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festering_zombie2.lua 3.2 KB

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  1. --[[
  2. Script Name : festering_zombie2.lua
  3. Script Purpose : Waypoint Path for festering_zombie2.lua
  4. Script Author : Devn00b
  5. Script Date : 06/19/2020 12:29:51 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 66.59, -0.01, -129.77, 2, math.random(0,15))
  18. MovementLoopAddLocation(NPC, 70.02, -0.02, -132.48, 2, math.random(0,15))
  19. MovementLoopAddLocation(NPC, 70.08, 0.05, -126.81, 2, math.random(0,15))
  20. MovementLoopAddLocation(NPC, 69.18, -0.16, -128.74, 2, math.random(0,15))
  21. MovementLoopAddLocation(NPC, 66.47, 0, -128.92, 2, math.random(0,15))
  22. MovementLoopAddLocation(NPC, 64.74, 0.05, -132.29, 2, math.random(0,15))
  23. MovementLoopAddLocation(NPC, 65.6, 0.05, -132.68, 2, math.random(0,15))
  24. MovementLoopAddLocation(NPC, 67.41, 0.05, -132.6, 2, math.random(0,15))
  25. MovementLoopAddLocation(NPC, 70.02, -0.24, -129.65, 2, math.random(0,15))
  26. MovementLoopAddLocation(NPC, 66.57, 0, -128.23, 2, math.random(0,15))
  27. MovementLoopAddLocation(NPC, 65.25, 0, -126.61, 2, math.random(0,15))
  28. MovementLoopAddLocation(NPC, 66.14, 0.39, -126.29, 2, math.random(0,15))
  29. MovementLoopAddLocation(NPC, 67.08, -0.02, -127.63, 2, math.random(0,15))
  30. MovementLoopAddLocation(NPC, 70.95, -0.15, -130.81, 2, math.random(0,15))
  31. MovementLoopAddLocation(NPC, 67.08, -0.05, -129.11, 2, math.random(0,15))
  32. MovementLoopAddLocation(NPC, 70.91, -0.14, -128.52, 2, math.random(0,15))
  33. MovementLoopAddLocation(NPC, 69.19, 0.03, -132.62, 2, math.random(0,15))
  34. MovementLoopAddLocation(NPC, 68.94, 0.1, -126.45, 2, math.random(0,15))
  35. MovementLoopAddLocation(NPC, 65.19, 0, -129.45, 2, math.random(0,15))
  36. MovementLoopAddLocation(NPC, 71.15, -0.24, -129.6, 2, math.random(0,15))
  37. MovementLoopAddLocation(NPC, 65.19, 0, -129.45, 2, math.random(0,15))
  38. MovementLoopAddLocation(NPC, 68.94, 0.1, -126.45, 2, math.random(0,15))
  39. MovementLoopAddLocation(NPC, 69.19, 0.03, -132.62, 2, math.random(0,15))
  40. MovementLoopAddLocation(NPC, 70.91, -0.14, -128.52, 2, math.random(0,15))
  41. MovementLoopAddLocation(NPC, 67.08, -0.05, -129.11, 2, math.random(0,15))
  42. MovementLoopAddLocation(NPC, 70.95, -0.15, -130.81, 2, math.random(0,15))
  43. MovementLoopAddLocation(NPC, 67.08, -0.02, -127.63, 2, math.random(0,15))
  44. MovementLoopAddLocation(NPC, 66.14, 0.39, -126.29, 2, math.random(0,15))
  45. MovementLoopAddLocation(NPC, 65.25, 0, -126.61, 2, math.random(0,15))
  46. MovementLoopAddLocation(NPC, 66.57, 0, -128.23, 2, math.random(0,15))
  47. MovementLoopAddLocation(NPC, 70.02, -0.24, -129.65, 2, math.random(0,15))
  48. MovementLoopAddLocation(NPC, 67.41, 0.05, -132.6, 2, math.random(0,15))
  49. MovementLoopAddLocation(NPC, 65.6, 0.05, -132.68, 2, math.random(0,15))
  50. MovementLoopAddLocation(NPC, 64.74, 0.05, -132.29, 2, math.random(0,15))
  51. MovementLoopAddLocation(NPC, 66.47, 0, -128.92, 2, math.random(0,15))
  52. MovementLoopAddLocation(NPC, 69.18, -0.16, -128.74, 2, math.random(0,15))
  53. MovementLoopAddLocation(NPC, 70.08, 0.05, -126.81, 2, math.random(0,15))
  54. MovementLoopAddLocation(NPC, 70.02, -0.02, -132.48, 2, math.random(0,15))
  55. MovementLoopAddLocation(NPC, 66.59, -0.01, -129.77, 2, math.random(0,15))
  56. end