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- /// @ref gtc_random
- /// @file glm/gtc/random.hpp
- ///
- /// @see core (dependence)
- /// @see gtx_random (extended)
- ///
- /// @defgroup gtc_random GLM_GTC_random
- /// @ingroup gtc
- ///
- /// Include <glm/gtc/random.hpp> to use the features of this extension.
- ///
- /// Generate random number from various distribution methods.
- #pragma once
- // Dependency:
- #include "../ext/scalar_int_sized.hpp"
- #include "../ext/scalar_uint_sized.hpp"
- #include "../detail/qualifier.hpp"
- #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
- # pragma message("GLM: GLM_GTC_random extension included")
- #endif
- namespace glm
- {
- /// @addtogroup gtc_random
- /// @{
- /// Generate random numbers in the interval [Min, Max], according a linear distribution
- ///
- /// @param Min Minimum value included in the sampling
- /// @param Max Maximum value included in the sampling
- /// @tparam genType Value type. Currently supported: float or double scalars.
- /// @see gtc_random
- template<typename genType>
- GLM_FUNC_DECL genType linearRand(genType Min, genType Max);
- /// Generate random numbers in the interval [Min, Max], according a linear distribution
- ///
- /// @param Min Minimum value included in the sampling
- /// @param Max Maximum value included in the sampling
- /// @tparam T Value type. Currently supported: float or double.
- ///
- /// @see gtc_random
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
- /// Generate random numbers in the interval [Min, Max], according a gaussian distribution
- ///
- /// @see gtc_random
- template<typename genType>
- GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation);
- /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
- ///
- /// @see gtc_random
- template<typename T>
- GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius);
- /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
- ///
- /// @see gtc_random
- template<typename T>
- GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius);
- /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
- ///
- /// @see gtc_random
- template<typename T>
- GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius);
- /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
- ///
- /// @see gtc_random
- template<typename T>
- GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius);
- /// @}
- }//namespace glm
- #include "random.inl"
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