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- --[[
- Script Name : shriller21.lua
- Script Purpose : Waypoint Path for shriller21.lua
- Script Author : Devn00b
- Script Date : 05/14/2020 02:15:31 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 130
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -148.91, -0.12, -84.17, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -158.68, 0.47, -106.18, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -160.8, -0.03, -124.84, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -156.74, -0.14, -109.88, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -147.99, -0.08, -85.65, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -165.72, -0.22, -72.43, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -182.48, -0.12, -73.37, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -188.97, 0.41, -71.93, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -192.03, -0.02, -66.15, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -190.41, -0.1, -49.52, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -178.01, -0.1, -33.57, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -176.64, -0.1, -37.04, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -187.42, 0.05, -47.69, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -190.18, -0.09, -50.48, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -191.44, -0.06, -65.92, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -187.95, 0.4, -70.43, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -176.76, -0.21, -75.79, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -176.73, -0.24, -85.79, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -188.57, -0.04, -93.43, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -204.14, 0.6, -93.29, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -209.9, -0.04, -93.04, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -220.12, -0.05, -79.72, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -219.32, 0.16, -65.46, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -216.9, 0.03, -55.18, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -202.7, 0.14, -40.68, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -216.9, 0.03, -55.18, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -219.32, 0.16, -65.46, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -220.12, -0.05, -79.72, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -209.9, -0.04, -93.04, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -204.14, 0.6, -93.29, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -188.57, -0.04, -93.43, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -176.73, -0.24, -85.79, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -176.76, -0.21, -75.79, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -187.95, 0.4, -70.43, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -191.44, -0.06, -65.92, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -190.18, -0.09, -50.48, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -187.42, 0.05, -47.69, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -176.64, -0.1, -37.04, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -178.01, -0.1, -33.57, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -190.41, -0.1, -49.52, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -192.03, -0.02, -66.15, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -188.97, 0.41, -71.93, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -182.48, -0.12, -73.37, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -165.72, -0.22, -72.43, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -147.99, -0.08, -85.65, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -156.74, -0.14, -109.88, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -160.8, -0.03, -124.84, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -158.68, 0.47, -106.18, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -148.91, -0.12, -84.17, 2, math.random(0,5))
- end
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