.. |
Achievements
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548007ea96
Base
|
4 年之前 |
AltAdvancement
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548007ea96
Base
|
4 年之前 |
Bots
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04498a2490
Player/Target Radius added to distance checks
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4 年之前 |
Chat
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548007ea96
Base
|
4 年之前 |
Collections
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cb0d07c5fa
Character saves needed to be async, too slow to run synchronous in client process
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4 年之前 |
Commands
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9bbd10e147
Command to move spawn to your current location
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4 年之前 |
Guilds
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548007ea96
Base
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4 年之前 |
HeroicOp
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548007ea96
Base
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4 年之前 |
Housing
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548007ea96
Base
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4 年之前 |
IRC
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548007ea96
Base
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4 年之前 |
Items
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cb0d07c5fa
Character saves needed to be async, too slow to run synchronous in client process
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4 年之前 |
Patch
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548007ea96
Base
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4 年之前 |
RaceTypes
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548007ea96
Base
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4 年之前 |
Recipes
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548007ea96
Base
|
4 年之前 |
Rules
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c724918484
Removed unused rule SpeedRatio
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4 年之前 |
Tradeskills
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548007ea96
Base
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4 年之前 |
Traits
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548007ea96
Base
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4 年之前 |
Zone
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172065b60a
fixed second depth of chest lists
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4 年之前 |
Appearances.h
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548007ea96
Base
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4 年之前 |
ClientPacketFunctions.cpp
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b19fd5f36f
Adds char properties and fixes looting alive npcs
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4 年之前 |
ClientPacketFunctions.h
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b19fd5f36f
Adds char properties and fixes looting alive npcs
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4 年之前 |
Combat.cpp
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04498a2490
Player/Target Radius added to distance checks
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4 年之前 |
Combat.h
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04498a2490
Player/Target Radius added to distance checks
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4 年之前 |
Entity.cpp
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4e940f6b7c
PVP Invisibility Support
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4 年之前 |
Entity.h
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4e940f6b7c
PVP Invisibility Support
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4 年之前 |
Factions.cpp
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548007ea96
Base
|
4 年之前 |
Factions.h
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24a1ccf3a2
EQ2Emu Base Updates
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4 年之前 |
GroundSpawn.cpp
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548007ea96
Base
|
4 年之前 |
GroundSpawn.h
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548007ea96
Base
|
4 年之前 |
Languages.cpp
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548007ea96
Base
|
4 年之前 |
Languages.h
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548007ea96
Base
|
4 年之前 |
LoginServer.cpp
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6676f66184
LoginServer.ini reading updated
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4 年之前 |
LoginServer.h
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548007ea96
Base
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4 年之前 |
LuaFunctions.cpp
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04498a2490
Player/Target Radius added to distance checks
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4 年之前 |
LuaFunctions.h
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b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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4 年之前 |
LuaInterface.cpp
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456cfa5828
Deadlock fixes in new GetScriptName
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4 年之前 |
LuaInterface.h
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5dfafe4464
Linux fixes
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4 年之前 |
MutexHelper.h
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548007ea96
Base
|
4 年之前 |
MutexList.h
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548007ea96
Base
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4 年之前 |
MutexMap.h
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548007ea96
Base
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4 年之前 |
MutexVector.h
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548007ea96
Base
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4 年之前 |
NPC.cpp
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548007ea96
Base
|
4 年之前 |
NPC.h
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548007ea96
Base
|
4 年之前 |
NPC_AI.cpp
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04498a2490
Player/Target Radius added to distance checks
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4 年之前 |
NPC_AI.h
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548007ea96
Base
|
4 年之前 |
Object.cpp
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548007ea96
Base
|
4 年之前 |
Object.h
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548007ea96
Base
|
4 年之前 |
Player.cpp
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4e940f6b7c
PVP Invisibility Support
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4 年之前 |
Player.h
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4e940f6b7c
PVP Invisibility Support
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4 年之前 |
PlayerGroups.cpp
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24a1ccf3a2
EQ2Emu Base Updates
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4 年之前 |
PlayerGroups.h
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548007ea96
Base
|
4 年之前 |
Quests.cpp
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548007ea96
Base
|
4 年之前 |
Quests.h
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548007ea96
Base
|
4 年之前 |
Sign.cpp
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548007ea96
Base
|
4 年之前 |
Sign.h
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548007ea96
Base
|
4 年之前 |
Skills.cpp
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d7a00658d1
Rest of Chest Traps and Disarm Chest Traps implementation
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4 年之前 |
Skills.h
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bd2658946f
Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
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4 年之前 |
Spawn.cpp
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c724918484
Removed unused rule SpeedRatio
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4 年之前 |
Spawn.h
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04498a2490
Player/Target Radius added to distance checks
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4 年之前 |
SpawnLists.h
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548007ea96
Base
|
4 年之前 |
SpellProcess.cpp
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d11d58df75
enemy target group spells do not impact current target
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4 年之前 |
SpellProcess.h
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856e068cad
castspell command
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4 年之前 |
Spells.cpp
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548007ea96
Base
|
4 年之前 |
Spells.h
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548007ea96
Base
|
4 年之前 |
Titles.cpp
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548007ea96
Base
|
4 年之前 |
Titles.h
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548007ea96
Base
|
4 年之前 |
Trade.cpp
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548007ea96
Base
|
4 年之前 |
Trade.h
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548007ea96
Base
|
4 年之前 |
Transmute.cpp
|
b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
|
4 年之前 |
Transmute.h
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b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
|
4 年之前 |
Variables.h
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548007ea96
Base
|
4 年之前 |
VisualStates.h
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548007ea96
Base
|
4 年之前 |
Widget.cpp
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050e639b76
SpellProcess/Commands target rewrite
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4 年之前 |
Widget.h
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3c0b5abeb5
Update Widget.h
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4 年之前 |
World.cpp
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548007ea96
Base
|
4 年之前 |
World.h
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548007ea96
Base
|
4 年之前 |
WorldDatabase.cpp
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cb0d07c5fa
Character saves needed to be async, too slow to run synchronous in client process
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4 年之前 |
WorldDatabase.h
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7d6de27e1f
spawn combine save crashes, reports wrong location id
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4 年之前 |
WorldTCPConnection.h
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548007ea96
Base
|
4 年之前 |
classes.cpp
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548007ea96
Base
|
4 年之前 |
classes.h
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548007ea96
Base
|
4 年之前 |
client.cpp
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0091eedd0a
spawn move close_heading needed to also update spawn_location_placement
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4 年之前 |
client.h
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cb0d07c5fa
Character saves needed to be async, too slow to run synchronous in client process
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4 年之前 |
makefile
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548007ea96
Base
|
4 年之前 |
makefile.a64
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d7a00658d1
Rest of Chest Traps and Disarm Chest Traps implementation
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4 年之前 |
net.cpp
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8c8ad9e93c
fixes LogStart
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4 年之前 |
net.h
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548007ea96
Base
|
4 年之前 |
races.cpp
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548007ea96
Base
|
4 年之前 |
races.h
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548007ea96
Base
|
4 年之前 |
zoneserver.cpp
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7c42966f14
Fixed erase crash when no client to erase
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4 年之前 |
zoneserver.h
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1dfbf01cf4
Fix crash on login to zone
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4 年之前 |