Entity.cpp 107 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Entity.h"
  17. #include <math.h>
  18. #include "Items/Items.h"
  19. #include "zoneserver.h"
  20. #include "World.h"
  21. #include "../common/Log.h"
  22. #include "Spells.h"
  23. #include "SpellProcess.h"
  24. #include "classes.h"
  25. #include "LuaInterface.h"
  26. #include "ClientPacketFunctions.h"
  27. extern World world;
  28. extern MasterItemList master_item_list;
  29. extern MasterSpellList master_spell_list;
  30. extern Classes classes;
  31. Entity::Entity(){
  32. MapInfoStruct();
  33. max_speed = 6;
  34. base_speed = 0.0f;
  35. last_x = -1;
  36. last_y = -1;
  37. last_z = -1;
  38. last_heading = -1;
  39. regen_hp_rate = 0;
  40. regen_power_rate = 0;
  41. in_combat = false;
  42. casting = false;
  43. memset(&melee_combat_data, 0, sizeof(CombatData));
  44. memset(&ranged_combat_data, 0, sizeof(CombatData));
  45. //memset(&info_struct, 0, sizeof(InfoStruct));
  46. memset(&features, 0, sizeof(CharFeatures));
  47. memset(&equipment, 0, sizeof(EQ2_Equipment));
  48. pet = 0;
  49. charmedPet = 0;
  50. deityPet = 0;
  51. cosmeticPet = 0;
  52. speed = 0;
  53. speed_multiplier = 1.0f;
  54. m_threatTransfer = 0;
  55. group_member_info = 0;
  56. trade = 0;
  57. deity = 0;
  58. MProcList.SetName("Entity::m_procList");
  59. MDetriments.SetName("Entity::MDetriments");
  60. MMaintainedSpells.SetName("Entity::MMaintainedSpells");
  61. MSpellEffects.SetName("Entity::MSpellEffects");
  62. m_procList.clear();
  63. control_effects.clear();
  64. for (int i = 0; i < CONTROL_MAX_EFFECTS; i++)
  65. control_effects[i] = NULL;
  66. immunities.clear();
  67. info_struct.ResetEffects(this);
  68. MCommandMutex.SetName("Entity::MCommandMutex");
  69. hasSeeInvisSpell = false;
  70. hasSeeHideSpell = false;
  71. }
  72. Entity::~Entity(){
  73. MutexList<BonusValues*>::iterator itr2 = bonus_list.begin();
  74. while(itr2.Next())
  75. safe_delete(itr2.value);
  76. ClearProcs();
  77. safe_delete(m_threatTransfer);
  78. map<int8, MutexList<LuaSpell*>*>::iterator itr3;
  79. for (itr3 = control_effects.begin(); itr3 != control_effects.end(); itr3++)
  80. safe_delete(itr3->second);
  81. control_effects.clear();
  82. map<int8, MutexList<LuaSpell*>*>::iterator itr4;
  83. for (itr4 = immunities.begin(); itr4 != immunities.end(); itr4++)
  84. safe_delete(itr4->second);
  85. immunities.clear();
  86. }
  87. void Entity::MapInfoStruct()
  88. {
  89. /** GETS **/
  90. get_string_funcs["name"] = l::bind(&InfoStruct::get_name, &info_struct);
  91. get_int8_funcs["class1"] = l::bind(&InfoStruct::get_class1, &info_struct);
  92. get_int8_funcs["class2"] = l::bind(&InfoStruct::get_class2, &info_struct);
  93. get_int8_funcs["class3"] = l::bind(&InfoStruct::get_class3, &info_struct);
  94. get_int8_funcs["race"] = l::bind(&InfoStruct::get_race, &info_struct);
  95. get_int8_funcs["gender"] = l::bind(&InfoStruct::get_gender, &info_struct);
  96. get_int16_funcs["level"] = l::bind(&InfoStruct::get_level, &info_struct);
  97. get_int16_funcs["max_level"] = l::bind(&InfoStruct::get_max_level, &info_struct);
  98. get_int16_funcs["effective_level"] = l::bind(&InfoStruct::get_effective_level, &info_struct);
  99. get_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::get_tradeskill_level, &info_struct);
  100. get_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::get_tradeskill_max_level, &info_struct);
  101. get_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::get_cur_concentration, &info_struct);
  102. get_int8_funcs["max_concentration"] = l::bind(&InfoStruct::get_max_concentration, &info_struct);
  103. get_int16_funcs["cur_attack"] = l::bind(&InfoStruct::get_cur_attack, &info_struct);
  104. get_int16_funcs["attack_base"] = l::bind(&InfoStruct::get_attack_base, &info_struct);
  105. get_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::get_cur_mitigation, &info_struct);
  106. get_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::get_max_mitigation, &info_struct);
  107. get_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::get_mitigation_base, &info_struct);
  108. get_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::get_avoidance_display, &info_struct);
  109. get_int16_funcs["cur_avoidance"] = l::bind(&InfoStruct::get_cur_avoidance, &info_struct);
  110. get_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::get_base_avoidance_pct, &info_struct);
  111. get_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::get_avoidance_base, &info_struct);
  112. get_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::get_max_avoidance, &info_struct);
  113. get_int16_funcs["parry"] = l::bind(&InfoStruct::get_parry, &info_struct);
  114. get_int16_funcs["parry_base"] = l::bind(&InfoStruct::get_parry_base, &info_struct);
  115. get_int16_funcs["deflection"] = l::bind(&InfoStruct::get_deflection, &info_struct);
  116. get_int16_funcs["deflection_base"] = l::bind(&InfoStruct::get_deflection_base, &info_struct);
  117. get_int16_funcs["block"] = l::bind(&InfoStruct::get_block, &info_struct);
  118. get_int16_funcs["block_base"] = l::bind(&InfoStruct::get_block_base, &info_struct);
  119. get_float_funcs["str"] = l::bind(&InfoStruct::get_str, &info_struct);
  120. get_float_funcs["sta"] = l::bind(&InfoStruct::get_sta, &info_struct);
  121. get_float_funcs["agi"] = l::bind(&InfoStruct::get_agi, &info_struct);
  122. get_float_funcs["wis"] = l::bind(&InfoStruct::get_wis, &info_struct);
  123. get_float_funcs["intel"] = l::bind(&InfoStruct::get_intel, &info_struct);
  124. get_float_funcs["str_base"] = l::bind(&InfoStruct::get_str_base, &info_struct);
  125. get_float_funcs["sta_base"] = l::bind(&InfoStruct::get_sta_base, &info_struct);
  126. get_float_funcs["agi_base"] = l::bind(&InfoStruct::get_agi_base, &info_struct);
  127. get_float_funcs["wis_base"] = l::bind(&InfoStruct::get_wis_base, &info_struct);
  128. get_float_funcs["intel_base"] = l::bind(&InfoStruct::get_intel_base, &info_struct);
  129. get_int16_funcs["heat"] = l::bind(&InfoStruct::get_heat, &info_struct);
  130. get_int16_funcs["cold"] = l::bind(&InfoStruct::get_cold, &info_struct);
  131. get_int16_funcs["magic"] = l::bind(&InfoStruct::get_magic, &info_struct);
  132. get_int16_funcs["mental"] = l::bind(&InfoStruct::get_mental, &info_struct);
  133. get_int16_funcs["divine"] = l::bind(&InfoStruct::get_divine, &info_struct);
  134. get_int16_funcs["disease"] = l::bind(&InfoStruct::get_disease, &info_struct);
  135. get_int16_funcs["poison"] = l::bind(&InfoStruct::get_poison, &info_struct);
  136. get_int16_funcs["disease_base"] = l::bind(&InfoStruct::get_disease_base, &info_struct);
  137. get_int16_funcs["cold_base"] = l::bind(&InfoStruct::get_cold_base, &info_struct);
  138. get_int16_funcs["divine_base"] = l::bind(&InfoStruct::get_divine_base, &info_struct);
  139. get_int16_funcs["magic_base"] = l::bind(&InfoStruct::get_magic_base, &info_struct);
  140. get_int16_funcs["mental_base"] = l::bind(&InfoStruct::get_mental_base, &info_struct);
  141. get_int16_funcs["heat_base"] = l::bind(&InfoStruct::get_heat_base, &info_struct);
  142. get_int16_funcs["poison_base"] = l::bind(&InfoStruct::get_poison_base, &info_struct);
  143. get_int16_funcs["elemental_base"] = l::bind(&InfoStruct::get_elemental_base, &info_struct);
  144. get_int16_funcs["noxious_base"] = l::bind(&InfoStruct::get_noxious_base, &info_struct);
  145. get_int16_funcs["arcane_base"] = l::bind(&InfoStruct::get_arcane_base, &info_struct);
  146. get_int32_funcs["coin_copper"] = l::bind(&InfoStruct::get_coin_copper, &info_struct);
  147. get_int32_funcs["coin_silver"] = l::bind(&InfoStruct::get_coin_silver, &info_struct);
  148. get_int32_funcs["coin_gold"] = l::bind(&InfoStruct::get_coin_gold, &info_struct);
  149. get_int32_funcs["coin_plat"] = l::bind(&InfoStruct::get_coin_plat, &info_struct);
  150. get_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::get_bank_coin_copper, &info_struct);
  151. get_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::get_bank_coin_silver, &info_struct);
  152. get_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::get_bank_coin_gold, &info_struct);
  153. get_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::get_bank_coin_plat, &info_struct);
  154. get_int32_funcs["status_points"] = l::bind(&InfoStruct::get_status_points, &info_struct);
  155. get_string_funcs["deity"] = l::bind(&InfoStruct::get_deity, &info_struct);
  156. get_int32_funcs["weight"] = l::bind(&InfoStruct::get_weight, &info_struct);
  157. get_int32_funcs["max_weight"] = l::bind(&InfoStruct::get_max_weight, &info_struct);
  158. get_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::get_tradeskill_class1, &info_struct);
  159. get_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::get_tradeskill_class2, &info_struct);
  160. get_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::get_tradeskill_class3, &info_struct);
  161. get_int16_funcs["account_age_base"] = l::bind(&InfoStruct::get_account_age_base, &info_struct);
  162. // int8 account_age_bonus_[19];
  163. get_int16_funcs["absorb"] = l::bind(&InfoStruct::get_absorb, &info_struct);
  164. get_int32_funcs["xp"] = l::bind(&InfoStruct::get_xp, &info_struct);
  165. get_int32_funcs["xp_needed"] = l::bind(&InfoStruct::get_xp_needed, &info_struct);
  166. get_int32_funcs["xp_debt"] = l::bind(&InfoStruct::get_xp_debt, &info_struct);
  167. get_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::get_xp_yellow, &info_struct);
  168. get_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::get_xp_yellow_vitality_bar, &info_struct);
  169. get_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::get_xp_blue_vitality_bar, &info_struct);
  170. get_int16_funcs["xp_blue"] = l::bind(&InfoStruct::get_xp_blue, &info_struct);
  171. get_int32_funcs["ts_xp"] = l::bind(&InfoStruct::get_ts_xp, &info_struct);
  172. get_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::get_ts_xp_needed, &info_struct);
  173. get_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::get_tradeskill_exp_yellow, &info_struct);
  174. get_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::get_tradeskill_exp_blue, &info_struct);
  175. get_int32_funcs["flags"] = l::bind(&InfoStruct::get_flags, &info_struct);
  176. get_int32_funcs["flags2"] = l::bind(&InfoStruct::get_flags2, &info_struct);
  177. get_float_funcs["xp_vitality"] = l::bind(&InfoStruct::get_xp_vitality, &info_struct);
  178. get_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::get_tradeskill_xp_vitality, &info_struct);
  179. get_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::get_mitigation_skill1, &info_struct);
  180. get_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::get_mitigation_skill2, &info_struct);
  181. get_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::get_mitigation_skill3, &info_struct);
  182. get_float_funcs["ability_modifier"] = l::bind(&InfoStruct::get_ability_modifier, &info_struct);
  183. get_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::get_critical_mitigation, &info_struct);
  184. get_float_funcs["block_chance"] = l::bind(&InfoStruct::get_block_chance, &info_struct);
  185. get_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::get_uncontested_parry, &info_struct);
  186. get_float_funcs["uncontested_block"] = l::bind(&InfoStruct::get_uncontested_block, &info_struct);
  187. get_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::get_uncontested_dodge, &info_struct);
  188. get_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::get_uncontested_riposte, &info_struct);
  189. get_float_funcs["crit_chance"] = l::bind(&InfoStruct::get_crit_chance, &info_struct);
  190. get_float_funcs["crit_bonus"] = l::bind(&InfoStruct::get_crit_bonus, &info_struct);
  191. get_float_funcs["potency"] = l::bind(&InfoStruct::get_potency, &info_struct);
  192. get_float_funcs["hate_mod"] = l::bind(&InfoStruct::get_hate_mod, &info_struct);
  193. get_float_funcs["reuse_speed"] = l::bind(&InfoStruct::get_reuse_speed, &info_struct);
  194. get_float_funcs["casting_speed"] = l::bind(&InfoStruct::get_casting_speed, &info_struct);
  195. get_float_funcs["recovery_speed"] = l::bind(&InfoStruct::get_recovery_speed, &info_struct);
  196. get_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::get_spell_reuse_speed, &info_struct);
  197. get_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::get_spell_multi_attack, &info_struct);
  198. get_float_funcs["dps"] = l::bind(&InfoStruct::get_dps, &info_struct);
  199. get_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::get_dps_multiplier, &info_struct);
  200. get_float_funcs["attackspeed"] = l::bind(&InfoStruct::get_attackspeed, &info_struct);
  201. get_float_funcs["haste"] = l::bind(&InfoStruct::get_haste, &info_struct);
  202. get_float_funcs["multi_attack"] = l::bind(&InfoStruct::get_multi_attack, &info_struct);
  203. get_float_funcs["flurry"] = l::bind(&InfoStruct::get_flurry, &info_struct);
  204. get_float_funcs["melee_ae"] = l::bind(&InfoStruct::get_melee_ae, &info_struct);
  205. get_float_funcs["strikethrough"] = l::bind(&InfoStruct::get_strikethrough, &info_struct);
  206. get_float_funcs["accuracy"] = l::bind(&InfoStruct::get_accuracy, &info_struct);
  207. get_float_funcs["offensivespeed"] = l::bind(&InfoStruct::get_offensivespeed, &info_struct);
  208. get_float_funcs["rain"] = l::bind(&InfoStruct::get_rain, &info_struct);
  209. get_float_funcs["wind"] = l::bind(&InfoStruct::get_wind, &info_struct);
  210. get_sint8_funcs["alignment"] = l::bind(&InfoStruct::get_alignment, &info_struct);
  211. get_int32_funcs["pet_id"] = l::bind(&InfoStruct::get_pet_id, &info_struct);
  212. get_string_funcs["pet_name"] = l::bind(&InfoStruct::get_pet_name, &info_struct);
  213. get_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::get_pet_health_pct, &info_struct);
  214. get_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::get_pet_power_pct, &info_struct);
  215. get_int8_funcs["pet_movement"] = l::bind(&InfoStruct::get_pet_movement, &info_struct);
  216. get_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::get_pet_behavior, &info_struct);
  217. get_int8_funcs["vision"] = l::bind(&InfoStruct::get_vision, &info_struct);
  218. get_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::get_breathe_underwater, &info_struct);
  219. get_string_funcs["biography"] = l::bind(&InfoStruct::get_biography, &info_struct);
  220. get_float_funcs["drunk"] = l::bind(&InfoStruct::get_drunk, &info_struct);
  221. /** SETS **/
  222. set_string_funcs["name"] = l::bind(&InfoStruct::set_name, &info_struct, l::_1);
  223. set_int8_funcs["class1"] = l::bind(&InfoStruct::set_class1, &info_struct, l::_1);
  224. set_int8_funcs["class2"] = l::bind(&InfoStruct::set_class2, &info_struct, l::_1);
  225. set_int8_funcs["class3"] = l::bind(&InfoStruct::set_class3, &info_struct, l::_1);
  226. set_int8_funcs["race"] = l::bind(&InfoStruct::set_race, &info_struct, l::_1);
  227. set_int8_funcs["gender"] = l::bind(&InfoStruct::set_gender, &info_struct, l::_1);
  228. set_int16_funcs["level"] = l::bind(&InfoStruct::set_level, &info_struct, l::_1);
  229. set_int16_funcs["max_level"] = l::bind(&InfoStruct::set_max_level, &info_struct, l::_1);
  230. set_int16_funcs["effective_level"] = l::bind(&InfoStruct::set_effective_level, &info_struct, l::_1);
  231. set_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::set_tradeskill_level, &info_struct, l::_1);
  232. set_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::set_tradeskill_max_level, &info_struct, l::_1);
  233. set_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::set_cur_concentration, &info_struct, l::_1);
  234. set_int8_funcs["max_concentration"] = l::bind(&InfoStruct::set_max_concentration, &info_struct, l::_1);
  235. set_int16_funcs["cur_attack"] = l::bind(&InfoStruct::set_cur_attack, &info_struct, l::_1);
  236. set_int16_funcs["attack_base"] = l::bind(&InfoStruct::set_attack_base, &info_struct, l::_1);
  237. set_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::set_cur_mitigation, &info_struct, l::_1);
  238. set_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::set_max_mitigation, &info_struct, l::_1);
  239. set_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::set_mitigation_base, &info_struct, l::_1);
  240. set_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::set_avoidance_display, &info_struct, l::_1);
  241. set_int16_funcs["cur_avoidance"] = l::bind(&InfoStruct::set_cur_avoidance, &info_struct, l::_1);
  242. set_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::set_base_avoidance_pct, &info_struct, l::_1);
  243. set_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::set_avoidance_base, &info_struct, l::_1);
  244. set_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::set_max_avoidance, &info_struct, l::_1);
  245. set_int16_funcs["parry"] = l::bind(&InfoStruct::set_parry, &info_struct, l::_1);
  246. set_int16_funcs["parry_base"] = l::bind(&InfoStruct::set_parry_base, &info_struct, l::_1);
  247. set_int16_funcs["deflection"] = l::bind(&InfoStruct::set_deflection, &info_struct, l::_1);
  248. set_int16_funcs["deflection_base"] = l::bind(&InfoStruct::set_deflection_base, &info_struct, l::_1);
  249. set_int16_funcs["block"] = l::bind(&InfoStruct::set_block, &info_struct, l::_1);
  250. set_int16_funcs["block_base"] = l::bind(&InfoStruct::set_block_base, &info_struct, l::_1);
  251. set_float_funcs["str"] = l::bind(&InfoStruct::set_str, &info_struct, l::_1);
  252. set_float_funcs["sta"] = l::bind(&InfoStruct::set_sta, &info_struct, l::_1);
  253. set_float_funcs["agi"] = l::bind(&InfoStruct::set_agi, &info_struct, l::_1);
  254. set_float_funcs["wis"] = l::bind(&InfoStruct::set_wis, &info_struct, l::_1);
  255. set_float_funcs["intel"] = l::bind(&InfoStruct::set_intel, &info_struct, l::_1);
  256. set_float_funcs["str_base"] = l::bind(&InfoStruct::set_str_base, &info_struct, l::_1);
  257. set_float_funcs["sta_base"] = l::bind(&InfoStruct::set_sta_base, &info_struct, l::_1);
  258. set_float_funcs["agi_base"] = l::bind(&InfoStruct::set_agi_base, &info_struct, l::_1);
  259. set_float_funcs["wis_base"] = l::bind(&InfoStruct::set_wis_base, &info_struct, l::_1);
  260. set_float_funcs["intel_base"] = l::bind(&InfoStruct::set_intel_base, &info_struct, l::_1);
  261. set_int16_funcs["heat"] = l::bind(&InfoStruct::set_heat, &info_struct, l::_1);
  262. set_int16_funcs["cold"] = l::bind(&InfoStruct::set_cold, &info_struct, l::_1);
  263. set_int16_funcs["magic"] = l::bind(&InfoStruct::set_magic, &info_struct, l::_1);
  264. set_int16_funcs["mental"] = l::bind(&InfoStruct::set_mental, &info_struct, l::_1);
  265. set_int16_funcs["divine"] = l::bind(&InfoStruct::set_divine, &info_struct, l::_1);
  266. set_int16_funcs["disease"] = l::bind(&InfoStruct::set_disease, &info_struct, l::_1);
  267. set_int16_funcs["poison"] = l::bind(&InfoStruct::set_poison, &info_struct, l::_1);
  268. set_int16_funcs["disease_base"] = l::bind(&InfoStruct::set_disease_base, &info_struct, l::_1);
  269. set_int16_funcs["cold_base"] = l::bind(&InfoStruct::set_cold_base, &info_struct, l::_1);
  270. set_int16_funcs["divine_base"] = l::bind(&InfoStruct::set_divine_base, &info_struct, l::_1);
  271. set_int16_funcs["magic_base"] = l::bind(&InfoStruct::set_magic_base, &info_struct, l::_1);
  272. set_int16_funcs["mental_base"] = l::bind(&InfoStruct::set_mental_base, &info_struct, l::_1);
  273. set_int16_funcs["heat_base"] = l::bind(&InfoStruct::set_heat_base, &info_struct, l::_1);
  274. set_int16_funcs["poison_base"] = l::bind(&InfoStruct::set_poison_base, &info_struct, l::_1);
  275. set_int16_funcs["elemental_base"] = l::bind(&InfoStruct::set_elemental_base, &info_struct, l::_1);
  276. set_int16_funcs["noxious_base"] = l::bind(&InfoStruct::set_noxious_base, &info_struct, l::_1);
  277. set_int16_funcs["arcane_base"] = l::bind(&InfoStruct::set_arcane_base, &info_struct, l::_1);
  278. set_int32_funcs["coin_copper"] = l::bind(&InfoStruct::set_coin_copper, &info_struct, l::_1);
  279. set_int32_funcs["coin_silver"] = l::bind(&InfoStruct::set_coin_silver, &info_struct, l::_1);
  280. set_int32_funcs["coin_gold"] = l::bind(&InfoStruct::set_coin_gold, &info_struct, l::_1);
  281. set_int32_funcs["coin_plat"] = l::bind(&InfoStruct::set_coin_plat, &info_struct, l::_1);
  282. set_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::set_bank_coin_copper, &info_struct, l::_1);
  283. set_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::set_bank_coin_silver, &info_struct, l::_1);
  284. set_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::set_bank_coin_gold, &info_struct, l::_1);
  285. set_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::set_bank_coin_plat, &info_struct, l::_1);
  286. set_int32_funcs["status_points"] = l::bind(&InfoStruct::set_status_points, &info_struct, l::_1);
  287. set_string_funcs["deity"] = l::bind(&InfoStruct::set_deity, &info_struct, l::_1);
  288. set_int32_funcs["weight"] = l::bind(&InfoStruct::set_weight, &info_struct, l::_1);
  289. set_int32_funcs["max_weight"] = l::bind(&InfoStruct::set_max_weight, &info_struct, l::_1);
  290. set_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::set_tradeskill_class1, &info_struct, l::_1);
  291. set_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::set_tradeskill_class2, &info_struct, l::_1);
  292. set_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::set_tradeskill_class3, &info_struct, l::_1);
  293. set_int16_funcs["account_age_base"] = l::bind(&InfoStruct::set_account_age_base, &info_struct, l::_1);
  294. // int8 account_age_bonus_[19];
  295. set_int16_funcs["absorb"] = l::bind(&InfoStruct::set_absorb, &info_struct, l::_1);
  296. set_int32_funcs["xp"] = l::bind(&InfoStruct::set_xp, &info_struct, l::_1);
  297. set_int32_funcs["xp_needed"] = l::bind(&InfoStruct::set_xp_needed, &info_struct, l::_1);
  298. set_int32_funcs["xp_debt"] = l::bind(&InfoStruct::set_xp_debt, &info_struct, l::_1);
  299. set_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::set_xp_yellow, &info_struct, l::_1);
  300. set_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::set_xp_yellow_vitality_bar, &info_struct, l::_1);
  301. set_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::set_xp_blue_vitality_bar, &info_struct, l::_1);
  302. set_int16_funcs["xp_blue"] = l::bind(&InfoStruct::set_xp_blue, &info_struct, l::_1);
  303. set_int32_funcs["ts_xp"] = l::bind(&InfoStruct::set_ts_xp, &info_struct, l::_1);
  304. set_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::set_ts_xp_needed, &info_struct, l::_1);
  305. set_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::set_tradeskill_exp_yellow, &info_struct, l::_1);
  306. set_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::set_tradeskill_exp_blue, &info_struct, l::_1);
  307. set_int32_funcs["flags"] = l::bind(&InfoStruct::set_flags, &info_struct, l::_1);
  308. set_int32_funcs["flags2"] = l::bind(&InfoStruct::set_flags2, &info_struct, l::_1);
  309. set_float_funcs["xp_vitality"] = l::bind(&InfoStruct::set_xp_vitality, &info_struct, l::_1);
  310. set_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::set_tradeskill_xp_vitality, &info_struct, l::_1);
  311. set_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::set_mitigation_skill1, &info_struct, l::_1);
  312. set_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::set_mitigation_skill2, &info_struct, l::_1);
  313. set_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::set_mitigation_skill3, &info_struct, l::_1);
  314. set_float_funcs["ability_modifier"] = l::bind(&InfoStruct::set_ability_modifier, &info_struct, l::_1);
  315. set_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::set_critical_mitigation, &info_struct, l::_1);
  316. set_float_funcs["block_chance"] = l::bind(&InfoStruct::set_block_chance, &info_struct, l::_1);
  317. set_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::set_uncontested_parry, &info_struct, l::_1);
  318. set_float_funcs["uncontested_block"] = l::bind(&InfoStruct::set_uncontested_block, &info_struct, l::_1);
  319. set_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::set_uncontested_dodge, &info_struct, l::_1);
  320. set_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::set_uncontested_riposte, &info_struct, l::_1);
  321. set_float_funcs["crit_chance"] = l::bind(&InfoStruct::set_crit_chance, &info_struct, l::_1);
  322. set_float_funcs["crit_bonus"] = l::bind(&InfoStruct::set_crit_bonus, &info_struct, l::_1);
  323. set_float_funcs["potency"] = l::bind(&InfoStruct::set_potency, &info_struct, l::_1);
  324. set_float_funcs["hate_mod"] = l::bind(&InfoStruct::set_hate_mod, &info_struct, l::_1);
  325. set_float_funcs["reuse_speed"] = l::bind(&InfoStruct::set_reuse_speed, &info_struct, l::_1);
  326. set_float_funcs["casting_speed"] = l::bind(&InfoStruct::set_casting_speed, &info_struct, l::_1);
  327. set_float_funcs["recovery_speed"] = l::bind(&InfoStruct::set_recovery_speed, &info_struct, l::_1);
  328. set_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::set_spell_reuse_speed, &info_struct, l::_1);
  329. set_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::set_spell_multi_attack, &info_struct, l::_1);
  330. set_float_funcs["dps"] = l::bind(&InfoStruct::set_dps, &info_struct, l::_1);
  331. set_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::set_dps_multiplier, &info_struct, l::_1);
  332. set_float_funcs["attackspeed"] = l::bind(&InfoStruct::set_attackspeed, &info_struct, l::_1);
  333. set_float_funcs["haste"] = l::bind(&InfoStruct::set_haste, &info_struct, l::_1);
  334. set_float_funcs["multi_attack"] = l::bind(&InfoStruct::set_multi_attack, &info_struct, l::_1);
  335. set_float_funcs["flurry"] = l::bind(&InfoStruct::set_flurry, &info_struct, l::_1);
  336. set_float_funcs["melee_ae"] = l::bind(&InfoStruct::set_melee_ae, &info_struct, l::_1);
  337. set_float_funcs["strikethrough"] = l::bind(&InfoStruct::set_strikethrough, &info_struct, l::_1);
  338. set_float_funcs["accuracy"] = l::bind(&InfoStruct::set_accuracy, &info_struct, l::_1);
  339. set_float_funcs["offensivespeed"] = l::bind(&InfoStruct::set_offensivespeed, &info_struct, l::_1);
  340. set_float_funcs["rain"] = l::bind(&InfoStruct::set_rain, &info_struct, l::_1);
  341. set_float_funcs["wind"] = l::bind(&InfoStruct::set_wind, &info_struct, l::_1);
  342. set_sint8_funcs["alignment"] = l::bind(&InfoStruct::set_alignment, &info_struct, l::_1);
  343. set_int32_funcs["pet_id"] = l::bind(&InfoStruct::set_pet_id, &info_struct, l::_1);
  344. set_string_funcs["pet_name"] = l::bind(&InfoStruct::set_pet_name, &info_struct, l::_1);
  345. set_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::set_pet_health_pct, &info_struct, l::_1);
  346. set_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::set_pet_power_pct, &info_struct, l::_1);
  347. set_int8_funcs["pet_movement"] = l::bind(&InfoStruct::set_pet_movement, &info_struct, l::_1);
  348. set_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::set_pet_behavior, &info_struct, l::_1);
  349. set_int8_funcs["vision"] = l::bind(&InfoStruct::set_vision, &info_struct, l::_1);
  350. set_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::set_breathe_underwater, &info_struct, l::_1);
  351. set_string_funcs["biography"] = l::bind(&InfoStruct::set_biography, &info_struct, l::_1);
  352. set_float_funcs["drunk"] = l::bind(&InfoStruct::set_drunk, &info_struct, l::_1);
  353. }
  354. bool Entity::HasMoved(bool include_heading){
  355. if(GetX() == last_x && GetY() == last_y && GetZ() == last_z && ((!include_heading) || (include_heading && GetHeading() == last_heading)))
  356. return false;
  357. bool ret_val = true;
  358. if(last_x == -1 && last_y == -1 && last_z == -1 && last_heading == -1){
  359. ret_val = false;
  360. }
  361. last_x = GetX();
  362. last_y = GetY();
  363. last_z = GetZ();
  364. last_heading = GetHeading();
  365. return ret_val;
  366. }
  367. int16 Entity::GetStr(){
  368. return GetInfoStruct()->get_str();
  369. }
  370. int16 Entity::GetSta(){
  371. return GetInfoStruct()->get_sta();
  372. }
  373. int16 Entity::GetInt(){
  374. return GetInfoStruct()->get_intel();
  375. }
  376. int16 Entity::GetWis(){
  377. return GetInfoStruct()->get_wis();
  378. }
  379. int16 Entity::GetAgi(){
  380. return GetInfoStruct()->get_agi();
  381. }
  382. int16 Entity::GetPrimaryStat(){
  383. int8 base_class = classes.GetBaseClass(GetAdventureClass());
  384. if (base_class == FIGHTER)
  385. return GetInfoStruct()->get_str();
  386. else if (base_class == PRIEST)
  387. return GetInfoStruct()->get_wis();
  388. else if (base_class == MAGE)
  389. return GetInfoStruct()->get_intel();
  390. else
  391. return GetInfoStruct()->get_agi();
  392. }
  393. int16 Entity::GetHeatResistance(){
  394. return GetInfoStruct()->get_heat();
  395. }
  396. int16 Entity::GetColdResistance(){
  397. return GetInfoStruct()->get_cold();
  398. }
  399. int16 Entity::GetMagicResistance(){
  400. return GetInfoStruct()->get_magic();
  401. }
  402. int16 Entity::GetMentalResistance(){
  403. return GetInfoStruct()->get_mental();
  404. }
  405. int16 Entity::GetDivineResistance(){
  406. return GetInfoStruct()->get_divine();
  407. }
  408. int16 Entity::GetDiseaseResistance(){
  409. return GetInfoStruct()->get_disease();
  410. }
  411. int16 Entity::GetPoisonResistance(){
  412. return GetInfoStruct()->get_poison();
  413. }
  414. int8 Entity::GetConcentrationCurrent() {
  415. return GetInfoStruct()->get_cur_concentration();
  416. }
  417. int8 Entity::GetConcentrationMax() {
  418. return GetInfoStruct()->get_max_concentration();
  419. }
  420. int16 Entity::GetStrBase(){
  421. return GetInfoStruct()->get_str_base();
  422. }
  423. int16 Entity::GetStaBase(){
  424. return GetInfoStruct()->get_sta_base();
  425. }
  426. int16 Entity::GetIntBase(){
  427. return GetInfoStruct()->get_intel_base();
  428. }
  429. int16 Entity::GetWisBase(){
  430. return GetInfoStruct()->get_wis_base();
  431. }
  432. int16 Entity::GetAgiBase(){
  433. return GetInfoStruct()->get_agi_base();
  434. }
  435. int16 Entity::GetHeatResistanceBase(){
  436. return GetInfoStruct()->get_heat_base();
  437. }
  438. int16 Entity::GetColdResistanceBase(){
  439. return GetInfoStruct()->get_cold_base();
  440. }
  441. int16 Entity::GetMagicResistanceBase(){
  442. return GetInfoStruct()->get_magic_base();
  443. }
  444. int16 Entity::GetMentalResistanceBase(){
  445. return GetInfoStruct()->get_mental_base();
  446. }
  447. int16 Entity::GetDivineResistanceBase(){
  448. return GetInfoStruct()->get_divine_base();
  449. }
  450. int16 Entity::GetDiseaseResistanceBase(){
  451. return GetInfoStruct()->get_disease_base();
  452. }
  453. int16 Entity::GetPoisonResistanceBase(){
  454. return GetInfoStruct()->get_poison_base();
  455. }
  456. sint8 Entity::GetAlignment(){
  457. return GetInfoStruct()->get_alignment();
  458. }
  459. bool Entity::IsCasting(){
  460. return casting;
  461. }
  462. void Entity::IsCasting(bool val){
  463. casting = val;
  464. }
  465. int32 Entity::GetRangeLastAttackTime(){
  466. return ranged_combat_data.range_last_attack_time;
  467. }
  468. void Entity::SetRangeLastAttackTime(int32 time){
  469. ranged_combat_data.range_last_attack_time = time;
  470. }
  471. int16 Entity::GetRangeAttackDelay(){
  472. return ranged_combat_data.ranged_attack_delay;
  473. // if(IsPlayer()){
  474. // Item* item = ((Player*)this)->GetEquipmentList()->GetItem(EQ2_RANGE_SLOT);
  475. // if(item && item->IsRanged())
  476. // return item->ranged_info->weapon_info.delay*100;
  477. // }
  478. // return 3000;
  479. }
  480. int32 Entity::GetPrimaryLastAttackTime(){
  481. return melee_combat_data.primary_last_attack_time;
  482. }
  483. int16 Entity::GetPrimaryAttackDelay(){
  484. return melee_combat_data.primary_attack_delay;
  485. }
  486. void Entity::SetPrimaryAttackDelay(int16 new_delay){
  487. melee_combat_data.primary_attack_delay = new_delay;
  488. }
  489. void Entity::SetPrimaryLastAttackTime(int32 new_time){
  490. melee_combat_data.primary_last_attack_time = new_time;
  491. }
  492. int32 Entity::GetSecondaryLastAttackTime(){
  493. return melee_combat_data.secondary_last_attack_time;
  494. }
  495. int16 Entity::GetSecondaryAttackDelay(){
  496. return melee_combat_data.secondary_attack_delay;
  497. }
  498. void Entity::SetSecondaryAttackDelay(int16 new_delay){
  499. melee_combat_data.secondary_attack_delay = new_delay;
  500. }
  501. void Entity::SetSecondaryLastAttackTime(int32 new_time){
  502. melee_combat_data.secondary_last_attack_time = new_time;
  503. }
  504. void Entity::ChangePrimaryWeapon(){
  505. Item* item = equipment_list.GetItem(EQ2_PRIMARY_SLOT);
  506. if(item && item->details.item_id > 0 && item->IsWeapon()){
  507. melee_combat_data.primary_weapon_delay = item->weapon_info->delay * 100;
  508. melee_combat_data.primary_weapon_damage_low = item->weapon_info->damage_low3;
  509. melee_combat_data.primary_weapon_damage_high = item->weapon_info->damage_high3;
  510. melee_combat_data.primary_weapon_type = item->GetWeaponType();
  511. melee_combat_data.wield_type = item->weapon_info->wield_type;
  512. }
  513. else{
  514. int16 effective_level = GetInfoStruct()->get_effective_level();
  515. if ( !effective_level )
  516. effective_level = GetLevel();
  517. melee_combat_data.primary_weapon_delay = 2000;
  518. melee_combat_data.primary_weapon_damage_low = (int32)(1 + effective_level * .2);
  519. melee_combat_data.primary_weapon_damage_high = (int32)(5 + effective_level * (effective_level/5));
  520. if(IsNPC())
  521. melee_combat_data.primary_weapon_type = ((NPC*)this)->GetAttackType();
  522. else
  523. melee_combat_data.primary_weapon_type = 1;
  524. melee_combat_data.wield_type = 2;
  525. }
  526. if(IsNPC())
  527. melee_combat_data.primary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 10);
  528. else
  529. melee_combat_data.primary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 25);
  530. }
  531. void Entity::ChangeSecondaryWeapon(){
  532. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  533. if(item && item->details.item_id > 0 && item->IsWeapon()){
  534. melee_combat_data.secondary_weapon_delay = item->weapon_info->delay * 100;
  535. melee_combat_data.secondary_weapon_damage_low = item->weapon_info->damage_low3;
  536. melee_combat_data.secondary_weapon_damage_high = item->weapon_info->damage_high3;
  537. melee_combat_data.secondary_weapon_type = item->GetWeaponType();
  538. }
  539. else{
  540. int16 effective_level = GetInfoStruct()->get_effective_level();
  541. if ( !effective_level )
  542. effective_level = GetLevel();
  543. melee_combat_data.secondary_weapon_delay = 2000;
  544. melee_combat_data.secondary_weapon_damage_low = (int32)(1 + effective_level * .2);
  545. melee_combat_data.secondary_weapon_damage_high = (int32)(5 + effective_level * (effective_level/6));
  546. melee_combat_data.secondary_weapon_type = 1;
  547. }
  548. if(IsNPC())
  549. melee_combat_data.secondary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 10);
  550. else
  551. melee_combat_data.secondary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 25);
  552. }
  553. void Entity::ChangeRangedWeapon(){
  554. Item* item = equipment_list.GetItem(EQ2_RANGE_SLOT);
  555. if(item && item->details.item_id > 0 && item->IsRanged()){
  556. ranged_combat_data.ranged_weapon_delay = item->ranged_info->weapon_info.delay*100;
  557. ranged_combat_data.ranged_weapon_damage_low = item->ranged_info->weapon_info.damage_low3;
  558. ranged_combat_data.ranged_weapon_damage_high = item->ranged_info->weapon_info.damage_high3;
  559. ranged_combat_data.ranged_weapon_type = item->GetWeaponType();
  560. }
  561. }
  562. int32 Entity::GetPrimaryWeaponMinDamage(){
  563. return melee_combat_data.primary_weapon_damage_low;
  564. }
  565. int32 Entity::GetPrimaryWeaponMaxDamage(){
  566. return melee_combat_data.primary_weapon_damage_high;
  567. }
  568. int32 Entity::GetSecondaryWeaponMinDamage(){
  569. return melee_combat_data.secondary_weapon_damage_low;
  570. }
  571. int32 Entity::GetSecondaryWeaponMaxDamage(){
  572. return melee_combat_data.secondary_weapon_damage_high;
  573. }
  574. int8 Entity::GetPrimaryWeaponType(){
  575. return melee_combat_data.primary_weapon_type;
  576. }
  577. int8 Entity::GetSecondaryWeaponType(){
  578. return melee_combat_data.secondary_weapon_type;
  579. }
  580. int32 Entity::GetRangedWeaponMinDamage(){
  581. return ranged_combat_data.ranged_weapon_damage_low;
  582. }
  583. int32 Entity::GetRangedWeaponMaxDamage(){
  584. return ranged_combat_data.ranged_weapon_damage_high;
  585. }
  586. int8 Entity::GetRangedWeaponType(){
  587. return ranged_combat_data.ranged_weapon_type;
  588. }
  589. bool Entity::IsDualWield(){
  590. return melee_combat_data.wield_type == 1;
  591. }
  592. int8 Entity::GetWieldType(){
  593. return melee_combat_data.wield_type;
  594. }
  595. bool Entity::BehindTarget(Spawn* target){
  596. float target_angle = 360 - target->GetHeading();
  597. float angle = 360 - GetHeading();
  598. if(target_angle > angle)
  599. angle = target_angle - angle;
  600. else
  601. angle -= target_angle;
  602. return (angle < 90 || angle > 270);
  603. }
  604. bool Entity::FlankingTarget(Spawn* target) {
  605. float angle;
  606. double diff_x = target->GetX() - GetX();
  607. double diff_z = target->GetZ() - GetZ();
  608. if (diff_z == 0) {
  609. if (diff_x > 0)
  610. angle = 90;
  611. else
  612. angle = 270;
  613. }
  614. else
  615. angle = ((atan(diff_x / diff_z)) * 180) / 3.14159265358979323846;
  616. if (angle < 0)
  617. angle = angle + 360;
  618. else
  619. angle = angle + 180;
  620. if (diff_x < 0)
  621. angle = angle + 180;
  622. if (angle > GetHeading())
  623. angle = angle - GetHeading();
  624. else
  625. angle = GetHeading() - angle;
  626. if (angle > 360)
  627. angle -= 360;
  628. //LogWrite(SPAWN__ERROR, 0, "Angle", "spawn heading = %f", GetHeading());
  629. //LogWrite(SPAWN__ERROR, 0, "Angle", "angle = %f", angle);
  630. return (angle >= 45 && angle <= 315);
  631. }
  632. float Entity::GetShieldBlockChance(){
  633. float ret = 0;
  634. Item* item = equipment_list.GetItem(1);
  635. if(item && item->details.item_id > 0 && item->IsShield()){
  636. }
  637. return ret;
  638. }
  639. float Entity::GetDodgeChance(){
  640. float ret = 0;
  641. return ret;
  642. }
  643. bool Entity::EngagedInCombat(){
  644. return in_combat;
  645. }
  646. void Entity::InCombat(bool val){
  647. in_combat = val;
  648. }
  649. void Entity::SetHPRegen(int16 new_val){
  650. regen_hp_rate = new_val;
  651. }
  652. void Entity::SetPowerRegen(int16 new_val){
  653. regen_power_rate = new_val;
  654. }
  655. int16 Entity::GetHPRegen(){
  656. return regen_hp_rate;
  657. }
  658. int16 Entity::GetPowerRegen(){
  659. return regen_power_rate;
  660. }
  661. void Entity::DoRegenUpdate(){
  662. if(GetHP() == 0)//dead
  663. return;
  664. sint32 hp = GetHP();
  665. sint32 power = GetPower();
  666. int16 effective_level = GetInfoStruct()->get_effective_level();
  667. if(!effective_level)
  668. effective_level = GetLevel();
  669. // No regen for NPC's while in combat
  670. // Temp solution for now
  671. if (IsNPC() && EngagedInCombat())
  672. return;
  673. if(hp < GetTotalHP()){
  674. if(regen_hp_rate == 0)
  675. regen_hp_rate = (int)(effective_level*.75)+(int)(effective_level/10) + 1;
  676. int16 temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  677. if((hp + temp) > GetTotalHP())
  678. SetHP(GetTotalHP());
  679. else
  680. SetHP(hp + temp);
  681. LogWrite(MISC__TODO, 1, "TODO", "Fix this later for mobs\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  682. }
  683. if(GetPower() < GetTotalPower()){
  684. if(regen_power_rate == 0)
  685. regen_power_rate = effective_level + (int)(effective_level/10) + 1;
  686. cout << "regen_power_rate: " << regen_power_rate << endl;
  687. if((power + regen_power_rate) > GetTotalPower())
  688. SetPower(GetTotalPower());
  689. else
  690. SetPower(power + regen_power_rate);
  691. LogWrite(MISC__TODO, 1, "TODO", "Fix this later for mobs\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  692. }
  693. }
  694. void Entity::AddMaintainedSpell(LuaSpell* luaspell){
  695. if (!luaspell)
  696. return;
  697. Spell* spell = luaspell->spell;
  698. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  699. if (effect){
  700. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  701. effect->spell = luaspell;
  702. effect->spell_id = spell->GetSpellData()->id;
  703. LogWrite(NPC__SPELLS, 5, "NPC", "AddMaintainedSpell Spell ID: %u", spell->GetSpellData()->id);
  704. effect->conc_used = spell->GetSpellData()->req_concentration / 256;
  705. effect->total_time = spell->GetSpellDuration() / 10;
  706. effect->tier = spell->GetSpellData()->tier;
  707. if (spell->GetSpellData()->duration_until_cancel)
  708. effect->expire_timestamp = 0xFFFFFFFF;
  709. else
  710. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration() * 100);
  711. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  712. }
  713. }
  714. void Entity::AddSpellEffect(LuaSpell* luaspell){
  715. if (!luaspell || !luaspell->caster)
  716. return;
  717. Spell* spell = luaspell->spell;
  718. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  719. SpellEffects* effect = 0;
  720. if (old_effect){
  721. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  722. RemoveSpellEffect(old_effect->spell);
  723. }
  724. effect = GetFreeSpellEffectSlot();
  725. if(effect){
  726. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  727. effect->spell = luaspell;
  728. effect->spell_id = spell->GetSpellData()->id;
  729. effect->caster = luaspell->caster;
  730. effect->total_time = spell->GetSpellDuration()/10;
  731. if (spell->GetSpellData()->duration_until_cancel)
  732. effect->expire_timestamp = 0xFFFFFFFF;
  733. else
  734. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  735. effect->icon = spell->GetSpellData()->icon;
  736. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  737. effect->tier = spell->GetSpellTier();
  738. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  739. changed = true;
  740. info_changed = true;
  741. AddChangedZoneSpawn();
  742. }
  743. }
  744. void Entity::RemoveMaintainedSpell(LuaSpell* luaspell){
  745. if (!luaspell)
  746. return;
  747. bool found = false;
  748. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  749. for (int i = 0; i<30; i++){
  750. // If we already found the spell then we are bumping all other up one so there are no gaps
  751. // This check needs to be first so found can never be true on the first iteration (i = 0)
  752. if (found) {
  753. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  754. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  755. }
  756. // Compare spells, if we found a match set the found flag
  757. if (GetInfoStruct()->maintained_effects[i].spell == luaspell)
  758. found = true;
  759. }
  760. // if we found the spell in the array then we need to set the last element to empty
  761. if (found) {
  762. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  763. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  764. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  765. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  766. }
  767. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  768. }
  769. void Entity::RemoveSpellEffect(LuaSpell* spell) {
  770. bool found = false;
  771. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  772. for(int i=0;i<45;i++) {
  773. if (found) {
  774. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  775. }
  776. if (GetInfoStruct()->spell_effects[i].spell == spell)
  777. found = true;
  778. }
  779. if (found) {
  780. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  781. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  782. changed = true;
  783. info_changed = true;
  784. AddChangedZoneSpawn();
  785. }
  786. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  787. }
  788. bool Entity::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  789. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  790. return false;
  791. }
  792. bool Entity::HasActiveSpellEffect(Spell* spell, Spawn* target){
  793. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  794. return false;
  795. }
  796. MaintainedEffects* Entity::GetFreeMaintainedSpellSlot(){
  797. MaintainedEffects* ret = 0;
  798. InfoStruct* info = GetInfoStruct();
  799. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  800. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  801. if (info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  802. ret = &info->maintained_effects[i];
  803. ret->spell_id = 0;
  804. ret->slot_pos = i;
  805. break;
  806. }
  807. }
  808. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  809. return ret;
  810. }
  811. MaintainedEffects* Entity::GetMaintainedSpell(int32 spell_id){
  812. MaintainedEffects* ret = 0;
  813. InfoStruct* info = GetInfoStruct();
  814. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  815. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  816. if (info->maintained_effects[i].spell_id == spell_id){
  817. ret = &info->maintained_effects[i];
  818. break;
  819. }
  820. }
  821. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  822. return ret;
  823. }
  824. SpellEffects* Entity::GetFreeSpellEffectSlot(){
  825. SpellEffects* ret = 0;
  826. InfoStruct* info = GetInfoStruct();
  827. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  828. for(int i=0;i<45;i++){
  829. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  830. ret = &info->spell_effects[i];
  831. ret->spell_id = 0;
  832. break;
  833. }
  834. }
  835. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  836. return ret;
  837. }
  838. SpellEffects* Entity::GetSpellEffect(int32 id, Entity* caster) {
  839. SpellEffects* ret = 0;
  840. InfoStruct* info = GetInfoStruct();
  841. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  842. for(int i = 0; i < 45; i++) {
  843. if(info->spell_effects[i].spell_id == id) {
  844. if (!caster || info->spell_effects[i].caster == caster){
  845. ret = &info->spell_effects[i];
  846. break;
  847. }
  848. }
  849. }
  850. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  851. return ret;
  852. }
  853. InfoStruct* Entity::GetInfoStruct(){
  854. return &info_struct;
  855. }
  856. Skill* Entity::GetSkillByName(const char* name, bool check_update){
  857. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  858. return 0;
  859. }
  860. float Entity::GetMaxSpeed(){
  861. return max_speed;
  862. }
  863. void Entity::SetMaxSpeed(float val){
  864. max_speed = val;
  865. }
  866. void Entity::CalculateBonuses(){
  867. InfoStruct* info = &info_struct;
  868. info->set_block(info->get_block_base());
  869. info->set_cur_attack(info->get_attack_base());
  870. info->set_cur_mitigation(info->get_mitigation_base());
  871. info->set_base_avoidance_pct(info->get_avoidance_base());
  872. LogWrite(MISC__TODO, 1, "TODO", "Calculate via current spells\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  873. //info->cur_concentration = 0;
  874. info->set_parry(info->get_parry_base());
  875. info->set_deflection(info->get_deflection_base());
  876. info->set_disease(info->get_disease_base());
  877. info->set_divine(info->get_divine_base());
  878. info->set_heat(info->get_heat_base());
  879. info->set_magic(info->get_magic_base());
  880. info->set_mental(info->get_mental_base());
  881. info->set_cold(info->get_cold_base());
  882. info->set_poison(info->get_poison_base());
  883. info->set_elemental_base(info->get_heat());
  884. info->set_noxious_base(info->get_poison());
  885. info->set_arcane_base(info->get_magic());
  886. info->set_sta(info->get_sta_base());
  887. info->set_agi(info->get_agi_base());
  888. info->set_str(info->get_str_base());
  889. info->set_wis(info->get_wis_base());
  890. info->set_intel(info->get_intel_base());
  891. info->set_ability_modifier(0);
  892. info->set_critical_mitigation(0);
  893. info->set_block_chance(0);
  894. info->set_crit_chance(0);
  895. info->set_crit_bonus(0);
  896. info->set_potency(0);
  897. info->set_hate_mod(0);
  898. info->set_reuse_speed(0);
  899. info->set_casting_speed(0);
  900. info->set_recovery_speed(0);
  901. info->set_spell_reuse_speed(0);
  902. info->set_spell_multi_attack(0);
  903. info->set_dps(0);
  904. info->set_dps_multiplier(0);
  905. info->set_haste(0);
  906. info->set_attackspeed(0);
  907. info->set_multi_attack(0);
  908. info->set_flurry(0);
  909. info->set_melee_ae(0);
  910. info->set_strikethrough(0);
  911. info->set_accuracy(0);
  912. info->set_offensivespeed(0);
  913. stats.clear();
  914. ItemStatsValues* values = equipment_list.CalculateEquipmentBonuses(this);
  915. CalculateSpellBonuses(values);
  916. info->add_sta(values->sta);
  917. info->add_str(values->str);
  918. info->add_agi(values->agi);
  919. info->add_wis(values->wis);
  920. info->add_intel(values->int_);
  921. info->add_disease(values->vs_disease);
  922. info->add_divine(values->vs_divine);
  923. info->add_heat(values->vs_heat);
  924. info->add_magic(values->vs_magic);
  925. int32 sta_hp_bonus = 0.0;
  926. int32 prim_power_bonus = 0.0;
  927. float bonus_mod = 0.0;
  928. if (IsPlayer()) {
  929. bonus_mod = CalculateBonusMod();
  930. sta_hp_bonus = info->get_sta() * bonus_mod;
  931. prim_power_bonus = GetPrimaryStat() * bonus_mod;
  932. }
  933. prim_power_bonus = floor(float(prim_power_bonus));
  934. sta_hp_bonus = floor(float(sta_hp_bonus));
  935. SetTotalHP(GetTotalHPBase() + values->health + sta_hp_bonus);
  936. SetTotalPower(GetTotalPowerBase() + values->power + prim_power_bonus);
  937. if(GetHP() > GetTotalHP())
  938. SetHP(GetTotalHP());
  939. if(GetPower() > GetTotalPower())
  940. SetPower(GetTotalPower());
  941. info->add_mental(values->vs_mental);
  942. info->add_poison(values->vs_poison);
  943. info->add_max_concentration(values->concentration);
  944. info->add_cold(values->vs_cold);
  945. info->add_mitigation_skill1(values->vs_slash);
  946. info->add_mitigation_skill2(values->vs_pierce);
  947. info->add_mitigation_skill3(values->vs_crush);
  948. info->add_ability_modifier(values->ability_modifier);
  949. info->add_critical_mitigation(values->criticalmitigation);
  950. info->add_block_chance(values->extrashieldblockchance);
  951. info->add_crit_chance(values->beneficialcritchance);
  952. info->add_crit_bonus(values->critbonus);
  953. info->add_potency(values->potency);
  954. info->add_hate_mod(values->hategainmod);
  955. info->add_reuse_speed(values->abilityreusespeed);
  956. info->add_casting_speed(values->abilitycastingspeed);
  957. info->add_recovery_speed(values->abilityrecoveryspeed);
  958. info->add_spell_reuse_speed(values->spellreusespeed);
  959. info->add_spell_multi_attack(values->spellmultiattackchance);
  960. info->add_dps(values->dps);
  961. info->add_dps_multiplier(CalculateDPSMultiplier());
  962. info->add_haste(values->attackspeed);
  963. info->add_multi_attack(values->multiattackchance);
  964. info->add_flurry(values->flurry);
  965. info->add_melee_ae(values->aeautoattackchance);
  966. info->add_strikethrough(values->strikethrough);
  967. info->add_accuracy(values->accuracy);
  968. info->add_offensivespeed(values->offensivespeed);
  969. info->add_uncontested_block(values->uncontested_block);
  970. info->add_uncontested_parry(values->uncontested_parry);
  971. info->add_uncontested_dodge(values->uncontested_dodge);
  972. info->add_uncontested_riposte(values->uncontested_riposte);
  973. safe_delete(values);
  974. }
  975. EquipmentItemList* Entity::GetEquipmentList(){
  976. return &equipment_list;
  977. }
  978. void Entity::SetEquipment(Item* item, int8 slot){
  979. std::lock_guard<std::mutex> lk(MEquipment);
  980. if(!item && slot < NUM_SLOTS){
  981. SetInfo(&equipment.equip_id[slot], 0);
  982. SetInfo(&equipment.color[slot].red, 0);
  983. SetInfo(&equipment.color[slot].green, 0);
  984. SetInfo(&equipment.color[slot].blue, 0);
  985. SetInfo(&equipment.highlight[slot].red, 0);
  986. SetInfo(&equipment.highlight[slot].green, 0);
  987. SetInfo(&equipment.highlight[slot].blue, 0);
  988. }
  989. else{
  990. if ( slot >= NUM_SLOTS )
  991. slot = item->details.slot_id;
  992. SetInfo(&equipment.equip_id[slot], item->generic_info.appearance_id);
  993. SetInfo(&equipment.color[slot].red, item->generic_info.appearance_red);
  994. SetInfo(&equipment.color[slot].green, item->generic_info.appearance_green);
  995. SetInfo(&equipment.color[slot].blue, item->generic_info.appearance_blue);
  996. SetInfo(&equipment.highlight[slot].red, item->generic_info.appearance_highlight_red);
  997. SetInfo(&equipment.highlight[slot].green, item->generic_info.appearance_highlight_green);
  998. SetInfo(&equipment.highlight[slot].blue, item->generic_info.appearance_highlight_blue);
  999. }
  1000. }
  1001. bool Entity::CheckSpellBonusRemoval(LuaSpell* spell, int16 type){
  1002. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1003. while(itr.Next()){
  1004. if(itr.value->luaspell == spell && itr.value->type == type){
  1005. bonus_list.Remove(itr.value, true);
  1006. return true;
  1007. }
  1008. }
  1009. return false;
  1010. }
  1011. void Entity::AddSpellBonus(LuaSpell* spell, int16 type, float value, int64 class_req, vector<int16> race_req, vector<int16> faction_req){
  1012. CheckSpellBonusRemoval(spell, type);
  1013. BonusValues* bonus = new BonusValues;
  1014. bonus->spell_id = spell->spell->GetSpellID();
  1015. bonus->luaspell = spell;
  1016. bonus->type = type;
  1017. bonus->value = value;
  1018. bonus->class_req = class_req;
  1019. bonus->race_req = race_req;
  1020. bonus->faction_req = faction_req;
  1021. bonus->tier = spell ? spell->spell->GetSpellTier() : 0;
  1022. bonus_list.Add(bonus);
  1023. }
  1024. BonusValues* Entity::GetSpellBonus(int32 spell_id) {
  1025. BonusValues *ret = 0;
  1026. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1027. while (itr.Next()) {
  1028. if (itr.value->spell_id == spell_id) {
  1029. ret = itr.value;
  1030. break;
  1031. }
  1032. }
  1033. return ret;
  1034. }
  1035. vector<BonusValues*>* Entity::GetAllSpellBonuses(LuaSpell* spell) {
  1036. vector<BonusValues*>* list = new vector<BonusValues*>;
  1037. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1038. while (itr.Next()) {
  1039. if (itr.value->luaspell == spell)
  1040. list->push_back(itr.value);
  1041. }
  1042. return list;
  1043. }
  1044. void Entity::RemoveSpellBonus(const LuaSpell* spell){
  1045. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1046. while(itr.Next()){
  1047. if(itr.value->luaspell == spell)
  1048. bonus_list.Remove(itr.value, true);
  1049. }
  1050. }
  1051. void Entity::CalculateSpellBonuses(ItemStatsValues* stats){
  1052. if(stats){
  1053. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1054. vector<BonusValues*> bv;
  1055. //First check if we meet the requirement for each bonus
  1056. bool race_match = false;
  1057. while(itr.Next()) {
  1058. if (itr.value->race_req.size() > 0) {
  1059. for (int8 i = 0; i < itr.value->race_req.size(); i++) {
  1060. if (GetRace() == itr.value->race_req[i]) {
  1061. race_match = true;
  1062. }
  1063. }
  1064. }
  1065. else
  1066. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1067. int64 const class1 = pow(2.0, (GetAdventureClass() - 1));
  1068. int64 const class2 = pow(2.0, (classes.GetSecondaryBaseClass(GetAdventureClass()) - 1));
  1069. int64 const class3 = pow(2.0, (classes.GetBaseClass(GetAdventureClass()) - 1));
  1070. if (itr.value->class_req == 0 || (itr.value->class_req & class1) == class1 || (itr.value->class_req & class2) == class2 || (itr.value->class_req & class3) == class3 && race_match )
  1071. bv.push_back(itr.value);
  1072. }
  1073. //Sort the bonuses by spell id and luaspell
  1074. BonusValues* bonus = nullptr;
  1075. map <int32, map<LuaSpell*, vector<BonusValues*> > > sort;
  1076. for (int8 i = 0; i < bv.size(); i++){
  1077. bonus = bv.at(i);
  1078. sort[bonus->spell_id][bonus->luaspell].push_back(bonus);
  1079. }
  1080. //Now check for the highest tier of each spell id and apply those bonuses
  1081. map<LuaSpell*, vector<BonusValues*> >::iterator tier_itr;
  1082. map <int32, map<LuaSpell*, vector<BonusValues*> > >::iterator sort_itr;
  1083. for (sort_itr = sort.begin(); sort_itr != sort.end(); sort_itr++){
  1084. LuaSpell* key = nullptr;
  1085. sint8 highest_tier = -1;
  1086. //Find the highest tier for this spell id
  1087. for (tier_itr = sort_itr->second.begin(); tier_itr != sort_itr->second.end(); tier_itr++){
  1088. LuaSpell* current_spell = tier_itr->first;
  1089. sint8 current_tier = 0;
  1090. if (current_spell && ((current_tier = current_spell->spell->GetSpellTier()) > highest_tier)) {
  1091. highest_tier = current_tier;
  1092. key = current_spell;
  1093. }
  1094. }
  1095. //We've found the highest tier for this spell id, so add the bonuses
  1096. vector<BonusValues*>* final_bonuses = &sort_itr->second[key];
  1097. for (int8 i = 0; i < final_bonuses->size(); i++)
  1098. world.AddBonuses(stats, final_bonuses->at(i)->type, final_bonuses->at(i)->value, this);
  1099. }
  1100. }
  1101. }
  1102. void Entity::AddMezSpell(LuaSpell* spell) {
  1103. if (!spell)
  1104. return;
  1105. if (!control_effects[CONTROL_EFFECT_TYPE_MEZ])
  1106. control_effects[CONTROL_EFFECT_TYPE_MEZ] = new MutexList<LuaSpell*>;
  1107. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1108. if (IsPlayer() && !IsStunned() && !IsMezImmune() && mez_spells->size(true) == 0){
  1109. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1110. if (!IsRooted())
  1111. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1112. if (!IsStifled() && !IsFeared())
  1113. GetZone()->LockAllSpells((Player*)this);
  1114. }
  1115. if (IsNPC() && !IsMezImmune())
  1116. {
  1117. HaltMovement();
  1118. }
  1119. mez_spells->Add(spell);
  1120. }
  1121. void Entity::RemoveMezSpell(LuaSpell* spell) {
  1122. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1123. if (!mez_spells || mez_spells->size(true) == 0)
  1124. return;
  1125. mez_spells->Remove(spell);
  1126. if (mez_spells->size(true) == 0){
  1127. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1128. if (!IsStifled() && !IsFeared())
  1129. GetZone()->UnlockAllSpells((Player*)this);
  1130. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1131. if (!IsRooted())
  1132. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1133. }
  1134. }
  1135. }
  1136. void Entity::RemoveAllMezSpells() {
  1137. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1138. if (!mez_spells)
  1139. return;
  1140. MutexList<LuaSpell*>::iterator itr = mez_spells->begin();
  1141. while (itr.Next()){
  1142. LuaSpell* spell = itr.value;
  1143. if (!spell)
  1144. continue;
  1145. GetZone()->RemoveTargetFromSpell(spell, this);
  1146. RemoveDetrimentalSpell(spell);
  1147. RemoveSpellEffect(spell);
  1148. if (IsPlayer())
  1149. ((Player*)this)->RemoveSkillBonus(spell->spell->GetSpellID());
  1150. }
  1151. mez_spells->clear();
  1152. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1153. if (!IsStifled() && !IsFeared())
  1154. GetZone()->UnlockAllSpells((Player*)this);
  1155. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1156. if (!IsRooted())
  1157. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1158. }
  1159. }
  1160. void Entity::AddStifleSpell(LuaSpell* spell) {
  1161. if (!spell)
  1162. return;
  1163. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  1164. control_effects[CONTROL_EFFECT_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  1165. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STIFLE]->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1166. GetZone()->LockAllSpells((Player*)this);
  1167. control_effects[CONTROL_EFFECT_TYPE_STIFLE]->Add(spell);
  1168. }
  1169. void Entity::RemoveStifleSpell(LuaSpell* spell) {
  1170. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  1171. if (!stifle_list || stifle_list->size(true) == 0)
  1172. return;
  1173. stifle_list->Remove(spell);
  1174. if (IsPlayer() && stifle_list->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1175. GetZone()->UnlockAllSpells((Player*)this);
  1176. }
  1177. void Entity::AddDazeSpell(LuaSpell* spell) {
  1178. if (!spell)
  1179. return;
  1180. if (!control_effects[CONTROL_EFFECT_TYPE_DAZE])
  1181. control_effects[CONTROL_EFFECT_TYPE_DAZE] = new MutexList<LuaSpell*>;
  1182. control_effects[CONTROL_EFFECT_TYPE_DAZE]->Add(spell);
  1183. }
  1184. void Entity::RemoveDazeSpell(LuaSpell* spell) {
  1185. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  1186. if (!daze_list || daze_list->size(true) == 0)
  1187. return;
  1188. daze_list->Remove(spell);
  1189. }
  1190. void Entity::AddStunSpell(LuaSpell* spell) {
  1191. if (!spell)
  1192. return;
  1193. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  1194. control_effects[CONTROL_EFFECT_TYPE_STUN] = new MutexList<LuaSpell*>;
  1195. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STUN]->size(true) == 0 && !IsStunImmune()){
  1196. if (!IsMezzed()){
  1197. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1198. if (!IsRooted())
  1199. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1200. if (!IsStifled() && !IsFeared())
  1201. GetZone()->LockAllSpells((Player*)this);
  1202. }
  1203. }
  1204. control_effects[CONTROL_EFFECT_TYPE_STUN]->Add(spell);
  1205. }
  1206. void Entity::RemoveStunSpell(LuaSpell* spell) {
  1207. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  1208. if (!stun_list || stun_list->size(true) == 0)
  1209. return;
  1210. stun_list->Remove(spell);
  1211. if (stun_list->size(true) == 0){
  1212. if (IsPlayer() && !IsMezzed() && !IsStunImmune()){
  1213. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1214. if (!IsRooted())
  1215. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1216. if (!IsStifled() && !IsFeared())
  1217. GetZone()->UnlockAllSpells((Player*)this);
  1218. }
  1219. }
  1220. }
  1221. void Entity::HideDeityPet(bool val) {
  1222. if (!deityPet)
  1223. return;
  1224. if (val) {
  1225. deityPet->AddAllowAccessSpawn(deityPet);
  1226. GetZone()->HidePrivateSpawn(deityPet);
  1227. }
  1228. else
  1229. deityPet->MakeSpawnPublic();
  1230. }
  1231. void Entity::HideCosmeticPet(bool val) {
  1232. if (!cosmeticPet)
  1233. return;
  1234. if (val) {
  1235. cosmeticPet->AddAllowAccessSpawn(cosmeticPet);
  1236. GetZone()->HidePrivateSpawn(cosmeticPet);
  1237. }
  1238. else
  1239. cosmeticPet->MakeSpawnPublic();
  1240. }
  1241. void Entity::DismissPet(NPC* pet, bool from_death, bool spawnListLocked) {
  1242. if (!pet)
  1243. return;
  1244. Entity* PetOwner = pet->GetOwner();
  1245. pet->SetDismissing(true);
  1246. // Remove the spell maintained spell
  1247. Spell* spell = master_spell_list.GetSpell(pet->GetPetSpellID(), pet->GetPetSpellTier());
  1248. if (spell)
  1249. GetZone()->GetSpellProcess()->DeleteCasterSpell(this, spell, from_death == true ? (string)"pet_death" : (string)"canceled");
  1250. if (pet->GetPetType() == PET_TYPE_CHARMED) {
  1251. PetOwner->SetCharmedPet(0);
  1252. if (!from_death) {
  1253. // set the pet flag to false, owner to 0, and give the mob its old brain back
  1254. pet->SetPet(false);
  1255. pet->SetOwner(0);
  1256. pet->SetBrain(new Brain(pet));
  1257. pet->SetDismissing(false);
  1258. }
  1259. }
  1260. else if (pet->GetPetType() == PET_TYPE_COMBAT)
  1261. PetOwner->SetCombatPet(0);
  1262. else if (pet->GetPetType() == PET_TYPE_DEITY)
  1263. PetOwner->SetDeityPet(0);
  1264. else if (pet->GetPetType() == PET_TYPE_COSMETIC)
  1265. PetOwner->SetCosmeticPet(0);
  1266. // if owner is player and no combat pets left reset the pet info
  1267. if (PetOwner->IsPlayer()) {
  1268. if (!PetOwner->GetPet() && !PetOwner->GetCharmedPet())
  1269. ((Player*)PetOwner)->ResetPetInfo();
  1270. }
  1271. // remove the spawn from the world
  1272. if (!from_death && pet->GetPetType() != PET_TYPE_CHARMED)
  1273. GetZone()->RemoveSpawn(pet);
  1274. }
  1275. float Entity::CalculateBonusMod() {
  1276. int8 level = GetLevel();
  1277. if (level <= 20)
  1278. return 3.0;
  1279. else if (level >= 90)
  1280. return 10.0;
  1281. else
  1282. return (level - 20) * .1 + 3.0;
  1283. }
  1284. float Entity::CalculateDPSMultiplier(){
  1285. float dps = GetInfoStruct()->get_dps();
  1286. if (dps > 0){
  1287. if (dps <= 100)
  1288. return (dps / 100 + 1);
  1289. else if (dps <= 200)
  1290. return (((dps - 100) * .25 + 100) / 100 + 1);
  1291. else if (dps <= 300)
  1292. return (((dps - 200) * .1 + 125) / 100 + 1);
  1293. else if (dps <= 900)
  1294. return (((dps - 300) * .05 + 135) / 100 + 1);
  1295. else
  1296. return (((dps - 900) * .01 + 165) / 100 + 1);
  1297. }
  1298. return 1;
  1299. }
  1300. void Entity::AddWard(int32 spellID, WardInfo* ward) {
  1301. if (m_wardList.count(spellID) == 0) {
  1302. m_wardList[spellID] = ward;
  1303. }
  1304. }
  1305. WardInfo* Entity::GetWard(int32 spellID) {
  1306. WardInfo* ret = 0;
  1307. if (m_wardList.count(spellID) > 0)
  1308. ret = m_wardList[spellID];
  1309. return ret;
  1310. }
  1311. void Entity::RemoveWard(int32 spellID) {
  1312. if (m_wardList.count(spellID) > 0) {
  1313. // Delete the ward info
  1314. safe_delete(m_wardList[spellID]);
  1315. // Remove from the ward list
  1316. m_wardList.erase(spellID);
  1317. }
  1318. }
  1319. int32 Entity::CheckWards(Entity* attacker, int32 damage, int8 damage_type) {
  1320. map<int32, WardInfo*>::iterator itr;
  1321. WardInfo* ward = 0;
  1322. LuaSpell* spell = 0;
  1323. while (m_wardList.size() > 0 && damage > 0) {
  1324. // Get the ward with the lowest base damage
  1325. for (itr = m_wardList.begin(); itr != m_wardList.end(); itr++) {
  1326. if (!ward || itr->second->BaseDamage < ward->BaseDamage) {
  1327. if ((itr->second->AbsorbAllDamage || itr->second->DamageLeft > 0) &&
  1328. (itr->second->WardType == WARD_TYPE_ALL ||
  1329. (itr->second->WardType == WARD_TYPE_PHYSICAL && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_SLASH && damage_type <= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) ||
  1330. (itr->second->WardType == WARD_TYPE_MAGICAL && ((itr->second->DamageType == 0 && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) || (damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE && itr->second->DamageType == damage_type)))))
  1331. ward = itr->second;
  1332. }
  1333. }
  1334. if (!ward)
  1335. break;
  1336. spell = ward->Spell;
  1337. // damage to redirect at the source (like intercept)
  1338. int32 redirectDamage = 0;
  1339. if (ward->RedirectDamagePercent)
  1340. redirectDamage = (int32)(double)damage * ((double)ward->RedirectDamagePercent / 100.0);
  1341. // percentage the spell absorbs of all possible damage
  1342. int32 damageToAbsorb = 0;
  1343. if (ward->DamageAbsorptionPercentage > 0)
  1344. damageToAbsorb = (int32)(double)damage * ((double)ward->DamageAbsorptionPercentage/100.0);
  1345. else
  1346. damageToAbsorb = damage;
  1347. int32 maxDamageAbsorptionAllowed = 0;
  1348. // spells like Divine Aura have caps on health, eg. anything more than 50% damage is not absorbed
  1349. if (ward->DamageAbsorptionMaxHealthPercent > 0)
  1350. maxDamageAbsorptionAllowed = (int32)(double)GetTotalHP() * ((double)ward->DamageAbsorptionMaxHealthPercent / 100.0);
  1351. if (maxDamageAbsorptionAllowed > 0 && damageToAbsorb >= maxDamageAbsorptionAllowed)
  1352. damageToAbsorb = 0; // its over or equal to 50% of the total hp allowed, thus this damage is not absorbed
  1353. int32 baseDamageRemaining = damage - damageToAbsorb;
  1354. bool hasSpellBeenRemoved = false;
  1355. if (ward->AbsorbAllDamage)
  1356. {
  1357. ward->LastAbsorbedDamage = ward->DamageLeft;
  1358. if (!redirectDamage)
  1359. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1360. damage = 0;
  1361. }
  1362. else if (damageToAbsorb >= ward->DamageLeft) {
  1363. // Damage is greater than or equal to the amount left on the ward
  1364. ward->LastAbsorbedDamage = ward->DamageLeft;
  1365. // remove what damage we can absorb
  1366. damageToAbsorb -= ward->DamageLeft;
  1367. // move back what couldn't be absorbed to the base dmg and apply to the overall damage
  1368. baseDamageRemaining += damageToAbsorb;
  1369. damage = baseDamageRemaining;
  1370. ward->DamageLeft = 0;
  1371. spell->damage_remaining = 0;
  1372. if(!redirectDamage)
  1373. GetZone()->SendHealPacket(spell->caster, this, HEAL_PACKET_TYPE_ABSORB, ward->DamageLeft, spell->spell->GetName());
  1374. if (!ward->keepWard) {
  1375. hasSpellBeenRemoved = true;
  1376. RemoveWard(spell->spell->GetSpellID());
  1377. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1378. }
  1379. }
  1380. else {
  1381. ward->LastAbsorbedDamage = damageToAbsorb;
  1382. // Damage is less then the amount left on the ward
  1383. ward->DamageLeft -= damageToAbsorb;
  1384. spell->damage_remaining = ward->DamageLeft;
  1385. if (spell->caster->IsPlayer())
  1386. ClientPacketFunctions::SendMaintainedExamineUpdate(GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, ward->DamageLeft, 1);
  1387. if (!redirectDamage)
  1388. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1389. // remaining damage not absorbed by percentage must be set
  1390. damage = baseDamageRemaining;
  1391. }
  1392. if (redirectDamage)
  1393. {
  1394. ward->LastRedirectDamage = redirectDamage;
  1395. if (this->IsPlayer())
  1396. {
  1397. Client* client = GetZone()->GetClientBySpawn(this);
  1398. client->Message(CHANNEL_COMBAT, "%s intercepted some of the damage intended for you!", spell->caster->GetName());
  1399. }
  1400. if (spell->caster && spell->caster->IsPlayer())
  1401. {
  1402. Client* client = GetZone()->GetClientBySpawn(spell->caster);
  1403. client->Message(CHANNEL_COMBAT, "YOU intercept some of the damage intended for %s!", this->GetName());
  1404. }
  1405. if (attacker && spell->caster)
  1406. attacker->DamageSpawn(spell->caster, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, damage_type, redirectDamage, redirectDamage, 0);
  1407. }
  1408. bool shouldRemoveSpell = false;
  1409. ward->HitCount++; // increment hit count
  1410. if (ward->MaxHitCount && spell->num_triggers)
  1411. {
  1412. spell->num_triggers--;
  1413. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, spell->num_triggers, 0);
  1414. }
  1415. if (ward->HitCount >= ward->MaxHitCount) // there isn't a max hit requirement with the hit count, so just go based on hit count
  1416. shouldRemoveSpell = true;
  1417. if (shouldRemoveSpell && !hasSpellBeenRemoved)
  1418. {
  1419. RemoveWard(spell->spell->GetSpellID());
  1420. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1421. }
  1422. // Reset ward pointer
  1423. ward = 0;
  1424. }
  1425. return damage;
  1426. }
  1427. float Entity::CalculateCastingSpeedMod() {
  1428. float cast_speed = info_struct.get_casting_speed();
  1429. if(cast_speed > 0)
  1430. return 100 * max((float) 0.5, (float) (1 + (1 - (1 / (1 + (cast_speed * .01))))));
  1431. else if (cast_speed < 0)
  1432. return 100 * min((float) 1.5, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01))))));
  1433. return 0;
  1434. }
  1435. float Entity::GetSpeed() {
  1436. float ret = speed > GetBaseSpeed() ? speed : GetBaseSpeed();
  1437. if (EngagedInCombat() && GetMaxSpeed() > 0.0f)
  1438. ret = GetMaxSpeed();
  1439. if ((IsStealthed() || IsInvis()) && stats.count(ITEM_STAT_STEALTHINVISSPEEDMOD))
  1440. ret += stats[ITEM_STAT_STEALTHINVISSPEEDMOD];
  1441. else if (EngagedInCombat() && stats.count(ITEM_STAT_OFFENSIVESPEED))
  1442. ret += stats[ITEM_STAT_OFFENSIVESPEED];
  1443. else if (stats.count(ITEM_STAT_SPEED) && stats.count(ITEM_STAT_MOUNTSPEED))
  1444. ret += max(stats[ITEM_STAT_SPEED], stats[ITEM_STAT_MOUNTSPEED]);
  1445. else if (stats.count(ITEM_STAT_SPEED))
  1446. ret += stats[ITEM_STAT_SPEED];
  1447. else if (stats.count(ITEM_STAT_MOUNTSPEED))
  1448. ret += stats[ITEM_STAT_MOUNTSPEED];
  1449. ret *= speed_multiplier;
  1450. return ret;
  1451. }
  1452. float Entity::GetAirSpeed() {
  1453. float ret = speed;
  1454. if (!EngagedInCombat())
  1455. ret += stats[ITEM_STAT_MOUNTAIRSPEED];
  1456. ret *= speed_multiplier;
  1457. return ret;
  1458. }
  1459. int8 Entity::GetTraumaCount() {
  1460. return det_count_list[DET_TYPE_TRAUMA];
  1461. }
  1462. int8 Entity::GetArcaneCount() {
  1463. return det_count_list[DET_TYPE_ARCANE];
  1464. }
  1465. int8 Entity::GetNoxiousCount() {
  1466. return det_count_list[DET_TYPE_NOXIOUS];
  1467. }
  1468. int8 Entity::GetElementalCount() {
  1469. return det_count_list[DET_TYPE_ELEMENTAL];
  1470. }
  1471. int8 Entity::GetCurseCount() {
  1472. return det_count_list[DET_TYPE_CURSE];
  1473. }
  1474. Mutex* Entity::GetDetrimentMutex() {
  1475. return &MDetriments;
  1476. }
  1477. Mutex* Entity::GetMaintainedMutex() {
  1478. return &MMaintainedSpells;
  1479. }
  1480. Mutex* Entity::GetSpellEffectMutex() {
  1481. return &MSpellEffects;
  1482. }
  1483. bool Entity::HasCurableDetrimentType(int8 det_type) {
  1484. DetrimentalEffects* det;
  1485. bool ret = false;
  1486. MDetriments.readlock(__FUNCTION__, __LINE__);
  1487. for (int32 i = 0; i < detrimental_spell_effects.size(); i++){
  1488. det = &detrimental_spell_effects.at(i);
  1489. if(det && det->det_type == det_type && !det->incurable){
  1490. ret = true;
  1491. break;
  1492. }
  1493. }
  1494. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1495. return ret;
  1496. }
  1497. void Entity::ClearAllDetriments() {
  1498. MDetriments.writelock(__FUNCTION__, __LINE__);
  1499. detrimental_spell_effects.clear();
  1500. det_count_list.clear();
  1501. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1502. }
  1503. void Entity::CureDetrimentByType(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level) {
  1504. if (cure_count <= 0 || GetDetTypeCount(det_type) <= 0)
  1505. return;
  1506. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1507. DetrimentalEffects* det;
  1508. vector<LuaSpell*> remove_list;
  1509. LuaSpell* spell = 0;
  1510. vector<LevelArray*>* levels;
  1511. int8 caster_class1 = 0;
  1512. int8 caster_class2 = 0;
  1513. int8 caster_class3 = 0;
  1514. int8 level_class = 0;
  1515. InfoStruct* info_struct = 0;
  1516. bool pass_level_check = false;
  1517. MDetriments.readlock(__FUNCTION__, __LINE__);
  1518. for (int32 i = 0; i<det_list->size(); i++){
  1519. det = &det_list->at(i);
  1520. if (det && det->det_type == det_type && !det->incurable){
  1521. levels = det->spell->spell->GetSpellLevels();
  1522. info_struct = det->caster->GetInfoStruct();
  1523. caster_class1 = info_struct->get_class1();
  1524. caster_class2 = info_struct->get_class2();
  1525. caster_class3 = info_struct->get_class3();
  1526. pass_level_check = false;
  1527. for (int32 x = 0; x < levels->size(); x++){
  1528. level_class = levels->at(x)->adventure_class;
  1529. if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
  1530. && cure_level >= (levels->at(x)->spell_level / 10))){
  1531. pass_level_check = true;
  1532. break;
  1533. }
  1534. }
  1535. if (pass_level_check){
  1536. remove_list.push_back(det->spell);
  1537. cure_count--;
  1538. if (cure_count == 0)
  1539. break;
  1540. }
  1541. }
  1542. }
  1543. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1544. for (int32 i = 0; i<remove_list.size(); i++){
  1545. spell = remove_list.at(i);
  1546. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  1547. if (GetZone())
  1548. GetZone()->RemoveTargetFromSpell(spell, this);
  1549. RemoveSpellEffect(spell);
  1550. RemoveDetrimentalSpell(spell);
  1551. }
  1552. remove_list.clear();
  1553. }
  1554. void Entity::CureDetrimentByControlEffect(int8 cure_count, int8 control_type, string cure_name, Entity* caster, int8 cure_level) {
  1555. if (cure_count <= 0 || GetDetCount() <= 0)
  1556. return;
  1557. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1558. DetrimentalEffects* det;
  1559. vector<LuaSpell*> remove_list;
  1560. LuaSpell* spell = 0;
  1561. vector<LevelArray*>* levels;
  1562. int8 caster_class1 = 0;
  1563. int8 caster_class2 = 0;
  1564. int8 caster_class3 = 0;
  1565. int8 level_class = 0;
  1566. InfoStruct* info_struct = 0;
  1567. bool pass_level_check = false;
  1568. MDetriments.readlock(__FUNCTION__, __LINE__);
  1569. for (int32 i = 0; i<det_list->size(); i++){
  1570. det = &det_list->at(i);
  1571. if (det && det->control_effect == control_type && !det->incurable){
  1572. levels = det->spell->spell->GetSpellLevels();
  1573. info_struct = det->caster->GetInfoStruct();
  1574. caster_class1 = info_struct->get_class1();
  1575. caster_class2 = info_struct->get_class2();
  1576. caster_class3 = info_struct->get_class3();
  1577. pass_level_check = false;
  1578. for (int32 x = 0; x < levels->size(); x++){
  1579. level_class = levels->at(x)->adventure_class;
  1580. if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
  1581. && cure_level >= (levels->at(x)->spell_level / 10))){
  1582. pass_level_check = true;
  1583. break;
  1584. }
  1585. }
  1586. if (pass_level_check){
  1587. remove_list.push_back(det->spell);
  1588. cure_count--;
  1589. if (cure_count == 0)
  1590. break;
  1591. }
  1592. }
  1593. }
  1594. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1595. for (int32 i = 0; i<remove_list.size(); i++){
  1596. spell = remove_list.at(i);
  1597. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  1598. if (GetZone())
  1599. GetZone()->RemoveTargetFromSpell(spell, this);
  1600. RemoveSpellEffect(spell);
  1601. RemoveDetrimentalSpell(spell);
  1602. }
  1603. remove_list.clear();
  1604. }
  1605. void Entity::RemoveDetrimentalSpell(LuaSpell* spell) {
  1606. if(!spell || spell->spell->GetSpellData()->det_type == 0)
  1607. return;
  1608. MDetriments.writelock(__FUNCTION__, __LINE__);
  1609. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1610. vector<DetrimentalEffects>::iterator itr;
  1611. for(itr = det_list->begin(); itr != det_list->end(); itr++){
  1612. if((*itr).spell == spell){
  1613. det_count_list[(*itr).det_type]--;
  1614. det_list->erase(itr);
  1615. if(IsPlayer())
  1616. ((Player*)this)->SetCharSheetChanged(true);
  1617. break;
  1618. }
  1619. }
  1620. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1621. }
  1622. int8 Entity::GetDetTypeCount(int8 det_type){
  1623. return det_count_list[det_type];
  1624. }
  1625. int8 Entity::GetDetCount() {
  1626. int8 det_count = 0;
  1627. map<int8, int8>::iterator itr;
  1628. for(itr=det_count_list.begin(); itr != det_count_list.end(); itr++)
  1629. det_count += (*itr).second;
  1630. return det_count;
  1631. }
  1632. vector<DetrimentalEffects>* Entity::GetDetrimentalSpellEffects() {
  1633. return &detrimental_spell_effects;
  1634. }
  1635. void Entity::AddDetrimentalSpell(LuaSpell* luaspell){
  1636. if(!luaspell || !luaspell->caster)
  1637. return;
  1638. Spell* spell = luaspell->spell;
  1639. DetrimentalEffects* det = GetDetrimentalEffect(spell->GetSpellID(), luaspell->caster);
  1640. DetrimentalEffects new_det;
  1641. if(det)
  1642. RemoveDetrimentalSpell(det->spell);
  1643. SpellData* data = spell->GetSpellData();
  1644. if(!data)
  1645. return;
  1646. new_det.caster = luaspell->caster;
  1647. new_det.spell = luaspell;
  1648. if (spell->GetSpellData()->duration_until_cancel)
  1649. new_det.expire_timestamp = 0xFFFFFFFF;
  1650. else
  1651. new_det.expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  1652. new_det.icon = data->icon;
  1653. new_det.icon_backdrop = data->icon_backdrop;
  1654. new_det.tier = data->tier;
  1655. new_det.det_type = data->det_type;
  1656. new_det.incurable = data->incurable;
  1657. new_det.spell_id = spell->GetSpellID();
  1658. new_det.control_effect = data->control_effect_type;
  1659. new_det.total_time = spell->GetSpellDuration()/10;
  1660. MDetriments.writelock(__FUNCTION__, __LINE__);
  1661. detrimental_spell_effects.push_back(new_det);
  1662. det_count_list[new_det.det_type]++;
  1663. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1664. }
  1665. DetrimentalEffects* Entity::GetDetrimentalEffect(int32 spell_id, Entity* caster){
  1666. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1667. DetrimentalEffects* ret = 0;
  1668. MDetriments.readlock(__FUNCTION__, __LINE__);
  1669. for(int32 i=0; i<det_list->size(); i++){
  1670. if (det_list->at(i).spell_id == spell_id && det_list->at(i).caster == caster)
  1671. ret = &det_list->at(i);
  1672. }
  1673. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1674. return ret;
  1675. }
  1676. void Entity::CancelAllStealth() {
  1677. bool did_change = false;
  1678. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  1679. if (stealth_list){
  1680. MutexList<LuaSpell*>::iterator itr = stealth_list->begin();
  1681. while (itr.Next()){
  1682. if (itr.value->caster == this)
  1683. GetZone()->GetSpellProcess()->AddSpellCancel(itr.value);
  1684. else{
  1685. GetZone()->RemoveTargetFromSpell(itr.value, this);
  1686. RemoveSpellEffect(itr.value);
  1687. }
  1688. did_change = true;
  1689. }
  1690. }
  1691. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  1692. if (invis_list){
  1693. MutexList<LuaSpell*>::iterator invis_itr = invis_list->begin();
  1694. while (invis_itr.Next()){
  1695. if (invis_itr.value->caster == this)
  1696. GetZone()->GetSpellProcess()->AddSpellCancel(invis_itr.value);
  1697. else{
  1698. GetZone()->RemoveTargetFromSpell(invis_itr.value, this);
  1699. RemoveSpellEffect(invis_itr.value);
  1700. }
  1701. did_change = true;
  1702. }
  1703. }
  1704. if (did_change){
  1705. info_changed = true;
  1706. changed = true;
  1707. AddChangedZoneSpawn();
  1708. if (IsPlayer())
  1709. ((Player*)this)->SetCharSheetChanged(true);
  1710. }
  1711. }
  1712. bool Entity::IsStealthed(){
  1713. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  1714. return (!stealth_list || stealth_list->size(true) == 0) == false;
  1715. }
  1716. bool Entity::CanSeeInvis(Entity* target) {
  1717. if (!target)
  1718. return true;
  1719. if (!target->IsStealthed() && !target->IsInvis())
  1720. return true;
  1721. if (target->IsStealthed() && HasSeeHideSpell())
  1722. return true;
  1723. else if (target->IsInvis() && HasSeeInvisSpell())
  1724. return true;
  1725. return false;
  1726. }
  1727. bool Entity::IsInvis(){
  1728. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  1729. return (!invis_list || invis_list->size(true) == 0) == false;
  1730. }
  1731. void Entity::AddStealthSpell(LuaSpell* spell) {
  1732. if (!spell)
  1733. return;
  1734. if (!control_effects[CONTROL_EFFECT_TYPE_STEALTH])
  1735. control_effects[CONTROL_EFFECT_TYPE_STEALTH] = new MutexList<LuaSpell*>;
  1736. control_effects[CONTROL_EFFECT_TYPE_STEALTH]->Add(spell);
  1737. if (control_effects[CONTROL_EFFECT_TYPE_STEALTH]->size(true) == 1){
  1738. info_changed = true;
  1739. changed = true;
  1740. AddChangedZoneSpawn();
  1741. if (IsPlayer())
  1742. {
  1743. ((Player*)this)->SetCharSheetChanged(true);
  1744. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  1745. }
  1746. }
  1747. }
  1748. void Entity::AddInvisSpell(LuaSpell* spell) {
  1749. if (!spell)
  1750. return;
  1751. if (!control_effects[CONTROL_EFFECT_TYPE_INVIS])
  1752. control_effects[CONTROL_EFFECT_TYPE_INVIS] = new MutexList<LuaSpell*>;
  1753. control_effects[CONTROL_EFFECT_TYPE_INVIS]->Add(spell);
  1754. if (control_effects[CONTROL_EFFECT_TYPE_INVIS]->size(true) == 1){
  1755. info_changed = true;
  1756. changed = true;
  1757. AddChangedZoneSpawn();
  1758. if (IsPlayer())
  1759. {
  1760. ((Player*)this)->SetCharSheetChanged(true);
  1761. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  1762. }
  1763. }
  1764. }
  1765. void Entity::RemoveInvisSpell(LuaSpell* spell) {
  1766. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  1767. if (!invis_list || invis_list->size(true) == 0)
  1768. return;
  1769. invis_list->Remove(spell);
  1770. RemoveSpellEffect(spell);
  1771. if (invis_list->size(true) == 0){
  1772. info_changed = true;
  1773. changed = true;
  1774. AddChangedZoneSpawn();
  1775. if (IsPlayer())
  1776. {
  1777. ((Player*)this)->SetCharSheetChanged(true);
  1778. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  1779. }
  1780. }
  1781. }
  1782. void Entity::RemoveStealthSpell(LuaSpell* spell) {
  1783. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  1784. if (!stealth_list || stealth_list->size(true) == 0)
  1785. return;
  1786. stealth_list->Remove(spell);
  1787. RemoveSpellEffect(spell);
  1788. if (stealth_list->size() == 0){
  1789. info_changed = true;
  1790. changed = true;
  1791. AddChangedZoneSpawn();
  1792. if (IsPlayer())
  1793. {
  1794. ((Player*)this)->SetCharSheetChanged(true);
  1795. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  1796. }
  1797. }
  1798. }
  1799. void Entity::AddRootSpell(LuaSpell* spell) {
  1800. if (!spell)
  1801. return;
  1802. if (!control_effects[CONTROL_EFFECT_TYPE_ROOT])
  1803. control_effects[CONTROL_EFFECT_TYPE_ROOT] = new MutexList<LuaSpell*>;
  1804. if (control_effects[CONTROL_EFFECT_TYPE_ROOT]->size(true) == 0 && !IsRootImmune()) {
  1805. if (IsPlayer()){
  1806. if (!IsMezzedOrStunned())
  1807. ((Player*)this)->SetPlayerControlFlag(1, 8, true); // heading movement only
  1808. }
  1809. else
  1810. SetSpeedMultiplier(0.0f);
  1811. }
  1812. control_effects[CONTROL_EFFECT_TYPE_ROOT]->Add(spell);
  1813. }
  1814. void Entity::RemoveRootSpell(LuaSpell* spell) {
  1815. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  1816. if (!root_list || root_list->size(true) == 0)
  1817. return;
  1818. root_list->Remove(spell);
  1819. if (root_list->size(true) == 0 && !IsRootImmune()) {
  1820. if (IsPlayer()){
  1821. if (!IsMezzedOrStunned())
  1822. ((Player*)this)->SetPlayerControlFlag(1, 8, false); // heading movement only
  1823. }
  1824. else {
  1825. // GetHighestSnare() will return 1.0f if no snares returning the spawn to full speed
  1826. SetSpeedMultiplier(GetHighestSnare());
  1827. }
  1828. }
  1829. }
  1830. void Entity::AddFearSpell(LuaSpell* spell){
  1831. if (!spell)
  1832. return;
  1833. if (!control_effects[CONTROL_EFFECT_TYPE_FEAR])
  1834. control_effects[CONTROL_EFFECT_TYPE_FEAR] = new MutexList<LuaSpell*>;
  1835. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FEAR]->size(true) == 0 && !IsFearImmune()){
  1836. ((Player*)this)->SetPlayerControlFlag(4, 4, true); // feared
  1837. if (!IsMezzedOrStunned() && !IsStifled())
  1838. GetZone()->LockAllSpells((Player*)this);
  1839. }
  1840. if (!IsFearImmune() && IsNPC())
  1841. {
  1842. HaltMovement();
  1843. }
  1844. control_effects[CONTROL_EFFECT_TYPE_FEAR]->Add(spell);
  1845. }
  1846. void Entity::RemoveFearSpell(LuaSpell* spell){
  1847. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  1848. if (!fear_list || fear_list->size(true) == 0)
  1849. return;
  1850. fear_list->Remove(spell);
  1851. if (IsPlayer() && fear_list->size(true) == 0 && !IsFearImmune()){
  1852. ((Player*)this)->SetPlayerControlFlag(4, 4, false); // feared disabled
  1853. if (!IsMezzedOrStunned() && !IsStifled())
  1854. GetZone()->LockAllSpells((Player*)this);
  1855. }
  1856. if (IsNPC())
  1857. {
  1858. HaltMovement();
  1859. }
  1860. }
  1861. void Entity::AddSnareSpell(LuaSpell* spell) {
  1862. if (!spell)
  1863. return;
  1864. if (!control_effects[CONTROL_EFFECT_TYPE_SNARE])
  1865. control_effects[CONTROL_EFFECT_TYPE_SNARE] = new MutexList<LuaSpell*>;
  1866. control_effects[CONTROL_EFFECT_TYPE_SNARE]->Add(spell);
  1867. // Don't set speed multiplier if there is a root or no snare values
  1868. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  1869. if ((!roots || roots->size(true) == 0) && snare_values.size() > 0)
  1870. SetSpeedMultiplier(GetHighestSnare());
  1871. }
  1872. void Entity::RemoveSnareSpell(LuaSpell* spell) {
  1873. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  1874. if (!snare_list || snare_list->size(true) == 0)
  1875. return;
  1876. snare_list->Remove(spell);
  1877. snare_values.erase(spell);
  1878. //LogWrite(PLAYER__ERROR, 0, "Debug", "snare_values.size() = %u", snare_values.size());
  1879. // only change speeds if there are no roots
  1880. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  1881. if (!roots || roots->size(true) == 0) {
  1882. float multiplier = GetHighestSnare();
  1883. //LogWrite(PLAYER__ERROR, 0, "Debug", "GetHighestSnare() = %f", multiplier);
  1884. SetSpeedMultiplier(multiplier);
  1885. }
  1886. }
  1887. void Entity::SetSnareValue(LuaSpell* spell, float snare_val) {
  1888. if (!spell)
  1889. return;
  1890. snare_values[spell] = snare_val;
  1891. }
  1892. float Entity::GetHighestSnare() {
  1893. // For simplicity this will return the highest snare value, which is actually the lowest value
  1894. float ret = 1.0f;
  1895. if (snare_values.size() == 0)
  1896. return ret;
  1897. map<LuaSpell*, float>::iterator itr;
  1898. for (itr = snare_values.begin(); itr != snare_values.end(); itr++) {
  1899. if (itr->second < ret)
  1900. ret = itr->second;
  1901. }
  1902. return ret;
  1903. }
  1904. bool Entity::IsSnared() {
  1905. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_SNARE])
  1906. return false;
  1907. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  1908. return (!snare_list || snare_list->size(true) == 0) == false;
  1909. }
  1910. bool Entity::IsMezzed(){
  1911. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_MEZ])
  1912. return false;
  1913. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1914. return (!mez_spells || mez_spells->size(true) == 0 || IsMezImmune()) == false;
  1915. }
  1916. bool Entity::IsStifled(){
  1917. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  1918. return false;
  1919. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  1920. return (!stifle_list || stifle_list->size(true) == 0 || IsStifleImmune()) == false;
  1921. }
  1922. bool Entity::IsDazed(){
  1923. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_DAZE])
  1924. return false;
  1925. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  1926. return (!daze_list || daze_list->size(true) == 0 || IsDazeImmune()) == false;
  1927. }
  1928. bool Entity::IsStunned(){
  1929. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  1930. return false;
  1931. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  1932. return (!stun_list || stun_list->size(true) == 0 || IsStunImmune()) == false;
  1933. }
  1934. bool Entity::IsRooted(){
  1935. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_ROOT])
  1936. return false;
  1937. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  1938. return (!root_list || root_list->size(true) == 0 || IsRootImmune()) == false;
  1939. }
  1940. bool Entity::IsFeared(){
  1941. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_FEAR])
  1942. return false;
  1943. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  1944. return (!fear_list || fear_list->size(true) == 0 || IsFearImmune()) == false;
  1945. }
  1946. void Entity::AddWaterwalkSpell(LuaSpell* spell){
  1947. if (!spell)
  1948. return;
  1949. if (!control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER])
  1950. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER] = new MutexList<LuaSpell*>;
  1951. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->Add(spell);
  1952. if (control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->size(true) == 1 && IsPlayer())
  1953. ((Player*)this)->SetPlayerControlFlag(3, 128, true); // enable walking underwater
  1954. }
  1955. void Entity::RemoveWaterwalkSpell(LuaSpell* spell){
  1956. MutexList<LuaSpell*>* waterwalk_list = control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER];
  1957. if (!waterwalk_list || waterwalk_list->size(true) == 0)
  1958. return;
  1959. waterwalk_list->Remove(spell);
  1960. if (waterwalk_list->size(true) == 0 && IsPlayer())
  1961. ((Player*)this)->SetPlayerControlFlag(3, 128, false); // disable walking underwater
  1962. }
  1963. void Entity::AddWaterjumpSpell(LuaSpell* spell){
  1964. if (!spell)
  1965. return;
  1966. if (!control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER])
  1967. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER] = new MutexList<LuaSpell*>;
  1968. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->Add(spell);
  1969. if (control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->size(true) == 1 && IsPlayer())
  1970. ((Player*)this)->SetPlayerControlFlag(4, 1, true); // enable moonjumps underwater
  1971. }
  1972. void Entity::RemoveWaterjumpSpell(LuaSpell* spell){
  1973. MutexList<LuaSpell*>* waterjump_list = control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER];
  1974. if (!waterjump_list || waterjump_list->size(true) == 0)
  1975. return;
  1976. waterjump_list->Remove(spell);
  1977. if (waterjump_list->size(true) == 0 && IsPlayer())
  1978. ((Player*)this)->SetPlayerControlFlag(4, 1, false); // disable moonjumps underwater
  1979. }
  1980. void Entity::AddAOEImmunity(LuaSpell* spell){
  1981. if (!spell)
  1982. return;
  1983. if (!immunities[IMMUNITY_TYPE_AOE])
  1984. immunities[IMMUNITY_TYPE_AOE] = new MutexList<LuaSpell*>;
  1985. immunities[IMMUNITY_TYPE_AOE]->Add(spell);
  1986. }
  1987. void Entity::RemoveAOEImmunity(LuaSpell* spell){
  1988. MutexList<LuaSpell*>* aoe_list = immunities[IMMUNITY_TYPE_AOE];
  1989. if (!aoe_list || aoe_list->size(true) == 0)
  1990. return;
  1991. aoe_list->Remove(spell);
  1992. }
  1993. bool Entity::IsAOEImmune(){
  1994. return (immunities[IMMUNITY_TYPE_AOE] && immunities[IMMUNITY_TYPE_AOE]->size(true));
  1995. }
  1996. void Entity::AddStunImmunity(LuaSpell* spell){
  1997. if (!spell)
  1998. return;
  1999. if (!immunities[IMMUNITY_TYPE_STUN])
  2000. immunities[IMMUNITY_TYPE_STUN] = new MutexList<LuaSpell*>;
  2001. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2002. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2003. if (!IsFeared() && !IsStifled())
  2004. ((Player*)this)->UnlockAllSpells();
  2005. }
  2006. immunities[IMMUNITY_TYPE_STUN]->Add(spell);
  2007. }
  2008. void Entity::RemoveStunImmunity(LuaSpell* spell){
  2009. MutexList<LuaSpell*>* stun_list = immunities[IMMUNITY_TYPE_STUN];
  2010. if (!stun_list || stun_list->size(true) == 0)
  2011. return;
  2012. stun_list->Remove(spell);
  2013. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2014. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2015. if (!IsFeared() && !IsStifled())
  2016. ((Player*)this)->UnlockAllSpells();
  2017. }
  2018. }
  2019. bool Entity::IsStunImmune(){
  2020. return (immunities[IMMUNITY_TYPE_STUN] && immunities[IMMUNITY_TYPE_STUN]->size(true) > 0);
  2021. }
  2022. void Entity::AddStifleImmunity(LuaSpell* spell){
  2023. if (!spell)
  2024. return;
  2025. if (!immunities[IMMUNITY_TYPE_STIFLE])
  2026. immunities[IMMUNITY_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  2027. if (IsPlayer() && immunities[IMMUNITY_TYPE_STIFLE]->size(true) == 0){
  2028. if (IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2029. ((Player*)this)->UnlockAllSpells();
  2030. }
  2031. immunities[IMMUNITY_TYPE_STIFLE]->Add(spell);
  2032. }
  2033. void Entity::RemoveStifleImmunity(LuaSpell* spell){
  2034. MutexList<LuaSpell*>* stifle_list = immunities[IMMUNITY_TYPE_STIFLE];
  2035. if (!stifle_list || stifle_list->size(true) == 0)
  2036. return;
  2037. stifle_list->Remove(spell);
  2038. if (IsPlayer() && IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2039. ((Player*)this)->UnlockAllSpells();
  2040. }
  2041. bool Entity::IsStifleImmune(){
  2042. return (immunities[IMMUNITY_TYPE_STIFLE] && immunities[IMMUNITY_TYPE_STIFLE]->size(true) > 0);
  2043. }
  2044. void Entity::AddMezImmunity(LuaSpell* spell){
  2045. if (!spell)
  2046. return;
  2047. if (!immunities[IMMUNITY_TYPE_MEZ])
  2048. immunities[IMMUNITY_TYPE_MEZ] = new MutexList<LuaSpell*>;
  2049. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2050. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2051. if (!IsFeared() && !IsStifled())
  2052. ((Player*)this)->UnlockAllSpells();
  2053. }
  2054. immunities[IMMUNITY_TYPE_MEZ]->Add(spell);
  2055. }
  2056. void Entity::RemoveMezImmunity(LuaSpell* spell){
  2057. MutexList<LuaSpell*>* mez_list = immunities[IMMUNITY_TYPE_MEZ];
  2058. if (!mez_list || mez_list->size(true) == 0)
  2059. return;
  2060. mez_list->Remove(spell);
  2061. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2062. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2063. if (!IsFeared() && !IsStifled())
  2064. ((Player*)this)->LockAllSpells();
  2065. }
  2066. }
  2067. bool Entity::IsMezImmune(){
  2068. return (immunities[IMMUNITY_TYPE_MEZ] && immunities[IMMUNITY_TYPE_MEZ]->size(true) > 0);
  2069. }
  2070. void Entity::AddRootImmunity(LuaSpell* spell){
  2071. if (!spell)
  2072. return;
  2073. if (!immunities[IMMUNITY_TYPE_ROOT])
  2074. immunities[IMMUNITY_TYPE_ROOT] = new MutexList<LuaSpell*>;
  2075. if (IsPlayer() && IsRooted())
  2076. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  2077. immunities[IMMUNITY_TYPE_ROOT]->Add(spell);
  2078. }
  2079. void Entity::RemoveRootImmunity(LuaSpell* spell){
  2080. MutexList<LuaSpell*>* root_list = immunities[IMMUNITY_TYPE_ROOT];
  2081. if (!root_list || root_list->size(true) == 0)
  2082. return;
  2083. root_list->Remove(spell);
  2084. if (IsPlayer() && IsRooted())
  2085. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  2086. }
  2087. bool Entity::IsRootImmune(){
  2088. return (immunities[IMMUNITY_TYPE_ROOT] && immunities[IMMUNITY_TYPE_ROOT]->size(true) > 0);
  2089. }
  2090. void Entity::AddFearImmunity(LuaSpell* spell){
  2091. if (!spell)
  2092. return;
  2093. if (!immunities[IMMUNITY_TYPE_FEAR])
  2094. immunities[IMMUNITY_TYPE_FEAR] = new MutexList<LuaSpell*>;
  2095. if (IsPlayer() && IsFeared()){
  2096. if (!IsMezzedOrStunned() && !IsStifled())
  2097. ((Player*)this)->UnlockAllSpells();
  2098. ((Player*)this)->SetPlayerControlFlag(4, 4, false);
  2099. }
  2100. immunities[IMMUNITY_TYPE_FEAR]->Add(spell);
  2101. }
  2102. void Entity::RemoveFearImmunity(LuaSpell* spell){
  2103. MutexList<LuaSpell*>* fear_list = immunities[IMMUNITY_TYPE_FEAR];
  2104. if (!fear_list || fear_list->size(true) == 0)
  2105. return;
  2106. fear_list->Remove(spell);
  2107. if (IsPlayer() && IsFeared()){
  2108. if (!IsMezzedOrStunned() && !IsStifled())
  2109. ((Player*)this)->LockAllSpells();
  2110. ((Player*)this)->SetPlayerControlFlag(4, 4, true);
  2111. }
  2112. }
  2113. bool Entity::IsFearImmune(){
  2114. return (immunities[IMMUNITY_TYPE_FEAR] && immunities[IMMUNITY_TYPE_FEAR]->size(true) > 0);
  2115. }
  2116. void Entity::AddDazeImmunity(LuaSpell* spell){
  2117. if (!spell)
  2118. return;
  2119. if (!immunities[IMMUNITY_TYPE_DAZE])
  2120. immunities[IMMUNITY_TYPE_DAZE] = new MutexList<LuaSpell*>;
  2121. immunities[IMMUNITY_TYPE_DAZE]->Add(spell);
  2122. }
  2123. void Entity::RemoveDazeImmunity(LuaSpell* spell){
  2124. MutexList<LuaSpell*>* daze_list = immunities[IMMUNITY_TYPE_DAZE];
  2125. if (!daze_list || daze_list->size(true) == 0)
  2126. return;
  2127. daze_list->Remove(spell);
  2128. }
  2129. bool Entity::IsDazeImmune(){
  2130. return (immunities[IMMUNITY_TYPE_DAZE] && immunities[IMMUNITY_TYPE_DAZE]->size(true) > 0);
  2131. }
  2132. void Entity::AddImmunity(LuaSpell* spell, int16 type){
  2133. if (!spell)
  2134. return;
  2135. if (!immunities[type])
  2136. immunities[type] = new MutexList<LuaSpell*>;
  2137. immunities[type]->Add(spell);
  2138. }
  2139. void Entity::RemoveImmunity(LuaSpell* spell, int16 type){
  2140. MutexList<LuaSpell*>* list = immunities[type];
  2141. if (!list || list->size(true) == 0)
  2142. return;
  2143. list->Remove(spell);
  2144. }
  2145. bool Entity::IsImmune(int16 type){
  2146. return (immunities[type] && immunities[type]->size(true) > 0);
  2147. }
  2148. void Entity::RemoveEffectsFromLuaSpell(LuaSpell* spell){
  2149. if (!spell)
  2150. return;
  2151. //Attempt to remove all applied effects from this spell when spell has been removed from just this target. Should improve performance/easier maitenance
  2152. int32 effect_bitmask = spell->effect_bitmask;
  2153. if (effect_bitmask == 0)
  2154. return;
  2155. if (effect_bitmask & EFFECT_FLAG_STUN)
  2156. RemoveStunSpell(spell);
  2157. if (effect_bitmask & EFFECT_FLAG_ROOT)
  2158. RemoveRootSpell(spell);
  2159. if (effect_bitmask & EFFECT_FLAG_MEZ)
  2160. RemoveMezSpell(spell);
  2161. if (effect_bitmask & EFFECT_FLAG_STIFLE)
  2162. RemoveStifleSpell(spell);
  2163. if (effect_bitmask & EFFECT_FLAG_DAZE)
  2164. RemoveDazeSpell(spell);
  2165. if (effect_bitmask & EFFECT_FLAG_FEAR)
  2166. RemoveFearSpell(spell);
  2167. if (effect_bitmask & EFFECT_FLAG_SPELLBONUS)
  2168. RemoveSpellBonus(spell);
  2169. if (effect_bitmask & EFFECT_FLAG_SKILLBONUS)
  2170. RemoveSkillBonus(spell->spell->GetSpellID());
  2171. if (effect_bitmask & EFFECT_FLAG_STEALTH)
  2172. RemoveStealthSpell(spell);
  2173. if (effect_bitmask & EFFECT_FLAG_INVIS)
  2174. RemoveInvisSpell(spell);
  2175. if (effect_bitmask & EFFECT_FLAG_SNARE)
  2176. RemoveSnareSpell(spell);
  2177. if (effect_bitmask & EFFECT_FLAG_WATERWALK)
  2178. RemoveWaterwalkSpell(spell);
  2179. if (effect_bitmask & EFFECT_FLAG_WATERJUMP)
  2180. RemoveWaterjumpSpell(spell);
  2181. if (effect_bitmask & EFFECT_FLAG_FLIGHT)
  2182. RemoveFlightSpell(spell);
  2183. if (effect_bitmask & EFFECT_FLAG_GLIDE)
  2184. RemoveGlideSpell(spell);
  2185. if (effect_bitmask & EFFECT_FLAG_AOE_IMMUNE)
  2186. RemoveAOEImmunity(spell);
  2187. if (effect_bitmask & EFFECT_FLAG_STUN_IMMUNE)
  2188. RemoveStunImmunity(spell);
  2189. if (effect_bitmask & EFFECT_FLAG_MEZ_IMMUNE)
  2190. RemoveMezImmunity(spell);
  2191. if (effect_bitmask & EFFECT_FLAG_DAZE_IMMUNE)
  2192. RemoveDazeImmunity(spell);
  2193. if (effect_bitmask & EFFECT_FLAG_ROOT_IMMUNE)
  2194. RemoveRootImmunity(spell);
  2195. if (effect_bitmask & EFFECT_FLAG_STIFLE_IMMUNE)
  2196. RemoveStifleImmunity(spell);
  2197. if (effect_bitmask & EFFECT_FLAG_FEAR_IMMUNE)
  2198. RemoveFearImmunity(spell);
  2199. if (effect_bitmask & EFFECT_FLAG_SAFEFALL)
  2200. RemoveSafefallSpell(spell);
  2201. }
  2202. void Entity::RemoveSkillBonus(int32 spell_id){
  2203. //This is a virtual, just making it so we don't have to do extra checks for player/npcs
  2204. return;
  2205. }
  2206. void Entity::AddFlightSpell(LuaSpell* spell){
  2207. if (!spell)
  2208. return;
  2209. if (!control_effects[CONTROL_EFFECT_TYPE_FLIGHT])
  2210. control_effects[CONTROL_EFFECT_TYPE_FLIGHT] = new MutexList<LuaSpell*>;
  2211. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->size(true) == 0)
  2212. ((Player*)this)->SetPlayerControlFlag(5, 32, true);
  2213. control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->Add(spell);
  2214. }
  2215. void Entity::RemoveFlightSpell(LuaSpell* spell){
  2216. MutexList<LuaSpell*>* flight_list = control_effects[CONTROL_EFFECT_TYPE_FLIGHT];
  2217. if (!flight_list || flight_list->size(true) == 0)
  2218. return;
  2219. flight_list->Remove(spell);
  2220. if (IsPlayer() && flight_list->size(true) == 0)
  2221. ((Player*)this)->SetPlayerControlFlag(5, 32, false);
  2222. }
  2223. void Entity::AddGlideSpell(LuaSpell* spell){
  2224. if (!spell)
  2225. return;
  2226. if (!control_effects[CONTROL_EFFECT_TYPE_GLIDE])
  2227. control_effects[CONTROL_EFFECT_TYPE_GLIDE] = new MutexList<LuaSpell*>;
  2228. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_GLIDE]->size(true) == 0)
  2229. ((Player*)this)->SetPlayerControlFlag(4, 16, true);
  2230. control_effects[CONTROL_EFFECT_TYPE_GLIDE]->Add(spell);
  2231. }
  2232. void Entity::RemoveGlideSpell(LuaSpell* spell){
  2233. MutexList<LuaSpell*>* glide_list = control_effects[CONTROL_EFFECT_TYPE_GLIDE];
  2234. if (!glide_list || glide_list->size(true) == 0)
  2235. return;
  2236. glide_list->Remove(spell);
  2237. if (IsPlayer() && glide_list->size(true) == 0)
  2238. ((Player*)this)->SetPlayerControlFlag(4, 16, false);
  2239. }
  2240. void Entity::AddSafefallSpell(LuaSpell* spell){
  2241. if (!spell)
  2242. return;
  2243. if (!control_effects[CONTROL_EFFECT_TYPE_SAFEFALL])
  2244. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL] = new MutexList<LuaSpell*>;
  2245. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->size(true) == 0)
  2246. ((Player*)this)->SetPlayerControlFlag(4, 32, true);
  2247. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->Add(spell);
  2248. }
  2249. void Entity::RemoveSafefallSpell(LuaSpell* spell){
  2250. MutexList<LuaSpell*>* safe_list = control_effects[CONTROL_EFFECT_TYPE_SAFEFALL];
  2251. if (!safe_list || safe_list->size(true) == 0)
  2252. return;
  2253. safe_list->Remove(spell);
  2254. if (IsPlayer() && safe_list->size(true) == 0)
  2255. ((Player*)this)->SetPlayerControlFlag(4, 32, false);
  2256. }
  2257. void Entity::UpdateGroupMemberInfo(bool inGroupMgrLock, bool groupMembersLocked) {
  2258. if (!group_member_info || group_id == 0)
  2259. return;
  2260. if(!inGroupMgrLock)
  2261. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2262. PlayerGroup* group = world.GetGroupManager()->GetGroup(group_id);
  2263. if (group)
  2264. group->UpdateGroupMemberInfo(this, groupMembersLocked);
  2265. if(!inGroupMgrLock)
  2266. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2267. }
  2268. #include "WorldDatabase.h"
  2269. extern WorldDatabase database;
  2270. void Entity::CustomizeAppearance(PacketStruct* packet) {
  2271. bool is_soga = packet->getType_int8_ByName("is_soga") == 1 ? true : false;
  2272. int16 model_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("race_file").data);
  2273. EQ2_Color skin_color = packet->getType_EQ2_Color_ByName("skin_color");
  2274. EQ2_Color skin_color2 = packet->getType_EQ2_Color_ByName("skin_color2");
  2275. EQ2_Color eye_color = packet->getType_EQ2_Color_ByName("eye_color");
  2276. EQ2_Color hair_color1 = packet->getType_EQ2_Color_ByName("hair_color1");
  2277. EQ2_Color hair_color2 = packet->getType_EQ2_Color_ByName("hair_color2");
  2278. EQ2_Color hair_highlight = packet->getType_EQ2_Color_ByName("hair_highlight");
  2279. int16 hair_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("hair_file").data);
  2280. EQ2_Color hair_type_color = packet->getType_EQ2_Color_ByName("hair_type_color");
  2281. EQ2_Color hair_type_highlight_color = packet->getType_EQ2_Color_ByName("hair_type_highlight_color");
  2282. int16 face_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("face_file").data);
  2283. EQ2_Color hair_face_color = packet->getType_EQ2_Color_ByName("hair_face_color");
  2284. EQ2_Color hair_face_highlight_color = packet->getType_EQ2_Color_ByName("hair_face_highlight_color");
  2285. int16 wing_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("wing_file").data);
  2286. EQ2_Color wing_color1 = packet->getType_EQ2_Color_ByName("wing_color1");
  2287. EQ2_Color wing_color2 = packet->getType_EQ2_Color_ByName("wing_color2");
  2288. int16 chest_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("chest_file").data);
  2289. EQ2_Color shirt_color = packet->getType_EQ2_Color_ByName("shirt_color");
  2290. EQ2_Color unknown_chest_color = packet->getType_EQ2_Color_ByName("unknown_chest_color");
  2291. int16 legs_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("legs_file").data);
  2292. EQ2_Color pants_color = packet->getType_EQ2_Color_ByName("pants_color");
  2293. EQ2_Color unknown_legs_color = packet->getType_EQ2_Color_ByName("unknown_legs_color");
  2294. EQ2_Color unknown2 = packet->getType_EQ2_Color_ByName("unknown2");
  2295. float eyes2[3];
  2296. eyes2[0] = packet->getType_float_ByName("eyes2", 0) * 100;
  2297. eyes2[1] = packet->getType_float_ByName("eyes2", 1) * 100;
  2298. eyes2[2] = packet->getType_float_ByName("eyes2", 2) * 100;
  2299. float ears[3];
  2300. ears[0] = packet->getType_float_ByName("ears", 0) * 100;
  2301. ears[1] = packet->getType_float_ByName("ears", 1) * 100;
  2302. ears[2] = packet->getType_float_ByName("ears", 2) * 100;
  2303. float eye_brows[3];
  2304. eye_brows[0] = packet->getType_float_ByName("eye_brows", 0) * 100;
  2305. eye_brows[1] = packet->getType_float_ByName("eye_brows", 1) * 100;
  2306. eye_brows[2] = packet->getType_float_ByName("eye_brows", 2) * 100;
  2307. float cheeks[3];
  2308. cheeks[0] = packet->getType_float_ByName("cheeks", 0) * 100;
  2309. cheeks[1] = packet->getType_float_ByName("cheeks", 1) * 100;
  2310. cheeks[2] = packet->getType_float_ByName("cheeks", 2) * 100;
  2311. float lips[3];
  2312. lips[0] = packet->getType_float_ByName("lips", 0) * 100;
  2313. lips[1] = packet->getType_float_ByName("lips", 1) * 100;
  2314. lips[2] = packet->getType_float_ByName("lips", 2) * 100;
  2315. float chin[3];
  2316. chin[0] = packet->getType_float_ByName("chin", 0) * 100;
  2317. chin[1] = packet->getType_float_ByName("chin", 1) * 100;
  2318. chin[2] = packet->getType_float_ByName("chin", 2) * 100;
  2319. float nose[3];
  2320. nose[0] = packet->getType_float_ByName("nose", 0) * 100;
  2321. nose[1] = packet->getType_float_ByName("nose", 1) * 100;
  2322. nose[2] = packet->getType_float_ByName("nose", 2) * 100;
  2323. sint8 body_size = (sint8)(packet->getType_float_ByName("body_size") * 100);
  2324. sint8 body_age = (sint8)(packet->getType_float_ByName("body_age") * 100);
  2325. if (is_soga) {
  2326. appearance.soga_model_type = model_id;
  2327. features.soga_skin_color = skin_color;
  2328. features.soga_eye_color = eye_color;
  2329. features.soga_hair_color1 = hair_color1;
  2330. features.soga_hair_color2 = hair_color2;
  2331. features.soga_hair_highlight_color = hair_highlight;
  2332. features.soga_hair_type = hair_id;
  2333. features.soga_hair_type_color = hair_type_color;
  2334. features.soga_hair_type_highlight_color = hair_type_highlight_color;
  2335. features.soga_hair_face_type = face_id;
  2336. features.soga_hair_face_color = hair_face_color;
  2337. features.soga_hair_face_highlight_color = hair_face_highlight_color;
  2338. features.wing_type = wing_id;
  2339. features.wing_color1 = wing_color1;
  2340. features.wing_color2 = wing_color2;
  2341. features.soga_chest_type = chest_id;
  2342. features.shirt_color = shirt_color;
  2343. features.soga_legs_type = legs_id;
  2344. features.pants_color = pants_color;
  2345. features.soga_eye_type[0] = eyes2[0];
  2346. features.soga_eye_type[1] = eyes2[1];
  2347. features.soga_eye_type[2] = eyes2[2];
  2348. features.soga_ear_type[0] = ears[0];
  2349. features.soga_ear_type[0] = ears[1];
  2350. features.soga_ear_type[0] = ears[2];
  2351. features.soga_eye_brow_type[0] = eye_brows[0];
  2352. features.soga_eye_brow_type[1] = eye_brows[1];
  2353. features.soga_eye_brow_type[2] = eye_brows[2];
  2354. features.soga_cheek_type[0] = cheeks[0];
  2355. features.soga_cheek_type[1] = cheeks[1];
  2356. features.soga_cheek_type[2] = cheeks[2];
  2357. features.soga_lip_type[0] = lips[0];
  2358. features.soga_lip_type[1] = lips[1];
  2359. features.soga_lip_type[2] = lips[2];
  2360. features.soga_chin_type[0] = chin[0];
  2361. features.soga_chin_type[1] = chin[1];
  2362. features.soga_chin_type[2] = chin[2];
  2363. features.soga_nose_type[0] = nose[0];
  2364. features.soga_nose_type[1] = nose[1];
  2365. features.soga_nose_type[2] = nose[2];
  2366. }
  2367. else {
  2368. appearance.model_type = model_id;
  2369. features.skin_color = skin_color;
  2370. features.eye_color = eye_color;
  2371. features.hair_color1 = hair_color1;
  2372. features.hair_color2 = hair_color2;
  2373. features.hair_highlight_color = hair_highlight;
  2374. features.hair_type = hair_id;
  2375. features.hair_type_color = hair_type_color;
  2376. features.hair_type_highlight_color = hair_type_highlight_color;
  2377. features.hair_face_type = face_id;
  2378. features.hair_face_color = hair_face_color;
  2379. features.hair_face_highlight_color = hair_face_highlight_color;
  2380. features.wing_type = wing_id;
  2381. features.wing_color1 = wing_color1;
  2382. features.wing_color2 = wing_color2;
  2383. features.chest_type = chest_id;
  2384. features.shirt_color = shirt_color;
  2385. features.legs_type = legs_id;
  2386. features.pants_color = pants_color;
  2387. features.eye_type[0] = eyes2[0];
  2388. features.eye_type[1] = eyes2[1];
  2389. features.eye_type[2] = eyes2[2];
  2390. features.ear_type[0] = ears[0];
  2391. features.ear_type[0] = ears[1];
  2392. features.ear_type[0] = ears[2];
  2393. features.eye_brow_type[0] = eye_brows[0];
  2394. features.eye_brow_type[1] = eye_brows[1];
  2395. features.eye_brow_type[2] = eye_brows[2];
  2396. features.cheek_type[0] = cheeks[0];
  2397. features.cheek_type[1] = cheeks[1];
  2398. features.cheek_type[2] = cheeks[2];
  2399. features.lip_type[0] = lips[0];
  2400. features.lip_type[1] = lips[1];
  2401. features.lip_type[2] = lips[2];
  2402. features.chin_type[0] = chin[0];
  2403. features.chin_type[1] = chin[1];
  2404. features.chin_type[2] = chin[2];
  2405. features.nose_type[0] = nose[0];
  2406. features.nose_type[1] = nose[1];
  2407. features.nose_type[2] = nose[2];
  2408. }
  2409. features.body_size = body_size;
  2410. features.body_age = body_age;
  2411. info_changed = true;
  2412. changed = true;
  2413. }
  2414. void Entity::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  2415. // handled in npc or player
  2416. return;
  2417. }
  2418. bool Entity::HasControlEffect(int8 type)
  2419. {
  2420. if (type >= CONTROL_MAX_EFFECTS)
  2421. return false;
  2422. MutexList<LuaSpell*>* spell_list = control_effects[type];
  2423. if (!spell_list || spell_list->size(true) == 0)
  2424. return false;
  2425. return true;
  2426. }
  2427. void Entity::HaltMovement()
  2428. {
  2429. this->ClearRunningLocations();
  2430. if (GetZone())
  2431. GetZone()->movementMgr->StopNavigation(this);
  2432. RunToLocation(GetX(), GetY(), GetZ());
  2433. }
  2434. std::string Entity::GetInfoStructString(std::string field)
  2435. {
  2436. map<string, boost::function<std::string()>>::const_iterator itr = get_string_funcs.find(field);
  2437. if(itr != get_string_funcs.end())
  2438. {
  2439. auto func = (itr->second)();
  2440. return func;
  2441. }
  2442. return std::string("");
  2443. }
  2444. int8 Entity::GetInfoStructInt8(std::string field)
  2445. {
  2446. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2447. if(itr != get_int8_funcs.end())
  2448. {
  2449. auto func = (itr->second)();
  2450. return func;
  2451. }
  2452. return 0;
  2453. }
  2454. int16 Entity::GetInfoStructInt16(std::string field)
  2455. {
  2456. map<string, boost::function<int16()>>::const_iterator itr = get_int16_funcs.find(field);
  2457. if(itr != get_int16_funcs.end())
  2458. {
  2459. auto func = (itr->second)();
  2460. return func;
  2461. }
  2462. return 0;
  2463. }
  2464. int32 Entity::GetInfoStructInt32(std::string field)
  2465. {
  2466. map<string, boost::function<int32()>>::const_iterator itr = get_int32_funcs.find(field);
  2467. if(itr != get_int32_funcs.end())
  2468. {
  2469. auto func = (itr->second)();
  2470. return func;
  2471. }
  2472. return 0;
  2473. }
  2474. int64 Entity::GetInfoStructInt64(std::string field)
  2475. {
  2476. map<string, boost::function<int64()>>::const_iterator itr = get_int64_funcs.find(field);
  2477. if(itr != get_int64_funcs.end())
  2478. {
  2479. auto func = (itr->second)();
  2480. return func;
  2481. }
  2482. return 0;
  2483. }
  2484. sint8 Entity::GetInfoStructSInt8(std::string field)
  2485. {
  2486. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2487. if(itr != get_sint8_funcs.end())
  2488. {
  2489. auto func = (itr->second)();
  2490. return func;
  2491. }
  2492. return 0;
  2493. }
  2494. sint16 Entity::GetInfoStructSInt16(std::string field)
  2495. {
  2496. map<string, boost::function<sint16()>>::const_iterator itr = get_sint16_funcs.find(field);
  2497. if(itr != get_sint16_funcs.end())
  2498. {
  2499. auto func = (itr->second)();
  2500. return func;
  2501. }
  2502. return 0;
  2503. }
  2504. sint32 Entity::GetInfoStructSInt32(std::string field)
  2505. {
  2506. map<string, boost::function<sint32()>>::const_iterator itr = get_sint32_funcs.find(field);
  2507. if(itr != get_sint32_funcs.end())
  2508. {
  2509. auto func = (itr->second)();
  2510. return func;
  2511. }
  2512. return 0;
  2513. }
  2514. sint64 Entity::GetInfoStructSInt64(std::string field)
  2515. {
  2516. map<string, boost::function<sint64()>>::const_iterator itr = get_sint64_funcs.find(field);
  2517. if(itr != get_sint64_funcs.end())
  2518. {
  2519. auto func = (itr->second)();
  2520. return func;
  2521. }
  2522. return 0;
  2523. }
  2524. float Entity::GetInfoStructFloat(std::string field)
  2525. {
  2526. map<string, boost::function<float()>>::const_iterator itr = get_float_funcs.find(field);
  2527. if(itr != get_float_funcs.end())
  2528. {
  2529. auto func = (itr->second)();
  2530. return func;
  2531. }
  2532. return 0.0f;
  2533. }
  2534. int64 Entity::GetInfoStructUInt(std::string field)
  2535. {
  2536. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2537. if(itr != get_int8_funcs.end())
  2538. {
  2539. auto func = (itr->second)();
  2540. return func;
  2541. }
  2542. map<string, boost::function<int16()>>::const_iterator itr2 = get_int16_funcs.find(field);
  2543. if(itr2 != get_int16_funcs.end())
  2544. {
  2545. auto func = (itr2->second)();
  2546. return func;
  2547. }
  2548. map<string, boost::function<int32()>>::const_iterator itr3 = get_int32_funcs.find(field);
  2549. if(itr3 != get_int32_funcs.end())
  2550. {
  2551. auto func = (itr3->second)();
  2552. return func;
  2553. }
  2554. map<string, boost::function<int64()>>::const_iterator itr4 = get_int64_funcs.find(field);
  2555. if(itr4 != get_int64_funcs.end())
  2556. {
  2557. auto func = (itr4->second)();
  2558. return func;
  2559. }
  2560. return 0;
  2561. }
  2562. sint64 Entity::GetInfoStructSInt(std::string field)
  2563. {
  2564. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2565. if(itr != get_sint8_funcs.end())
  2566. {
  2567. auto func = (itr->second)();
  2568. return func;
  2569. }
  2570. map<string, boost::function<sint16()>>::const_iterator itr2 = get_sint16_funcs.find(field);
  2571. if(itr2 != get_sint16_funcs.end())
  2572. {
  2573. auto func = (itr2->second)();
  2574. return func;
  2575. }
  2576. map<string, boost::function<sint32()>>::const_iterator itr3 = get_sint32_funcs.find(field);
  2577. if(itr3 != get_sint32_funcs.end())
  2578. {
  2579. auto func = (itr3->second)();
  2580. return func;
  2581. }
  2582. map<string, boost::function<sint64()>>::const_iterator itr4 = get_sint64_funcs.find(field);
  2583. if(itr4 != get_sint64_funcs.end())
  2584. {
  2585. auto func = (itr4->second)();
  2586. return func;
  2587. }
  2588. return 0;
  2589. }
  2590. bool Entity::SetInfoStructString(std::string field, std::string value)
  2591. {
  2592. map<string, boost::function<void(std::string)>>::const_iterator itr = set_string_funcs.find(field);
  2593. if(itr != set_string_funcs.end())
  2594. {
  2595. (itr->second)(value);
  2596. return true;
  2597. }
  2598. return false;
  2599. }
  2600. bool Entity::SetInfoStructUInt(std::string field, int64 value)
  2601. {
  2602. map<string, boost::function<void(int8)>>::const_iterator itr = set_int8_funcs.find(field);
  2603. if(itr != set_int8_funcs.end())
  2604. {
  2605. (itr->second)((int8)value);
  2606. return true;
  2607. }
  2608. map<string, boost::function<void(int16)>>::const_iterator itr2 = set_int16_funcs.find(field);
  2609. if(itr2 != set_int16_funcs.end())
  2610. {
  2611. (itr2->second)((int16)value);
  2612. return true;
  2613. }
  2614. map<string, boost::function<void(int32)>>::const_iterator itr3 = set_int32_funcs.find(field);
  2615. if(itr3 != set_int32_funcs.end())
  2616. {
  2617. (itr3->second)((int32)value);
  2618. return true;
  2619. }
  2620. map<string, boost::function<void(int64)>>::const_iterator itr4 = set_int64_funcs.find(field);
  2621. if(itr4 != set_int64_funcs.end())
  2622. {
  2623. (itr4->second)(value);
  2624. return true;
  2625. }
  2626. return false;
  2627. }
  2628. bool Entity::SetInfoStructSInt(std::string field, sint64 value)
  2629. {
  2630. map<string, boost::function<void(sint8)>>::const_iterator itr = set_sint8_funcs.find(field);
  2631. if(itr != set_sint8_funcs.end())
  2632. {
  2633. (itr->second)((sint8)value);
  2634. return true;
  2635. }
  2636. map<string, boost::function<void(sint16)>>::const_iterator itr2 = set_sint16_funcs.find(field);
  2637. if(itr2 != set_sint16_funcs.end())
  2638. {
  2639. (itr2->second)((sint16)value);
  2640. return true;
  2641. }
  2642. map<string, boost::function<void(sint32)>>::const_iterator itr3 = set_sint32_funcs.find(field);
  2643. if(itr3 != set_sint32_funcs.end())
  2644. {
  2645. (itr3->second)((sint32)value);
  2646. return true;
  2647. }
  2648. map<string, boost::function<void(sint64)>>::const_iterator itr4 = set_sint64_funcs.find(field);
  2649. if(itr4 != set_sint64_funcs.end())
  2650. {
  2651. (itr4->second)(value);
  2652. return true;
  2653. }
  2654. return false;
  2655. }
  2656. bool Entity::SetInfoStructFloat(std::string field, float value)
  2657. {
  2658. map<string, boost::function<void(float)>>::const_iterator itr = set_float_funcs.find(field);
  2659. if(itr != set_float_funcs.end())
  2660. {
  2661. (itr->second)(value);
  2662. return true;
  2663. }
  2664. return false;
  2665. }