mob_movement_manager.cpp 28 KB

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  1. #include "mob_movement_manager.h"
  2. #include "../Entity.h"
  3. #include "../zoneserver.h"
  4. #include "water_map.h"
  5. #include "map.h"
  6. #include "../../common/timer.h"
  7. #include "pathfinder_interface.h"
  8. #include "position.h"
  9. #include "../../common/Log.h"
  10. #include <vector>
  11. #include <deque>
  12. #include <map>
  13. #include <stdlib.h>
  14. #ifdef WIN32
  15. #include <windows.h>
  16. #endif
  17. extern double frame_time;
  18. class IMovementCommand {
  19. public:
  20. IMovementCommand() = default;
  21. virtual ~IMovementCommand() = default;
  22. virtual bool Process(MobMovementManager* mob_movement_manager, Entity* mob) = 0;
  23. virtual bool Started() const = 0;
  24. };
  25. class RotateToCommand : public IMovementCommand {
  26. public:
  27. RotateToCommand(double rotate_to, double dir, MobMovementMode mob_movement_mode)
  28. {
  29. m_rotate_to = rotate_to;
  30. m_rotate_to_dir = dir;
  31. m_rotate_to_mode = mob_movement_mode;
  32. m_started = false;
  33. }
  34. virtual ~RotateToCommand()
  35. {
  36. }
  37. virtual bool Process(MobMovementManager* mob_movement_manager, Entity* mob)
  38. {
  39. auto rotate_to_speed = m_rotate_to_mode == MovementRunning ? 200.0 : 16.0; //todo: get this from mob
  40. auto from = mob_movement_manager->FixHeading(mob->GetHeading());
  41. auto to = mob_movement_manager->FixHeading(m_rotate_to);
  42. auto diff = to - from;
  43. while (diff < -256.0) {
  44. diff += 512.0;
  45. }
  46. while (diff > 256) {
  47. diff -= 512.0;
  48. }
  49. auto dist = std::abs(diff);
  50. if (!m_started) {
  51. m_started = true;
  52. //mob->SetMoving(true);
  53. /*if (dist > 15.0f && rotate_to_speed > 0.0 && rotate_to_speed <= 25.0) { //send basic rotation
  54. mob_movement_manager->SendCommandToClients(
  55. mob,
  56. 0.0,
  57. 0.0,
  58. 0.0,
  59. m_rotate_to_dir * rotate_to_speed,
  60. 0,
  61. ClientRangeClose
  62. );
  63. }*/
  64. }
  65. auto td = rotate_to_speed * 19.0 * frame_time;
  66. if (td >= dist) {
  67. mob->SetHeading(to);
  68. //mob->SetMoving(false);
  69. //mob_movement_manager->SendCommandToClients(mob, 0.0, 0.0, 0.0, 0.0, 0, ClientRangeCloseMedium);
  70. return true;
  71. }
  72. from += td * m_rotate_to_dir;
  73. mob->SetHeading(mob_movement_manager->FixHeading(from));
  74. return false;
  75. }
  76. virtual bool Started() const
  77. {
  78. return m_started;
  79. }
  80. private:
  81. double m_rotate_to;
  82. double m_rotate_to_dir;
  83. MobMovementMode m_rotate_to_mode;
  84. bool m_started;
  85. };
  86. class MoveToCommand : public IMovementCommand {
  87. public:
  88. MoveToCommand(float x, float y, float z, MobMovementMode mob_movement_mode)
  89. {
  90. m_distance_moved_since_correction = 0.0;
  91. m_move_to_x = x;
  92. m_move_to_y = y;
  93. m_move_to_z = z;
  94. m_move_to_mode = mob_movement_mode;
  95. m_last_sent_time = 0.0;
  96. m_last_sent_speed = 0;
  97. m_started = false;
  98. m_total_h_dist = 0.0;
  99. m_total_v_dist = 0.0;
  100. }
  101. virtual ~MoveToCommand()
  102. {
  103. }
  104. /**
  105. * @param mob_movement_manager
  106. * @param mob
  107. * @return
  108. */
  109. virtual bool Process(MobMovementManager* mob_movement_manager, Entity* mob)
  110. {
  111. //Send a movement packet when you start moving
  112. double current_time = static_cast<double>(Timer::GetCurrentTime2()) / 1000.0;
  113. int current_speed = 0;
  114. if (m_move_to_mode == MovementRunning) {
  115. current_speed = ((Spawn*)mob)->GetSpeed();
  116. }
  117. if (!m_started) {
  118. m_started = true;
  119. //rotate to the point
  120. //mob->SetMoving(true);
  121. mob->SetHeading(mob->GetFaceTarget(m_move_to_x, m_move_to_z));
  122. m_last_sent_speed = current_speed;
  123. m_last_sent_time = current_time;
  124. // Z/Y are flipped due to EverQuest 2 using Y as up/down
  125. m_total_h_dist = DistanceNoZ(glm::vec4(mob->GetX(),mob->GetZ(),mob->GetY(),mob->GetHeading()), glm::vec4(m_move_to_x, m_move_to_z, 0.0f, 0.0f));
  126. m_total_v_dist = m_move_to_y - mob->GetY();
  127. //mob_movement_manager->SendCommandToClients(mob, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
  128. }
  129. //When speed changes
  130. if (current_speed != m_last_sent_speed) {
  131. //if (RuleB(Map, FixZWhenPathing)) {
  132. // mob->FixZ();
  133. //}
  134. m_distance_moved_since_correction = 0.0;
  135. m_last_sent_speed = current_speed;
  136. m_last_sent_time = current_time;
  137. //mob_movement_manager->SendCommandToClients(mob, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
  138. }
  139. //If x seconds have passed without sending an update.
  140. if (current_time - m_last_sent_time >= 5.0) {
  141. //if (RuleB(Map, FixZWhenPathing)) {
  142. //mob->FixZ();
  143. //}
  144. m_distance_moved_since_correction = 0.0;
  145. m_last_sent_speed = current_speed;
  146. m_last_sent_time = current_time;
  147. //mob_movemesnt_manager->SendCommandToClients(mob, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
  148. }
  149. glm::vec3 p = glm::vec3(mob->GetX(), mob->GetY(), mob->GetZ());
  150. // our X/Z versus the mobs X/Z
  151. glm::vec2 tar(m_move_to_x, m_move_to_z);
  152. glm::vec2 pos(p.x, p.z);
  153. double len = glm::distance(pos, tar);
  154. if (len < .01) {
  155. return true;
  156. }
  157. //mob->SetMoved(true);
  158. glm::vec2 dir = tar - pos;
  159. glm::vec2 ndir = glm::normalize(dir);
  160. double distance_moved = frame_time * current_speed * 0.4f * 1.45f;
  161. //mob->SetX(m_move_to_x);
  162. //mob->SetY(m_move_to_z);
  163. //mob->SetZ(m_move_to_y);
  164. mob->ClearRunningLocations();
  165. if (distance_moved > len) {
  166. //if (RuleB(Map, FixZWhenPathing)) {
  167. //mob->FixZ();
  168. //}
  169. // we use npos.y because higher up that is the equilvaent Z
  170. mob->AddRunningLocation(m_move_to_x, m_move_to_y, m_move_to_z, current_speed, distance_moved, true, true, "", true);
  171. return false;
  172. }
  173. else {
  174. glm::vec2 npos = pos + (ndir * static_cast<float>(distance_moved));
  175. len -= distance_moved;
  176. double total_distance_traveled = m_total_h_dist - len;
  177. double start_y = m_move_to_y - m_total_v_dist;
  178. double y_at_pos = start_y + (m_total_v_dist * (total_distance_traveled / m_total_h_dist));
  179. // we use npos.y because higher up that is the equilvaent Z
  180. mob->AddRunningLocation(m_move_to_x, m_move_to_y, m_move_to_z, current_speed, distance_moved, true, true, "", true);
  181. // mob->SetX(npos.x);
  182. // mob->SetY(z_at_pos);
  183. // mob->SetZ(npos.y);
  184. //if (RuleB(Map, FixZWhenPathing)) {
  185. // m_distance_moved_since_correction += distance_moved;
  186. // if (m_distance_moved_since_correction > 10.0f /*RuleR(Map, DistanceCanTravelBeforeAdjustment)*/) {
  187. // m_distance_moved_since_correction = 0.0;
  188. //mob->FixZ();
  189. //}
  190. // }
  191. }
  192. return false;
  193. }
  194. virtual bool Started() const
  195. {
  196. return m_started;
  197. }
  198. protected:
  199. double m_distance_moved_since_correction;
  200. double m_move_to_x;
  201. double m_move_to_y;
  202. double m_move_to_z;
  203. MobMovementMode m_move_to_mode;
  204. bool m_started;
  205. double m_last_sent_time;
  206. int m_last_sent_speed;
  207. double m_total_h_dist;
  208. double m_total_v_dist;
  209. };
  210. class SwimToCommand : public MoveToCommand {
  211. public:
  212. SwimToCommand(float x, float y, float z, MobMovementMode mob_movement_mode) : MoveToCommand(x, y, z, mob_movement_mode)
  213. {
  214. }
  215. virtual bool Process(MobMovementManager* mob_movement_manager, Entity* mob)
  216. {
  217. //Send a movement packet when you start moving
  218. double current_time = static_cast<double>(Timer::GetCurrentTime2()) / 1000.0;
  219. int current_speed = 0;
  220. if (m_move_to_mode == MovementRunning) {
  221. if (mob->IsFeared()) {
  222. current_speed = mob->GetBaseSpeed();
  223. }
  224. else {
  225. //runback overrides
  226. if (mob->GetSpeed() > mob->GetMaxSpeed())
  227. current_speed = mob->GetSpeed();
  228. else
  229. current_speed = mob->GetMaxSpeed();
  230. }
  231. }
  232. else {
  233. current_speed = mob->GetBaseSpeed();
  234. }
  235. if (!m_started) {
  236. m_started = true;
  237. //rotate to the point
  238. //mob->SetMoving(true);
  239. mob->SetHeading(mob->GetFaceTarget(m_move_to_x, m_move_to_z));
  240. m_last_sent_speed = current_speed;
  241. m_last_sent_time = current_time;
  242. m_total_h_dist = DistanceNoZ(glm::vec4(mob->GetX(),mob->GetZ(),mob->GetY(),mob->GetHeading()), glm::vec4(m_move_to_x, m_move_to_z, 0.0f, 0.0f));
  243. m_total_v_dist = m_move_to_y - mob->GetY();
  244. //mob_movement_manager->SendCommandToClients(mob, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
  245. }
  246. //When speed changes
  247. if (current_speed != m_last_sent_speed) {
  248. m_last_sent_speed = current_speed;
  249. m_last_sent_time = current_time;
  250. //mob_movement_manager->SendCommandToClients(mob, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
  251. }
  252. //If x seconds have passed without sending an update.
  253. if (current_time - m_last_sent_time >= 1.5) {
  254. m_last_sent_speed = current_speed;
  255. m_last_sent_time = current_time;
  256. //mob_movement_manager->SendCommandToClients(mob, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
  257. }
  258. glm::vec4 p = glm::vec4(mob->GetX(), mob->GetZ(), mob->GetY(), mob->GetHeading());
  259. glm::vec2 tar(m_move_to_x, m_move_to_y);
  260. glm::vec2 pos(p.x, p.y);
  261. double len = glm::distance(pos, tar);
  262. if (len == 0) {
  263. return true;
  264. }
  265. //mob->SetMoved(true);
  266. glm::vec2 dir = tar - pos;
  267. glm::vec2 ndir = glm::normalize(dir);
  268. double distance_moved = frame_time * current_speed * 0.4f * 1.45f;
  269. mob->SetX(m_move_to_x);
  270. mob->SetZ(m_move_to_z);
  271. mob->SetY(m_move_to_y);
  272. if (distance_moved > len) {
  273. return true;
  274. }
  275. else {
  276. glm::vec2 npos = pos + (ndir * static_cast<float>(distance_moved));
  277. len -= distance_moved;
  278. double total_distance_traveled = m_total_h_dist - len;
  279. double start_y = m_move_to_y - m_total_v_dist;
  280. double y_at_pos = start_y + (m_total_v_dist * (total_distance_traveled / m_total_h_dist));
  281. mob->SetX(npos.x);
  282. mob->SetZ(npos.y);
  283. mob->SetY(y_at_pos);
  284. }
  285. return false;
  286. }
  287. };
  288. class TeleportToCommand : public IMovementCommand {
  289. public:
  290. TeleportToCommand(float x, float y, float z, float heading)
  291. {
  292. m_teleport_to_x = x;
  293. m_teleport_to_y = y;
  294. m_teleport_to_z = z;
  295. m_teleport_to_heading = heading;
  296. }
  297. virtual ~TeleportToCommand()
  298. {
  299. }
  300. virtual bool Process(MobMovementManager* mob_movement_manager, Entity* mob)
  301. {
  302. mob->SetX(m_teleport_to_x);
  303. mob->SetZ(m_teleport_to_z);
  304. mob->SetY(m_teleport_to_y);
  305. mob->SetHeading(mob_movement_manager->FixHeading(m_teleport_to_heading));
  306. //mob_movement_manager->SendCommandToClients(mob, 0.0, 0.0, 0.0, 0.0, 0, ClientRangeAny);
  307. return true;
  308. }
  309. virtual bool Started() const
  310. {
  311. return false;
  312. }
  313. private:
  314. double m_teleport_to_x;
  315. double m_teleport_to_y;
  316. double m_teleport_to_z;
  317. double m_teleport_to_heading;
  318. };
  319. class StopMovingCommand : public IMovementCommand {
  320. public:
  321. StopMovingCommand()
  322. {
  323. }
  324. virtual ~StopMovingCommand()
  325. {
  326. }
  327. virtual bool Process(MobMovementManager* mob_movement_manager, Entity* mob)
  328. {
  329. mob->ClearRunningLocations();
  330. return true;
  331. }
  332. virtual bool Started() const
  333. {
  334. return false;
  335. }
  336. };
  337. class EvadeCombatCommand : public IMovementCommand {
  338. public:
  339. EvadeCombatCommand()
  340. {
  341. }
  342. virtual ~EvadeCombatCommand()
  343. {
  344. }
  345. virtual bool Process(MobMovementManager* mob_movement_manager, Entity* mob)
  346. {
  347. if (mob->IsRunning()) {
  348. mob->StopMoving();
  349. }
  350. return true;
  351. }
  352. virtual bool Started() const
  353. {
  354. return false;
  355. }
  356. };
  357. struct MovementStats {
  358. MovementStats()
  359. {
  360. LastResetTime = static_cast<double>(Timer::GetCurrentTime2()) / 1000.0;
  361. TotalSent = 0ULL;
  362. TotalSentMovement = 0ULL;
  363. TotalSentPosition = 0ULL;
  364. TotalSentHeading = 0ULL;
  365. }
  366. double LastResetTime;
  367. uint64_t TotalSent;
  368. uint64_t TotalSentMovement;
  369. uint64_t TotalSentPosition;
  370. uint64_t TotalSentHeading;
  371. };
  372. struct NavigateTo {
  373. NavigateTo()
  374. {
  375. navigate_to_x = 0.0;
  376. navigate_to_y = 0.0;
  377. navigate_to_z = 0.0;
  378. navigate_to_heading = 0.0;
  379. last_set_time = 0.0;
  380. }
  381. double navigate_to_x;
  382. double navigate_to_y;
  383. double navigate_to_z;
  384. double navigate_to_heading;
  385. double last_set_time;
  386. };
  387. struct MobMovementEntry {
  388. std::deque<std::unique_ptr<IMovementCommand>> Commands;
  389. NavigateTo NavTo;
  390. };
  391. void AdjustRoute(std::list<IPathfinder::IPathNode> &nodes, Entity *who)
  392. {
  393. if (who->GetZone() == nullptr || !who->GetZone()->zonemap /*|| !zone->HasWaterMap()*/) {
  394. return;
  395. }
  396. auto offset = who->GetYOffset();
  397. for (auto &node : nodes) {
  398. //if (!zone->watermap->InLiquid(node.pos)) {
  399. auto best_z = who->GetZone()->zonemap->FindBestZ(node.pos, nullptr);
  400. if (best_z != BEST_Z_INVALID) {
  401. node.pos.z = best_z + offset;
  402. }
  403. //} // todo: floating logic?
  404. }
  405. }
  406. struct MobMovementManager::Implementation {
  407. std::map<Entity *, MobMovementEntry> Entries;
  408. std::vector<Client *> Clients;
  409. MovementStats Stats;
  410. };
  411. MobMovementManager::MobMovementManager()
  412. {
  413. MobListMutex.SetName("MobMovementManager");
  414. _impl.reset(new Implementation());
  415. }
  416. MobMovementManager::~MobMovementManager()
  417. {
  418. }
  419. void MobMovementManager::Process()
  420. {
  421. MobListMutex.readlock();
  422. for (auto &iter : _impl->Entries) {
  423. auto &ent = iter.second;
  424. auto &commands = ent.Commands;
  425. while (true != commands.empty()) {
  426. auto &cmd = commands.front();
  427. auto r = cmd->Process(this, iter.first);
  428. if (true != r) {
  429. break;
  430. }
  431. commands.pop_front();
  432. }
  433. }
  434. MobListMutex.releasereadlock();
  435. }
  436. /**
  437. * @param mob
  438. */
  439. void MobMovementManager::AddMob(Entity *mob)
  440. {
  441. MobListMutex.writelock();
  442. _impl->Entries.insert(std::make_pair(mob, MobMovementEntry()));
  443. MobListMutex.releasewritelock();
  444. }
  445. /**
  446. * @param mob
  447. */
  448. void MobMovementManager::RemoveMob(Entity *mob)
  449. {
  450. MobListMutex.writelock();
  451. _impl->Entries.erase(mob);
  452. MobListMutex.releasewritelock();
  453. }
  454. /**
  455. * @param client
  456. */
  457. void MobMovementManager::AddClient(Client *client)
  458. {
  459. _impl->Clients.push_back(client);
  460. }
  461. /**
  462. * @param client
  463. */
  464. void MobMovementManager::RemoveClient(Client *client)
  465. {
  466. auto iter = _impl->Clients.begin();
  467. while (iter != _impl->Clients.end()) {
  468. if (client == *iter) {
  469. _impl->Clients.erase(iter);
  470. return;
  471. }
  472. ++iter;
  473. }
  474. }
  475. /**
  476. * @param who
  477. * @param to
  478. * @param mob_movement_mode
  479. */
  480. void MobMovementManager::RotateTo(Entity *who, float to, MobMovementMode mob_movement_mode)
  481. {
  482. MobListMutex.readlock();
  483. auto iter = _impl->Entries.find(who);
  484. auto &ent = (*iter);
  485. if (true != ent.second.Commands.empty()) {
  486. return;
  487. }
  488. PushRotateTo(ent.second, who, to, mob_movement_mode);
  489. MobListMutex.releasereadlock();
  490. }
  491. /**
  492. * @param who
  493. * @param x
  494. * @param y
  495. * @param z
  496. * @param heading
  497. */
  498. void MobMovementManager::Teleport(Entity *who, float x, float y, float z, float heading)
  499. {
  500. MobListMutex.readlock();
  501. auto iter = _impl->Entries.find(who);
  502. auto &ent = (*iter);
  503. ent.second.Commands.clear();
  504. PushTeleportTo(ent.second, x, y, z, heading);
  505. MobListMutex.releasereadlock();
  506. }
  507. /**
  508. * @param who
  509. * @param x
  510. * @param y
  511. * @param z
  512. * @param mode
  513. */
  514. void MobMovementManager::NavigateTo(Entity *who, float x, float y, float z, MobMovementMode mode, bool overrideDistance)
  515. {
  516. glm::vec3 targPos(x, z, y);
  517. glm::vec3 origPos(who->GetX(), who->GetZ(), who->GetY());
  518. if (IsPositionEqualWithinCertainZ(targPos, origPos, 6.0f)) {
  519. return;
  520. }
  521. MobListMutex.readlock();
  522. auto iter = _impl->Entries.find(who);
  523. auto &ent = (*iter);
  524. auto &nav = ent.second.NavTo;
  525. double current_time = static_cast<double>(Timer::GetCurrentTime2()) / 1000.0;
  526. if ((current_time - nav.last_set_time) > 0.5) {
  527. //Can potentially recalc
  528. auto within = IsPositionWithinSimpleCylinder(
  529. glm::vec3(who->GetX(), who->GetZ(), who->GetY()),
  530. glm::vec3(nav.navigate_to_x, nav.navigate_to_z, nav.navigate_to_y),
  531. 1.5f,
  532. 6.0f
  533. );
  534. if (within && ent.second.Commands.size() > 0 && nav.last_set_time != 0)
  535. {
  536. //who->ClearRunningLocations();
  537. //StopNavigation((Entity*)who);
  538. MobListMutex.releasereadlock();
  539. return;
  540. }
  541. else if (!within && ent.second.Commands.size() > 0 && nav.last_set_time != 0)
  542. {
  543. MobListMutex.releasereadlock();
  544. return;
  545. }
  546. LogWrite(MAP__DEBUG, 0, "Map", "%s %f %f %f: within: %i, commands: %i, lastnav: %f %f %f", who->GetName(),
  547. who->GetX(),who->GetY(),who->GetZ(),within,
  548. ent.second.Commands.size(), nav.navigate_to_x, nav.navigate_to_y, nav.navigate_to_z);
  549. //auto heading_match = IsHeadingEqual(0.0, nav.navigate_to_heading);
  550. //if (/*false == within ||*/ false == heading_match || ent.second.Commands.size() == 0) {
  551. ent.second.Commands.clear();
  552. //Path is no longer valid, calculate a new path
  553. UpdatePath(who, x, y, z, mode);
  554. nav.navigate_to_x = x;
  555. nav.navigate_to_y = y;
  556. nav.navigate_to_z = z;
  557. nav.navigate_to_heading = 0.0;
  558. nav.last_set_time = current_time;
  559. //}
  560. }
  561. MobListMutex.releasereadlock();
  562. }
  563. /**
  564. * @param who
  565. */
  566. void MobMovementManager::StopNavigation(Entity *who)
  567. {
  568. MobListMutex.readlock();
  569. auto iter = _impl->Entries.find(who);
  570. auto &ent = (*iter);
  571. auto &nav = ent.second.NavTo;
  572. nav.navigate_to_x = 0.0;
  573. nav.navigate_to_y = 0.0;
  574. nav.navigate_to_z = 0.0;
  575. nav.navigate_to_heading = 0.0;
  576. nav.last_set_time = 0.0;
  577. if (true == ent.second.Commands.empty()) {
  578. PushStopMoving(ent.second);
  579. MobListMutex.releasereadlock();
  580. return;
  581. }
  582. if (!who->IsRunning()) {
  583. ent.second.Commands.clear();
  584. MobListMutex.releasereadlock();
  585. return;
  586. }
  587. ent.second.Commands.clear();
  588. PushStopMoving(ent.second);
  589. MobListMutex.releasereadlock();
  590. }
  591. void MobMovementManager::DisruptNavigation(Entity* who)
  592. {
  593. MobListMutex.readlock();
  594. auto iter = _impl->Entries.find(who);
  595. auto& ent = (*iter);
  596. auto& nav = ent.second.NavTo;
  597. nav.navigate_to_x = 0.0;
  598. nav.navigate_to_y = 0.0;
  599. nav.navigate_to_z = 0.0;
  600. nav.navigate_to_heading = 0.0;
  601. nav.last_set_time = 0.0;
  602. if (!who->IsRunning()) {
  603. ent.second.Commands.clear();
  604. MobListMutex.releasereadlock();
  605. return;
  606. }
  607. }
  608. /**
  609. * @param in
  610. * @return
  611. */
  612. float MobMovementManager::FixHeading(float in)
  613. {
  614. auto h = in;
  615. while (h > 512.0) {
  616. h -= 512.0;
  617. }
  618. while (h < 0.0) {
  619. h += 512.0;
  620. }
  621. return h;
  622. }
  623. void MobMovementManager::ClearStats()
  624. {
  625. _impl->Stats.LastResetTime = static_cast<double>(Timer::GetCurrentTime2()) / 1000.0;
  626. _impl->Stats.TotalSent = 0;
  627. _impl->Stats.TotalSentHeading = 0;
  628. _impl->Stats.TotalSentMovement = 0;
  629. _impl->Stats.TotalSentPosition = 0;
  630. }
  631. /**
  632. * @param who
  633. * @param x
  634. * @param y
  635. * @param z
  636. * @param mob_movement_mode
  637. */
  638. void MobMovementManager::UpdatePath(Entity *who, float x, float y, float z, MobMovementMode mob_movement_mode)
  639. {
  640. if (!who->GetZone()->zonemap /*|| !zone->HasWaterMap()*/) {
  641. MobListMutex.readlock();
  642. auto iter = _impl->Entries.find(who);
  643. auto &ent = (*iter);
  644. PushMoveTo(ent.second, x, y, z, mob_movement_mode);
  645. PushStopMoving(ent.second);
  646. MobListMutex.releasereadlock();
  647. return;
  648. }
  649. /*
  650. if (who-?()) {
  651. UpdatePathBoat(who, x, y, z, mob_movement_mode);
  652. }
  653. else if (who->IsUnderwaterOnly()) {
  654. UpdatePathUnderwater(who, x, y, z, mob_movement_mode);
  655. }*/
  656. //else {
  657. UpdatePathGround(who, x, y, z, mob_movement_mode);
  658. //}
  659. }
  660. /**
  661. * @param who
  662. * @param x
  663. * @param y
  664. * @param z
  665. * @param mode
  666. */
  667. void MobMovementManager::UpdatePathGround(Entity *who, float x, float y, float z, MobMovementMode mode)
  668. {
  669. PathfinderOptions opts;
  670. opts.smooth_path = true;
  671. opts.step_size = 100.0f;//RuleR(Pathing, NavmeshStepSize);
  672. opts.offset = who->GetYOffset()+1.0f;
  673. opts.flags = PathingNotDisabled ^ PathingZoneLine;
  674. //This is probably pointless since the nav mesh tool currently sets zonelines to disabled anyway
  675. auto partial = false;
  676. auto stuck = false;
  677. auto route = who->GetZone()->pathing->FindPath(
  678. glm::vec3(who->GetX(), who->GetZ(), who->GetY()),
  679. glm::vec3(x, z, y),
  680. partial,
  681. stuck,
  682. opts
  683. );
  684. MobListMutex.readlock();
  685. auto eiter = _impl->Entries.find(who);
  686. auto &ent = (*eiter);
  687. if (route.size() == 0) {
  688. HandleStuckBehavior(who, x, y, z, mode);
  689. MobListMutex.releasereadlock();
  690. return;
  691. }
  692. AdjustRoute(route, who);
  693. //avoid doing any processing if the mob is stuck to allow normal stuck code to work.
  694. if (!stuck) {
  695. //there are times when the routes returned are no differen than where the mob is currently standing. What basically happens
  696. //is a mob will get 'stuck' in such a way that it should be moving but the 'moving' place is the exact same spot it is at.
  697. //this is a problem and creates an area of ground that if a mob gets to, will stay there forever. If socal this creates a
  698. //"Ball of Death" (tm). This code tries to prevent this by simply warping the mob to the requested x/y. Better to have a warp than
  699. //have stuck mobs.
  700. auto routeNode = route.begin();
  701. bool noValidPath = true;
  702. while (routeNode != route.end() && noValidPath == true) {
  703. auto &currentNode = (*routeNode);
  704. if (routeNode == route.end()) {
  705. continue;
  706. }
  707. if (!(currentNode.pos.x == who->GetX() && currentNode.pos.y == who->GetZ())) {
  708. //if one of the nodes to move to, is not our current node, pass it.
  709. noValidPath = false;
  710. break;
  711. }
  712. //move to the next node
  713. routeNode++;
  714. }
  715. if (noValidPath) {
  716. //we are 'stuck' in a path, lets just get out of this by 'teleporting' to the next position.
  717. PushTeleportTo(
  718. ent.second,
  719. x,
  720. y,
  721. z,
  722. CalculateHeadingAngleBetweenPositions(who->GetX(), who->GetZ(), x, z)
  723. );
  724. MobListMutex.releasereadlock();
  725. return;
  726. }
  727. }
  728. auto iter = route.begin();
  729. glm::vec3 previous_pos(who->GetX(), who->GetZ(), who->GetY());
  730. bool first_node = true;
  731. while (iter != route.end()) {
  732. auto &current_node = (*iter);
  733. iter++;
  734. if (iter == route.end()) {
  735. continue;
  736. }
  737. previous_pos = current_node.pos;
  738. auto &next_node = (*iter);
  739. if (first_node) {
  740. if (mode == MovementWalking) {
  741. auto h = who->GetFaceTarget(next_node.pos.x, next_node.pos.y);
  742. PushRotateTo(ent.second, who, h, mode);
  743. }
  744. first_node = false;
  745. }
  746. //move to / teleport to node + 1
  747. if (next_node.teleport && next_node.pos.x != 0.0f && next_node.pos.y != 0.0f) {
  748. float calcedHeading =
  749. CalculateHeadingAngleBetweenPositions(
  750. current_node.pos.x,
  751. current_node.pos.y,
  752. next_node.pos.x,
  753. next_node.pos.y
  754. );
  755. PushTeleportTo(
  756. ent.second,
  757. next_node.pos.x,
  758. next_node.pos.z,
  759. next_node.pos.y,
  760. calcedHeading
  761. );
  762. }
  763. else {
  764. /* if (who->GetZone()->watermap->InLiquid(previous_pos)) {
  765. PushSwimTo(ent.second, next_node.pos.x, next_node.pos.y, next_node.pos.z, mode);
  766. }
  767. else {*/
  768. PushMoveTo(ent.second, next_node.pos.x, next_node.pos.z, next_node.pos.y, mode);
  769. // }
  770. }
  771. }
  772. if (stuck) {
  773. HandleStuckBehavior(who, x, y, z, mode);
  774. }
  775. else {
  776. PushStopMoving(ent.second);
  777. }
  778. MobListMutex.releasereadlock();
  779. }
  780. /**
  781. * @param who
  782. * @param x
  783. * @param y
  784. * @param z
  785. * @param movement_mode
  786. */
  787. void MobMovementManager::UpdatePathUnderwater(Entity *who, float x, float y, float z, MobMovementMode movement_mode)
  788. {
  789. MobListMutex.readlock();
  790. auto eiter = _impl->Entries.find(who);
  791. auto &ent = (*eiter);
  792. if (/*zone->watermap->InLiquid(who->GetPosition()) && zone->watermap->InLiquid(glm::vec3(x, y, z)) &&*/
  793. who->GetZone()->zonemap->CheckLoS(glm::vec3(who->GetX(),who->GetZ(),who->GetY()), glm::vec3(x, y, z))) {
  794. PushSwimTo(ent.second, x, y, z, movement_mode);
  795. PushStopMoving(ent.second);
  796. MobListMutex.releasereadlock();
  797. return;
  798. }
  799. PathfinderOptions opts;
  800. opts.smooth_path = true;
  801. opts.step_size = 100.0f;// RuleR(Pathing, NavmeshStepSize);
  802. opts.offset = who->GetYOffset();
  803. opts.flags = PathingNotDisabled ^ PathingZoneLine;
  804. auto partial = false;
  805. auto stuck = false;
  806. auto route = who->GetZone()->pathing->FindPath(
  807. glm::vec3(who->GetX(), who->GetY(), who->GetZ()),
  808. glm::vec3(x, y, z),
  809. partial,
  810. stuck,
  811. opts
  812. );
  813. if (route.size() == 0) {
  814. HandleStuckBehavior(who, x, z, y, movement_mode);
  815. MobListMutex.releasereadlock();
  816. return;
  817. }
  818. AdjustRoute(route, who);
  819. auto iter = route.begin();
  820. glm::vec3 previous_pos(who->GetX(), who->GetY(), who->GetZ());
  821. bool first_node = true;
  822. while (iter != route.end()) {
  823. auto &current_node = (*iter);
  824. /* if (!zone->watermap->InLiquid(current_node.pos)) {
  825. stuck = true;
  826. while (iter != route.end()) {
  827. iter = route.erase(iter);
  828. }
  829. break;
  830. }
  831. else {*/
  832. iter++;
  833. // }
  834. }
  835. if (route.size() == 0) {
  836. HandleStuckBehavior(who, x, y, z, movement_mode);
  837. MobListMutex.releasereadlock();
  838. return;
  839. }
  840. iter = route.begin();
  841. while (iter != route.end()) {
  842. auto &current_node = (*iter);
  843. iter++;
  844. if (iter == route.end()) {
  845. continue;
  846. }
  847. previous_pos = current_node.pos;
  848. auto &next_node = (*iter);
  849. if (first_node) {
  850. if (movement_mode == MovementWalking) {
  851. auto h = who->GetFaceTarget(next_node.pos.x, next_node.pos.y);
  852. PushRotateTo(ent.second, who, h, movement_mode);
  853. }
  854. first_node = false;
  855. }
  856. //move to / teleport to node + 1
  857. if (next_node.teleport && next_node.pos.x != 0.0f && next_node.pos.y != 0.0f) {
  858. float calcHeading = CalculateHeadingAngleBetweenPositions(
  859. current_node.pos.x,
  860. current_node.pos.y,
  861. next_node.pos.x,
  862. next_node.pos.y
  863. );
  864. PushTeleportTo(
  865. ent.second, next_node.pos.x, next_node.pos.z, next_node.pos.y, calcHeading);
  866. }
  867. else {
  868. PushSwimTo(ent.second, next_node.pos.x, next_node.pos.z, next_node.pos.y, movement_mode);
  869. }
  870. }
  871. if (stuck) {
  872. HandleStuckBehavior(who, x, y, z, movement_mode);
  873. }
  874. else {
  875. PushStopMoving(ent.second);
  876. }
  877. MobListMutex.releasereadlock();
  878. }
  879. /**
  880. * @param who
  881. * @param x
  882. * @param y
  883. * @param z
  884. * @param mode
  885. */
  886. void MobMovementManager::UpdatePathBoat(Entity *who, float x, float y, float z, MobMovementMode mode)
  887. {
  888. MobListMutex.readlock();
  889. auto eiter = _impl->Entries.find(who);
  890. auto &ent = (*eiter);
  891. PushSwimTo(ent.second, x, y, z, mode);
  892. PushStopMoving(ent.second);
  893. MobListMutex.releasereadlock();
  894. }
  895. /**
  896. * @param ent
  897. * @param x
  898. * @param y
  899. * @param z
  900. * @param heading
  901. */
  902. void MobMovementManager::PushTeleportTo(MobMovementEntry &ent, float x, float y, float z, float heading)
  903. {
  904. ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new TeleportToCommand(x, y, z, heading)));
  905. }
  906. /**
  907. * @param ent
  908. * @param x
  909. * @param y
  910. * @param z
  911. * @param mob_movement_mode
  912. */
  913. void MobMovementManager::PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode)
  914. {
  915. ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new MoveToCommand(x, y, z, mob_movement_mode)));
  916. }
  917. /**
  918. * @param ent
  919. * @param x
  920. * @param y
  921. * @param z
  922. * @param mob_movement_mode
  923. */
  924. void MobMovementManager::PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mob_movement_mode)
  925. {
  926. ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new SwimToCommand(x, y, z, mob_movement_mode)));
  927. }
  928. /**
  929. * @param ent
  930. * @param who
  931. * @param to
  932. * @param mob_movement_mode
  933. */
  934. void MobMovementManager::PushRotateTo(MobMovementEntry &ent, Entity *who, float to, MobMovementMode mob_movement_mode)
  935. {
  936. auto from = FixHeading(who->GetHeading());
  937. to = FixHeading(to);
  938. float diff = to - from;
  939. if (std::abs(diff) < 0.001f) {
  940. return;
  941. }
  942. while (diff < -256.0) {
  943. diff += 512.0;
  944. }
  945. while (diff > 256) {
  946. diff -= 512.0;
  947. }
  948. ent.Commands.push_back(std::unique_ptr<IMovementCommand>(new RotateToCommand(to, diff > 0 ? 1.0 : -1.0, mob_movement_mode)));
  949. }
  950. /**
  951. * @param mob_movement_entry
  952. */
  953. void MobMovementManager::PushStopMoving(MobMovementEntry &mob_movement_entry)
  954. {
  955. mob_movement_entry.Commands.push_back(std::unique_ptr<IMovementCommand>(new StopMovingCommand()));
  956. }
  957. /**
  958. * @param mob_movement_entry
  959. */
  960. void MobMovementManager::PushEvadeCombat(MobMovementEntry &mob_movement_entry)
  961. {
  962. mob_movement_entry.Commands.push_back(std::unique_ptr<IMovementCommand>(new EvadeCombatCommand()));
  963. }
  964. /**
  965. * @param who
  966. * @param x
  967. * @param y
  968. * @param z
  969. * @param mob_movement_mode
  970. */
  971. void MobMovementManager::HandleStuckBehavior(Entity *who, float x, float y, float z, MobMovementMode mob_movement_mode)
  972. {
  973. //LogDebug("Handle stuck behavior for {0} at ({1}, {2}, {3}) with movement_mode {4}", who->GetName(), x, y, z, mob_movement_mode);
  974. MobListMutex.readlock();
  975. auto sb = RunToTarget;//who->GetStuckBehavior();
  976. MobStuckBehavior behavior = RunToTarget;
  977. if (sb >= 0 && sb < MaxStuckBehavior) {
  978. behavior = (MobStuckBehavior) sb;
  979. }
  980. auto eiter = _impl->Entries.find(who);
  981. auto &ent = (*eiter);
  982. switch (sb) {
  983. case RunToTarget:
  984. PushMoveTo(ent.second, x, y, z, mob_movement_mode);
  985. PushStopMoving(ent.second);
  986. break;
  987. case WarpToTarget:
  988. PushTeleportTo(ent.second, x, y, z, 0.0f);
  989. PushStopMoving(ent.second);
  990. break;
  991. case TakeNoAction:
  992. PushStopMoving(ent.second);
  993. break;
  994. case EvadeCombat:
  995. PushEvadeCombat(ent.second);
  996. break;
  997. }
  998. MobListMutex.releasereadlock();
  999. }