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- --[[
- Script Name : quelling_the_rebellion.lua
- Script Purpose : Handles the quest, "Quelling the Rebellion"
- Script Author : QuestParser (Replace this)
- Script Date : 4/29/2023
- Script Notes : Cynnar
- Zone : World Event
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- local JethTheSpy = 5590962
- local InfiltratorKath = 5590963
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "Find and slay J.T.S.", 1, 100, "Lurking somewhere in the city is a traitor. Find and slay this "J.T.S."", 11, JethTheSpy)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "Jeth's dead... Jeth's dead.")
- UpdateQuestTaskGroupDescription(Quest, 1, "The elimination of Jeth has revealed that yet another traitor lurks within the city.")
- AddQuestStepLocation(Quest, 2, "Search the city of Freeport for the second infiltrator.", 1, "There are no clues to the location of this new traitor, so I must search thoroughly.", 11, -113, -11, -82)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "The second traitor has been located.")
- UpdateQuestTaskGroupDescription(Quest, 2, "The second infiltrator has been holed up in the Jade Tiger's Den.")
- AddQuestStepKill(Quest, 3, "Destroy the second traitor before she can free Geraufl.", 1, 100, "Slay the infiltrator before she manages to free Geraufl.", 11, InfiltratorKath)
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 3, "With the death of the second traitor, the threat has ended... for now.")
- UpdateQuestTaskGroupDescription(Quest, 3, "Though the last Qeynosian has been sent to her grave, it may benefit the city if I simply kill Geraufl.")
- UpdateQuestDescription(Quest, "I have unraveled the traitorous plans of these frogs. It may be better that I simply destroy the one in the jail before he can cause more trouble or try and escape.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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