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ChestTrap.cpp
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aed4f20a22
Revert "chest trap write lock when shuffling the map"
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4 éve |
ChestTrap.h
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172065b60a
fixed second depth of chest lists
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4 éve |
SPGrid.cpp
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eb06006c75
nix fix
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4 éve |
SPGrid.h
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eb06006c75
nix fix
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4 éve |
map.cpp
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ce1632941d
Integrate SPGrid loading process into Map class, this is a temporary solution until we embed gridids to Map class
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4 éve |
map.h
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ce1632941d
Integrate SPGrid loading process into Map class, this is a temporary solution until we embed gridids to Map class
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4 éve |
mob_movement_manager.cpp
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42c26f4150
MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination
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4 éve |
mob_movement_manager.h
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42c26f4150
MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination
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4 éve |
pathfinder_interface.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 éve |
pathfinder_interface.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 éve |
pathfinder_nav_mesh.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 éve |
pathfinder_nav_mesh.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 éve |
pathfinder_null.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 éve |
pathfinder_null.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 éve |
pathfinder_waypoint.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 éve |
pathfinder_waypoint.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 éve |
position.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 éve |
position.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 éve |
raycast_mesh.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 éve |
raycast_mesh.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 éve |
water_map.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 éve |
water_map.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 éve |