr->second;
  4772. if(spawn){
  4773. if(spawn->GetDatabaseID() == spawn_id){
  4774. spawn->SetTargetable(1);
  4775. ret_val++;
  4776. }
  4777. }
  4778. }
  4779. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4780. return ret_val;
  4781. }
  4782. ZoneInfoSlideStruct* ZoneServer::GenerateSlideStruct(float unknown1a, float unknown1b, int32 unknown2a, int32 unknown2b, int32 unknown3, int32 unknown4, const char* slide, const char* voiceover, int32 key1, int32 key2) {
  4783. ZoneInfoSlideStructInfo* info = new ZoneInfoSlideStructInfo();
  4784. memset(info, 0, sizeof(ZoneInfoSlideStructInfo));
  4785. info->unknown1[0] = unknown1a;
  4786. info->unknown1[1] = unknown1b;
  4787. info->unknown2[0] = unknown2a;
  4788. info->unknown2[1] = unknown2b;
  4789. info->unknown3 = unknown3;
  4790. info->unknown4 = unknown4;
  4791. int8 length = strlen(slide);
  4792. if (length >= 128)
  4793. length = 127;
  4794. strncpy(info->slide, slide, length);
  4795. length = strlen(voiceover);
  4796. if (length >= 128)
  4797. length = 127;
  4798. strncpy(info->voiceover, voiceover, length);
  4799. info->key1 = key1;
  4800. info->key2 = key2;
  4801. ZoneInfoSlideStruct* ret = new ZoneInfoSlideStruct();
  4802. ret->info = info;
  4803. return ret;
  4804. }
  4805. void ZoneServer::AddZoneInfoSlideStructTransitionInfo(ZoneInfoSlideStruct* info, int32 x, int32 y, float zoom, float transition_time) {
  4806. ZoneInfoSlideStructTransitionInfo* transition_info = new ZoneInfoSlideStructTransitionInfo();
  4807. transition_info->transition_x = x;
  4808. transition_info->transition_y = y;
  4809. transition_info->transition_zoom = zoom;
  4810. transition_info->transition_time = transition_time;
  4811. info->slide_transition_info.push_back(transition_info);
  4812. }
  4813. vector<ZoneInfoSlideStruct*>* ZoneServer::GenerateTutorialSlides() {
  4814. vector<ZoneInfoSlideStruct*>* slides = new vector<ZoneInfoSlideStruct*>();
  4815. ZoneInfoSlideStruct* slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt01_final001.dds", "voiceover/english/antonia_intro/antonia_intro_001_64.mp3", 2519553957, 1010319376);
  4816. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4817. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 16);
  4818. slides->push_back(slide);
  4819. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt02_final001.dds", "voiceover/english/antonia_intro/antonia_intro_002_64.mp3", 567178266, 3055063399);
  4820. AddZoneInfoSlideStructTransitionInfo(slide, 600, 365, 1.60000002384186, 0);
  4821. AddZoneInfoSlideStructTransitionInfo(slide, 800, 370, 1.39999997615814, 9);
  4822. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 8);
  4823. slides->push_back(slide);
  4824. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt03_final001.dds", "voiceover/english/antonia_intro/antonia_intro_003_64.mp3", 3171561318, 593374281);
  4825. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 0);
  4826. AddZoneInfoSlideStructTransitionInfo(slide, 750, 320, 1.60000002384186, 10);
  4827. AddZoneInfoSlideStructTransitionInfo(slide, 575, 265, 2.29999995231628, 10);
  4828. slides->push_back(slide);
  4829. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt04_final001.dds", "voiceover/english/antonia_intro/antonia_intro_004_64.mp3", 1959944485, 4285605574);
  4830. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 2.5, 0);
  4831. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.70000004768372, 8);
  4832. AddZoneInfoSlideStructTransitionInfo(slide, 675, 390, 2.20000004768372, 11);
  4833. slides->push_back(slide);
  4834. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt05_final001.dds", "voiceover/english/antonia_intro/antonia_intro_005_64.mp3", 609693392, 260295215);
  4835. AddZoneInfoSlideStructTransitionInfo(slide, 750, 500, 2.79999995231628, 0);
  4836. AddZoneInfoSlideStructTransitionInfo(slide, 720, 300, 2.5, 9);
  4837. AddZoneInfoSlideStructTransitionInfo(slide, 975, 270, 2.20000004768372, 9);
  4838. slides->push_back(slide);
  4839. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt06_final001.dds", "voiceover/english/antonia_intro/antonia_intro_006_64.mp3", 3056613203, 775201556);
  4840. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.89999997615814, 0);
  4841. AddZoneInfoSlideStructTransitionInfo(slide, 920, 475, 1, 24);
  4842. slides->push_back(slide);
  4843. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt07_final001.dds", "voiceover/english/antonia_intro/antonia_intro_007_64.mp3", 3113327662, 1299367895);
  4844. AddZoneInfoSlideStructTransitionInfo(slide, 1400, 420, 2.40000009536743, 0);
  4845. AddZoneInfoSlideStructTransitionInfo(slide, 1200, 375, 1.70000004768372, 7);
  4846. AddZoneInfoSlideStructTransitionInfo(slide, 800, 225, 2.29999995231628, 7);
  4847. slides->push_back(slide);
  4848. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt08_final001.dds", "voiceover/english/antonia_intro/antonia_intro_008_64.mp3", 2558791235, 2674773065);
  4849. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4850. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 27);
  4851. slides->push_back(slide);
  4852. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt09_final001.dds", "voiceover/english/antonia_intro/antonia_intro_009_64.mp3", 4029296401, 1369011033);
  4853. AddZoneInfoSlideStructTransitionInfo(slide, 715, 305, 2.40000009536743, 0);
  4854. AddZoneInfoSlideStructTransitionInfo(slide, 730, 325, 1.79999995231628, 6);
  4855. AddZoneInfoSlideStructTransitionInfo(slide, 920, 395, 1.5, 5);
  4856. AddZoneInfoSlideStructTransitionInfo(slide, 1360, 330, 1.79999995231628, 9);
  4857. slides->push_back(slide);
  4858. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt10_final001.dds", "voiceover/english/antonia_intro/antonia_intro_010_64.mp3", 3055524517, 3787058332);
  4859. AddZoneInfoSlideStructTransitionInfo(slide, 670, 675, 2.20000004768372, 0);
  4860. AddZoneInfoSlideStructTransitionInfo(slide, 710, 390, 1.79999995231628, 7);
  4861. AddZoneInfoSlideStructTransitionInfo(slide, 920, 415, 1.60000002384186, 5.5);
  4862. AddZoneInfoSlideStructTransitionInfo(slide, 1250, 675, 1.79999995231628, 8);
  4863. slides->push_back(slide);
  4864. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt11_final001.dds", "voiceover/english/antonia_intro/antonia_intro_011_64.mp3", 3525586740, 812068950);
  4865. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4866. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 19);
  4867. slides->push_back(slide);
  4868. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt12_final001.dds", "voiceover/english/antonia_intro/antonia_intro_012_64.mp3", 3493874350, 2037661816);
  4869. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 0);
  4870. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 43);
  4871. slides->push_back(slide);
  4872. return slides;
  4873. }
  4874. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  4875. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  4876. packet->setSmallStringByName("server1",net.GetWorldName());
  4877. packet->setSmallStringByName("server2",net.GetWorldName());
  4878. packet->setDataByName("unknown1", 1, 1);//1, 1
  4879. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  4880. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  4881. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  4882. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  4883. if (client->GetVersion() >= 1193) {
  4884. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4885. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  4886. packet->setDataByName("unknown3", 4294967295, 2);
  4887. }
  4888. else
  4889. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4890. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  4891. packet->setDataByName("auction_port", 80);
  4892. packet->setSmallStringByName("upload_page", "test_upload.m");
  4893. packet->setSmallStringByName("upload_key", "dsya987yda9");
  4894. packet->setSmallStringByName("zone", GetZoneFile());
  4895. //packet->setSmallStringByName("zone2", GetZoneName());
  4896. //if ( strlen(GetZoneSkyFile()) > 0 )
  4897. // packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
  4898. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  4899. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  4900. packet->setDataByName("x", client->GetPlayer()->GetX());
  4901. packet->setDataByName("y", client->GetPlayer()->GetY());
  4902. packet->setDataByName("z", client->GetPlayer()->GetZ());
  4903. if ((GetZoneFile() && strcmp("boat_06p_tutorial02", GetZoneFile()) == 0) && client->GetPlayer()->GetX() == this->GetSafeX() && client->GetPlayer()->GetY() == this->GetSafeY() && client->GetPlayer()->GetZ() == this->GetSafeZ()) { //basically the only time the player will see this is if their zone in coords are the exact same as the safe coords (they haven't moved)
  4904. vector<ZoneInfoSlideStruct*>* slides = GenerateTutorialSlides();
  4905. if (slides) {
  4906. packet->setArrayLengthByName("num_slides", slides->size());
  4907. ZoneInfoSlideStruct* slide = 0;
  4908. for (int8 i = 0; i < slides->size(); i++) {
  4909. slide = slides->at(i);
  4910. packet->setArrayDataByName("unknown1", slide->info->unknown1[0], i, 0);
  4911. packet->setArrayDataByName("unknown1", slide->info->unknown1[1], i, 1);
  4912. packet->setArrayDataByName("unknown2", slide->info->unknown2[0], i, 0);
  4913. packet->setArrayDataByName("unknown2", slide->info->unknown2[1], i, 1);
  4914. packet->setArrayDataByName("unknown3", slide->info->unknown3, i);
  4915. packet->setArrayDataByName("unknown4", slide->info->unknown4, i);
  4916. packet->setArrayDataByName("slide", slide->info->slide, i);
  4917. packet->setArrayDataByName("voiceover", slide->info->voiceover, i);
  4918. packet->setArrayDataByName("key1", slide->info->key1, i);
  4919. packet->setArrayDataByName("key2", slide->info->key2, i);
  4920. packet->setSubArrayLengthByName("num_transitions", slide->slide_transition_info.size(), i);
  4921. for (int8 x = 0; x < slide->slide_transition_info.size(); x++) {
  4922. packet->setSubArrayDataByName("transition_x", slide->slide_transition_info[x]->transition_x, i, x);
  4923. packet->setSubArrayDataByName("transition_y", slide->slide_transition_info[x]->transition_y, i, x);
  4924. packet->setSubArrayDataByName("transition_zoom", slide->slide_transition_info[x]->transition_zoom, i, x);
  4925. packet->setSubArrayDataByName("transition_time", slide->slide_transition_info[x]->transition_time, i, x);
  4926. safe_delete(slide->slide_transition_info[x]);
  4927. }
  4928. safe_delete(slide->info);
  4929. safe_delete(slide);
  4930. }
  4931. }
  4932. safe_delete(slides);
  4933. }
  4934. if(rule_manager.GetGlobalRule(R_Zone, UseMapUnderworldCoords)->GetBool() && client->GetPlayer()->GetMap()) {
  4935. packet->setDataByName("underworld", client->GetPlayer()->GetMap()->GetMinY() + rule_manager.GetGlobalRule(R_Zone, MapUnderworldCoordOffset)->GetFloat());
  4936. }
  4937. else {
  4938. packet->setDataByName("underworld", underworld);
  4939. }
  4940. // unknown3 can prevent screen shots from being taken if
  4941. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  4942. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  4943. //packet->setDataByName("unknown3", 1, 2);
  4944. /*if (client->GetVersion() >= 63587) {
  4945. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4946. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4947. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4948. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4949. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4950. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4951. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4952. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4953. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4954. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4955. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4956. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4957. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4958. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4959. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4960. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4961. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4962. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4963. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4964. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4965. }
  4966. else if (client->GetVersion() >= 63214) {
  4967. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4968. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4969. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4970. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4971. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4972. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4973. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4974. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4975. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4976. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4977. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4978. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4979. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4980. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4981. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4982. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4983. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4984. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4985. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4986. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4987. }*/
  4988. if (client->GetVersion() >= 64644) {
  4989. packet->setDataByName("unknown3a", 12598924);
  4990. packet->setDataByName("unknown3b", 3992452959);
  4991. packet->setDataByName("unknown3c", 4294967183);
  4992. packet->setDataByName("unknown2a", 9);
  4993. packet->setDataByName("unknown2b", 9);
  4994. }
  4995. else if (client->GetVersion() >= 63181) {
  4996. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  4997. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  4998. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  4999. packet->setDataByName("unknown2a", 8);// 63182
  5000. packet->setDataByName("unknown2b", 8);// 63182
  5001. }
  5002. else{
  5003. //packet->setDataByName("unknown3", 872447025,0);//63181
  5004. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  5005. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  5006. }
  5007. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  5008. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  5009. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  5010. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  5011. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  5012. packet->setDataByName("unknown", 0);
  5013. packet->setDataByName("unknown7", 1);
  5014. packet->setDataByName("unknown7", 1, 1);
  5015. packet->setDataByName("unknown9", 13);
  5016. //packet->setDataByName("unknown10", 25188959);4294967295
  5017. //packet->setDataByName("unknown10", 25190239);
  5018. packet->setDataByName("unknown10", 25191524);//25191524
  5019. packet->setDataByName("unknown10b", 1);
  5020. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  5021. packet->setDataByName("num_adv", 9);
  5022. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  5023. packet->setArrayDataByName("adv_id", 6, 0);
  5024. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  5025. packet->setArrayDataByName("adv_id", 5, 1);
  5026. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  5027. packet->setArrayDataByName("adv_id", 8, 2);
  5028. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  5029. packet->setArrayDataByName("adv_id", 7, 3);
  5030. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  5031. packet->setArrayDataByName("adv_id", 3, 4);
  5032. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  5033. packet->setArrayDataByName("adv_id", 4, 5);
  5034. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  5035. packet->setArrayDataByName("adv_id", 0, 6);
  5036. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  5037. packet->setArrayDataByName("adv_id", 1, 7);
  5038. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  5039. packet->setArrayDataByName("adv_id", 2, 8);
  5040. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  5041. vector<Variable*>* variables = world.GetClientVariables();
  5042. packet->setArrayLengthByName("num_client_setup", variables->size());
  5043. for(int i=variables->size()-1;i>=0;i--)
  5044. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  5045. // For AoM clients so item link work
  5046. if (client->GetVersion() >= 60114)
  5047. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  5048. safe_delete(variables);
  5049. //packet->setDataByName("unknown8", ); story?
  5050. // AA Tabs for 1193+ clients
  5051. if (client->GetVersion() >= 1193) {
  5052. packet->setArrayLengthByName("tab_count", 48);
  5053. int8 i = 0;
  5054. packet->setArrayDataByName("tab_index", i, i);
  5055. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  5056. i++;
  5057. packet->setArrayDataByName("tab_index", i, i);
  5058. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  5059. i++;
  5060. packet->setArrayDataByName("tab_index", i, i);
  5061. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  5062. i++;
  5063. packet->setArrayDataByName("tab_index", i, i);
  5064. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  5065. i++;
  5066. packet->setArrayDataByName("tab_index", i, i);
  5067. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  5068. i++;
  5069. packet->setArrayDataByName("tab_index", i, i);
  5070. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  5071. i++;
  5072. packet->setArrayDataByName("tab_index", i, i);
  5073. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  5074. i++;
  5075. packet->setArrayDataByName("tab_index", i, i);
  5076. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  5077. i++;
  5078. packet->setArrayDataByName("tab_index", i, i);
  5079. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  5080. i++;
  5081. packet->setArrayDataByName("tab_index", i, i);
  5082. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  5083. i++;
  5084. packet->setArrayDataByName("tab_index", i, i);
  5085. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  5086. i++;
  5087. packet->setArrayDataByName("tab_index", i, i);
  5088. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  5089. i++;
  5090. packet->setArrayDataByName("tab_index", i, i);
  5091. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  5092. i++;
  5093. packet->setArrayDataByName("tab_index", i, i);
  5094. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  5095. i++;
  5096. packet->setArrayDataByName("tab_index", i, i);
  5097. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  5098. i++;
  5099. packet->setArrayDataByName("tab_index", i, i);
  5100. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  5101. i++;
  5102. packet->setArrayDataByName("tab_index", i, i);
  5103. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  5104. i++;
  5105. packet->setArrayDataByName("tab_index", i, i);
  5106. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  5107. i++;
  5108. packet->setArrayDataByName("tab_index", i, i);
  5109. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  5110. i++;
  5111. packet->setArrayDataByName("tab_index", i, i);
  5112. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  5113. i++;
  5114. packet->setArrayDataByName("tab_index", i, i);
  5115. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  5116. i++;
  5117. packet->setArrayDataByName("tab_index", i, i);
  5118. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  5119. i++;
  5120. packet->setArrayDataByName("tab_index", i, i);
  5121. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  5122. i++;
  5123. packet->setArrayDataByName("tab_index", i, i);
  5124. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  5125. i++;
  5126. packet->setArrayDataByName("tab_index", i, i);
  5127. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  5128. i++;
  5129. packet->setArrayDataByName("tab_index", i, i);
  5130. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  5131. i++;
  5132. packet->setArrayDataByName("tab_index", i, i);
  5133. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  5134. i++;
  5135. packet->setArrayDataByName("tab_index", i, i);
  5136. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  5137. i++;
  5138. packet->setArrayDataByName("tab_index", i, i);
  5139. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  5140. i++;
  5141. packet->setArrayDataByName("tab_index", i, i);
  5142. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  5143. i++;
  5144. packet->setArrayDataByName("tab_index", i, i);
  5145. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  5146. i++;
  5147. packet->setArrayDataByName("tab_index", i, i);
  5148. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  5149. i++;
  5150. packet->setArrayDataByName("tab_index", i, i);
  5151. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  5152. i++;
  5153. packet->setArrayDataByName("tab_index", i, i);
  5154. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  5155. i++;
  5156. packet->setArrayDataByName("tab_index", i, i);
  5157. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  5158. i++;
  5159. packet->setArrayDataByName("tab_index", i, i);
  5160. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  5161. i++;
  5162. packet->setArrayDataByName("tab_index", i, i);
  5163. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  5164. i++;
  5165. packet->setArrayDataByName("tab_index", i, i);
  5166. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  5167. i++;
  5168. packet->setArrayDataByName("tab_index", i, i);
  5169. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  5170. i++;
  5171. packet->setArrayDataByName("tab_index", i, i);
  5172. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  5173. i++;
  5174. packet->setArrayDataByName("tab_index", i, i);
  5175. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  5176. i++;
  5177. packet->setArrayDataByName("tab_index", i, i);
  5178. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  5179. i++;
  5180. packet->setArrayDataByName("tab_index", i, i);
  5181. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  5182. i++;
  5183. packet->setArrayDataByName("tab_index", i, i);
  5184. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  5185. i++;
  5186. packet->setArrayDataByName("tab_index", i, i);
  5187. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  5188. i++;
  5189. packet->setArrayDataByName("tab_index", i, i);
  5190. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  5191. i++;
  5192. packet->setArrayDataByName("tab_index", i, i);
  5193. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  5194. i++;
  5195. packet->setArrayDataByName("tab_index", i, i);
  5196. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  5197. }
  5198. packet->setDataByName("unknown_mj", 1);//int8
  5199. packet->setDataByName("unknown_mj1", 335544320);//int32
  5200. packet->setDataByName("unknown_mj2", 4);//int32
  5201. packet->setDataByName("unknown_mj3", 3962504088);//int32
  5202. packet->setDataByName("unknown_mj4", 3985947216);//int32
  5203. packet->setDataByName("unknown_mj5", 1);//int32
  5204. packet->setDataByName("unknown_mj6", 386);//int32
  5205. packet->setDataByName("unknown_mj7", 4294967295);//int32
  5206. packet->setDataByName("unknown_mj8", 2716312211);//int32
  5207. packet->setDataByName("unknown_mj9", 1774338333);//int32
  5208. packet->setDataByName("unknown_mj10", 1);//int32
  5209. packet->setDataByName("unknown_mj11", 391);//int32
  5210. packet->setDataByName("unknown_mj12", 4294967295);//int32
  5211. packet->setDataByName("unknown_mj13", 3168965163);//int32
  5212. packet->setDataByName("unknown_mj14", 4117025286);//int32
  5213. packet->setDataByName("unknown_mj15", 1);//int32
  5214. packet->setDataByName("unknown_mj16", 394);//int32
  5215. packet->setDataByName("unknown_mj17", 4294967295);//int32
  5216. packet->setDataByName("unknown_mj18", 1790669110);//int32
  5217. packet->setDataByName("unknown_mj19", 107158108);//int32
  5218. packet->setDataByName("unknown_mj20", 1);//int32
  5219. packet->setDataByName("unknown_mj21", 393);//int32
  5220. packet->setDataByName("unknown_mj22", 4294967295);//int32
  5221. EQ2Packet* outapp = packet->serialize();
  5222. //packet->PrintPacket();
  5223. //DumpPacket(outapp);
  5224. safe_delete(packet);
  5225. return outapp;
  5226. }
  5227. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
  5228. if (spawn == nullptr || command == nullptr)
  5229. return;
  5230. if (toPlayer)
  5231. {
  5232. if (!toPlayer->IsPlayer())
  5233. return;
  5234. Client* client = ((Player*)toPlayer)->GetClient();
  5235. if (client)
  5236. {
  5237. client->SendDefaultCommand(spawn, command, distance);
  5238. }
  5239. // we don't override the primary command cause that would change ALL clients
  5240. return;
  5241. }
  5242. QueueDefaultCommand(spawn->GetID(), std::string(command), distance);
  5243. if (strlen(command)>0)
  5244. spawn->SetPrimaryCommand(command, command, distance);
  5245. }
  5246. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  5247. if (player_proximities.size() < 1)
  5248. return;
  5249. if(player_proximities.count(spawn->GetID()) > 0){
  5250. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  5251. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  5252. prox->clients_in_proximity[client] = true;
  5253. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  5254. }
  5255. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  5256. if(prox->leaving_range_lua_function.length() > 0)
  5257. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  5258. prox->clients_in_proximity.erase(client);
  5259. }
  5260. }
  5261. }
  5262. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  5263. RemovePlayerProximity(spawn);
  5264. PlayerProximity* prox = new PlayerProximity;
  5265. prox->distance = distance;
  5266. prox->in_range_lua_function = in_range_function;
  5267. prox->leaving_range_lua_function = leaving_range_function;
  5268. player_proximities.Put(spawn->GetID(), prox);
  5269. }
  5270. void ZoneServer::RemovePlayerProximity(Client* client){
  5271. PlayerProximity* prox = 0;
  5272. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  5273. while(itr.Next()){
  5274. prox = itr->second;
  5275. if(prox->clients_in_proximity.count(client) > 0)
  5276. prox->clients_in_proximity.erase(client);
  5277. }
  5278. }
  5279. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  5280. if(all){
  5281. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  5282. while(itr.Next()){
  5283. player_proximities.erase(itr->first, false, true, 10000);
  5284. }
  5285. }
  5286. else if(player_proximities.count(spawn->GetID()) > 0){
  5287. player_proximities.erase(spawn->GetID(), false, true, 10000);
  5288. }
  5289. }
  5290. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  5291. LocationProximity* prox = new LocationProximity;
  5292. prox->x = x;
  5293. prox->y = y;
  5294. prox->z = z;
  5295. prox->max_variation = max_variation;
  5296. prox->in_range_lua_function = in_range_function;
  5297. prox->leaving_range_lua_function = leaving_range_function;
  5298. location_proximities.Add(prox);
  5299. }
  5300. void ZoneServer::CheckLocationProximity() {
  5301. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  5302. if (!zone_script)
  5303. return;
  5304. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  5305. Client* client = 0;
  5306. MutexList<Client*>::iterator iterator = connected_clients.begin();
  5307. while(iterator.Next()){
  5308. client = iterator->value;
  5309. if (client->IsConnected() && client->IsReadyForUpdates() && !client->IsZoning()) {
  5310. try {
  5311. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  5312. LocationProximity* prox = 0;
  5313. while(itr.Next()){
  5314. prox = itr->value;
  5315. bool in_range = false;
  5316. float char_x = client->GetPlayer()->GetX();
  5317. float char_y = client->GetPlayer()->GetY();
  5318. float char_z = client->GetPlayer()->GetZ();
  5319. float x = prox->x;
  5320. float y = prox->y;
  5321. float z = prox->z;
  5322. float max_variation = prox->max_variation;
  5323. float total_diff = 0;
  5324. float diff = x - char_x; //Check X
  5325. if(diff < 0)
  5326. diff *= -1;
  5327. if(diff <= max_variation) {
  5328. total_diff += diff;
  5329. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  5330. if(diff < 0)
  5331. diff *= -1;
  5332. if(diff <= max_variation) {
  5333. total_diff += diff;
  5334. if(total_diff <= max_variation) { //Check Total
  5335. diff = y - char_y; //Check Y
  5336. if(diff < 0)
  5337. diff *= -1;
  5338. if(diff <= max_variation) {
  5339. total_diff += diff;
  5340. if(total_diff <= max_variation) {
  5341. in_range = true;
  5342. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  5343. prox->clients_in_proximity[client] = true;
  5344. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  5345. }
  5346. }
  5347. }
  5348. }
  5349. }
  5350. }
  5351. if (!in_range) {
  5352. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  5353. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  5354. prox->clients_in_proximity.erase(client);
  5355. }
  5356. }
  5357. }
  5358. }
  5359. catch (...) {
  5360. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  5361. return;
  5362. }
  5363. }
  5364. }
  5365. }
  5366. }
  5367. void ZoneServer::CheckLocationGrids() {
  5368. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  5369. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5370. while (client_itr.Next()) {
  5371. Client* client = client_itr.value;
  5372. if (!client)
  5373. continue;
  5374. Player* player = client->GetPlayer();
  5375. float x = player->GetX();
  5376. float y = player->GetY();
  5377. float z = player->GetZ();
  5378. int32 grid_id = player->GetLocation();
  5379. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  5380. while (location_grid_itr.Next()) {
  5381. LocationGrid* grid = location_grid_itr.value;
  5382. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  5383. float x_small = 0;
  5384. float x_large = 0;
  5385. float y_small = 0;
  5386. float y_large = 0;
  5387. float z_small = 0;
  5388. float z_large = 0;
  5389. bool first = true;
  5390. bool in_grid = false;
  5391. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  5392. while (location_itr.Next()) {
  5393. Location* location = location_itr.value;
  5394. if (first) {
  5395. x_small = location->x;
  5396. x_large = location->x;
  5397. if (grid->include_y) {
  5398. y_small = location->y;
  5399. y_large = location->y;
  5400. }
  5401. z_small = location->z;
  5402. z_large = location->z;
  5403. first = false;
  5404. }
  5405. else {
  5406. if (location->x < x_small)
  5407. x_small = location->x;
  5408. else if (location->x > x_large)
  5409. x_large = location->x;
  5410. if (grid->include_y) {
  5411. if (location->y < y_small)
  5412. y_small = location->y;
  5413. else if (location->y > y_large)
  5414. y_large = location->y;
  5415. }
  5416. if (location->z < z_small)
  5417. z_small = location->z;
  5418. else if (location->z > z_large)
  5419. z_large = location->z;
  5420. }
  5421. }
  5422. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  5423. in_grid = true;
  5424. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  5425. in_grid = true;
  5426. if (in_grid && grid->players.count(player) == 0) {
  5427. grid->players.Put(player, true);
  5428. bool show_enter_location_popup = true;
  5429. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  5430. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  5431. {
  5432. // check if player has already discovered this location
  5433. // if not, process new discovery
  5434. char tmp[200] = {0};
  5435. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  5436. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  5437. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5438. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  5439. show_enter_location_popup = false;
  5440. // else, print standard location entry
  5441. }
  5442. if( show_enter_location_popup )
  5443. {
  5444. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5445. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  5446. }
  5447. }
  5448. else if (!in_grid && grid->players.count(player) > 0) {
  5449. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5450. grid->players.erase(player);
  5451. }
  5452. }
  5453. }
  5454. }
  5455. }
  5456. }
  5457. // Called from a command (client, main zone thread) and the main zone thread
  5458. // so no need for a mutex container
  5459. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  5460. if (grid)
  5461. location_grids.Add(grid);
  5462. }
  5463. void ZoneServer::RemoveLocationGrids() {
  5464. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  5465. while (itr.Next())
  5466. itr.value->locations.clear(true);
  5467. location_grids.clear(true);
  5468. }
  5469. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast, bool call_expire_function, bool lock_spell_process){
  5470. if(spellProcess)
  5471. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast, call_expire_function, lock_spell_process);
  5472. }
  5473. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  5474. if(spellProcess)
  5475. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  5476. }
  5477. Spell* ZoneServer::GetSpell(Entity* caster){
  5478. Spell* spell = 0;
  5479. if(spellProcess)
  5480. spell = spellProcess->GetSpell(caster);
  5481. return spell;
  5482. }
  5483. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell, LuaSpell* customSpell, int16 custom_cast_time, bool in_heroic_opp){
  5484. if(spellProcess)
  5485. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell, customSpell, custom_cast_time, in_heroic_opp);
  5486. }
  5487. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  5488. if (target && target->GetSpawnScript()) {
  5489. Player* player = 0;
  5490. if (caster && caster->IsPlayer())
  5491. player = (Player*)caster;
  5492. CallSpawnScript(target, SPAWN_SCRIPT_CUSTOM, player, entity_command->command.c_str());
  5493. }
  5494. if (spellProcess)
  5495. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  5496. }
  5497. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn, bool lock_spell_process) {
  5498. if(!spawn)
  5499. return;
  5500. if(spawn->IsPlayer() && spawn->GetZone())
  5501. spawn->GetZone()->RemovePlayerPassenger(((Player*)spawn)->GetCharacterID());
  5502. if(spawn->IsEntity())
  5503. RemoveSpellTimersFromSpawn((Entity*)spawn, true, true, true, lock_spell_process);
  5504. RemoveDamagedSpawn(spawn);
  5505. spawn->SendSpawnChanges(false);
  5506. RemoveChangedSpawn(spawn);
  5507. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  5508. if (!reloading) {
  5509. RemoveDeadEnemyList(spawn);
  5510. spawn->changed = true;
  5511. spawn->info_changed = true;
  5512. spawn->vis_changed = true;
  5513. spawn->position_changed = true;
  5514. SendSpawnChanges(spawn);
  5515. if (spawn->GetSpawnGroupID() > 0) {
  5516. int32 group_id = spawn->GetSpawnGroupID();
  5517. spawn->RemoveSpawnFromGroup();
  5518. if (spawn_group_map.count(group_id) > 0)
  5519. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  5520. }
  5521. if (!spawn->IsPlayer()) {
  5522. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  5523. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  5524. if(spawn->GetSpawnLocationID() > 0 && quick_location_id_lookup.count(spawn->GetSpawnLocationID()) > 0 && quick_location_id_lookup.Get(spawn->GetSpawnLocationID()) == spawn->GetID())
  5525. quick_location_id_lookup.erase(spawn->GetSpawnLocationID());
  5526. if(spawn->GetSpawnGroupID() > 0 && quick_group_id_lookup.count(spawn->GetSpawnGroupID()) > 0 && quick_group_id_lookup.Get(spawn->GetSpawnGroupID()) == spawn->GetID())
  5527. quick_group_id_lookup.erase(spawn->GetSpawnGroupID());
  5528. }
  5529. DeleteSpawnScriptTimers(spawn);
  5530. RemovePlayerProximity(spawn);
  5531. }
  5532. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  5533. // instead we remove it from the list directly
  5534. if (spawn->IsNPC())
  5535. movement_spawns.erase(spawn->GetID());
  5536. }
  5537. void ZoneServer::HandleEmote(Spawn* originator, string name) {
  5538. if (!originator) {
  5539. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  5540. return;
  5541. }
  5542. Client* orig_client = (originator->IsPlayer() && ((Player*)originator)->GetClient()) ? ((Player*)originator)->GetClient() : nullptr;
  5543. Client* client = 0;
  5544. int32 cur_client_version = orig_client ? orig_client->GetVersion() : 546;
  5545. Emote* origEmote = visual_states.FindEmote(name, cur_client_version);
  5546. if(!origEmote){
  5547. if(orig_client) {
  5548. orig_client->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  5549. }
  5550. return;
  5551. }
  5552. Emote* emote = origEmote;
  5553. PacketStruct* packet = 0;
  5554. char* emoteResponse = 0;
  5555. vector<Client*>::iterator client_itr;
  5556. map<int32, Emote*> emote_version_range;
  5557. MClientList.readlock(__FUNCTION__, __LINE__);
  5558. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5559. client = *client_itr;
  5560. if(!client || (client && originator->IsPlayer() && client->GetPlayer()->IsIgnored(originator->GetName())))
  5561. continue;
  5562. // establish appropriate emote for the version used by the client
  5563. if (client->GetVersion() != cur_client_version)
  5564. {
  5565. map<int32, Emote*>::iterator rangeitr = emote_version_range.find(client->GetVersion());
  5566. if (rangeitr == emote_version_range.end())
  5567. {
  5568. Emote* tmp_new_emote = visual_states.FindEmote(name, client->GetVersion());
  5569. if (tmp_new_emote)
  5570. {
  5571. emote_version_range.insert(make_pair(client->GetVersion(), tmp_new_emote));
  5572. emote = tmp_new_emote;
  5573. } // else its missing just use the current clients default
  5574. }
  5575. else // we have an existing emote already cached
  5576. emote = rangeitr->second;
  5577. }
  5578. else // since the client and originator client match use the original emote
  5579. emote = origEmote;
  5580. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5581. if(packet){
  5582. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator));
  5583. if(!emoteResponse){
  5584. string message;
  5585. if(originator->GetTarget() && originator->GetTarget()->GetID() != originator->GetID()){
  5586. message = emote->GetTargetedMessageString();
  5587. if(message.find("%t") < 0xFFFFFFFF)
  5588. message.replace(message.find("%t"), 2, originator->GetTarget()->GetName());
  5589. }
  5590. if(message.length() == 0)
  5591. message = emote->GetMessageString();
  5592. if(message.find("%g1") < 0xFFFFFFFF){
  5593. if(originator->GetGender() == 1)
  5594. message.replace(message.find("%g1"), 3, "his");
  5595. else
  5596. message.replace(message.find("%g1"), 3, "her");
  5597. }
  5598. if(message.find("%g2") < 0xFFFFFFFF){
  5599. if(originator->GetGender() == 1)
  5600. message.replace(message.find("%g2"), 3, "him");
  5601. else
  5602. message.replace(message.find("%g2"), 3, "her");
  5603. }
  5604. if(message.find("%g3") < 0xFFFFFFFF){
  5605. if(originator->GetGender() == 1)
  5606. message.replace(message.find("%g3"), 3, "he");
  5607. else
  5608. message.replace(message.find("%g3"), 3, "she");
  5609. }
  5610. if(message.length() > 0){
  5611. emoteResponse = new char[message.length() + strlen(originator->GetName()) + 10];
  5612. sprintf(emoteResponse,"%s %s", originator->GetName(), message.c_str());
  5613. }
  5614. }
  5615. if(originator->IsPlayer()) {
  5616. packet->setMediumStringByName("emote_msg", emoteResponse ? emoteResponse : "");
  5617. }
  5618. packet->setDataByName("anim_type", emote->GetVisualState());
  5619. client->QueuePacket(packet->serialize());
  5620. safe_delete(packet);
  5621. safe_delete_array(emoteResponse);
  5622. }
  5623. }
  5624. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5625. }
  5626. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  5627. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  5628. instanceID = ++MinInstanceID;
  5629. else // db should pass the good ID
  5630. instanceID = createdInstanceID;
  5631. }
  5632. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  5633. AddDeadSpawn(spawn, 0);
  5634. }
  5635. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  5636. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  5637. if (dead_spawns.count(spawn->GetID()) > 0)
  5638. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  5639. else if(timer != 0xFFFFFFFF)
  5640. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  5641. else{
  5642. if(spawn->IsEntity() && spawn->HasLoot()){
  5643. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  5644. SendUpdateDefaultCommand(spawn, "loot", 10);
  5645. }
  5646. else
  5647. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  5648. }
  5649. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5650. }
  5651. void ZoneServer::WritePlayerStatistics() {
  5652. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5653. while(client_itr.Next())
  5654. client_itr->value->GetPlayer()->WritePlayerStatistics();
  5655. }
  5656. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  5657. if (!client)
  5658. return false;
  5659. Spawn* spawn = 0;
  5660. bool ret = false;
  5661. map<int32, Spawn*>::iterator itr;
  5662. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5663. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5664. spawn = itr->second;
  5665. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  5666. const char* type = "NPC";
  5667. const char* specialTypeID = "N/A";
  5668. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  5669. if (spawn->IsObject())
  5670. {
  5671. Object* obj = (Object*)spawn;
  5672. specialID = obj->GetID();
  5673. specialTypeID = "GetID";
  5674. type = "Object";
  5675. }
  5676. else if (spawn->IsSign())
  5677. {
  5678. Sign* sign = (Sign*)spawn;
  5679. specialID = sign->GetWidgetID();
  5680. specialTypeID = "WidgetID";
  5681. type = "Sign";
  5682. }
  5683. else if (spawn->IsWidget())
  5684. {
  5685. Widget* widget = (Widget*)spawn;
  5686. specialID = widget->GetWidgetID();
  5687. specialTypeID = "WidgetID";
  5688. if ( specialID == 0xFFFFFFFF )
  5689. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  5690. type = "Widget";
  5691. }
  5692. else if (spawn->IsGroundSpawn())
  5693. {
  5694. GroundSpawn* gs = (GroundSpawn*)spawn;
  5695. specialID = gs->GetGroundSpawnEntryID();
  5696. specialTypeID = "GroundSpawnEntryID";
  5697. type = "GroundSpawn";
  5698. }
  5699. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  5700. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  5701. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  5702. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  5703. ret = true;
  5704. }
  5705. }
  5706. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5707. return ret;
  5708. }
  5709. void ZoneServer::FindSpawn(Client* client, char* regSearchStr)
  5710. {
  5711. if (!regSearchStr || strlen(regSearchStr) < 1)
  5712. {
  5713. client->SimpleMessage(CHANNEL_COLOR_RED, "Bad ZoneServer::FindSpawn(Client*, char* regSearchStr) attempt, regSearchStr is NULL or empty.");
  5714. return;
  5715. }
  5716. string resString = string(regSearchStr);
  5717. try
  5718. {
  5719. std::regex pre_re_check("^[a-zA-Z0-9_ ]+$");
  5720. bool output = std::regex_match(resString, pre_re_check);
  5721. if (output)
  5722. {
  5723. string newStr(".*");
  5724. newStr.append(regSearchStr);
  5725. newStr.append(".*");
  5726. resString = newStr;
  5727. }
  5728. }
  5729. catch (...)
  5730. {
  5731. client->SimpleMessage(CHANNEL_COLOR_RED, "Try/Catch ZoneServer::FindSpawn(Client*, char* regSearchStr) failure.");
  5732. return;
  5733. }
  5734. std::regex re;
  5735. try {
  5736. re = std::regex(resString, std::regex_constants::icase);
  5737. }
  5738. catch(...) {
  5739. client->SimpleMessage(CHANNEL_COLOR_RED, "Invalid regex for FindSpawn.");
  5740. return;
  5741. }
  5742. client->Message(CHANNEL_NARRATIVE, "RegEx Search Spawn List: %s", regSearchStr);
  5743. client->Message(CHANNEL_NARRATIVE, "Database ID | Spawn Name | X , Y , Z");
  5744. client->Message(CHANNEL_NARRATIVE, "========================");
  5745. map<int32, Spawn*>::iterator itr;
  5746. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5747. int32 spawnsFound = 0;
  5748. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5749. Spawn* spawn = itr->second;
  5750. if (!spawn || !spawn->GetName())
  5751. continue;
  5752. bool output = false;
  5753. try {
  5754. output = std::regex_match(string(spawn->GetName()), re);
  5755. }
  5756. catch (...)
  5757. {
  5758. continue;
  5759. }
  5760. if (output)
  5761. {
  5762. client->Message(CHANNEL_NARRATIVE, "%i | %s | %f , %f , %f", spawn->GetDatabaseID(), spawn->GetName(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  5763. spawnsFound++;
  5764. }
  5765. }
  5766. client->Message(CHANNEL_NARRATIVE, "========================", spawnsFound);
  5767. client->Message(CHANNEL_NARRATIVE, "%u Results Found.", spawnsFound);
  5768. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5769. }
  5770. void ZoneServer::AddPlayerTracking(Player* player) {
  5771. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  5772. Client* client = ((Player*)player)->GetClient();
  5773. if (client) {
  5774. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5775. if (packet) {
  5776. player->SetIsTracking(true);
  5777. players_tracking.Put(client->GetCharacterID(), player);
  5778. packet->setDataByName("mode", TRACKING_START);
  5779. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5780. client->QueuePacket(packet->serialize());
  5781. safe_delete(packet);
  5782. }
  5783. }
  5784. }
  5785. }
  5786. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  5787. if (player && player->GetIsTracking()) {
  5788. Client* client = ((Player*)player)->GetClient();
  5789. if (client) {
  5790. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5791. if (packet) {
  5792. player->SetIsTracking(false);
  5793. players_tracking.erase(client->GetCharacterID());
  5794. packet->setDataByName("mode", mode);
  5795. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5796. client->QueuePacket(packet->serialize());
  5797. safe_delete(packet);
  5798. }
  5799. }
  5800. }
  5801. }
  5802. void ZoneServer::ProcessTracking() {
  5803. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  5804. while (itr.Next()) {
  5805. Player* player = itr->second;
  5806. if(player->GetClient()) {
  5807. ProcessTracking(player->GetClient());
  5808. }
  5809. }
  5810. }
  5811. void ZoneServer::ProcessTracking(Client* client) {
  5812. if (!client)
  5813. return;
  5814. Player* player = client->GetPlayer();
  5815. if (player && player->GetIsTracking()) {
  5816. MutexMap<int32, Spawn*>::iterator spawn_itr;
  5817. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5818. if (packet) {
  5819. packet->setDataByName("mode", TRACKING_UPDATE);
  5820. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5821. vector<TrackedSpawn*> spawns_tracked;
  5822. while (spawn_itr.Next()) {
  5823. Spawn* spawn = spawn_itr->second;
  5824. float distance = player->GetDistance(spawn);
  5825. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  5826. TrackedSpawn* ts = new TrackedSpawn;
  5827. ts->spawn = spawn;
  5828. ts->distance = distance;
  5829. /* Add spawns in ascending order from closest to furthest */
  5830. if (spawns_tracked.empty())
  5831. spawns_tracked.push_back(ts);
  5832. else {
  5833. vector<TrackedSpawn*>::iterator tracked_itr;
  5834. bool added = false;
  5835. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  5836. TrackedSpawn* cur_ts = *tracked_itr;
  5837. if (ts->distance <= cur_ts->distance) {
  5838. spawns_tracked.insert(tracked_itr, ts);
  5839. added = true;
  5840. break;
  5841. }
  5842. }
  5843. if (!added)
  5844. spawns_tracked.push_back(ts);
  5845. }
  5846. }
  5847. }
  5848. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  5849. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5850. TrackedSpawn* ts = spawns_tracked[i];
  5851. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  5852. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5853. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  5854. if (ts->spawn->IsPlayer())
  5855. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  5856. else
  5857. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  5858. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  5859. }
  5860. packet->setArrayLengthByName("num_array1", 0);
  5861. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5862. //}
  5863. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  5864. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5865. TrackedSpawn* ts = spawns_tracked[i];
  5866. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5867. packet->setArrayDataByName("list_number", i, i);
  5868. }
  5869. client->QueuePacket(packet->serialize());
  5870. safe_delete(packet);
  5871. for (int32 i = 0; i < spawns_tracked.size(); i++)
  5872. safe_delete(spawns_tracked[i]);
  5873. }
  5874. }
  5875. }
  5876. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  5877. if (killer && victim) {
  5878. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  5879. if (killer->GetGroupMemberInfo()) {
  5880. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5881. deque<GroupMemberInfo*>::iterator itr;
  5882. PlayerGroup* group = world.GetGroupManager()->GetGroup(killer->GetGroupMemberInfo()->group_id);
  5883. if (group)
  5884. {
  5885. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5886. deque<GroupMemberInfo*>* members = group->GetMembers();
  5887. for (itr = members->begin(); itr != members->end(); itr++) {
  5888. GroupMemberInfo* gmi = *itr;
  5889. if (gmi->client) {
  5890. Player* group_member = gmi->client->GetPlayer();
  5891. if (group_member && group_member->GetGuild()) {
  5892. Guild* guild = group_member->GetGuild();
  5893. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  5894. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5895. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5896. }
  5897. }
  5898. }
  5899. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5900. }
  5901. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5902. }
  5903. else if (killer->GetGuild()) {
  5904. Guild* guild = killer->GetGuild();
  5905. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  5906. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5907. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5908. }
  5909. }
  5910. }
  5911. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  5912. if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
  5913. return;
  5914. // If faction based combat is not allowed then no need to run the loops so just return out
  5915. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  5916. return;
  5917. if (spawn && spawn->IsNPC() && spawn->Alive())
  5918. CheckEnemyList((NPC*)spawn);
  5919. }
  5920. void ZoneServer::SendUpdateTitles(Client* client, Title* suffix, Title* prefix) {
  5921. assert(client);
  5922. if (client->GetVersion() > 546)
  5923. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  5924. }
  5925. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  5926. if (!spawn)
  5927. return;
  5928. vector<Client*>::iterator itr;
  5929. PacketStruct *packet;
  5930. Client* current_client;
  5931. MClientList.readlock(__FUNCTION__, __LINE__);
  5932. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5933. current_client = *itr;
  5934. if (current_client->GetVersion() <= 546)
  5935. continue;
  5936. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  5937. continue;
  5938. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5939. packet->setDataByName("player_name", spawn->GetName());
  5940. packet->setDataByName("unknown1", 1, 1);
  5941. if(suffix)
  5942. packet->setDataByName("suffix_title", suffix->GetName());
  5943. else
  5944. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  5945. if(prefix)
  5946. packet->setDataByName("prefix_title", prefix->GetName());
  5947. else
  5948. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  5949. packet->setDataByName("last_name", spawn->GetLastName());
  5950. packet->setDataByName("sub_title", spawn->GetSubTitle());
  5951. current_client->QueuePacket(packet->serialize());
  5952. safe_delete(packet);
  5953. }
  5954. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5955. }
  5956. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  5957. if(!spawn)
  5958. return;
  5959. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5960. transport_spawns.push_back(spawn->GetID());
  5961. spawn->SetTransportSpawn(true);
  5962. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5963. }
  5964. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  5965. Spawn* spawn = 0;
  5966. Spawn* closest_spawn = 0;
  5967. float closest_distance = 0.0;
  5968. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5969. vector<int32>::iterator itr = transport_spawns.begin();
  5970. while(itr != transport_spawns.end()){
  5971. spawn = GetSpawnByID(*itr);
  5972. if(spawn){
  5973. if(closest_distance == 0.0){
  5974. closest_spawn = spawn;
  5975. closest_distance = spawn->GetDistance(x, y, z);
  5976. }
  5977. else if(spawn->GetDistance(x, y, z) < closest_distance){
  5978. closest_spawn = spawn;
  5979. closest_distance = spawn->GetDistance(x, y, z);
  5980. }
  5981. itr++;
  5982. }
  5983. else
  5984. itr = transport_spawns.erase(itr);
  5985. }
  5986. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5987. return closest_spawn;
  5988. }
  5989. Spawn* ZoneServer::GetTransportByRailID(sint64 rail_id){
  5990. Spawn* spawn = 0;
  5991. Spawn* closest_spawn = 0;
  5992. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5993. vector<int32>::iterator itr = transport_spawns.begin();
  5994. while(itr != transport_spawns.end()){
  5995. spawn = GetSpawnByID(*itr);
  5996. //printf("Rail id: %i vs %i\n", spawn ? spawn->GetRailID() : 0, rail_id);
  5997. if(spawn && spawn->GetRailID() == rail_id){
  5998. closest_spawn = spawn;
  5999. break;
  6000. }
  6001. itr++;
  6002. }
  6003. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  6004. return closest_spawn;
  6005. }
  6006. void ZoneServer::SetRain(float val) {
  6007. rain = val;
  6008. vector<Client*>::iterator itr;
  6009. MClientList.readlock(__FUNCTION__, __LINE__);
  6010. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6011. Client* client = *itr;
  6012. client->GetPlayer()->GetInfoStruct()->set_rain(val);
  6013. client->GetPlayer()->SetCharSheetChanged(true);
  6014. if( val >= 0.75 && !weather_signaled )
  6015. {
  6016. client->SimpleMessage(CHANNEL_NARRATIVE, "It starts to rain.");
  6017. }
  6018. else if( val < 0.75 && weather_signaled )
  6019. {
  6020. client->SimpleMessage(CHANNEL_NARRATIVE, "It stops raining.");
  6021. }
  6022. }
  6023. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6024. if (val >= 0.75 && !weather_signaled) {
  6025. weather_signaled = true;
  6026. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  6027. }
  6028. else if (val < 0.75 && weather_signaled) {
  6029. weather_signaled = false;
  6030. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  6031. }
  6032. }
  6033. void ZoneServer::SetWind(float val) {
  6034. vector<Client*>::iterator itr;
  6035. MClientList.readlock(__FUNCTION__, __LINE__);
  6036. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6037. Client* client = *itr;
  6038. client->GetPlayer()->GetInfoStruct()->set_wind(val);
  6039. client->GetPlayer()->SetCharSheetChanged(true);
  6040. }
  6041. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6042. }
  6043. void ZoneServer::ProcessWeather()
  6044. {
  6045. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  6046. if( !weather_enabled || !isWeatherAllowed() )
  6047. return;
  6048. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  6049. float new_weather = 0;
  6050. float weather_offset = 0;
  6051. bool change_weather = false;
  6052. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  6053. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  6054. {
  6055. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  6056. // reset last changed time (frequency check)
  6057. weather_last_changed_time = Timer::GetUnixTimeStamp();
  6058. // this is the chance a weather change occurs at all at the expired interval
  6059. int8 weather_random = MakeRandomInt(1, 100);
  6060. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  6061. if( weather_random <= weather_change_chance )
  6062. {
  6063. change_weather = true;
  6064. weather_offset = weather_change_amount;
  6065. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  6066. {
  6067. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  6068. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  6069. weather_pattern = 2;
  6070. }
  6071. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  6072. {
  6073. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  6074. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  6075. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  6076. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  6077. if( weather_random <= weather_alter )
  6078. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  6079. }
  6080. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  6081. {
  6082. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  6083. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  6084. if( weather_random <= weather_alter )
  6085. {
  6086. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  6087. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  6088. }
  6089. }
  6090. else // normal weather patterns, weather starts at min, goes to max, then back down again
  6091. {
  6092. // do nothing (processed below)
  6093. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  6094. }
  6095. // when all done, change the weather
  6096. if( change_weather )
  6097. {
  6098. if( weather_pattern == 1 )
  6099. {
  6100. // weather is getting worse, til it reaches weather_max_severity
  6101. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  6102. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  6103. if(new_weather > weather_max_severity)
  6104. {
  6105. new_weather = weather_max_severity - weather_offset;
  6106. weather_pattern = 0;
  6107. }
  6108. }
  6109. else if( weather_pattern == 0 )
  6110. {
  6111. // weather is clearing up, til it reaches weather_min_severity
  6112. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  6113. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  6114. if(new_weather < weather_min_severity)
  6115. {
  6116. new_weather = weather_min_severity + weather_offset;
  6117. weather_pattern = 1;
  6118. }
  6119. }
  6120. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  6121. this->SetRain(new_weather);
  6122. weather_current_severity = new_weather;
  6123. }
  6124. }
  6125. }
  6126. else
  6127. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  6128. }
  6129. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  6130. if (!spawn->IsPrivateSpawn())
  6131. return;
  6132. Client* client = 0;
  6133. Player* player = 0;
  6134. PacketStruct* packet = 0;
  6135. int32 packet_version = 0;
  6136. MutexList<Client*>::iterator itr = connected_clients.begin();
  6137. while (itr->Next()) {
  6138. client = itr->value;
  6139. player = client->GetPlayer();
  6140. if (player->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->IsSendingSpawn(spawn->GetID())) {
  6141. if (!packet || packet_version != client->GetVersion()) {
  6142. safe_delete(packet);
  6143. packet_version = client->GetVersion();
  6144. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  6145. }
  6146. SendRemoveSpawn(client, spawn, packet);
  6147. if(spawn_range_map.count(client) > 0)
  6148. spawn_range_map.Get(client)->erase(spawn->GetID());
  6149. if(player->GetTarget() == spawn)
  6150. player->SetTarget(0);
  6151. }
  6152. }
  6153. safe_delete(packet);
  6154. }
  6155. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  6156. SpawnLocation* ret = 0;
  6157. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6158. if (spawn_location_list.count(id) > 0)
  6159. ret = spawn_location_list[id];
  6160. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6161. return ret;
  6162. }
  6163. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  6164. Client* client = 0;
  6165. PacketStruct* packet = 0;
  6166. Spawn* exclude_spawn = 0;
  6167. if (!spawn)
  6168. return;
  6169. if (spawn2){
  6170. if(hide_type == 1){
  6171. if(spawn2->IsPlayer()) {
  6172. client = ((Player*)spawn2)->GetClient();
  6173. if(client){
  6174. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  6175. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  6176. packet->setDataByName("anim_type", visual_state);
  6177. client->QueuePacket(packet->serialize());
  6178. }
  6179. safe_delete(packet);
  6180. return;
  6181. }
  6182. }
  6183. if(hide_type == 2)
  6184. exclude_spawn = spawn2;
  6185. }
  6186. vector<Client*>::iterator client_itr;
  6187. MClientList.readlock(__FUNCTION__, __LINE__);
  6188. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  6189. client = *client_itr;
  6190. if(spawn->GetDistance(client->GetPlayer()) > 50)
  6191. continue;
  6192. if(exclude_spawn == client->GetPlayer())
  6193. continue;
  6194. if(!client->IsReadyForUpdates()) // client is not in world yet so we shouldn't be sending animations of spawns yet
  6195. continue;
  6196. if(!packet || packet->GetVersion() != client->GetVersion()) {
  6197. safe_delete(packet);
  6198. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  6199. }
  6200. if (packet) {
  6201. int32 spawn_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  6202. if(spawn_id) {
  6203. packet->setDataByName("spawn_id", spawn_id);
  6204. packet->setDataByName("anim_type", visual_state);
  6205. client->QueuePacket(packet->serialize());
  6206. }
  6207. }
  6208. }
  6209. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6210. safe_delete(packet);
  6211. }
  6212. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  6213. vector<Spawn*> tmp_list;
  6214. Spawn* spawn;
  6215. map<int32, Spawn*>::iterator itr;
  6216. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6217. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6218. spawn = itr->second;
  6219. if (spawn && (spawn->GetDatabaseID() == id))
  6220. tmp_list.push_back(spawn);
  6221. }
  6222. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6223. return tmp_list;
  6224. }
  6225. vector<Spawn*> ZoneServer::GetSpawnsByRailID(sint64 rail_id) {
  6226. vector<Spawn*> tmp_list;
  6227. Spawn* spawn;
  6228. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  6229. vector<int32>::iterator itr = transport_spawns.begin();
  6230. while(itr != transport_spawns.end()){
  6231. spawn = GetSpawnByID(*itr);
  6232. if(spawn && spawn->GetRailID() == rail_id){
  6233. tmp_list.push_back(spawn);
  6234. }
  6235. itr++;
  6236. }
  6237. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  6238. return tmp_list;
  6239. }
  6240. void ZoneServer::RemovePlayerPassenger(int32 char_id) {
  6241. vector<Spawn*> tmp_list;
  6242. Spawn* spawn;
  6243. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  6244. vector<int32>::iterator itr = transport_spawns.begin();
  6245. while(itr != transport_spawns.end()){
  6246. spawn = GetSpawnByID(*itr);
  6247. if(spawn) {
  6248. spawn->RemoveRailPassenger(char_id);
  6249. }
  6250. itr++;
  6251. }
  6252. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  6253. }
  6254. vector<int32> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  6255. vector<int32> ret;
  6256. Spawn* spawn = 0;
  6257. std::shared_lock lock(MGridMaps);
  6258. std::map<int32, GridMap*>::iterator grids = grid_maps.find(caster->GetLocation());
  6259. if(grids != grid_maps.end()) {
  6260. grids->second->MSpawns.lock_shared();
  6261. typedef map <int32, Spawn*> SpawnMapType;
  6262. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  6263. Spawn* spawn = it->second;
  6264. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn->GetID() > 0 && spawn->GetID() != caster->GetID() &&
  6265. spawn->Alive() && spawn->GetDistance(caster, true) <= distance) {
  6266. ret.push_back(spawn->GetID());
  6267. }
  6268. }
  6269. grids->second->MSpawns.unlock_shared();
  6270. }
  6271. return ret;
  6272. }
  6273. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  6274. if(!client || !spawn)
  6275. return;
  6276. PendingResurrection* rez = client->GetCurrentRez();
  6277. if(!rez || !rez->caster)
  6278. return;
  6279. PacketStruct* packet = 0;
  6280. float power_perc = rez->mp_perc;
  6281. float health_perc = rez->hp_perc;
  6282. Spawn* caster_spawn = rez->caster;
  6283. sint32 heal_amt = 0;
  6284. sint32 power_amt = 0;
  6285. bool no_calcs = rez->no_calcs;
  6286. int8 crit_mod = rez->crit_mod;
  6287. Entity* caster = 0;
  6288. InfoStruct* info = 0;
  6289. bool crit = false;
  6290. string heal_spell = rez->heal_name;
  6291. int16 heal_packet_type = 0;
  6292. int16 power_packet_type = 0;
  6293. //Calculations for how much to heal the spawn
  6294. if(health_perc > 0)
  6295. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  6296. if(power_perc > 0)
  6297. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  6298. if(caster_spawn->IsEntity()){
  6299. caster = ((Entity*)caster_spawn);
  6300. info = caster->GetInfoStruct();
  6301. }
  6302. if(!no_calcs && caster){
  6303. heal_amt = caster->CalculateHealAmount(spawn, heal_amt, crit_mod, &crit);
  6304. power_amt = caster->CalculateHealAmount(spawn, power_amt, crit_mod, &crit);
  6305. }
  6306. //Set this rez as a crit to be passed to subspell (not yet used)
  6307. rez->crit = true;
  6308. //Set Heal amt to 1 if 0 now so the player has health
  6309. if(heal_amt == 0)
  6310. heal_amt = 1;
  6311. if(heal_amt > spawn->GetTotalHP())
  6312. heal_amt = spawn->GetTotalHP();
  6313. if(power_amt > spawn->GetTotalPower())
  6314. power_amt = spawn->GetTotalPower();
  6315. spawn->SetAlive(true);
  6316. spawn->SetHP(heal_amt);
  6317. if(power_amt > 0)
  6318. spawn->SetPower(power_amt);
  6319. if(client && caster){
  6320. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  6321. if(move)
  6322. client->QueuePacket(move);
  6323. }
  6324. if(crit){
  6325. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  6326. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  6327. }
  6328. else {
  6329. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  6330. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  6331. }
  6332. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  6333. if(power_amt > 0)
  6334. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  6335. //The following code sets the spawn as alive
  6336. if(dead_spawns.count(spawn->GetID()) > 0)
  6337. dead_spawns.erase(spawn->GetID());
  6338. if(spawn->IsPlayer()){
  6339. spawn->SetSpawnType(4);
  6340. client = ((Player*)spawn)->GetClient();
  6341. if(client){
  6342. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  6343. if(packet){
  6344. client->QueuePacket(packet->serialize());
  6345. }
  6346. safe_delete(packet);
  6347. if(client->GetVersion() <= 546) {
  6348. ClientPacketFunctions::SendServerControlFlagsClassic(client, 8, 0);
  6349. ClientPacketFunctions::SendServerControlFlagsClassic(client, 16, 0);
  6350. }
  6351. else {
  6352. ClientPacketFunctions::SendServerControlFlags(client, 1, 8, 0);
  6353. ClientPacketFunctions::SendServerControlFlags(client, 1, 16, 0);
  6354. }
  6355. client->SimpleMessage(CHANNEL_NARRATIVE, "You regain consciousness!");
  6356. }
  6357. }
  6358. spawn->SendSpawnChanges(true);
  6359. spawn->SetTempActionState(-1);
  6360. spawn->appearance.attackable = 1;
  6361. }
  6362. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  6363. if(!caster || !target)
  6364. return;
  6365. Client* client = 0;
  6366. Player* player = 0;
  6367. PacketStruct* packet = 0;
  6368. vector<Client*>::iterator client_itr;
  6369. MClientList.readlock(__FUNCTION__, __LINE__);
  6370. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  6371. client = *client_itr;
  6372. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  6373. continue;
  6374. if(caster && caster->GetDistance(player) > 50)
  6375. continue;
  6376. if(target && target->GetDistance(player) > 50)
  6377. continue;
  6378. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  6379. if(packet){
  6380. packet->setDataByName("spell_name", spell_name.c_str());
  6381. packet->setDataByName("dispell_name", dispell_name.c_str());
  6382. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  6383. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  6384. packet->setDataByName("type", dispell_type);
  6385. client->QueuePacket(packet->serialize());
  6386. }
  6387. safe_delete(packet);
  6388. }
  6389. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6390. }
  6391. void ZoneServer::DismissAllPets() {
  6392. Spawn* spawn = 0;
  6393. map<int32, Spawn*>::iterator itr;
  6394. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6395. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6396. spawn = itr->second;
  6397. if (spawn && spawn->IsEntity())
  6398. ((Entity*)spawn)->DismissAllPets();
  6399. }
  6400. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6401. }
  6402. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target, bool remove_caster){
  6403. if (spellProcess)
  6404. spellProcess->RemoveTargetFromSpell(spell, target, remove_caster);
  6405. }
  6406. void ZoneServer::ClearHate(Entity* entity) {
  6407. Spawn* spawn = 0;
  6408. map<int32, Spawn*>::iterator itr;
  6409. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6410. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6411. spawn = itr->second;
  6412. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  6413. ((NPC*)spawn)->Brain()->ClearHate(entity);
  6414. }
  6415. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6416. }
  6417. ThreadReturnType ZoneLoop(void* tmp) {
  6418. #ifdef WIN32
  6419. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6420. #endif
  6421. if (tmp == 0) {
  6422. ThrowError("ZoneLoop(): tmp = 0!");
  6423. THREAD_RETURN(NULL);
  6424. }
  6425. ZoneServer* zs = (ZoneServer*) tmp;
  6426. while (zs->Process()) {
  6427. if(zs->GetClientCount() == 0)
  6428. Sleep(1000);
  6429. else
  6430. Sleep(10);
  6431. }
  6432. // we failed, time to disappear, no more processing period
  6433. safe_delete(zs);
  6434. THREAD_RETURN(NULL);
  6435. }
  6436. ThreadReturnType SpawnLoop(void* tmp) {
  6437. #ifdef WIN32
  6438. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6439. #endif
  6440. if (tmp == 0) {
  6441. ThrowError("SpawnLoop(): tmp = 0!");
  6442. THREAD_RETURN(NULL);
  6443. }
  6444. ZoneServer* zs = (ZoneServer*) tmp;
  6445. #ifndef NO_CATCH
  6446. try {
  6447. #endif
  6448. zs->spawnthread_active = true;
  6449. while (zs->SpawnProcess()) {
  6450. if(zs->GetClientCount() == 0)
  6451. Sleep(1000);
  6452. else
  6453. Sleep(20);
  6454. }
  6455. zs->spawnthread_active = false;
  6456. #ifndef NO_CATCH
  6457. }
  6458. catch(...) {
  6459. zs->spawnthread_active = false;
  6460. zs->initial_spawn_threads_active = 0;
  6461. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  6462. try{
  6463. zs->Shutdown();
  6464. }
  6465. catch(...){
  6466. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  6467. throw;
  6468. }
  6469. throw;
  6470. }
  6471. #endif
  6472. THREAD_RETURN(NULL);
  6473. }
  6474. ThreadReturnType SendInitialSpawns(void* tmp) {
  6475. #ifdef WIN32
  6476. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  6477. #endif
  6478. if (tmp == 0) {
  6479. ThrowError("SendInitialSpawns(): tmp = 0!");
  6480. THREAD_RETURN(NULL);
  6481. }
  6482. Client* client = (Client*) tmp;
  6483. client->GetCurrentZone()->SendZoneSpawns(client);
  6484. THREAD_RETURN(NULL);
  6485. }
  6486. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  6487. #ifdef WIN32
  6488. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6489. #endif
  6490. if (tmp == 0) {
  6491. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  6492. THREAD_RETURN(NULL);
  6493. }
  6494. Client* client = (Client*)tmp;
  6495. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  6496. THREAD_RETURN(NULL);
  6497. }
  6498. void ZoneServer::SetSpawnStructs(Client* client) {
  6499. int16 client_ver = client->GetVersion();
  6500. Player* player = client->GetPlayer();
  6501. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  6502. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  6503. player->SetSpawnPosStruct(pos);
  6504. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  6505. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  6506. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  6507. player->SetSpawnVisStruct(vis);
  6508. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  6509. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  6510. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  6511. player->SetSpawnInfoStruct(info);
  6512. if (versioned_info_structs.count(info->GetVersion()) == 0)
  6513. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  6514. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  6515. player->SetSpawnHeaderStruct(header);
  6516. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  6517. player->SetSpawnFooterStruct(footer);
  6518. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  6519. player->SetSignFooterStruct(sfooter);
  6520. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  6521. player->SetWidgetFooterStruct(wfooter);
  6522. }
  6523. Spawn* ZoneServer::GetSpawn(int32 id){
  6524. Spawn* ret = 0;
  6525. if(GetNPC(id))
  6526. ret = GetNewNPC(id);
  6527. else if(this->GetObject(id))
  6528. ret = GetNewObject(id);
  6529. else if(GetWidget(id))
  6530. ret = GetNewWidget(id);
  6531. else if(GetSign(id))
  6532. ret = GetNewSign(id);
  6533. else if(GetGroundSpawn(id))
  6534. ret = GetNewGroundSpawn(id);
  6535. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  6536. else if (!reloading && database.LoadNPC(this, id)) {
  6537. if (GetNPC(id))
  6538. ret = GetNewNPC(id);
  6539. else
  6540. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  6541. }
  6542. else if (!reloading && database.LoadObject(this, id)) {
  6543. if (this->GetObject(id))
  6544. ret = GetNewObject(id);
  6545. else
  6546. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  6547. }
  6548. else if (!reloading && database.LoadWidget(this, id)) {
  6549. if (GetWidget(id))
  6550. ret = GetNewWidget(id);
  6551. else
  6552. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  6553. }
  6554. else if (!reloading && database.LoadSign(this, id)) {
  6555. if (GetSign(id))
  6556. ret = GetNewSign(id);
  6557. else
  6558. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  6559. }
  6560. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  6561. if (GetGroundSpawn(id))
  6562. ret = GetNewGroundSpawn(id);
  6563. else
  6564. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  6565. }
  6566. if(ret && ret->IsOmittedByDBFlag())
  6567. {
  6568. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) was skipped due to a missing expansion / holiday flag being met.", id);
  6569. safe_delete(ret);
  6570. ret = 0;
  6571. }
  6572. if(ret)
  6573. ret->SetID(Spawn::NextID());
  6574. return ret;
  6575. }
  6576. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  6577. if(entity_command_list.count(id) > 0)
  6578. return entity_command_list[id];
  6579. else
  6580. return 0;
  6581. }
  6582. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  6583. if (entity_command_list.count(id) == 0)
  6584. entity_command_list[id] = new vector<EntityCommand*>;
  6585. entity_command_list[id]->push_back(command);
  6586. }
  6587. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  6588. EntityCommand* ret = 0;
  6589. if (entity_command_list.count(id) == 0)
  6590. return ret;
  6591. vector<EntityCommand*>::iterator itr;
  6592. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  6593. if ((*itr)->name == name) {
  6594. ret = (*itr);
  6595. break;
  6596. }
  6597. }
  6598. return ret;
  6599. }
  6600. void ZoneServer::ClearEntityCommands() {
  6601. if (entity_command_list.size() > 0) {
  6602. map<int32, vector<EntityCommand*>* >::iterator itr;
  6603. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  6604. vector<EntityCommand*>* entity_commands = itr->second;
  6605. if (entity_commands && entity_commands->size() > 0) {
  6606. vector<EntityCommand*>::iterator v_itr;
  6607. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  6608. safe_delete(*v_itr);
  6609. entity_commands->clear();
  6610. }
  6611. safe_delete(entity_commands);
  6612. }
  6613. entity_command_list.clear();
  6614. }
  6615. }
  6616. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  6617. npc_skill_list[list_id][skill_id] = value;
  6618. }
  6619. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  6620. map<string, Skill*>* ret = 0;
  6621. if(npc_skill_list.count(primary_list) > 0){
  6622. ret = new map<string, Skill*>();
  6623. map<int32, int16>::iterator itr;
  6624. Skill* tmpSkill = 0;
  6625. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  6626. tmpSkill = master_skill_list.GetSkill(itr->first);
  6627. if(tmpSkill){
  6628. tmpSkill = new Skill(tmpSkill);
  6629. tmpSkill->current_val = itr->second;
  6630. tmpSkill->max_val = tmpSkill->current_val+5;
  6631. (*ret)[tmpSkill->name.data] = tmpSkill;
  6632. }
  6633. }
  6634. }
  6635. if(npc_skill_list.count(secondary_list) > 0){
  6636. if(!ret)
  6637. ret = new map<string, Skill*>();
  6638. map<int32, int16>::iterator itr;
  6639. Skill* tmpSkill = 0;
  6640. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  6641. tmpSkill = master_skill_list.GetSkill(itr->first);
  6642. if(tmpSkill){
  6643. tmpSkill = new Skill(tmpSkill);
  6644. tmpSkill->current_val = itr->second;
  6645. tmpSkill->max_val = tmpSkill->current_val+5;
  6646. (*ret)[tmpSkill->name.data] = tmpSkill;
  6647. }
  6648. }
  6649. }
  6650. if(ret && ret->size() == 0){
  6651. safe_delete(ret);
  6652. ret = 0;
  6653. }
  6654. return ret;
  6655. }
  6656. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  6657. npc_equipment_list[list_id].push_back(item_id);
  6658. }
  6659. void ZoneServer::SetNPCEquipment(NPC* npc) {
  6660. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  6661. Item* tmpItem = 0;
  6662. int8 slot = 0;
  6663. vector<int32>::iterator itr;
  6664. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  6665. tmpItem = master_item_list.GetItem(*itr);
  6666. if(tmpItem){
  6667. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  6668. if(slot < 255){
  6669. tmpItem = new Item(tmpItem);
  6670. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  6671. }
  6672. }
  6673. }
  6674. }
  6675. }
  6676. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  6677. npc_list[id] = npc;
  6678. }
  6679. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  6680. widget_list[id] = widget;
  6681. }
  6682. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  6683. if((!reloading || override_loading) && widget_list.count(id) > 0)
  6684. return widget_list[id];
  6685. else
  6686. return 0;
  6687. }
  6688. Widget* ZoneServer::GetNewWidget(int32 id) {
  6689. if(!reloading && widget_list.count(id) > 0)
  6690. return widget_list[id]->Copy();
  6691. else
  6692. return 0;
  6693. }
  6694. void ZoneServer::LoadGroundSpawnEntries(){
  6695. MGroundSpawnItems.lock();
  6696. database.LoadGroundSpawnEntries(this);
  6697. MGroundSpawnItems.unlock();
  6698. }
  6699. void ZoneServer::LoadGroundSpawnItems() {
  6700. }
  6701. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  6702. GroundSpawnEntry* entry = new GroundSpawnEntry;
  6703. entry->min_skill_level = min_skill_level;
  6704. entry->min_adventure_level = min_adventure_level;
  6705. entry->bonus_table = bonus_table;
  6706. entry->harvest1 = harvest1;
  6707. entry->harvest3 = harvest3;
  6708. entry->harvest5 = harvest5;
  6709. entry->harvest_imbue = harvest_imbue;
  6710. entry->harvest_rare = harvest_rare;
  6711. entry->harvest10 = harvest10;
  6712. entry->harvest_coin = harvest_coin;
  6713. groundspawn_entries[groundspawn_id].push_back(entry);
  6714. }
  6715. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  6716. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  6717. entry->item_id = item_id;
  6718. entry->is_rare = is_rare;
  6719. entry->grid_id = grid_id;
  6720. groundspawn_items[groundspawn_id].push_back(entry);
  6721. }
  6722. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  6723. vector<GroundSpawnEntry*>* ret = 0;
  6724. MGroundSpawnItems.lock();
  6725. if(groundspawn_entries.count(id) > 0)
  6726. ret = &groundspawn_entries[id];
  6727. MGroundSpawnItems.unlock();
  6728. return ret;
  6729. }
  6730. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  6731. vector<GroundSpawnEntryItem*>* ret = 0;
  6732. if(groundspawn_items.count(id) > 0)
  6733. ret = &groundspawn_items[id];
  6734. return ret;
  6735. }
  6736. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  6737. void ZoneServer::DeleteGroundSpawnItems()
  6738. {
  6739. MGroundSpawnItems.lock();
  6740. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  6741. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  6742. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  6743. {
  6744. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  6745. {
  6746. safe_delete(*groundspawnentry_itr);
  6747. }
  6748. }
  6749. groundspawn_entries.clear();
  6750. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  6751. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  6752. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  6753. {
  6754. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  6755. {
  6756. safe_delete(*groundspawnitem_itr);
  6757. }
  6758. }
  6759. groundspawn_items.clear();
  6760. MGroundSpawnItems.unlock();
  6761. }
  6762. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  6763. groundspawn_list[id] = spawn;
  6764. }
  6765. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  6766. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  6767. return groundspawn_list[id];
  6768. else
  6769. return 0;
  6770. }
  6771. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  6772. if(!reloading && groundspawn_list.count(id) > 0)
  6773. return groundspawn_list[id]->Copy();
  6774. else
  6775. return 0;
  6776. }
  6777. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  6778. loot_tables[id] = table;
  6779. }
  6780. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  6781. loot_drops[id].push_back(drop);
  6782. }
  6783. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  6784. spawn_loot_list[spawn_id].push_back(id);
  6785. }
  6786. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  6787. spawn_loot_list[spawn_id].clear();
  6788. }
  6789. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  6790. level_loot_list.push_back(loot);
  6791. }
  6792. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  6793. racial_loot_list[racial_id].push_back(loot);
  6794. }
  6795. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  6796. zone_loot_list[zone].push_back(loot);
  6797. }
  6798. void ZoneServer::ClearLootTables(){
  6799. map<int32,LootTable*>::iterator table_itr;
  6800. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  6801. safe_delete(table_itr->second);
  6802. }
  6803. map<int32, vector<LootDrop*> >::iterator drop_itr;
  6804. vector<LootDrop*>::iterator drop_itr2;
  6805. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  6806. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  6807. safe_delete(*drop_itr2);
  6808. }
  6809. }
  6810. vector<GlobalLoot*>::iterator level_itr;
  6811. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  6812. safe_delete(*level_itr);
  6813. }
  6814. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  6815. vector<GlobalLoot*>::iterator race_itr2;
  6816. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  6817. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  6818. safe_delete(*race_itr2);
  6819. }
  6820. }
  6821. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  6822. vector<GlobalLoot*>::iterator zone_itr2;
  6823. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  6824. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  6825. safe_delete(*zone_itr2);
  6826. }
  6827. }
  6828. loot_tables.clear();
  6829. loot_drops.clear();
  6830. spawn_loot_list.clear();
  6831. level_loot_list.clear();
  6832. racial_loot_list.clear();
  6833. zone_loot_list.clear();
  6834. }
  6835. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id, Spawn* spawn) {
  6836. vector<int32> ret;
  6837. int32 returnValue = 0;
  6838. if(reloading)
  6839. return ret;
  6840. if (spawn_loot_list.count(spawn_id) > 0)
  6841. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  6842. if (level_loot_list.size() > 0) {
  6843. vector<GlobalLoot*>::iterator itr;
  6844. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  6845. GlobalLoot* loot = *itr;
  6846. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6847. returnValue = 0; // reset since this can override the database setting
  6848. if(zone_script)
  6849. {
  6850. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_level", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6851. continue;
  6852. }
  6853. bool entryAdded = false;
  6854. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6855. ret.push_back(loot->table_id);
  6856. else {
  6857. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6858. ret.push_back(loot->table_id);
  6859. }
  6860. if(!entryAdded && returnValue) // DB override via LUA scripting
  6861. ret.push_back(loot->table_id);
  6862. }
  6863. }
  6864. if (racial_loot_list.count(racial_id) > 0) {
  6865. vector<GlobalLoot*>::iterator itr;
  6866. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  6867. GlobalLoot* loot = *itr;
  6868. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6869. returnValue = 0; // reset since this can override the database setting
  6870. if(zone_script)
  6871. {
  6872. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_racial", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6873. continue;
  6874. }
  6875. bool entryAdded = false;
  6876. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6877. ret.push_back(loot->table_id);
  6878. else {
  6879. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6880. ret.push_back(loot->table_id);
  6881. }
  6882. if(!entryAdded && returnValue) // DB override via LUA scripting
  6883. ret.push_back(loot->table_id);
  6884. }
  6885. }
  6886. if (zone_loot_list.count(zone_id) > 0) {
  6887. vector<GlobalLoot*>::iterator itr;
  6888. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  6889. GlobalLoot* loot = *itr;
  6890. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6891. returnValue = 0; // reset since this can override the database setting
  6892. if(zone_script)
  6893. {
  6894. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_zone", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6895. continue;
  6896. }
  6897. bool entryAdded = false;
  6898. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6899. ret.push_back(loot->table_id);
  6900. else {
  6901. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6902. ret.push_back(loot->table_id);
  6903. }
  6904. if(!entryAdded && returnValue) // DB override via LUA scripting
  6905. ret.push_back(loot->table_id);
  6906. }
  6907. }
  6908. return ret;
  6909. }
  6910. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  6911. if(!reloading && loot_drops.count(table_id) > 0)
  6912. return &(loot_drops[table_id]);
  6913. else
  6914. return 0;
  6915. }
  6916. LootTable* ZoneServer::GetLootTable(int32 table_id){
  6917. return loot_tables[table_id];
  6918. }
  6919. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  6920. LocationTransportDestination* loc = new LocationTransportDestination;
  6921. loc->message = message;
  6922. loc->trigger_x = trigger_x;
  6923. loc->trigger_y = trigger_y;
  6924. loc->trigger_z = trigger_z;
  6925. loc->trigger_radius = trigger_radius;
  6926. loc->destination_zone_id = destination_zone_id;
  6927. loc->destination_x = destination_x;
  6928. loc->destination_y = destination_y;
  6929. loc->destination_z = destination_z;
  6930. loc->destination_heading = destination_heading;
  6931. loc->cost = cost;
  6932. loc->unique_id = unique_id;
  6933. MTransporters.lock();
  6934. if(location_transporters.count(zone_id) == 0)
  6935. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  6936. location_transporters[zone_id]->Add(loc);
  6937. MTransporters.unlock();
  6938. }
  6939. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading,
  6940. int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 holiday_flag, int32 min_client_version,
  6941. int32 max_client_version, int32 flight_path_id, int16 mount_id, int8 mount_red_color, int8 mount_green_color, int8 mount_blue_color){
  6942. TransportDestination* transport = new TransportDestination;
  6943. transport->type = type;
  6944. transport->display_name = name;
  6945. transport->message = message;
  6946. transport->destination_zone_id = destination_zone_id;
  6947. transport->destination_x = destination_x;
  6948. transport->destination_y = destination_y;
  6949. transport->destination_z = destination_z;
  6950. transport->destination_heading = destination_heading;
  6951. transport->cost = cost;
  6952. transport->unique_id = unique_id;
  6953. transport->min_level = min_level;
  6954. transport->max_level = max_level;
  6955. transport->req_quest = quest_req;
  6956. transport->req_quest_step = quest_step_req;
  6957. transport->req_quest_complete = quest_complete;
  6958. transport->map_x = map_x;
  6959. transport->map_y = map_y;
  6960. transport->expansion_flag = expansion_flag;
  6961. transport->holiday_flag = holiday_flag;
  6962. transport->min_client_version = min_client_version;
  6963. transport->max_client_version = max_client_version;
  6964. transport->flight_path_id = flight_path_id;
  6965. transport->mount_id = mount_id;
  6966. transport->mount_red_color = mount_red_color;
  6967. transport->mount_green_color = mount_green_color;
  6968. transport->mount_blue_color = mount_blue_color;
  6969. MTransporters.lock();
  6970. transporters[transport_id].push_back(transport);
  6971. MTransporters.unlock();
  6972. }
  6973. void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
  6974. if (!returnList)
  6975. return;
  6976. MTransporters.lock();
  6977. if (transporters.count(transport_id) > 0)
  6978. {
  6979. vector<TransportDestination*> list;
  6980. for (int i = 0; i < transporters[transport_id].size(); i++)
  6981. {
  6982. if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
  6983. continue;
  6984. else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
  6985. continue;
  6986. if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag) && database.CheckHolidayFlags(this, transporters[transport_id][i]->holiday_flag))
  6987. {
  6988. returnList->push_back(transporters[transport_id][i]);
  6989. }
  6990. }
  6991. }
  6992. MTransporters.unlock();
  6993. }
  6994. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  6995. MutexList<LocationTransportDestination*>* ret = 0;
  6996. MTransporters.lock();
  6997. if(location_transporters.count(zone_id) > 0)
  6998. ret = location_transporters[zone_id];
  6999. MTransporters.unlock();
  7000. return ret;
  7001. }
  7002. void ZoneServer::DeleteGlobalTransporters(){
  7003. MTransporters.lock();
  7004. map<int32, vector<TransportDestination*> >::iterator itr;
  7005. vector<TransportDestination*>::iterator transport_vector_itr;
  7006. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  7007. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  7008. safe_delete(*transport_vector_itr);
  7009. }
  7010. }
  7011. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  7012. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  7013. itr2->second->clear(true);
  7014. delete itr2->second;
  7015. }
  7016. transporters.clear();
  7017. location_transporters.clear();
  7018. MTransporters.unlock();
  7019. }
  7020. void ZoneServer::DeleteGlobalSpawns() {
  7021. ClearLootTables();
  7022. map<int32, NPC*>::iterator npc_list_iter;
  7023. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  7024. safe_delete(npc_list_iter->second);
  7025. }
  7026. npc_list.clear();
  7027. map<int32, Object*>::iterator object_list_iter;
  7028. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  7029. safe_delete(object_list_iter->second);
  7030. }
  7031. object_list.clear();
  7032. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  7033. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  7034. safe_delete(groundspawn_list_iter->second);
  7035. }
  7036. groundspawn_list.clear();
  7037. map<int32, Widget*>::iterator widget_list_iter;
  7038. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  7039. safe_delete(widget_list_iter->second);
  7040. }
  7041. widget_list.clear();
  7042. map<int32, Sign*>::iterator sign_list_iter;
  7043. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  7044. safe_delete(sign_list_iter->second);
  7045. }
  7046. sign_list.clear();
  7047. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  7048. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  7049. safe_delete(appearance_list_iter->second);
  7050. }
  7051. npc_appearance_list.clear();*/
  7052. ClearEntityCommands();
  7053. DeleteGroundSpawnItems();
  7054. DeleteGlobalTransporters();
  7055. DeleteTransporterMaps();
  7056. }
  7057. void ZoneServer::AddTransportMap(int32 id, string name) {
  7058. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  7059. m_transportMaps[id] = name;
  7060. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  7061. }
  7062. bool ZoneServer::TransportHasMap(int32 id) {
  7063. bool ret = false;
  7064. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  7065. ret = m_transportMaps.count(id) > 0;
  7066. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  7067. return ret;
  7068. }
  7069. string ZoneServer::GetTransportMap(int32 id) {
  7070. string ret;
  7071. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  7072. if (m_transportMaps.count(id) > 0)
  7073. ret = m_transportMaps[id];
  7074. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  7075. return ret;
  7076. }
  7077. void ZoneServer::DeleteTransporterMaps() {
  7078. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  7079. m_transportMaps.clear();
  7080. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  7081. }
  7082. void ZoneServer::ReloadSpawns() {
  7083. if (reloading)
  7084. return;
  7085. reloading = true;
  7086. world.SetReloadingSubsystem("Spawns");
  7087. // Let every one in the zone know what is happening
  7088. HandleBroadcast("Reloading all spawns for this zone.");
  7089. DeleteGlobalSpawns();
  7090. Depop(false, true);
  7091. }
  7092. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  7093. vector<Client*>::iterator itr;
  7094. MClientList.readlock(__FUNCTION__, __LINE__);
  7095. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7096. Client* client = *itr;
  7097. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7098. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  7099. }
  7100. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7101. }
  7102. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  7103. if (m_flightPaths.count(id) > 0) {
  7104. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  7105. safe_delete(info);
  7106. return;
  7107. }
  7108. m_flightPaths[id] = info;
  7109. }
  7110. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  7111. if (m_flightPaths.count(id) == 0) {
  7112. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  7113. safe_delete(location);
  7114. return;
  7115. }
  7116. m_flightPathRoutes[id].push_back(location);
  7117. }
  7118. void ZoneServer::DeleteFlightPaths() {
  7119. map<int32, vector<FlightPathLocation*> >::iterator itr;
  7120. vector<FlightPathLocation*>::iterator itr2;
  7121. map<int32, FlightPathInfo*>::iterator itr3;
  7122. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  7123. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  7124. safe_delete(*itr2);
  7125. }
  7126. itr->second.clear();
  7127. }
  7128. m_flightPathRoutes.clear();
  7129. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  7130. safe_delete(itr3->second);
  7131. }
  7132. m_flightPaths.clear();
  7133. }
  7134. void ZoneServer::SendFlightPathsPackets(Client* client) {
  7135. // Only send a packet if there are flight paths
  7136. if (m_flightPathRoutes.size() > 0) {
  7137. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  7138. if (packet) {
  7139. int32 num_routes = m_flightPaths.size();
  7140. packet->setArrayLengthByName("number_of_routes", num_routes);
  7141. packet->setArrayLengthByName("number_of_routes2", num_routes);
  7142. packet->setArrayLengthByName("number_of_routes3", num_routes);
  7143. packet->setArrayLengthByName("number_of_routes4", num_routes);
  7144. map<int32, FlightPathInfo*>::iterator itr;
  7145. int32 i = 0;
  7146. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  7147. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  7148. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  7149. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  7150. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  7151. vector<FlightPathLocation*>::iterator itr2;
  7152. int32 j = 0;
  7153. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  7154. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  7155. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  7156. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  7157. }
  7158. }
  7159. client->QueuePacket(packet->serialize());
  7160. safe_delete(packet);
  7161. }
  7162. }
  7163. }
  7164. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  7165. int32 index = 0;
  7166. map<int32, FlightPathInfo*>::iterator itr;
  7167. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  7168. if (itr->first == id)
  7169. return index;
  7170. }
  7171. return -1;
  7172. }
  7173. float ZoneServer::GetFlightPathSpeed(int32 id) {
  7174. float speed = 1;
  7175. if (m_flightPaths.count(id) > 0)
  7176. speed = m_flightPaths[id]->speed;
  7177. return speed;
  7178. }
  7179. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  7180. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  7181. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7182. map<int32, Spawn*>::iterator itr;
  7183. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7184. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  7185. {
  7186. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  7187. if (loc && loc->conditional > 0) {
  7188. if ((loc->conditional & condition) != condition) {
  7189. Despawn(itr->second, 0);
  7190. }
  7191. }
  7192. }
  7193. }
  7194. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7195. map<int32, SpawnLocation*>::iterator itr2;
  7196. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  7197. SpawnLocation* loc = itr2->second;
  7198. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  7199. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  7200. ProcessSpawnLocation(loc);
  7201. }
  7202. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  7203. }
  7204. void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
  7205. Spawn* spawn = 0;
  7206. map<int32, Spawn*>::iterator itr;
  7207. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  7208. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7209. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7210. spawn = itr->second;
  7211. if (spawn && spawn != newSpawn) {
  7212. if (newSpawn->GetDatabaseID())
  7213. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7214. if (newSpawn->GetSpawnLocationID())
  7215. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7216. if (spawn->GetDatabaseID())
  7217. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7218. if (spawn->GetSpawnLocationID())
  7219. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7220. }
  7221. }
  7222. list<Spawn*>::iterator itr2;
  7223. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  7224. spawn = *itr2;
  7225. if (spawn && spawn != newSpawn) {
  7226. if (newSpawn->GetDatabaseID())
  7227. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7228. if (newSpawn->GetSpawnLocationID())
  7229. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7230. if (spawn->GetDatabaseID())
  7231. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7232. if (spawn->GetSpawnLocationID())
  7233. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7234. }
  7235. }
  7236. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7237. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  7238. }
  7239. // we only call this inside a write lock
  7240. void ZoneServer::RemoveSpawnProximities(Spawn* oldSpawn) {
  7241. Spawn* spawn = 0;
  7242. map<int32, Spawn*>::iterator itr;
  7243. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7244. spawn = itr->second;
  7245. if (spawn && spawn != oldSpawn) {
  7246. if (oldSpawn->GetDatabaseID())
  7247. spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7248. if (oldSpawn->GetSpawnLocationID())
  7249. spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7250. // don't need to remove oldSpawn proximities, we clear them all out
  7251. }
  7252. }
  7253. }
  7254. void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
  7255. {
  7256. if (!entry || !spawn)
  7257. return;
  7258. const char* script = 0;
  7259. for (int x = 0; x < 3; x++)
  7260. {
  7261. switch (x)
  7262. {
  7263. case 0:
  7264. script = world.GetSpawnEntryScript(entry->spawn_entry_id);
  7265. break;
  7266. case 1:
  7267. script = world.GetSpawnLocationScript(entry->spawn_location_id);
  7268. break;
  7269. case 2:
  7270. script = world.GetSpawnScript(entry->spawn_id);
  7271. break;
  7272. }
  7273. if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  7274. {
  7275. spawn->SetSpawnScript(string(script));
  7276. break;
  7277. }
  7278. }
  7279. }
  7280. vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
  7281. {
  7282. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  7283. return std::vector<HouseItem>();
  7284. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  7285. std::vector<HouseItem> items;
  7286. map<int32, Spawn*>::iterator itr;
  7287. Spawn* spawn = 0;
  7288. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7289. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7290. spawn = itr->second;
  7291. if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
  7292. {
  7293. HouseItem tmpItem;
  7294. tmpItem.item_id = spawn->GetPickupItemID();
  7295. tmpItem.unique_id = spawn->GetPickupUniqueItemID();
  7296. tmpItem.spawn_id = spawn->GetID();
  7297. tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
  7298. if (!tmpItem.item)
  7299. continue;
  7300. items.push_back(tmpItem);
  7301. }
  7302. }
  7303. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7304. return items;
  7305. }
  7306. void ZoneServer::SendHouseItems(Client* client)
  7307. {
  7308. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  7309. return;
  7310. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  7311. if(!packet) {
  7312. return;
  7313. }
  7314. std::vector<HouseItem> items = GetHouseItems(client);
  7315. // setting this to 1 puts it on the door widget
  7316. packet->setDataByName("is_widget_door", 1);
  7317. packet->setArrayLengthByName("num_items", items.size());
  7318. for (int i = 0; i < items.size(); i++)
  7319. {
  7320. HouseItem tmpItem = items[i];
  7321. packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
  7322. packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
  7323. packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
  7324. // location, 0 = floor, 1 = ceiling
  7325. //packet->setArrayDataByName("location", 1, i, 0);
  7326. // item_state int8
  7327. // 0 = normal (cannot pick up item / move item / toggle visibility)
  7328. // 1 = virtual (toggle visibility available, no move item)
  7329. // 2 = hidden (cannot pick up item / move item / toggle visibility)
  7330. // 3 = virtual/hidden/toggle visibility
  7331. // 4 = none (cannot pick up item / move item / toggle visibility)
  7332. // 5 = none, toggle visibility (cannot pick up item / move item)
  7333. // 8 = none (cannot pick up item / move item / toggle visibility)
  7334. //packet->setArrayDataByName("item_state", tmpvalue, i, 0);
  7335. // makes it so we don't have access to move item/retrieve item
  7336. // cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
  7337. //packet->setArrayDataByName("tradeable", 1, i);
  7338. //packet->setArrayDataByName("item_description", "failboat", i);
  7339. // access to move item/retrieve item, do not use in conjunction with tradeable
  7340. packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
  7341. packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
  7342. // both of these can serve as description fields (only one should be used they populate the same area below the item name)
  7343. //packet->setArrayDataByName("first_item_description", "test", i);
  7344. //packet->setArrayDataByName("second_item_description", "Description here!", i);
  7345. packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
  7346. }
  7347. EQ2Packet* pack = packet->serialize();
  7348. client->QueuePacket(pack);
  7349. safe_delete(packet);
  7350. }
  7351. Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
  7352. {
  7353. if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
  7354. return nullptr;
  7355. map<int32, Spawn*>::iterator itr;
  7356. Spawn* spawn = 0;
  7357. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7358. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7359. spawn = itr->second;
  7360. if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
  7361. {
  7362. Spawn* tmpSpawn = spawn;
  7363. MSpawnList.releasereadlock();
  7364. return tmpSpawn;
  7365. }
  7366. }
  7367. MSpawnList.releasereadlock();
  7368. return nullptr;
  7369. }
  7370. void ZoneServer::AddPendingSpawnRemove(int32 id)
  7371. {
  7372. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  7373. m_pendingSpawnRemove.insert(make_pair(id,true));
  7374. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  7375. }
  7376. void ZoneServer::ProcessSpawnRemovals()
  7377. {
  7378. MSpawnList.writelock(__FUNCTION__, __LINE__);
  7379. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  7380. if (m_pendingSpawnRemove.size() > 0) {
  7381. map<int32,bool>::iterator itr2;
  7382. for (itr2 = m_pendingSpawnRemove.begin(); itr2 != m_pendingSpawnRemove.end(); itr2++) {
  7383. spawn_list.erase(itr2->first);
  7384. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].erase(itr2->first);
  7385. std::map<int32,int32>::iterator hsmitr = housing_spawn_map.find(itr2->first);
  7386. if(hsmitr != housing_spawn_map.end()) {
  7387. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].erase(hsmitr->second);
  7388. housing_spawn_map.erase(hsmitr);
  7389. }
  7390. }
  7391. m_pendingSpawnRemove.clear();
  7392. }
  7393. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  7394. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  7395. }
  7396. void ZoneServer::AddSpawnToGroup(Spawn* spawn, int32 group_id)
  7397. {
  7398. if( spawn->GetSpawnGroupID() > 0 )
  7399. spawn->RemoveSpawnFromGroup();
  7400. MutexList<int32>* groupList = &spawn_group_map.Get(group_id);
  7401. MutexList<int32>::iterator itr2 = groupList->begin();
  7402. while(itr2.Next())
  7403. {
  7404. Spawn* groupSpawn = GetSpawnByID(itr2.value);
  7405. if(groupSpawn)
  7406. {
  7407. // found existing group member to add it in
  7408. spawn->AddSpawnToGroup(groupSpawn);
  7409. break;
  7410. }
  7411. }
  7412. groupList->Add(spawn->GetID());
  7413. spawn->SetSpawnGroupID(group_id);
  7414. }
  7415. void ZoneServer::QueueStateCommandToClients(int32 spawn_id, int32 state)
  7416. {
  7417. if(spawn_id < 1)
  7418. return;
  7419. MLuaQueueStateCmd.lock();
  7420. lua_queued_state_commands.insert(make_pair(spawn_id, state));
  7421. MLuaQueueStateCmd.unlock();
  7422. }
  7423. void ZoneServer::QueueDefaultCommand(int32 spawn_id, std::string command, float distance)
  7424. {
  7425. if(spawn_id < 1)
  7426. return;
  7427. MLuaQueueStateCmd.lock();
  7428. lua_spawn_update_command[spawn_id].insert(make_pair(command,distance));
  7429. MLuaQueueStateCmd.unlock();
  7430. }
  7431. void ZoneServer::ProcessQueuedStateCommands() // in a client list lock only
  7432. {
  7433. vector<Client*>::iterator itr;
  7434. MLuaQueueStateCmd.lock();
  7435. if(lua_queued_state_commands.size() > 0)
  7436. {
  7437. std::map<int32, int32>::iterator statecmds;
  7438. for(statecmds = lua_queued_state_commands.begin(); statecmds != lua_queued_state_commands.end(); statecmds++)
  7439. {
  7440. Spawn* spawn = GetSpawnByID(statecmds->first, false);
  7441. if(!spawn)
  7442. continue;
  7443. MClientList.readlock(__FUNCTION__, __LINE__);
  7444. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7445. Client* client = *itr;
  7446. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7447. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), statecmds->second);
  7448. }
  7449. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7450. }
  7451. lua_queued_state_commands.clear();
  7452. }
  7453. if(lua_spawn_update_command.size() > 0)
  7454. {
  7455. std::map<int32, std::map<std::string,float>>::iterator updatecmds;
  7456. for(updatecmds = lua_spawn_update_command.begin(); updatecmds != lua_spawn_update_command.end(); updatecmds++)
  7457. {
  7458. Spawn* spawn = GetSpawnByID(updatecmds->first, false);
  7459. if(!spawn)
  7460. continue;
  7461. std::map<std::string,float>::iterator innermap;
  7462. for(innermap = lua_spawn_update_command[updatecmds->first].begin(); innermap != lua_spawn_update_command[updatecmds->first].end(); innermap++)
  7463. {
  7464. MClientList.readlock(__FUNCTION__, __LINE__);
  7465. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7466. Client* client = *itr;
  7467. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7468. client->SendDefaultCommand(spawn, innermap->first.c_str(), innermap->second);
  7469. }
  7470. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7471. }
  7472. lua_spawn_update_command[updatecmds->first].clear();
  7473. }
  7474. lua_spawn_update_command.clear();
  7475. }
  7476. MLuaQueueStateCmd.unlock();
  7477. }
  7478. void ZoneServer::RemoveClientsFromZone(ZoneServer* zone) {
  7479. vector<Client*>::iterator itr;
  7480. MClientList.readlock(__FUNCTION__, __LINE__);
  7481. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7482. Client* client = *itr;
  7483. if(client->GetCurrentZone() == zone) {
  7484. client->SetCurrentZone(nullptr);
  7485. }
  7486. if(client->GetZoningDestination() == zone) {
  7487. client->SetZoningDestination(nullptr);
  7488. }
  7489. }
  7490. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7491. }
  7492. void ZoneServer::SendSubSpawnUpdates(SUBSPAWN_TYPES subtype) {
  7493. std::map<int32, Spawn*>::iterator subitr;
  7494. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7495. for(subitr = subspawn_list[subtype].begin(); subitr != subspawn_list[subtype].end(); subitr++) {
  7496. subitr->second->changed = true;
  7497. subitr->second->info_changed = true;
  7498. AddChangedSpawn(subitr->second);
  7499. }
  7500. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7501. }
  7502. bool ZoneServer::HouseItemSpawnExists(int32 item_id) {
  7503. bool exists = false;
  7504. std::map<int32, Spawn*>::iterator subitr;
  7505. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7506. subitr = subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].find(item_id);
  7507. if(subitr != subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].end()) {
  7508. exists = true;
  7509. }
  7510. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7511. return exists;
  7512. }
  7513. void ZoneServer::ProcessPendingSpawns() {
  7514. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  7515. list<Spawn*>::iterator itr2;
  7516. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  7517. Spawn* spawn = *itr2;
  7518. MSpawnList.writelock(__FUNCTION__, __LINE__);
  7519. if (spawn)
  7520. spawn_list[spawn->GetID()] = spawn;
  7521. if(spawn->IsCollector()) {
  7522. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].insert(make_pair(spawn->GetID(),spawn));
  7523. }
  7524. if(spawn->GetPickupItemID()) {
  7525. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].insert(make_pair(spawn->GetPickupItemID(),spawn));
  7526. housing_spawn_map.insert(make_pair(spawn->GetID(), spawn->GetPickupItemID()));
  7527. }
  7528. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  7529. CheckSpawnRange(spawn);
  7530. }
  7531. pending_spawn_list_add.clear();
  7532. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  7533. spawn_check_add.Trigger();
  7534. }
  7535. void ZoneServer::AddSpawnToGrid(Spawn* spawn, int32 grid_id) {
  7536. if(spawn->GetID() == 0 || spawn->IsDeletedSpawn())
  7537. return;
  7538. MGridMaps.lock_shared();
  7539. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7540. if(grids != grid_maps.end()) {
  7541. grids->second->MSpawns.lock();
  7542. grids->second->spawns.insert(make_pair(spawn->GetID(), spawn));
  7543. grids->second->MSpawns.unlock();
  7544. }
  7545. else {
  7546. MGridMaps.unlock_shared();
  7547. MGridMaps.lock();
  7548. GridMap* gm = new GridMap;
  7549. gm->grid_id = grid_id;
  7550. gm->spawns.insert(make_pair(spawn->GetID(), spawn));
  7551. grid_maps.insert(make_pair(grid_id, gm));
  7552. MGridMaps.unlock();
  7553. return;
  7554. }
  7555. MGridMaps.unlock_shared();
  7556. }
  7557. void ZoneServer::RemoveSpawnFromGrid(Spawn* spawn, int32 grid_id) {
  7558. std::shared_lock lock(MGridMaps);
  7559. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7560. if(grids != grid_maps.end()) {
  7561. grids->second->MSpawns.lock();
  7562. if(grids->second->spawns.count(spawn->GetID()) > 0) {
  7563. grids->second->spawns.erase(spawn->GetID());
  7564. }
  7565. grids->second->MSpawns.unlock();
  7566. }
  7567. }
  7568. int32 ZoneServer::GetSpawnCountInGrid(int32 grid_id) {
  7569. int32 count = 0;
  7570. std::shared_lock lock(MGridMaps);
  7571. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7572. if(grids != grid_maps.end()) {
  7573. grids->second->MSpawns.lock_shared();
  7574. count = grids->second->spawns.size();
  7575. grids->second->MSpawns.unlock_shared();
  7576. }
  7577. return count;
  7578. }
  7579. void ZoneServer::SendClientSpawnListInGrid(Client* client, int32 grid_id){
  7580. std::shared_lock lock(MGridMaps);
  7581. Spawn* spawn = nullptr;
  7582. client->Message(CHANNEL_COLOR_RED, "Grid ID %u has %u spawns.", grid_id, GetSpawnCountInGrid(grid_id));
  7583. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7584. if(grids != grid_maps.end()) {
  7585. grids->second->MSpawns.lock_shared();
  7586. typedef map <int32, Spawn*> SpawnMapType;
  7587. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  7588. spawn = it->second;
  7589. client->Message(CHANNEL_COLOR_YELLOW, "Spawn %s (%u), Loc X/Y/Z: %f/%f/%f.", spawn->GetName(), spawn->GetID(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  7590. }
  7591. grids->second->MSpawns.unlock_shared();
  7592. }
  7593. }
  7594. void ZoneServer::AddIgnoredWidget(int32 id) {
  7595. std::unique_lock lock(MIgnoredWidgets);
  7596. if(ignored_widgets.find(id) == ignored_widgets.end()) {
  7597. ignored_widgets.insert(make_pair(id,true));
  7598. }
  7599. }