zoneserver.cpp 299 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972497349744975497649774978497949804981498249834984498549864987498849894990499149924993499449954996499749984999500050015002500350045005500650075008500950105011501250135014501550165017501850195020502150225023502450255026502750285029503050315032503350345035503650375038503950405041504250435044504550465047504850495050505150525053505450555056505750585059506050615062506350645065506650675068506950705071507250735074507550765077507850795080508150825083508450855086508750885089509050915092509350945095509650975098509951005101510251035104510551065107510851095110511151125113511451155116511751185119512051215122512351245125512651275128512951305131513251335134513551365137513851395140514151425143514451455146514751485149515051515152515351545155515651575158515951605161516251635164516551665167516851695170517151725173517451755176517751785179518051815182518351845185518651875188518951905191519251935194519551965197519851995200520152025203520452055206520752085209521052115212521352145215521652175218521952205221522252235224522552265227522852295230523152325233523452355236523752385239524052415242524352445245524652475248524952505251525252535254525552565257525852595260526152625263526452655266526752685269527052715272527352745275527652775278527952805281528252835284528552865287528852895290529152925293529452955296529752985299530053015302530353045305530653075308530953105311531253135314531553165317531853195320532153225323532453255326532753285329533053315332533353345335533653375338533953405341534253435344534553465347534853495350535153525353535453555356535753585359536053615362536353645365536653675368536953705371537253735374537553765377537853795380538153825383538453855386538753885389539053915392539353945395539653975398539954005401540254035404540554065407540854095410541154125413541454155416541754185419542054215422542354245425542654275428542954305431543254335434543554365437543854395440544154425443544454455446544754485449545054515452545354545455545654575458545954605461546254635464546554665467546854695470547154725473547454755476547754785479548054815482548354845485548654875488548954905491549254935494549554965497549854995500550155025503550455055506550755085509551055115512551355145515551655175518551955205521552255235524552555265527552855295530553155325533553455355536553755385539554055415542554355445545554655475548554955505551555255535554555555565557555855595560556155625563556455655566556755685569557055715572557355745575557655775578557955805581558255835584558555865587558855895590559155925593559455955596559755985599560056015602560356045605560656075608560956105611561256135614561556165617561856195620562156225623562456255626562756285629563056315632563356345635563656375638563956405641564256435644564556465647564856495650565156525653565456555656565756585659566056615662566356645665566656675668566956705671567256735674567556765677567856795680568156825683568456855686568756885689569056915692569356945695569656975698569957005701570257035704570557065707570857095710571157125713571457155716571757185719572057215722572357245725572657275728572957305731573257335734573557365737573857395740574157425743574457455746574757485749575057515752575357545755575657575758575957605761576257635764576557665767576857695770577157725773577457755776577757785779578057815782578357845785578657875788578957905791579257935794579557965797579857995800580158025803580458055806580758085809581058115812581358145815581658175818581958205821582258235824582558265827582858295830583158325833583458355836583758385839584058415842584358445845584658475848584958505851585258535854585558565857585858595860586158625863586458655866586758685869587058715872587358745875587658775878587958805881588258835884588558865887588858895890589158925893589458955896589758985899590059015902590359045905590659075908590959105911591259135914591559165917591859195920592159225923592459255926592759285929593059315932593359345935593659375938593959405941594259435944594559465947594859495950595159525953595459555956595759585959596059615962596359645965596659675968596959705971597259735974597559765977597859795980598159825983598459855986598759885989599059915992599359945995599659975998599960006001600260036004600560066007600860096010601160126013601460156016601760186019602060216022602360246025602660276028602960306031603260336034603560366037603860396040604160426043604460456046604760486049605060516052605360546055605660576058605960606061606260636064606560666067606860696070607160726073607460756076607760786079608060816082608360846085608660876088608960906091609260936094609560966097609860996100610161026103610461056106610761086109611061116112611361146115611661176118611961206121612261236124612561266127612861296130613161326133613461356136613761386139614061416142614361446145614661476148614961506151615261536154615561566157615861596160616161626163616461656166616761686169617061716172617361746175617661776178617961806181618261836184618561866187618861896190619161926193619461956196619761986199620062016202620362046205620662076208620962106211621262136214621562166217621862196220622162226223622462256226622762286229623062316232623362346235623662376238623962406241624262436244624562466247624862496250625162526253625462556256625762586259626062616262626362646265626662676268626962706271627262736274627562766277627862796280628162826283628462856286628762886289629062916292629362946295629662976298629963006301630263036304630563066307630863096310631163126313631463156316631763186319632063216322632363246325632663276328632963306331633263336334633563366337633863396340634163426343634463456346634763486349635063516352635363546355635663576358635963606361636263636364636563666367636863696370637163726373637463756376637763786379638063816382638363846385638663876388638963906391639263936394639563966397639863996400640164026403640464056406640764086409641064116412641364146415641664176418641964206421642264236424642564266427642864296430643164326433643464356436643764386439644064416442644364446445644664476448644964506451645264536454645564566457645864596460646164626463646464656466646764686469647064716472647364746475647664776478647964806481648264836484648564866487648864896490649164926493649464956496649764986499650065016502650365046505650665076508650965106511651265136514651565166517651865196520652165226523652465256526652765286529653065316532653365346535653665376538653965406541654265436544654565466547654865496550655165526553655465556556655765586559656065616562656365646565656665676568656965706571657265736574657565766577657865796580658165826583658465856586658765886589659065916592659365946595659665976598659966006601660266036604660566066607660866096610661166126613661466156616661766186619662066216622662366246625662666276628662966306631663266336634663566366637663866396640664166426643664466456646664766486649665066516652665366546655665666576658665966606661666266636664666566666667666866696670667166726673667466756676667766786679668066816682668366846685668666876688668966906691669266936694669566966697669866996700670167026703670467056706670767086709671067116712671367146715671667176718671967206721672267236724672567266727672867296730673167326733673467356736673767386739674067416742674367446745674667476748674967506751675267536754675567566757675867596760676167626763676467656766676767686769677067716772677367746775677667776778677967806781678267836784678567866787678867896790679167926793679467956796679767986799680068016802680368046805680668076808680968106811681268136814681568166817681868196820682168226823682468256826682768286829683068316832683368346835683668376838683968406841684268436844684568466847684868496850685168526853685468556856685768586859686068616862686368646865686668676868686968706871687268736874687568766877687868796880688168826883688468856886688768886889689068916892689368946895689668976898689969006901690269036904690569066907690869096910691169126913691469156916691769186919692069216922692369246925692669276928692969306931693269336934693569366937693869396940694169426943694469456946694769486949695069516952695369546955695669576958695969606961696269636964696569666967696869696970697169726973697469756976697769786979698069816982698369846985698669876988698969906991699269936994699569966997699869997000700170027003700470057006700770087009701070117012701370147015701670177018701970207021702270237024702570267027702870297030703170327033703470357036703770387039704070417042704370447045704670477048704970507051705270537054705570567057705870597060706170627063706470657066706770687069707070717072707370747075707670777078707970807081708270837084708570867087708870897090709170927093709470957096709770987099710071017102710371047105710671077108710971107111711271137114711571167117711871197120712171227123712471257126712771287129713071317132713371347135713671377138713971407141714271437144714571467147714871497150715171527153715471557156715771587159716071617162716371647165716671677168716971707171717271737174717571767177717871797180718171827183718471857186718771887189719071917192719371947195719671977198719972007201720272037204720572067207720872097210721172127213721472157216721772187219722072217222722372247225722672277228722972307231723272337234723572367237723872397240724172427243724472457246724772487249725072517252725372547255725672577258725972607261726272637264726572667267726872697270727172727273727472757276727772787279728072817282728372847285728672877288728972907291729272937294729572967297729872997300730173027303730473057306730773087309731073117312731373147315731673177318731973207321732273237324732573267327732873297330733173327333733473357336733773387339734073417342734373447345734673477348734973507351735273537354735573567357735873597360736173627363736473657366736773687369737073717372737373747375737673777378737973807381738273837384738573867387738873897390739173927393739473957396739773987399740074017402740374047405740674077408740974107411741274137414741574167417741874197420742174227423742474257426742774287429743074317432743374347435743674377438743974407441744274437444744574467447744874497450745174527453745474557456745774587459746074617462746374647465746674677468746974707471747274737474747574767477747874797480748174827483748474857486748774887489749074917492749374947495749674977498749975007501750275037504750575067507750875097510751175127513751475157516751775187519752075217522752375247525752675277528752975307531753275337534753575367537753875397540754175427543754475457546754775487549755075517552755375547555755675577558755975607561756275637564756575667567756875697570757175727573757475757576757775787579758075817582758375847585758675877588758975907591759275937594759575967597759875997600760176027603760476057606760776087609761076117612761376147615761676177618761976207621762276237624762576267627762876297630763176327633763476357636763776387639764076417642764376447645764676477648764976507651765276537654765576567657765876597660766176627663766476657666766776687669767076717672767376747675767676777678767976807681768276837684768576867687768876897690769176927693769476957696769776987699770077017702770377047705770677077708770977107711771277137714771577167717771877197720772177227723772477257726772777287729773077317732773377347735773677377738773977407741774277437744774577467747774877497750775177527753775477557756775777587759776077617762776377647765776677677768776977707771777277737774777577767777777877797780778177827783778477857786778777887789779077917792779377947795779677977798779978007801780278037804780578067807780878097810781178127813781478157816781778187819782078217822782378247825782678277828782978307831783278337834783578367837783878397840784178427843784478457846784778487849785078517852785378547855785678577858785978607861786278637864786578667867786878697870787178727873787478757876787778787879788078817882788378847885788678877888788978907891789278937894789578967897789878997900790179027903790479057906790779087909791079117912791379147915791679177918791979207921792279237924792579267927792879297930793179327933793479357936793779387939794079417942794379447945794679477948794979507951795279537954795579567957795879597960796179627963796479657966796779687969797079717972797379747975797679777978797979807981798279837984798579867987798879897990799179927993799479957996799779987999800080018002800380048005800680078008800980108011801280138014801580168017801880198020802180228023802480258026802780288029803080318032803380348035803680378038803980408041804280438044804580468047804880498050805180528053805480558056805780588059806080618062806380648065806680678068806980708071807280738074807580768077807880798080808180828083808480858086808780888089809080918092809380948095809680978098809981008101810281038104810581068107810881098110811181128113811481158116811781188119812081218122812381248125812681278128812981308131813281338134813581368137813881398140814181428143814481458146814781488149815081518152815381548155815681578158815981608161816281638164816581668167816881698170817181728173817481758176817781788179818081818182818381848185818681878188818981908191819281938194819581968197819881998200820182028203820482058206820782088209821082118212821382148215821682178218821982208221822282238224822582268227822882298230823182328233823482358236823782388239824082418242824382448245824682478248824982508251825282538254825582568257825882598260826182628263826482658266826782688269827082718272827382748275827682778278827982808281828282838284828582868287828882898290829182928293829482958296829782988299830083018302830383048305830683078308830983108311831283138314831583168317831883198320832183228323832483258326832783288329833083318332833383348335833683378338833983408341834283438344834583468347834883498350835183528353835483558356835783588359836083618362836383648365836683678368836983708371837283738374837583768377837883798380838183828383838483858386838783888389839083918392839383948395839683978398839984008401840284038404840584068407840884098410841184128413841484158416841784188419842084218422842384248425842684278428842984308431843284338434843584368437843884398440844184428443844484458446844784488449845084518452845384548455845684578458845984608461846284638464846584668467846884698470847184728473847484758476847784788479848084818482848384848485848684878488848984908491849284938494849584968497849884998500850185028503850485058506850785088509851085118512851385148515851685178518851985208521852285238524852585268527852885298530853185328533853485358536853785388539854085418542854385448545854685478548854985508551855285538554855585568557855885598560856185628563856485658566856785688569857085718572857385748575857685778578857985808581858285838584858585868587858885898590859185928593859485958596859785988599860086018602860386048605860686078608860986108611861286138614861586168617861886198620862186228623862486258626862786288629863086318632863386348635863686378638863986408641864286438644864586468647864886498650865186528653865486558656865786588659866086618662866386648665866686678668866986708671867286738674867586768677867886798680868186828683868486858686868786888689869086918692869386948695869686978698869987008701870287038704870587068707870887098710871187128713871487158716871787188719872087218722872387248725872687278728
  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include <regex>
  25. #include "Commands/Commands.h"
  26. #include "Zone/pathfinder_interface.h"
  27. #include "NPC_AI.h"
  28. #ifdef WIN32
  29. #include <WinSock2.h>
  30. #include <windows.h>
  31. #include <dbghelp.h>
  32. #pragma comment(lib,"imagehlp.lib")
  33. #else
  34. #include <sys/socket.h>
  35. #include <sys/stat.h>
  36. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  37. #include <sys/types.h>
  38. #endif
  39. #include <netinet/in.h>
  40. #include <arpa/inet.h>
  41. #include <errno.h>
  42. #include <pthread.h>
  43. #include <stdarg.h>
  44. #include "../common/unix.h"
  45. #define SOCKET_ERROR -1
  46. #define INVALID_SOCKET -1
  47. extern int errno;
  48. #endif
  49. #include "../common/servertalk.h"
  50. #include "../common/packet_dump.h"
  51. #include "WorldDatabase.h"
  52. #include "races.h"
  53. #include "classes.h"
  54. #include "../common/seperator.h"
  55. #include "../common/EQStream.h"
  56. #include "../common/EQStreamFactory.h"
  57. #include "../common/opcodemgr.h"
  58. #include "zoneserver.h"
  59. #include "client.h"
  60. #include "LoginServer.h"
  61. #include "World.h"
  62. #include <string>
  63. #include <assert.h>
  64. #include "LuaInterface.h"
  65. #include "Factions.h"
  66. #include "VisualStates.h"
  67. #include "ClientPacketFunctions.h"
  68. #include "SpellProcess.h"
  69. #include "../common/Log.h"
  70. #include "Rules/Rules.h"
  71. #include "Chat/Chat.h"
  72. #include "Tradeskills/Tradeskills.h"
  73. #include "RaceTypes/RaceTypes.h"
  74. #include <algorithm>
  75. #include <random>
  76. #include "Bots/Bot.h"
  77. #ifdef WIN32
  78. #define strncasecmp _strnicmp
  79. #define strcasecmp _stricmp
  80. #endif
  81. // int32 numplayers = 0; // never used?
  82. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  83. // extern bool holdzones; // never used?
  84. // extern volatile bool RunLoops; // never used in the zone server?
  85. // extern Classes classes; // never used in the zone server?
  86. #define NO_CATCH 1
  87. extern WorldDatabase database;
  88. extern sint32 numzones;
  89. extern ClientList client_list;
  90. extern LoginServer loginserver;
  91. extern ZoneList zone_list;
  92. extern World world;
  93. extern ConfigReader configReader;
  94. extern Commands commands;
  95. extern LuaInterface* lua_interface;
  96. extern MasterFactionList master_faction_list;
  97. extern VisualStates visual_states;
  98. extern RuleManager rule_manager;
  99. extern Chat chat;
  100. extern MasterRaceTypeList race_types_list;
  101. extern MasterSpellList master_spell_list; // temp - remove later
  102. extern MasterSkillList master_skill_list;
  103. int32 MinInstanceID = 1000;
  104. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  105. ZoneServer::ZoneServer(const char* name) {
  106. incoming_clients = 0;
  107. MIncomingClients.SetName("ZoneServer::MIncomingClients");
  108. depop_zone = false;
  109. repop_zone = false;
  110. respawns_allowed = true;
  111. instanceID = 0;
  112. strcpy(zone_name, name);
  113. zoneID = 0;
  114. rain = 0;
  115. cityzone = false;
  116. always_loaded = false;
  117. locked = false; // JA: implementing /zone lock|unlock commands
  118. pNumPlayers = 0;
  119. LoadingData = true;
  120. zoneShuttingDown = false;
  121. ++numzones;
  122. revive_points = 0;
  123. zone_motd = "";
  124. finished_depop = true;
  125. initial_spawn_threads_active = 0;
  126. minimumStatus = 0;
  127. minimumLevel = 0;
  128. maximumLevel = 0;
  129. minimumVersion = 0;
  130. weather_current_severity = 0;
  131. weather_signaled = false;
  132. xp_mod = 0;
  133. isDusk = false;
  134. dusk_hour = 0;
  135. dusk_minute = 0;
  136. dawn_hour = 0;
  137. dawn_minute = 0;
  138. reloading_spellprocess = false;
  139. expansion_flag = 0;
  140. holiday_flag = 0;
  141. can_bind = 1;
  142. can_gate = 1;
  143. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  144. pathing = nullptr;
  145. strcpy(zonesky_file,"");
  146. reloading = true;
  147. watchdogTimestamp = Timer::GetCurrentTime2();
  148. MPendingSpawnRemoval.SetName("ZoneServer::MPendingSpawnRemoval");
  149. lifetime_client_count = 0;
  150. }
  151. typedef map <int32, bool> ChangedSpawnMapType;
  152. ZoneServer::~ZoneServer() {
  153. zoneShuttingDown = true; //ensure other threads shut down too
  154. //allow other threads to properly shut down
  155. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  156. int32 disp_count = 0;
  157. int32 next_disp_count = 100;
  158. while (spawnthread_active || initial_spawn_threads_active > 0){
  159. bool disp = false;
  160. if ( disp_count == 0 ) {
  161. disp = true;
  162. }
  163. else if(disp_count >= next_disp_count) {
  164. disp_count = 0;
  165. disp = true;
  166. }
  167. disp_count++;
  168. if (spawnthread_active && disp)
  169. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  170. if (initial_spawn_threads_active > 0 && disp)
  171. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  172. Sleep(10);
  173. }
  174. MChangedSpawns.lock();
  175. changed_spawns.clear();
  176. MChangedSpawns.unlock();
  177. transport_spawns.clear();
  178. safe_delete(tradeskillMgr);
  179. MMasterZoneLock->lock();
  180. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  181. DeleteData(true);
  182. RemoveLocationProximities();
  183. RemoveLocationGrids();
  184. DeleteSpawns(true);
  185. DeleteGlobalSpawns();
  186. DeleteFlightPaths();
  187. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  188. MMasterZoneLock->unlock();
  189. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  190. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  191. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  192. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  193. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  194. database.DeleteInstance(instanceID);
  195. }
  196. if (pathing != nullptr)
  197. delete pathing;
  198. if (movementMgr != nullptr)
  199. delete movementMgr;
  200. // moved to the bottom as we want spawns deleted first, this used to be above Spawn deletion which is a big no no
  201. safe_delete(spellProcess);
  202. MGridMaps.lock();
  203. std::map<int32, GridMap*>::iterator grids;
  204. for(grids = grid_maps.begin(); grids != grid_maps.end(); grids++) {
  205. GridMap* gm = grids->second;
  206. safe_delete(gm);
  207. }
  208. grid_maps.clear();
  209. MGridMaps.unlock();
  210. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  211. --numzones;
  212. UpdateWindowTitle(0);
  213. zone_list.Remove(this);
  214. zone_list.RemoveClientZoneReference(this);
  215. safe_delete(MMasterZoneLock);
  216. }
  217. void ZoneServer::IncrementIncomingClients() {
  218. MIncomingClients.writelock(__FUNCTION__, __LINE__);
  219. incoming_clients++;
  220. LogWrite(ZONE__INFO, 0, "Zone", "Increment incoming clients of '%s' zoneid %u (instance id: %u). Current incoming client count: %u", zone_name, zoneID, instanceID, incoming_clients);
  221. MIncomingClients.releasewritelock(__FUNCTION__, __LINE__);
  222. }
  223. void ZoneServer::DecrementIncomingClients() {
  224. MIncomingClients.writelock(__FUNCTION__, __LINE__);
  225. bool zeroed = false;
  226. if(incoming_clients)
  227. incoming_clients--;
  228. else
  229. zeroed = true;
  230. LogWrite(ZONE__INFO, 0, "Zone", "Decrement incoming clients of '%s' zoneid %u (instance id: %u). Current incoming client count: %u (was client count previously zero: %u)", zone_name, zoneID, instanceID, incoming_clients, zeroed);
  231. MIncomingClients.releasewritelock(__FUNCTION__, __LINE__);
  232. }
  233. void ZoneServer::Init()
  234. {
  235. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  236. zone_list.Add(this);
  237. spellProcess = new SpellProcess();
  238. tradeskillMgr = new TradeskillMgr();
  239. /* Dynamic Timers */
  240. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  241. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  242. shutdownTimer.Disable();
  243. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  244. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  245. /* Weather stuff */
  246. InitWeather();
  247. /* Static Timers */
  248. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  249. spawn_check_add.Start(1000);
  250. spawn_check_remove.Start(30000);
  251. spawn_expire_timer.Start(10000);
  252. respawn_timer.Start(10000);
  253. // there was never a starter for these?
  254. widget_timer.Start(5000);
  255. tracking_timer.Start(5000);
  256. movement_timer.Start(100);
  257. location_prox_timer.Start(1000);
  258. location_grid_timer.Start(1000);
  259. charsheet_changes.Start(500);
  260. // Send game time packet every in game hour (180 sec)
  261. sync_game_time_timer.Start(180000);
  262. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  263. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  264. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  265. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  266. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  267. queue_updates.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  268. LogWrite(ZONE__DEBUG, 0, "Zone", "QueueUpdateTimer(inherits SpawnUpdateTimer): %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  269. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  270. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  271. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  272. database.LoadZoneFlightPaths(this);
  273. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  274. UpdateWindowTitle(0);
  275. string zoneName(GetZoneFile());
  276. world.LoadRegionMaps(zoneName);
  277. world.LoadMaps(zoneName);
  278. pathing = IPathfinder::Load(zoneName);
  279. movementMgr = new MobMovementManager();
  280. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  281. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  282. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  283. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  284. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  285. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  286. MSpawnList.SetName("ZoneServer::spawn_list");
  287. MTransporters.SetName("ZoneServer::m_transportMaps");
  288. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  289. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  290. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  291. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  292. MTransportLocations.SetName("ZoneServer::transporter_locations");
  293. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  294. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  295. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  296. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  297. MClientList.SetName("ZoneServer::clients");
  298. MWidgetTimers.SetName("ZoneServer::widget_timers");
  299. #ifdef WIN32
  300. _beginthread(ZoneLoop, 0, this);
  301. _beginthread(SpawnLoop, 0, this);
  302. #else
  303. pthread_create(&ZoneThread, NULL, ZoneLoop, this);
  304. pthread_detach(ZoneThread);
  305. pthread_create(&SpawnThread, NULL, SpawnLoop, this);
  306. pthread_detach(SpawnThread);
  307. #endif
  308. }
  309. void ZoneServer::CancelThreads() {
  310. #ifdef WIN32
  311. LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung, however CancelThreads is unsupported for WIN32.", GetZoneName());
  312. #else
  313. pthread_cancel(ZoneThread);
  314. pthread_cancel(SpawnThread);
  315. #endif
  316. }
  317. void ZoneServer::InitWeather()
  318. {
  319. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  320. if( weather_enabled && isWeatherAllowed())
  321. {
  322. string tmp;
  323. // set up weather system when zone starts up
  324. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  325. switch(weather_type)
  326. {
  327. case 3: tmp = "Chaotic"; break;
  328. case 2: tmp = "Random"; break;
  329. case 1: tmp = "Dynamic"; break;
  330. default: tmp = "Normal"; break;
  331. }
  332. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  333. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  334. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  335. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  336. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  337. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  338. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  339. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  340. // Allow a random roll to determine if weather should start out severe or calm
  341. if( MakeRandomInt(1, 100) > 50)
  342. {
  343. weather_pattern = 1; // default weather to increase in severity initially
  344. weather_current_severity = weather_min_severity;
  345. }
  346. else
  347. {
  348. weather_pattern = 0; // default weather to decrease in severity initially
  349. weather_current_severity = weather_max_severity;
  350. }
  351. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  352. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  353. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  354. if( weather_type > 0 )
  355. {
  356. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  357. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  358. }
  359. else
  360. weather_dynamic_offset = 0;
  361. SetRain(weather_current_severity);
  362. weather_last_changed_time = Timer::GetUnixTimeStamp();
  363. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  364. }
  365. }
  366. void ZoneServer::DeleteSpellProcess(){
  367. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  368. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  369. MMasterZoneLock->lock();
  370. reloading_spellprocess = true;
  371. // Remove spells from NPC's
  372. Spawn* spawn = 0;
  373. map<int32, Spawn*>::iterator itr;
  374. MSpawnList.readlock(__FUNCTION__, __LINE__);
  375. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  376. spawn = itr->second;
  377. if(spawn && spawn->IsNPC())
  378. ((NPC*)spawn)->SetSpells(0);
  379. if(spawn->IsEntity())
  380. ((Entity*)spawn)->RemoveSpellBonus(nullptr, true);
  381. }
  382. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  383. MMasterZoneLock->unlock();
  384. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  385. DismissAllPets();
  386. spellProcess->RemoveAllSpells(true);
  387. safe_delete(spellProcess);
  388. }
  389. void ZoneServer::LoadSpellProcess(){
  390. spellProcess = new SpellProcess();
  391. reloading_spellprocess = false;
  392. // Reload NPC's spells
  393. Spawn* spawn = 0;
  394. map<int32, Spawn*>::iterator itr;
  395. MSpawnList.readlock(__FUNCTION__, __LINE__);
  396. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  397. spawn = itr->second;
  398. if(spawn && spawn->IsNPC())
  399. ((NPC*)spawn)->SetSpells(world.GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  400. }
  401. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  402. }
  403. void ZoneServer::LockAllSpells(Player* player) {
  404. if (player && spellProcess) {
  405. Client* client = GetClientBySpawn(player);
  406. if (client)
  407. spellProcess->LockAllSpells(client);
  408. }
  409. }
  410. void ZoneServer::UnlockAllSpells(Player* player) {
  411. if (player && spellProcess) {
  412. Client* client = GetClientBySpawn(player);
  413. if (client)
  414. spellProcess->UnlockAllSpells(client);
  415. }
  416. }
  417. void ZoneServer::DeleteFactionLists() {
  418. map<int32, vector<int32> *>::iterator faction_itr;
  419. map<int32, vector<int32> *>::iterator spawn_itr;
  420. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  421. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  422. safe_delete(faction_itr->second);
  423. enemy_faction_list.clear();
  424. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  425. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  426. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  427. safe_delete(faction_itr->second);
  428. reverse_enemy_faction_list.clear();
  429. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  430. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  431. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  432. safe_delete(spawn_itr->second);
  433. npc_faction_list.clear();
  434. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  435. }
  436. void ZoneServer::DeleteData(bool boot_clients){
  437. Spawn* spawn = 0;
  438. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  439. // Clear spawn groups
  440. spawn_group_map.clear();
  441. // Loop through the spawn list and set the spawn for deletion
  442. map<int32, Spawn*>::iterator itr;
  443. MSpawnList.readlock(__FUNCTION__, __LINE__);
  444. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  445. spawn = itr->second;
  446. if(spawn){
  447. if(!boot_clients && (spawn->IsPlayer() || spawn->IsBot()))
  448. tmp_player_list.push_back(spawn);
  449. else if(spawn->IsPlayer()){
  450. Client* client = GetClientBySpawn(spawn);
  451. if(client)
  452. client->Disconnect();
  453. }
  454. else{
  455. RemoveSpawnSupportFunctions(spawn, true);
  456. RemoveSpawnFromGrid(spawn, spawn->GetLocation());
  457. AddPendingDelete(spawn);
  458. }
  459. }
  460. }
  461. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  462. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  463. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  464. MSpawnList.writelock(__FUNCTION__, __LINE__);
  465. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  466. spawn_list.clear();
  467. // Moved this up so we only read lock the list once in this list
  468. vector<Spawn*>::iterator spawn_iter2;
  469. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  470. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  471. }
  472. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  473. // Clear player proximities
  474. RemovePlayerProximity(0, true);
  475. spawn_range_map.clear(true);
  476. if(boot_clients) {
  477. // Refactor
  478. vector<Client*>::iterator itr;
  479. MClientList.writelock(__FUNCTION__, __LINE__);
  480. for (itr = clients.begin(); itr != clients.end(); itr++)
  481. safe_delete(*itr);
  482. clients.clear();
  483. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  484. }
  485. // Clear and delete spawn locations
  486. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  487. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  488. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  489. safe_delete(spawn_location_iter->second);
  490. spawn_location_list.clear();
  491. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  492. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  493. if(revive_points && boot_clients){
  494. vector<RevivePoint*>::iterator revive_iter;
  495. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  496. safe_delete(*revive_iter);
  497. }
  498. safe_delete(revive_points);
  499. }
  500. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  501. map<int32, set<int32>*>::iterator assoc_itr;
  502. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  503. safe_delete(assoc_itr->second);
  504. spawn_group_associations.clear();
  505. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  506. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  507. map<int32, map<int32, int32>*>::iterator loc_itr;
  508. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  509. safe_delete(loc_itr->second);
  510. spawn_group_locations.clear();
  511. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  512. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  513. map<int32, list<int32>*>::iterator group_itr;
  514. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  515. safe_delete(group_itr->second);
  516. spawn_location_groups.clear();
  517. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  518. // Clear lists that need more then just a Clear()
  519. DeleteFactionLists();
  520. DeleteSpawnScriptTimers(0, true);
  521. DeleteSpawnScriptTimers();
  522. ClearDeadSpawns();
  523. // Clear lists
  524. movement_spawns.clear();
  525. respawn_timers.clear();
  526. transport_spawns.clear();
  527. quick_database_id_lookup.clear();
  528. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  529. widget_timers.clear();
  530. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  531. map<int16, PacketStruct*>::iterator struct_itr;
  532. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  533. safe_delete(struct_itr->second);
  534. versioned_info_structs.clear();
  535. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  536. safe_delete(struct_itr->second);
  537. versioned_pos_structs.clear();
  538. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  539. safe_delete(struct_itr->second);
  540. versioned_vis_structs.clear();
  541. }
  542. void ZoneServer::RemoveLocationProximities() {
  543. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  544. while(itr.Next()){
  545. safe_delete(itr->value);
  546. }
  547. location_proximities.clear();
  548. }
  549. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  550. vector<RevivePoint*>::iterator revive_iter;
  551. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  552. if((*revive_iter)->id == id)
  553. return *revive_iter;
  554. }
  555. return 0;
  556. }
  557. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  558. {
  559. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  560. RevivePoint* closest_point = 0;
  561. // we should not check for revive points if this is null
  562. if ( revive_points != NULL )
  563. {
  564. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  565. float closest = 100000;
  566. float test_closest = 0;
  567. RevivePoint* test_point = 0;
  568. vector<RevivePoint*>::iterator revive_iter;
  569. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  570. {
  571. test_point = *revive_iter;
  572. if(test_point)
  573. {
  574. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  575. // should this be changed to list all revive points within max distance or just the closest
  576. if(test_closest < closest)
  577. {
  578. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  579. closest = test_closest;
  580. closest_point = test_point;
  581. }
  582. if(test_point->always_included ) {
  583. points->push_back(test_point);
  584. if(closest_point == test_point) {
  585. closest_point = nullptr;
  586. closest = 100000;
  587. }
  588. }
  589. }
  590. }
  591. if(closest_point) {
  592. points->push_back(closest_point);
  593. }
  594. }
  595. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  596. {
  597. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  598. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  599. points->push_back(closest_point);
  600. }
  601. else if(points->size() == 0)
  602. {
  603. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  604. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  605. closest_point = new RevivePoint;
  606. closest_point->heading = GetSafeHeading();
  607. closest_point->id = 0xFFFFFFFF;
  608. closest_point->location_name = "Zone Safe Point";
  609. closest_point->zone_id = GetZoneID();
  610. closest_point->x = GetSafeX();
  611. closest_point->y = GetSafeY();
  612. closest_point->z = GetSafeZ();
  613. closest_point->always_included = true;
  614. points->push_back(closest_point);
  615. }
  616. return points;
  617. }
  618. void ZoneServer::TriggerCharSheetTimer(){
  619. charsheet_changes.Trigger();
  620. }
  621. void ZoneServer::RegenUpdate(){
  622. if(damaged_spawns.size(true) == 0)
  623. return;
  624. Spawn* spawn = 0;
  625. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  626. while(spawn_iter.Next()){
  627. spawn = GetSpawnByID(spawn_iter->value);
  628. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  629. if(spawn->IsEntity())
  630. ((Entity*)spawn)->DoRegenUpdate();
  631. if(spawn->IsPlayer()){
  632. Client* client = GetClientBySpawn(spawn);
  633. if(client && client->IsReadyForUpdates())
  634. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  635. }
  636. }
  637. else
  638. RemoveDamagedSpawn(spawn);
  639. //Spawn no longer valid, remove it from the list
  640. if (!spawn)
  641. damaged_spawns.Remove(spawn_iter->value);
  642. }
  643. }
  644. void ZoneServer::ClearDeadSpawns(){
  645. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  646. dead_spawns.clear();
  647. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  648. }
  649. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  650. vector<Client*>::iterator client_itr;
  651. Client* client = 0;
  652. Spawn* spawn = 0;
  653. PacketStruct* packet = 0;
  654. int16 packet_version = 0;
  655. spawn_expire_timers.clear();
  656. MClientList.readlock(__FUNCTION__, __LINE__);
  657. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  658. client = *client_itr;
  659. if(!client)
  660. continue;
  661. client->GetPlayer()->SetTarget(0);
  662. if(repop)
  663. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  664. else{
  665. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  666. if(respawns_allowed)
  667. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  668. }
  669. if(!packet || packet_version != client->GetVersion()){
  670. safe_delete(packet);
  671. packet_version = client->GetVersion();
  672. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  673. }
  674. map<int32, Spawn*>::iterator itr;
  675. MSpawnList.readlock(__FUNCTION__, __LINE__);
  676. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  677. spawn = itr->second;
  678. if(spawn && !spawn->IsPlayer() && !spawn->IsBot()){
  679. bool dispatched = false;
  680. if(spawn->IsPet())
  681. {
  682. Entity* owner = ((Entity*)spawn)->GetOwner();
  683. if(owner)
  684. {
  685. owner->DismissPet((Entity*)spawn);
  686. dispatched = true;
  687. }
  688. }
  689. spawn->SetDeletedSpawn(true);
  690. if(!dispatched)
  691. SendRemoveSpawn(client, spawn, packet);
  692. }
  693. }
  694. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  695. }
  696. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  697. DeleteTransporters();
  698. safe_delete(packet);
  699. if(!repop && respawns_allowed){
  700. spawn_range_map.clear(true);
  701. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  702. ClearDeadSpawns();
  703. map<int32, Spawn*>::iterator itr;
  704. MSpawnList.writelock(__FUNCTION__, __LINE__);
  705. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  706. spawn = itr->second;
  707. if (spawn) {
  708. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  709. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  710. if(spawn->IsPlayer() || spawn->IsBot())
  711. tmp_player_list.Add(spawn);
  712. else {
  713. RemoveSpawnSupportFunctions(spawn, true);
  714. RemoveSpawnFromGrid(spawn, spawn->GetLocation());
  715. AddPendingDelete(spawn);
  716. }
  717. }
  718. }
  719. spawn_list.clear();
  720. //add back just the clients
  721. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  722. while(spawn_iter2.Next()) {
  723. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  724. }
  725. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  726. }
  727. else
  728. DeleteData(false);
  729. if(repop)
  730. {
  731. // reload spirit shards for the current zone
  732. database.LoadSpiritShards(this);
  733. LoadingData = true;
  734. }
  735. }
  736. void ZoneServer::Depop(bool respawns, bool repop) {
  737. respawns_allowed = respawns;
  738. repop_zone = repop;
  739. finished_depop = false;
  740. depop_zone = true;
  741. }
  742. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  743. if(!spawn)
  744. return false;
  745. Spawn* close_spawn = 0;
  746. bool ret = true;
  747. map<int32, Spawn*>::iterator itr;
  748. MSpawnList.readlock(__FUNCTION__, __LINE__);
  749. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  750. close_spawn = itr->second;
  751. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  752. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  753. if(close_spawn->GetSpawnGroupID() == 0){
  754. spawn->AddSpawnToGroup(close_spawn);
  755. close_spawn->AddSpawnToGroup(spawn);
  756. }
  757. else
  758. ret = false;
  759. }
  760. }
  761. }
  762. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  763. return ret;
  764. }
  765. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  766. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  767. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  768. if(spawns){
  769. if(!packet)
  770. return;
  771. Spawn* spawn = 0;
  772. vector<Spawn*>::iterator itr;
  773. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  774. spawn = *itr;
  775. spawn->SetDeletedSpawn(true);
  776. SendRemoveSpawn(client, spawn, packet);
  777. }
  778. }
  779. safe_delete(spawns);
  780. if(in_spawn)
  781. in_spawn->SetDeletedSpawn(true);
  782. SendRemoveSpawn(client, in_spawn, packet);
  783. spawn_check_add.Trigger();
  784. safe_delete(packet);
  785. }
  786. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  787. {
  788. bool isEntity = victim->IsEntity();
  789. if(isEntity && !npc->AttackAllowed((Entity*)victim))
  790. return false;
  791. if (npc->HasSpawnGroup()) {
  792. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  793. for (int32 i = 0; i < groupVec->size(); i++) {
  794. Spawn* group_member = groupVec->at(i);
  795. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  796. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  797. if (isEntity)
  798. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  799. else
  800. ((NPC*)group_member)->InCombat(true);
  801. }
  802. }
  803. safe_delete(groupVec);
  804. }
  805. else
  806. {
  807. if (isEntity)
  808. {
  809. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  810. npc->AddHate((Entity*)victim, 50);
  811. }
  812. else
  813. npc->InCombat(true);
  814. }
  815. return true;
  816. }
  817. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  818. if(!npc || !victim)
  819. return true;
  820. if (client) {
  821. int8 arrow = 0;
  822. if (client->IsReadyForUpdates() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  823. if (!npc->EngagedInCombat()) {
  824. if(client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  825. AggroVictim(npc, victim, client);
  826. }
  827. else if(npc->IsScaredByStrongPlayers() &&
  828. !client->GetPlayer()->IsSpawnInRangeList(npc->GetID())) {
  829. SendSpawnChanges(npc, client, true, true);
  830. client->GetPlayer()->SetSpawnInRangeList(npc->GetID(), true);
  831. }
  832. }
  833. }
  834. }
  835. else{
  836. AggroVictim(npc, victim, client);
  837. }
  838. return true;
  839. }
  840. bool ZoneServer::CheckEnemyList(NPC* npc) {
  841. vector<int32> *factions;
  842. vector<int32>::iterator faction_itr;
  843. vector<int32> *spawns;
  844. vector<int32>::iterator spawn_itr;
  845. map<float, Spawn*> attack_spawns;
  846. map<float, Spawn*> reverse_attack_spawns;
  847. map<float, Spawn*>::iterator itr;
  848. int32 faction_id = npc->GetFactionID();
  849. float distance;
  850. if (faction_id == 0)
  851. return true;
  852. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  853. if (enemy_faction_list.count(faction_id) > 0) {
  854. factions = enemy_faction_list[faction_id];
  855. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  856. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  857. if (npc_faction_list.count(*faction_itr) > 0) {
  858. spawns = npc_faction_list[*faction_itr];
  859. spawn_itr = spawns->begin();
  860. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  861. Spawn* spawn = GetSpawnByID(*spawn_itr);
  862. if (spawn) {
  863. if ((!npc->IsPrivateSpawn() || npc->AllowedAccess(spawn)) && (distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius() && npc->CheckLoS(spawn))
  864. attack_spawns[distance] = spawn;
  865. }
  866. }
  867. }
  868. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  869. }
  870. }
  871. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  872. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  873. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  874. factions = reverse_enemy_faction_list[faction_id];
  875. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  876. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  877. if (npc_faction_list.count(*faction_itr) > 0) {
  878. spawns = npc_faction_list[*faction_itr];
  879. spawn_itr = spawns->begin();
  880. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  881. Spawn* spawn = GetSpawnByID(*spawn_itr);
  882. if (spawn) {
  883. if ((!npc->IsPrivateSpawn() || npc->AllowedAccess(spawn)) && (distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius() && npc->CheckLoS(spawn))
  884. reverse_attack_spawns[distance] = spawn;
  885. }
  886. }
  887. }
  888. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  889. }
  890. }
  891. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  892. if (attack_spawns.size() > 0) {
  893. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  894. CheckNPCAttacks(npc, itr->second);
  895. }
  896. if (reverse_attack_spawns.size() > 0) {
  897. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  898. CheckNPCAttacks((NPC*)itr->second, npc);
  899. }
  900. return attack_spawns.size() == 0;
  901. }
  902. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  903. {
  904. int32 faction_id = spawn->GetFactionID();
  905. vector<int32> *spawns;
  906. vector<int32>::iterator itr;
  907. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  908. if (npc_faction_list.count(faction_id) > 0) {
  909. spawns = npc_faction_list[faction_id];
  910. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  911. if (*itr == spawn->GetID()) {
  912. spawns->erase(itr);
  913. break;
  914. }
  915. }
  916. }
  917. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  918. }
  919. void ZoneServer::AddEnemyList(NPC* npc){
  920. int32 faction_id = npc->GetFactionID();
  921. vector<int32> *hostile_factions;
  922. vector<int32>::iterator itr;
  923. if(faction_id <= 9)
  924. return;
  925. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  926. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  927. return;
  928. }
  929. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  930. if (npc_faction_list.count(faction_id) == 0) {
  931. if(faction_id > 10) {
  932. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  933. itr = hostile_factions->begin();
  934. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  935. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  936. if (enemy_faction_list.count(faction_id) == 0)
  937. enemy_faction_list[faction_id] = new vector<int32>;
  938. enemy_faction_list[faction_id]->push_back(*itr);
  939. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  940. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  941. if(reverse_enemy_faction_list.count(*itr) == 0)
  942. reverse_enemy_faction_list[*itr] = new vector<int32>;
  943. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  944. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  945. }
  946. }
  947. }
  948. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  949. if(enemy_faction_list.count(1) == 0)
  950. enemy_faction_list[1] = new vector<int32>;
  951. enemy_faction_list[1]->push_back(faction_id);
  952. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  953. }
  954. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  955. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  956. if(npc_faction_list.count(faction_id) == 0)
  957. npc_faction_list[faction_id] = new vector<int32>;
  958. npc_faction_list[faction_id]->push_back(npc->GetID());
  959. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  960. }
  961. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  962. if(client && spawn && (initial_login || client->IsConnected())) {
  963. if(spawn != client->GetPlayer()) {
  964. if(spawn_range_map.count(client) == 0)
  965. spawn_range_map.Put(client, new MutexMap<int32, float >());
  966. float curDist = spawn->GetDistance(client->GetPlayer());
  967. int32 ghost_spawn_id = client->GetPlayerPOVGhostSpawnID();
  968. Spawn* otherSpawn = GetSpawnByID(ghost_spawn_id);
  969. if (!client->GetPlayer()->WasSentSpawn(spawn->GetID())
  970. && (!otherSpawn || otherSpawn->GetDistance(spawn) > SEND_SPAWN_DISTANCE) && curDist > SEND_SPAWN_DISTANCE)
  971. {
  972. return;
  973. }
  974. spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
  975. if(!initial_login && client && spawn->IsNPC() && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(client->GetPlayer()))
  976. && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  977. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  978. }
  979. if(!initial_login)
  980. CheckPlayerProximity(spawn, client);
  981. }
  982. }
  983. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  984. vector<Client*>::iterator client_itr;
  985. Client* client = 0;
  986. MClientList.readlock(__FUNCTION__, __LINE__);
  987. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  988. client = *client_itr;
  989. if(client && client->IsReadyForSpawns())
  990. CheckSpawnRange(client, spawn);
  991. }
  992. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  993. }
  994. bool ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  995. return player->SetSpawnMap(spawn);
  996. }
  997. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  998. if (!client) {
  999. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  1000. return;
  1001. }
  1002. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForSpawns()))
  1003. return;
  1004. Spawn* spawn = 0;
  1005. map<float, vector<Spawn*>* > closest_spawns;
  1006. if (spawn_range_map.count(client) > 0) {
  1007. if (initial_login || client->IsConnected()) {
  1008. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  1009. while (spawn_iter.Next()) {
  1010. spawn = GetSpawnByID(spawn_iter->first, true);
  1011. if (spawn && spawn->GetPrivateQuestSpawn()) {
  1012. if (!spawn->IsPrivateSpawn())
  1013. spawn->AddAllowAccessSpawn(spawn);
  1014. if (spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  1015. if (spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  1016. spawn->AddAllowAccessSpawn(client->GetPlayer());
  1017. }
  1018. else if (spawn->AllowedAccess(client->GetPlayer()))
  1019. spawn->RemoveSpawnAccess(client->GetPlayer());
  1020. }
  1021. if (spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  1022. if ((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE / 2) || spawn->IsWidget()))) {
  1023. if(PrepareSpawnID(client->GetPlayer(), spawn)) {
  1024. if (closest_spawns.count(spawn_iter->second) == 0)
  1025. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  1026. closest_spawns[spawn_iter->second]->push_back(spawn);
  1027. }
  1028. }
  1029. }
  1030. }
  1031. }
  1032. vector<Spawn*>::iterator spawn_iter2;
  1033. map<float, vector<Spawn*>* >::iterator itr;
  1034. for (itr = closest_spawns.begin(); itr != closest_spawns.end(); ) {
  1035. for (spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  1036. spawn = *spawn_iter2;
  1037. if(!client->IsReloadingZone() || (client->IsReloadingZone() && spawn != client->GetPlayer()))
  1038. SendSpawn(spawn, client);
  1039. if (client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  1040. client->TargetSpawn(spawn);
  1041. }
  1042. vector<Spawn*>* vect = itr->second;
  1043. map<float, vector<Spawn*>* >::iterator tmpitr = itr;
  1044. itr++;
  1045. closest_spawns.erase(tmpitr);
  1046. safe_delete(vect);
  1047. }
  1048. }
  1049. if (initial_login)
  1050. client->SetInitialSpawnsSent(true);
  1051. }
  1052. void ZoneServer::CheckSendSpawnToClient(){
  1053. vector<Client*>::iterator itr;
  1054. Client* client = 0;
  1055. MClientList.readlock(__FUNCTION__, __LINE__);
  1056. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1057. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1058. client = *itr;
  1059. if(client->IsReadyForSpawns())
  1060. CheckSendSpawnToClient(client);
  1061. }
  1062. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1063. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1064. }
  1065. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  1066. vector<Client*>::iterator itr;
  1067. Client* client = 0;
  1068. PacketStruct* packet = 0;
  1069. int16 packet_version = 0;
  1070. MClientList.readlock(__FUNCTION__, __LINE__);
  1071. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1072. client = *itr;
  1073. if(client){
  1074. int32 ghost_spawn_id = client->GetPlayerPOVGhostSpawnID();
  1075. Spawn* otherSpawn = GetSpawnByID(ghost_spawn_id);
  1076. if(!packet || packet_version != client->GetVersion()){
  1077. safe_delete(packet);
  1078. packet_version = client->GetVersion();
  1079. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  1080. }
  1081. if(spawn && spawn != client->GetPlayer() &&
  1082. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  1083. !client->GetPlayer()->IsRemovingSpawn(spawn->GetID()) &&
  1084. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  1085. (ghost_spawn_id == 0 || (ghost_spawn_id != spawn->GetID() && otherSpawn && otherSpawn->GetDistance(spawn) > REMOVE_SPAWN_DISTANCE)) &&
  1086. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  1087. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget() && !spawn->IsTransportSpawn())){
  1088. SendRemoveSpawn(client, spawn, packet);
  1089. spawn_range_map.Get(client)->erase(spawn->GetID());
  1090. }
  1091. }
  1092. }
  1093. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1094. safe_delete(packet);
  1095. }
  1096. bool ZoneServer::CombatProcess(Spawn* spawn) {
  1097. bool ret = true;
  1098. if (spawn && spawn->IsEntity())
  1099. ((Entity*)spawn)->ProcessCombat();
  1100. return ret;
  1101. }
  1102. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1103. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1104. spawn->SetDeletedSpawn(true);
  1105. if (spawn_delete_list.count(spawn) == 0)
  1106. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1107. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1108. }
  1109. void ZoneServer::RemovePendingDelete(Spawn* spawn) {
  1110. if (!spawn)
  1111. return;
  1112. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1113. if (spawn_delete_list.count(spawn) > 0)
  1114. {
  1115. spawn_delete_list.erase(spawn);
  1116. }
  1117. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1118. }
  1119. void ZoneServer::DeleteSpawns(bool delete_all) {
  1120. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1121. MPendingSpawnRemoval.readlock(__FUNCTION__, __LINE__);
  1122. if(spawn_delete_list.size() > 0){
  1123. map<Spawn*, int32>::iterator itr;
  1124. map<Spawn*, int32>::iterator erase_itr;
  1125. int32 current_time = Timer::GetCurrentTime2();
  1126. Spawn* spawn = 0;
  1127. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1128. if (delete_all || current_time >= itr->second){
  1129. // we haven't removed it from the spawn list yet..
  1130. if(!delete_all && m_pendingSpawnRemove.count(itr->first->GetID()))
  1131. continue;
  1132. spawn = itr->first;
  1133. if(movementMgr != nullptr) {
  1134. movementMgr->RemoveMob((Entity*)spawn);
  1135. }
  1136. // delete brain if it has one
  1137. if(spawn->IsNPC()) {
  1138. NPC* tmpNPC = (NPC*)spawn;
  1139. if(tmpNPC->Brain())
  1140. tmpNPC->SetBrain(nullptr);
  1141. }
  1142. erase_itr = itr++;
  1143. spawn_delete_list.erase(erase_itr);
  1144. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1145. lua_interface->SetLuaUserDataStale(spawn);
  1146. std::map<int32, Spawn*>::iterator sitr = spawn_list.find(spawn->GetID());
  1147. if(sitr != spawn_list.end()) {
  1148. spawn_list.erase(sitr);
  1149. }
  1150. if(spawn->IsCollector()) {
  1151. std::map<int32, Spawn*>::iterator subitr = subspawn_list[SUBSPAWN_TYPES::COLLECTOR].find(spawn->GetID());
  1152. if(subitr != subspawn_list[SUBSPAWN_TYPES::COLLECTOR].end()) {
  1153. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].erase(subitr);
  1154. }
  1155. }
  1156. if(spawn->GetPickupItemID()) {
  1157. std::map<int32, Spawn*>::iterator subitr = subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].find(spawn->GetPickupItemID());
  1158. if(subitr != subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].end() && subitr->second == spawn) {
  1159. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].erase(subitr);
  1160. }
  1161. housing_spawn_map.erase(spawn->GetID());
  1162. }
  1163. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1164. safe_delete(spawn);
  1165. }
  1166. else
  1167. itr++;
  1168. }
  1169. }
  1170. MPendingSpawnRemoval.releasereadlock(__FUNCTION__, __LINE__);
  1171. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1172. }
  1173. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1174. if (spawn)
  1175. damaged_spawns.Add(spawn->GetID());
  1176. }
  1177. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1178. if (spawn)
  1179. damaged_spawns.Remove(spawn->GetID());
  1180. }
  1181. bool ZoneServer::Process()
  1182. {
  1183. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1184. SetWatchdogTime(Timer::GetCurrentTime2());
  1185. #ifndef NO_CATCH
  1186. try
  1187. {
  1188. #endif
  1189. while (zoneID == 0) { //this is loaded by world
  1190. SetWatchdogTime(Timer::GetCurrentTime2());
  1191. Sleep(10);
  1192. }
  1193. if (LoadingData) {
  1194. if (lua_interface) {
  1195. string tmpScript("ZoneScripts/");
  1196. tmpScript.append(GetZoneName());
  1197. tmpScript.append(".lua");
  1198. struct stat buffer;
  1199. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  1200. if (fileExists)
  1201. lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
  1202. }
  1203. if (reloading) {
  1204. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1205. database.LoadEntityCommands(this);
  1206. LogWrite(NPC__INFO, 0, "NPC", "-Loading Spirit Shard data...");
  1207. database.LoadSpiritShards(this);
  1208. LogWrite(NPC__INFO, 0, "NPC", "-Load Spirit Shard data complete!");
  1209. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1210. database.LoadNPCs(this);
  1211. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1212. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1213. database.LoadObjects(this);
  1214. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1215. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1216. database.LoadSigns(this);
  1217. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1218. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1219. database.LoadWidgets(this);
  1220. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1221. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1222. database.LoadGroundSpawns(this);
  1223. database.LoadGroundSpawnEntries(this);
  1224. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1225. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1226. database.GetPetNames(this);
  1227. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1228. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1229. database.LoadLoot(this);
  1230. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1231. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1232. database.LoadTransporters(this);
  1233. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1234. reloading = false;
  1235. world.RemoveReloadingSubSystem("Spawns");
  1236. }
  1237. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1238. spawn_group_associations.clear();
  1239. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1240. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1241. spawn_group_locations.clear();
  1242. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1243. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1244. spawn_location_groups.clear();
  1245. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1246. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1247. spawn_group_chances.clear();
  1248. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1249. Map* zonemap = world.GetMap(std::string(GetZoneName()),0);
  1250. while (zonemap != nullptr && zonemap->IsMapLoading())
  1251. {
  1252. SetWatchdogTime(Timer::GetCurrentTime2());
  1253. // Client loop
  1254. ClientProcess(true);
  1255. Sleep(10);
  1256. }
  1257. DeleteTransporters();
  1258. ReloadTransporters();
  1259. database.LoadSpawns(this);
  1260. ProcessSpawnLocations();
  1261. if (!revive_points)
  1262. revive_points = new vector<RevivePoint*>;
  1263. else {
  1264. while (!revive_points->empty()) {
  1265. safe_delete(revive_points->back());
  1266. revive_points->pop_back();
  1267. }
  1268. }
  1269. database.LoadRevivePoints(revive_points, GetZoneID());
  1270. RemoveLocationGrids();
  1271. database.LoadLocationGrids(this);
  1272. MMasterZoneLock->unlock();
  1273. while(true) {
  1274. ProcessPendingSpawns();
  1275. Sleep(20);
  1276. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  1277. int32 count = pending_spawn_list_add.size();
  1278. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  1279. if(count < 1)
  1280. break;
  1281. }
  1282. startupDelayTimer.Start(60000); // this is hard coded for 60 seconds after the zone is loaded to allow a client to at least add itself to the list before we start zone shutdown timer
  1283. MMasterZoneLock->lock();
  1284. LoadingData = false;
  1285. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1286. if (lua_interface && zone_script) {
  1287. RemoveLocationProximities();
  1288. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1289. }
  1290. spawn_range.Trigger();
  1291. spawn_check_add.Trigger();
  1292. }
  1293. if(shutdownTimer.Enabled() && shutdownTimer.Check() && connected_clients.size(true) == 0) {
  1294. //if(lifetime_client_count)
  1295. zoneShuttingDown = true;
  1296. /*else { // allow up to 120 seconds then timeout
  1297. LogWrite(ZONE__WARNING, 0, "Zone", "No clients have connected to zone '%s' and the shutdown timer has counted down -- will delay shutdown for 120 seconds.", GetZoneName());
  1298. shutdownTimer.Start(120000, true);
  1299. lifetime_client_count = 1;
  1300. }*/
  1301. }
  1302. if (reloading_spellprocess){
  1303. MMasterZoneLock->unlock();
  1304. return !zoneShuttingDown;
  1305. }
  1306. // client loop
  1307. if(charsheet_changes.Check())
  1308. SendCharSheetChanges();
  1309. // Client loop
  1310. ClientProcess(startupDelayTimer.Enabled());
  1311. if(startupDelayTimer.Check())
  1312. startupDelayTimer.Disable();
  1313. if(spellProcess)
  1314. spellProcess->Process();
  1315. if (tradeskillMgr)
  1316. tradeskillMgr->Process();
  1317. // Client loop
  1318. if(client_save.Check())
  1319. SaveClients();
  1320. // Possibility to do a client loop
  1321. if(weather_enabled && weatherTimer.Check())
  1322. ProcessWeather();
  1323. // client related loop, move to main thread?
  1324. if(!zoneShuttingDown)
  1325. ProcessDrowning();
  1326. // client than location_proximities loop, move to main thread
  1327. if (location_prox_timer.Check() && !zoneShuttingDown)
  1328. CheckLocationProximity();
  1329. // client than location_grid loop, move to main thread
  1330. if (location_grid_timer.Check() && !zoneShuttingDown)
  1331. CheckLocationGrids();
  1332. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1333. SendTimeUpdateToAllClients();
  1334. if(lua_interface)
  1335. lua_interface->Process();
  1336. world.MWorldTime.readlock(__FUNCTION__, __LINE__);
  1337. int hour = world.GetWorldTimeStruct()->hour;
  1338. int minute = world.GetWorldTimeStruct()->minute;
  1339. world.MWorldTime.releasereadlock(__FUNCTION__, __LINE__);
  1340. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1341. isDusk = true;
  1342. const char* zone_script = world.GetZoneScript(GetZoneID());
  1343. if (lua_interface && zone_script)
  1344. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1345. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1346. }
  1347. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1348. isDusk = false;
  1349. const char* zone_script = world.GetZoneScript(GetZoneID());
  1350. if (lua_interface && zone_script)
  1351. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1352. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1353. }
  1354. // damaged spawns loop, spawn related, move to spawn thread?
  1355. if(regenTimer.Check())
  1356. RegenUpdate();
  1357. // respawn_timers loop
  1358. if(respawn_timer.Check() && !zoneShuttingDown)
  1359. CheckRespawns();
  1360. // spawn_expire_timers loop
  1361. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1362. CheckSpawnExpireTimers();
  1363. // widget_timers loop
  1364. if(widget_timer.Check() && !zoneShuttingDown)
  1365. CheckWidgetTimers();
  1366. // spawn_script_timers loop
  1367. if(!zoneShuttingDown)
  1368. CheckSpawnScriptTimers();
  1369. // Check to see if a dead spawn needs to be removed
  1370. CheckDeadSpawnRemoval();
  1371. #ifndef NO_CATCH
  1372. }
  1373. catch(...)
  1374. {
  1375. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1376. zoneShuttingDown = true;
  1377. MMasterZoneLock->unlock();
  1378. return false;
  1379. }
  1380. #endif
  1381. MMasterZoneLock->unlock();
  1382. return (zoneShuttingDown == false);
  1383. }
  1384. bool ZoneServer::SpawnProcess(){
  1385. if(depop_zone) {
  1386. depop_zone = false;
  1387. ProcessDepop(respawns_allowed, repop_zone);
  1388. finished_depop = true;
  1389. }
  1390. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1391. // If the zone is loading data or shutting down don't do anything
  1392. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1393. // Set some bool's for timers
  1394. bool movement = movement_timer.Check();
  1395. bool spawnRange = spawn_range.Check();
  1396. bool checkRemove = spawn_check_remove.Check();
  1397. bool aggroCheck = aggro_timer.Check();
  1398. vector<int32> pending_spawn_list_remove;
  1399. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1400. ProcessSpawnRemovals();
  1401. map<int32, Spawn*>::iterator itr;
  1402. if (spawnRange || checkRemove)
  1403. {
  1404. // Loop through the spawn list
  1405. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1406. // Loop throught the list to set up spawns to be sent to clients
  1407. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1408. // if zone is shutting down kill the loop
  1409. if (zoneShuttingDown)
  1410. break;
  1411. Spawn* spawn = itr->second;
  1412. if (spawn) {
  1413. // Checks the range to all clients in the zone
  1414. if (spawnRange)
  1415. CheckSpawnRange(spawn);
  1416. // Checks to see if the spawn needs to be removed from a client
  1417. if (checkRemove)
  1418. CheckRemoveSpawnFromClient(spawn);
  1419. }
  1420. }
  1421. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1422. }
  1423. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1424. // client loop, move to main thread?
  1425. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1426. // might be an issue with other functions moved from the spawn thread to the main thread?
  1427. if(spawn_check_add.Check() && !zoneShuttingDown)
  1428. CheckSendSpawnToClient();
  1429. // send spawn changes, changed_spawns loop
  1430. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1431. SendSpawnChanges();
  1432. }
  1433. if (movement || aggroCheck)
  1434. {
  1435. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1436. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1437. // Break the loop if the zone is shutting down
  1438. if (zoneShuttingDown)
  1439. break;
  1440. Spawn* spawn = itr->second;
  1441. if (spawn) {
  1442. // Process spawn movement
  1443. if (movement) {
  1444. spawn->ProcessMovement(true);
  1445. // update last_movement_update for all spawns (used for time_step)
  1446. spawn->last_movement_update = Timer::GetCurrentTime2();
  1447. if (!aggroCheck)
  1448. CombatProcess(spawn);
  1449. }
  1450. // Makes NPC's KOS to other NPC's or players
  1451. if (aggroCheck)
  1452. {
  1453. ProcessAggroChecks(spawn);
  1454. CombatProcess(spawn);
  1455. }
  1456. }
  1457. else {
  1458. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1459. pending_spawn_list_remove.push_back(itr->first);
  1460. }
  1461. }
  1462. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1463. }
  1464. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1465. if (pending_spawn_list_remove.size() > 0) {
  1466. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1467. vector<int32>::iterator itr2;
  1468. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++) {
  1469. spawn_list.erase(*itr2);
  1470. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].erase(*itr2);
  1471. std::map<int32,int32>::iterator hsmitr = housing_spawn_map.find(*itr2);
  1472. if(hsmitr != housing_spawn_map.end()) {
  1473. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].erase(hsmitr->second);
  1474. housing_spawn_map.erase(hsmitr);
  1475. }
  1476. }
  1477. pending_spawn_list_remove.clear();
  1478. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1479. }
  1480. // Double Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them before we replace with pending spawns
  1481. // and also potentially further down when we delete the Spawn* in DeleteSpawns(false)
  1482. ProcessSpawnRemovals();
  1483. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1484. if (pending_spawn_list_add.size() > 0) {
  1485. ProcessPendingSpawns();
  1486. }
  1487. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1488. if (movementMgr != nullptr)
  1489. movementMgr->Process();
  1490. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1491. if(queue_updates.Check())
  1492. ProcessQueuedStateCommands();
  1493. // Do other loops for spawns
  1494. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1495. //if (tracking_timer.Check())
  1496. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1497. // Delete unused spawns, do this last
  1498. if(!zoneShuttingDown)
  1499. DeleteSpawns(false);
  1500. // Nothing should come after this
  1501. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1502. }
  1503. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1504. return (zoneShuttingDown == false);
  1505. }
  1506. void ZoneServer::CheckDeadSpawnRemoval() {
  1507. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1508. if(dead_spawns.size() > 0){
  1509. vector<Spawn*> tmp_dead_list;
  1510. int32 current_time = Timer::GetCurrentTime2();
  1511. Spawn* spawn = 0;
  1512. map<int32, int32>::iterator itr = dead_spawns.begin();
  1513. map<int32, int32>::iterator itr_delete;
  1514. while (itr != dead_spawns.end()) {
  1515. spawn = GetSpawnByID(itr->first);
  1516. if (spawn) {
  1517. if(current_time >= itr->second)
  1518. tmp_dead_list.push_back(spawn);
  1519. itr++;
  1520. }
  1521. else {
  1522. itr_delete = itr++;
  1523. dead_spawns.erase(itr_delete);
  1524. }
  1525. }
  1526. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1527. spawn = tmp_dead_list[i];
  1528. if (!spawn->IsPlayer())
  1529. {
  1530. dead_spawns.erase(spawn->GetID());
  1531. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1532. RemoveSpawn(spawn, true, true, true, true, true);
  1533. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1534. }
  1535. }
  1536. }
  1537. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1538. }
  1539. void ZoneServer::CheckRespawns(){
  1540. vector<int32> tmp_respawn_list;
  1541. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1542. while(itr.Next()){
  1543. if(Timer::GetCurrentTime2() >= itr->second)
  1544. tmp_respawn_list.push_back(itr->first);
  1545. }
  1546. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1547. if ( IsInstanceZone() )
  1548. {
  1549. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1550. {
  1551. }
  1552. else
  1553. {
  1554. }
  1555. }
  1556. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1557. respawn_timers.erase(tmp_respawn_list[i]);
  1558. }
  1559. }
  1560. void ZoneServer::CheckSpawnExpireTimers() {
  1561. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1562. while (itr.Next()) {
  1563. Spawn* spawn = GetSpawnByID(itr->first);
  1564. if (spawn) {
  1565. if (Timer::GetCurrentTime2() >= itr.second) {
  1566. spawn_expire_timers.erase(itr.first);
  1567. Despawn(spawn, spawn->GetRespawnTime());
  1568. }
  1569. }
  1570. else
  1571. spawn_expire_timers.erase(itr->first);
  1572. }
  1573. }
  1574. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1575. if (spawn) {
  1576. int32 actual_expire_time = expire_time;
  1577. if (expire_offset > 0) {
  1578. int32 low = expire_time;
  1579. int32 high = expire_time + expire_offset;
  1580. if (expire_offset < expire_time)
  1581. low = expire_time - expire_offset;
  1582. int32 range = (high - low) + 1;
  1583. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1584. }
  1585. actual_expire_time *= 1000;
  1586. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1587. }
  1588. }
  1589. void ZoneServer::SaveClient(Client* client){
  1590. client->Save();
  1591. }
  1592. void ZoneServer::SaveClients(){
  1593. vector<Client*>::iterator itr;
  1594. Client* client = 0;
  1595. MClientList.readlock(__FUNCTION__, __LINE__);
  1596. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1597. client = *itr;
  1598. if(client->IsConnected() && client->IsReadyForUpdates()){
  1599. SaveClient(client);
  1600. }
  1601. }
  1602. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1603. }
  1604. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1605. if(!spawn)
  1606. return;
  1607. vector<Client*>::iterator itr;
  1608. spawn->SetTempVisualState(type);
  1609. Client* client = 0;
  1610. MClientList.readlock(__FUNCTION__, __LINE__);
  1611. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1612. client = *itr;
  1613. if(client && client->GetPlayer() != spawn)
  1614. AddChangedSpawn(spawn);
  1615. }
  1616. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1617. }
  1618. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1619. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1620. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1621. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1622. }
  1623. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1624. if(client && client->IsConnected() && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && (spawn->IsTransportSpawn() || client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE)){
  1625. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1626. if(outapp)
  1627. client->QueuePacket(outapp);
  1628. }
  1629. }
  1630. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1631. MClientList.readlock(__FUNCTION__, __LINE__);
  1632. MSpawnList.readlock();
  1633. if(spawn && spawn->changed){
  1634. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1635. vector<Client*>::iterator itr;
  1636. Client* client = 0;
  1637. // MClientList locked at a higher level
  1638. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1639. client = *itr;
  1640. SendSpawnChanges(spawn, client);
  1641. }
  1642. }
  1643. spawn->changed = false;
  1644. spawn->info_changed = false;
  1645. if(spawn->IsPlayer() == false)
  1646. spawn->position_changed = false;
  1647. spawn->vis_changed = false;
  1648. }
  1649. MSpawnList.releasereadlock();
  1650. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1651. }
  1652. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1653. if(!searcher || !name)
  1654. return 0;
  1655. Spawn* spawn = 0;
  1656. vector<Spawn*> find_spawn_list;
  1657. vector<Spawn*>::iterator fspawn_iter;
  1658. int8 name_size = strlen(name);
  1659. map<int32, Spawn*>::iterator itr;
  1660. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1661. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1662. spawn = itr->second;
  1663. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1664. find_spawn_list.push_back(spawn);
  1665. }
  1666. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1667. Spawn* closest = 0;
  1668. float distance = 0;
  1669. float test_distance = 0;
  1670. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1671. spawn = *fspawn_iter;
  1672. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1673. distance = test_distance;
  1674. closest = spawn;
  1675. }
  1676. }
  1677. return closest;
  1678. }
  1679. void ZoneServer::AddChangedSpawn(Spawn* spawn) {
  1680. if (!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed) || (spawn->IsPlayer() && ((Player*)spawn)->GetClient() && ((Player*)spawn)->GetClient()->IsReadyForUpdates() == false))
  1681. return;
  1682. MChangedSpawns.lock_shared();
  1683. ChangedSpawnMapType::iterator it = changed_spawns.find(spawn->GetID());
  1684. if (it != changed_spawns.end()) {
  1685. it->second = true;
  1686. MChangedSpawns.unlock_shared();
  1687. }
  1688. else {
  1689. MChangedSpawns.unlock_shared();
  1690. MChangedSpawns.lock();
  1691. changed_spawns.insert(make_pair(spawn->GetID(),true));
  1692. MChangedSpawns.unlock();
  1693. }
  1694. }
  1695. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1696. if(!spawn)
  1697. return;
  1698. MChangedSpawns.lock();
  1699. ChangedSpawnMapType::iterator it = changed_spawns.find(spawn->GetID());
  1700. if (it != changed_spawns.end()) {
  1701. it->second = false;
  1702. }
  1703. MChangedSpawns.unlock();
  1704. }
  1705. void ZoneServer::AddDrowningVictim(Player* player){
  1706. Client* client = GetClientBySpawn(player);
  1707. if(client && drowning_victims.count(client) == 0)
  1708. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1709. }
  1710. void ZoneServer::RemoveDrowningVictim(Player* player){
  1711. Client* client = GetClientBySpawn(player);
  1712. if(client)
  1713. drowning_victims.erase(client);
  1714. }
  1715. Client* ZoneServer::GetDrowningVictim(Player* player){
  1716. Client* client = GetClientBySpawn(player);
  1717. if(client && drowning_victims.count(client) > 0)
  1718. return(client);
  1719. return 0;
  1720. }
  1721. void ZoneServer::ProcessDrowning(){
  1722. vector<Client*> dead_list;
  1723. if(drowning_victims.size(true) > 0){
  1724. sint32 damage = 0;
  1725. int32 current_time = Timer::GetCurrentTime2();
  1726. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1727. while(itr.Next()){
  1728. if(current_time >= itr->second) {
  1729. Client* client = itr->first;
  1730. Player* player = client->GetPlayer();
  1731. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1732. damage = player->GetTotalHP()/20 + player->GetInfoStruct()->get_hp_regen();
  1733. player->TakeDamage(damage);
  1734. if(!player->Alive())
  1735. dead_list.push_back(client);
  1736. player->SetCharSheetChanged(true);
  1737. SendCharSheetChanges(client);
  1738. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1739. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1740. }
  1741. }
  1742. }
  1743. if(dead_list.size() > 0){
  1744. vector<Client*>::iterator itr;
  1745. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1746. RemoveDrowningVictim((*itr)->GetPlayer());
  1747. KillSpawn(false, (*itr)->GetPlayer(), nullptr, true, 0, 0, 10); // kill blow type 10 means death by WATER! (glug glug!)
  1748. }
  1749. }
  1750. }
  1751. void ZoneServer::SendSpawnChanges(){
  1752. std::shared_lock lock(MChangedSpawns);
  1753. if (changed_spawns.size() < 1)
  1754. return;
  1755. set<Spawn*> spawns_to_send;
  1756. Spawn* spawn = 0;
  1757. int count = 0;
  1758. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1759. for( ChangedSpawnMapType::iterator it = changed_spawns.begin(); it != changed_spawns.end(); ++it ) {
  1760. if(!it->second)
  1761. continue;
  1762. spawn = GetSpawnByID(it->first);
  1763. if(spawn){
  1764. spawns_to_send.insert(spawn);
  1765. count++;
  1766. }
  1767. }
  1768. vector<Client*>::iterator client_itr;
  1769. Client* client = 0;
  1770. MClientList.readlock(__FUNCTION__, __LINE__);
  1771. if(clients.size())
  1772. {
  1773. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1774. client = *client_itr;
  1775. if(client)
  1776. client->SendSpawnChanges(spawns_to_send);
  1777. }
  1778. }
  1779. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1780. for (const auto& spawn : spawns_to_send) {
  1781. spawn->changed = false;
  1782. spawn->position_changed = false;
  1783. spawn->vis_changed = false;
  1784. spawn->info_changed = false;
  1785. }
  1786. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1787. }
  1788. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1789. if(player){
  1790. player->position_changed = false;
  1791. Client* client = 0;
  1792. vector<Client*>::iterator client_itr;
  1793. MClientList.readlock(__FUNCTION__, __LINE__);
  1794. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1795. client = *client_itr;
  1796. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID())){
  1797. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1798. if(outapp)
  1799. client->QueuePacket(outapp);
  1800. }
  1801. }
  1802. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1803. }
  1804. }
  1805. void ZoneServer::SendCharSheetChanges(){
  1806. vector<Client*>::iterator client_itr;
  1807. MClientList.readlock(__FUNCTION__, __LINE__);
  1808. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1809. SendCharSheetChanges(*client_itr);
  1810. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1811. }
  1812. void ZoneServer::SendCharSheetChanges(Client* client){
  1813. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1814. client->GetPlayer()->SetCharSheetChanged(false);
  1815. ClientPacketFunctions::SendCharacterSheet(client);
  1816. }
  1817. }
  1818. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1819. {
  1820. int32 group = 0;
  1821. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1822. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1823. if(groups_at_location){
  1824. list<int32>::iterator group_location_itr;
  1825. float chance = 0;
  1826. float total_chance = 0;
  1827. map<int32, float> tmp_chances;
  1828. set<int32>* associated_groups = 0;
  1829. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1830. if(tmp_chances.count(*group_location_itr) > 0)
  1831. continue;
  1832. associated_groups = GetAssociatedGroups(*group_location_itr);
  1833. if(associated_groups){
  1834. set<int32>::iterator group_itr;
  1835. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  1836. chance = GetSpawnGroupChance(*group_itr);
  1837. if(chance > 0){
  1838. total_chance += chance;
  1839. tmp_chances[*group_itr] = chance;
  1840. }
  1841. else
  1842. tmp_chances[*group_itr] = 0;
  1843. }
  1844. }
  1845. else{ //single group, no associations
  1846. chance = GetSpawnGroupChance(*group_location_itr);
  1847. total_chance += chance;
  1848. tmp_chances[*group_location_itr] = chance;
  1849. }
  1850. }
  1851. if(tmp_chances.size() > 1){
  1852. //set the default for any chances not set
  1853. map<int32, float>::iterator itr2;
  1854. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  1855. if(itr2->second == 0){
  1856. total_chance += 100/tmp_chances.size();
  1857. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  1858. }
  1859. }
  1860. }
  1861. if(tmp_chances.size() > 1){
  1862. float roll = (float)(rand()%((int32)total_chance));
  1863. map<int32, float>::iterator itr3;
  1864. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  1865. if(itr3->second >= roll){
  1866. group = itr3->first;
  1867. break;
  1868. }
  1869. else
  1870. roll -= itr3->second;
  1871. }
  1872. }
  1873. else if(tmp_chances.size() == 1)
  1874. group = tmp_chances.begin()->first;
  1875. }
  1876. if(group > 0){
  1877. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  1878. if(locations){
  1879. map<int32, int32>::iterator itr;
  1880. Spawn* spawn = 0;
  1881. Spawn* leader = 0;
  1882. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1883. for (itr = locations->begin(); itr != locations->end(); itr++) {
  1884. if(spawn_location_list.count(itr->second) > 0){
  1885. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  1886. if(!leader && spawn)
  1887. leader = spawn;
  1888. if(leader)
  1889. leader->AddSpawnToGroup(spawn);
  1890. if(spawn){
  1891. //if(spawn_group_map.count(group) == 0)
  1892. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  1893. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  1894. groupList->Add(spawn->GetID());
  1895. spawn->SetSpawnGroupID(group);
  1896. }
  1897. }
  1898. }
  1899. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1900. }
  1901. }
  1902. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1903. return group;
  1904. }
  1905. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  1906. {
  1907. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1908. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1909. if(spawn_location_list.count(location_id) > 0)
  1910. {
  1911. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  1912. {
  1913. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  1914. if(groups)
  1915. {
  1916. set<int32>* associated_groups = 0;
  1917. bool should_spawn = true;
  1918. list<int32>::iterator itr;
  1919. for (itr = groups->begin(); itr != groups->end(); itr++) {
  1920. associated_groups = GetAssociatedGroups(*itr);
  1921. if(associated_groups)
  1922. {
  1923. set<int32>::iterator assoc_itr;
  1924. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  1925. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  1926. should_spawn = false;
  1927. }
  1928. }
  1929. }
  1930. if(should_spawn)
  1931. CalculateSpawnGroup(spawn_location_list[location_id]);
  1932. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1933. // need to unlock the list before we exit the function
  1934. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1935. return;
  1936. }
  1937. }
  1938. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1939. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  1940. }
  1941. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1942. }
  1943. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  1944. {
  1945. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1946. if(!spawnlocation)
  1947. return 0;
  1948. Spawn* spawn = 0;
  1949. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1950. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1951. {
  1952. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1953. continue;
  1954. if (spawnlocation->conditional > 0) {
  1955. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  1956. continue;
  1957. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  1958. continue;
  1959. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  1960. continue;
  1961. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  1962. continue;
  1963. }
  1964. if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
  1965. if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  1966. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1967. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  1968. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1969. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  1970. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1971. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  1972. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1973. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  1974. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1975. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1976. database.GetHouseSpawnInstanceData(this, spawn);
  1977. if(spawn && spawn->IsOmittedByDBFlag())
  1978. {
  1979. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  1980. safe_delete(spawn);
  1981. spawn = 0;
  1982. continue;
  1983. }
  1984. else if (!spawn)
  1985. {
  1986. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn by spawn location to zone %s with location id %u, spawn id %u, spawn type %u.", GetZoneName(), spawnlocation->entities[i]->spawn_location_id, spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_type);
  1987. continue;
  1988. }
  1989. if (spawn)
  1990. {
  1991. if(respawn)
  1992. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1993. else
  1994. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1995. }
  1996. break;
  1997. }
  1998. else
  1999. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  2000. }
  2001. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2002. return spawn;
  2003. }
  2004. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  2005. {
  2006. if(!spawnlocation)
  2007. return 0;
  2008. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2009. Spawn* spawn = 0;
  2010. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  2011. for(int32 i=0;i<spawnlocation->entities.size();i++)
  2012. {
  2013. if(spawnlocation->entities[i]->spawn_percentage == 0)
  2014. continue;
  2015. int32 spawnTime = 0;
  2016. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  2017. {
  2018. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  2019. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2020. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  2021. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  2022. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2023. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  2024. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  2025. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2026. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  2027. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  2028. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2029. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  2030. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  2031. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2032. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  2033. if(spawn && spawn->IsOmittedByDBFlag())
  2034. {
  2035. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessInstanceSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  2036. safe_delete(spawn);
  2037. spawn = 0;
  2038. continue;
  2039. }
  2040. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  2041. database.GetHouseSpawnInstanceData(this, spawn);
  2042. const char* script = 0;
  2043. for(int x=0;x<3;x++)
  2044. {
  2045. switch(x)
  2046. {
  2047. case 0:
  2048. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  2049. break;
  2050. case 1:
  2051. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  2052. break;
  2053. case 2:
  2054. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  2055. break;
  2056. }
  2057. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  2058. {
  2059. spawn->SetSpawnScript(string(script));
  2060. break;
  2061. }
  2062. }
  2063. if(spawn)
  2064. {
  2065. if (respawn)
  2066. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  2067. else
  2068. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  2069. if ( spawnTime > 1 )
  2070. {
  2071. spawn->SetRespawnTime(spawnTime);
  2072. }
  2073. }
  2074. break;
  2075. }
  2076. else
  2077. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  2078. }
  2079. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2080. return spawn;
  2081. }
  2082. void ZoneServer::ProcessSpawnLocations()
  2083. {
  2084. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2085. map<int32,int32>* instNPCs = NULL;
  2086. map<int32,int32>* instGroundSpawns = NULL;
  2087. map<int32,int32>* instObjSpawns = NULL;
  2088. map<int32,int32>* instWidgetSpawns = NULL;
  2089. map<int32,int32>* instSignSpawns = NULL;
  2090. if ( this->IsInstanceZone() )
  2091. {
  2092. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  2093. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  2094. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  2095. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  2096. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  2097. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  2098. }
  2099. map<int32, bool> processed_spawn_locations;
  2100. map<int32, SpawnLocation*>::iterator itr;
  2101. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  2102. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  2103. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  2104. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  2105. continue;
  2106. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  2107. {
  2108. int32 group_id = CalculateSpawnGroup(itr->second);
  2109. if(group_id)
  2110. {
  2111. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  2112. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  2113. if(associated_groups)
  2114. {
  2115. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  2116. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  2117. if(associated_locations)
  2118. {
  2119. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  2120. for(int32 i=0;i<associated_locations->size();i++)
  2121. {
  2122. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  2123. processed_spawn_locations[associated_locations->at(i)] = true;
  2124. }
  2125. safe_delete(associated_locations);
  2126. }
  2127. }
  2128. }
  2129. }
  2130. else
  2131. {
  2132. if ( this->IsInstanceZone() )
  2133. {
  2134. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  2135. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  2136. }
  2137. else
  2138. {
  2139. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  2140. ProcessSpawnLocation(itr->second);
  2141. }
  2142. }
  2143. }
  2144. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2145. safe_delete(instNPCs);
  2146. safe_delete(instGroundSpawns);
  2147. safe_delete(instObjSpawns);
  2148. safe_delete(instWidgetSpawns);
  2149. safe_delete(instSignSpawns);
  2150. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2151. }
  2152. void ZoneServer::AddLoot(NPC* npc, Spawn* killer){
  2153. // this function is ran twice, first on spawn of mob, then at death of mob (gray mob check and no_drop_quest_completed_id check)
  2154. // first we see if the skipping of gray mobs loot is enabled, then we move all non body drops
  2155. if(killer)
  2156. {
  2157. int8 skip_loot_gray_mob_flag = rule_manager.GetGlobalRule(R_Loot, SkipLootGrayMob)->GetInt8();
  2158. if(skip_loot_gray_mob_flag) {
  2159. Player* player = 0;
  2160. if(killer->IsPlayer())
  2161. player = (Player*)killer;
  2162. else if(killer->IsPet()) {
  2163. Spawn* owner = ((Entity*)killer)->GetOwner();
  2164. if(owner->IsPlayer())
  2165. player = (Player*)owner;
  2166. }
  2167. if(player) {
  2168. int8 difficulty = player->GetArrowColor(npc->GetLevel());
  2169. if(difficulty == ARROW_COLOR_GRAY) {
  2170. npc->ClearNonBodyLoot();
  2171. }
  2172. }
  2173. }
  2174. }
  2175. // check for starting loot of Spawn and death of Spawn loot (no_drop_quest_completed_id)
  2176. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()), npc);
  2177. if(loot_tables.size() > 0){
  2178. vector<LootDrop*>* loot_drops = 0;
  2179. vector<LootDrop*>::iterator loot_drop_itr;
  2180. LootTable* table = 0;
  2181. vector<int32>::iterator loot_list_itr;
  2182. float chancecoin = 0;
  2183. float chancetable = 0;
  2184. float chancedrop = 0;
  2185. float chancetally = 0;
  2186. float droptally = 0;
  2187. // the following loop,loops through each table
  2188. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  2189. table = GetLootTable(*loot_list_itr);
  2190. // if killer is assigned this is on-death, we already assigned coin
  2191. if(!killer && table && table->maxcoin > 0){
  2192. chancecoin = rand()%100;
  2193. if(table->coin_probability >= chancecoin){
  2194. if(table->maxcoin > table->mincoin)
  2195. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2196. }
  2197. }
  2198. int numberchances = 1;
  2199. //if (table->lootdrop_probability == 100){ }
  2200. //else
  2201. //chancetally += table->lootdrop_probability;
  2202. int maxchance = 0;
  2203. if (table) {
  2204. maxchance = table->maxlootitems;
  2205. for (numberchances; numberchances <= maxchance; numberchances++) {
  2206. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2207. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2208. float droppercenttotal = 0;
  2209. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2210. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2211. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2212. loot_drops = GetLootDrops(*loot_list_itr);
  2213. if (loot_drops && loot_drops->size() > 0) {
  2214. LootDrop* drop = 0;
  2215. int16 count = 0;
  2216. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2217. int16 IC = 0;
  2218. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2219. drop = *loot_drop_itr;
  2220. droppercenttotal += drop->probability;
  2221. }
  2222. int droplistsize = loot_drops->size();
  2223. float chancedroptally = 0;
  2224. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2225. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2226. drop = *loot_drop_itr;
  2227. // if no killer is provided, then we are instantiating the spawn loot, quest related loot should be added on death of the spawn to check against spawn/group members
  2228. if(drop->no_drop_quest_completed_id && killer == nullptr)
  2229. continue;
  2230. else if(!drop->no_drop_quest_completed_id && killer) // skip since this doesn't have a quest id attached and we are doing after-math of death loot additions
  2231. continue;
  2232. else if(killer && drop->no_drop_quest_completed_id) // check if the player already completed quest related to item
  2233. {
  2234. Player* player = nullptr;
  2235. if(killer->IsPlayer())
  2236. {
  2237. player = (Player*)killer;
  2238. // player has already completed the quest
  2239. if(player->HasQuestBeenCompleted(drop->no_drop_quest_completed_id) && !player->GetGroupMemberInfo())
  2240. {
  2241. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Player has completed quest %u, skipping loot item %u", npc->GetName(), drop->no_drop_quest_completed_id, drop->item_id);
  2242. continue;
  2243. }
  2244. else if(player->GetGroupMemberInfo() && world.GetGroupManager()->HasGroupCompletedQuest(player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id))
  2245. {
  2246. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Group %u has completed quest %u, skipping loot item %u", npc->GetName(), player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id, drop->item_id);
  2247. continue;
  2248. }
  2249. }
  2250. else
  2251. {
  2252. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Killer is not a player, skipping loot item %u", npc->GetName(), drop->item_id);
  2253. continue;
  2254. }
  2255. }
  2256. if (npc->HasLootItemID(drop->item_id))
  2257. continue;
  2258. if (droppercenttotal >= 100)
  2259. droppercenttotal = 100;
  2260. chancedroptally += 100 / droppercenttotal * drop->probability;
  2261. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2262. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2263. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2264. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2265. count++;
  2266. npc->AddLootItem(drop->item_id, drop->item_charges);
  2267. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2268. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2269. //if(drop->equip_item)
  2270. }
  2271. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2272. break;
  2273. }
  2274. }
  2275. }
  2276. }
  2277. }
  2278. }
  2279. }
  2280. }
  2281. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2282. if(!spawn || !spawnlocation)
  2283. return;
  2284. int offset = 0;
  2285. if(spawnlocation->x_offset > 0){
  2286. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2287. offset = (int)((spawnlocation->x_offset*1000)+1);
  2288. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2289. }
  2290. else
  2291. spawn->SetX(spawnlocation->x);
  2292. if(spawnlocation->y_offset > 0){
  2293. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2294. offset = (int)((spawnlocation->y_offset*1000)+1);
  2295. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2296. }
  2297. else
  2298. spawn->SetY(spawnlocation->y, true, true);
  2299. if(spawnlocation->z_offset > 0){
  2300. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2301. offset = (int)((spawnlocation->z_offset*1000)+1);
  2302. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2303. }
  2304. else
  2305. spawn->SetZ(spawnlocation->z);
  2306. spawn->SetHeading(spawnlocation->heading);
  2307. spawn->SetPitch(spawnlocation->pitch);
  2308. spawn->SetRoll(spawnlocation->roll);
  2309. spawn->SetSpawnOrigX(spawn->GetX());
  2310. spawn->SetSpawnOrigY(spawn->GetY());
  2311. spawn->SetSpawnOrigZ(spawn->GetZ());
  2312. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2313. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2314. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2315. spawn->SetLocation(spawnlocation->grid_id);
  2316. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2317. }
  2318. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2319. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2320. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2321. if(npc && !npc->IsOmittedByDBFlag()){
  2322. InfoStruct* info = npc->GetInfoStruct();
  2323. DeterminePosition(spawnlocation, npc);
  2324. npc->SetDatabaseID(spawnentry->spawn_id);
  2325. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2326. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2327. npc->SetRespawnTime(spawnentry->respawn);
  2328. npc->SetExpireTime(spawnentry->expire_time);
  2329. //devn00b add overrides for some spawns
  2330. if(spawnentry->hp_override > 0){
  2331. npc->SetHP(spawnentry->hp_override);
  2332. }
  2333. if(spawnentry->lvl_override > 0){
  2334. npc->SetLevel(spawnentry->lvl_override);
  2335. }
  2336. if(spawnentry->mp_override > 0){
  2337. npc->SetPower(spawnentry->mp_override);
  2338. }
  2339. if(spawnentry->str_override > 0){
  2340. info->set_str_base(spawnentry->str_override);
  2341. info->set_str(spawnentry->str_override);
  2342. }
  2343. if(spawnentry->sta_override > 0){
  2344. info->set_sta_base(spawnentry->sta_override);
  2345. info->set_sta(spawnentry->sta_override);
  2346. }
  2347. if(spawnentry->wis_override > 0){
  2348. info->set_wis_base(spawnentry->wis_override);
  2349. info->set_wis(spawnentry->wis_override);
  2350. }
  2351. if(spawnentry->int_override > 0){
  2352. info->set_intel_base(spawnentry->int_override);
  2353. info->set_intel(spawnentry->int_override);
  2354. }
  2355. if(spawnentry->agi_override > 0){
  2356. info->set_agi_base(spawnentry->agi_override);
  2357. info->set_agi(spawnentry->agi_override);
  2358. }
  2359. if(spawnentry->heat_override > 0){
  2360. info->set_heat_base(spawnentry->heat_override);
  2361. info->set_heat(spawnentry->heat_override);
  2362. }
  2363. if(spawnentry->cold_override > 0){
  2364. info->set_cold_base(spawnentry->cold_override);
  2365. info->set_cold(spawnentry->cold_override);
  2366. }
  2367. if(spawnentry->magic_override > 0){
  2368. info->set_magic_base(spawnentry->magic_override);
  2369. info->set_magic(spawnentry->magic_override);
  2370. }
  2371. if(spawnentry->mental_override > 0){
  2372. info->set_mental_base(spawnentry->mental_override);
  2373. info->set_mental(spawnentry->mental_override);
  2374. }
  2375. if(spawnentry->divine_override > 0){
  2376. info->set_divine_base(spawnentry->divine_override);
  2377. info->set_divine(spawnentry->divine_override);
  2378. }
  2379. if(spawnentry->disease_override > 0){
  2380. info->set_disease_base(spawnentry->disease_override);
  2381. info->set_disease(spawnentry->disease_override);
  2382. }
  2383. if(spawnentry->poison_override > 0){
  2384. info->set_poison_base(spawnentry->poison_override);
  2385. info->set_poison(spawnentry->poison_override);
  2386. }
  2387. if(spawnentry->difficulty_override > 0){
  2388. npc->SetEncounterLevel(spawnentry->difficulty_override, 1);
  2389. }
  2390. if (spawnentry->expire_time > 0)
  2391. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2392. AddLoot(npc);
  2393. SetSpawnScript(spawnentry, npc);
  2394. CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
  2395. AddSpawn(npc);
  2396. }
  2397. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2398. return npc;
  2399. }
  2400. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2401. vector<int32>* ret = 0;
  2402. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2403. if(groups){
  2404. int32 group_id = 0;
  2405. set<int32>::iterator group_itr;
  2406. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2407. if(!ret)
  2408. ret = new vector<int32>();
  2409. group_id = *group_itr;
  2410. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2411. if(spawn_group_locations.count(group_id) > 0){
  2412. map<int32, int32>::iterator itr;
  2413. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2414. ret->push_back(itr->first);
  2415. }
  2416. }
  2417. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2418. }
  2419. }
  2420. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2421. return ret;
  2422. }
  2423. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2424. set<int32>* ret = 0;
  2425. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2426. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2427. if(spawn_group_associations.count(group_id) > 0)
  2428. ret = spawn_group_associations[group_id];
  2429. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2430. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2431. return ret;
  2432. }
  2433. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2434. map<int32, int32>* ret = 0;
  2435. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2436. if(spawn_group_locations.count(group_id) > 0)
  2437. ret = spawn_group_locations[group_id];
  2438. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2439. return ret;
  2440. }
  2441. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2442. list<int32>* ret = 0;
  2443. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2444. if(spawn_location_groups.count(location_id) > 0)
  2445. ret = spawn_location_groups[location_id];
  2446. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2447. return ret;
  2448. }
  2449. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2450. float ret = -1;
  2451. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2452. if(spawn_group_chances.count(group_id) > 0)
  2453. ret = spawn_group_chances[group_id];
  2454. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2455. return ret;
  2456. }
  2457. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2458. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2459. spawn_group_chances[group_id] = percent;
  2460. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2461. }
  2462. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2463. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2464. //Check if we already have containers for these group ids, if not create them
  2465. if (spawn_group_associations.count(group_id1) == 0)
  2466. spawn_group_associations[group_id1] = new set<int32>;
  2467. if (spawn_group_associations.count(group_id2) == 0)
  2468. spawn_group_associations[group_id2] = new set<int32>;
  2469. //Associate groups 1 and 2 now
  2470. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2471. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2472. group_1->insert(group_id2);
  2473. group_2->insert(group_id1);
  2474. //Associate the remaining groups together
  2475. set<int32>::iterator itr;
  2476. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2477. group_2->insert(*itr);
  2478. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2479. if (assoc_itr != spawn_group_associations.end())
  2480. assoc_itr->second->insert(group_id2);
  2481. else {
  2482. set<int32>* new_set = new set<int32>;
  2483. spawn_group_associations[*itr] = new_set;
  2484. new_set->insert(group_id2);
  2485. }
  2486. }
  2487. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2488. group_1->insert(*itr);
  2489. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2490. if (assoc_itr != spawn_group_associations.end())
  2491. assoc_itr->second->insert(group_id1);
  2492. else {
  2493. set<int32>* new_set = new set<int32>;
  2494. spawn_group_associations[*itr] = new_set;
  2495. new_set->insert(group_id1);
  2496. }
  2497. }
  2498. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2499. }
  2500. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2501. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2502. if(spawn_group_locations.count(group_id) == 0)
  2503. spawn_group_locations[group_id] = new map<int32, int32>();
  2504. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2505. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2506. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2507. if(spawn_location_groups.count(location_id) == 0)
  2508. spawn_location_groups[location_id] = new list<int32>();
  2509. spawn_location_groups[location_id]->push_back(group_id);
  2510. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2511. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2512. if(spawn_group_associations.count(group_id) == 0)
  2513. spawn_group_associations[group_id] = new set<int32>();
  2514. spawn_group_associations[group_id]->insert(group_id);
  2515. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2516. }
  2517. bool ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message, bool is_door_open, sint32 input_value, sint32* return_value){
  2518. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2519. if(!npc)
  2520. return false;
  2521. const char* script = npc->GetSpawnScript();
  2522. if ( script == nullptr || strlen(script) < 1 )
  2523. {
  2524. if (!npc->IsPet() && npc->GetZone() != nullptr)
  2525. {
  2526. string tmpScript;
  2527. tmpScript.append("SpawnScripts/");
  2528. tmpScript.append(npc->GetZone()->GetZoneName());
  2529. tmpScript.append("/");
  2530. int count = 0;
  2531. for (int s = 0; s < strlen(npc->GetName()); s++)
  2532. {
  2533. if (isalnum((unsigned char)npc->GetName()[s]))
  2534. {
  2535. tmpScript += npc->GetName()[s];
  2536. count++;
  2537. }
  2538. }
  2539. tmpScript.append(".lua");
  2540. if (count < 1)
  2541. {
  2542. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2543. }
  2544. else
  2545. {
  2546. struct stat buffer;
  2547. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2548. if (fileExists)
  2549. {
  2550. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2551. npc->SetSpawnScript(tmpScript);
  2552. script = npc->GetSpawnScript();
  2553. }
  2554. }
  2555. }
  2556. }
  2557. bool result = false;
  2558. if(lua_interface && script){
  2559. result = true; // default to true, if we don't match a switch case, return false in default case
  2560. switch(type){
  2561. case SPAWN_SCRIPT_SPAWN:{
  2562. lua_interface->RunSpawnScript(script, "spawn", npc);
  2563. break;
  2564. }
  2565. case SPAWN_SCRIPT_RESPAWN:{
  2566. lua_interface->RunSpawnScript(script, "respawn", npc);
  2567. break;
  2568. }
  2569. case SPAWN_SCRIPT_ATTACKED:{
  2570. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2571. break;
  2572. }
  2573. case SPAWN_SCRIPT_TARGETED:{
  2574. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2575. break;
  2576. }
  2577. case SPAWN_SCRIPT_HAILED:{
  2578. result = lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2579. break;
  2580. }
  2581. case SPAWN_SCRIPT_HAILED_BUSY:{
  2582. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2583. break;
  2584. }
  2585. case SPAWN_SCRIPT_DEATH:{
  2586. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2587. break;
  2588. }
  2589. case SPAWN_SCRIPT_KILLED:{
  2590. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2591. break;
  2592. }
  2593. case SPAWN_SCRIPT_AGGRO:{
  2594. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2595. break;
  2596. }
  2597. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2598. result = lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn, 0, false, input_value, return_value);
  2599. break;
  2600. }
  2601. case SPAWN_SCRIPT_RANDOMCHAT:{
  2602. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2603. break;
  2604. }
  2605. case SPAWN_SCRIPT_CUSTOM:
  2606. case SPAWN_SCRIPT_TIMER:
  2607. case SPAWN_SCRIPT_CONVERSATION:{
  2608. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2609. break;
  2610. }
  2611. case SPAWN_SCRIPT_CASTED_ON: {
  2612. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2613. break;
  2614. }
  2615. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2616. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2617. break;
  2618. }
  2619. case SPAWN_SCRIPT_COMBAT_RESET: {
  2620. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2621. break;
  2622. }
  2623. case SPAWN_SCRIPT_GROUP_DEAD: {
  2624. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2625. break;
  2626. }
  2627. case SPAWN_SCRIPT_HEAR_SAY: {
  2628. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2629. break;
  2630. }
  2631. case SPAWN_SCRIPT_PRESPAWN: {
  2632. lua_interface->RunSpawnScript(script, "prespawn", npc);
  2633. break;
  2634. }
  2635. case SPAWN_SCRIPT_USEDOOR: {
  2636. result = lua_interface->RunSpawnScript(script, "usedoor", npc, spawn, "", is_door_open);
  2637. break;
  2638. }
  2639. case SPAWN_SCRIPT_BOARD: {
  2640. result = lua_interface->RunSpawnScript(script, "board", npc, spawn);
  2641. break;
  2642. }
  2643. case SPAWN_SCRIPT_DEBOARD: {
  2644. result = lua_interface->RunSpawnScript(script, "deboard", npc, spawn);
  2645. break;
  2646. }
  2647. default:
  2648. {
  2649. result = false;
  2650. break;
  2651. }
  2652. }
  2653. }
  2654. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2655. return result;
  2656. }
  2657. void ZoneServer::DeleteTransporters() {
  2658. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2659. transporter_locations.clear(); //world takes care of actually deleting the data
  2660. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2661. }
  2662. void ZoneServer::ReloadTransporters(){
  2663. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2664. if(locations){
  2665. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2666. while(itr.Next())
  2667. AddTransporter(itr->value);
  2668. }
  2669. }
  2670. void ZoneServer::CheckTransporters(Client* client) {
  2671. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2672. if(transporter_locations.size() > 0){
  2673. LocationTransportDestination* loc = 0;
  2674. list<LocationTransportDestination*>::iterator itr;
  2675. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2676. loc = *itr;
  2677. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2678. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2679. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2680. if(packet)
  2681. client->QueuePacket(packet);
  2682. }
  2683. else{
  2684. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2685. if(new_zone){
  2686. client->GetPlayer()->SetX(loc->destination_x);
  2687. client->GetPlayer()->SetY(loc->destination_y);
  2688. client->GetPlayer()->SetZ(loc->destination_z);
  2689. client->GetPlayer()->SetHeading(loc->destination_heading);
  2690. client->Zone(new_zone, false);
  2691. }
  2692. }
  2693. break;
  2694. }
  2695. }
  2696. }
  2697. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2698. }
  2699. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2700. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2701. transporter_locations.push_back(loc);
  2702. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2703. }
  2704. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2705. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2706. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2707. if(sign && !sign->IsOmittedByDBFlag()){
  2708. DeterminePosition(spawnlocation, sign);
  2709. sign->SetDatabaseID(spawnentry->spawn_id);
  2710. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2711. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2712. sign->SetRespawnTime(spawnentry->respawn);
  2713. sign->SetExpireTime(spawnentry->expire_time);
  2714. if (spawnentry->expire_time > 0)
  2715. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2716. SetSpawnScript(spawnentry, sign);
  2717. CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
  2718. AddSpawn(sign);
  2719. }
  2720. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2721. return sign;
  2722. }
  2723. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2724. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2725. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2726. if(widget && !widget->IsOmittedByDBFlag()){
  2727. DeterminePosition(spawnlocation, widget);
  2728. widget->SetDatabaseID(spawnentry->spawn_id);
  2729. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2730. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2731. if(!widget->GetIncludeLocation()){
  2732. widget->SetX(widget->GetWidgetX());
  2733. if(widget->GetCloseY() != 0)
  2734. widget->SetY(widget->GetCloseY());
  2735. widget->SetZ(widget->GetWidgetZ());
  2736. }
  2737. widget->SetRespawnTime(spawnentry->respawn);
  2738. widget->SetExpireTime(spawnentry->expire_time);
  2739. widget->SetSpawnOrigHeading(widget->GetHeading());
  2740. if (spawnentry->expire_time > 0)
  2741. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2742. SetSpawnScript(spawnentry, widget);
  2743. CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
  2744. AddSpawn(widget);
  2745. }
  2746. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2747. return widget;
  2748. }
  2749. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2750. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2751. Object* object = GetNewObject(spawnentry->spawn_id);
  2752. if(object && !object->IsOmittedByDBFlag()){
  2753. DeterminePosition(spawnlocation, object);
  2754. object->SetDatabaseID(spawnentry->spawn_id);
  2755. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2756. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2757. object->SetRespawnTime(spawnentry->respawn);
  2758. object->SetExpireTime(spawnentry->expire_time);
  2759. if (spawnentry->expire_time > 0)
  2760. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2761. SetSpawnScript(spawnentry, object);
  2762. CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
  2763. AddSpawn(object);
  2764. }
  2765. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2766. return object;
  2767. }
  2768. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2769. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2770. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2771. if(spawn && !spawn->IsOmittedByDBFlag()){
  2772. DeterminePosition(spawnlocation, spawn);
  2773. spawn->SetDatabaseID(spawnentry->spawn_id);
  2774. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2775. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2776. spawn->SetRespawnTime(spawnentry->respawn);
  2777. spawn->SetExpireTime(spawnentry->expire_time);
  2778. if(spawn->GetRandomizeHeading()) {
  2779. float rand_heading = MakeRandomFloat(0.0f, 360.0f);
  2780. spawn->SetHeading(rand_heading);
  2781. }
  2782. else {
  2783. spawn->SetHeading(spawnlocation->heading);
  2784. }
  2785. if (spawnentry->expire_time > 0)
  2786. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2787. SetSpawnScript(spawnentry, spawn);
  2788. CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  2789. AddSpawn(spawn);
  2790. }
  2791. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2792. return spawn;
  2793. }
  2794. void ZoneServer::AddSpawn(Spawn* spawn) {
  2795. if(!spawn->IsPlayer()) // we already set it on loadCharacter
  2796. spawn->SetZone(this);
  2797. MIgnoredWidgets.lock_shared();
  2798. std::map<int32, bool>::iterator itr;
  2799. for(itr = ignored_widgets.begin(); itr != ignored_widgets.end(); itr++) {
  2800. spawn->AddIgnoredWidget(itr->first);
  2801. }
  2802. MIgnoredWidgets.unlock_shared();
  2803. spawn->position_changed = false;
  2804. spawn->info_changed = false;
  2805. spawn->vis_changed = false;
  2806. spawn->changed = false;
  2807. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2808. // main spawn thread will put into the spawn_list when ever it has a chance.
  2809. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2810. pending_spawn_list_add.push_back(spawn);
  2811. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2812. spawn_range.Trigger();
  2813. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
  2814. {
  2815. spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
  2816. spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
  2817. spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
  2818. spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
  2819. spawn->SetShowCommandIcon(1);
  2820. }
  2821. if(spawn->IsNPC())
  2822. AddEnemyList((NPC*)spawn);
  2823. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2824. world.GetGroupManager()->SendGroupUpdate(((Player*)spawn)->GetGroupMemberInfo()->group_id, GetClientBySpawn(spawn));
  2825. if (spawn->IsPlayer()) {
  2826. ((Player*)spawn)->GetInfoStruct()->set_rain(rain);
  2827. ((Player*)spawn)->SetCharSheetChanged(true);
  2828. }
  2829. if (movementMgr != nullptr && spawn->IsEntity()) {
  2830. movementMgr->AddMob((Entity*)spawn);
  2831. }
  2832. AddSpawnProximities(spawn);
  2833. AddSpawnToGrid(spawn, spawn->GetLocation());
  2834. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  2835. }
  2836. void ZoneServer::AddClient(Client* client){
  2837. MClientList.writelock(__FUNCTION__, __LINE__);
  2838. lifetime_client_count++;
  2839. DecrementIncomingClients();
  2840. clients.push_back(client);
  2841. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2842. connected_clients.Add(client);
  2843. }
  2844. void ZoneServer::RemoveClient(Client* client)
  2845. {
  2846. Guild *guild;
  2847. bool dismissPets = false;
  2848. if(client)
  2849. {
  2850. if (client->GetPlayer())
  2851. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  2852. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  2853. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2854. if (!client->IsZoning())
  2855. {
  2856. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  2857. guild->GuildMemberLogoff(client->GetPlayer());
  2858. chat.LeaveAllChannels(client);
  2859. }
  2860. if(!zoneShuttingDown && !client->IsZoning())
  2861. {
  2862. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2863. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2864. int32 group_id = 0;
  2865. if (gmi) {
  2866. group_id = gmi->group_id;
  2867. }
  2868. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2869. if (group_id) {
  2870. int32 size = world.GetGroupManager()->GetGroupSize(group_id);
  2871. if (size > 1) {
  2872. bool send_left_message = size > 2;
  2873. // removegroupmember can delete the gmi, so make sure we still have a group_id after
  2874. world.GetGroupManager()->RemoveGroupMember(group_id, client->GetPlayer());
  2875. if (send_left_message)
  2876. world.GetGroupManager()->GroupMessage(group_id, "%s has left the group.", client->GetPlayer()->GetName());
  2877. }
  2878. }
  2879. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  2880. {
  2881. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2882. }
  2883. else
  2884. {
  2885. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2886. }
  2887. dismissPets = true;
  2888. //}
  2889. }
  2890. else
  2891. {
  2892. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2893. }
  2894. map<int32, int32>::iterator itr;
  2895. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  2896. Spawn* spawn = GetSpawnByID(itr->second);
  2897. if (spawn)
  2898. ((Bot*)spawn)->Camp();
  2899. }
  2900. client->SaveSpells();
  2901. client->GetPlayer()->DeleteSpellEffects(true);
  2902. if(dismissPets) {
  2903. ((Entity*)client->GetPlayer())->DismissAllPets();
  2904. }
  2905. MClientList.writelock(__FUNCTION__, __LINE__);
  2906. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  2907. UpdateClientSpawnMap(client->GetPlayer(), 0); // address spawn map being prematurely cleared when client list is active
  2908. std::vector<Client*>::iterator itr2 = find(clients.begin(), clients.end(), client);
  2909. if (itr2 != clients.end())
  2910. clients.erase(itr2);
  2911. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2912. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  2913. database.ToggleCharacterOnline(client, 0);
  2914. RemoveSpawn(client->GetPlayer(), false, true, true, true, true);
  2915. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  2916. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  2917. }
  2918. }
  2919. void ZoneServer::RemoveClientImmediately(Client* client) {
  2920. Guild *guild;
  2921. if(client)
  2922. {
  2923. if(client->GetPlayer()) {
  2924. if((client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0) {
  2925. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  2926. }
  2927. if ((client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0) {
  2928. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_CAMPING);
  2929. }
  2930. client->Disconnect();
  2931. }
  2932. MClientList.writelock(__FUNCTION__, __LINE__);
  2933. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2934. if (itr != clients.end())
  2935. clients.erase(itr);
  2936. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2937. //clients.Remove(client, true);
  2938. }
  2939. }
  2940. void ZoneServer::ClientProcess(bool ignore_shutdown_timer)
  2941. {
  2942. if(!ignore_shutdown_timer && connected_clients.size(true) == 0)
  2943. {
  2944. MIncomingClients.readlock(__FUNCTION__, __LINE__);
  2945. bool shutdownDelayCheck = shutdownDelayTimer.Check();
  2946. if((!AlwaysLoaded() && !shutdownTimer.Enabled()) || shutdownDelayCheck)
  2947. {
  2948. if(incoming_clients && !shutdownDelayTimer.Enabled()) {
  2949. LogWrite(ZONE__INFO, 0, "Zone", "Incoming clients (%u) expected for %s, delaying shutdown timer...", incoming_clients, GetZoneName());
  2950. int32 timerDelay = rule_manager.GetGlobalRule(R_Zone, ShutdownDelayTimer)->GetInt32();
  2951. if(timerDelay < 10) {
  2952. LogWrite(ZONE__INFO, 0, "Zone", "Overriding %s shutdown delay timer as other clients are incoming, value %u too short, setting to 10...", GetZoneName(), timerDelay);
  2953. timerDelay = 10;
  2954. }
  2955. shutdownDelayTimer.Start(timerDelay, true);
  2956. }
  2957. else if(!incoming_clients || shutdownDelayCheck) {
  2958. if(!shutdownTimer.Enabled()) {
  2959. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timer for %s...", GetZoneName());
  2960. shutdownTimer.Start();
  2961. }
  2962. else {
  2963. LogWrite(ZONE__INFO, 0, "Zone", "zone shutdown timer for %s has %u remaining...", GetZoneName(), shutdownTimer.GetRemainingTime());
  2964. }
  2965. }
  2966. }
  2967. MIncomingClients.releasereadlock(__FUNCTION__, __LINE__);
  2968. return;
  2969. }
  2970. shutdownTimer.Disable();
  2971. shutdownDelayTimer.Disable();
  2972. Client* client = 0;
  2973. MutexList<Client*>::iterator iterator = connected_clients.begin();
  2974. while(iterator.Next())
  2975. {
  2976. client = iterator->value;
  2977. #ifndef NO_CATCH
  2978. try
  2979. {
  2980. #endif
  2981. if(zoneShuttingDown || !client->Process(true))
  2982. {
  2983. if(!zoneShuttingDown && !client->IsZoning())
  2984. {
  2985. // avoid spam of messages while we await linkdead to complete
  2986. if(!client->IsLinkdeadTimerEnabled()) {
  2987. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  2988. }
  2989. if((client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0) {
  2990. client->StartLinkdeadTimer();
  2991. }
  2992. else if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2993. {
  2994. //only set LD flag if we're disconnecting but not camping/quitting
  2995. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2996. client->StartLinkdeadTimer();
  2997. }
  2998. else {
  2999. // camp timer completed, remove client
  3000. RemoveClient(client);
  3001. client->Disconnect();
  3002. }
  3003. }
  3004. else {
  3005. // force boot all players or clients zoning
  3006. RemoveClient(client);
  3007. client->Disconnect();
  3008. }
  3009. }
  3010. #ifndef NO_CATCH
  3011. }
  3012. catch(...)
  3013. {
  3014. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  3015. try{
  3016. bool isLinkdead = false;
  3017. if(!client->IsZoning())
  3018. {
  3019. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  3020. {
  3021. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  3022. client->StartLinkdeadTimer();
  3023. isLinkdead = true;
  3024. if(client->GetPlayer()->GetGroupMemberInfo())
  3025. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  3026. }
  3027. }
  3028. if(!isLinkdead) {
  3029. RemoveClient(client);
  3030. client->Disconnect();
  3031. }
  3032. }
  3033. catch(...){
  3034. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  3035. }
  3036. }
  3037. #endif
  3038. }
  3039. }
  3040. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance, bool send_to_sender){
  3041. Client* client = 0;
  3042. vector<Client*>::iterator client_itr;
  3043. MClientList.readlock(__FUNCTION__, __LINE__);
  3044. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3045. client = *client_itr;
  3046. if(from && client && client->IsConnected() && (send_to_sender || from != client->GetPlayer()) && from->GetDistance(client->GetPlayer()) <= distance){
  3047. client->SimpleMessage(type, message);
  3048. }
  3049. }
  3050. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3051. }
  3052. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language) {
  3053. if ((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))) {
  3054. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  3055. if (packet) {
  3056. if (from)
  3057. packet->setMediumStringByName("from", from->GetName());
  3058. if (client->GetPlayer() != from)
  3059. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  3060. packet->setDataByName("channel", client->GetMessageChannelColor(channel));
  3061. if (from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()))))
  3062. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  3063. else
  3064. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  3065. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  3066. packet->setMediumStringByName("message", message);
  3067. packet->setDataByName("language", language);
  3068. bool hasLanguage = client->GetPlayer()->HasLanguage(language);
  3069. if (language > 0 && !hasLanguage)
  3070. packet->setDataByName("understood", 0);
  3071. else
  3072. packet->setDataByName("understood", 1);
  3073. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  3074. if (channel_name)
  3075. packet->setMediumStringByName("channel_name", channel_name);
  3076. EQ2Packet* outapp = packet->serialize();
  3077. //DumpPacket(outapp);
  3078. client->QueuePacket(outapp);
  3079. safe_delete(packet);
  3080. }
  3081. }
  3082. }
  3083. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  3084. vector<Client*>::iterator client_itr;
  3085. Client* client = 0;
  3086. MClientList.readlock(__FUNCTION__, __LINE__);
  3087. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3088. client = *client_itr;
  3089. if(client && client->IsConnected())
  3090. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  3091. }
  3092. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3093. }
  3094. void ZoneServer::HandleBroadcast(const char* message) {
  3095. vector<Client*>::iterator client_itr;
  3096. Client* client = 0;
  3097. MClientList.readlock(__FUNCTION__, __LINE__);
  3098. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3099. client = *client_itr;
  3100. if(client && client->IsConnected())
  3101. client->SimpleMessage(CHANNEL_BROADCAST, message);
  3102. }
  3103. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3104. }
  3105. void ZoneServer::HandleAnnouncement(const char* message) {
  3106. vector<Client*>::iterator client_itr;
  3107. Client* client = 0;
  3108. int32 words = ::CountWordsInString(message);
  3109. if (words < 5)
  3110. words = 5;
  3111. MClientList.readlock(__FUNCTION__, __LINE__);
  3112. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3113. client = *client_itr;
  3114. if(client && client->IsConnected()) {
  3115. client->SimpleMessage(CHANNEL_BROADCAST, message);
  3116. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  3117. }
  3118. }
  3119. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3120. }
  3121. void ZoneServer::SendTimeUpdate(Client* client){
  3122. if(client){
  3123. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  3124. if(packet){
  3125. client->QueuePacket(packet->serialize());
  3126. safe_delete(packet);
  3127. }
  3128. }
  3129. }
  3130. void ZoneServer::SendTimeUpdateToAllClients(){
  3131. Client* client = 0;
  3132. vector<Client*>::iterator client_itr;
  3133. MClientList.readlock(__FUNCTION__, __LINE__);
  3134. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3135. client = *client_itr;
  3136. if(client && client->IsConnected())
  3137. SendTimeUpdate(client);
  3138. }
  3139. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3140. }
  3141. void ZoneServer::UpdateVitality(float amount){
  3142. Client* client = 0;
  3143. vector<Client*>::iterator client_itr;
  3144. MClientList.readlock(__FUNCTION__, __LINE__);
  3145. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3146. client = *client_itr;
  3147. if(client && client->GetPlayer()->GetInfoStruct()->get_xp_vitality() < 100){
  3148. if((client->GetPlayer()->GetInfoStruct()->get_xp_vitality() + amount) > 100)
  3149. client->GetPlayer()->GetInfoStruct()->set_xp_vitality(100);
  3150. else
  3151. client->GetPlayer()->GetInfoStruct()->add_xp_vitality(amount);
  3152. client->GetPlayer()->SetCharSheetChanged(true);
  3153. }
  3154. }
  3155. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3156. }
  3157. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  3158. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  3159. if(!client->GetPlayer()->IsSendingSpawn(spawn->GetID())) {
  3160. safe_delete(outapp);
  3161. }
  3162. else {
  3163. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  3164. if(outapp)
  3165. client->QueuePacket(outapp, true);
  3166. client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENT_WAIT);
  3167. }
  3168. /*
  3169. vis flags:
  3170. 2 = show icon
  3171. 4 = targetable
  3172. 16 = show name
  3173. 32 = show level/border
  3174. activity_status:
  3175. 4 - linkdead
  3176. 8 - camping
  3177. 16 - LFG
  3178. 32 - LFW
  3179. 2048 - mentoring
  3180. 4096 - displays shield
  3181. 8192 - immunity gained
  3182. 16384 - immunity remaining
  3183. attackable_status
  3184. 1 - no_hp_bar
  3185. 4 - not attackable
  3186. npc_con
  3187. -4 = scowls
  3188. -3 = threatening
  3189. -2 = dubiously
  3190. -1 = apprehensively
  3191. 0 = indifferent
  3192. 1 = amiably
  3193. 2 = kindly
  3194. 3 = warmly
  3195. 4 = ally
  3196. quest_flag
  3197. 1 = new quest
  3198. 2 = update and new quest
  3199. 3 = update
  3200. */
  3201. if(spawn->IsEntity() && spawn->HasTrapTriggered())
  3202. client->QueueStateCommand(client->GetPlayer()->GetIDWithPlayerSpawn(spawn), spawn->GetTrapState());
  3203. }
  3204. Client* ZoneServer::GetClientBySpawn(Spawn* spawn){
  3205. return client_spawn_map.Get(spawn);
  3206. }
  3207. Client* ZoneServer::GetClientByName(char* name) {
  3208. Client* ret = 0;
  3209. vector<Client*>::iterator itr;
  3210. MClientList.readlock(__FUNCTION__, __LINE__);
  3211. for (itr = clients.begin(); itr != clients.end(); itr++) {
  3212. if ((*itr)->GetPlayer()) {
  3213. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  3214. ret = *itr;
  3215. break;
  3216. }
  3217. }
  3218. }
  3219. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3220. return ret;
  3221. }
  3222. Client* ZoneServer::GetClientByCharID(int32 charid) {
  3223. Client* ret = 0;
  3224. vector<Client*>::iterator itr;
  3225. MClientList.readlock(__FUNCTION__, __LINE__);
  3226. for (itr = clients.begin(); itr != clients.end(); itr++) {
  3227. if ((*itr)->GetCharacterID() == charid) {
  3228. ret = *itr;
  3229. break;
  3230. }
  3231. }
  3232. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3233. return ret;
  3234. }
  3235. void ZoneServer::AddMovementNPC(Spawn* spawn){
  3236. if (spawn)
  3237. movement_spawns.Put(spawn->GetID(), 1);
  3238. }
  3239. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  3240. if (spawn)
  3241. remove_movement_spawns.Add(spawn->GetID());
  3242. }
  3243. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3244. if(!client || !spawn)
  3245. return;
  3246. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  3247. if(packet){
  3248. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3249. packet->setDataByName("unknown1", 0xFFFFFFFF);
  3250. packet->setDataByName("unknown5", 1, 1);
  3251. packet->setDataByName("unknown5", 1, 6);
  3252. if(mp3){
  3253. packet->setMediumStringByName("mp3", mp3);
  3254. packet->setDataByName("key", key1);
  3255. packet->setDataByName("key", key2, 1);
  3256. }
  3257. packet->setMediumStringByName("name", spawn->GetName());
  3258. if(text)
  3259. packet->setMediumStringByName("text", text);
  3260. if(emote) {
  3261. if(client->GetVersion() > 546) {
  3262. packet->setMediumStringByName("emote", emote);
  3263. }
  3264. else {
  3265. HandleEmote(spawn, std::string(emote));
  3266. }
  3267. }
  3268. if (language != 0)
  3269. packet->setDataByName("language", language);
  3270. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  3271. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  3272. packet->setDataByName("understood", 1);
  3273. EQ2Packet* app = packet->serialize();
  3274. //DumpPacket(app);
  3275. client->QueuePacket(app);
  3276. safe_delete(packet);
  3277. }
  3278. }
  3279. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3280. if(!client || !spawn)
  3281. return;
  3282. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  3283. if(packet){
  3284. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3285. packet->setMediumStringByName("mp3", mp3);
  3286. packet->setDataByName("key", key1);
  3287. packet->setDataByName("key", key2, 1);
  3288. client->QueuePacket(packet->serialize());
  3289. safe_delete(packet);
  3290. }
  3291. }
  3292. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3293. if(!spawn)
  3294. return;
  3295. Client* client = 0;
  3296. vector<Client*>::iterator client_itr;
  3297. MClientList.readlock(__FUNCTION__, __LINE__);
  3298. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3299. client = *client_itr;
  3300. if(!client || !client->IsReadyForUpdates() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->GetDistance(spawn) > 30)
  3301. continue;
  3302. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  3303. }
  3304. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3305. }
  3306. void ZoneServer::PlayFlavorID(Spawn* spawn, int8 type, int32 id, int16 index, int8 language){
  3307. if(!spawn)
  3308. return;
  3309. Client* client = 0;
  3310. vector<Client*>::iterator client_itr;
  3311. VoiceOverStruct non_garble, garble;
  3312. bool garble_success = false;
  3313. bool success = world.FindVoiceOver(type, id, index, &non_garble, &garble_success, &garble);
  3314. VoiceOverStruct* resStruct = nullptr;
  3315. MClientList.readlock(__FUNCTION__, __LINE__);
  3316. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3317. client = *client_itr;
  3318. if(!client || !client->IsReadyForUpdates() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->GetDistance(spawn) > 30)
  3319. continue;
  3320. client->SendPlayFlavor(spawn, language, &non_garble, &garble, success, garble_success);
  3321. }
  3322. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3323. }
  3324. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3325. if(!spawn || !mp3)
  3326. return;
  3327. Client* client = 0;
  3328. vector<Client*>::iterator client_itr;
  3329. MClientList.readlock(__FUNCTION__, __LINE__);
  3330. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3331. client = *client_itr;
  3332. if(!client || !client->IsReadyForUpdates() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  3333. continue;
  3334. PlayVoice(client, spawn, mp3, key1, key2);
  3335. }
  3336. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3337. }
  3338. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  3339. if(!name)
  3340. return;
  3341. PacketStruct* packet = 0;
  3342. if(client){
  3343. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  3344. if(packet){
  3345. packet->setMediumStringByName("name", name);
  3346. packet->setDataByName("x", origin_x);
  3347. packet->setDataByName("y", origin_y);
  3348. packet->setDataByName("z", origin_z);
  3349. packet->setDataByName("unknown1", 1);
  3350. packet->setDataByName("unknown2", 2.5);
  3351. packet->setDataByName("unknown3", 15);
  3352. client->QueuePacket(packet->serialize());
  3353. safe_delete(packet);
  3354. }
  3355. }
  3356. else{
  3357. EQ2Packet* outapp = 0;
  3358. int16 packet_version = 0;
  3359. vector<Client*>::iterator client_itr;
  3360. MClientList.readlock(__FUNCTION__, __LINE__);
  3361. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3362. client = *client_itr;
  3363. if(client && (!packet || packet_version != client->GetVersion())){
  3364. safe_delete(packet);
  3365. safe_delete(outapp);
  3366. packet_version = client->GetVersion();
  3367. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  3368. if(packet){
  3369. packet->setMediumStringByName("name", name);
  3370. packet->setDataByName("x", origin_x);
  3371. packet->setDataByName("y", origin_y);
  3372. packet->setDataByName("z", origin_z);
  3373. packet->setDataByName("unknown1", 1);
  3374. packet->setDataByName("unknown2", 2.5);
  3375. packet->setDataByName("unknown3", 15);
  3376. outapp = packet->serialize();
  3377. }
  3378. }
  3379. if(outapp && client && client->IsReadyForUpdates())
  3380. client->QueuePacket(outapp->Copy());
  3381. }
  3382. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3383. safe_delete(packet);
  3384. safe_delete(outapp);
  3385. }
  3386. }
  3387. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  3388. bool ret = false;
  3389. if (widget) {
  3390. int32 id = widget->GetID();
  3391. map<int32, int32>::iterator itr;
  3392. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3393. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3394. if(itr->first == id){
  3395. ret = true;
  3396. break;
  3397. }
  3398. }
  3399. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3400. }
  3401. return ret;
  3402. }
  3403. void ZoneServer::CheckWidgetTimers(){
  3404. vector<int32> remove_list;
  3405. map<int32, int32>::iterator itr;
  3406. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3407. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3408. if(Timer::GetCurrentTime2() >= itr->second){
  3409. /*Spawn* widget = GetSpawnByID(itr->first);
  3410. if (widget && widget->IsWidget())
  3411. ((Widget*)widget)->HandleTimerUpdate();*/
  3412. remove_list.push_back(itr->first);
  3413. }
  3414. }
  3415. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3416. for (int32 i = 0; i < remove_list.size(); i++) {
  3417. Spawn* widget = GetSpawnByID(remove_list[i]);
  3418. if (widget && widget->IsWidget())
  3419. ((Widget*)widget)->HandleTimerUpdate();
  3420. }
  3421. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3422. for(int32 i=0;i<remove_list.size(); i++)
  3423. widget_timers.erase(remove_list[i]);
  3424. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3425. }
  3426. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3427. if (widget && widget->IsWidget()) {
  3428. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3429. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3430. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3431. }
  3432. }
  3433. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3434. Spawn* ret = 0;
  3435. Spawn* spawn = 0;
  3436. if(id < 1)
  3437. return 0;
  3438. bool lookup = false;
  3439. if(quick_group_id_lookup.count(id) > 0) {
  3440. ret = GetSpawnByID(quick_group_id_lookup.Get(id));
  3441. lookup = true;
  3442. }
  3443. if(ret == NULL) {
  3444. if(lookup)
  3445. quick_group_id_lookup.erase(id);
  3446. map<int32, Spawn*>::iterator itr;
  3447. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3448. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3449. spawn = itr->second;
  3450. if(spawn){
  3451. if(spawn->GetSpawnGroupID() == id){
  3452. ret = spawn;
  3453. quick_group_id_lookup.Put(id, spawn->GetID());
  3454. break;
  3455. }
  3456. }
  3457. }
  3458. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3459. }
  3460. return ret;
  3461. }
  3462. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3463. Spawn* ret = 0;
  3464. Spawn* current_spawn = 0;
  3465. if(location_id < 1)
  3466. return 0;
  3467. bool lookup = false;
  3468. if(quick_location_id_lookup.count(location_id) > 0) {
  3469. ret = GetSpawnByID(quick_location_id_lookup.Get(location_id));
  3470. lookup = true;
  3471. }
  3472. if(ret == NULL) {
  3473. if(lookup)
  3474. quick_location_id_lookup.erase(location_id);
  3475. map<int32, Spawn*>::iterator itr;
  3476. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3477. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3478. current_spawn = itr->second;
  3479. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3480. ret = current_spawn;
  3481. quick_location_id_lookup.Put(location_id, ret->GetID());
  3482. break;
  3483. }
  3484. }
  3485. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3486. }
  3487. return ret;
  3488. }
  3489. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3490. Spawn* ret = 0;
  3491. if(id < 1)
  3492. return 0;
  3493. bool lookup = false;
  3494. if(quick_database_id_lookup.count(id) > 0) {
  3495. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3496. lookup = true;
  3497. }
  3498. if(ret == NULL){
  3499. if(lookup)
  3500. quick_database_id_lookup.erase(id);
  3501. Spawn* spawn = 0;
  3502. map<int32, Spawn*>::iterator itr;
  3503. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3504. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3505. spawn = itr->second;
  3506. if(spawn){
  3507. if(spawn->GetDatabaseID() == id){
  3508. quick_database_id_lookup.Put(id, spawn->GetID());
  3509. ret = spawn;
  3510. break;
  3511. }
  3512. }
  3513. }
  3514. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3515. }
  3516. return ret;
  3517. }
  3518. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3519. Spawn* ret = 0;
  3520. if (!spawnListLocked )
  3521. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3522. if (spawn_list.count(id) > 0)
  3523. ret = spawn_list[id];
  3524. if (!spawnListLocked)
  3525. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3526. return ret;
  3527. }
  3528. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3529. {
  3530. if(!client || !spawn || (client && client->GetPlayer() == spawn))
  3531. return false;
  3532. if(client->GetPlayerPOVGhostSpawnID() == spawn->GetID()) {
  3533. client->SetPlayerPOVGhost(nullptr);
  3534. }
  3535. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3536. // LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3537. /* if(packet && index > 0 && !wasRemoved)
  3538. {
  3539. packet->ResetData();
  3540. packet->setDataByName("spawn_index", index);
  3541. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3542. if(delete_spawn)
  3543. packet->setDataByName("delete", 1);
  3544. client->QueuePacket(packet->serialize());
  3545. return true;
  3546. }
  3547. return false;*/
  3548. return true;
  3549. }
  3550. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3551. //commands
  3552. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3553. }
  3554. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3555. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3556. }
  3557. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, const char* value){
  3558. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3559. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3560. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3561. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3562. return;
  3563. Spawn* tmp = 0;
  3564. if(target->IsNPC())
  3565. tmp = GetNPC(target->GetDatabaseID());
  3566. else if(target->IsObject())
  3567. tmp = GetObject(target->GetDatabaseID());
  3568. else if(target->IsGroundSpawn())
  3569. tmp = GetGroundSpawn(target->GetDatabaseID());
  3570. else if(target->IsSign())
  3571. tmp = GetSign(target->GetDatabaseID());
  3572. else if(target->IsWidget())
  3573. tmp = GetWidget(target->GetDatabaseID());
  3574. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3575. tmp->SetSpawnScript(value);
  3576. else if(tmp)
  3577. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3578. Spawn* spawn = 0;
  3579. // this check needs to be here otherwise every spawn with 0 will be set
  3580. if ( target->GetDatabaseID ( ) > 0 )
  3581. {
  3582. map<int32, Spawn*>::iterator itr;
  3583. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3584. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3585. spawn = itr->second;
  3586. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3587. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3588. spawn->SetSpawnScript(value);
  3589. else
  3590. commands.SetSpawnCommand(client, spawn, type, value);
  3591. }
  3592. }
  3593. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3594. }
  3595. }
  3596. void ZoneServer::StopSpawnScriptTimer(Spawn* spawn, std::string functionName){
  3597. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3598. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3599. if(spawn_script_timers.size() > 0){
  3600. set<SpawnScriptTimer*>::iterator itr;
  3601. SpawnScriptTimer* timer = 0;
  3602. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3603. timer = *itr;
  3604. if(timer->spawn == spawn->GetID() && (functionName == "" || timer->function == functionName) && remove_spawn_script_timers_list.count(timer) == 0) {
  3605. itr = spawn_script_timers.erase(itr);
  3606. safe_delete(timer);
  3607. }
  3608. }
  3609. }
  3610. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3611. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3612. }
  3613. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3614. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3615. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3616. if(spawn_script_timers.size() > 0){
  3617. set<SpawnScriptTimer*>::iterator itr;
  3618. SpawnScriptTimer* timer = 0;
  3619. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3620. timer = *itr;
  3621. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3622. remove_spawn_script_timers_list.insert(timer);
  3623. }
  3624. if(all)
  3625. spawn_script_timers.clear();
  3626. }
  3627. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3628. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3629. }
  3630. void ZoneServer::DeleteSpawnScriptTimers() {
  3631. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3632. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3633. if(remove_spawn_script_timers_list.size() > 0){
  3634. set<SpawnScriptTimer*>::iterator itr;
  3635. SpawnScriptTimer* timer = 0;
  3636. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3637. timer = *itr;
  3638. spawn_script_timers.erase(timer);
  3639. safe_delete(timer);
  3640. }
  3641. remove_spawn_script_timers_list.clear();
  3642. }
  3643. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3644. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3645. }
  3646. void ZoneServer::CheckSpawnScriptTimers(){
  3647. DeleteSpawnScriptTimers();
  3648. SpawnScriptTimer* timer = 0;
  3649. vector<SpawnScriptTimer> call_timers;
  3650. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3651. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3652. if(spawn_script_timers.size() > 0){
  3653. int32 current_time = Timer::GetCurrentTime2();
  3654. set<SpawnScriptTimer*>::iterator itr;
  3655. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3656. timer = *itr;
  3657. if(remove_spawn_script_timers_list.count(timer) == 0 &&
  3658. timer->current_count < timer->max_count && current_time >= timer->timer){
  3659. timer->current_count++;
  3660. SpawnScriptTimer tmpTimer;
  3661. tmpTimer.current_count = timer->current_count;
  3662. tmpTimer.function = timer->function;
  3663. tmpTimer.player = timer->player;
  3664. tmpTimer.spawn = timer->spawn;
  3665. tmpTimer.max_count = timer->max_count;
  3666. call_timers.push_back(tmpTimer);
  3667. }
  3668. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3669. remove_spawn_script_timers_list.insert(timer);
  3670. }
  3671. }
  3672. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3673. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3674. if(call_timers.size() > 0){
  3675. vector<SpawnScriptTimer>::iterator itr;
  3676. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3677. SpawnScriptTimer tmpTimer = (SpawnScriptTimer)*itr;
  3678. CallSpawnScript(GetSpawnByID(tmpTimer.spawn), SPAWN_SCRIPT_TIMER, tmpTimer.player > 0 ? GetSpawnByID(tmpTimer.player) : 0, tmpTimer.function.c_str());
  3679. }
  3680. }
  3681. }
  3682. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3683. std::shared_lock lock(MGridMaps);
  3684. if(!spawn)
  3685. return;
  3686. Spawn* test_spawn = 0;
  3687. std::map<int32, GridMap*>::iterator grids = grid_maps.find(spawn->GetLocation());
  3688. if(grids != grid_maps.end()) {
  3689. grids->second->MSpawns.lock_shared();
  3690. typedef map <int32, Spawn*> SpawnMapType;
  3691. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  3692. test_spawn = it->second;
  3693. if(test_spawn && test_spawn->Alive() && test_spawn->GetID() > 0 && test_spawn->GetID() != spawn->GetID() && test_spawn->IsEntity() &&
  3694. (!test_spawn->IsPlayer() || include_players)){
  3695. if(test_spawn->GetDistance(spawn) < max_distance)
  3696. KillSpawn(true, test_spawn, spawn, send_packet);
  3697. }
  3698. }
  3699. grids->second->MSpawns.unlock_shared();
  3700. }
  3701. }
  3702. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3703. std::shared_lock lock(MGridMaps);
  3704. if(!spawn)
  3705. return;
  3706. Spawn* test_spawn = 0;
  3707. int32 type = commands.GetSpawnSetType(field);
  3708. if(type == 0xFFFFFFFF)
  3709. return;
  3710. std::map<int32, GridMap*>::iterator grids = grid_maps.find(spawn->GetLocation());
  3711. if(grids != grid_maps.end()) {
  3712. grids->second->MSpawns.lock_shared();
  3713. typedef map <int32, Spawn*> SpawnMapType;
  3714. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  3715. test_spawn = it->second;
  3716. if(test_spawn && test_spawn->GetID() > 0 && test_spawn->GetID() != spawn->GetID() && !test_spawn->IsPlayer()){
  3717. if(test_spawn->GetDistance(spawn) < max_distance){
  3718. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3719. }
  3720. }
  3721. }
  3722. grids->second->MSpawns.unlock_shared();
  3723. }
  3724. }
  3725. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3726. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3727. spawn_script_timers.insert(timer);
  3728. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3729. }
  3730. /*
  3731. void ZoneServer::RemoveFromRangeMap(Client* client){
  3732. spawn_range_map.erase(client);
  3733. }
  3734. */
  3735. void ZoneServer::RemoveSpawn(Spawn* spawn, bool delete_spawn, bool respawn, bool lock, bool erase_from_spawn_list, bool lock_spell_process)
  3736. {
  3737. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3738. PacketStruct* packet = 0;
  3739. int16 packet_version = 0;
  3740. Client* client = 0;
  3741. vector<Client*>::iterator client_itr;
  3742. MClientList.readlock(__FUNCTION__, __LINE__);
  3743. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3744. client = *client_itr;
  3745. if (client && (client->GetVersion() > 283 || !client->IsZoning() || client->GetPlayer() != spawn)) { //don't send destroy ghost of 283 client when zoning
  3746. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3747. client->GetPlayer()->SetTarget(0);
  3748. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->IsSendingSpawn(spawn->GetID()))
  3749. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3750. if (spawn_range_map.count(client) > 0)
  3751. spawn_range_map.Get(client)->erase(spawn->GetID());
  3752. }
  3753. }
  3754. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3755. safe_delete(packet);
  3756. spawn->RemoveSpawnProximities();
  3757. RemoveSpawnProximities(spawn);
  3758. if (movementMgr != nullptr && spawn->IsEntity()) {
  3759. movementMgr->RemoveMob((Entity*)spawn);
  3760. }
  3761. RemoveSpawnSupportFunctions(spawn, lock_spell_process);
  3762. if (reloading)
  3763. RemoveDeadEnemyList(spawn);
  3764. if (lock)
  3765. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3766. if (dead_spawns.count(spawn->GetID()) > 0)
  3767. dead_spawns.erase(spawn->GetID());
  3768. if (lock)
  3769. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3770. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3771. spawn_expire_timers.erase(spawn->GetID());
  3772. spawn->SetDeletedSpawn(true);
  3773. // we will remove the spawn ptr and entry in the spawn_list later.. it is not safe right now (lua? client process? spawn process? etc? too many factors)
  3774. if(erase_from_spawn_list)
  3775. AddPendingSpawnRemove(spawn->GetID());
  3776. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3777. {
  3778. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3779. // handle instance spawn db info
  3780. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3781. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3782. {
  3783. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3784. // use respawn time to either insert/update entry (likely insert in this situation)
  3785. if ( spawn->IsNPC() )
  3786. {
  3787. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3788. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3789. }
  3790. else if ( spawn->IsObject ( ) )
  3791. {
  3792. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3793. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3794. }
  3795. }
  3796. else
  3797. {
  3798. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3799. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3800. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3801. }
  3802. }
  3803. RemoveSpawnFromGrid(spawn, spawn->GetLocation());
  3804. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3805. if (lock && !respawn)
  3806. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3807. if(delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3808. AddPendingDelete(spawn);
  3809. if (lock && !respawn)
  3810. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3811. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3812. }
  3813. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3814. Spawn* closest_spawn = 0;
  3815. Spawn* test_spawn = 0;
  3816. float closest_distance = 1000000;
  3817. float test_distance = 0;
  3818. map<int32, Spawn*>::iterator itr;
  3819. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3820. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3821. test_spawn = itr->second;
  3822. if(test_spawn && test_spawn != spawn && test_spawn->GetDatabaseID() == spawn_id){
  3823. test_distance = test_spawn->GetDistance(spawn);
  3824. if(test_distance < closest_distance){
  3825. closest_distance = test_distance;
  3826. closest_spawn = test_spawn;
  3827. }
  3828. }
  3829. }
  3830. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3831. return closest_spawn;
  3832. }
  3833. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3834. Spawn* closest_spawn = 0;
  3835. Spawn* test_spawn = 0;
  3836. float closest_distance = 1000000;
  3837. float test_distance = 0;
  3838. map<int32, Spawn*>::iterator itr;
  3839. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3840. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3841. test_spawn = itr->second;
  3842. if(test_spawn){
  3843. test_distance = test_spawn->GetDistance(spawn);
  3844. if(test_distance < closest_distance){
  3845. closest_distance = test_distance;
  3846. closest_spawn = test_spawn;
  3847. if(closest_distance < 10)
  3848. break;
  3849. }
  3850. }
  3851. }
  3852. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3853. if(closest_spawn)
  3854. return closest_spawn->GetLocation();
  3855. return 0;
  3856. }
  3857. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  3858. if(!client)
  3859. return;
  3860. if(spawn){
  3861. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  3862. SendSpawnChanges(spawn, client, false, true);
  3863. }
  3864. else{
  3865. client->GetCurrentZone()->SendAllSpawnsForVisChange(client);
  3866. }
  3867. }
  3868. void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
  3869. Spawn* spawn = 0;
  3870. if (spawn_range_map.count(client) > 0) {
  3871. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3872. while (itr.Next()) {
  3873. spawn = GetSpawnByID(itr->first);
  3874. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3875. SendSpawnChanges(spawn, client, false, true);
  3876. // Attempt to slow down the packet spam sent to the client
  3877. // who the bloody fuck put a Sleep here
  3878. //Sleep(5);
  3879. }
  3880. }
  3881. }
  3882. }
  3883. void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
  3884. Spawn* spawn = 0;
  3885. if (spawn_range_map.count(client) > 0) {
  3886. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3887. while (itr.Next()) {
  3888. spawn = GetSpawnByID(itr->first);
  3889. if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3890. SendSpawnChanges(spawn, client, true, true);
  3891. }
  3892. }
  3893. }
  3894. }
  3895. void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
  3896. Spawn* spawn = 0;
  3897. if (spawn_range_map.count(client) > 0) {
  3898. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3899. while (itr.Next()) {
  3900. spawn = GetSpawnByID(itr->first);
  3901. if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3902. SendSpawnChanges(spawn, client, false, true);
  3903. }
  3904. }
  3905. }
  3906. }
  3907. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  3908. if(zoneShuttingDown)
  3909. return;
  3910. #ifdef WIN32
  3911. _beginthread(SendLevelChangedSpawns, 0, client);
  3912. #else
  3913. pthread_t thread;
  3914. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  3915. pthread_detach(thread);
  3916. #endif
  3917. }
  3918. void ZoneServer::ReloadClientQuests(){
  3919. Client* client = 0;
  3920. vector<Client*>::iterator client_itr;
  3921. MClientList.readlock(__FUNCTION__, __LINE__);
  3922. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3923. client = *client_itr;
  3924. if(client)
  3925. client->ReloadQuests();
  3926. }
  3927. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3928. }
  3929. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  3930. if (player && victim) {
  3931. if (player->GetGroupMemberInfo()) {
  3932. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3933. PlayerGroup* group = world.GetGroupManager()->GetGroup(player->GetGroupMemberInfo()->group_id);
  3934. if (group)
  3935. {
  3936. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  3937. deque<GroupMemberInfo*>* members = group->GetMembers();
  3938. deque<GroupMemberInfo*>::iterator itr;
  3939. bool skipGrayMob = false;
  3940. for (itr = members->begin(); itr != members->end(); itr++) {
  3941. GroupMemberInfo* gmi = *itr;
  3942. if (gmi->client) {
  3943. Player* group_member = gmi->client->GetPlayer();
  3944. if(group_member && group_member->GetArrowColor(victim->GetLevel()) == ARROW_COLOR_GRAY) {
  3945. skipGrayMob = true;
  3946. break;
  3947. }
  3948. }
  3949. }
  3950. for (itr = members->begin(); !skipGrayMob && itr != members->end(); itr++) {
  3951. GroupMemberInfo* gmi = *itr;
  3952. if (gmi->client) {
  3953. Player* group_member = gmi->client->GetPlayer();
  3954. if(group_member) {
  3955. float xp = group_member->CalculateXP(victim) / members->size();
  3956. if (xp > 0) {
  3957. group_member->AddXP((int32)xp);
  3958. }
  3959. }
  3960. }
  3961. }
  3962. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  3963. }
  3964. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3965. }
  3966. else {
  3967. float xp = player->CalculateXP(victim);
  3968. if (xp > 0) {
  3969. Client* client = GetClientBySpawn(player);
  3970. if(!client)
  3971. return;
  3972. player->AddXP((int32)xp);
  3973. }
  3974. }
  3975. }
  3976. }
  3977. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  3978. {
  3979. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  3980. {
  3981. bool update_result = false;
  3982. Faction* faction = 0;
  3983. vector<int32>* factions = 0;
  3984. Player* player = client->GetPlayer();
  3985. bool hasfaction = database.VerifyFactionID(player->GetCharacterID(), spawn->GetFactionID());
  3986. //if 0 they dont have an entry in the db for this faction. if one they do and we can skip it.
  3987. if(hasfaction == 0) {
  3988. //Find out the default for this faction
  3989. sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());
  3990. //add the default faction for the player.
  3991. player->SetFactionValue(spawn->GetFactionID(), defaultfaction);
  3992. //save the character so the new default gets written to the db.
  3993. client->Save();
  3994. }
  3995. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  3996. {
  3997. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  3998. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  3999. if(faction && update_result)
  4000. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  4001. else if(faction)
  4002. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  4003. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  4004. if(factions)
  4005. {
  4006. vector<int32>::iterator itr;
  4007. for(itr = factions->begin(); itr != factions->end(); itr++)
  4008. {
  4009. if(player->GetFactions()->ShouldIncrease(*itr))
  4010. {
  4011. update_result = player->GetFactions()->IncreaseFaction(*itr);
  4012. faction = master_faction_list.GetFaction(*itr);
  4013. if(faction && update_result)
  4014. client->Message(CHANNEL_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  4015. else if(faction)
  4016. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  4017. }
  4018. }
  4019. }
  4020. }
  4021. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  4022. if(factions)
  4023. {
  4024. vector<int32>::iterator itr;
  4025. for(itr = factions->begin(); itr != factions->end(); itr++)
  4026. {
  4027. if(player->GetFactions()->ShouldDecrease(*itr))
  4028. {
  4029. bool hasfaction = database.VerifyFactionID(player->GetCharacterID(),spawn->GetFactionID());
  4030. if(hasfaction == 0) {
  4031. //they do not have the faction. Lets get the default value and feed it in.
  4032. sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());
  4033. //add the default faction for the player.
  4034. player->SetFactionValue(spawn->GetFactionID(), defaultfaction);
  4035. }
  4036. update_result = player->GetFactions()->DecreaseFaction(*itr);
  4037. faction = master_faction_list.GetFaction(*itr);
  4038. if(faction && update_result)
  4039. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  4040. else if(faction)
  4041. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  4042. }
  4043. }
  4044. }
  4045. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  4046. if(outapp)
  4047. client->QueuePacket(outapp);
  4048. }
  4049. }
  4050. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  4051. if (spawn && movementMgr != nullptr) {
  4052. movementMgr->RemoveMob((Entity*)spawn);
  4053. }
  4054. if(!spawn || spawn->IsPlayer())
  4055. return;
  4056. if(spawn->IsEntity())
  4057. ((Entity*)spawn)->InCombat(false);
  4058. if(timer == 0)
  4059. timer = 1;
  4060. AddDeadSpawn(spawn, timer);
  4061. }
  4062. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 type, int8 damage_type, int16 kill_blow_type)
  4063. {
  4064. bool isSpell = (type == DAMAGE_PACKET_TYPE_SIPHON_SPELL || type == DAMAGE_PACKET_TYPE_SIPHON_SPELL2 ||
  4065. type == DAMAGE_PACKET_TYPE_SPELL_DAMAGE || type == DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG ||
  4066. type == DAMAGE_PACKET_TYPE_SPELL_DAMAGE2 || type == DAMAGE_PACKET_TYPE_SPELL_DAMAGE3);
  4067. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  4068. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  4069. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  4070. return;
  4071. }
  4072. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  4073. PacketStruct* packet = 0;
  4074. Client* client = 0;
  4075. vector<int32>* encounter = 0;
  4076. int32 encounter_player_bot_count = 1;
  4077. bool killer_in_encounter = false;
  4078. int8 loot_state = dead->GetLockedNoLoot();
  4079. if(dead->IsEntity())
  4080. {
  4081. // add any special quest related loot (no_drop_quest_completed)
  4082. if(dead->IsNPC() && ((NPC*)dead)->Brain()) {
  4083. if(!((NPC*)dead)->Brain()->PlayerInEncounter() || (loot_state != ENCOUNTER_STATE_LOCKED && loot_state != ENCOUNTER_STATE_OVERMATCHED)) {
  4084. LogWrite(LOOT__DEBUG, 0, "Loot", "NPC %s bypassed loot drop due to no player in encounter, or encounter state not locked.", ((NPC*)dead)->GetName());
  4085. }
  4086. else {
  4087. Entity* hated = ((NPC*)dead)->Brain()->GetMostHated();
  4088. if(hated) {
  4089. AddLoot((NPC*)dead, hated);
  4090. }
  4091. }
  4092. }
  4093. ((Entity*)dead)->InCombat(false);
  4094. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  4095. dead->SetHP(0);
  4096. dead->SetSpawnType(3);
  4097. dead->appearance.attackable = 0;
  4098. // Remove hate towards dead from all npc's in the zone
  4099. ClearHate((Entity*)dead);
  4100. // Check kill and death procs
  4101. if (killer && dead != killer){
  4102. if (dead->IsEntity())
  4103. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  4104. if (killer->IsEntity())
  4105. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  4106. }
  4107. //Check if caster is alive after death proc called, incase of deathsave
  4108. if (dead->Alive())
  4109. return;
  4110. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer(), true, !isSpell);
  4111. ((Entity*)dead)->IsCasting(false);
  4112. if(dead->IsPlayer())
  4113. {
  4114. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  4115. client = GetClientBySpawn(dead);
  4116. ((Entity*)dead)->HandleDeathExperienceDebt(killer);
  4117. if(client) {
  4118. if(client->GetPlayer()->DamageEquippedItems(10, client))
  4119. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion(), client->GetPlayer()));
  4120. client->DisplayDeadWindow();
  4121. }
  4122. }
  4123. else if (dead->IsNPC()) {
  4124. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  4125. encounter_player_bot_count = ((NPC*)dead)->Brain()->CountPlayerBotInEncounter();
  4126. if(encounter_player_bot_count < 1)
  4127. encounter_player_bot_count = 1;
  4128. }
  4129. }
  4130. dead->SetActionState(0);
  4131. dead->SetTempActionState(0);
  4132. // Needs npc to have access to the encounter list for who is allowed to loot
  4133. NPC* chest = 0;
  4134. if (dead->IsNPC() && !((NPC*)dead)->Brain()->PlayerInEncounter()) {
  4135. dead->SetLootCoins(0);
  4136. dead->ClearLoot();
  4137. }
  4138. Spawn* groupMemberAlive = nullptr;
  4139. // If dead has loot attempt to drop a chest
  4140. if (dead->HasLoot()) {
  4141. if(!(groupMemberAlive = dead->IsSpawnGroupMembersAlive(dead))) {
  4142. chest = ((Entity*)dead)->DropChest();
  4143. }
  4144. else {
  4145. switch(dead->GetLootDropType()) {
  4146. case 0:
  4147. // default drop all chest type as a group
  4148. dead->TransferLoot(groupMemberAlive);
  4149. break;
  4150. case 1:
  4151. // this is a primary mob it drops its own loot
  4152. chest = ((Entity*)dead)->DropChest();
  4153. break;
  4154. }
  4155. }
  4156. }
  4157. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  4158. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  4159. Spawn* spawn = 0;
  4160. int8 size = encounter->size();
  4161. for (int8 i = 0; i < encounter->size(); i++) {
  4162. spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
  4163. // set a flag to let us know if the killer is in the encounter
  4164. if (!killer_in_encounter && spawn == killer)
  4165. killer_in_encounter = true;
  4166. if (spawn && spawn->IsPlayer()) {
  4167. // Update players total kill count
  4168. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  4169. // If this was an epic mob kill send the announcement for this player
  4170. if (dead->GetEncounterLevel() >= 10)
  4171. SendEpicMobDeathToGuild((Player*)spawn, dead);
  4172. // Clear hostile spells from the players spell queue
  4173. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  4174. // Get the client of the player
  4175. client = GetClientBySpawn(spawn);
  4176. // valid client?
  4177. if (client) {
  4178. // Check for quest kill updates
  4179. if(!dead->IsNPC() || loot_state != ENCOUNTER_STATE_BROKEN) {
  4180. client->CheckPlayerQuestsKillUpdate(dead);
  4181. }
  4182. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  4183. if (!dead->IsPlayer() && dead->GetFactionID() > 10)
  4184. ProcessFaction(dead, client);
  4185. // Send xp...this is currently wrong fix it
  4186. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  4187. //SendCalculatedXP((Player*)spawn, dead);
  4188. float xp = ((Player*)spawn)->CalculateXP(dead) / encounter_player_bot_count;
  4189. if (xp > 0) {
  4190. ((Player*)spawn)->AddXP((int32)xp);
  4191. }
  4192. }
  4193. }
  4194. }
  4195. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  4196. if (chest && spawn && spawn->IsEntity())
  4197. chest->Brain()->AddToEncounter((Entity*)spawn);
  4198. }
  4199. }
  4200. // If a chest is being dropped add it to the world and set the timer to remove it.
  4201. if (chest) {
  4202. AddSpawn(chest);
  4203. AddDeadSpawn(chest, 0xFFFFFFFF);
  4204. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  4205. }
  4206. // Reset client pointer
  4207. client = 0;
  4208. // Killer was not in the encounter, give them the faction hit but no xp
  4209. if (!killer_in_encounter) {
  4210. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  4211. if (killer && killer->IsPlayer()) {
  4212. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  4213. client = GetClientBySpawn(killer);
  4214. if (client)
  4215. ProcessFaction(dead, client);
  4216. }
  4217. // Clear hostile spells from the killers spell queue
  4218. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  4219. }
  4220. }
  4221. // Reset client pointer
  4222. client = 0;
  4223. vector<Spawn*>* group = dead->GetSpawnGroup();
  4224. if (group && group->size() == 1)
  4225. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  4226. safe_delete(group);
  4227. // Remove the support functions for the dead spawn
  4228. RemoveSpawnSupportFunctions(dead, !isSpell);
  4229. // Erase the expire timer if it has one
  4230. if (spawn_expire_timers.count(dead->GetID()) > 0)
  4231. spawn_expire_timers.erase(dead->GetID());
  4232. // If dead is an npc or object call the spawn scrip and handle instance stuff
  4233. if(dead->IsNPC() || dead->IsObject())
  4234. {
  4235. // handle instance spawn db info
  4236. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  4237. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  4238. {
  4239. // use respawn time to either insert/update entry (likely insert in this situation)
  4240. if(dead->IsNPC())
  4241. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  4242. else if ( dead->IsObject ( ) )
  4243. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  4244. }
  4245. // Call the spawn scripts death() function
  4246. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  4247. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4248. if (zone_script && lua_interface)
  4249. lua_interface->RunZoneScript(zone_script, "spawn_killed", this, dead, 0, 0, killer);
  4250. }
  4251. int32 victim_id = dead->GetID();
  4252. int32 attacker_id = 0xFFFFFFFF;
  4253. if(killer)
  4254. attacker_id = killer->GetID();
  4255. if(send_packet)
  4256. {
  4257. vector<Client*>::iterator client_itr;
  4258. MClientList.readlock(__FUNCTION__, __LINE__);
  4259. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4260. client = *client_itr;
  4261. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  4262. continue;
  4263. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  4264. continue;
  4265. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  4266. if(packet)
  4267. {
  4268. if(killer)
  4269. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  4270. else
  4271. packet->setDataByName("attacker", 0xFFFFFFFF);
  4272. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  4273. packet->setDataByName("damage_type", damage_type);
  4274. packet->setDataByName("blow_type", kill_blow_type);
  4275. client->QueuePacket(packet->serialize());
  4276. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing of '%s' by '%s' damage type %u, blow type %u", dead->GetName(), killer ? killer->GetName() : "", damage_type, kill_blow_type);
  4277. safe_delete(packet);
  4278. }
  4279. }
  4280. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4281. }
  4282. int32 pop_timer = 0xFFFFFFFF;
  4283. if(killer && killer->IsNPC())
  4284. {
  4285. // Call the spawn scripts killed() function
  4286. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  4287. if(!dead->IsPlayer())
  4288. {
  4289. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4290. // Set the time for the corpse to linger to 5 sec
  4291. //pop_timer = 5000;
  4292. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  4293. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  4294. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  4295. }
  4296. }
  4297. // If the dead spawns was not a player add it to the dead spawn list
  4298. if (!dead->IsPlayer() && !dead->IsBot())
  4299. AddDeadSpawn(dead, pop_timer);
  4300. // if dead was a player clear hostile spells from its spell queue
  4301. if (dead->IsPlayer())
  4302. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  4303. if (dead->IsNPC())
  4304. ((NPC*)dead)->Brain()->ClearHate();
  4305. safe_delete(encounter);
  4306. }
  4307. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name) {
  4308. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  4309. //int32 attacker_id = 0xFFFFFFFF;
  4310. //if(attacker)
  4311. // attacker_id = attacker->GetID();
  4312. PacketStruct* packet = 0;
  4313. Client* client = 0;
  4314. if (attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0) {
  4315. client = GetClientBySpawn(victim);
  4316. if (client)
  4317. client->TargetSpawn(attacker);
  4318. }
  4319. if(damage_type == DAMAGE_PACKET_DAMAGE_TYPE_FOCUS) {
  4320. damage_type = 0;
  4321. type2 = DAMAGE_PACKET_RESULT_FOCUS;
  4322. }
  4323. vector<Client*>::iterator client_itr;
  4324. MClientList.readlock(__FUNCTION__, __LINE__);
  4325. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4326. client = *client_itr;
  4327. if (!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  4328. continue;
  4329. if (attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  4330. continue;
  4331. if (victim && victim->GetDistance(client->GetPlayer()) > 50)
  4332. continue;
  4333. switch (type1) {
  4334. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  4335. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  4336. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  4337. break;
  4338. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  4339. if (client->GetVersion() > 546)
  4340. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  4341. else
  4342. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4343. break;
  4344. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  4345. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  4346. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4347. break;
  4348. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  4349. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  4350. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  4351. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  4352. if (client->GetVersion() > 546)
  4353. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  4354. else
  4355. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4356. if (packet)
  4357. packet->setSubstructDataByName("header", "unknown", 5);
  4358. break;
  4359. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  4360. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4361. break;
  4362. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  4363. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  4364. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4365. break;
  4366. default:
  4367. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  4368. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4369. return;
  4370. }
  4371. if (packet) {
  4372. if (client->GetVersion() > 546) {
  4373. packet->setSubstructDataByName("header", "packet_type", type1);
  4374. packet->setSubstructDataByName("header", "result_type", type2);
  4375. packet->setDataByName("damage_type", damage_type);
  4376. packet->setDataByName("damage", damage);
  4377. }
  4378. else {
  4379. switch (type2) {
  4380. case DAMAGE_PACKET_RESULT_MISS:
  4381. packet->setSubstructDataByName("header", "result_type", 1);
  4382. break;
  4383. case DAMAGE_PACKET_RESULT_DODGE:
  4384. packet->setSubstructDataByName("header", "result_type", 2);
  4385. break;
  4386. case DAMAGE_PACKET_RESULT_PARRY:
  4387. packet->setSubstructDataByName("header", "result_type", 3);
  4388. break;
  4389. case DAMAGE_PACKET_RESULT_RIPOSTE:
  4390. packet->setSubstructDataByName("header", "result_type", 4);
  4391. break;
  4392. case DAMAGE_PACKET_RESULT_BLOCK:
  4393. packet->setSubstructDataByName("header", "result_type", 5);
  4394. break;
  4395. case DAMAGE_PACKET_RESULT_INVULNERABLE:
  4396. packet->setSubstructDataByName("header", "result_type", 7);
  4397. break;
  4398. case DAMAGE_PACKET_RESULT_RESIST:
  4399. packet->setSubstructDataByName("header", "result_type", 9);
  4400. break;
  4401. case DAMAGE_PACKET_RESULT_REFLECT:
  4402. packet->setSubstructDataByName("header", "result_type", 10);
  4403. break;
  4404. case DAMAGE_PACKET_RESULT_IMMUNE:
  4405. packet->setSubstructDataByName("header", "result_type", 11);
  4406. break;
  4407. }
  4408. packet->setArrayLengthByName("num_dmg", 1);
  4409. packet->setSubstructDataByName("header", "defender_proxy", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4410. packet->setArrayDataByName("damage_type", damage_type);
  4411. packet->setArrayDataByName("damage", damage);
  4412. }
  4413. if (!attacker)
  4414. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  4415. else
  4416. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  4417. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4418. if (spell_name) {
  4419. packet->setDataByName("spell", 1);
  4420. packet->setDataByName("spell_name", spell_name);
  4421. }
  4422. EQ2Packet* app = packet->serialize();
  4423. //DumpPacket(app);
  4424. client->QueuePacket(app);
  4425. safe_delete(packet);
  4426. packet = 0;
  4427. }
  4428. }
  4429. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4430. }
  4431. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  4432. Client* client = 0;
  4433. vector<Client*>::iterator client_itr;
  4434. MClientList.readlock(__FUNCTION__, __LINE__);
  4435. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4436. client = *client_itr;
  4437. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4438. continue;
  4439. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4440. continue;
  4441. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4442. continue;
  4443. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  4444. if (packet) {
  4445. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4446. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4447. packet->setDataByName("heal_amt", heal_amt);
  4448. packet->setDataByName("spellname", spell_name);
  4449. packet->setDataByName("type", heal_type);
  4450. packet->setDataByName("unknown2", 1);
  4451. EQ2Packet* app = packet->serialize();
  4452. client->QueuePacket(app);
  4453. safe_delete(packet);
  4454. }
  4455. }
  4456. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4457. }
  4458. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  4459. Client* client = 0;
  4460. vector<Client*>::iterator client_itr;
  4461. MClientList.readlock(__FUNCTION__, __LINE__);
  4462. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4463. client = *client_itr;
  4464. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4465. continue;
  4466. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4467. continue;
  4468. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4469. continue;
  4470. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  4471. if (packet) {
  4472. packet->setDataByName("spell_name", spell_name);
  4473. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4474. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4475. packet->setDataByName("threat_amount", threat_amt);
  4476. client->QueuePacket(packet->serialize());
  4477. }
  4478. safe_delete(packet);
  4479. }
  4480. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4481. }
  4482. void ZoneServer::SendYellPacket(Spawn* yeller, float max_distance) {
  4483. Client* client = 0;
  4484. string yellMsg = std::string(yeller->GetName()) + " yelled for help!";
  4485. vector<Client*>::iterator client_itr;
  4486. PacketStruct* packet = nullptr;
  4487. MClientList.readlock(__FUNCTION__, __LINE__);
  4488. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4489. client = *client_itr;
  4490. if(!client || !client->GetPlayer() || client->GetPlayer()->WasSentSpawn(yeller->GetID()) == false)
  4491. continue;
  4492. if(client->GetPlayer()->GetDistance(yeller) > max_distance)
  4493. continue;
  4494. if(packet && packet->GetVersion() == client->GetVersion()) {
  4495. client->QueuePacket(packet->serialize());
  4496. }
  4497. else {
  4498. safe_delete(packet);
  4499. packet = configReader.getStruct("WS_EncounterBroken", client->GetVersion());
  4500. if (packet) {
  4501. packet->setDataByName("message", yellMsg.c_str());
  4502. /* none of the other data seems necessary, keeping for reference for future disassembly
  4503. packet2->setDataByName("unknown2", 0x40);
  4504. packet2->setDataByName("unknown3", 0x40);
  4505. packet2->setDataByName("unknown4", 0xFF);
  4506. packet2->setDataByName("unknown5", 0xFF);
  4507. packet2->setDataByName("unknown6", 0xFF);*/
  4508. client->QueuePacket(packet->serialize());
  4509. }
  4510. }
  4511. }
  4512. safe_delete(packet);
  4513. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4514. }
  4515. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  4516. if(!client)
  4517. return;
  4518. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  4519. if(packet){
  4520. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  4521. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  4522. if(client->GetVersion() <= 546 && error) {
  4523. error += 1;
  4524. }
  4525. packet->setDataByName("error_code", error);
  4526. //packet->PrintPacket();
  4527. client->QueuePacket(packet->serialize());
  4528. safe_delete(packet);
  4529. }
  4530. }
  4531. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell, bool fizzle){
  4532. if(!interrupted || !spell)
  4533. return;
  4534. EQ2Packet* outapp = 0;
  4535. PacketStruct* packet = 0;
  4536. Client* client = 0;
  4537. vector<Client*>::iterator client_itr;
  4538. MClientList.readlock(__FUNCTION__, __LINE__);
  4539. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4540. client = *client_itr;
  4541. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()))
  4542. continue;
  4543. packet = configReader.getStruct(fizzle ? "WS_SpellFizzle" : "WS_Interrupt", client->GetVersion());
  4544. if(packet){
  4545. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  4546. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4547. for (int32 i = 0; i < spell->targets.size(); i++)
  4548. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4549. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4550. outapp = packet->serialize();
  4551. client->QueuePacket(outapp);
  4552. safe_delete(packet);
  4553. }
  4554. }
  4555. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4556. safe_delete(packet);
  4557. }
  4558. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster){
  4559. EQ2Packet* outapp = 0;
  4560. PacketStruct* packet = 0;
  4561. Client* client = 0;
  4562. if(!caster || !spell || !spell->spell || spell->interrupted)
  4563. return;
  4564. vector<Client*>::iterator client_itr;
  4565. MClientList.readlock(__FUNCTION__, __LINE__);
  4566. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4567. client = *client_itr;
  4568. if(!client)
  4569. continue;
  4570. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4571. if(packet){
  4572. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4573. if(!caster_id) {
  4574. safe_delete(packet);
  4575. continue;
  4576. }
  4577. packet->setDataByName("spawn_id", caster_id);
  4578. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4579. for (int32 i = 0; i < spell->targets.size(); i++) {
  4580. int32 target_id = client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i]));
  4581. if(target_id) {
  4582. packet->setArrayDataByName("target", target_id, i);
  4583. }
  4584. else {
  4585. packet->setArrayDataByName("target", 0xFFFFFFFF, i);
  4586. }
  4587. }
  4588. packet->setDataByName("spell_visual", spell->spell->GetSpellData()->spell_visual); //result
  4589. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01f); //delay
  4590. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4591. packet->setDataByName("spell_level", 1);
  4592. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  4593. outapp = packet->serialize();
  4594. client->QueuePacket(outapp);
  4595. safe_delete(packet);
  4596. }
  4597. }
  4598. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4599. safe_delete(packet);
  4600. }
  4601. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target, Spawn* caster) {
  4602. if (target) {
  4603. vector<Client*>::iterator client_itr;
  4604. MClientList.readlock(__FUNCTION__, __LINE__);
  4605. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4606. Client* client = *client_itr;
  4607. if (!client)
  4608. continue;
  4609. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4610. if (packet) {
  4611. int32 target_id = client->GetPlayer()->GetIDWithPlayerSpawn(target);
  4612. if(!target_id) { // client is not aware of spawn
  4613. safe_delete(packet);
  4614. continue;
  4615. }
  4616. if (!caster) {
  4617. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4618. }
  4619. else {
  4620. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4621. if(!caster_id) { // client is not aware of spawn
  4622. safe_delete(packet);
  4623. continue;
  4624. }
  4625. packet->setDataByName("spawn_id", caster_id);
  4626. }
  4627. packet->setArrayLengthByName("num_targets", 1);
  4628. packet->setArrayDataByName("target", target_id);
  4629. packet->setDataByName("spell_visual", spell_visual);
  4630. packet->setDataByName("cast_time", 0);
  4631. packet->setDataByName("spell_id", 0);
  4632. packet->setDataByName("spell_level", 0);
  4633. packet->setDataByName("spell_tier", 1);
  4634. client->QueuePacket(packet->serialize());
  4635. safe_delete(packet);
  4636. }
  4637. }
  4638. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4639. }
  4640. }
  4641. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4642. if (entity_command) {
  4643. Spawn* spawn = GetSpawnByID(spawn_id);
  4644. Spawn* target = GetSpawnByID(target_id);
  4645. if (!spawn || !target)
  4646. return;
  4647. Client* client = 0;
  4648. vector<Client*>::iterator client_itr;
  4649. MClientList.readlock(__FUNCTION__, __LINE__);
  4650. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4651. client = *client_itr;
  4652. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || !client->GetPlayer()->WasSentSpawn(target_id))
  4653. continue;
  4654. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4655. if (packet) {
  4656. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  4657. int32 target_id = client->GetPlayer()->GetIDWithPlayerSpawn(target);
  4658. if(!caster_id || !target_id)
  4659. continue;
  4660. packet->setDataByName("spawn_id", caster_id);
  4661. packet->setArrayLengthByName("num_targets", 1);
  4662. packet->setArrayDataByName("target", target_id);
  4663. packet->setDataByName("num_targets", 1);
  4664. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4665. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4666. packet->setDataByName("spell_id", 1);
  4667. packet->setDataByName("spell_level", 1);
  4668. packet->setDataByName("spell_tier", 1);
  4669. EQ2Packet* outapp = packet->serialize();
  4670. client->QueuePacket(outapp);
  4671. safe_delete(packet);
  4672. }
  4673. }
  4674. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4675. }
  4676. }
  4677. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4678. if(zoneShuttingDown)
  4679. return;
  4680. #ifdef WIN32
  4681. _beginthread(SendInitialSpawns, 0, client);
  4682. #else
  4683. pthread_t thread;
  4684. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4685. pthread_detach(thread);
  4686. #endif
  4687. }
  4688. void ZoneServer::SendZoneSpawns(Client* client){
  4689. int8 count = 0;
  4690. while (LoadingData && count <= 6000) { //sleep for max of 60 seconds (60000ms) while the maps are loading
  4691. count++;
  4692. Sleep(10);
  4693. }
  4694. count = 0;
  4695. int16 size = 0;
  4696. //give the spawn thread a tad bit of time to add the pending_spawns to spawn_list (up to 10 seconds)
  4697. while (count < 1000) {
  4698. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  4699. size = pending_spawn_list_add.size();
  4700. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  4701. if (size == 0)
  4702. break;
  4703. Sleep(10);
  4704. count++;
  4705. }
  4706. initial_spawn_threads_active++;
  4707. map<int32, Spawn*>::iterator itr;
  4708. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4709. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4710. Spawn* spawn = itr->second;
  4711. if (spawn) {
  4712. if(spawn == client->GetPlayer() && (client->IsReloadingZone() || client->GetPlayer()->IsReturningFromLD()))
  4713. {
  4714. if(!client->GetPlayer()->SetSpawnMap(spawn))
  4715. continue;
  4716. }
  4717. CheckSpawnRange(client, spawn, true);
  4718. }
  4719. }
  4720. CheckSendSpawnToClient(client, true);
  4721. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4722. client->SetConnected(true);
  4723. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4724. initial_spawn_threads_active--;
  4725. }
  4726. vector<Entity*> ZoneServer::GetPlayers(){
  4727. vector<Entity*> ret;
  4728. Client* client = 0;
  4729. vector<Client*>::iterator client_itr;
  4730. MClientList.readlock(__FUNCTION__, __LINE__);
  4731. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4732. client = *client_itr;
  4733. ret.push_back(client->GetPlayer());
  4734. }
  4735. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4736. return ret;
  4737. }
  4738. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4739. Spawn* test_spawn = 0;
  4740. int16 ret_val = 0;
  4741. map<int32, Spawn*>::iterator itr;
  4742. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4743. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4744. test_spawn = itr->second;
  4745. if(test_spawn){
  4746. if(test_spawn->GetDistance(spawn) <= distance){
  4747. test_spawn->SetTargetable(1);
  4748. ret_val++;
  4749. }
  4750. }
  4751. }
  4752. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4753. return ret_val;
  4754. }
  4755. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4756. Spawn* spawn = 0;
  4757. int16 ret_val = 0;
  4758. map<int32, Spawn*>::iterator itr;
  4759. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4760. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4761. spawn = itr->second;
  4762. if(spawn){
  4763. if(spawn->GetDatabaseID() == spawn_id){
  4764. spawn->SetTargetable(1);
  4765. ret_val++;
  4766. }
  4767. }
  4768. }
  4769. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4770. return ret_val;
  4771. }
  4772. ZoneInfoSlideStruct* ZoneServer::GenerateSlideStruct(float unknown1a, float unknown1b, int32 unknown2a, int32 unknown2b, int32 unknown3, int32 unknown4, const char* slide, const char* voiceover, int32 key1, int32 key2) {
  4773. ZoneInfoSlideStructInfo* info = new ZoneInfoSlideStructInfo();
  4774. memset(info, 0, sizeof(ZoneInfoSlideStructInfo));
  4775. info->unknown1[0] = unknown1a;
  4776. info->unknown1[1] = unknown1b;
  4777. info->unknown2[0] = unknown2a;
  4778. info->unknown2[1] = unknown2b;
  4779. info->unknown3 = unknown3;
  4780. info->unknown4 = unknown4;
  4781. int8 length = strlen(slide);
  4782. if (length >= 128)
  4783. length = 127;
  4784. strncpy(info->slide, slide, length);
  4785. length = strlen(voiceover);
  4786. if (length >= 128)
  4787. length = 127;
  4788. strncpy(info->voiceover, voiceover, length);
  4789. info->key1 = key1;
  4790. info->key2 = key2;
  4791. ZoneInfoSlideStruct* ret = new ZoneInfoSlideStruct();
  4792. ret->info = info;
  4793. return ret;
  4794. }
  4795. void ZoneServer::AddZoneInfoSlideStructTransitionInfo(ZoneInfoSlideStruct* info, int32 x, int32 y, float zoom, float transition_time) {
  4796. ZoneInfoSlideStructTransitionInfo* transition_info = new ZoneInfoSlideStructTransitionInfo();
  4797. transition_info->transition_x = x;
  4798. transition_info->transition_y = y;
  4799. transition_info->transition_zoom = zoom;
  4800. transition_info->transition_time = transition_time;
  4801. info->slide_transition_info.push_back(transition_info);
  4802. }
  4803. vector<ZoneInfoSlideStruct*>* ZoneServer::GenerateTutorialSlides() {
  4804. vector<ZoneInfoSlideStruct*>* slides = new vector<ZoneInfoSlideStruct*>();
  4805. ZoneInfoSlideStruct* slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt01_final001.dds", "voiceover/english/antonia_intro/antonia_intro_001_64.mp3", 2519553957, 1010319376);
  4806. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4807. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 16);
  4808. slides->push_back(slide);
  4809. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt02_final001.dds", "voiceover/english/antonia_intro/antonia_intro_002_64.mp3", 567178266, 3055063399);
  4810. AddZoneInfoSlideStructTransitionInfo(slide, 600, 365, 1.60000002384186, 0);
  4811. AddZoneInfoSlideStructTransitionInfo(slide, 800, 370, 1.39999997615814, 9);
  4812. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 8);
  4813. slides->push_back(slide);
  4814. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt03_final001.dds", "voiceover/english/antonia_intro/antonia_intro_003_64.mp3", 3171561318, 593374281);
  4815. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 0);
  4816. AddZoneInfoSlideStructTransitionInfo(slide, 750, 320, 1.60000002384186, 10);
  4817. AddZoneInfoSlideStructTransitionInfo(slide, 575, 265, 2.29999995231628, 10);
  4818. slides->push_back(slide);
  4819. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt04_final001.dds", "voiceover/english/antonia_intro/antonia_intro_004_64.mp3", 1959944485, 4285605574);
  4820. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 2.5, 0);
  4821. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.70000004768372, 8);
  4822. AddZoneInfoSlideStructTransitionInfo(slide, 675, 390, 2.20000004768372, 11);
  4823. slides->push_back(slide);
  4824. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt05_final001.dds", "voiceover/english/antonia_intro/antonia_intro_005_64.mp3", 609693392, 260295215);
  4825. AddZoneInfoSlideStructTransitionInfo(slide, 750, 500, 2.79999995231628, 0);
  4826. AddZoneInfoSlideStructTransitionInfo(slide, 720, 300, 2.5, 9);
  4827. AddZoneInfoSlideStructTransitionInfo(slide, 975, 270, 2.20000004768372, 9);
  4828. slides->push_back(slide);
  4829. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt06_final001.dds", "voiceover/english/antonia_intro/antonia_intro_006_64.mp3", 3056613203, 775201556);
  4830. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.89999997615814, 0);
  4831. AddZoneInfoSlideStructTransitionInfo(slide, 920, 475, 1, 24);
  4832. slides->push_back(slide);
  4833. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt07_final001.dds", "voiceover/english/antonia_intro/antonia_intro_007_64.mp3", 3113327662, 1299367895);
  4834. AddZoneInfoSlideStructTransitionInfo(slide, 1400, 420, 2.40000009536743, 0);
  4835. AddZoneInfoSlideStructTransitionInfo(slide, 1200, 375, 1.70000004768372, 7);
  4836. AddZoneInfoSlideStructTransitionInfo(slide, 800, 225, 2.29999995231628, 7);
  4837. slides->push_back(slide);
  4838. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt08_final001.dds", "voiceover/english/antonia_intro/antonia_intro_008_64.mp3", 2558791235, 2674773065);
  4839. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4840. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 27);
  4841. slides->push_back(slide);
  4842. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt09_final001.dds", "voiceover/english/antonia_intro/antonia_intro_009_64.mp3", 4029296401, 1369011033);
  4843. AddZoneInfoSlideStructTransitionInfo(slide, 715, 305, 2.40000009536743, 0);
  4844. AddZoneInfoSlideStructTransitionInfo(slide, 730, 325, 1.79999995231628, 6);
  4845. AddZoneInfoSlideStructTransitionInfo(slide, 920, 395, 1.5, 5);
  4846. AddZoneInfoSlideStructTransitionInfo(slide, 1360, 330, 1.79999995231628, 9);
  4847. slides->push_back(slide);
  4848. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt10_final001.dds", "voiceover/english/antonia_intro/antonia_intro_010_64.mp3", 3055524517, 3787058332);
  4849. AddZoneInfoSlideStructTransitionInfo(slide, 670, 675, 2.20000004768372, 0);
  4850. AddZoneInfoSlideStructTransitionInfo(slide, 710, 390, 1.79999995231628, 7);
  4851. AddZoneInfoSlideStructTransitionInfo(slide, 920, 415, 1.60000002384186, 5.5);
  4852. AddZoneInfoSlideStructTransitionInfo(slide, 1250, 675, 1.79999995231628, 8);
  4853. slides->push_back(slide);
  4854. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt11_final001.dds", "voiceover/english/antonia_intro/antonia_intro_011_64.mp3", 3525586740, 812068950);
  4855. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4856. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 19);
  4857. slides->push_back(slide);
  4858. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt12_final001.dds", "voiceover/english/antonia_intro/antonia_intro_012_64.mp3", 3493874350, 2037661816);
  4859. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 0);
  4860. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 43);
  4861. slides->push_back(slide);
  4862. return slides;
  4863. }
  4864. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  4865. // this takes place when we get the LoginInfo for returning LD players
  4866. if(!client->GetPlayer()->IsReturningFromLD())
  4867. UpdateClientSpawnMap(client->GetPlayer(), client);
  4868. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  4869. packet->setSmallStringByName("server1",net.GetWorldName());
  4870. packet->setSmallStringByName("server2",net.GetWorldName());
  4871. packet->setDataByName("unknown1", 1, 1);//1, 1
  4872. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  4873. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  4874. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  4875. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  4876. if (client->GetVersion() >= 1193) {
  4877. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4878. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  4879. packet->setDataByName("unknown3", 4294967295, 2);
  4880. }
  4881. else
  4882. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4883. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  4884. packet->setDataByName("auction_port", 80);
  4885. packet->setSmallStringByName("upload_page", "test_upload.m");
  4886. packet->setSmallStringByName("upload_key", "dsya987yda9");
  4887. packet->setSmallStringByName("zone", GetZoneFile());
  4888. //packet->setSmallStringByName("zone2", GetZoneName());
  4889. //if ( strlen(GetZoneSkyFile()) > 0 )
  4890. // packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
  4891. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  4892. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  4893. packet->setDataByName("x", client->GetPlayer()->GetX());
  4894. packet->setDataByName("y", client->GetPlayer()->GetY());
  4895. packet->setDataByName("z", client->GetPlayer()->GetZ());
  4896. if ((GetZoneFile() && strcmp("boat_06p_tutorial02", GetZoneFile()) == 0) && client->GetPlayer()->GetX() == this->GetSafeX() && client->GetPlayer()->GetY() == this->GetSafeY() && client->GetPlayer()->GetZ() == this->GetSafeZ()) { //basically the only time the player will see this is if their zone in coords are the exact same as the safe coords (they haven't moved)
  4897. vector<ZoneInfoSlideStruct*>* slides = GenerateTutorialSlides();
  4898. if (slides) {
  4899. packet->setArrayLengthByName("num_slides", slides->size());
  4900. ZoneInfoSlideStruct* slide = 0;
  4901. for (int8 i = 0; i < slides->size(); i++) {
  4902. slide = slides->at(i);
  4903. packet->setArrayDataByName("unknown1", slide->info->unknown1[0], i, 0);
  4904. packet->setArrayDataByName("unknown1", slide->info->unknown1[1], i, 1);
  4905. packet->setArrayDataByName("unknown2", slide->info->unknown2[0], i, 0);
  4906. packet->setArrayDataByName("unknown2", slide->info->unknown2[1], i, 1);
  4907. packet->setArrayDataByName("unknown3", slide->info->unknown3, i);
  4908. packet->setArrayDataByName("unknown4", slide->info->unknown4, i);
  4909. packet->setArrayDataByName("slide", slide->info->slide, i);
  4910. packet->setArrayDataByName("voiceover", slide->info->voiceover, i);
  4911. packet->setArrayDataByName("key1", slide->info->key1, i);
  4912. packet->setArrayDataByName("key2", slide->info->key2, i);
  4913. packet->setSubArrayLengthByName("num_transitions", slide->slide_transition_info.size(), i);
  4914. for (int8 x = 0; x < slide->slide_transition_info.size(); x++) {
  4915. packet->setSubArrayDataByName("transition_x", slide->slide_transition_info[x]->transition_x, i, x);
  4916. packet->setSubArrayDataByName("transition_y", slide->slide_transition_info[x]->transition_y, i, x);
  4917. packet->setSubArrayDataByName("transition_zoom", slide->slide_transition_info[x]->transition_zoom, i, x);
  4918. packet->setSubArrayDataByName("transition_time", slide->slide_transition_info[x]->transition_time, i, x);
  4919. safe_delete(slide->slide_transition_info[x]);
  4920. }
  4921. safe_delete(slide->info);
  4922. safe_delete(slide);
  4923. }
  4924. }
  4925. safe_delete(slides);
  4926. }
  4927. if(rule_manager.GetGlobalRule(R_Zone, UseMapUnderworldCoords)->GetBool() && client->GetPlayer()->GetMap()) {
  4928. packet->setDataByName("underworld", client->GetPlayer()->GetMap()->GetMinY() + rule_manager.GetGlobalRule(R_Zone, MapUnderworldCoordOffset)->GetFloat());
  4929. }
  4930. else {
  4931. packet->setDataByName("underworld", underworld);
  4932. }
  4933. // unknown3 can prevent screen shots from being taken if
  4934. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  4935. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  4936. //packet->setDataByName("unknown3", 1, 2);
  4937. /*if (client->GetVersion() >= 63587) {
  4938. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4939. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4940. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4941. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4942. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4943. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4944. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4945. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4946. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4947. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4948. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4949. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4950. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4951. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4952. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4953. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4954. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4955. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4956. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4957. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4958. }
  4959. else if (client->GetVersion() >= 63214) {
  4960. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4961. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4962. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4963. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4964. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4965. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4966. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4967. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4968. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4969. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4970. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4971. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4972. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4973. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4974. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4975. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4976. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4977. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4978. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4979. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4980. }*/
  4981. if (client->GetVersion() >= 64644) {
  4982. packet->setDataByName("unknown3a", 12598924);
  4983. packet->setDataByName("unknown3b", 3992452959);
  4984. packet->setDataByName("unknown3c", 4294967183);
  4985. packet->setDataByName("unknown2a", 9);
  4986. packet->setDataByName("unknown2b", 9);
  4987. }
  4988. else if (client->GetVersion() >= 63181) {
  4989. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  4990. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  4991. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  4992. packet->setDataByName("unknown2a", 8);// 63182
  4993. packet->setDataByName("unknown2b", 8);// 63182
  4994. }
  4995. else{
  4996. //packet->setDataByName("unknown3", 872447025,0);//63181
  4997. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  4998. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  4999. }
  5000. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  5001. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  5002. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  5003. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  5004. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  5005. packet->setDataByName("unknown", 0);
  5006. packet->setDataByName("unknown7", 1);
  5007. packet->setDataByName("unknown7", 1, 1);
  5008. packet->setDataByName("unknown9", 13);
  5009. //packet->setDataByName("unknown10", 25188959);4294967295
  5010. //packet->setDataByName("unknown10", 25190239);
  5011. packet->setDataByName("unknown10", 25191524);//25191524
  5012. packet->setDataByName("unknown10b", 1);
  5013. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  5014. packet->setDataByName("num_adv", 9);
  5015. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  5016. packet->setArrayDataByName("adv_id", 6, 0);
  5017. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  5018. packet->setArrayDataByName("adv_id", 5, 1);
  5019. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  5020. packet->setArrayDataByName("adv_id", 8, 2);
  5021. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  5022. packet->setArrayDataByName("adv_id", 7, 3);
  5023. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  5024. packet->setArrayDataByName("adv_id", 3, 4);
  5025. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  5026. packet->setArrayDataByName("adv_id", 4, 5);
  5027. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  5028. packet->setArrayDataByName("adv_id", 0, 6);
  5029. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  5030. packet->setArrayDataByName("adv_id", 1, 7);
  5031. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  5032. packet->setArrayDataByName("adv_id", 2, 8);
  5033. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  5034. vector<Variable*>* variables = world.GetClientVariables();
  5035. packet->setArrayLengthByName("num_client_setup", variables->size());
  5036. for(int i=variables->size()-1;i>=0;i--)
  5037. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  5038. // For AoM clients so item link work
  5039. if (client->GetVersion() >= 60114)
  5040. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  5041. safe_delete(variables);
  5042. //packet->setDataByName("unknown8", ); story?
  5043. // AA Tabs for 1193+ clients
  5044. if (client->GetVersion() >= 1193) {
  5045. packet->setArrayLengthByName("tab_count", 48);
  5046. int8 i = 0;
  5047. packet->setArrayDataByName("tab_index", i, i);
  5048. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  5049. i++;
  5050. packet->setArrayDataByName("tab_index", i, i);
  5051. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  5052. i++;
  5053. packet->setArrayDataByName("tab_index", i, i);
  5054. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  5055. i++;
  5056. packet->setArrayDataByName("tab_index", i, i);
  5057. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  5058. i++;
  5059. packet->setArrayDataByName("tab_index", i, i);
  5060. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  5061. i++;
  5062. packet->setArrayDataByName("tab_index", i, i);
  5063. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  5064. i++;
  5065. packet->setArrayDataByName("tab_index", i, i);
  5066. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  5067. i++;
  5068. packet->setArrayDataByName("tab_index", i, i);
  5069. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  5070. i++;
  5071. packet->setArrayDataByName("tab_index", i, i);
  5072. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  5073. i++;
  5074. packet->setArrayDataByName("tab_index", i, i);
  5075. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  5076. i++;
  5077. packet->setArrayDataByName("tab_index", i, i);
  5078. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  5079. i++;
  5080. packet->setArrayDataByName("tab_index", i, i);
  5081. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  5082. i++;
  5083. packet->setArrayDataByName("tab_index", i, i);
  5084. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  5085. i++;
  5086. packet->setArrayDataByName("tab_index", i, i);
  5087. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  5088. i++;
  5089. packet->setArrayDataByName("tab_index", i, i);
  5090. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  5091. i++;
  5092. packet->setArrayDataByName("tab_index", i, i);
  5093. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  5094. i++;
  5095. packet->setArrayDataByName("tab_index", i, i);
  5096. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  5097. i++;
  5098. packet->setArrayDataByName("tab_index", i, i);
  5099. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  5100. i++;
  5101. packet->setArrayDataByName("tab_index", i, i);
  5102. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  5103. i++;
  5104. packet->setArrayDataByName("tab_index", i, i);
  5105. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  5106. i++;
  5107. packet->setArrayDataByName("tab_index", i, i);
  5108. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  5109. i++;
  5110. packet->setArrayDataByName("tab_index", i, i);
  5111. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  5112. i++;
  5113. packet->setArrayDataByName("tab_index", i, i);
  5114. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  5115. i++;
  5116. packet->setArrayDataByName("tab_index", i, i);
  5117. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  5118. i++;
  5119. packet->setArrayDataByName("tab_index", i, i);
  5120. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  5121. i++;
  5122. packet->setArrayDataByName("tab_index", i, i);
  5123. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  5124. i++;
  5125. packet->setArrayDataByName("tab_index", i, i);
  5126. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  5127. i++;
  5128. packet->setArrayDataByName("tab_index", i, i);
  5129. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  5130. i++;
  5131. packet->setArrayDataByName("tab_index", i, i);
  5132. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  5133. i++;
  5134. packet->setArrayDataByName("tab_index", i, i);
  5135. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  5136. i++;
  5137. packet->setArrayDataByName("tab_index", i, i);
  5138. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  5139. i++;
  5140. packet->setArrayDataByName("tab_index", i, i);
  5141. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  5142. i++;
  5143. packet->setArrayDataByName("tab_index", i, i);
  5144. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  5145. i++;
  5146. packet->setArrayDataByName("tab_index", i, i);
  5147. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  5148. i++;
  5149. packet->setArrayDataByName("tab_index", i, i);
  5150. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  5151. i++;
  5152. packet->setArrayDataByName("tab_index", i, i);
  5153. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  5154. i++;
  5155. packet->setArrayDataByName("tab_index", i, i);
  5156. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  5157. i++;
  5158. packet->setArrayDataByName("tab_index", i, i);
  5159. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  5160. i++;
  5161. packet->setArrayDataByName("tab_index", i, i);
  5162. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  5163. i++;
  5164. packet->setArrayDataByName("tab_index", i, i);
  5165. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  5166. i++;
  5167. packet->setArrayDataByName("tab_index", i, i);
  5168. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  5169. i++;
  5170. packet->setArrayDataByName("tab_index", i, i);
  5171. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  5172. i++;
  5173. packet->setArrayDataByName("tab_index", i, i);
  5174. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  5175. i++;
  5176. packet->setArrayDataByName("tab_index", i, i);
  5177. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  5178. i++;
  5179. packet->setArrayDataByName("tab_index", i, i);
  5180. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  5181. i++;
  5182. packet->setArrayDataByName("tab_index", i, i);
  5183. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  5184. i++;
  5185. packet->setArrayDataByName("tab_index", i, i);
  5186. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  5187. i++;
  5188. packet->setArrayDataByName("tab_index", i, i);
  5189. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  5190. }
  5191. packet->setDataByName("unknown_mj", 1);//int8
  5192. packet->setDataByName("unknown_mj1", 335544320);//int32
  5193. packet->setDataByName("unknown_mj2", 4);//int32
  5194. packet->setDataByName("unknown_mj3", 3962504088);//int32
  5195. packet->setDataByName("unknown_mj4", 3985947216);//int32
  5196. packet->setDataByName("unknown_mj5", 1);//int32
  5197. packet->setDataByName("unknown_mj6", 386);//int32
  5198. packet->setDataByName("unknown_mj7", 4294967295);//int32
  5199. packet->setDataByName("unknown_mj8", 2716312211);//int32
  5200. packet->setDataByName("unknown_mj9", 1774338333);//int32
  5201. packet->setDataByName("unknown_mj10", 1);//int32
  5202. packet->setDataByName("unknown_mj11", 391);//int32
  5203. packet->setDataByName("unknown_mj12", 4294967295);//int32
  5204. packet->setDataByName("unknown_mj13", 3168965163);//int32
  5205. packet->setDataByName("unknown_mj14", 4117025286);//int32
  5206. packet->setDataByName("unknown_mj15", 1);//int32
  5207. packet->setDataByName("unknown_mj16", 394);//int32
  5208. packet->setDataByName("unknown_mj17", 4294967295);//int32
  5209. packet->setDataByName("unknown_mj18", 1790669110);//int32
  5210. packet->setDataByName("unknown_mj19", 107158108);//int32
  5211. packet->setDataByName("unknown_mj20", 1);//int32
  5212. packet->setDataByName("unknown_mj21", 393);//int32
  5213. packet->setDataByName("unknown_mj22", 4294967295);//int32
  5214. EQ2Packet* outapp = packet->serialize();
  5215. //packet->PrintPacket();
  5216. //DumpPacket(outapp);
  5217. safe_delete(packet);
  5218. return outapp;
  5219. }
  5220. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
  5221. if (spawn == nullptr || command == nullptr)
  5222. return;
  5223. if (toPlayer)
  5224. {
  5225. if (!toPlayer->IsPlayer())
  5226. return;
  5227. Client* client = GetClientBySpawn(toPlayer);
  5228. if (client)
  5229. {
  5230. client->SendDefaultCommand(spawn, command, distance);
  5231. }
  5232. // we don't override the primary command cause that would change ALL clients
  5233. return;
  5234. }
  5235. QueueDefaultCommand(spawn->GetID(), std::string(command), distance);
  5236. if (strlen(command)>0)
  5237. spawn->SetPrimaryCommand(command, command, distance);
  5238. }
  5239. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  5240. if (player_proximities.size() < 1)
  5241. return;
  5242. if(player_proximities.count(spawn->GetID()) > 0){
  5243. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  5244. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  5245. prox->clients_in_proximity[client] = true;
  5246. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  5247. }
  5248. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  5249. if(prox->leaving_range_lua_function.length() > 0)
  5250. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  5251. prox->clients_in_proximity.erase(client);
  5252. }
  5253. }
  5254. }
  5255. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  5256. RemovePlayerProximity(spawn);
  5257. PlayerProximity* prox = new PlayerProximity;
  5258. prox->distance = distance;
  5259. prox->in_range_lua_function = in_range_function;
  5260. prox->leaving_range_lua_function = leaving_range_function;
  5261. player_proximities.Put(spawn->GetID(), prox);
  5262. }
  5263. void ZoneServer::RemovePlayerProximity(Client* client){
  5264. PlayerProximity* prox = 0;
  5265. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  5266. while(itr.Next()){
  5267. prox = itr->second;
  5268. if(prox->clients_in_proximity.count(client) > 0)
  5269. prox->clients_in_proximity.erase(client);
  5270. }
  5271. }
  5272. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  5273. if(all){
  5274. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  5275. while(itr.Next()){
  5276. player_proximities.erase(itr->first, false, true, 10000);
  5277. }
  5278. }
  5279. else if(player_proximities.count(spawn->GetID()) > 0){
  5280. player_proximities.erase(spawn->GetID(), false, true, 10000);
  5281. }
  5282. }
  5283. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  5284. LocationProximity* prox = new LocationProximity;
  5285. prox->x = x;
  5286. prox->y = y;
  5287. prox->z = z;
  5288. prox->max_variation = max_variation;
  5289. prox->in_range_lua_function = in_range_function;
  5290. prox->leaving_range_lua_function = leaving_range_function;
  5291. location_proximities.Add(prox);
  5292. }
  5293. void ZoneServer::CheckLocationProximity() {
  5294. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  5295. if (!zone_script)
  5296. return;
  5297. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  5298. Client* client = 0;
  5299. MutexList<Client*>::iterator iterator = connected_clients.begin();
  5300. while(iterator.Next()){
  5301. client = iterator->value;
  5302. if (client->IsConnected() && client->IsReadyForUpdates() && !client->IsZoning()) {
  5303. try {
  5304. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  5305. LocationProximity* prox = 0;
  5306. while(itr.Next()){
  5307. prox = itr->value;
  5308. bool in_range = false;
  5309. float char_x = client->GetPlayer()->GetX();
  5310. float char_y = client->GetPlayer()->GetY();
  5311. float char_z = client->GetPlayer()->GetZ();
  5312. float x = prox->x;
  5313. float y = prox->y;
  5314. float z = prox->z;
  5315. float max_variation = prox->max_variation;
  5316. float total_diff = 0;
  5317. float diff = x - char_x; //Check X
  5318. if(diff < 0)
  5319. diff *= -1;
  5320. if(diff <= max_variation) {
  5321. total_diff += diff;
  5322. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  5323. if(diff < 0)
  5324. diff *= -1;
  5325. if(diff <= max_variation) {
  5326. total_diff += diff;
  5327. if(total_diff <= max_variation) { //Check Total
  5328. diff = y - char_y; //Check Y
  5329. if(diff < 0)
  5330. diff *= -1;
  5331. if(diff <= max_variation) {
  5332. total_diff += diff;
  5333. if(total_diff <= max_variation) {
  5334. in_range = true;
  5335. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  5336. prox->clients_in_proximity[client] = true;
  5337. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  5338. }
  5339. }
  5340. }
  5341. }
  5342. }
  5343. }
  5344. if (!in_range) {
  5345. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  5346. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  5347. prox->clients_in_proximity.erase(client);
  5348. }
  5349. }
  5350. }
  5351. }
  5352. catch (...) {
  5353. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  5354. return;
  5355. }
  5356. }
  5357. }
  5358. }
  5359. }
  5360. void ZoneServer::CheckLocationGrids() {
  5361. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  5362. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5363. while (client_itr.Next()) {
  5364. Client* client = client_itr.value;
  5365. if (!client)
  5366. continue;
  5367. Player* player = client->GetPlayer();
  5368. float x = player->GetX();
  5369. float y = player->GetY();
  5370. float z = player->GetZ();
  5371. int32 grid_id = player->GetLocation();
  5372. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  5373. while (location_grid_itr.Next()) {
  5374. LocationGrid* grid = location_grid_itr.value;
  5375. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  5376. float x_small = 0;
  5377. float x_large = 0;
  5378. float y_small = 0;
  5379. float y_large = 0;
  5380. float z_small = 0;
  5381. float z_large = 0;
  5382. bool first = true;
  5383. bool in_grid = false;
  5384. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  5385. while (location_itr.Next()) {
  5386. Location* location = location_itr.value;
  5387. if (first) {
  5388. x_small = location->x;
  5389. x_large = location->x;
  5390. if (grid->include_y) {
  5391. y_small = location->y;
  5392. y_large = location->y;
  5393. }
  5394. z_small = location->z;
  5395. z_large = location->z;
  5396. first = false;
  5397. }
  5398. else {
  5399. if (location->x < x_small)
  5400. x_small = location->x;
  5401. else if (location->x > x_large)
  5402. x_large = location->x;
  5403. if (grid->include_y) {
  5404. if (location->y < y_small)
  5405. y_small = location->y;
  5406. else if (location->y > y_large)
  5407. y_large = location->y;
  5408. }
  5409. if (location->z < z_small)
  5410. z_small = location->z;
  5411. else if (location->z > z_large)
  5412. z_large = location->z;
  5413. }
  5414. }
  5415. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  5416. in_grid = true;
  5417. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  5418. in_grid = true;
  5419. if (in_grid && grid->players.count(player) == 0) {
  5420. grid->players.Put(player, true);
  5421. bool show_enter_location_popup = true;
  5422. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  5423. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  5424. {
  5425. // check if player has already discovered this location
  5426. // if not, process new discovery
  5427. char tmp[200] = {0};
  5428. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  5429. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  5430. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5431. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  5432. show_enter_location_popup = false;
  5433. // else, print standard location entry
  5434. }
  5435. if( show_enter_location_popup )
  5436. {
  5437. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5438. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  5439. }
  5440. }
  5441. else if (!in_grid && grid->players.count(player) > 0) {
  5442. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5443. grid->players.erase(player);
  5444. }
  5445. }
  5446. }
  5447. }
  5448. }
  5449. }
  5450. // Called from a command (client, main zone thread) and the main zone thread
  5451. // so no need for a mutex container
  5452. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  5453. if (grid)
  5454. location_grids.Add(grid);
  5455. }
  5456. void ZoneServer::RemoveLocationGrids() {
  5457. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  5458. while (itr.Next())
  5459. itr.value->locations.clear(true);
  5460. location_grids.clear(true);
  5461. }
  5462. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast, bool call_expire_function, bool lock_spell_process){
  5463. if(spellProcess)
  5464. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast, call_expire_function, lock_spell_process);
  5465. }
  5466. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  5467. if(spellProcess)
  5468. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  5469. }
  5470. Spell* ZoneServer::GetSpell(Entity* caster){
  5471. Spell* spell = 0;
  5472. if(spellProcess)
  5473. spell = spellProcess->GetSpell(caster);
  5474. return spell;
  5475. }
  5476. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell, LuaSpell* customSpell, int16 custom_cast_time, bool in_heroic_opp){
  5477. if(spellProcess)
  5478. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell, customSpell, custom_cast_time, in_heroic_opp);
  5479. }
  5480. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  5481. if (target && target->GetSpawnScript()) {
  5482. Player* player = 0;
  5483. if (caster && caster->IsPlayer())
  5484. player = (Player*)caster;
  5485. CallSpawnScript(target, SPAWN_SCRIPT_CUSTOM, player, entity_command->command.c_str());
  5486. }
  5487. if (spellProcess)
  5488. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  5489. }
  5490. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn, bool lock_spell_process) {
  5491. if(!spawn)
  5492. return;
  5493. if(spawn->IsPlayer() && spawn->GetZone())
  5494. spawn->GetZone()->RemovePlayerPassenger(((Player*)spawn)->GetCharacterID());
  5495. if(spawn->IsEntity())
  5496. RemoveSpellTimersFromSpawn((Entity*)spawn, true, true, true, lock_spell_process);
  5497. RemoveDamagedSpawn(spawn);
  5498. spawn->SendSpawnChanges(false);
  5499. RemoveChangedSpawn(spawn);
  5500. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  5501. if (!reloading) {
  5502. RemoveDeadEnemyList(spawn);
  5503. spawn->changed = true;
  5504. spawn->info_changed = true;
  5505. spawn->vis_changed = true;
  5506. spawn->position_changed = true;
  5507. SendSpawnChanges(spawn);
  5508. if (spawn->GetSpawnGroupID() > 0) {
  5509. int32 group_id = spawn->GetSpawnGroupID();
  5510. spawn->RemoveSpawnFromGroup();
  5511. if (spawn_group_map.count(group_id) > 0)
  5512. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  5513. }
  5514. if (!spawn->IsPlayer()) {
  5515. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  5516. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  5517. if(spawn->GetSpawnLocationID() > 0 && quick_location_id_lookup.count(spawn->GetSpawnLocationID()) > 0 && quick_location_id_lookup.Get(spawn->GetSpawnLocationID()) == spawn->GetID())
  5518. quick_location_id_lookup.erase(spawn->GetSpawnLocationID());
  5519. if(spawn->GetSpawnGroupID() > 0 && quick_group_id_lookup.count(spawn->GetSpawnGroupID()) > 0 && quick_group_id_lookup.Get(spawn->GetSpawnGroupID()) == spawn->GetID())
  5520. quick_group_id_lookup.erase(spawn->GetSpawnGroupID());
  5521. }
  5522. DeleteSpawnScriptTimers(spawn);
  5523. RemovePlayerProximity(spawn);
  5524. }
  5525. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  5526. // instead we remove it from the list directly
  5527. if (spawn->IsNPC())
  5528. movement_spawns.erase(spawn->GetID());
  5529. }
  5530. void ZoneServer::HandleEmote(Spawn* originator, string name) {
  5531. if (!originator) {
  5532. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  5533. return;
  5534. }
  5535. Client* orig_client = (originator->IsPlayer() && ((Player*)originator)->GetClient()) ? ((Player*)originator)->GetClient() : nullptr;
  5536. Client* client = 0;
  5537. int32 cur_client_version = orig_client ? orig_client->GetVersion() : 546;
  5538. Emote* origEmote = visual_states.FindEmote(name, cur_client_version);
  5539. if(!origEmote){
  5540. if(orig_client) {
  5541. orig_client->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  5542. }
  5543. return;
  5544. }
  5545. Emote* emote = origEmote;
  5546. PacketStruct* packet = 0;
  5547. char* emoteResponse = 0;
  5548. vector<Client*>::iterator client_itr;
  5549. map<int32, Emote*> emote_version_range;
  5550. MClientList.readlock(__FUNCTION__, __LINE__);
  5551. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5552. client = *client_itr;
  5553. if(!client || (client && originator->IsPlayer() && client->GetPlayer()->IsIgnored(originator->GetName())))
  5554. continue;
  5555. // establish appropriate emote for the version used by the client
  5556. if (client->GetVersion() != cur_client_version)
  5557. {
  5558. map<int32, Emote*>::iterator rangeitr = emote_version_range.find(client->GetVersion());
  5559. if (rangeitr == emote_version_range.end())
  5560. {
  5561. Emote* tmp_new_emote = visual_states.FindEmote(name, client->GetVersion());
  5562. if (tmp_new_emote)
  5563. {
  5564. emote_version_range.insert(make_pair(client->GetVersion(), tmp_new_emote));
  5565. emote = tmp_new_emote;
  5566. } // else its missing just use the current clients default
  5567. }
  5568. else // we have an existing emote already cached
  5569. emote = rangeitr->second;
  5570. }
  5571. else // since the client and originator client match use the original emote
  5572. emote = origEmote;
  5573. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5574. if(packet){
  5575. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator));
  5576. if(!emoteResponse){
  5577. string message;
  5578. if(originator->GetTarget() && originator->GetTarget()->GetID() != originator->GetID()){
  5579. message = emote->GetTargetedMessageString();
  5580. if(message.find("%t") < 0xFFFFFFFF)
  5581. message.replace(message.find("%t"), 2, originator->GetTarget()->GetName());
  5582. }
  5583. if(message.length() == 0)
  5584. message = emote->GetMessageString();
  5585. if(message.find("%g1") < 0xFFFFFFFF){
  5586. if(originator->GetGender() == 1)
  5587. message.replace(message.find("%g1"), 3, "his");
  5588. else
  5589. message.replace(message.find("%g1"), 3, "her");
  5590. }
  5591. if(message.find("%g2") < 0xFFFFFFFF){
  5592. if(originator->GetGender() == 1)
  5593. message.replace(message.find("%g2"), 3, "him");
  5594. else
  5595. message.replace(message.find("%g2"), 3, "her");
  5596. }
  5597. if(message.find("%g3") < 0xFFFFFFFF){
  5598. if(originator->GetGender() == 1)
  5599. message.replace(message.find("%g3"), 3, "he");
  5600. else
  5601. message.replace(message.find("%g3"), 3, "she");
  5602. }
  5603. if(message.length() > 0){
  5604. emoteResponse = new char[message.length() + strlen(originator->GetName()) + 10];
  5605. sprintf(emoteResponse,"%s %s", originator->GetName(), message.c_str());
  5606. }
  5607. }
  5608. if(originator->IsPlayer()) {
  5609. packet->setMediumStringByName("emote_msg", emoteResponse ? emoteResponse : "");
  5610. }
  5611. packet->setDataByName("anim_type", emote->GetVisualState());
  5612. client->QueuePacket(packet->serialize());
  5613. safe_delete(packet);
  5614. safe_delete_array(emoteResponse);
  5615. }
  5616. }
  5617. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5618. }
  5619. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  5620. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  5621. instanceID = ++MinInstanceID;
  5622. else // db should pass the good ID
  5623. instanceID = createdInstanceID;
  5624. }
  5625. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  5626. AddDeadSpawn(spawn, 0);
  5627. }
  5628. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  5629. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  5630. if (dead_spawns.count(spawn->GetID()) > 0)
  5631. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  5632. else if(timer != 0xFFFFFFFF)
  5633. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  5634. else{
  5635. if(spawn->IsEntity() && spawn->HasLoot()){
  5636. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  5637. SendUpdateDefaultCommand(spawn, "loot", 10);
  5638. }
  5639. else
  5640. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  5641. }
  5642. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5643. }
  5644. void ZoneServer::WritePlayerStatistics() {
  5645. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5646. while(client_itr.Next())
  5647. client_itr->value->GetPlayer()->WritePlayerStatistics();
  5648. }
  5649. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  5650. if (!client)
  5651. return false;
  5652. Spawn* spawn = 0;
  5653. bool ret = false;
  5654. map<int32, Spawn*>::iterator itr;
  5655. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5656. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5657. spawn = itr->second;
  5658. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  5659. const char* type = "NPC";
  5660. const char* specialTypeID = "N/A";
  5661. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  5662. if (spawn->IsObject())
  5663. {
  5664. Object* obj = (Object*)spawn;
  5665. specialID = obj->GetID();
  5666. specialTypeID = "GetID";
  5667. type = "Object";
  5668. }
  5669. else if (spawn->IsSign())
  5670. {
  5671. Sign* sign = (Sign*)spawn;
  5672. specialID = sign->GetWidgetID();
  5673. specialTypeID = "WidgetID";
  5674. type = "Sign";
  5675. }
  5676. else if (spawn->IsWidget())
  5677. {
  5678. Widget* widget = (Widget*)spawn;
  5679. specialID = widget->GetWidgetID();
  5680. specialTypeID = "WidgetID";
  5681. if ( specialID == 0xFFFFFFFF )
  5682. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  5683. type = "Widget";
  5684. }
  5685. else if (spawn->IsGroundSpawn())
  5686. {
  5687. GroundSpawn* gs = (GroundSpawn*)spawn;
  5688. specialID = gs->GetGroundSpawnEntryID();
  5689. specialTypeID = "GroundSpawnEntryID";
  5690. type = "GroundSpawn";
  5691. }
  5692. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  5693. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  5694. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  5695. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  5696. ret = true;
  5697. }
  5698. }
  5699. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5700. return ret;
  5701. }
  5702. void ZoneServer::FindSpawn(Client* client, char* regSearchStr)
  5703. {
  5704. if (!regSearchStr || strlen(regSearchStr) < 1)
  5705. {
  5706. client->SimpleMessage(CHANNEL_COLOR_RED, "Bad ZoneServer::FindSpawn(Client*, char* regSearchStr) attempt, regSearchStr is NULL or empty.");
  5707. return;
  5708. }
  5709. string resString = string(regSearchStr);
  5710. try
  5711. {
  5712. std::regex pre_re_check("^[a-zA-Z0-9_ ]+$");
  5713. bool output = std::regex_match(resString, pre_re_check);
  5714. if (output)
  5715. {
  5716. string newStr(".*");
  5717. newStr.append(regSearchStr);
  5718. newStr.append(".*");
  5719. resString = newStr;
  5720. }
  5721. }
  5722. catch (...)
  5723. {
  5724. client->SimpleMessage(CHANNEL_COLOR_RED, "Try/Catch ZoneServer::FindSpawn(Client*, char* regSearchStr) failure.");
  5725. return;
  5726. }
  5727. std::regex re;
  5728. try {
  5729. re = std::regex(resString, std::regex_constants::icase);
  5730. }
  5731. catch(...) {
  5732. client->SimpleMessage(CHANNEL_COLOR_RED, "Invalid regex for FindSpawn.");
  5733. return;
  5734. }
  5735. client->Message(CHANNEL_NARRATIVE, "RegEx Search Spawn List: %s", regSearchStr);
  5736. client->Message(CHANNEL_NARRATIVE, "Database ID | Spawn Name | X , Y , Z");
  5737. client->Message(CHANNEL_NARRATIVE, "========================");
  5738. map<int32, Spawn*>::iterator itr;
  5739. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5740. int32 spawnsFound = 0;
  5741. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5742. Spawn* spawn = itr->second;
  5743. if (!spawn || !spawn->GetName())
  5744. continue;
  5745. bool output = false;
  5746. try {
  5747. output = std::regex_match(string(spawn->GetName()), re);
  5748. }
  5749. catch (...)
  5750. {
  5751. continue;
  5752. }
  5753. if (output)
  5754. {
  5755. client->Message(CHANNEL_NARRATIVE, "%i | %s | %f , %f , %f", spawn->GetDatabaseID(), spawn->GetName(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  5756. spawnsFound++;
  5757. }
  5758. }
  5759. client->Message(CHANNEL_NARRATIVE, "========================", spawnsFound);
  5760. client->Message(CHANNEL_NARRATIVE, "%u Results Found.", spawnsFound);
  5761. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5762. }
  5763. void ZoneServer::AddPlayerTracking(Player* player) {
  5764. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  5765. Client* client = GetClientBySpawn(player);
  5766. if (client) {
  5767. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5768. if (packet) {
  5769. player->SetIsTracking(true);
  5770. players_tracking.Put(client->GetCharacterID(), player);
  5771. packet->setDataByName("mode", TRACKING_START);
  5772. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5773. client->QueuePacket(packet->serialize());
  5774. safe_delete(packet);
  5775. }
  5776. }
  5777. }
  5778. }
  5779. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  5780. if (player && player->GetIsTracking()) {
  5781. Client* client = GetClientBySpawn(player);
  5782. if (client) {
  5783. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5784. if (packet) {
  5785. player->SetIsTracking(false);
  5786. players_tracking.erase(client->GetCharacterID());
  5787. packet->setDataByName("mode", mode);
  5788. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5789. client->QueuePacket(packet->serialize());
  5790. safe_delete(packet);
  5791. }
  5792. }
  5793. }
  5794. }
  5795. void ZoneServer::ProcessTracking() {
  5796. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  5797. while (itr.Next())
  5798. ProcessTracking(GetClientBySpawn(itr->second));
  5799. }
  5800. void ZoneServer::ProcessTracking(Client* client) {
  5801. if (!client)
  5802. return;
  5803. Player* player = client->GetPlayer();
  5804. if (player && player->GetIsTracking()) {
  5805. MutexMap<int32, Spawn*>::iterator spawn_itr;
  5806. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5807. if (packet) {
  5808. packet->setDataByName("mode", TRACKING_UPDATE);
  5809. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5810. vector<TrackedSpawn*> spawns_tracked;
  5811. while (spawn_itr.Next()) {
  5812. Spawn* spawn = spawn_itr->second;
  5813. float distance = player->GetDistance(spawn);
  5814. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  5815. TrackedSpawn* ts = new TrackedSpawn;
  5816. ts->spawn = spawn;
  5817. ts->distance = distance;
  5818. /* Add spawns in ascending order from closest to furthest */
  5819. if (spawns_tracked.empty())
  5820. spawns_tracked.push_back(ts);
  5821. else {
  5822. vector<TrackedSpawn*>::iterator tracked_itr;
  5823. bool added = false;
  5824. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  5825. TrackedSpawn* cur_ts = *tracked_itr;
  5826. if (ts->distance <= cur_ts->distance) {
  5827. spawns_tracked.insert(tracked_itr, ts);
  5828. added = true;
  5829. break;
  5830. }
  5831. }
  5832. if (!added)
  5833. spawns_tracked.push_back(ts);
  5834. }
  5835. }
  5836. }
  5837. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  5838. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5839. TrackedSpawn* ts = spawns_tracked[i];
  5840. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  5841. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5842. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  5843. if (ts->spawn->IsPlayer())
  5844. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  5845. else
  5846. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  5847. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  5848. }
  5849. packet->setArrayLengthByName("num_array1", 0);
  5850. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5851. //}
  5852. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  5853. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5854. TrackedSpawn* ts = spawns_tracked[i];
  5855. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5856. packet->setArrayDataByName("list_number", i, i);
  5857. }
  5858. client->QueuePacket(packet->serialize());
  5859. safe_delete(packet);
  5860. for (int32 i = 0; i < spawns_tracked.size(); i++)
  5861. safe_delete(spawns_tracked[i]);
  5862. }
  5863. }
  5864. }
  5865. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  5866. if (killer && victim) {
  5867. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  5868. if (killer->GetGroupMemberInfo()) {
  5869. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5870. deque<GroupMemberInfo*>::iterator itr;
  5871. PlayerGroup* group = world.GetGroupManager()->GetGroup(killer->GetGroupMemberInfo()->group_id);
  5872. if (group)
  5873. {
  5874. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5875. deque<GroupMemberInfo*>* members = group->GetMembers();
  5876. for (itr = members->begin(); itr != members->end(); itr++) {
  5877. GroupMemberInfo* gmi = *itr;
  5878. if (gmi->client) {
  5879. Player* group_member = gmi->client->GetPlayer();
  5880. if (group_member && group_member->GetGuild()) {
  5881. Guild* guild = group_member->GetGuild();
  5882. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  5883. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5884. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5885. }
  5886. }
  5887. }
  5888. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5889. }
  5890. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5891. }
  5892. else if (killer->GetGuild()) {
  5893. Guild* guild = killer->GetGuild();
  5894. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  5895. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5896. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5897. }
  5898. }
  5899. }
  5900. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  5901. if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
  5902. return;
  5903. // If faction based combat is not allowed then no need to run the loops so just return out
  5904. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  5905. return;
  5906. if (spawn && spawn->IsNPC() && spawn->Alive())
  5907. CheckEnemyList((NPC*)spawn);
  5908. }
  5909. void ZoneServer::SendUpdateTitles(Client* client, Title* suffix, Title* prefix) {
  5910. assert(client);
  5911. if (client->GetVersion() > 546)
  5912. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  5913. }
  5914. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  5915. if (!spawn)
  5916. return;
  5917. vector<Client*>::iterator itr;
  5918. PacketStruct *packet;
  5919. Client* current_client;
  5920. MClientList.readlock(__FUNCTION__, __LINE__);
  5921. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5922. current_client = *itr;
  5923. if (current_client->GetVersion() <= 546)
  5924. continue;
  5925. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  5926. continue;
  5927. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5928. packet->setDataByName("player_name", spawn->GetName());
  5929. packet->setDataByName("unknown1", 1, 1);
  5930. if(suffix)
  5931. packet->setDataByName("suffix_title", suffix->GetName());
  5932. else
  5933. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  5934. if(prefix)
  5935. packet->setDataByName("prefix_title", prefix->GetName());
  5936. else
  5937. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  5938. packet->setDataByName("last_name", spawn->GetLastName());
  5939. packet->setDataByName("sub_title", spawn->GetSubTitle());
  5940. current_client->QueuePacket(packet->serialize());
  5941. safe_delete(packet);
  5942. }
  5943. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5944. }
  5945. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  5946. if(!spawn)
  5947. return;
  5948. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5949. transport_spawns.push_back(spawn->GetID());
  5950. spawn->SetTransportSpawn(true);
  5951. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5952. }
  5953. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  5954. Spawn* spawn = 0;
  5955. Spawn* closest_spawn = 0;
  5956. float closest_distance = 0.0;
  5957. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5958. vector<int32>::iterator itr = transport_spawns.begin();
  5959. while(itr != transport_spawns.end()){
  5960. spawn = GetSpawnByID(*itr);
  5961. if(spawn){
  5962. if(closest_distance == 0.0){
  5963. closest_spawn = spawn;
  5964. closest_distance = spawn->GetDistance(x, y, z);
  5965. }
  5966. else if(spawn->GetDistance(x, y, z) < closest_distance){
  5967. closest_spawn = spawn;
  5968. closest_distance = spawn->GetDistance(x, y, z);
  5969. }
  5970. itr++;
  5971. }
  5972. else
  5973. itr = transport_spawns.erase(itr);
  5974. }
  5975. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5976. return closest_spawn;
  5977. }
  5978. Spawn* ZoneServer::GetTransportByRailID(sint64 rail_id){
  5979. Spawn* spawn = 0;
  5980. Spawn* closest_spawn = 0;
  5981. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5982. vector<int32>::iterator itr = transport_spawns.begin();
  5983. while(itr != transport_spawns.end()){
  5984. spawn = GetSpawnByID(*itr);
  5985. //printf("Rail id: %i vs %i\n", spawn ? spawn->GetRailID() : 0, rail_id);
  5986. if(spawn && spawn->GetRailID() == rail_id){
  5987. closest_spawn = spawn;
  5988. break;
  5989. }
  5990. itr++;
  5991. }
  5992. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5993. return closest_spawn;
  5994. }
  5995. void ZoneServer::SetRain(float val) {
  5996. rain = val;
  5997. vector<Client*>::iterator itr;
  5998. MClientList.readlock(__FUNCTION__, __LINE__);
  5999. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6000. Client* client = *itr;
  6001. client->GetPlayer()->GetInfoStruct()->set_rain(val);
  6002. client->GetPlayer()->SetCharSheetChanged(true);
  6003. if( val >= 0.75 && !weather_signaled )
  6004. {
  6005. client->SimpleMessage(CHANNEL_NARRATIVE, "It starts to rain.");
  6006. }
  6007. else if( val < 0.75 && weather_signaled )
  6008. {
  6009. client->SimpleMessage(CHANNEL_NARRATIVE, "It stops raining.");
  6010. }
  6011. }
  6012. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6013. if (val >= 0.75 && !weather_signaled) {
  6014. weather_signaled = true;
  6015. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  6016. }
  6017. else if (val < 0.75 && weather_signaled) {
  6018. weather_signaled = false;
  6019. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  6020. }
  6021. }
  6022. void ZoneServer::SetWind(float val) {
  6023. vector<Client*>::iterator itr;
  6024. MClientList.readlock(__FUNCTION__, __LINE__);
  6025. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6026. Client* client = *itr;
  6027. client->GetPlayer()->GetInfoStruct()->set_wind(val);
  6028. client->GetPlayer()->SetCharSheetChanged(true);
  6029. }
  6030. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6031. }
  6032. void ZoneServer::ProcessWeather()
  6033. {
  6034. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  6035. if( !weather_enabled || !isWeatherAllowed() )
  6036. return;
  6037. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  6038. float new_weather = 0;
  6039. float weather_offset = 0;
  6040. bool change_weather = false;
  6041. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  6042. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  6043. {
  6044. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  6045. // reset last changed time (frequency check)
  6046. weather_last_changed_time = Timer::GetUnixTimeStamp();
  6047. // this is the chance a weather change occurs at all at the expired interval
  6048. int8 weather_random = MakeRandomInt(1, 100);
  6049. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  6050. if( weather_random <= weather_change_chance )
  6051. {
  6052. change_weather = true;
  6053. weather_offset = weather_change_amount;
  6054. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  6055. {
  6056. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  6057. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  6058. weather_pattern = 2;
  6059. }
  6060. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  6061. {
  6062. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  6063. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  6064. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  6065. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  6066. if( weather_random <= weather_alter )
  6067. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  6068. }
  6069. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  6070. {
  6071. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  6072. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  6073. if( weather_random <= weather_alter )
  6074. {
  6075. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  6076. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  6077. }
  6078. }
  6079. else // normal weather patterns, weather starts at min, goes to max, then back down again
  6080. {
  6081. // do nothing (processed below)
  6082. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  6083. }
  6084. // when all done, change the weather
  6085. if( change_weather )
  6086. {
  6087. if( weather_pattern == 1 )
  6088. {
  6089. // weather is getting worse, til it reaches weather_max_severity
  6090. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  6091. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  6092. if(new_weather > weather_max_severity)
  6093. {
  6094. new_weather = weather_max_severity - weather_offset;
  6095. weather_pattern = 0;
  6096. }
  6097. }
  6098. else if( weather_pattern == 0 )
  6099. {
  6100. // weather is clearing up, til it reaches weather_min_severity
  6101. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  6102. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  6103. if(new_weather < weather_min_severity)
  6104. {
  6105. new_weather = weather_min_severity + weather_offset;
  6106. weather_pattern = 1;
  6107. }
  6108. }
  6109. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  6110. this->SetRain(new_weather);
  6111. weather_current_severity = new_weather;
  6112. }
  6113. }
  6114. }
  6115. else
  6116. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  6117. }
  6118. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  6119. if (!spawn->IsPrivateSpawn())
  6120. return;
  6121. Client* client = 0;
  6122. Player* player = 0;
  6123. PacketStruct* packet = 0;
  6124. int32 packet_version = 0;
  6125. MutexList<Client*>::iterator itr = connected_clients.begin();
  6126. while (itr->Next()) {
  6127. client = itr->value;
  6128. player = client->GetPlayer();
  6129. if (player->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->IsSendingSpawn(spawn->GetID())) {
  6130. if (!packet || packet_version != client->GetVersion()) {
  6131. safe_delete(packet);
  6132. packet_version = client->GetVersion();
  6133. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  6134. }
  6135. SendRemoveSpawn(client, spawn, packet);
  6136. if(spawn_range_map.count(client) > 0)
  6137. spawn_range_map.Get(client)->erase(spawn->GetID());
  6138. if(player->GetTarget() == spawn)
  6139. player->SetTarget(0);
  6140. }
  6141. }
  6142. safe_delete(packet);
  6143. }
  6144. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  6145. SpawnLocation* ret = 0;
  6146. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6147. if (spawn_location_list.count(id) > 0)
  6148. ret = spawn_location_list[id];
  6149. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6150. return ret;
  6151. }
  6152. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  6153. Client* client = 0;
  6154. PacketStruct* packet = 0;
  6155. Spawn* exclude_spawn = 0;
  6156. if (!spawn)
  6157. return;
  6158. if (spawn2){
  6159. if(hide_type == 1){
  6160. client = GetClientBySpawn(spawn2);
  6161. if(client){
  6162. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  6163. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  6164. packet->setDataByName("anim_type", visual_state);
  6165. client->QueuePacket(packet->serialize());
  6166. }
  6167. safe_delete(packet);
  6168. return;
  6169. }
  6170. if(hide_type == 2)
  6171. exclude_spawn = spawn2;
  6172. }
  6173. vector<Client*>::iterator client_itr;
  6174. MClientList.readlock(__FUNCTION__, __LINE__);
  6175. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  6176. client = *client_itr;
  6177. if(spawn->GetDistance(client->GetPlayer()) > 50)
  6178. continue;
  6179. if(exclude_spawn == client->GetPlayer())
  6180. continue;
  6181. if(!client->IsReadyForUpdates()) // client is not in world yet so we shouldn't be sending animations of spawns yet
  6182. continue;
  6183. if(!packet || packet->GetVersion() != client->GetVersion()) {
  6184. safe_delete(packet);
  6185. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  6186. }
  6187. if (packet) {
  6188. int32 spawn_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  6189. if(spawn_id) {
  6190. packet->setDataByName("spawn_id", spawn_id);
  6191. packet->setDataByName("anim_type", visual_state);
  6192. client->QueuePacket(packet->serialize());
  6193. }
  6194. }
  6195. }
  6196. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6197. safe_delete(packet);
  6198. }
  6199. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  6200. vector<Spawn*> tmp_list;
  6201. Spawn* spawn;
  6202. map<int32, Spawn*>::iterator itr;
  6203. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6204. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6205. spawn = itr->second;
  6206. if (spawn && (spawn->GetDatabaseID() == id))
  6207. tmp_list.push_back(spawn);
  6208. }
  6209. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6210. return tmp_list;
  6211. }
  6212. vector<Spawn*> ZoneServer::GetSpawnsByRailID(sint64 rail_id) {
  6213. vector<Spawn*> tmp_list;
  6214. Spawn* spawn;
  6215. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  6216. vector<int32>::iterator itr = transport_spawns.begin();
  6217. while(itr != transport_spawns.end()){
  6218. spawn = GetSpawnByID(*itr);
  6219. if(spawn && spawn->GetRailID() == rail_id){
  6220. tmp_list.push_back(spawn);
  6221. }
  6222. itr++;
  6223. }
  6224. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  6225. return tmp_list;
  6226. }
  6227. void ZoneServer::RemovePlayerPassenger(int32 char_id) {
  6228. vector<Spawn*> tmp_list;
  6229. Spawn* spawn;
  6230. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  6231. vector<int32>::iterator itr = transport_spawns.begin();
  6232. while(itr != transport_spawns.end()){
  6233. spawn = GetSpawnByID(*itr);
  6234. if(spawn) {
  6235. spawn->RemoveRailPassenger(char_id);
  6236. }
  6237. itr++;
  6238. }
  6239. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  6240. }
  6241. vector<int32> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  6242. vector<int32> ret;
  6243. Spawn* spawn = 0;
  6244. std::shared_lock lock(MGridMaps);
  6245. std::map<int32, GridMap*>::iterator grids = grid_maps.find(caster->GetLocation());
  6246. if(grids != grid_maps.end()) {
  6247. grids->second->MSpawns.lock_shared();
  6248. typedef map <int32, Spawn*> SpawnMapType;
  6249. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  6250. Spawn* spawn = it->second;
  6251. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn->GetID() > 0 && spawn->GetID() != caster->GetID() &&
  6252. spawn->Alive() && spawn->GetDistance(caster, true) <= distance) {
  6253. ret.push_back(spawn->GetID());
  6254. }
  6255. }
  6256. grids->second->MSpawns.unlock_shared();
  6257. }
  6258. return ret;
  6259. }
  6260. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  6261. if(!client || !spawn)
  6262. return;
  6263. PendingResurrection* rez = client->GetCurrentRez();
  6264. if(!rez || !rez->caster)
  6265. return;
  6266. PacketStruct* packet = 0;
  6267. float power_perc = rez->mp_perc;
  6268. float health_perc = rez->hp_perc;
  6269. Spawn* caster_spawn = rez->caster;
  6270. sint32 heal_amt = 0;
  6271. sint32 power_amt = 0;
  6272. bool no_calcs = rez->no_calcs;
  6273. int8 crit_mod = rez->crit_mod;
  6274. Entity* caster = 0;
  6275. InfoStruct* info = 0;
  6276. bool crit = false;
  6277. string heal_spell = rez->heal_name;
  6278. int16 heal_packet_type = 0;
  6279. int16 power_packet_type = 0;
  6280. //Calculations for how much to heal the spawn
  6281. if(health_perc > 0)
  6282. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  6283. if(power_perc > 0)
  6284. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  6285. if(caster_spawn->IsEntity()){
  6286. caster = ((Entity*)caster_spawn);
  6287. info = caster->GetInfoStruct();
  6288. }
  6289. if(!no_calcs && caster){
  6290. heal_amt = caster->CalculateHealAmount(spawn, heal_amt, crit_mod, &crit);
  6291. power_amt = caster->CalculateHealAmount(spawn, power_amt, crit_mod, &crit);
  6292. }
  6293. //Set this rez as a crit to be passed to subspell (not yet used)
  6294. rez->crit = true;
  6295. //Set Heal amt to 1 if 0 now so the player has health
  6296. if(heal_amt == 0)
  6297. heal_amt = 1;
  6298. if(heal_amt > spawn->GetTotalHP())
  6299. heal_amt = spawn->GetTotalHP();
  6300. if(power_amt > spawn->GetTotalPower())
  6301. power_amt = spawn->GetTotalPower();
  6302. spawn->SetHP(heal_amt);
  6303. if(power_amt > 0)
  6304. spawn->SetPower(power_amt);
  6305. if(client && caster){
  6306. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  6307. if(move)
  6308. client->QueuePacket(move);
  6309. }
  6310. if(crit){
  6311. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  6312. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  6313. }
  6314. else {
  6315. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  6316. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  6317. }
  6318. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  6319. if(power_amt > 0)
  6320. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  6321. //The following code sets the spawn as alive
  6322. if(dead_spawns.count(spawn->GetID()) > 0)
  6323. dead_spawns.erase(spawn->GetID());
  6324. if(spawn->IsPlayer()){
  6325. spawn->SetSpawnType(4);
  6326. client = GetClientBySpawn(spawn);
  6327. if(client){
  6328. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  6329. if(packet){
  6330. client->QueuePacket(packet->serialize());
  6331. }
  6332. packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  6333. if(packet)
  6334. {
  6335. packet->setDataByName("parameter1", 8);
  6336. client->QueuePacket(packet->serialize());
  6337. packet->setDataByName("parameter1", 16);
  6338. client->QueuePacket(packet->serialize());
  6339. }
  6340. safe_delete(packet);
  6341. client->SimpleMessage(CHANNEL_NARRATIVE, "You regain consciousness!");
  6342. }
  6343. }
  6344. spawn->SendSpawnChanges(true);
  6345. spawn->SetTempActionState(-1);
  6346. spawn->appearance.attackable = 1;
  6347. }
  6348. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  6349. if(!caster || !target)
  6350. return;
  6351. Client* client = 0;
  6352. Player* player = 0;
  6353. PacketStruct* packet = 0;
  6354. vector<Client*>::iterator client_itr;
  6355. MClientList.readlock(__FUNCTION__, __LINE__);
  6356. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  6357. client = *client_itr;
  6358. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  6359. continue;
  6360. if(caster && caster->GetDistance(player) > 50)
  6361. continue;
  6362. if(target && target->GetDistance(player) > 50)
  6363. continue;
  6364. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  6365. if(packet){
  6366. packet->setDataByName("spell_name", spell_name.c_str());
  6367. packet->setDataByName("dispell_name", dispell_name.c_str());
  6368. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  6369. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  6370. packet->setDataByName("type", dispell_type);
  6371. client->QueuePacket(packet->serialize());
  6372. }
  6373. safe_delete(packet);
  6374. }
  6375. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6376. }
  6377. void ZoneServer::DismissAllPets() {
  6378. Spawn* spawn = 0;
  6379. map<int32, Spawn*>::iterator itr;
  6380. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6381. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6382. spawn = itr->second;
  6383. if (spawn && spawn->IsEntity())
  6384. ((Entity*)spawn)->DismissAllPets();
  6385. }
  6386. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6387. }
  6388. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target, bool remove_caster){
  6389. if (spellProcess)
  6390. spellProcess->RemoveTargetFromSpell(spell, target, remove_caster);
  6391. }
  6392. void ZoneServer::ClearHate(Entity* entity) {
  6393. Spawn* spawn = 0;
  6394. map<int32, Spawn*>::iterator itr;
  6395. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6396. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6397. spawn = itr->second;
  6398. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  6399. ((NPC*)spawn)->Brain()->ClearHate(entity);
  6400. }
  6401. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6402. }
  6403. ThreadReturnType ZoneLoop(void* tmp) {
  6404. #ifdef WIN32
  6405. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6406. #endif
  6407. if (tmp == 0) {
  6408. ThrowError("ZoneLoop(): tmp = 0!");
  6409. THREAD_RETURN(NULL);
  6410. }
  6411. ZoneServer* zs = (ZoneServer*) tmp;
  6412. while (zs->Process()) {
  6413. if(zs->GetClientCount() == 0)
  6414. Sleep(1000);
  6415. else
  6416. Sleep(10);
  6417. }
  6418. zs->Process(); //run loop once more to clean up some functions
  6419. safe_delete(zs);
  6420. THREAD_RETURN(NULL);
  6421. }
  6422. ThreadReturnType SpawnLoop(void* tmp) {
  6423. #ifdef WIN32
  6424. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6425. #endif
  6426. if (tmp == 0) {
  6427. ThrowError("SpawnLoop(): tmp = 0!");
  6428. THREAD_RETURN(NULL);
  6429. }
  6430. ZoneServer* zs = (ZoneServer*) tmp;
  6431. #ifndef NO_CATCH
  6432. try {
  6433. #endif
  6434. zs->spawnthread_active = true;
  6435. while (zs->SpawnProcess()) {
  6436. if(zs->GetClientCount() == 0)
  6437. Sleep(1000);
  6438. else
  6439. Sleep(20);
  6440. }
  6441. zs->spawnthread_active = false;
  6442. #ifndef NO_CATCH
  6443. }
  6444. catch(...) {
  6445. zs->spawnthread_active = false;
  6446. zs->initial_spawn_threads_active = 0;
  6447. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  6448. try{
  6449. zs->Shutdown();
  6450. }
  6451. catch(...){
  6452. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  6453. throw;
  6454. }
  6455. throw;
  6456. }
  6457. #endif
  6458. THREAD_RETURN(NULL);
  6459. }
  6460. ThreadReturnType SendInitialSpawns(void* tmp) {
  6461. #ifdef WIN32
  6462. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  6463. #endif
  6464. if (tmp == 0) {
  6465. ThrowError("SendInitialSpawns(): tmp = 0!");
  6466. THREAD_RETURN(NULL);
  6467. }
  6468. Client* client = (Client*) tmp;
  6469. client->GetCurrentZone()->SendZoneSpawns(client);
  6470. THREAD_RETURN(NULL);
  6471. }
  6472. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  6473. #ifdef WIN32
  6474. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6475. #endif
  6476. if (tmp == 0) {
  6477. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  6478. THREAD_RETURN(NULL);
  6479. }
  6480. Client* client = (Client*)tmp;
  6481. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  6482. THREAD_RETURN(NULL);
  6483. }
  6484. void ZoneServer::SetSpawnStructs(Client* client) {
  6485. int16 client_ver = client->GetVersion();
  6486. Player* player = client->GetPlayer();
  6487. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  6488. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  6489. player->SetSpawnPosStruct(pos);
  6490. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  6491. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  6492. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  6493. player->SetSpawnVisStruct(vis);
  6494. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  6495. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  6496. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  6497. player->SetSpawnInfoStruct(info);
  6498. if (versioned_info_structs.count(info->GetVersion()) == 0)
  6499. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  6500. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  6501. player->SetSpawnHeaderStruct(header);
  6502. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  6503. player->SetSpawnFooterStruct(footer);
  6504. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  6505. player->SetSignFooterStruct(sfooter);
  6506. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  6507. player->SetWidgetFooterStruct(wfooter);
  6508. }
  6509. Spawn* ZoneServer::GetSpawn(int32 id){
  6510. Spawn* ret = 0;
  6511. if(GetNPC(id))
  6512. ret = GetNewNPC(id);
  6513. else if(this->GetObject(id))
  6514. ret = GetNewObject(id);
  6515. else if(GetWidget(id))
  6516. ret = GetNewWidget(id);
  6517. else if(GetSign(id))
  6518. ret = GetNewSign(id);
  6519. else if(GetGroundSpawn(id))
  6520. ret = GetNewGroundSpawn(id);
  6521. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  6522. else if (!reloading && database.LoadNPC(this, id)) {
  6523. if (GetNPC(id))
  6524. ret = GetNewNPC(id);
  6525. else
  6526. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  6527. }
  6528. else if (!reloading && database.LoadObject(this, id)) {
  6529. if (this->GetObject(id))
  6530. ret = GetNewObject(id);
  6531. else
  6532. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  6533. }
  6534. else if (!reloading && database.LoadWidget(this, id)) {
  6535. if (GetWidget(id))
  6536. ret = GetNewWidget(id);
  6537. else
  6538. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  6539. }
  6540. else if (!reloading && database.LoadSign(this, id)) {
  6541. if (GetSign(id))
  6542. ret = GetNewSign(id);
  6543. else
  6544. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  6545. }
  6546. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  6547. if (GetGroundSpawn(id))
  6548. ret = GetNewGroundSpawn(id);
  6549. else
  6550. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  6551. }
  6552. if(ret && ret->IsOmittedByDBFlag())
  6553. {
  6554. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) was skipped due to a missing expansion / holiday flag being met.", id);
  6555. safe_delete(ret);
  6556. ret = 0;
  6557. }
  6558. if(ret)
  6559. ret->SetID(Spawn::NextID());
  6560. return ret;
  6561. }
  6562. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  6563. if(entity_command_list.count(id) > 0)
  6564. return entity_command_list[id];
  6565. else
  6566. return 0;
  6567. }
  6568. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  6569. if (entity_command_list.count(id) == 0)
  6570. entity_command_list[id] = new vector<EntityCommand*>;
  6571. entity_command_list[id]->push_back(command);
  6572. }
  6573. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  6574. EntityCommand* ret = 0;
  6575. if (entity_command_list.count(id) == 0)
  6576. return ret;
  6577. vector<EntityCommand*>::iterator itr;
  6578. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  6579. if ((*itr)->name == name) {
  6580. ret = (*itr);
  6581. break;
  6582. }
  6583. }
  6584. return ret;
  6585. }
  6586. void ZoneServer::ClearEntityCommands() {
  6587. if (entity_command_list.size() > 0) {
  6588. map<int32, vector<EntityCommand*>* >::iterator itr;
  6589. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  6590. vector<EntityCommand*>* entity_commands = itr->second;
  6591. if (entity_commands && entity_commands->size() > 0) {
  6592. vector<EntityCommand*>::iterator v_itr;
  6593. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  6594. safe_delete(*v_itr);
  6595. entity_commands->clear();
  6596. }
  6597. safe_delete(entity_commands);
  6598. }
  6599. entity_command_list.clear();
  6600. }
  6601. }
  6602. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  6603. npc_skill_list[list_id][skill_id] = value;
  6604. }
  6605. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  6606. map<string, Skill*>* ret = 0;
  6607. if(npc_skill_list.count(primary_list) > 0){
  6608. ret = new map<string, Skill*>();
  6609. map<int32, int16>::iterator itr;
  6610. Skill* tmpSkill = 0;
  6611. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  6612. tmpSkill = master_skill_list.GetSkill(itr->first);
  6613. if(tmpSkill){
  6614. tmpSkill = new Skill(tmpSkill);
  6615. tmpSkill->current_val = itr->second;
  6616. tmpSkill->max_val = tmpSkill->current_val+5;
  6617. (*ret)[tmpSkill->name.data] = tmpSkill;
  6618. }
  6619. }
  6620. }
  6621. if(npc_skill_list.count(secondary_list) > 0){
  6622. if(!ret)
  6623. ret = new map<string, Skill*>();
  6624. map<int32, int16>::iterator itr;
  6625. Skill* tmpSkill = 0;
  6626. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  6627. tmpSkill = master_skill_list.GetSkill(itr->first);
  6628. if(tmpSkill){
  6629. tmpSkill = new Skill(tmpSkill);
  6630. tmpSkill->current_val = itr->second;
  6631. tmpSkill->max_val = tmpSkill->current_val+5;
  6632. (*ret)[tmpSkill->name.data] = tmpSkill;
  6633. }
  6634. }
  6635. }
  6636. if(ret && ret->size() == 0){
  6637. safe_delete(ret);
  6638. ret = 0;
  6639. }
  6640. return ret;
  6641. }
  6642. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  6643. npc_equipment_list[list_id].push_back(item_id);
  6644. }
  6645. void ZoneServer::SetNPCEquipment(NPC* npc) {
  6646. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  6647. Item* tmpItem = 0;
  6648. int8 slot = 0;
  6649. vector<int32>::iterator itr;
  6650. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  6651. tmpItem = master_item_list.GetItem(*itr);
  6652. if(tmpItem){
  6653. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  6654. if(slot < 255){
  6655. tmpItem = new Item(tmpItem);
  6656. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  6657. }
  6658. }
  6659. }
  6660. }
  6661. }
  6662. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  6663. npc_list[id] = npc;
  6664. }
  6665. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  6666. widget_list[id] = widget;
  6667. }
  6668. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  6669. if((!reloading || override_loading) && widget_list.count(id) > 0)
  6670. return widget_list[id];
  6671. else
  6672. return 0;
  6673. }
  6674. Widget* ZoneServer::GetNewWidget(int32 id) {
  6675. if(!reloading && widget_list.count(id) > 0)
  6676. return widget_list[id]->Copy();
  6677. else
  6678. return 0;
  6679. }
  6680. void ZoneServer::LoadGroundSpawnEntries(){
  6681. MGroundSpawnItems.lock();
  6682. database.LoadGroundSpawnEntries(this);
  6683. MGroundSpawnItems.unlock();
  6684. }
  6685. void ZoneServer::LoadGroundSpawnItems() {
  6686. }
  6687. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  6688. GroundSpawnEntry* entry = new GroundSpawnEntry;
  6689. entry->min_skill_level = min_skill_level;
  6690. entry->min_adventure_level = min_adventure_level;
  6691. entry->bonus_table = bonus_table;
  6692. entry->harvest1 = harvest1;
  6693. entry->harvest3 = harvest3;
  6694. entry->harvest5 = harvest5;
  6695. entry->harvest_imbue = harvest_imbue;
  6696. entry->harvest_rare = harvest_rare;
  6697. entry->harvest10 = harvest10;
  6698. entry->harvest_coin = harvest_coin;
  6699. groundspawn_entries[groundspawn_id].push_back(entry);
  6700. }
  6701. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  6702. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  6703. entry->item_id = item_id;
  6704. entry->is_rare = is_rare;
  6705. entry->grid_id = grid_id;
  6706. groundspawn_items[groundspawn_id].push_back(entry);
  6707. }
  6708. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  6709. vector<GroundSpawnEntry*>* ret = 0;
  6710. MGroundSpawnItems.lock();
  6711. if(groundspawn_entries.count(id) > 0)
  6712. ret = &groundspawn_entries[id];
  6713. MGroundSpawnItems.unlock();
  6714. return ret;
  6715. }
  6716. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  6717. vector<GroundSpawnEntryItem*>* ret = 0;
  6718. if(groundspawn_items.count(id) > 0)
  6719. ret = &groundspawn_items[id];
  6720. return ret;
  6721. }
  6722. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  6723. void ZoneServer::DeleteGroundSpawnItems()
  6724. {
  6725. MGroundSpawnItems.lock();
  6726. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  6727. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  6728. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  6729. {
  6730. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  6731. {
  6732. safe_delete(*groundspawnentry_itr);
  6733. }
  6734. }
  6735. groundspawn_entries.clear();
  6736. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  6737. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  6738. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  6739. {
  6740. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  6741. {
  6742. safe_delete(*groundspawnitem_itr);
  6743. }
  6744. }
  6745. groundspawn_items.clear();
  6746. MGroundSpawnItems.unlock();
  6747. }
  6748. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  6749. groundspawn_list[id] = spawn;
  6750. }
  6751. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  6752. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  6753. return groundspawn_list[id];
  6754. else
  6755. return 0;
  6756. }
  6757. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  6758. if(!reloading && groundspawn_list.count(id) > 0)
  6759. return groundspawn_list[id]->Copy();
  6760. else
  6761. return 0;
  6762. }
  6763. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  6764. loot_tables[id] = table;
  6765. }
  6766. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  6767. loot_drops[id].push_back(drop);
  6768. }
  6769. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  6770. spawn_loot_list[spawn_id].push_back(id);
  6771. }
  6772. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  6773. spawn_loot_list[spawn_id].clear();
  6774. }
  6775. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  6776. level_loot_list.push_back(loot);
  6777. }
  6778. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  6779. racial_loot_list[racial_id].push_back(loot);
  6780. }
  6781. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  6782. zone_loot_list[zone].push_back(loot);
  6783. }
  6784. void ZoneServer::ClearLootTables(){
  6785. map<int32,LootTable*>::iterator table_itr;
  6786. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  6787. safe_delete(table_itr->second);
  6788. }
  6789. map<int32, vector<LootDrop*> >::iterator drop_itr;
  6790. vector<LootDrop*>::iterator drop_itr2;
  6791. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  6792. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  6793. safe_delete(*drop_itr2);
  6794. }
  6795. }
  6796. vector<GlobalLoot*>::iterator level_itr;
  6797. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  6798. safe_delete(*level_itr);
  6799. }
  6800. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  6801. vector<GlobalLoot*>::iterator race_itr2;
  6802. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  6803. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  6804. safe_delete(*race_itr2);
  6805. }
  6806. }
  6807. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  6808. vector<GlobalLoot*>::iterator zone_itr2;
  6809. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  6810. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  6811. safe_delete(*zone_itr2);
  6812. }
  6813. }
  6814. loot_tables.clear();
  6815. loot_drops.clear();
  6816. spawn_loot_list.clear();
  6817. level_loot_list.clear();
  6818. racial_loot_list.clear();
  6819. zone_loot_list.clear();
  6820. }
  6821. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id, Spawn* spawn) {
  6822. vector<int32> ret;
  6823. int32 returnValue = 0;
  6824. if(reloading)
  6825. return ret;
  6826. if (spawn_loot_list.count(spawn_id) > 0)
  6827. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  6828. if (level_loot_list.size() > 0) {
  6829. vector<GlobalLoot*>::iterator itr;
  6830. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  6831. GlobalLoot* loot = *itr;
  6832. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6833. returnValue = 0; // reset since this can override the database setting
  6834. if(zone_script)
  6835. {
  6836. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_level", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6837. continue;
  6838. }
  6839. bool entryAdded = false;
  6840. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6841. ret.push_back(loot->table_id);
  6842. else {
  6843. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6844. ret.push_back(loot->table_id);
  6845. }
  6846. if(!entryAdded && returnValue) // DB override via LUA scripting
  6847. ret.push_back(loot->table_id);
  6848. }
  6849. }
  6850. if (racial_loot_list.count(racial_id) > 0) {
  6851. vector<GlobalLoot*>::iterator itr;
  6852. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  6853. GlobalLoot* loot = *itr;
  6854. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6855. returnValue = 0; // reset since this can override the database setting
  6856. if(zone_script)
  6857. {
  6858. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_racial", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6859. continue;
  6860. }
  6861. bool entryAdded = false;
  6862. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6863. ret.push_back(loot->table_id);
  6864. else {
  6865. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6866. ret.push_back(loot->table_id);
  6867. }
  6868. if(!entryAdded && returnValue) // DB override via LUA scripting
  6869. ret.push_back(loot->table_id);
  6870. }
  6871. }
  6872. if (zone_loot_list.count(zone_id) > 0) {
  6873. vector<GlobalLoot*>::iterator itr;
  6874. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  6875. GlobalLoot* loot = *itr;
  6876. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6877. returnValue = 0; // reset since this can override the database setting
  6878. if(zone_script)
  6879. {
  6880. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_zone", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6881. continue;
  6882. }
  6883. bool entryAdded = false;
  6884. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6885. ret.push_back(loot->table_id);
  6886. else {
  6887. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6888. ret.push_back(loot->table_id);
  6889. }
  6890. if(!entryAdded && returnValue) // DB override via LUA scripting
  6891. ret.push_back(loot->table_id);
  6892. }
  6893. }
  6894. return ret;
  6895. }
  6896. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  6897. if(!reloading && loot_drops.count(table_id) > 0)
  6898. return &(loot_drops[table_id]);
  6899. else
  6900. return 0;
  6901. }
  6902. LootTable* ZoneServer::GetLootTable(int32 table_id){
  6903. return loot_tables[table_id];
  6904. }
  6905. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  6906. LocationTransportDestination* loc = new LocationTransportDestination;
  6907. loc->message = message;
  6908. loc->trigger_x = trigger_x;
  6909. loc->trigger_y = trigger_y;
  6910. loc->trigger_z = trigger_z;
  6911. loc->trigger_radius = trigger_radius;
  6912. loc->destination_zone_id = destination_zone_id;
  6913. loc->destination_x = destination_x;
  6914. loc->destination_y = destination_y;
  6915. loc->destination_z = destination_z;
  6916. loc->destination_heading = destination_heading;
  6917. loc->cost = cost;
  6918. loc->unique_id = unique_id;
  6919. MTransporters.lock();
  6920. if(location_transporters.count(zone_id) == 0)
  6921. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  6922. location_transporters[zone_id]->Add(loc);
  6923. MTransporters.unlock();
  6924. }
  6925. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading,
  6926. int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 holiday_flag, int32 min_client_version,
  6927. int32 max_client_version, int32 flight_path_id, int16 mount_id, int8 mount_red_color, int8 mount_green_color, int8 mount_blue_color){
  6928. TransportDestination* transport = new TransportDestination;
  6929. transport->type = type;
  6930. transport->display_name = name;
  6931. transport->message = message;
  6932. transport->destination_zone_id = destination_zone_id;
  6933. transport->destination_x = destination_x;
  6934. transport->destination_y = destination_y;
  6935. transport->destination_z = destination_z;
  6936. transport->destination_heading = destination_heading;
  6937. transport->cost = cost;
  6938. transport->unique_id = unique_id;
  6939. transport->min_level = min_level;
  6940. transport->max_level = max_level;
  6941. transport->req_quest = quest_req;
  6942. transport->req_quest_step = quest_step_req;
  6943. transport->req_quest_complete = quest_complete;
  6944. transport->map_x = map_x;
  6945. transport->map_y = map_y;
  6946. transport->expansion_flag = expansion_flag;
  6947. transport->holiday_flag = holiday_flag;
  6948. transport->min_client_version = min_client_version;
  6949. transport->max_client_version = max_client_version;
  6950. transport->flight_path_id = flight_path_id;
  6951. transport->mount_id = mount_id;
  6952. transport->mount_red_color = mount_red_color;
  6953. transport->mount_green_color = mount_green_color;
  6954. transport->mount_blue_color = mount_blue_color;
  6955. MTransporters.lock();
  6956. transporters[transport_id].push_back(transport);
  6957. MTransporters.unlock();
  6958. }
  6959. void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
  6960. if (!returnList)
  6961. return;
  6962. MTransporters.lock();
  6963. if (transporters.count(transport_id) > 0)
  6964. {
  6965. vector<TransportDestination*> list;
  6966. for (int i = 0; i < transporters[transport_id].size(); i++)
  6967. {
  6968. if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
  6969. continue;
  6970. else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
  6971. continue;
  6972. if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag) && database.CheckHolidayFlags(this, transporters[transport_id][i]->holiday_flag))
  6973. {
  6974. returnList->push_back(transporters[transport_id][i]);
  6975. }
  6976. }
  6977. }
  6978. MTransporters.unlock();
  6979. }
  6980. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  6981. MutexList<LocationTransportDestination*>* ret = 0;
  6982. MTransporters.lock();
  6983. if(location_transporters.count(zone_id) > 0)
  6984. ret = location_transporters[zone_id];
  6985. MTransporters.unlock();
  6986. return ret;
  6987. }
  6988. void ZoneServer::DeleteGlobalTransporters(){
  6989. MTransporters.lock();
  6990. map<int32, vector<TransportDestination*> >::iterator itr;
  6991. vector<TransportDestination*>::iterator transport_vector_itr;
  6992. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  6993. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  6994. safe_delete(*transport_vector_itr);
  6995. }
  6996. }
  6997. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  6998. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  6999. itr2->second->clear(true);
  7000. delete itr2->second;
  7001. }
  7002. transporters.clear();
  7003. location_transporters.clear();
  7004. MTransporters.unlock();
  7005. }
  7006. void ZoneServer::DeleteGlobalSpawns() {
  7007. ClearLootTables();
  7008. map<int32, NPC*>::iterator npc_list_iter;
  7009. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  7010. safe_delete(npc_list_iter->second);
  7011. }
  7012. npc_list.clear();
  7013. map<int32, Object*>::iterator object_list_iter;
  7014. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  7015. safe_delete(object_list_iter->second);
  7016. }
  7017. object_list.clear();
  7018. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  7019. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  7020. safe_delete(groundspawn_list_iter->second);
  7021. }
  7022. groundspawn_list.clear();
  7023. map<int32, Widget*>::iterator widget_list_iter;
  7024. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  7025. safe_delete(widget_list_iter->second);
  7026. }
  7027. widget_list.clear();
  7028. map<int32, Sign*>::iterator sign_list_iter;
  7029. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  7030. safe_delete(sign_list_iter->second);
  7031. }
  7032. sign_list.clear();
  7033. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  7034. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  7035. safe_delete(appearance_list_iter->second);
  7036. }
  7037. npc_appearance_list.clear();*/
  7038. ClearEntityCommands();
  7039. DeleteGroundSpawnItems();
  7040. DeleteGlobalTransporters();
  7041. DeleteTransporterMaps();
  7042. }
  7043. void ZoneServer::AddTransportMap(int32 id, string name) {
  7044. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  7045. m_transportMaps[id] = name;
  7046. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  7047. }
  7048. bool ZoneServer::TransportHasMap(int32 id) {
  7049. bool ret = false;
  7050. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  7051. ret = m_transportMaps.count(id) > 0;
  7052. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  7053. return ret;
  7054. }
  7055. string ZoneServer::GetTransportMap(int32 id) {
  7056. string ret;
  7057. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  7058. if (m_transportMaps.count(id) > 0)
  7059. ret = m_transportMaps[id];
  7060. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  7061. return ret;
  7062. }
  7063. void ZoneServer::DeleteTransporterMaps() {
  7064. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  7065. m_transportMaps.clear();
  7066. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  7067. }
  7068. void ZoneServer::ReloadSpawns() {
  7069. if (reloading)
  7070. return;
  7071. reloading = true;
  7072. world.SetReloadingSubsystem("Spawns");
  7073. // Let every one in the zone know what is happening
  7074. HandleBroadcast("Reloading all spawns for this zone.");
  7075. DeleteGlobalSpawns();
  7076. Depop(false, true);
  7077. }
  7078. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  7079. vector<Client*>::iterator itr;
  7080. MClientList.readlock(__FUNCTION__, __LINE__);
  7081. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7082. Client* client = *itr;
  7083. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7084. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  7085. }
  7086. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7087. }
  7088. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  7089. if (m_flightPaths.count(id) > 0) {
  7090. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  7091. safe_delete(info);
  7092. return;
  7093. }
  7094. m_flightPaths[id] = info;
  7095. }
  7096. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  7097. if (m_flightPaths.count(id) == 0) {
  7098. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  7099. safe_delete(location);
  7100. return;
  7101. }
  7102. m_flightPathRoutes[id].push_back(location);
  7103. }
  7104. void ZoneServer::DeleteFlightPaths() {
  7105. map<int32, vector<FlightPathLocation*> >::iterator itr;
  7106. vector<FlightPathLocation*>::iterator itr2;
  7107. map<int32, FlightPathInfo*>::iterator itr3;
  7108. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  7109. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  7110. safe_delete(*itr2);
  7111. }
  7112. itr->second.clear();
  7113. }
  7114. m_flightPathRoutes.clear();
  7115. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  7116. safe_delete(itr3->second);
  7117. }
  7118. m_flightPaths.clear();
  7119. }
  7120. void ZoneServer::SendFlightPathsPackets(Client* client) {
  7121. // Only send a packet if there are flight paths
  7122. if (m_flightPathRoutes.size() > 0) {
  7123. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  7124. if (packet) {
  7125. int32 num_routes = m_flightPaths.size();
  7126. packet->setArrayLengthByName("number_of_routes", num_routes);
  7127. packet->setArrayLengthByName("number_of_routes2", num_routes);
  7128. packet->setArrayLengthByName("number_of_routes3", num_routes);
  7129. packet->setArrayLengthByName("number_of_routes4", num_routes);
  7130. map<int32, FlightPathInfo*>::iterator itr;
  7131. int32 i = 0;
  7132. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  7133. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  7134. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  7135. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  7136. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  7137. vector<FlightPathLocation*>::iterator itr2;
  7138. int32 j = 0;
  7139. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  7140. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  7141. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  7142. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  7143. }
  7144. }
  7145. client->QueuePacket(packet->serialize());
  7146. safe_delete(packet);
  7147. }
  7148. }
  7149. }
  7150. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  7151. int32 index = 0;
  7152. map<int32, FlightPathInfo*>::iterator itr;
  7153. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  7154. if (itr->first == id)
  7155. return index;
  7156. }
  7157. return -1;
  7158. }
  7159. float ZoneServer::GetFlightPathSpeed(int32 id) {
  7160. float speed = 1;
  7161. if (m_flightPaths.count(id) > 0)
  7162. speed = m_flightPaths[id]->speed;
  7163. return speed;
  7164. }
  7165. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  7166. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  7167. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7168. map<int32, Spawn*>::iterator itr;
  7169. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7170. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  7171. {
  7172. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  7173. if (loc && loc->conditional > 0) {
  7174. if ((loc->conditional & condition) != condition) {
  7175. Despawn(itr->second, 0);
  7176. }
  7177. }
  7178. }
  7179. }
  7180. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7181. map<int32, SpawnLocation*>::iterator itr2;
  7182. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  7183. SpawnLocation* loc = itr2->second;
  7184. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  7185. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  7186. ProcessSpawnLocation(loc);
  7187. }
  7188. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  7189. }
  7190. void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
  7191. Spawn* spawn = 0;
  7192. map<int32, Spawn*>::iterator itr;
  7193. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  7194. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7195. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7196. spawn = itr->second;
  7197. if (spawn && spawn != newSpawn) {
  7198. if (newSpawn->GetDatabaseID())
  7199. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7200. if (newSpawn->GetSpawnLocationID())
  7201. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7202. if (spawn->GetDatabaseID())
  7203. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7204. if (spawn->GetSpawnLocationID())
  7205. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7206. }
  7207. }
  7208. list<Spawn*>::iterator itr2;
  7209. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  7210. spawn = *itr2;
  7211. if (spawn && spawn != newSpawn) {
  7212. if (newSpawn->GetDatabaseID())
  7213. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7214. if (newSpawn->GetSpawnLocationID())
  7215. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7216. if (spawn->GetDatabaseID())
  7217. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7218. if (spawn->GetSpawnLocationID())
  7219. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7220. }
  7221. }
  7222. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7223. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  7224. }
  7225. // we only call this inside a write lock
  7226. void ZoneServer::RemoveSpawnProximities(Spawn* oldSpawn) {
  7227. Spawn* spawn = 0;
  7228. map<int32, Spawn*>::iterator itr;
  7229. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7230. spawn = itr->second;
  7231. if (spawn && spawn != oldSpawn) {
  7232. if (oldSpawn->GetDatabaseID())
  7233. spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7234. if (oldSpawn->GetSpawnLocationID())
  7235. spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7236. // don't need to remove oldSpawn proximities, we clear them all out
  7237. }
  7238. }
  7239. }
  7240. void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
  7241. {
  7242. if (!entry || !spawn)
  7243. return;
  7244. const char* script = 0;
  7245. for (int x = 0; x < 3; x++)
  7246. {
  7247. switch (x)
  7248. {
  7249. case 0:
  7250. script = world.GetSpawnEntryScript(entry->spawn_entry_id);
  7251. break;
  7252. case 1:
  7253. script = world.GetSpawnLocationScript(entry->spawn_location_id);
  7254. break;
  7255. case 2:
  7256. script = world.GetSpawnScript(entry->spawn_id);
  7257. break;
  7258. }
  7259. if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  7260. {
  7261. spawn->SetSpawnScript(string(script));
  7262. break;
  7263. }
  7264. }
  7265. }
  7266. vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
  7267. {
  7268. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  7269. return std::vector<HouseItem>();
  7270. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  7271. std::vector<HouseItem> items;
  7272. map<int32, Spawn*>::iterator itr;
  7273. Spawn* spawn = 0;
  7274. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7275. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7276. spawn = itr->second;
  7277. if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
  7278. {
  7279. HouseItem tmpItem;
  7280. tmpItem.item_id = spawn->GetPickupItemID();
  7281. tmpItem.unique_id = spawn->GetPickupUniqueItemID();
  7282. tmpItem.spawn_id = spawn->GetID();
  7283. tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
  7284. if (!tmpItem.item)
  7285. continue;
  7286. items.push_back(tmpItem);
  7287. }
  7288. }
  7289. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7290. return items;
  7291. }
  7292. void ZoneServer::SendHouseItems(Client* client)
  7293. {
  7294. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  7295. return;
  7296. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  7297. std::vector<HouseItem> items = GetHouseItems(client);
  7298. // setting this to 1 puts it on the door widget
  7299. packet->setDataByName("is_widget_door", 1);
  7300. packet->setArrayLengthByName("num_items", items.size());
  7301. for (int i = 0; i < items.size(); i++)
  7302. {
  7303. HouseItem tmpItem = items[i];
  7304. packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
  7305. packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
  7306. packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
  7307. // location, 0 = floor, 1 = ceiling
  7308. //packet->setArrayDataByName("location", 1, i, 0);
  7309. // item_state int8
  7310. // 0 = normal (cannot pick up item / move item / toggle visibility)
  7311. // 1 = virtual (toggle visibility available, no move item)
  7312. // 2 = hidden (cannot pick up item / move item / toggle visibility)
  7313. // 3 = virtual/hidden/toggle visibility
  7314. // 4 = none (cannot pick up item / move item / toggle visibility)
  7315. // 5 = none, toggle visibility (cannot pick up item / move item)
  7316. // 8 = none (cannot pick up item / move item / toggle visibility)
  7317. //packet->setArrayDataByName("item_state", tmpvalue, i, 0);
  7318. // makes it so we don't have access to move item/retrieve item
  7319. // cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
  7320. //packet->setArrayDataByName("tradeable", 1, i);
  7321. //packet->setArrayDataByName("item_description", "failboat", i);
  7322. // access to move item/retrieve item, do not use in conjunction with tradeable
  7323. packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
  7324. packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
  7325. // both of these can serve as description fields (only one should be used they populate the same area below the item name)
  7326. //packet->setArrayDataByName("first_item_description", "test", i);
  7327. //packet->setArrayDataByName("second_item_description", "Description here!", i);
  7328. packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
  7329. }
  7330. EQ2Packet* pack = packet->serialize();
  7331. client->QueuePacket(pack);
  7332. safe_delete(packet);
  7333. }
  7334. Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
  7335. {
  7336. if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
  7337. return nullptr;
  7338. map<int32, Spawn*>::iterator itr;
  7339. Spawn* spawn = 0;
  7340. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7341. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7342. spawn = itr->second;
  7343. if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
  7344. {
  7345. Spawn* tmpSpawn = spawn;
  7346. MSpawnList.releasereadlock();
  7347. return tmpSpawn;
  7348. }
  7349. }
  7350. MSpawnList.releasereadlock();
  7351. return nullptr;
  7352. }
  7353. void ZoneServer::AddPendingSpawnRemove(int32 id)
  7354. {
  7355. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  7356. m_pendingSpawnRemove.insert(make_pair(id,true));
  7357. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  7358. }
  7359. void ZoneServer::ProcessSpawnRemovals()
  7360. {
  7361. MSpawnList.writelock(__FUNCTION__, __LINE__);
  7362. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  7363. if (m_pendingSpawnRemove.size() > 0) {
  7364. map<int32,bool>::iterator itr2;
  7365. for (itr2 = m_pendingSpawnRemove.begin(); itr2 != m_pendingSpawnRemove.end(); itr2++) {
  7366. spawn_list.erase(itr2->first);
  7367. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].erase(itr2->first);
  7368. std::map<int32,int32>::iterator hsmitr = housing_spawn_map.find(itr2->first);
  7369. if(hsmitr != housing_spawn_map.end()) {
  7370. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].erase(hsmitr->second);
  7371. housing_spawn_map.erase(hsmitr);
  7372. }
  7373. }
  7374. m_pendingSpawnRemove.clear();
  7375. }
  7376. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  7377. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  7378. }
  7379. void ZoneServer::AddSpawnToGroup(Spawn* spawn, int32 group_id)
  7380. {
  7381. if( spawn->GetSpawnGroupID() > 0 )
  7382. spawn->RemoveSpawnFromGroup();
  7383. MutexList<int32>* groupList = &spawn_group_map.Get(group_id);
  7384. MutexList<int32>::iterator itr2 = groupList->begin();
  7385. while(itr2.Next())
  7386. {
  7387. Spawn* groupSpawn = GetSpawnByID(itr2.value);
  7388. if(groupSpawn)
  7389. {
  7390. // found existing group member to add it in
  7391. spawn->AddSpawnToGroup(groupSpawn);
  7392. break;
  7393. }
  7394. }
  7395. groupList->Add(spawn->GetID());
  7396. spawn->SetSpawnGroupID(group_id);
  7397. }
  7398. void ZoneServer::QueueStateCommandToClients(int32 spawn_id, int32 state)
  7399. {
  7400. if(spawn_id < 1)
  7401. return;
  7402. MLuaQueueStateCmd.lock();
  7403. lua_queued_state_commands.insert(make_pair(spawn_id, state));
  7404. MLuaQueueStateCmd.unlock();
  7405. }
  7406. void ZoneServer::QueueDefaultCommand(int32 spawn_id, std::string command, float distance)
  7407. {
  7408. if(spawn_id < 1)
  7409. return;
  7410. MLuaQueueStateCmd.lock();
  7411. lua_spawn_update_command[spawn_id].insert(make_pair(command,distance));
  7412. MLuaQueueStateCmd.unlock();
  7413. }
  7414. void ZoneServer::ProcessQueuedStateCommands() // in a client list lock only
  7415. {
  7416. vector<Client*>::iterator itr;
  7417. MLuaQueueStateCmd.lock();
  7418. if(lua_queued_state_commands.size() > 0)
  7419. {
  7420. std::map<int32, int32>::iterator statecmds;
  7421. for(statecmds = lua_queued_state_commands.begin(); statecmds != lua_queued_state_commands.end(); statecmds++)
  7422. {
  7423. Spawn* spawn = GetSpawnByID(statecmds->first, false);
  7424. if(!spawn)
  7425. continue;
  7426. MClientList.readlock(__FUNCTION__, __LINE__);
  7427. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7428. Client* client = *itr;
  7429. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7430. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), statecmds->second);
  7431. }
  7432. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7433. }
  7434. lua_queued_state_commands.clear();
  7435. }
  7436. if(lua_spawn_update_command.size() > 0)
  7437. {
  7438. std::map<int32, std::map<std::string,float>>::iterator updatecmds;
  7439. for(updatecmds = lua_spawn_update_command.begin(); updatecmds != lua_spawn_update_command.end(); updatecmds++)
  7440. {
  7441. Spawn* spawn = GetSpawnByID(updatecmds->first, false);
  7442. if(!spawn)
  7443. continue;
  7444. std::map<std::string,float>::iterator innermap;
  7445. for(innermap = lua_spawn_update_command[updatecmds->first].begin(); innermap != lua_spawn_update_command[updatecmds->first].end(); innermap++)
  7446. {
  7447. MClientList.readlock(__FUNCTION__, __LINE__);
  7448. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7449. Client* client = *itr;
  7450. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7451. client->SendDefaultCommand(spawn, innermap->first.c_str(), innermap->second);
  7452. }
  7453. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7454. }
  7455. lua_spawn_update_command[updatecmds->first].clear();
  7456. }
  7457. lua_spawn_update_command.clear();
  7458. }
  7459. MLuaQueueStateCmd.unlock();
  7460. }
  7461. void ZoneServer::UpdateClientSpawnMap(Player* player, Client* client)
  7462. {
  7463. // client may be null when passed
  7464. client_spawn_map.Put(player, client);
  7465. }
  7466. void ZoneServer::RemoveClientsFromZone(ZoneServer* zone) {
  7467. vector<Client*>::iterator itr;
  7468. MClientList.readlock(__FUNCTION__, __LINE__);
  7469. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7470. Client* client = *itr;
  7471. if(client->GetCurrentZone() == zone) {
  7472. client->SetCurrentZone(nullptr);
  7473. }
  7474. if(client->GetZoningDestination() == zone) {
  7475. client->SetZoningDestination(nullptr);
  7476. }
  7477. }
  7478. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7479. }
  7480. void ZoneServer::SendSubSpawnUpdates(SUBSPAWN_TYPES subtype) {
  7481. std::map<int32, Spawn*>::iterator subitr;
  7482. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7483. for(subitr = subspawn_list[subtype].begin(); subitr != subspawn_list[subtype].end(); subitr++) {
  7484. subitr->second->changed = true;
  7485. subitr->second->info_changed = true;
  7486. AddChangedSpawn(subitr->second);
  7487. }
  7488. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7489. }
  7490. bool ZoneServer::HouseItemSpawnExists(int32 item_id) {
  7491. bool exists = false;
  7492. std::map<int32, Spawn*>::iterator subitr;
  7493. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7494. subitr = subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].find(item_id);
  7495. if(subitr != subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].end()) {
  7496. exists = true;
  7497. }
  7498. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7499. return exists;
  7500. }
  7501. void ZoneServer::ProcessPendingSpawns() {
  7502. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  7503. list<Spawn*>::iterator itr2;
  7504. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  7505. Spawn* spawn = *itr2;
  7506. MSpawnList.writelock(__FUNCTION__, __LINE__);
  7507. if (spawn)
  7508. spawn_list[spawn->GetID()] = spawn;
  7509. if(spawn->IsCollector()) {
  7510. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].insert(make_pair(spawn->GetID(),spawn));
  7511. }
  7512. if(spawn->GetPickupItemID()) {
  7513. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].insert(make_pair(spawn->GetPickupItemID(),spawn));
  7514. housing_spawn_map.insert(make_pair(spawn->GetID(), spawn->GetPickupItemID()));
  7515. }
  7516. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  7517. CheckSpawnRange(spawn);
  7518. }
  7519. pending_spawn_list_add.clear();
  7520. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  7521. spawn_check_add.Trigger();
  7522. }
  7523. void ZoneServer::AddSpawnToGrid(Spawn* spawn, int32 grid_id) {
  7524. if(spawn->GetID() == 0 || spawn->IsDeletedSpawn())
  7525. return;
  7526. MGridMaps.lock_shared();
  7527. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7528. if(grids != grid_maps.end()) {
  7529. grids->second->MSpawns.lock();
  7530. grids->second->spawns.insert(make_pair(spawn->GetID(), spawn));
  7531. grids->second->MSpawns.unlock();
  7532. }
  7533. else {
  7534. MGridMaps.unlock_shared();
  7535. MGridMaps.lock();
  7536. GridMap* gm = new GridMap;
  7537. gm->grid_id = grid_id;
  7538. gm->spawns.insert(make_pair(spawn->GetID(), spawn));
  7539. grid_maps.insert(make_pair(grid_id, gm));
  7540. MGridMaps.unlock();
  7541. return;
  7542. }
  7543. MGridMaps.unlock_shared();
  7544. }
  7545. void ZoneServer::RemoveSpawnFromGrid(Spawn* spawn, int32 grid_id) {
  7546. std::shared_lock lock(MGridMaps);
  7547. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7548. if(grids != grid_maps.end()) {
  7549. grids->second->MSpawns.lock();
  7550. if(grids->second->spawns.count(spawn->GetID()) > 0) {
  7551. grids->second->spawns.erase(spawn->GetID());
  7552. }
  7553. grids->second->MSpawns.unlock();
  7554. }
  7555. }
  7556. int32 ZoneServer::GetSpawnCountInGrid(int32 grid_id) {
  7557. int32 count = 0;
  7558. std::shared_lock lock(MGridMaps);
  7559. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7560. if(grids != grid_maps.end()) {
  7561. grids->second->MSpawns.lock_shared();
  7562. count = grids->second->spawns.size();
  7563. grids->second->MSpawns.unlock_shared();
  7564. }
  7565. return count;
  7566. }
  7567. void ZoneServer::SendClientSpawnListInGrid(Client* client, int32 grid_id){
  7568. std::shared_lock lock(MGridMaps);
  7569. Spawn* spawn = nullptr;
  7570. client->Message(CHANNEL_COLOR_RED, "Grid ID %u has %u spawns.", grid_id, GetSpawnCountInGrid(grid_id));
  7571. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7572. if(grids != grid_maps.end()) {
  7573. grids->second->MSpawns.lock_shared();
  7574. typedef map <int32, Spawn*> SpawnMapType;
  7575. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  7576. spawn = it->second;
  7577. client->Message(CHANNEL_COLOR_YELLOW, "Spawn %s (%u), Loc X/Y/Z: %f/%f/%f.", spawn->GetName(), spawn->GetID(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  7578. }
  7579. grids->second->MSpawns.unlock_shared();
  7580. }
  7581. }
  7582. void ZoneServer::AddIgnoredWidget(int32 id) {
  7583. std::unique_lock lock(MIgnoredWidgets);
  7584. if(ignored_widgets.find(id) == ignored_widgets.end()) {
  7585. ignored_widgets.insert(make_pair(id,true));
  7586. }
  7587. }