client.cpp 22 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. */
  6. #include "../common/debug.h"
  7. #ifdef WIN32
  8. #define WIN32_LEAN_AND_MEAN
  9. #include <windows.h>
  10. #include <winsock.h>
  11. #include <process.h>
  12. #else
  13. #include <sys/socket.h>
  14. #include <netinet/in.h>
  15. #include <arpa/inet.h>
  16. #include <unistd.h>
  17. #endif
  18. #include <string.h>
  19. #include <iomanip>
  20. #include <stdlib.h>
  21. #include <assert.h>
  22. #include "net.h"
  23. #include "client.h"
  24. #include "../common/EQStream.h"
  25. #include "../common/packet_dump.h"
  26. #include "../common/packet_functions.h"
  27. #include "../common/emu_opcodes.h"
  28. #include "../common/MiscFunctions.h"
  29. #include "LWorld.h"
  30. #include "LoginDatabase.h"
  31. #include "../common/ConfigReader.h"
  32. #include "../common/Log.h"
  33. extern NetConnection net;
  34. extern LWorldList world_list;
  35. extern ClientList client_list;
  36. extern LoginDatabase database;
  37. extern map<int16,OpcodeManager*>EQOpcodeManager;
  38. extern ConfigReader configReader;
  39. using namespace std;
  40. Client::Client(EQStream* ieqnc) {
  41. eqnc = ieqnc;
  42. ip = eqnc->GetrIP();
  43. port = ntohs(eqnc->GetrPort());
  44. account_id = 0;
  45. lsadmin = 0;
  46. worldadmin = 0;
  47. lsstatus = 0;
  48. origversion = version = 0;
  49. kicked = false;
  50. verified = false;
  51. memset(bannedreason, 0, sizeof(bannedreason));
  52. //worldresponse_timer = new Timer(10000);
  53. //worldresponse_timer->Disable();
  54. memset(key,0,10);
  55. LoginMode = None;
  56. num_updates = 0;
  57. updatetimer = new Timer(500);
  58. updatelisttimer = new Timer(10000);
  59. //keepalive = new Timer(5000);
  60. //logintimer = new Timer(500); // Give time for the servers to send updates
  61. //keepalive->Start();
  62. //updatetimer->Start();
  63. //logintimer->Disable();
  64. disconnectTimer = 0;
  65. memset(ClientSession,0,25);
  66. request_num = 0;
  67. login_account = 0;
  68. createRequest = 0;
  69. playWaitTimer = NULL;
  70. start = false;
  71. update_position = 0;
  72. update_packets = 0;
  73. needs_world_list = true;
  74. }
  75. Client::~Client() {
  76. //safe_delete(worldresponse_timer);
  77. //safe_delete(logintimer);
  78. safe_delete(login_account);
  79. eqnc->Close();
  80. safe_delete(playWaitTimer);
  81. safe_delete(createRequest);
  82. safe_delete(disconnectTimer);
  83. safe_delete(updatetimer);
  84. }
  85. bool Client::Process() {
  86. if(!start && !eqnc->CheckActive()){
  87. if(!playWaitTimer)
  88. playWaitTimer = new Timer(5000);
  89. else if(playWaitTimer->Check()){
  90. safe_delete(playWaitTimer);
  91. return false;
  92. }
  93. return true;
  94. }
  95. else if(!start){
  96. safe_delete(playWaitTimer);
  97. start = true;
  98. }
  99. //if(disconnectTimer && disconnectTimer->Check())
  100. // getConnection()->SendDisconnect();
  101. if (!kicked) {
  102. /************ Get all packets from packet manager out queue and process them ************/
  103. EQApplicationPacket *app = 0;
  104. /*if(logintimer && logintimer->Check())
  105. {
  106. database.LoadCharacters(GetLoginAccount());
  107. SendLoginAccepted();
  108. logintimer->Disable();
  109. }*/
  110. /*if(worldresponse_timer && worldresponse_timer->Check())
  111. {
  112. FatalError(WorldDownErrorMessage);
  113. worldresponse_timer->Disable();
  114. }*/
  115. if(playWaitTimer != NULL && playWaitTimer->Check ( ) )
  116. {
  117. SendPlayFailed(PLAY_ERROR_SERVER_TIMEOUT);
  118. safe_delete(playWaitTimer);
  119. }
  120. if(!needs_world_list && updatetimer && updatetimer->Check()){
  121. if(updatelisttimer && updatelisttimer->Check()){
  122. if(num_updates >= 180){ //30 minutes
  123. getConnection()->SendDisconnect();
  124. }
  125. else{
  126. vector<PacketStruct*>::iterator itr;
  127. if(update_packets){
  128. for(itr = update_packets->begin(); itr != update_packets->end(); itr++){
  129. safe_delete(*itr);
  130. }
  131. }
  132. safe_delete(update_packets);
  133. update_packets = world_list.GetServerListUpdate(version);
  134. }
  135. num_updates++;
  136. }
  137. else{
  138. if(!update_packets){
  139. update_packets = world_list.GetServerListUpdate(version);
  140. }
  141. else{
  142. if(update_position < update_packets->size()){
  143. QueuePacket(update_packets->at(update_position)->serialize());
  144. update_position++;
  145. }
  146. else
  147. update_position = 0;
  148. }
  149. }
  150. }
  151. while(app = eqnc->PopPacket())
  152. {
  153. switch(app->GetOpcode())
  154. {
  155. case OP_LoginRequestMsg:{
  156. // DumpPacket(app);
  157. PacketStruct* packet = configReader.getStruct("LS_LoginRequest", 1);
  158. if(packet->LoadPacketData(app->pBuffer,app->size)){
  159. version = packet->getType_int32_ByName("version");
  160. LogWrite(LOGIN__DEBUG, 0, "Login", "Client Version Provided: %i", version);
  161. // Image 2020 Notes
  162. // we keep the original version for special packets like char creation to pass to world server
  163. origversion = version;
  164. // forced version to 60085 for now since those structures seem to work best for steam AoM 12133L Aug 17 2015 11:19:13 build
  165. version = 60085;
  166. if (EQOpcodeManager.count(GetOpcodeVersion(version)) == 0) {
  167. LogWrite(LOGIN__ERROR, 0, "Login", "Incompatible client version provided: %i", version);
  168. SendLoginDenied();
  169. return false;
  170. }
  171. if(EQOpcodeManager.count(GetOpcodeVersion(version)) > 0 && getConnection()){
  172. getConnection()->SetClientVersion(GetOrigVersion());
  173. EQ2_16BitString username = packet->getType_EQ2_16BitString_ByName("username");
  174. EQ2_16BitString password = packet->getType_EQ2_16BitString_ByName("password");
  175. LoginAccount* acct = database.LoadAccount(username.data.c_str(),password.data.c_str(), net.IsAllowingAccountCreation());
  176. if(acct){
  177. Client* otherclient = client_list.FindByLSID(acct->getLoginAccountID());
  178. if(otherclient)
  179. otherclient->getConnection()->SendDisconnect(); // This person is already logged in, we don't want them logged in twice, kick the previous client as it might be a ghost
  180. }
  181. if(acct){
  182. SetAccountName(username.data.c_str());
  183. database.UpdateAccountIPAddress(acct->getLoginAccountID(), getConnection()->GetrIP());
  184. LogWrite(LOGIN__INFO, 0, "Login", "%s successfully logged in.", (char*)username.data.c_str());
  185. }
  186. else
  187. {
  188. if (username.size > 0)
  189. LogWrite(LOGIN__ERROR, 0, "Login", "%s login failed!", (char*)username.data.c_str());
  190. else
  191. LogWrite(LOGIN__ERROR, 0, "Login", "[UNKNOWN USER] login failed!");
  192. }
  193. if(!acct)
  194. SendLoginDenied();
  195. else{
  196. needs_world_list = true;
  197. SetLoginAccount(acct);
  198. SendLoginAccepted();
  199. }
  200. }
  201. else{
  202. cout << "Error bad version: " << version << endl;
  203. SendLoginDeniedBadVersion();
  204. }
  205. }
  206. else{
  207. cout << "Error loading LS_LoginRequest packet: \n";
  208. //DumpPacket(app);
  209. }
  210. safe_delete(packet);
  211. break;
  212. }
  213. case OP_KeymapLoadMsg:{
  214. // cout << "Received OP_KeymapNoneMsg\n";
  215. //dunno what this is for
  216. break;
  217. }
  218. case OP_AllWSDescRequestMsg:{
  219. SendWorldList();
  220. needs_world_list = false;
  221. database.LoadCharacters(GetLoginAccount(), GetOrigVersion());
  222. SendCharList();
  223. break;
  224. }
  225. case OP_LsClientCrashlogReplyMsg:{
  226. // DumpPacket(app);
  227. SaveErrorsToDB(app, "Crash Log");
  228. break;
  229. }
  230. case OP_LsClientVerifylogReplyMsg:{
  231. // DumpPacket(app);
  232. SaveErrorsToDB(app, "Verify Log");
  233. break;
  234. }
  235. case OP_LsClientAlertlogReplyMsg:{
  236. // DumpPacket(app);
  237. SaveErrorsToDB(app, "Alert Log");
  238. break;
  239. }
  240. case OP_LsClientBaselogReplyMsg:{
  241. // DumpPacket(app);
  242. SaveErrorsToDB(app, "Base Log");
  243. break;
  244. }
  245. case OP_AllCharactersDescRequestMsg:{
  246. break;
  247. }
  248. case OP_CreateCharacterRequestMsg:{
  249. PacketStruct* packet = configReader.getStruct("CreateCharacter", GetOrigVersion());
  250. playWaitTimer = new Timer ( 15000 );
  251. playWaitTimer->Start ( );
  252. cout << "Char Create Request From: " << GetAccountName() << "....";
  253. if(packet->LoadPacketData(app->pBuffer,app->size)){
  254. cout << "Loaded Successfully\n";
  255. packet->setDataByName("account_id",GetAccountID());
  256. LWorld* world_server = world_list.FindByID(packet->getType_int32_ByName("server_id"));
  257. if(!world_server)
  258. {
  259. cout << GetAccountName() << " attempted creation of character with an invalid server id of: " << packet->getType_int32_ByName("server_id") << "\n";
  260. break;
  261. }
  262. else
  263. {
  264. ServerPacket* outpack = new ServerPacket(ServerOP_CharacterCreate, app->size+sizeof(int16));
  265. int16 out_version = GetOrigVersion();
  266. memcpy(outpack->pBuffer, &out_version, sizeof(int16));
  267. memcpy(outpack->pBuffer + sizeof(int16), app->pBuffer, app->size);
  268. uchar* tmp = outpack->pBuffer;
  269. tmp+=7;
  270. int32 account_id = GetAccountID();
  271. memcpy(tmp, &account_id, sizeof(int32));
  272. world_server->SendPacket(outpack);
  273. safe_delete(outpack);
  274. createRequest = packet;
  275. }
  276. }
  277. else{
  278. cout << "Error loading Char Create Packet!!\n";
  279. safe_delete(packet);
  280. }
  281. // world_list.SendWorldChanged(create.profile.server_id, false, this);
  282. break;
  283. }
  284. case OP_PlayCharacterRequestMsg:{
  285. int32 char_id = 0;
  286. int32 server_id = 0;
  287. PacketStruct* request = configReader.getStruct("LS_PlayRequest",GetVersion());
  288. if(request && request->LoadPacketData(app->pBuffer,app->size)){
  289. char_id = request->getType_int32_ByName("char_id");
  290. server_id = request->getType_int32_ByName("server_id");
  291. LWorld* world = world_list.FindByID(server_id);
  292. string name = database.GetCharacterName(char_id,server_id);
  293. if(world && name.length() > 0){
  294. pending_play_char_id = char_id;
  295. ServerPacket* outpack = new ServerPacket(ServerOP_UsertoWorldReq, sizeof(UsertoWorldRequest_Struct));
  296. UsertoWorldRequest_Struct* req = (UsertoWorldRequest_Struct*)outpack->pBuffer;
  297. req->char_id = char_id;
  298. req->lsaccountid = GetAccountID();
  299. req->worldid = server_id;
  300. struct in_addr in;
  301. in.s_addr = GetIP();
  302. strcpy(req->ip_address, inet_ntoa(in));
  303. world->SendPacket(outpack);
  304. delete outpack;
  305. safe_delete(playWaitTimer);
  306. playWaitTimer = new Timer ( 5000 );
  307. playWaitTimer->Start ( );
  308. }
  309. else{
  310. cout << GetAccountName() << " sent invalid Play Request: \n";
  311. SendPlayFailed(PLAY_ERROR_PROBLEM);
  312. DumpPacket(app);
  313. }
  314. }
  315. safe_delete(request);
  316. break;
  317. }
  318. case OP_DeleteCharacterRequestMsg:{
  319. PacketStruct* request = configReader.getStruct("LS_DeleteCharacterRequest", GetVersion());
  320. PacketStruct* response = configReader.getStruct("LS_DeleteCharacterResponse", GetVersion());
  321. if(request && response && request->LoadPacketData(app->pBuffer,app->size)){
  322. EQ2_16BitString name = request->getType_EQ2_16BitString_ByName("name");
  323. int32 acct_id = GetAccountID();
  324. int32 char_id = request->getType_int32_ByName("char_id");
  325. int32 server_id = request->getType_int32_ByName("server_id");
  326. if(database.VerifyDelete(acct_id, char_id, name.data.c_str())){
  327. response->setDataByName("response", 1);
  328. GetLoginAccount()->removeCharacter((char*)name.data.c_str());
  329. LWorld* world_server = world_list.FindByID(server_id);
  330. if(world_server != NULL)
  331. world_server->SendDeleteCharacter ( char_id , acct_id );
  332. }
  333. else
  334. response->setDataByName("response", 0);
  335. response->setDataByName("server_id", server_id);
  336. response->setDataByName("char_id", char_id);
  337. response->setDataByName("account_id", account_id);
  338. response->setMediumStringByName("name", (char*)name.data.c_str());
  339. response->setDataByName("max_characters", 10);
  340. EQ2Packet* outapp = response->serialize();
  341. QueuePacket(outapp);
  342. this->SendCharList();
  343. }
  344. safe_delete(request);
  345. safe_delete(response);
  346. break;
  347. }
  348. default: {
  349. char* name = (char*)app->GetOpcodeName();
  350. if(name)
  351. cout << name;
  352. else
  353. cout << "Unknown";
  354. cout << " Packet: OPCode: 0x" << hex << setw(2) << setfill('0') << app->GetOpcode() << dec << ", size: " << setw(5) << setfill(' ') << app->Size() << " from " << GetAccountName() << endl;
  355. if (app->Size() < 128)
  356. DumpPacket(app);
  357. }
  358. }
  359. delete app;
  360. }
  361. }
  362. if (!eqnc->CheckActive()) {
  363. return false;
  364. }
  365. return true;
  366. }
  367. void Client::SaveErrorsToDB(EQApplicationPacket* app, char* type){
  368. int32 size = 0;
  369. memcpy(&size, app->pBuffer + sizeof(int32), sizeof(int32));
  370. size++;
  371. char* message = new char[size];
  372. memset(message, 0, size);
  373. z_stream zstream;
  374. int zerror = 0;
  375. zstream.next_in = app->pBuffer + 8;
  376. zstream.avail_in = app->size - 8;
  377. zstream.next_out = (BYTE*)message;
  378. zstream.avail_out = size;
  379. zstream.zalloc = Z_NULL;
  380. zstream.zfree = Z_NULL;
  381. zstream.opaque = Z_NULL;
  382. zerror = inflateInit( &zstream);
  383. if(zerror != Z_OK) {
  384. safe_delete_array(message);
  385. return;
  386. }
  387. zerror = inflate( &zstream, 0 );
  388. if(message && strlen(message) > 0)
  389. database.SaveClientLog(type, message, GetLoginAccount()->getLoginName(), GetVersion());
  390. safe_delete_array(message);
  391. }
  392. void Client::CharacterApproved(int32 server_id,int32 char_id)
  393. {
  394. if(createRequest && server_id == createRequest->getType_int32_ByName("server_id")){
  395. LWorld* world_server = world_list.FindByID(server_id);
  396. if(!world_server)
  397. return;
  398. PacketStruct* packet = configReader.getStruct("LS_CreateCharacterReply", GetVersion());
  399. if(packet){
  400. packet->setDataByName("account_id", GetAccountID());
  401. packet->setDataByName("response", CREATESUCCESS_REPLY);
  402. packet->setMediumStringByName("name", (char*)createRequest->getType_EQ2_16BitString_ByName("name").data.c_str());
  403. EQ2Packet* outapp = packet->serialize();
  404. QueuePacket(outapp);
  405. safe_delete(packet);
  406. database.SaveCharacter(createRequest, GetLoginAccount(),char_id);
  407. // refresh characters for this account
  408. database.LoadCharacters(GetLoginAccount(), GetOrigVersion());
  409. SendCharList();
  410. }
  411. }
  412. else{
  413. cout << GetAccountName() << " received invalid CharacterApproval from server: " << server_id << endl;
  414. }
  415. safe_delete(createRequest);
  416. }
  417. void Client::CharacterRejected(int8 reason_number)
  418. {
  419. PacketStruct* packet = configReader.getStruct("LS_CreateCharacterReply", GetVersion());
  420. if(createRequest && packet){
  421. packet->setDataByName("account_id", GetAccountID());
  422. int8 clientReasonNum = reason_number;
  423. // reason numbers change and instead of updating the world server
  424. // the login server will hold the up to date #'s
  425. /*
  426. switch(reason_number)
  427. {
  428. // these error codes seem to be removed now, they shutdown the client rather immediately
  429. // for now we are just going to play a joke on them and say they can't create a new character.
  430. case INVALIDRACE_REPLY:
  431. case INVALIDGENDER_REPLY:
  432. clientReasonNum = 8;
  433. break;
  434. case BADNAMELENGTH_REPLY:
  435. clientReasonNum = 9;
  436. break;
  437. case NAMEINVALID_REPLY:
  438. clientReasonNum = 10;
  439. break;
  440. case NAMEFILTER_REPLY:
  441. clientReasonNum = 11;
  442. break;
  443. case NAMETAKEN_REPLY:
  444. clientReasonNum = 12;
  445. break;
  446. case OVERLOADEDSERVER_REPLY:
  447. clientReasonNum = 13;
  448. break;
  449. }
  450. */
  451. packet->setDataByName("response", clientReasonNum);
  452. packet->setMediumStringByName("name", "");
  453. EQ2Packet* outapp = packet->serialize();
  454. QueuePacket(outapp);
  455. safe_delete(packet);
  456. }
  457. /*LS_CreateCharacterReply reply(GetAccountID(), reason_number, create.profile.name.data);
  458. EQ2Packet* outapp = reply.serialize();
  459. QueuePacket(outapp);
  460. create.Clear();*/
  461. }
  462. void Client::SendCharList(){
  463. /*PacketStruct* packet = configReader.getStruct("LS_CreateCharacterReply");
  464. packet->setDataByName("account_id", GetAccountID());
  465. packet->setDataByName("response", reason_number);
  466. packet->setDataByName("name", &create.profile.name);
  467. EQ2Packet* outapp = packet->serialize();
  468. QueuePacket(outapp);
  469. safe_delete(packet);*/
  470. LogWrite(LOGIN__INFO, 0, "Login", "[%s] sending character list.", GetAccountName());
  471. LS_CharSelectList list;
  472. list.loadData(GetAccountID(), GetLoginAccount()->charlist, GetOrigVersion());
  473. EQ2Packet* outapp = list.serialize(GetOrigVersion());
  474. // DumpPacket(outapp);
  475. QueuePacket(outapp);
  476. }
  477. void Client::SendLoginDeniedBadVersion(){
  478. EQ2Packet* app = new EQ2Packet(OP_LoginReplyMsg, 0, sizeof(LS_LoginResponse));
  479. LS_LoginResponse* ls_response = (LS_LoginResponse*)app->pBuffer;
  480. ls_response->reply_code = 6;
  481. ls_response->unknown03 = 0xFFFFFFFF;
  482. ls_response->unknown04 = 0xFFFFFFFF;
  483. QueuePacket(app);
  484. }
  485. void Client::SendLoginDenied(){
  486. EQ2Packet* app = new EQ2Packet(OP_LoginReplyMsg, 0, sizeof(LS_LoginResponse));
  487. LS_LoginResponse* ls_response = (LS_LoginResponse*)app->pBuffer;
  488. ls_response->reply_code = 1;
  489. ls_response->unknown03 = 0xFFFFFFFF;
  490. ls_response->unknown04 = 0xFFFFFFFF;
  491. QueuePacket(app);
  492. }
  493. void Client::SendLoginAccepted() {
  494. PacketStruct* packet = configReader.getStruct("LS_LoginReplyMsg", GetOrigVersion());
  495. int i = 0;
  496. if (packet)
  497. {
  498. packet->setDataByName("account_id", 1);
  499. //packet->setDataByName("login_response", 0);
  500. //packet->setDataByName("reset_appearance", 0);
  501. packet->setDataByName("do_not_force_soga", 1);
  502. //packet->setDataByName("race_unknown", 0x3F);
  503. //packet->setDataByName("unknown11", 2); // can be 7
  504. packet->setDataByName("sub_level", 2);
  505. packet->setDataByName("race_flag", 0x1FFFFF);
  506. packet->setDataByName("class_flag", 0x7FFFFFE);
  507. packet->setMediumStringByName("username", GetAccountName());
  508. packet->setMediumStringByName("password", GetAccountName());
  509. packet->setDataByName("unknown5", 0x7C);
  510. packet->setDataByName("unknown7", 0xFF6FFFBF);
  511. // Image 2020 Notes
  512. // Login Server only supports AoM at current time, but we will need to keep in mind the structure for 60100 or later calls for additional custom fields
  513. // >=60100
  514. packet->setDataByName("unknown11", 0x0E);
  515. packet->setDataByName("unknown7a", 0xFFFF);
  516. packet->setDataByName("unknown8", 0xFF, 1);
  517. EQ2Packet* outapp = packet->serialize();
  518. QueuePacket(outapp);
  519. safe_delete(packet);
  520. }
  521. }
  522. void Client::SendWorldList(){
  523. EQ2Packet* pack = world_list.MakeServerListPacket(lsadmin, version);
  524. EQ2Packet* dupe = pack->Copy();
  525. DumpPacket(dupe->pBuffer,dupe->size);
  526. QueuePacket(dupe);
  527. return;
  528. }
  529. void Client::QueuePacket(EQ2Packet* app){
  530. eqnc->EQ2QueuePacket(app);
  531. }
  532. void Client::WorldResponse(int32 worldid, int8 response, char* ip_address, int32 port, int32 access_key)
  533. {
  534. LWorld* world = world_list.FindByID(worldid);
  535. if(world == 0) {
  536. FatalError(0);
  537. return;
  538. }
  539. if(response != 1){
  540. if(response == PLAY_ERROR_CHAR_NOT_LOADED){
  541. string pending_play_char_name = database.GetCharacterName(pending_play_char_id, worldid);
  542. if(database.VerifyDelete(GetAccountID(), pending_play_char_id, pending_play_char_name.c_str())){
  543. GetLoginAccount()->removeCharacter((char*)pending_play_char_name.c_str());
  544. }
  545. }
  546. FatalError(response);
  547. return;
  548. }
  549. PacketStruct* response_packet = configReader.getStruct("LS_PlayResponse", GetVersion());
  550. if(response_packet){
  551. safe_delete(playWaitTimer);
  552. response_packet->setDataByName("response", 1);
  553. response_packet->setSmallStringByName("server", ip_address);
  554. response_packet->setDataByName("port", port);
  555. response_packet->setDataByName("account_id", GetAccountID());
  556. response_packet->setDataByName("access_code", access_key);
  557. EQ2Packet* outapp = response_packet->serialize();
  558. QueuePacket(outapp);
  559. safe_delete(response_packet);
  560. disconnectTimer = new Timer(1000);
  561. disconnectTimer->Start();
  562. }
  563. return;
  564. }
  565. void Client::FatalError(int8 response) {
  566. safe_delete(playWaitTimer);
  567. SendPlayFailed(response);
  568. }
  569. void Client::SendPlayFailed(int8 response){
  570. PacketStruct* response_packet = configReader.getStruct("LS_PlayResponse", GetVersion());
  571. if(response_packet){
  572. response_packet->setDataByName("response", response);
  573. response_packet->setSmallStringByName("server", "");
  574. response_packet->setDataByName("port", 0);
  575. response_packet->setDataByName("account_id", GetAccountID());
  576. response_packet->setDataByName("access_code", 0);
  577. EQ2Packet* outapp = response_packet->serialize();
  578. QueuePacket(outapp);
  579. safe_delete(response_packet);
  580. }
  581. }
  582. void ClientList::Add(Client* client) {
  583. MClientList.writelock();
  584. client_list[client] = true;
  585. MClientList.releasewritelock();
  586. }
  587. Client* ClientList::Get(int32 ip, int16 port) {
  588. Client* ret = 0;
  589. map<Client*, bool>::iterator itr;
  590. MClientList.readlock();
  591. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  592. if(itr->first->GetIP() == ip && itr->first->GetPort() == port){
  593. ret = itr->first;
  594. break;
  595. }
  596. }
  597. MClientList.releasereadlock();
  598. return ret;
  599. }
  600. void ClientList::FindByCreateRequest(){
  601. Client* client = 0;
  602. map<Client*, bool>::iterator itr;
  603. MClientList.readlock();
  604. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  605. if(itr->first->AwaitingCharCreationRequest()){
  606. if(!client)
  607. client = itr->first;
  608. else{
  609. client = 0;//more than 1 character waiting, dont want to send rejection to wrong one
  610. break;
  611. }
  612. }
  613. }
  614. MClientList.releasereadlock();
  615. if(client)
  616. client->CharacterRejected(UNKNOWNERROR_REPLY);
  617. }
  618. Client* ClientList::FindByLSID(int32 lsaccountid) {
  619. Client* client = 0;
  620. map<Client*, bool>::iterator itr;
  621. MClientList.readlock();
  622. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  623. if(itr->first->GetAccountID() == lsaccountid){
  624. client = itr->first;
  625. break;
  626. }
  627. }
  628. MClientList.releasereadlock();
  629. return client;
  630. }
  631. void ClientList::SendPacketToAllClients(EQ2Packet* app){
  632. Client* client = 0;
  633. map<Client*, bool>::iterator itr;
  634. MClientList.readlock();
  635. if(client_list.size() > 0){
  636. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  637. itr->first->QueuePacket(app->Copy());
  638. }
  639. }
  640. safe_delete(app);
  641. MClientList.releasereadlock();
  642. }
  643. void ClientList::Process() {
  644. Client* client = 0;
  645. vector<Client*> erase_list;
  646. map<Client*, bool>::iterator itr;
  647. MClientList.readlock();
  648. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  649. client = itr->first;
  650. if(!client->Process())
  651. erase_list.push_back(client);
  652. }
  653. MClientList.releasereadlock();
  654. if(erase_list.size() > 0){
  655. vector<Client*>::iterator erase_itr;
  656. MClientList.writelock();
  657. for(erase_itr = erase_list.begin(); erase_itr != erase_list.end(); erase_itr++){
  658. client = *erase_itr;
  659. struct in_addr in;
  660. in.s_addr = client->getConnection()->GetRemoteIP();
  661. net.numclients--;
  662. cout << Timer::GetCurrentTime2() << " Removing client from ip: " << inet_ntoa(in) << " port: " << ntohs(client->getConnection()->GetRemotePort()) << " Name: " << client->GetAccountName() << endl;
  663. client->getConnection()->SetState(CLOSED);
  664. net.UpdateWindowTitle();
  665. client_list.erase(client);
  666. }
  667. MClientList.releasewritelock();
  668. }
  669. }