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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifdef WIN32
- #include <WinSock2.h>
- #include <windows.h>
- #endif
- #include <mysql.h>
- #include <assert.h>
- #include "../../common/Log.h"
- #include "../WorldDatabase.h"
- #include "Items.h"
- #include "../World.h"
- extern World world;
- void WorldDatabase::LoadDataFromRow(MYSQL_ROW row, Item* item)
- {
- // this is too much on top of already having the top level load item debug msg
- // LogWrite(ITEM__DEBUG, 5, "Items", "\tSetting details for item ID: %u", strtoul(row[0], NULL, 0));
- item->details.item_id = strtoul(row[0], NULL, 0);
- int8 size = strlen(row[1]);
- if(size > 63)
- size = 63;
- item->name = string(row[1]);
- item->lowername = ToLower(item->name);
- item->details.icon = atoi(row[2]);
- item->details.count = atoi(row[3]);
- item->details.tier = atoi(row[4]);
- item->generic_info.weight = atoi(row[5]);
- if(row[6] && strlen(row[6]))
- item->description = string(row[6]);
- item->generic_info.show_name = atoi(row[7]);
- if(atoi(row[8]))
- item->generic_info.item_flags += ATTUNEABLE;
- if(atoi(row[9]))
- item->generic_info.item_flags += ARTIFACT;
- if(atoi(row[10]))
- item->generic_info.item_flags += LORE;
- if(atoi(row[11]))
- item->generic_info.item_flags += TEMPORARY;
- if(atoi(row[12]))
- item->generic_info.item_flags += NO_TRADE;
- if(atoi(row[13]))
- item->generic_info.item_flags += NO_VALUE;
- if(atoi(row[14]))
- item->generic_info.item_flags += NO_ZONE;
- if(atoi(row[15]))
- item->generic_info.item_flags += NO_DESTROY;
- if(atoi(row[16]))
- item->generic_info.item_flags += CRAFTED;
- if(atoi(row[17]))
- item->generic_info.item_flags += GOOD_ONLY;
- if(atoi(row[18]))
- item->generic_info.item_flags += EVIL_ONLY;
- if(atoul(row[19]) == 0)
- item->generic_info.skill_req1 = 0xFFFFFFFF;
- else
- item->generic_info.skill_req1 = atoul(row[19]);
- if(atoul(row[20]) == 0)
- item->generic_info.skill_req2 = 0xFFFFFFFF;
- else
- item->generic_info.skill_req2 = atoul(row[20]);
- item->generic_info.skill_min = atoi(row[21]);
- if(atoul(row[23])>0)
- item->SetSlots(atoul(row[23]));
- item->sell_price = atoul(row[24]);
- item->stack_count = atoi(row[25]);
- item->generic_info.collectable = atoi(row[26]);
- item->generic_info.offers_quest_id = atoul(row[27]);
- item->generic_info.part_of_quest_id = atoul(row[28]);
- item->details.recommended_level = atoi(row[29]);
- item->generic_info.adventure_default_level = atoi(row[30]);
- item->generic_info.max_charges = atoi(row[31]);
- item->generic_info.display_charges = atoi(row[32]);
- item->generic_info.tradeskill_default_level = atoi(row[33]);
- #ifdef WIN32
- item->generic_info.adventure_classes = _strtoui64(row[34], NULL, 10);
- item->generic_info.tradeskill_classes = _strtoui64(row[35], NULL, 10);
- #else
- item->generic_info.adventure_classes = strtoull(row[34], 0, 10);
- item->generic_info.tradeskill_classes = strtoull(row[35], 0, 10);
- #endif
- if(row[36] && strlen(row[36])){
- item->SetItemScript(row[36]);
- LogWrite(ITEM__DEBUG, 5, "LUA", "\tLoading LUA Item Script: '%s'", item->item_script.c_str());
- }
- if(item->generic_info.max_charges > 0)
- item->details.count = item->generic_info.max_charges;
- if(item->details.count == 0)
- item->details.count = 1;
- item->generic_info.usable = atoi(row[37]);
- item->details.soe_id = atoi(row[39]);
- }
- // handle new database class til all functions are converted
- void WorldDatabase::LoadDataFromRow(DatabaseResult* result, Item* item)
- {
- // this is too much on top of already having the top level load item debug msg
- // LogWrite(ITEM__DEBUG, 5, "Items", "\tSetting details for item ID: %i", result->GetInt32Str("id"));
- item->details.item_id = result->GetInt32Str("id");
- int8 size = strlen(result->GetStringStr("name"));
- if(size > 63)
- size = 63;
- item->name = string(result->GetStringStr("name"));
- item->lowername = ToLower(item->name);
- item->details.icon = result->GetInt16Str("icon");
- item->details.count = result->GetInt16Str("count");
- item->details.tier = result->GetInt8Str("tier");
- item->generic_info.weight = result->GetInt32Str("weight");
- if( strlen(result->GetStringStr("description")) > 0 )
- item->description = string(result->GetStringStr("description"));
- item->generic_info.show_name = result->GetInt8Str("show_name");
- if( result->GetInt8Str("attuneable") == 1 )
- item->generic_info.item_flags += ATTUNEABLE;
- if( result->GetInt8Str("artifact") == 1 )
- item->generic_info.item_flags += ARTIFACT;
- if( result->GetInt8Str("lore") == 1 )
- item->generic_info.item_flags += LORE;
- if( result->GetInt8Str("temporary") == 1 )
- item->generic_info.item_flags += TEMPORARY;
- if( result->GetInt8Str("notrade") == 1 )
- item->generic_info.item_flags += NO_TRADE;
- if( result->GetInt8Str("novalue") == 1 )
- item->generic_info.item_flags += NO_VALUE;
- if( result->GetInt8Str("nozone") == 1 )
- item->generic_info.item_flags += NO_ZONE;
- if( result->GetInt8Str("nodestroy") == 1 )
- item->generic_info.item_flags += NO_DESTROY;
- if( result->GetInt8Str("crafted") == 1 )
- item->generic_info.item_flags += CRAFTED;
- if( result->GetInt8Str("good_only") == 1 )
- item->generic_info.item_flags += GOOD_ONLY;
- if( result->GetInt8Str("evil_only") == 1 )
- item->generic_info.item_flags += EVIL_ONLY;
- // add more Flags/Flags2 here
- if (result->GetInt8Str("lore_equip") == 1)
- item->generic_info.item_flags += LORE_EQUIP;
- if (result->GetInt8Str("no_transmute") == 1)
- item->generic_info.item_flags += NO_TRANSMUTE;
- if (result->GetInt8Str("flags_32768") == 1)
- item->generic_info.item_flags += FLAGS_32768;
- if (result->GetInt8Str("ornate") == 1)
- item->generic_info.item_flags2 += ORNATE;
- if (result->GetInt8Str("heirloom") == 1)
- item->generic_info.item_flags2 += HEIRLOOM;
- if (result->GetInt8Str("appearance_only") == 1)
- item->generic_info.item_flags2 += APPEARANCE_ONLY;
- if (result->GetInt8Str("unlocked") == 1)
- item->generic_info.item_flags2 += UNLOCKED;
- if (result->GetInt8Str("reforged") == 1)
- item->generic_info.item_flags2 += REFORGED;
- if (result->GetInt8Str("norepair") == 1)
- item->generic_info.item_flags2 += NO_REPAIR;
- if (result->GetInt8Str("etheral") == 1)
- item->generic_info.item_flags2 += ETHERAL;
- if (result->GetInt8Str("refined") == 1)
- item->generic_info.item_flags2 += REFINED;
- if (result->GetInt8Str("no_salvage") == 1)
- item->generic_info.item_flags2 += NO_SALVAGE;
-
- if( result->GetInt32Str("skill_id_req") == 0 )
- item->generic_info.skill_req1 = 0xFFFFFFFF;
- else
- item->generic_info.skill_req1 = result->GetInt32Str("skill_id_req");
- if( result->GetInt32Str("skill_id_req2") == 0 )
- item->generic_info.skill_req2 = 0xFFFFFFFF;
- else
- item->generic_info.skill_req2 = result->GetInt32Str("skill_id_req2");
- item->generic_info.skill_min = result->GetInt16Str("skill_min");
- if( result->GetInt32Str("slots") > 0)
- item->SetSlots(result->GetInt32Str("slots"));
- item->sell_price = result->GetInt32Str("sell_price");
- item->sell_status = result->GetInt32Str("sell_status_amount");
- item->stack_count = result->GetInt16Str("stack_count");
- item->generic_info.collectable = result->GetInt8Str("collectable");
- item->generic_info.offers_quest_id = result->GetInt32Str("offers_quest_id");
- item->generic_info.part_of_quest_id = result->GetInt32Str("part_of_quest_id");
- item->details.recommended_level = result->GetInt16Str("recommended_level");
- item->generic_info.adventure_default_level = result->GetInt16Str("adventure_default_level");
- item->generic_info.max_charges = result->GetInt16Str("max_charges");
- item->generic_info.display_charges = result->GetInt8Str("display_charges");
- item->generic_info.tradeskill_default_level = result->GetInt16Str("tradeskill_default_level");
- #ifdef WIN32
- item->generic_info.adventure_classes = result->GetInt64Str("adventure_classes");
- item->generic_info.tradeskill_classes = result->GetInt64Str("tradeskill_classes");
- #else
- item->generic_info.adventure_classes = result->GetInt64Str("adventure_classes");
- item->generic_info.tradeskill_classes = result->GetInt64Str("tradeskill_classes");
- #endif
- if( !result->IsNullStr("lua_script") && strlen(result->GetStringStr("lua_script")) > 0 )
- {
- item->SetItemScript(string(result->GetStringStr("lua_script")));
- LogWrite(ITEM__DEBUG, 5, "LUA", "--Loading LUA Item Script: '%s'", item->item_script.c_str());
- }
- if(item->generic_info.max_charges > 0)
- item->details.count = item->generic_info.max_charges;
- if(item->details.count == 0)
- item->details.count = 1;
- item->generic_info.usable = result->GetInt8Str("usable");
- item->details.soe_id = result->GetSInt32Str("soe_item_id");
- item->generic_info.harvest = result->GetInt8Str("harvest");
- item->generic_info.body_drop = result->GetInt8Str("body_drop");
- item->no_buy_back = (result->GetInt8Str("no_buy_back") == 1);
- }
- int32 WorldDatabase::LoadSkillItems()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, spell_id, spell_tier FROM item_details_skill");
- int32 total = 0;
- int32 id = 0;
- if(result)
- {
- while(result && (row = mysql_fetch_row(result)))
- {
- id = atoul(row[0]);
- Item* item = master_item_list.GetItem(id);
- if(item)
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tLoading Skill for item_id %u", id);
- LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, spell: %i, tier: %i", ITEM_TYPE_SKILL, atoi(row[1]), atoi(row[2]));
- item->SetItemType(ITEM_TYPE_SKILL);
- item->skill_info->spell_id = atoul(row[1]);
- item->skill_info->spell_tier = atoi(row[2]);
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_skill`, ID: %i", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadShields()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, mitigation_low, mitigation_high FROM item_details_shield");
- int32 total = 0;
- int32 id = 0;
- if(result)
- {
- while(result && (row = mysql_fetch_row(result)))
- {
- id = strtoul(row[0], NULL, 0);
- Item* item = master_item_list.GetItem(id);
- if(item)
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Shield for item_id: %u", id);
- LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, mit_low: %i, mit_high: %i", ITEM_TYPE_SHIELD, atoi(row[1]), atoi(row[2]));
- item->SetItemType(ITEM_TYPE_SHIELD);
- item->armor_info->mitigation_low = atoi(row[1]);
- item->armor_info->mitigation_high = atoi(row[2]);
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_shield`, ID: %i", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadAdornments()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, duration, item_types,slot_type FROM item_details_adornments");
- int32 total = 0;
- int32 id = 0;
- if (result)
- {
- while (result && (row = mysql_fetch_row(result)))
- {
- id = strtoul(row[0], NULL, 0);
- Item* item = master_item_list.GetItem(id);
- if (item)
- {
- //LogWrite(ITEM__DEBUG, 0, "Items", "\tItem Adornment for item_id: %u", id);
- //LogWrite(ITEM__DEBUG, 0, "Items", "\ttype: %i, Duration: %i, item_types_: %i, slot_type: %i", ITEM_TYPE_ADORNMENT, atoi(row[1]), atoi(row[2]), atoi(row[3]));
- item->SetItemType(ITEM_TYPE_ADORNMENT);
- item->adornment_info->duration = atof(row[1]);
- item->adornment_info->item_types = atoi(row[2]);
- item->adornment_info->slot_type = atoi(row[3]);
- //LogWrite(ITEM__DEBUG, 0, "Items", "\ttype: %i, Duration: %i, item_types_: %i, slot_type: %i",item->generic_info.item_type, item->adornment_info->duration, item->adornment_info->item_types, item->adornment_info->slot_type);
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_shield`, ID: %i", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadClassifications()
- {
- int32 total = 0;
- int32 id = 0;
- return total;
- }
- int32 WorldDatabase::LoadBaubles()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, cast, recovery, duration, recast, display_slot_optional, display_cast_time, display_bauble_type, effect_radius, max_aoe_targets, display_until_cancelled FROM item_details_bauble");
- int32 total = 0;
- int32 id = 0;
- if(result)
- {
- while(result && (row = mysql_fetch_row(result)))
- {
- id = strtoul(row[0], NULL, 0);
- Item* item = master_item_list.GetItem(id);
- if(item)
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Bauble for item_id %u", id);
- LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i", ITEM_TYPE_BAUBLE, atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]));
- item->SetItemType(ITEM_TYPE_BAUBLE);
- item->bauble_info->cast = atoi(row[1]);
- item->bauble_info->recovery = atoi(row[2]);
- item->bauble_info->duration = atoi(row[3]);
- item->bauble_info->recast = atoi(row[4]);
- item->bauble_info->display_slot_optional = atoi(row[5]);
- item->bauble_info->display_cast_time = atoi(row[6]);
- item->bauble_info->display_bauble_type = atoi(row[7]);
- item->bauble_info->effect_radius = atof(row[8]);
- item->bauble_info->max_aoe_targets = atoi(row[9]);
- item->bauble_info->display_until_cancelled = atoi(row[10]);
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_bauble`, ID: %i", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadBooks()
- {
- DatabaseResult result;
- int32 total = 0;
- int32 id = 0;
- if( database_new.Select(&result, "SELECT item_id, language, author, title FROM item_details_book") )
- {
- while( result.Next() )
- {
- id = result.GetInt32Str("item_id");
- Item* item = master_item_list.GetItem(id);
- if(item)
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Book for item_id %u", id);
- LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %s, %s",
- ITEM_TYPE_BOOK,
- result.GetInt8Str("language"),
- result.GetStringStr("author"),
- result.GetStringStr("title"));
- item->SetItemType(ITEM_TYPE_BOOK);
- item->book_info->language = result.GetInt8Str("language");
- item->book_info->author.data = result.GetStringStr("author");
- item->book_info->author.size = item->book_info->author.data.length();
- item->book_info->title.data = result.GetStringStr("title");
- item->book_info->title.size = item->book_info->title.data.length();
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_book`, ID: %i", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadItemsets()
- {
- DatabaseResult result;
- int32 total = 0;
- int32 id = 0;
- if (database_new.Select(&result, "SELECT id, itemset_item_id, item_id, item_icon,item_stack_size,item_list_color,language_type FROM item_details_itemset"))
- {
- while (result.Next())
- {
- id = result.GetInt32Str("itemset_item_id");
- Item* item = master_item_list.GetItem(id);
- if (item)
- {
- item->SetItemType(ITEM_TYPE_ITEMCRATE);
- //int32 item_id = result.GetInt32Str("item_id");
- item->AddSet(result.GetInt32Str("item_id"),0, result.GetInt16Str("item_icon"), result.GetInt16Str("item_stack_size"), result.GetInt32Str("item_list_color"));
-
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Item Set Crate Items", "Error loading `item_details_Items`, ID: %i", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadHouseItem()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, rent_reduction, status_rent_reduction, coin_rent_reduction, house_only FROM item_details_house");
- int32 total = 0;
- int32 id = 0;
- if(result)
- {
- while(result && (row = mysql_fetch_row(result)))
- {
- id = strtoul(row[0], NULL, 0);
- Item* item = master_item_list.GetItem(id);
- if(item)
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tItem HouseItem for item_id %u", id);
- LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %u, %.2f, %u", ITEM_TYPE_HOUSE, atoul(row[1]), atoi(row[2]), atof(row[3]), atoul(row[4]));
- item->SetItemType(ITEM_TYPE_HOUSE);
- item->houseitem_info->status_rent_reduction = atoi(row[2]);
- item->houseitem_info->coin_rent_reduction = atof(row[3]);
- item->houseitem_info->house_only = atoi(row[4]);
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_house`, ID: %i", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadRecipeBookItems()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, name FROM item_details_recipe_items");
- int32 total = 0;
- int32 id = 0;
- if (result)
- {
- while(result && (row = mysql_fetch_row(result)))
- {
- id = strtoul(row[0], NULL, 0);
- Item* item = master_item_list.GetItem(id);
- if(item)
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tRecipe Book for item_id %u", id);
- LogWrite(ITEM__DEBUG, 5, "Items", "\tType: %i, '%s'", ITEM_TYPE_RECIPE, row[1]);
- item->SetItemType(ITEM_TYPE_RECIPE);
- item->recipebook_info->recipes.push_back(string(row[1]));
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_recipe_items`, ID: %u", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadHouseContainers(){
- DatabaseResult result;
- int32 total = 0;
- int32 id = 0;
- if( database_new.Select(&result, "SELECT item_id, num_slots, allowed_types, broker_commission, fence_commission FROM item_details_house_container") )
- {
- while (result.Next() )
- {
- id = result.GetInt32Str("item_id");
- Item* item = master_item_list.GetItem(id);
- if (item)
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tHouse Container for item_id %u", id);
- LogWrite(ITEM__DEBUG, 5, "Items", "\tType: %i, '%i', '%u', '%i', '%i'", ITEM_TYPE_RECIPE, result.GetInt8Str("num_slots"), result.GetInt64Str("allowed_types"), result.GetInt8Str("broker_commission"), result.GetInt8Str("fence_commission"));
- item->SetItemType(ITEM_TYPE_HOUSE_CONTAINER);
- item->housecontainer_info->num_slots = result.GetInt8Str("num_slots");
- item->housecontainer_info->allowed_types = result.GetInt64Str("allowed_types");
- item->housecontainer_info->broker_commission = result.GetInt8Str("broker_commission");
- item->housecontainer_info->fence_commission = result.GetInt8Str("fence_commission");
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_house_container`, ID: %u", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadArmor()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, mitigation_low, mitigation_high FROM item_details_armor");
- int32 total = 0;
- int32 id = 0;
- if(result)
- {
- while(result && (row = mysql_fetch_row(result)))
- {
- id = strtoul(row[0], NULL, 0);
- Item* item = master_item_list.GetItem(id);
- if(item)
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Armor for item_id %u", id);
- LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, mit_low: %i, mit_high: %i", ITEM_TYPE_ARMOR, atoi(row[1]), atoi(row[2]));
- item->SetItemType(ITEM_TYPE_ARMOR);
- item->armor_info->mitigation_low = atoi(row[1]);
- item->armor_info->mitigation_high = atoi(row[2]);
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_armor`, ID: %i", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadBags()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, num_slots, weight_reduction FROM item_details_bag");
- int32 total = 0;
- int32 id = 0;
- if(result)
- {
- while(result && (row = mysql_fetch_row(result)))
- {
- id = strtoul(row[0], NULL, 0);
- Item* item = master_item_list.GetItem(id);
- if(item)
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Bag for item_id %u", id);
- LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, slots: %i, wt_red: %i", id, ITEM_TYPE_BAG, atoi(row[1]), atoi(row[2]));
- item->SetItemType(ITEM_TYPE_BAG);
- item->details.num_slots = atoi(row[1]);
- item->details.num_free_slots = item->details.num_slots;
- item->bag_info->num_slots = item->details.num_slots;
- item->bag_info->weight_reduction = atoi(row[2]);
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_bag`, ID: %i", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadFoods()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, type, level, duration, satiation FROM item_details_food");
- int32 total = 0;
- int32 id = 0;
- if(result)
- {
- while(result && (row = mysql_fetch_row(result)))
- {
- id = strtoul(row[0], NULL, 0);
- Item* item = master_item_list.GetItem(id);
- if(item)
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Food for item_id %u", id);
- LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, lvl: %i, dur: %i, sat: %.2f, tier: %i", ITEM_TYPE_FOOD, atoi(row[1]), atoi(row[2]), atof(row[3]), atoi(row[4]));
- item->SetItemType(ITEM_TYPE_FOOD);
- item->food_info->type = atoi(row[1]);
- item->food_info->level = atoi(row[2]);
- item->food_info->duration = atof(row[3]);
- item->food_info->satiation = atoi(row[4]);
- item->details.tier = atoi(row[4]);
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_food`, ID: %i", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadRangeWeapons()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, damage_low1, damage_high1, damage_low2, damage_high2, damage_low3, damage_high3, delay, damage_rating, range_low, range_high, damage_type FROM item_details_range");
- int32 total = 0;
- int32 id = 0;
- if(result)
- {
- while(result && (row = mysql_fetch_row(result)))
- {
- id = strtoul(row[0], NULL, 0);
- Item* item = master_item_list.GetItem(id);
- if(item)
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Ranged for item_id %u", id);
- LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %i, %i, %i, %i, %i, %i, %.2f, %i, %i, %i", ITEM_TYPE_RANGED, atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atoi(row[7]), atof(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
- item->SetItemType(ITEM_TYPE_RANGED);
- item->ranged_info->weapon_info.damage_low1 = atoi(row[1]);
- item->ranged_info->weapon_info.damage_high1 = atoi(row[2]);
- item->ranged_info->weapon_info.damage_low2 = atoi(row[3]);
- item->ranged_info->weapon_info.damage_high2 = atoi(row[4]);
- item->ranged_info->weapon_info.damage_low3 = atoi(row[5]);
- item->ranged_info->weapon_info.damage_high3 = atoi(row[6]);
- item->ranged_info->weapon_info.delay = atoi(row[7]);
- item->ranged_info->weapon_info.rating = atof(row[8]);
- item->ranged_info->range_low = atoi(row[9]);
- item->ranged_info->range_high = atoi(row[10]);
- item->SetWeaponType(atoi(row[11]));
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_range`, ID: %i", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadThrownWeapons()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, range_bonus, damage_bonus, hit_bonus, damage_type FROM item_details_thrown");
- int32 total = 0;
- int32 id = 0;
- if(result)
- {
- while(result && (row = mysql_fetch_row(result)))
- {
- id = strtoul(row[0], NULL, 0);
- Item* item = master_item_list.GetItem(id);
- if(item)
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Thrown for item_id %u", id);
- LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %u, %.2f, %u", ITEM_TYPE_THROWN, atoul(row[1]), atoi(row[2]), atof(row[3]), atoul(row[4]));
- item->SetItemType(ITEM_TYPE_THROWN);
- item->thrown_info->range = atoul(row[1]);
- item->thrown_info->damage_modifier = atoul(row[2]);
- item->thrown_info->hit_bonus = atof(row[3]);
- item->thrown_info->damage_type = atoul(row[4]);
- item->SetWeaponType(item->thrown_info->damage_type);
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_thrown`, ID: %i", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadWeapons()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, wield_style, damage_low1, damage_high1, damage_low2, damage_high2, damage_low3, damage_high3, delay, damage_rating, damage_type FROM item_details_weapon");
- int32 total = 0;
- int32 id = 0;
- if(result)
- {
- while(result && (row = mysql_fetch_row(result)))
- {
- id = strtoul(row[0], NULL, 0);
- Item* item = master_item_list.GetItem(id);
- if(item)
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Weapon for item_id %u", id);
- LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %i, %i, %i, %i, %i, %i, %i, %.2f, %i", ITEM_TYPE_WEAPON, atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atoi(row[7]), atoi(row[8]), atof(row[9]), atoi(row[10]));
- item->SetItemType(ITEM_TYPE_WEAPON);
- item->weapon_info->wield_type = atoi(row[1]);
- item->weapon_info->damage_low1 = atoi(row[2]);
- item->weapon_info->damage_high1 = atoi(row[3]);
- item->weapon_info->damage_low2 = atoi(row[4]);
- item->weapon_info->damage_high2 = atoi(row[5]);
- item->weapon_info->damage_low3 = atoi(row[6]);
- item->weapon_info->damage_high3 = atoi(row[7]);
- item->weapon_info->delay = atoi(row[8]);
- item->weapon_info->rating = atof(row[9]);
- item->SetWeaponType(atoi(row[10]));
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_weapons`, ID: %i", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadItemAppearances()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, equip_type, red, green, blue, highlight_red, highlight_green, highlight_blue FROM item_appearances ORDER BY item_id asc");
- int32 id = 0;
- Item* item = 0;
- int32 total = 0;
- if(result && mysql_num_rows(result) >0)
- {
- while(result && (row = mysql_fetch_row(result)))
- {
- if(id != strtoul(row[0], NULL, 0))
- {
- id = strtoul(row[0], NULL, 0);
- item = master_item_list.GetItem(id);
- if(item)
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Appearance for item_id %u", id);
- LogWrite(ITEM__DEBUG, 5, "Items", "\tequip_type: %i, R: %i, G: %i, B: %i, HR: %i, HG: %i, HB: %i", atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atoi(row[7]));
- item->SetAppearance(atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atoi(row[7]));
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error Loading item_appearances, ID: %i", id);
- }
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadItemEffects()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, effect, percentage, bullet FROM item_effects ORDER BY item_id, id");
- int32 id = 0;
- Item* item = 0;
- int32 total = 0;
- if(result && mysql_num_rows(result) >0)
- {
- while(result && (row = mysql_fetch_row(result)))
- {
- if(id != atoul(row[0]))
- {
- id = atoul(row[0]);
- item = master_item_list.GetItem(id);
- }
- if(item && row[1])
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Effects for item_id %u", id);
- LogWrite(ITEM__DEBUG, 5, "Items", "\tEffect: '%s', Percent: %i, Sub: %i", row[1], atoi(row[2]), atoi(row[3]));
- item->AddEffect(row[1], atoi(row[2]), atoi(row[3]));
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error Loading item_effects, ID: %i", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadBookPages()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, page, page_text, page_text_valign, page_text_halign FROM item_details_book_pages ORDER BY item_id, id");
- int32 id = 0;
- Item* item = 0;
- int32 total = 0;
- if (result && mysql_num_rows(result) > 0)
- {
- while (result && (row = mysql_fetch_row(result)))
- {
- if (id != atoul(row[0]))
- {
- id = atoul(row[0]);
- item = master_item_list.GetItem(id);
- }
- if (item && row[1])
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tBook Pages for item_id %u", id);
- //LogWrite(ITEM__DEBUG, 5, "Items", "\tPages: '%s', Percent: %i, Sub: %i", row[1], atoi(row[2]), atoi(row[3]));
- item->AddBookPage(atoi(row[1]), row[2], atoi(row[3]), atoi(row[4]));
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error Loading item_details_book_pages, ID: %i", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadItemLevelOverride()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, adventure_class_id, tradeskill_class_id, level FROM item_levels_override ORDER BY item_id asc");
- int32 id = 0;
- Item* item = 0;
- int32 total = 0;
- if(result && mysql_num_rows(result) >0)
- {
- while(result && (row = mysql_fetch_row(result)))
- {
- if(id != strtoul(row[0], NULL, 0))
- {
- id = strtoul(row[0], NULL, 0);
- item = master_item_list.GetItem(id);
- }
- if(item)
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tLevel Override for item_id %u", id);
- LogWrite(ITEM__DEBUG, 5, "Items", "\tAdv: %i, TS: %i, Lvl: %i", atoi(row[1]), atoi(row[2]), atoi(row[3]));
- item->AddLevelOverride(atoi(row[1]), atoi(row[2]), atoi(row[3]));
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_levels_override`, ID: %i", id);
- }
- }
- return total;
- }
- int32 WorldDatabase::LoadItemStats()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, type, subtype, value, text FROM item_stats ORDER BY item_id asc");
- int32 id = 0;
- Item* item = 0;
- int32 total = 0;
- if(result && mysql_num_rows(result) >0)
- {
- while(result && (row = mysql_fetch_row(result)))
- {
- if(id != strtoul(row[0], NULL, 0))
- {
- id = strtoul(row[0], NULL, 0);
- item = master_item_list.GetItem(id);
- }
- if(item)
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Stats for item_id %u", id);
- LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, sub: %i, val: %.2f, name: %s", atoi(row[1]), atoi(row[2]), atof(row[3]), row[4]);
- item->AddStat(atoi(row[1]), atoi(row[2]), atof(row[3]), row[4]);
- total++;
- }
- else
- LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_stats`, ID: %i", id);
- }
- }
- return total;
- }
- void WorldDatabase::ReloadItemList()
- {
- LogWrite(ITEM__DEBUG, 0, "Items", "Unloading Item List...");
- master_item_list.RemoveAll();
- LoadItemList();
- }
- void WorldDatabase::LoadItemList()
- {
- DatabaseResult result;
- int32 t_now = Timer::GetUnixTimeStamp();
- int32 total = 0;
- int32 normal_items = 0;
- string item_type;
- if( !database_new.Select(&result, "SELECT * FROM items") )
- LogWrite(ITEM__ERROR, 0, "Items", "Cannot load items in %s, line: %i", __FUNCTION__, __LINE__);
- else
- {
- while( result.Next() )
- {
- item_type = result.GetStringStr("item_type");
- LogWrite(ITEM__DEBUG, 5, "Items", "\tLoading: %s (ID: %i, Type: %s)...", result.GetStringStr("name"), result.GetInt32Str("id"), item_type.c_str());
- Item* item = new Item;
- LoadDataFromRow(&result, item);
- master_item_list.AddItem(item);
- if( strcmp(item_type.c_str(), "Normal") == 0 )
- {
- item->SetItemType(ITEM_TYPE_NORMAL);
- normal_items++;
- }
- total++;
- }
- }
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Normal Items", normal_items);
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Baubles", LoadBaubles());
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Bags", LoadBags());
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Books", LoadBooks());
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Sets", LoadItemsets());
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u House Items", LoadHouseItem());
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Food Items", LoadFoods());
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Weapons", LoadWeapons());
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Ranged Weapons", LoadRangeWeapons());
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Thrown Weapons", LoadThrownWeapons());
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Armor Pieces", LoadArmor());
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Shields", LoadShields());
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Skill Items", LoadSkillItems());
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Adornment Items", LoadAdornments());
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Recipe Book Items", LoadRecipeBookItems());
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u House Containers", LoadHouseContainers());
- LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Appearances...");
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Appearances", LoadItemAppearances());
- LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Stats...");
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Stats", LoadItemStats());
- LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Effects...");
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Effects", LoadItemEffects());
- LogWrite(ITEM__DEBUG, 0, "Items", "Loading Book Pages...");
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Book Pages", LoadBookPages());
- LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Level Overrides...");
- LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Level Overrides", LoadItemLevelOverride());
- LogWrite(ITEM__INFO, 0, "Items", "Loaded %u Total Item%s (took %u seconds)", total, ( total == 1 ) ? "" : "s", Timer::GetUnixTimeStamp() - t_now);
- }
- int32 WorldDatabase::LoadNextUniqueItemID()
- {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT max(id) FROM character_items");
- if(result && (row = mysql_fetch_row(result)))
- {
- if(row[0])
- {
- LogWrite(ITEM__DEBUG, 0, "Items", "%s: max(id): %u", __FUNCTION__, atoul(row[0]));
- return strtoul(row[0], NULL, 0);
- }
- else
- return 0;
- }
- else if(!result)
- LogWrite(ITEM__ERROR, 0, "Items", "%s: Unable to load next unique item ID.", __FUNCTION__);
- return 0;
- }
- void WorldDatabase::SaveItems(Client* client)
- {
- LogWrite(ITEM__DEBUG, 3, "Items", "Save Items for Player %i", client->GetCharacterID());
- map<int32, Item*>* items = client->GetPlayer()->GetItemList();
- map<int32, Item*>::iterator item_iter;
- Item* item = 0;
- for(item_iter = items->begin(); item_iter != items->end(); item_iter++)
- {
- item = item_iter->second;
- if(item && item->save_needed)
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "SaveItems: Acct: %u, Char: %u, Item: %u, NOT-EQUIPPED", client->GetAccountID(), client->GetCharacterID(), item);
- SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "NOT-EQUIPPED");
- item->save_needed = false;
- }
- }
- safe_delete(items);
- vector<Item*>* equipped_list = client->GetPlayer()->GetEquippedItemList();
- for(int32 i=0;i<equipped_list->size();i++)
- {
- item = equipped_list->at(i);
- if(item && item->save_needed)
- {
- if(item->details.appearance_type)
- SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "APPEARANCE");
- else
- SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "EQUIPPED");
- item->save_needed = false;
- }
- }
- safe_delete(equipped_list);
-
- vector<Item*>* appearance_equipped_list = client->GetPlayer()->GetAppearanceEquippedItemList();
- for(int32 i=0;i<appearance_equipped_list->size();i++)
- {
- item = appearance_equipped_list->at(i);
- if(item && item->save_needed)
- {
- SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "APPEARANCE");
- item->save_needed = false;
- }
- }
- safe_delete(appearance_equipped_list);
- vector<Item*>* overflow = client->GetPlayer()->item_list.GetOverflowItemList();
- for (int32 i = 0; i < overflow->size(); i++){
- item = overflow->at(i);
- if (item) {
- sint16 slot = item->details.slot_id;
- item->details.slot_id = i;
- SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "NOT-EQUIPPED");
- item->details.slot_id = slot;
- }
- }
- safe_delete(overflow);
- }
- void WorldDatabase::SaveItem(int32 account_id, int32 char_id, Item* item, const char* type)
- {
- LogWrite(ITEM__DEBUG, 1, "Items", "Saving ItemID: %u (Type: %s) for account: %u, player: %u", item->details.item_id, type, account_id, char_id);
- Query query;
- string update_item = string("REPLACE INTO character_items (id, type, char_id, slot, item_id, creator,adorn0,adorn1,adorn2, condition_, attuned, bag_id, count, max_sell_value, no_sale, account_id, login_checksum) VALUES (%u, '%s', %u, %i, %u, '%s', %i, %i, %i, %i, %i, %i, %i, %u, %u, %u, 0)");
- query.AddQueryAsync(char_id, this, Q_REPLACE, update_item.c_str(), item->details.unique_id, type, char_id, item->details.slot_id, item->details.item_id,
- getSafeEscapeString(item->creator.c_str()).c_str(),item->adorn0,item->adorn1,item->adorn2, item->generic_info.condition, item->CheckFlag(ATTUNED) ? 1 : 0, item->details.inv_slot_id, item->details.count, item->GetMaxSellValue(), item->no_sale, account_id);
- }
- void WorldDatabase::DeleteItem(int32 char_id, Item* item, const char* type)
- {
- Query query;
- string delete_item;
- if(type)
- {
- LogWrite(ITEM__DEBUG, 1, "Items", "Deleting item_id %u (Type: %s) for player %u", item->details.item_id, type, char_id);
- delete_item = string("DELETE FROM character_items WHERE char_id = %u AND (id = %u OR bag_id = %u) AND type='%s'");
- query.RunQuery2(Q_DELETE, delete_item.c_str(), char_id, item->details.unique_id, item->details.unique_id, type);
- }
- else
- {
- LogWrite(ITEM__DEBUG, 0, "Items", "Deleting item_id %u for player %u", item->details.item_id, char_id);
- delete_item = string("DELETE FROM character_items WHERE char_id = %u AND (id = %u OR bag_id = %u)");
- query.RunQuery2(Q_DELETE, delete_item.c_str(), char_id, item->details.unique_id, item->details.unique_id);
- }
- }
- void WorldDatabase::LoadCharacterItemList(int32 account_id, int32 char_id, Player* player, int16 version)
- {
- LogWrite(ITEM__DEBUG, 0, "Items", "Loading items for character '%s' (%u)", player->GetName(), char_id);
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT type, id, slot, item_id, creator,adorn0,adorn1,adorn2, condition_, attuned, bag_id, count, max_sell_value, no_sale FROM character_items where char_id = %u or (bag_id = -4 and account_id = %u) ORDER BY slot asc", char_id, account_id);
- if(result)
- {
- bool ret = true;
- while(result && (row = mysql_fetch_row(result)))
- {
- LogWrite(ITEM__DEBUG, 5, "Items", "\tLoading character item: %u, slot: %i", strtoul(row[1], NULL, 0), atoi(row[2]));
- Item* master_item = master_item_list.GetItem(strtoul(row[3], NULL, 0));
- if(master_item)
- {
- Item* item = new Item(master_item);
- item->details.unique_id = strtoul(row[1], NULL, 0);
- item->details.slot_id = atoi(row[2]);
- if(item->details.num_slots > 0)
- item->details.bag_id = item->details.unique_id;
- item->save_needed = false;
- if(row[4])
- item->creator = string(row[4]);//creator
- item->adorn0 = atoi(row[5]); //adorn0
- item->adorn1 = atoi(row[6]); //adorn1
- item->adorn2 = atoi(row[7]); //adorn2
- item->generic_info.condition = atoi(row[8]); //condition
- if(row[9] && atoi(row[9])>0) //attuned
- {
- if(item->CheckFlag(ATTUNEABLE))
- item->generic_info.item_flags -= ATTUNEABLE;
- if(!item->CheckFlag(NO_TRADE))
- item->generic_info.item_flags += NO_TRADE;
- item->generic_info.item_flags += ATTUNED;
- }
- item->details.inv_slot_id = atol(row[10]); //bag_id
- item->details.count = atoi(row[11]); //count
- item->SetMaxSellValue(atoul(row[12])); //max sell value
- item->no_sale = (atoul(row[13]) == 1);
- item->details.appearance_type = 0;
-
- if(strncasecmp(row[0], "EQUIPPED", 8)==0)
- ret = player->GetEquipmentList()->AddItem(item->details.slot_id, item);
- else if (strncasecmp(row[0], "APPEARANCE", 10) == 0)
- {
- item->details.appearance_type = 1;
- ret = player->GetAppearanceEquipmentList()->AddItem(item->details.slot_id, item);
- }
- else {
- if (version < 1209 && item->details.count > 255) {
- int stacks = item->details.count / 255;
- int8 remainder = item->details.count % 255;
- item->details.count = remainder;
- if (item->details.inv_slot_id == -2)
- player->item_list.AddOverflowItem(item);
- else
- player->item_list.AddItem(item);
- for (int stack = 1; stack <= stacks; stack++) {
- item->details.count = 255;
- item->details.inv_slot_id = -2;
- player->item_list.AddOverflowItem(item);
- }
- }
- else {
- if (item->details.inv_slot_id == -2)
- player->item_list.AddOverflowItem(item);
- else
- player->item_list.AddItem(item);
- }
- }
- }
- else
- ret = false;
- }
- if(!ret)
- LogWrite(ITEM__ERROR, 0, "Items", "%s: Error Loading item(s) for Char ID: %u (%s)", __FUNCTION__, char_id, player->GetName());
- }
- }
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