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- --[[
- Script Name : burrower4.lua
- Script Purpose : Waypoint Path for burrower4.lua
- Script Author : Devn00b
- Script Date : 05/11/2020 11:29:56 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 5
- local level2 = 6
- local difficulty1 = 6
- local hp1 = 130
- local power1 = 65
- local difficulty2 = 6
- local hp2 = 150
- local power2 = 80
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -31.82, -0.07, -121.38, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.54, 0.53, -126.44, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.63, 0.04, -132.74, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -54.66, -0.02, -150.98, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -63.44, 0.04, -153.31, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.45, -0.01, -152.82, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -90.3, -0.08, -158.56, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -89.52, -0.05, -176.5, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -86.29, -0.04, -162.33, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.84, -0.07, -167.75, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -90.54, -0.08, -159.99, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -83.62, -0.08, -154.6, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.88, -0.11, -152.51, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -71, -0.08, -148.6, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -76.49, -0.08, -137.82, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -71, -0.08, -148.6, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.88, -0.11, -152.51, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -83.62, -0.08, -154.6, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -90.54, -0.08, -159.99, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.84, -0.07, -167.75, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -86.29, -0.04, -162.33, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -89.52, -0.05, -176.5, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -90.3, -0.08, -158.56, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.45, -0.01, -152.82, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -63.44, 0.04, -153.31, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -54.66, -0.02, -150.98, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.63, 0.04, -132.74, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.54, 0.53, -126.44, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -31.82, -0.07, -121.38, 1, math.random(0,10))
- end
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