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- --[[
- Script Name : SpawnScripts/Blackburrow/aSabertoothangler.lua
- Script Author : Dorbin
- Script Date : 2022.07.11 06:07:42
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- VoiceBox(NPC)
- ChooseMovement(NPC)
- end
- function VoiceBox(NPC)
- local choice = MakeRandomInt(1,2)
- if choice == 1 then
- dofile("SpawnScripts/Generic/MonsterCallouts/BaseGnoll1.lua")
- elseif choice == 2 then
- dofile("SpawnScripts/Generic/MonsterCallouts/SabertoothGnoll1.lua")
- end
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function ChooseMovement(NPC)
- local route = math.random(1,4)
- if route == 1 then
- RouteOne(NPC, Spawn)
- elseif route == 2 then
- RouteTwo(NPC, Spawn)
- elseif route == 3 then
- RouteThree(NPC, Spawn)
- elseif route == 4 then
- RouteFour(NPC, Spawn)
- end
- end
- function RouteOne(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X + 2, Y, Z - 1, 2,math.random(5,10))
- MovementLoopAddLocation(NPC, X + 2, Y, Z + 2, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X + 2, Y, Z - 2, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X + 2, Y, Z + 2, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement")
- end
- function RouteTwo(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X - 2, Y, Z + 2, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X - 2, Y, Z - 2, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X - 2, Y, Z + 1, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X - 2, Y, Z - 2, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement")
- end
- function RouteThree(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X + 2, Y, Z + 2, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X + 2, Y, Z - 2, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X + 2, Y, Z, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X + 2, Y, Z - 2, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement")
- end
- function RouteFour(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X - 2, Y, Z - 2, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X - 2, Y, Z + 2, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X - 2, Y, Z + 1, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X - 2, Y, Z + 2, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement")
- end
- function respawn(NPC, Spawn)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
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