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- --[[
- Script Name : EnchantedLands.lua
- Script Purpose : Handle various things around Enchanted Lands
- Script Author : Cynnar
- Script Date : 1/25/2016
- Script Notes :
- --]]
- function init_zone_script(zone)
- SetLocationProximityFunction(zone, -194.83, 3.27, -292.25, 10, "StableMasters", "Leave") -- Rivervale
- SetLocationProximityFunction(zone, 303.07, 1.10, -244.39, 10, "StableMasters", "Leave") -- The Great Guard
- SetLocationProximityFunction(zone, 25.89, 1.17, -244.39, 10, "StableMasters", "Leave") -- Bobick Village
- SetLocationProximityFunction(zone, -186.23, -3.29, -605.62, 10, "StableMasters", "Leave") -- Chompers Pond
- SetLocationProximityFunction(zone, 157.14, 25.31, -777.63, 10, "StableMasters", "Leave") -- Goblin Pass
- SetLocationProximityFunction(zone, -228.61, 24.40, -995.37, 10, "StableMasters", "Leave") -- Bramblefoot Hills
- SetLocationProximityFunction(zone, -604.17, -0.92, -918.46, 10, "StableMasters", "Leave") -- Misty Grove
- end
- function StableMasters(zone, Spawn)
- if IsPlayer(Spawn) and IsOnAutoMount(Spawn) then
- EndAutoMount(Spawn)
- end
- end
- function Leave(zone, Spawn)
- end
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