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PotentialThreats.lua 1.7 KB

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  1. --[[
  2. Script Name : PotentialThreats.lua
  3. Script Purpose : Handles the quest, "Potential Threats"
  4. Script Author : FeaRFx
  5. Script Date : 26/01/2017
  6. Script Notes :
  7. Zone : Darklight Wood
  8. Quest Giver :
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I need to kill Sableflame outriders, fanatics, or heralds.", 8, 100, "I need to kill the Sableflame outriders, fanatics, and heralds.", 611, 340937, 340109, 340939)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I have slain the Sableflame cultists.")
  18. AddQuestStepChat(Quest, 2, "I need to return to Gaussnitra V'Kilana.", 1, "I need to kill the Sableflame outriders, fanatics, and heralds.", 11, 341003)
  19. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  20. end
  21. function QuestComplete(Quest, QuestGiver, Player)
  22. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  23. UpdateQuestStepDescription(Quest, 2, "I have spoken with Gaussnitra V'Kilana.")
  24. UpdateQuestTaskGroupDescription(Quest, 1, "I have killed the Sableflame cultists.")
  25. UpdateQuestDescription(Quest, "I have slain the Sableflame cultists for Gaussnitra V'Kilana.")
  26. GiveQuestReward(Quest, Player)
  27. end
  28. function Reload(Quest, QuestGiver, Player, Step)
  29. if Step == 1 then
  30. Step1Complete(Quest, QuestGiver, Player)
  31. elseif Step == 2 then
  32. QuestComplete(Quest, QuestGiver, Player)
  33. end
  34. end
  35. function Accepted(Quest, QuestGiver, Player)
  36. -- Add dialog here for when the quest is accepted
  37. end
  38. function Declined(Quest, QuestGiver, Player)
  39. -- Add dialog here for when the quest is declined
  40. end