information_gathering_from_a_fishmonger.lua 1.9 KB

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  1. --[[
  2. Script Name : information_gathering_from_a_fishmonger.lua
  3. Script Purpose : Handles the quest, "Information Gathering From a Fishmonger"
  4. Script Author : torsten
  5. Script Date : 18.07.2022
  6. Script Notes :
  7. Zone : Longshadow Alley
  8. Quest Giver : Orian D`Rak
  9. Preceded by : Ogre Watch
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepChat(Quest, 1, "I need to speak with Tilzak in the Sunken City.", 1, "Tilzak apparently is the local fishmonger. I need to see if I can get him to tell me the information I need.", 11, 1240026)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I have spoken with Tilzak")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "Tilzak didn't tell me the information, but he apparently is far more than he appears to be.")
  19. AddQuestStepChat(Quest, 2, "I should return to Orian D`Rak.", 1, "I should return to Orian D`Rak in Longshadow Alley.", 11, 1380039)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "Orian D'Rak has decided to slow down his information gathering efforts. He will continue with his information gathering personally for now. He did reward me with some coin for my efforts, though.")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end