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lore_and_legend_evil_eye.lua 4.7 KB

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  1. --[[
  2. Script Name : Quests/MultipleZones/lore_and_legend_evil_eye.lua
  3. Script Author : AussieGlen
  4. Script Date : 2022.01.01 01:01:55
  5. Script Purpose :
  6. Zone : MultipleZones
  7. Quest Giver:
  8. Preceded by: None
  9. Followed by:
  10. --]]
  11. function Init(Quest)
  12. AddQuestStepKillByRace(Quest, 1, "I need to find an evil eye lens.", 1, 100, "I must locate several evil eye body parts.", 2516, 253)
  13. AddQuestStepKillByRace(Quest, 2, "I need to find an evil eye rod.", 1, 100, "I must locate several evil eye body parts.", 2516, 253)
  14. AddQuestStepKillByRace(Quest, 3, "I need to find an evil eye cone.", 1, 100, "I must locate several evil eye body parts.", 2516, 253)
  15. AddQuestStep(Quest, 4, "I need to find and study an evil eye pupil.", 1, 100, "I must locate several evil eye body parts.", 11)
  16. AddQuestStep(Quest, 5, "I need to find and study an evil eye enchantment.", 1, 100, "I must locate several evil eye body parts.", 11)
  17. AddQuestStep(Quest, 6, "I need to find and study an evil eye malicious gaze.", 1, 100, "I must locate several evil eye body parts.", 11)
  18. AddQuestStep(Quest, 7, "I need to find and study an evil eye cornea.", 1, 100, "I must locate several evil eye body parts.", 11)
  19. AddQuestStep(Quest, 8, "I need to find and study an evil eye binding shackle.", 1, 100, "I must locate several evil eye body parts.", 11)
  20. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  21. AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
  22. AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
  23. AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
  24. AddQuestStepCompleteAction(Quest, 5, "Step5Complete")
  25. AddQuestStepCompleteAction(Quest, 6, "Step6Complete")
  26. AddQuestStepCompleteAction(Quest, 7, "Step7Complete")
  27. AddQuestStepCompleteAction(Quest, 8, "Step8Complete")
  28. end
  29. function Accepted(Quest, QuestGiver, Player)
  30. end
  31. function Declined(Quest, QuestGiver, Player)
  32. end
  33. function quest_complete(Quest, QuestGiver, Player)
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. Step2Complete(Quest, QuestGiver, Player)
  40. elseif Step == 3 then
  41. Step3Complete(Quest, QuestGiver, Player)
  42. elseif Step == 4 then
  43. Step4Complete(Quest, QuestGiver, Player)
  44. elseif Step == 5 then
  45. Step5Complete(Quest, QuestGiver, Player)
  46. elseif Step == 6 then
  47. Step6Complete(Quest, QuestGiver, Player)
  48. elseif Step == 7 then
  49. Step7Complete(Quest, QuestGiver, Player)
  50. elseif Step == 8 then
  51. Step8Complete(Quest, QuestGiver, Player)
  52. end
  53. end
  54. function CheckProgress(Quest, QuestGiver, Player)
  55. if QuestStepIsComplete(Player, 5408, 1) and QuestStepIsComplete(Player, 5408, 2) and QuestStepIsComplete(Player, 5408, 3) and QuestStepIsComplete(Player, 5408, 4) and QuestStepIsComplete(Player, 5408, 5) and QuestStepIsComplete(Player, 5408, 6) and QuestStepIsComplete(Player, 5408, 7) and QuestStepIsComplete(Player, 5408, 8) then
  56. QuestIsComplete(Quest, QuestGiver, Player)
  57. end
  58. end
  59. function Step1Complete(Quest, QuestGiver, Player)
  60. UpdateQuestStepDescription(Quest, 1, "I have found an evil eye lens.")
  61. CheckProgress(Quest, QuestGiver, Player)
  62. end
  63. function Step2Complete(Quest, QuestGiver, Player)
  64. UpdateQuestStepDescription(Quest, 2, "I have found an evil eye rod.")
  65. CheckProgress(Quest, QuestGiver, Player)
  66. end
  67. function Step3Complete(Quest, QuestGiver, Player)
  68. UpdateQuestStepDescription(Quest, 3, "I have found an evil eye cone.")
  69. CheckProgress(Quest, QuestGiver, Player)
  70. end
  71. function Step4Complete(Quest, QuestGiver, Player)
  72. UpdateQuestStepDescription(Quest, 4, "I have found and studied a evil eye pupil.")
  73. CheckProgress(Quest, QuestGiver, Player)
  74. end
  75. function Step5Complete(Quest, QuestGiver, Player)
  76. UpdateQuestStepDescription(Quest, 5, "I have found and studied an evil eye enchantment.")
  77. CheckProgress(Quest, QuestGiver, Player)
  78. end
  79. function Step6Complete(Quest, QuestGiver, Player)
  80. UpdateQuestStepDescription(Quest, 6, "I have found and studied an evil eye malicious gaze.")
  81. CheckProgress(Quest, QuestGiver, Player)
  82. end
  83. function Step7Complete(Quest, QuestGiver, Player)
  84. UpdateQuestStepDescription(Quest, 7, "I have found and studied an evil eye cornea.")
  85. CheckProgress(Quest, QuestGiver, Player)
  86. end
  87. function Step8Complete(Quest, QuestGiver, Player)
  88. UpdateQuestStepDescription(Quest, 8, "I have found and studied an evil eye binding shackle.")
  89. CheckProgress(Quest, QuestGiver, Player)
  90. end
  91. function QuestIsComplete(Quest, QuestGiver, Player)
  92. UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary evil eye body parts.")
  93. UpdateQuestDescription(Quest, "I have learned the secrets of the evil eye.")
  94. GiveQuestReward(Quest, Player)
  95. end