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- --[[
- Script Name : SpawnScripts/Antonica/Novak.lua
- Script Purpose : Novak <General Goods>
- Script Author : geordie0511, Dorbin
- Script Date : 2019.03.13
- Script Notes : Auto-Generated Conversation from PacketParser Data - Restructured using dialog mod - 05/11/2023
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local Achoo = 464
- local DeliveriesForFlores = 5333 -- Deliveries For Flores Quest
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 13, "InRange", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- if GetFactionAmount(Spawn,11)<0 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "", "", "glare", 0, 0, Spawn)
- elseif MakeRandomInt(0,100) <=50 then
- PlayFlavor(NPC, "", "", "beckon", 0, 0, Spawn)
- FaceTarget(NPC, Spawn)
- end
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Greetings, perhaps you need to replenish your supplies, or maybe just sell some of what you picked up along the trail?")
- Dialog.AddVoiceover("voiceover/english/merchant_novak/antonica/merchantnovak000.mp3", 4148197515, 1288700917)
- PlayFlavor(NPC, "", "", "hello", 0, 0, Spawn)
- if GetQuestStep(Spawn, Achoo) == 1 then
- Dialog.AddOption("Matsy sent me for some pepper.", "pepper")
- end
- if GetQuestStep(Spawn, DeliveriesForFlores) == 1 then
- Dialog.AddOption("I'm here to deliver this crate of supplies from Flores.", "Option1")
- end
- Dialog.AddOption("Not right now.")
- Dialog.Start()
- end
- function Option1(NPC, Spawn)
- SetStepComplete(Spawn, DeliveriesForFlores, 1)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Great, I was almost out of supplies as it stands. I would hate to hike all the way back to Flores. Here's a pouch for Flores. Make sure he gets this, okay?")
- Dialog.AddVoiceover("voiceover/english/merchant_novak/antonica/merchantnovak001.mp3", 1938438342, 930282390)
- PlayFlavor(NPC, "", "", "thanks", 0, 0, Spawn)
- Dialog.AddOption("Thanks. I'll make sure he gets it.")
- Dialog.Start()
- end
- function pepper(NPC, Spawn)
- SetStepComplete(Spawn, Achoo, 1)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Ok, thanks very much.")
- StartConversation(conversation, NPC, Spawn, "Oh, here you go! I will put it on her bill.")
- end
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