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- --[[
- Script Name : Quests/Antonica/a_frontiersladys_task.lua
- Script Author : Premierio015
- Script Date : 2022.05.09 04:05:34
- Script Purpose :
- Zone : Antonica
- Quest Giver:
- Preceded by: None
- Followed by:
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "Speak to Sighard Sayer.", 1, "I must run to Sayer's Outfitters in Antonica and speak to Sighard Sayer.", 11, 120283)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("I prefer the term frontierslady, but who am I to argue with a legendary adventurer. Please take this note to Sighard Sayer, proprietor of Sayer's Outfitters, the frontier trading post just to the north of here.")
- Dialog.AddVoiceover("voiceover/english/verona/antonica/verona002.mp3", 4018838958, 826695955)
- Dialog.AddOption("I will find Sighard and see that he gets the note.")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "Spoke to Sighard Sayer.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I made it to Sayer's Outfitters and spoke to Sighard.")
- AddQuestStepChat(Quest, 2, "Speak to Dancer.", 1, "I must return to Dancer near the Qeynos Hills Claymore in Antonica.", 364, 120410)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "Spoke to Dancer.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I returned to Dancer near the Qeynos Hills Claymore in Antonica.")
- AddQuestStep(Quest, 3, "Inspect the dummy.", 1, 100, "I must place the arrow onto the training dummy with a green arrow painted on it found in Archer Woods.", 11)
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "Inspected the dummy.")
- UpdateQuestTaskGroupDescription(Quest, 3, "I placed the arrow onto the dummy with a green arrow painted on it found in Archer Woods.")
- AddQuestStepChat(Quest, 4, "Speak to Dancer.", 1, "I must return to Dancer near the Qeynos Hills Claymore in Antonica.", 11, 120410)
- AddQuestStepCompleteAction(Quest, 4, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 4, "Spoke to Dancer.")
- UpdateQuestTaskGroupDescription(Quest, 4, "I returned to Dancer near the Qeynos Hills Claymore in Antonica.")
- UpdateQuestDescription(Quest, "I performed some errands for the outlander named Dancer. She would not mention what it was all about, but it was very curious.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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