EFGuards.lua 6.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118
  1. --[[
  2. Script Name : SpawnScripts/EastFreeport/EFGuards.lua
  3. Script Purpose : Waypoint Path for ef_guard_lower.lua
  4. Script Author : Cynnar
  5. Script Date : 09/08/2018 02:20:27 PM
  6. Script Notes : <special-instructions>
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, -189.86, -55.92, -16.44, 2, 0)
  18. MovementLoopAddLocation(NPC, -190.46, -55.87, -3.26, 2, 0)
  19. MovementLoopAddLocation(NPC, -185.01, -55.83, 9.76, 2, 0)
  20. MovementLoopAddLocation(NPC, -181.3, -56.75, 66.36, 2, 0)
  21. MovementLoopAddLocation(NPC, -181.84, -57.3, 104.81, 2, 0)
  22. MovementLoopAddLocation(NPC, -185.17, -57.29, 112.73, 2, 0)
  23. MovementLoopAddLocation(NPC, -190.12, -57.29, 113.46, 2, 0)
  24. MovementLoopAddLocation(NPC, -194.08, -57.3, 107.44, 2, 0)
  25. MovementLoopAddLocation(NPC, -194.6, -57.02, 80.65, 2, 0)
  26. MovementLoopAddLocation(NPC, -218.36, -56.07, 58.92, 2, 0)
  27. MovementLoopAddLocation(NPC, -239.17, -56.07, 58.9, 2, 0)
  28. MovementLoopAddLocation(NPC, -242.89, -56.07, 60.42, 2, 0)
  29. MovementLoopAddLocation(NPC, -244.14, -56.07, 61.03, 2, 0)
  30. MovementLoopAddLocation(NPC, -246.02, -56.07, 59.53, 2, 0)
  31. MovementLoopAddLocation(NPC, -247.36, -56.07, 58.52, 2, 0)
  32. MovementLoopAddLocation(NPC, -252.65, -56.07, 58.95, 2, 0)
  33. MovementLoopAddLocation(NPC, -277.33, -56.07, 58.95, 2, 0)
  34. MovementLoopAddLocation(NPC, -304.72, -56.07, 58.97, 2, 0)
  35. MovementLoopAddLocation(NPC, -304.11, -56.07, 68.74, 2, 3)
  36. MovementLoopAddLocation(NPC, -306.25, -56.07, 71.26, 2, 0)
  37. MovementLoopAddLocation(NPC, -301.18, -56.07, 85.95, 2, 0)
  38. MovementLoopAddLocation(NPC, -303.9, -56.07, 107.34, 2, 0)
  39. MovementLoopAddLocation(NPC, -299.51, -56.07, 109.45, 2, 0)
  40. MovementLoopAddLocation(NPC, -290.26, -56.07, 109.42, 2, 0)
  41. MovementLoopAddLocation(NPC, -286.51, -56.07, 107.43, 2, 0)
  42. MovementLoopAddLocation(NPC, -284.54, -56.07, 101.79, 2, 0)
  43. MovementLoopAddLocation(NPC, -282.24, -56.07, 85.72, 2, 0)
  44. MovementLoopAddLocation(NPC, -280.94, -56.07, 64.28, 2, 0)
  45. MovementLoopAddLocation(NPC, -213.49, -56.07, 65.38, 2, 0)
  46. MovementLoopAddLocation(NPC, -209.06, -56.07, 56.68, 2, 0)
  47. MovementLoopAddLocation(NPC, -209.19, -56.07, -67.07, 2, 0)
  48. MovementLoopAddLocation(NPC, -211.21, -56.07, -72.08, 2, 0)
  49. MovementLoopAddLocation(NPC, -213.28, -56.07, -73.4, 2, 0)
  50. MovementLoopAddLocation(NPC, -228.28, -56.07, -73.3, 2, 0)
  51. MovementLoopAddLocation(NPC, -238.66, -56.07, -75.05, 2, 0)
  52. MovementLoopAddLocation(NPC, -248.38, -56.07, -75.17, 2, 0)
  53. MovementLoopAddLocation(NPC, -256.86, -56.07, -72.89, 2, 0)
  54. MovementLoopAddLocation(NPC, -300.28, -56.07, -72.61, 2, 0)
  55. MovementLoopAddLocation(NPC, -306.28, -55.71, -77.39, 2, 0)
  56. MovementLoopAddLocation(NPC, -300.18, -56.07, -81.26, 2, 3)
  57. MovementLoopAddLocation(NPC, -255.99, -56.07, -80.53, 2, 0)
  58. MovementLoopAddLocation(NPC, -235.89, -56.07, -82.36, 2, 0)
  59. MovementLoopAddLocation(NPC, -203.13, -56.07, -82.93, 2, 0)
  60. MovementLoopAddLocation(NPC, -197.85, -55.78, -85.24, 2, 0)
  61. MovementLoopAddLocation(NPC, -181.72, -56.31, -110.02, 2, 0)
  62. MovementLoopAddLocation(NPC, -172.06, -56.65, -98.75, 2, 0)
  63. MovementLoopAddLocation(NPC, -177.01, -56.78, -86.72, 2, 0)
  64. MovementLoopAddLocation(NPC, -189.09, -56.75, -45.23, 2, 0)
  65. MovementLoopAddLocation(NPC, -189.75, -56.06, -21.61, 2, 0)
  66. MovementLoopAddLocation(NPC, -189.09, -56.75, -45.23, 2, 0)
  67. MovementLoopAddLocation(NPC, -177.01, -56.78, -86.72, 2, 0)
  68. MovementLoopAddLocation(NPC, -172.06, -56.65, -98.75, 2, 0)
  69. MovementLoopAddLocation(NPC, -181.72, -56.31, -110.02, 2, 0)
  70. MovementLoopAddLocation(NPC, -197.85, -55.78, -85.24, 2, 0)
  71. MovementLoopAddLocation(NPC, -203.13, -56.07, -82.93, 2, 0)
  72. MovementLoopAddLocation(NPC, -235.89, -56.07, -82.36, 2, 0)
  73. MovementLoopAddLocation(NPC, -255.99, -56.07, -80.53, 2, 0)
  74. MovementLoopAddLocation(NPC, -300.18, -56.07, -81.26, 2, 3)
  75. MovementLoopAddLocation(NPC, -306.28, -55.71, -77.39, 2, 0)
  76. MovementLoopAddLocation(NPC, -300.28, -56.07, -72.61, 2, 0)
  77. MovementLoopAddLocation(NPC, -256.86, -56.07, -72.89, 2, 0)
  78. MovementLoopAddLocation(NPC, -248.38, -56.07, -75.17, 2, 0)
  79. MovementLoopAddLocation(NPC, -238.66, -56.07, -75.05, 2, 0)
  80. MovementLoopAddLocation(NPC, -228.28, -56.07, -73.3, 2, 0)
  81. MovementLoopAddLocation(NPC, -213.28, -56.07, -73.4, 2, 0)
  82. MovementLoopAddLocation(NPC, -211.21, -56.07, -72.08, 2, 0)
  83. MovementLoopAddLocation(NPC, -209.19, -56.07, -67.07, 2, 0)
  84. MovementLoopAddLocation(NPC, -209.06, -56.07, 56.68, 2, 0)
  85. MovementLoopAddLocation(NPC, -213.49, -56.07, 65.38, 2, 0)
  86. MovementLoopAddLocation(NPC, -280.94, -56.07, 64.28, 2, 0)
  87. MovementLoopAddLocation(NPC, -282.24, -56.07, 85.72, 2, 0)
  88. MovementLoopAddLocation(NPC, -284.54, -56.07, 101.79, 2, 0)
  89. MovementLoopAddLocation(NPC, -286.51, -56.07, 107.43, 2, 0)
  90. MovementLoopAddLocation(NPC, -290.26, -56.07, 109.42, 2, 0)
  91. MovementLoopAddLocation(NPC, -299.51, -56.07, 109.45, 2, 0)
  92. MovementLoopAddLocation(NPC, -303.9, -56.07, 107.34, 2, 0)
  93. MovementLoopAddLocation(NPC, -301.18, -56.07, 85.95, 2, 3)
  94. MovementLoopAddLocation(NPC, -306.25, -56.07, 71.26, 2, 0)
  95. MovementLoopAddLocation(NPC, -304.11, -56.07, 68.74, 2, 0)
  96. MovementLoopAddLocation(NPC, -304.72, -56.07, 58.97, 2, 0)
  97. MovementLoopAddLocation(NPC, -277.33, -56.07, 58.95, 2, 0)
  98. MovementLoopAddLocation(NPC, -252.65, -56.07, 58.95, 2, 0)
  99. MovementLoopAddLocation(NPC, -247.36, -56.07, 58.52, 2, 0)
  100. MovementLoopAddLocation(NPC, -246.02, -56.07, 59.53, 2, 0)
  101. MovementLoopAddLocation(NPC, -244.14, -56.07, 61.03, 2, 0)
  102. MovementLoopAddLocation(NPC, -242.89, -56.07, 60.42, 2, 0)
  103. MovementLoopAddLocation(NPC, -239.17, -56.07, 58.9, 2, 0)
  104. MovementLoopAddLocation(NPC, -218.36, -56.07, 58.92, 2, 0)
  105. MovementLoopAddLocation(NPC, -194.6, -57.02, 80.65, 2, 0)
  106. MovementLoopAddLocation(NPC, -194.08, -57.3, 107.44, 2, 0)
  107. MovementLoopAddLocation(NPC, -190.12, -57.29, 113.46, 2, 0)
  108. MovementLoopAddLocation(NPC, -185.17, -57.29, 112.73, 2, 0)
  109. MovementLoopAddLocation(NPC, -181.84, -57.3, 104.81, 2, 0)
  110. MovementLoopAddLocation(NPC, -181.3, -56.75, 66.36, 2, 0)
  111. MovementLoopAddLocation(NPC, -185.01, -55.83, 9.76, 2, 0)
  112. MovementLoopAddLocation(NPC, -190.46, -55.87, -3.26, 2, 0)
  113. MovementLoopAddLocation(NPC, -189.86, -55.92, -16.44, 2, 0)
  114. end