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- --[[
- Script Name : Quests/Hallmark/path_of_the_predator.lua
- Script Author : Dorbin
- Script Date : 2022.11.29 02:11:20
- Script Purpose :
- Zone : Hallmark
- Quest Giver:
- Preceded by: None
- Followed by:
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to kill the assassin leader who has holed up in the Qeynos Harbor.", 1, 100, "I need to track down and slay the leader of the assassins. They should be located in one of the buildings in the harbor.", 611, 2080023)
- AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("Well this is fortunate then! I have just been given news of a group of cutthroats taking up residence inside Qeynos' walls! The group and their leader are holed up down by the docks. Quickly and quietly deal with their leader. Doing so will be like cutting the head off a snake. Leaderless, they should soon disband from the city and you will have proven yourself as a predator!")
- -- Dialog.AddVoiceover("voiceover/english/counselor_vemerik/qey_north/counselor_vemerik034.mp3", 1060882099, 2285417556)
- PlayFlavor(QuestGiver, "", "", "smile", 0, 0, Player)
- Dialog.AddOption("This does sound like a worthy task. My hunt begins.")
- Dialog.Start()
- if GetQuestStep(Player,5880)==1 then
- SetStepComplete(Player,5880,1)
- end
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I've killed the assassin leader.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've killed the leader of the assassins.")
- if GetClass(Player)== 31 then
- SetAdventureClass(Player,38)
- SetPlayerLevel(Player,10)
- SendMessage(Player, "Congratulations! You are a Predator.","yellow")
- SendPopUpMessage(Player, "Congratulations! You are a Predator.",250,250,200)
- ApplySpellVisual(Player, 324)
- PlaySound(Player, "sounds/test/endquest.wav", GetX(Player), GetY(Player), GetZ(Player), Player)
-
- local level = GetLevel(Player)*5
- if not HasSkill(Player, 1921433074) then -- Reconnaissance
- AddSkill(Player, 1921433074,1,level)
- SendMessage(Player, "You have learned the Reconnaissance skill")
- end
- if not HasSkill(Player, 3167106577) then -- Stalking/Predator
- AddSkill(Player, 3167106577,1,level)
- SendMessage(Player, "You have learned the Stalking skill")
- end
- if not HasSkill(Player, 1468243427) then -- Tracking
- AddSkill(Player, 1468243427,1,level)
- SendMessage(Player, "You have learned the Tracking skill")
- end
- if not HasSkill(Player, 2200201799) then -- Disarm Trap
- AddSkill(Player, 2200201799,1,level)
- SendMessage(Player, "You have learned the Disarm Trap skill")
- end
- if not HasSkill(Player, 3232294366) then -- Safe Fall
- AddSkill(Player, 3232294366,31,level)
- SendMessage(Player, "You have learned the Safe Fall skill")
- end
- if not HasSkill(Player, 1756482397) then -- Ranged
- AddSkill(Player, 1756482397,1,level)
- SendMessage(Player, "You have learned the Ranged skill")
- end
- if not HasSkill(Player, 3048574950) then -- Piercing
- AddSkill(Player, 3048574950,1,level)
- SendMessage(Player, "You have learned the Piercing skill")
- end
- if not HasSkill(Player, 418532101) then -- Slashing
- AddSkill(Player, 418532101,1,level)
- SendMessage(Player, "You have learned the Slashing skill")
- end
- if not HasSkill(Player, 1852383242) then -- Dual Wield
- AddSkill(Player, 1852383242,1,level)
- SendMessage(Player, "You have learned the Dual Wield skill")
- end
- if not HasSkill(Player, 2650425026) then -- Thrown Weapon
- AddSkill(Player, 2650425026,1,level)
- SendMessage(Player, "You have learned the Thrown Weapon skill")
- end
- if not HasSkill(Player, 2638198038) then -- Focus
- AddSkill(Player, 2638198038,1,level)
- SendMessage(Player, "You have learned the Focus skill")
- end
- --WEAPON SKILLS
- if not HasSkill(Player, 2897193374) then -- Light Armor
- AddSkill(Player, 2897193374,1,level)
- SendMessage(Player, "You are now more proficient with Light Armor")
- end
- if not HasSkill(Player, 4037812502) then -- Buckler
- AddSkill(Player, 4037812502,1,level)
- SendMessage(Player, "You are now more proficient with a Buckler")
- end
- if not HasSkill(Player, 3173504370) then -- Roundshield
- AddSkill(Player, 3173504370,1,level)
- SendMessage(Player, "You are now more proficient with a Roundshield")
- end
- if not HasSkill(Player, 1616998748) then -- Spear
- AddSkill(Player, 1616998748,1,level)
- SendMessage(Player, "You are now more proficient with a Spear")
- end
- if not HasSkill(Player, 887279616) then -- Dagger
- AddSkill(Player, 887279616,1,level)
- SendMessage(Player, "You are now more proficient with a Dagger")
- end
- if not HasSkill(Player, 1743366740) then -- Bow
- AddSkill(Player, 1743366740,1,level)
- SendMessage(Player, "You are now more proficient with a Bow")
- end
- if not HasSkill(Player, 2476073427) then -- Axe
- AddSkill(Player, 2476073427,1,level)
- SendMessage(Player, "You are now more proficient with an Axe")
- end
- if not HasSkill(Player, 770311065) then -- Mace
- AddSkill(Player, 770311065,1,level)
- SendMessage(Player, "You are now more proficient with a Mace")
- end
- if not HasSkill(Player, 641561514) then -- Rapier
- AddSkill(Player, 641561514,1,level)
- SendMessage(Player, "You are now more proficient with a Rapier")
- end
- if not HasSkill(Player, 1696217328) then -- Sword
- AddSkill(Player, 1696217328,1,level)
- SendMessage(Player, "You are now more proficient with a Sword")
- end
- --REMOVE SKILLS
- -- Remove Fighter for Scout
- if HasSkill(Player, 1408356869) then -- Martial/Fighter
- RemoveSkill(Player, 1408356869)
- end
- if HasSkill(Player, 1124719197) then -- Tactics/Warrior
- RemoveSkill(Player, 1124719197)
- end
- if HasSkill(Player, 433335062) then -- Berserk/Berserker
- RemoveSkill(Player, 433335062)
- end
- if HasSkill(Player, 1209716810) then -- Protection/Guardian
- RemoveSkill(Player, 1209716810)
- end
- if HasSkill(Player, 3856706740) then -- Brawl/Brawling
- RemoveSkill(Player, 3856706740)
- end
- if HasSkill(Player, 2011726342) then -- Tranquility/Monk
- RemoveSkill(Player, 2011726342)
- end
- if HasSkill(Player, 3067436248) then -- Physicality/Bruiser
- RemoveSkill(Player, 3067436248)
- end
- if HasSkill(Player, 3809066846) then -- Faith/Crusader
- RemoveSkill(Player, 3809066846)
- end
- if HasSkill(Player, 90523872) then -- Determined Faith/Paladin
- RemoveSkill(Player, 90523872)
- end
- if HasSkill(Player, 2741805322) then -- Determined Zeal/Shadowknight
- RemoveSkill(Player, 2741805322)
- end
- --Removed Advance Scout
- if HasSkill(Spawn, 1311635100) then -- Melodies/Bard
- RemoveSkill(Spawn, 1311635100)
- end
- if HasSkill(Player, 296246391) then -- Ballads/Troubador
- RemoveSkill(Player, 296246391)
- end
- if HasSkill(Player, 340921594) then -- Dirges/Dirge
- RemoveSkill(Player, 340921594)
- end
- if HasSkill(Player, 1514256692) then -- Skulldugery/Rogue
- RemoveSkill(Player, 1514256692)
- end
- if HasSkill(Player, 2663054519) then -- Swashbuckling/Swashbuckler
- RemoveSkill(Player, 2663054519)
- end
- if HasSkill(Player, 1519965519) then -- Banditry/Brigand
- RemoveSkill(Player, 1519965519)
- end
- if HasSkill(Player, 1400160844) then -- Archery/Ranger
- RemoveSkill(Player, 1400160844)
- end
- if HasSkill(Player, 2711101135) then -- Assassination/Assassin
- RemoveSkill(Player, 2711101135)
- end
- --Removed Priest for Scout
- if HasSkill(Player, 2463145248) then -- Inspirations/Priest
- RemoveSkill(Player, 2463145248)
- end
- if HasSkill(Player, 3341842907) then -- Theurgy/Cleric
- RemoveSkill(Player, 3341842907)
- end
- if HasSkill(Player, 2581053277) then -- Regimens/Templar
- RemoveSkill(Player, 2581053277)
- end
- if HasSkill(Player, 1829443087) then -- Inquisitions/Inquisitor
- RemoveSkill(Player, 1829443087)
- end
- if HasSkill(Player, 3282420779) then -- Archegenesis/Druid
- RemoveSkill(Player, 3282420779)
- end
- if HasSkill(Player, 1624274802) then -- Nature's Reckoning/Fury
- RemoveSkill(Player, 1624274802)
- end
- if HasSkill(Player, 1040683335) then -- Nature's Refuge/Warden
- RemoveSkill(Player, 1040683335)
- end
- if HasSkill(Player, 3343700951) then -- Talismans/Shaman
- RemoveSkill(Player, 3343700951)
- end
- if HasSkill(Player, 3467160477) then -- Fetichisms/Mystic
- RemoveSkill(Player, 3467160477)
- end
- if HasSkill(Player, 3191839982) then -- Vehemence/Defiler
- RemoveSkill(Player, 3191839982)
- end
- --Removed Mage for Scout
- if HasSkill(Player, 3820670534) then -- Evocations/Mage
- RemoveSkill(Player, 3820670534)
- end
- if HasSkill(Player, 287643040) then -- Enchantments/Enchanter
- RemoveSkill(Player, 287643040)
- end
- if HasSkill(Player, 2898101972) then -- Hallucinations/Illusionist
- RemoveSkill(Player, 2898101972)
- end
- if HasSkill(Player, 2950599749) then -- Protean/Coecerer
- RemoveSkill(Player, 2950599749)
- end
- if HasSkill(Player, 2533124061) then -- Sorcery/Sorcerer
- RemoveSkill(Player, 2533124061)
- end
- if HasSkill(Player, 2662430630) then -- Elemental Mastery/Wizard
- RemoveSkill(Player, 2662430630)
- end
- if HasSkill(Player, 193411854) then -- Noctivagance/Warlock
- RemoveSkill(Player, 193411854)
- end
- if HasSkill(Player, 2120065377) then -- Legerdemain/Summoner
- RemoveSkill(Player, 2120065377)
- end
- if HasSkill(Player, 2042842194) then -- Conjurations/Conjurer
- RemoveSkill(Player, 2042842194)
- end
- if HasSkill(Player, 289471519) then -- Sepulchers/Necromancer
- RemoveSkill(Player, 289471519)
- end
- --REMOVE WEAPON
- if HasSkill(Player, 2246237129) then -- Medium Armor
- RemoveSkill(Player, 2246237129)
- end
- if HasSkill(Player, 241174330) then -- Heavy Armor
- RemoveSkill(Player, 241174330)
- end
- if HasSkill(Player, 3177806075) then -- Fists
- RemoveSkill(Player, 3177806075)
- end
- if HasSkill(Player, 2292577688) then -- Great Sword
- RemoveSkill(Player, 2292577688)
- end
- if HasSkill(Player, 2954459351) then -- Great Axe
- RemoveSkill(Player, 2954459351)
- end
- if HasSkill(Player, 1653482350) then -- Great Spear
- RemoveSkill(Player, 1653482350)
- end
- if HasSkill(Player, 1616998748) then -- Spear
- RemoveSkill(Player, 1616998748)
- end
- if HasSkill(Player, 2608320658) then -- Kite Shield
- RemoveSkill(Player, 2608320658)
- end
- if HasSkill(Player, 570458645) then -- Tower Shield
- RemoveSkill(Player, 570458645)
- end
- if HasSkill(Player, 540022425) then -- Parry
- RemoveSkill(Player, 540022425)
- end
- if HasSkill(Player, 1553857724) then -- Investigation
- RemoveSkill(Player, 1553857724)
- end
- if HasSkill(Player, 3429135390) then -- Mystical Destruction
- RemoveSkill(Player, 3429135390)
- end
- if HasSkill(Player, 366253016) then --Ministration
- RemoveSkill(Player, 366253016)
- end
- if HasSkill(Player, 613995491) then -- Disruption
- RemoveSkill(Player, 613995491)
- end
- if HasSkill(Player, 882983852) then -- Subjigation
- RemoveSkill(Player, 882983852)
- end
- if HasSkill(Player, 3587918036) then -- Ordination
- RemoveSkill(Player, 3587918036)
- end
- end
- UpdateQuestDescription(Quest, "My skills were up to the task and I have succeeded in killing the leader of the ring without alerting the others. They will undoubtedly break apart now that their leader has perished... and now I have earned the title of predator.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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