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- --[[
- Script Name : Quests/SunkenCity/gerbards_necklace.lua
- Script Purpose : Handles the quest, "Gerbard's Necklace
- Script Author : Scatman
- Script Date : 2009.08.01 (15.7.2022 by torsten)
-
- Zone : Sunken City
- Quest Giver: Gerbard the Snitch
- Preceded by: None
- Followed by: None
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to find five pirate coins.", 5, 75, "I need to find five pirate coins.", 1763, 1240044, 1240035, 1240036,8410004)
- AddQuestStepCompleteAction(Quest, 1, "Step1_Complete_FoundCoins")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("Where do you think they come from? They're pirate coins! Those undead buggers roam around where it's wet. I'd go get them myself, but I gambled my sword away in a sure bet.")
- Dialog.AddVoiceover("voiceover/english/gerbard_the_snitch/fprt_adv01_sunken/gerbard_the_snitch002.mp3", 4172245160, 2238267271)
- PlayFlavor(QuestGiver,"","","scream",0,0,Player)
- Dialog.AddOption("Thanks, I'll search out some pirate coins.")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Step1_Complete_FoundCoins(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I found five pirate coins.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I found the five pirate coins that Gerbard the Snitch needed.")
- AddQuestStepChat(Quest, 2, "I need to return to Gerbard.", 1, "I need to return to Gerbard in the Sunken City. I can reach the Sunken City by using any of the bells in and around the City of Freeport.", 1763, 1240021,8410014)
- AddQuestStepCompleteAction(Quest, 2, "Quest_Complete")
- end
- function Quest_Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I returned to Gerbard.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I returned to Gerbard.")
- GiveQuestReward(Quest, Player)
- UpdateQuestDescription(Quest, "I found the five pirate coins that Gerbard the Snitch needed.")
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1_Complete_FoundCoins(Quest, QuestGiver, Player)
- end
- end
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