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shriller14.lua 4.2 KB

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  1. --[[
  2. Script Name : shriller14.lua
  3. Script Purpose : Waypoint Path for shriller14.lua
  4. Script Author : Devn00b
  5. Script Date : 05/12/2020 02:38:24 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 6
  11. local level2 = 5
  12. local difficulty1 = 6
  13. local hp1 = 150
  14. local power1 = 150
  15. local difficulty2 = 6
  16. local hp2 = 130
  17. local power2 = 130
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. waypoints(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -185.52, -0.07, -189.75, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -183.32, -0.07, -187.27, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -182.98, 0.06, -193.16, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -183.24, -0.09, -192.17, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -179.53, -0.04, -188.22, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -178.73, 0.79, -192.75, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -176.12, -0.06, -187.58, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -173.71, -0.05, -189.93, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -170.18, -0.04, -183.94, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -174.87, -0.07, -182.59, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -173.1, -0.11, -182.46, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -175.15, -0.06, -188.39, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -180.78, -0.14, -189.81, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -184.64, -0.08, -189.73, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -183.16, -0.06, -187.3, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -183.6, -0.09, -192.57, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -180.78, -0.14, -189.88, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -183.55, -0.08, -187.37, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -183.85, -0.09, -193.12, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -184.86, -0.04, -189.89, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -176.19, 0.01, -190.02, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -172.37, -0.08, -181.11, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -176.19, 0.01, -190.02, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -184.86, -0.04, -189.89, 2, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -183.85, -0.09, -193.12, 2, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -183.55, -0.08, -187.37, 2, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -180.78, -0.14, -189.88, 2, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -183.6, -0.09, -192.57, 2, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -183.16, -0.06, -187.3, 2, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -184.64, -0.08, -189.73, 2, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -180.78, -0.14, -189.81, 2, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -175.15, -0.06, -188.39, 2, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -173.1, -0.11, -182.46, 2, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -174.87, -0.07, -182.59, 2, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -170.18, -0.04, -183.94, 2, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -173.71, -0.05, -189.93, 2, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -176.12, -0.06, -187.58, 2, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -178.73, 0.79, -192.75, 2, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -179.53, -0.04, -188.22, 2, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -183.24, -0.09, -192.17, 2, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -182.98, 0.06, -193.16, 2, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -183.32, -0.07, -187.27, 2, math.random(0,10))
  79. MovementLoopAddLocation(NPC, -185.52, -0.07, -189.75, 2, math.random(0,10))
  80. end